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Lecture 11

The document provides an introduction to the Java programming language. It covers what Java is, why Java is used, notes for C++ programmers, data types, operators, control structures, classes and objects, exceptions, concurrency, and more fundamental concepts about the Java language.

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0% found this document useful (0 votes)
18 views

Lecture 11

The document provides an introduction to the Java programming language. It covers what Java is, why Java is used, notes for C++ programmers, data types, operators, control structures, classes and objects, exceptions, concurrency, and more fundamental concepts about the Java language.

Uploaded by

myturtle game01
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
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Introduction to Java

1
What is Java?

• A programming language.
• A platform
– A virtual machine (JVM) definition.
– Runtime environments in diverse
hardware.
• A class library
– Standard APIs for GUI, data storage,
processing, I/O, and networking.

2
Why Java?

• Network Programming in Java is very


different than in C/C++
– much more language support
– error handling
– no pointers! (no garbage collection)
– threads are part of the language.
– some support for common application level
protocols (HTTP).
– dynamic class loading and secure sandbox
execution for remote code.
– source code and bytecode-level portability.
3
Java notes for C++
programmers
• Everything is an object.
– Every object inherits from java.lang.Object
• No code outside of class definition!
– No global variables.
• Single inheritance
– an additional kind of inheritance: interfaces
• All classes are defined in .java files
– one top level public class per file

4
More for C++ folks

• Syntax is similar (control structures are


very similar).
• Primitive data types similar
– bool is not an int.
• To print to stdout:
– System.out.println();

5
First Program

public class HelloWorld {


public static void main(String args[])
{
System.out.println("Hello World");
}
}

6
Compiling and Running
javac HelloWorld.java
HelloWorld.java
compile
run
source code

java HelloWorld HelloWorld.class

bytecode
7
Java bytecode and interpreter

• bytecode is an intermediate
representation of the program (class).

• The Java interpreter starts up a new


“Virtual Machine”.

• The VM starts executing the users class


by running it’s main() method.
8
PATH and CLASSPATH

• The java_home/bin directory is in your


$PATH

• If you are using any classes outside the


java or javax package, their locations
are included in your $CLASSPATH

9
The Language

• Data types
• Operators
• Control Structures
• Classes and Objects
• Packages

10
Java Data Types

• Primitive Data Types:


– boolean true or false
– char unicode! (16 bits)
– byte signed 8 bit integer
– short signed 16 bit integer
– int signed 32 bit integer
– long signed 64 bit integer
– float,double IEEE 754 floating point

11
Other Data Types

• Reference types (composite)


– classes
– arrays

• strings are supported by a built-in class


named String
• string literals are supported by the
language (as a special case).

12
Type Conversions
• conversion between integer types and
floating point types.
– this includes char
• No automatic conversion from or to the
type boolean
• You can force conversions with a cast –
same syntax as C/C++.
int i = (int) 1.345;

13
Operators

• Assignment: =, +=, -=, *=, …


• Numeric: +, -, *, /, %, ++, --, …
• Relational: ==. !=, <, >, <=, >=, …
• Boolean: &&, ||, !
• Bitwise: &, |, ^, ~, <<, >>, …

Just like C/C++!


14
Control Structures

• More of what you expect:


conditional: if, if else, switch
loop: while, for, do
break and continue (but a little different
than with C/C++).

15
Exceptions

• Terminology:
– throw an exception: signal that some
condition (possibly an error) has occurred.
– catch an exception: deal with the error (or
whatever).

• In Java, exception handling is


necessary (forced by the compiler)!
16
Try/Catch/Finally
try {
// code that can throw an exception
} catch (ExceptionType1 e1) {
// code to handle the exception
} catch (ExceptionType2 e2) {
// code to handle the exception
} catch (Exception e) {
// code to handle other exceptions
} finally {
// code to run after try or any catch
} 17
Exception Handling

• Exceptions take care of handling errors


– instead of returning an error, some method
calls will throw an exception.
• Can be dealt with at any point in the
method invocation stack.
• Forces the programmer to be aware of
what errors can occur and to deal with
them.

18
Concurrent Programming
• Java is multithreaded!
– threads are easy to use.
• Two ways to create new threads:
– Extend java.lang.Thread
• Overwrite “run()” method.
– Implement Runnable interface
• Include a “run()” method in your class.
• Starting a thread
– new MyThread().start();
– new Thread(runnable).start();

19
The synchronized Statement

• Java is multithreaded!
– threads are easy to use.
• Instead of mutex, use synchronized:

synchronized ( object ) {
// critical code here
}

20
synchronized as a modifier

• You can also declare a method as


synchronized:

synchronized int blah(String x) {


// blah blah blah
}

21
Classes and Objects

• “All Java statements appear within


methods, and all methods are defined
within classes”.
• Java classes are very similar to C++
classes (same concepts).
• Instead of a “standard library”, Java
provides a lot of Class implementations.

22
Defining a Class

• One top level public class per .java file.


– typically end up with many .java files for a
single program.
– One (at least) has a static public main()
method.
• Class name must match the file name!
– compiler/interpreter use class names to
figure out what file name is.

23
Sample Class
public class Point {
public double x,y;
public Point(double x, double y) {
this.x = x; this.y=y;
}
public double distanceFromOrigin(){
return Math.sqrt(x*x+y*y);
}
}

24
Objects and new

You can declare a variable that can hold


an object:
Point p;
but this doesn’t create the object! You
have to use new:
Point p = new Point(3.1,2.4);
there are other ways to create objects…

25
Using objects

• Just like C++:


– object.method()
– object.field

• BUT, never like this (no pointers!)


– object->method()
– object->field

26
Strings are special

• You can initialize Strings like this:

String blah = "I am a literal ";

• Or this ( + String operator):

String foo = "I love " + "RPI";

27
Arrays

• Arrays are supported as a second kind


of reference type (objects are the other
reference type).
• Although the way the language supports
arrays is different than with C++, much
of the syntax is compatible.
– however, creating an array requires new

28
Array Examples

int x[] = new int[1000];

byte[] buff = new byte[256];

float[][] mvals = new float[10][10];

29
Notes on Arrays

• index starts at 0.
• arrays can’t shrink or grow.
• each element is initialized.
• array bounds checking (no overflow!)
– ArrayIndexOutOfBoundsException
• Arrays have a .length

30
Array Example Code
int[] values;

int total=0;

for (int i=0;i<value.length;i++) {


total += values[i];
}

31
Array Literals

• You can use array literals like C/C++:

int[] foo = {1,2,3,4,5};

String[] names = {“Joe”, “Sam”};

32
Reference Types

• Objects and Arrays are reference types


• Primitive types are stored as values.
• Reference type variables are stored as
references (pointers that we can’t mess
with).
• There are significant differences!

33
Primitive vs. Reference Types
int x=3;
There are two copies of
int y=x; the value 3 in memory

Point p = new Point(2.3,4.2);


Point t = p; There is only one Point
object in memory!
Point p = new Point(2.3,4.2);
Point t = new Point(2.3,4.2);
34
Passing arguments to methods
• Primitive types: the method gets a copy
of the value. Changes won’t show up in
the caller.

• Reference types: the method gets a


copy of the reference, the method
accesses the same object!

35
Example
int sum(int x, int y) {
x=x+y;
return x;
}

void increment(int[] a) {
for (int i=0;i<a.length;i++) {
a[i]++;
}
}
36
Comparing Reference Types

• Comparison using == means:


– “are the references the same?”
– (do they refer to the same object?)
• Sometimes you just want to know if two
objects/arrays are identical copies.
– use the .equals() method
• you need to write this for your own classes!

37
Packages

• You can organize a bunch of classes


and interfaces into a package.
– defines a namespace that contains all the
classes.
• You need to use some java packages in
your programs
– java.lang java.io, java.util

38
Importing classes and packages
• Instead of #include, you use import
• You don’t have to import anything, but
then you need to know the complete
name (not just the class, the package).
– if you import java.io.File you can
use File objects.
– If not – you need to use java.io.File
objects.

39
Sample Code

• Sum.java: Sample program that sums two


numbers and prints the result.
• Source file: Sum.java (notice the capital “S”)
• Need to use Hayward server or install SDK
– (telnet palazzi.mcs.csuhayward.edu)
• Type “javac Sum.java” to compile
• Note: Sum.class is created (executable file)
• Type “java Sum” to run (no quotes)

40
End of Lecture

• Next Lecture
– More Java programming Techniques
– Java Applets

41

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