Deathbringer One Sheet
Deathbringer One Sheet
DIFFICULTY RATING
DEATH & CRITICAL WOUNDS
5 Easy
10 Medium Negative hp = death
15 Difficult
20 Improbable Zero hp = roll d20:
n20 All but impossible 20 Wake in d4 rounds with 1hp
16-19 Wake up in d4 rounds with scar
Advantage: d20x2, choose higher 11-15 Lose limb or eye.
Disadvantage: d20x2, choose lower 6-10 Dying. Test DC 11 every round or die.
Inspiration: replace with Luck Dice 1-5 Killed instantly.
Level Up! REST & RECOVERY
Test against each Ability Score. If you roll higher, raise 1 Day d4hp
the Ability by +1. 1 Week Full hp 1 stress
Combat
1. Declare actions.
2. d6 group Initiative. Loaded missile weapons
go first.
3. Resolve actions clockwise from GM.