Lesson 05.0
Lesson 05.0
Energy and
Momentum
Lecture 5 – Dynamics of Rigid Bodies
Week 15-17
Objective At the end of this module, the student must know the principles of
forces and accelerations in the plane motion of a rigid body as well
as be able to apply it in solving problems theoretically.
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Dynamics of Rigid Bodies School of Engineering
Work of a Force. Force F will do work on a particle only when the particle undergoes a displacement in
the direction of the force.
U = Fd
Kinetic Energy. Is the work that must be done on the particle to bring it from a state of
rest to a speed v.
KE = (1/2) mv2
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Dynamics of Rigid Bodies School of Engineering
1
∆𝐾𝐾𝐾𝐾 = 𝑚𝑚(𝑣𝑣𝑓𝑓2 − 𝑣𝑣𝑖𝑖2)
2
1 1
∆𝐾𝐾𝐾𝐾 = 𝑘𝑘(𝑥𝑥𝑓𝑓2 − 𝑥𝑥𝑖𝑖2) = 𝑘𝑘𝑘𝑘2
2 2
𝐹𝐹𝑠𝑠𝑠𝑠 = 𝑘𝑘𝑘𝑘
Where:
FSP = Force from the spring
k = spring constant
s = change in length of the spring
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Dynamics of Rigid Bodies School of Engineering
I = Ft
Momentum. Product of the mass of a particle and its velocity. Isaac Newton’s second law of motion
states that the time rate of change of momentum is equal to the force acting on the particle.
M = mv
To derive, use the formula from Newton’s Second Law of Motion:
F = ma
Remember:
𝑑𝑑𝑑𝑑
𝑎𝑎 =
𝑑𝑑𝑑𝑑
Therefore:
𝑑𝑑𝑑𝑑
𝐹𝐹 = 𝑚𝑚
𝑑𝑑𝑑𝑑
𝐹𝐹𝐹𝐹𝐹𝐹 = 𝑚𝑚𝑚𝑚𝑚𝑚
𝑡𝑡𝑓𝑓 𝑣𝑣𝑓𝑓
∫ 𝐹𝐹𝐹𝐹𝐹𝐹 = ∫ 𝑚𝑚𝑚𝑚𝑚𝑚
𝑡𝑡𝑖𝑖 𝑣𝑣𝑖𝑖
∆ 𝐼𝐼𝐼𝐼𝐼𝐼𝐼𝐼𝐼𝐼𝐼𝐼𝐼𝐼 = ∆ 𝑀𝑀𝑀𝑀𝑀𝑀𝑀𝑀𝑀𝑀𝑀𝑀𝑀𝑀𝑀𝑀
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Dynamics of Rigid Bodies School of Engineering
V. IMPACT
Impact occurs when two bodies collide with each other during a very short period of time, causing
relatively large (impulsive) forces to be exerted between the bodies. The striking of a hammer on a nail,
or a golf club on a ball, are common examples of impact loadings.
Central Impact:
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Dynamics of Rigid Bodies School of Engineering
The ratio of the restitution impulse to the deformation impulse is called the coefficient of restitution, e.
𝑣𝑣′𝐴𝐴 − 𝑣𝑣′ 𝐵𝐵
𝑒𝑒 =
𝑣𝑣𝐴𝐴 − 𝑣𝑣𝐵𝐵
In general, e has a value between zero and one, and one should be aware of the physical meaning of
these two limits.
Elastic Impact. (e = 1) If the collision between the two particles is perfectly elastic, the
deformation impulse is equal and opposite to the restitution impulse Although in reality
this can never be achieved, e = 1 for an elastic collision.
Plastic Impact (e = 0). The impact is said to be inelastic or plastic when e = 0. In this
case there is no restitution impulse so that after collision both particles couple or stick
together and move with a common velocity.
From the above derivation it should be evident that the principle of work and energy cannot be used for
the analysis of impact problems since it is not possible to know how the internal forces of deformation
and restitution vary or displace during the collision.
By knowing the particle’s velocities before and after collision, however, the energy loss during collision
can be calculated on the basis of the difference in the particle’s kinetic energy.
This energy loss occurs because some of the initial kinetic energy of the particle is transformed into
thermal energy as well as creating sound and localized deformation of the material when the collision
occurs. In particular, if the impact is perfectly elastic, no energy is lost in the collision; whereas if the
collision is plastic, the energy lost during collision is at maximum.
Oblique Impact.
When oblique impact
occurs between two
smooth particles, the
particles move away
from each other with
velocities having
unknown directions
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Dynamics of Rigid Bodies School of Engineering
Notes:
Momentum of the system is conserved along the line of impact, x axis, so that:
∑ 𝑚𝑚(𝑣𝑣𝑥𝑥)1 = ∑ 𝑚𝑚(𝑣𝑣𝑥𝑥)2
(𝑣𝑣𝐵𝐵𝐵𝐵)2 − (𝑣𝑣𝐴𝐴𝐴𝐴)2
𝑒𝑒 =
(𝑣𝑣𝐵𝐵𝐵𝐵 )1 − (𝑣𝑣𝐴𝐴𝐴𝐴 )1
relates the relative-velocity components of the particles along the line of impact (x axis).
If these two equations are solved simultaneously, we obtain (𝑣𝑣𝐴𝐴𝐴𝐴)2 and (𝑣𝑣𝐵𝐵𝐵𝐵)2.
Momentum of particle A is conserved along the y axis, perpendicular to the line of impact, since
no impulse acts on particle A in this direction. As a result,
Momentum of particle B is conserved along the y axis, perpendicular to the line of impact, since
no impulse acts on particle B in this direction. Consequently:
(𝑣𝑣𝐵𝐵𝐵𝐵)1 = (𝑣𝑣𝐵𝐵𝐵𝐵)2