Burning Wheel Char Sheet
Burning Wheel Char Sheet
Burning Wheel Char Sheet
Name Stock
Fate Open-end 6s
Age
Lifepaths
D
_____________
P D
Epiphany (permanent shade shift) 3 Deeds points, 10 Persona points and 20 Fate points
Alias
Skill
Total Artha Spent
Homeland
Features
_____________
F P D
Skill
Total Artha Spent
Belief 1 (F: H P: H D: H)
|
Skill
Total Artha Spent
Beliefs
_____________
F P D
_____________ _____________
Total Artha Spent
Skill
_____________
Skill
_____________
F P D
Skill
_____________
| | | | | |
Die Traits
Character Traits
Traits
Aptitude equals 10 minus Stat: Perception Aptitude ___ | Will Aptitude ___ | Agility Aptitude ___ | Speed Aptitude ___ | Power Aptitude ___ | Forte Aptitude ___
Relationships
Circles
Relationships
Named Circles
Enemy Circles
Practice Log
www.burningwheel.com
Stats
Will
tests for advancement ___ Difficult: H H H H ___ ___ Challenge: H H H G ___
Skills
F P F P
Speed Multiplier: _____
___
F P F P D
___ Difficult: H H H H ___ ___ Challenge: H H H G ___ ___ Difficult: H H H H ___ ___ Challenge: H H H G ___
Power
D
___ Difficult: H H H H ___ ___ Challenge: H H H G ___ ___ Difficult: H H H H ___ ___ Challenge: H H H G ___
___
Agility
D P F P D F D
___
___ C H H H G
RH H H H DH H H H RH H H H DH H H H
___ C H H H G
RH H H H DH H H H
___ C H H H G
___ C H H H G ___ C H H H G
RH H H H DH H H H RH H H H DH H H H
RH H H H DH H H H
Perception
___ Difficult: H H H H ___ ___ Challenge: H H H G ___
___
Forte
D
___
Speed
___
___ C H H H G ___ C H H H G
RH H H H DH H H H
___ C H H H G ___ C H H H G
RH H H H DH H H H RH H H H DH H H H
RH H H H DH H H H
Attributes
tests for advancement ___ Routine: H H H H ___ ___ Difficult: H H H H ___ ___ Challenge: H H H G ___
___ C H H H G ___ C H H H G
RH H H H DH H H H
Health
F P F P D
___ Routine: H H H H ___ ___ Difficult: H H H H ___ ___ Challenge: H H H G ___
___
________ Reflexes
F P F P D
Average of Power and Forte (plus 6), round down. MW advances as the stats do.
___ ___
___ C H H H G ___ C H H H G
RH H H H DH H H H RH H H H DH H H H
RH H H H DH H H H
Average of Per, Agl, Spd. Round down. Reflexes advances as the stats do.
___ C H H H G ___ C H H H G
RH H H H DH H H H
Steel
___ Routine: H H H H ___ ___ Difficult: H H H H ___ ___ Challenge: H H H G ___
___
________
___
___
Mortal Wound
___ C H H H G ___ C H H H G
RH H H H DH H H H RH H H H DH H H H
RH H H H DH H H H
___ C H H H G ___ C H H H G
RH H H H DH H H H
Hesitation ____
(Hesitation = 10 - Will exp)
___ C H H H G ___ C H H H G
RH H H H DH H H H RH H H H DH H H H
RH H H H DH H H H
Circles
Reputation
tests for advancement ___ Routine: H H H H ___ ___ Difficult: H H H H ___ ___ Challenge: H H H G ___
F P
Reputation
Tax
___ C H H H G ___ C H H H G
RH H H H DH H H H
D
Cash
Reputation
___ C H H H G ___ C H H H G
RH H H H DH H H H
RH H H H DH H H H
Resources
tests for advancement ___ Routine: H H H H ___ ___ Difficult: H H H H ___ ___ Challenge: H H H G ___
___
F P
Loans/Debt
___ C H H H G
RH H H H DH H H H
Funds/Property
Incidental 1/2 Mark (round up) Mark Power stat exponent + Weapon Power exponent. Superb 1.5x Mark (round down)
I
Bare-fisted H H H H H H H H H H H H H H H H H H H H H H H H
Add
VA WS
Length
2
H H H
Shortest
Clumsy Weight
Stealthy:
____
H H H
H H H
H H H
H H H
Perception: ____
Speed:
____
Wound
Supercial Light Midi Severe Traumatic Mortal
Wounded Dice
Injury Recovery
Injury Recovery
Injury Recovery
Agility:
____
Missile Weapons
Armor
I M S
VA
ammunition
Dice
Location
Type
VA
ammunition
Head Torso Right Arm Left Arm Right Leg Left Leg
HHHHH
*The rst Supercial wound gives a +1 Ob penalty. The second does not give another +1 Ob. If a third Supercial wound is suffered, the obstacle penalty is replaced with a -1D penalty.
Shield
_________