Magical Items

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Magical Items

Fork of horror - food eaten with the fork will scream in pain.

Circlet of Resist - Shield - while worn, you are immune to the Shield and Mage Armor
spells

Ring of Blink.
Whenever the wearer blinks naturally they're under the effect of the blink spell for as
long as they're blinking. Ie: they're in the astral plane, can't be hit, and can see in
the astral plane. They can't see in the astral plane with their eyes closed, so there's
just a tiny chance that they'd happen to be blinking when an attack would have hit
them.

Everyone sees them constantly blink out of existence, and never really sees them
with their eyes closed.

Ring of Optimism – While wearing this ring you will only think and act optimistic

Ring of invisibility - when worn the ring becomes invisible.

Ring of feather fall - when worn, feathers fall around the wearer.

Boots of levitation - when NOT worn the boots levitate about a feet of the ground.
When worn, they act like normal boots.

Indestructible armor - this armor cannot be destroyed. When it is almost hit, it


becomes incorpereal and let the attack go through. It becomes corpereal again once
the attack has passed.

Ladder of confusion - Whenever you try to climb on this ladder, you go in the opposite
direction you want to go, for example if you want to climb up, you start climbing
down.

Magic Ring of Detect Magic - upon activation it casts detect magic. It detects itself,
and as such always gives a positive reading.

the movable rod - a 3 foot rod with a button on one end. when the button is pressed
the rod flies 30 feet in a random direction

Deck of Manny’s Things – A deck of cards with random mundane items in card form, when a
card is drawn the card transforms into the item that is visualized on the face.

Ring of Ringing – The wearer experiences Tinnitus


Sphere of Slope Detection – A ball that will roll down the slope that it is placed upon

Ring of Detect Fire – Range – Touch

Scroll of Fish summoning

Spoon of Return – If lost, it will always return to owners pocket

Portable Portal Spoon – Every scoop teleports into owners pocket

Torch of False Light – When you press the button on the side of the torch, it appears to glow
but it doesn’t illuminate.

Deck of Many Cards – 60 deck card, most are duplicates

Ring of attunement – Allows the wearer to attune to one more item (Requires attunement)

Arrows of Healing – When hit it deals normal arrow damage and heals for 1d4.

Teacup of Perfectness – A teacup that teleports all liquid that is poured into it to the last
owners stomach, as long as the liquid doesnt destroy the cup it gets transported.

Photosynthetic Ring of Darkvision -- gives the wearer darkvision while exposed to


direct sunlight.

Ring of Shyness – Wearer is invisible as long as no one is looking towards them.

Wand of Necrodancy - Allows the wearer to cast Animate Dead once a day at 9th
level. Targets animated by this amulet do absolutely nothing but dance in place until
they are either destroyed or the spell's duration ends, at which point they "die"
again.

Infinity Banana – When pealed a new peal is underneath, the banana doesn’t get any
smaller and the peals once removed disappears after a few seconds.

Wand of Explosion - Does 4D6 damage upon casting on anyone within range
Range – Self

The Head of Vecna - It's actually a nonmagical head of some random dude but you
play up the lore around it being this super powerful artifact like the Hand and Eye,
but like the Hand and Eye you have to remove the relevant body part to attach it, in
this case the head. This kills you, thereby preventing the use of the item.

Staff of Disintegration: Upon being activated, it disintegrates. Single use.

Cape of heroic winds: when worn billows in heroic wind

Earmuffs of heroic sound: when worn play a heroic soundtrack based on the wearer's
actions but prevent the wearer from hearing it themselves
Ring of Celestial Affront: allows the wearer to speak only Celestial and ONLY great
profanity

Belt of Cinching
 This belt can be tightened beyond comfortable ranges, and imposes disadvantage on
any effect or action that would remove the user's pants.

 Also provides a +1 bonus to the wearer's CON saves for breathing or starvation.

 Loosening the belt requires a DC 10 STR check by the loosener, as it needs to be


tightened slightly to release the clasp

Arrow of Improbable Aim


 This arrow provides a +2 bonus to hit if the target is over 500' away.

Mordenkainen's Socks
 Relics of the great wizard himself, these haven't been washed in a long time. The
Socks are usually found in sets of 1-3, and require attunement to use. Attempting to
touch the Socks without attunement requires a DC 15 CON save.

 When attuned, the Socks grant their wearer immunity to smell-based effects.

 An attuned creature may attempt once per short rest to wash the Socks by removing
them and putting them in water. This grants the user and everyone within 5' at the
time of washing advantage on the next smell-based save they must make, but one
Sock will inexplicably vanish during the cleaning process. Wearing only one Sock will
grant advantage rather than immunity.

 Due to Mordenkainen's magic, the Socks will still smell and retain their usual powers
once put back on.

The Portable Battering Ram


Several portals set up in the framework of this large metal battering ram allow it to
collapse in upon itself while pushed. Unfortunately this makes it useless for
battering.

Window of transparency

sticky marble

A marble that sticks on any kind of skin. A DC 15 strenght check is needed to pull it
off though attempts to do so do never harm the being its stuck to.
Amulet of delay
when wearing this amulet any sound that would result from a direct action of the character
is delayed 1d4 rounds at random.

The glove of clapping - it's a single leather glove. When worn, a command word causes it to
make a clapping noise.

Earmuffs of songs - A special theme song plays for your character (out of no where) every
time he does something interesting, but he can't hear it himself.

Grapeberry - A grape with the shape, colour, texture, and flavour of a strawberry.

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