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Snake Building by SAPNDA

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Woojae Sung
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0% found this document useful (0 votes)
23 views155 pages

Snake Building by SAPNDA

Uploaded by

Woojae Sung
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Snake Building on hola!

Powered by MDLR_trsrch
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How Do Snakes Occupy Space ?
SNAKE // Space Filling Algorithm from Nature

Space Filling Algorithm Chicane Space Filling Algorithm Hairpin

Space Filling Algorithm Straight

Constraints Influential Geometries Space Filling Algorithm Turn


Space Filling Rules
Mathematical Interpretation of Snakes
COMPONENTS // Grid & Cell

Cell Grid
Rctngl, SgmntLst, FlrNmbr, U, V, Fnctn Rctngl, SgmntLst, FlrNmbr, U, V, Fnctn
COMPONENTS // Module

Module
CllLst, SgmntLst, Otln, FlrNmbr, Fnctn
SPACE FILLING RULE // Straight Expansion
SPACE FILLING RULE // Turn Expansion
SPACE FILLING RULE // Chicane Expansion
SPACE FILLING RULE // Hairpin Expansion
SPACE FILLING RULE // Vertical Expansion

Volumetric Constraints
Vertical / oblique voids

Planar Constraints
Site features
Space Navigating Rules
Tree Search with Greedy Approach
SET-UP // User Inputs

Site Boundary Site Features


Planar constraints, no
build zones.

Entrance / Access
INITIATION // Initial Mass: Base Branch

Initial Mass
Determined by the user
inputs. This serves as the
base branch in the tree
search algorithm.
POTENTIAL EXPANSIONS // Expandable Faces on The Base Branch

5 Expandable Faces
The order can be either
clock-wise of count-
clock-wise. Clock-wise
shown in the diagram

2
1

3
0

4
BRANCHING LEFT @ FACE 0 // Fails : Off The Boundary

L
0
BRANCHING CENTER @ FACE 0 // Fails : Off The Boundary

0
BRANCHING RIGHT @ FACE 0 // Fails : Off The Boundary

0
BRANCHING LEFT @ FACE 1 // Fails : Off The Boundary

L
1
BRANCHING CENTER @ FACE 1 // Fails : Off The Boundary

1
BRANCHING RIGHT @ FACE 1 // Fails : Off The Boundary

1
BRANCHING LEFT @ FACE 2 // Fails : Off The Boundary

2
BRANCHING CENTER @ FACE 2 // Fails : Off The Boundary

2
BRANCHING RIGHT @ FACE 2 // Successful Fit

R
2
POTENTIAL EXPANSIONS // Expandable Faces on The 2nd Branch

5 Expandable Faces
The order can be either
clock-wise of count-
clock-wise. Clock-wise
shown in the diagram

1
0
2

4 3
BRANCHING LEFT @ FACE 0 // Fails : Off The Boundary

L
0
BRANCHING CENTER @ FACE 0 // Fails : Off The Boundary

0
BRANCHING RIGHT @ FACE 0 // Fails : Off The Boundary

0
BRANCHING LEFT @ FACE 1 // Fails : Off The Boundary

1
BRANCHING CENTER @ FACE 1 // Fails : Off The Boundary

1
BRANCHING RIGHT @ FACE 1 // Fails : Off The Boundary

R
1
BRANCHING LEFT @ FACE 2 // Fails : Off The Boundary

2
BRANCHING CENTER @ FACE 2 // Fails : Off The Boundary

2
BRANCHING RIGHT @ FACE 2 // Fails : Off The Boundary

R
2
BRANCHING LEFT @ FACE 3 // Fails : Off The Boundary

3
BRANCHING CENTER @ FACE 3 // Fails : Over The Site Feature

3
C
BRANCHING RIGHT @ FACE 3 // Successful Fit

R
POTENTIAL EXPANSIONS // Expandable Faces on The 3rd Branch

5 Expandable Faces
The order can be either
clock-wise of count-
clock-wise. Clock-wise
shown in the diagram

0 2

4 3
BRANCHING LEFT @ FACE 0 // Fails : Over The Site Feature

L 0
BRANCHING CENTER @ FACE 0 // Fails : Over The Existing Mass

0
BRANCHING RIGHT @ FACE 0 // Fails : Over The Existing Mass

0
BRANCHING LEFT @ FACE 1 // Fails : Off The Boundary

1
BRANCHING CENTER @ FACE 1 // Fails : Off The Boundary

1
BRANCHING RIGHT @ FACE 1 // Fails : Off The Boundary

1
BRANCHING LEFT @ FACE 2 // Fails : Off The Boundary & Over The Site Feature

2
BRANCHING CENTER @ FACE 2 // Fails : Off The Boundary & Over The Site Feature

2 C
BRANCHING RIGHT @ FACE 2 // Fails : Off The Boundary & Over The Site Feature

2
R
BRANCHING LEFT @ FACE 3 // Fails : Off The Boundary & Over The Site Feature

3
BRANCHING CENTER @ FACE 3 // Fails : Off The Boundary

3
C
BRANCHING RIGHT @ FACE 3 // Successful Fit

3
R
RETURN CONDITION // No More Available Move

5 Expandable Faces
Five faces left for branch-
ing, but there is no more
available move.

0 2

4 3
RETURNING TO THE PARENT BRANCH // No More Available Move

1 Expandable Face
Only one face left for
branching, but there is no
more available move.

4
RETURNING TO THE PARENT BRANCH // No More Available Move

1 Expandable Face
Only one face left for
branching, but there is no
more available move.

4
RETURNING TO THE PARENT BRANCH // No More Available Move

2 Expandable Faces
Only two faces left for
branching, but there is no
more available move.

4
TERMINATING CONDITION // BCR Maxed Out or No More Available Move

BCR Check
When close to the max
building coverage ratio,
the branching stops.

No More Move
When there is no more
available move, the
branching stops.
VERTICAL EXPANSION // At User Specified Expansion Point

Expansion Point
User-defined vertical
expansion point.
INITIATION // Initial Mass: Base Branch

Initial Mass
Determined by the user
inputs. This serves as the
base branch in the tree
search algorithm.
POTENTIAL EXPANSIONS // Expandable Faces on The Base Branch

6 Expandable Faces
The order can be either
clock-wise of count-
clock-wise. Clock-wise
shown in the diagram.

0 1
2
5

4 3
BRANCHING LEFT @ FACE 0 // Successful Fit

L
0
POTENTIAL EXPANSIONS // Expandable Faces on The 2nd Branch

5 Expandable Faces
The order can be either
clock-wise of count-
clock-wise. Clock-wise
shown in the diagram

2
1

4 3
BRANCHING LEFT @ FACE 0 // Fails : Over The Site Feature

L
0
BRANCHING CENTER @ FACE 0 // Fails : Over The Site Feature

0
BRANCHING RIGHT @ FACE 0 // Fails : Over The Site Feature

0
BRANCHING LEFT @ FACE 1 // Fails : Over The Site Feature

L
1
BRANCHING CENTER @ FACE 1 // Fails : Over The Site Feature

1
BRANCHING RIGHT @ FACE 1 // Fails : Over The Site Feature

1
BRANCHING LEFT @ FACE 2 // Fails : Over The Site Feature

2
BRANCHING CENTER @ FACE 2 // Fails : Over The Site Feature

2
BRANCHING RIGHT @ FACE 2 // Fails : Over The Site Feature

2
BRANCHING LEFT @ FACE 4 // Fails : Over The Exsiting Mass

4
BRANCHING CENTER @ FACE 4 // Successful Fit

4
C
TERMINATING CONDITION // FAR Maxed Out

FAR Check
When close to the max
floor area ratio, the
branching stops.
Test Flight
Snake Building
USER INPUT // Site Boundary, Module Start Point, & Site Features

Grid Angle Start Point


Set a grid angle to World Sets the starting position
X-Y Axis of the first module

Site Boundary
Extent of the simulation in
2d

Site Features
Indicates “No Build Zone”
on the X-Y plane
USER INPUT // Buildable Volume

Buildable Volume
Extent of the simulation in
3D
DESIGN PARAMETERS // Influential Geometries as Volumetric Constraints

Influential Geometries
As volumetric constraints,
the influential geometries
determine the 3D arrange-
ment of the modules. This
can be any form of geom-
etries within the buildable
volume.
CALCULATION // Base Grid for BCR Calculation

Base Grid
Generates a cumulative
BCR grid sits on the site. A
grid cell can be one of:

A available
B building
V void
CALCULATION // Floor Grids Generation

Floor Grids
Duplicated the base grids
by floors within the build-
able volume
CALCULATION // Floor Grid for FAR Calculation & Module Arrangement

Floor Grids
Calculates the grid in-
tersection with the con-
straints. A grid cell can be
one of:

A available
B building
D deck
R roof
V void
ARRANGEMENT // Module Deployment Process

Start Point Floor Grid (Ground)


As a user input A grid cell can be one of:

A available
B building
D deck
R roof
V void

Initial Module
At start point
ARRANGEMENT // Module Deployment Process
ARRANGEMENT // Module Deployment Process
ARRANGEMENT // Module Deployment Process
ARRANGEMENT // Module Deployment Process
ARRANGEMENT // Module Deployment Process

New Module
At available grid

Completed Branch
Continuously connected
ARRANGEMENT // Module Deployment Process
ARRANGEMENT // Module Deployment Process

Floor Grid (2nd)


A grid cell can be one of:

A available
B building
D deck
R roof
V void
ARRANGEMENT // Module Deployment Process
ARRANGEMENT // Module Deployment Process
ARRANGEMENT // Module Deployment Process

Completed Branch
Continuously connected

New Module
At available grid
ARRANGEMENT // Module Deployment Process
ARRANGEMENT // Module Deployment Process
ARRANGEMENT // Module Deployment Process
ARRANGEMENT // Module Deployment Process

Completed Branch
Continuously connected

New Module
At available grid
ARRANGEMENT // Module Deployment Process

Completed Branch
Continuously connected

New Module
At available grid
ARRANGEMENT // Module Deployment Process

Completed Branch Floor Grid (3rd)


Continuously connected A grid cell can be one of:

A available
B building
D deck
R roof
V void

New Module
At Available Grid
ARRANGEMENT // Module Deployment Process

New Module Completed Branch


At available grid Continuously connected
ARRANGEMENT // Module Deployment Process
ARRANGEMENT // Module Deployment Process

Floor Grid (4th)


A grid cell can be one of:

A available
B building
D deck
R roof
V void
ARRANGEMENT // Module Deployment Process
ARRANGEMENT // Module Deployment Process

New Module Completed Branch


At available grid Continuously connected
ARRANGEMENT // Module Deployment Process

Completed Branch New Module


Continuously connected At available grid
ARRANGEMENT // Module Deployment Process
ARRANGEMENT // Module Deployment Process
ARRANGEMENT // Module Deployment Process
ARRANGEMENT // Module Deployment Process

Floor Grid (5th)


A grid cell can be one of:

A available
B building
D deck
R roof
V void
ARRANGEMENT // Module Deployment Process

Initial Module Completed Branch


At available grid Continuously connected
ARRANGEMENT // Module Deployment Process
ARRANGEMENT // Module Deployment Process

New Module Completed Branch


At available grid Continuously connected
ARRANGEMENT // Module Deployment Process

Floor Grid (6th)


A grid cell can be one of:

A available
B building
D deck
R roof
V void
ARRANGEMENT // Module Deployment Process
ARRANGEMENT // Module Deployment Process
ARRANGEMENT // Module Deployment Process

Completed Branch New Module


Continuously connected At available grid
Modular Building Design Automation Tool
MDLR_trsrch
[Modular TreeSearch]
TITLE // SUBTITLE
MDLR_trsrch // Modular Building Design Automation Tool
TITLE // SUBTITLE
MDLR_trsrch // Grasshopper Plugin Overview

Visualize Modules
Site Information Visualize result
User inputs

Module Calculation
Tree search algorithm

Design Parameters
User inputs
Export Wall Types
Editable blocks
TITLE // SUBTITLE
MDLR_trsrch // Modular Calculation

Modules
Visualizing modules

Visualize Modules
Generic Breps by elements
TITLE // SUBTITLE
MDLR_trsrch // Variations
TITLE // SUBTITLE
MDLR_trsrch // Wall Type Blocks

Wall Type Blocks


Editable blocks

Export Blocks
Blocks by elements
TITLE // SUBTITLE
MDLR_trsrch // Wall Type Calculation Method
TITLE // SUBTITLE
MDLR_trsrch // Wall Types by Rules
Facade Alternative
Fur
TITLE // SUBTITLEINTERPRETATION OF // Fur
MATHEMATICAL
TITLE // SUBTITLE
GEOMETRY GENERATION RULES // Fur
Outer Layer Inner Layer

Odd Row
dx, dy = align to lower right

Even Row
dx, dy = align to lower left

Odd Row
dx = sin(i / I * 360 * j) * h
dy = (j / J) * w

Even Row
dx = cos(i / I * 360 * j) * h
dy = (j / J) * w
TITLE // SUBTITLE
GEOMETRY GENERATION RULES // Fur
TITLE // SUBTITLE
BUILDING COMPONENTS // Wall Block Composition

Solid Wall
Internal, External, & Louver

Window Wall
Internal, External, Window, & Louver

Door Assembly
Internal, External, Door, & Louver

Window Assembly
Internal, External, & Window Assembly
TITLE // SUBTITLE
BUILDING COMPONENTS // Blocks by Wall Types
TITLE // SUBTITLE
Facade Alternative
Wishbone
TITLE // SUBTITLEINTERPRETATION OF // Wishbone
MATHEMATICAL
TITLE // SUBTITLE
GEOMETRY GENERATION RULES // Wishbone
Outer Layer Inner Layer
TITLE // SUBTITLE
GEOMETRY GENERATION RULES // Wishbone
TITLE // SUBTITLE
BUILDING COMPONENTS // Wall Block Composition

Solid Wall
Internal, External, & Louver

Window Wall
Internal, External, Window, & Louver

Door Assembly
Internal, External, Door, & Louver

Window Assembly
Internal, External, & Window Assembly
TITLE // SUBTITLE
BUILDING COMPONENTS // Blocks by Wall Types
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