Standard System 11
Standard System 11
Standard System 11
I. Definitions
II. General Understandings and Defaults
III. Slam-Bidding Methods
IV. Partnership-Bidding Methods
A. Opening-Bid Requirements
B. Choice of Suit
C. After Our Preempt
D. After Our Two Clubs
E. After Our Two-Notrump-Family Opening
F. After Our One-Notrump Opening
G. After Our Major-Suit Opening
H. After Our Minor-Suit Opening
I. After Any Suit One-Bid
V. Competitive-Bidding Methods
A. Competition After Our Preempt
B. Competition After Our Two-Club Opening
C. Competition After Our One-Notrump Opening
D. Competition After Our Major-Suit Opening
E. Competition After Our Minor-Suit Opening
F. Competition After Any Suit One-Bid
VI. Defensive-Bidding Methods
A. Initial Defensive-Action Requirements
B. After Our Double of a One-Bid
C. After Our Suit Overcall of a One-Bid
D. After Our One-Notrump Overcall
E. After We Reopen a One-Bid
F. When the Opener has Preempted
G. After Our Sandwich-Position Action
H. Delayed Auction Entry
VII. Bridge World Standard Defense
Introduction
Bridge World Standard encapsultates common American expert practices, determined by polls, as a
set of partnership agreements (and, where there is no consensus, non-agreements). It is used as a
framework for problems in the Master Solvers’ Club, by impromptu partnerships, and as a basis for
discussion by those who wish to formulate their own system
Where the experts are in substantial agreement (with close cases decided, when possible, by the
votes of Bridge World readers at large), those methods become part of the system.
I. Definitions
A distribution shown with hyphens refers to any pattern including those suit lengths (for example, 5-
4-3-1 means any hand with one five-card suit, one four-card suit, one tripleton and one singleton). A
distribution shown with equal signs refers to specific suit lengths (for example, 5=4=3=1 means a hand
with five spades, four hearts, three diamonds and one club). Balanced means 4-3-3-3, 4-4-3-2 or 5-3-
3-2.
A competitive action is one taken over an opponent’s bid, double or redouble. An action taken in
direct position immediately follows an opponent’s action; one taken in reopening position follows an
opponent’s action and two passes. Points refer to 4-3-2-1 high-card points (HCP).
Bypass rule: If a player bypasses a natural notrump bid to make a nonforcing bid, then later bids
notrump competitively uninvited, that notrump bid is unusual (showing additional distribution, not
offering to play in notrump).
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Five notrump: If an undiscussed but clearly forcing noncompetitive five-notrump bid might logically be
interpreted as more than one of these alternatives, the priority order of interpretation is (1) Grand-Slam
Force, (2) choice of slam, (3) control-showing bid.
Forcing vs. nonforcing: When a call could logically be interpreted as either forcing or nonforcing and
there is no explicit agreement:
In general: In a competitive situation, treat as nonforcing; in a noncompetitive situation, treat as forcing
or nonforcing by which seems more sensible to the observer
Specific cases: (a) Vulnerability exerts influence solely in that some situations are forcing only when
our side is vulnerable against not. Those situations include at least when the opponents bid at or
above game and our side has shown strength or itself bid game nonpreemptively (but there is no
agreement on other cases). (b) If we have been forced to game but have not bid game, competitive
situations thereafter above the game level are forcing. (c) If we have bid game nonpreemptively, the
default applies. (d) If we have invited game and the invitation has not been declined, competitive
situations thereafter are forcing only as high as where the force would have expired noncompetitively.
(e) A two-notrump opening does not create a force if the opponents bid. (f) If a two-club opening is
overcalled, responder’s pass is forcing at every level. (g) No force is created after (1) our penalty
double or penalty pass of a takeout double when the partnership is not otherwise committed to further
bidding; (2) an opponent raises over our takeout double, simple overcall, or jump-overcall of a
preemptive opening; (3) an opponent’s preemptive bid over our one-over-one response; (4) a strength-
showing redouble by an already-limited hand. (h) A strength-showing redouble by an unlimited hand
creates a force to at least a level dictated by the logic of the auction.
Form of scoring: BWS makes no adjustments in its agreements to match changes in the form of
scoring (as in matchpoints vs. IMPs).
Four notrump: (a) If an undiscussed but clearly forcing noncompetitive four-notrump bid might
logically be interpreted as more than one of these alternatives, the priority order of interpretation is (1)
ace- or key-card-asking convention, (2) offer of general slam encouragement, (3) control-showing bid.
(b) There is no agreement about an undiscussed competitive four-notrump bid that might logically be
interpreted as ace-asking, key-card-asking, or something else. However, if an undiscussed forcing
competitive four-notrump bid cannot logically be ace- or key-card-asking, it is for general takeout.
Interpretation priorities: When a call is subject to different possible interpretations and there is no
explicit system agreement, it should be considered: (a) natural rather than artificial; (b) if a double,
non-penalty or penalty by which seems more sensible to the observer (c) lead-directing or not by
which seems more sensible to the observer; (d) if a redouble, business or escape by which seems
more sensible to the observer; (e) if a pass over an opponent’s redouble, penalty or escape by which
seems more sensible to the observer.
Jumps: The default interpretation of a bid one level above a splinter (e.g., one spade — five
diamonds) is Exclusion Key-Card Blackwood
Lead-directing doubles: (a) A double of a suitless auction to three notrump or four notrump requests
the lead of leader’s shorter major. (b) No special lead is suggested by a double (1) of a suitless auction
to six notrump or seven notrump; (2) when some combination of dummy’s suit, leader’s suit, and
doubler’s suit is available; (3) when there are expected and unexpected leads; or (4) after the
opponents’ previously uncontested Stayman auction. (c) A double for an unusual lead against a suit
contract cancels an earlier lead-directional message.
Opposing doubles: When a forcing bid is doubled and there is no contrary explicit system agreement
or logic from the auction, a pass is forcing and a redouble is to play (suggests a contract).
Passed-hand situations: When it is logically possible and there is no explicit understanding to the
contrary, an action taken by a passed hand has the same general meaning as the corresponding
action taken by an unpassed hand, subject to whatever constraints are imposed by the failure to open
the bidding.
Passes over redoubles: A pass over a redouble is (a) for penalty when a preemptive opening is
doubled in either position, a suit one-bid is doubled in reopening position, a bid at the two level or
higher is doubled after the opponents have bid three or more times; (b) for takeout when a suit one-bid
is doubled in direct position or a new-suit response is doubled; (c) subject to no special agreement
when a raise of a one-bid, or a one-notrump response, or a one-level bid after the opponents have bid
three or more times is doubled.
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Redoubles: A redouble is natural (to play) except the following, which are for takeout: opener’s
redouble of the direct double of a suit one-bid passed for penalty; advancer’s redouble of either the
penalty double of a simple overcall of a one-bid or the double of a two-notrump overcall of a weak two-
bid.
Suit jumps: If an undiscussed competitive suit jump might logically be interpreted in more than one
way, it is natural
Two notrump: Competitive two-notrump bids that might be used artificially to help distinguish actions
designed to contest the auction from those of a constructive nature are natural.
In KCB, absent an explicit agreement, the priority order for determining the agreed suit is: the only
supported suit; the only shown suit; the most recently shown suit.
Specific cases:
(a) After a two-club opening and a later Blackwood four-notrump bid by opener when there is no
explicitly agreed suit: If opener has shown length in only one suit, four notrump is KCB with that suit
agreed; otherwise, it is KCB and the usual rules apply.
(b) When responder to a suit one-bid jump-shifts and then bids four notrump, that is Key-Card
Blackwood in responder’s suit
Blackwood follow-ups:
(a) a later bid in the agreed suit is nonforcing.
(b) After a 0|3 or 1|4 reply to KCB, the cheapest forcing bid by the Blackwood bidder is a trump-queen-
ask if it is below five of the agreed suit, and the negative reply is a return to the agreed suit.
(c) A five-notrump bid by the Blackwood (or KCB) bidder confirms partnership possession of all the
aces (or of all key cards and the trump queen or key queens or equivalent), invites a grand slam, and
asks for specific kings outside the agreed suit (in KCB).
Exclusion Blackwood: When a call is defined as Exclusion Blackwood (EB), the replies are in steps
similar to Key-Card Blackwood, but the replier does not count the ace of an excluded suit. The EB
interpretation applies to certain jumps that name an excluded suit, and also when a player makes a
slam-try, indicates a short suit, receives no encouragement, and then bids four notrump (in which case
the short suit is an excluded suit).
Grand-Slam Force: When a five-notrump bid is the Grand-Slam Force (GSF): (a) The scheme for
determining the agreed suit is the same as it is for Key-Card Blackwood. (b) Replier bids above the
agreed suit with two (or three) of the top three trump honors. With a lesser trump holding, he bids
cheapest-weakest (the higher the bid, the stronger the holding).
Interference:
(a) When there is interference after an ace- or key-card-ask, the replies are:
(1) at low enough levels, DOPI (double or redouble = 0 or 0|3, pass = 1 or 1|4, cheapest bid = 2 or 2
without the trump queen, etc.); adica pina la 5 inclusiv
(2) at high enough levels - de la 5 in sus, DEPO (double = even, pass = odd).
(b) When there is interference after a Grand-Slam Force, the replies are: (1) at low enough levels,
DOPI (double or redouble substitutes for what would have been the cheapest bid, pass substitutes for
what would have been the second-cheapest bid, the cheapest bid substitutes for what would have
been the third-cheapest bid, etc., subject to the logic of the auction); (2) at high enough levels, DEPO
(double = even, pass = odd).
(c) When an artificial slam-try (such as a control-bid or a splinter) is doubled, the weakest action by the
next player to speak is a return to the agreed suit (or whatever would have been the weakest action
without the double).
Slow arrival: Except where there is a specific agreement to the contrary, when there is a choice
between two game-forcing bids in a particular strain, BWS uses “slow arrival” (a jump is either stronger
than a simple bid or it is a “picture bid” with a specific descriptive meaning).
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IV. Partnership-Bidding Methods
This section describes agreements about auctions in which our side makes the first bid and the
opponents do nothing but pass.
A. Opening-Bid Requirements
BWS-2001 is a mostly natural system based on an artificial strong two-club opening, weak two-bids
in the other suits, strong notrump (with Stayman and transfers), and five-card majors (with a semi-
forcing one-notrump response). Opening requirements are neither extremely sound nor light. The
minimum requirement to open with a long minor is about half a point higher than with a long major.
This scheme is used for opening the bidding with a balanced hand:
A three-notrump opening is gambling (solid seven-card minor) with little side strength.
A first- or second-position weak two-bid that includes three of this list of characteristics is
unacceptable: five cards in the bid suit;
seven cards in the bid suit;
flimsy (definition adjusted to suit the vulnerability)
six cards in the bid suit; side void;
side four-card or longer suit.
Otherwise, opener may use his judgment.
B. Choice of Suit
When opening a one-bid in a minor suit: with three-three in the minors, always bid one club; with either
four-four in the minors or four diamonds, five clubs and a minimum-range hand, use judgment to
decide which minor to open.
With a minimum-range five-six hand, open in the higher and shorter suit only when the long suits are
adjacent.
On a hand calling for an opening one-bid with five-five in the black suits, opener should always bid one
spade. [default]
In third or fourth position, it is acceptable to open in a strong four-card major if the auction rates to be
manageable thereafter.
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C. After Our Preempt
(b) a raise of a major-suit preempt to five is a trump-ask after a four-bid, otherwise preemptive (a bar);
(c) a simple new-suit response to partner’s game-level preemptive opening is an asking-bid about the
suit named (replies: one step, neither first- nor second-round control; two steps, second-round control;
three steps, first-round control; higher, first- and second-round controls);
(e) a below-game, jump new-suit response other than four clubs is [default:] an asking-bid about the
bid suit
(f) a two-notrump response to a weak two-bid invites game and suggests a fit for opener’s suit.
Weak two-bidder’s continuations: After a two-notrump response to a weak two-bid, opener’s rebids are
feature-showing with a maximum / he's own colour with a minimum.
A suit-bid response to two clubs from three hearts to four diamonds indicates a one-loser suit.
After a two-diamond response and a simple new-suit rebid by opener, responder’s cheapest minor-
suit bid through three diamonds is a double negative (after which opener’s same-suit rebid of three of
a major may be passed), new-suit single jump is a splinter raise, and double raise is a picture bid
(strong trumps and little else).
These methods apply after a two-notrump opening bid, a two-notrump rebid by a two-club opener
following a two-diamond response, and a two-notrump rerebid by a two-club opener in the sequence
two clubs — two diamonds — two hearts (Kokish) — two spades (relay) — two notrump:
(a) Texas (four-level) transfers, after which four notrump is Key-Card Blackwood and a new-suit bid is
Exclusion Key-Card Blackwood;
(b) Gerber;
(c) three spades showing both minors;
(d) Jacoby (three-level) transfers, after which a notrump bid or a new-suit bid is natural, a self-raise to
the four level is a slam-try, and a new-suit jump is an “auto splinter” (a one-suiter with shortness in the
bid suit);
(e) Stayman, with responder’s three-of-a-major rebid over three diamonds Smolen. There is no
agreement on the difference between showing the same major-suit shape via transfer and via Smolen.
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Response to a one-notrump opening:
(a) Texas (four-level) transfers, after which four notrump is Key-Card Blackwood, and a new-suit bid is
Exclusion Key-Card Blackwood;
(b) Gerber;
(c) Jacoby (two-level) transfers, after which a notrump bid or a new-suit bid is natural (transferring to
spades and then bidding hearts shows at least five-five), a self-raise to the three level is invitational, a
self-raise to the four level is a slam-try, and a new-suit jump is an “auto splinter” (a one-suiter with
shortness in the bid suit);
(d) Stayman (possibly a weak hand; opener bid heart with both majors), followed by responder’s bid of:
(i) two hearts is weak (scrambling for a two-level contract with length in both majors);
(ii) two spades is invitational;
(iii) three of a major is invitational if a direct raise, or Smolen (forcing; ostensibly four of the bid major
and five of the other) if over two diamonds, or a slam-try in opener’s shown major if in the unbid major;
(e) four-suit transfers with two spades = clubs, two notrump = diamonds, three clubs = both minors
weak (nonforcing), three of another suit = both minors strong
Opener’s rebids:
After a two-over-one response, a two-level reverse or a non-jump three-level new-suit bid shows
extra strength, but two notrump or a single raise may be based on a minimum hand.
After a two-notrump forcing raise: a simple new-suit bid shows shortness, a new-suit jump shows a
two-suiter, and the three other game-and-below bids (simple same-suit rebid, three notrump, jump
same-suit rebid), herein called TOBs, deny the requirements for any new-suit bid. The TOBs are
graded from strongest to weakest (cheapest bid is strongest).
After a direct limit raise to three of opener’s major: the cheapest bid asks for shortness. One heart —
three hearts — three notrump is a control-bid in spades.
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Passed-Hand Situations: These methods apply to responding to a major-suit opening by a passed
hand:
(a) one notrump is semi-forcing (6-12 points);
(b) two clubs is Drury-Fit (a hand too strong for a single raise, but unsuited to a higher bid);
(c) three clubs is natural, similar to two diamonds but with long clubs;
(d) a jump-shift other than three clubs is a strong raise with length in the suit bid;
(e) a double jump-shift is a splinter raise.
Responses:
After a one-club opening, responder normally bids one diamond with longer diamonds than either
major, or with four-four in diamonds and a major in a hand worth at least a game invitation; but the
normal response is in a four-card major with a minimum-range response and four-four in a major and
diamonds.
A two-club response to one diamond is forcing to game except where responder rebids his suit
simply after opener has not promised extra values. (Thus, in particular, one diamond — two clubs —
three clubs and one diamond — two clubs — two diamonds — three diamonds are forcing. With
three=six in the minors and invitational strength, responder’s normal plan is two clubs followed by three
clubs.)
A single minor-suit raise is game-invitational or stronger and denies a four-card or longer major; a
double raise is preemptive (but of sufficient strength to support a contract of three notrump or four of
the minor opposite a balanced hand with 18-19 HCP); a double jump-shift is a game-forcing splinter.
A jump-shift response shows a strong suit (at least five to at least two of the top three honors) and
one of three hand-types: long suit, good support, balanced or near-balanced.
A three-notrump response to a minor-suit opening shows a balanced hand, 16-17 HCP, and little
suit-slam interest.
A triple jump-shift response to a minor-suit opening is natural (an exception to “one level above a
splinter is Exclusion Key-Card Blackwood”).
Opener’s Rebids:
A one-notrump rebid may not include a singleton in responder’s suit (exceptie: cu onor sec).
Opener’s reverse after a one-level suit response is forcing and promises a rebid below game.
Opener’s rebid one level above either a jump-shift or a forcing reverse is a game-forcing splinter
raise.
Opener’s double jump to three notrump shows a long, usually strong suit.
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After a strong single minor raise, opener can (1) show willingness to play in three of his minor by
bidding it, (2) bid two notrump nonforcing, or (3) bid a new suit (after which the bidding may still stop at
three of the agreed minor).
Opener’s reverse one diamond — two clubs — two of a major does not promise extra values.
After a natural, nonforcing two-notrump response: (a) a simple rebid of opener’s suit is nonforcing;
(b) any new-suit bid at the three level is forcing.
Passed-Hand Situations: When responder to a minor-suit opening is a passed hand: (a) A one
notrump response shows 6-10; two notrump shows 11-12. (b) A single raise is invitational or stronger,
but not forcing. (c) A preemptive double raise has the same range as by an unpassed hand. (d) A
jump-shift shows a strong hand, a fit, and length in the bid suit. (e) A double jump-shift is a splinter
raise.
I. After Any Suit One-Bid
After a new-suit one-level response: (a) opener’s single raise shows a minimum opening of requisite
shape; (b) with 4=3=5=1 or 4=3=1=5 distribution, opener should rebid in spades after a one-heart
response.
After a one-level new-suit response and opener’s rebid-promising reverse, any rebid by responder is
forcing to game except two of his original suit and the cheaper of a fourth-suit bid and two notrump.
After a one-level new-suit response and opener’s (game-forcing) jump-shift, responder bids
naturally.
After a one-level new-suit response and opener’s two-notrump rebid: (a) responder’s three-club rebid
is artificial, and opener bids three diamonds unless he has three-card support for responder’s major
(responder’s next bid up to and including three of his original suit is nonforcing; otherwise, responder’s
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next bid is a signoff if that is possible; otherwise, it is a choice of games if that is possible; otherwise, it
is a checkback for an eight-card major-suit fit if possible; otherwise, it converts the three-club rebid into
a natural bid in the minor three diamonds over two notrump would not have shown); (b) responder’s
three-diamond rebid shows a fit for opener’s minor.
After one spade — one notrump — two clubs — ?, a two-diamond rebid is [default:] Bart, artificially
temporarily suggesting five hearts and converting natural rebids by responder to showing stronger
hands than if the same action had been taken directly.
After a one-notrump response and opener’s reverse, responder’s rebids of two notrump, three of
opener’s first-bid suit, and three of a suit ranking below opener’s original suit are nonforcing.
After a one-level new-suit response, a responder’s rebid of four of opener’s minor is: (a) a splinter
after opener’s simple new-suit rebid; (b) natural and forcing after opener’s simple or jump same-suit
rebid.
Passed-Hand Situations: When responder is a passed hand, a third-suit or fourth-suit bid is not
forcing unless it is a reverse.
V. Competitive-Bidding Methods
This section describes agreements about auctions in which our side makes the first bid and the
opponents do something other than pass.
When our weak two-bid is overcalled, responder’s competitive two-notrump response is forcing and
similar to the same bid made noncompetitively.
When responder raises a preempt to game, whether competitively or not, and an opponent bids,
opener may not bid but may double (indicating maximum defensive potential).
When responder raises a preempt below game, whether competitively or not, and an opponent
overcalls, opener may not bid and there is no special agreement over whether he may double.
If two clubs is overcalled, responder’s double shows double-negative strength and a pass is forcing.
Opener’s double of the overcall shows a balanced hand.
After a negative response to two clubs and an overcall, (a) opener’s pass is forcing; (b) opener’s
double is for penalty.
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(f) After any penalty suggestion: the opening side is forced to two notrump, below-game new-suit bids
are forcing, raises and two notrump are not forcing.
(g) A bid in a suit shown by an artificial defense indicates at least a game-invitation and is forcing to
two notrump.
(h) Bids in suits not indicated (although possibly bid) by an artificial action have the same meaning as if
the interference had been a natural bid in an indicated suit [for example, one notrump — (two hearts,
showing spades) — three hearts is equivalent to one notrump — (two spades, natural) — three
hearts]. (i) one notrump — (overcall) — pass — (pass) — double is for takeout, but one notrump —
(pass) — pass — (overcall) — double is for penalty.
After one notrump — (pass) — two clubs — (double) — ?, opener should determine his action by
first evaluating his club holding (bid if especially weak, pass if average, redouble if especially strong).
After a two-level transfer response to one notrump is doubled [e.g., one notrump — (pass) — two
hearts = spades — (double) — ?], opener should (a) superaccept (bid above two of the suit indicated
by responder) with any of the same, or roughly the same, set of hands that would have been suitable
for superacceptance had intervenor passed; (b) accept (or, if appropriate, superaccept) the transfer
with at least three-card support for the suit indicated by responder; (c) redouble rather than pass with
significant length and strength in the suit bid.
In responding to a major-suit opening over a takeout double (a) a one-spade response is forcing (by
an unpassed hand); (b) a two-level new-suit response is not forcing; (c) two notrump shows a game-
invitational or stronger raise of the major (direct jump-raises are preemptive); (d) a jump-shift is
preemptive; (e) a double jump-shift is a splinter raise; (f) a redouble shows any other hand-type with
10-plus HCP.
In responding to a major-suit opening over an overcall: (a) a double is negative through three
spades; (b) two notrump is natural (invitational) and nonforcing (jump or not); (c) over a simple
overcall, a cue-bid shows a raise with game-invitational or greater strength, and a jump cue-bid is a
splinter (direct jump-raises are preemptive); (d) four-notrump is Key-Card Blackwood (jump or not); (e)
a jump-shift is preemptive
After one of a major — (pass) — one notrump — (overcall) — ?: a double by opener is for takeout, a
double by responder (after two passes) is for penalty
After our minor-suit opening and a takeout double: (a) a one-level new-suit response is forcing (by
an unpassed hand); (b) one diamond — (double) — two clubs is not forcing; (c) two notrump shows a
limit or stronger raise of opener’s suit (direct jump-raises are preemptive); (d) a direct single raise is
natural, similar to a single major-suit raise; (e) a jump-shift is preemptive; (f) a double jump-shift is a
splinter raise; (g) a redouble shows any hand with 10-plus HCP that is not suitable for a raise or a
new-suit bid.
After our minor-suit opening and an overcall: (a) a double is negative through three spades; (b) two
notrump is natural (invitational) and nonforcing (jump or not); (c) over a simple overcall, a cue-bid
shows a raise with game-invitational or greater strength, and a jump cue-bid is a splinter (direct jump-
raises are preemptive); (d) a jump-shift is preemptive.
Over a Michaels cue-bid (both majors): (a) a bid in the unbid minor is nonforcing; (b) [default:] the
cheapest virtual cue-bid shows a game-invitational or stronger action in the unbid minor; the second-
cheapest virtual cue-bid shows a game-invitational or stronger raise of opener’s minor
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Over another bid showing two fixed suits: (a) a response in the remaining suit is nonforcing; (b) the
cheapest cue-bid (actual or virtual) shows at least game-invitational strength and the remaining suit;
the second-cheapest cue-bid (actual or virtual) shows a game-invitational or stronger raise of opener’s
minor.
A simple new-suit response over an overcall is forcing (by an unpassed hand). If at the two level, it is
forcing to the next level of opener’s suit.
Negative doubles: A negative double at the one level or when there is exactly one unbid major
guarantees at least four cards in any unbid major (opener may rebid in a three-card suit there in a
pinch); otherwise, that requirement is only tentative (opener should not rebid in a three-card suit).
When responder’s negative double guarantees length in an unbid major, opener’s bids in that suit
function as would raises in the corresponding noncompetitive auction. After one club — (one of a
major) — double — (pass) — ?, opener’s two-diamond rebid does not show extra values.
Support and related doubles and redoubles: After a major-suit one-level response and a sandwich
double or overcall below two of responder’s suit, opener’s redouble or double (even of a natural or
artificial one notrump) shows a three-card fit for responder’s suit. After a one-diamond response,
opener’s double of a sandwich one-spade overcall shows four hearts.
After a redouble: (a) After one of a suit — (double) — redouble — (bid) — ?, opener’s pass is forcing
everywhere. (b) After one of a suit — (double) — redouble — (pass) — pass — (bid)— ?, responder’s
pass is forcing everywhere.
VI. Defensive-Bidding Methods
This section describes agreements about auctions in which the opponents makes the first bid.
Generally, the BWS requirements for initial constructive defensive actions (takeout doubles and
overcalls) are moderate, but two-level overcalls are sound. The vulnerability somewhat affects the
minimum strength required.
The requirements for initial preemptive defensive actions (jump overcalls; the weak version of two-
suited actions) are possibly light.
The normal simple overcall maximum is 18 HCP with 5-3-3-2 distribution or the equivalent after trading
off high cards for shape.
A direct-position one-notrump overcall shows a strong 15 to 18 points, regardless of the suit opened.
An unpassed-hand’s cue-bid in opener’s suit, in either direct or reopening position, shows either a
weakish or a very strong hand with (a) both majors if the cue-bid is in a minor, or (b) the unbid major
and an unspecified minor if the cue-bid is in a major. The same bid by a passed hand shows a
strength range consistent with security and the initial pass.
A direct two-notrump overcall of a suit one-bid shows either a weakish or a very strong hand with
length in the two lowest unbid suits. By a passed hand, the strength is limited by failure to open; a one-
notrump overcall by a passed hand shows a similar hand-type but less playing strength.
A jump cue-bid is: (a) natural in direct position in opener’s minor; (b) asking for a stopper for three
notrump (suggesting a solid suit elsewhere) in direct position in opener’s major and in reopening
position.
A single jump-overcall of a suit opening in direct position is preemptive, in reopening position has a
strength range roughly equal to the value of one king and shows at least an opening bid with at least a
strong six-card suit (by a passed hand, shows a similar hand limited by context).
Special-situation defenses:
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Against a natural preempt: (a) A double of an opening through four spades is for takeout. (b) A four-
notrump overcall: (1) of four spades shows a non-spade two-suiter; (2) of four hearts shows minors;
(3) of four of a minor is natural. (c) A strength-showing jump in a new suit is natural, except when the
jump is to four of a minor, in which case it shows that minor and the unbid major. (d) A three-level cue-
bid asks for a stopper for notrump. (e) A four-level cue-bid shows majors over a minor, other major
plus unspecified minor over a major.
Against two hearts Flannery: defensive meanings as against a weak two hearts.
Against two diamonds Flannery: double shows high cards, two hearts for takeout of hearts.
Against two diamonds used as a weak-two in either major: double shows general strength.
Against strong, artificial one club or two clubs, or a matching weak, artificial one-diamond or two-
diamond response: double shows majors, notrump shows minors.
Against Namyats: double of opening (or of the next-bid relay response) for takeout of opener’s real
suit; delayed double for penalty.
Against transfer and unspecified preempts: double shows strength but does not create a force.
Against two-suited pre-empts: double, a bid in the other suit shown, and a delayed double all for
takeout.
Against natural one-notrump openings: Cappelletti (two clubs = unspecified one-suiter; two diamonds
= majors; two of a major = that major plus an unspecified minor) in both direct and reopening positions.
Double, for penalty, shows at least as strong a hand in direct position, may be as light as opener’s
minimum in reopening position (except against a mini notrump).
Against a limited, natural two-bid (e.g., a Precision two-club opening showing long clubs and a
minimum opening): as against a weak two-bid in the same suit.
An undiscussed auction-entry double of an artificial suit bid shows that suit (and whichever
interpretation makes the most sense among penalty, value-showing and lead-directional).
Actions in sandwich position:
Over an opposing opening bid and one-over-one response: (a) one notrump, two or more of opener’s
suit, or two of responder’s suit is natural; (b) two notrump shows the unbid suits; (c) three of
responder’s suit asks for a stopper in that suit for three notrump (suggesting a solid suit elsewhere).
Over an opposing opening and one-notrump response: (a) double is takeout of opener’s suit; (b) a
two-level cue-bid is similar to that bid directly over the opening bid; (c) two notrump shows the two
lowest unbid suits.
Over an opposing opening and two-over-one response: (a) a cue-bid in opener’s suit or two notrump
is takeout; (b) a cue-bid in responder’s suit is natural.
As far as basic meanings of defensive actions are concerned, an opposing sequence of a one-bid
and a strong jump-shift should be treated similarly to a one-bid and a two-over-one response.
However, that approach does not apply when the jump-shift is weak.
When the opponents raise a one-bid to two, there are no special system agreements other than
those listed here: (a) a cue-bid shows majors over a minor, unbid major plus unspecified minor over a
major; (b) a jump overcall is preemptive or sacrifice-suggestive.
In these situations, actions by the sandwich-position intervenor have the same fundamental
meanings as if made in direct position over responder’s call as an opening bid: (a) preemptive opening
plus raise; (b) one-bid plus constructive jump-raise; (c) one-bid plus preemptive jump-raise.
A double of one of these opposing artificial raises of a one-bid via a different-suit bid is for takeout of
opener’s suit if the raise is marked T (with a leaf of lead-directional if it is also marked l), or lead-
directional and/or sacrifice-oriented if the raise is marked L (with a leaf of takeout of opener’s suit if it is
also marked t):
game-forcing splinter L
non-game-forcing splinter Lt
range-showing game-force L
range-showing limit raise Tl
range-showing weak (i.e., single) raise T
passed-hand fit-showing device T
other, not individually discussed, artificial raise Lt
After an opposing weak two-bid and (forcing) two-notrump response, an action by the sandwiched
intervenor is analogous to the same action taken directly over the opening bid.
After an opposing preempt and a new-suit response (jump or not), a double shows the two unbid
suits. [default] { when the response is forcing, double is takeout of opener’s suit. [leaf] }
After an artificial semi-positive or positive response to a strong, artificial opening, a double shows the
suit doubled.
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After (one notrump; strong) — pass — (two clubs; Stayman) — ?, a double shows clubs, strength
unspecified.
After (one notrump; weak) — pass — (two clubs) — ?, a double shows general strength.
After an opposing two-level transfer response to one notrump (whether the opening is weak or
strong): (a) double shows the suit doubled; (b) a bid of the indicated suit is for takeout of that suit.
A one-notrump advance of a takeout double shows 7-10 points and a stopper in opener’s suit,
regardless of vulnerability and suit opened.
A cue-bid advance of a takeout double shows at least game interest and creates a force until either
a suit is bid twice or game is reached.
After a noncompetitive advance, doubler’s strength-showing cue-bid does not promise another bid if
advancer bids no higher than two of his original suit, but the cue-bid promises another bid if advancer
bids higher than that (but below game). That cue-bid may be used with four-card support for
advancer’s major suit in a hand too strong for a direct single raise.
After doubler’s strength-showing new-suit bid, advancer may correct without showing any high-card
values, but only to the next level of his own suit or to an unbid suit that underranks it, and advancer’s
simple notrump bid guarantees a stopper in opener’s suit.
Among advancer’s actions over responder’s redouble: (a) a new-suit jump is preemptive; (b) when
the suit opened is a major, one notrump is for escape, and a cue-bid is constructive (forcing for one
round).
Among advancer’s actions over responder’s new-suit bid: (a) a double is for penalty; (b) a non-jump
cue-bid in opener’s suit is natural; (c) a cue-bid in responder’s suit is artificial and forcing.
Among advancer’s actions over responder’s raise: a double is responsive (for takeout or showing
general values, depending on level).
(a) A new-suit bid by an unpassed advancer is natural and nonforcing in all cases.
(b1) When new-suit advances are forcing, a cue-bid guarantees a fit, a jump cue-bid is a mixed (i.e.,
semi-preemptive) raise that shows at least one defensive trick, a new-suit bid followed by a same-suit
rebid is invitational, and a new-suit jump is a fit-jump.
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(b2) When new-suit advances are nonforcing, a cue-bid may be either a strong raise or a prelude to a
forcing bid in a new suit, a jump cue-bid is a mixed (i.e., semi-preemptive) raise that shows at least
one defensive trick, a new-suit bid followed by a same-suit rebid is weakish, and a new-suit jump is
invitational.
(c1) When a new-suit advance would have been forcing over responder’s pass, if that opponent should
bid, the new-suit advance is nonforcing.
(d) Over a bid by responder, a jump below-game new-suit advance of an overcall is a fit-jump.
(e) Single raise similar to single raise of major-suitone-bid; direct jump-raises preemptive.
A one-notrump advance of an overcall shows 8-11 points and a stopper in opener’s suit, regardless
of vulnerability and suit opened; two notrump is similar, 12-13 points (less after a two-level overcall).
Among advancer’s actions when responder bids a new suit: (a) a double shows length in the unbid
suit plus a tolerance for overcaller’s suit; (b) a cue-bid in opener’s suit is similar to one had responder
passed; (c) a cue-bid in responder’s suit is a strong raise of overcaller’s suit; (d) a simple bid in the
unbid suit is nonforcing (default; see c1 above).
Among advancer’s actions when responder raises opener: a double is not for penalty (for takeout or
showing general values, depending on level).
After (suit opening) - simple overcall - (single raise) - single raise - (same-suit rebid) - ?, a double is
a game-try when (and only when) there is no new-suit bid available below three of the overcalled suit.
Among advancer’s actions after responder’s negative double: a redouble shows strength.
Advancer’s methods after either a direct- or reopening-position one-notrump overcall are the same
as responder’s after a one-notrump opening.
In advancing a reopening single-jump overcall, two notrump and a new-suit bid are forcing for one
round. After a reopening simple suit overcall and a new-suit bid by opener, a cue-bid in opener’s first
suit is forcing and artificial.
In advancing a takeout double of a weak two-bid (or the equivalent), lebensohl applies (two notrump
is a marionette to three clubs [opener bids above three clubs only with significant extra strength], after
which advancer can pass or bid lower than three of opener’s suit to show a weak hand; direct non-
jump three-level new-suit advances show moderate values). A direct natural three-notrump advance
strongly suggests that strain (bidding two notrump first is more tentative about notrump). A direct
unbid-major-suit inquiry cue-bid suggests that doubler, if not replying in a major, not bid notrump
without a full stopper in opener’s suit (bidding two notrump first suggests that doubler can return to
notrump with no help in opener’s suit.
After a sandwich-position double of a new-suit response: (a) advancer’s cue-bid in opener’s suit is
natural; (b) advancer’s cue-bid in responder’s suit [default:] is forcing and promises another bid below
game.
After a sandwich-position one-notrump overcall, advancer uses the same bidding structure as
responder to a one-notrump opening.
If a player who passed over the opening bid next (a) bids two of opener’s minor to overcall a one-
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notrump response or rebid, that is natural; (b) doubles a one-notrump response, one-notrump rebid, or
simple rebid in opener’s suit, that is for penalty.
1. Opening Leads
2. Later Leads
(A) When following to partner’s lead: attitude (discouraging signal suggests the ability to support the
obvious shift), but (1) suit-preference when a high honor is led and dummy has a singleton and can
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trump, and (2) count at trick one when not beating dummy’s card or finessing and dummy’s highest is
the jack or lower or the equivalent
(B) When following to declarer’s or dummy’s lead: count
(C) When playing trumps: count, but suit-preference when there is a clear issue for the defense
(D) When discarding:
(1) from sequences and interior sequences with significant trick-taking ability: highest equal
(2) first discard in a particular suit: attitude
(3) second discard in a particular suit: count
(4) discard relating to a different suit: suit-preference
(E) When splitting honors as second hand: king from ace-king; otherwise highest equal
(F) Throughout the defense:
(1) Special situations where count takes precedence: at trick one against a suit slam, after a king-
lead
(2) In general: unusual play shows unusual holding or requests unusual play
Smith Echo
Daca la prima levata nu s-a putut da ATT, intrucit s-a jucat fortat, ATT pentru acea culoare se da cu
prima ocazie cind (in ordinea prioritatii):
1. se raspunde liber in alta culoare, mare/mic incurajeaza
2. se reataca in culoarea initiala mic=incurajeaza
Smith Echo actioneaza astfel:
a) joc de culoare:
1. Daca la prima levata s-a dat ATT (indiferent daca incurajare sau descurajare)
atunci SE este SP
2. Daca la prima levata s-a jucat fortat, si daca are sens - se judeca in functie de
cartile ramase la mort, de contract, de licitatie, etc... - , atunci SE ramine ATT
pentru culoarea de atac
b) joc de NT:
1. Daca la prima levata s-a semnalizat ATT pozitiv, atunci SE este SP
2. Daca la prima levata s-a semnalizat ATT negativ sau s-a jucat fortat, si daca are
sens, atunci SE ramine ATT pentru culoarea atacata. Atentie: chiar daca la prima
levata s-a dat ATT descurajare, daca la SE se joaca Mare/Mic, atunci cel ce da
semnalul se descrie cu minim patru carti in culoare, astfel partenerul va sti sa
incaseze daca e cazul. Aceasta "reconfirmare" este necesara intrucit, conform
definitiei, ATT se da pozitiv numai cu onor.
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