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Way of The Bow

The document describes a Way of the Bow monk tradition. It provides bonuses to ranged weapon attacks and proficiencies with bows. It allows spending ki points on features like making an additional ranged attack as part of the Attack action or firing a soul arrow that ignores cover. Higher levels grant abilities like interrupting attacks against you with a ranged attack and gaining blindsight for a time.
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0% found this document useful (0 votes)
102 views1 page

Way of The Bow

The document describes a Way of the Bow monk tradition. It provides bonuses to ranged weapon attacks and proficiencies with bows. It allows spending ki points on features like making an additional ranged attack as part of the Attack action or firing a soul arrow that ignores cover. Higher levels grant abilities like interrupting attacks against you with a ranged attack and gaining blindsight for a time.
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We take content rights seriously. If you suspect this is your content, claim it here.
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Way of the Bow

Monks that follow the Way of the Bow find serenity in the perfect, precise arc of an arrow’s flight. You have
been trained in archery on horseback, to fire a bow while blindfolded, and to pinpoint the wings of an insect
in flight. As you attain peace and oneness with your arrow, no feat of archery will prove to be beyond your
grasp.

Monk
ARCHERY FIGHTING STYLE
Starting when you choose this tradition at 3rd level, you
gain a +2 bonus to attack rolls you make with ranged
weapons. You can’t take a Fighting Style option more
than once, even if you later get to choose again.
BOW ARTS
At 3rd level, you gain proficiency in the longbow,
shortbow, recurve bow, you can forget about two of
these proficiencies and become proficient in an
exotic bow. which are considered monk weapons for
you. Any ranged weapon attacks you make while within
5 feet of a hostile creature do not have disadvantage.
Also, you can spend ki points to use the Flurry of
Arrows and Soul Arrow features. At 6th level, you can
make a ranged weapon attack to deliver a Stunning
Strike.
-Flurry of Arrows. Immediately after you take the
Attack action on your turn to make a ranged weapon
attack or an unarmed strike, you can spend 1 ki point to
make an additional ranged weapon attack as part of
that attack.
-Soul Arrow. When you take the Attack action on your Forget the last arrow, only the
turn to make a ranged weapon attack, you can spend 1
next one counts.
ki point to fire a soul arrow for the first attack. A soul
arrow is a normal arrow of its type which ignores partial
cover and deals extra damage equal to your Wisdom
modifier on a hit. Firing a soul arrow doesn’t consume
ammunition.
INTERCEPTING SHOT
Starting at 6th level, when an attacker you can see makes an attack against you, you can make a ranged
attack roll as a reaction to interrupt the attack. If the result of your roll is greater than the result of the
attacker, you can reduce the attack roll targeting you by 5, to a minimum of 1.
SERENITY OF THE WIND
By 11th level, you can listen to the wind to see the otherwise invisible. As a bonus action, you can spend 1
ki point to gain blindsight with a range of 120 feet until the end of your next turn. At 17th level, you always
have blindsight out to 30 feet.
ZEN ARCHERY
At 17th level, if you make a ranged weapon attack on your turn and miss, you can immediately make
another ranged weapon attack against the same target. You can only gain one additional attack during
your turn with this ability.

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