Quick Strings
Quick Strings
qstr_Next_Page Next_Page
qstr_Game_Rules:^ Game_Rules:^
qstr_0 0
qstr_Show_game_rules Show_game_rules
qstr_Kingdom_of_{s7} Kingdom_of_{s7}
qstr_Continue... Continue...
qstr_Red: Red:
qstr_Green: Green:
qstr_Blue: Blue:
qstr_Candidate_#1:_{s1} Candidate_#1:_{s1}
qstr_Candidate_#2:_{s1} Candidate_#2:_{s1}
qstr_{s3}_of_{s4}_wishes_
{s3}_of_{s4}_wishes_to_select_a_new_marshall_and_invites_his_vassals_for_a_counsel.
_{s1}_and_{s2}_are_the_likely_candidates.
qstr_Who_do_you_wish_to_s Who_do_you_wish_to_support?
qstr_{!}{s1} {!}{s1}
qstr_{s1}_gives_his_suppo {s1}_gives_his_support_to_{s2}.
qstr_Number_of_Supporters Number_of_Supporters:_{reg0}
qstr_{s2}_has_heard_his_v
{s2}_has_heard_his_vassals'_counsel._He_selects_{s1}_as_the_marshall_of_{s3}.
qstr_Number_of_men_knocke Number_of_men_knocked_down:_{reg1}
qstr_Number_of_men_left:_ Number_of_men_left:_{reg1}
qstr_Opponents_Beaten:_{r Opponents_Beaten:_{reg1}
qstr_Opponents_Remaining: Opponents_Remaining:_{reg1}
qstr_Remain_in_retirement Remain_in_retirement.
qstr_Go_back_to_the_adven Go_back_to_the_adventuring.
qstr_You_have_retired_at_
You_have_retired_at_level_{reg4}_after_{reg5}_days_of_adventuring.
qstr_Effect_on_Score Effect_on_Score
qstr_Settlements_owned_by Settlements_owned_by_you:_{reg0}
qstr_{!}{reg0?+:}{reg0} {!}{reg0?+:}{reg0}
qstr_Friendly_Settlements Friendly_Settlements:_{reg0}
qstr_Hostile_Settlements: Hostile_Settlements:_{reg0}
qstr_Friendly_Lords:_{reg Friendly_Lords:_{reg0}
qstr_Enemy_Lords:_{reg0} Enemy_Lords:_{reg0}
qstr_Victories:_{reg0} Victories:_{reg0}
qstr_Defeats:_{reg0} Defeats:_{reg0}
qstr_Quests_Completed:_{r Quests_Completed:_{reg0}
qstr_Companions_Found:_{r Companions_Found:_{reg0}
qstr_Companions_Lost/Depa Companions_Lost/Departed:_{reg0}
qstr_Wealth:_{reg0}_denar Wealth:_{reg0}_denars
qstr_Inventory:_{reg0}_de Inventory:_{reg0}_denars
qstr_Renown:_{reg0} Renown:_{reg0}
qstr_Experience:_{reg0} Experience:_{reg0}
qstr_Days_Passed:_{reg0} Days_Passed:_{reg0}
qstr_Difficulty:_{reg0}% Difficulty:_{reg0}%
qstr_{!}{reg3?+:}{reg0} {!}{reg3?+:}{reg0}
qstr_TOTAL_SCORE:_{reg0} TOTAL_SCORE:_{reg0}
qstr_{!}DEBUG____Adding_{ {!}DEBUG_--_Adding_{reg3}_items_to_{s3}
qstr_{s0}__{s50}_ {s0}_({s50})
qstr_None None
qstr_{s55}__{reg0}%_ {s55}_({reg0}%)
qstr_{s55} {s55}
qstr_Staff: Staff:
qstr_You_paid_{reg0}_dena You_paid_{reg0}_denars_in_cash_to_liquidate_a_debt
qstr_Earlier_cash: Earlier_cash:
qstr_New_cash: New_cash:
qstr_Name:_{s1}^Level:_{r Name:_{s1}^Level:_{reg2}^HP:_{reg1}/{reg0}
qstr_{s1} {s1}
qstr_Weapon_upgrade_setti Weapon_upgrade_settings:
qstr_Damage_preference Damage_preference
qstr_Item_meta_type Item_meta-type
qstr_cut cut
qstr_pierce pierce
qstr_blunt blunt
qstr_Apply_to_everyone Apply_to_everyone
qstr_Upgrade_armor Upgrade_armor
qstr_Upgrade_horse Upgrade_horse
qstr_Select_your_domestic Select_your_domestic_policy
qstr_Centralization: Centralization:
qstr_Aristocracy: Aristocracy:
qstr_Serfdom: Serfdom:
qstr_Troop_quality: Troop_quality:
qstr_Mercantilism: Mercantilism:
qstr_High_centralization_
High_centralization_reduces_tax_inefficiency_for_the_king_and_raises_it_for_vassals
._This_will_interfere_with_relations_between_ruler_and_vassals.
qstr_High_aristocracy_wil
High_aristocracy_will_improve_the_relations_between_the_king_and_his_vassals_who_wi
ll_be_able_to_raise_bigger_armies_but_it_will_decreased_trade.
qstr_High_serfdom_reduces
High_serfdom_reduces_tax_inefficiency_for_the_king_and_his_vassals_and_vassals_can_
maintain_bigger_armies_but_troops_lose_morale.
qstr_High_troop_quality_i
High_troop_quality_increases_the_combat_strength_of_troops_but_decreases_army_size.
qstr_High_mercantilistic_
High_mercantilistic_policies_maximize_exports_while_minimizing_imports,_and_increas
e_government_regulation_of_industry.
qstr_Cancel Cancel
qstr_Dictate_the_peace_te Dictate_the_peace_terms
qstr_Select_the_castle_an
Select_the_castle_and_the_amount_of_money_and_check_the_boxes_to_activate_the_deman
d._The_demands_are_combined_if_both_boxes_are_checked.
qstr_1000_denars 1000_denars
qstr__Faction_Relations_R _Faction_Relations_Report_
qstr__Return_to_menu_ _Return_to_menu_
qstr_Your_kingdom Your_kingdom
qstr_Player^Relation Player^Relation
qstr_{!}DEBUG___Drawing_l {!}DEBUG_-_Drawing_line_{reg20}
qstr_War War
qstr_Casus_Belli Casus_Belli
qstr_Peace Peace
qstr_Truce Truce
qstr_Alliance Alliance
qstr_Defense Defense
qstr_Trade Trade
qstr_{reg59?{reg59}_days: {reg59?{reg59}_days:}
qstr_{reg61} {reg61}
qstr_{s9} {s9}
qstr_Loyal Loyal
qstr_Devoted Devoted
qstr_Fond Fond
qstr_Gracious Gracious
qstr_Friendly Friendly
qstr_Supportive Supportive
qstr_Favorable Favorable
qstr_Cooperative Cooperative
qstr_Accepting Accepting
qstr_Indifferent Indifferent
qstr_Suspicious Suspicious
qstr_Grumbling Grumbling
qstr_Hostile Hostile
qstr_Resentful Resentful
qstr_Angry Angry
qstr_Hateful Hateful
qstr_Revengeful Revengeful
qstr_Vengeful Vengeful
qstr_{reg1} {reg1}
qstr_{s3} {s3}
qstr_{reg61}_{reg58?_{reg {reg61}_{reg58?({reg58}_U)_:}Centers
qstr_{reg62}_Caravans {reg62}_Caravans
qstr_{reg60}_{reg59?_{reg {reg60}_{reg59?({reg59}_P)_:}Lords
qstr_How_will_your_male_v How_will_your_male_vassals_be_known?
qstr_How_will_your_female How_will_your_female_vassals_be_known?
qstr_Sell_items_automatic Sell_items_automatically_when_leaving:
qstr_Price_limit_for_auto Price_limit_for_auto-sell:
qstr_Item_types_for_auto_ Item_types_for_auto-sell:
qstr_Select_all Select_all
qstr_Select_invert Select_invert
qstr_Buy_food_automatical Buy_food_automatically_when_leaving:
qstr_* *
qstr__Courtships_in_progr _Courtships_in_progress_
qstr__Known_Lords_by_Rela _Known_Lords_by_Relation_
qstr__Character_&_Compani _Character_&_Companions_
qstr__Done_ _Done_
qstr_Your_supporters Your_supporters
qstr_{s10}s {s10}s
qstr_All_Factions All_Factions
qstr_Default_camera_mode Default_camera_mode
qstr_Keyboard Keyboard
qstr_Mouse Mouse
qstr_Follower Follower
qstr_Raise_camera Raise_camera
qstr_Lower_camera Lower_camera
qstr_Lower_sensitivity Lower_sensitivity
qstr_Tilt_left Tilt_left
qstr_Prev_troop Prev_troop
qstr_Raise_sensitivity Raise_sensitivity
qstr_Tilt_right Tilt_right
qstr_Next_troop Next_troop
qstr_Zoom_in Zoom_in
qstr_Rotate_up Rotate_up
qstr_Zoom_out Zoom_out
qstr_Rotate_down Rotate_down
qstr_Rotate_left Rotate_left
qstr_Rotate_right Rotate_right
qstr_Press_a_key Press_a_key
qstr_Export/Import Export/Import
qstr_Reselect_Banner Reselect_Banner
qstr__Renown:_{reg1}^_Hon _Renown:_{reg1}^_Honor:_{reg2}^_Right_to_rule:_{reg3}
qstr_{s2}^{s8}^_{s5}_ {s2}^{s8}^({s5})
qstr__Renown:_{reg2}^{s2} _Renown:_{reg2}^{s2}^{s1}of_{s0}
qstr_Name:_{s4}^Level:_{r Name:_{s4}^Level:_{reg3}^HP:_{reg2}/{reg0}^^{s0}
qstr_Arms Arms
qstr_Outfit Outfit
qstr_Horse Horse
qstr_{s5}^^{s6}^^{s7} {s5}^^{s6}^^{s7}
qstr_Attributes: Attributes:
qstr_{s3}^STR:_{reg1}^AGI {s3}^STR:_{reg1}^AGI:_{reg2}^INT:_{reg3}^CHA:_{reg4}
qstr_{s3}^^Proficiencies:
{s3}^^Proficiencies:^1H_Weapons:_{reg1}^2H_Weapons:_{reg2}^{s13}:_{reg3}^{s14}:_{re
g4}^{s15}:_{reg5}^Throwing:_{reg6}
qstr_Skills: Skills:
qstr_{s4}^{s1}_:_{reg1} {s4}^{s1}_:_{reg1}
qstr_{reg1}^value {reg1}^value
qstr_{reg2}^index {reg2}^index
qstr_{reg6}^money_in_the_ {reg6}^money_in_the_{reg5?treasury:chest}
qstr_{reg4}^money_in_your {reg4}^money_in_your_inventory
qstr_Withdraw Withdraw
qstr_Deposit Deposit
qstr_F5___Additional_form F5_-_Additional_formation_types
qstr_F8___Memorize_div._p F8_-_Memorize_div._placement
qstr_F9___Default_divisio F9_-_Default_division_placement
qstr_F5___Ranks F5_-_Ranks
qstr_F6___Shieldwall F6_-_Shieldwall
qstr_F7___Wedge F7_-_Wedge
qstr_F8___Square F8_-_Square
qstr_F9___No_Formation F9_-_No_Formation
qstr_Extended_Formations_ Extended_Formations_and_AI_Options
qstr_Disable_mod_formatio Disable_mod_formations:_
qstr_Put_player_in_divisi Put_player_in_division:_
qstr_Army_rotates_to_face Army_rotates_to_face_enemy_center:_
qstr_Prevent_AI_from_taki Prevent_AI_from_taking_defensive:_
qstr_Orders Orders
qstr_Mount Mount
qstr_Attack_Order Attack_Order
qstr_Fall_Back Fall_Back
qstr_Advance Advance
qstr_Retreat Retreat
qstr_Stand_Ground Stand_Ground
qstr_Charge Charge
qstr_Follow_Me Follow_Me
qstr_Hold_This_Position Hold_This_Position
qstr_Spread_Out Spread_Out
qstr_Stand_Closer Stand_Closer
qstr_Form_5_Rows Form_5_Rows
qstr_Form_4_Rows Form_4_Rows
qstr_Form_3_Rows Form_3_Rows
qstr_Form_2_Rows Form_2_Rows
qstr_Form_1_Rows Form_1_Rows
qstr_Shoot_at_Will Shoot_at_Will
qstr_Dismount Dismount
qstr_Use_Any_Weapon Use_Any_Weapon
qstr_Use_Blunt_Weapons Use_Blunt_Weapons
qstr_Use_Ranged_Weapons Use_Ranged_Weapons
qstr_Use_Melee_Weapons Use_Melee_Weapons
qstr_Shoot_on_Command Shoot_on_Command
qstr_All_Shoot_Now All_Shoot_Now
qstr_Left_Group_Shoot_Now Left_Group_Shoot_Now
qstr_Right_Group_Shoot_No Right_Group_Shoot_Now
qstr_Centre_Group_Shoot_N Centre_Group_Shoot_Now
qstr_Hold_Shots Hold_Shots
qstr_Form_Ranks Form_Ranks
qstr_Shieldwall Shieldwall
qstr_Form_Wedge Form_Wedge
qstr_Form_Square Form_Square
qstr_Break_Formation Break_Formation
qstr_Ready Ready
qstr_Wounded Wounded
qstr_Dead Dead
qstr_{!}DEBUG_:_Completed
{!}DEBUG_:_Completed_faction_troop_assignments,_cheat_mode:_{reg3}
qstr_{!}ERROR:_Not_enough {!}ERROR:_Not_enough_banners_for_heroes!
qstr_{!}DEBUG____initial_ {!}DEBUG_--_initial_war/peace_check_begins
qstr_{!}DEBUG_:_Completed_
{!}DEBUG_:_Completed_political_events,_cheat_mode:_{reg3}
qstr_{!}DEBUG_:_Assigned_
{!}DEBUG_:_Assigned_love_interests._Attraction_seed:_{reg3}
qstr_{!}DEBUG_:_Located_k {!}DEBUG_:_Located_kingdom_ladies,_cheat_mode:_{reg3}
qstr_{!}DEBUG_:_SYSTEM_ER {!}DEBUG_:_SYSTEM_ERROR!
qstr__near_{s10} _near_{s10}
qstr_Your_recruiter_who_w
Your_recruiter_who_was_commissioned_to_recruit_{reg10}_recruits_to_{s13}_has_been_d
efeated{s10}!
qstr_Your_caravan_sending Your_caravan_sending_{s12}_to_{s13}_has_been_looted{s10}!
qstr_Your_messenger_on_th
Your_messenger_on_the_way_to_{s13}_has_been_ambushed{s10}!
qstr_Your_soldiers_patrol Your_soldiers_patrolling_{s13}_have_been_defeated{s10}!
qstr_A_scout_trying_to_ga
A_scout_trying_to_gather_information_about_{s13}_has_been_slain{s10}!
qstr_Reinforcements_from_
Reinforcements_from_{s12}_intended_for_{s13}_have_been_intercepted{s10}!
qstr_{!}DEBUG_:_Prisoner_ {!}DEBUG_:_Prisoner_granted_parole
qstr_{!}DEBUG_:_Prisoner_n {!}DEBUG_:_Prisoner_not_offered_parole
qstr_{s1}_of_{s3}_was_def
{s1}_of_{s3}_was_defeated_in_battle_but_managed_to_escape.
qstr_{!}DEBUG_:_Siege_att {!}DEBUG_:_Siege_attackers_are_running_away
qstr_{!}DEBUG:_{s1}_no_lo {!}DEBUG:_{s1}_no_longer_leads_a_party.
qstr_{!}DEBUG:_{s1}_is_no {!}DEBUG:_{s1}_is_no_longer_a_prisoner.
qstr_{!}DEBUG:_{s1}_is_now {!}DEBUG:_{s1}_is_now_a_prisoner_of_player.
qstr_{s1}_is_now_a_prison {s1}_is_now_a_prisoner_of_{s2}.
qstr_{!}DEBUG:_{s1}_is_now_ {!}DEBUG:_{s1}_is_now_a_prisoner_of_{s2}.
qstr_{s54}_is_a_claimant_ {s54}_is_a_claimant_to_the_throne_of_{s56}.
qstr_nowhere nowhere
qstr_{s57}_and_{s58} {s57}_and_{s58}
qstr_{!}{s57}_{s58} {!}{s57},_{s58}
qstr_{reg3?She:He} {reg3?She:He}
qstr_{!}^{s59} {!}^{s59}
qstr_The_town_of_{s50} The_town_of_{s50}
qstr_The_village_of_{s50} The_village_of_{s50}_near_{s52}
qstr_{!}{s50} {!}{s50}
qstr_{s51}_belongs_to_{s1 {s51}_belongs_to_{s1}_of_{s2},_and_is_{reg1?
your_capital:where_you_make_your_court}.^
qstr_{s51}_belongs_to_{s1} {s51}_belongs_to_{s1}_of_{s2},_and_is_where_{reg0?
she:he}_makes_{reg0?her:his}_court.^
qstr_{s51}_belongs_to_{s1}_ {s51}_belongs_to_{s1}_of_{s2},_and_is_where_{reg0?
she:he}_makes_{reg0?her:his}_home.^
qstr_{s51}_belongs_to_{s1}_o {s51}_belongs_to_{s1}_of_{s2}.^
qstr_{s51}_belongs_to_{s2
{s51}_belongs_to_{s2}_but_has_not_yet_been_granted_to_a_lord.^
qstr_{s51}_belongs_to_{s2} {s51}_belongs_to_{s2}.^
qstr_{s2}Its_market_town_ {s2}Its_market_town_is_{s8}.^
qstr_{s7}_and_{s8} {s7}_and_{s8}
qstr_{!}{s7}_{s8} {!}{s7},_{s8}
qstr_{s2}It_has_no_villag {s2}It_has_no_villages.^
qstr_{s2}{reg0?Its_villag {s2}{reg0?Its_villages_are:Its_village_is}_{s8}.^
qstr_{s2}Its_prosperity_i {s2}Its_prosperity_is:_{s50}
qstr_noone noone
qstr_{s9}_and_{s10} {s9}_and_{s10}
qstr_{!}{s9}_{s10} {!}{s9},_{s10}
qstr_Domestic_policy:_^^ Domestic_policy:_^^
qstr_{!}DEBUG_:_{s21}.^CH {!}DEBUG_:_{s21}.^CHEAT_MODE_ASSESSMENT:_{s14}^
qstr_{s5}_has_been_defeat {s5}_has_been_defeated!
qstr_{!}DEBUG____Assigned {!}DEBUG_--_Assigned_lord_reputation_and_relations
qstr_{s7}_opened_the_gate {s7}_opened_the_gate
qstr_{s7}_closed_the_gate {s7}_closed_the_gate
qstr_+{reg1}_to_party_mor +{reg1}_to_party_morale
qstr_Deliver_{reg5}_units Deliver_{reg5}_units_to_{s5}
qstr_Requires_{reg1}_inte Requires_{reg1}_intelligence_to_read
qstr_Reading_Progress:_{r Reading_Progress:_{reg1}%
qstr_wound_treament wound_treament
qstr_trainer trainer
qstr_surgery surgery
qstr_+1_to_{s1}_while_in_ +1_to_{s1}_while_in_inventory
qstr_item_score:{reg0}_va item_score:{reg0},_value:{reg1}
qstr_Move_here Move_here
qstr_View_notes View_notes
qstr_Accompany Accompany
qstr_Attach Attach
qstr_Inspect Inspect
qstr_Detach_{s1}_at_{reg1 Detach_{s1}_at_{reg1},{reg2}
qstr_Detach_All Detach_All
qstr_Win_Battle Win_Battle
qstr_Lose_Battle Lose_Battle
qstr_{!}_{s61} {!}_{s61}
qstr_{!}DEBUG____ERROR:_M {!}DEBUG_--
_ERROR:_More_than_15_trade_routes_are_given_for_{s1}.
qstr_{!}DEBUG____Caravan_ {!}DEBUG_--_Caravan_trades_in_{s4},_originally_from_{s5}
qstr_{!}New_tariffs_at_{s {!}New_tariffs_at_{s4}_=_{reg4},_total_=_{reg5}
qstr_{!}_DEBUG_loot_playe
{!}_DEBUG_loot_player_items:_g_player_surrenders_=_{reg0},_merciful_=_{reg1}
qstr_{!}{s4}_is_sent_to_{ {!}{s4}_is_sent_to_{s5}_after_defeat
qstr_{!}DEBUGS_:_enemy_lo {!}DEBUGS_:_enemy_loses_:_{reg0}
qstr_{!}DEBUGS1_:_total_g {!}DEBUGS1_:_total_gain_:_{reg0}
qstr_{!}DEBUGS2_:_total_g {!}DEBUGS2_:_total_gain_:_{reg0}
qstr_{!}DEBUGS3_:_num_pla {!}DEBUGS3_:_num_player_party_shares:{reg0},_total_gain:
{reg1}
qstr_killed killed
qstr_wounded wounded
qstr_{!}{reg3?{reg3}:}_{s {!}{reg3?{reg3}:}_{s1}_({s2})
qstr_{!}{s0}_{reg3?{reg3} {!}{s0},_{reg3?{reg3}:}_{s1}_({s2})
qstr_{!}{s0}^{reg3?{reg3} {!}{s0}^{reg3?{reg3}:}_{s1}_({s2})
qstr_{s0}^TOTAL:_{reg3}__ {s0}^TOTAL:_{reg3}_({s2})
qstr_^None ^None
qstr_nothing nothing
qstr_{reg0}_village{reg1? {reg0}_village{reg1?s:}
qstr_{reg0}_castle{reg1?s {reg0}_castle{reg1?s:}
qstr_{reg0}_castle{reg1?s: {reg0}_castle{reg1?s:}_and_{s0}
qstr_{reg0}_town{reg1?s:} {reg0}_town{reg1?s:}
qstr_{reg0}_town{reg1?s:}_ {reg0}_town{reg1?s:}_and_{s0}
qstr_{reg0}_town{reg1?s:}_{ {reg0}_town{reg1?s:},_{s0}
qstr_{!}DEBUG____Checking {!}DEBUG_--
_Checking_for_denounce_lord,_eligible_in_{reg4}_days
qstr_{!}DEBUG____Rival_fo {!}DEBUG_--_Rival_found_in_{s4}
qstr_{!}DEBUG____{s4}_is_ {!}DEBUG_--_{s4}_is_not_close_friend_of_player
qstr_{!}DEBUG____{s4}_has {!}DEBUG_--_{s4}_has_{reg3}_rivals
qstr_{!}DEBUG____Checking_ {!}DEBUG_--
_Checking_for_intrigue,_eligible_in_{reg4}_days
qstr_{!}DEBUG____Trying_f {!}DEBUG_--_Trying_for_intrigue_against_lord
qstr_{!}DEBUG____{s4}_has_ {!}DEBUG_--
_{s4}_has_sufficiently_low_relation_with_liege
qstr_{!}DEBUG____{s4}_has_s {!}DEBUG_--
_{s4}_has_sufficiently_low_relation_with_giver_troop
qstr_{!}DEBUG____{s4}_has_su {!}DEBUG_--
_{s4}_has_sufficiently_low_relation_with_player
qstr_{!}DEBUG____Checking_f {!}DEBUG_--
_Checking_for_resolve_dispute,_eligible_in_{reg4}_days
qstr_{!}DEBUG____Checking_fo {!}DEBUG_--
_Checking_for_offer_gift,_eligible_in_{reg4}_days
qstr_Battle_Advantage_=_{ Battle_Advantage_=_{reg0}.
qstr_{s9}_wants_you_to_re
{s9}_wants_you_to_resume_following_his_army_until_further_notice.
qstr_{!}DEBUG___{s4}_fact {!}DEBUG_-_{s4}_faction_changed_in_normal_faction_change
qstr_{!}DEBUG___{s4}_facti {!}DEBUG_-_{s4}_faction_changed_by_guardian_moving
qstr_Tribune Tribune
qstr_{s5}_of_the_{s7}_has {s5}_of_the_{s7}_has_taken_ownership_of_{s4}.
qstr_{s4}_has_been_awarde {s4}_has_been_awarded_to_{s5}_of_the_{s7}.
qstr_{!}DEBUG____{s4}_awa {!}DEBUG_--_{s4}_awarded_to_{s5}
qstr__Being_Raided_ (Being_Raided)
qstr__Deserted_ (Deserted)
qstr__Looted_ (Looted)
qstr__Under_Siege_ (Under_Siege)
qstr_Captured_{reg1}_vill Captured_{reg1}_villagers.
qstr_The_village_of_{s1}_ The_village_of_{s1}_has_been_sacked_by_{s2}.
qstr_The_village_of_{s1}_h The_village_of_{s1}_has_been_looted_by_{s2}.
qstr_{s2}_now_has_{reg2}_ {s2}_now_has_{reg2}_denars_from_raiding
qstr_{s2}_now_has_{reg2}_d {s2}_now_has_{reg2}_denars_from_being_raided
qstr_{s3}_is_no_longer_un {s3}_is_no_longer_under_siege.
qstr_{!}DEBUG_:_There_are {!}DEBUG_:_There_are_already_enemies_({s6})_inside_{s7}.
qstr_{!}DEBUG____Calculat {!}DEBUG_--
_Calculating_sortie_for_{s4}_strength_of_{reg3}_vs_{reg4}_enemies
qstr_Small_bands_of_enemi Small_bands_of_enemies_spotted_near_{s1}.
qstr_Enemy_patrols_spotte Enemy_patrols_spotted_near_{s1}.
qstr_Medium_sized_group_o Medium-sized_group_of_enemies_spotted_near_{s1}.
qstr_Significant_group_of Significant_group_of_enemies_spotted_near_{s1}.
qstr_Army_of_enemies_spot Army_of_enemies_spotted_near_{s1}.
qstr_Large_army_of_enemie Large_army_of_enemies_spotted_near_{s1}.
qstr_Great_host_of_enemie Great_host_of_enemies_spotted_near_{s1}.
qstr_{!}DEBUG_:_{s7}_is_h
{!}DEBUG_:_{s7}_is_helping_his_commander_by_fighting_with_{s6}.
qstr_{s10}_constructs_a_{ {s10}_constructs_a_{s0}_in_{s4}
qstr_{s0}_collects_{reg0}
{s0}_collects_{reg0}_denars_from_{s4},_current_wealth:_{reg1}_denars
qstr__{s10}_of_{s13}_recr _{s10}_of_{s13}_recruits_{reg2}_{s12}_in_{s14}
qstr_{s10}_hires_{reg2}_{ {s10}_hires_{reg2}_{s12}_in_{s4}
qstr_{s10}_upgrades_{s3}{ {s10}_upgrades_{s3}
{s11}_(costing_{s1})_in_{s4},_{reg0}_denars_remaining.
qstr_{s1}_spends_time_in_ {s1}_spends_time_in_{s2},_{reg1}_->_{reg2}_denars
qstr_{s1}_has_been_besieg {s1}_has_been_besieged_by_{s2}_of_{s3}.
qstr__{s1}__{s11}:_{s14} ({s1})_{s11}:_{s14}
qstr_{s14}__{s21}_ {s14}_({s21})
qstr_{!}DEBUG____{s4}_dro {!}DEBUG_--
_{s4}_drops_{s5}_as_issue_as_it_has_changed_hands
qstr_{!}DEBUG____Issue_re {!}DEBUG_--
_Issue_resolution_for_{s4}:_{reg4}_votes_for_a_quorum_of_{reg5},_{reg7}_hours_on_ag
enda
qstr_{!}DEBUG____Faction_ {!}DEBUG_--_Faction_resolves_political_issue
qstr_{s5}_has_the_greates
{s5}_has_the_greatest_support_among_the_lords_of_the_{s4}_to_be_the_next_marshall._
_{s0}_is_indisposed_and_cannot_overrule_their_choice.
qstr_{s5}_has_the_greatest
{s5}_has_the_greatest_support_among_the_lords_of_the_{s4}_to_receive_{s1}.__{s0}_is
_indisposed_and_cannot_overrule_their_choice.
qstr_{s5}_has_the_greatest_
{s5}_has_the_greatest_support_among_the_lords_of_the_{s4}_to_be_the_next_marshall,_
but_{s0}_overrules_their_choice.
qstr_{s5}_has_the_greatest_s
{s5}_has_the_greatest_support_among_the_lords_of_the_{s4}_to_receive_{s1},_but_{s0}
_overrules_their_choice.
qstr_{!}DEBUG____{s4}_drop {!}DEBUG_--
_{s4}_drops_{s5}_as_winner,_for_having_changed_sides
qstr_{s1}_is_the_new_mars {s1}_is_the_new_marshal_of_{s2}.
qstr_{!}DEBUG____{s4}_par {!}DEBUG_--_{s4}_participates_in_offensive
qstr_{!}DEBUG____{s4}_cho {!}DEBUG_--_{s4}_chosen_as_screen
qstr_You_gained_{reg12}_r You_gained_{reg12}_renown.
qstr_You_lose_{reg12}_ren You_lose_{reg12}_renown.
qstr_Your_relation_with_{ Your_relation_with_{s1}_has_improved.
qstr_Your_relation_with_{s Your_relation_with_{s1}_has_deteriorated.
qstr_{!}_There_is_widespr {!}_There_is_widespread_ill-will_towards_you_in_the_{s1}.
qstr_You_gain_honour. You_gain_honour.
qstr_You_lose_honour. You_lose_honour.
qstr_{s1}_has_declared_wa {s1}_has_declared_war_against_{s2}.
qstr_{!}Debug___{s5}_cara {!}Debug_-_{s5}_caravan_attacked
qstr_{s0}_is_laying_siege {s0}_is_laying_siege_to_{s1}.
qstr_{s0}_is_patrolling_a {s0}_is_patrolling_around_{s1}.
qstr_{s0}_is_raiding_arou {s0}_is_raiding_around_{s1}.
qstr_{s0}_is_engaging_{s1 {s0}_is_engaging_{s1}.
qstr_{s0}_is_accompanying {s0}_is_accompanying_{s1}.
qstr_{s0}_is_screening_th {s0}_is_screening_the_advance_of_{s1}.
qstr_{s0}_is_trading_with {s0}_is_trading_with_{s1}.
qstr_{s0}_is_retreating_t {s0}_is_retreating_to_{s1}.
qstr_{s0}_is_visiting_{s1 {s0}_is_visiting_{s1}.
qstr_{s1}_and_{s2}_have_m {s1}_and_{s2}_have_made_peace_with_each_other.
qstr_{!}DEBUG:_{s5}_has_t
{!}DEBUG:_{s5}_has_truce_with_{s6}._Pact_with_{s7}_is_harder!
qstr_{!}DEBUG____Player_s {!}DEBUG_--_Player's_kingdom_has_had_{reg3}_days_of_peace
qstr_{s2}_{reg3?was:is_cu {s2}_{reg3?was:is_currently}_at_{s3}.
qstr_{s2}_{reg3?was:is}_t {s2}_{reg3?was:is}_travelling_to_{s3}_and_{reg4?
she:he}_{reg3?was:should_be}_close_to_{s4}{reg3?:_at_the_moment}.
qstr_{s2}_{reg3?was:is}_tr {s2}_{reg3?was:is}_travelling_to_{s3}_and_{reg4?
she:he}_{reg3?was:should_be}_between_{s4}_and_{s1}{reg3?:_at_the_moment}.
qstr_{s2}_{reg3?was:is}_i {s2}_{reg3?was:is}_in_the_field_and_{reg4?she:he}_{reg3?
was:should_be}_close_to_{s3}{reg3?:_at_the_moment}.
qstr_{s2}_{reg3?was:is}_in {s2}_{reg3?was:is}_in_the_field_and_{reg4?she:he}_{reg3?
was:should_be}_between_{s3}_and_{s1}{reg3?:_at_the_moment}.
qstr_{s2}_{reg3?was:is}_b {s2}_{reg3?was:is}_being_held_captive_at_{s3}.
qstr_{s2}_{reg3?was:has_b {s2}_{reg3?was:has_been}_taken_captive_by_{reg4?
her:his}_enemies.
qstr_{reg3?{s2}_s_locatio {reg3?
{s2}'s_location_was_unknown:I_don't_know_where_{s2}_is}.
qstr_{s6}_has_joined_your {s6}_has_joined_your_party.
qstr_{s4}_is_present_at_t {s4}_is_present_at_the_center_as_a_prisoner
qstr_{!}DEBUG____{s4}_is_p {!}DEBUG_--
_{s4}_is_present_at_the_center_and_is_attending_the_feast
qstr_{!}DEBUG____{s4}_is_pr {!}DEBUG_--
_{s4}_is_present_at_the_center_and_is_awaiting_the_player_in_private
qstr_{!}DEBUG____{s4}_is_pre {!}DEBUG_--
_{s4}_is_present_at_the_center_and_is_allowed_to_meet_the_player
qstr_{!}DEBUG____{s4}is_p {!}DEBUG_--
_{s4}is_present_at_the_center_and_is_not_allowed_to_meet_the_player
qstr_You_now_owe_{reg2}_d You_now_owe_{reg2}_denars_to_{s1}.
qstr_{s0}_will_{reg0?:not {s0}_will_{reg0?:not_}be_under_your_command
qstr_{!}DEBUG___Main_part {!}DEBUG_-
_Main_party_raw_strength_{reg1},_terrain_code_{reg2},_modified_strength_{reg0}
qstr_{!}_DEBUG___Enemy_pa {!}_DEBUG_-
_Enemy_party_raw_strength_{reg1},_terrain_code_{reg2},_modified_strength_{reg0}
qstr_Renown_value_for_thi Renown_value_for_this_battle_is_{reg8}.
qstr_You_have_run_into_a_ You_have_run_into_a_trap!
qstr_You_are_attacked_by_ You_are_attacked_by_a_group_of_{s1}!
qstr_Holding Holding
qstr_Following Following
qstr_Charging Charging
qstr_Advancing Advancing
qstr_Falling_Back Falling_Back
qstr_Standing_Closer Standing_Closer
qstr_Spreading_Out Spreading_Out
qstr_Standing Standing
qstr_N/A N/A
qstr_Free Free
qstr_Any_Weapon Any_Weapon
qstr_Blunt_Weapons Blunt_Weapons
qstr_{!}{reg10} {!}{reg10}
qstr_{!}{reg11} {!}{reg11}
qstr_{!}{reg12} {!}{reg12}
qstr_{!}DEBUG____Trade_fr {!}DEBUG_--
_Trade_from_{s3}_to_{s4}:_rolled_random_impact_of_{reg4}
qstr_{!}DEBUG____Trade_of {!}DEBUG_--
_Trade_of_{s5}_from_{s3}_to_{s4}_brings_price_from_{reg4}_to_{reg5}
qstr_{!}DEBUG___{s4}_factio {!}DEBUG_-_{s4}_faction_changed_by_marriage,_case_1
qstr_{!}_DEBUG___{s4}_cha {!}_DEBUG_-_{s4}_changed_by_player's_defection
qstr_{!}DEBUG___{s4}_faction {!}DEBUG_-_{s4}_faction_changed_by_marriage,_case_3
qstr_Your_soldiers_patroll Your_soldiers_patrolling_{s51}_{reg6?
returned:disbanded}_because_you_left_the_faction!
qstr_{s1}_Rebels {s1}_Rebels
qstr_{!}DEBUG___{s4}_faction_ {!}DEBUG_-_{s4}_faction_changed_by_marriage,_case_2
qstr_Given_by:_{s62} Given_by:_{s62}
qstr_Given_on:_{s60} Given_on:_{s60}
qstr_You_have_{reg0}_days You_have_{reg0}_days_to_finish_this_quest.
qstr_This_quest_has_been_
This_quest_has_been_concluded._Talk_to_{s59}_to_finish_it.
qstr_This_quest_has_been_s
This_quest_has_been_successfully_completed._Talk_to_{s59}_to_claim_your_reward.
qstr_This_quest_has_faile
This_quest_has_failed._Talk_to_{s59}_to_explain_the_situation.
qstr_At_the_time_quest_wa At_the_time_quest_was_given:^{s1}
qstr_{!}{s4}_is_in_{s5} {!}{s4}_is_in_{s5}
qstr_{!}DEBUG___{s1}_is_i {!}DEBUG_--{s1}_is_infested_by_bandits.
qstr_{s5}_has_a_strength_ {s5}_has_a_strength_of_{reg1}_men_in_total.
qstr_The_last_time_you_sa The_last_time_you_saw_{reg1?her:him},_{s1}
qstr_The_last_time_you_he The_last_time_you_heard_about_{reg1?her:him},_{s1}
qstr_Current_garrison_con
Current_garrison_consists_of_{reg5}_men.^Has_food_stock_for_{reg6}_days.
qstr_Very_Poor Very_Poor
qstr_Poor Poor
qstr_Average Average
qstr_Rich Rich
qstr_Very_Rich Very_Rich
qstr_{!}DEBUG_:_Doing_spa {!}DEBUG_:_Doing_spawn_bandit_script
qstr_Manor Manor
qstr_A_manor_lets_you_res
A_manor_lets_you_rest_at_the_village_and_pay_your_troops_half_wages_while_you_rest.
qstr_Mill Mill
qstr_A_mill_increases_vil A_mill_increases_village_prosperity_by_5%.
qstr_Watch_Tower Watch_Tower
qstr_A_watch_tower_lets_t
A_watch_tower_lets_the_villagers_raise_alarm_earlier._The_time_it_takes_for_enemies
_to_loot_the_village_increases_by_50%.
qstr_School School
qstr_A_shool_increases_th
A_shool_increases_the_loyality_of_the_villagers_to_you_by_+1_every_month.
qstr_Messenger_Post Messenger_Post
qstr_A_messenger_post_let
A_messenger_post_lets_the_inhabitants_send_you_a_message_whenever_enemies_are_nearb
y,_even_if_you_are_far_away_from_here.
qstr_Prison_Tower Prison_Tower
qstr_A_prison_tower_reduc
A_prison_tower_reduces_the_chance_of_captives_held_here_running_away_successfully.
qstr_Prosperity_of_{s2}_h Prosperity_of_{s2}_has_changed_from_{s3}_to_{s4}.
qstr_{!}DEBUG:_Total_pros {!}DEBUG:_Total_prosperity_actual_losses:_{reg11}
qstr_{!}DEBUG:_Total_prosp {!}DEBUG:_Total_prosperity_actual_gains:_{reg12}
qstr_{!}DEBUG:_Prosperity {!}DEBUG:_Prosperity_changes_from_random_bandits:_{reg4}
qstr_{!}DEBUG:_Prosperity_ {!}DEBUG:_Prosperity_changes_from_caravan_trades:_{reg5}
qstr_{!}DEBUG:_Prosperity_c {!}DEBUG:_Prosperity_changes_from_farmer_trades:_{reg9}
qstr_{!}DEBUG:_Prosperity_ch
{!}DEBUG:_Prosperity_changes_from_looted_villages:_{reg7}
qstr_{!}DEBUG:_Prosperity_cha {!}DEBUG:_Prosperity_changes_from_sieges:_{reg8}
qstr_{!}DEBUG:_Theoretica
{!}DEBUG:_Theoretical_prosperity_changes_from_convergence:_{reg10}
qstr_{s4}_looks_upset. {s4}_looks_upset.
qstr_your_party your_party
qstr_{reg0?One_of_your_pr {reg0?One_of_your_prisoners,_:}
{s1}_of_{s3}_has_escaped_from_captivity!
qstr_You_brought_{reg3}_h You_brought_{reg3}_heads_of_cattle_to_{s1}.
qstr_{!}Village_now_has_{ {!}Village_now_has_{reg4}
qstr_I_heard_that_there_w I_heard_that_there_will_be_a_tournament_in_{s62}_soon.
qstr_I_heard_some_people_
I_heard_some_people_say_they_don't_believe_{s6}_is_really_dead.
qstr_I_heard_a_traveller_
I_heard_a_traveller_say_that_he_came_across_{s6}_while_journeying_outside_these_lan
ds.
qstr_I_heard_that_{s6}_in
I_heard_that_{s6}_intends_to_raise_an_army_and_seize_the_throne_from_{s61}.
qstr_I_heard_that_one_can I_heard_that_one_can_buy_{s62}_very_cheap_at_{s63}.
qstr_I_heard_that_they_pa
I_heard_that_they_pay_a_very_high_price_for_{s62}_at_{s63}.
qstr_{!}_DEBUG___random_{ {!}_DEBUG_-
_random_{reg0}_(0_to_20),_used_reputation_{reg2}_instead_of_{reg1}
qstr_{!}_DEBUG___variable {!}_DEBUG_-
_variable_responses_disabled,_kept_reputation_{reg2}
qstr_{!}_DEBUG___random_{r {!}_DEBUG_-
_random_{reg0}_(0_to_20),_kept_reputation_{reg2}
qstr_{!}Log_entry_{reg3}: {!}Log_entry_{reg3}:_type_{reg4}
qstr_{!}Center:_{s4} {!}Center:_{s4}
qstr_{!}Troop:_{s4} {!}Troop:_{s4}
qstr_{!}Lord:_{s4} {!}Lord:_{s4}
qstr_{!}Ally_party_is_pre {!}Ally_party_is_present
qstr_{!}{s4}_is_present_a {!}{s4}_is_present_at_event
qstr_{!}Event_#{reg5}_typ
{!}Event_#{reg5},_type_{reg6},_time_{reg8}:_player's_kingdom_relation_to_troop_obje
ct_=_{reg7}
qstr_{!}Event_#{reg5}_type
{!}Event_#{reg5},_type_{reg6},_time_{reg8}:_player's_kingdom_relation_to_center_obj
ect_faction_=_{reg7}
qstr_{!}Event_#{reg5}_type_
{!}Event_#{reg5},_type_{reg6},_time_{reg8}:_player's_kingdom_relation_to_faction_ob
ject_=_{reg7}
qstr_{!}Event_#{reg5}_type_{ {!}Event_#{reg5},_type_{reg6},_time_{reg8}._No_relevan
t_kingdom_relation
qstr_{!}Event_#{reg5}_type_{r
{!}Event_#{reg5},_type_{reg6},_time_{reg8}._Player_unaffiliated
qstr_{!}Elapsed_hours:_{r {!}Elapsed_hours:_{reg7}
qstr_{!}Reputation_type:_ {!}Reputation_type:_{s15}
qstr_{!}Entries_up_to_#{r {!}Entries_up_to_#{reg5}_skipped
qstr_two_days_ago two_days_ago
qstr_{!}DEBUG___{s4}_faction_c {!}DEBUG_-_{s4}_faction_changed_in_subornment
qstr_{!}{s4}_inflicts_{re {!}
{s4}_inflicts_{reg4}_damage_on_{s5},_raising_total_inflicted_to_{reg3}
qstr_{!}War_damage_raises
{!}War_damage_raises_{s4}'s_controversy_by_{reg4}_to_{reg5}
qstr_{!}War_damage_lowers
{!}War_damage_lowers_{s4}'s_controversy_by_{reg4}_to_{reg5}
qstr_{!}G_talk_troop_{s20
{!}G_talk_troop_{s20}_evaluates_being_vassal_to_{s22}_of_{s21}
qstr_{!}DEBUG____Analyzin {!}DEBUG_--
_Analyzing_lord_allegiances,_combined_bonuses_and_penalties_=_{reg0}
qstr_{!}DEBUG____Total_co {!}DEBUG_--_Total_courtship_quarrel_changes:_{reg4}
qstr_{!}DEBUG____Total_ra {!}DEBUG_--_Total_random_quarrel_changes:_{reg4}
qstr_{!}DEBUG____Total_ba {!}DEBUG_--_Total_battle_changes_for_allies:_{reg4}
qstr_{!}DEBUG____Total_bat {!}DEBUG_--_Total_battle_changes_for_enemies:_{reg4}
qstr_{!}DEBUG____Total_pr {!}DEBUG_--_Total_promotion_changes:_{reg4}
qstr_{!}DEBUG____Total_fe {!}DEBUG_--_Total_feast_changes:_{reg4}
qstr_{!}DEBUG____Total_po {!}DEBUG_--
_Total_policy_dispute_changes:_{reg4}_from_{reg5}_decisions
qstr_{!}DEBUG____Total_fa {!}DEBUG_--_Total_faction_switch_changes:_{reg4}
qstr_{!}DEBUG____Total_no {!}DEBUG_--_Total_no_fief_changes:_{reg4}
qstr_{!}DEBUG____Total_ch {!}DEBUG_--_Total_changes_through_convergence:_{reg4}
qstr_{!}DEBUG____Total_va {!}DEBUG_--_Total_vassal_responses_to_campaign:_{reg4}
qstr_{!}DEBUG____Total_vas {!}DEBUG_--_Total_vassal_campaign_days:_{reg4}
qstr_{!}DEBUG____Vassal_r {!}DEBUG_--_Vassal_response_rate:_{reg4}
qstr_{!}DEBUG___{s4}_s_fe {!}DEBUG_-_{s4}'s_feast_has_rating_of_{reg4}
qstr_{!}_DEBUG___{s4}_fac {!}_DEBUG_-_{s4}_faction_change_in_marriage_case_5
qstr_{!}DEBUG___{s4}_faction_ch {!}DEBUG_-_{s4}_faction_changed_by_marriage,_case_6
qstr_{!}DEBUG___{s4}_stro {!}DEBUG_-_{s4}_strongest_kingdom_with_{reg3}_strength
qstr_{!}DEBUG___including {!}DEBUG_-
_including_offensive_and_defensive_alliances_{s4}_strongest_kingdom_with_{reg3}_str
ength
qstr_{!}DEBUG___including_ {!}DEBUG_-
_including_only_defensive_alliances_{s4}_strongest_kingdom_with_{reg3}_strength
qstr_{!}Actor_centers_hel {!}Actor_centers_held_by_target_noted
qstr_{!}War_damage_under_ {!}War_damage_under_minimum
qstr_{!}Strength_ratio_co {!}Strength_ratio_correct
qstr_{!}Third_party_wars {!}Third_party_wars
qstr_{!}DEBUG____No_third {!}DEBUG_--_No_third_party_wars_for_{s15}
qstr_{!}DEBUG____{s15}_is {!}DEBUG_--_{s15}_is_strongest_kingdom
qstr_{!}DEBUG____{s15}_ha {!}DEBUG_--_{s15}_has_30_point_advantage_over_{s16}
qstr_{!}DEBUG____{s15}_has {!}DEBUG_--_{s15}_has_proximity_to_{s16}
qstr_{!}DEBUG____hardship {!}DEBUG_--_hardship_index_for_{s4}_=_{reg0}
qstr_{!}Castle_taken_by_{ {!}Castle_taken_by_{s3}
qstr_{!}Two_thirds_averag {!}Two-thirds_average_renown_=_{reg3}
qstr_{!}DEBUG____Colleagu {!}DEBUG_--_Colleague_test:_score_for_{s10}_=_{reg3}
qstr_{!}DEBUG____Open_tes {!}DEBUG_--_Open_test:_score_for_{s10}_=_{reg3}
qstr_{!}DEBUG____{s8}_bac {!}DEBUG_--_{s8}_backs_{s9}:{s10}
qstr_{!}DEBUG____{s4}_pro {!}DEBUG_--_{s4}_produces_a_faction_strategy_for_{s33}
qstr_{!}Best_offensive_ta {!}Best_offensive_target_{s4}_has_value_level_of_{reg1}
qstr_{!}No_center_found_t {!}No_center_found_to_attack
qstr_{!}Best_threat_of_{s {!}Best_threat_of_{s4}_has_value_level_of_{reg1}
qstr_{!}No_center_found_to {!}No_center_found_to_defend
qstr_Best_threat_of_{s4}_ Best_threat_of_{s4}_has_value_level_of_{reg1}
qstr_No_center_found_to_d No_center_found_to_defend
qstr_You_gain_right_to_ru You_gain_right_to_rule.
qstr_You_lose_right_to_ru You_lose_right_to_rule.
qstr_{!}DEBUG___{s4}_faction_cha {!}DEBUG_-_{s4}_faction_changed_in_indictment
qstr_{s0}^{s1} {s0}^{s1}
qstr_equipped_{s10}{s20} equipped_{s10}{s20}
qstr_discarded_{s10}{s20} discarded_{s10}{s20}
qstr_{s10}{s20} {s10}{s20}
qstr_{reg0}_denars_added_ {reg0}_denars_added_to_treasury.
qstr_{reg0}_denars_remove {reg0}_denars_removed_from_treasury.
qstr_{!}DEBUG_:_removing_ {!}DEBUG_:_removing_player_troops:_{reg0}%
qstr_{!}DEBUG_:_sum:_{reg {!}DEBUG_:_sum:_{reg0}
qstr_{s1}_and_{s2}_have_e
{s1}_and_{s2}_have_entered_into_an_alliance_with_each_other.
qstr_{s1}_and_{s2}_have_c
{s1}_and_{s2}_have_concluded_a_defensive_pact_with_each_other.
qstr_{s1}_and_{s2}_have_co
{s1}_and_{s2}_have_concluded_a_trade_agreement_with_each_other.
qstr_{s1}_and_{s2}_have_con
{s1}_and_{s2}_have_concluded_a_non_aggression_pact_with_each_other.
qstr_{!}DEBUG_:_faction_n {!}DEBUG_:_faction_no_1_value:_{reg0}
qstr_{!}DEBUG_:_faction_no {!}DEBUG_:_faction_no_2_value:_{reg0}
qstr_{!}DEBUG_:_peace_war {!}DEBUG_:_peace_war_result:_{reg0}
qstr_{!}DEBUG_:_prisoner_ {!}DEBUG_:_prisoner_value:_{reg0}
qstr_{!}DEBUG_:_peace_war_ {!}DEBUG_:_peace_war_result_after_prisoners:_{reg0}
qstr_{!}DEBUG_:_truce_pay {!}DEBUG_:_truce_pay_amount0:_{reg0}
qstr_{!}DEBUG_:_truce_pay_ {!}DEBUG_:_truce_pay_amount1:_{reg1}
qstr_{!}DEBUG___Send_mess {!}DEBUG_-_Send_message_to_{s13}
qstr_{!}DEBUG___Bring_{s1 {!}DEBUG_-_Bring_{s12}_to_{s13}
qstr_{!}_ERROR:_Bad_gift_
{!}_ERROR:_Bad_gift_amount_{reg0}.__(Tell_the_mod_writer_he_needs_to_update_his_cod
e.)__Using_a_safe_default.
qstr_{!}DEBUG___Added_{re {!}DEBUG_-
_Added_{reg0}.template_of_faction_{s7}_to_patrol.
qstr_{!}DEBUG___Send_{s14 {!}DEBUG_-_Send_{s14}_patrol_from_{s15}_to_{s13}
qstr_{!}{s6}_of_the_{s5}_ {!}
{s6}_of_the_{s5}_retains_the_remaining_{reg0}_denars_(dplmc_faction_leader_splits_g
old)
qstr_{s4}_has_returned_fr
{s4}_has_returned_from_exile,_seeking_refuge_with_{s6}_of_{s5}.
qstr_{s4}_has_been_grante
{s4}_has_been_granted_a_pardon_by_{s6}_of_{s5}_and_has_returned_from_exile.
qstr_{!}DEBUG_:_failure_i
{!}DEBUG_:_failure_in_dplmc_lord_return_from_exile((s5},_{s7})
qstr_{!}_ERROR:_called_sc {!}_ERROR:_called_script_dplmc-store-troop-is-female-
reg_with_bad_argument_{reg4}
qstr_Given_the_way_things
Given_the_way_things_stand_between_us_at_the_moment,_{playername},_I_would_not_cons
ider_it_prudent_to_enter_into_such_an_arrangement.
qstr_{playername}_I_am_gr
{playername},_I_am_grateful_to_you,_but_in_the_eyes_of_the_people_you_do_not_have_s
ufficient_legitimacy_as_a_potential_co-
ruler.__Marrying_you_would_undermine_my_own_claim_to_the_throne.
qstr_{!}DEBUG___player_re {!}DEBUG_-_player_renown_{reg0},_required_renown_{reg1}
qstr_{playername}_I_know_
{playername},_I_know_that_if_it_were_not_for_you_I_would_not_sit_on_this_throne,_bu
t_your_name_is_little_renowned_in_Calradia.__Marrying_you_would_be_perceived_as_an_
uneven_match_and_would_call_into_question_my_own_claim_to_the_throne.
qstr_{!}DEBUG___player_sc {!}DEBUG_-_player_score_{reg0}_out_of_a_required_{reg1}
qstr_{playername}_I_am_gra
{playername},_I_am_grateful_for_your_assistance_in_regaining_my_rightful_throne,_bu
t_you_do_not_have_sufficient_personal_holdings_to_be_a_suitable_match_for_me.__It_w
ould_be_an_uneven_partnership.
qstr_{!}DEBUG___player_sco {!}DEBUG_-_player_score_{reg0},_competitor_score_{reg1}
qstr_{playername}_I_am_grat
{playername},_I_am_grateful_to_you,_but_if_I_were_to_accept_at_this_time_I_would_ri
sk_offending_powerful_lords_such_as_{s15},_who_may_consider_themselves_to_have_hono
r_equal_to_or_greater_than_your_own.
qstr_{playername}_I_am_grate
{playername},_I_am_grateful_to_you,_but_if_I_were_to_accept_at_this_time_I_would_ri
sk_offending_great_lords_such_as_{s15},_who_may_consider_themselves_to_have_honor_e
qual_to_or_greater_than_your_own.
qstr_{!}DEBUG___player_rel {!}DEBUG_-_player_relation_{reg0},_rival_relation_{reg1}
qstr_{playername}_while_I
{playername},_while_I_am_grateful_to_you,_I_must_confess_I_am_fond_of_{s15}.
qstr_{!}DEBUG___lords_in_ {!}DEBUG_-_lords_in_faction_{reg0},_required_lords_{reg1}
qstr_Our_realm_has_too_fe
Our_realm_has_too_few_vassals.__In_the_current_precarious_state_of_the_affairs_I_mu
st_use_the_lure_of_a_potential_political_alliance_to_attract_new_vassals,_and_canno
t_yet_be_seen_to_commit_to_any_single_{reg65?suitor:candidate}.
qstr_{!}DEBUG___liege_has {!}DEBUG_-
_liege_has_{reg0}_center_points,_needs_at_least_{reg1}
qstr_Because_I_have_insuf
Because_I_have_insufficient_personal_holdings_compared_to_{s15},_if_I_entered_into_
such_an_arrangement_I_would_risk_appearing_to_be_a_puppet,_throwing_the_stability_o
f_the_realm_into_jeopardy.
qstr_Because_my_personal_
Because_my_personal_holdings_are_insufficiently_large_compared_to_other_lords_of_th
e_{s14},_if_I_entered_into_such_an_arrangement_I_would_risk_appearing_to_be_a_puppe
t,_throwing_the_stability_of_the_realm_into_jeopardy.
qstr_I_am_grateful_to_you
I_am_grateful_to_you,_{playername},_but_you_have_too_many_enemies_among_the_lords_o
f_the_{s14}_for_your_proposal_to_be_politically_viable.__If_I_were_to_accept,_there
_might_be_a_revolt.
qstr_You_have_engendered_
You_have_engendered_too_much_controversy_recently,_{playername}_.__If_I_were_to_acc
ept_at_this_time,_there_might_be_a_revolt_among_the_lords_of_the_{s14}.__Let_us_spe
ak_of_this_later_when_the_furor_has_died_down.
qstr_If_you_desire_to_lea
If_you_desire_to_lead_the_{s14}_alongside_me,_gather_support_among_my_vassals_to_be
come_marshall,_and_demonstrate_to_them_your_abilities_as_a_war_leader.
qstr_Our_realm_has_lost_t
Our_realm_has_lost_too_much_territory.__We_once_held_{s1}_but_now_only_hold_{s0}.__
In_the_current_precarious_state_of_affairs_I_must_retain_the_possibility_of_a_polit
ical_alliance_to_use_as_a_bargaining_chip_with_the_other_sovereigns,_so_I_yet_be_se
en_to_commit_to_any_single_{reg65?
suitor:candidate}.__Restore_the_{s14}_to_its_former_glory,_and_I_will_gladly_have_y
ou_rule_beside_me_as_my_{husband/wife}.
qstr_{s0}_{reg0?have:has} {s0}_{reg0?
have:has}_been_lost_to_foreign_hands.__Restore_the_{s14}_to_its_rightful_boundaries
,_and_I_will_gladly_have_you_rule_beside_me_as_my_{husband/wife}.
qstr_You_have_only_been_m You_have_only_been_marshall_for_{reg0}_{reg1?
days:day}.__Let_us_speak_of_this_after_you_have_held_the_post_for_at_least_two_week
s.
qstr_If_not_for_you_I_wou
If_not_for_you_I_would_not_sit_on_this_throne,_{playername}.__When_we_started_our_l
ong_walk,_few_people_had_the_courage_to_support_me.__And_fewer_still_would_be_willi
ng_to_put_their_lives_at_risk_for_my_cause.__But_you_didn't_hesitate_for_a_moment_i
n_throwing_yourself_at_my_enemies._We_have_gone_through_a_lot_together,_and_with_Go
d's_help,_we_prevailed.__I_will_gladly_accept_you_as_both_my_{husband/wife}_and_co-
ruler_of_the_{s14}.
qstr_You_sold_{reg1}_{reg You_sold_{reg1}_{reg3?
items:item}_to_{s0}_and_gained_{reg0}_{reg3?denars:denar}.
qstr_You_sold_{reg1}_{reg3 You_sold_{reg1}_{reg3?
items:item}_to_the_{s0}_and_gained_{reg0}_{reg3?denars:denar}.
qstr_{!}_ERROR_FOR_AUTOSE
{!}_ERROR_FOR_AUTOSELL_for_town_ID_{reg0}:_Bad_town_or_merchant_was_missing
qstr_You_have_bought_{reg You_have_bought_{reg2}_{reg4?
kinds:kind}_of_food_and_lost_{reg1}_{reg3?denars:denar}.
qstr_You_sold_{reg2}_{reg You_sold_{reg2}_{reg4?
kinds:kind}_of_rotten_food_and_gained_{reg1}_{reg3?denars:denar}.
qstr_axe axe
qstr_spear spear
qstr_bow bow
qstr_sword sword
qstr_axes axes
qstr_spears spears
qstr_bows bows
qstr_swords swords
qstr_swing_my_axe swing_my_axe
qstr_lift_my_spear lift_my_spear
qstr_loose_my_arrows loose_my_arrows
qstr_swing_my_sword swing_my_sword
qstr_sultan sultan
qstr_khans khans
qstr_sultans sultans
qstr_kings kings
qstr_lord lord
qstr_lords lords
qstr_goatherd goatherd
qstr_swineherd swineherd
qstr_stable_{boy/girl} stable_{boy/girl}
qstr_shepherd_{boy/girl} shepherd_{boy/girl}
qstr_kvass kvass
qstr_kumis kumis
qstr_mead mead
qstr_wine wine
qstr_{!}ERROR___dplmc_pri {!}ERROR_-
_dplmc_print_cultural_word_to_sreg_called_for_bad_context_{reg0}
qstr_{reg6?M:m}y_poppet {reg6?M:m}y_poppet
qstr_{!}Initializing_auto {!}Initializing_auto-
loot.__This_message_should_not_appear_more_than_once.
qstr_{!}_Checked_if_facti
{!}_Checked_if_faction_{reg1}_is_prejudiced_against_{reg2?women:men}:_{reg0?
true:false}
qstr_{reg0?Y:y}ou {reg0?Y:y}ou
qstr_{reg0?M:m}yself {reg0?M:m}yself
qstr_{reg0?O:o}ur_{s1}_{s {reg0?O:o}ur_{s1}_{s0}
qstr_{reg0?M:m}y_{s1}_{s0 {reg0?M:m}y_{s1}_{s0}
qstr_{reg0?Y:y}our_{s1}_{ {reg0?Y:y}our_{s1}_{s0}
qstr_{s2}:_{reg3}_{reg4}_ {s2}:_{reg3},_{reg4}_days
qstr_{s4}:_{reg4} {s4}:_{reg4}
qstr_{s1}_gathering_suppo {s1}(gathering_support)
qstr_{s1}__intelligence_ {s1}_(intelligence)
qstr_{s1}__ambassy_ {s1}_(ambassy)
qstr_{s1}__minister {s1}_(minister
qstr_{s1}__under_arms_ {s1}_(under_arms)
qstr_{s1}__attempting_to_ {s1}_(attempting_to_rejoin)
qstr_{s1}__separated_afte {s1}_(separated_after_battle)
qstr__knows_of_you. _knows_of_you.
qstr__has_no_opinion_abou _has_no_opinion_about_you.
qstr_{s57}_and_{s50} {s57}_and_{s50}
qstr_{!}{s57}_{s50} {!}{s57},_{s50}
qstr_Calradia. Calradia.
qstr_sworn_{man/woman} sworn_{man/woman}
qstr_ruler ruler
qstr_free_{man/woman} free_{man/woman}
qstr_{s1}_Renown:_{reg40}
{s1}_Renown:_{reg40},_Controversy:_{reg41}^Honor:_{reg42},_Right_to_rule:_{reg43}^Y
ou_are_a_{s44}_of_{s45}^{reg45?{reg46?Your_liege,_{s46},
{s47}:You_are_the_ruler_of_{s45}}:}^^Friends:_^Enemies:_^^Fiefs:^__{reg50?
{s50}:no_fief}
qstr_{s1}{s2}_{reg46?Repu {s1}{s2}_{reg46?
Reputed_to_be_{s42}:}^Renown:_{reg40},_Controversy:_{reg41}_{reg46?
Impatience:_{reg43}:}^{reg46?{reg44?
{s44}_noble:Noble}_of_the_{s45}^Liege:_{s46},_Relation:_{reg47}:Ruler_of_the_{s45}}
^^{reg48?
Currently_prisoner_of_the_{s48}:}^Days_since_last_meeting:_{reg49}^^Fiefs_{reg51?
(was_promised_a_fief):}:^__{reg50?{s50}:no_fief}
qstr_conventional conventional
qstr_adventurous adventurous
qstr_otherwordly otherwordly
qstr_ambitious ambitious
qstr_moralist moralist
qstr_just_met just_met
qstr_admirer admirer
qstr_promised promised
qstr_breakup breakup
qstr_unknown unknown
qstr_Heroic_{s50} Heroic_{s50}
qstr_Allegoric_{s50} Allegoric_{s50}
qstr_Comic_{s50} Comic_{s50}
qstr_Mystic_{s50} Mystic_{s50}
qstr_Tragic_{s50} Tragic_{s50}
qstr_{s1}{s2}_Controversy {s1}
{s2}_Controversy:_{reg41}^Reputation:_{s42},_Courtship_state:_{s43}^Belongs_to_the_
{s45}^{reg46?Her_father,_{s46}:Her_guardian,_{s46}}{s47}^Allowed_to_visit:_{reg45?
yes:no}_{reg48?
Betrothed_to_{s48}:}^^Days_since_last_meeting:_{reg49}^^Poems:^__{reg50?
{s50}:no_poem_heard}
qstr_Gathering_support Gathering_support
qstr_Gathering_intelligen Gathering_intelligence_in_the_{s66}
qstr_Ambassy_to_{s66} Ambassy_to_{s66}
qstr_Minister Minister
qstr_{s1}_{s2}^Reputation
{s1},_{s2}^Reputation:_{s42}^Born_at_{s43}^Contact_in_{s44}_of_the_{s45}.^^{reg48?
Currently_prisoner_of_the_{s48}:}^Days_since_last_talked_to:_{reg49}^^Current_missi
on:^__{s50}{reg50?,_back_in_{reg50}_days.:}
qstr_{s1}^ {s1}^
qstr_Added_money_for_your Added_money_for_your_old_horse
qstr_A_{s0}_is_being_buil A_{s0}_is_being_built._It_will_finish_in_{reg6}_days
qstr_{s20}{reg2?Our_gover {s20}{reg2?
Our_government:The_goverment_of_the_{s5}}_is_{s0}.{reg3?^:_}
qstr_{s20}The_upper_class {s20}The_upper_class_society_is_{s0}.{reg3?^:_}
qstr_{s20}{reg2?Our:The}_ {s20}{reg2?Our:The}_people_are_{s0}.{reg3?^:_}
qstr_{s20}{reg2?Our:The}_t {s20}{reg2?Our:The}_troops_have_{s0}.{reg3?^:_}
qstr_{s20}{reg2?Our:The_g {s20}{reg2?
Our:The_government's}_approach_to_trade_is_{s0}.{reg3?^:_}
qstr_You_can_find_{s10}s_ You_can_find_{s10}s_at_{s11}.
qstr_You_have_raised_{reg You_have_raised_{reg0}/{reg1}_denars_for_the_ransom
qstr_You_have_been_knocke
You_have_been_knocked_out_by_the_enemy._Watch_your_men_continue_the_fight_without_y
ou_or_press_Tab_to_retreat.
qstr_Selected_Troop:_{s1} Selected_Troop:_{s1}
qstr_No_Troops_Left. No_Troops_Left.
qstr_{s1}_troops {s1}_troops
qstr_hero hero
qstr_companion companion
qstr_king king
qstr_pretender pretender
qstr_lady lady
qstr_bandit bandit
qstr_minstrel minstrel
qstr_bookseller bookseller
qstr_traveler traveler
qstr_ransom_broker ransom_broker
qstr_mercenary mercenary
qstr_multiplayer_troop multiplayer_troop
qstr_quick_battler quick_battler
qstr_arena_master arena_master
qstr_walker walker
qstr_merchant merchant
qstr_armor_merchant armor_merchant
qstr_weapon_merchant weapon_merchant
qstr_tavernkeeper tavernkeeper
qstr_goods_merchant goods_merchant
qstr_horse_merchant horse_merchant
qstr_guildmaster guildmaster
qstr_village_elder village_elder
qstr_startup_merchant startup_merchant
qstr_tournament_fighter tournament_fighter
qstr_court_member court_member
qstr_fighter fighter
qstr_Acquired_{s0}_s_clot Acquired_{s0}'s_clothing
qstr_{!}script_battlegrou
{!}script_battlegroup_place_around_leader:_invalid_leader_agent_(bad_call)
qstr_{!}script_battlegroup
{!}script_battlegroup_place_around_leader:_leader_team_mismatch_(bad_call)
qstr_ranks ranks
qstr_shield_wall shield_wall
qstr_wedge wedge
qstr_square square
qstr_up up
qstr_Division_{reg1}_{s2} Division_{reg1}_{s2}_forming_{s1}.
qstr_Not_enough_troops_in Not_enough_troops_in_division_{reg1}_{s2}_to_form_{s1}.
qstr_Division_{reg1}_{s2}_
Division_{reg1}_{s2}_is_an_{s3}_division_and_cannot_form_{s1}.
qstr_{s1}:_infantry_forma {s1}:_infantry_formation_disassembled.
qstr_{s1}:_archer_formati {s1}:_archer_formation_disassembled.
qstr_{s1}:_skirmisher_for {s1}:_skirmisher_formation_disassembled.
qstr_{s1}:_cavalry_format {s1}:_cavalry_formation_disassembled.
qstr_{s1}:_formation_disa {s1}:_formation_disassembled.
qstr_Cavalry_formation_di Cavalry_formation_disassembled.
qstr_The_placement_of_{s1 The_placement_of_{s1}_division_{reg0}_memorized.
qstr_The_placement_of_{s1} The_placement_of_{s1}_division_{reg0}_set_to_default.
qstr_Your_party_s_tactica
Your_party's_tactical_skill_limits_how_far_away_you_can_deploy_your_troops!
qstr_...and_attack_enemy_ ...and_attack_enemy_{s1}_division!
qstr_{s2}:_returning_afte {s2}:_returning_after_destroying_enemy_{s1}_division.
qstr_infantry infantry
qstr_archer archer
qstr_cavalry cavalry
qstr_polearm polearm
qstr_skirmisher skirmisher
qstr_mounted_archer mounted_archer
qstr_support support
qstr_bodyguard bodyguard
qstr_undetermined_type_of undetermined_type_of
qstr_{!}battlegroup_get_a
{!}battlegroup_get_action_radius:_negative_radius_for_team_{reg0}_division_{reg1}_f
ormation_{reg2}
qstr_Lame Lame
qstr_Swaybacked Swaybacked
qstr_Timid Timid
qstr_Meek Meek
qstr_Stubborn Stubborn
qstr_Heavy Heavy
qstr_Spirited Spirited
qstr_Champion Champion
qstr_Cracked Cracked
qstr_Battered Battered
qstr_Thick Thick
qstr_Reinforced Reinforced
qstr_Rusty Rusty
qstr_Tattered Tattered
qstr_Ragged Ragged
qstr_Crude Crude
qstr_Sturdy Sturdy
qstr_Hardened Hardened
qstr_Lordly Lordly
qstr_Broken Broken
qstr_Bent Bent
qstr_Chipped Chipped
qstr_Strong Strong
qstr_Balanced Balanced
qstr_Tempered Tempered
qstr_Masterwork Masterwork
qstr_Large_Bag_of Large_Bag_of
qstr_You_got_keys_to_the_ You_got_keys_to_the_dungeon.
qstr_Sensitivity___25%__{ Sensitivity_-_25%_({reg8},_{reg9})
qstr_Sensitivity_+_25%__{ Sensitivity_+_25%_({reg8},_{reg9})
qstr_Division_Placement Division_Placement
qstr_Complex_Formations Complex_Formations
qstr_Formations_turned_OF Formations_turned_OFF_in_options_menu
qstr_Division_{reg1}_{s2}_g Division_{reg1}_{s2}_goes_to_its_memorized_position...
qstr_Division_{reg1}_{s2}_f Division_{reg1}_{s2}_forms_line_(memorized).
qstr_Division_{reg1}_{s2}_fo Division_{reg1}_{s2}_forms_{reg0}_lines_(memorized).
qstr_You_got_the_keys_to_ You_got_the_keys_to_the_dungeon.
qstr_You_must_stay_behind You_must_stay_behind_the_line_on_the_ground!
_Point_is_not_counted.
qstr_Tutorial Tutorial
qstr_Press_Tab_when_you_a Press_Tab_when_you_are_finished_watching.
qstr_Still_need_some_more Still_need_some_more_time_to_finish.
qstr_Press_Tab_again_to_f Press_Tab_again_to_finish.
qstr_Breaking_camp... Breaking_camp...
qstr_Removing_disguise... Removing_disguise...
qstr_{s17}_has_{reg17}_de {s17}_has_{reg17}_denars
qstr_{!}{s3}_commander_of {!}
{s3}_commander_of_party_#{reg4}_which_is_not_his_troop_leaded_party_{reg5}
qstr_{!}_Commanded_party_
{!}_Commanded_party_#{reg4}_is_{s3},_troop_leaded_party_#{reg5}_is_{s65}
qstr_{!}DEBUG____Doing_po {!}DEBUG_--_Doing_political_calculations_for_{s9}
qstr_{!}DEBUG___{s4}_faction_chan {!}DEBUG_-_{s4}_faction_changed_in_defection
qstr_{s5}_has_decided_to_
{s5}_has_decided_to_grant_{s4}_to_another_lord_of_the_{s7}.
qstr_{!}DEBUG___{s4}_is_i {!}DEBUG_-
_{s4}_is_in_{s5},_should_be_in_{s6},_disabling_political_cheat_mode
qstr_A_livestock_epidemic A_livestock_epidemic_has_killed_{reg4}_cattle_in_{s4}.
qstr_{!}DEBUG_:_tax_rate_ {!}DEBUG_:_tax_rate_in_{s6}:_{reg0}
qstr_{!}DEBUG_:_accumulat {!}DEBUG_:_accumulated_rents__in_{s6}:_{reg0}
qstr_{!}DEBUG_:_rent_chan {!}DEBUG_:_rent_change_in_{s6}:_{reg0}__in_{s6}
qstr_{!}DEBUG_:_tax_rate_a {!}DEBUG_:_tax_rate_after_modi_in_{s6}:_{reg0}
qstr_{!}DEBUG_:_center_re {!}DEBUG_:_center_relation:_{reg0}
qstr_There_has_been_a_rio There_has_been_a_riot_in_{s6}!
qstr_Your_party_is_spotte Your_party_is_spotted_by_{s1}.
qstr_Party_has_nothing_to Party_has_nothing_to_eat!
qstr_re_initializing_bann re-initializing_banner_info
qstr_{reg1}_{s1}_{reg2?ha {reg1}_{s1}_{reg2?
have:has}_escaped_from_your_party_during_the_night.
qstr_{s1}_of_{s3}_has_bee {s1}_of_{s3}_has_been_released_from_captivity_by_{s2}.
qstr_Building_of_{s0}_in_ Building_of_{s0}_in_{s4}_has_been_completed.
qstr_{s1}_has_won_the_tou {s1}_has_won_the_tournament_at_{s2}.
qstr_{!}{s1}_is_infested_ {!}{s1}_is_infested_by_{s2}_(at_night).
qstr_{s1}_is_no_longer_in {s1}_is_no_longer_infested_by_bandits_(at_night).
qstr_{!}{s1}_is_holding_a {!}{s1}_is_holding_a_tournament.
qstr_You_are_within_the_w
You_are_within_the_walls_of_an_affiliated_family_member_and_don't_have_to_pay_for_a
ccommodation.
qstr_You_pay_for_accommod You_pay_for_accommodation.
qstr_You_are_unable_to_pa You_are_unable_to_pay_for_accommodation!
qstr_Betrothal_to_{s5}_ex Betrothal_to_{s5}_expires
qstr__Your_tactics_skill_ _Your_tactics_skill_has_increased_by_1.
qstr__Your_persuasion_ski _Your_persuasion_skill_has_increased_by_1.
qstr__Your_leadership_ski _Your_leadership_skill_has_increased_by_1.
qstr__Your_intelligence_h _Your_intelligence_has_increased_by_1.
qstr__Your_trade_skill_ha _Your_trade_skill_has_increased_by_1.
qstr__Your_weapon_master_ _Your_weapon_master_skill_has_increased_by_1.
qstr__Your_engineer_skill _Your_engineer_skill_has_increased_by_1.
qstr_You_have_finished_re You_have_finished_reading_{s1}.{s2}
qstr_Book_Read Book_Read
qstr_{s1}_is_scouted. {s1}_is_scouted.
qstr_{!}DEBUG___{s4}_faction_chang {!}DEBUG_-
_{s4}_faction_changed_from_slot_troop_change_to_faction
qstr_{s1}_has_switched_fr {s1}_has_switched_from_{s2}_to_{s3}.
qstr_{!}DEBUG_:_{s2}_is_b {!}DEBUG_:_{s2}_is_besieging_by_{s3}
qstr_{!}DEBUG___Checking_ {!}DEBUG_-_Checking_fire_at_{s4}_for_{s5}_-
_current_time_{reg3},_last_nearby_fire_{reg4}
qstr_{!}_A_slot_had_an_un
{!}_A_slot_had_an_unexpected_value:_{reg0}.__This_might_be_because_you_are_using_an
_incompatible_troop_list,_or_are_using_a_non-
native_strange_game.__This_message_will_repeat_daily.
qstr_{!}_DEBUG___Detected {!}_DEBUG_-
_Detected_a_new_version_of_diplomacy:_previous_version_was_{reg0},_and_current_vers
ion_is_{reg1}.__Performing_updates.
qstr_{!}DEBUG___Fixed_slo {!}DEBUG_-_Fixed_slot_troop_mother_for_{s0}.
qstr_{!}DEBUG___When_fixi {!}DEBUG_-
_When_fixing_slot_troop_mother_for_{s0},_could_not_find_a_valid_mother.
qstr_{!}DEBUG___Changed_o {!}DEBUG_-_Changed_occupation_of_{s0}_to_dplmc_slto_exile
qstr_{!}FIXED_PROBLEM___C {!}FIXED_PROBLEM_-
_Cancelled_erroneous_version_of_qst_wed_betrothed_female.__You_should_be_able_to_ma
rry_normally_if_you_try_again.
qstr_{!}_Bug_fix:_set_per {!}_Bug_fix:_set_personality_types_for_{reg0}_{reg1?
lords:lord}
qstr_{!}_Bug_fix:_set_pers {!}_Bug_fix:_set_personality_types_for_{reg0}_{reg1?
ladies:lady}
qstr_Your_recruiter_who_wa
Your_recruiter_who_was_commissioned_to_recruit_{reg10}_recruits_to_{s13}_has_been_d
efeated!
qstr_{s13}_has_been_taken
{s13}_has_been_taken_by_the_enemy_and_your_recruiter_who_was_commissioned_to_recrui
t_{reg10}_recruits_vanished__without_a_trace!
qstr_ERROR_IN_THE_RECRUIT ERROR_IN_THE_RECRUITER_KIT_SIMPLE_TRIGGERS!
qstr_A_recruiter_has_brou A_recruiter_has_brought_{reg10}_recruits_to_{s13}.
qstr_Distance_between_{s1 Distance_between_{s14}_and_{s15}:_{reg0}
qstr_Your_caravan_has_bro Your_caravan_has_brought_{s12}_to_{s13}.
qstr_{!}_Gift_price_facto {!}_Gift_price_factor_{reg0}/100,_effective_value_{reg1}
qstr_{s13}_is_unimpressed {s13}_is_unimpressed_by_your_paltry_gift.
qstr_The_people_of_{s13}_ The_people_of_{s13}_are_unimpressed_by_your_paltry_gift.
qstr_Your_caravan_has_los Your_caravan_has_lost_it's_way_and_gave_up_your_mission!
qstr_Your_messenger_reach Your_messenger_reached_{s13}.
qstr_{s14} {s14}
qstr_Your_messenger_has_l Your_messenger_has_lost_its_way_and_gave_up_your_mission!
qstr_Not_enough_money_in_ Not_enough_money_in_treasury_to_upgrade_{s6}.
qstr_Your_constable_upgra Your_constable_upgraded_{reg5}_{s6}_to_{s7}_in_{s8}
qstr_Your_soldiers_patrolli
Your_soldiers_patrolling_{s6}_disbanded_because_you_can't_pay_the_wages!
qstr_{!}DEBUG___Removed_{ {!}DEBUG_-
_Removed_{s5}_because_{s4}_cannot_support_that_many_patrols
qstr_It_is_rumoured_that_ It_is_rumoured_that_a_spy_has_been_caught_in_{s11}.
qstr_{!}DEBUG___centraliz {!}DEBUG_-_centralization_{reg1}
qstr_{!}DEBUG___aristocra {!}DEBUG_-_aristocracy_{reg1}
qstr_{!}DEBUG___quality_{ {!}DEBUG_-_quality_{reg1}
qstr_{!}DEBUG___serfdom_{ {!}DEBUG_-_serfdom_{reg1}
qstr_{!}DEBUG___mercantil {!}DEBUG_-_mercantilism_{reg1}
qstr_{!}DEBUG___changing_ {!}DEBUG_-_changing_{reg1}_of_{reg2}_for_{s12}
qstr_{!}DEBUG___relation_ {!}DEBUG_-_relation_change_=__{reg1}_for_{s9}
qstr_{!}DEBUG___no_eligib {!}DEBUG_-_no_eligible_lords_in_exile
qstr_{!}DEBUG___{reg0}_lo {!}DEBUG_-
_{reg0}_lords_found_in_exile;_randomly_decided_not_to_try_to_return_anyone.
qstr_{!}DEBUG___{reg1}_lo {!}DEBUG_-
_{reg1}_lords_found_in_exile;_{s4}_chosen_to_return,_score_was_{reg0}
qstr_{!}DEBUG___{s4}_foun {!}DEBUG_-_{s4}_found_no_faction_to_return_to!
qstr_{!}DEBUG___Not_retur {!}DEBUG_-
_Not_returning_a_lord_to_the_player's_kingdom,_since_there_are_already_{reg0}_lords
_waiting_for_their_petitions_to_be_heard.
qstr_{s0}_is_grumbling_ag
{s0}_is_grumbling_against_you.__Your_affiliation_could_be_jeopardized_if_this_conti
nues.
qstr_{s0}_is_grumbling_aga
{s0}_is_grumbling_against_you,_but_with_{s1}'s_support_you_remain_affiliated_for_no
w.
qstr_Your_last_fief_was_c
Your_last_fief_was_captured_and_you_lost_{reg0}/{reg1}_of_your_treasury
qstr_{!}DEBUG____Wanted_b {!}DEBUG_--_Wanted_bandits_spotted_by_{s4}
qstr_Checking_rejoin_of_{ Checking_rejoin_of_{s10}_days_on_mission:_{reg0}
qstr_{!}DEBUG_:_chamberla {!}DEBUG_:_chamberlain:_{reg0}
qstr_{!}DEBUG_:_constable {!}DEBUG_:_constable:_{reg0}
qstr_{!}DEBUG_:_chancello {!}DEBUG_:_chancellor:_{reg0}
qstr_{reg65?my_Lady:my_Lo {reg65?my_Lady:my_Lord}
qstr_{reg65?My_Lady:My_Lo {reg65?My_Lady:My_Lord}
qstr_{reg65?madame:sir} {reg65?madame:sir}
qstr_{reg65?Madame:Sir} {reg65?Madame:Sir}
qstr_{!}DEBUG____Talk_con {!}DEBUG_--_Talk_context:_{reg4}
qstr_{!}DEBUG____Time_sin {!}DEBUG_--_Time_since_last_talk:_{reg4}
qstr_{s0}_loses_10_renown {s0}_loses_10_renown
qstr__no_fiefs_ (no_fiefs)
qstr__fiefs:_{s0}_ (fiefs:_{s0})
qstr_{!}g_talk_troop_=_{r
{!}g_talk_troop_=_{reg0}_,_g_encountered_party_=_{reg1}_,_slot_value_=_{reg2}
qstr_{!}Persuasion_attemp
{!}Persuasion_attempt:_skill_{reg1}_versus_random_roll_{reg0}_(-2_through_12)
qstr_It_s_your_money_or_y
It's_your_money_or_your_life,_{mate/girlie}._No_sudden_moves_or_we'll_run_you_throu
gh.
qstr_Lucky_for_you_you_ca
Lucky_for_you,_you_caught_me_in_a_good_mood._Give_us_all_your_coin_and_I_might_just
_let_you_live.
qstr_This_a_robbery_eh?_I This_a_robbery,_eh?
_I_givin'_you_one_chance_to_hand_over_everythin'_you_got,_or_me_and_my_mates'll_kil
l_you._Understand?
qstr_we_have_made_very_li we_have_made_very_little_progress_so_far
qstr_we_have_suceeded_in_
we_have_suceeded_in_gaining_some_ground,_but_we_still_have_a_long_way_to_go
qstr_we_have_become_a_sig
we_have_become_a_significant_force,_and_we_have_an_even_chance_of_victory
qstr_we_are_winning_the_w
we_are_winning_the_war,_but_our_enemies_are_still_holding_on.
qstr_we_are_on_the_verge_
we_are_on_the_verge_of_victory._The_remaining_enemies_pose_no_threat,_but_we_still_
need_to_hunt_them_down.
qstr_{!}{playername} {!}{playername}
qstr_our_realm our_realm
qstr_{!}current_town_was_ {!}current_town_was_{reg1},_now_moved_to_{s7}
qstr_Your_kingdom_has_no_ Your_kingdom_has_no_specified_culture
qstr_Your_kingdom_culture Your_kingdom_culture_is:_{s11}
qstr_Kingdom_culture:_Non Kingdom_culture:_None
qstr_Kingdom_culture:_{s1 Kingdom_culture:_{s11}
qstr_{s11} {s11}
qstr_According__to_the_re According__to_the_report_of_our_spies
qstr_{s10}_{reg3}_lords_s {s10}_{reg3}_lords_support_{s9}.
qstr_Sorry_currently_I_ca
Sorry,_currently_I_can't_provide_any_information_about_the_lords_mood,_our_spies_ha
ven't_reported_back_yet.
qstr_{s1}_at_{s2} {s1}_at_{s2}
qstr_{s11}_and_{s12} {s11}_and_{s12}
qstr_{!}{s11}_{s12} {!}{s11},_{s12}
qstr_We_are_not_at_war_wi We_are_not_at_war_with_anyone.
qstr_We_are_at_war_with_{ We_are_at_war_with_{s12}.
qstr_{!}DEBUG___prisoner_ {!}DEBUG_-_prisoner_of:_{s7}
qstr_Our_kingdom_currentl Our_kingdom_currently_has_{reg2}_soldiers_garrisoned_in
qstr_{s6}_{reg2}_{reg1?to {s6}_{reg2}_{reg1?towns:town}{reg3?_and:.}
qstr_{s6}_{reg3}_castles. {s6}_{reg3}_castles.
qstr_{s6}_In_addition_we_
{s6}_In_addition_we_have_{reg2}_soldiers_in_the_field._across_{reg3}_armies
qstr_We_currently_have_{r We_currently_have_{reg2}_soldiers
qstr_{s6}_garrisoned_in_{ {s6}_garrisoned_in_{reg2?{reg2}_towns:}{reg2?
{reg3?:_and_}:}{reg3?{reg3}_castles:}.
qstr_{s6}_In_addition_you
{s6}_In_addition_you_have_{reg2}_soldiers_in_your_convoy_and_{reg3}_soldiers_in_pat
rols.
qstr_{!}{s52}_{reg2}_{s53 {!}{s52}_{reg2}_{s53}.
qstr_{reg0?She:He}_fields {reg0?She:He}_fields_{reg2}_soldiers.
qstr_We_currently_have_{re We_currently_have_{reg2}_soldiers_garrisoned_in_{s60}.
qstr__preferring_{s12}_un ,_preferring_{s12}_units.
qstr__and_the_additional_
_and_the_additional_trainers_of_{s13},_allowing_level_{reg13}_troops_to_be_promoted
qstr_{!}{reg2} {!}{reg2}
qstr_We_currently_have_an
We_currently_have_an_income_of_{reg0}_denars_and_costs_of_{reg1}_denars_from_fiefs_
and_garrions.
qstr_{s6}_We_are_losing_{ {s6}_We_are_losing_{reg0}_denars_due_to_tax_inefficiency.
_That_means_{reg1}_percent.
qstr_{s6}_Overall_this_su {s6}_Overall_this_sums_up_to_{reg0}_denars.
qstr_{!}{reg0} {!}{reg0}
qstr_{reg0}_denars {reg0}_denars
qstr_no no
qstr_{s60}_is_currently_o
{s60}_is_currently_occupied_by_outlaws_you_should_counter_them_as_soon_as_possible.
qstr__We_are_expecting_{r _We_are_expecting_{reg0}_denars_for_rents
qstr__The_troop_wages_for _The_troop_wages_for_{reg0}_troops_cost_us_{reg1}_denars.
qstr_{s61}_and_{reg0}_den {s61}_and_{reg0}_denars_for_tariffs
qstr_Well_{s60}. Well,_{s60}.
qstr_{s4}_{s3}._The_tax_r {s4}_{s3}._The_tax_rate_is_{s50}.{s59}
{s61}._Overall_this_sums_up_to_{s1}.
qstr_Tax_rate_for_{s6}:_{ Tax_rate_for_{s6}:_{s11}
qstr_village village
qstr_town town
qstr_castle castle
qstr_{!}{s0} {!}{s0}
qstr_{!}{s18}_{s0} {!}{s18},_{s0}
qstr_The_{s17}_has_no_imp The_{s17}_has_no_improvements.
qstr_The_{s17}_has_the_fo The_{s17}_has_the_following_improvements:_{s18}.
qstr_{!}DEBUG_:_diplomacy {!}DEBUG_:_diplomacy_var:_{reg0}
qstr_{!}DEBUG_:_persuasio {!}DEBUG_:_persuasion:_{reg0}
qstr_{!}DEBUG_:_pre_treat {!}DEBUG_:_pre-treaty_diplomacy_var:_{reg0}
qstr_{!}DEBUG_:_random:_{ {!}DEBUG_:_random:_{reg0}
qstr_{!}DEBUG_:_final_dip {!}DEBUG_:_final_diplomacy_var:_{reg0}
qstr_You_have_shown_great
You_have_shown_great_strength_on_the_battlefield._But_why_should_I_enlist_you_withi
n_us?
qstr_All_of_life_is_about
All_of_life_is_about_pros_and_cons._Why_would_we_allow_you_to_be_our_fellow?
qstr_I_know_people_do_fea I_know,_people_do_fear_your_harshness._Should_we_though?
qstr_Indeed_I_have_heard_
Indeed,_I_have_heard_of_your_loyalty_and_valor._But_is_it_enough_to_join_us?
qstr_I_m_glad_you_want_to
I'm_glad_you_want_to_support_us._But,_would_it_be_wise_for_you,_to_affiliate_to_our
_family?
qstr_Beside_your_wealth_h
Beside_your_wealth,_how_could_you_possibly_serve_me_and_my_family?
qstr_My_friend_I_see_your
My_friend,_I_see_your_reasoning._But_would_you_really_risk_straining_our_friendship
_by_entering_into_a_formal_partnership?
qstr_Agreed!_Your_words_c Agreed!_Your_words_convince_me_as_much_as_your_{s10}.
qstr_I_trust_you_my_famil
I_trust_you,_my_family_could_use_your_resourcefulness._Together_we_will_spread_our_
influence_all_over_Calradia.
qstr_May_God_have_mercy_o
May_God_have_mercy_on_the_souls_of_our_enemies,_because_we_won't!
qstr_So_be_it._We_are_hon So_be_it._We_are_honored_to_accept_you_into_our_family.
qstr__I_will_appreciate_y _I_will_appreciate_you_as_much_as_a_{son/daughter}.
qstr_I_accept_your_reques
I_accept_your_request._We_will_back_you_if_you_in_turn_support_my_family.
qstr_Since_you_are_worthy
Since_you_are_worthy_of_our_esteem,_you_are_welcome_to_our_family.
qstr_Your_leader_is_not_e Your_leader_is_not_even_a_{reg0?
queen:king}_and_I_shall_join_you?
qstr_{s40}_I_would_never_
{s40}_I_would_never_join_someone_who_doesn't_own_a_town_or_castle.
qstr_{s40}_I_know_too_lit {s40}_I_know_too_little_about_your_leader.
qstr_{!}_Emissary_persuas
{!}_Emissary_persuasion_attempt:_skill_factor_{reg1}_versus_random_number_{reg0}
qstr_{s40}_I_found_your_m {s40}_I_found_your_messenger_unconvincing.
qstr_{s40}_Next_time_I_wo
{s40}_Next_time_I_would_prefer_to_talk_to_someone_who_doesn't_act_like_a_fool.
qstr_{s40}_Next_time_I_wou
{s40}_Next_time_I_would_prefer_to_talk_to_someone_more_versed_in_courtly_manners.
qstr_{!}DEBUG___result_fo {!}DEBUG_-_result_for_security:_{reg2}_>_10
qstr_{!}DEBUG___result_for {!}DEBUG_-_result_for_political:_{reg2}_>_0
qstr_{!}DEBUG___change_pe {!}DEBUG_-_change_penalty:_{reg2}_<_20
qstr_{!}DEBUG___random:_{ {!}DEBUG_-_random:_{reg2}
qstr_{!}DEBUG___>_pledge_ {!}DEBUG_-_>_pledge_chance:_{reg2}
qstr_{!}DEBUG___result_for_ {!}DEBUG_-_result_for_security_comparative:_{reg2}_>_0
qstr_{!}DEBUG___result_for_p {!}DEBUG_-
_result_for_political_comparative:_{reg2}_>_0
qstr_{s40}_I__d_rather_st {s40}_I_'d_rather_stay_with_my_current_liege.
qstr_{s31}_{s32}_{s34} {s31}_{s32}_{s34}
qstr_{!}DEBUG_:_emissary_ {!}DEBUG_:_emissary_spotting:_{reg0}_random_{reg1}
qstr_{!}_DEBUG___Native_c {!}_DEBUG_-_Native_checklist-peace-or-
war_result_{reg0},_because_{s14}
qstr_{!}_Recognition_refu
{!}_Recognition_refused_because_player_owns_no_fortresses_not_claimed_by_target_fac
tion
qstr_{!}_Military_strengt
{!}_Military_strength_check:_Player_faction_score_{reg0},_target_faction_score_{reg
1},_benchmark_score_{reg2}
qstr_{!}_Player_faction_s
{!}_Player_faction_score_for_recognition_is_{reg0},_needs_to_be_at_least_{reg1}
qstr_Find_and_speak_with_ Find_and_speak_with_{s3}_of_{s4}_to_give_{reg4?
her:him}_your_oath_of_homage.
qstr__We_will_of_course_n
_We_will_of_course_need_to_wait_until_the_realm_is_no_longer_on_campaign.
qstr_{!}Party_at_address_
{!}Party_at_address_{reg0}_named_{s0}_has_slot_party_type_{reg1}_(not_castle_or_tow
n)
qstr__{s1}_has_been_accep _{s1}_has_been_accepted_as_a_vassal_of_{s2}.
qstr_I_am_{s4}_the_ruler_ I_am_{s4},_the_ruler_of_{s6}
qstr_I_am_{s4}_{s8}_of_{s I_am_{s4},_{s8}_of_{s9}
qstr_I_am_{s4}_a_vassal_o I_am_{s4},_a_vassal_of_{s6}
qstr_{s9}{reg5?_and_the_l {s9}{reg5?_and_the_lord_of_{s8}:}.
qstr_{s13}_asked_you_to_g
{s13}_asked_you_to_gather_{reg3}_heads_of_cattle_and_deliver_them_back_to_{reg65?
her:him}.
qstr_{s9}_wants_you_to_fo {s9}_wants_you_to_follow_his_army_until_further_notice.
qstr_{s9}_asked_you_to_sc
{s9}_asked_you_to_scout_{s13},_{s14}_and_{s15},_then_report_back.
qstr_pupil pupil
qstr_{!}_DEBUG___current_ {!}_DEBUG_-
_current_kingdom_score_{reg0}_vs_player_kingdom_score_{reg1}
qstr_{!}DEBUG_support_che {!}DEBUG_support_check,_{s4}_{s0},_Threshold_{s1}
qstr_{!}DEBUG_support_chec {!}DEBUG_support_check,_{s3}_{s0},_Threshold_{s1}
qstr_{!}_DEBUG____affilia {!}_DEBUG_--
_affiliated_family_member,_overriding_logic_to_continue
qstr_{!}DEBUG___liege_sco {!}DEBUG_-_liege_score_{reg0}_vs_player_score_{reg1}
qstr_{!}DEBUG_:_result_fo {!}DEBUG_:_result_for_political_is_{reg3}
qstr_{!}DEBUG_:_result_for {!}DEBUG_:_result_for_new_liege_:_{reg31}
qstr_{!}DEBUG_:_result_for_ {!}DEBUG_:_result_for_old_liege_:_{reg32}
qstr_You_are_challenging_ You_are_challenging_me_to_a_duel?_How_droll!
As_you_wish,_{playername},_it_will_be_good_sport_to_bash_your_head_in.
qstr_{s16}_and_{s17} {s16}_and_{s17}
qstr_{!}{s16}_{s17} {!}{s16},_{s17}
qstr_Very_well_I_will_acc
Very_well,_I_will_accept_you_back_into_my_ranks,_if_you're_ready_to_swear_your_sole
mn_oath_once_more.
qstr_A_pardon_will_only_b
A_pardon_will_only_be_possible_if_you_are_willing_to_cede_{s17}_to_me._Do_you_agree
_my_terms?
qstr_No._There_is_no_chan
No._There_is_no_chance_of_peace_between_us,_I_am_not_interested.
qstr_{!}DEBUG_:_Initiativ {!}DEBUG_:_Initiative_{reg4},_helpfulness_{reg5}
qstr_{!}DEBUG____ai_behav {!}DEBUG_--_ai_behavior:_{reg0},_ai_object:_{reg1}
qstr_{s1}_exchanged_{s2}_ {s1}_exchanged_{s2}_to_{s3}_for_{s4}.
qstr_Our_marshal_{s1} Our_marshal,_{s1}
qstr_Our_liege_{s1} Our_liege,_{s1}
qstr_go_on_the_offensive_ go_on_the_offensive_now.
qstr_act_to_defend_our_la act_to_defend_our_lands.
qstr_take_more_time_to_ga take_more_time_to_gather_the_army.
qstr_{!}ERROR:_Tried_to_o
{!}ERROR:_Tried_to_offer_{reg1}_as_a_fief_to_the_player,_but_it_is_not_owned_by_the
_leader's_faction.
qstr_You_promised_to_help You_promised_to_help_{s13}_claim_the_throne_of_{s14}.
qstr_What_do_you_say_to_e
What_do_you_say_to_entering_the_service_of_{s9}_as_a_mercenary_captain?
_I_have_no_doubt_that_you_would_be_up_to_the_task.
qstr_{s9}_asked_you_to_ta
{s9}_asked_you_to_take_a_message_to_{s13}._{s13}_was_believed_to_be_at_{s4}_when_yo
u_were_given_this_quest.
qstr_{s9}_asked_you_to_tak
{s9}_asked_you_to_take_a_message_to_{s13}_of_{s15}._{s13}_was_believed_to_be_at_{s4
}_when_you_were_given_this_quest.
qstr_{s11}_asked_you_to_e {s11}_asked_you_to_escort_{reg65?
her:his}_{s17}_{s13}_to_{s14}.
qstr_{s13}_asked_you_to_d
{s13}_asked_you_to_deal_with_the_{s12}_who_are_occupying_the_village_of_{s15}_and_t
hen_report_back_to_{reg65?her:him}.
qstr_{s9}_asked_you_to_ra
{s9}_asked_you_to_raise_{reg1}_{s14}_and_bring_them_to_{reg65?her:him}.
qstr_{s9}_asked_you_to_co {s9}_asked_you_to_collect_taxes_from_{s3}._{reg65?
She:He}_offered_to_leave_you_one-fifth_of_all_the_money_you_collect_there.
qstr_{s9}_asked_you_to_hu
{s9}_asked_you_to_hunt_down_a_fugitive_named_{s4}._He_is_currently_believed_to_be_a
t_{s3}.
qstr_{s9}_asked_you_to_as {s9}_asked_you_to_assassinate_a_local_merchant_at_{s3}.
qstr_{s9}_has_asked_you_t {s9}_has_asked_you_to_meet_with_a_spy_in_{s13}.
qstr_{s11}_asked_you_to_f
{s11}_asked_you_to_follow_the_spy_that_will_leave_{s12}._Be_careful_not_to_let_the_
spy_see_you_on_the_way,_or_{reg3?
she:he}_may_get_suspicious_and_turn_back._Once_the_spy_meets_with_{reg3?
her:his}_accomplice,_you_are_to_capture_them_and_bring_them_back_to_{s11}.
qstr_{s11}_asked_you_to_c
{s11}_asked_you_to_capture_a_lord_from_{s13},_any_lord,_and_then_drag_your_victim_b
ack_to_{s11}_for_safekeeping.
qstr_{s9}_asked_you_to_le {s9}_asked_you_to_lend_your_companion_{s3}_to_{reg65?
him:her}_for_a_week.
qstr_{s9}_asked_you_to_col
{s9}_asked_you_to_collect_the_debt_of_{reg4}_denars_{s3}_owes_to_{reg65?
her:him}._{s3}_was_at_{s4}_when_you_were_given_this_quest.
qstr_{s11}_gave_you_a_fak
{s11}_gave_you_a_fake_letter_to_fool_{s13}_into_banishing_{reg3?
her:his}_vassal_{s16}._You_are_to_go_near_{s14},_give_the_letter_to_one_of_your_{s1
5}_and_send_{reg4?her:him}_into_the_town_as_a_messenger,_believing_{reg4?
her:his}_orders_to_be_genuine.
qstr_{s9}_has_requested_y {s9}_has_requested_you_to_bring_{reg65?
her:him}_{reg1}_{s3}_as_prisoners.
qstr_Lend_your_experience Lend_your_experienced_surgeon_{s3}_to_{s1}.
qstr_{!}DEBUG____{reg4}_h {!}DEBUG_--_{reg4}_hours_since_last_feast_for_{s4}
qstr_Then_take_it_with_my
Then_take_it,_with_my_eternal_thanks._You_are_a_noble_{man/woman}._I_will_never_for
get_that_you_helped_me_in_my_time_of_need.
qstr_Forgive_me_{playerna
Forgive_me,_{playername},_but_I_must_insist_you_accept_it._The_money_means_little_t
o_me,_and_I_owe_you_so_much._Here,_take_it,_and_let_us_speak_no_more_of_this.
qstr_{playername}_what_a_
{playername},_what_a_dear_{man/woman}_you_are,_but_I_will_not_allow_you_to_refuse_t
his._I_owe_you_far_more_than_I_can_say,_and_I_am_sure_you_can_put_this_money_to_far
_better_use_than_I.
qstr_{s11}_asked_you_to_r {s11}_asked_you_to_rescue_{reg65?
her:his}_{s17},_{s13},_from_{s14}_by_switching_clothes_and_taking_{reg4?
her:his}_place_in_prison.
qstr_{s11}_asked_you_to_re {s11}_asked_you_to_rescue_{reg65?
her:his}_{s17},_{s13},_from_{s14}.
qstr_{s11}_asked_you_to_d
{s11}_asked_you_to_deliver_a_message_to_{s13},_who_is_imprisoned_at_{s14}.
qstr_You_agreed_to_challe You_agreed_to_challenge_{s13}_to_defend_{s11}'s_honour.
qstr_{s5}__Persuasion_str {s5}_(Persuasion_strength:_{reg5})
qstr_Persuasion_Attempt Persuasion_Attempt
qstr_{s1}_at_the_behest_o {s1}_at_the_behest_of_{s2}
qstr_{!}DEBUG:_Gossip_for {!}DEBUG:_Gossip_for_troop_{reg3}
qstr_{!}DEBUG:_{s3} {!}DEBUG:_{s3}
qstr_A_villager_from_{s7}
A_villager_from_{s7}_begged_you_to_save_their_village_from_the_bandits_that_took_re
fuge_there.
qstr_{!}There_is_a_local_ {!}There_is_a_local_supply_of_{s6}.
qstr_{!}{s6}_must_be_impo {!}
{s6}_must_be_imported,_modifying_the_price_from_{reg0}_to_{reg1}.
qstr_{!}There_is_a_local_s {!}There_is_a_local_supply_of_{s11}.
qstr_{!}{s9}_must_be_impo {!}
{s9}_must_be_imported,_modifying_the_price_from_{reg0}_to_{reg1}.
qstr_yet_to_be_announced yet_to_be_announced
qstr_The_Guildmaster_of_{ The_Guildmaster_of_{s13}_has_asked_you_to_deal_with_loote
rs_in_the_surrounding_countryside.
qstr_{s9}_of_{s3}_asked_y
{s9}_of_{s3}_asked_you_to_deliver_{reg5}_units_of_{s6}_to_the_tavern_in_{s4}_in_7_d
ays.
qstr_{s9}_of_{s3}_asked_yo
{s9}_of_{s3}_asked_you_to_deliver_{reg5}_units_of_{s6}_to_the_merchant's_store_in_{
s4}_in_7_days.
qstr_Escort_the_merchant_ Escort_the_merchant_caravan_to_the_town_of_{s8}.
qstr_Merchant_{s9}_of_{s4
Merchant_{s9}_of_{s4}_asked_you_to_hunt_down_the_troublesome_bandits_in_the_vicinit
y_of_the_town.
qstr_Guildmaster_of_{s4}_
Guildmaster_of_{s4}_gave_you_{reg12}_denars_to_pay_the_ransom_of_a_girl_kidnapped_b
y_bandits._You_are_to_meet_the_bandits_near_{s3}_and_pay_them_the_ransom_fee._After
_that_you_are_to_bring_the_girl_back_to_{s4}.
qstr_Guildmaster_of_{s4}_p
Guildmaster_of_{s4}_promised_you_{reg12}_denars_if_you_can_make_sure_that_{s12}_and
_{s13}_no_longer_pose_a_threat_to_a_peace_settlement_between_{s15}_and_{s14}._In_or
der_to_do_that,_you_must_either_convince_them_or_make_sure_they_fall_captive_and_re
main_so_until_a_peace_agreement_is_made.
qstr_The_Guildmaster_of_{s
The_Guildmaster_of_{s14}_has_asked_you_to_deal_with_a_group_of_bandits_terrorising_
the_streets_of_{s14}._They_only_come_out_at_night,_and_only_attack_lone_travellers_
on_the_streets.
qstr_Guildmaster_of_{s10}
Guildmaster_of_{s10}_asked_you_to_move_a_cattle_herd_to_{s13}._You_will_earn_{reg8}
_denars_in_return.
qstr_{reg4?She:He}_is_not {reg4?
She:He}_is_not_commanding_any_soldiers_at_the_moment.
qstr_{reg4?She:He}_curren {reg4?
She:He}_currently_commands_{reg0}_men{reg1?,_of_which_around_{reg1}_are_wounded:}.
qstr_The_elder_of_the_vil
The_elder_of_the_village_of_{s3}_asked_you_to_bring_them_{reg5}_packs_of_grain.
qstr_The_elder_of_the_vill
The_elder_of_the_village_of_{s13}_asked_you_to_train_{reg5}_peasants_to_fight_again
st_local_bandits.
qstr_The_elder_of_the_villa
The_elder_of_the_village_of_{s3}_asked_you_to_bring_them_{reg5}_heads_of_cattle.
qstr_{s16}_and_{s15} {s16}_and_{s15}
qstr_{!}{s16}_{s15} {!}{s16},_{s15}
qstr_your_lordship your_lordship
qstr_A_{s5}?_Well..._Yes_ A_{s5}?
_Well..._Yes,_I_suppose_it_is._What_a_strange_thing_to_ask.
qstr_Eh?_No_it_most_certa Eh?
_No,_it_most_certainly_is_not_a_{s5}._I'd_start_questioning_my_eyesight_if_I_were_y
ou.
qstr_This_is_the_{reg4?to This_is_the_{reg4?town:village}_of_{s5},_{s0}.
qstr_{s6}_Our_{reg4?town: {s6}_Our_{reg4?
town:village}_and_the_surrounding_lands_belong_to_you_of_course,_my_{lord/lady}.
qstr_{s6}_Our_{reg4?town:v {s6}_Our_{reg4?
town:village}_and_the_surrounding_lands_belong_to_{s7}_of_{s8}.
qstr_{s3}_and_{s5} {s3}_and_{s5}
qstr_{!}{s3}_{s5} {!}{s3},_{s5}
qstr_{reg20?We_mostly_pro {reg20?
We_mostly_produce_{s5}_here:We_don't_produce_much_here_these_days}._If_you_would_li
ke_to_learn_more,_you_can_speak_with_our_{reg4?
guildmaster:village_elder}._He_is_nearby,_right_over_there.
qstr_{!}DEBUG____Total_pro {!}DEBUG_--_Total_production_for_{s4}:_{reg4}
qstr_{!}DEBUG____Total_ru {!}DEBUG_--
_Total_rural_production_for_{s4}_region:_{reg4}
qstr_{!}DEBUG____Total_tr {!}DEBUG_--_Total_trade_for_{s4}:_{reg4}
qstr_{!}DEBUG____Total_at {!}DEBUG_--_Total_attacks_for_{s4}:_{reg4}
qstr_Perhaps_you_have_for Perhaps_you_have_forgotten_the_face_of_your_father.
qstr__Next_pay_day:_{s1} _Next_pay_day:_{s1}
qstr_{s1}^^Affiliated_to_ {s1}^^Affiliated_to_{s5}
qstr_{!}{s4}:_M{reg3}_2M {!}{s4}:_M{reg3},_2M{reg4},_PC{reg5},_2PC{reg6},_PM{reg7}
qstr_Back_to_the_beginnin Back_to_the_beginning...
qstr_View_next_segment... View_next_segment...
qstr_{!}__ {!}_-
qstr_{!}_+ {!}_+
qstr_^No_food:___{reg7} ^No_food:__-{reg7}
qstr_^Wage_debt:___{reg6} ^Wage_debt:__-{reg6}
qstr_{!}{s1}^{s4}:_{reg4} {!}{s1}^{s4}:_{reg4}
qstr_{!}DEBUG____{s1}^NPC {!}DEBUG_--_{s1}^NPC_in_rejoin_queue:_{s5}^
qstr_{!}DEBUG:_{s4}_curre
{!}DEBUG:_{s4}_current_mission:_{reg2},_days_on_mission:_{reg3},_prisoner:_{reg4},_
pphistory:_{reg5}
qstr_Appoint_next_marshal Appoint_next_marshal
qstr_Award_{s12}_as_fief Award_{s12}_as_fief
qstr_{!}Error__{reg3}_ {!}Error_({reg3})
qstr_{!}{s10}^Faction_pol {!}{s10}^Faction_political_issue:_{s11}
qstr_{!}{s10}__on_agenda_ {!}{s10}_(on_agenda_{reg4}_hours)
qstr_{!}Defending {!}Defending
qstr_{!}Gathering_army {!}Gathering_army
qstr_{!}Besieging_{s11} {!}Besieging_{s11}
qstr_{!}Raiding_{s11} {!}Raiding_{s11}
qstr_{!}Attacking_enemies {!}Attacking_enemies_around_{s11}
qstr_No_one No_one
qstr_{!}{s12}__controvers {!}{s12}_(controversy:_{reg21})
qstr_{!}{s12}^Screening_p {!}{s12}^Screening_party:_{s38}
qstr_Selected_faction_is: Selected_faction_is:_{s10}^^{s9}
qstr_You_are_currently_re You_are_currently_reading_{s8}.
qstr_You_are_not_reading_ You_are_not_reading_any_books.
qstr_{s5}_and_{s6} {s5}_and_{s6}
qstr_{!}{s5}_{s6} {!}{s5},_{s6}
qstr_Your_estates_are:_{s Your_estates_are:_{s8}.^{s9}
qstr_Monarch:_+{reg6}^ Monarch:_+{reg6}^
qstr_Marshal:_+{reg6}^ Marshal:_+{reg6}^
qstr_Policy:_{reg6}%^ Policy:_{reg6}%^
qstr_Castellan:_+{reg6}^ Castellan:_+{reg6}^
qstr_Current_party_size_i
Current_party_size_is_{reg10}/{reg5}.^Current_party_size_modifiers_are:^^Base_size:
__+30^Leadership:_{s2}{reg1}^Charisma:_{s3}{reg2}^Renown:_{s4}{reg3}^^{s8}{s7}{s6}
{s9}TOTAL:__{reg5}
qstr_{!}{s2}^{s4}:_{reg1} {!}{s2}^{s4}:_{reg1}_({s3})
qstr_Your_relation_with_t Your_relation_with_the_factions_are:^{s2}
qstr_Consensual_and_non_c Consensual_and_non-consensual_sex_are_enabled
qstr_Consensual_sex_is_en Consensual_sex_is_enabled
qstr_Sexual_content_is_di Sexual_content_is_disabled
qstr_nowhere_in_particula nowhere_in_particular
qstr_{reg1}_{s1}_{reg2?ac {reg1}_{s1}_{reg2?accept:accepts}_the_offer.
qstr_No_one_accepts_the_o No_one_accepts_the_offer.
qstr_You_start_reading_{s
You_start_reading_{s2}._After_a_few_pages,_you_feel_you_could_learn_a_lot_from_this
_book._You_decide_to_keep_it_close_by_and_read_whenever_you_have_the_time.
qstr_You_flip_through_the
You_flip_through_the_pages_of_{s2},_but_you_find_the_text_confusing_and_difficult_t
o_follow._Try_as_you_might,_it_soon_gives_you_a_headache,_and_you're_forced_to_give
_up_the_attempt.
qstr_Grazing Grazing
qstr_Villagers Villagers
qstr_You_have_encountered You_have_encountered_{s1}.
qstr_You_have_engaged_{s1 You_have_engaged_{s1}_while_they_were_raiding_{s3}.
qstr_You_were_caught_by_{ You_were_caught_by_{s1}_while_your_forces_were_raiding_{s
3}.
qstr_You_were_victorious! You_were_victorious!
qstr_The_battle_was_lost. The_battle_was_lost._Your_forces_were_utterly_crushed.
qstr_Your_companions_carr Your_companions_carry_you_away_from_the_fighting.
qstr_You_have_defeated_th You_have_defeated_the_enemy.
qstr_You_have_retreated_f You_have_retreated_from_the_fight.
qstr_^^Ally_Casualties:{s ^^Ally_Casualties:{s0}
qstr_{!}{s4}_skipped_in_p {!}
{s4}_skipped_in_p_total_enemy_casualties_capture_queue_because_is_friendly
qstr_{s1}_of_{s3}_managed {s1}_of_{s3}_managed_to_escape.
qstr_{!}{s17} {!}{s17}
qstr_{!}Victory_comment._ {!}Victory_comment._Player_was_alone
qstr_{!}Ordinary_victory_
{!}Ordinary_victory_comment._The_player_provided_at_least_40_percent_forces.
qstr_{!}Player_participat
{!}Player_participation_comment._The_enemy_had_at_least_1k_starting_strength.
qstr_{!}No_victory_commen
{!}No_victory_comment._The_battle_was_small,_and_the_player_provided_less_than_40_p
ercent_of_allied_strength
qstr_Some_of_your_tendons
Some_of_your_tendons_have_been_damaged_in_the_battle._You_lose_1_strength.
qstr_You_took_a_nasty_wou
You_took_a_nasty_wound_which_will_cause_you_to_limp_slightly_even_after_it_heals._Y
ou_lose_1_agility.
qstr_You_have_trouble_thi
You_have_trouble_thinking_straight_after_the_battle,_perhaps_from_a_particularly_ha
rd_hit_to_your_head,_and_frequent_headaches_now_plague_your_existence._Your_intelli
gence_is_reduced_by_1.
qstr_Perhaps_I_m_getting_ Perhaps_I'm_getting_unlucky...
qstr_Retirement_is_starti Retirement_is_starting_to_sound_better_and_better.
qstr_No_matter!_I_will_pe No_matter!_I_will_persevere!
qstr_What_did_I_do_to_des What_did_I_do_to_deserve_this?
qstr_I_suppose_it_ll_make I_suppose_it'll_make_for_a_good_story,_at_least...
qstr_{s9}_wants_you_to_fol {s9}_wants_you_to_follow_{reg0?
her:his}_army_until_further_notice.
qstr_{s8}_of_{s9} {s8}_of_{s9}
qstr_liege liege
qstr_former_liege former_liege
qstr_affiliate affiliate
qstr_former_companion former_companion
qstr_marshall marshall
qstr_vassal vassal
qstr__Your_own_banner_fli _Your_own_banner_flies_over_the_castle_gate.
qstr__You_see_the_banner_
_You_see_the_banner_of_your_{s11}_{s7}_over_the_castle_gate.
qstr__You_see_the_banner_o _You_see_the_banner_of_{s7}_over_the_castle_gate.
qstr__Your_own_banner_flie _Your_own_banner_flies_over_the_town_gates.
qstr__You_see_the_banner_of
_You_see_the_banner_of_your_{s11}_{s7}_over_the_town_gates.
qstr__You_see_the_banner_of_ _You_see_the_banner_of_{s7}_over_the_town_gates.
qstr_The_{reg6?town_s:cas The_{reg6?
town's:castle's}_food_stores_should_last_for_{reg3}_more_days.
qstr_The_{reg6?town_s:cast The_{reg6?
town's:castle's}_food_stores_have_run_out_and_the_defenders_are_starving.
qstr_You_re_preparing_to_
You're_preparing_to_attack_the_walls,_the_work_should_finish_in_{reg9}_hours.
qstr_Your_forces_are_buil
Your_forces_are_building_a_siege_tower._They_estimate_another_{reg9}_hours_to_compl
ete_construction.
qstr_You_are_ready_to_att You_are_ready_to_attack_the_walls_at_any_time.
qstr_The_siege_tower_is_b The_siege_tower_is_built_and_ready_to_make_an_assault.
qstr_You_ve_been_driven_a
You've_been_driven_away_from_the_walls._Now_the_attackers_are_pouring_into_the_stre
ets._If_you_can_defeat_them,_you_can_perhaps_turn_the_tide_and_save_the_day.
qstr_You_ve_breached_the_
You've_breached_the_town_walls,_but_the_stubborn_defenders_continue_to_resist_you_i
n_the_streets!
_You'll_have_to_deal_with_them_before_you_can_attack_the_keep_at_the_heart_of_the_t
own.
qstr_As_a_last_defensive_
As_a_last_defensive_effort,_you_retreat_to_the_main_hall_of_the_keep._You_and_your_
remaining_soldiers_will_put_up_a_desperate_fight_here._If_you_are_defeated,_there's
_no_other_place_to_fall_back_to.
qstr_The_town_centre_is_y
The_town_centre_is_yours,_but_the_remaining_defenders_have_retreated_to_the_castle.
_It_must_fall_before_you_can_complete_your_victory.
qstr_The_remaining_defend
The_remaining_defenders_have_retreated_to_the_castle_as_a_last_defense._You_must_go
_in_and_crush_any_remaining_resistance.
qstr_However_since_you_a
However,_since_you_are_not_a_sworn_{man/follower}_of_{s9},_there_is_no_chance_{reg0
?she:he}_would_recognize_you_as_the_{lord/lady}_of_this_{reg8?town:castle}.
qstr_The_enemy_has_been_f
The_enemy_has_been_forced_to_retreat._The_assault_is_over,_but_the_siege_continues.
qstr_As_you_approach_you
As_you_approach,_you_are_spotted_by_the_castle_guards,_who_welcome_you_and_open_the
_gates_for_their_{s10}.
qstr_As_you_approach_you_
As_you_approach,_you_are_spotted_by_the_castle_guards,_who_welcome_you_and_open_the
_gates_for_their_{king/queen}.
qstr_As_you_approach_you_a
As_you_approach,_you_are_spotted_by_the_castle_guards,_who_welcome_you_and_open_the
_gates_for_their_{lord/lady}.
qstr_{!}Prosperity:_{reg4 {!}Prosperity:_{reg4}
qstr__This_village_and_th _This_village_and_the_surrounding_lands_belong_to_you.
qstr__You_remember_that_t
_You_remember_that_this_village_and_the_surrounding_lands_belong_to_your_{s11}_{s7}
.
qstr__You_remember_that_th
_You_remember_that_this_village_and_the_surrounding_lands_belong_to_{s7}.
qstr__These_lands_belong_ _These_lands_belong_to_no_one.
qstr_{!}_{s3}__{reg9}_. {!}_{s3}_({reg9}).
qstr__The_village_is_infe _The_village_is_infested_by_{reg8}_{s35}.
qstr__The_peasants_{reg8? _The_peasants_{reg8?
hired_{reg8}_mercenaries_and_:}are_rebelling_against_you.
qstr__The_village_has_bee
_The_village_has_been_looted._A_handful_of_souls_scatter_as_you_pass_through_the_bu
rnt_out_houses.
qstr__The_village_is_bein _The_village_is_being_raided.
qstr_No_one_here_seems_to No_one_here_seems_to_be_willing_to_join_your_party.
qstr_One_{s3}_volunteers_ One_{s3}_volunteers_to_follow_you.
qstr_{reg5}_{s3}_voluntee {reg5}_{s3}_volunteer_to_follow_you.
qstr_Try_as_you_might_yo
Try_as_you_might,_you_could_not_defeat_the_bandits._Infuriated,_they_raze_the_villa
ge_to_the_ground_to_punish_the_peasants,_and_then_leave_the_burning_wasteland_behin
d_to_find_greener_pastures_to_plunder.
qstr_The_{s17}_has_the_fol The_{s17}_has_the_following_improvements:{s18}.
qstr_The_assasins_beat_yo The_assasins_beat_you_down_and_leave_you_for_dead._.
qstr_You_have_fallen._The
You_have_fallen._The_bandits_quickly_search_your_body_for_every_coin_they_can_find,
_then_vanish_into_the_night._They_have_left_you_alive,_if_only_barely.
qstr_Luckily_some_of_your
Luckily_some_of_your_companions_come_to_search_for_you_when_you_do_not_return,_and_
find_you_lying_by_the_side_of_the_road._They_hurry_you_to_safety_and_dress_your_wou
nds.
qstr_Luckily_some_passing
Luckily_some_passing_townspeople_find_you_lying_by_the_side_of_the_road,_and_recogn
ise_you_as_something_other_than_a_simple_beggar._They_carry_you_to_the_nearest_inn_
and_dress_your_wounds.
qstr_You_fail_to_steal_an You_fail_to_steal_any_cattle.
qstr_You_drive_away_{reg1 You_drive_away_{reg17}_{reg12?
heads:head}_of_cattle_from_the_village's_herd.
qstr__From_your_vantage_p
_From_your_vantage_point_you_see_a_man_matching_the_description_of_{s50}_arming_him
self_with_a_sword_during_the_commotion._If_you_do_not_press_on_the_fugitive_will_sl
ip_away!
qstr_{!}DEBUG____Prosperi {!}DEBUG_--_Prosperity:_{reg4}
qstr_You_are_at_{s2}. You_are_at_{s2}.
qstr__This_castle_has_no_ _This_castle_has_no_garrison.
qstr__The_banner_of_your_ _The_banner_of_your_{s11}_{s7}_flies_over_the_town_gates.
qstr__This_town_has_no_ga _This_town_has_no_garrison.
qstr__You_have_successful _You_have_successfully_sneaked_in.
qstr__Your_{reg1?capital_ _Your_{reg1?capital_is:court_can_be_found}_here{reg0?
_with_your_spouse,_{s0}_in_residence:}.
qstr__Your_household_can_ _Your_household_can_be_found_here.
qstr_{s13}_A_tournament_w {s13}_A_tournament_will_be_held_here_soon.
qstr___{reg1}_denars_per_ _({reg1}_denars_per_night)
qstr_Moreover_you_earn_{ Moreover,_you_earn_{reg8}_denars_from_the_clever_bets_you_
placed_on_yourself...
qstr_Victory_is_yours!_Yo Victory_is_yours!
_You_have_won_this_melee,_but_now_you_must_prepare_yourself_for_the_next_round._
qstr_You_have_been_bested
You_have_been_bested_in_this_melee,_but_the_master_of_ceremonies_declares_a_recogni
tion_of_your_skill_and_bravery,_allowing_you_to_take_part_in_the_next_round._
qstr_{!}{s11}^{s12} {!}{s11}^{s12}
qstr_You_were_beaten._The
You_were_beaten._The_peasants_are_heartened_by_their_success,_but_the_lesson_you_wa
nted_to_teach_them_probably_didn't_get_through...
qstr_After_beating_your_l
After_beating_your_last_opponent,_you_explain_to_the_peasants_how_to_better_defend_
themselves_against_such_an_attack._Hopefully_they'll_take_the_experience_on_board_a
nd_will_be_prepared_next_time.
qstr_The_bandits_are_brok The_bandits_are_broken!
_Those_few_who_remain_alive_and_conscious_run_off_with_their_tails_between_their_le
gs,_terrified_of_the_peasants_and_their_new_champion.
qstr_{s1}_s_Ship {s1}'s_Ship
qstr_{!}DEBUG___{s1} {!}DEBUG_-_{s1}
qstr_However_{reg3?You_a However,_{reg3?You_are:
{s1}_is}_unable_to_find_any_trade_goods_that_would_bring_a_profit.
qstr_^Buying_{s4}_here_an
^Buying_{s4}_here_and_selling_it_at_{s5}_would_bring_a_profit_of_{reg6}_denars_per_
item.{s3}
qstr_{reg3?You_find:{s1}_ {reg3?You_find:{s1}_finds}_out_the_following:^{s3}
qstr_{s1}^{reg0}:_{s2} {s1}^{reg0}:_{s2}
qstr_{s2}^{reg2?:{reg1}_} {s2}^{reg2?:{reg1}_}{s1}_earned_{reg0}_experience.
qstr_{s2}^{s1}_earned_an_ {s2}^{s1}_earned_an_additional_{reg0}_experience.
qstr_^You_earned_{reg0}_e ^You_earned_{reg0}_experience.{s2}
qstr_The_training_didn_t_ The_training_didn't_go_well_at_all.
qstr_The_training_didn_t_g The_training_didn't_go_very_well.
qstr_The_training_went_qu The_training_went_quite_well.
qstr_The_training_went_ve The_training_went_very_well.
qstr_The_training_went_pe The_training_went_perfectly.
qstr_{s13}_asked_you_to_r {s13}_asked_you_to_report_to_{reg4?
her:him}_with_at_least_{reg13}_troops.
qstr_{s13}_ordered_you_to {s13}_ordered_you_to_join_the_assault_against_{s14}.
qstr_There_has_been_an_al There_has_been_an_alleged_border_incident:_{s9}
qstr_{!}{s11}{s12} {!}{s11}{s12}
qstr_{!}DEBUG____Hours_si {!}DEBUG_--_Hours_since_last_feast_started:_{reg4}
qstr_^^Note_that_so_long_
^^Note_that_so_long_as_you_remain_marshal,_the_lords_of_the_realm_will_be_expecting
_you_to_lead_them_on_campaign._So,_if_you_are_awaiting_a_feast,_either_for_a_weddin
g_or_for_other_purposes,_you_may_wish_to_resign_the_marshalship_by_speaking_to_your
_liege.
qstr__Unfortunately_when
_Unfortunately,_when_the_guards_inquired_about_the_tavern_brawl,_your_description_w
as_recognized_and_you_were_in_no_condition_to_fight_them_off.
qstr_Try_as_you_might_you
Try_as_you_might,_you_could_not_defeat_the_rebelling_village.
qstr_{reg0} {reg0}
qstr_positive positive
qstr_negative negative
qstr_{s11}^^_The_current_
{s11}^^_The_current_garrison_consists_of_{reg5}_men.^The_food_stock_lasts_for_{reg6
}_days.
qstr_^^Additional_the_fol ^^Additional_the_following_parties_are_currently_inside:^
qstr_{s12}_{s3}_with_{reg {s12}_{s3}_with_{reg1}_troops.^
qstr_{playername}_^^I_al
{playername},_^^I_always_knew_you_were_a_bad_egg,_since_the_day_you_have_pledged_al
legiance_to_my_clan._^Did_you_really_think_you_could_set_my_family_against_me?
_You've_dropped_your_mask,_you_snake!
_You_are_an_infliction,_and_I_will_not_bear_it_anymore._^Hereby,_I_disown_and_ban_y
ou_from_my_house._I_have_urged_my_family_to_fight_you,_and_I_will_warn_Calradia_lor
ds_about_your_infamy._^Tremble_with_fear,_you_have_a_deadly_enemy!_^^{s9}.
qstr_{playername}^^_I_ve
{playername},^^_I've_received_a_letter_from_{s9},_telling_me_about_your_disgraceful
_jiggery-
pokery._In_the_present_circumstances,_{s9}_could_not_provide_evidence._But_unlike_y
ou,_{reg1?
she:he}_is_a_distinguished_member_of_my_family;_and_since_all_these_years,_I_never_
had_any_reason_to_distrust_{reg1?her:him}._I_take_{reg1?
her:him}_charges_for_granted._^Hopefully,_you_failed_to_breakup_my_family_unit._Her
eby_I_reject_your_pledge_:_you_are_no_longer_related_to_my_house._Each_membership_w
ill_retaliate_against_you_in_all_conscience..._^I_would_be_ashamed_to_confess_how_y
ou_maliciously_fooled_me,_so_I_will_not_challenge_you,_to_not_be_accountable_for_yo
ur_death_to_my_{s11}._However_I'm_not_used_to_telling_{reg0?
her:him}_about_every_rat_I_crush_in_the_wilderness,_and_someday_I_may_find_you_ther
e_!_^^{s10}
qstr_{!}{s0}^^_WARNING:_U {!}
{s0}^^_WARNING:_Unexpected_version_value_in_slot_dplmc_slot_troop_affiliated_in_trp
_dplmc_chamberlain:_{reg0}
qstr_{!}{s0}^^_DEBUG:_Int {!}
{s0}^^_DEBUG:_Internal_update_code_for_current_saved_game_is_{reg0}.__Update_code_f
or_the_current_release_is_160501.
qstr_{playername} {playername}
qstr_Troops:_{reg1} Troops:_{reg1}
qstr_Prosperity_Report^ Prosperity_Report^
qstr_Total Total
qstr_{s0}^{s1}_Average_To {s0}^{s1}_Average_Town_Prosperity:_{reg0}
qstr_{s0}^{s1}_towns_with {s0}^{s1}_towns_with_prosperity_80-100:_{reg0}
qstr_{s0}^{s1}_towns_with_ {s0}^{s1}_towns_with_prosperity_60-79:_{reg0}
qstr_{s0}^{s1}_towns_with_p {s0}^{s1}_towns_with_prosperity_40-59:_{reg0}
qstr_{s0}^{s1}_towns_with_pr {s0}^{s1}_towns_with_prosperity_20-39:_{reg0}
qstr_{s0}^{s1}_towns_with_pro {s0}^{s1}_towns_with_prosperity_0-19:_{reg0}
qstr_{!}{s0}^ {!}{s0}^
qstr_{s0}^{s1}_Average_Vi {s0}^{s1}_Average_Village_Prosperity:_{reg0}
qstr_{s0}^{s1}_villages_w {s0}^{s1}_villages_with_prosperity_80-100:_{reg0}
qstr_{s0}^{s1}_villages_wi {s0}^{s1}_villages_with_prosperity_60-79:_{reg0}
qstr_{s0}^{s1}_villages_wit {s0}^{s1}_villages_with_prosperity_40-59:_{reg0}
qstr_{s0}^{s1}_villages_with {s0}^{s1}_villages_with_prosperity_20-39:_{reg0}
qstr_{s0}^{s1}_villages_with_ {s0}^{s1}_villages_with_prosperity_0-19:_{reg0}
qstr_{reg1}/{reg2}:_{s1} {reg1}/{reg2}:_{s1}
qstr_{s1}^{reg1}:_{reg0} {s1}^{reg1}:_{reg0}
qstr_{reg1}:_{s1}_{s2}_c {reg1}:_{s1},_{s2}_classified_as_level_{reg2}_{s3}_{s4}
qstr_{s1}^becomes_{s2} {s1}^becomes_{s2}
qstr_{s1}_and_{s2} {s1}_and_{s2}
qstr_{s1}^costs_{reg11}_t {s1}^costs_{reg11}_to_upgrade_with_{reg10}_xp
qstr_{s1}^wage_of_{reg12}
{s1}^wage_of_{reg12},_buy_costs_{reg13}_sell_costs_{reg14}
qstr_{s1}_is_a_{s2} {s1}_is_a_{s2}
qstr_{s1}_with_{reg1}_gol {s1}_with_{reg1}_gold
qstr_{s2}^{reg1}:_{reg0} {s2}^{reg1}:_{reg0}
qstr_You_cannot_bring_tha
You_cannot_bring_that_many_items_with_you._Your_items_have_been_returned_to_your_in
ventory.
qstr_Select_a_suitable_di Select_a_suitable_disguise_for_this_occasion.
qstr_As_a_poor_pilgrim_wi
As_a_poor_pilgrim_with_a_stout_stick_and_a_few_tricks_up_your_sleeve,_you_will_be_a
ble_to_blend_in_with_the_crowds_but_not_bring_much_of_value_with_you.
qstr_As_a_farmer_you_wil
As_a_farmer,_you_will_be_able_to_a_wrangle_livestock_and_smuggle_articles_of_food_t
hrough.
qstr_As_a_hunter_provisi
As_a_hunter,_provisions_and_raw_goods_are_expected_as_well_as_horseflesh.
qstr_As_a_caravan_guard_
As_a_caravan_guard,_you_will_be_able_to_bear_weapons_but_bring_only_a_few_personal_
belongings.
qstr_As_a_merchant_you_w
As_a_merchant,_you_will_be_able_to_bring_any_assortment_of_goods.
qstr_As_a_bard_you_will_
As_a_bard,_you_will_be_allowed_some_personal_possessions_and_your_instrument.
qstr_getting_fucked getting_fucked
qstr_fucking_the_mouth fucking_the_mouth
qstr_watching watching
qstr_fucking fucking
qstr_{s1}^{reg0}:_No_one {s1}^{reg0}:_No_one
qstr_AAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAA
qstr_BAAAAAAAAAAAAAAAAAAA BAAAAAAAAAAAAAAAAAAA
qstr_AAAAAAAAAAAAAAAAAAAB AAAAAAAAAAAAAAAAAAAB
qstr_AAAAAAAAAAAAAAAAAAAC AAAAAAAAAAAAAAAAAAAC
qstr_banner_mesh:_{reg0} banner_mesh:_{reg0}
qstr_AAAAAA AAAAAA
qstr_BBBBB BBBBB
qstr_{s5}_s_party_held_a {s5}'s_party,_held_as_a_prisoner
qstr_{s5}_s_party {s5}'s_party
qstr_{s5}_s_party_held_as {s5}'s_party,_held_as_a_prisoner.
qstr_{s5}_held_as_a_pris {s5},_held_as_a_prisoner
qstr_You_sold_{reg0}_girl You_sold_{reg0}_girls_to_the_brothel.
qstr_Tavern_and_Bath_hous Tavern_and_Bath-house_at_{s0}
qstr_{reg0}_parties_remov {reg0}_parties_removed_from_the_map.
qstr_You_employed_{reg0}_ You_employed_{reg0}_girls_at_your_brothel.
qstr_Tavern_and_Bath_house Tavern_and_Bath-house
qstr_AAAAA AAAAA
qstr_CCCCCC CCCCCC
qstr_{s5}_:_{reg0} {s5}_:_{reg0}
qstr_{reg1}_{reg0} {reg1}_{reg0}
qstr_{reg0}_{reg1} {reg0}_{reg1}
qstr_debt:_{reg0}_quest_g debt:_{reg0}_quest_giver_troop:_{reg1}_{s1}
qstr_do_lady_quests_even_ do_lady_quests_even_fuckign_work?
qstr_do_lady_quests_even_f do_lady_quests_even_fuckign_work?_1
qstr_do_lady_quests_even_fu do_lady_quests_even_fuckign_work?_2
qstr_do_lady_quests_even_fuc do_lady_quests_even_fuckign_work?_3
qstr_basic_requirements_m basic_requirements_met
qstr_random_enemy_troop_n random_enemy_troop_not_failed
qstr_target_troop_found target_troop_found
qstr_quest_conditions_met quest_conditions_met
qstr_{reg0}_{s0} {reg0}_{s0}
qstr_{s0}_reputation:_{re {s0}_reputation:_{reg1}
qstr_{s9}_asked_you_to_len {s9}_asked_you_to_lend_your_companion_{s3}_to_{reg65?
her:him}_for_a_week.
qstr_You_are_challenging_m You_are_challenging_me_to_a_duel?_How_droll!
_As_you_wish,_{playername},_it_will_be_good_sport_to_bash_your_head_in.
qstr_random_enemy_troop_f random_enemy_troop_found
qstr_s0 s0
qstr_new_steppe_bandit_pa new_steppe_bandit_party_spawned
qstr_new_steppe_bandit_la new_steppe_bandit_lair_spawned
qstr_{s0}_{reg0} {s0}_{reg0}
qstr_stack_{reg4} stack_{reg4}
qstr_removed_{reg0}_priso removed_{reg0}_prisoners
qstr__Your_{reg1?capital_i _Your_{reg1?
capital_is:court_can_be_found}_here{reg0?:_with_your_spouse,_{s0}_in_residence}.
qstr_Very_well._From_this
Very_well._From_this_point_onwards_I_will_be_the_new_{reg65?lord:lady}_of_{s17}.
qstr_Very_well._From_this_
Very_well._From_this_point_onwards_I_will_be_the_new_{reg65?lady:lord}_of_{s17}.
qstr_You You
qstr_Your_wounds_are_too_ Your_wounds_are_too_severe_to_fight.
qstr_display display
qstr_party_attached party_attached
qstr_main_party main_party
qstr_player_kingdom player_kingdom
qstr_marshall_{reg0} marshall_{reg0}
qstr_good_relations good_relations
qstr_misc_party misc_party
qstr_misc_party_attached misc_party_attached
qstr_{s0}_will_{reg0?not: {s0}_will_{reg0?not:}be_under_your_command
qstr_ally_party ally_party
qstr_party_active_{reg0} party_active,_{reg0}
qstr_{s0}_will_{reg0?:not} {s0}_will_{reg0?:not}_be_under_your_command
qstr_{s0}_will_{reg0?not_ {s0}_will_{reg0?not_:}be_under_your_command
qstr_{s0}_will_{reg0?not_: {s0}_will_{reg0?not_:}_be_under_your_command
qstr_Required_Charisma:_{ Required_Charisma:_{reg0}
qstr_break break
qstr_allies_storm_the_tow
allies_storm_the_town_and_break_you_out_of_your_prison_cell.
qstr_captors_exchange_you captors_exchange_you_with_another_prisoner.
qstr_as_{s13}_is_no_longe as_{s13}_is_no_longer_held_by_your_enemies.
qstr_when_your_captors_ex when_your_captors_exchange_you_with_another_prisoner.
qstr__{reg0} _{reg0}
qstr_Food_Consumption Food_Consumption
qstr_{reg2} {reg2}
qstr_Your_party_will_{reg Your_party_will_{reg1?now:no_longer}_consume_{s0}
qstr_You_have_an_outstand You_have_an_outstanding_debt_of_{reg1}_denars_with_{s15}
qstr_color_{reg0} color_{reg0}
qstr_color_{reg0}_{s0} color_{reg0},_{s0}
qstr_{reg0}_{s0}1 {reg0},_{s0}
qstr_urmum urmum
qstr_root_ur_mum root_ur_mum
qstr_check1 check1
qstr_check2 check2
qstr_check3 check3
qstr_check0 check0
qstr_current_talk_context current_talk_context:_{reg0}
qstr_test1 test1
qstr_sister_check1 sister_check1
qstr_sister_check2 sister_check2
qstr_sister_check3 sister_check3
qstr_{s0}_{s1} {s0}_{s1}
qstr_Cannot_reduce_INT_to
Cannot_reduce_INT_to_{reg0}_without_taking_back_bonus_skill_points
qstr_Cannot_reduce_AGI_to
Cannot_reduce_AGI_to_{reg0}_without_taking_back_bonus_proficiency_points
qstr_Can_t_raise_{s0}_abo Can't_raise_{s0}_above_that_of_{s1}
qstr_Try_taking_back_some
Try_taking_back_some_of_those_bonus_proficiency_points_before_trying_to_reduce_Weap
on_Master
qstr_Reduce_proficiencies
Reduce_proficiencies_to_{reg0}_or_lower_before_trying_to_reduce_Weapon_Master_to_{r
eg1}
qstr_Can_t_raise_{s0}_pro Can't_raise_{s0}_proficiency_above_that_of_{s1}
qstr_Riding_skill Riding_skill
qstr_Shield_skill Shield_skill
qstr_Power_Draw Power_Draw
qstr_Power_Throw Power_Throw
qstr_Strength Strength
qstr__/_2 _/_2
qstr_{s0}_Troop_Tree {s0}_Troop_Tree
qstr_Prefix:_ Prefix:_
qstr_Exit Exit
qstr_{s1}_has_no_room_lef {s1}_has_no_room_left_in_inventory
qstr_{s0}_{s2} {s0}_{s2}
qstr_{reg1}_{s0}_is_requi {reg1}_{s0}_is_required_to_equip_{s2},_{s1}_has_{reg0}
qstr_{s0}s {s0}s
qstr_Changes_saved Changes_saved
qstr_Changes_discarded Changes_discarded
qstr_Right_click_to_remov Right-click_to_remove
qstr_Available_items Available_items
qstr_Remaining_funds: Remaining_funds:
qstr_Level_{reg0} Level_{reg0}
qstr_{s0}_minimum_was_bei
{s0}_minimum_was_being_set_to_{reg0},_but_current_value_is_{reg1}
qstr_{s0}_maximum_was_bei
{s0}_maximum_was_being_set_to_{reg0},_but_current_value_is_{reg1}
qstr_Name__singular_:_ Name_(singular):_
qstr_Name__plural_:_ Name_(plural):_
qstr_Save Save
qstr_Reset Reset
qstr_Horses Horses
qstr_One_Handed_Weapons One_Handed_Weapons
qstr_Two_Handed_Weapons Two_Handed_Weapons
qstr_Polearms Polearms
qstr_Arrows Arrows
qstr_Bolts Bolts
qstr_Shields Shields
qstr_Bows Bows
qstr_Crossbows Crossbows
qstr_Throwing_Weapons Throwing_Weapons
qstr_Caps_and_Helmets Caps_and_Helmets
qstr_Body_Armour Body_Armour
qstr_Boots_and_Greaves Boots_and_Greaves
qstr_Gloves_and_Gauntlets Gloves_and_Gauntlets
qstr_Pistols Pistols
qstr_Bullets Bullets
qstr_{s0}_reduced_to_{reg {s0}_reduced_to_{reg0}
qstr_Attribute_points:_{r Attribute_points:_{reg0}
qstr_Proficiency_points:_ Proficiency_points:_{reg0}
qstr_Skill_points:_{reg0} Skill_points:_{reg0}
qstr_Your_father_was_a_sm
Your_father_was_a_small_time_mercenary_who_escorted_caravans_for_a_pittance._One_da
y,_fed_up_with_this_life,_he_struck_out_for_adventure_in_the_war-
torn_land_of_Calradia,_leaving_you_and_your_mother_behind._Enough_money_made_it_bac
k_to_get_you_a_good_education_and_a_chance_at_minor_nobility,_but_you_heard_little_
from_your_father_and_assumed_him_dead_when_the_money_stopped_coming._It_was_a_shock
_then_when_a_man_in_expensive_armour_showed_up_at_your_door_and_announced_himself_a
_vassal_of_your_father.^^Apparently_he_had_made_quite_a_name_for_himself_as_a_hunte
r_of_bandits,_tournament_champion_and_feared_mercenary_leader._Eventually,_he_hired
_enough_of_an_army_to_carve_out_his_very_own_kingdom,_hoping_to_unite_the_whole_lan
d_under_his_leadership._He_could_not_afford_to_keep_sending_money_as_everything_was
_invested_in_protecting_his_realm_from_enemies_on_all_sides_and_he_was_eventually_s
truck_down_in_battle_before_he_could_send_for_his_family._With_his_dying_breath_he_
ordered_that_his_{reg3?
daughter:son}_be_brought_forth_to_continue_his_dynasty._But_that_is_now,_your_life_
so_far_was_certainly_not_one_of_royalty...
qstr_Only_you_know_exactl
Only_you_know_exactly_what_caused_you_to_give_up_your_old_life_and_follow_this_stra
nge_man._Still,_it_was_not_a_difficult_choice_to_leave,_with_the_rage_burning_brigh
tly_in_your_heart._You_want_vengeance._You_want_justice._What_was_done_to_your_fath
er_cannot_be_undone,_and_these_debts_can_only_be_paid_in_blood...
qstr_Only_you_know_exactly
Only_you_know_exactly_what_caused_you_to_give_up_your_old_life_and_follow_this_stra
nge_man._All_you_can_say_is_that_you_couldn't_bear_to_stay,_not_with_the_memories_o
f_those_you_loved_so_close_and_so_painful._Perhaps_your_new_life_will_let_you_forge
t,_or_honour_the_name_that_you_can_no_longer_bear_to_speak...
qstr_Only_you_know_exactly_
Only_you_know_exactly_what_caused_you_to_give_up_your_old_life_and_follow_this_stra
nge_man._You're_not_even_sure_when_your_home_became_a_prison,_when_the_familiar_bec
ame_mundane,_but_your_dreams_of_wandering_have_taken_over_your_life._Whether_you_ye
arn_for_some_faraway_place_or_merely_for_the_open_road_and_the_freedom_to_travel,_y
ou_could_no_longer_bear_to_stay_in_the_same_place._You_simply_went_and_never_looked
_back...
qstr_Only_you_know_exactly_w
Only_you_know_exactly_what_caused_you_to_give_up_your_old_life_and_follow_this_stra
nge_man._However,_you_know_you_cannot_go_back._There's_nothing_to_go_back_to._Whate
ver_home_you_may_have_had_is_gone_now,_and_what_better_opportunity_could_you_have_t
o_find_a_home_if_this_man_speaks_the_truth?
qstr_Only_you_know_exactly_wh
Only_you_know_exactly_what_caused_you_to_give_up_your_old_life_and_follow_this_stra
nge_man._To_everyone_else,_it's_clear_that_you're_now_motivated_solely_by_personal_
gain._You_want_to_be_rich,_powerful,_respected,_feared._You_want_to_be_the_one_whom
_others_hurry_to_obey._You_want_people_to_know_your_name,_and_tremble_whenever_it_i
s_spoken._You_want_everything,_and_you_won't_let_anyone_stop_you_from_having_it...
qstr_Custom Custom
qstr_Can_t_raise_{s0}_abov Can't_raise_{s0}_above_that_of_{s10}
qstr_Can_t_raise_{s10}_pr Can't_raise_{s10}_proficiency_above_that_of_{s1}
qstr_{reg0}_{s0}_added_to {reg0}_{s0}_added_to_party
qstr_Items_page_{reg0}_/_ Items_page_{reg0}_/_{reg1}
qstr_Only_you_know_exactly_wha
Only_you_know_exactly_what_caused_you_to_give_up_your_old_life_and_follow_this_stra
nge_man.__Still,_it_was_not_a_difficult_choice_to_leave,_with_the_rage_burning_brig
htly_in_your_heart._You_want___vengeance._You_want_justice._What_was_done_to_your_f
ather_cannot_be_undone,_and_these_debts_can_only_be___paid_in_blood...
qstr_Only_you_know_exactly_what
Only_you_know_exactly_what_caused_you_to_give_up_your_old_life_and_follow_this_stra
nge_man.__All_you_can_say_is_that_you_couldn't_bear_to_stay,_not_with_the_memories_
of_those_you_loved_so_close_and_so__painful._Perhaps_your_new_life_will_let_you_for
get,_or_honour_the_name_that_you_can_no_longer_bear_to_speak...
qstr_Only_you_know_exactly_what_
Only_you_know_exactly_what_caused_you_to_give_up_your_old_life_and_follow_this_stra
nge_man.__You're_not_even_sure_when_your_home_became_a_prison,_when_the_familiar_be
came_mundane,_but_your_dreams_of__wandering_have_taken_over_your_life._Whether_you_
yearn_for_some_faraway_place_or_merely_for_the_open_road_and_the__freedom_to_travel
,_you_could_no_longer_bear_to_stay_in_the_same_place._You_simply_went_and_never_loo
ked_back...
qstr_Only_you_know_exactly_what_c
Only_you_know_exactly_what_caused_you_to_give_up_your_old_life_and_follow_this_stra
nge_man.__However,_you_know_you_cannot_go_back._There's_nothing_to_go_back_to._What
ever_home_you_may_have_had_is_gone__now,_and_what_better_opportunity_could_you_have
_to_find_a_home_if_this_man_speaks_the_truth?
qstr_Only_you_know_exactly_what_ca
Only_you_know_exactly_what_caused_you_to_give_up_your_old_life_and_follow_this_stra
nge_man.__To_everyone_else,_it's_clear_that_you're_now_motivated_solely_by_personal
_gain.__You_want_to_be_rich,_powerful,_respected,_feared.__You_want_to_be_the_one_w
hom_others_hurry_to_obey.__You_want_people_to_know_your_name,_and_tremble_whenever_
it_is_spoken.__You_want_everything,_and_you_won't_let_anyone_stop_you_from_having_i
t...
qstr_DEBUG__Weapon_AI_:_{ DEBUG_(Weapon_AI):_{s2}'s_closest_enemy_is_{s1}_at_a_dist
ance_of_{reg0}.
qstr_DEBUG__GPU_:_Label__
DEBUG_(GPU):_Label_'{s31}'_stored_in_slot_{reg32},_value_{reg31}.
qstr___{reg1}_{reg2}__ (_{reg1},_{reg2}_)
qstr_You_have_{reg0}_opti You_have_{reg0}_option(s)_remaining.
qstr_You_have_no_weapons_ You_have_no_weapons_selected.
qstr_You_currently_have_s You_currently_have_selected_more_than_four_weapon_spots.
qstr_You_currently_have_n You_currently_have_no_melee_weapon_selected.
qstr_Your_weapon_selectio Your_weapon_selection_is_adequate.
qstr_DEBUG__TPE_Weapon_Lo
DEBUG_(TPE_Weapon_Logic):_You_have_{reg1}_weapon_slots_({reg3}_shield)_used_to_supp
ort_{reg0}_weapons.__Melee_weapon_check:_{reg2}
qstr_You_already_have_thr You_already_have_three_options_selected.
qstr_DEBUG__TPE_:_{s1}_is
DEBUG_(TPE):_{s1}_is_on_team_{reg0}_and_should_load_at_entry_{reg1}.
qstr_{s1}_enhanced_horse_ {s1}_enhanced_horse_(+2),
qstr_{s1}_horse__+1_ {s1}_horse_(+1),
qstr_{s1}_enhanced_armor_ {s1}_enhanced_armor_(+1),
qstr_{s1}_enhanced_helmet {s1}_enhanced_helmet,
qstr_{s1}_enhanced_boots {s1}_enhanced_boots,
qstr_{s1}_armor {s1}_armor,
qstr_{s1}_boots {s1}_boots,
qstr_{s1}_enhanced_shield {s1}_enhanced_shield_(+1),
qstr_{s1}_shield {s1}_shield,
qstr_{s1}_enhanced_lance_ {s1}_enhanced_lance_(+2),
qstr_{s1}_lance__+1_ {s1}_lance_(+1),
qstr_{s1}_enhanced_bow__+ {s1}_enhanced_bow_(+2),
qstr_{s1}_bow__+1_ {s1}_bow_(+1),
qstr_{s1}_enhanced_sword_ {s1}_enhanced_sword_(+2),
qstr_{s1}_sword__+1_ {s1}_sword_(+1),
qstr_{s1}_enhanced_greats {s1}_enhanced_greatsword_(+2),
qstr_{s1}_greatsword__+1_ {s1}_greatsword_(+1),
qstr_{s1}_enhanced_crossb {s1}_enhanced_crossbow_(+2),
qstr_{s1}_crossbow__+1_ {s1}_crossbow_(+1),
qstr_{s1}_enhanced_javeli {s1}_enhanced_javelins_(+2),
qstr_{s1}_javelins__+1_ {s1}_javelins_(+1),
qstr_{s1}_enhanced_polear {s1}_enhanced_polearm_(+2),
qstr_{s1}_polearm__+1_ {s1}_polearm_(+1),
qstr_DEBUG__TPE_:_{s2}_re DEBUG_(TPE):_{s2}_receives_{s1}.
qstr_DEBUG__TPE_:_{s1}_wa
DEBUG_(TPE):_{s1}_was_found_in_{s2},_but_relation_was_too_neutral_to_matter.
qstr_Done Done
qstr_Name:_{s1}^Level:_{re Name:_{s1}^Level:_{reg1}
qstr_{s1}^HP:_{reg0} {s1}^HP:_{reg0}
qstr_{s3}^STR:_{reg1}^INT {s3}^STR:_{reg1}^INT:_{reg2}^^Skills:
qstr_{s3}^Power_Strike:_{ {s3}^Power_Strike:_{reg1}^Power_Draw:_{reg2}^Power_Throw:
_{reg3}^Horse_Archery:_{reg4}^^Weapon_Proficiencies:
qstr_{s3}^1_Hand_Wpns:_{r
{s3}^1_Hand_Wpns:_{reg1}^2_Hand_Wpns:_{reg2}^Polearms:_{reg3}
qstr_{s4}^AGI:_{reg1}^CHA {s4}^AGI:_{reg1}^CHA:_{reg2}^^
qstr_{s4}^Ironflesh:_{reg
{s4}^Ironflesh:_{reg1}^Athletics:_{reg2}^Shield:_{reg3}^Riding:_{reg4}^^
qstr_{s4}^Archery:_{reg1} {s4}^Archery:_{reg1}^Crossbows:_{reg2}^Throwing:_{reg3}
qstr_{s4} {s4}
qstr_Equipments:_ Equipments:_
qstr_TOURNAMENT_SETTINGS TOURNAMENT_SETTINGS
qstr_You_have_nothing. You_have_nothing.
qstr_Randomize Randomize
qstr_Global_Options Global_Options
qstr_Renown_Scaling Renown_Scaling
qstr_Bet_Nothing Bet_Nothing
qstr_Bet_{reg5}_per_round Bet_{reg5}_per_round
qstr_Individual_Options Individual_Options
qstr_Always_randomize_equ Always_randomize_equipment
qstr_Never_spawn_this_cha Never_spawn_this_character
qstr_Weapon_Choices______ Weapon_Choices_____________Skill
qstr_Lance_&_Shield Lance_&_Shield
qstr_Bow_&_Arrow Bow_&_Arrow
qstr_One_Handed_&_Shield One_Handed_&_Shield
qstr_Two_Handed_Weapon Two_Handed_Weapon
qstr_Crossbow_&_Bolts Crossbow_&_Bolts
qstr_Javelin_&_Shield Javelin_&_Shield
qstr_Polearm__spear_ Polearm_(spear)
qstr_Enhancements Enhancements
qstr_Enhanced_Horse Enhanced_Horse
qstr_Enhanced_Armor Enhanced_Armor
qstr_Enhanced_Weapons Enhanced_Weapons
qstr_Enhanced_Shield Enhanced_Shield
qstr_Basic_Options Basic_Options
qstr_You_may_choose_three
You_may_choose_three_from_the_following________^weapon_or_enhancement_options_that_
will________^determine_your_starting_equipment.__________^Additional_options_to_the
_right_allow_you_________^to_set_persistent_options_for_each_round.
qstr_{s2} {s2}
qstr_Help_Display Help_Display
qstr_To_find_out_more_inf
To_find_out_more_information_about_a__________^specific_feature_simply_hover_the_mo
use__________^cursor_over_that_option.^^^
qstr_The__Done__Button The_'Done'_Button
qstr_This_will_end_the_cu
This_will_end_the_current_presentation_and__________^return_to_the_tournament_menu.
^^^^
qstr_The__Randomize__Butt The_'Randomize'_Button
qstr_This_will_automatica
This_will_automatically_select_three_________^randomly_chosen_options_for_your_char
acter_________^that_will_stay_the_same_each_round.__If_________^you_want_to_always_
have_random_choices_________^use_the_'Always_Random'_option.
qstr_The__Character__Butt The_'Character'_Button
qstr_Using_the_arrows_you
Using_the_arrows_you_can_cycle_through_________^your_character_and_each_companion_y
ou_________^currently_have_in_your_party.^^^
qstr_The__Persistent_Bet_ The_'Persistent_Bet'_Menu
qstr_By_setting_this_menu
By_setting_this_menu_you_will_automatically_________^place_the_appropriate_bet_amou
nt_every_________^round_of_a_tournament_if_you_have_enough_________^money_to_do_so.
_________^Note:_This_works_for_the_player_only.^
qstr_The__Renown_Scaling_ The_'Renown_Scaling'_Checkbox
qstr_With_this_enabled_yo
With_this_enabled_you_will_gain_an_amount_________^of_renown_on_a_tournament_win_pr
oportional_________^to_your_level_and_renown.__The_higher_your_________^level_or_re
nown_is_the_less_you_will_receive._________^Note:_This_works_for_the_player_only.^
qstr_The__Always_Randomiz The_'Always_Randomize'_Checkbox
qstr_With_this_enabled_you
With_this_enabled_you_will_always_have_________^random_options_chosen_each_round.__
This_________^allows_you_to_have_an_experience_closer_________^to_native_gameplay._
________^Note:_This_works_for_the_player_only.^
qstr_The__Never_Spawn__Ch The_'Never_Spawn'_Checkbox
qstr_With_this_enabled_th
With_this_enabled_the_selected_character_________^will_never_be_chosen_to_join_tour
naments_________^to_keep_out_companions_that_are_not_meant_________^to_be_fighters.
_________^Note:_This_works_for_companions_only.^
qstr_The__Horse__Checkbox The_'Horse'_Checkbox
qstr_You_will_always_ente
You_will_always_enter_play_mounted.__By_________^enabling_this_you_open_up_the_opti
on_to_________^select_the_enhanced_horse_which_is_a_________^warhose.^^
qstr_You_really_don_t_wan
You_really_don't_want_that_turned_ON_for_your_main_character.
qstr_You_place_a_bet_of_{ You_place_a_bet_of_{reg0}_denars_before_starting_the_roun
d.__You_have_{reg1}_denars_remaining.
qstr_You_were_unable_to_c You_were_unable_to_cover_a_bet_of_{reg0}_denars.
qstr_array_GC array_GC
qstr_array_GC:_owner_acti array_GC:_owner_active,_an_array_or_is_0
qstr_array_GC:_removing_{ array_GC:_removing_{reg21}
qstr_array[{reg0}]_create array[{reg0}]_created
qstr_array[{reg0}]_destro array[{reg0}]_destroyed
qstr_array_p_shift_range_
array_p_shift_range_array={reg21},_start_index={reg22},_end_index={reg23},_shift_of
fset={reg24},_default_value={reg25}
qstr_Factions Factions
qstr_Show_towns Show_towns
qstr_Show_castles Show_castles
qstr_Show_villages Show_villages
qstr_Tip:_move_the_mouse_
Tip:_move_the_mouse_onto_the_black_blocks_to_show_their_names.
qstr_The_World_Map The_World_Map
qstr_You_are_not_strong_e
You_are_not_strong_enough_to_lift_a_weapon_fit_for_your_promotion!
qstr_You_are_not_strong_en
You_are_not_strong_enough_to_hold_all_that_weight_required_with_promotion!.
qstr_Your_arms_are_to_wea
Your_arms_are_to_weak_to_advance_in_the_artillary_at_this_moment.
qstr_You_require_more_hor
You_require_more_horse_riding_skills_to_fit_your_next_poisition!
qstr_You_have_been_enlist You_have_been_enlisted!
qstr_Current_rank:_{s5} Current_rank:_{s5}
qstr_You_have_left_your_c You_have_left_your_commander!
qstr_You_have_been_grante You_have_been_granted_leave!
qstr_You_have_rejoined_yo You_have_rejoined_your_commander!
qstr_{s3}_{s2} {s3},_{s2}
qstr_The_equipment_of_a_{ The_equipment_of_a_{s1}:_{s2}is_assigned_to_you.
qstr_The_equipment_of_a_{s The_equipment_of_a_{s1}:_{s2}is_taken_from_you.
qstr_The_released_prisone
The_released_prisoners_were_not_be_trusted_and_they_are_preparing_to_attack_you!
qstr_Warning! Warning!
qstr_The_released_prisoner
The_released_prisoners_scattered_as_soon_as_the_battle_finished._You_will_not_be_se
eing_them_again.
qstr_Notice! Notice!
qstr_The_released_prisoners
The_released_prisoners_have_remained_loyal_and_will_join_your_party
qstr_You_have_{reg0}_days_
You_have_{reg0}_days_left_till_you_are_declared_as_a_deserter!
qstr_You_have_now_been_de You_have_now_been_declared_as_a_deserter!
qstr_CURRENT_COMMANDER_S_ CURRENT_COMMANDER'S_REPORT!
qstr_Your_Commander:_{s19 Your_Commander:_{s19}
qstr_Commander_Relation:_ Commander_Relation:_{reg0}
qstr_Enlisted_Faction:_{s Enlisted_Faction:_{s20}
qstr_Current_Rank:_{s21} Current_Rank:_{s21}
qstr_Experience_to_next_p Experience_to_next_promotion:_{s1}
qstr_Days_in_service:_{re Days_in_service:_{reg20}
qstr_Current_Wage:_{reg23 Current_Wage:_{reg23}_denars.
qstr_Next_Pay/Promotion_d Next_Pay/Promotion_day:_{s25}
qstr_Army_size:_{reg26} Army_size:_{reg26}
qstr_Commander_s_Army Commander's_Army
qstr_You_have_deserted_a You_have_deserted,_and_are_now_wanted!
qstr_A_messenger_informs_
A_messenger_informs_you_that_you_have_a_week_to_make_a_repayment_of_your_debt_.You_
have_already_missed_the_deadline_multiple_times
qstr_A_messenger_informs_y
A_messenger_informs_you_that_you_have_a_week_to_make_a_repayment_of_you_debt_and_th
at_you_have_already_missed_severale_payments_
qstr_A_messenger_informs_yo
A_messenger_informs_you_that_you_have_a_week_to_make_a_repayment_of_your_debt_.You_
have_already_missed_the_deadline_more_than_once
qstr_A_messenger_informs_you
A_messenger_informs_you_that_you_have_a_week_to_make_a_repayment_of_you_debt_and_th
at_you_have_already_missed_more_than_one_payment_
qstr_A_messenger_informs_you_
A_messenger_informs_you_that_you_have_a_week_to_make_a_repayment_of_your_debt._You_
have_already_missed_the_deadline_once
qstr_A_messenger_informs_you_t
A_messenger_informs_you_that_you_have_a_week_to_make_a_repayment_of_you_debt_and_th
at_you_have_already_missed_a_payment
qstr_A_messenger_informs_you_th
A_messenger_informs_you_that_you_have_a_week_to_make_a_repayment_of_your_debt
qstr_A_messenger_informs_you_tha
A_messenger_informs_you_that_you_have_a_week_to_make_a_repayment_of_you_debt_
qstr_A_messenger_informs_you_that
A_messenger_informs_you_that_you_have_failed_to_make_the_required_debt_repayment_an
d_have_lost_1_reputation_with_{s9}_You_have_20_days_to_make_a_payment_
qstr_A_messenger_informs_you_that_
A_messenger_informs_you_that_you_have_failed_to_make_the_required_debt_repayment_ag
ain_and_have_lost_2_reputation_with_{s9}_this_has_also_caused_you_to_lose_1_reputat
ion_with_{s8}_You_have_15_days_to_make_a_payment_
qstr_A_messenger_informs_you_that_y
A_messenger_informs_you_that_you_have_failed_to_make_another_required_debt_repaymen
t_again_and_have_lost_3_reputation_with_{s9}_this_has_also_caused_you_to_lose_1_rep
utation_with_{s8}._You_have_15_days_to_make_a_payment_
qstr_{s9}_Is_under_siege_
{s9}_Is_under_siege_and_you_have_lost_{reg6}_denars_leaving_a_deposit_of_{reg7}_Den
ars
qstr_Rating_{reg30} Rating_{reg30}
qstr_0..19 0..19
qstr_20..39 20..39
qstr_40..59 40..59
qstr_60..79 60..79
qstr_80+ 80+
qstr_{!}script_get_rates_
{!}script_get_rates_player_debt_interest_rate_{reg21}___player_deposit_interest_rat
e_{reg22}_
qstr_Due_to_the_bad_relat
Due_to_the_bad_relation_you_have_with_{s8}_you_have_lost_{reg6}_of_your_deposit_at_
{s9}
qstr_Due_to_the_status_of
Due_to_the_status_of_war_between_your_faction_and_{s10}_you_have_lost_{reg6}_Denars
_as_a_war_tax_from_{s9}
qstr_Due_to_the_bad_relati
Due_to_the_bad_relation_you_have_with_{s8}_you_have_lost_{reg6}_of_your_deposit_
qstr_Due_to_the_status_of_
Due_to_the_status_of_war_between_your_faction_and_{s10}_you_have_lost_{reg6}_Denars
_as_a_war_tax
qstr_Bank Bank
qstr_Prosperity Prosperity
qstr_Loan_Amount Loan_Amount
qstr_Loan_Interest Loan_Interest
qstr_Dsposit_Amount Dsposit_Amount
qstr_Deposit_Interest Deposit_Interest
qstr_{!}_presentation_INT
{!}_presentation_INTEREST_RATES_player_debt_interest_rate_is_{reg0}_and_player_depo
sit_interest_rate_is_{reg1}
qstr_{!}_presentation_DEB
{!}_presentation_DEBT_player_debt_interest{reg0}__player_debt{reg1}
qstr_{!}_presentation_DEP
{!}_presentation_DEPOSIT_player_deposit_interest{reg0}__player_deposit{reg1}
qstr_{!}_presentation_tot
{!}_presentation_tottals_tottal_debt{reg30}_tottal_debt_interest{reg31}_tottal_depo
sit{reg32}_tottal_deposit_interest{reg33}
qstr_{s9}_ {s9}_
qstr_{!}_{s49} {!}_{s49}
qstr_{s50}_{s49} {s50}_{s49}
qstr_{reg6} {reg6}
qstr__{reg6}__days_to_mak ({reg6})_days_to_make_a_payment.
qstr_Liege_tax_of__{reg6} Liege_tax_of_({reg6})_.
qstr_Total_Debt Total_Debt
qstr_Total_Deposits Total_Deposits
qstr_{s9}_Debt_payment_du {s9}_Debt_payment_due_in_{reg6}_days
qstr_Payment_recieved_Deb Payment_recieved_Debt_payment_due_in_{reg6}_days
qstr__You_have_no_more_de _You_have_no_more_debt_owning
qstr_{s1}_Debt_payment_du {s1}_Debt_payment_due_in_{reg6}_days
qstr_+{reg2} +{reg2}
qstr_an_impoverished_nobl an_impoverished_noble
qstr_You_came_into_the_wo You_came_into_the_world_a_{reg3?
daughter:son}_of_declining_nobility,_owning_only_the_house_in_which_they_lived._How
ever,_despite_your_family's_hardships,_they_afforded_you_a_good_education_and_train
ed_you_from_childhood_for_the_rigors_of_aristocracy_and_life_at_court.
qstr_a_travelling_merchan a_travelling_merchant
qstr_You_were_born_the_{r You_were_born_the_{reg3?
daughter:son}_of_travelling_merchants,_always_moving_from_place_to_place_in_search_
of_a_profit._Although_your_parents_were_wealthier_than_most_and_educated_you_as_wel
l_as_they_could,_you_found_little_opportunity_to_make_friends_on_the_road,_living_m
ostly_for_the_moments_when_you_could_sell_something_to_somebody.
qstr_a_veteran_warrior a_veteran_warrior
qstr_As_a_child_your_fam
As_a_child,_your_family_scrabbled_out_a_meagre_living_from_your_father's_wages_as_a
_guardsman_to_the_local_lord._It_was_not_an_easy_existence,_and_you_were_too_poor_t
o_get_much_of_an_education._You_learned_mainly_how_to_defend_yourself_on_the_street
s,_with_or_without_a_weapon_in_hand.
qstr_a_hunter a_hunter
qstr_You_were_the_{reg3?d You_were_the_{reg3?
daughter:son}_of_a_family_who_lived_off_the_woods,_doing_whatever_they_needed_to_ma
ke_ends_meet._Hunting,_woodcutting,_making_arrows,_even_a_spot_of_poaching_whenever
_things_got_tight._Winter_was_never_a_good_time_for_your_family_as_the_cold_took_an
imals_and_people_alike,_but_you_always_lived_to_see_another_dawn,_though_your_broth
ers_and_sisters_might_not_be_so_fortunate.
qstr_a_steppe_nomad a_steppe_nomad
qstr_You_were_a_child_of_
You_were_a_child_of_the_steppe,_born_to_a_tribe_of_wandering_nomads_who_lived_in_gr
eat_camps_throughout_the_arid_grasslands.__Like_the_other_tribesmen,_your_family_re
vered_horses_above_almost_everything_else,_and_they_taught_you_how_to_ride_almost_b
efore_you_learned_how_to_walk._
qstr_a_thief a_thief
qstr_As_the_{reg3?daughte As_the_{reg3?
daughter:son}_of_a_thief,_you_had_very_little_'formal'_education.__Instead_you_were
_out_on_the_street,_begging_until_you_learned_how_to_cut_purses,_cutting_purses_unt
il_you_learned_how_to_pick_locks,_all_the_way_through_your_childhood.__Still,_these
_long_years_made_you_streetwise_and_sharp_to_the_secrets_of_cities_and_shadowy_back
ways.
qstr_a_priest a_priest
qstr_A_{reg3?daughter:son A_{reg3?
daughter:son}_that_nobody_wanted,_you_were_left_to_the_church_as_a_baby,_a_foundlin
g_raised_by_the_priests_and_nuns_to_their_own_traditions.__You_were_only_one_of_man
y_other_foundlings_and_orphans,_but_you_nonetheless_received_a_lot_of_attention_as_
well_as_many_years_of_study_in_the_church_library_and_before_the_altar._They_taught
_you_many_things.__Gradually,_faith_became_such_a_part_of_your_life_that_it_was_no_
different_from_the_blood_coursing_through_your_veins.
qstr__You_were_born_years
_You_were_born_years_ago,_in_a_land_far_away._Your_father_was_{s2}._{s3}
qstr_a_page_at_a_nobleman a_page_at_a_nobleman's_court
qstr_As_a_{reg3?girl:boy} As_a_{reg3?
girl:boy}_growing_out_of_childhood,_you_were_sent_to_live_in_the_court_of_one_of_th
e_nobles_of_the_land.__There,_your_first_lessons_were_in_humility,_as_you_waited_up
on_the_lords_and_ladies_of_the_household.__But_from_their_chess_games,_their_gossip
,_even_the_poetry_of_great_deeds_and_courtly_love,_you_quickly_began_to_learn_about
_the_adult_world_of_conflict_and_competition._You_also_learned_from_the_rough_games
_of_the_other_children,_who_battered_at_each_other_with_sticks_in_imitation_of_thei
r_elders'_swords.
qstr_a_craftsman_s_appren a_craftsman's_apprentice
qstr_As_a_{reg3?girl:boy}_ As_a_{reg3?
girl:boy}_growing_out_of_childhood,_you_apprenticed_with_a_local_craftsman_to_learn
_a_trade._After_years_of_hard_work_and_study_under_your_new_master,_he_promoted_you
_to_journeyman_and_employed_you_as_a_fully_paid_craftsman_for_as_long_as_you_wished
_to_stay.
qstr_a_shop_assistant a_shop_assistant
qstr_As_a_{reg3?girl:boy}_g As_a_{reg3?
girl:boy}_growing_out_of_childhood,_you_apprenticed_to_a_wealthy_merchant,_picking_
up_the_trade_over_years_of_working_shops_and_driving_caravans.__You_soon_became_ade
pt_at_the_art_of_buying_low,_selling_high,_and_leaving_the_customer_thinking_they'd
_got_the_better_deal.
qstr_a_street_urchin a_street_urchin
qstr_As_a_{reg3?girl:boy}_gr As_a_{reg3?
girl:boy}_growing_out_of_childhood,_you_took_to_the_streets,_doing_whatever_you_mus
t_to_survive._Begging,_thieving_and_working_for_gangs_to_earn_your_bread,_you_lived
_from_day_to_day_in_this_violent_world,_always_one_step_ahead_of_the_law_and_those_
who_wished_you_ill.
qstr_a_steppe_child a_steppe_child
qstr_As_a_{reg3?girl:boy}_gro As_a_{reg3?
girl:boy}_growing_out_of_childhood,_you_rode_the_great_steppes_on_a_horse_of_your_o
wn,_learning_the_ways_of_the_grass_and_the_desert.__Although_you_sometimes_went_hun
gry,_you_became_a_skillful_hunter_and_pathfinder_in_your_trackless_country.__Your_b
ody_too_started_to_harden_with_muscle_as_you_grew_into_the_life_of_a_nomad_{reg3?
woman:man}.
qstr_a_mummer a_mummer
qstr_{reg3?woman:man} {reg3?woman:man}
qstr_{reg3?girl:boy} {reg3?girl:boy}
qstr_As_a_{s12}_growing_o
As_a_{s12}_growing_out_of_childhood,_you_attached_yourself_to_a_troupe_of_wandering
_entertainers,_going_from_town_to_town_setting_up_mummer's_shows._It_was_a_life_of_
hard_work,_selling,_begging_and_stealing_your_living_from_the_punters_who_flocked_t
o_watch_your_antics._Over_time_you_became_a_performer_well_capable_of_attracting_a_
crowd.
qstr_a_courtier a_courtier
qstr_As_a_{s12}_growing_ou
As_a_{s12}_growing_out_of_childhood,_you_spent_much_of_your_life_at_court,_insertin
g_yourself_into_the_tightly-
knit_circles_of_nobility.__With_the_years_you_became_more_and_more_involved_with_th
e_politics_and_intrigue_demanded_of_a_high-
born_{s13}.__You_could_not_afford_to_remain_a_stranger_to_backstabbing_and_politica
l_violence,_even_if_you_wanted_to.
qstr_a_noble_in_training a_noble_in_training
qstr_As_a_{s12}_growing_out
As_a_{s12}_growing_out_of_childhood,_you_were_trained_and_educated_to_perform_the_d
uties_and_wield_the_rights_of_a_noble_landowner._The_managing_of_taxes_and_rents_we
re_equally_important_in_your_education_as_diplomacy_and_even_personal_defence._You_
learned_everything_you_needed_to_become_a_lord_of_your_own_hall.
qstr_As_a_{s12}_growing_out_
As_a_{s12}_growing_out_of_childhood,_you_were_trained_and_educated_to_the_duties_of
_a_noble_{s13}._You_learned_much_about_the_household_arts,_but_even_more_about_dipl
omacy_and_decorum,_and_all_the_things_that_a_future_husband_might_choose_to_speak_o
f.__Truly,_you_became_every_inch_as_shrewd_as_any_lord,_though_it_would_be_rude_to_
admit_it_aloud.
qstr_a_cleric_acolyte a_cleric_acolyte
qstr_As_a_{s12}_growing_out_o
As_a_{s12}_growing_out_of_childhood,_you_became_an_acolyte_in_the_church,_the_lowes
t_rank_on_the_way_to_priesthood._Years_of_rigorous_learning_and_hard_work_followed.
_You_were_one_of_several_acolytes,_performing_most_of_the_menial_labour_in_the_chur
ch_in_addition_to_being_trained_for_more_holy_tasks.__On_the_night_of_your_adulthoo
d_you_were_allowed_to_conduct_your_first_service._After_that_you_were_no_longer_an_
acolyte_{s12},_but_a_{s13}_waiting_to_take_your_vows_into_the_service_of_God.
qstr_{s1}^^_You_started_t
{s1}^^_You_started_to_learn_about_the_world_almost_as_soon_as_you_could_walk_and_ta
lk.__You_spent_your_early_life_as_{s2}._{s3}
qstr_a_squire a_squire
qstr_Though_the_distincti
Though_the_distinction_felt_sudden_to_you,_somewhere_along_the_way_you_had_become_a
_{reg3?
woman:man},_and_the_whole_world_seemed_to_change_around_you.__When_you_were_named_s
quire_to_a_noble_at_court,_you_practiced_long_hours_with_weapons,_learning_how_to_d
eal_out_hard_knocks_and_how_to_take_them,_too.__You_were_instructed_in_your_obligat
ions_to_your_lord,_and_of_your_duties_to_those_who_might_one_day_be_your_vassals.__
But_in_addition_to_learning_the_chivalric_ideal,_you_also_learned_about_the_less_up
lifting_side_--
_old_warriors'_stories_of_ruthless_power_politics,_of_betrayals_and_usurpations,_of
_men_who_used_guile_as_well_as_valor_to_achieve_their_aims.
qstr_a_bravo a_bravo
qstr_{reg3?daughter:man} {reg3?daughter:man}
qstr_Though_the_distinctio
Though_the_distinction_felt_sudden_to_you,_somewhere_along_the_way_you_had_become_a
_{s13},_and_the_whole_world_seemed_to_change_around_you.__You_left_your_old_life_be
hind_to_travel_the_roads_as_a_mercenary,_a_bravo,_guarding_caravans_for_coppers_or_
bashing_in_heads_for_silvers._You_became_a_{s14}_of_the_open_road,_working_with_ban
dits_as_often_as_against.__Going_from_fight_to_fight,_you_grew_experienced_at_battl
e,_and_you_learned_what_it_was_to_kill.
qstr_a_mercenary a_mercenary
qstr_Though_the_distinction
Though_the_distinction_felt_sudden_to_you,_somewhere_along_the_way_you_had_become_a
_{s13},_and_the_whole_world_seemed_to_change_around_you.__You_signed_on_with_a_merc
enary_company_and_travelled_far_from_your_home._The_life_you_found_was_rough_and_re
ady,_marching_to_the_beat_of_strange_drums_and_learning_unusual_ways_of_fighting.__
There_were_men_who_taught_you_how_to_wield_any_weapon_you_desired,_and_plenty_of_ba
ttles_to_hone_your_skills.__You_were_one_of_the_charmed_few_who_survived_through_ev
ery_campaign_in_which_you_marched.
qstr_a_lady_in_waiting a_lady-in-waiting
qstr_Though_the_distinction_
Though_the_distinction_felt_sudden_to_you,_somewhere_along_the_way_you_had_become_a
_{reg3?
woman:man},_and_the_whole_world_seemed_to_change_around_you.__You_joined_the_tightl
y-
knit_circle_of_women_at_court,_ladies_who_all_did_proper_ladylike_things,_the_wives
_and_mistresses_of_noble_men_as_well_as_maidens_who_had_yet_to_find_a_husband.__How
ever,_even_here_you_found_politics_at_work_as_the_ladies_schemed_for_prominence_and
_fought_each_other_bitterly_to_catch_the_eye_of_whatever_unmarried_man_was_in_fashi
on_at_court.__You_soon_learned_ways_of_turning_these_situations_and_goings-
on_to_your_advantage._With_it_came_the_realisation_that_you_yourself_could_wield_gr
eat_influence_in_the_world,_if_only_you_applied_yourself_with_a_little_bit_of_subtl
ety.
qstr_a_troubadour a_troubadour
qstr_Though_the_distinction_f
Though_the_distinction_felt_sudden_to_you,_somewhere_along_the_way_you_had_become_a
_{reg3?
woman:man},_and_the_whole_world_seemed_to_change_around_you.__You_set_out_on_your_o
wn_with_nothing_except_the_instrument_slung_over_your_back_and_your_own_voice.__It_
was_a_poor_existence,_with_many_a_hungry_night_when_people_failed_to_appreciate_you
r_play,_but_you_managed_to_survive_on_your_music_alone._As_the_years_went_by_you_be
came_adept_at_playing_the_drunken_crowds_in_your_taverns,_and_even_better_at_talkin
g_anyone_out_of_anything_you_wanted.
qstr_a_university_student a_university_student
qstr_Though_the_distinction_fe
Though_the_distinction_felt_sudden_to_you,_somewhere_along_the_way_you_had_become_a
_{reg3?
woman:man},_and_the_whole_world_seemed_to_change_around_you.__You_found_yourself_as
_a_student_in_the_university_of_one_of_the_great_cities,_where_you_studied_theology
,_philosophy,_and_medicine.__But_not_all_your_lessons_were_learned_in_the_lecture_h
alls.__You_may_or_may_not_have_joined_in_with_your_fellows_as_they_roamed_the_alley
s_in_search_of_wine,_women,_and_a_good_fight.__However,_you_certainly_were_able_to_
observe_how_a_broken_jaw_is_set,_or_how_an_angry_townsman_can_be_persuaded_to_set_d
own_his_club_and_accept_cash_compensation_for_the_destruction_of_his_shop.
qstr_a_goods_peddler a_goods_peddler
qstr_Though_the_distinction_fel
Though_the_distinction_felt_sudden_to_you,_somewhere_along_the_way_you_had_become_a
_{reg3?
woman:man},_and_the_whole_world_seemed_to_change_around_you.__Heeding_the_call_of_t
he_open_road,_you_travelled_from_village_to_village_buying_and_selling_what_you_cou
ld.__It_was_not_a_rich_existence,_but_you_became_a_master_at_haggling_even_the_most
_miserly_elders_into_giving_you_a_good_price._Soon,_you_knew,_you_would_be_well-
placed_to_start_your_own_trading_empire...
qstr_a_smith a_smith
qstr_Though_the_distinction_felt
Though_the_distinction_felt_sudden_to_you,_somewhere_along_the_way_you_had_become_a
_{reg3?
woman:man},_and_the_whole_world_seemed_to_change_around_you.__You_pursued_a_career_
as_a_smith,_crafting_items_of_function_and_beauty_out_of_simple_metal.__As_time_wor
e_on_you_became_a_master_of_your_trade,_and_fine_work_started_to_fetch_fine_prices.
__With_food_in_your_belly_and_logs_on_your_fire,_you_could_take_pride_in_your_work_
and_your_growing_reputation.
qstr_a_game_poacher a_game_poacher
qstr_Though_the_distinction_felt_
Though_the_distinction_felt_sudden_to_you,_somewhere_along_the_way_you_had_become_a
_{reg3?
woman:man},_and_the_whole_world_seemed_to_change_around_you.__Dissatisfied_with_com
mon_men's_desperate_scrabble_for_coin,_you_took_to_your_local_lord's_own_forests_an
d_decided_to_help_yourself_to_its_bounty,_laws_be_damned._You_hunted_stags,_boars_a
nd_geese_and_sold_the_precious_meat_under_the_table._You_cut_down_trees_right_under
_the_watchmen's_noses_and_turned_them_into_firewood_that_warmed_many_freezing_homes
_during_winter._All_for_a_few_silvers,_of_course.
qstr_a_preacher a_preacher
qstr_Though_the_distinction_felt_s
Though_the_distinction_felt_sudden_to_you,_somewhere_along_the_way_you_had_become_a
_{s13},_and_the_whole_world_seemed_to_change_around_you.__You_packed_your_few_belon
gings_and_went_out_into_the_world_to_spread_the_word_of_God._You_preached_to_anyone
_who_would_listen,_and_impressed_many_with_the_passion_of_your_sermons._Though_you_
had_taken_a_vow_to_remain_in_poverty_through_your_itinerant_years,_you_never_lacked
_for_food,_drink_or_shelter;_the_hospitality_of_the_peasantry_was_always_generous_t
o_a_rising_{s13}_of_God.
qstr_Though_the_distinction_felt_su
Though_the_distinction_felt_sudden_to_you,_somewhere_along_the_way_you_had_become_a
_{reg3?
woman:man},_relying_upon_your_quick_thinking_and_even_quicker_reflexes_to_get_you_t
hrough_each_day.__Dissatisfied_with_a_simple_life_of_laboring_for_coin,_you_took_to
_your_local_streets_intent_on_helping_yourself_to_what_you_needed_in_order_to_survi
ve.__You_shun_the_standard_laws_of_man_and_have_chosen_to_live_by_whatever_rules_al
low_you_to_avoid_the_headsman's_block.
qstr_a_gladiator a_gladiator
qstr_Then_as_a_young_adu
Then,_as_a_young_adult,_life_changed_as_it_always_does._You_became_a_gladiator._Tho
ugh_the_distinction_felt_sudden_to_you,_somewhere_along_the_way_you_had_become_a_{s
13},_and_the_whole_world_seemed_to_change_around_you._You_earned_applause_and_denar
s_in_brutal_contests_against_men_and_beasts_and_grew_to_crave_both_rewards._Drunk_o
n_the_bloodlust_of_the_cheering_crowd,_you_learned_to_tease_the_opponent_and_draw_o
ut_your_fight_before_eventually_seizing_victory_with_savage_flair._Your_agile_moves
_and_flamboyant_presence_mark_you_as_both_warrior_and_artist.
qstr_a_bandit a_bandit
qstr_Then_as_a_young_adul
Then,_as_a_young_adult,_life_changed_as_it_always_does._You_became_a_bandit._Though
_the_distinction_felt_sudden_to_you,_somewhere_along_the_way_you_had_become_a_{s13}
,_and_with_that_change_came_understanding_that_the_strong_have_the_right_to_take_fr
om_the_weak._You_became_part_of_a_band_of_robbers_and_grew_adept_at_the_art_of_ambu
sh._You_learned_how_to_wield,_with_some_facility,_whatever_weapon_your_prey_bequeat
hed_to_you._When_times_were_good,_you_caroused_and_feasted_like_a_king._When_pickin
gs_were_slim,_you_lived_off_the_land_or_perfomed_quick_raids_on_small_villages._You
_prided_yourself_on_your_adaptability_and_capacity_for_violence.
qstr_a_slaver a_slaver
qstr_Then_as_a_young_adult
Then,_as_a_young_adult,_life_changed_as_it_always_does._You_became_a_slave-
trader._Though_the_distinction_felt_sudden_to_you,_somewhere_along_the_way_you_had_
become_a_{s13},_and_the_whole_world_seemed_to_change_around_you._By_some_strange_tw
ist_of_fate_you_joined_a_slave_caravan_as_a_guard_and_slowly_grew_competent_at_watc
hing_over_crafty_human_cattle_on_long_journeys_across_the_face_of_Calradia._Every_s
o_often,_you_had_to_raid_isolated_villages_or_chase_down_new_livestock,_and_through
_these_experiences_grew_accustomed_to_the_blunt_language_of_club_and_stick._Though_
your_profession_is_tolerated,_it_is_not_particularly_respectable,_and_so_you_became
_inured_also_to_suspicion_and_derision.
qstr_{s1}^^_Then_as_a_yo
{s1}^^_Then,_as_a_young_adult,_life_changed_as_it_always_does._You_became_{s2}._{s3
}
qstr_personal_revenge personal_revenge
qstr_Only_you_know_exactly_what_cau
Only_you_know_exactly_what_caused_you_to_give_up_your_old_life_and_become_an_advent
urer.__Still,_it_was_not_a_difficult_choice_to_leave,_with_the_rage_burning_brightl
y_in_your_heart.__You_want_vengeance._You_want_justice._What_was_done_to_you_cannot
_be_undone,_and_these_debts_can_only_be_paid_in_blood...
qstr_the_loss_of_a_loved_ the_loss_of_a_loved_one
qstr_Only_you_know_exactly_what_caus
Only_you_know_exactly_what_caused_you_to_give_up_your_old_life_and_become_an_advent
urer.__All_you_can_say_is_that_you_couldn't_bear_to_stay,_not_with_the_memories_of_
those_you_loved_so_close_and_so_painful._Perhaps_your_new_life_will_let_you_forget,
_or_honour_the_name_that_you_can_no_longer_bear_to_speak...
qstr_wanderlust wanderlust
qstr_Only_you_know_exactly_what_cause
Only_you_know_exactly_what_caused_you_to_give_up_your_old_life_and_become_an_advent
urer.__You're_not_even_sure_when_your_home_became_a_prison,_when_the_familiar_becam
e_mundane,_but_your_dreams_of_wandering_have_taken_over_your_life._Whether_you_year
n_for_some_faraway_place_or_merely_for_the_open_road_and_the_freedom_to_travel,_you
_could_no_longer_bear_to_stay_in_the_same_place._You_simply_went_and_never_looked_b
ack...
qstr_being_forced_out_of_ being_forced_out_of_your_home
qstr_Only_you_know_exactly_what_caused
Only_you_know_exactly_what_caused_you_to_give_up_your_old_life_and_become_an_advent
urer.__However,_you_know_you_cannot_go_back._There's_nothing_to_go_back_to._Whateve
r_home_you_may_have_had_is_gone_now,_and_you_must_face_the_fact_that_you're_out_in_
the_world,_alone_to_fend_for_yourself...
qstr_lust_for_money_and_p lust_for_money_and_power
qstr_Only_you_know_exactly_what_caused_
Only_you_know_exactly_what_caused_you_to_give_up_your_old_life_and_become_an_advent
urer.__To_everyone_else,_it's_clear_that_you're_now_motivated_solely_by_personal_ga
in.__You_want_to_be_rich,_powerful,_respected,_feared.__You_want_to_be_the_one_whom
_others_hurry_to_obey.__You_want_people_to_know_your_name,_and_tremble_whenever_it_
is_spoken.__You_want_everything,_and_you_won't_let_anyone_stop_you_from_having_it..
.
qstr_religious_fervor religious_fervor
qstr_Only_you_know_exactly_what_caused_y
Only_you_know_exactly_what_caused_you_to_give_up_your_old_life_and_become_an_advent
urer.__Regardless,_the_intense_faith_burning_in_your_soul_would_not_let_you_find_pe
ace_in_any_single_place.__There_were_others_in_the_world,_souls_to_be_washed_in_the
_light_of_God._Now_you_preach_wherever_you_go,_seeking_to_bring_salvation_and_revel
ation_to_the_masses,_be_they_faithful_or_pagan._They_will_all_know_the_glory_of_God
_by_the_time_you're_done...
qstr_a_sense_of_duty a_sense_of_duty
qstr_As_war_begins_to_tea
As_war_begins_to_tear_the_land_apart_and_many_march_off_to_war_the_desire_to_join_t
hem_becomes_ever_pressing.__As_a_{s13}_of_honor_you_feel_duty_bound_to_join_the_arm
ies_of_your_land_and_protect_the_region_you_call_home.
qstr_{s1}^^_But_soon_ever
{s1}^^_But_soon_everything_changed_and_you_decided_to_strike_out_on_your_own_as_an_
adventurer.__What_made_you_take_this_decision_was_{s2}._{s3}
qstr_^{s1}^^_As_a_{s3}_{s ^{s1}^^_As_a_{s3}_{s2}._You_{s4}
qstr_ERROR:_No_valid_fact ERROR:_No_valid_faction_designated.
qstr_{reg5} {reg5}
qstr_Back Back
qstr_Default Default
qstr_Character_Creation Character_Creation
qstr_Background: Background:
qstr_I_am_a... I_am_a...
qstr_Man Man
qstr_Woman Woman
qstr_My_father_was... My_father_was...
qstr_Growing_up_I_was... Growing_up_I_was...
qstr_an_acolyte an_acolyte
qstr_As_an_adult_I_becam As_an_adult,_I_became...
qstr_a_slave_trader a_slave-trader
qstr_I_am_adventuring... I_am_adventuring...
qstr_for_money_and_power for_money_and_power
qstr_because_I_was_forced because_I_was_forced_out_of_my_home
qstr_because_of_religious because_of_religious_fervor
qstr_because_of_wanderlus because_of_wanderlust
qstr_because_I_lost_a_lov because_I_lost_a_loved_one
qstr_for_personal_revenge for_personal_revenge
qstr_out_of_a_sense_of_du out_of_a_sense_of_duty
qstr_I_am_travelling_to_t I_am_travelling_to_the...
qstr_Sarranid_Sultanate Sarranid_Sultanate
qstr_Kingdom_of_the_Rhodo Kingdom_of_the_Rhodoks
qstr_Kingdom_of_the_Nords Kingdom_of_the_Nords
qstr_Khergit_Khanate Khergit_Khanate
qstr_Kingdom_of_the_Vaegi Kingdom_of_the_Vaegirs
qstr_Kingdom_of_Swadia Kingdom_of_Swadia
qstr_Biography: Biography:
qstr_Stat_Changes: Stat_Changes:
qstr_Str Str
qstr_Agi Agi
qstr_Int Int
qstr_Cha Cha
qstr_Gold Gold
qstr_Renown Renown
qstr_One_Handed One_Handed
qstr_Two_Handed Two_Handed
qstr_Throwing Throwing
qstr_Bet:_{reg51}Denar Bet:_{reg51}Denar
qstr_Money:_{reg1}Denar Money:_{reg1}Denar
qstr_0000 00,00
qstr_{reg1}{reg2} {reg1},{reg2}
qstr_You_don_t_have_enoug You_don't_have_enough_money.
qstr_Roll_Dice Roll_Dice
qstr_{reg3} {reg3}
qstr_{s1}_Rolls {s1}_Rolls
qstr_{reg4} {reg4}
qstr_Draw!_Bet_Twice? Draw!_Bet_Twice?
qstr_You_win!_Try_again? You_win!_Try_again?
qstr_You_lose._Try_again? You_lose._Try_again?
qstr_Yes Yes
qstr_No No
qstr_Start_Game Start_Game
qstr_Find_the_Lady Find_the_Lady
qstr_You_have_broken_off_ You_have_broken_off_your_raid_of_{s1}.
qstr_You_have_broken_off_y You_have_broken_off_your_siege_of_{s1}.
qstr_You_cannot_maintain_
You_cannot_maintain_your_siege_of_{s1}_from_this_distance._You_risk_your_lines_brea
king.
qstr_Remaining_amount:__{ Remaining_amount:_({reg59}/{reg60})
qstr_Requires_Power_Draw: Requires_Power_Draw:_{reg60}
qstr_Requires_Power_Throw Requires_Power_Throw:_{reg60}
qstr_Requires_Riding:_{re Requires_Riding:_{reg60}
qstr_Requires_Shield:_{re Requires_Shield:_{reg60}
qstr_Requires_Strength:_{ Requires_Strength:_{reg60}
qstr_You_don_t_have_enough You_don't_have_enough_money!
qstr_The_merchant_doesn_t The_merchant_doesn't_have_enough_money!
qstr_The_merchant_s_inven The_merchant's_inventory_is_full!
qstr_Your_inventory_is_fu Your_inventory_is_full!
qstr_You_have_to_select_a
You_have_to_select_an_item_that_will_be_the_beginning/end_of_your_selling_queue!
qstr_You_have_to_select_o
You_have_to_select_only_1_item_that_will_be_the_beginning/end_of_your_selling_queue
!
qstr_{s2}_was_sold_to_{s1 {s2}_was_sold_to_{s1}_for_{reg0}
qstr_A_total_of_{reg0}_it
A_total_of_{reg0}_items_were_sold_for_a_total_price_of_{reg1}.
qstr_Return Return
qstr_General_Goods_Mercha General_Goods_Merchant
qstr_Horse_Merchant Horse_Merchant
qstr_Armourer Armourer
qstr_Weaponsmith Weaponsmith
qstr_Head_Armor:_{reg58} Head_Armor:_{reg58}
qstr_Body_Armor:_{reg59} Body_Armor:_{reg59}
qstr_Leg_Armor:_{reg60} Leg_Armor:_{reg60}
qstr_Weight:_{reg61} Weight:_{reg61}
qstr_{s1}_s_money:_{reg58 {s1}'s_money:_{reg58}_aurums
qstr_Your_money:_{reg59}_ Your_money:_{reg59}_aurums
qstr_Deal! Deal!
qstr_Sell_Before Sell_Before
qstr_Sell_After Sell_After
qstr_Your_gender_has_been Your_gender_has_been_changed!
qstr_Amazon_Orda_companio Amazon_Orda_companions_added!
qstr_Amazon_Orda_companion Amazon_Orda_companions_already_added!
qstr_Amazon_companions_ar Amazon_companions_are_disabled
qstr_Amazon_companions_are Amazon_companions_are_already_enabled
qstr_DEBUG:_PLAYER_CHARAC DEBUG:_PLAYER_CHARACTER_RESTORED_TO_PARTY
qstr_current_mission:_shi current_mission:_ship
qstr_current_mission:_rev current_mission:_reverse
qstr_Add_custom_note Add_custom_note
qstr_our_ship:_{reg0}_en our_ship:_{reg0},_enemy_ship:_{reg1}
qstr_Sex_settings: Sex_settings:
qstr_Disabled Disabled
qstr_Consensual Consensual
qstr_Consensual_and_non_co Consensual_and_non-consensual
qstr_Same_sex_marriage: Same_sex_marriage:
qstr_Polygamy_settings: Polygamy_settings:
qstr_Enable_Black_Khergit Enable_Black_Khergits_and_Dark_Hunters:
qstr_Realistic_wounding: Realistic_wounding:
qstr_{s1}_s_Longship {s1}'s_Longship
qstr_{s1}_s_Galley {s1}'s_Galley
qstr_{s1}_s_Cog {s1}'s_Cog
qstr_{s1}_s_Dhow {s1}'s_Dhow
qstr_Not_enough_money_to_ Not_enough_money_to_buy_that.
qstr_You_paid_{reg11}_of_
You_paid_{reg11}_of_your_{reg8}_denars_in_interest_on_your_debt._You_have_{reg9}_de
nars_left.
qstr_You_paid_all_of_your
You_paid_all_of_your_{reg8}_denars_in_interest_on_your_debt.__There_were_still_{reg
10}_denars_of_the_interest_unpaid,_which_has_been_added_to_your_debt.__You_have_0_d
enars_left.
qstr_You_had_0_denars_lef
You_had_0_denars_left_to_pay_the_interest_on_your_debt.__The_interest_of_{reg10}_de
nars_has_been_added_to_your_debt.
qstr_You_have_no_debts_to You_have_no_debts_to_pay_interest_on.
qstr_{s4}_is_a_female. {s4}_is_a_female.
qstr_No_one_was_targeted! No_one_was_targeted!
qstr_I_am_the_tribute_for
I_am_the_tribute_for_your_merriment_today,_as_graciously_provided_by_{s4}._Your_gaz
e_is_not_for_me_to_direct,_but_as_a_noble_lady_it_is_forbidden_to_lay_hands_on_me._
My_{s11}_will_not_allow_it._
qstr_I_am_the_tribute_for_
I_am_the_tribute_for_today,_unfortunately._I_am_to_entertain_the_lords_and_display_
myself_for_them._If_it_weren't_for_my_{s11}'s_honor_I_would_refuse_the_task_outrigh
t._I_would_rather_be_over_with_them,_speaking_of_the_realm_and_it's_conflicts.
qstr_It_s_this_dreadful_t It's_this_dreadful_tradition!
_I_am_tasked_to_display_myself_for_the_lords'_entertainment._As_it_is,_I_should_be_
grateful_that_my_figure_is_forbidden_from_fondling..._It_is_degrading_beyond_measur
e_but_my_{s11},_{s4},_commanded_it_of_me.^^*Sigh*^^I_suppose_I_shall_endure.
qstr_It_is_the_duty_of_a_
It_is_the_duty_of_a_noble_to_provide_tribute_for_entertainment,_and_{s4}_was_select
ed_today._As_his_tribute,_I_am_to_display_my_figure_for_the_lords_merriment._It_is_
a_matter_of_dignity_and_prestige_to_provide_a_proper_exhibit_for_my_{s11}.^I_trust_
you_are_enjoying_yourself?
qstr_Oh_it_is_our_custom
Oh,_it_is_our_custom_that_women_shall_entertain_the_guests_during_a_gathering_such_
as_this._As_it_so_happens,_{s4}_was_selected_to_provide_me_as_tribute_today.^^I_sho
uld_also_say_that_I_am_for_your_gaze_only,_my_{lord/
lady},_it_is_forbidden_to_touch.
qstr_Oh_it_is_our_custom_
Oh,_it_is_our_custom_that_the_women_shall_entertain_the_guests_during_a_gathering_s
uch_as_this._Indeed,_I_was_selected_to_display_myself_for_the_guests.
qstr_I_am_back_and_would_ I_am_back_and_would_like_to_work_here_some_more.
qstr_We_are_back_and_woul We_are_back_and_would_like_to_work_here_some_more.
qstr_Do_you_have_room_for
Do_you_have_room_for_a_lady_of_my..._temperment,_to_exhibit_herself_here?
qstr_Do_you_have_need_of_
Do_you_have_need_of_some_girls_like_us,_as..._physical_entertainers?
qstr_a_couple_girls_like_ a_couple_girls_like_you_two
qstr_a_few_girls_like_you a_few_girls_like_you_three
qstr_a_set_of_girls_like_ a_set_of_girls_like_you_four
qstr_a_covey_of_you_girls a_covey_of_you_girls
qstr_Hmm_yes_yes._You_v
Hmm,_yes,_yes._You've_healthy_bodies_and__pretty_enough_faces_to_satisfy_a_whole_ta
vern._Indeed,_I_could_use_{s3}_around_here_-_and_more_importantly_-
_my_patrons_could...
qstr_Hmm_yes_yes._You_ve
Hmm,_yes,_yes._You've_a_healthy_body_and_a_pretty_enough_face_to_satisfy._Indeed,_I
_could_use_a_girl_like_yourself_around_here_-_and_more_importantly_-
_my_patrons_could...
qstr_Hmm_yes_yes._Your_
Hmm,_yes,_yes._Your_companion_{s4}_there_has_a_healthy_body_and_a_pretty_enough_fac
e_to_satisfy._Indeed,_I_could_use_a_girl_like_her_around_here_-
_and_more_importantly_-_my_patrons_could...
qstr_How_DARE_you_speak_o How_DARE_you_speak_of_us_like_that!?
qstr_How_DARE_you!? How_DARE_you!?
qstr_How_DARE_you_speak_of How_DARE_you_speak_of_{s4}_like_that!?
qstr_We_are_not_harlots. We_are_not_harlots.
qstr_I_m_not_a_harlot. I'm_not_a_harlot.
qstr_{s4}_is_not_a_harlot {s4}_is_not_a_harlot.
qstr_Oh_and_how_much_wou Oh,_and_how_much_would_you_pay_for_us?
qstr_Oh_and_how_much_woul Oh,_and_how_much_would_I_be_paid?
qstr_Oh_how_much_would_I Oh,_how_much_would_I_be_paid_for_her?
qstr_It_honestly_depends_
It_honestly_depends_on_how_enticing_you_girls_can_be._I_can_give_you_a_room_and_acc
ess_to_customers,_but_ultimately_what_you_bring_in_is_what_your_company_is_worth.
qstr_It_honestly_depends_o
It_honestly_depends_on_how_enticing_you_are._I_can_give_you_a_room_and_access_to_cu
stomers,_but_ultimately_what_you_bring_in_is_what_your_company_is_worth.
qstr_It_honestly_depends_on
It_honestly_depends_on_how_enticing_{s4}_can_be._I_can_give_her_a_room_and_access_t
o_customers,_but_ultimately_what_you_bring_in_is_what_her_company_is_worth.
qstr_you_girls you_girls
qstr_you you
qstr_she she
qstr_{s18}_writhes_as_her {s18}_writhes_as_her_body_is_defiled_for_the_first_time.
qstr_Nearly_choking_in_he Nearly_choking_in_her_rapidly_filled_mouth.
qstr_{s18}_s_voluminous_b
{s18}'s_voluminous_body_is_defiled_again,_now_{reg54}_times.
qstr_Her_lips_closed_loos Her_lips_closed_loosely_as_globs_seep_out_of_her_mouth.
qstr_You_slump_to_the_flo
You_slump_to_the_floor,_stunned_by_the_drunk's_last_blow._Your_attacker's_rage_seem
s_unending._He_flails_about_and_flips_a_table_as_the_other_tavern-
goers_beat_a_hasty_retreat._Suddenly,_he_grabs_you_by_the_leg_and_drags_you_up_to_t
he_rooms...
qstr_Your_enemies_take_yo
Your_enemies_take_you_prisoner,_and_drag_you_back_to_their_camp._^^After_a_few_hung
ry_glances,_their_leader_snatches_your_hair_and_roughly_pulls_you_into_his_tent_whe
re_he_tears_your_clothes_away.
qstr_Your_enemies_take_you
Your_enemies_take_you_and_your_companions_prisoner,_leading_all_of_you_back_to_thei
r_camp._^^After_a_few_hungry_glances,_their_leader_grabs_you_by_the_arm_and_snatche
s_{s4}'s_hair._He_roughly_pulls_you_both_into_his_tent_and_tears_your_clothes_away.
qstr_After_a_hard_night_s
After_a_hard_night's_work,_everyone_returns_to_your_room_and_pools_the_earnings...
qstr_After_a_hard_night_s_
After_a_hard_night's_work,_{s5}_meets_you_in_your_room_to_pool_the_earnings...
qstr_After_a_hard_night_s_w
After_a_hard_night's_work,_you_retire_to_your_room_to_go_over_the_earnings...
qstr_{s4}_s_customer_paid {s4}'s_customer_paid_her_{reg5}_denars.
qstr_No_Homo No_Homo
qstr_No_Gay No_Gay
qstr_No_Lesbian No_Lesbian
qstr_All_Enabled All_Enabled
qstr_All_scenes_are_enabl All_scenes_are_enabled.
qstr_Gay_scenes_enabled. Gay_scenes_enabled.
qstr_Lesbian_scenes_enabl Lesbian_scenes_enabled.
qstr_Gay_and_lesbian_scen Gay_and_lesbian_scenes_are_disabled.
qstr_Scene_Orientation: Scene_Orientation:
qstr_Disable_Gay Disable_Gay
qstr_Your_enemies_take_you_
Your_enemies_take_you_and_your_companions_prisoner,_leading_all_of_you_back_to_thei
r_camp._^^After_a_few_hungry_glances,_their_leader_grabs_you_by_the_arm_and_snatche
s_{s4}'s_hair._He_roughly_pulls_you_both_into_his_tent_and_tears_both_your_clothes_
away.
qstr_Nohomo_is_disabled!. Nohomo_is_disabled!.
qstr_Nohomo_is_disabled! Nohomo_is_disabled!
qstr_Cheat_mode: Cheat_mode:
qstr_Diplomacy_Horse_Spee Diplomacy_Horse_Speed:
qstr_Diplomacy_Battle_Con Diplomacy_Battle_Continuation:
qstr_Diplomacy_Disguise_S Diplomacy_Disguise_System:
qstr_Diplomacy_Autocalc_T Diplomacy_Autocalc_Terrain_Advantage:
qstr_Diplomacy___Prejudic Diplomacy_-_Prejudice:
qstr_Historical Historical
qstr_Tolerant Tolerant
qstr_Progressive Progressive
qstr_Diplomacy___Horse_Sp Diplomacy_-_Horse_Speed:
qstr_Diplomacy___Battle_C Diplomacy_-_Battle_Continuation:
qstr_Diplomacy___Disguise Diplomacy_-_Disguise_System:
qstr_Diplomacy___Autocalc Diplomacy_-_Autocalc_Terrain_Advantage:
qstr_Diplomacy___Returnin Diplomacy_-_Returning_From_Exile:
qstr_Diplomacy___AI_Chang Diplomacy_-_AI_Changes:
qstr_Low Low
qstr_Medium Medium
qstr_High High
qstr_Diplomacy___Economy_ Diplomacy_-_Economy_Changes:
qstr_Sex_Content: Sex_Content:
qstr_Consensual_and_Non Consensual_and_Non
qstr_Polygamy: Polygamy:
qstr_Black_Khergits_and_D Black_Khergits_and_Dark_Hunters:
qstr_Realistic_Wounding: Realistic_Wounding:
qstr_Sexual_Content: Sexual_Content:
qstr_Consensual_Only Consensual_Only
qstr_Disable_Gay: Disable_Gay:
qstr_Hire_Volunteers Hire_Volunteers
qstr_Volunteers_available Volunteers_available:_{reg0}
qstr_Recruit Recruit
qstr_Dickplomacy_Reloaded Dickplomacy_Reloaded
qstr_Welcome_adventurer
Welcome,_adventurer,_to_Dickplomacy_Reloaded.^To_begin_the_game_you_must_first_crea
te_your_character.^In_the_traditional_medieval_society_depicted_in_the_game,^war_an
d_politics_are_usually_dominated_by_noble_men.^However,_that_doesn't_mean_that_you_
shouldn't_choose^to_play_as_a_female,_or_one_who_is_not_of_noble_birth.^Noble_men_m
ay_have_a_somewhat_easier_start,_but^women_and_commoners_can_attain_all_of_the_same
_goals^and_in_fact,_they_may_have_a_much_more_interesting^and_more_challenging_earl
y_game.^^To_create_your_character,^choose_an_option_from_each_drop_down_menu^and_us
e_the_provided_points_as_desired.
qstr_Gender Gender
qstr_Status Status
qstr_Monarch__kingdom_ Monarch_(kingdom)
qstr_Monarch__principalit Monarch_(principality)
qstr_Noble__vassal_ Noble_(vassal)
qstr_Noble__free_ Noble_(free)
qstr_Commoner Commoner
qstr_Traveling_to? Traveling_to?
qstr_Kingdom_of_Rhodoks Kingdom_of_Rhodoks
qstr_Kingdom_of_Nords Kingdom_of_Nords
qstr_Kingdom_of_Vaegir Kingdom_of_Vaegir
qstr_Of_which_faction? Of_which_faction?
qstr_Of_which_culture? Of_which_culture?
qstr_Attributes Attributes
qstr_Str: Str:
qstr_+ +
qstr_Strength:_Every_poin
Strength:_Every_point_adds_+1_to^hit_points._The_following_skills_can^not_be_develo
ped_beyond_1/3_of^Strength:_Ironflesh,_Power_Strike,^Power_Throw,_Power_Draw.
qstr_Agi: Agi:
qstr_Agility:_Each_point_
Agility:_Each_point_gives_five^weapon_points_and_slightly^increases_movement_speed.
_The^following_skills_can_not_be^developed_beyond_1/3_of_Agility:^Weapon_Master,_Sh
ield,_Athletics,^Riding,_Horse_Archery,_Looting.
qstr_Int: Int:
qstr_Intelligence:_Every_
Intelligence:_Every_point_gives_one^extra_skill_point._The_following^skills_can_not
_be_developed^beyond_1/3_of_Intelligence:_Trainer,^Tracking,_Tactics,_Path-
finding,^Spotting,_Inventory_Management,^Wount_Treatment,_Surgery,^First_Aid,_Engin
eer,_Persuasion.^^*extra_skill_points_will_be_given^on_next_screen
qstr_Cha: Cha:
qstr_Charisma:_Each_point
Charisma:_Each_point_increases^party_size_limit_by_+1._The^following_skills_can_not
_be^developed_beyond_1/3_of_Charisma:^Prisoner_Management,_Leadership,^Trade.
qstr_points: points:
qstr_Skills Skills
qstr_Ironflesh Ironflesh
qstr_Each_point_to_this_s
Each_point_to_this_skill_increases_^hit_points_by_+2.^(Personal_skill)^^^^^^^^Base_
Attribute:_Strength
qstr_Power_Strike Power_Strike
qstr_{reg7} {reg7}
qstr_Each_point_to_this_sk
Each_point_to_this_skill_increases_^melee_damage_by_8%.^(Personal_skill)^^^^^^^^Bas
e_Attribute:_Strength
qstr_{reg8} {reg8}
qstr_Each_point_to_this_ski
Each_point_to_this_skill_increases_^throwing_damage_by_10%.^(Personal_skill)^^^^^^^
^Base_Attribute:_Strength
qstr_{reg9} {reg9}
qstr_Lets_character_use_m
Lets_character_use_more_powerful_^bows._Each_point_to_this_skill_(up^to_four_plus_p
ower-
draw^requirement_of_the_bow)^increases_bow_damage_by_14%.^(Personal_skill)^^^^^Base
_Attribute:_Strength
qstr_Weapon_Master Weapon_Master
qstr_{reg10} {reg10}
qstr_Makes_it_easier_to_l
Makes_it_easier_to_learn_weapon^proficiencies_and_increases_the^proficiency_limits.
_Limits_go_as:^60,_100,_140,_180,_220,_260,_300,^340,_380,_420.^(Personal_skill)^^^
^^Base_Attribute:_Agility
qstr_Shield Shield
qstr_{reg11} {reg11}
qstr_Reduces_damage_to_sh
Reduces_damage_to_shields_(by_8%^per_skill_level)_and_improves^shield_speed_and_cov
erage.^(Personal_skill)^^^^^^^Base_Attribute:_Agility
qstr_Athletics Athletics
qstr_{reg12} {reg12}
qstr_Improves_your_runnin
Improves_your_running_speed.^(Personal_skill)^^^^^^^^^Base_Attribute:_Agility
qstr_Riding Riding
qstr_{reg13} {reg13}
qstr_Enables_you_to_ride_
Enables_you_to_ride_horses_of^higher_difficulty_levels_and^increases_your_riding_sp
eed_and^manuever.^(Personal_skill)^^^^^^Base_Attribute:_Agility
qstr_Horse_Archery Horse_Archery
qstr_{reg14} {reg14}
qstr_Reduces_damage_and_a
Reduces_damage_and_accuracy^penalties_for_archery_and^throwing_from_horseback.^(Per
sonal_skill)^^^^^^^Base_Attribute:_Agility
qstr_Looting Looting
qstr_{reg15} {reg15}
qstr_This_skill_increases
This_skill_increases_the_amount^of_loot_obtained_by_10%_per^skill_level.^(Party_ski
ll)^^^^^^^Base_Attribute:_Agility
qstr_Trainer Trainer
qstr_{reg16} {reg16}
qstr_Every_day_each_hero
Every_day,_each_hero_with_this^skill_adds_some_experience_to^every_other_member_of_
the_party^whose_level_is_lower_than_his/
hers.^Experience_gained_goes_as:_(0,4,10,^16,23,30,38,46,55,65,80)^(Personal_skill)
^^^^Base_Attribute:_Intelligence
qstr_Tracking Tracking
qstr_{reg17} {reg17}
qstr_Tracks_become_more_i
Tracks_become_more_informative.^(Party_skill)^^^^^^^^^Base_Attribute:_Intelligence
qstr_Tactics Tactics
qstr_{reg18} {reg18}
qstr_Every_two_levels_of_
Every_two_levels_of_this_skill^increases_starting_battle^advantage_by_1.^(Party_ski
ll)^^^^^^^Base_Attribute:_Intelligence
qstr_Path_finding Path-finding
qstr_{reg19} {reg19}
qstr_Party_map_speed_is_i
Party_map_speed_is_increased_by^3%_per_skill_level.^(Party_skill)^^^^^^^^Base_Attri
bute:_Intelligence
qstr_Spotting Spotting
qstr_{reg20} {reg20}
qstr_Party_seeing_range_i
Party_seeing_range_is_increased_by^10%_per_skill_level.^(Party_skill)^^^^^^^^Base_A
ttribute:_Intelligence
qstr_Inventory_Management Inventory_Management
qstr_{reg21} {reg21}
qstr_Increases_inventory_
Increases_inventory_capacity^by_+6_per_skill_level.^(Leader_skill)^^^^^^^^Base_Attr
ibute:_Intelligence
qstr_Wound_Treatment Wound_Treatment
qstr_{reg22} {reg22}
qstr_Party_healing_speed_
Party_healing_speed_is_increased^by_20%_per_level_of_this_skill.^(Party_skill)^^^^^
^^^Base_Attribute:_Intelligence
qstr_Surgery Surgery
qstr_{reg23} {reg23}
qstr_Each_point_to_this_skil
Each_point_to_this_skill_gives_a_4%^chance_that_a_mortally_struck^party_member_will
_be_wounded^rather_than_killed.^(Party_skill)^^^^^^Base_Attribute:_Intelligence
qstr_First_Aid First_Aid
qstr_{reg24} {reg24}
qstr_Heroes_regain_5%_per Heroes_regain_5%_per_skill_level_of^hit-
points_lost_during_mission.^(Party_skill)^^^^^^^^Base_Attribute:_Intelligence
qstr_Engineer Engineer
qstr_{reg25} {reg25}
qstr_This_skill_allows_yo
This_skill_allows_you_to_construct^siege_equipment_and_fief^improvements_more_effic
iently.^(Party_skill)^^^^^^^Base_Attribute:_Intelligence
qstr_Persuasion Persuasion
qstr_{reg26} {reg26}
qstr_This_skill_helps_you
This_skill_helps_you_make_other^people_accept_your_point_of_view.^It_also_lowers_th
e_minimum_level^of_relationship_needed_to_get^NPCs_to_do_what_you_want.^(Personal_s
kill)^^^^^Base_Attribute:_Intelligence
qstr_Prisoner_Management Prisoner_Management
qstr_{reg27} {reg27}
qstr_Every_level_of_this_
Every_level_of_this_skill_increases^maximum_number_of_prisoners^by_5.^(Leader_skill
)^^^^^^^Base_Attribute:_Charisma
qstr_Leadership Leadership
qstr_{reg28} {reg28}
qstr_Every_point_increase
Every_point_increases_maximum^number_of_troops_you_can^command_by_5,_increases_your
^party_morale_and_reduces_troop^wages_by_5%.^(Leader_skill)^^^^^Base_Attribute:_Cha
risma
qstr_{reg29} {reg29}
qstr_Every_level_of_this_s
Every_level_of_this_skill_reduces^your_trade_penalty_by_5%.^(Party_skill)^^^^^^^^Ba
se_Attribute:_Charisma
qstr__Raise_Strength_to_r (Raise_Strength_to_raise_this_skill)
qstr__Raise_Agility_to_ra (Raise_Agility_to_raise_this_skill)
qstr__Raise_Intelligence_ (Raise_Intelligence_to_raise_this_skill)
qstr__Raise_Charisma_to_r (Raise_Charisma_to_raise_this_skill)
qstr_Proficiencies Proficiencies
qstr_{reg35} {reg35}
qstr_Covers_usage_of_one_ Covers_usage_of_one_handed_^weapons
qstr_{reg36} {reg36}
qstr_Covers_usage_of_two_ Covers_usage_of_two_handed_^weapons
qstr_{reg37} {reg37}
qstr_Covers_usage_of_pole Covers_usage_of_pole_weapons
qstr_Archery Archery
qstr_{reg38} {reg38}
qstr_Covers_usage_of_bows Covers_usage_of_bows
qstr_{reg39} {reg39}
qstr_Covers_usage_of_cros Covers_usage_of_crossbows
qstr_{reg40} {reg40}
qstr_Covers_usage_of_thro Covers_usage_of_thrown_weapons
qstr_{reg34} {reg34}
qstr_As_king_your_first_
As_king,_your_first_priority_should_be_to_establish_a_right_to_rule_by_marrying_int
o_a_high-
born_family,_recruiting_new_lords,_governing_your_lands,_treating_with_other_kings,
_or_dispatching_your_companions_on_missions._{s10},_your_minister,_can_be_found_at_
your_court_in_{s12}._Consult_often,_to_avoid_accumulating_unresolved_issues.
qstr_Name_your_kingdom Name_your_kingdom
qstr_Keep_Companions: Keep_Companions:
qstr_Reinforcements_from_{ Reinforcements_from_{s14}
qstr_After_further_consid
After_further_consideration,_a_large_purchace_such_as_buying_an_entire_ship_will_ce
rtianly_attract_too_much_attention...
qstr_Which_ship_do_you_wa Which_ship_do_you_want_to_buy?
qstr_You_retrieve_your_hi You_retrieve_your_hidden_items.
qstr_Custom_Character_Cre Custom_Character_Creation
qstr_Welcome_adventurer_
Welcome,_adventurer,_to_Mount_and_Blade:_Warband.^To_begin_the_game_you_must_first_
create_your_character.^In_the_traditional_medieval_society_depicted_in_the_game,^wa
r_and_politics_are_usually_dominated_by_noble_men.^However,_that_doesn't_mean_that_
you_shouldn't_choose^to_play_as_a_female,_or_one_who_is_not_of_noble_birth.^Noble_m
en_may_have_a_somewhat_easier_start,_but^women_and_commoners_can_attain_all_of_the_
same_goals^and_in_fact,_they_may_have_a_much_more_interesting^and_more_challenging_
early_game.^^To_create_your_character,^choose_an_option_from_each_drop_down_menu^an
d_use_the_provided_points_as_desired.
qstr_Your_room_is_nice_i
Your_room_is_nice,_if_old_and_worn_down._The_window_holds_a_dissapointing,_but_conv
ienent_view_of_a_stone_wall_from_the_neighboring_building._A_dim_candle_lights_the_
otherwise_mellow_room_to_provide_a_somewhat_romantic_atmosphere.
qstr_The_hours_drag_on_as The_hours_drag_on_as_you_practice_your_craft...
qstr_You_have_been_kicked You_have_been_kicked!
qstr_You_don_t_have_enough_
You_don't_have_enough_shield_skill_to_shield_bash_again_this_soon.
qstr_You_have_been_shield You_have_been_shield_bashed!
qstr_Utopian Utopian
qstr_After_further_conside
After_further_consideration,_a_large_purchace_such_as_commisioning_an_entire_ship_w
ill_certianly_attract_too_much_attention...
qstr_Shield_Bash: Shield_Bash:
qstr_Player_Only Player_Only
qstr_All_Combatants All_Combatants
qstr_You_missed_the_deadl
You_missed_the_deadline_to_pay_back_your_debts_in_{s1}._They_now_grow_at_an_interes
t_of_50%.
qstr_Your_debt_in_{s1}_is
Your_debt_in_{s1}_is_now_so_high_that_the_King_himself_has_taken_notice._He_has_fro
zen_your_debt,_but_is_displeased_with_the_situation.
qstr_You_cant_sell_0_acre You_cant_sell_0_acres_of_land.
qstr_You_cant_buy_0_acres You_cant_buy_0_acres_of_land.
qstr_You_cant_borrow_0_de You_cant_borrow_0_denars.
qstr_You_cant_pay_back_0_ You_cant_pay_back_0_denars.
qstr_This_area_of_{s1}_ca
This_area_of_{s1}_can_best_be_described_as_the_very_core_of_the_town.^^_You_can_alm
ost_see_the_strings_that_are_being_pulled_from_here,_the_money_that_comes_and_goes_
at_seemingly_endless_rates.__Here_you_can_buy_the_land_that_is_cultivated_outside_t
he_towns_gates_and_benefit_from_the_ones_working_hard._Of_course_you_might_not_have
_the_denars_required_to_do_so,_but_the_moneylenders_are_known_to_have_some_spare_ch
ange.
qstr_{reg1}_people_live_i
{reg1}_people_live_in_{s1}._There_are_currently_{reg2}_acres_of_land_available_for_
cultivation_to_provide_them_with__food_and_other_goods._You_own_{reg3}_acres_of_lan
d_in_this_town._You_currently_owe_the_moneylenders_of_{s1}_{reg4}_denars._The_inter
est_rate_is_20%_and_the_contract_period_amounts__to_2_weeks._If_you_dont_manage_to_
pay_off_your_debt_until_the_deadline,_the_interest_is_raised_to_40%._Buying_an_exis
ting_acre_costs_{reg9}_denars,_while_it_sells_for_{reg10}_denars._Building_a_new_on
e_requires_{reg11}_denars._The_rent_paid_to_landowners_currently_accumulates_to_{re
g13}_denars_per_acre_every_2_weeks_and_has_to_be_collected_in_the_town._Land_wont_b
e_rented_if_a_town_is_already_well_supplied.
qstr_Choose_how_many_acre Choose_how_many_acres_you_wish_to_sell_:
qstr_Choose_how_many_acres Choose_how_many_acres_you_wish_to_buy_:
qstr_Verify Verify
qstr_Choose_how_much_mone Choose_how_much_money_you_wish_to_borrow_:
qstr_Buy_and_prepare_uncu Buy_and_prepare_uncultivated_land_:
qstr_Pay_off_your_debt_: Pay_off_your_debt_:
qstr_Town Town
qstr_Acres Acres
qstr_Owned Owned
qstr_Balance Balance
qstr_Assets Assets
qstr_Debt Debt
qstr_Deadline Deadline
qstr_DEBUG__Quest_Pack_1_
DEBUG_(Quest_Pack_1):_{s31}_has_a_tournament_with_{reg31}_days_left.
qstr_{s21}_is_insulted_by {s21}_is_insulted_by_your_refusal_of_his_invitation.
qstr_The_tournament_in_{s The_tournament_in_{s31}_has_ended.
qstr_Quest_ended_due_to_{ Quest_ended_due_to_{s31}_becoming_hostile.
qstr_A_Messenger_Arrives A_Messenger_Arrives
qstr_Rumor_of_the_Road Rumor_of_the_Road
qstr_List_of_Active_Tourn List_of_Active_Tournaments
qstr_{s31}_has_a_tourname {s31}_has_a_tournament_with_{reg31}_days_left.
qstr_DEBUG__TPE_:_{s2}_is
DEBUG_(TPE):_{s2}_is_wielding_a_spear_on_foot_and_discards_shield.
qstr_AWARD_GRANTED:_{s1}_
AWARD_GRANTED:_{s1}_has_earned_the_CAUTIOUS_APPROACH_award!
qstr_You_have_earned_{reg
You_have_earned_{reg4}_denars_for_your_clever_bet_this_round.
qstr_{s31}{reg32} {s31}{reg32}
qstr_Match_Time___{reg31} Match_Time_-_{reg31}:{s32}
qstr_Stalemate_Timer___0: Stalemate_Timer_-_0:{s32}
qstr_{s31} {s31}
qstr_DEBUG__TPE_:_Stalema
DEBUG_(TPE):_Stalemate_timer_reset.__Attack_registered_at_time_{reg1}_seconds.
qstr_red red
qstr_blue blue
qstr_green green
qstr_yellow yellow
qstr_The_Tournament_Maste
The_Tournament_Master_announces,_'Point_awarded_to_{s1}_team_for_disabling_an_oppon
ent.'
qstr_Your_ally_{s1}_del Your_ally,_{s1},_delivers_{reg1}_damage_to_{s2}.
qstr_taunts taunts
qstr_You_shall_be_walking
You_shall_be_walking_home_after_I_finish_with_that_nag_of_yours!
qstr_bellows bellows
qstr_Just_who_s_side_are_ Just_who's_side_are_you_on?
qstr__at_ _at_
qstr_{s1}_{s2}__{s3}_{s4 {s1}_{s2},_'{s3}'{s4}{s5}.
qstr_You_have_fallen_duri
You_have_fallen_during_this_round,_but_will_be_able_to_continue_onto_the_next_round
_when_only_one_team_remains.
qstr_DEBUG__TPE_:_Horse__
DEBUG_(TPE):_Horse_'{s32}'_#{reg31}_is_riderless_and_will_be_removed.
qstr_DEBUG__TPE_AI_:_{s2}
DEBUG_(TPE_AI):_{s2}_receives_{reg2}_damage_reduced_from_{reg1}.
qstr_ERROR__TPE_:_{s1}_ha
ERROR_(TPE):_{s1}_has_an_invalid_number_of_choices_@_{reg21}.
qstr_You_will_be_using_yo
You_will_be_using_your_own_equipment^in_the_upcoming_fight.
qstr_You_re_using_more_th You're_using_more_than_4_weapon_slots.
qstr_You_currently_have_no You_currently_have_no_melee_weapon.
qstr_ERROR__script_tpe_se
ERROR_(script_tpe_set_option):_Slot_#{reg31}_has_an_invalid_value_of_{reg32}.
qstr_ERROR__TPE_Design_:_
ERROR_(TPE_Design):_An_invalid_item_type_(normal_weapon)_is_detected.
qstr_ERROR__TPE_Design_:_A
ERROR_(TPE_Design):_An_invalid_item_type_(enhanced_weapon)_is_detected.
qstr_{s1}_helmet {s1}_helmet,
qstr_{s1}_enhanced_{s2}_l {s1}_enhanced_{s2}_lance_(+2),
qstr_{s1}_{s2}__+1_ {s1}_{s2}_(+1),
qstr_{s1}_enhanced_{s2}__ {s1}_enhanced_{s2}_(+2),
qstr___limited_ _(limited)
qstr_{s22}{s21} {s22}{s21}
qstr_{reg2}_points {reg2}_points
qstr_{s23} {s23}
qstr_DEBUG__TPE____ARRAY_ DEBUG_(TPE)_-_ARRAY_COPY_ATTEMPT.
qstr_DEBUG__TPE_:_Source_ DEBUG_(TPE):_Source_->_Target_Copy.__Slot_{reg1}_=_{s1}.
qstr_DEBUG__TPE_:_{s1}_ga
DEBUG_(TPE):_{s1}_gained_{reg1}_of_{reg2}_total_points_this_round.
qstr_DEBUG__TPE_sort_:_Ra DEBUG_(TPE_sort):_Rank_{reg2}_is_{s1}_with_{reg1}_points.
qstr_DEBUG__TPE_:_Faction
DEBUG_(TPE):_Faction_({s31})_not_found.__Default_faction_value_used_for_{s32}.
qstr_DEBUG__TPE_:_Difficu
DEBUG_(TPE):_Difficulty_slider_position_invalid.__Default_team_size_=_3.
qstr_DEBUG__TPE_:_Difficul
DEBUG_(TPE):_Difficulty_slider_position_invalid.__Default_team_number_=_3.
qstr_Random Random
qstr_Hard Hard
qstr_Normal Normal
qstr_Easy Easy
qstr_Random_team_number_a Random_team_number_and_size
qstr_Match:_{reg2}_teams_ Match:_{reg2}_teams_of_{reg3}_members
qstr_{s2}^Payout_Bonus_+{ {s2}^Payout_Bonus_+{reg2}%
qstr_{s2}^AI_Upgrade___Wi {s2}^AI_Upgrade_-_Will_remount
qstr_{s2}^AI_Upgrade___Fo {s2}^AI_Upgrade_-_Focus_fire
qstr_{s2}^ {s2}^
qstr_Difficulty_Settings Difficulty_Settings
qstr_Grand_Principality Grand_Principality
qstr_DEBUG__TPE_:_Ranking
DEBUG_(TPE):_Ranking_box_update_attempt:_{s1}_with_{reg1}_points.
qstr_DEBUG__TPE_:_Garbage
DEBUG_(TPE):_Garbage_troop_id_detected.__ICD_now_offset_by_{reg21}.
qstr_{s21} {s21}
qstr_Red_Team Red_Team
qstr_Blue_Team Blue_Team
qstr_Green_Team Green_Team
qstr_Yellow_Team Yellow_Team
qstr_DEBUG__TPE_level_sca
DEBUG_(TPE_level_scale):_Scaling_disabled.__Default_level_of_{reg22}_set.
qstr_DEBUG__TPE_:_Troop__ DEBUG_(TPE):_Troop_-_{s31}_-_Level+{reg32}_=_{reg31}
qstr____________>_STR+{re ----------->_STR+{reg34}_=_{reg33},_AGI+{reg36}_=_{reg35}
qstr____________>_Str_Ski -----------
>_Str_Skills_{reg37},_Agi_Skills_{reg38},_Wpt_Prof_{reg39}
qstr_{s2}_{s1} {s2}_{s1}
qstr_{s1}_of_{s2} {s1}_of_{s2}
qstr_points points
qstr_point point
qstr_because_I_said_so because_I_said_so
qstr_The_Tournament_Master
The_Tournament_Master_announces,_'{s1}_has_been_awarded_{reg1}_{s2}_for_{s3}.'
qstr_{s35}{s1}_has_been_a {s35}
{s1}_has_been_awarded_{reg1}_{s2}_for_{s3}._(Total_=_{reg2})^
qstr_AWARD_GRANTED:_{s1}_h AWARD_GRANTED:_{s1}_has_earned_the_SWIFTEST_CUT_award!
qstr_AWARD_GRANTED:_{s1}_ha
AWARD_GRANTED:_{s1}_has_earned_the_FIERCEST_COMPETITOR_award_with_{reg1}_kills!
qstr_AWARD_GRANTED:_{s1}_has
AWARD_GRANTED:_{s1}_has_upgraded_to_the_MYTHICAL_PRESENCE_award.
qstr_AWARD_GRANTED:_{s1}_has_
AWARD_GRANTED:_{s1}_has_upgraded_to_the_LEGENDARY_PRESENCE_award.
qstr_AWARD_GRANTED:_{s1}_has_e
AWARD_GRANTED:_{s1}_has_earned_the_DOMINANT_PRESENCE_award.
qstr_DEBUG__TPE_:_{s1}_gai
DEBUG_(TPE):_{s1}_gains_1_point.__{reg2}_points_total.__Worth_=_{reg1}
qstr_DEBUG__TPE_:_{s1}_gain
DEBUG_(TPE):_{s1}_gains_2_point_for_surviving.__{reg2}_points_total.__Worth_=_{reg1
}
qstr_{reg1}%_Difficulty {reg1}%_Difficulty
qstr_{reg21}% {reg21}%
qstr_DEBUG__TPE_Design_:_
DEBUG_(TPE_Design):_Item_'{s21}'_[#{reg21}]_stored_in_slot_{reg22}_of_tpe_appearanc
es.
qstr_DEBUG__TPE_:_Faction_ DEBUG_(TPE):_Faction_'{s21}'_determined_by_'{s22}'.
qstr_TPE_ERROR!__No_valid TPE_ERROR!
__No_valid_faction_could_be_determined_for_this_town.
qstr_DEBUG__TPE_:_Added__
DEBUG_(TPE):_Added_'{s1}'_to_character_chooser_menu.__Slot_#{reg31}
qstr_Display_Settings Display_Settings
qstr_Combat_Settings Combat_Settings
qstr_ERROR! ERROR!
qstr_Enable_level_scaling Enable_level_scaling
qstr_Display_Options Display_Options
qstr_Show_combat_display Show_combat_display
qstr_Show_health_bars Show_health_bars
qstr_Show_team_points_awa Show_team_points_awarded
qstr_Show_teammate_s_dama Show_teammate's_damage
qstr_Show_when_awards_are Show_when_awards_are_granted
qstr_Show_when_points_are Show_when_points_are_awarded
qstr_Team: Team:
qstr_Wager: Wager:
qstr__ _
qstr_{reg21}_denars {reg21}_denars
qstr_Bid: Bid:
qstr_Difficulty: Difficulty:
qstr_Thrown_Weapon_&_Shie Thrown_Weapon_&_Shield
qstr_The__Settings__Butto The_'Settings'_Button
qstr_This_will_toggle_bet
This_will_toggle_between_the_option_displays_________^for_visual_and_text_effects_o
r_combat_________^preferences.^^^
qstr_The__Character__Choo The_'Character'_Chooser
qstr_The__Persistent_Bet__ The_'Persistent_Bet'_Slider
qstr_By_setting_this_slid
By_setting_this_slider_you_will_automatically_________^place_the_appropriate_bet_am
ount_every_________^round_of_a_tournament_if_you_have_enough_________^money_to_do_s
o._________^Note:_This_works_for_the_player_only.^
qstr_The__Persistent_Team The_'Persistent_Team'_Slider
qstr_By_setting_this_slide
By_setting_this_slider_you_will_automatically_________^be_placed_on_the_requested_t
eam_if_there_________^is_enough_teams_to_support_it.__Team_order_________^is_red,_b
lue,_green_then_yellow._________^Note:_This_works_for_the_player_only.^
qstr_The__Display_Health_ The_'Display_Health_Bars'_Checkbox
qstr_With_this_enabled_you_
With_this_enabled_you_see_health_bars_shown_________^above_each_participant's_head_
based_upon_your_________^settings_selected_in_the_main_mod_settings.^^^
qstr_The__Show_Combat_Dis The_'Show_Combat_Display'_Checkbox
qstr_Enable_this_to_see_a
Enable_this_to_see_a_realtime_display_of_________^each_team's_remaining_members,_po
ints_________^acquired_and_the_top_three_ranking_members_________^of_the_round.____
_____^Note:_This_is_currently_disabled.^
qstr_The__Show_Teammate_D The_'Show_Teammate_Damage'_Checkbox
qstr_Enable_this_to_see_t
Enable_this_to_see_the_damage_dealt_by_________^your_teammates_displayed_in_the_mes
sage_________^window_during_combat.^^^
qstr_The__Display_Awards_ The_'Display_Awards_in_Combat'_Checkbox
qstr_Enable_this_to_see_w
Enable_this_to_see_when_competitors_earn_________^awards_during_combat.^^^^
qstr_The__Display_Points_ The_'Display_Points_in_Combat'_Checkbox
qstr_Enable_this_to_see_wh
Enable_this_to_see_when_competitors_earn_________^points_during_combat.^^^^
qstr_The__Display_Team_Po The_'Display_Team_Point_Awards'_Checkbox
qstr_Enable_this_to_see_whe
Enable_this_to_see_when_each_team_earns_________^points_during_combat.^^^^
qstr_The__Enable_Level_Sc The_'Enable_Level_Scaling'_Checkbox
qstr_Enable_this_to_cause
Enable_this_to_cause_generic_opponents_________^in_the_arena_to_scale_with_you_to__
_______^maintain_an_evened_out_difficulty_effect._________^throughout_your_characte
r's_level.^^
qstr_{reg2}_denars {reg2}_denars
qstr_DEBUG_Mode_Exit DEBUG_Mode_Exit
qstr_Exit_Tournament Exit_Tournament
qstr_Continue Continue
qstr_Finish Finish
qstr_{s22} {s22}
qstr_Tournament_Options Tournament_Options
qstr_Round_Standings Round_Standings
qstr_Tournament_Rankings Tournament_Rankings
qstr_Tournament_Standings Tournament_Standings
qstr_Round_{reg3}_Ranking Round_{reg3}_Rankings
qstr_{s12} {s12}
qstr_{reg2}_teams_of_{reg {reg2}_teams_of_{reg3}_members
qstr_Page_1__1_10_ Page_1_(1-10)
qstr_Page_2__11_20_ Page_2_(11-20)
qstr_Page_3__21_30_ Page_3_(21-30)
qstr_Page_4__31_40_ Page_4_(31-40)
qstr_TOURNAMENT_AWARDS TOURNAMENT_AWARDS
qstr_{s25}^Swiftest_Cut^A {s25}^Swiftest_Cut^Awarded_to_{s2}^+{reg1}_experience^+
{reg21}_renown^
qstr_{s25}^Fiercest_Compe {s25}^Fiercest_Competitor:_{reg2}^Awarded_to_{s2}^+
{reg1}_experience^+{reg21}_renown^
qstr_{s25}^Dominant_Prese {s25}^Dominant_Presence^Awarded_to_{s2}^+
{reg1}_experience^+{reg21}_renown^
qstr_{s25}^Legendary_Pres {s25}^Legendary_Presence^Awarded_to_{s2}^+
{reg1}_experience^+{reg21}_renown^
qstr_{s25}^Mythical_Prese {s25}^Mythical_Presence^Awarded_to_{s2}^+
{reg1}_experience^+{reg21}_renown^
qstr_{s25}^Cautious_Appro {s25}^Cautious_Approach^Awarded_to_{s2}^{reg21}_renown^
qstr_{s25} {s25}
qstr_Slot Slot
qstr_# #
qstr_TROOP TROOP
qstr_ROUND_POINTS ROUND_POINTS
qstr_TOTAL_POINTS TOTAL_POINTS
qstr_Random_teams_and_siz Random_teams_and_sizes
qstr_ERROR__TPE_:_An_inva
ERROR_(TPE):_An_invalid_winner_found.__1st_=_{reg31},_2nd_=_{reg32},_3rd_=_{reg33}.
qstr_TOURNAMENT_WINNERS TOURNAMENT_WINNERS
qstr_1st 1st
qstr_Tournament_Awards Tournament_Awards
qstr_{reg5}_denars {reg5}_denars
qstr_{reg6}_experience {reg6}_experience
qstr_{reg7}_renown {reg7}_renown
qstr_Tournament_Prizes Tournament_Prizes
qstr_2nd 2nd
qstr_3rd 3rd
qstr_City_of_{s21} City_of_{s21}
qstr_Native_Arena Native_Arena
qstr_Adorno_s_Overhaul_Ar Adorno's_Overhaul_Arena
qstr_DEBUG__TPE_Design_:_I DEBUG_(TPE_Design):_Item_'{s1}'_added.
qstr_DEBUG__TPE_Design_:_S DEBUG_(TPE_Design):_Scene_set_to_option_{reg1}.
qstr_^You_are_currently_r ^You_are_currently_rank_{reg21}_of_{reg22}_participants.
qstr_^_{s27}_ ^'{s27}'
qstr_{s21}{s29} {s21}{s29}
qstr_^{reg1}%_Difficulty ^{reg1}%_Difficulty
qstr_denars denars
qstr_denar denar
qstr_{reg32}_{s27}_that_y
{reg32}_{s27}_that_you_will_earn_{reg31}_{s28}_this_round.
qstr_You_have_not_placed_ You_have_not_placed_a_bet_for_this_round.
qstr_DEBUG__TPE_:_tpe_ran DEBUG_(TPE):_tpe_ranking_array,_slot_#{reg1}_=_{s1}
qstr_DEBUG__TPE_:_{s1}_pl
DEBUG_(TPE):_{s1}_placed_in_slot_#{reg1}_for_tournament.__TPE_1.3
qstr_DEBUG__TPE_:_{s1}_pla
DEBUG_(TPE):_{s1}_placed_in_slot_#{reg1}_for_tournament.__TPE_2.0
qstr_DEBUG__TPE_:_Discove
DEBUG_(TPE):_Discovered_invalid_troop.__Replaced_with_{s1}_in_slot_{reg0}.
qstr_DEBUG__TPE_:_Entry_# DEBUG_(TPE):_Entry_#{reg2}_/_Team_#{reg1}_=_{s1}
qstr_Quest_ended_due_to_t
Quest_ended_due_to_tournament_system_quests_being_disabled.
qstr_{!}Custom_note_added {!}Custom_note_added.
qstr_Your_debt_in_{s1}_is_
Your_debt_in_{s1}_is_now_so_high_that_the_King_himself_has_taken_notice._He_has_fro
zen_your_debt,_but_is_extremely_displeased_with_the_situation.
qstr_Of_course_madam_I_h
Of_course_madam,_I_have_the_best_room_in_the_house_for_you._Here_is_the_key.
qstr_M_madam_it_would_be_ M-
madam_it_would_be_highly_unusual_for_you,_that_is..._the_proprietor_to...^^Ah_of_co
urse_I_mean,_as_you_wish_ma'am._It_is_your_choice,_after_all._I_have_the_best_room_
in_the_house_for_you.
qstr_Your_army_s_morale_h Your_army's_morale_has_improved!
qstr_Of_course_{sir/mada
Of_course,_{sir/madam}._I_shall_have_them_delivered_to_your_company_as_soon_as_poss
ible.
qstr_You_don_t_have_enough_m You_don't_have_enough_money,_{mate/lass}...
qstr_Enlisted_as_a_{s5}_i Enlisted_as_a_{s5}_in_the_party_of_{s13}_of_{s14}.
qstr_You_have_deserted_fr You_have_deserted_from_the_party_of_{s13}!
qstr_Horse_Stamina:_{reg1 Horse_Stamina:_{reg1}/{reg2}
qstr_If_you_do_not_return
If_you_do_not_return_to_your_commander_in_time,_you_will_be_declared_a_deserter.
qstr_You_have_been_captur You_have_been_captured!_Escape_and_rejoin_your_commander!
qstr___too_weak_for_requi --too_weak_for_required_melee_weapons
qstr___too_weak_for_requir --too_weak_for_required_armor
qstr___lacking_required_r --lacking_required_ranged_skill_or_strength
qstr___horsemanship_needs --horsemanship_needs_improving
qstr_You_have_5_days_rema
You_have_5_days_remaining_in_your_leave_from_the_party_of_{s13}_before_you_will_be_
declared_a_deserter.
qstr_You_have_{reg0}_days_l
You_have_{reg0}_days_left_until_you_are_declared_as_a_deserter!
qstr_You_must_check_in_wi
You_must_check_in_with_your_commander_{s13}_immediately_or_you_will_be_declared_a_d
eserter!
qstr_custom_skin custom_skin
qstr_loin_skirt loin_skirt
qstr_loin_panty loin_panty
qstr_loin_top loin_top
qstr_scale_armor_top scale_armor_top
qstr_scale_armor_skirt scale_armor_skirt
qstr_leather_skin leather_skin
qstr_scale_armor_pauldron scale_armor_pauldron_l
qstr_scale_armor_pauldron_ scale_armor_pauldron_r
qstr_scale_armor_knee scale_armor_knee
qstr_risty_chest risty_chest
qstr_risty_thong risty_thong
qstr_risty_belt risty_belt
qstr_risty_rerebrace_l risty_rerebrace_l
qstr_risty_rerebrace_r risty_rerebrace_r
qstr_risty_bracer_l risty_bracer_l
qstr_risty_bracer_r risty_bracer_r
qstr_plate_armor_top plate_armor_top
qstr_chain_thong chain_thong
qstr_chainmail_skin chainmail_skin
qstr_plate_armor_elbow_l plate_armor_elbow_l
qstr_plate_armor_elbow_r plate_armor_elbow_r
qstr_plate_armor_pauldron plate_armor_pauldron_l
qstr_plate_armor_pauldron_ plate_armor_pauldron_r
qstr_plate_armor_bootleg plate_armor_bootleg
qstr_assassin_skin assassin_skin
qstr_morag_thong morag_thong
qstr_assassin_cover assassin_cover
qstr_assassin_belt assassin_belt
qstr_assassin_plated_boot assassin_plated_bootleg
qstr_assassin_shoulder_l assassin_shoulder_l
qstr_assassin_shoulder_r assassin_shoulder_r
qstr_assassin_sleeve_l assassin_sleeve_l
qstr_assassin_sleeve_r assassin_sleeve_r
qstr_plate_bracer_l plate_bracer_l
qstr_plate_bracer_r plate_bracer_r
qstr_sonja_bra sonja_bra
qstr_sonja_bottom sonja_bottom
qstr_sonja_belt sonja_belt
qstr_sonja_legstrap sonja_legstrap
qstr_sonja_armband_r sonja_armband_r
qstr_sonja_glove_l sonja_glove_l
qstr_sonja_glove_r sonja_glove_r
qstr_[{s0}]:_{s1} [{s0}]:_{s1}
qstr_{s1}_has_{reg1}_vari {s1}_has_{reg1}_variable_components
qstr_Fix Fix
qstr_Mix Mix
qstr_Fog_strength: Fog_strength:
qstr_Cloud_amount: Cloud_amount:
qstr_Probability_of_rain/ Probability_of_rain/snow_(%):
qstr_Report_shot_distance Report_shot_distance:
qstr_Horse_charging_for_A Horse_charging_for_AI_troops:
qstr_Horse_charging_for_t Horse_charging_for_the_player:
qstr_Auto_save_every_24_h Auto-save_every_24_hours:
qstr_Show_daily_hint: Show_daily_hint:
qstr_Cheat:_Add_bandit_he Cheat:_Add_bandit_heroes:
qstr_Skill_penalty_by_enc Skill_penalty_by_encumbrance:
qstr_Disable_NPCs__compla Disable_NPCs'_complaints:
qstr_Morale_threshold_on_ Morale_threshold_on_consuming_food:
qstr_Movement_speed_of_al Movement_speed_of_all_parties_(%):
qstr_Times_limit_of_a_fac Times_limit_of_a_faction's_rebellion:
qstr_Times_limit_of_a_fact Times_limit_of_a_faction's_restoration:
qstr_Show_HP_bars_of_enem Show_HP_bars_of_enemy_troops:
qstr_Show_HP_bars_of_ally Show_HP_bars_of_ally_troops:
qstr_Distance_limit_for_s Distance_limit_for_showing_HP_bars:
qstr_About_morale_thresho
About_morale_threshold:_If_your_party's_morale_is_below_this_value,_the_speed_of_co
nsuming_food_will_be_twice_as_much_as_normal,_and_the_bonus_to_party_morale_of_all_
food_will_be_also_doubled.
qstr_Enable_cheat_mode: Enable_cheat_mode:
qstr_Battle_Minimap: Battle_Minimap:
qstr_New_Style New_Style
qstr_Old_Style__Small_ Old_Style_(Small)
qstr_Old_Style__Medium_ Old_Style_(Medium)
qstr_Old_Style__Large_ Old_Style_(Large)
qstr_Off Off
qstr_You_stay. You_stay.
qstr_Stay Stay
qstr_Double_bets!_You_can Double_bets!_You_can_only_get_one_card_again.
qstr_Not_right_now. Not_right_now.
qstr_Draw_the_bets_be_re Draw,_the_bets_be_returned_to_you.
qstr_The_banker_has_a_Bla The_banker_has_a_Blackjack!
_You_lose_50%_more_of_your_bets!
qstr_You_have_a_Blackjack You_have_a_Blackjack!_You_win_50%_more_of_your_bets!
qstr_Bet:_0_Denar Bet:_0_Denar
qstr_The_banker_s_hand_va The_banker's_hand_value_is_over_21._You_win!
qstr_Your_hand_value_is_o Your_hand_value_is_over_21._You_lose!
qstr_The_banker_has_a_hig The_banker_has_a_higher_hand_value._You_lose!
qstr_You_have_a_higher_ha You_have_a_higher_hand_value._You_win!
qstr_Draw._Try_again? Draw._Try_again?
qstr_NO NO
qstr_Banker_stay. Banker_stay.
qstr_Hit Hit
qstr_Double Double
qstr_Troop_ratio_bar: Troop_ratio_bar:
qstr_Your_room_is_luxuria
Your_room_is_luxuriant,_comfortable_from_the_linen_sheets_to_the_smoothed_flooring.
_The_rose-
stained_glass_window_illuminates_the_bed,_casting_a_soft_pink_glow_about_the_chambe
r_which_itself_radiates_with_a_mood_of_pleasure_and_relaxation.
qstr_Leave_your_brothel. Leave_your_brothel.
qstr_Leave_the_tavern. Leave_the_tavern.
qstr_The_tavernkeep_s_fee The_tavernkeep's_fee_is_{reg5}_denars.
qstr_Things_cool_down. Things_cool_down.
qstr_Rumors_will_certianl Rumors_will_certianly_spread_over_this.
qstr_Disable_Complaints: Disable_Complaints:
qstr_Realistic_Casualties Realistic_Casualties:
qstr_Battle_Minimap_Overl Battle_Minimap_Overlay:
qstr_Compass_Style Compass_Style
qstr_Small_Minimap Small_Minimap
qstr_Medium_Minimap Medium_Minimap
qstr_Large_Minimap Large_Minimap
qstr_Troop_HP_Bars: Troop_HP_Bars:
qstr_Only_Allies Only_Allies
qstr_Only_Enemies Only_Enemies
qstr_All_Troops All_Troops
qstr_HP_Bar_Distance_Limi HP_Bar_Distance_Limit:
qstr_You_haven_t_checked_ You_haven't_checked_the_options_yet._Are_you_sure?
qstr_Absolutely_sure? Absolutely_sure?
qstr_Ok_fine. Ok,_fine.
qstr_Bet:_{reg51}_Denar_s Bet:_{reg51}_Denar(s)
qstr_Money:_{reg1}_Denar_ Money:_{reg1}_Denar(s)
qstr_Double_down!_You_can Double_down!_You_can_only_get_one_card_again.
qstr_Draw_your_bet_will_ Draw,_your_bet_will_be_returned_to_you.
qstr_Bet:_0_Denar_s_ Bet:_0_Denar(s)
qstr_The_bankers_hand_val The_bankers_hand_value_is_over_21._You_win!
qstr_Decapitation: Decapitation:
qstr_Your_inventory_is_no Your_inventory_is_now_sorted_by_cost.
qstr_Your_inventory_is_now Your_inventory_is_now_sorted_by_type.
qstr_The_villagers_have_d The_villagers_have_decided_to_revolt!
qstr_You_have_forced_the_ You_have_forced_the_villigers_to_join_your_army_by_force.