LuaTask 1.
6 Manual
Introduction
Who has to read this
Target audience is the programmer wishing to have multiple Lua universes, each running into a
independent
OS thread.
The name
We choose the "task" name to avoid confusion with "lua threads".
The idea
Imagine a data base search system, waiting for requests from clients with different
communication
mechanism: Netbios, TCP/IP and Websphere MQ:
We will assume that the Data Base Server outperform our needs.
Now, we can identify at least four specific functions inside the system:
1. Netbios communications.
2. TCP/IP communications.
3. MQ communications.
4. Search and retrieval.
Let me redraw the previous figure:
With a moderated load, our system can do functions 1 to 4 in a sequential manner.
But when clients number grows, we must try to overlap unrelated functions in order to speed up
the whole
system.
LuaTask helps you to accomplish that by using multiple threads of execution.
Dealing with a heavy load...
adds some complexity and, probably, a new task:
5. The dispatcher.
Tasks 1 to 5 run independently and communicate each other through message queues.
Using LuaTask, it is possible the following sequence of events:
1. A communication task receives a message from a client.
2. It passes the message to the dispatcher.
3. The dispacher chooses a search task, and puts the message in its queue.
4. The search task does its job and sends the response directly to the communication
task.
5. The communication task sends the response to the client.
Each task has a message queue, implemented as a memory fifo linked list.
Each entry in a message queue has a dynamically allocated data area, and a 32 bit general
purpose number.
All this can be easily programmed in plain Lua, LuaTask and libraries like LuaSocket, LuaSQL,
etc.
Building
Step 1
Expand src directory from tgz inside src directory of your Lua installation.
Step 2
Win32
You must select the threading support:
1. define NATV_WIN32 : Original code without cancellation.
2. not define NATV_WIN32 : Pthreads−Win32 code dependent. (You must have
Pthreads−Win32 SNAPSHOT 2004−06−22 or later)
Static
Adapt your LibLuaLib.dsp using build/win32/static/LibLuaLib.dsp as an example.
Build lua.exe
Loadable module
Put build/win32/module/task.dsp inside src/LuaTask of your installation.
Add it to Lua.dsw
Build task.dll
Linux/BSD
Static
Adapt your config using build/ix/static/config as an example.
Adapt your src/lib/Makefile using build/ix/static/Makefile as an example.
Build lua binary.
Loadable module
Adapt your config using build/ix/module/config as an example.
Put build/ix/module/Makefile inside src/LuaTask of your installation.
Build libtask.so
Programming
How to use it
If you statically linked LuaTask, you must put a call to luaopen_task( ) after calling to lua_open( )
in your
program. This is the only thing to code in C language.
If you are using the LuaTask dynamic library, you must include the following code in the main
task:
require 'task'
Initialization code inside LuaTask creates the global tasks list, gets a thread specific key, and
creates the
"task" namespace.
Now, you can use the functions inside "task" namespace to manipulate tasks and messages.
Look at the "LuaTask Reference Guide" for functions syntax.
A very simple example with two tasks
1. A main task showing a prompt and getting a command.
2. A secondary echo task.
The main task ( t1.lua ):
require 'task'
local myid = task.id() −− gets the current task id
local tsk, err = task.create( 't2.lua', { myid}) −− creates a new task
while true do
io.stdout:write( '\necho> ') −− shows prompt
local cmd = io.stdin.read( '*l') −− gets command
if cmd == 'quit' then
break −− if command is quit, terminates
else
task.post( tsk, cmd, 0) −− sends command text to echo task
local buf, flags, rc = task.receive( −1) −− waits for answer
io.stdout:write( buf) −− shows answer
end
end
task.post( tsk, '', 1) −− sends dummy message with "1" as stop flag
task.receive( 1000) −− waits (1 sec) for stop acknowledge from echo task
The "echo" task ( t2.lua ):
local main_id = arg[1] −− gets the main task id from arg[1]
while true do
local buf, flags, rc = task.receive( −1) −− waits for message
if flags == 1 then
break −− if flags is stop, terminates
else
task.post( main_id, 'Echo: {' .. buf .. '}', 0) −− sends echo
end
end
task.post( main_id, '', 1) −− sends acknowledge for stop message
The data base search system example
1. A main task dispatching requests from input tasks to worker tasks.
2. A Netbios input task.
3. A TCP/IP input task.
4. A MQ input task.
5. Five SQL worker tasks.
The Dispatcher ( dispatcher.lua ):
require 'task'
−− sets number of workers
local workers = 5
−− saves task id
local me = task.id()
−− creates workers task id table
local WTable = {}
−− starts workers
for w = 1, workers do
WTable[1] = task.create( 'worker.lua', { me})
end
−− starts input tasks
task.create( 'netbios.lua', { me})
task.create( 'mq.lua', { me})
task.create( 'tcpip.lua', { me})
local w = 0
while true do
−− receives request
local request, flags, err = task.receive( −1)
−− does a simple round−robin dispatching
if w == workers then
w=1
else
w=w+1
end
−− forwards the request to selected worker
task.post( WTable[w], request, flags)
end
The Nebios input task ( netbios.lua ):
−− The Netbios interface has been simplified a lot
−− Session startup and shutdown are hidden.
−− Sorry, we'll use polling for simplicity
−− Adds a Netbios name
NB_AddName( 'MyNetbiosName')
−− saves dispatcher task id
local dispatcher = arg[1]
−− saves task id
local me = task.id()
while true do
−− Receives with timeout
local request, lsn, err = NB_ListenAndReceive( 100)
if not err then
−− sends request if no error
−− flags contains this task id and the lsn origin of the
−− message ( 8 bits) shifted 4 bits left
task.post( dispatcher, request, me + lsn * 16)
end
local response, flags, err = task.receive( 100)
if response then
−− sends response
err = NB_Send( math.floor( flags / 16), response)
end
end
The TCP/IP input task ( tcpip.lua ):
−− The Tcp interface has been simplified a lot
−− Session startup and shutdown are hidden.
−− Sorry, we'll use polling for simplicity
−− Creates a server socket
local svrskt = CreateServerSocket( '*', 12321)
−− saves dispatcher task id
local dispatcher = arg[1]
−− saves task id
local me = task.id()
while true do
−− Receives with timeout
local request, cidx, err = AcceptAndReceive( svrskt, 100)
if not err then
−− sends request if no error
−− flags contains this task id and the socket index
−− origin of the message ( 16 bits) shifted 4 bits left
task.post( dispatcher, request, me + cidx * 16)
end
local response, flags, err = task.receive( 100)
if response then
−− sends response
err = SendAndClose( math.floor( flags / 16), response)
end
end
The MQ input task ( mq.lua ):
−− The MQ interface has been simplified a lot
−− Sorry, we'll use polling for simplicity
−− Connects to the Queue Manager
local qmhandle, compcode, reason = MQCONN( 'MyQMName')
−− saves dispatcher task id
local dispatcher = arg[1]
−− saves task id
local me = task.id()
while true do
−− Receives with timeout
local request, msgobjidx, err = MQ_GetWithTimeout( 100)
if not err then
−− sends request if no error
−− flags contains this task id and the message object
−− index origin of the message ( 24 bits)
−− shifted 4 bits left
task.post( dispatcher, request, me + msgobjidx * 16)
end
local response, flags, err = task.receive( 100)
if response then
−− sends response
err = MQ_PutByIndex( math.floor( flags / 16), response)
end
end
The SQL Worker task ( worker.lua ):
−− Loads ODBC support
local ENV = SQLOpen( 'odbc')
−− Connects to SQL Server
local CON = ENV:Connect( { dsn = 'srch', uid = 'srch', pwd = 'srch'})
while true do
−− gets request
local request, flags, err = task.receive( −1)
−− obtains which input task did send this
local returnto = math.mod( flags, 16)
−− invokes a stored procedure
local STMT = CON:Execute( "exec sp_srch( '" .. request .. "')")
−− gets the response
local response = STMT:Fetch()
−− closes the cursor
STMT:Close()
−− sends response
task.post( returnto, response, flags)
end
Copyright
Copyright (c) 2003−2007 Daniel Quintela. All rights reserved.
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and
associated documentation files (the "Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following
conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions
of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT
OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.