Customer Experience Analysis at A Small Café
Customer Experience Analysis at A Small Café
Customer Experience Analysis at A Small Café
Giang Nguyen
Bachelor’s Thesis
Degree Programme in International Sales and Marketing
2018
Abstract
Date
Author(s)
Nguyen Cao Huong Giang
Degree programme
International Sales and Marketing
Report/thesis title Number of pages
Customer experience analysis at a small Café and appendix pages
41 + 3
In the twentieth century, the experience economy has challenged the companies of creating
the unique experience to the customers. It is a key factor to distinguish the company in the
competitive industry and to create satisfaction as well as loyalty. An event is considered a
strategic marketing tool to highlight the evoke sensations and feelings of an individual. The
thesis aims to analyse the customer experience during the exhibition at a Café.
The thesis was conducted during the autumn 2018 and due to the company’s wish, their
brand name will not be revealed. They are mentioned as Company X throughout the entire
thesis. The study covers a research on the influence of the event and the Company X’s
offerings on customer experience and the importance of customer experience in the entire
business.
The theoretical framework contains theories of event marketing and customer experience,
which are utilized to support the customer journey mapping process and the discussion on
the result. The qualitative research method was chosen to collect data from customers. The
author conducted four interviews to understand the customer experience throughout their
holistic journey at Company X.
The outcome of this thesis is to figure out Company X’s value creators and weaknesses
based on the customers’ positive and negative experience, leading to their satisfaction and
dissatisfaction. There are also several recommendations for further development.
With the support from this study, Company X might consider methods, including adopting
event as a strategic marketing tool, to design distinctive customers’ experience. The thesis
also identifies issues for future research.
Keywords
Customer experience, service design, service story, customer journey map, touchpoints,
event marketing
Table of contents
1 Introduction ................................................................................................................... 1
1.1 Background of the study ....................................................................................... 1
1.2 Research objective ............................................................................................... 2
1.3 Thesis structure .................................................................................................... 3
2 The commissioner ......................................................................................................... 4
2.1 Vision and mission ................................................................................................ 4
2.2 PESTEL analysis .................................................................................................. 4
2.3 PORTER five forces .............................................................................................. 5
2.4 SWOT analysis ..................................................................................................... 6
3 Café as an event venue ................................................................................................ 8
3.1 Definition of event ................................................................................................. 8
3.2 The exhibition as an event .................................................................................... 9
3.3 Event marketing .................................................................................................... 9
3.3.1 Definition of event marketing ...................................................................... 9
3.3.2 Event as a marketing tool ......................................................................... 10
4 Customer experience .................................................................................................. 12
4.1 Definition of experience....................................................................................... 12
4.2 Types of experience ............................................................................................ 13
4.3 Determinants of experience ................................................................................ 14
4.4 Customer satisfaction and loyalty ........................................................................ 16
4.5 Customer journey mapping ................................................................................. 18
4.5.1 Customer behaviours ............................................................................... 19
4.5.2 Touchpoints ............................................................................................. 20
4.6 Event as an experience....................................................................................... 22
5 Research process ....................................................................................................... 24
5.1 Introduction to the case event: Exhibition X ......................................................... 24
5.2 Research method................................................................................................ 24
5.3 Results and discussion ....................................................................................... 25
5.3.1 Customer journey map ............................................................................. 25
5.3.2 Touchpoints explained ............................................................................. 30
6 Summary and conclusion ............................................................................................ 35
6.1 Recommendations .............................................................................................. 35
6.1.1 For the commissioner ............................................................................... 35
6.1.2 For future research................................................................................... 36
6.2 Personal learning ................................................................................................ 37
References ...................................................................................................................... 38
Appendices ...................................................................................................................... 42
Appendix 1. List of guiding questions .......................................................................... 42
Appendix 2. Classification of all touchpoints ................................................................ 44
1 Introduction
The introduction presents an overview of the thesis, starting with the explanation of back-
ground of the study, followed by the introduction to the commissioner and the establishment
of the research objectives for both the thesis and the writer. It ends with the brief description
of the thesis structure.
Traditionally, companies’ marketing activities have focused on the physical aspects of prod-
ucts such as quantity, quality, functionality, availability, accessibility, delivery, and price.
(Mascarenhas, Kesavan, Bernacchi 2006, 397). Nowadays, companies try to manage and
structure business activities around customers as they recognize advantageous values
which the customers bring to them (Schmitt 2003, 1). Most notably, they have shifted their
focus to creating engaging and lasting experiences for customers (Mascarenhas & al. 2006,
397).
A research on customer experience has still been a new concept to many companies since
it is quite difficult to simply defined as other marketing concepts, such as choices, attitudes,
customer satisfaction or brand equity (Schmitt 2010, 57). However, in the economy that the
experience matters most, the companies are aware of the importance of understanding
customer experience and their journeys (Lemon & Verhoef 2016, 69). That is a way to re-
tain, engage and recruit new customers (Schmitt 2003, 1).
Nevertheless, the customer journey has become more and more complex as customers are
interacting with the company through multiple channels and myriad touchpoints nowadays.
It requires more company’s focusses on details across the journey that change the cus-
tomer experience. Providing a strong experience is currently the main objective for the com-
pany that wants to stand out in a competitive industry (Lemon & Verhoef 2016, 69).
Nowadays, more and more companies utilize the event as a communication tool to transport
a company’s message to the customers’ mind. In other words, it is a carrier of the message.
The event happens continuously in daily lives and is considered as an experience. Besides,
1
the event can be employed as a strategic marketing tool to promote their brand through
appropriate communication (Gerritsen & Olderen, 2011, 44).
Company X is a start-up company, thus increasing customer base has been their main
concern so far. They have put much effort into satisfying their current customers and pro-
moting their distinctive traits. However, their lack of understanding of customers’ feelings,
sensations and thinking about their offerings have challenged them to create appropriate
communication with their customers. In other words, they are encountering with an issue of
how to gain an insight of customer experience, particularly during an event at their company.
The main objective of this thesis is to assist Company X discovering positive and negative
customer experience by examining each interaction between Company X and their custom-
ers during the event. To achieve that target, the thesis writer utilizes service design as a
storytelling tool to map customer journey to define effective and ineffective touchpoints.
Those touchpoints are value creators and shortcomings that Company X needs to maintain
and improve in the future.
Specifically, the thesis focuses on the following research questions, which are essential for
seeking solutions to Company X’s research problem.
Based on the data, Company X is able to develop their offerings to deliver the better expe-
rience and satisfaction to customers, thereby engaging more customers.
For the author’s personal goal, the objective of this thesis is to apply the theory of customer
experience to map customers’ journey and identify crucial touchpoints along their journeys.
The second objective is to improve interpersonal skill, such as interview, listening skill, etc.
The final goal is to acquire the knowledge of the event, event marketing and customer ex-
perience from a new perspective.
2
1.3 Thesis structure
The thesis focuses on the experience designed and created by Company X – as an event
venue and as a coffee shop. In other words, it discuses customer experience based on
customer journey to figure out the factors that lead to satisfaction and dissatisfaction.
First of all, a general picture of the commissioner – Company X is described through their
vision and mission statement and situational analysis. The thesis is structured into a theo-
retical part and research part. The first chapter of the theoretical framework presents the
idea of a Café as an event venue and the importance of event marketing in recent business.
The second chapter discusses several aspects of customer experience and its characteris-
tics. Besides, the notion of the customer journey, usual customer behaviours along the jour-
ney and touchpoints will be clarified. The research part consists of the research methodol-
ogy, data interpretation and several discussions on findings. The final chapter includes sev-
eral suggestions for Company X’s further development. It also contains the author’s self-
evaluation of this study and reflection of the entire writing process.
3
2 The commissioner
This chapter represents a general view of the commissioner, Company X, through their
vision and mission statement and situational analysis. The analysis includes PESTEL,
PORTER five forces and SWOT.
Company X was founded in 2018 and is still new in the industry. Their vision is to create a
beautiful place where customers can enjoy coffees, arts, and designs. Their mission is to
support young designers and artists by offering them a small space for showcasing their
products. They expect to create a cosy and modern forum for customers who fancy crea-
tiveness in art, design, and food by exhibiting creative art installations with different cultural
themes and concept designs (Company X).
Government food policies have a huge influence on the cost of foods, its appearance and
individual’s choice of food. Besides, customers are becoming conscious when buying foods.
Such those matters would affect the purchase of food.
The Finnish economy is increasingly growing after a financial and Eurozone crisis. The GDP
is forecasted to grow 2,9% by the end of 2018 (Finnish Economy booming 2018). Those
positive figures allow Company X to raise a belief in profit generation.
4
Fusion food has been around for centuries though the concept is relatively new (Helmstetler
2016). More and more restaurants in Helsinki have combined Asian cooking style with the
European flavour. The presence of the vegetable types of sushi and the usage of mint
leaves in the Vietnamese noodles cooking process are typical examples which can be ef-
fortlessly detected in several restaurants in Helsinki. This trend creates a valuable oppor-
tunity for Company X to approach new customers of different backgrounds. Furthermore,
art and design have become an integral part of the Finnish national identity (Purdy 2010).
It has also been an intrinsic part of the Finnish lifestyle. It is reported that 70% of Finnish
people want to see works of art in everyday contexts, for example, residential areas,
schools, libraries and workplaces (Artists’ Association of Finland 2018). It might encourage
more customers to come to Company X. However, it is challenging dealing with a new cul-
ture and custom.
The internet has empowered customers to search for a variety of alternatives, to give online
reviews and to order a product in advance, etc (Domingo, 2017). It might impact on cus-
tomers’ choices, that they prefer high rating, good reviews, and feedbacks. The increasing
growth of social media channels also enables the companies to reach customer easily,
leading to the increase in online marketing in every business. Such a competitive environ-
ment causes a difficulty to approach potential customers.
EU laws regarding unfair commercial treatment, which are misleading and aggressive prac-
tices might be an information for start-up companies to bear in mind. In other words, they
should ensure all the information provided is accurate, not misleading nor aggressive (Un-
fair commercial practices 2018).
The threat of new entrants is high since their business idea is unique and their products are
distinctive. The quality is also ensured as all the ingredients are homemade. Furthermore,
there are not many competitors in this business and the barrier to exit is low.
The bargaining of suppliers is powerful. Most of their serving kinds of stuff are unique in
Helsinki and could not be easily found in Finland. Besides, Asian cuisine requires a variety
5
of ingredients, yet there are only a few suppliers in Helsinki. It is also quite difficult to find
new substitutes at more affordable prices.
The bargaining of buyers is obviously powerful. As mentioned above, the Internet has em-
powered customers in recent business. Consequently, they can search for the company,
check the reviews and make decisions without a notice from the company.
The threat of substitute products is high. Even though Company X’s business model is
unique, the food and drink industry they are currently working in contain many competitors.
For example, Thai Orchid, Onam, Asian Aroma, etc. There are various substitute products
in this market, leading to low switching costs for buyers.
Rivalry among existing competitors is not intense. Every business has their own target cus-
tomers, some of them are strongly engaged. As a result, the switching cost for loyalty cus-
tomers is extremely high. Furthermore, each business has their own remarkable products
and services, which clearly present their concept idea to the customers.
6
Strengths Weaknesses
- Homemade and special coffee - Non – professional coffee artist
- Creative designs of products - Finnish language proficiency
- Unique art of flower cakes
- Passion for art
- Environmental - friendly
Opportunities Threats
- Fusion food trend - Economy crisis
- Unique category of coffee - Customer choices
- Unique business model - Challenges and unknown risks
- Rivalry is not intense
Figure 2. SWOT analysis (Company X)
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3 Café as an event venue
This chapter covers the explanation of different concepts of “event” and its classification,
where the exhibition is considered as one type. Besides, it emphasizes the importance of
event marketing in the recent marketing mix.
Other professionals use a term of “special event” to specify the notion of the event. Goldblatt
and Nelson (2002, 6) define a special event “as a unique moment in time celebrated with
ceremony and ritual to satisfy special needs”. To support that statement, Matthews concep-
tualize a special event is “a gathering of human beings, generally lasting from a few hours
to a few days, and designed to celebrate, honour, sell, tach about, or observe human en-
deavours” (Matthews 2008, 2).
However, it is impossible to identify both the definition and type of events classified as spe-
cial since it depends on an individual’s perspective and preference. Under different context,
the organizers and customers do not have the same viewpoints on the speciality of the
event (Getz 2005, 16). Consequently, two explanations are necessary to clarify this defini-
tion (Getz 2005, 16):
1. A special event is a one – time, or infrequently occurring event outside the
normal program or activities of the sponsoring or organizing body
2. To the customer of guest, a special event is an opportunity for an experi-
ence outside the normal range of choices or beyond everyday experience.
All the above definitions emphasize and involve the unique and memorable times for cus-
tomers. The events are various in dimension, they can be simple as a birthday party or a
more complex one that requires the participation of many people (Matthews 2008, 2). Most
importantly, the event created has to meet the needs of the customers to attract sufficient
attendance and involvement (Preston & Hoyle 2012, 2).
8
3.2 The exhibition as an event
Goldblatt classifies events into ten subfields based on the profession of event management,
civic events, exposition, fair and festival, hallmark event, hospitality, meeting and confer-
ence, retail event, social life – cycle event, sports event and tourism (Goldblatt 2002, 9 -
14). The exhibition is not specifically categorized, yet it can be listed in exposition since it
works as a place to showcase the company’s products to buyers.
On the other hand, Getz (2005) gives a typology of planned events based on their forms
and purpose. It contains eight main categories, cultural and celebrations, political and state,
arts and entertainment which includes exhibition, educational and scientific, sports compe-
tition, recreational and private events.
Later on, Matthews (2008, 7) suggests three broad categories based also on specializations
of an event manager. Each category has various types of events. For example, meeting
and conferences include not only meetings and conferences but also congresses, seminars,
symposia, workshops, and retreats. The expositions and Trade shows include industrial,
scientific and consumer show. The exhibition can also be listed in this category. The cele-
brations, Ceremonies, and Spectacles are divided into two subcategories, public and private
events. They include carnivals, parades, sporting events, concerts as well as private reun-
ions, corporate dinner, opening, and closing ceremonies, etc.
This subchapter explains the event marketing definition and the importance of event mar-
keting as a strategic marketing tool.
Event marketing is a mode of marketing utilizing an event to bring the company’s brands,
products, and services to customers’ attention. It involves marketing, events, and commu-
nication activities. The organizations are using more and more events in recent businesses
since they have recognized the strength of the event as an effective means of communica-
tion, (Gerritsen & Olderen, 2011, 30).
On the contrary, Preston & Hoyle (2012, 2) uses another term of “strategic event marketing”
to specify its application to the company. It is primarily to design the event and to manage
the communication in a way that meets its objective (Preston & Hoyle 2012, 2). Strategic
event marketing helps position the company’s event precisely in the competitive market and
9
promote the event to the target audiences by appropriate communications (Preston & Hoyle
2012, 3).
“Using an event as a strategic marketing tool involves planning a unique event or series of
events for one or more target groups where people come together, at the invitation and
initiation of a company/business, government body or non – profit organization.” (Gerritsen
& Olderen, 2011, 5).
Many traditional marketing communication tools, such as newspaper, radio and television
advertising, have no longer captured much of customers’ attention as they used to do in the
past. That situation has forced marketers to look for new and brilliant methods to approach
customers. As a result, events have become one of alternative means of communication
recently (Gerritsen & Olderen, 2011, 4). More and more companies currently use the events
as a strategic marketing tool as its importance in the marketing mix is undeniable. In 2010,
according to a blogger on event marketing, as much as 27% of the corporate community’s
marketing budget went to organizing events (evenementenmarketing.blogpost.com, June
2010, in Gerritsen & Olderen, 2011, 4).
There are two perspectives for the terms event marketing, marketing for events and mar-
keting through events. The first one, marketing for events means that the event is a product
that is marketed. In this case, the event is a core business, which can be marketed by
branding, marketing, and communication, relationship marketing, etc. Several of channels,
such as the Internet, social networks, commercials, and advertisements can be utilized to
bring the product “event” to the customers. The second perspective is marketing through
events, which involves using events as a marketing and communication tool to promote
brands, products or services. In this type of approach, event marketing focuses on devel-
oping, strengthening and expanding relationships with customers, in which emotions and
experience are brought together. A clear and measurable objective should be defined be-
forehand to convey the company’s message effectively to the customers (Gerritsen & Old-
eren, 2011, 35).
The event itself is an effective tool to transfer a company’s message to customers’ mind.
Experience, resulting from sensations and emotions evoked during the entire journey, will
become lasting memories of customers. It is a key element for firms to differentiate them-
selves from other competitors when more and more companies produce similar products
and services (Gerritsen & Olderen, 2011, 5).
10
The discipline matrix below is an expanded version of the traditional marketing mix. It shows
that the event, apart from sponsoring, marketing PR, advertising, Internet, sales promotion
and direct marketing, is one of marketing communication tools. In event marketing, the
event is the main point, and other means are used to support and add strength to the event.
(Gerritsen & Olderen, 2011, 39).
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4 Customer experience
This chapter describes the multiple definitions of customer experience, types of experience
and determinants of experience. Besides, the relationship between customer experience
and customer satisfaction as well as loyalty is discussed. Finally, the importance of under-
standing the customer experience, across the customer journey, particularly through cus-
tomer behaviours and touchpoints is emphasized.
The history of economic progress can be summarized in four stages. It started from the
agrarian economy when customers extracted commodities from the natural world. It then
came to the industrial economy in which customers, instead of making everything from
scratch, paid for tangible products. Later on, tangible products were gradually replaced by
intangible products and offering products was changed to delivering services. Recently, the
economy has advanced towards the experience economy in which memorable experience
is considered a competitive advantage of the company (Pine & Gilmore 1998, 97).
A definition of experience, which has been used diversely in psychology, philosophy, con-
sumer behaviour field, is still new to the marketing perspective. Understanding the im-
portance of customer experience, thereby creating a memorable experience to the custom-
ers is an essential way to stand out in a competitive market (Schmitt 2010, 57)
There are multiple definitions of customer experience in the literature. Early on, an experi-
ence is referred to as a memorable event using the company’s products as stage and goods
as props. It is a real offering apart from goods, services, and commodity (Pine & Gilmore
1998, 98). Similar to goods and services, the experience has to meet customers’ needs and
it results from a repeated process of exploration, scripting, and staging (Pine & Gilmore
1998, 102).
However, Brakus, Schmitt & Zarantonello (2009, 53) state that a research on experience
should also focus on brand – related stimuli. Therefore, they add a broader view to the
12
concept of experience. It is a subjective and internal customer response, consisting of sen-
sations, feelings, cognitions, and behaviours evoked by brand’s design and identity, pack-
aging, communications, and environments. Further on this path, Meyer & Schwager (2007,
2) conceptualize experience as the internal and subjective customer response to direct and
indirect interaction with the company. Direct interaction can happen during the purchase,
usage and customer service. Indirect interaction can be word – of – mouth, advertising,
reviews, etc.
According to Schmitt (1999), an experience has five dimensions, sensory, affective, cogni-
tive, physical and identity. The sensory experience refers to a human’s five senses, which
are touch, taste, smell, hearing, sight for which the company’s products and services create.
Secondly, the affective experience is about the emotional experience of customers. They
are customers’ inner feelings and moods about the products and services of a company.
Thirdly, the cognitive experience is related to customers’ convergent and divergent thinking
about the specific product or service, such as surprise, intrigue, and provocation. Then,
physical or act experience is related to behaviour experience, lifestyles, and interactions
brought by the company. Finally, social identity experience goes far beyond a customer’s
aspect of sense, feel, think and act. It is relative experience value towards the company’s
products and services (in Mashingaidze 2015, 55 - 56).
Besides, the experience lies across two dimensions, shown in Figure 2 (Pine & Gilmore
1998, 101). The horizontal correlates with the customers’ participation, whether they ac-
tively or passively participate. When the customers participate actively, they play key roles
in creating performances that produce experience. On the other hands, when they passively
participate, they do not affect specific performance at all. They can be listeners or observ-
ers, for example. The vertical correlates with the connection, whether the customers are
immersed or absorbed by the activities. For example, watching movies at the theatre is
more immersing with other audiences, real sound and large screen than watching them at
home; scribbling notes while listening to lecturer is more absorbing than reading a book
(Pine & Gilmore 1998, 101).
Based on two dimensions explained, the experience can be classified into four categories
(Figure 2). The “entertainment” experience, such as watching television and joining a con-
cert is likely to be those that the customers participate passively and absorb the activity than
immerse in it. Meanwhile, “educational” experience tend to involve active student participa-
tion, yet students’ connection are more absorbed than immersed. The “esthetic” experience
immerse the customers, yet their involvement is passive. For example, a visitor to an art
13
gallery is immersed in the drawings, yet they have little or no effect on it. The “escapist”
experience involves as much active participation as the educational experience and as
much as immersion as esthetic experience. Acting in a play or playing an orchestra is con-
sidered to have escapist experience. The richest experience can be found as going to Dis-
ney World or similar amusement park, where the customers can participate actively and
tend to be immersed into whole entertaining activities. However, the experience is expan-
sive. (Pine & Gilmore 1998, 102).
Figure 4. The Four Realms of an Experience (Pine & Gilmore 1998, 102)
The model suggests that determining the experience offered to the customers is extremely
crucial as it as defines the company in customers’ mind (Pine & Gilmore 1998, 102).
Based on the existing literature, a conceptual model which includes the determinants of
customer experience is proposed. The model displays a customer experience formation
from a holistic view. (Verhoef, Lemon, Parasuraman, Roggeveen, Tsiros & Schlesinger,
2009, 31). As in the model, the core factors that affect customer experience are customer
experience management strategy, social environment, service interface, retail atmosphere,
assortment, price, customer experience in alternative channels, retail brand, and preceding
experience. The situation and consumer moderators also control those determinants of cus-
tomer experience. In other words, the determinants are differently shaped by different mod-
erators. For example, task – oriented customers might value the assortment more than ex-
perientially – oriented ones; different personalities and demographics, different locations
14
(mall or city center), different channels (store or Internet), different type of store (speciality
or general), different season (regular or holiday), etc. also cause changes in determinants
(Verhoef & al. 2009, 32).
Social environment refers to people around a customer. They can be other multiple cus-
tomers or family members and friends who visit the store with the customer. For example,
a customer requests for sales person’s support can take away the experience of another
customer who also needs help. Family members and friends can also affect the customer’s
own experience or fellow customers’. Crowding or standing too close to others can cause
anxiety, eye – contact between strangers might be negatively discerned or a customer’s
appearance might be considered a threat (Verhoef & al. 2009, 34 - 35).
Figure 5. Conceptual model of customer experience creation (Verhoef & al. 2009, 32)
Technology has dramatically changed the world, thereby shifting customer experience to a
new level. It results in the emergence of various technology – based systems and technol-
ogy – enabled shopping mode. Technology – based systems have become a crucial part of
the shopping experience of customers nowadays (Verhoef & al. 2009, 35).
Verhoef & al (2009, 37) also examine the interaction between the customer and a retail
brand. Fitzsimons, Chartrand, and Fitzsimons (2008) point out that the type of brand and
customers’ perceptions of the brand can affect the behaviour (in Verhoef & al. 2009, 37).
For example, customers tend to think of Apple behave more creatively than IBM. It suggests
that brand perceptions might have a significant impact on customer experience. On the
other hands, customer experience also affects the overall brand perception of the customer
(Verhoef & al. 2009, 37).
15
Through a holistic view of experience, the one - time interaction between the customer and
the store cannot evaluate the entire customer experience. It is a process, combining the
experience which evolves over time. It consists of search, purchase, usage and after –
purchase. It might also refer to past experience of the same channel (Verhoef & al. 2009,
37).
The remaining factors are not discussed in their study. However, they will be discussed
more in 5.3.1.
Satisfaction is also different from loyalty. Satisfaction is a feeling, meanwhile, loyalty is de-
fined as a behaviour based on satisfaction and willingness to repurchase consistently and
to recommend (Goldstein 2009, xi). To argue with that, Gurski (2013, 11) indicated that
16
customer loyalty could be examined behaviourally and psychologically. Gupta & Zeithaml
(2006, in Gurski 2013, 11) referred to the loyalty – related behaviour as repurchase fre-
quency. Nevertheless, Jacoby and Chestnut (1978, in Gurski 2013, 11) pointed out that the
repeat purchase might come from the convenience or high switching costs. Regarding the
psychology side, customer loyalty can be understood as customer’s intentions to behave a
specific activity, such as the intention to repurchase and to recommend to others (Gurski
2013, 12). To sum up, a loyalty customer usually makes regular purchases, uses the com-
pany’s products, gives good comments and engages in its promotions (Wrobel & Biesok
2011, 29). Maintaining customer satisfaction plays an important role in bringing long – term
success and profitability for the company (Wrobel & Biesok 2011, 28).
Though customer experience has been highlighted as a key element in generating satisfac-
tion, preceding literature has not completely shown the connection between customer sat-
isfaction and five types of customer experience (Pozza, 2014). One of the most impactful
attributes of customer satisfaction is the positive emotions, which resulted from the positive
experience and feeling after a purchase (Wrobel & Biesok 2011, 28). Chandra (2014, 8)
also shows that emotional experience significantly influences customer satisfaction, individ-
ually or simultaneously with sensory experience. Pozza (2014), instead, argues that the five
types of experience, which are sensory, affective, cognitive, physical and identity, are im-
portant elements in forming customer satisfaction. In conclusion, customer experience
should be considered as one driver of customer satisfaction (Pozza, 2014).
Customer satisfaction is closely connected to customer loyalty. People believe that cus-
tomer loyalty is a result of high customer satisfaction. In fact, satisfaction contributes to
loyalty, yet it does not determine it (Wrobel & Biesok 2011, 8). Jones (1996) and Reichheld
(1993) report that more than 60% of customers who are satisfied switch to a new brand (in
Gurski 2013, 1). Furthermore, Schmitt (2003, 14) states that the model of satisfaction equals
loyalty is not always working well. Instead, the experience is a factor that leads to satisfac-
tion since it guides the company to add more values to the customers (Schmitt 2003, 15).
Supporting that statement, Gurski (2003,1) shows that there are more factors contributing
to customer loyalty, including customer experience.
The customers can be loyal to the organization, the brand, product category, store’s location
or staffs and community around the brand. Loyal customers bring many long - term benefits
for a company. They help generate profits, spread information, give advocate and recom-
mendations, which are extremely valuable to the company’s success. Moreover, the com-
pany is able to reduce costs since acquiring a new customer is more expensive than main-
taining the current one. Therefore, many companies are using strategies or methods, for
17
example, contest, awards, discounts or promotions for loyal customers, for retaining loyal
customers. One typical method is a loyalty program, which is popular throughout the world.
It not only ensures the loyalty but also provides information of purchase frequency, lifestyle,
the favourite product, etc to build the customer database. Besides, loyalty is coming from
not only the customers but also the company. The company’s dedication to satisfying cus-
tomers can enable them to generate profits. In conclusion, loyalty is a strong relationship to
which both parties, the company, and their customers, should contribute simultaneously
(Wrobel & Biesok, 2011, 29 -30).
All the above statements evidently support the focus in understanding and managing expe-
rience. It is crucial to clarify customers’ feeling in every touchpoint happening between com-
panies and customers, thereby, improving companies’ products and services to provide a
better experience (Rodriguez 2018). When the companies understand customers’ experi-
ence, satisfaction happens naturally (Schmitt 2003, 15), followed by consistent loyalty.
Service design is an activity of utilizing different practical design, design research methods,
design thinking, and various visualization techniques, linking them with different stakehold-
ers’ views to develop the company’s services. The purpose of service design is to provide
customer-centered solutions that make the experience logical, desired, competitive and
unique for the users. One of service design frameworks that help the companies improve
their ability to offer customers better serve is designing journey maps (Miettinen, 2017, 4,
27).
The concept of customer journey has been developed since the 1960s. The idea is about
multiple time periods and phases in a leisure experience (Sharples, Crowther, May & Ore-
fice, 2014, 136). Clawson and Knetsch (in Sharples & al. 2014, 136) define this phenome-
non as a “multi-phasic dimension of experience”. Their research also points out that satis-
faction and dissatisfaction change in each experience phase (Sharples & al. 2014, 136).
Since customer experience changes, more or less, in each phase, the journey is necessary
to illustrate all the micro and macro aspects of the experience. The notion of a journey is
related to multiple time periods, which visually represents all the stages in customer expe-
rience (Sharples & al, 2014, 136).
In this study, service design is utilized as a tool to find out the customers’ experience at
Company X during the exhibition. The first step is to understand customers’ thinking and
18
feeling by using private interviews. The following step is to map experience journey, which
reflects all satisfaction and dissatisfaction phases.
Pre-purchase is the first phase that happens before a purchase is made. It involves all the
customers’ interactions with the brand, category, and environment, which are need recog-
nition, search and consideration. (Lemon & Verhoef 2016, 76). The recognition of need
happens when a customer realizes a difference between the actual state and the desired
state, meaning that they need to change to be in the desired state. The next behaviour is
the customer search, which can be categorized into personal or impersonal information
sources (Schiffman, Kanuk & Hansen 2012, 70).
Personal Impersonal
Friends Newspaper articles
Neighbours Magazine articles
Relatives Internal websites
Colleagues Direct – mail brochures
Computer salespeople Information from product advertisements
Figure 6. Alternative pre – purchase information sources (Schiffman & al. 2012, 73)
As shown in Figure 5, the customer can seek information from surrounding people apart
from their own experience. The impersonal category includes information on an external
source. Finally, during the consideration period, the customer will make a decision after
evaluating the criteria of all brands they search for (Schiffman & al. 2012, 72).
The second phase is the purchase, which encompasses all the customer’s interactions with
the brand and its environment during the purchase. It is characterized by behaviours, for
example, choice, ordering, and payment, etc. (Lemon & Verhoef 2016, 76). There are three
types of purchase that the customer can make. The first one is a trial purchase, which refers
to the first time the customer purchases a product. It is considered as an explanatory ap-
proach since the customer is able to use and assess afterwards. The customer will start the
repeat purchase when satisfaction is shaped. The difference between this type and the first
19
one is that, at the repeat purchase, the products acquire credibility, thus the customer is
willing to buy it more (Schiffman & al. 2012, 72). The final type is a long-term commitment
purchase, which is closely related to brand-loyalty. At this stage, the customer becomes the
loyal customer (Schiffman & al. 2012, 72), as discussed in Figure 4.4.
Figure 6 describes a relationship between physical environment, mood, and behaviour, sug-
gesting that customer’s mood and surrounding factors, such as light, music, temperature,
crowd and odour can lead to changes in behaviours during purchase phase (Schiffman &
al. 2008, 469).
Post - purchase is the final phase, which includes all the customer’s interactions with the
brand and its environment after the purchase. Several behaviours, such as consumption,
reflection, evaluations, engagement, etc. usually arise in this phase. There are three possi-
ble outcomes in this phase. When the company’s performance meets expectations, it will
result in a neutral feeling. Another case is when the company’s performance exceeds the
expectations, it will lead to the customer’s satisfaction. On the other hands, when its perfor-
mance is below the expectations, it will cause dissatisfaction. In this case, the customer can
choose to complain or to seek more appropriate alternatives. In all three outcomes, cus-
tomer’ experience plays an important role in evaluating whether or not the performance
meets the expectations, thereby affecting the customers’ satisfaction (Schiffman & al. 2008,
470).
4.5.2 Touchpoints
A touchpoint refers to a point at which the company interacts with their customers. The
touchpoints go beyond communication and sometimes are not under the company’s control.
The interactions can happen in many different circumstances, for example, websites, en-
trance, product usage, means of communication, personnel, locations, etc (Gerritsen & Old-
eren, 2011, 187).
20
Touchpoints can influence customers’ perceptions, satisfaction, and engagement towards
a company. It can lead to a positive or negative experience, thus the company needs to pay
attention to every moment that the company has interaction with their customers (Gerritsen
& Olderen, 2011, 187).
Brand-owned touchpoints are brand-related interactions between a company and their cus-
tomers. These touchpoints relate to elements of the marketing mix, such as price, product,
promotion and other media channels, for example, advertising, website, loyalty program
(Lemon & Verhoef 2016, 77). A recent study by Baxendale, Macdonald & Wilson (2015,
249) demonstrates the importance of in-store communications and advertising to brand
consideration. Simultaneously, customers’ attitudes are also affected by loyalty programs,
though the effects are different among different markets and customer segmentation
(Dorotic & al 2012, 231).
Partner - owned touchpoints are contacts between the company and its partners with their
customers. Several partners are marketing agencies, distribution partners, communication
channel partners, and multivendor loyalty programs, etc. This type of touchpoints is shown
to have more effects on sales than on experience. Ataman, Mela and Van Heerde (2008, in
Lemon & Verhoef 2016) state that distribution channels create strong effects on the sales
of the products. In some cases, the company’s partners might affect brand-owned touch-
points and vice versa. For example, a company designs an application that both works well
on iOS and Android platform. However, any updates in the system might require the com-
pany’ s changes in the application to ensure its function (Lemon & Verhoef 2016, 77).
Customer – owned touchpoints refer to customer actions across their journey. Those touch-
points can occur in the pre-purchase phase when customers recognize their needs and
consider ways to satisfy those needs. During the purchase phase, they can be expressed
when customers choose the payment methods. Finally, in the post-purchase stage, these
touchpoints are customers’ reflection of the whole buying process (Lemon & Verhoef 2016,
78).
External touchpoints refer to social and surrounding effects on customers along their jour-
ney. Those effects can involve other customers, peer influences, environment, information
sources, etc. Baxendale & al (2015, 249) point out that peer observation, meaning seeing
21
other customers, is the second influential touchpoint, and even larger than advertising
touchpoint. As mentioned in 4.5.1, customers tend to search for brand information in the
pre-purchase phase. Word – of – mouth, which is one type of information sources, is demon-
strated to influence customers’ attitude (Baxendale & al 2015, 249). Online reviews are also
shown to have an impact on customers purchasing decisions, when they are reliable
enough (Constantinides & Holleschovsky 2016, 276). Preceding research states that social
environment affects the sensory experience of customers (Adajani 2015, 35).
Touchpoints can also be categorised into satisfiers and dissatisfiers. Satisfiers are the good
points that customers are not expecting to be included (Gerritsen & Olderen, 2011, 196).
They are additional requirements that can impress customers and exceed their expectations
(Smeby 2011). On the other hand, dissatisfiers are fundamental requirements that are nat-
urally included in the package (Smeby 2011). They are also good points, yet they will not
create more appreciation for the company (Gerritsen & Olderen, 2011, 196). However, dis-
satisfiers’ absence can make customers dissatisfied (Smeby 2011). Assuming customers
are satisfied at the price – quality ratio of a catering service at one trade fair. In this case,
the price-quality ratio is considered as a dissatisfier as it will not add more value to the trade
fair organizer. However, if customers feel dissatisfied at the price-quality ratio, they will send
a complaint and even bad reviews to the trade fairs organizer (Gerritsen & Olderen, 2011,
196).
As the economy in the twentieth - first century has transformed to experience, as stated in
4.1, people are willing to pay and spend more time to have a good experience (Preston &
Hoyle 2012, 12). Reading a book can generate feelings and memories. In other words, an
individual’s psychology, particularly emotions and thinking, changes particularly in different
context. The main idea is that an event firmly links to every aspect of lives and it happens
whenever the transformation in an individual’s psychology occurs (Preston & Hoyle 2012,
13).
As discussed in 4.1, Pine & Gilmore (1998, 102) refers to the experience as an event using
the products as stage and goods as props. Later on, Getz (2007, 414) state that the event
involves, “conative” dimension, suggesting what the customers are doing and behaving,
“affective” dimension, referring to their emotions, moods and attitudes and “cognition”,
which is awareness, perception, and understanding. His definition of event experience gets
along with the multidimensional view of experience (see 4.1). He also confirms that the
planned event is an essential part of the experience (2007, 414).
22
Besides, the event also has three phases as experience. Firstly, it exposes to the cus-
tomer’s sensory impressions. Then, similar to types of experience in 4.2, the customers can
utilize all five senses to undergo all sort of activities. They can choose to participate either
actively or passively and be either absorbed or immersed in the event. Those impressions
result in an emotion. Finally, the customer can reflect the event as pleasant or terrible. In
such cases, “the event as a whole has become an experience” (Gerritsen & Olderen, 2011,
44).
23
5 Research process
This chapter contains the general information of the case event and finalizes the discussion
of research method, process, and results based on the theoretical framework.
Exhibition X, organized by Company X and one artist, explores the story of building details
in Helsinki. These building details are based on Finnish tales and though they have lasted
for 100 years, those images have something fresh. The artist used ink brush techniques,
which have been endured for thousands of years as well. The exhibition started on 28.09
and ended on 27.10 (Company X).
Since Company X’s main focus is food and drink, most customers come there to experience
their offerings. In other words, Company X’s social environment, products, and services are
their main requirements that are expected to be in the entire package.
The qualitative research was utilized to collect data from customers. It is known as an social
science research that enables the researcher to conduct in-depth studies about broad topics
(Yin 2011, 6). Qualitative research involves working, collecting and interpreting non-numeric
data to understand targeted populations’ perceptions. A variety of this methods are obser-
vation, in-depth interviews, ethnographic observations, etc. (Crossman 2018)
To be more specific, the in-depth interview was the first method conducted to collect data
in order to find the answers to the research questions mentioned above. The reason for
selecting interviews was, first of all, to understand deeply customers’ feelings and thinking
about Company X’s offerings. The second reason was to uncover distinctive details that
created values for Company X. The customers who visited Company X during October were
randomly requested for the interviews and there were four of them agreed to participate.
Each interview was conducted based mainly on the individual’s own story that captured
their feelings, understandings towards Company X. The interviewer’s participation was min-
imized to enable the interviewees to dig into their own stories and to pick out remarkable
interactions between them and Company X. Besides, the thesis writer prepared a list of
guiding questions (Appendix 1) to support the customers when they were stuck describing
their ideas. Each interview lasted for 30 minutes.
24
Furthermore, the thesis writer utilized observations as the second method. They were un-
structured observations, which aimed to note customers’ behaviours, expressions and re-
sponses to the staffs to support the discussion on the final results. They were conducted on
the opening date of the exhibition 28.09.
As mentioned above, each interview explores a customer’s own story, which is similar to
the customer journey. They both contain a complex process with multiple emotions (Cata-
lanotto, D. 2017). As a consequence, the thesis writer decided to illustrate each story with
a customer journey map using a narrative representation. As customers underwent the
same phases and similar activities, the common framework was built based on that. It has
three stages, pre – purchase, purchase, and post – purchase, following the theoretical
framework and the information given in those service stories.
This subchapter contains the result of four interviews and discussion on those results. The
result is divided into two sections, customer journey map, and touchpoints, following the
theoretical framework in 4.3, 4.4 and 4.5.
Most of the people coming on an opening day were the artist’ relatives and acquaintances.
They were in different ages and obviously, they had a connection with the artist as well as
the exhibition. They were all warmly welcomed and the shop’s owners instructed them
where to hang their coats. Some of them, who came earlier, went straight to the coat rack,
yet those who were late, did not go since they did not want to interrupt the conversation.
They chose a big table with a long sofa in front of the front door. All of them ordered tea and
cake since their needs for dinner was not high. Another explanation is that they would like
to entirely focus on the discussion rather than having dinner. They stayed there for one
hour, discussing and talking. Only one visitor said that she liked the lotus tea and would like
to drink more. In general, all of them looked happy with the Café’s offerings.
Besides, there was one guest coming there alone and did not know about the exhibition. It
was also the first time he has been to Company X. He wanted to have a cup of coffee and
something sweet. He did not participate in the exhibition during his time staying at Company
X. He did not feel bothered by the crowd from the other side as well. He focused on his
coffee and cake and he did not go around to take a look at the drawings. Overall, he could
be satisfied with the coffee shop’s offerings, yet the exhibition did not impress him at all.
25
After the interviews, each customer journey was mapped based on touchpoints that cus-
tomers had indicated. Each map involves three stages and customer behaviours as stated
in 4.5.1.
Figure 7 shows the first interviewee’s journey at Company X. During the pre – purchase,
company X was recommended to him by his friends. He mentioned his interest in Vietnam-
ese cuisine, yet he had never heard of Company X before. His consideration was quite fast
as he trusted his friend’s recommendations and desired to “try new experience”.
During the purchase phase, firstly, he was impressed by the Company X’s environment,
that was “cosy”, “nice decorations” and “quiet and peaceful”. Specifically, the interior design,
as he said, “closely linked with the local area”, the temperature was warm enough and the
ambience was fresh. The staffs were nice and friendly as they greeted and smiled at him
when he walked inside. He came on a crowded day of the shop, thus he had to wait in line
for around five minutes. After that, he was told to go straight to a table and to wait for them
to bring him a menu. He noticed that the tablecloth was not clean, which bothered him
slightly. It took around ten more minutes for the staffs to take his order. He was unsatisfied
since he was extremely hungry. The price of noodle soup on that day was €15,9, which he
thought that was “not a competitive price” compared to other places. However, he was sat-
isfied with the food quality, which he thought could make up for the previous dissatisfaction.
Another complement he gave was “hospitable attitude”, and that “they carefully explained
to me how to use the sauce”. Regarding the exhibition, he did not know about it, he guessed
the drawings on the walls were their decorations. He suggested that the drawings should
be covered by a frame or added several indications to let people know they are not deco-
rations. He also took a look at their drink menu but he did not find special or unique coffee.
He then concluded that the Company X should create their uniqueness to differentiate them-
selves from other competitors by citing several unique coffee shops in Helsinki.
During his post – purchase phase, he evaluated his experience at Company X that day was
not fully satisfied, yet above the baseline. He would prefer to go to a nearer place with much
26
affordable price since he did not find out the uniqueness of Company X. However, he said
that he might come back to try their cakes since it looked attractive to him.
As stated in 4.3, there are several determinants of experience. Throughout the first journey,
it can be concluded that the social environment, assortment, retail atmosphere, and price
literally affect the customer’s experience. Specifically, the social environment, which in-
volves another customer’s payment process, and the assortment, which are the variety and
uniqueness, and the price affect the cognitive and affective experience. The retail atmos-
phere, which includes atmosphere, decorations, ambience, peace and quiet, influence the
sensory and affective experience. All the determinants are moderated by his attitude to-
wards quality. Though there are several negative feelins during his journey, the overall ex-
perience is above the baseline.
Since the second and the third interviewee went together, they were interviewed concur-
rently. Their results showed similarities, thus their journeys were added as one (Figure 8).
During their pre – purchase phase, they were seeking a place to have lunch since they did
not meet with each other for a long time. Company X was recommended to them by their
mutual friends, and because they were also interested in Asian cuisine, they chose to come
here. They did not look for Company X on the Internet, moreover, they had never seen any
advertisements or promotion of Company X on online channels before. They did not expect
that their experience would be good since they thought that Company X was similar to many
Vietnamese restaurants they had been to.
Their purchase phase had a fluent progress. Similar to the first interviewee, they were im-
pressed by the cosy and peaceful atmosphere once they came inside. The staffs were “hos-
pitable since they asked us whether we would like to be served in English or Finnish”. Be-
cause they came there on a day when the customers’ flow was not high, they did not have
to wait in a queue. The order and payment were smoothly done. The food quality was also
fine for them. One of them also mentioned that Company X’s location is more convenient
for him than other places. He also said “With the price of €11,9, we could have a bow of
27
salad, noodle soup, and bread, which is really good” and “I like their combination of Finnish
and Asian features”. Furthermore, he stressed on the fresh ambience, which “was not the
same as in other Asian restaurants”, meaning “the ambience was fresh, there was no heat
or food odour coming out from the kitchen” and “it was not so crowded and people did not
talk so loudly”. The other interviewee added their instrumental music help relaxing his mood,
which was also “different trait from other Asian restaurants”. They both agreed that Com-
pany X’s design and decorations were nice combinations between Helsinki and Asia. How-
ever, they did not recognize the on-going exhibition. Similar to the first interviewee, they
thought that “there should be indications, for example, frame, label, banners or posters to
let people know about the exhibition,”.
During the final phase, they both agreed that they were satisfied with the coffee shop’s
offerings. One even mentioned that the experience that day exceeded his expectations.
They both confirmed that they would definitely go there again with friends thanks to the cosy
atmosphere. However, when they knew that Company X only opened from 10 am to 6 pm,
they were slightly dissatisfied.
Throughout the second journey, both customers are influenced by the retail atmosphere,
price, and assortment. Among all, the retail atmosphere seems to be the most influential
one since both of them emphasize their impression of cosy atmosphere, fresh ambience,
peace and quiet, nice decorations, and music. This determinant definitely affects their cog-
nitive, sensory and affective experience. The price, which they think affordable, affects their
cognitive and affective experience. The assortment, which refers to the unique combina-
tions between Finland and Vietnamese culture, has an effect on their senses and thinking.
Figure 9 indicates the last interviewee’s journey. In his pre – purchase stage, he explained
that he missed noodle soup and he wanted to fulfill this need instantly. He knew about
Company X a long time ago through an event organized there, still, he had no chance to try
28
their food or drink. After that, he had never seen any information, advertisements or promo-
tions from Company X. This time, one of his friend recommended him to visit there, so he
decided to go.
His purchase stage was similar to the second and third interviewee’s journey, started with
the impression on the fresh ambience and cosy atmosphere. He did not have to be in the
queue and his order, as well as payment, were done well. He mentioned that his table was
located in front of the cashier. Though he said the table itself was fine and comfortable, he
merely did not like the feeling of sitting in front of the cashier. Because all the tables were
taken, he had no choice but sitting there. He thought that the coffee shop was well – orga-
nized, yet he believed that if they arrange several tables and chairs, they could create more
spaces. For example, a long sofa with a low table was only comfortable for customers who
came there for coffee. For those who came there to eat, they had to hold the bowl in their
hands since the table was low, which he thought might be a concern. Regarding the food
quality, he said: “It did not go with the price because the broth was not strong enough”. He
also compared it to other brands, which were “cheaper and nearer”. The waiting time, in his
opinion, was fine, yet it should be faster since “they served only salad and noodles and
everything should be prepared before the guests came”. Similar to the first interviewee, he
misunderstood the drawings on the walls, and he was confused about the decorations. He
stated, “The art for decorating was too much, some are from Asian, some are from Finland,
some are from Hawaii, etc.” He also agreed that if those paintings were from the exhibition,
there should be posters, banners, advertisements or informative labels. One more thing that
bothered him was the music. He said that there was no music in the restaurant or its volume
might be too small to recognize.
Since he put the quality at first, his reflection on Company X was neutral, suggesting that
he was not either satisfied or dissatisfied with the offerings from Company X. He explained
that if he came to eat noodle soup someday, he would prefer to go to “cheaper and nearer
place”, since “all of them had the same taste” and “there was no difference between Com-
pany X and other brands, except a higher price and a farther location”.
Throughout the final journey, the retail atmosphere, price, and assortment are shown to
determine his experience. Similar to three interviewees, the retail atmosphere impact on his
sensory, affective and cognitive experience. The price causes his divergent thinking. The
assortment, which involves the differences between Company X and its rivals, affects his
cognitive and affective experience. Most notably, all the determinants are moderated by his
attitudes towards quality. Though most of the experience was positive, his evaluation of the
entire journey was merely at the baseline due to his bad experience on quality.
29
5.3.2 Touchpoints explained
Online advertisements and promotions can be considered a satisfier. Both of them are stra-
tegic tools to enhance the company’s presence, to make their brand appealing to customers
and to gain more loyal customers. On customers’ point of views, they play important roles
in motivating them to come to a specific store. Since Company X is a start-up, raising brand
awareness is one of their main targets. However, based on the information given by the
interviewees, none of them had seen Company X via online or other channels before their
visits. It is relatively difficult for customers to follow or engage if they are not aware of the
brand’s presence. Therefore, the ineffectiveness online advertisements and promotions can
be concluded as one of Company X’s weaknesses.
The atmosphere and ambience are positive touchpoints that Company X created. All the
interviewees complimented the Café on cosy, peace and quiet atmosphere as well as fresh
ambience. It also includes the non-existence of food odour, which is inevitable for several
30
small cafés or restaurants. Those traits are considered satisfiers, which make customers
more satisfied and impact on their decision whether to visit a restaurant or not. To sum up,
they are satisfactory points that Company X should develop to attract more customers.
Similar to the atmosphere and ambience, customer service is also a positive touchpoint.
Company X’s staffs are commented to be friendly and hospitable. However, employees’
hospitality is a fundamental requirement in every business. Therefore, it is considered a
dissatisfier. As indicated in 4.5.2, dissatisfier can become counterproductive when the in-
teraction is not handled well. Therefore, one of the prerequisites is to maintain good cus-
tomer service in every situation.
Tables’ cleanliness and comfortability are must - have requirements for every company in
the food and drink industry, thus this touchpoint is a dissatisfier. As stated in the interviews
in 5.3.1, the tablecloth was not clean and the table was not well - arranged, causing a neg-
ative experience for customers. It can be concluded that they are Company X’s shortcom-
ings that need to be improved in the future.
The price – quality ratio is also a dissatisfier since it is a primary offering of Company X. If
the price is not balanced with the quality, it can lead to dissatisfaction and possible bad
reviews. From the data collected, two interviewees were not completely satisfied with the
quality. They would prefer to go to different restaurants that have the same taste and more
competitive price. In other words, customers are not persuaded by Company X’s price –
quality ratio and they are willing to switch to another brand. It brings about a significant
disadvantage for Company X, that is, a decrease in customer base. It would be more ben-
eficial for Company X to either improve their quality or adjust their pricing strategy in a way
that ensures the equality.
Decorations are necessary for all café and restaurants, thus it is a dissatisfier. While one
interviewee felt confused about them, the rest thought they were meaningful. It could be
understandable as the attitude towards decorations differs between two individuals. As long
as the decorations connect with the social environment as well as the business idea that
Company X pursues and contain appropriate content, they will not become a negative ex-
perience for customers. In fact, the confusion did not affect much on the interviewee’s over-
all experience. As a consequence, it is not a huge concern for Company X.
An acceptable waiting time is, obviously, a dissatisfier since it comes from a primary de-
mand of customers, reducing hunger. In other words, the waiting time of restaurants or
Cafés is expected not to exceed customers’ patient. In Company X’s case, this touchpoint
31
was not controlled well, which caused a negative experience, leading to a dissatisfaction. If
Company X does not improve it, it will definitely create a huge disadvantage for them.
The exhibition is a satisfier since it is a additional offering that represents Company X’s
business idea. It is a unique trait of Company X, that distinguishes themselves from their
rivals. However, all the interviewees visited the Café without precognizing the ongoing ex-
hibition, thus its importance was not clarified across four journeys. There was merely one
touchpoint, the exhibition’s indicators, mentioned by all the interviewees. They could also
be categorized into partner – owned touchpoints (Figure 11) as there should be an agree-
ment between the artist and the host on how to amplify the exhibition. This touchpoint was
not executed effectively because none of the interviewees learned that the drawings be-
longed to the exhibition. Overall, it would bring more benefits if both the Café and the artist
pay full attention to the event promotion.
In addition to the brand – owned touchpoints that Company X has a direct influence on,
there is several partner – owned touchpoints that Company X is able to control. They are
social media channels, for example, Facebook or Instagram and review pages, such as Trip
Advisor. Those touchpoints are closely connected with the Café’s online presence. From
the results of four interviews, it can be stated that Company X has not conducted effective
branding via online channels. Therefore, it would be more advantageous for Company X to
enhance their online presence. Firstly, it helps approach more potential customers. Sec-
ondly, it would be a fast and convenient tool to spread promotions to customers. Finally,
only by increasing their customer base, can Company X receive more reviews from cus-
tomers on social pages. Besides, they can consider making a partnership with delivery ser-
vices such as Foodora or Wolt and online table booking website, for example, tableonline.fi
to provide a different experience to customers. In conclusion, as a first step, Company X
should figure out how to strengthen their existence on online channels, thereby connecting
with customers more efficiently and retaining a long lasting relationship with customers.
32
Figure 12. Effective and ineffective satisfiers and dissatisfiers
The above figure displays all the effective and ineffective satisfiers and dissatisfiers. The
left side shows the effective satisfiers and dissatisfiers while the right side shows the inef-
fective ones. As mentioned above, all the interviewees agreed that atmosphere, ambience
and customer service were interactions that had satisfied them and exceeded their expec-
tation. Though the Café’s decorations confused one interviewee, it did not create a negative
feeling or any dissatisfaction. Therefore, this touchpoint is listed in the effective side.
On the ineffective touchpoints side, it is critical for Company X to gain an insight into those
touchpoints, particularly ineffective dissatisfiers. As all the interviews have found out that
negative feelings came mainly from ineffective dissatisfiers, which are the inappropriate ar-
rangement of tables, the cleanliness of tablecloth, the imbalance in price – quality ratio and
long waiting time. They are also main factors that lead to dissatisfaction across all the jour-
neys. Therefore, before considering improving ineffective satisfiers, Company X would per-
fect their dissatisfiers. They are fundamental requirements, that if Company X handles care-
lessly, will result in most likely dissatisfaction and complaint. Regarding ineffective satisfiers,
Company X can make their customers satisfied without their existence. However, they also
need to be improved if Company X would like to impress customers, create a more memo-
rable experience and exceed customers’ expectation.
Based on the data analysed, the outcome of the study is finalized. It includes Company X’s
value creators and shortcomings, as shown in Figure 13. Their value creators include cosy,
peace and quiet atmosphere, fresh ambience, and hospitable customer service. On the
other hand, the weaknesses contain ineffective dissatisfiers explained above, such as un-
equal price – quality ratio, the inappropriate arrangement of tables, long waiting time and
lack of online presence. Company X’s lack of online presence consists of not only their
33
presence on social media channels and review pages but also the advertisements and pro-
motions that can be done across those means of communication. In other words, Company
X’s weakness is also their ineffectiveness communication with their customers.
In conclusion, the thesis writer suggested that Company X take their weaknesses into con-
sideration to improve their offerings and deliver a better experience to customers.
34
6 Summary and conclusion
This chapter covers recommendations for both the commissioner and possible research in
the future. It also contains the reflection of the thesis writer on the writing process as well
as own learning.
6.1 Recommendations
The recommendation of this study is divided into two sections, one targets to the commis-
sioner and the other presents possible future research on how to develop and expand the
topic.
As stated in 3.3, the event can be utilized as a strategic marketing tool to evoke sensations
and emotions from customers. Most notably, marketing through events focuses on the re-
lationship with customers in a way that creates positive feelings and memorable experience.
In the company X’s case, as mentioned in the vision and mission part, they did not aim to
employ the event as a marketing tool at the first place. However, it would be more beneficial
for the company if they adopt the event as a communication tool to spread their unique
business concept to customers. In SWOT analysis, it is stated that they have a distinctive
category of homemade and special coffee. Nevertheless, two of the interviewees indicated
that they did not discover the Café’s uniqueness, pointing to the fact of their unsuccessful
attempt to communicate with customers. The event, in this case, is an ideal opportunity for
Company X to showcase their products, to introduce their unique traits and to approach
more customers. Furthermore, as mentioned in 4.6, the event is considered an experience.
Therefore, it would bring more benefits if Company X pay a full attention to every event they
have organized, in a way that generates a memorable experience.
Through the analysis of four customers in Chapter 5, Company X can see their company
from customers’ perspective, thereby understanding which touchpoints have a positive im-
pact on customers’ experience. As discussed in 5.2.2, cosy, peace and quiet atmosphere,
fresh ambience and hospitable customer service are the value creators for Company X.
Indeed, they evoke pleasing emotions and memorable experience that result in a satisfac-
tion and possibly engagement in the future. They are competitive advantages that distin-
guish Company X from their competitors.
On the contrary, the exhibition has not shown an influence on customer experience. One
reason might be the four customers did not intentionally go there because of the exhibition.
35
The other reason could link to the online presence of Company X that is mentioned in 5.2.2.
As the customers become more and more powerful, retaining them is a challenging task for
every company. Company X might design special promotion or offer to customers on social
media channels. They might also organize several small contests to raise their brand aware-
ness. It would bring more benefits for Company X if they build their website as soon as
possible since it is one channel that, apart from Facebook and Instagram, would impress
the customers the most and provide accurate information that customers want to look for.
Thanks to the establishment of the website, they might conduct several email marketing
campaign effectively and efficiently. Besides, Company X might adopt a loyalty program to
maintain relationships with customers surrounding their company. It also encourages cus-
tomers, who hesitate to go to their place, to make decisions faster and easier in several
cases. In conclusion, the thesis writer suggests that Company X might consider enhancing
their presence throughout online channels, particularly social media channels. It is an ap-
proach to attract potential customers’ attention, to emphasize their specialities, to retain
current customers and to inform them of events organized at their company.
The study is able to answer three out of four research questions declared at the begin-
ning. The determinants of experience has been analysed in 4.3 and 5.3. The interactions
which were represented by touchpoints were classified into effective and ineffective cate-
gories. All of them has been examined to discover the final outcomes, which are the value
creators and weaknesses of Company X. Unfortunately, the impact of the exhibition on
customer experience is not clarified. The reason might come from the selection of inter-
viewees, Company X’s lack of online presence and promotions for the exhibition.
Furthermore, there are shortcomings that need to be improved in future research. First of
all, the customers who came to interviews do have the background of art and they did not
intentionally come there because of the exhibition. Therefore, their perspectives are merely
normal feedbacks on products and services. It would be better if there are multiple views
from different perspectives. As a result, the customer experience will be clarified effectively.
36
the exhibition, etc. It would create a broader view of the customer’s experience during pre
– purchase phase. Based on that, there should be an appropriate suggestion for Company
X on how to develop their indirect interaction with the customers.
Though the study is research – based, I was able to conduct four interviews with the cus-
tomers. I was motivated witnessing my improvements across all of them. I have learned
how to put myself in customers’ situation to understand their viewpoints, how to evoke their
experience and emotions without talking too much and how to handle the silence, which
sometimes seems awkward for both parties. Overall, I believe that I achieve my own learn-
ing objective I have mentioned at the beginning of this study.
Nevertheless, there are some difficulties while I am doing this thesis. First of all, I had to
change the topic when I was about halfway through the study. It created several difficulties,
yet the effect on the final result is minor. Secondly, due to a misunderstanding of information
related to graduation, I did not prepare a clear timeline for the thesis in the beginning. What
I would do differently is to clarify the information or ask for understandable pieces of advice,
after that, to arrange an appropriate schedule. The good point was that I managed to follow
the timeline suggested.
37
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Appendices
42
a. How about your waiting time? (long or enough)
b. Are you satisfied with the quality?
c. If not, is there anything needs to be improved?
12. Do you know that there is an exhibition today at Company X?
a. If yes, go to question 13
b. If no, go to question 14
13. How do you know about Exhibition X?
14. How do you feel about the Exhibition’s content?
a. Is it interesting to you?
b. Have you seen any building details before?
c. Is it related to your experience before?
15. How do you feel about the Exhibition’s atmosphere?
a. Quiet or uproarious?
16. How different is the exhibition at Café and in museum/art gallery?
17. How do you think about Company X as an venue for exhibition?
a. Does it create a new and interesting experience for you?
b. Is that one of their strengths?
c. Anything good?
d. Anything needs to be considered in the future?
18. How do you think about your experience today?
a. Does it meet up with your expectations before?
43
Appendix 2. Classification of all touchpoints
1
All the touchpoints were collected throughout all interviews and classified into four catego-
ries. Since the company should pay more attention to the touchpoints they have influence
on, there are brand – owned and partner – owned touchpoints discussed in the study. Other
categories are omitted.
44