Previous Year Question Ans
Previous Year Question Ans
Q2:- Compare and contrast the use of monitors and semaphore operations.
ANS:- Monitors and semaphores are both synchronization mechanisms used in
concurrent programming to control access to shared resources and ensure proper
coordination among multiple threads or processes. However, they have different
approaches and characteristics. Monitors provide a higher-level and more
encapsulated abstraction, making them easier to use and less error-prone.
Semaphores, on the other hand, offer more flexibility and can be used in a broader
range of situations, even with a potentially higher degree of complexity. The choice
between them often depends on the specific requirements of the concurrent
program and the features provided by the programming language in use.
Q6:- What is throughput, turnaround time, waiting time, and response time?
ANS:- Throughput, turnaround time, waiting time, and response time are important
performance metrics used to evaluate the efficiency and effectiveness of computer
systems, particularly in the context of operating systems and job scheduling. Let's
define each term:
Throughput:
Definition: Throughput refers to the number of processes or tasks completed in a
unit of time. It is a measure of the system's overall processing capacity.
Example: If a computer system can execute 100 processes per second, its
throughput is 100 processes per second.
Turnaround Time:
Definition: Turnaround time is the total time taken to execute a particular process,
starting from the submission of the process to the completion of its execution and
the return of the results.
Components: Turnaround time is often divided into different components, such as
waiting time and execution time. It gives a holistic view of the time a process
spends in the system.
Waiting Time:
Definition: Waiting time is the total time a process spends waiting in the ready
queue before it gets CPU time for execution.
Example: If a process arrives at the ready queue and has to wait for 5 seconds
before getting CPU time, its waiting time is 5 seconds.
Response Time:
Definition: Response time is the time elapsed between submitting a request and
receiving the first response. It includes both waiting time and the time the system
takes to respond to the initial request. Example: If a user sends a request to a web
server and receives the first byte of data after 2 seconds, the response time is 2
seconds.
d) Disadvantages of Paging:
Paging is a memory management scheme that allows the physical memory to be
divided into fixed-size blocks called pages. While paging offers several advantages,
such as efficient use of memory and simplified memory allocation, it also has some
disadvantages. These include:
Fragmentation: Paging can lead to fragmentation, both internal (unused portions
within a page) and external (unused portions scattered throughout the system). This
fragmentation can reduce the overall efficiency of memory usage.
Overhead: Paging introduces additional overhead due to the need to manage page
tables, and the constant swapping of pages between the disk and RAM can impact
system performance.
Complexity: Implementing a paging system requires complex algorithms for page
replacement and management, which can add to the overall system complexity.
e) Virtual Memory:
Virtual memory is a memory management technique that provides an "idealized
abstraction of the storage resources that are available on a given machine" which
"creates the illusion to users of a very large (main) memory." It allows a computer
to compensate for physical memory shortages by temporarily transferring data from
random access memory (RAM) to disk storage. This enables the execution of larger
programs or multiple programs simultaneously, as the system can use the disk as an
extension of RAM. Virtual memory is essential for multitasking operating systems
and allows more efficient use of available physical memory.
a) Resource Allocation Graph:
A Resource Allocation Graph (RAG) is a graphical representation used in operating
system design and deadlock detection. It is particularly employed in systems where
processes request and release resources. Nodes in the graph represent either
processes or resources, and edges depict resource allocation. A process requesting a
resource is represented by an arrow from the process node to the resource node, and
the release of a resource is depicted by an arrow in the opposite direction. Resource
Allocation Graphs are crucial for identifying and preventing deadlocks in a system,
ensuring efficient resource utilization.
b) Memory Protection:
Memory protection is a mechanism employed by operating systems to safeguard a
computer's memory space from unauthorized access and modifications. It prevents
one process from interfering with the memory space of another process, thereby
enhancing system stability and security. Memory protection involves setting access
permissions for different regions of memory, such as read, write, and execute
permissions. These protections help prevent accidental or intentional corruption of
data, ensure the isolation of processes, and contribute to the overall robustness of
the operating system.
c) RTOS (Real-Time Operating System):
A Real-Time Operating System (RTOS) is an operating system designed to meet
the stringent requirements of real-time systems. Unlike general-purpose operating
systems, RTOS is optimized for tasks requiring immediate and predictable
responses to events. RTOS is commonly used in embedded systems, control
systems, and other applications where timely and deterministic execution is critical.
Key features of RTOS include task scheduling with precise timing, minimal
interrupt latency, and support for real-time constraints. Examples of RTOS include
FreeRTOS, VxWorks, and QNX. These systems are essential in applications like
aerospace, automotive control, medical devices, and industrial automation where
meeting deadlines and response times is paramount.
L0NG ANSWER QUESTION:-
Q1:- a) What are the major activities of an operating system? What is the
main advantage of the layered approach to system design?
b) What aspect of paging makes page replacement algorithms so much simpler
than segment replacement algorithms?
ANS:- a) Major Activities of an Operating System:
Process Management:
Creation and termination of processes.
Scheduling processes for execution.
Managing process synchronization and communication.
Memory Management:
Allocating and deallocating memory for processes.
Implementing virtual memory and paging systems.
Handling memory protection and addressing.
File System Management:
Creating, deleting, and managing files and directories.
Providing mechanisms for file access and permissions.
Implementing file organization and storage.
Device Management:
Managing input and output devices.
Handling device drivers and communication.
Providing a consistent interface to devices.
Security and Protection:
Enforcing access control and user authentication.
Protecting system resources from unauthorized access.
Implementing security policies and measures.
Network Management:
Facilitating communication between systems.
Managing network protocols and connections.
Handling data transfer and error recovery.
Advantages of the Layered Approach:
The main advantage of the layered approach to system design is modularity.
Breaking down the operating system into distinct layers, where each layer provides
services to the layers above and uses services from the layers below, makes the
system more modular and easier to understand. Each layer has a specific
responsibility, and changes in one layer can be made without affecting the other
layers as long as the interface remains consistent. This modularity enhances
maintainability, scalability, and the ability to evolve or upgrade individual layers
without disrupting the entire system.
B:- Page replacement algorithms and segment replacement algorithms are both
memory management schemes, but they operate at different levels of granularity.
The key difference between paging and segmentation lies in the unit of allocation
and replacement.
In paging:
Unit of Allocation: Memory is divided into fixed-size blocks called pages.
Unit of Replacement: The operating system swaps entire pages in and out of main
memory.
This fixed-size page structure simplifies page replacement algorithms because the
replacement decision is made at the page level, and the operating system can treat
all pages uniformly. Each page is treated as an independent unit, and the
replacement algorithm only needs to consider which page to bring in or evict.
Q7:- What is OS? List out the functions and applications of OS.
ANS:- Operating System (OS):
An Operating System (OS) is a crucial software component that serves as an
intermediary between computer hardware and user applications, providing a
platform for efficient and organized execution of various tasks. Here are the key
functions and applications of an Operating System:
Hardware Abstraction:
Function: The OS abstracts hardware complexities, providing a uniform interface
for applications to interact with the hardware without needing to understand its
intricate details.
Application: Enables software developers to write applications without concern for
specific hardware characteristics, enhancing portability and ease of development.
Process Management:
Function: Manages the execution of processes, allocating resources such as CPU
time, memory, and I/O devices to ensure efficient multitasking and process
coordination.
Application: Allows concurrent execution of multiple applications, optimizing
system utilization and responsiveness.
Memory Management:
Function: Controls and allocates system memory, facilitating efficient storage and
retrieval of data by applications.
Application: Ensures proper utilization of available memory, prevents conflicts
between processes, and provides virtual memory for efficient multitasking.
File System Management:
Function: Organizes and manages files on storage devices, handling file creation,
deletion, and access permissions.
Application: Enables users to organize, store, and retrieve data in a structured
manner, ensuring data integrity and accessibility.
Device Management:
Function: Controls and coordinates communication between hardware devices and
the computer system, managing input and output operations.
Application: Facilitates interaction with peripherals such as printers, keyboards, and
storage devices, ensuring seamless integration and proper functioning.
In summary, an Operating System acts as a crucial software layer that abstracts
hardware complexities, facilitates process and memory management, organizes file
systems, and manages communication with hardware devices. These functions
collectively provide a stable and user-friendly environment for running applications
on a computer system.
Q8:- What is PCB? Explain how PCB helps in context switching.
AMS:- PCB stands for Process Control Block, and it is a data structure used by
operating systems to manage information about a process. The PCB contains
various pieces of information related to a process, including its current state,
program counter, registers, memory allocation, and other relevant details. Each
process in an operating system has its own PCB.
Context switching is a crucial aspect of multitasking operating systems, where
multiple processes share a single CPU. It refers to the process of saving the state of
a currently running process and restoring the state of another process so that it can
continue execution. Context switching allows the operating system to give the
illusion of concurrent execution to users by rapidly switching between different
processes.
The PCB plays a significant role in context switching by storing the necessary
information about a process. When a context switch occurs, the operating system
saves the state of the currently running process in its PCB and loads the saved state
of the next process to be executed. This involves saving and restoring information
such as the program counter, register values, and other relevant data.
Q9:- What do you mean by process scheduling? Explain SJF scheduling with
an example.
ANS:- Process scheduling is a crucial aspect of operating systems, responsible for
efficiently managing the execution of multiple processes in a computer system. The
scheduler determines the order in which processes are executed by the CPU. The
primary goals of process scheduling include maximizing CPU utilization,
minimizing waiting time, ensuring fairness, and providing timely responses to user
requests.
One of the scheduling algorithms used in operating systems is Shortest Job First
(SJF) scheduling. In SJF scheduling, the process with the shortest burst time (time
required to execute) is selected for execution first. This algorithm aims to minimize
the total time each process spends in the ready queue, waiting for execution.
It's important to note that SJF scheduling may lead to a situation called "starvation"
where a long job might wait indefinitely if shorter jobs keep arriving. To address
this, variations of SJF, such as preemptive SJF, can be used. In preemptive SJF, a
shorter job arriving later can pre-empt the currently executing job if it has a shorter
burst time. This helps in avoiding starvation.
Q10:- Consider a reference string: 4, 7, 6, 1, 7, 6, 1, 2, 7, 2. The number of
frames in the memory is 3. Find out the number of page faults respective to the
Optimal Page Replacement algorithm.
Ans:- To calculate the number of page faults for the Optimal Page Replacement
algorithm, we need to simulate how pages are brought into and removed from the
memory frames based on the given reference string and the number of frames
available.
Here's the reference string: 4, 7, 6, 1, 7, 6, 1, 2, 7, 2, and the number of frames is 3.
Let's simulate the Optimal Page Replacement algorithm:
4: Page 4 is not in the memory; put it in an empty frame. (Page faults = 1)
Memory: [4, _, _]
7: Page 7 is not in the memory; put it in an empty frame. (Page faults = 2)
Memory: [4, 7, _]
6: Page 6 is not in the memory; put it in an empty frame. (Page faults = 3)
Memory: [4, 7, 6]
1: Page 1 is not in the memory; put it in an empty frame. (Page faults = 4)
Memory: [1, 7, 6]
CLI
4. CLI is faster than GUI. The speed of GUI is slower than CLI.
CLI operating system needs While GUI operating system needs both a
5. only a keyboard. mouse and keyboard.
In CLI, input is entered only at While in GUI, the input can be entered
7. a command prompt. anywhere on the screen.
10. There are no graphics in CLI. While in GUI, graphics are used.
CLI do not use any pointing While it uses pointing devices for selecting
11. devices. and choosing items.
In Linux, you can create a new directory using the mkdir command. Here's the
basic syntax:
mkdir directory_name
Replace "directory_name" with the desired name for your new directory. For
example, to create a directory called "my_directory," you would use:
mkdir my_directory
If you want to create a directory with subdirectories in a single command, you can
use the -p option. For instance:
mkdir -p parent_directory/subdirectory1/subdirectory2
This command will create the "parent_directory" along with its subdirectories
"subdirectory1" and "subdirectory2," even if "parent_directory" doesn't exist. The -
p option ensures that all necessary parent directories are created.