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Factory Pattern

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0% found this document useful (0 votes)
10 views

Factory Pattern

Uploaded by

Natalia B.
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
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12/01/24, 16:51 Design Pattern - Factory Pattern

Design Pattern - Factory Pattern

Factory pattern is one of the most used design patterns in Java. This type of design
pattern comes under creational pattern as this pattern provides one of the best ways
to create an object.

In Factory pattern, we create object without exposing the creation logic to the client
and refer to newly created object using a common interface.

Implementation
We're going to create a Shape interface and concrete classes implementing the
Shape interface. A factory class ShapeFactory is defined as a next step.

FactoryPatternDemo, our demo class will use ShapeFactory to get a Shape object. It
will pass information (CIRCLE / RECTANGLE / SQUARE) to ShapeFactory to get the
type of object it needs.

Step 1
Create an interface.

Shape.java

public interface Shape {


void draw();
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12/01/24, 16:51 Design Pattern - Factory Pattern

Step 2
Create concrete classes implementing the same interface.

Rectangle.java

public class Rectangle implements Shape {

@Override
public void draw() {
System.out.println("Inside Rectangle::draw() method.");
}
}

Square.java

public class Square implements Shape {

@Override
public void draw() {
System.out.println("Inside Square::draw() method.");
}
}

Circle.java

public class Circle implements Shape {

@Override
public void draw() {
System.out.println("Inside Circle::draw() method.");
}
}

Step 3
Create a Factory to generate object of concrete class based on given information.

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12/01/24, 16:51 Design Pattern - Factory Pattern

ShapeFactory.java

public class ShapeFactory {

//use getShape method to get object of type shape


public Shape getShape(String shapeType){
if(shapeType == null){
return null;
}
if(shapeType.equalsIgnoreCase("CIRCLE")){
return new Circle();

} else if(shapeType.equalsIgnoreCase("RECTANGLE")){
return new Rectangle();

} else if(shapeType.equalsIgnoreCase("SQUARE")){
return new Square();
}

return null;
}
}

Step 4
Use the Factory to get object of concrete class by passing an information such as
type.

FactoryPatternDemo.java

public class FactoryPatternDemo {

public static void main(String[] args) {


ShapeFactory shapeFactory = new ShapeFactory();

//get an object of Circle and call its draw method.


Shape shape1 = shapeFactory.getShape("CIRCLE");

//call draw method of Circle


shape1.draw();

//get an object of Rectangle and call its draw method.

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12/01/24, 16:51 Design Pattern - Factory Pattern

Shape shape2 = shapeFactory.getShape("RECTANGLE");

//call draw method of Rectangle


shape2.draw();

//get an object of Square and call its draw method.


Shape shape3 = shapeFactory.getShape("SQUARE");

//call draw method of square


shape3.draw();
}
}

Step 5
Verify the output.

Inside Circle::draw() method.


Inside Rectangle::draw() method.
Inside Square::draw() method.

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