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Chapter 5

The document discusses augmented reality, virtual reality, and mixed reality. It defines each term and describes the differences between them. Augmented reality overlays digital content on the real world in real-time using devices like smartphones. Virtual reality immerses users in a simulated world using headsets. Mixed reality allows digital content to interact with the real world.

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Jiru Alemayehu
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0% found this document useful (0 votes)
68 views7 pages

Chapter 5

The document discusses augmented reality, virtual reality, and mixed reality. It defines each term and describes the differences between them. Augmented reality overlays digital content on the real world in real-time using devices like smartphones. Virtual reality immerses users in a simulated world using headsets. Mixed reality allows digital content to interact with the real world.

Uploaded by

Jiru Alemayehu
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as DOCX, PDF, TXT or read online on Scribd
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CHAPTER 5

AUGMENTED REALITY (AR)


The fundamental idea of AR is to combine, or mix, the view of the real environment with additional,
virtual content that is presented through computer graphics. Its convincing effect is achieved by
ensuring that the virtual content is aligned and registered with the real objects. As a person moves in
an environment and their perspective view of real objects changes, the virtual content should also be
presented from the same perspective.
Augmented reality (AR): is a form of emerging technology that allows users to overlay
computergenerated content in the real world. AR refers to a live view of a physical real-world
environment whose elements are merged with augmented computer-generated images creating a
mixed reality. The augmentation is typically done in real-time and in semantic context with
environmental elements. By using the latest AR techniques and technologies, the information about
the surrounding real world becomes interactive and digitally usable. Through this augmented vision,
a user can digitally interact with and adjust information about their surrounding environment.
Augmented Reality (AR): as a real-time direct or indirect view of a physical real-world
environment that has been enhanced/augmented by adding virtual computer-generated information to
it.
Augmented reality is the integration of digital information with the user's environment in realtime.
Unlike virtual reality, which creates a totally artificial environment, augmented reality uses the
existing environment and overlays new information on top of it. A live direct or indirect view of a
physical, real-world environment whose elements are augmented by computer-generated sensory
input such as sound, video, graphics or GPS data.
5.2. Virtual reality (VR), Augmented Reality (AR) vs. Mixed reality (MR)
The main differences between them are explained below.
5.2.1. Virtual Reality (VR)
VR is fully immersive, which tricks your senses into thinking you’re in a different environment or
world apart from the real world. Using a head-mounted display (HMD) or headset, you’ll experience
a computer-generated world of imagery and sounds in which you can manipulate objects and move
around using haptic controllers while tethered to a console or PC. It is also called a computer-
simulated reality. It refers to computer technologies using reality headsets to generate realistic
sounds, images and other sensations that replicate a real environment or create an imaginary world.
Advanced VR environment will engage all five senses (taste, sight, smell, touch, sound), but it is
important to say that this is not always possible.
Using VR devices such as HTC Vive, Oculus Rift or Google Cardboard, users can be transported
into a number of real-world and imagined environments. The most advanced VR experiences even
provide freedom of movement – users can move in a digital environment and hear sounds. Moreover,
special hand controllers can be used to enhance VR experiences.
Most VR headsets are connected to a computer (Oculus Rift) or a gaming console (PlayStation VR)
but there are standalone devices (Google Cardboard is among the most popular) as well. Most
standalone VR headsets work in combination with smartphones – you insert a smartphone, wear a
headset, and immerse in the virtual reality.
5.2.2. Augmented Reality (AR)
In augmented reality, users see and interact with the real world while digital content is added to it. If you
own a modern smartphone, you can easily download an AR app and try this technology. There’s a
different way to experience augmented reality, though – with special AR headsets, such as Google Glass,
where digital content is displayed on a tiny screen in front of a user’s eye. AR adds digital elements to a
live view often by using the camera on a smartphone. Examples of augmented reality experiences include
Snapchat lenses and the game Pokemon Go. Augmented Reality (AR) is a live, direct or indirect view of
a physical, real-world environment whose elements are augmented (or supplemented) by computer-
generated sensory input such as sound, video, graphics or GPS data.
5.2.3. Mixed Reality (MR)
Mixed Reality (MR), sometimes referred to as hybrid reality, is the merging of real and virtual
worlds to produce new environments and visualizations where physical and digital objects co-exist
and interact in real-time. It means placing new imagery within a real space in such a way that the
new imagery is able to interact, to an extent, with what is real in the physical world we know. For
example, with MR, you can play a virtual video game, grab your real-world water bottle, and smack
an imaginary character from the game with the bottle. Imagination and reality have never been so
intermingled. The key characteristic of MR is that the synthetic content and the real-world content
are able to react to each other in real-time.
In mixed reality, you interact with and manipulate both physical and virtual items and environments,
using next-generation sensing and imaging technologies. MR allows you to see and immerse yourself
in the world around you even as you interact with a virtual environment using your own hands—all
without ever removing your headset.
It provides the ability to have one foot (or hand) in the real world, and the other in an imaginary
place, breaking down basic concepts between real and imaginary, offering an experience that can
change the way you game and work today. One of the most obvious differences among augmented
reality, virtual reality, and mixed reality is the hardware requirements and also VR is content which
is 100% digital and can be enjoyed in a fully immersive environment, AR overlays digital content on
top of the real-world. and MR is a digital overlay that allows interactive virtual elements to integrate
and interact with the real-world environment. Numerous augmented reality apps and games can run
on almost every smartphone on the market. On the other hand, virtual reality programs require
specialized VR headsets, noise-canceling headphones, cameras to track room space and boundaries,
and sometimes even motion capture technology. Some of the biggest names in VR tech today are the
Oculus Rift, HTC Vive, and PlayStation VR. For the enjoyment of simple VR videos, there are
affordable makeshift VR headsets like the Google Cardboard, which work by running a video in 360
modes on your smartphone and inserting the phone into the headset. Mixed reality hardware is still
emerging and hasn’t quite broken into the mainstream consumer market, most likely due to the price.
The consumer releases of the Microsoft HoloLens and Magic Leap One retail for over $2000 USD,
which is 3 to 4 times the cost of the PlayStation VR and HTC Vive VR headsets. However, mixed
reality applications sometimes require exponentially more processing power and thus require more
powerful hardware. For example, the Microsoft HoloLens includes a built-in microphone array,
binaural sound capabilities, a built-in camera for recording, a depth sensor, head-tracking cameras,
and an inertial measurement unit which helps track your head movement. On top of the traditional
CPU and GPU, Microsoft also created a Holographic Processing Unit to help track where the user is
looking and understand command gestures.
5.3. The architecture of AR Systems
The first Augmented Reality Systems (ARS) were usually designed with a basis on three main
blocks,
1. Infrastructure Tracker Unit: The Infrastructure Tracker Unit was responsible for collecting
data from the real world, sending them to the Processing Unit,
2. Processing Unit: which mixed the virtual content with the real content and sent the result to
the Video Out module of the Visual Unit
3. Visual Unit: The Visual Unit can be classified into two types of system, depending on the
followed visualization technology:
1. Video see-through: It uses a Head-Mounted Display (HMD) that employs a video-mixing and
displays the merged images on a closed-view HMD.
2. Optical see-through: It uses an HMD that employs optical combiners to merge the images within
an open-view HMD. HMDs are currently the dominant display technology in the AR field. However,
they lack in several aspects, such as ergonomics, high prices and relatively low mobility due to their
sizes and connectivity features. An additional problem involving HMD is the interaction with the real
environment, which places virtual interactive zones to the user, making the collision with these zones
hard due to the difficulty to interact with multiple points in different depths. Alternative approaches
to developing ARS involve the use of monitors and tablets. Monitors are used as an option for
indirect view since the user does not look directly into the mixed world. Tablets are used in direct
view since the user points the camera to the scene and looks directly into the mixed world. Both
approaches still have difficulties in getting a collision.
5.4. Applications of AR Systems
Technology is ever-changing and ever-growing.
5.4.1. AR In education: Augmented reality allows flexibility in use that is attractive to education.
AR technology can be utilized through a variety of mediums including desktops, mobile devices, and
smartphones. The technology is portable and adaptable to a variety of scenarios. AR can be used to
enhance content and instruction within the traditional classroom, supplement instruction in the
special education classroom, extend content into the world outside the classroom, and be combined
with other technologies to enrich their individual applications. More importantly, the following
reasons for using augmented reality in education:
Affordable learning materials - posters, digital illustrations, physical models, prototypes
are very expensive and it’s impossible for schools to find enough money to purchase all the
supplementary materials they would like to. Using AR technology allows for avoiding
investments in physical materials. Besides, students can get access to learning materials and
interact with them anytime.
Interactive lessons - when AR technology is used in classrooms, students can view models
on their own smartphones and get a better idea of the concepts they are studying. That
increases engagements and reinforces the learning.
Higher engagement - when teachers integrate augmented reality into their lectures, they
attract the attention of their students and make lessons more effective. When students are
interested, it is much easier to make them work more productively.
Higher retention - using the AR app, students can get access to augmented models that
represent any real objects from a famous monument or work of art to a molecule. Besides,
students can get access to a website with specific information. When learning with AR
technology, students use different senses and retain more knowledge for a long time.
Boost intellectual curiosity - augmented reality makes students more excited about learning
certain subjects. Modern students were born in a digital era so they will always be excited
with innovative technologies that can help them learn new ideas and develop their critical
thinking skills. When using AR technology in the classroom, teachers can create an authentic
learning environment for students with different learning styles.
5.4.2. AR in Medicine:
Augmented reality is one of the current technologies changing all industries, including healthcare and
medical education. The purpose of any invention and technology is to simplify our life. Augmented
reality has the potential to play a big role in improving the healthcare industry. Only a few years
since the first implementations of augmented reality in medicine, it has already filled an important
place in doctors’ and nurses’ routine, as well as patients’ lives. This new technology is enhancing
medicine and healthcare towards more safety and efficiency. For now, augmented reality has already
made significant changes in the following medical areas:
 Surgery (minimally invasive surgery);
 Education of future doctors;
 Diagnostics;
 AR tools may also aid to detect the signs of depression and other mental illnesses by
reading from facial expressions, voice tones, and physical gestures.
In medicine, AR has the following applications:
1. Describing symptoms: Have you ever been in a situation when it was hard to describe to the
doctor what was bothering you? It is a common problem for all us, the roots of which extend to
overreacting and lack of knowledge. And what is most important, it impacts on finding out the
accurate diagnosis. The first steps to find the solutions are already made. To increase patients’
education, medical app AyeDecide is using augmented reality to show the simulation of the
vision, harmed by the different diseases. It helps patients to understand their conditions and
describe correctly their symptoms.
2. Nursing care - About 40% of the first intravenous injections fail, and this ratio is even higher in
the case of children and elderly patients. The AccuVein uses augmented reality to cope with this
negative statistic. A handheld scanner projects on the skin and shows the patients’ veins. It
increases the successful finding of the vein from the first try in 3,5 times. That is why this
invention got the greatest recognition among the general public and medical staff.
3. Surgery: In no sphere augmented reality does not have such practical application as in the
medicine, especially in surgery, where it literally helps to save lives. Threedimensional
reconstructions of organs or tumors will help surgeons become more efficient at surgery
operations. For example, spinal surgery, as usually, is a long and difficult process. But with the
use of AR, it can reduce the time, cut the risks and improve the results. The Israeli startup
Augmedics had created an augmented reality headset for spine surgeons. This technology overlay
a 3D model of the CT-scan on the spine, so, the surgeon gets some kind of “X-ray” vision.
4. Ultrasounds: Some time ago ultrasound made a small revolution in medicine. Today, it has
another one chance to make the same with using augmented reality. Already a few AR software
companies developed handy ultrasound scanner, which with the help of smart glasses works as a
traditional one. It is hard to overestimate the usefulness of this technology. Especially when we
talk about using it in the developing countries, in military medicine (on the battlefields) and even
in the ambulance.
5. Diabetes management: In 2017, the number of people struggle with diabetes reached up to 425
million adults worldwide. And the amount of diagnosed people is increasing every year. In 2014,
Google revealed the plans for creating a smart contact lens (Google Contact Lens), in which the
main function will be to measure the glucose levels in the tears. It will help people with this
disease to live the life they used to, without permanent worries about sugar level in the blood.
6. Navigation: The using AR in navigation apps has already become a “traditional” way. By
pointing your phone to the city landscape, you get the information about nearby objects of your
interest (museums, hotels, shops, metro stations, etc.). The same way AR can be useful to
provide information about the nearest hospitals. For example, the EHBO app helps to find the
nearest to you AEDs (automated external defibrillators). Generally, AR provides the following
benefits to patients and healthcare workers:
 Reduce the risks associated with minimally invasive surgery.
 Better informed decisions about the right treatment and illness prevention.
 Make procedures more tolerable.
5.4.3. AR In Entertainment
Augmented reality can be used in various “entertainment” industries as entertainment covers quite a
number of different industries – music, movies, live shows, games – and all of them can benefit from
using augmented reality.
AR in games - the AR games were praised for increasing physical activity in people – you
actually have to move around to find your target, for example, Pokémon. At the same time,
there are complaints that players could cause various incidents and accidents being too
engrossed in the game. In any case, Pokémon GO has rightfully earned its popularity and
opened the world of AR games to us.
 Better aftercare
 Medical training and education.
 Assistance in medical procedures and routine tasks.
AR in music: music is not only about listening to favorite tracks and putting together
playlists. When we like a piece, we often want to find out more about its background: the
performers’ bios, the lyrics of the song, the making of the recording or the music video.
Augmented reality can enhance live performances by illustrating the story told by a track or
displaying the way it was created by the band.
AR on TV: Television already shows a virtual world, thus adding AR will raise it to the
second power. However, some experiments of fusing augmented reality on TV are already
being made with the promise of future enhancements. One way of integrating augmented
reality in television is adding supplementary information to what is going on the TV screen
– such as match scores, betting options, and the like.
AR in eSports - Competitive online gaming has become as fascinating as real sports, and
the technology is following it closely with new solutions and unusual implementations.
Augmented reality turns eSports shows into interactive experiences allowing the watchers to
become participants.
AR in the theater:- AR can serve not only for entertainment purposes but also for the
purposes of accessibility. The possibility to overlay virtual objects over the real environment
can be used, for example, for subtitling in various theater shows. Now, many theaters use
LED displays either to provide subtitles for translation or to assist hearing-impaired visitors.
However, LED equipment is not available in each theater and even when it is, it can distract
the viewers from the show.

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