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COMPILING

The document discusses how to compile code for different platforms like PSP, PS2, Linux, Windows, and Xbox by obtaining the necessary SDKs and libraries from sources like ps2dev.org and bloodshed.net. It provides URLs and instructions for obtaining SDKs for these platforms and compiling code using scripts.

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rkj.2011.rj
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0% found this document useful (0 votes)
24 views2 pages

COMPILING

The document discusses how to compile code for different platforms like PSP, PS2, Linux, Windows, and Xbox by obtaining the necessary SDKs and libraries from sources like ps2dev.org and bloodshed.net. It provides URLs and instructions for obtaining SDKs for these platforms and compiling code using scripts.

Uploaded by

rkj.2011.rj
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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------------------------- Compiling using your own SDK(s) -------------------------

Requirements: Linux (Ubuntu) If you are like me then you like to build your own
environments!

PSPSDK: svn://ps2dev.org/psp/trunk/psptoolchain
svn://ps2dev.org/psp/trunk/zlib
svn://ps2dev.org/psp/trunk/libpng

PS2SDK: svn://ps2dev.org/ps2/trunk/ps2toolchain
svn://ps2dev.org/ps2/trunk/zlib
svn://ps2dev.org/ps2/trunk/libpng

Open2X: http://wiki.open2x.org/open2x/wiki/index.php
Grab Toolchain
Grab Prebuilt Libraries

KOS: http://sourceforge.net/projects/cadcdev/

PS3: Refer to Linux components.

Linux: Install neccessary SDL Components with Synaptic Package Manager


SDL-devel (Debian/Ubuntu name: libsdl1.2-dev)
SDL_gfx-devel (Debian/Ubuntu name: libsdl-gfx1.2-dev)
SDL_mixer-devel (Debian/Ubuntu name: libsdl-mixer1.2-dev)
SDL_image-devel (Debian/Ubuntu name: libsdl-image1.2-dev)
zlib-devel (Debian/Ubuntu name: zlib1g-dev)
libpng-devel (Debian/Ubuntu name: libpng12-dev)

For 64-bit Ubuntu/Debian, download getlibs


(http://ubuntuforums.org/showthread.php?t=474790) and use it to
install the SDL components listed above instead of Synaptic.

For both 32-bit and 64-bit systems, yasm is also needed.

Windows: http://www.bloodshed.net/
Install necessary SDL Components

DOS: http://www.ChronoCrash.com/download
Grab OpenWatcom v1.1

XBoX: Google Search!

Execution:

Build.sh - Script file that compiles using various SDK environments (PSP, PS2,
Dreamcast, Gp2x, Linux, Windows and XBOX)

-----------------------------------------------------------------------------------
------------------------- Compiling using prebuilt SDK(s) -------------------------

Requirements: Windows/DOS

sdkPack-v1.1.rar: Located Here @


http://www.ChronoCrash.com/download/Development/Compilers/All-In-One/

Execution:

Build.bat - Batch file that compiles all platforms using prebuilt SDK(s)

-----------------------------------------------------------------------------------

------------------------------------- Notes ---------------------------------------

All compilations are moved to Releases folder when using build.sh or built.bat

-----------------------------------------------------------------------------------

Happy Linking.....;p

For questions I can be contacted @ http://www.ChronoCrash.com

Damon V. Caskey ([email protected])

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