Theagileagency
Theagileagency
Bart Vermijlen
This book is for sale at http://leanpub.com/theagileagency
1 Introduction . . . . . . . . . . . . . . . . . . . 1
Why Is This Book Relevant? . . . . . . . . . . . 1
Why Did I Write This Book? . . . . . . . . . . . 2
About the Title . . . . . . . . . . . . . . . . . . 3
How Did I Write This Book? . . . . . . . . . . . 4
What Is the Structure of This Book? . . . . . . . 5
Acknowledgments . . . . . . . . . . . . . . . . 6
2 What Is Agile? . . . . . . . . . . . . . . . . . . 7
The Roots of Agile . . . . . . . . . . . . . . . . 7
Individuals and Interactions over Processes and
Tools . . . . . . . . . . . . . . . . . . . . 9
Working Software over Comprehensive Docu-
mentation . . . . . . . . . . . . . . . . . . 11
Customer Collaboration over Contract Negotiation 11
Responding to Change over Following a Plan . . 12
6 What Is Scrum? . . . . . . . . . . . . . . . . . 32
Roles . . . . . . . . . . . . . . . . . . . . . . . . 33
Timeboxes . . . . . . . . . . . . . . . . . . . . . 33
Artefacts . . . . . . . . . . . . . . . . . . . . . . 35
The Boot and Shoe Repair Shop . . . . . . . . . 38
Scrum vs. Waterfall . . . . . . . . . . . . . . . . 40
Demo or Die . . . . . . . . . . . . . . . . . . . 50
The Scrum Board . . . . . . . . . . . . . . . . . 51
The Burndown Chart . . . . . . . . . . . . . . . 52
Budget and Backlog Prioritization. Scope Can
Change over Time . . . . . . . . . . . . . 53
Retrospectives . . . . . . . . . . . . . . . . . . . 54
The Role Threesome . . . . . . . . . . . . . . . 55
Why Account Managers Are Pigs . . . . . . . . 56
9 What Is Lean? . . . . . . . . . . . . . . . . . . 59
Optimize the Whole . . . . . . . . . . . . . . . 60
Focus on Customers . . . . . . . . . . . . . . . 60
Eliminate Waste and Create Flow . . . . . . . . 61
Build Fast, Learn Fast . . . . . . . . . . . . . . . 62
Keep Learning . . . . . . . . . . . . . . . . . . . 62
11 What is Kanban? . . . . . . . . . . . . . . . . . 68
21 Conclusion . . . . . . . . . . . . . . . . . . . . 137
Epilogue . . . . . . . . . . . . . . . . . . . . . . . 140
CONTENTS
Bibliography . . . . . . . . . . . . . . . . . . . . . 141
1 Introduction
Why Is This Book Relevant?
Acknowledgments
¹http://agilemanifesto.org/history.html
What Is Agile? 8
right
Summary
• Agile has its roots in the Agile Manifesto.
• The Agile Manifesto was conceived by
software developers as a counter move-
ment against traditional project management
methods.
• The Agile Manifesto consists of 4 basic prin-
ciples that are universally applicable.
– Individuals and interactions over pro-
cesses and tools
– Working software over comprehensive
documentation
– Customer collaboration over contract
negotiation
– Responding to change over following a
plan
Coincidence?
Summary
• An agile mindset perceives unpredictability
not as coincidence but as complexity.
• Agile is about embracing the complex un-
predictable nature of (software) projects and
their teams.
.
Waterfall Thinking
Summary
• The masterpiece mentality is a metaphor for
waterfall thinking.
• Waterfall means you divide your project into
different sub sequential phases. Every phase
is closed, before the next one is opened.
• Agile is an alternative to waterfall.
well³.
For example⁴:
• Written briefs
⁶http://www.ipa.co.uk/Document/The-Client-Brief-summary-best-
practice-guide
User Stories. Defining Scope in an Agile Way 29
• Clarity of thinking
• Clearly defined objectives
Clarity of thinking:
Conclusion
The client brief and user stories are very much alike. They
are the same solution to the same kind of problem. They
focus on conversation, collaboration and interaction, early
in the process, to deliver as much value as fast as possible
to everyone involved. Stop writing, start talking.
User Stories. Defining Scope in an Agile Way 31
Summary
• User stories are short descriptions of function-
ality.
• They are always structured the same way: as
a USER, I want to GOAL, so that REASON.
• User stories are defined by 3 C’s: card, con-
versation and confirmation.
• User stories show strong affinity with the
classic Client Brief.
.
Roles
Timeboxes
the user stories. The team can ask questions to clarify the
stories so they are able to estimate them.
Every day the scrum master and the rest of the team gather
for the daily stand-up. During this timeboxed event of 10
to 15 minutes, every team member has to tell what they
have done since the last stand-up, what they are going to do
before the next stand-up, and what their impediments are
(so the scrum master can resolve them). Alternative topics
on a daily stand-up can be for example “what have I learned
today”. It is important to switch the format from time to
time so it doesn’t become boring. Don’t forget it should be
fun at all times.
The product owner is not invited by default to the daily
stand-up. At the end of the sprint there is a sprint review,
where the product owner can review the user stories that
were developed. Note that the product owner cannot inter-
fere during the sprint nor change priorities or user stories.
Although the other way round team members do have the
right to ask extra information to the product owner. He or
she should be available at all time to answer questions.
The process ends with the most important meeting: the
sprint retrospective. This is where all parties involved can
evaluate the way of working in the past sprint. Good retro-
spectives end up being clear measurable actions. Gamestorm-
ing in particular is a very rewarding way of doing retro-
spectives. I will talk some more about gamestorming and
retrospectives later on in this book.
After the retrospective follows the sprint planning for the
What Is Scrum? 35
Artefacts
When the team starts working with the backlog, they some-
times define tasks between each other in a separate sprint
backlog. Where the product backlog is the responsibility
from the product owner, the sprint backlog is exclusively
managed by the team.
A very usable tool in the scrum toolbox is the burndown
chart. After the team has estimated the weight of all
the different user stories for a particular sprint, the chart
³There are also online scrum boards available (e.g. Trello) although I prefer
the physical scrum boards if your team is co-located.
What Is Scrum? 37
The red line indicates the ideal evolution. When you start
measuring the number of burned story points during a
sprint, you can determine the velocity of a team. This is
a number that qualifies the speed of development. If you
start tuning your process along the way it allows you to
measure the impact (either positive or negative) of your
changes. When your actual burndown goes above the ideal
line, your velocity is too low, as you can see on day 2 and
day 3 of the example.
What Is Scrum? 38
Ok. Now you think: “So what? Now I still don’t know what
scrum really is!” Fair enough. I will try to explain on the
basis of a simple example of four guys building a website
for the shoe repairer down the street.
The four guys (one guy managing the work, one guy
designing, two guys developing) meet the shoe repair guy
during a meeting in a coffee bar to talk about the new
website he wants. This meeting is the sprint planning.
The shoe repair guy is the product owner. His task is to
explain to the team (the designer and the developer) what
he actually wants. The result is a prioritized list of features.
The team agrees with the shoe repairer that they know
what he wants on his website, and why. This becomes the
product backlog.
The shoe repairer, the manager (scrum master) and the
team agree that they will review the work done by the
team after two weeks (the first sprint) in a new meeting,
the sprint review.
The team members divide the product backlog for the
first sprint into a new list they will manage themselves,
containing all the tasks they will have to complete for every
feature. This is the sprint backlog.
They put all the backlog items on cards, and place them on
the wall in 3 columns, to do, ongoing and done: the scrum
board.
What Is Scrum? 39
Summary
• Scrum is a framework for agile software de-
velopment consisting of roles, timeboxes and
artefacts.
• Roles are: team, product owner, scrum master.
• Timeboxes are: sprint, daily stand-up, sprint
planning, sprint review, retrospective.
• Artefacts are: scrum board, product backlog,
sprint backlog, burndown.
Transparency
Inspection
Adaptation
When you can see and inspect, you automatically have the
power to adapt your process at all times. When it is not
working, you will be confronted with it in an early stage.
And when you tackle issues early, they disappear quickly.
When you don’t adapt, these issues turn into big problems.
And then it is too late most of the time.
Trust
Often a 4th principle is being emphasized, namely trust².
Scrum cannot work without a relationship of trust. Not
only between team members, but also between stakehold-
ers and the team.
Next to these principles there are some popular practices
that are worth taking a look at.
Planning Poker
After defining user stories for your project, it is a good
practice to give them a weight. It can be given in hours,
but is even better to do this in story points. Why? Because
points are more abstract, and more flexible in use.
A common way to attribute points to all the stories in your
backlog is planning poker³. The idea is to give everyone in
²Hat tip to Jurgen De Smet.
³http://en.wikipedia.org/wiki/Planning_poker
Scrum Principles and Practices 44
Definition of Done
Demo or Die
Summary
• The 3 basic principles in scrum are trans-
parency, inspection and adaptation.
• Planning poker is a way to estimate the
weight of user stories.
• “Definition of done” is a best practice that
emphasizes the importance of agreement on
what “done” actually means.
• “Demo or die” is about the importance of
reviewing working software in front of an
audience.
.
After a while you can start using other formats for your
daily scrum, for example “what did you learn today?”. Most
important is to keep a steady pace, and to never skip a daily
scrum. Secondly is to safeguard the purpose of the daily
scrum. If a discussion starts, tell the people involved to take
it out of the daily scrum and to address it at another time,
with only the necessary people involved.
You can do daily scrums with developers, but also with
brand teams, management teams or other entities within
your organization. Don’t forget daily scrums have to be
fun. Otherwise they won’t last long.
There are a lot of theories on when is the best moment for
this daily catch-up. My experience is that 11:50 until 12:00
is the best moment. People are hungry, so they don’t tend
to start lengthy discussions. And it is the middle of a day.
Morning people are still in their good hours, and evening
people have finally woken up.
Applying Agile and Scrum in an Agency Environment 50
Demo or Die
Retrospectives
When a project is finished, it is perfectly natural to forget
about it and focus on the next project. And this is some-
thing where a lot of companies make a mistake. Only when
you focus on evaluating every project rigorously, you can
become a learning organization.
When you start a culture of retrospectives, you will start
noticing an interesting dynamic. First of all there is the fact
that all people involved get the opportunity of giving their
vision on how the process went. This influences the group
dynamics for future projects.
³http://en.wikipedia.org/wiki/Pareto_principle
⁴I always illustrate Pareto for my students with the following example.
Apparently 80% of the income of a “house with red doors” is earned by 20% of
the girls who work there.
Applying Agile and Scrum in an Agency Environment 55
Summary
• Although scrum by the book is not always
suited to apply in every agency, there are a
number of elements in the scrum toolbox that
are very valuable.
• The daily scrum is a great lightweight alter-
native to time-consuming meetings.
• Try to make a distinction in roles between
scope and process.
• “Demo or die”, the scrum board, the burn-
down chart and retrospectives are perfectly
suited for agencies.
• Keep in mind for every project who are the
pigs and who are the chickens.
• Value
¹WOMACK (J.), JONES (D.) & ROOS (D.). The Machine That Changed the
World: The Story of Lean Production. Toyota’s Secret Weapon in the Global Car
Wars That Is Now Revolutionizing World Industry. 1990.
²LIKER (J.). The Toyota Way: 14 Management Principles from the World’s
Greatest Manufacturer. 2003.
³WOMACK (J.) & JONES (D.). Lean Thinking: Banish Waste and Create
Wealth in Your Corporation. 2003.
What Is Lean? 60
• Value Stream
• Flow
• Pull
• Perfection
Focus on Customers
This might be yet another open door, but it is something
that a lot of software developers tend to loose out of
⁴ANDERSON (D.). Lean Software Development. 2011.
⁵POPPENDIECK (M. & D.). Lean Software Development: An Agile Toolkit.
2003.
⁶KNIBERG (H.). Lean from the Trenches. 2007.
What Is Lean? 61
Here you strongly feel the link with agile. Focus on building
things as fast as possible. This way you can start learning
early on in the process. The longer you wait, the less
you will learn. You can only solve problems if you tackle
them. In lean this is known as A3 thinking, where you put
everything on an A3 paper and apply “Plan, Do, Check,
Act”-cycles (PDCA)⁸. In other words, an iterative approach
to problem solving.
Keep Learning
And it doesn’t stop just there. The point in lean is that you
keep learning. It is not enough to learn something and say
“Alright. Now we know how it’s done.” Learning should
become a central part not only in your process, but also
in your organization, constantly repeating PDCA-cycles on
all levels.
⁸http://adaptivebms.com/Understanding_Lean_A3_Thinking/
What Is Lean? 63
Summary
• Lean originated in manufacturing and is
based on the Toyota Production System.
• Key principles:
– Optimize the whole.
– Focus on the customers.
– Eliminate waste and create flow.
– Build fast and learn fast.
– Keep learning.
Traffic Jam
Visualization
As the main issue is the fact that his colleagues are working
on multiple bikes at a time, he agrees together with them
to put a maximum of bikes being worked on for every
department. So only 3 bikes in assembly, 4 bikes in the
painting department,… All the excess unfinished bikes are
put at the front of the assembly line.
The Lean Bicycle Factory 66
Slack
Cycle Time
The next step is to set work in progress limits for every step
in the process (cfr. the lean bicycle factory). This is where
you make the big difference with scrum. When you would
just visualize the different steps, it would be nothing more
than an elaborate form of a scrum board, a visual control
system. But by imposing work in progress limits, you add
the lean concepts of pull and flow.
What is Kanban? 71
Summary
• Kanban is Japanese and means signal card.
• David Anderson started using kanban as a
management tool at Microsoft in 2004.
• Kanban start with mapping the value chain.
• Every step in the value chain gets a work in
progress limit.
• The goal is to identify bottlenecks in your
process one by one and eliminating them.
This book by Eric Ries¹ was without a doubt the first break-
through for lean on the management shelves of bookstores
around the world. SXSW, the annual hipster conference on
music, film and interactive even devoted a special track to
the book during its 2012 and 2013 editions.²
The idea behind The Lean Startup is to apply lean and agile
principles on startups.
The book (and the movement it started) is a counter move-
ment against the culture of startups raising 5 million dollars
and doing 3 years of development to notice that nobody is
actually interested in the product or service.
The alternative is to build a Minimum Viable Product
(MVP). This is a version of your product or service made
with the smallest amount of work or effort needed to
¹RIES (E.). The Lean Startup. 2011.
²http://leanstartupsxsw.co/
Applying Lean and Kanban in an Agency Environment 75
• Value Proposition
• Channels
• Customer segments
• Relationships
• Activities
• Resources
• Partners
• Cost Structure
• Revenue Streams
The same counts for time management: the less things you
do at the same time, the more efficient you become.
Although multi-tasking addicts will try everything to con-
vince you of the opposite, don’t be fooled. The more ele-
ments you add to your work in progress, the less productive
you become.
I will try to illustrate this with Goldratt’s Theory of Con-
straints⁵, interpreted by Jürgen De Smet & Erik Talboom in
⁵http://www.goldratt.com/pdfs/toctpwp.pdf
Applying Lean and Kanban in an Agency Environment 79
Summary
• The Lean Startup by Eric Ries is a perfect
example of how you can apply lean thinking
to an agency environment.
• Business Model Canvas is another way to
visualize a business model in a lean way.
• Work in progress limits are an essential part of
kanban, and the perfect tool to increase return
on investment.
.
Applying Lean and Kanban in an Agency Environment 82
In Practice
I admit, this is still pretty vague. That is why after the
retreat I immediately put this into practice when I was
Case Study: Using the Agile Manifesto as a Tool 85
How?
The Results?
Summary
• The Agile Manifesto itself can also be used as
a tool.
• Problems with team gelling mostly occur on
the right of the manifesto, where solutions
can be found on the left.
• Don’t be afraid to drop tools or other given
things in your organization.
• Dare to try out different approaches.
.
14 Case Study: Scrum for
Rock Bands. How to
Measure Progress When
Recording
The Band Splits
Building a Backlog
estimates.¹
We used the recording of the pilots as the reference for our
estimates. We gave it 3 points. All the other cards had to be
estimated by everyone simultaneously, in relation to the
“pilot card”. I explicitly talked about complexity instead of
time, when rewarding points to cards.
Some examples:
The total count of all the cards in the backlog was 110
points.
Next step was to put the sticky notes on the windows (the
walls didn’t stick very well), and to prioritize them. Drums
and bass were put at the top, followed by guitars, lead
vocals,… . We used 3 windows: one for “to do”, one for
“ongoing” and one for “done”.
¹Please note that only two of the band members have any affinity with
software development. The others were novels to scrum. But that didn’t cause
any problems. The simplicity of these techniques allows to use them with anyone
who shows involvement and wants the project to succeed.
Case Study: Scrum for Rock Bands. How to Measure Progress When
Recording 91
The Result
The first day, we were still on track. Only the second and
the third day our velocity decreased. Mainly because of the
Case Study: Scrum for Rock Bands. How to Measure Progress When
Recording 93
Summary
• Scrum can be used for all kinds of projects,
not only software development.
• Your team can consist of all kinds of people.
They don’t have to be hardcore agilists with
a fetish for charts and post-its (like me). As
long as they are committed and motivated,
they can perform in a scrum environment.
• Give scope creep a name, and talk about it
early in the process.
• Don’t be afraid to experiment with scrum
or other techniques. Even in a “rock’n’roll
environment” they can prove their value.
.
15 Case Study: Using Scrum
with a Hyper Fixed
Deadline
5 years ago, I received a briefing which had the stamp
“mission impossible” in red ink all over it. We had to
design and build a campaign platform for a large Belgian
department store, linked to their second biggest campaign
that year.
It consisted of a general site containing a number of content
pages, a registration module, and a gaming platform aimed
for children. A virtual world where kids could build their
own village. To build the village, they had to buy acces-
sories. To be able to buy these, the kids could win credits
by playing no less than 25 mini games.
Everything had to be built in flash, and high security was
needed for privacy reasons. Next to that there also had to be
an auctioning platform to exchange gadgets, linked to both
the virtual world part, the mini games and the registration.
As the action was linked to offline communication (radio
and print) the deadline was fixed without discussion. An-
other challenge was that design had to be validated by not
only the customer, but also two other parties who were
involved because of legal reasons.
Case Study: Using Scrum with a Hyper Fixed Deadline 96
We had the luck that the customer was working for the first
time with scrum on another project within our company
- the refactoring of all their sites to one large platform -
and just had followed a crash course on scrum and all its
principles. So they were familiar with concepts such as user
stories, burndowns, sprint reviews, etc.
The customer also committed to come to our war room
every single week to attend the sprint review demo. In
other projects we always worked with an account man-
ager/product owner as a proxy for the end customer. But
not in this case. In reality they almost always made it into
the meeting.
The only problem there was that the customer sometimes
sent someone else from the same team, which made it
rather difficult as they weren’t there in the prior review.
But nevertheless the impact was very positive. It meant
instant feedback and it pushed the developers to build
things that work bug free, as the end customer would be
review them sitting next to them.
There was even one occasion that one of the developers
coded a change the customer asked for, in real time on the
projection screen. As it took more time to note it down
and resolve it later then just changing it on the fly. Which
made the customer thrive, as it is something they are not
really used to. Normally they received things through mail,
having to wait to see something change. Now it was instant.
Case Study: Using Scrum with a Hyper Fixed Deadline 99
The Result
Summary
• Think about physical co-location for impor-
tant projects. A well groomed environment
boosts efficiency.
• You don’t have to work with a proxy product
owner in an agency environment. Educate
your end customer, and involve them in the
process.
• Invert the default practice where involvement
and discussion only occur at the end. Empha-
size collaboration and discussion at the start
of your project.
.
16 Case Study: How to Mix
Scrum and Kanban
After reading Henrik Kniberg’s “Lean from the Trenches”¹,
I was very eager to try his combination of scrum and
kanban on a project. In July 2012 I started a large project
for an international customer. Although the development
partner didn’t have much experience with either scrum or
kanban, we decided together to give it a try.
get a grasp on the weight of the user stories. And as all good
planning poker sessions, this generated some extra gaps in
the existing user stories which were added and estimated
in their turn.
Summary
• Don’t hesitate to use scrum or kanban with
partners who don’t have much experience.
• Scrum can be mixed with kanban.
• Focus on definitions of done and work in
progress limits.
• If the process doesn’t work, don’t be afraid
to turn it around in the middle of a project.
Tailor make your process and keep learning
throughout the project.
• Good visualization always does the trick.
.
17 Case Study: Using a
Visual Control System to
Manage a Portfolio
The prior cases showed examples of agile practices on a
project level. But you can also use lean and agile on a higher
level. In this chapter I will show how you can manage the
portfolio of a whole department.
At our agency, I try to communicate as much as possible
about ongoing digital projects with my manager. We try
to meet each other at least once a week to have a status
about ongoing projects, possible new briefs, learnings from
completed projects and possible risks that might occur.
When we first started doing this, I just had a list of all
projects that I ran through, pointing out the status and
relevant information. As time is pretty scarce, and we both
have a pretty tight schedule, this soon became a problem.
Running in detail through all projects took too much time,
and we overly focused on details, instead of talking about
what really mattered.
Case Study: Using a Visual Control System to Manage a Portfolio 111
A Visual System
Side Effects
The use of the board has a few positive side effects. First of
all, the board is in front of my desk, so every time I look at it,
I get an instant overview of all projects, without having to
look into my time management system to look if everything
is still on track.
Case Study: Using a Visual Control System to Manage a Portfolio 113
Next Steps
Summary
• You can use visual control systems not only
for projects but also on a higher level. For
departments or even for your whole organi-
zation.
• A visual control system helps you to be trans-
parent, inspect and adapt.
• Visualization in the office affects the whole
or your organization. People are curious by
nature.
.
18 Case Study: Why You
Should Play Games at
Work. Gamestorming for
Retrospectives
Bad retrospectives
You repeat this each time for each of the quadrants. At the
end you try together to distill the most important items and
make an action out of them. Every action ideally has:
Summary
• Retrospectives are key in a learning organiza-
tion.
• Retrospectives give a voice to everyone, not
only the extravert.
• After a while retrospectives reveal patterns.
• Good retrospectives have clear actions as an
outcome.
• Gamestorming allows you to make retrospec-
tives efficient and fun to do.
.
19 Case Study: Why Stop
with Production?
Mapping Iterative Working on the Whole
Value Chain
¹http://www.youtube.com/watch?v=PgfxKZiSCDQ
Case Study: Why Stop with Production? 128
Summary
• You can apply agile and lean thinking not
only to production, but to the whole value
chain in an agency.
• Google acknowledged this with their con-
cepts “Agile Creativity” and “Art, copy and
code”.
• Add technologists to your creative team.
.
20 Case Study: Culture
Hacking. Why Agile and
Lean Actually Work in an
Agency Environment
I remember very well the first time I used scrum on a
project. I was surprised about how well it worked, and how
big the difference was with the waterfall approach. And
ever since, I had this same feeling when trying out new
stuff such as gamestorming or kanban.
But how come this stuff actually works so well? When I
heard Stefan Haas talk about “Culture hacking”, I suddenly
had the impression that this was the link I was missing all
the time.
The more you will explore in the world of lean and agile,
the more you will notice that it is not about these practices,
but about the way they change your company’s culture.
You could look at gamestorming for example as a culture
hack. The “crack” would be the boring evaluation meeting.
By applying gamestorming, you hack this boring meeting,
¹http://bizculturehackers.com/a-culture-hack-is/
Case Study: Culture Hacking. Why Agile and Lean Actually Work in
an Agency Environment 131
and turn it into something that changes the way the system
of your organization works.
Another important part of hacking is “playfulness”.
Summary
• A culture hack is the minimal, artful inter-
vention which, if successful, influences the
culture of an organisation by making use of
the crack.
• Culture hacking implies playfulness.
• Most agile and lean practices are examples of
culture hacks.
.
21 Conclusion
I am strongly convinced that all the tools and frameworks
in this book actually work. But they only work when you
use them with the right mindset. Scrum or kanban are not
about dogmatically following a set of rules. They are about
changing your company’s culture.
Some of us agilists and lean people are going through the
same evolution. Where congresses 5 years ago were about
the cards on the wall, they are nowadays about culture and
how you must dare to change it.¹
It is not just about manufacturing or production anymore.
Agile and lean are growing mature, and are now ready
to be applied in a whole field of disciplines in multiple
ways. I believe that the complex nature of creative agencies,
combined with the current economical situation, will force
us to start behaving like agile agencies. The example of
Mindtunes shows that relevant and innovative campaigns
can only grow on agile agency cultures.
And that is the reason why a hope this book can be
relevant inspiration for everyone who is working in this
¹http://www.belgiancowboys.be/technology/durf-je-organisatie-te-
veranderen-wij-spraken-met-jurgen-appelo-ceo-van-happy-melly-tijdens-
dare-2013-interview/
Conclusion 138
field. Agencies but also clients. It will only show its fullest
potential when there is a buy-in from all parties involved.
In the end you want highly productive people in your
organization. And when are people most productive? When
they are happy and motivated. Daniel Pink states that
people need three things to be truly motivated. Autonomy,
mastery and purpose.² Lean and agile offer the people
in your organization the tools to have more autonomy,
develop their skills and have a clear goal.
So you want to start tomorrow? Be sure to keep the
following in mind.