Utilization of Interactive Multimedia in Improving The Quality of Learning During The Covid-19 Pandemic
Utilization of Interactive Multimedia in Improving The Quality of Learning During The Covid-19 Pandemic
Utilization of Interactive Multimedia in Improving The Quality of Learning During The Covid-19 Pandemic
ABSTRACT
The study examines the interactive multimedia development by using Android systems. The interactive multimedia
development is an important thing that supports online learning, as is happening now. Media in process of teaching
and learning is an important element to deliver information to be more interesting and meaningful for students.
Research and Development (R&D) with the 4 D development model is used as a method in this study. They are: (1)
Define (defining); (2) Design (design); (3) Develop (development); (4) Disseminate (spread). The study indicates that
the use of android-based interactive multimedia can improve communication skills in learning. This paper can be a
choice of literature in understanding the use of android-based interactive multimedia in sociology learning.
memorize the material learning, also provide a stimulus were obtained from the validation results of expert
to learn. validator’s suggestions and practitioners, as well as
Sociology learning still tends to be less in comments or suggestions for revised materials in
utilizing computer media for the development of student response. The quantitative data from this study
learning materials. To overcome media limitations, the were obtained from: The results of validation by expert
role of the teacher is needed to make interactive validators and practitioners, in the form of media
multimedia. Therefore, computers rely on teacher as a validation questionnaire scores on a scale of 1 to 5, for
facilitator to devise the sociology learning media. each criterion. The scale includes; 1 = Not Good, 2 =
Several studies show that the traditional Not Good, 3 = Fair, 4 = Good, and 5 = Very Good.
methods in teaching such as books or films, is not as Data about students' responses to the media are
better as computers (Alessi & Trollip, 2001). described in student response questionnaire scores on 1
Consequently, learning media development can be done to 4 scales for each criterion. The scale includes; 1 =
by computers and all the media which resulting from it Strongly Disagree (STS), 2 = Disagree (TS), 3 = Agree
will be more effective to deliver the subject and also (S), and 4 = Strongly Agree (SS).
efficient to allocate time and energy. Data about students' communication skills in
Therefore, researchers are interested in communication skills questionnaire scores on a scale of
researching the development of interactive multimedia 1 to 4 for each criterion. The scale includes; 1 =
in increasing sociology learning activities in schools. Strongly Disagree (STS), 2 = Disagree (TS), 3 = Agree
The importance of developing interactive multimedia is (S), and 4 = Strongly Agree (SS).
to create an interactive learning atmosphere, which can Validation Questionnaire and Student
improve students' ability to communicate. Therefore, Communication Skills Questionnaire are the instruments
researchers are interested in conducting flash-based which used in collecting the data in this study.
interactive multimedia development research for Descriptive qualitative used as data analysis techniques
Android in Sociology subjects. by collecting qualitative data consisting of validation by
expert validators, practitioners, and comments or
2. RESEARCH METHOD suggestions from student responses. The results of
Research and Development (R&D) with the 4 analysis data is used as a material for the revision of the
D development model is used as a method in this study. media being developed. Product validation
According to Thiagarajan, Semmel, and Semmel (1974: questionnaire data is obtained from expert validators
5), the 4 D development model (4D Models) are: (1) and practitioners assessments in the form of a
Define (defining); (2) Design (design); (3) Develop questionnaire score in each criteria for the validation of
(development); (4) Disseminate (spread). The study is flash interactive multimedia on Android in a scale of 1
intended to develop interactive multimedia on Android to 5.
system as tools in sociology learning.
Defining the learning requirements is the aim 3. RESEARCH RESULTS
of define stage. It includes: Front end analysis aims to This research has succeeded in developing
raise and determine the problems in learning so that the interactive multimedia in sociology learning based on
teaching materials development is needed. Through the Android. Inside interactive multimedia, there is
analysis, the facts descriptions, expectations, and the Sociology learning material about Social Groups. Also,
alternative of solutions to fundamental problems will be in interactive multimedia, there are evaluation and
obtained, making it easier to determine or select the practice questions.
teaching materials developed. Before being assessed by interactive
Map out and compile learning tools and data multimedia by material and learning experts, media
collection instruments are the design stage aims. The experts and students (large and small classes), was
Develop stage consists of validation by expert and previously consulted with media experts and sociology
practitioner validators, product development tests, and teachers to get input. Then, the input results used as
revisions. The Disseminate stage was carried out by revision material.
providing a limited soft file for the final results of Flash It was followed by an interactive multimedia
Interactive Multimedia for Android to high school assessment by material and learning experts, media
sociology teachers in Padang. Given the limitations in experts, and students (small classes and extensive
research, the disseminated stage will be carried out in classes). This android-based interactive multimedia
future research. product underwent revisions after being validated by
Students at SMA Negeri 5 Padang in a limited material and learning experts, media experts, students
test became the subject in this study. Qualitative data (small classes, and large classes).
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