PCB
PCB
Processes
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Process Concept
Process a program in execution; process execution must progress in sequential fashion. A process includes:
program counter, stack, data section.
program counter
heap
terminated
stack
ready
running
scheduler dispatch
data
waiting code
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CPU Switching
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Process Scheduling
Schedulers
Long-term scheduler (or job scheduler) selects which processes should be brought into the ready queue Short-term scheduler (or CPU scheduler) selects which process should be executed next and allocates CPU
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Schedulers
Short-term scheduler is invoked very frequently (milliseconds) (must be fast) Long-term scheduler is invoked very infrequently (seconds, minutes) (may be slow; controls the degree of multiprogramming) Processes can be described as either:
I/O-bound process spends more time doing I/O than computations, many short CPU bursts CPU-bound process spends more time doing computations; few very long CPU bursts
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Context Switch
When CPU switches to another process, the system must save the state of the old process and load the saved state for the new process. Context-switch time is overhead; the system does no useful work while switching. Time dependent on hardware support.
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Process Creation
Parent process create children processes, which, in turn can create other processes, forming a tree of processes. Resource sharing:
Parent and children share all resources, Children share subset of parents resources, Parent and child share no resources.
UNIX examples:
fork system call creates new process and returns with a pid (0 in child, > 0 in the parent), exec system call can be used after a fork to replace the process memory space with a new program.
Execution:
Parent and children execute concurrently, Parent may wait until children terminate.
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Process Termination
Process executes last statement and asks the operating system to terminate it (exit)
Output data from child to parent (via wait) Process resources are deallocated by operating system
Cooperating Processes
An independent process cannot affect or be affected by the execution of another process. A cooperating process can affect or be affected by the execution of another process. Advantages of process cooperation:
Information sharing, Computation speed-up, Modularity, Convenience.
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Producer-Consumer Problem
A paradigm for cooperating processes in which a producer process produces information that is consumed by a consumer process:
unbounded-buffer places no practical limit on the size of the buffer, bounded-buffer assumes that there is a fixed buffer size.
Bounded-Buffer
(shared-memory solution)
public interface Buffer { // producers call this method public abstract void insert(Object item); // consumers call this method public abstract Object remove(); } import java.util.*; public class BoundedBuffer implements Buffer {
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// producers calls this method public void insert(Object item) { // Slide 17 } // consumers CSCI 315 Operating Systems Designcalls this method 18 public Object remove() { // Slide 18 }
private static final int BUFFER SIZE = 5; private int count; // number of items in the buffer private int in; // points to the next free position private int out; // points to the next full position private Object[] buffer; public BoundedBuffer() { // buffer is initially empty count = 0; in = 0; out = 0; buffer = new Object[BUFFER SIZE];
Bounded-Buffer
(shared-memory solution) public void insert(Object item) { while (count == BUFFER SIZE); // do nothing -no free buffers // add an item to the buffer ++count; buffer[in] = item; in = (in + 1) % BUFFER SIZE; }
Bounded-Buffer
(shared-memory solution) public Object remove() { Object item; while (count == 0); // do nothing -- nothing to consume // remove an item from the buffer --count; item = buffer[out]; out = (out + 1) % BUFFER SIZE; return item; }
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Interprocess Communication
(IPC)
Mechanism for processes to communicate and to synchronize their actions Message system processes communicate with each other without resorting to shared variables IPC facility provides two operations:
send(message) message size fixed or variable receive(message)
Implementation Questions
How are links established? Can a link be associated with more than two processes? How many links can there be between every pair of communicating processes? What is the capacity of a link? Is the size of a message that the link can accommodate fixed or variable? Is a link unidirectional or bi-directional?
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Direct Communication
Processes must name each other explicitly:
send (P, message) send a message to process P receive(Q, message) receive a message from process Q
Indirect Communication
Messages are directed and received from mailboxes (also referred to as ports)
Each mailbox has a unique id Processes can communicate only if they share a mailbox
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Indirect Communication
Operations:
create a new mailbox, send and receive messages through mailbox, destroy a mailbox.
Indirect Communication
Mailbox sharing
P1, P2, and P3 share mailbox A P1, sends; P2 and P3 receive Who gets the message?
Primitives are defined as: send(A, message) send a message to mailbox A, receive(A, message) receive a message from mailbox A.
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Solutions
Allow a link to be associated with at most two processes Allow only one process at a time to execute a receive operation Allow the system to select arbitrarily the receiver. Sender is notified who the receiver was.
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Synchronization
Message passing may be either blocking or nonblocking. Blocking is considered synchronous:
Blocking send has the sender block until the message is received. Blocking receive has the receiver block until a message is available.
Buffering
Queue of messages attached to the link; implemented in one of three ways:
1. Zero capacity 0 messages Sender must wait for receiver (rendezvous). 2. Bounded capacity finite length of n messages. Sender must wait if link full. 3. Unbounded capacity infinite length. Sender never waits.
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