Notes 111
Notes 111
Abstract
These notes are intended as an addition to the lectures given in class. They are NOT designed
to replace the actual lectures. Some of the notes will contain less information then in the actual
lecture, and some will have extra info. Not all formulas which will be needed for exams are
contained in these notes. Also, these notes will NOT contain any up to date organizational or
administrative information (changes in schedule, assignments, etc.) but only physics. If you notice
any typos - let me know at [email protected]. For convenience, I will keep all notes in a single file -
each time you can print out only the added part. A few other things:
Graphics: Some of the graphics is deliberately unfinished, so that we have what to do in class.
Advanced topics: these will not be represented on the exams. Read them only if you are really
interested in the material.
1
Contents
I. Introduction 2
A. Physics and other sciences 2
B. Point mass 2
C. Units 2
1. Standard units 2
2. Conversion of units 3
3. Significant figures 4
II. Vectors 6
A. System of coordinates 7
B. Operations with vectors 8
1. Single vector 8
2. Two vectors: addition 9
3. Two vectors: dot product - need for ”work” 11
4. Two vectors: vector product - need for ”torque” 13
C. Preview. Forces as vectors. 16
V. 2D motion 34
0
A. Introduction: Derivatives of a vector 34
B. General 35
C. ~a = const 36
D. ~a = ~g = 0î − 9.8ĵ (projectile motion) 37
E. Uniform circular motion 38
1. Preliminaries 38
2. Acceleration 39
3. An alternative derivation 40
VIII. Work 67
A. Scalar (dot) product in 3D 67
B. Units 68
C. Definitions 68
D. 1D motion and examples 71
1
IX. Kinetic energy 73
A. Definition and units 73
B. Relation to work 73
1. Constant force 73
2. Variable force 76
C. Power 77
X. Potential energy 78
A. Some remarkable forces with path-independent work 78
B. Relation to force 79
XII. Momentum 93
A. Definition 93
B. 2nd Law in terms of momentum (Single particle) 93
C. Conservation of momentum in a closed system 95
XIII. Collisions 96
A. Inelastic 96
1. Perfectly inelastic 96
2. Explosion 98
B. Elastic 99
1. Advanced: 2D elastic collision of two identical masses 100
2. Advanced: 1D collision, m 6= M 100
2
C. 2nd Law for CM 103
D. Advanced: Energy and CM 104
3
5. Advanced: Atwood machine revisited. 127
6. Rolling down incline revisited. 128
D. Torque as a vector 130
4
3. Archimedes principle 150
B. Hydrodynamics 152
1. Continuity equation and the Bernoulli principle 152
5
Dr. Vitaly A. Shneidman, Phys 111, Lecture 1
I. INTRODUCTION
in class
B. Point mass
The art physics is the art of idealization. One of the central concepts in mechanics is a
i.e. a body the size or structure of which are irrelevant in a given problem. Examples:
electron, planet, etc.
C. Units
1. Standard units
Everything else in mechanics is derived. Examples of derived units (may or may not have a
special name): m/s, m/s2 (no name), kg · m/s2 (Newton), kg · m2 /s2 (Joule), etc.
Major variables, their typical notations and units:
variable units name
speed, v m/s -
acceleration (a or g) m/s2 -
force (F, f, N, T ) N=kg m/s2 Newton
work (W ), energy (K, U, E) J=kg m2 /s2 Joule
2
2. Conversion of units
Examples:
mi 1609 m m
speed: 70 = 70 ≃ 31.3
h 3600 s s
2
area: 3 cm2 = 3 10−2 m = 3 · 10−4 m2
f t3 (0.305 m)3 m3
0.2 = 0.2 · ≃ 9.4 · 10−5
min 60 s s
1 m3 1000 L L
1 m3 = 1000 L , 1 s = hour ⇒ 9.4 · 10−5 = 9.4 · 10−5 ≈ 340
3600 s hour/3600 hour
Earth is 150 · 106 km from Sun; find speed in km/s if 1 year ≃ 365 days
150 · 106 km
2π ≃ 30 km/s
365 · 24 · 3600 s
3
3. Significant figures
Advanced.
The period of small oscillations of a pendulum is independent of its amplitude (Galileo). Use
this to find the dependence of the period T on the length of the pendulum L, gravitational
acceleration g and, possibly, mass M. Namely, look for
T ∼ Lα g β M γ
m
[T ] = s , [L] = m , [g] = 2 , [M] = kg
s
m β
s = mα 2 kg γ = kgγ mα+β s−2β
s
s
L
γ = 0 , α = −β , β = −1/2 ⇒ T ∼
g
Advanced. Less trivial example: gravitational waves. What is the speed? Can depend on
From dimensions,
α = β = 1/2 , γ = 0(!)
4
p
v∼ gλ
(the longest and fastest gravitational wave is tsunami). Note that we know very little about
the precise physics, and especially the precise math of the wave, but from dimensional
analysis could get a reasonable estimation.
5
II. VECTORS
• has a magnitude
This is in contrast to a scalar, which has only magnitude and which is not changed when a
system of coordinates is rotated.
How do we know which physical quantity is a vector, which is a scalar and which is
neither? From experiment (of course). Examples of scalars are mass, time, kinetic energy.
Examples of vectors are the displacement, velocity and force.
6
A. System of coordinates
p
Length: a = |~a| = 42 + 32 = 5
√
~
p
2 2
b = |b| = 1 + (−2) = 5
7
B. Operations with vectors
1. Single vector
0.5
ay
0.4
a
0.3
0.2
0.1 Θ
ax
0.2 0.4 0.6 0.8
Consider a vector ~a with components ax and ay (let’s talk 2D for a while). The magnitude
(or length) is given by the Pythagorean theorem
q
a ≡ |~a| = a2x + a2y (1)
Note that for a different system of coordinates with axes x′ , y ′ the components ax′ and ay′
can be different, but the length in eq. (1) , obviously, will not change, which just means
that length is a scalar.
Primary example: position vector (note two equivalent forms of notation)
x = r cos θ , y = r sin θ
Note: arctan might require adding 180o - always check with a picture!
8
Example. Find the components of the vector ~r in the figure if its length is r = 2.5 units
and α = 20o.
y
α
x
Solution 1 (from picture). The (x,y) components are ”cut off” by the dashed lines. Thus,
x = −r cos α = −2.5 cos 20o = − . . . (note the minus!) and y = 2.5 sin 20o = . . ..
Solution 2 (from formulas). One has x = r cos θ, y = r sin θ, but θ is the angle with positive
x-direction (double arc in the figure), or θ = 180o − α = 160o . Thus,
For two vectors, ~a and ~b one can define their sum ~c = ~a + ~b with components
cx = ax + bx , cy = ay + by (2)
The magnitude of ~c then follows from eq. (1). Note that physical dimensions of ~a and ~b
must be identical.
Note: for most problems (except rotation!) it is allowed to carry a vector parallel to
itself. Thus, we usually assume that every vector starts at the origin, (0, 0).
9
3
2.5
~
C
1.5
1
~
B
0.5
~
A
~ = A+
FIG. 1: Adding two vectors: C ~ B.
~ Note the use of rule of parallelogram (equivalently, tail-to-
~ = (−2, 1), B
head addition rule). Alternatively, vectors can be added by components: A ~ = (1, 2)
~ = (−2 + 1, 1 + 2) = (−1, 3).
and C
~ = −2î + ĵ is followed by B
Example Displacement A ~ = î + 2ĵ. Find magnitude and
~ =A
C ~+B
~ = −î + 3ĵ
p √
C= (−1)2 + 32 = 10 ,
Cx −1
cos θ = = √ = − . . . , θ = . . . > 90o
C 10
~ = (1, 2, 3) and B
Example (3D). For A ~ = (−1, 1, 7) find 3A~ + 4B
~
~ + 4B
3A ~ = (3 · 1 + 4 · (−1), 3 · 2 + 4 · 1, 3 · 3 + 4 · 7) = (−1, 10, 37)
10
3. Two vectors: dot product - need for ”work”
b
θ
a
If ~a and ~b make an angle θ with each other, their scalar (dot) product is defined as
~a · ~b = ab cos (θ)
or in components
~a · ~b = ax bx + ay by (3)
A different system of coordinates can be used, with different individual components but
with the same result. For two orthogonal vectors ~a · ~b = 0. Preview. The main application
of the scalar product is the concept of work ∆W = F~ · ∆~r, with ∆~r being the displacement.
Force which is perpendicular to displacement does not work!
~ = −2î + ĵ, B
Example. See Fig. 1. A ~ = î + 2ĵ
~·B
A ~ = (−2)1 + 1 · 2 = 0
11
3D coordinates
q
~ = Ax~i + Ay~j + Az~k = (Ax , Ay , Az ) , A = A
A ~ = A2x + A2y + A2z
~·B
A ~ = Ax Bx + Ay By + Az Bz = AB cos θ
A~·B
~
cos θ =
AB
~ = (1, 2, 3), B
Example. A ~ = (1, −1, 0). Find A
~·B~ and the angle between them.
~·B
A ~ = 1 ∗ 1 + 2 ∗ (−1) + 3 ∗ 0 = −1
√ √ p √
A= 12 + 22 + 32 = 14 , B = 12 + (−1)2 + 02 = 2
−1 1
cos θ = √ √ = − √ , θ ≃ 101o
14 2 2 7
12
4. Two vectors: vector product - need for ”torque”
At this point we must proceed to the 3D space. Important here is the correct system of
coordinates, as in Fig. 2. You can rotate the system of coordinates any way you like, but
you cannot reflect it in a mirror (which would switch right and left hands).
FIG. 2: The correct, ”right-hand” systems of coordinates. Checkpoint - curl fingers of the RIGHT
hand from x-direction (~i) to y-direction (~j), then the thumb should point into the z-direction (~k).
13
FIG. 3: Example of a cross product ~c = ~a × ~b. Direction: perpendicular to it both ~a and ~b (’right
hand rule’). Magnitude - as indicated.
If ~a and ~b make an angle α ≤ 180o with each other, their vector (cross) product ~c = ~a × ~b
has a magnitude c = ab sin(α). The direction is defined as perpendicular to both ~a and ~b
using the following rule: curl the fingers of the right hand from ~a to ~b in the shortest direction
(i.e., the angle must be smaller than 180o ). Then the thumb points in the ~c direction. Check
with Fig. 3. Changing the order changes the sign, ~b × ~a = −~a × ~b. In particular, ~a × ~a = ~0.
More generally, the cross product is zero for any two parallel vectors.
Suppose now a system of coordinates is introduced with unit vectors î, ĵ and k̂ pointing
in the x, y and z directions, respectively. First of all, if î, ĵ, k̂ are written ”in a ring”, the
cross product of any two of them equals the third one in clockwise direction, i.e.
î × ĵ = k̂ , ĵ × k̂ = î , k̂ × î = ĵ
, etc.
14
Ring Diagram:
i
i x j =k
j xk = i
kx i = j
i xk =- j , etc.
k j
Example. Fig. 1:
~ = −2î + ĵ , B
A ~ = î + 2ĵ
~ ×B
A ~ = (−2î + ĵ) × (î + 2ĵ) = (−2) · 2î × ĵ + ĵ × î =
= −4k̂ − k̂ = −5k̂
~×B
(Note: in Fig. 1 k̂ goes out of the page; the cross product A ~ goes into the page, as
indicated by ”-”.)
More generally, the cross product is now expressed as a 3-by-3 determinant
î ĵ k̂
ay az ax az ax ay
~a × ~b = ax ay az = î − ĵ + k̂ (4)
by bz bx bz bx by
bx by bz
The two-by-two determinants can be easily expanded. In practice, there will be many zeros,
so calculations are not too hard.
Preview. Vector product is most relevant to rotation.
Example. See Fig. 1.
~ ×B
A ~ = k̂((−2)2 − 1 · 1) = −5k̂
15
C. Preview. Forces as vectors.
Besides displacement ~r, and velocity ~v , forces represent another example of a vector. Note
that they are measured in different units, N (newtons), i.e. each component of the force
Fx , Fy , Fz is measured in N. How do we know that force is a vector? From experiments
on static equilibrium which demonstrate that forces indeed add up following the standard
vector addition rule of parallelogram (or, that they add up by components, which is the
same thing).
Consider your Lab experiment
16
Dr. Vitaly A. Shneidman, Phys 111, Lecture
Position x(t)
Displacement:
∆x = x (t2 ) − x (t1 )
Distance:
D ≥ |∆x| ≥ 0
Velocity:
∆x
v= , ∆t = t2 − t1
∆t
with a small ∆t (later, we distinguish between average velocity with a finite ∆t and instan-
taneous with ∆t → 0).
Speed:
D
s= ≥ |v| ≥ 0
∆t
A. v = const
See fig. 4
x
v
5
2.5
2 4
1.5 3
1 2
0.5
1
t
0.5 1 1.5 2
t
-0.5 0.5 1 1.5 2
-1 -1
-1.5 -2
FIG. 4: Velocity (left) and position (right) plots for motion with constant velocity: Positive (red)
or negative (blue). Note that area under the velocity line (positive or negative) corresponds to the
change in position: E.g. (red) 2 × 2 = 4.5 − 0.5, or (blue) 2 × (−1) = −2 − 0.
Displacement
∆x = v ∆t (5)
17
Distance
Speed
VM
x = VM t = D = 600 m
VM − VC
18
B. Variable velocity
Example (trap!): A hiker goes from A to B with S1 = 2 km/h and returns with S2 =
19
1. Average and instantaneous velocities. Geometric and analytical meaning.
x
25
20
15
10
t
1 2 3 4 5 6
FIG. 5: A sample position vs. time plot (blue curve), and determination of the average velocities
- slopes (positive or negative) of straight solid lines. Slope of dashed line (which is tangent to x(t)
curve) is the instantaneouus velocity at t = 2 .
(t), (t)
(t)
(t)
FIG. 6: Example. Instantaneous velocity as the slope of x(t). Points indicate instances with
v(t) = 0.
20
∆x dx
Average velocity: vav = , Instantaneous: v = lim vav = (8)
∆t ∆t→0 dt
D
Distance: D ≥ |∆x| , Average speed: sav = ≥ |vav | (9)
∆t
dD
Instantaneous speed: s = = |v| (10)
dt
v v
1.0 1.0
0.8 0.8
0.6 0.6
0.4 0.4
0.2 0.2
t t
0.2 0.4 0.6 0.8 1.0 0.2 0.4 0.6 0.8 1.0
FIG. 7: Determination of displacement for a variable v(t). During the ith small interval of duration
∆t the velocity is replaced by a constant vi shown by a horizontal red segment. Corresponding
P
displacement is ∆xi ≈ vi · ∆t (the red rectangular box). The total displacement ∆x = ∆xi is
then approximated by the area under the v(t) curve.
Z t
Displacement: ∆x(t) = ”area” under the v(t) curve = v (t′ ) dt′ (11)
t1
21
3. Acceleration
∆v
average: aav = (12)
∆t
dv d2 x
instantaneous: a = lim aav = = 2 (13)
∆t→0 dt dt
Geometric meaning: a - slope of v(t). If a(t) is known, ∆v is the ”area” under the a(t)
curve.
Example: Given (t in seconds, x in meters)
t4 t3
x(t) = − + + t2 − t + 1
4 3
b) from
d n
t = ntn−1 : v(t) = −t3 + t2 + 2t − 1 , a(t) = −3t2 + 2t + 2
dt
Example. A particle is moving according to x = 20t2 (with x in meters, t in seconds.
When t = 2 s (a) find a and (b) find v
dx dv m
v(t) = = 40t , a = = 40 2
dt dt s
m m
v(t = 2) = 80 , a = 40 2
s s
22
4. a = const
v(t)
x(t)
4
3
v 0
2 a>
v0
t 1
t
1 2
a<
-1 0
-2
FIG. 8: Velocity (left) and position (right) plots for motion with constant acceleration: Positive
(red) or negative (blue). Again, area under the velocity line (positive or negative) corresponds to
the change in position. E.g. (red) (2.5 + 0.5) × 2/2 = 4 − 1 or (blue) (−2) × 2/2 = −2 − 0.
∆v = at , v = v0 + at (14)
v0 + v
∆x = t = v0t + at2 /2 (15)
2
v0 + v v − v0 v 2 − v02
∆x = = (16)
2 a 2a
(A more elegant derivation follows from conservation of energy,... later)
23
SUMMARY: if
a = const , (17)
v = v0 + at (18)
1
x = x0 + v0t + at2 (19)
2
v0 + v v − v02
2
x − x0 = t= (20)
2 2a
Example. A motorcycle accelerates from rest for t = 2.0 s traveling x = 20 m during that
time. Find acceleration a. Solution:. Select an equation which has no v(t) (and v0 = 0 since
’from rest’ and x0 = 0 for convenience)
1 2x 2 · 20
x = at2 ⇒ a = 2 = = 10 m/s2
2 t 2.02
Example. A car accelerates from v0 = 5 m/s to v = 35 m/s with a = 3 m/s2 . (a) How
far will it go? (b) How long will it take? Solution:. (a) time is not given, thus select the
only formula which has no t:
v 2 − v02 352 − 52
x= = = ...
2a 2×3
Example. After the driver hits the brakes, the car skids for 10 s a distance 100 m before
it stops. (a) Find the initial speed v0 ; (b) find the deceleration. Solution:. (a) acceleration
not given or asked for, thus use
v0 + v
x= t with v = 0 ⇒
2
2x 2 × 100 v − v0 v0
v0 = = = 20 m/s , and a = = − = . . . (b)
t 10 t t
24
Example: meeting problems (car VC = 40 m/s, aC = 0 and motorcycle VM = 0, aM =
2 m/s2 )
1
XC = VC t , XM = aM t2
2
1 1
VC t = aM t2 , t = 2VC /aM = 40 s , Xmeet = t · VC = 1600 m = aM t2
2 2
25
C. Free fall
Reminder:
v = v0 + at (22)
1
x = x0 + v0t + at2 (23)
2
v0 + v v − v02
2
x − x0 = t= (24)
2 2a
Free fall:
a → −g , x → y , x0 → y0 (or, H)
26
a = −g = −9.8 m/s2 (25)
v = v0 − gt (26)
1
y = y0 + v0 t − gt2 (27)
2
v0 − v 2
2
y − y0 = (28)
2g
1
0 = H + v0 t − gt2 , 0 = 55 + 10t − 5t2
2
√ √
t2 − 2t − 11 = 0, t = 1 ± 12 + 11 = 1 + 12 = . . .
If v0 = −10 m/s
0 = 55 − 10t − 5t2
√ √
t2 + 2t − 11 = 0, t = −1 ± 12 + 11 = −1 + 12 = . . .
p
v= v02 + 2gH (same: sign of v0 does not matter!)
27
Other examples - ignore air friction
v02 − v 2
y − y0 = , y − y0 = hmax , v = 0 @ max ⇒
2g
v02 2002
hmax = = ≈ 2 · 103 m
2g 2 ∗ 9.8
A package is dropped from a helicopter moving upward at v0 = 20 m/s. If it takes t = 15 s
before the package strikes the ground, (A) how high above the ground was the package when
it was released if air resistance is negligible? (B) How long is the path?
1 1 1
(A) 0 = y0 + v0 t − gt2 , y0 = gt2 − v0 t = ∗ 9.8 ∗ 152 − 20 ∗ 15 = . . .
2 2 2
v02
(B) D = y0 + 2 × hmax = y0 + 2 = ...
2g
Link to ”hammer-vs-feather” :
https://www.youtube.com/watch?v=KDp1tiUsZw8
28
Dr. Vitaly A. Shneidman, Phys 111, Lecture
Given: y0 = H = 100 m and ~v0 = V î, with V = 200 m/s (horizontal). Find: (a) horizontal
distance L to hit the ground, (b) the speed v upon impact and the angle and (c) position
of the object relative to the plain. Solution:
Vertical motion (horizontal velocity does not matter!):
1
y(0) = H , v(0) = 0 ⇒ y(t) = H − gt2
2
Time to fall, y(t) = 0
p
t= 2H/g
(the last formula is also valid for non-horizontal launch with V replaced by v0 , the full initial
speed).
29
Angle of impact with horizontal:
p
tan θ = vy /vx = − 2gH/V
(c) since vx = const = V the object is right under the plane (!)
Another example: vertical toy cannon on a moving cart.
FIG. 9: The ball lands back into the cannon for any constant velocity of the cart (Galileo’s
relativity!). The maximum hight and the time of flight depend only on vertical velocity but not
on the horizontal motion.
30
B. General
1
Displacement: x = x0 + v0,x t , y = y0 + v0,y t − gt2 (32)
2
2
v0y − vy2
Also, y − y0 =
2g
Y
3
v
ymax
2
v
g
1 v
g g
X
2 4
-1
xmax 6 8 10
2
v0,y v0,xv0,y
Max elevation: ymax − y0 = , xmax = (33)
2g g
Range:
v0 cos θ v0 sin θ
R = 2xmax = 2
g
v02
R= sin (2θ) (34)
g
Note maximum for θ = 45o .
31
Trajectory: (use x0 = y0 = 0). Exclude time, t = x/v0,x . Then
v0,y 1 x2 g
y=x − g 2 = x tan θ − 2 2
x2 (35)
v0,x 2 v0,x 2v0 cos θ
This is a parabola - see Fig. 10.
y
5
x
2 4 6 8 10
FIG. 10: Projectile motion for different values of the initial angle θ with a fixed value of initial
speed v0 (close to 10 m/s). Maximum range is achieved for θ = 45o .
C. Examples
L
L = Vt ⇒ V = = ...
t
32
Problem. A coastguard cannon is placed on a cliff y0 = 60 m above the sea level. Three
shells are fired at angles θ = 0 and θ = ±30o with horizontal, each with an initial speed
v0 = 80 m/s. Find the following:
1. the horizontal distance x from the cliff to the point where each projectile hits the water
Solution: θ = 0 exactly as for the plane, V = v0 : First find t, time to hit the water (from
vertical motion only!):
r
1 2y0
y = y0 + 0t − gt2 , y = 0 ⇒ t = = . . . , horizontal motion: x = v0 t = . . .
2 g
m m
θ = +30o : vx = v0 cos θ ≈ 69.3 , v0y = v0 sin θ = 40
s s
Note y = 0 at the end. Find time from vertical motion only (use here g ≈ 10 m/s2 )
1
0 = y0 +v0y t− gt2 ⇒ 0 = 60+40t−5t2 or t2 −8t−12 = 0 with t ≈ 9.3 s (the positive root)
2
Horizontal distance: x = vx t = . . .
m
q
Speed upon impact: v = vx2 + (v0,y − gt)2 ≈ 87.2
s
33
V. 2D MOTION
For 2D:
~r(t) = (x(t) , y(t)) = x(t)~i + y(t)~j
d dx dy dx~ dy ~
~v (t) = ~r = , = i+ j
dt dt dt dt dt
d2 d2 x d2 y d2 x~ d2 y ~
~a(t) = 2 ~r = , = i+ 2j
dt dt2 dt2 dt2 dt
and similarly for integrals.
34
B. General
Position: ~r = ~r(t)
∆~r
Average velocity: ~vav =
∆t
(see Fig. 11).
d~r
Instantaneous velocity: ~v = lim ~vav =
∆t→0 dt
∆~v
Average acceleration: ~aav =
∆t
d~v d2~r
Instantaneous acceleration: ~a = lim ~aav = = 2
∆t→0 dt dt
y
100
90
80
70
60
50
40
30
x
10 20 30 40 50 60 70 80
FIG. 11: Position of a particle ~r(t) (blue line), finite displacement ∆~r (black dashed line) and the
average velocity ~v = ∆~r/∆t (red dashed in the same direction). The instantaneous velocity at a
given point is tangent to the trajectory.
35
C. ~a = const
∆~v = ~a · ∆t
or with t0 = 0
~v = ~v 0 + ~a · t (36)
Displacement:
1
~r = ~r0 + ~v0 · t + ~a · t2 (37)
2
(The above can be proven either by integration or by writing eq. (36) in components and
using known 1D results).
Example. A particle moves according to
dx dvx
vx = = 4t , ax = =4
dt dt
dy dvy
vy = = 3 , ay = =0
dt dt
at t=2 vx = 8 , ax = 4 , vy = 3 , ay = 0
Example. Describe the x and y motion for ~a = −î + 2ĵ (in m/s2 ) and ~v0 = 10î (in m/s).
At t = 0 the particle is at the origin. Solution
1 1
x(t) = 10t − t2 , y(t) = 2t2
2 2
√
Can eliminate t via (the simpler) y(t) from which we get t = y and
√
x = 10 y − y/2
36
D. ~a = ~g = 0î − 9.8ĵ (projectile motion)
0 − vy2 p
or h − H = , vy = − 2g(H − h) , v = . . .
2g
37
E. Uniform circular motion
1. Preliminaries
FIG. 12: Angle of 1 rad ≈ 57.3o . For this angle the length of the circular arc exactly equals the
radius. The full angle, 360o , is 2π radians.
Consider motion around a circle with a constant speed v. The velocity ~v, however,
changes directions so that there is acceleration.
Period of revolution:
T = 2πr/v (38)
2π v
ω= = (39)
T r
38
2. Acceleration
v (t)
v (t+ t)
r (t+ t)
r (t)
Consider counterclockwise rotation with representative position vectors ~r(t) and ~r(t+∆t)
(black) which are symmetric with respect to the vertical. Note that ~v (blue) is always
perpendicular to ~r. Thus, from geometry vectors ~v (t + ∆t) , ~v (t) and ∆~v (dashed blue) form
a triangle which is similar to the one formed by ~r (t + ∆t) , ~r(t) and ∆~r (dashed black). Or,
|∆~v | |∆~r|
=
v r
|∆~v | v |∆~r|
a = lim = lim
∆t→0 ∆t r ∆t→0 ∆t
Or
v2
ac = = ω2r (40)
r
39
3. An alternative derivation
d d
sin(ωt) = ω cos(ωt) , cos(ωt) = −ω sin(ωt) , (41)
dt dt
One has
~r(t) = (x, y) = (r cos ωt, r sin ωt)
d~r
~v (t) = = (−rω sin ωt, rω cos ωt)
dt
Note: ~r(t) · ~v (t) = −r 2 ω cos(ωt) sin(ωt) + r 2 ω sin(ωt) cos(ωt) = 0
d~v
= −rω 2 cos ωt, −rω 2 sin ωt = −ω 2~r
~a = (42)
dt
which gives not only magnitude but also the direction of acceleration opposite to ~r, i.e.
towards the center.
FIG. 13: Position (black), velocities (blue) and acceleration (red) vectors for a uniform circular
motion in counter-clockwise direction.
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