Player Denis
Player Denis
Collections;
using System.Collections.Generic;
using UnityEngine;
float moveInputup=Input.GetAxisRaw("Horizontal");
corpo.velocity=new Vector2(moveInputup* velocidade,corpo.velocity.y);
}
}
private void Update()
{
if(Input.GetKeyDown(KeyCode.UpArrow)){
corpo.AddForce(Vector2.up * pulo , ForceMode2D.Impulse);
}
}
void OnCollisionEnter2D(Collision2D entrarSair)
{
if (entrarSair.gameObject.CompareTag("PlatMov"))
//if((entrarSair.gameObject.name.Equals("PlatMov")) ||
(entrarSair.gameObject.name.Equals("PlatHorizontal")))
{
this.transform.parent = entrarSair.transform;
}
}
}