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Lecture 1 - Introduction - Data Structures and Algorithms

The document provides an introduction to data structures and their importance. It discusses why we need data structures, applications of data structures and algorithms, and gives an overview of basic data structure terminology and concepts.

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nordvtech2023
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0% found this document useful (0 votes)
14 views

Lecture 1 - Introduction - Data Structures and Algorithms

The document provides an introduction to data structures and their importance. It discusses why we need data structures, applications of data structures and algorithms, and gives an overview of basic data structure terminology and concepts.

Uploaded by

nordvtech2023
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
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Lecture One

Introduction to Data Structures

Data Structures are the programmatic way of storing data so that data can be used
efficiently. Almost every enterprise application uses various types of data structures in
one or the other way. This tutorial will give you a great understanding on Data Structures
needed to understand the complexity of enterprise level applications and need of
algorithms, and data structures.

Why to Learn Data Structure and Algorithms?


As applications are getting complex and data rich, there are three common problems
that applications face now-a-days.
 Data Search − Consider an inventory of 1 million(106) items of a store. If the
application is to search an item, it has to search an item in 1 million(10 6) items
every time slowing down the search. As data grows, search will become slower.
 Processor speed − Processor speed although being very high, falls limited if the
data grows to billion records.
 Multiple requests − As thousands of users can search data simultaneously on a
web server, even the fast server fails while searching the data.
To solve the above-mentioned problems, data structures come to rescue. Data can be
organized in a data structure in such a way that all items may not be required to be
searched, and the required data can be searched almost instantly.

Applications of Data Structure and Algorithms


Algorithm is a step-by-step procedure, which defines a set of instructions to be executed
in a certain order to get the desired output. Algorithms are generally created independent
of underlying languages, i.e. an algorithm can be implemented in more than one
programming language.
From the data structure point of view, following are some important categories of
algorithms −
 Search − Algorithm to search an item in a data structure.
 Sort − Algorithm to sort items in a certain order.
 Insert − Algorithm to insert item in a data structure.
 Update − Algorithm to update an existing item in a data structure.
 Delete − Algorithm to delete an existing item from a data structure.
The following computer problems can be solved using Data Structures −

 Fibonacci number series


 Knapsack problem
 Tower of Hanoi
 All pair shortest path by Floyd-Warshall
 Shortest path by Dijkstra
 Project scheduling

Prerequisites
Before proceeding with this tutorial, you should have a basic understanding of C
programming language, text editor, and execution of programs, etc.

Data Structures – Overview


Data Structure is a systematic way to organize data in order to use it efficiently. Following
terms are the foundation terms of a data structure.
 Interface − Each data structure has an interface. Interface represents the set of
operations that a data structure supports. An interface only provides the list of
supported operations, type of parameters they can accept and return type of these
operations.
 Implementation − Implementation provides the internal representation of a data
structure. Implementation also provides the definition of the algorithms used in
the operations of the data structure.

Characteristics of a Data Structure


 Correctness − Data structure implementation should implement its interface
correctly.
 Time Complexity − Running time or the execution time of operations of data
structure must be as small as possible.
 Space Complexity − Memory usage of a data structure operation should be as
little as possible.

Need for Data Structure


As applications are getting complex and data rich, there are three common problems
that applications face now-a-days.
 Data Search − Consider an inventory of 1 million(106) items of a store. If the
application is to search an item, it has to search an item in 1 million(10 6) items
every time slowing down the search. As data grows, search will become slower.
 Processor speed − Processor speed although being very high, falls limited if the
data grows to billion records.
 Multiple requests − As thousands of users can search data simultaneously on a
web server, even the fast server fails while searching the data.
To solve the above-mentioned problems, data structures come to rescue. Data can be
organized in a data structure in such a way that all items may not be required to be
searched, and the required data can be searched almost instantly.

Execution Time Cases


There are three cases which are usually used to compare various data structure's
execution time in a relative manner.
 Worst Case − This is the scenario where a particular data structure operation
takes maximum time it can take. If an operation's worst case time is ƒ(n) then this
operation will not take more than ƒ(n) time where ƒ(n) represents function of n.
 Average Case − This is the scenario depicting the average execution time of an
operation of a data structure. If an operation takes ƒ(n) time in execution, then m
operations will take mƒ(n) time.
 Best Case − This is the scenario depicting the least possible execution time of an
operation of a data structure. If an operation takes ƒ(n) time in execution, then the
actual operation may take time as the random number which would be maximum
as ƒ(n).

Basic Terminology
 Data − Data are values or set of values.
 Data Item − Data item refers to single unit of values.
 Group Items − Data items that are divided into sub items are called as Group
Items.
 Elementary Items − Data items that cannot be divided are called as Elementary
Items.
 Attribute and Entity − An entity is that which contains certain attributes or
properties, which may be assigned values.
 Entity Set − Entities of similar attributes form an entity set.
 Field − Field is a single elementary unit of information representing an attribute of
an entity.
 Record − Record is a collection of field values of a given entity.
 File − File is a collection of records of the entities in a given entity set.

Data Structures - Environment Setup


Local Environment Setup
If you are still willing to set up your environment for C programming language, you need
the following two tools available on your computer, (a) Text Editor and (b) The C
Compiler.
Text Editor
This will be used to type your program. Examples of few editors include Windows
Notepad, OS Edit command, Brief, Epsilon, EMACS, and vim or vi.
The name and the version of the text editor can vary on different operating systems. For
example, Notepad will be used on Windows, and vim or vi can be used on Windows as
well as Linux or UNIX.
The files you create with your editor are called source files and contain program source
code. The source files for C programs are typically named with the extension ".c".
Before starting your programming, make sure you have one text editor in place and you
have enough experience to write a computer program, save it in a file, compile it, and
finally execute it.
The C Compiler
The source code written in the source file is the human readable source for your program.
It needs to be "compiled", to turn into machine language so that your CPU can actually
execute the program as per the given instructions.
This C programming language compiler will be used to compile your source code into a
final executable program. We assume you have the basic knowledge about a
programming language compiler.
Most frequently used and free available compiler is GNU C/C++ compiler. Otherwise,
you can have compilers either from HP or Solaris if you have respective Operating
Systems (OS).
The following section guides you on how to install GNU C/C++ compiler on various OS.
We are mentioning C/C++ together because GNU GCC compiler works for both C and
C++ programming languages.

Installation on UNIX/Linux
If you are using Linux or UNIX, then check whether GCC is installed on your system by
entering the following command from the command line −
$ gcc -v
If you have GNU compiler installed on your machine, then it should print a message such
as the following −
Using built-in specs.
Target: i386-redhat-linux
Configured with: ../configure --prefix = /usr .......
Thread model: posix
gcc version 4.1.2 20080704 (Red Hat 4.1.2-46)
If GCC is not installed, then you will have to install it yourself using the detailed
instructions available at https://gcc.gnu.org/install/
This tutorial has been written based on Linux and all the given examples have been
compiled on Cent OS flavor of Linux system.

Installation on Mac OS
If you use Mac OS X, the easiest way to obtain GCC is to download the Xcode
development environment from Apple's website and follow the simple installation
instructions. Once you have Xcode setup, you will be able to use GNU compiler for
C/C++.
Xcode is currently available at developer.apple.com/technologies/tools/

Installation on Windows
To install GCC on Windows, you need to install MinGW. To install MinGW, go to the
MinGW homepage, www.mingw.org, and follow the link to the MinGW download page.
Download the latest version of the MinGW installation program, which should be named
MinGW-<version>.exe.
While installing MinWG, at a minimum, you must install gcc-core, gcc-g++, binutils, and
the MinGW runtime, but you may wish to install more.
Add the bin subdirectory of your MinGW installation to your PATH environment variable,
so that you can specify these tools on the command line by their simple names.
When the installation is complete, you will be able to run gcc, g++, ar, ranlib, dlltool, and
several other GNU tools from the Windows command line.
Algorithms – Overview
Algorithm is a step-by-step procedure, which defines a set of instructions to be executed
in a certain order to get the desired output. Algorithms are generally created independent
of underlying languages, i.e. an algorithm can be implemented in more than one
programming language.
From the data structure point of view, following are some important categories of
algorithms −
 Search − Algorithm to search an item in a data structure.
 Sort − Algorithm to sort items in a certain order.
 Insert − Algorithm to insert item in a data structure.
 Update − Algorithm to update an existing item in a data structure.
 Delete − Algorithm to delete an existing item from a data structure.

Characteristics of an Algorithm
Not all procedures can be called an algorithm. An algorithm should have the following
characteristics −
 Unambiguous − Algorithm should be clear and unambiguous. Each of its steps
(or phases), and their inputs/outputs should be clear and must lead to only one
meaning.
 Input − An algorithm should have 0 or more well-defined inputs.
 Output − An algorithm should have 1 or more well-defined outputs, and should
match the desired output.
 Finiteness − Algorithms must terminate after a finite number of steps.
 Feasibility − Should be feasible with the available resources.
 Independent − An algorithm should have step-by-step directions, which should
be independent of any programming code.

How to Write an Algorithm?


There are no well-defined standards for writing algorithms. Rather, it is problem and
resource dependent. Algorithms are never written to support a particular programming
code.
As we know that all programming languages share basic code constructs like loops (do,
for, while), flow-control (if-else), etc. These common constructs can be used to write an
algorithm.
We write algorithms in a step-by-step manner, but it is not always the case. Algorithm
writing is a process and is executed after the problem domain is well-defined. That is,
we should know the problem domain, for which we are designing a solution.
Example
Let's try to learn algorithm-writing by using an example.
Problem − Design an algorithm to add two numbers and display the result.
Step 1 − START
Step 2 − declare three integers a, b & c
Step 3 − define values of a & b
Step 4 − add values of a & b
Step 5 − store output of step 4 to c
Step 6 − print c
Step 7 − STOP
Algorithms tell the programmers how to code the program. Alternatively, the algorithm
can be written as −
Step 1 − START ADD
Step 2 − get values of a & b
Step 3 − c ← a + b
Step 4 − display c
Step 5 − STOP
In design and analysis of algorithms, usually the second method is used to describe an
algorithm. It makes it easy for the analyst to analyze the algorithm ignoring all unwanted
definitions. He can observe what operations are being used and how the process is
flowing.
Writing step numbers, is optional.
We design an algorithm to get a solution of a given problem. A problem can be solved in
more than one ways.
Hence, many solution algorithms can be derived for a given problem. The next step is to
analyze those proposed solution algorithms and implement the best suitable solution.

Algorithm Analysis
Efficiency of an algorithm can be analyzed at two different stages, before implementation
and after implementation. They are the following −
 A Priori Analysis − This is a theoretical analysis of an algorithm. Efficiency of an
algorithm is measured by assuming that all other factors, for example, processor
speed, are constant and have no effect on the implementation.
 A Posterior Analysis − This is an empirical analysis of an algorithm. The selected
algorithm is implemented using programming language. This is then executed on
target computer machine. In this analysis, actual statistics like running time and
space required, are collected.
We shall learn about a priori algorithm analysis. Algorithm analysis deals with the
execution or running time of various operations involved. The running time of an
operation can be defined as the number of computer instructions executed per operation.

Algorithm Complexity
Suppose X is an algorithm and n is the size of input data, the time and space used by
the algorithm X are the two main factors, which decide the efficiency of X.
 Time Factor − Time is measured by counting the number of key operations such
as comparisons in the sorting algorithm.
 Space Factor − Space is measured by counting the maximum memory space
required by the algorithm.
The complexity of an algorithm f(n) gives the running time and/or the storage space
required by the algorithm in terms of n as the size of input data.

Space Complexity
Space complexity of an algorithm represents the amount of memory space required by
the algorithm in its life cycle. The space required by an algorithm is equal to the sum of
the following two components −
 A fixed part that is a space required to store certain data and variables, that are
independent of the size of the problem. For example, simple variables and
constants used, program size, etc.
 A variable part is a space required by variables, whose size depends on the size
of the problem. For example, dynamic memory allocation, recursion stack space,
etc.
Space complexity S(P) of any algorithm P is S(P) = C + SP(I), where C is the fixed part
and S(I) is the variable part of the algorithm, which depends on instance characteristic I.
Following is a simple example that tries to explain the concept −
Algorithm: SUM(A, B)
Step 1 - START
Step 2 - C ← A + B + 10
Step 3 - Stop
Here we have three variables A, B, and C and one constant. Hence S(P) = 1 + 3. Now,
space depends on data types of given variables and constant types and it will be
multiplied accordingly.

Time Complexity
Time complexity of an algorithm represents the amount of time required by the algorithm
to run to completion. Time requirements can be defined as a numerical function T(n),
where T(n) can be measured as the number of steps, provided each step consumes
constant time.
For example, addition of two n-bit integers takes n steps. Consequently, the total
computational time is T(n) = c ∗ n, where c is the time taken for the addition of two bits.
Here, we observe that T(n) grows linearly as the input size increases.

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