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AP Quiz HUB

The document describes a mini project report for developing a quiz application called Quiz-Hub. It includes an introduction that outlines the need for the application, identification of the problem, tasks involved and timeline. It also includes chapters that will cover literature review, design process, result analysis and validation, conclusion and future work.

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Manohar
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0% found this document useful (0 votes)
76 views18 pages

AP Quiz HUB

The document describes a mini project report for developing a quiz application called Quiz-Hub. It includes an introduction that outlines the need for the application, identification of the problem, tasks involved and timeline. It also includes chapters that will cover literature review, design process, result analysis and validation, conclusion and future work.

Uploaded by

Manohar
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Page 1 of 16

QUIZ-HUB

MINI PROJECT REPORT

Submitted by

MANOHAR CHAUDHARY (21BCS4422)


MURLI MANOHAR (21BCS5810)
VISHESH ANAND (21BCS2823)

in partial fulfillment for the award of the degree of

BACHELOR OF ENGINEERING

IN
COMPUTER SCIENCE ENGINEERING

Chandigarh University
April 2024
Page 2 of 16

BONAFIDE CERTIFICATE

Certified that this project report “QUIZ-HUB” is the bonafide work of “Manohar
Chaudhary (21BCS4422), Murli Manohar (21BCS5810), Vishesh Anand
(21BCS2823) who carried out the project work under my/our supervision.

SIGNATURE SIGNATURE

Dr. Sandeep Sing Kang Er. Mupnesh Kumari (E15012)


SUPERVISOR
ASSOCIATE DIRECTOR OF THE
DEPARTMENT
Department of Computer Science and
Engineering
Department of Computer Science and
Engineering

Submitted for the project viva-voce examination held on……………

INTERNAL EXAMINER EXTERNAL EXAMINER


Page 3 of 16

TABLE OF CONTENTS
List of Figures ......................................................................................................... 4

Abstract ................................................................................................................... 5

Chapter 1. ............................................................................................................... 6

1.1 ............................................................................................................................ 6

1.2.................................................................................................................................6

1.3……….......................................................................................................................6

1.4...................................................................................................................................7

1.5…...............................................................................................................................8

Chapter 2. .................................................................................................................9

2.1. ..................................................................................................................................9

2.2. ................................................................................................................................10

2.3. ………………………………………………………………………………….10

2.4. …………………………………………………………………………………..11

2.5. …………………………………………………………………………………..12

2.6. …………………………………………………………………………………..12

Chapter 3. ................................................................................................................13

Chapter 4. ………………………….………………………………………............15

Chapter 5. …………………………………………………………………… …...16


Page 4 of 16

List of Figures
Figure 1 …………………………………………………Timeline

Figure 2 …………………………………………………Methodology

Figure 3 ………………………………………………… Implementation flow chart

Figure 4 …………………………………………………Home Page

Figure 5 …………………………………………………Quiz interface

Figure 6 …………………………………………………Result Page

Figure 7 …………………………………………………Feedback Page


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ABSTRACT

This work deals with the development of Android based multiple-choice question
examination system, namely : Quizzes. This application is developed for educational
purposes, allowing the users to prepare the multiple choice questions for different
examinations conducted on provincial and national level. The main goal of the application
is to enable users to practice for subjective tests conducted for admissions and recruitment,
with the focus on Computer Science field. This quiz application includes three main
modules, namely (i) computer science, (ii) verbal, and (iii) analytical. The computer science
and verbal modules contain various sub-categories. These functions can be used only once
by a user. It shows progress feedback during quiz play, and at the end, the app also shows
the result. There are many quiz applications available currently on internet. But there are
few Which provide better understanding between users and the application like, providing
proper answers, user query solving, uploading user questions as well as answer to it, etc. By
this application the user will come to know about his/her level and can learn additional
knowledge. Also by this application a user can expand his/her knowledge among the world.
Page 6 of 16

CHAPTER 1.
INTRODUCTION

1.1. Client Identification / Need Identification / Identification of relevant


Contemporary issue
Development of Android-based Quiz application is mainly required by students and learners to
prepare themselves for different examinations directly through Smart-Phones and tablets in
hands. The main aim of this project is to facilitate students in learning, gaining and improving
their knowledge skills. At the meantime, our app provides them fun so that the users can prepare
for interviews, entrance tests or any other corresponding purposes in a fresh mood and can’t get
bored or frustrated due to the dullness of application.[1]

1.2. Identification of Problem

A quiz app is needed to engage users in an interactive and entertaining way, whether for
educational purposes, fun and relaxation, skill improvement, or marketing initiatives. These
apps offer a platform for users to test their knowledge, compete with others, and enjoy
personalized experiences while providing organizations with tools for assessments, data
collection, and brand promotion. The need for quiz apps arises from the desire to make
learning and engagement more enjoyable and accessible, [2]fostering a sense of community
and competition.

1.3. Identification of Tasks

Creating a quiz app involves tasks such as defining the app's purpose and goals,
generating or sourcing quiz content, technical development and UI/UX design,
data management and API integration, [3]testing and quality assurance,
monetization and legal considerations, marketing and user support, as well as
analytics, security, and deployment. The process also includes
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communitybuilding, feedback collection, and iterative improvements to ensure a


successful and engaging user experience.

1.4. Timeline

Fig.1: Timeline

1.5. Organization of the Report

Chapter 1: Introduction
This chapter we have to give brief Introduction about the project topic. It consists of Client
Identification/Need Identification/Identification of relevant Contemporary issue, Identification of
Problem, Identification of Tasks, Timeline of project and organization of the project report.
Page 8 of 16

Chapter 2: Literature Review and Background Study


This chapter will delve into existing literature and studies related to task management applications,
focusing on their functionalities, user interfaces, and effectiveness. It will also explore relevant
technologies and frameworks used in similar projects.

Chapter 3: Design Flow and Process


In this chapter, the design architecture and flow of the “Quzi-Hub” app will be detailed. This will
encompass user interface mockups, data flow diagrams, and system architecture, providing a
comprehensive overview of the app's structure and user interactions.

Chapter 3: Result Analysis and Validation


This section will present the results of extensive testing, including functionality tests, user experience
evaluations, and performance assessments. It will validate the websites’ capabilities, highlighting areas of
success and potential areas for improvement.

Chapter 4: Conclusion and Future Work


This chapter will summarize the key findings, achievements, and contributions of the " Quzi-Hub " project.
It will also discuss potential future enhancements or extensions to the app, exploring avenues for further
development and innovation.

Chapter 5: References
This section will provide a comprehensive list of all the sources, research papers, articles, and frameworks
referenced throughout the project report. It will serve as a valuable resource for readers interested in
further exploration and better knowledge of the topic.
Page 9 of 16

CHAPTER 2.
DESIGN FLOW/PROCESS

2.1. Evaluation & Selection of Specifications/Features

Creating QUIZ-HUB involves the critical assessment and prioritization of the app's
functionalities and features. This includes deciding on elements such as the type of questions
(multiple-choice, true/false, open-ended[7], user registration, scoring system, timer, difficulty
levels, category selection, personalized user profiles, multiplayer options, and more. The aim is
to choose the most relevant and valuable features that align with the app's purpose and user
experience while considering technical feasibility and resource constraints.

2.2. Design Constraints

Design constraints for a quiz app can include:


• Data Privacy and Security: Robust security measures, such as encryption and secure
user authentication, should be in place to safeguard sensitive information.
• Limited Development Time: There might be a tight development timeline, requiring
efficient project management and prioritization of essential features to meet deadlines
while maintaining quality.[5] A clear project schedule and agile development
methodologies can help manage time constraints.
• Available Resources (e.g., Development Team, Budget): The availability of skilled
developers, designers, and budgetary constraints can impact the scope of the app.
• Integration with External APIs: If the app relies on external data sources or services
(e.g., quiz question APIs), you need to account for potential constraints, such as API
rate limits, availability, and potential costs associated with these services.
Page 10 of 16

2.3. Analysis and Feature finalization subject to constraints


Finalizing features while adhering to the constraints specific to your quiz app project. This
ensures that the app not only meets its core objectives but also remains compliant, secure, and
adaptable to future needs.
Features in a quiz app subject to constraints:
• Analyze all design constraints, including time, resources, and data privacy.
• Prioritize constraints based on their impact and criticality.
• Assess how constraints affect potential features and functionalities.
• Allocate resources to meet critical constraints and prioritize feature selection.
• Continuously refine features and gather user feedback to ensure alignment with constraints
and user expectations.

2.4. Design Flow

• Educational Focus: Emphasize learning and offer quizzes on specific subjects or skills.

• Entertainment and Trivia: Create quizzes for fun and general knowledge.

• Gamification: Incorporate game-like elements, such as leaderboards and rewards.

• User-Generated Content: Allow users to create and share their quizzes.

• Social Networking: Integrate social features for challenges and sharing..

• Progressive Difficulty: Design quizzes that get harder as users advance.

• AR/VR Integration: Create immersive quiz experiences with AR or VR.

• Localization: Offer quizzes in multiple languages for a global audience.

• Personalized Learning: Recommend quizzes tailored to user interests.

• Hybrid Approaches: Combine elements from multiple approaches for a unique experience.
Page 11 of 16

2.5. Design selection

To create an entertainment and trivia quiz app, start by planning your app's concept, target
audience, and monetization strategy. Develop the app with a user-friendly interface, quiz
functionality, leaderboards, and social sharing.[9]Test for bugs, launch on app stores, and market
your app. Regularly update it with new content and features while using analytics to improve
the user experience and engagement.

2.6. Implementation plan/methodology

Methodology for Quiz-Hub contains the below discussed modules given as follows :-
The proposed framework Fig. 1. comprises the following modules: (i) Mode selector,
(ii) Category selector, and (iii) Comparison and Scoring

Fig.4: Methodolog
Page 12 of 16

Implementation of the following steps discussed below:

USER HOME
START PAGE

CHOOSE ANY
QUIZ

ATTEMPTING
QUIZ

RESULT

DECISION
?

FEEDBACK
END

Fig.5 : Implementation flow chart


Page 13 of 16

CHAPTER 3.
RESULTS ANALYSIS AND VALIDATION

The result analysis and validation of the quiz app project involve evaluating its success in achieving
the intended objectives and ensuring that it aligns with the initial project goals. Here's how you can
conduct a validation and analysis of the project. Assess the regularity and effectiveness of content
updates. Review the impact of these updates on user engagement and satisfaction.

Fig . 6:Home page


Page 14 of 16

Fig 7 : Quiz interface

Fig 8 : Result

Fig 9: Feedback
Page 15 of 16

CHAPTER 4.
CONCLUSION AND FUTURE WORK

4.1. Conclusion

This Quiz Application can be efficiently used by any students and Educational platforms. At last
it can be concluded that the “QUIZ-HUB” app is the real learning experience. The project has
been made as per as the given specification. The sytem has been made as user friendly as
possible

4.2. Future work

Future work on a quiz app can involve several areas of improvement and innovation to keep the
app relevant and engaging. Here are some potential directions for future development:

• Advanced Personalization: Implement more sophisticated algorithms to provide highly


personalized quiz recommendations based on user behavior, preferences, and performance.
• Adaptive Learning: Incorporate adaptive learning technology to dynamically adjust quiz
difficulty levels in real-time based on user responses, ensuring a customized learning
experience.
• AI-Powered Content Creation: Use AI to generate quiz questions and answers, reducing the
burden of manual content creation and expanding the variety of topics available.
• Social Integration: Enhance social networking features by enabling users to create quiz
challenges for their friends and connect with a larger quiz enthusiast community.
Page 16 of 16

CHAPTER 5

REFERENCES
1. Byers, J.A. 1999.” Interactive Learning Using Expert System Quizzes on the Internet.
Educational Media International” 36:191-194. Available at:
http://www.chemicalecology.net/papers/expert.htm/ last accessed, 22 Nov, 2015.
2. Available at: http://www.wcrl.ars.usda.gov/download/itquiz.zip/ last accessed, 22 Nov
2015.
3. Available at: http://wcrl.ars.usda.gov/cec/udt/exam-f.htm/ last accessed, 22 Nov 2015.
4. Systems analysis and Design methods Available at:
http://highered.mheducation.com/sites/0073052337/student_view0/chapter2/multiple_cho
ice_quiz.html/ last accessed, 22 Nov 2015 (IJACSA) International Journal of Advanced
Computer Science and Applications, Vol. 7, No. 5, 2016 54 | P a g e
www.ijacsa.thesai.org
5. Quiz Hub Available at: http://quizhub.com/quiz/quizhub.cfm/ last accessed, 22 Nov 2015.
6. Jagran Josh (Simplifying Test Prep) Available at:
http://www.jagranjosh.com/articles/computer-generalknowledge-quiz-1315979215-1/ last
accessed, 24 Nov 2015.
7. EDU ZipTheKnowledge Hub Available at:
http://www.eduzip.com/category/computerscience/ last accessed, 24 Nov 2015.
8. Tree Knox Available at:http://www.treeknox.com/gk/gk/computerquiz/24 Nov 2015.
9. Available at: https://play.google.com/store?hl=en/ last accessed
PLAGIARISM SCAN REPORT

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Exclude URL: NO

Unique Content 95 Word Count 1919

Plagiarized Content 5 Records Found 0

CONTENT CHECKED FOR PLAGIARISM:

Page 1 of 16

QUIZ-HUB

MINI PROJECT REPORT

Submitted by

MANOHAR CHAUDHARY (21BCS4422)

MURLI MANOHAR (21BCS5810)

VISHESH ANAND (21BCS2823)

in partial fulfillment for the award of the degree of

BACHELOR OF ENGINEERING

IN

COMPUTER SCIENCE ENGINEERING

Chandigarh University

APRIL 2024

Page 2 of 16

BONAFIDE CERTIFICATE

Certified that this project report “QUIZ-HUB” is the bonafide work of “ Manohar Chaudhary (21BCS4422) Murli Manohar (21BCS5810) and Vishesh Anand (21BCS2328)”
who carried out the project work under my/our supervision.

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