New Graphicwork
New Graphicwork
ANIMATIONS
Animations refer to the dynamic displaying of images in a sequence so as to create the
illusion of motion.
Here, the graphical properties of an element are changed over time, this is done by
updating the frame content at certain intervals. A frame is a single still image within a
sequence of images.
CHARACTERISTICS OF ANIMATIONS
Realism: This is through incorporating realistic elements such as texture and lighting.
This would make animations to engage viewers and enhance their immersion in that
environment involving the given animation.
Interactivity: In interactive animations, viewers can actively engage with the content,
influencing the direction of the story or interacting with the characters and
environment. This interactivity enhances user engagement and allows for personalized
experiences.
Visual Appeal: Animation often features vibrant colors, fluid movements, and
captivating visuals that appeal to the senses and draw viewers into the story or
environment. Visual appeal plays a crucial role in attracting and retaining audience
attention.
Narrative Potential: Animation offers rich narrative potential, allowing storytellers to
convey complex ideas, themes, and emotions through visual storytelling. Whether in
film, television, video games, or other mediums, animations can communicate
powerful messages and evoke strong emotional responses.
Creativity: Animation provides a platform for artists and creators to unleash their
creativity and imagination. From fantastical worlds and imaginative characters to
innovative storytelling techniques, animation enables artists to push the boundaries of
what is possible and inspire audiences with their creativity.
Collisions:
•Spatial Partitioning:
Grids and Octrees: Divide the scene into cells or octants.
Cell Lists: Store objects in each cell.
Efficiency: Only check collisions within the same cell or neighboring cells.
Applications:
•Computer Games: Ensuring realistic interactions between game elements (e.g.,
characters, projectiles, obstacles).
•Computer Simulations: Accurate physics simulations (e.g., rigid body motion,
elastic collisions).
•Robotics: Collision avoidance for robot arms, drones, and autonomous vehicles.
•Computational Physics: Modeling physical interactions.
Challenges:
Balancing precision, computational efficiency, and real-time requirements.
KENETH KINGU 2022-04-04249 BSC. IN CS
KILIMBA
Changing of shapes
1. Squash and Stretch: This is when things change shape to show how heavy or
flexible they are. Imagine a bouncing ball. When it hits the ground, it gets
squished (squash) and then stretches out (stretch) as it bounces back up.
FRAMES OF ANIMATION:
MECHANISMS OF ANIMATION
Traditional Animation:
Refers to the mechanism whereby real-world objects are moved slightly and
photographed one frame at a time. In other words, it is a filmmaking technique
where inanimate objects are physically manipulated in small increments between
individually photographed frames. When played back in sequence, these frames
create the illusion of movement, bringing the objects to life. Wallace and Gromit,
Chicken Run, and The Nightmare Before Christmas are all great examples of stop
motion films. (www.Adobe.CreativeCloud, 2020)
Figure: showing stop animation using real life objects
Computer Animation
Motion Capture
Motion capture involves recording the movement of people or objects and using
that information to animate digital characters or objects. This technique allows for
very realistic movement. This involves filming actors and characters in particular
setting then capturing their movements through sensors on their bodies then the
computer records the movements. This is usually done in a specialized studio.
(www.scienceworld.ca, 2022).
Figure: showing motion capture in action
Refers to the frame rate or the frequency at which consecutive images called
frames appear on a display. It is a standard frequency of implementing
animation mechanisms in order to create an illusion of motion. It is used in
movies , television and cartoons.
2. 2D Digital Animation
2D Digital Animation is a combination of artistic technique and media design that
creates the illusion of movement in a two-dimensional environment. This innovative
form of animation allows traditionally hand-drawn and digitally created illustrations
to be compiled into individual frames, forming the backbone of animated sequences.
It involves the use of sophisticated software in which animators create hundreds of
drawings to depict specific movements which are seamlessly integrated into a digital
environment. The approach outlined is notable for its efficiency since digital tools can
successfully interpolate between frames, considerably lowering the time necessary to
create animations when compared to more conventional methods.
3. 3D Digital Animation
3D Digital animation uses computer software to create sophisticated computer-
generated models. These models are meticulously crafted and then positioned within a
digital environment, where they are manipulated along the X, Y, and Z axes to
simulate movement and create compelling narratives. Example of such sofwares for
creating 3D animation models includes the Blenda.
4. Stop Motion Animation
This is an advanced flipbook-style form of animation. It involves photographing and
then physically manipulating objects within your frame. As each frame is played in
sequence, the technique creates the effect of an object moving itself. Stop-motion
animation is particularly favored for its ability to animate a wide array of physical
materials, from everyday objects to intricately molded plasticine figures. The picture
below shows an example of how stop animation is created:
5. Claymation
Calymation is also known as clay anaimation. Claymation is an animation technique
using movable clay characters and stop-motion recording. This distinctive style is
characterized by its use of malleable substances such as clay or plasticine, which
animators shape and mold to create diverse characters and settings limited only by the
bounds of their creativity.Like other stop-motion techniques, claymation relies on the
frame-by-frame method, where each subtle adjustment to the clay figures is captured
in a single frame. When these frames are sequenced and played in rapid succession,
they generate the illusion of smooth, continuous movement, breathing life into the
inanimate clay models.
6. Mechanical Animation
This is the process of creating realistic 3D renderings of diverse mechanical goods
and their components' configurations, assemblies, and modes of operation.
Mechanical animation serves not only as a tool for visual representation but also as an
educational medium, offering animators and viewers alike deeper insights into the
intricate workings of mechanical systems.
7. Chuckimation
This innovative style merges the tactile charm of traditional stop-motion animation
with dynamic live-action shots. Characters are “chucked” or thrown in front of the
camera to simulate motion, and although they engage in dialogues, their mouth
movements are not animated, adding a distinctive quirk to this animation style.
8. Flip Book Animation
It is a series of individual drawings on individual pages of a small book. Each drawing
will be slightly different from the next, creating the illusion of animation when the
book is flipped through. This form of animation was a staple of pre-digital
entertainment, especially popular among children who marveled at the magic of
simple drawings coming to life.
9. Zoetrope Animation
Zoetrope animation involves a captivating optical illusion created with a cylindrical
device. This device is ingeniously designed with sequential drawings or photographs
arranged around its interior. As the cylinder is set into motion, spinning rapidly, the
static images blend into a cohesive visual narrative, giving the illusion of fluid
animation.
10. Cutout Animation
Cut-out animation involves producing animations using 2-D characters, props and
scenes cut from materials, such as paper, card or fabric. Animators divide characters
into smaller segments, piece together the individual cut-out shapes and move them in
small steps, taking a picture -- with a film camera capable of taking single pictures --
at each step, to create the illusion of movement.
11. Typography Animation
Typography animation is a dynamic fusion of text and motion, where fonts and letters
are not merely static elements but integral components of the animation itself.
This style artfully combines textual content with animated effects, often used to add
narrative depth and visual interest to opening credits and other text-based sequences.
The fluid transformation and movement of text in typography animation can convey
tone, emotion, and emphasis, making it a powerful tool in visual storytelling.
12. Sand Animation
The manipulation of sand to create animations. There are two techniques for
implementing this, the first technique is characterized by live performances, where the
animator manipulates sand on a physical surface under the soft glow of a light box.
The intricate movements are captured and projected in real-time using sophisticated
camera setups. This live aspect adds an element of immediacy and intimacy to the
animation, allowing audiences to witness the creative process unfold moment by
moment. The second technique involves creating a series of rendered images, each
meticulously crafted by the artist’s hand. In this approach, the animator uses the light
box not just for illumination but as a canvas, where each animation frame is drawn in
sand, only to be erased and replaced by the next in the sequence