Calamity Potion
Calamity Potion
Calamity Potion
d100 Effect
01–02 Roll on this table at the start of each of your turns for the next minute, ignoring this result on subsequent rolls.
03–04 For the next minute, you can see any invisible creature if you have line of sight to it.
A modron chosen and controlled by the DM appears in an unoccupied space within 5 feet of you, then disappears 1 minute
05–06 later.
07–08 You cast fireball as a 3rd-level spell centered on yourself.
09–10 You cast magic missile as a 5th-level spell.
Roll a d10. Your height changes by a number of inches equal to the roll. If the roll is odd, you shrink. If the roll is even, you
11–12 grow.
13–14 You cast confusion centered on yourself.
15–16 For the next minute, you regain 5 hit points at the start of each of your turns.
You grow a long beard made of feathers that remains until you sneeze, at which point the feathers explode out from your
17–18 face.
19–20 You cast grease centered on yourself.
21–22 Cast Ice storm at 4th level centered on yourself
23–24 Your skin turns a vibrant shade of blue. A remove curse spell can end this effect.
An eye appears on your forehead for the next minute. During that time, you have advantage on Wisdom (Perception) checks
25–26 that rely on sight.
27–28 You Throw up 5d10 gold coins
29–30 You teleport up to 60 feet to an unoccupied space of your choice that you can see.
You are transported to the Astral Plane until the end of your next turn, after which time you return to the space you
31–32 previously occupied or the nearest unoccupied space if that space is occupied.
33–34 Spider legs grow from your back, giving you a climb speed of 20ft. For 1 hour.
Roll a d10. Your age changes by a number of years equal to the roll. If the roll is odd, you get younger (minimum 1 year
35–36 old). If the roll is even, you get older.
1d6 flumphs controlled by the DM appear in unoccupied spaces within 60 feet of you and are frightened of you. They
37–38 vanish after 1 minute.
39–40 You regain 2d10 hit points.
You turn into a potted plant until the start of your next turn. While a plant, you are incapacitated and have vulnerability to
41–42 all damage. If you drop to 0 hit points, your pot breaks, and your form reverts.
43–44 For the next minute, you can teleport up to 20 feet as a bonus action on each of your turns.
45–46 You cast levitate on yourself.
47–48 A unicorn controlled by the DM appears in a space within 5 feet of you, then disappears 1 minute later.
49–50 You can’t speak for the next minute. Whenever you try, pink bubbles float out of your mouth.
51–52 A spectral shield hovers near you for the next minute, granting you a +2 bonus to AC and immunity to magic missile.
53–54 You are immune to being intoxicated by alcohol for the next 5d6 days.
55–56 Your hair falls out but grows back within 24 hours.
57–58 For the next minute, any flammable object you touch that isn’t being worn or carried by another creature bursts into flame.
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