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Technology Assisted Vocabulary Learning For EFL Learners A Meta Analysis

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Technology Assisted Vocabulary Learning For EFL Learners A Meta Analysis

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Journal of Research on Educational Effectiveness

ISSN: (Print) (Online) Journal homepage: https://www.tandfonline.com/loi/uree20

Technology-Assisted Vocabulary Learning for EFL


Learners: A Meta-Analysis

Tao Hao, Zhe Wang & Yuliya Ardasheva

To cite this article: Tao Hao, Zhe Wang & Yuliya Ardasheva (2021) Technology-Assisted
Vocabulary Learning for EFL Learners: A Meta-Analysis, Journal of Research on Educational
Effectiveness, 14:3, 645-667, DOI: 10.1080/19345747.2021.1917028

To link to this article: https://doi.org/10.1080/19345747.2021.1917028

Published online: 15 Jun 2021.

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https://www.tandfonline.com/action/journalInformation?journalCode=uree20
JOURNAL OF RESEARCH ON EDUCATIONAL EFFECTIVENESS
2021, VOL. 14, NO. 3, 645–667
https://doi.org/10.1080/19345747.2021.1917028

THEORY, CONTEXTS, AND MECHANISMS

Technology-Assisted Vocabulary Learning for EFL Learners:


A Meta-Analysis
Tao Haoa, Zhe Wangb and Yuliya Ardashevac
a
Faculty of Education, East China Normal University, Shanghai, China; bDepartment of Curriculum and
Instruction, Faculty of Education, East China Normal University, Shanghai, China; cDepartment of
Teaching and Learning, Washington State University, Tri-cities, USA

ABSTRACT ARTICLE HISTORY


This meta-analysis reviewed research between 2012 and 2018 Received 22 April 2020
Revised 4 January 2021
focused on technology-assisted second language (L2) vocabulary
Accepted 20 March 2021
learning for English as a foreign language (EFL) learner. A total of 45
studies of 2,374 preschool-to-college EFL students contributed effect KEYWORDS
sizes to this meta-analysis. Compared with traditional instructional Technology; language
methods, the overall effect of technology-assisted L2 vocabulary education; vocabulary; EFL;
learning was large (g ¼ .845), suggesting that technology-assisted L2 meta-analysis
vocabulary learning was more beneficial than non-technology-
assisted instruction. Importantly, within-study comparison results
indicated that technology could enhance learners’ long-term vocabu-
lary retention. Moderator analysis results highlight several
variables—namely, device type, game condition, setting, test format,
and reported reliability—affecting the effectiveness of vocabulary
learning. Specifically, advantages were found for mobile devices and
on-the-move learning, suggesting that L2 vocabulary learning may
be most efficient when students use mobile phones and are not
restricted by classroom settings. These variables should be
considered when planning instruction in technology-assisted L2
vocabulary learning.

Introduction
The importance of vocabulary learning has been widely acknowledged and well docu-
mented in the field of second language acquisition (Ardasheva et al., 2019). Learning
vocabulary is an essential part of mastering a second language (L2), contributing to
enhancing L2 listening, speaking, reading, and writing skills (Gorjian et al., 2011). High-
quality word knowledge—including the knowledge of forms (pronunciation, spelling,
morphological and grammatical word properties) and the knowledge of multiple word
meanings across different contexts—is associated with the understanding of rich and
interrelated information communicated by that word and plays an essential role in
vocabulary learning. Given the complexity of knowing a word (Schmitt, 2014), learning
vocabulary is one of the biggest challenges that students face in their language studies in

CONTACT Tao Hao [email protected] 3663 North Zhongshan Road, Shanghai, 200062 China.
ß 2021 Taylor & Francis Group, LLC
646 T. HAO ET AL.

particular due to the limited classroom time focused on L2 instruction and/or to the
limited exposure to the L2 studied outside of the classroom. Not surprisingly, then,
vocabulary acquisition is typically below expectations for students learning English as a
second or foreign language (ESL/EFL; Du, 2004; Gibson, 2016) and the consequences of
having a weak vocabulary capacity, such as poor reading comprehension or poor speak-
ing or writing skills, may compromise students’ motivation to learn.
As an important constituting component of L2 acquisition, vocabulary learning has
been significantly impacted by the emergence of new technologies. Technological activ-
ities can elicit L2 learners’ interest and provide students with more verbal and multi-
media exposure to the target language as well as with more opportunities to interact
with the target language through the use of various technological devices. The influence
of technology on how learners access and learn L2 vocabulary can manifest itself in
such inconspicuous ways as the use of computers or mobile phones increasing learning
opportunities outside of classroom (Li et al., 2017; Stockwell, 2011). The application of
technology may be particularly important in EFL contexts, the primary focus of the pre-
sent study, where the target language may not be available on an everyday basis.
Not surprisingly, then, a total of seven meta-analyses to date synthesized studies
focused on technology-assisted L2 vocabulary learning. Yet, with one notable exception,
all previous meta-analyses focused on evaluating the efficacy of a single technology-
assisted strategy (e.g., games, or mobile devices), a shortcoming the present meta-ana-
lysis intends to address by synthesizing findings regarding the effectiveness of a range of
currently available and researched technological devices and delivery formats used in
EFL contexts.

Literature Review
Technology-Assisted Vocabulary Learning
Vocabulary knowledge may be receptive, associated with a learner’s ability to under-
stand a word encountered when listening or reading, or productive, associated with a
learner’s ability to use the word when speaking or writing (Schmitt, 2014). “The two
mastery types are often perceived as lying on a developmental continuum, with know-
ledge shifting from receptive to productive mastery over time” (Ardasheva et al., 2019,
p. 127). In turn, vocabulary learning could be intentional or incidental (Hulstijn &
Laufer, 2001; Nation, 2001). Intentional vocabulary learning refers to the learning activ-
ities explicitly focused on acquiring new vocabulary, such as learning selected target
words using word lists. By contrast, incidental vocabulary learning refers to the learning
activities not explicitly aimed at vocabulary learning per se, such as when learners
acquire new vocabulary simply from watching L2 videos or playing online games, with-
out a specific goal of learning new vocabulary.
Given the importance of vocabulary in L2 learning and the limited in-class time, the
question of how technology can facilitate incidental vocabulary learning has been focal
in a substantial number of technology-assisted language learning studies (Basal et al.,
2016; Franciosi, 2017; Taj et al., 2017), with a number of studies considering the differ-
ential impacts on receptive versus productive vocabulary learning (Tsai & Tsai, 2018).
However, the cutting-edge nature of technology does not guarantee an effective learning
JOURNAL OF RESEARCH ON EDUCATIONAL EFFECTIVENESS 647

process, or a desirable learning outcome as suggested by a number of studies in which


traditional teaching and learning methods yielded better L2 vocabulary learning out-
comes than did technology-assisted methods (Bas€ oz & Can, 2016; Taghizadeh & Porkar,
2018; Young & Wang, 2014).
Such discrepancies across individual studies as well as differences in effect sizes across
meta-analyses attempting to resolve individual studies’ discrepancies may be due to the con-
stant technological changes, which calls for periodic systematic reviews and meta-analyses of
most current literature, with a careful attention to key characteristics of individual studies.
Conducted under the larger umbrella of computer-assisted language learning (CALL), tech-
nology-assisted vocabulary learning research is focused on such issues as the effectiveness of
technology-assisted strategies, including devices and delivery formats. Of importance, is also
research focused on individual differences, contextual factors, and intervention dimensions
that may impact the effectiveness of technology-assisted strategies. Thus, below we first sum-
marize key findings regarding the current knowledge base regarding technology-assisted
vocabulary learning effectiveness focusing on key dimensions along which interventions
vary and then spotlight key moderators of L2 vocabulary interventions.

Evidence Regarding Technology-Assisted L2 Vocabulary Learning Effectiveness


to Date
Meta-analysis as a research synthesis technique has been used extensively in the field of
technology-assisted language learning (e.g., Chwo et al., 2018; Hassan Taj et al., 2016;
Sung et al., 2015). Below, we briefly summarize key research areas and findings emanat-
ing from previous meta-analyses focused on technology-assisted L2 vocabulary learning.

Overall Effectiveness of Technology-Assisted Instructional Strategies


Overall, the use of computer-assisted strategies (e.g., digital games, mobile devices) is
typically associated with positive effects on L2 vocabulary learning, when compared to
both no treatment and traditional methods (Abraham, 2008; Chen et al., 2018; Mahdi,
2018). The reported effect sizes, however, vary in magnitude and practical importance,
highlighting a need to identify key dimensions along which intervention impacts vary.
Comparing access versus no access to computer-mediated glosses (i.e., short explanations
of words’ meanings), for example, Abraham (2008) found large effects on incidental
vocabulary learning, both on immediate and delayed posttests (g ¼ 1.40 and 1.25,
respectively). By contrast, Yun (2011) found that hypertext glosses (glosses linked to cor-
responding words by a point-and-click method) had a small effect (g ¼ .46) on L2
vocabulary learning. It is important to note that Yun’s study compared the effectiveness
of two experimental conditions, text-only versus text þ visual hypertext glosses. The
results also indicated that low-proficiency learners benefited more from multiple glosses
than did intermediate and advanced learners. These findings suggest the importance of
considering both levels of comparison and individual differences when examining the
effectiveness of technology-assisted strategies.
Another high interest topic in technology-assisted L2 vocabulary learning research is
a focus on instructional effectiveness associated with a specific technological device.
648 T. HAO ET AL.

Technological Devices: Mobile-Assisted versus Computer-Assisted Vocabulary Learning


In his review of 16 studies, Mahdi (2018), for example, reported a medium effect
(g ¼ 0.67) of mobile-assisted learning, learning supported by handheld mobile devices
such as cellphones, as compared with traditional pedagogy, for both receptive and pro-
ductive L2 vocabulary learning. This study found that adult learners benefited more
from mobile-mediated learning than young learners did. Lin and Lin (2019) synthesized
33 studies and found a large effect (g ¼ 1.005) of mobile-assisted ESL/EFL vocabulary
learning. This study discovered that messaging services (a short message service, a
multimedia message service) were more beneficial for word retention than mobile appli-
cations (apps) were. However, Lin and Lin argued, this result should be interpreted pru-
dently, since the intervention varied, in particular, in terms of duration. Similar to
studies on computer-mediated glosses effectiveness reviewed earlier, these findings sug-
gest the importance of considering levels of comparison and individual differences, but
also the importance of considering contextual variables when examining the effective-
ness of technology-assisted vocabulary learning strategies.
The final key topic in technology-assisted L2 vocabulary learning research of interest
to the present study is a focus on the effectiveness of delivery formats.

Delivery Formats: Game-Based versus Non-Game-Based Vocabulary Learning


Comparing digital game-based learning (DGBL), learning integrating games to maximize
students’ engagement and learning potential, versus traditional pedagogy, Chen et al.
(2018), for example, found a large effect of DGBL on vocabulary learning (d ¼ 1.027). In
contrast to other studies (Mahdi, 2018; Yousefi & Biria, 2018), no significant difference
was found when age was examined as a moderator. A similarly large overall DGBL
effect on L2 vocabulary learning (d ¼ 0.986) was reported in Tsai and Tsai (2018) meta-
analysis of 26 studies. Similar, Chiu (2013) found that game-based learning (n ¼ 9,
d ¼ 1.113) was superior to non-game-based learning (n ¼ 7, d ¼ 0.495). However, it
should be noted that the non-game-based learning studies in Chiu’s meta-analysis still
used computer-assisted interventions rather than traditional pedagogy with no com-
puter-assisted components.
Overall, existing synthesis research on the effectiveness of technology-assisted L2
vocabulary learning is typically focused on a single technology-assisted strategy. The
findings across these studies, however, suggest the importance of considering levels of
comparison and moderator variables at different levels, which we discuss next.

Moderator Variables
The Role of Age and Proficiency in Technology-Assisted L2 Vocabulary Learning
Past meta-analytic studies across educational research and language learning fields have
demonstrated that participant characteristics may serve as sources of variation in the
estimated outcomes. Mahdi (2018) and Yousefi and Biria (2018), for example, found
that age was a significant moderator of technology-assisted L2 vocabulary learning.
Learners’ L2 proficiency (Yun, 2011) and educational level (Chiu, 2013) have also been
reported as important moderators in technology-assisted language learning. For instance,
JOURNAL OF RESEARCH ON EDUCATIONAL EFFECTIVENESS 649

Chiu found that in a computer-assisted intervention, high school/college students’ L2


vocabulary gains were substantially larger than those of elementary school students
(effect sizes of 1.032 and .321, respectfully). It is important to note that in EFL settings
educational level may be perceived as a proxy of L2 proficiency. That is, while elemen-
tary EFL students with only a few years of L2 study may be often only beginners, with
additional years of L2 study at the secondary and higher education levels EFL learners
may progress to intermediate or advanced proficiency. Considering individual differen-
ces, however, we cannot consider age and proficiency as one and the same moderator as
in many studies participants at the same educational level may be further categorized as
beginner, intermediate, and advanced. Thus, guided by prior research reviewed above,
the current study investigated L2 proficiency and educational levels (age proxy) as
potential moderators.

The Role of Context in Technology-Assisted L2 Vocabulary Learning


Researchers have long acknowledged that contextual features may affect the effective-
ness of an intervention. When it comes to technology-assisted L2 learning, literature
suggests that the effectiveness of vocabulary learning might be moderated by the
device, delivery format, settings, study duration, and test format. Regarding device
and delivery format, for example, Chiu (2013) found that gains in the computer
game-assisted vocabulary learning condition were significantly lower (d ¼ .495) than
those in other computer-assisted (but not game-assisted) vocabulary learning condi-
tions (d ¼ 1.113). Studies included in Chiu’s meta-analysis, however, were completed
by 2011 when smartphones had not yet been as widely used as today. Thus, no
comparisons between computer- and mobile-assisted technologies were made. This is
of concern, as even though game-based language learning can either be computer-
or mobile-mediated, CALL researchers tend to separate game-assisted language learn-
ing from other interventions due to its unique characteristics (e.g., high engagement)
and complexity.
Implementation settings and study duration have also been investigated as moderators
in previous meta-analyses. For instance, research setting was a significant moderator for
mobile-assisted word retention in ESL/EFL contexts (Lin & Lin, 2019). Sung et al.
(2015) found that 1–6 month interventions had the largest effect size, followed by
2–4 weeks and > 6 months interventions (g ¼ .772, .622, and .130, respectively). By con-
trast, computer-assisted language learning interventions lasting less than 1 month yielded
larger effect (d ¼ 1.574) than those lasting longer (d ¼ 0.499; Chiu, 2013). The author
attributed this unexpected finding to initial learner interest in the applications of new
technology, followed by fatigue.
Lastly, the test format also serves as a moderator for vocabulary learning.
Corresponding to two vocabulary knowledge types discussed earlier, vocabulary assess-
ments can be roughly grouped under two categories, namely, receptive (i.e., participants
select correct answers) and productive (i.e., participants write answers in their own
words) and can be administered immediately or sometime after the intervention. For
instance, examining game-assisted L2 interventions, Tsai and Tsai (2018) found that the
effect size was larger when students were tested on a productive (d ¼.839) rather than
650 T. HAO ET AL.

on a receptive (d ¼ .332) vocabulary knowledge test. Synthesizing computer-mediated


glosses intervention research, Abraham (2008) found a significant difference in effects
on learning between immediate receptive (g ¼ 1.81) and productive (g ¼ .60) tests. A
statistically significant difference was also found between delayed receptive (g ¼ 1.43)
and productive (g ¼ .21) vocabulary tests. It should be noted, however, that this finding
needs to be interpreted with caution, since only one study included in Abraham’s meta-
analysis administered delayed vocabulary measures.
Thus, in terms of contextual moderators the present study separately examined device
(computer versus mobile), delivery format (game- versus non-game based), intervention
setting (classroom on the move) and duration (less or more than two weeks; Sung et al.,
2015), as well as test format (receptive versus productive) as potential moderators of
technology-assisted vocabulary learning.

The Role of Methodological Characteristics in Technology-Assisted L2 Vocabulary


Learning Studies
Literature (Marley & Levin, 2011; Plonsky, 2011) suggests that methodological characteristics
of a study can affect the robustness of the results regarding the causality of interventions
and outcomes. Adesope et al. (2010), for example, discovered that reliability-unreported
studies yielded a statistically detectable effect size while reliability-reported studies did not.
Cho et al. (2018), found significant difference between standardized (d ¼ .70) and
researcher-developed (d ¼ .19) tests for mobile-assisted language learning. In order to
ensure that recommendations for educational practices are built upon credible evidence,
methodological moderators were also explored in the current study.
Therefore, building upon previous work, this study investigated the following meth-
odological characteristics as potential moderators: reliability (reported or not), test origin
(standardized or researcher-developed), and study design (quasi-experimental or
experimental).

Theoretical Framework
In grounding this study on technology-assisted vocabulary learning, we drew on two
theoretical frameworks for, namely Paivio’s dual-coding and Long’s social inter-
action theories.

Dual Coding Theory


The main premise of dual-coding theory (DCT; Clark & Paivio, 1991) is that learners
processes information through two mental codes, namely, verbal and nonverbal. While
the verbal code deals with processing and representing language, the nonverbal code
deals with processing nonlinguistic information (Moody et al., 2018). The two codes are
simultaneously independent and interconnected. In other words, although functionally
independent, the two codes may have an additive effect on learning through, what
Paivio (2006) calls, “a dual verbal-nonverbal memory trace” (p. 4). Such dual verbal-
nonverbal memory trace may be particularly productive for creating and expanding
JOURNAL OF RESEARCH ON EDUCATIONAL EFFECTIVENESS 651

cognitive schemas, constructed through activating prior knowledge and elaboration


(Woloshyn et al., 1994).
Specific to vocabulary learning, verbal-only associations may produce shallow under-
standings, resulting from a learner’s failure to make the abstract concrete (Moody et al.,
2018). Thus, practices emphasizing the imageability (concreteness) of words are essential in
vocabulary instruction. Technology-assisted learning has a tremendous potential to enhance
such practices by providing an audio-visual (and, as we discuss below, interactive) input.
This is particularly important as many teachers assume that students will naturally connect
visuals and words (Metros, 2008). Teachers who understand DCT, Moody et al. (2018)
argued, “recognize that instruction must include a purposeful focus on contextual referents
so that all students will understand and internalize new words” (p. 4).

Long’s Interaction Hypothesis


According to Long (1996), social interaction plays a critical role in L2 acquisition by
enhancing meaning negotiation and thus the comprehensibility of the L2 input. Social
interaction holds special significance in language learning since the primary function of
language is communication and effective learning is more likely when learners can
actively interact with other people. In particular, meaningful interaction can assist learn-
ers in noticing and using new words for communicative purposes and thus enhance
their L2 learning. Technology-assisted learning environments can provide social inter-
action either by proxy, through an audio-visual input, which can help learners pay par-
ticular attention to to-be-learned words and interact with them on computer screens
(Mohsen, 2016), or directly, through interactive environments in which learners can
exchange information and collaborate with others at any place due to technology port-
ability (e.g., SMS, email). In other words, according to interaction hypothesis, technol-
ogy-assisted vocabulary learning may help learners experience L2 more directly and
naturally through meaning negotiation with the interactive technology itself or
with others.

Purpose of the Present Study


As noted earlier, seven meta-analyses to date synthesized studies focused on technology-
assisted L2 vocabulary learning. Most of these studies, however, either combined multiple
second/foreign languages or only focused on the effects of a single technology-assisted
strategy (e.g., computer-mediated glosses). To inform the field of EFL education, there is
a need for larger scale investigations on the effectiveness of technology in EFL vocabulary
learning, especially considering the ever-increasing versatility of technology applications
in education and in everyday life.
In an earlier meta-analysis on this topic, Chiu (2013) reviewed studies employing a
variety of computer-assisted strategies, including, for example, computer glosses and
game-assisted vocabulary learning. Chiu’s study, however, did not explore mobile-
assisted L2 vocabulary learning and only included studies completed by 2011. It is worth
noting that studies conducted before 2011 used very different technological tools than
the ones we have access to today and that there have been many empirical studies
652 T. HAO ET AL.

examining the effectiveness of computer-assisted vocabulary instruction published since


2011 due to the fast-changing nature of technology.
Therefore, the current meta-analysis extended on previous work by synthesizing the
most recent EFL technology-assisted vocabulary learning research conducted between
2012 and 2018 to examine the effectiveness of more current technological tools on both
vocabulary learning and retention over time.

Methods
Research Questions
Two primary research questions guided this meta-analysis:

1. What are the overall effects of currently available technology-assisted strategies


on EFL vocabulary learning in comparison with traditional pedagogies?
2. What are the individual difference (age, proficiency), contextual (device, delivery
format, duration, setting, assessment format), and methodological (reliability, test
origin, study design) moderators that have significant influences on the technol-
ogy-assisted vocabulary learning?

Study Inclusion Criteria


The current meta-analysis extended on Chiu’s (2013) study by focusing on most recent,
2012–2018, research. In addition, the studies had to meet the following requirements in
order to be included in this meta-analysis:

 must use a computer- or mobile-based intervention;


 must recruit EFL students (ESL students were not included because of potential
differences in technology needs between these two groups, considering lack vs.
access to the English language in their learning and everyday environments);
 must recruit mainstream students (cannot be those with disability);
 must have at least one experimental group and one control group (the control
group must be using traditional teaching or learning method with-
out technology);
 must report vocabulary related learning outcomes (cannot be students’ technol-
ogy-assisted L2 vocabulary learning attitudes).

Search Procedures
The primary search strategies included an electronic literature search as well as comple-
mentary literature searches. The following electronic databases were included: Eric,
Education Full Text, Educational Administration Abstracts, Social Sciences Abstracts,
Linguistics and Language Behavior Abstracts, PsychINFO, ProQuest Dissertations and
Theses, and Google Scholar. To conduct a comprehensive and systematic search on the
above databases the following search terms and logic were used: (ab (language learn))
JOURNAL OF RESEARCH ON EDUCATIONAL EFFECTIVENESS 653

AND (ab(vocabulary)) AND (ab (computer OR technolog OR mobile OR game))


AND (ab (experiment OR treat OR intervention)). Additional studies were retrieved
from references in the documents located through computer searches.
From Eric, Education Full Text, Educational Administration Abstracts, and Social
Sciences Abstracts, initial electronic literature searches yielded a total of 171 potentially
relevant articles. After eliminating reports, 51 papers retained for further screening.
From PsychINFO and ProQuest, the initial electronic literature searches yielded a total
of 76 potentially relevant articles, with 42 articles and 34 dissertations retained for fur-
ther screening. Lastly, 31 articles and 2 dissertations were retrieved for screening from
the Linguistics and Language Behavior Abstracts database, yielding a total of 160 studies
for further screening.
After initial screening by reading study titles and abstracts, 120 articles were removed.
Final decisions to include or exclude studies were based on the reading of the full texts.
A full text screening of the remaining 40 studies was conducted independently by two
authors. Most studies excluded during the full-text screening process were those focused
on ESL rather than EFL students; a number of studies were also excluded due to insuffi-
cient reporting of statistics. Finally, 24 articles and two dissertations were retained from
electronic searcher; seven additional studies were retrieved from the references. Because
some articles reported on multiple studies, the 33 articles yielded 45 studies. Figure 1
provides a visual depiction of study selection procedures.

Data Coding
Studies were coded by two independent raters using a pre-established coding protocol,
which was developed based on the Valentine and Cooper (2003, 2008) criteria for qual-
ity review. The coding protocol included the following categories:

 Study citation, author affiliation, type of publication, region, technology strategy.


 Student characteristics (e.g., educational level, L2 fluency).
 Contextual features (e.g., device, game- or non-game based, study duration, set-
ting, test format).
 Methodology characteristics (e.g., research design, reliability, measurement tool).
 Result (e.g., number of participants, means, standard deviations).

There were two outcomes of data extraction: (1) posttest information for experimen-
tal and control group to generate a set of effect sizes (ESs) and (2) a list of categorical
codes for subsequent moderator analyses. After an initial training, two raters independ-
ently coded 50% of randomly selected studies to insure consistency in coding. The inter-
rater reliability was estimated using Cohen’s Kappa for categorical variables (range:
.831.0) and Pearson’s r for continuous variables (range: .921.0).

Data Analyses
Hedges’g served as the measure of effect size in this study. Hedges’g was calculated as
the difference between the experimental (technology-assisted) and control (traditional
654 T. HAO ET AL.

Figure 1. Visual depiction of study selection procedures.

methods) mean scores divided by the pooled standard deviation of the two groups.
Hedges’g was computed using and reported as an unbiased estimate of the standardized
mean difference effect size. As pointed out by Hedges and Olkin (1985), the effect size
obtained by Cohen’s d is likely to be biased by different sample sizes across studies.
If means and standard deviations were not available, other statistics provided in the
article were converted into Cohen’s d using effect size conversion calculations. For
example, some continuous outcomes may be presented as point-biserial correlations, as
t-tests, or as F-ratios from a one-way ANOVA. These statistics were converted to the
JOURNAL OF RESEARCH ON EDUCATIONAL EFFECTIVENESS 655

appropriate effect size metric. The formula by Hedges and Olkin (1985) provided below
served to convert Cohen’s d to Hedges’g:
 
3
g ffid 1
4ðn1 þ n2Þ  9

Moderator Analysis
We examined educational level, L2 fluency, device, game, study duration, setting, test
format, research design, reliability, and measurement tool as moderators of technology-
assisted L2 vocabulary learning. All moderator variables in this study were categorical.
Comprehensive Meta-Analysis (CMA), Version 3.0, was used to conduct moderator ana-
lysis. We also adopted the QB-test (i.e., between-group test) for each moderator variable
to examine whether differences among subgroup means were statistically significant. As
advocated by Borenstein et al. (2009) for combining studies within individual subgroups,
we report the mixed-effects rather than fixed-effect analysis results generated by CMA
for moderator analyses. We also computed s2 and I2 to provide estimates of the amount
of heterogeneity (these data are available upon request).

Within-Study Comparisons of Subgroup Mean Effects


Although moderator analysis provides valuable information about study features
explaining the differences in mean effects, internal validity concerns may threaten the
results. For example, a positive effect may largely stem from the immediacy of the postt-
est administered right after the technology-assisted intervention. To date, only one
meta-analytic review involving technology-assisted vocabulary learning investigated the
effectiveness of delayed post-tests. Specifically, Abraham (2008) found that the effect of
computer-mediated glosses on vocabulary learning remained robust over time, with
seemingly similar weighted mean effective sizes for immediate (g ¼ 1.40) and delayed
(g ¼ 1.25) posttests. However, Abraham’s meta-analysis did not explore whether the
effect sizes associated with immediate and delayed post-tests were significantly different
from each other. Given limited synthesis research on the effects of within-study compar-
isons of technology-assisted vocabulary learning, there is an urgent need to understand
the effectiveness of long-term retention of vocabulary. Hence, a comparison of immedi-
ate and delayed posttests from a subsample of studies, including a corresponding test of
statistical significance, is needed. In this study, a new effect size was created: g2 - g1,
which is the difference between the mean effect size of delayed effect and the immediate
effect. The formula used was provided in Borenstein et al. (2009):
varðd2 – d1 Þ ¼ V1 þV2 – ð2r冑V1 冑V2 Þ

where V1 and V2 denote the variance of each outcome measure, r represents the esti-
mated correlation between the immediate and delayed outcomes. We used the average
value of correlation (r ¼ .5) to calculate variance in this study; we also measured the
outcomes using lower and higher correlations (r ¼ .25 and r ¼ .75) to test the robust-
ness of the results.
656 T. HAO ET AL.

Results
Description of Included Studies
The meta-analysis included 33 unique research reports (31 journal articles, one master the-
sis, and one doctoral dissertation) from the year 2012 to 2018. The EFL participants pre-
sented a variety of backgrounds, cultures, and ages. Studies were conducted from
preschool to university in China, Cyprus, India, Iran, Japan, Saudi Arabia, Taiwan,
Thailand, and Turkey. Most studies lasted more than two weeks, utilized random assign-
ment experimental designs, and administered researcher-developed tests. Almost half of
the studies used computers and almost half used mobile phones as their technology device.
Only one article (Taghizadeh & Porkar, 2018) used tablets as one of the examined technol-
ogy delivery devices (along with cellphones), thus, this study was categorized under mobile
devices and contributed two effect sizes to the mobile versus computer moderator analysis.
Specific technology applications employed by each individual study are listed in Table 1.

Overall Effect Size Estimation


A total of 33 research reports yielding 45 studies (N ¼ 2374) were analyzed using random-
effects model. We used a random-effects model because, as noted earlier, included studies
differed in terms of participant, intervention, etc. characteristics, so we expected significant
variability across effect sizes underlying different studies (Borenstein et al., 2009). Overall,
technology-assisted L2 vocabulary learning had a large positive effect, g ¼ .845, 95% [CI:
.625; 1.064] (see Table 2). Q statistic is used to conduct homogeneity analysis and to deter-
mine if the heterogeneity is statistically significant. If Q value exceeded the critical value set
at a ¼ .05 of the X2 distribution, the mean effect size was considered to be statistically het-
erogeneous. I2, “a measure of inconsistency across the findings of the studies” (Borenstein
et al., 2009, p. 118), served to interpret variability percentage attributed to heterogeneity.
Using these criteria, the overall sample in the present study was heterogeneous, Q
(44) ¼ 308.065, p < .001, I2 ¼ .86. The total between-studies variability (i.e., due to het-
erogeneity among studies) was 86%; 14% of the variance was within-study (i.e., due to
sampling error). These results justify the need for moderator effects’ analyses. Figure 2
shows the forest plot for the effect size distribution, using random-effects methods.

Analysis of Moderator Effects


Moderator analyses were organized as follows: (1) participant characteristics, (2) con-
textual features, and (3) methodology characteristics.

Participant Characteristics
Table 3 describes the weighted mean effect sizes for participants’ educational level and
L2 fluency. Grade level was coded as pre/elementary school, secondary, and college. The
between-levels difference was not statistically significant, Q (2) ¼ 1.004, p ¼ .605, which
suggests that educational level was a not significant moderator. While 32 studies pro-
vided learner’s L2 proficiency level as “beginner,” “intermediate,” or “advanced,” 13
studies did not provide learners’ L2 proficiency level or L2 placement test results. Thus,
JOURNAL OF RESEARCH ON EDUCATIONAL EFFECTIVENESS 657

Table 1. Characteristics of the 45 studies included in the meta-analysis.


Study (Year) N Grade Region Technology
Alemi et al. (2012) 45 College Iran SMS Messaging
Alfadil (2017) 64 Secondary Saudi Arabia Virtual Reality Game
Azabdaftari and Mozaheb (2012) 80 College Iran SRS and SMS
Basal et al. (2016) 67 College Turkey Computer software
Basal et al. (2016) 54 College Turkey WhatsApp
Bas€oz and Can (2016) 35 Preschool Turkey Computer software
Cavus and Ibrahim (2017) 37 Secondary Cyprus NEU-CST
Franciosi (2017) exp1 84 College Japan Computer software
Franciosi (2017) exp2 97 College Japan Computer software
Ghorbani and Jahandar (2015) 40 College Iran Computer software
Hayati et al. (2013) ex1 30 College Iran SMS messaging
Hayati et al. (2013) ex2 30 College Iran SMS messaging
Hirschel and Fritz (2013) exp1 78 College Japan Praxised.com
Hirschel and Fritz (2013) exp2 114 College Japan Praxised.com
Hwang and Chen (2013) 60 Elementary Taiwan PDAs
Jafari and Chalak (2016) 60 Secondary Iran WhatsApp
Khodaparast and Ghafournia (2015) exp1 60 College Iran Skype software
Khodaparast and Ghafournia (2015) exp2 60 College Iran CD
Khodaparast and Ghafournia (2015) exp3 60 College Iran Skype software and CD
Lai (2014) 40 Secondary China Instant message
Lin et al. (2014) exp1 49 Secondary Taiwan Computer software
Lin et al. (2014) exp2 55 Secondary Taiwan Computer software
Maftoon et al. (2015) 44 Secondary Iran VTS.S
Mirzaei et al. (2016) 50 Secondary Iran LexisBoard
Nejati et al. (2018) exp1 20 Secondary Iran CAVI Software Vocaboly
Nejati et al. (2018) exp2 20 Secondary Iran CAVI Software Vocaboly
Nikoopour and Kazemi (2014) exp1 72 College Iran Mobile Flashcards
Nikoopour and Kazemi (2014) exp2 72 College Iran Online Flashcards
Ono et al. (2015) 99 College Japan Mobile Tools
Praveen & Rajan,(2013) 70 Secondary India Graphic Organizer
Sharifi et al. (2017) 66 College Iran e-portfolio
Salavati and Salehi (2016) 60 College Iran CD
Saran et al. (2012) exp1 35 College Turkey MMS
Saran et al. (2012) exp2 35 College Turkey Microsoft .NET software
Saran et al. (2012) exp3 34 College Turkey MMS
Saran et al. (2012) exp4 33 College Turkey Microsoft .NET software
Suwantarathip and Orawiwatnakul (2015) 80 College Thailand SMS Messaging
Tabatabaei and Goojani (2012) 60 Secondary Iran SMS Messaging
Taghizadeh and Porkar (2018) exp1 30 College Iran SMS Messaging
Taghizadeh and Porkar (2018) exp2 30 College Iran Tablet
Taj et al. (2017) 122 College Saudi Arabia WhatsApp
Young and Wang (2014) 52 Elementary Taiwan GeCALL System
Wu (2014) 50 College China Java Application
Wu (2015a) 70 College China CET 6 APP
Wu (2015b) 199 College China CET 4 APP

Note: Indicates a study that included within-study (immediate-delayed posttest) comparison.

Table 2. Overall effect sizes of the 33 studies.


Effect size Test of Heterogeneity
Model
N k g SE 95% CI Q df p I2
Random 2374 45 .845 .112 [0.63,1.06] 308.065 44 0.000 85.72
Note. N: number of participants; k: number of independent comparisons; SE: standard error; CI: confidence interval; df:
degrees of freedom. p < .05.

L2 fluency in our study was coded as “beginner,” “intermediate,” “advanced,” or


“unreported.” The corresponding between-levels difference was not statistically signifi-
cant, Q (3) ¼ .354, p ¼ .95, indicating that L2 fluency was not a significant moderator.
658 T. HAO ET AL.

Figure 2. Forest plot of effect sizes.

Table 3. Weighted mean effect sizes for participant characteristics.


Effect size Test of heterogeneity
Variable N k g SE 95% CI QB df p
Educational level
Pre/Elementary 147 3 0.68 0.83 [0.94, 2.30]
Secondary 531 12 1.06 0.25 [0.56, 1.55]
College 1696 30 0.78 0.12 [0.54, 1.02]
Between levels (QB) 1.004 2 .605
L2 fluency
Beginner 441 10 .854 0.32 [0.23, 1.48]
Intermediate 843 17 .786 0.15 [0.50, 1.07]
Advanced 170 5 1.165 0.64 [0.09, 2.42]
Unreported 920 13 .813 0.18 [0.46, 1.17]
Between levels (QB) 0.354 3 .95
p < .05.

Contextual Features
Table 4 describes the weighted mean effect sizes for contextual features. Device was coded
as computer or mobile. The between-levels difference for device was statistically significant,
Q (1) ¼ 4.31, p ¼ .038, indicating that the device was a significant moderator. Post hoc
analysis showed that mobile-assisted vocabulary learning had higher weighted mean effect
JOURNAL OF RESEARCH ON EDUCATIONAL EFFECTIVENESS 659

Table 4. Weighted mean effect sizes for contextual features.


Effect size Test of heterogeneity
Variable N k g SE 95% CI QB df p
Device
Computer 1157 24 0.63 0.15 [0.34, 0.93]
Mobile 1217 21 1.09 0.16 [0.77, 1.40]
Between levels (QB) 4.31 1 0.038
Game
Game-based 296 5 0.49 0.13 [0.24, 0.74]
Non game-based 2078 40 0.90 0.13 [0.65, 1.15]
Between levels (QB) 5.25 1 0.022
Study duration
 Two weeks 368 9 0.95 0.22 [0.52, 1.39]
> two weeks 2006 36 0.82 0.13 [0.56, 1.07]
Between levels (QB) 0.281 1 0.596
Setting
Classroom 1348 28 0.53 0.13 [0.27, 0.78]
On the move 1026 17 1.37 0.18 [1.02, 1.71]
Between levels (QB) 14.57 1 0
Test format
Receptive 1300 28 0.62 0.15 [0.33, 0.91]
Productive 645 9 1.24 0.21 [0.82, 1.66]
Both 429 8 1.18 0.23 [0.72, 1.64]
Between levels (QB) 7.55 2 0.023
p < .05.

size (g ¼ 1.09) than did computer-assisted learning (g ¼ .63). Further, the effect of game-
based technology assisted learning was found to be statistically significant, Q (1) ¼ 5.25, p
¼ .022, which suggests that game was a significant moderator. Non game-based technology
(g ¼.90) had higher effect size than did game-based technology (g ¼ .49).
Study duration was coded as less than/equal to two weeks versus more than two weeks,
based on prior L2 intervention research (Plonsky, 2011). While there were statistically
detectable effect sizes for two types of settings (g ¼ .95 and g ¼ .82, respectively), the
between-levels difference was not statistically significant, Q (1) ¼ .281, p ¼ .60, indicating
that study duration was not a significant moderator. Studies with no “fixed” educational
setting for learning (N ¼ 17) were coded as “on the move.” The between-levels difference
was statistically significant, Q (1) ¼ 14.57, p < .001, which suggests that setting was a sig-
nificant moderator. Post hoc analysis revealed that learning on the move had higher
weighted mean effect size (g ¼ 1.37) than did learning in the classroom setting (g ¼ .53).
The test format was coded as receptive, productive, or both. For example, studies
using only multiple-choice questions were coded as “receptive” since they did not ask
learners to generate original responses; fill-in-the-blank or translation questions, on the
other hand, were coded as “productive” since both asked learners to use L2 knowledge
to generate original responses in L2 or L1. Applying both assessment formats in a single
study was coded as “both.” The between-levels difference was statistically significant, Q
(2) ¼ 7.55, p ¼ .023, indicating that the type of test format was a significant moderator
for technology-assisted L2 vocabulary learning.

Methodological Characteristics
For methodological characteristics (see Table 5), only reported reliability moderator was
statistically significant, Q (1) ¼ 6.317, p ¼ .012. Differences between studies using
660 T. HAO ET AL.

Table 5. Weighted mean effect sizes for methodology characteristics.


Effect size Test of heterogeneity
Variable N k g SE 95% CI QB df p
Research design
Experimental 1729 32 0.91 0.16 [0.38, 0.99]
Quasi-experimental 645 13 0.69 0.15 [0.63, 1.20]
Between levels (QB) 1.123 1 .289
Reliability
Reported 1046 21 0.56 0.15 [0.26, 0.86]
Unreported 1328 24 1.106 0.16 [0.80, 1.41]
Between levels (QB) 6.317 1 .012
Measurement tool
Research-developed 2148 40 0.83 0.12 [0.60, 1.06]
Standardized test 226 5 0.96 0.42 [0.13, 1.79]
Between levels (QB) 0.088 1 .77
p < .05.

experimental versus quasi-experimental designs, Q (1) ¼ 1.123, p ¼ .289, and


researcher-developed versus standardized tests, Q (1) ¼ .088, p ¼ .77, were not statistic-
ally significant.

Effects of within-Study Comparisons


A within-study comparison of mean effects was conducted in the present review to
examine whether the invention effects would last over time. There were a total of 10
studies that administered an immediate and a delayed posttest, in which most partici-
pants were college students (8 studies) and the rest were secondary students (2 studies).
Those 10 studies are marked with an asterisk in Table 1. Seven studies used computers
and three used mobile phones as their technology device, no studies using games con-
ducted within-study comparisons. The average difference between the effect size for
delayed and immediate posttest was .22 with variance .008 and stand error .09. The z-
value is 2.38 with a two-tailed p-value of .017. (95% CI [.04, .39]). The combined
weighted mean effect size is significantly larger on delayed test (g ¼ .593) than on
immediate posttest (g ¼ .377). If the correlation falls into .25 and .75, and the two-tailed
p-value would be .0516 and .00075. These results suggest that the positive effects of
technology-assisted vocabulary learning did not stem from the immediate posttest only
and that the positive effects on learning not only did not diminish over time, but on the
contrary, significantly increased over time.

Publication Bias
The articles easy to locate tend to be the ones usually with higher effect sizes than those
studies with lower effect sizes (Rosenthal, 1979)—a phenomenon known as the drawer
file effect. Specifically, the studies with significant results are easier to find their ways to
be published than studies with no significant results. This tendency will lead to the bias
that is the Type I error in the published literature and may carry over to the conclu-
sions of the meta-analysis. Even though there are no perfect solutions to this problem,
several steps decreasing the bias were taken in this study. First, a vigorous search for
studies including both published and unpublished ones was conducted. Second, the
JOURNAL OF RESEARCH ON EDUCATIONAL EFFECTIVENESS 661

potential existence of publication bias was examined via computing with CMA software.
The Classic Fail-Safe N test was conducted to assess the number of missing studies
required to make the effect nonsignificant (set at a  .05) in the analysis. This test indi-
cated that 4036 studies would need to be found before the cumulative effect would
become trivial (set a ¼ .05). Moreover, Orwin’s fail-safe N test is 625, suggesting that
625 studies would be required to nullify the existing overall mean effect size (set g ¼
.05). Lastly, the results of Eggers’s regression test also showed the absence of publication
bias (p ¼ .06).

Discussion
The overall meta-analysis results showed that learners who had access to technology-
assisted learning performed better on measures of L2 vocabulary than did learners with
no access to technology. The results suggest that if teachers and learners could take
advantage of technology, L2 vocabulary could be learned in a more efficient and, argu-
ably, more enjoyable way. This finding is consistent with dual-coding theory (Clark &
Paivio, 1991) and interaction hypothesis (Long, 1996) predictions and attests to the
explanatory value of these theoretical frameworks in technology-assisted vocabulary
learning research. That is, DCT and interaction hypothesis may provide viable explana-
tions as to why students benefit more from computer-mobile software and digital games
in their vocabulary learning when learners have access to information through both vis-
ual and verbal formats and when their learning is supported by meaning negotiation
with the interactive technology. The dual verbal-nonverbal memory and enhanced access
to interaction are critical to L2 learners who might find difficulty in internalizing the
meaning of new vocabulary given their limited exposure to L2 and account for technol-
ogy-assisted positive effects on immediate learning and long-term vocabulary retention
in our findings.

Participant Characteristics
Moderator analyses indicated that educational level and L2 fluency were not significant
moderators. Regarding educational level, although technology-assisted learning was
found to be beneficial for secondary and college students, there was no statistically
detectable effect associated with pre/elementary school level, suggesting that using tech-
nology at this educational level was not associated with any particular benefits for L2
vocabulary learning. This finding, in part consistent with prior research (Abraham,
2008; Chiu, 2013; Mahdi, 2018), suggests that merely relying on technology as a means
for educating younger learners without other instructional supports is unlikely to
achieve desirable outcomes, at least when it comes to L2 vocabulary learning. It is plaus-
ible that preschool and elementary school students may be too young to use technology
effectively to support their learning. Alternatively, L2 words to be learned at the pre/
elementary level may represent frequently used words already present across multiple
contexts (TV shows, cartoons) and thus could be mastered without the aid of additional
technology. However, caution is needed in interpreting and generalizing these results
since only three studies included pre/elementary-school-aged students. The three studies
662 T. HAO ET AL.

involved computer-, mobile-, and game-mediated interventions. Thus, additional studies


are needed to examine the effects of technology-assisted vocabulary learning for younger
students, ideally examining the potentially moderating effects of word frequency and
exposure (Puimege & Peters, 2019).
Regarding L2 fluency, although technology-assisted learning was found to be beneficial
for beginner and intermediate proficiency learners, no statistically detectable effect was
found for advanced learners. Technology failing to facilitate L2 vocabulary learning for
advanced learners might be attributed to higher proficiency of these learners, which par-
tially aligns with the expertise reversal effect (Kalyuga et al., 2003). This finding, however,
is only tentative in nature as 13 of the identified studies did not report participants’
English proficiency level.

Contextual Features
Among contextual features, device type, setting, game condition, and test format were stat-
istically significant moderators. Specifically, advantages were found for mobile devices and
on-the-move learning, suggesting that L2 vocabulary learning may be most efficient when
students use mobile phones and are not restricted by classroom settings. These findings
also provide support for Long’s (1996) interaction hypothesis in language learning.
Compared with computers, mobile devices provide students with a more personalized
interface and interaction with peers and teachers. Further, the portability and interconnec-
tivity of mobile devices enhance the integration of formal and informal learning, which can
promote learners’ interest and thus foster comprehension and retention. Consistent with
Chiu’s (2013) findings, game condition was also a significant moderator, with students
learning under non-game-based technology condition significantly outperforming those
learning under game-based technology condition. That said, as suggested by statistically
detectable effect sizes, both game-based and non-game-based technology-assisted interven-
tions are still more beneficial for L2 vocabulary learning than the traditional methods are.
Test format was the last statistically significant moderator for technology assisted L2
vocabulary learning four in the present study. In particular, productive tasks tests and tests
integrating receptive and productive tasks and were associated with larger effect sizes than
were receptive tasks tests. This finding suggests that the full potential of technology-assisted
L2 vocabulary learning may be better captured by more comprehensive rather than mul-
tiple-choice assessments. No evidence of statistically significant moderation due to study
duration was found. In other words, interventions of less than or more than two weeks
were associated with statistically detectable effect sizes, indicating that technology enhanced
L2 vocabulary learning regardless of how long the study intervention lasted, highlighting
the efficacy of technology-assisted learning.

Effects of within-Study Comparisons


The results from the current study extended Abraham’s (2008) research by providing
further evidence of long-term effectiveness of technology-assisted strategies on vocabu-
lary learning and retention. We were able to examine longitudinal associations between
computer- and mobile-assisted interventions and students’ vocabulary acquisition across
JOURNAL OF RESEARCH ON EDUCATIONAL EFFECTIVENESS 663

10 independent study samples and found significant gains from immediate to delayed
posttest. The results have important implications, including supporting the usefulness of
incorporating computer- and mobile-assisted learning into EFL courses. Given that par-
ticipants from eight studies were college students, we may conclude that students at this
educational level have the needed autonomy to use computer or mobile software to
enhance their vocabulary learning and retention, thus transforming traditional language
learning into a more student-centered environment. Since there has been no studies in
the current review investigating the effects of games on students’ long-term vocabulary
retention, future research on game-assisted vocabulary learning should examine not
only immediate learning, but also long-term retention of new vocabulary.

Methodological Characteristics
Methodological characteristics of studies contributed to some additional variation in the
overall findings. That is, although across methodological characteristics, all studies
included in the present meta-analysis yielded statistically detectable effects, regardless of
strengths or weaknesses of their designs, only reliability reported was a statistically sig-
nificant moderator. The statistically significantly higher effect size associated with the
weaker design studies not reporting reliabilities suggests a need for practitioners to be
cautious when interpreting individual study findings and for researchers to take greater
care in designing and reporting their work.

Conclusion
Teaching and learning L2 vocabulary could be a great challenge facing EFL teachers and
their students. As students may feel frustrated with the vast numbers of L2 words to be
learned and remembered to enable their effective comprehension and communication in
a new language, teachers may experience difficulties in generating and maintaining stu-
dent motivation to learn L2 vocabulary. Thus, vocabulary learning and long-term reten-
tion would always be important goals for language learners and their educators.
Findings from this meta-analysis showed that, overall, technology-assisted L2 vocabulary
learning is more beneficial than non-technology-assisted instruction. Further, this meta-
analysis showcases the advantages of L2 vocabulary learning through a host of different
technologies and indicates that technology can enhance learners’ long-term retention
of new words. More pronounced advantages were found for mobile devices and on-
the-move learning, suggesting that L2 vocabulary learning may be most efficient when
students use mobile phones and are not restricted by classroom settings. The results
also highlight several important variables—device type, game condition, setting, test for-
mat, and reported reliability—as moderators of the technology-assisted vocabulary learn-
ing effectiveness. Therefore, these variables are suggested to be considered when
planning instruction in technology-assisted L2 vocabulary learning.

ORCID
Zhe Wang http://orcid.org/0000-0001-6476-9538
Yuliya Ardasheva http://orcid.org/0000-0001-9494-0316
664 T. HAO ET AL.

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