Level D 2022
Level D 2022
TRAINING
MANUAL
LEVEL D
1
INDEX of CHAPTERS
Chapter 1 p. 3
Introduction to Cricket
Chapter 2 p. 8
Introduction to Scoring
Runs
Boundaries
Chapter 3 p. 11
Extras: Byes & Leg byes
Chapter 4 p. 13
Extras: No balls , Wides and Penalty runs
Chapter 5 p. 17
Bowler’s Wickets
Chapter 6 p. 21
Other Wickets
Chapter 7 p. 23
The Result
Chapter 8 p. 25
Short Runs, Dead Ball, Overthrows, Disregard Last Signal
Chapter 9 p. 27
Calculations
Chapter 10 p. 28
Revision
2
CHAPTER 1
INTRODUCTION to CRICKET
THE PLAYERS
There are always two teams in a cricket match. Each team has 11 players of which one is the captain. Each
team shall nominate their own substitute or replacement players if available (referred to as the 12th man).
At any time, a maximum of 11 players of the one team (called fielders) and two players of the other team
(called batters) should be on the field, the batters may have runners but with consent from the umpires.
Fig. 1 All 11 players of the team wearing yellow can be seen on the
field, as well as the two batters of the team wearing red.
CRICKET FIELD
Cricket is played on a field. Sometimes this field is oval in shape, sometimes it is round and sometimes it is
square.
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THE SQUARE
In the middle of this field is a Square that may consist of many rectangular areas laying side-by-side.
THE PITCH
These rectangular areas are called pitches that may consist of turf and non-turf surfaces.
Before a match, one of the pitches on the square is chosen and prepared, and it is on this pitch that the
main part of the game is played. The pitch is marked out with white lines called “creases”.
THE GAME
Each team has a chance to bat, this is known as an innings. Each team has at least one innings in every
match. The innings starts with the two opening batters and ends when the batters are all out or the overs
are completed. Depending on the match format, a captain may also end the innings by declare their innings
closed.
An over is 6 legitimate balls bowled in succession by one bowler from one end of the pitch. As soon as these
6 balls have been bowled, it is the end of that over, and another bowler will bowl the next over from the
other end of the pitch.
If no runs (off the bat) have been scored off the 6 legitimate balls, the over is called a maiden over. If a
wicket is taken off a maiden over, this is called a wicket maiden.
Eleven members of one team (fielding side) play against two members of the batting side at any time during
play.
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Fig. 5 AB de Villiers (a batter) is batting with a bat Fig. 6 Kagiso Rabada (a bowler) is bowling a ball
These two players are called a batter for the duration of their innings. Batters always bat in pairs. They
stand at opposite ends of the pitch. Each batter has a cricket bat in his/her hand with which he/she tries
to hit the ball that the bowler is bowling to him/her.
One member of the opposing team will be delivering a ball to one of the batters – this is called bowling, and
the member bowling is called a bowler.
THE WICKETS
At both ends of the pitch, a set of three wooden stumps – the wickets – is put into the ground.
The tops of the three stumps are connected by two loose pieces of wood, known as the bails. The bails can
be connected to a tether which serves as a means to ensure player safety by limiting the distance the bails
can travel from the stumps.
These wickets are part of the ways in which a batter can be dismissed and each batter guards the wickets
closest to him/her. The Wicket keeper is a member of the fielding side – he/she wears gloves and is always
behind the wickets of the facing batter.
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THE SCORE
Runs are also awarded when a boundary is scored (a 4 or a 6), penalties are awarded and extras are scored.
A batting team gets Extras mostly when the fielding team makes mistakes.
You have to make sure that in the end, all the runs that the batters made, balance with the runs conceded
by the bowlers as well as with the total of the team.
Wickets are taken when one of the batters makes a mistake according to the Laws of the game, and he/she
has to leave the field. This batter cannot bat again in that innings. Another member of the team will now
join the remaining batter at the pitch, and they will continue batting.
Every time a batter is dismissed according to the Laws of Cricket, 1 wicket is lost. Every team has a
maximum of 10 wickets they can lose. When all 10 wickets are down, this team’s innings has come to an end.
The score of the batting team is always given in the following order: “x runs scored” for “y wickets lost”.
e.g. 127 for 5. This is written as follows: 127/5
UMPIRES
Every match should have two official Umpires to control the match as required by the Laws.
They are impartial and it is their job to control the game. The one umpire stands behind one set of wickets
at the end of the pitch the bowler is bowling from, this umpire is called the bowler’s end umpire. His/her
colleague stands square of the facing batter’s wicket, a few metres away from the pitch., this umpire is
called the square leg umpire.
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SCORERS
There are usually two official scorers at every match. They sit on the side of the field. The job of the
scorers is to record everything that happens on the field during the match, as accurately and
comprehensively as possible. The scorer’s job is not finished until all the runs balance.
The scorers are the only people recording a match and should therefore be very careful to score
correctly. The two scorers must always make sure that they have the same score.
The Umpires and Scorers must work together as a team. The Umpires will use specific signals to inform the
scorer what to do in certain circumstances. You as scorer are to acknowledge each signal separately by
raising your one arm above your head while you watch the Umpire to ensure that he/she sees you. Ensuring
good communication between Umpires and Scorers is as much our job as it is the Umpires’, and in the end it
contributes to an enjoyable day for all.
Equipment:
Make sure you have at least the following items with you:
ü Score sheets
ü Pen, pencil, coloured pens, eraser, tipp-ex
ü Clock/watch
ü Calculator
ü Laws and Playing Conditions
ü Notepad
ü Binoculars
ü A Clip board and extra paper clips
ü Jersey/jacket
ü Sunscreen
ü A hat/cap
Arrive at the ground at least 45 minutes prior to the scheduled start of the game because in order to
score the game efficiently you need to:
• Know the opposing team so that you can identify bowling changes and which fielder took a catch.
(In the next manual you will be introduced to the fielding notes that are recorded at provincial
games.) Always take a notepad with you to record details of the opposing team,
• Find out where you will be sitting (make sure that the umpires know where you are sitting),
• Introduce yourself to the your co-scorer and the umpires
• Allow yourself enough time to set up your scoring equipment. Scorers must be ready to watch and
record the game from the very first ball bowled.
• Receive the team lists and toss details from the umpires once the toss has been completed
Scorers must always watch the game, you cannot record the game accurately if
your head is down whilst runs are being scored or the match is in play.
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CHAPTER 2
INTRODUCTION to SCORING
RUNS
BOUNDARIES
The Linear Scoring System consists of two sheets – the Worksheet and the Summary Sheet.
The Summary Sheet is a summary of the match.
During the match, you will record every ball on the Worksheet, and transfer certain information from the
Worksheet onto the Summary Sheet.
ORDER: COLOUR
1 RED
2 BLUE
3 BROWN
4 GREEN
5 PURPLE
6 ORANGE
7 LIGHT BLUE
8 LIGHT GREEN
9 PINK
10 YELLOW
11 BLACK
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The Worksheet shows each over on consecutive lines. You can see which batter faced which delivery and
what the total was after every over. It has space for the two batters currently batting as well as for the
two bowlers currently bowling. Whenever either bowler or batter changes, he/she gets replaced by the
next batter / bowler.
Runs are scored every time a batter hits the ball and the two batters cross each other and therefore
change ends.
Whenever there are an UNEVEN number of runs during the over, the other batter will face the next
delivery.
Whenever there is an EVEN number of runs during the over, the same batter will face the next
delivery.
Runs off the LAST BALL OF THE OVER, work a little bit different.
Fig. 13 Batters running 1 run off the last ball of the over
Whenever there are an UNEVEN number of runs at the end of the over, the same batter will face
the first delivery of the next over.
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After two runs have been run,
Batter B will now be at the end to
which the new bowler will be Bat B
New over being bowled
bowling. Therefore Batter B will from the other end
be facing the first delivery of the
next over.
Bat A
Fig. 14 Batters running 2 runs off the last ball of the over
Whenever there are an EVEN number of runs off the last delivery of the over, the other batter will
face the first delivery of the next over.
BOUNDARIES
Around the edge of the cricket field, there is a rope or a white marking on the grass or an object that
marks the edge of the field. This is called the boundary. The boundary of the field shall be determined by
the umpires before the toss.
Whenever the ball touches or crosses this boundary or any object that is grounded beyond the boundary, a
fixed number of runs – 4 – are scored.
Whenever the ball clears this boundary, or is first grounded beyond the boundary a fixed number of runs –
6 – are scored.
The Umpire will signal to the scorer as follows:
Raising both arms above the head.
Sometimes, the batters are able to run 4 runs (for instance when the
outfield is very slow, or if they are playing on a very big field and the
boundaries are a long way off).
4r
Fig. 16 Umpire signalling Boundary 6
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CHAPTER 3
EXTRAS: BYES & LEG BYES
There are other ways in which a team can score runs: these are called Extras.
The first type of Extras is BYES.
Byes are scored when the ball, after being delivered by the bowler, does not touch anything on its way past
the batter – that means, the batter did not touch the ball with either bat or any part of his/her body, and
the two batters manage to cross at least once.
The symbol for a Bye on both the Summary Sheet and Worksheet is a
B
Should the batters have the opportunity to cross more than once, or when the ball goes to the boundary, it
is scored as follows:
2B 3B 4B
Byes are always scored in PENCIL on the Worksheet.
Neither will the bowler be penalised with the Byes, as they did not come off the bat.
The Byes will still be added to the total of the team
There is a column on the Worksheet for the Byes (marked “B” under “Extras”), and they have to be entered
here.
When you balance the runs, you have to add the number of Byes to the final scores of the batter to
balance to the total runs of the team. You have to do the same when you add up the runs of the bowlers in
order to balance.
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The second type of Extras is LEG BYES.
Leg byes are scored when the ball, after being delivered by the bowler,
only touches the batter’s body and not his/her bat, and the two
batters manage to cross for one or more runs.
The symbol for a Leg bye on both the Summary Sheet and Worksheet is a
L
Should the batters have the opportunity to cross more than once,
or when the ball goes to the boundary, it is scored as follows:
2L 3L 4L
Leg byes are always scored in PENCIL on the Worksheet.
The Leg byes will still be added to the total of the team.
There is a column on the Worksheet for the Leg byes (marked “L” under “Extras), and they have to be
entered here.
When you balance the runs, you have to add the number of Leg byes to the final scores of the batter to
balance to the total runs of the team. You have to do the same when you add up the runs of the bowlers in
order to balance.
(At the end of this chapter complete Class Exercise 2 as well as Home Exercise 1)
“Sport has the power to change the world. It has the power to inspire. It has the
power to unite people in a way that little else does. It speaks to youth in a language
they understand. Sport can create hope where once there was only despair. It is
more powerful than government in breaking down racial barriers.”
– Nelson Mandela
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CHAPTER 4
EXTRAS: NO BALLS & WIDES & PENALTY EXTRAS
No balls are scored when the bowler makes a mistake in delivering the ball,
or when the fielders make certain mistakes as the ball is delivered.
The batters do not need to cross for a No ball to be scored. Because of this
mistake by either the bowler or the fielders, the ball does not count as one of
the 6 legitimate balls in the over and will have to be re-bowled.
The Umpire is the sole judge of No balls. He/she will signal to the scorers
in the following manner:
Extending one arm horizontally
Fig. 19 Umpire signalling No ball
The scorer must acknowledge the Umpire’s signal.
The symbol for a No ball on the Worksheet is a circle in the colour of the bowler:
Runs, Leg byes and Byes could be scored off a No ball.
Whenever there is a No ball, there is a possibility of a double (or even triple) signal
e.g. The Umpire may signal No Ball and then Boundary 4, or No Ball & then Leg Bye
and then Boundary 4
The batter can score runs off a No ball, and these runs will be added to the batter’s score.
The bowler will be penalised with all the runs off the bat scored off the No ball AS WELL AS with one run
for bowling the No ball. The bowler will not be penalised for Byes or Leg byes scored off a No ball.
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Number of runs to be recorded
Scoring
Detail entry for
bowler no Batter Bowler Extras – Extras – Total
1 No Byes &
Balls Leg byes
1 No ball
bowled 0 1 1 0 1
1 No ball 1 2 1 0 2
bowled + 1 run
1 No ball
0 1 1 1 2
bowled + 1
Bye
1 No ball
bowled + 2 0 1 1 2 3
Byes
1 No ball
bowled + 1 Leg
bye 0 1 1 1 2
1 No ball
bowled + 4 Leg 0 1 1 4 5
byes
Runs scored off the bat off a No ball shall be scored as RUNS
Byes & Leg byes scored off a No ball shall be scored as Byes
and Leg byes as appropriate
There is a column on the Worksheet for the No balls (marked “NE” under “Extras”), and all the No ball
extras have to be entered here.
When you balance the runs, you have to add the number of No balls to the total scores of the batters to
balance to the total runs of the team. Since all the No balls have been added to the bowlers’ totals at the
time it happened, you do not add No Ball Extras to the bowlers totals to balance.
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The fourth type of Extras is WIDES.
A Wide is scored when the bowler makes a mistake in delivering the ball
by bowling it so wide of the batter that he/she cannot play a proper shot.
The scorer must acknowledge the Umpire’s signal. Fig. 20 Umpire signalling Wide ball
The symbol for a Wide on the Worksheet is a cross in the colour of the bowler.
Batters can still cross should the wicket keeper not field the ball properly.
The bowler will be penalised with all the runs (Wides in this instance) off the Wide AS WELL AS with one
run for bowling the Wide ball.
0 5 5 5
Nothing but Wides can be scored off a wide, as the batter could not
have touched the ball with his/her bat, and the Umpire should not
signal Wide if the ball touches the batter at all.
There is a column on the Worksheet for the Wide balls (marked “WE” under “Extras”), and all the Wide
extras have to be entered here.
When you balance the runs, you have to add the number of Wide ball extras to the final scores of the
batter to balance to the total runs of the team. Since all the Wide balls have been added to the bowlers’
totals at the time it happened, you do not have to anything in order to balance.
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The fifth type of Extras is PENALTY EXTRAS.
The symbol for Penalty Extras to the batting side on the Worksheet is a Fig. 21 Umpire signalling Penalty Extras
P
The symbol for Penalty Extras to the fielding side on the Worksheet, NOTE THAT PENALTY EXTRAS TO
THE FIELDING SIDE NEED TO BE ADDED TO THE SCORE OF THE MOST RECENTLY COMPLETED
INNINGS OR THE INNINGS STILL TO COME !!!
PF
Penalty Extras are always scored in PENCIL on the Worksheet and always count as FIVE Penalty
Extras.
Penalty Extras do not count as runs scored by the batter. The bowler will also not be penalised with the
Penalty Extras.
There is a column on the Worksheet for the Penalty Extras (marked “P” under “Extras), and they have to
be entered there.
When you balance the runs, you have to add the number of Penalty Extras to the final scores of the batter
to balance to the total runs of the team. You have to do the same when you add up the runs of the bowlers
in order to balance.
The strange thing about Penalty Extras is that they can be added to the score of the team
currently batting (if the fielding side made a mistake), OR they can be added to the score of the
FIELDING SIDE’S BATTING INNINGS (if the batting side made a mistake).
Should the latter occur, you have to add the five Penalty Extras to the fielding side’s MOST
RECENTLY COMPLETED INNINGS, or if they still have to bat you add it TO THEIR INNINGS
STILL TO COME. This means that the fielding team can begin to score before they have even
started to bat!!
Penalty Extras do not occur very often, so they are only briefly mentioned.
Penalty Extras will be dealt with in full in later courses.
(At the end of this chapter complete Class Exercise 3 as well as Home Exercise 2)
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CHAPTER 5
BOWLER’S WICKETS
Up to now we have seen how the batting team as well as the batters can score
runs.
The Umpire is the sole judge of a Wicket and can only give a batter out
if the fielding side appeals. Sometimes, it is quite obvious that a batter is out,
and the fielding side would not even appeal.
The batter can walk off in these circumstances without waiting for the
signal from the Umpire. Should he/she remain at the wicket though,
the Umpire will give him/her out in the following manner:
The wickets that the bowler takes happen more often and we will address them first.
All wickets for the bowler are denoted with a W in the colour of the bowler.
W
At the fall of a wicket:
1. On your Worksheet,
i) Complete the line as if you were at the end of the over
ii) Draw a line across the page, skipping the Not Out batter’s columns
iii) Enter the name of the next batter in the line directly below the Out Batter’s
score in the Out batter’s column
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BOWLED
One or both bails are removed from the top of the stumps or one
or more stumps is removed from the ground.
The incoming batter will ALWAYS face the next delivery unless the
dismissal takes place at the end of the over.
You will fill out the ‘How Out’ section on the summary sheet as
BOWLED followed by the surname of the bowler under the ‘Bowler’
column should this type of dismissal take place.
You will fill out the ‘How Out’ section on the summary sheet as
LBW followed by the surname of the bowler under the ‘Bowler’
column should this type of dismissal take place.
The incoming batter will ALWAYS face the next delivery unless
the dismissal takes place at the end of the over.
You will fill out the ‘How Out’ section on a summary sheet as
c XXXX (where XXXX is the surname of the wicket keeper)
followed by the surname of the bowler under the ‘Bowler’ column
should this type of dismissal take place.
You will fill out the ‘How Out’ section on the summary
sheet as c XXXX (where XXXX is the surname of the
fielder) followed by the surname of the bowler under
the ‘Bowler’ column should this type of dismissal take
place.
You will fill out the ‘How Out’ section on the summary sheet as
C AND B followed by the surname of the bowler under the
‘Bowler’ column
This can happen off a Wide ball; the one Wide extra will count,
and is scored as follows:
W
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HIT WICKET
The batter steps onto his/her wickets or hits the wickets with
his/her bat, clothing, equipment or person, whilst preparing to
receive or in receiving a delivery.
(At the end of this chapter complete Class Exercise 4 as well as Home Exercise 3)
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CHAPTER 6
OTHER WICKETS
W
The symbol for a Run Out is a PENCILLED ‘R/O’ on the worksheet.
R/O
There is another difference between these wickets and the wickets that the bowler is credited with: in
most of these, EITHER batter is liable to be given out. Therefore you can have an incident where the
striker faces the ball, and the non-striker is given out. Because of this possibility, the ‘W’ or ‘R/O’ in all of
these cases does not represent a ball faced. There is also the chance of runs being scored on some of
these dismissals, so the ‘W’ or ‘R/O’ has to be accompanied by a dot or runs, whatever the case may be.
Since none of these wickets are credited to the bowler, some of them are possible off a No ball and a Wide
ball. Apart from this, whenever these wickets fall, they are treated as normal wickets, and are done in the
same manner as all the other wickets.
RUN OUT
• One set of wickets is broken by the ball with the batter still out of his/her ground.
• Either batter can be dismissed.
• All runs completed before the dismissal shall be scored.
• Possible off a No ball and a Wide.
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TIMED OUT
• The incoming batter will be given out Timed Out when he/she is not ready to take guard, or for
his/her partner to face the next delivery, within 3 minutes of the fall of the previous wicket.
• This will not count as a ball faced by the batter.
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CHAPTER 7
THE RESULT
This is the main purpose of any kind of sport – to get a result and see who the winner is. In simple terms: In
cricket, the team who scored the most runs wins the match.
If they are the team batting first, they will win by runs (the difference in the two scores)
If they are the team who bats last, they will win by the number of wickets remaining.
All results are to be recorded in the past tense.
If the winning runs are scored via a boundary, the whole boundary counts even if it exceeds the target
score. Should the batters complete the winning run(s) while the ball is on its way to the boundary, the ball
becomes dead, and should the ball cross the boundary thereafter, it will not count.
In this course, we only deal with results in Limited Overs matches, where each team is scheduled to bat the
same number of overs.
e.g.: Team A 200/6
Team B 188/4 Result: Team A won by 12 runs
Team C 200/3
Team D 203/6 Result: Team D won by 4 wickets
Team E 240/5
Team F 240/7 Result: Match tied
2. Gauteng 215/6
Boland 198 all out Result: ______________________________________
4. Easterns 244/3
KwaZulu-Natal 238/5 Result: ______________________________________
6. Northerns 227/2
Gauteng 233/5 Result: ______________________________________
7. Pakistan 318/8
New Zealand 319/9 Result: ______________________________________
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Answers of Result Calculations:
5. Match tied
Both teams’ scores were equal, and since this result pertains to a Limited Overs match,
both teams have finished their innings.
The number of wickets lost, is not considered when the result is calculated.
When the match started, but is then rained out the result is
recorded as:
No Result
In the event where no play takes place, the result will be recorded
as:
Match Abandoned
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CHAPTER 8
SHORT RUNS
OVERTHROWS
DEAD BALL
DISREGARD LAST SIGNAL
SHORT RUN
This happens when the batters do not ground their bats over the
popping crease when they turn for a next run.
Either Umpire will rule that the specific run does not count, and
will inform the scorer with the following signal:
Record the number of runs that count towards the score, (deduct the short run
-1
from the runs scored), and score it as follows: 3 (where three runs have been run
and one was short). Three runs have been run, however the batting side has the
number of short runs ran deducted.
The short runs are scored in pencil above the runs, scorers record the short runs
purely for reference purposes.
One or more runs can be run short, and the Umpire has to ensure the scorer has
scored the correct number of runs.
Record the number of runs that count towards the score, (deduct the short run
+1
from the runs scored),), and score it as follows: 2 (where three runs have been
run and one was short). Two runs were completed and will count to the batting side,
however the short runs are recorded in pencil.
The short runs are scored in pencil above the runs, scorers record the short runs
purely for reference purposes.
One or more runs can be run short, and the Umpire has to ensure the scorer has
scored the correct number of runs.
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OVERTHROWS
When there is a misfield, the batters may have the opportunity of running more runs than they originally
would have. There is no signal for this, and you just have to look closely at how many times they cross.
DEAD BALL
In various circumstances, the Umpire will decide that the ball
bowled, does not count or that the run scored, does not count.
The Umpire will inform the scorer with the following signal:
When the Umpire has made the wrong signal, he/she can change that.
For instance, he/she has signalled a Boundary 4 and realises that
it was a Boundary 6. Or he/she has signalled leg byes and realises that
they were runs. He/she will signal to you as follows:
This may be followed by the correct signal, or in the case of Leg byes
being changed into Runs, you will get no further signal.
• To balance the batters runs, you have to add all the extras:
Batter 1 + Batter 2 + Batter 3+…+ All Extras (Penalties, Byes, Leg Byes, No Ball Extras & Wide Extras) = Total
• To balance bowlers’ runs, you have to add only the Penalties, Byes & Leg byes:
Bowler 1 + Bowler 2 + Bowler 3 + Bowler 4 +… + Penalties + Byes + Leg byes = Total
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CHAPTER 9
CALCULATIONS
This is calculated to indicate how economical a bowler was during his/her bowling spell(s).
This calculation is always rounded to 2 decimal places, even when it is a round number.
e.g.:
If a bowler’s analysis reads: 12-3-24-1
then his/her RpO will be 24÷12 = 2,00
If the bowler however bowled an incomplete over, then the calculation is made as follows:
• There are 6 balls in an over
• In the following example the bowler has completed 10 overs and has not completed the
next over:
• If the bowler bowls 1 ball, then he/she has bowled 1 of the 6 balls, ie 1 / 6
= 0,1667 of the over has been bowled.
Therefore, if his/her bowling analysis reads: 10.1-3-35-2
then his/her RpO will be 35÷10,16667 = 3,44
• If the bowler bowls 2 balls, then he/she has bowled 2 of the 6 balls, ie 2 / 6
= 0,3333 of the over has been bowled
Therefore, if his/her bowling analysis reads: 10.2-3-35-2
then his/her RpO will be 35÷10,33333 = 3,387 . 3,39
• If the bowler bowls 3 balls, then he/she has bowled half of the 6 balls, ie 3 / 6
= 0,50 of the over has been bowled
Therefore, if his/her bowling analysis reads: 10.3-2-35-2
then his/her RpO will be 35÷10,5 = 3,33
• If the bowler bowls 4 balls, then he/she has bowled 4 of the 6 balls, ie 4 / 6
= 0,6667 of the over has been bowled
Therefore, if his/her bowling analysis reads: 10.4-2-35-2
then his/her RpO will be 35÷10,66667 = 3,28
• If the bowler bowls 5 balls, then he/she has bowled 5 of the 6 balls, ie 5 ) 6
= 0,8333 of the over has been bowled
Therefore, if his/her bowling analysis reads: 10.5-2-35-2
then his/her RpO will be 35÷10,83333 = 3,
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CHAPTER 10
REVISION
BOUNDARY 4
END EXTRAS END OF OVER TOTALS
TOTAL
START BOWLER
MINS
OF OVER BATTER RUNS BALLS 4 6 O M R W NB/NE WB/WE 4 6 NOTES 4/6 P B L NE WE T O R TOTAL W
4 4 1 1 4 1 1X4 1 4 4
BOUNDARY 6
END EXTRAS END OF OVER TOTALS
TOTAL
START BOWLER
MINS
OF OVER BATTER RUNS BALLS 4 6 O M R W NB/NE WB/WE 4 6 NOTES 4/6 P B L NE WE T O R TOTAL W
6 6 1 1 6 1 1X6 1 6 6
r NOT A
4 4 1 4 4 4
BOUNDARY
-1
3 2 1 2 2 2
BATTERS RUN 1 RUN - UMPIRE SIGNALS BYE
END EXTRAS END OF OVER TOTALS
TOTAL
START BOWLER
MINS
OF OVER BATTER RUNS BALLS 4 6 O M R W NB/NE WB/WE 4 6 NOTES 4/6 P B L NE WE T O R TOTAL W
B 0 1 0 B 1 1 1 1
0 1 1 1 1 NB 1 1 1 1
1 1 1 2 1 1 NB 1 1 2 2
L 0 1 1 1 1 NB L 1 1 2 2 2
B 0 1 1 1 1 NB L 1 1 2 2 2
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WIDE BALL
END EXTRAS END OF OVER TOTALS
TOTAL
START BOWLER
MINS
OF OVER BATTER RUNS BALLS 4 6 O M R W NB/NE WB/WE 4 6 NOTES 4/6 P B L NE WE T O R TOTAL W
0 0 1 1 1 WB 1 1 1 1
0 0 2 1 2 WB+1 2 2 2 2
0 0 3 1 3 WB+2 3 3 3 3
0 0 4 1 4 WB+3 4 4 4 4
0 0 5 1 5 WB+4 5 5 5 5
30
31