Trend4 - Makerspaces
Trend4 - Makerspaces
Earlier this month in Teacher’s Corner, we explored the 21st Century Skills, which
teaching and learning. In a traditional classroom space, it can be hard to give students the
freedom to engage in these types of skills. As a result, there has been an increasing trend in
education for schools to develop physical spaces in a school where students can have more
open space to engage in project-based activities. These are called makerspaces. The
community.
However, a makerspace is not just a physical space for learning. Makerspaces bring
their learning. This learning approach pushes the students to become makers. Makers
create new ideas and new products by exploring, experimenting, and learning by doing.
This learning should be guided by the students’ own natural creativity and problem-solving
skills. To encourage students to make and build, makerspaces are built on five basic ideas:
as complex as building a robot. What is important is making, even if what you make
consumers. These spaces encourage them to reuse and recycle to make new things.
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3. If you can imagine it, you can make it – makerspaces use students’ natural curiosity
and imagination. If students can imagine it, they can build with enough energy, time,
4. Do what you can, where you are, with what you have – a makerspace does not need
5. We share what we make, and help each other make what we share – makerspaces
are collaborative and students are encouraged to learn from one another. Teachers
Building a makerspace begins with the learning space. These spaces look more like
workshops than classrooms. These spaces tend to have long rows of tables with only
enough chairs for each student to have one. By working at long rows of tables, students can
see the work being done by others and communicate freely. Also, keeping the number of
chairs to a minimum helps by giving students room to get up and move around. In
makerspaces, it is critical for students to be able to move freely around the room, so
teachers should avoid requiring students to stay in their seats for long periods of time. If
your school doesn’t have a room to build a makerspace, a classroom can still be used; just
move unnecessary tables and chairs into the hallway during makerspace times. Many
makerspaces begin as an after-school club that meets once or twice a week. These less
formal after-school clubs can be a great way to discover what makerspace ideas work best
for your teaching context. If you provide the space, students will provide the creativity.
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Next, a makerspace needs tools for students to build and create. These tools can be
physical or digital. It is important to have materials that are widely available to you and
Physical Materials
● Paper and Cardboard – cheap and easy to find, these two materials should be in
every makerspace. Students can use these two products to begin rapid prototyping.
In rapid prototyping, the goal is to go from idea to product quickly. The first build
can be messy and rough, but it should help students focus their ideas. Paper and
● Two liter bottles – plastic bottles are another great makerspace resource. They can
be used to make bottle gardens, or the plastic can be used to make new projects.
● Glue, string, and tape – makerspaces always need basic tools to help students build
their projects. When starting a makerspace, don’t forget basic tools that can help
Digital Materials
● Audio Recording – If you have musical students, have them use the makerspace to
write and record their own songs. Students looking to make music can use tools
tools are software that can be downloaded and installed for free by users. Users of
open-source tools can then change the software code to make changes or
improvements to the original software. For more on using Audacity, check out the
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● Game Design Tools – Encourage students who love video games to stop playing
them and start making them. A variety of online tools can teach students how to
make their own video games. In your makerspace, include such tools as Gamestar
● Programming – The 21st Century Skills are designed to prepare students for the jobs
of the future and many of those jobs will require coding skills. Students can learn the
building and creating, students develop an ownership of their created materials and
generate something they can talk about. This ownership of the materials invests students
into the projects and can lead them to communicate more because they want to share their
ideas with the makerspace community. As instructors, we can use this desire to share by
creating opportunities for the students to use English. Makerspace activities in English can
include:
● Project Instructions – Students can create written instructions on how to use their
creation. For example, the makerspace could have as its focus student teams
building a device or project that helps the environment. Once they complete their
project, the teams must write instructions in English on how to use their device.
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● Advertisements – For a fun writing and speaking activity, teams of students can
create commercial advertisements for their project. The advertisements must show
what their project is and how it can be used. These advertisements can then be
● Project Show-and-Tell – During the creation process students can share their
students can present their ideas to the other makerspace teams. The teams can
discuss their successes and failures in developing their project and provide
Using some, or all, of the ideas listed above can help get your makerspace started. As a
learn by doing, to communicate and collaborate with their classmates, and to learn from
Create to Communicate - This book provides ideas on how to use art to encourage students
to use the English language. Many of the ideas presented can fit directly into a language-
Make it yourself – Casa Thomas Jefferson opens Makerspace - Learn more about how a
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Makered.org - Maker Ed is home to the makerspace for education movement. On this
Makerspace Playbook School Edition - This downloadable book can help you get started in
Youth Makerspace Playbook – This is similar to the Makerspace Playbook listed above but
Just make it! How makers are changing everything - This article provides a brief overview
of makerspaces and how people are using them to create new ideas and products.
US College Libraries in the Digital Age – Read this Voice of America article about how the
digital age is changing libraries from a focus on books to a focus on creating.
Will Technology Benefit Very Young Children? - This is a Voice of America article on how
even young learners are using makerspaces to interact with the digital world.
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