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Quick Strings

The document contains strings and variables used in a game. It includes strings for game rules, candidates, factions, relations between factions, orders for troops, and other game elements. The strings are associated with variable placeholders that would be filled in during gameplay.

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Al Sid
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0% found this document useful (0 votes)
48 views62 pages

Quick Strings

The document contains strings and variables used in a game. It includes strings for game rules, candidates, factions, relations between factions, orders for troops, and other game elements. The strings are associated with variable placeholders that would be filled in during gameplay.

Uploaded by

Al Sid
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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qstr_Next_Page Next_Page
qstr_Game_Rules:^ Game_Rules:^
qstr_0 0
qstr_Show_game_rules Show_game_rules
qstr_Kingdom_of_{s7} Kingdom_of_{s7}
qstr_Continue... Continue...
qstr_Red: Red:
qstr_Green: Green:
qstr_Blue: Blue:
qstr_Candidate_#1:_{s1} Candidate_#1:_{s1}
qstr_Candidate_#2:_{s1} Candidate_#2:_{s1}
qstr_{s3}_of_{s4}_wishes_
{s3}_of_{s4}_wishes_to_select_a_new_marshall_and_invites_his_vassals_for_a_counsel.
_{s1}_and_{s2}_are_the_likely_candidates.
qstr_Who_do_you_wish_to_s Who_do_you_wish_to_support?
qstr_{!}{s1} {!}{s1}
qstr_{s1}_gives_his_suppo {s1}_gives_his_support_to_{s2}.
qstr_Number_of_Supporters Number_of_Supporters:_{reg0}
qstr_{s2}_has_heard_his_v
{s2}_has_heard_his_vassals'_counsel._He_selects_{s1}_as_the_marshall_of_{s3}.
qstr_Number_of_men_knocke Number_of_men_knocked_down:_{reg1}
qstr_Number_of_men_left:_ Number_of_men_left:_{reg1}
qstr_Opponents_Beaten:_{r Opponents_Beaten:_{reg1}
qstr_Opponents_Remaining: Opponents_Remaining:_{reg1}
qstr_Remain_in_retirement Remain_in_retirement.
qstr_Go_back_to_the_adven Go_back_to_the_adventuring.
qstr_You_have_retired_at_
You_have_retired_at_level_{reg4}_after_{reg5}_days_of_adventuring.
qstr_Effect_on_Score Effect_on_Score
qstr_Settlements_owned_by Settlements_owned_by_you:_{reg0}
qstr_{!}{reg0?+:}{reg0} {!}{reg0?+:}{reg0}
qstr_Friendly_Settlements Friendly_Settlements:_{reg0}
qstr_Hostile_Settlements: Hostile_Settlements:_{reg0}
qstr_Friendly_Lords:_{reg Friendly_Lords:_{reg0}
qstr_Enemy_Lords:_{reg0} Enemy_Lords:_{reg0}
qstr_Victories:_{reg0} Victories:_{reg0}
qstr_Defeats:_{reg0} Defeats:_{reg0}
qstr_Quests_Completed:_{r Quests_Completed:_{reg0}
qstr_Companions_Found:_{r Companions_Found:_{reg0}
qstr_Companions_Lost/Depa Companions_Lost/Departed:_{reg0}
qstr_Wealth:_{reg0}_denar Wealth:_{reg0}_denars
qstr_Inventory:_{reg0}_de Inventory:_{reg0}_denars
qstr_Renown:_{reg0} Renown:_{reg0}
qstr_Experience:_{reg0} Experience:_{reg0}
qstr_Days_Passed:_{reg0} Days_Passed:_{reg0}
qstr_Difficulty:_{reg0}% Difficulty:_{reg0}%
qstr_{!}{reg3?+:}{reg0} {!}{reg3?+:}{reg0}
qstr_TOTAL_SCORE:_{reg0} TOTAL_SCORE:_{reg0}
qstr_{!}DEBUG____Adding_{ {!}DEBUG_--_Adding_{reg3}_items_to_{s3}
qstr_{s0}__{s50}_ {s0}_({s50})
qstr_None None
qstr_{s55}__{reg0}%_ {s55}_({reg0}%)
qstr_{s55} {s55}
qstr_Staff: Staff:
qstr_You_paid_{reg0}_dena You_paid_{reg0}_denars_in_cash_to_liquidate_a_debt
qstr_Earlier_cash: Earlier_cash:
qstr_New_cash: New_cash:
qstr_Name:_{s1}^Level:_{r Name:_{s1}^Level:_{reg2}^HP:_{reg1}/{reg0}
qstr_{s1} {s1}
qstr_Weapon_upgrade_setti Weapon_upgrade_settings:
qstr_Damage_preference Damage_preference
qstr_Item_meta_type Item_meta-type
qstr_cut cut
qstr_pierce pierce
qstr_blunt blunt
qstr_Apply_to_everyone Apply_to_everyone
qstr_Upgrade_armor Upgrade_armor
qstr_Upgrade_horse Upgrade_horse
qstr_Select_your_domestic Select_your_domestic_policy
qstr_Centralization: Centralization:
qstr_Aristocracy: Aristocracy:
qstr_Serfdom: Serfdom:
qstr_Troop_quality: Troop_quality:
qstr_Mercantilism: Mercantilism:
qstr_High_centralization_
High_centralization_reduces_tax_inefficiency_for_the_king_and_raises_it_for_vassals
._This_will_interfere_with_relations_between_ruler_and_vassals.
qstr_High_aristocracy_wil
High_aristocracy_will_improve_the_relations_between_the_king_and_his_vassals_who_wi
ll_be_able_to_raise_bigger_armies_but_it_will_decreased_trade.
qstr_High_serfdom_reduces
High_serfdom_reduces_tax_inefficiency_for_the_king_and_his_vassals_and_vassals_can_
maintain_bigger_armies_but_troops_lose_morale.
qstr_High_troop_quality_i
High_troop_quality_increases_the_combat_strength_of_troops_but_decreases_army_size.
qstr_High_mercantilistic_
High_mercantilistic_policies_maximize_exports_while_minimizing_imports,_and_increas
e_government_regulation_of_industry.
qstr_Cancel Cancel
qstr_Dictate_the_peace_te Dictate_the_peace_terms
qstr_Select_the_castle_an
Select_the_castle_and_the_amount_of_money_and_check_the_boxes_to_activate_the_deman
d._The_demands_are_combined_if_both_boxes_are_checked.
qstr_1000_denars 1000_denars
qstr__Faction_Relations_R _Faction_Relations_Report_
qstr__Return_to_menu_ _Return_to_menu_
qstr_Your_kingdom Your_kingdom
qstr_Player^Relation Player^Relation
qstr_{!}DEBUG___Drawing_l {!}DEBUG_-_Drawing_line_{reg20}
qstr_War War
qstr_Casus_Belli Casus_Belli
qstr_Peace Peace
qstr_Truce Truce
qstr_Alliance Alliance
qstr_Defense Defense
qstr_Trade Trade
qstr_{reg59?{reg59}_days: {reg59?{reg59}_days:}
qstr_{reg61} {reg61}
qstr_{s9} {s9}
qstr_Loyal Loyal
qstr_Devoted Devoted
qstr_Fond Fond
qstr_Gracious Gracious
qstr_Friendly Friendly
qstr_Supportive Supportive
qstr_Favorable Favorable
qstr_Cooperative Cooperative
qstr_Accepting Accepting
qstr_Indifferent Indifferent
qstr_Suspicious Suspicious
qstr_Grumbling Grumbling
qstr_Hostile Hostile
qstr_Resentful Resentful
qstr_Angry Angry
qstr_Hateful Hateful
qstr_Revengeful Revengeful
qstr_Vengeful Vengeful
qstr_{reg1} {reg1}
qstr_{s3} {s3}
qstr_{reg61}_{reg58?_{reg {reg61}_{reg58?({reg58}_U)_:}Centers
qstr_{reg62}_Caravans {reg62}_Caravans
qstr_{reg60}_{reg59?_{reg {reg60}_{reg59?({reg59}_P)_:}Lords
qstr_How_will_your_male_v How_will_your_male_vassals_be_known?
qstr_How_will_your_female How_will_your_female_vassals_be_known?
qstr_Sell_items_automatic Sell_items_automatically_when_leaving:
qstr_Price_limit_for_auto Price_limit_for_auto-sell:
qstr_Item_types_for_auto_ Item_types_for_auto-sell:
qstr_Select_all Select_all
qstr_Select_invert Select_invert
qstr_Buy_food_automatical Buy_food_automatically_when_leaving:
qstr_* *
qstr__Courtships_in_progr _Courtships_in_progress_
qstr__Known_Lords_by_Rela _Known_Lords_by_Relation_
qstr__Character_&_Compani _Character_&_Companions_
qstr__Done_ _Done_
qstr_Your_supporters Your_supporters
qstr_{s10}s {s10}s
qstr_All_Factions All_Factions
qstr_Default_camera_mode Default_camera_mode
qstr_Keyboard Keyboard
qstr_Mouse Mouse
qstr_Follower Follower
qstr_Raise_camera Raise_camera
qstr_Lower_camera Lower_camera
qstr_Lower_sensitivity Lower_sensitivity
qstr_Tilt_left Tilt_left
qstr_Prev_troop Prev_troop
qstr_Raise_sensitivity Raise_sensitivity
qstr_Tilt_right Tilt_right
qstr_Next_troop Next_troop
qstr_Zoom_in Zoom_in
qstr_Rotate_up Rotate_up
qstr_Zoom_out Zoom_out
qstr_Rotate_down Rotate_down
qstr_Rotate_left Rotate_left
qstr_Rotate_right Rotate_right
qstr_Press_a_key Press_a_key
qstr_Export/Import Export/Import
qstr_Reselect_Banner Reselect_Banner
qstr__Renown:_{reg1}^_Hon _Renown:_{reg1}^_Honor:_{reg2}^_Right_to_rule:_{reg3}
qstr_{s2}^{s8}^_{s5}_ {s2}^{s8}^({s5})
qstr__Renown:_{reg2}^{s2} _Renown:_{reg2}^{s2}^{s1}of_{s0}
qstr_Name:_{s4}^Level:_{r Name:_{s4}^Level:_{reg3}^HP:_{reg2}/{reg0}^^{s0}
qstr_Arms Arms
qstr_Outfit Outfit
qstr_Horse Horse
qstr_{s5}^^{s6}^^{s7} {s5}^^{s6}^^{s7}
qstr_Attributes: Attributes:
qstr_{s3}^STR:_{reg1}^AGI {s3}^STR:_{reg1}^AGI:_{reg2}^INT:_{reg3}^CHA:_{reg4}
qstr_{s3}^^Proficiencies:
{s3}^^Proficiencies:^1H_Weapons:_{reg1}^2H_Weapons:_{reg2}^{s13}:_{reg3}^{s14}:_{re
g4}^{s15}:_{reg5}^Throwing:_{reg6}
qstr_Skills: Skills:
qstr_{s4}^{s1}_:_{reg1} {s4}^{s1}_:_{reg1}
qstr_{reg1}^value {reg1}^value
qstr_{reg2}^index {reg2}^index
qstr_{reg6}^money_in_the_ {reg6}^money_in_the_{reg5?treasury:chest}
qstr_{reg4}^money_in_your {reg4}^money_in_your_inventory
qstr_Withdraw Withdraw
qstr_Deposit Deposit
qstr_F5___Additional_form F5_-_Additional_formation_types
qstr_F8___Memorize_div._p F8_-_Memorize_div._placement
qstr_F9___Default_divisio F9_-_Default_division_placement
qstr_F5___Ranks F5_-_Ranks
qstr_F6___Shieldwall F6_-_Shieldwall
qstr_F7___Wedge F7_-_Wedge
qstr_F8___Square F8_-_Square
qstr_F9___No_Formation F9_-_No_Formation
qstr_Extended_Formations_ Extended_Formations_and_AI_Options
qstr_Disable_mod_formatio Disable_mod_formations:_
qstr_Put_player_in_divisi Put_player_in_division:_
qstr_Army_rotates_to_face Army_rotates_to_face_enemy_center:_
qstr_Prevent_AI_from_taki Prevent_AI_from_taking_defensive:_
qstr_Orders Orders
qstr_Mount Mount
qstr_Attack_Order Attack_Order
qstr_Fall_Back Fall_Back
qstr_Advance Advance
qstr_Retreat Retreat
qstr_Stand_Ground Stand_Ground
qstr_Charge Charge
qstr_Follow_Me Follow_Me
qstr_Hold_This_Position Hold_This_Position
qstr_Spread_Out Spread_Out
qstr_Stand_Closer Stand_Closer
qstr_Form_5_Rows Form_5_Rows
qstr_Form_4_Rows Form_4_Rows
qstr_Form_3_Rows Form_3_Rows
qstr_Form_2_Rows Form_2_Rows
qstr_Form_1_Rows Form_1_Rows
qstr_Shoot_at_Will Shoot_at_Will
qstr_Dismount Dismount
qstr_Use_Any_Weapon Use_Any_Weapon
qstr_Use_Blunt_Weapons Use_Blunt_Weapons
qstr_Use_Ranged_Weapons Use_Ranged_Weapons
qstr_Use_Melee_Weapons Use_Melee_Weapons
qstr_Shoot_on_Command Shoot_on_Command
qstr_All_Shoot_Now All_Shoot_Now
qstr_Left_Group_Shoot_Now Left_Group_Shoot_Now
qstr_Right_Group_Shoot_No Right_Group_Shoot_Now
qstr_Centre_Group_Shoot_N Centre_Group_Shoot_Now
qstr_Hold_Shots Hold_Shots
qstr_Form_Ranks Form_Ranks
qstr_Shieldwall Shieldwall
qstr_Form_Wedge Form_Wedge
qstr_Form_Square Form_Square
qstr_Break_Formation Break_Formation
qstr_Ready Ready
qstr_Wounded Wounded
qstr_Dead Dead
qstr_{!}DEBUG_:_Completed
{!}DEBUG_:_Completed_faction_troop_assignments,_cheat_mode:_{reg3}
qstr_{!}ERROR:_Not_enough {!}ERROR:_Not_enough_banners_for_heroes!
qstr_{!}DEBUG____initial_ {!}DEBUG_--_initial_war/peace_check_begins
qstr_{!}DEBUG_:_Completed_
{!}DEBUG_:_Completed_political_events,_cheat_mode:_{reg3}
qstr_{!}DEBUG_:_Assigned_
{!}DEBUG_:_Assigned_love_interests._Attraction_seed:_{reg3}
qstr_{!}DEBUG_:_Located_k {!}DEBUG_:_Located_kingdom_ladies,_cheat_mode:_{reg3}
qstr_{!}DEBUG_:_SYSTEM_ER {!}DEBUG_:_SYSTEM_ERROR!
qstr__near_{s10} _near_{s10}
qstr_Your_recruiter_who_w
Your_recruiter_who_was_commissioned_to_recruit_{reg10}_recruits_to_{s13}_has_been_d
efeated{s10}!
qstr_Your_caravan_sending Your_caravan_sending_{s12}_to_{s13}_has_been_looted{s10}!
qstr_Your_messenger_on_th
Your_messenger_on_the_way_to_{s13}_has_been_ambushed{s10}!
qstr_Your_soldiers_patrol Your_soldiers_patrolling_{s13}_have_been_defeated{s10}!
qstr_A_scout_trying_to_ga
A_scout_trying_to_gather_information_about_{s13}_has_been_slain{s10}!
qstr_Reinforcements_from_
Reinforcements_from_{s12}_intended_for_{s13}_have_been_intercepted{s10}!
qstr_{!}DEBUG_:_Prisoner_ {!}DEBUG_:_Prisoner_granted_parole
qstr_{!}DEBUG_:_Prisoner_n {!}DEBUG_:_Prisoner_not_offered_parole
qstr_{s1}_of_{s3}_was_def
{s1}_of_{s3}_was_defeated_in_battle_but_managed_to_escape.
qstr_{!}DEBUG_:_Siege_att {!}DEBUG_:_Siege_attackers_are_running_away
qstr_{!}DEBUG:_{s1}_no_lo {!}DEBUG:_{s1}_no_longer_leads_a_party.
qstr_{!}DEBUG:_{s1}_is_no {!}DEBUG:_{s1}_is_no_longer_a_prisoner.
qstr_{!}DEBUG:_{s1}_is_now {!}DEBUG:_{s1}_is_now_a_prisoner_of_player.
qstr_{s1}_is_now_a_prison {s1}_is_now_a_prisoner_of_{s2}.
qstr_{!}DEBUG:_{s1}_is_now_ {!}DEBUG:_{s1}_is_now_a_prisoner_of_{s2}.
qstr_{s54}_is_a_claimant_ {s54}_is_a_claimant_to_the_throne_of_{s56}.
qstr_nowhere nowhere
qstr_{s57}_and_{s58} {s57}_and_{s58}
qstr_{!}{s57}_{s58} {!}{s57},_{s58}
qstr_{reg3?She:He} {reg3?She:He}
qstr_{!}^{s59} {!}^{s59}
qstr_The_town_of_{s50} The_town_of_{s50}
qstr_The_village_of_{s50} The_village_of_{s50}_near_{s52}
qstr_{!}{s50} {!}{s50}
qstr_{s51}_belongs_to_{s1 {s51}_belongs_to_{s1}_of_{s2},_and_is_{reg1?
your_capital:where_you_make_your_court}.^
qstr_{s51}_belongs_to_{s1} {s51}_belongs_to_{s1}_of_{s2},_and_is_where_{reg0?
she:he}_makes_{reg0?her:his}_court.^
qstr_{s51}_belongs_to_{s1}_ {s51}_belongs_to_{s1}_of_{s2},_and_is_where_{reg0?
she:he}_makes_{reg0?her:his}_home.^
qstr_{s51}_belongs_to_{s1}_o {s51}_belongs_to_{s1}_of_{s2}.^
qstr_{s51}_belongs_to_{s2
{s51}_belongs_to_{s2}_but_has_not_yet_been_granted_to_a_lord.^
qstr_{s51}_belongs_to_{s2} {s51}_belongs_to_{s2}.^
qstr_{s2}Its_market_town_ {s2}Its_market_town_is_{s8}.^
qstr_{s7}_and_{s8} {s7}_and_{s8}
qstr_{!}{s7}_{s8} {!}{s7},_{s8}
qstr_{s2}It_has_no_villag {s2}It_has_no_villages.^
qstr_{s2}{reg0?Its_villag {s2}{reg0?Its_villages_are:Its_village_is}_{s8}.^
qstr_{s2}Its_prosperity_i {s2}Its_prosperity_is:_{s50}
qstr_noone noone
qstr_{s9}_and_{s10} {s9}_and_{s10}
qstr_{!}{s9}_{s10} {!}{s9},_{s10}
qstr_Domestic_policy:_^^ Domestic_policy:_^^
qstr_{!}DEBUG_:_{s21}.^CH {!}DEBUG_:_{s21}.^CHEAT_MODE_ASSESSMENT:_{s14}^
qstr_{s5}_has_been_defeat {s5}_has_been_defeated!
qstr_{!}DEBUG____Assigned {!}DEBUG_--_Assigned_lord_reputation_and_relations
qstr_{s7}_opened_the_gate {s7}_opened_the_gate
qstr_{s7}_closed_the_gate {s7}_closed_the_gate
qstr_+{reg1}_to_party_mor +{reg1}_to_party_morale
qstr_Deliver_{reg5}_units Deliver_{reg5}_units_to_{s5}
qstr_Requires_{reg1}_inte Requires_{reg1}_intelligence_to_read
qstr_Reading_Progress:_{r Reading_Progress:_{reg1}%
qstr_wound_treament wound_treament
qstr_trainer trainer
qstr_surgery surgery
qstr_+1_to_{s1}_while_in_ +1_to_{s1}_while_in_inventory
qstr_item_score:{reg0}_va item_score:{reg0},_value:{reg1}
qstr_Move_here Move_here
qstr_View_notes View_notes
qstr_Accompany Accompany
qstr_Attach Attach
qstr_Inspect Inspect
qstr_Detach_{s1}_at_{reg1 Detach_{s1}_at_{reg1},{reg2}
qstr_Detach_All Detach_All
qstr_Win_Battle Win_Battle
qstr_Lose_Battle Lose_Battle
qstr_{!}_{s61} {!}_{s61}
qstr_{!}DEBUG____ERROR:_M {!}DEBUG_--
_ERROR:_More_than_15_trade_routes_are_given_for_{s1}.
qstr_{!}DEBUG____Caravan_ {!}DEBUG_--_Caravan_trades_in_{s4},_originally_from_{s5}
qstr_{!}New_tariffs_at_{s {!}New_tariffs_at_{s4}_=_{reg4},_total_=_{reg5}
qstr_{!}_DEBUG_loot_playe
{!}_DEBUG_loot_player_items:_g_player_surrenders_=_{reg0},_merciful_=_{reg1}
qstr_{!}{s4}_is_sent_to_{ {!}{s4}_is_sent_to_{s5}_after_defeat
qstr_{!}DEBUGS_:_enemy_lo {!}DEBUGS_:_enemy_loses_:_{reg0}
qstr_{!}DEBUGS1_:_total_g {!}DEBUGS1_:_total_gain_:_{reg0}
qstr_{!}DEBUGS2_:_total_g {!}DEBUGS2_:_total_gain_:_{reg0}
qstr_{!}DEBUGS3_:_num_pla {!}DEBUGS3_:_num_player_party_shares:{reg0},_total_gain:
{reg1}
qstr_killed killed
qstr_wounded wounded
qstr_{!}{reg3?{reg3}:}_{s {!}{reg3?{reg3}:}_{s1}_({s2})
qstr_{!}{s0}_{reg3?{reg3} {!}{s0},_{reg3?{reg3}:}_{s1}_({s2})
qstr_{!}{s0}^{reg3?{reg3} {!}{s0}^{reg3?{reg3}:}_{s1}_({s2})
qstr_{s0}^TOTAL:_{reg3}__ {s0}^TOTAL:_{reg3}_({s2})
qstr_^None ^None
qstr_nothing nothing
qstr_{reg0}_village{reg1? {reg0}_village{reg1?s:}
qstr_{reg0}_castle{reg1?s {reg0}_castle{reg1?s:}
qstr_{reg0}_castle{reg1?s: {reg0}_castle{reg1?s:}_and_{s0}
qstr_{reg0}_town{reg1?s:} {reg0}_town{reg1?s:}
qstr_{reg0}_town{reg1?s:}_ {reg0}_town{reg1?s:}_and_{s0}
qstr_{reg0}_town{reg1?s:}_{ {reg0}_town{reg1?s:},_{s0}
qstr_{!}DEBUG____Checking {!}DEBUG_--
_Checking_for_denounce_lord,_eligible_in_{reg4}_days
qstr_{!}DEBUG____Rival_fo {!}DEBUG_--_Rival_found_in_{s4}
qstr_{!}DEBUG____{s4}_is_ {!}DEBUG_--_{s4}_is_not_close_friend_of_player
qstr_{!}DEBUG____{s4}_has {!}DEBUG_--_{s4}_has_{reg3}_rivals
qstr_{!}DEBUG____Checking_ {!}DEBUG_--
_Checking_for_intrigue,_eligible_in_{reg4}_days
qstr_{!}DEBUG____Trying_f {!}DEBUG_--_Trying_for_intrigue_against_lord
qstr_{!}DEBUG____{s4}_has_ {!}DEBUG_--
_{s4}_has_sufficiently_low_relation_with_liege
qstr_{!}DEBUG____{s4}_has_s {!}DEBUG_--
_{s4}_has_sufficiently_low_relation_with_giver_troop
qstr_{!}DEBUG____{s4}_has_su {!}DEBUG_--
_{s4}_has_sufficiently_low_relation_with_player
qstr_{!}DEBUG____Checking_f {!}DEBUG_--
_Checking_for_resolve_dispute,_eligible_in_{reg4}_days
qstr_{!}DEBUG____Checking_fo {!}DEBUG_--
_Checking_for_offer_gift,_eligible_in_{reg4}_days
qstr_Battle_Advantage_=_{ Battle_Advantage_=_{reg0}.
qstr_{s9}_wants_you_to_re
{s9}_wants_you_to_resume_following_his_army_until_further_notice.
qstr_{!}DEBUG___{s4}_fact {!}DEBUG_-_{s4}_faction_changed_in_normal_faction_change
qstr_{!}DEBUG___{s4}_facti {!}DEBUG_-_{s4}_faction_changed_by_guardian_moving
qstr_Tribune Tribune
qstr_{s5}_of_the_{s7}_has {s5}_of_the_{s7}_has_taken_ownership_of_{s4}.
qstr_{s4}_has_been_awarde {s4}_has_been_awarded_to_{s5}_of_the_{s7}.
qstr_{!}DEBUG____{s4}_awa {!}DEBUG_--_{s4}_awarded_to_{s5}
qstr__Being_Raided_ (Being_Raided)
qstr__Deserted_ (Deserted)
qstr__Looted_ (Looted)
qstr__Under_Siege_ (Under_Siege)
qstr_Captured_{reg1}_vill Captured_{reg1}_villagers.
qstr_The_village_of_{s1}_ The_village_of_{s1}_has_been_sacked_by_{s2}.
qstr_The_village_of_{s1}_h The_village_of_{s1}_has_been_looted_by_{s2}.
qstr_{s2}_now_has_{reg2}_ {s2}_now_has_{reg2}_denars_from_raiding
qstr_{s2}_now_has_{reg2}_d {s2}_now_has_{reg2}_denars_from_being_raided
qstr_{s3}_is_no_longer_un {s3}_is_no_longer_under_siege.
qstr_{!}DEBUG_:_There_are {!}DEBUG_:_There_are_already_enemies_({s6})_inside_{s7}.
qstr_{!}DEBUG____Calculat {!}DEBUG_--
_Calculating_sortie_for_{s4}_strength_of_{reg3}_vs_{reg4}_enemies
qstr_Small_bands_of_enemi Small_bands_of_enemies_spotted_near_{s1}.
qstr_Enemy_patrols_spotte Enemy_patrols_spotted_near_{s1}.
qstr_Medium_sized_group_o Medium-sized_group_of_enemies_spotted_near_{s1}.
qstr_Significant_group_of Significant_group_of_enemies_spotted_near_{s1}.
qstr_Army_of_enemies_spot Army_of_enemies_spotted_near_{s1}.
qstr_Large_army_of_enemie Large_army_of_enemies_spotted_near_{s1}.
qstr_Great_host_of_enemie Great_host_of_enemies_spotted_near_{s1}.
qstr_{!}DEBUG_:_{s7}_is_h
{!}DEBUG_:_{s7}_is_helping_his_commander_by_fighting_with_{s6}.
qstr_{s10}_constructs_a_{ {s10}_constructs_a_{s0}_in_{s4}
qstr_{s0}_collects_{reg0}
{s0}_collects_{reg0}_denars_from_{s4},_current_wealth:_{reg1}_denars
qstr__{s10}_of_{s13}_recr _{s10}_of_{s13}_recruits_{reg2}_{s12}_in_{s14}
qstr_{s10}_hires_{reg2}_{ {s10}_hires_{reg2}_{s12}_in_{s4}
qstr_{s10}_upgrades_{s3}{ {s10}_upgrades_{s3}
{s11}_(costing_{s1})_in_{s4},_{reg0}_denars_remaining.
qstr_{s1}_spends_time_in_ {s1}_spends_time_in_{s2},_{reg1}_->_{reg2}_denars
qstr_{s1}_has_been_besieg {s1}_has_been_besieged_by_{s2}_of_{s3}.
qstr__{s1}__{s11}:_{s14} ({s1})_{s11}:_{s14}
qstr_{s14}__{s21}_ {s14}_({s21})
qstr_{!}DEBUG____{s4}_dro {!}DEBUG_--
_{s4}_drops_{s5}_as_issue_as_it_has_changed_hands
qstr_{!}DEBUG____Issue_re {!}DEBUG_--
_Issue_resolution_for_{s4}:_{reg4}_votes_for_a_quorum_of_{reg5},_{reg7}_hours_on_ag
enda
qstr_{!}DEBUG____Faction_ {!}DEBUG_--_Faction_resolves_political_issue
qstr_{s5}_has_the_greates
{s5}_has_the_greatest_support_among_the_lords_of_the_{s4}_to_be_the_next_marshall._
_{s0}_is_indisposed_and_cannot_overrule_their_choice.
qstr_{s5}_has_the_greatest
{s5}_has_the_greatest_support_among_the_lords_of_the_{s4}_to_receive_{s1}.__{s0}_is
_indisposed_and_cannot_overrule_their_choice.
qstr_{s5}_has_the_greatest_
{s5}_has_the_greatest_support_among_the_lords_of_the_{s4}_to_be_the_next_marshall,_
but_{s0}_overrules_their_choice.
qstr_{s5}_has_the_greatest_s
{s5}_has_the_greatest_support_among_the_lords_of_the_{s4}_to_receive_{s1},_but_{s0}
_overrules_their_choice.
qstr_{!}DEBUG____{s4}_drop {!}DEBUG_--
_{s4}_drops_{s5}_as_winner,_for_having_changed_sides
qstr_{s1}_is_the_new_mars {s1}_is_the_new_marshal_of_{s2}.
qstr_{!}DEBUG____{s4}_par {!}DEBUG_--_{s4}_participates_in_offensive
qstr_{!}DEBUG____{s4}_cho {!}DEBUG_--_{s4}_chosen_as_screen
qstr_You_gained_{reg12}_r You_gained_{reg12}_renown.
qstr_You_lose_{reg12}_ren You_lose_{reg12}_renown.
qstr_Your_relation_with_{ Your_relation_with_{s1}_has_improved.
qstr_Your_relation_with_{s Your_relation_with_{s1}_has_deteriorated.
qstr_{!}_There_is_widespr {!}_There_is_widespread_ill-will_towards_you_in_the_{s1}.
qstr_You_gain_honour. You_gain_honour.
qstr_You_lose_honour. You_lose_honour.
qstr_{s1}_has_declared_wa {s1}_has_declared_war_against_{s2}.
qstr_{!}Debug___{s5}_cara {!}Debug_-_{s5}_caravan_attacked
qstr_{s0}_is_laying_siege {s0}_is_laying_siege_to_{s1}.
qstr_{s0}_is_patrolling_a {s0}_is_patrolling_around_{s1}.
qstr_{s0}_is_raiding_arou {s0}_is_raiding_around_{s1}.
qstr_{s0}_is_engaging_{s1 {s0}_is_engaging_{s1}.
qstr_{s0}_is_accompanying {s0}_is_accompanying_{s1}.
qstr_{s0}_is_screening_th {s0}_is_screening_the_advance_of_{s1}.
qstr_{s0}_is_trading_with {s0}_is_trading_with_{s1}.
qstr_{s0}_is_retreating_t {s0}_is_retreating_to_{s1}.
qstr_{s0}_is_visiting_{s1 {s0}_is_visiting_{s1}.
qstr_{s1}_and_{s2}_have_m {s1}_and_{s2}_have_made_peace_with_each_other.
qstr_{!}DEBUG:_{s5}_has_t
{!}DEBUG:_{s5}_has_truce_with_{s6}._Pact_with_{s7}_is_harder!
qstr_{!}DEBUG____Player_s {!}DEBUG_--_Player's_kingdom_has_had_{reg3}_days_of_peace
qstr_{s2}_{reg3?was:is_cu {s2}_{reg3?was:is_currently}_at_{s3}.
qstr_{s2}_{reg3?was:is}_t {s2}_{reg3?was:is}_travelling_to_{s3}_and_{reg4?
she:he}_{reg3?was:should_be}_close_to_{s4}{reg3?:_at_the_moment}.
qstr_{s2}_{reg3?was:is}_tr {s2}_{reg3?was:is}_travelling_to_{s3}_and_{reg4?
she:he}_{reg3?was:should_be}_between_{s4}_and_{s1}{reg3?:_at_the_moment}.
qstr_{s2}_{reg3?was:is}_i {s2}_{reg3?was:is}_in_the_field_and_{reg4?she:he}_{reg3?
was:should_be}_close_to_{s3}{reg3?:_at_the_moment}.
qstr_{s2}_{reg3?was:is}_in {s2}_{reg3?was:is}_in_the_field_and_{reg4?she:he}_{reg3?
was:should_be}_between_{s3}_and_{s1}{reg3?:_at_the_moment}.
qstr_{s2}_{reg3?was:is}_b {s2}_{reg3?was:is}_being_held_captive_at_{s3}.
qstr_{s2}_{reg3?was:has_b {s2}_{reg3?was:has_been}_taken_captive_by_{reg4?
her:his}_enemies.
qstr_{reg3?{s2}_s_locatio {reg3?
{s2}'s_location_was_unknown:I_don't_know_where_{s2}_is}.
qstr_{s6}_has_joined_your {s6}_has_joined_your_party.
qstr_{s4}_is_present_at_t {s4}_is_present_at_the_center_as_a_prisoner
qstr_{!}DEBUG____{s4}_is_p {!}DEBUG_--
_{s4}_is_present_at_the_center_and_is_attending_the_feast
qstr_{!}DEBUG____{s4}_is_pr {!}DEBUG_--
_{s4}_is_present_at_the_center_and_is_awaiting_the_player_in_private
qstr_{!}DEBUG____{s4}_is_pre {!}DEBUG_--
_{s4}_is_present_at_the_center_and_is_allowed_to_meet_the_player
qstr_{!}DEBUG____{s4}is_p {!}DEBUG_--
_{s4}is_present_at_the_center_and_is_not_allowed_to_meet_the_player
qstr_You_now_owe_{reg2}_d You_now_owe_{reg2}_denars_to_{s1}.
qstr_{s0}_will_{reg0?:not {s0}_will_{reg0?:not_}be_under_your_command
qstr_{!}DEBUG___Main_part {!}DEBUG_-
_Main_party_raw_strength_{reg1},_terrain_code_{reg2},_modified_strength_{reg0}
qstr_{!}_DEBUG___Enemy_pa {!}_DEBUG_-
_Enemy_party_raw_strength_{reg1},_terrain_code_{reg2},_modified_strength_{reg0}
qstr_Renown_value_for_thi Renown_value_for_this_battle_is_{reg8}.
qstr_You_have_run_into_a_ You_have_run_into_a_trap!
qstr_You_are_attacked_by_ You_are_attacked_by_a_group_of_{s1}!
qstr_Holding Holding
qstr_Following Following
qstr_Charging Charging
qstr_Advancing Advancing
qstr_Falling_Back Falling_Back
qstr_Standing_Closer Standing_Closer
qstr_Spreading_Out Spreading_Out
qstr_Standing Standing
qstr_N/A N/A
qstr_Free Free
qstr_Any_Weapon Any_Weapon
qstr_Blunt_Weapons Blunt_Weapons
qstr_{!}{reg10} {!}{reg10}
qstr_{!}{reg11} {!}{reg11}
qstr_{!}{reg12} {!}{reg12}
qstr_{!}DEBUG____Trade_fr {!}DEBUG_--
_Trade_from_{s3}_to_{s4}:_rolled_random_impact_of_{reg4}
qstr_{!}DEBUG____Trade_of {!}DEBUG_--
_Trade_of_{s5}_from_{s3}_to_{s4}_brings_price_from_{reg4}_to_{reg5}
qstr_{!}DEBUG___{s4}_factio {!}DEBUG_-_{s4}_faction_changed_by_marriage,_case_1
qstr_{!}_DEBUG___{s4}_cha {!}_DEBUG_-_{s4}_changed_by_player's_defection
qstr_{!}DEBUG___{s4}_faction {!}DEBUG_-_{s4}_faction_changed_by_marriage,_case_3
qstr_Your_soldiers_patroll Your_soldiers_patrolling_{s51}_{reg6?
returned:disbanded}_because_you_left_the_faction!
qstr_{s1}_Rebels {s1}_Rebels
qstr_{!}DEBUG___{s4}_faction_ {!}DEBUG_-_{s4}_faction_changed_by_marriage,_case_2
qstr_Given_by:_{s62} Given_by:_{s62}
qstr_Given_on:_{s60} Given_on:_{s60}
qstr_You_have_{reg0}_days You_have_{reg0}_days_to_finish_this_quest.
qstr_This_quest_has_been_
This_quest_has_been_concluded._Talk_to_{s59}_to_finish_it.
qstr_This_quest_has_been_s
This_quest_has_been_successfully_completed._Talk_to_{s59}_to_claim_your_reward.
qstr_This_quest_has_faile
This_quest_has_failed._Talk_to_{s59}_to_explain_the_situation.
qstr_At_the_time_quest_wa At_the_time_quest_was_given:^{s1}
qstr_{!}{s4}_is_in_{s5} {!}{s4}_is_in_{s5}
qstr_{!}DEBUG___{s1}_is_i {!}DEBUG_--{s1}_is_infested_by_bandits.
qstr_{s5}_has_a_strength_ {s5}_has_a_strength_of_{reg1}_men_in_total.
qstr_The_last_time_you_sa The_last_time_you_saw_{reg1?her:him},_{s1}
qstr_The_last_time_you_he The_last_time_you_heard_about_{reg1?her:him},_{s1}
qstr_Current_garrison_con
Current_garrison_consists_of_{reg5}_men.^Has_food_stock_for_{reg6}_days.
qstr_Very_Poor Very_Poor
qstr_Poor Poor
qstr_Average Average
qstr_Rich Rich
qstr_Very_Rich Very_Rich
qstr_{!}DEBUG_:_Doing_spa {!}DEBUG_:_Doing_spawn_bandit_script
qstr_Manor Manor
qstr_A_manor_lets_you_res
A_manor_lets_you_rest_at_the_village_and_pay_your_troops_half_wages_while_you_rest.
qstr_Mill Mill
qstr_A_mill_increases_vil A_mill_increases_village_prosperity_by_5%.
qstr_Watch_Tower Watch_Tower
qstr_A_watch_tower_lets_t
A_watch_tower_lets_the_villagers_raise_alarm_earlier._The_time_it_takes_for_enemies
_to_loot_the_village_increases_by_50%.
qstr_School School
qstr_A_shool_increases_th
A_shool_increases_the_loyality_of_the_villagers_to_you_by_+1_every_month.
qstr_Messenger_Post Messenger_Post
qstr_A_messenger_post_let
A_messenger_post_lets_the_inhabitants_send_you_a_message_whenever_enemies_are_nearb
y,_even_if_you_are_far_away_from_here.
qstr_Prison_Tower Prison_Tower
qstr_A_prison_tower_reduc
A_prison_tower_reduces_the_chance_of_captives_held_here_running_away_successfully.
qstr_Prosperity_of_{s2}_h Prosperity_of_{s2}_has_changed_from_{s3}_to_{s4}.
qstr_{!}DEBUG:_Total_pros {!}DEBUG:_Total_prosperity_actual_losses:_{reg11}
qstr_{!}DEBUG:_Total_prosp {!}DEBUG:_Total_prosperity_actual_gains:_{reg12}
qstr_{!}DEBUG:_Prosperity {!}DEBUG:_Prosperity_changes_from_random_bandits:_{reg4}
qstr_{!}DEBUG:_Prosperity_ {!}DEBUG:_Prosperity_changes_from_caravan_trades:_{reg5}
qstr_{!}DEBUG:_Prosperity_c {!}DEBUG:_Prosperity_changes_from_farmer_trades:_{reg9}
qstr_{!}DEBUG:_Prosperity_ch
{!}DEBUG:_Prosperity_changes_from_looted_villages:_{reg7}
qstr_{!}DEBUG:_Prosperity_cha {!}DEBUG:_Prosperity_changes_from_sieges:_{reg8}
qstr_{!}DEBUG:_Theoretica
{!}DEBUG:_Theoretical_prosperity_changes_from_convergence:_{reg10}
qstr_{s4}_looks_upset. {s4}_looks_upset.
qstr_your_party your_party
qstr_{reg0?One_of_your_pr {reg0?One_of_your_prisoners,_:}
{s1}_of_{s3}_has_escaped_from_captivity!
qstr_You_brought_{reg3}_h You_brought_{reg3}_heads_of_cattle_to_{s1}.
qstr_{!}Village_now_has_{ {!}Village_now_has_{reg4}
qstr_I_heard_that_there_w I_heard_that_there_will_be_a_tournament_in_{s62}_soon.
qstr_I_heard_some_people_
I_heard_some_people_say_they_don't_believe_{s6}_is_really_dead.
qstr_I_heard_a_traveller_
I_heard_a_traveller_say_that_he_came_across_{s6}_while_journeying_outside_these_lan
ds.
qstr_I_heard_that_{s6}_in
I_heard_that_{s6}_intends_to_raise_an_army_and_seize_the_throne_from_{s61}.
qstr_I_heard_that_one_can I_heard_that_one_can_buy_{s62}_very_cheap_at_{s63}.
qstr_I_heard_that_they_pa
I_heard_that_they_pay_a_very_high_price_for_{s62}_at_{s63}.
qstr_{!}_DEBUG___random_{ {!}_DEBUG_-
_random_{reg0}_(0_to_20),_used_reputation_{reg2}_instead_of_{reg1}
qstr_{!}_DEBUG___variable {!}_DEBUG_-
_variable_responses_disabled,_kept_reputation_{reg2}
qstr_{!}_DEBUG___random_{r {!}_DEBUG_-
_random_{reg0}_(0_to_20),_kept_reputation_{reg2}
qstr_{!}Log_entry_{reg3}: {!}Log_entry_{reg3}:_type_{reg4}
qstr_{!}Center:_{s4} {!}Center:_{s4}
qstr_{!}Troop:_{s4} {!}Troop:_{s4}
qstr_{!}Lord:_{s4} {!}Lord:_{s4}
qstr_{!}Ally_party_is_pre {!}Ally_party_is_present
qstr_{!}{s4}_is_present_a {!}{s4}_is_present_at_event
qstr_{!}Event_#{reg5}_typ
{!}Event_#{reg5},_type_{reg6},_time_{reg8}:_player's_kingdom_relation_to_troop_obje
ct_=_{reg7}
qstr_{!}Event_#{reg5}_type
{!}Event_#{reg5},_type_{reg6},_time_{reg8}:_player's_kingdom_relation_to_center_obj
ect_faction_=_{reg7}
qstr_{!}Event_#{reg5}_type_
{!}Event_#{reg5},_type_{reg6},_time_{reg8}:_player's_kingdom_relation_to_faction_ob
ject_=_{reg7}
qstr_{!}Event_#{reg5}_type_{ {!}Event_#{reg5},_type_{reg6},_time_{reg8}._No_relevan
t_kingdom_relation
qstr_{!}Event_#{reg5}_type_{r
{!}Event_#{reg5},_type_{reg6},_time_{reg8}._Player_unaffiliated
qstr_{!}Elapsed_hours:_{r {!}Elapsed_hours:_{reg7}
qstr_{!}Reputation_type:_ {!}Reputation_type:_{s15}
qstr_{!}Entries_up_to_#{r {!}Entries_up_to_#{reg5}_skipped
qstr_two_days_ago two_days_ago
qstr_{!}DEBUG___{s4}_faction_c {!}DEBUG_-_{s4}_faction_changed_in_subornment
qstr_{!}{s4}_inflicts_{re {!}
{s4}_inflicts_{reg4}_damage_on_{s5},_raising_total_inflicted_to_{reg3}
qstr_{!}War_damage_raises
{!}War_damage_raises_{s4}'s_controversy_by_{reg4}_to_{reg5}
qstr_{!}War_damage_lowers
{!}War_damage_lowers_{s4}'s_controversy_by_{reg4}_to_{reg5}
qstr_{!}G_talk_troop_{s20
{!}G_talk_troop_{s20}_evaluates_being_vassal_to_{s22}_of_{s21}
qstr_{!}DEBUG____Analyzin {!}DEBUG_--
_Analyzing_lord_allegiances,_combined_bonuses_and_penalties_=_{reg0}
qstr_{!}DEBUG____Total_co {!}DEBUG_--_Total_courtship_quarrel_changes:_{reg4}
qstr_{!}DEBUG____Total_ra {!}DEBUG_--_Total_random_quarrel_changes:_{reg4}
qstr_{!}DEBUG____Total_ba {!}DEBUG_--_Total_battle_changes_for_allies:_{reg4}
qstr_{!}DEBUG____Total_bat {!}DEBUG_--_Total_battle_changes_for_enemies:_{reg4}
qstr_{!}DEBUG____Total_pr {!}DEBUG_--_Total_promotion_changes:_{reg4}
qstr_{!}DEBUG____Total_fe {!}DEBUG_--_Total_feast_changes:_{reg4}
qstr_{!}DEBUG____Total_po {!}DEBUG_--
_Total_policy_dispute_changes:_{reg4}_from_{reg5}_decisions
qstr_{!}DEBUG____Total_fa {!}DEBUG_--_Total_faction_switch_changes:_{reg4}
qstr_{!}DEBUG____Total_no {!}DEBUG_--_Total_no_fief_changes:_{reg4}
qstr_{!}DEBUG____Total_ch {!}DEBUG_--_Total_changes_through_convergence:_{reg4}
qstr_{!}DEBUG____Total_va {!}DEBUG_--_Total_vassal_responses_to_campaign:_{reg4}
qstr_{!}DEBUG____Total_vas {!}DEBUG_--_Total_vassal_campaign_days:_{reg4}
qstr_{!}DEBUG____Vassal_r {!}DEBUG_--_Vassal_response_rate:_{reg4}
qstr_{!}DEBUG___{s4}_s_fe {!}DEBUG_-_{s4}'s_feast_has_rating_of_{reg4}
qstr_{!}_DEBUG___{s4}_fac {!}_DEBUG_-_{s4}_faction_change_in_marriage_case_5
qstr_{!}DEBUG___{s4}_faction_ch {!}DEBUG_-_{s4}_faction_changed_by_marriage,_case_6
qstr_{!}DEBUG___{s4}_stro {!}DEBUG_-_{s4}_strongest_kingdom_with_{reg3}_strength
qstr_{!}DEBUG___including {!}DEBUG_-
_including_offensive_and_defensive_alliances_{s4}_strongest_kingdom_with_{reg3}_str
ength
qstr_{!}DEBUG___including_ {!}DEBUG_-
_including_only_defensive_alliances_{s4}_strongest_kingdom_with_{reg3}_strength
qstr_{!}Actor_centers_hel {!}Actor_centers_held_by_target_noted
qstr_{!}War_damage_under_ {!}War_damage_under_minimum
qstr_{!}Strength_ratio_co {!}Strength_ratio_correct
qstr_{!}Third_party_wars {!}Third_party_wars
qstr_{!}DEBUG____No_third {!}DEBUG_--_No_third_party_wars_for_{s15}
qstr_{!}DEBUG____{s15}_is {!}DEBUG_--_{s15}_is_strongest_kingdom
qstr_{!}DEBUG____{s15}_ha {!}DEBUG_--_{s15}_has_30_point_advantage_over_{s16}
qstr_{!}DEBUG____{s15}_has {!}DEBUG_--_{s15}_has_proximity_to_{s16}
qstr_{!}DEBUG____hardship {!}DEBUG_--_hardship_index_for_{s4}_=_{reg0}
qstr_{!}Castle_taken_by_{ {!}Castle_taken_by_{s3}
qstr_{!}Two_thirds_averag {!}Two-thirds_average_renown_=_{reg3}
qstr_{!}DEBUG____Colleagu {!}DEBUG_--_Colleague_test:_score_for_{s10}_=_{reg3}
qstr_{!}DEBUG____Open_tes {!}DEBUG_--_Open_test:_score_for_{s10}_=_{reg3}
qstr_{!}DEBUG____{s8}_bac {!}DEBUG_--_{s8}_backs_{s9}:{s10}
qstr_{!}DEBUG____{s4}_pro {!}DEBUG_--_{s4}_produces_a_faction_strategy_for_{s33}
qstr_{!}Best_offensive_ta {!}Best_offensive_target_{s4}_has_value_level_of_{reg1}
qstr_{!}No_center_found_t {!}No_center_found_to_attack
qstr_{!}Best_threat_of_{s {!}Best_threat_of_{s4}_has_value_level_of_{reg1}
qstr_{!}No_center_found_to {!}No_center_found_to_defend
qstr_Best_threat_of_{s4}_ Best_threat_of_{s4}_has_value_level_of_{reg1}
qstr_No_center_found_to_d No_center_found_to_defend
qstr_You_gain_right_to_ru You_gain_right_to_rule.
qstr_You_lose_right_to_ru You_lose_right_to_rule.
qstr_{!}DEBUG___{s4}_faction_cha {!}DEBUG_-_{s4}_faction_changed_in_indictment
qstr_{s0}^{s1} {s0}^{s1}
qstr_equipped_{s10}{s20} equipped_{s10}{s20}
qstr_discarded_{s10}{s20} discarded_{s10}{s20}
qstr_{s10}{s20} {s10}{s20}
qstr_{reg0}_denars_added_ {reg0}_denars_added_to_treasury.
qstr_{reg0}_denars_remove {reg0}_denars_removed_from_treasury.
qstr_{!}DEBUG_:_removing_ {!}DEBUG_:_removing_player_troops:_{reg0}%
qstr_{!}DEBUG_:_sum:_{reg {!}DEBUG_:_sum:_{reg0}
qstr_{s1}_and_{s2}_have_e
{s1}_and_{s2}_have_entered_into_an_alliance_with_each_other.
qstr_{s1}_and_{s2}_have_c
{s1}_and_{s2}_have_concluded_a_defensive_pact_with_each_other.
qstr_{s1}_and_{s2}_have_co
{s1}_and_{s2}_have_concluded_a_trade_agreement_with_each_other.
qstr_{s1}_and_{s2}_have_con
{s1}_and_{s2}_have_concluded_a_non_aggression_pact_with_each_other.
qstr_{!}DEBUG_:_faction_n {!}DEBUG_:_faction_no_1_value:_{reg0}
qstr_{!}DEBUG_:_faction_no {!}DEBUG_:_faction_no_2_value:_{reg0}
qstr_{!}DEBUG_:_peace_war {!}DEBUG_:_peace_war_result:_{reg0}
qstr_{!}DEBUG_:_prisoner_ {!}DEBUG_:_prisoner_value:_{reg0}
qstr_{!}DEBUG_:_peace_war_ {!}DEBUG_:_peace_war_result_after_prisoners:_{reg0}
qstr_{!}DEBUG_:_truce_pay {!}DEBUG_:_truce_pay_amount0:_{reg0}
qstr_{!}DEBUG_:_truce_pay_ {!}DEBUG_:_truce_pay_amount1:_{reg1}
qstr_{!}DEBUG___Send_mess {!}DEBUG_-_Send_message_to_{s13}
qstr_{!}DEBUG___Bring_{s1 {!}DEBUG_-_Bring_{s12}_to_{s13}
qstr_{!}_ERROR:_Bad_gift_
{!}_ERROR:_Bad_gift_amount_{reg0}.__(Tell_the_mod_writer_he_needs_to_update_his_cod
e.)__Using_a_safe_default.
qstr_{!}DEBUG___Added_{re {!}DEBUG_-
_Added_{reg0}.template_of_faction_{s7}_to_patrol.
qstr_{!}DEBUG___Send_{s14 {!}DEBUG_-_Send_{s14}_patrol_from_{s15}_to_{s13}
qstr_{!}{s6}_of_the_{s5}_ {!}
{s6}_of_the_{s5}_retains_the_remaining_{reg0}_denars_(dplmc_faction_leader_splits_g
old)
qstr_{s4}_has_returned_fr
{s4}_has_returned_from_exile,_seeking_refuge_with_{s6}_of_{s5}.
qstr_{s4}_has_been_grante
{s4}_has_been_granted_a_pardon_by_{s6}_of_{s5}_and_has_returned_from_exile.
qstr_{!}DEBUG_:_failure_i
{!}DEBUG_:_failure_in_dplmc_lord_return_from_exile((s5},_{s7})
qstr_{!}_ERROR:_called_sc {!}_ERROR:_called_script_dplmc-store-troop-is-female-
reg_with_bad_argument_{reg4}
qstr_Given_the_way_things
Given_the_way_things_stand_between_us_at_the_moment,_{playername},_I_would_not_cons
ider_it_prudent_to_enter_into_such_an_arrangement.
qstr_{playername}_I_am_gr
{playername},_I_am_grateful_to_you,_but_in_the_eyes_of_the_people_you_do_not_have_s
ufficient_legitimacy_as_a_potential_co-
ruler.__Marrying_you_would_undermine_my_own_claim_to_the_throne.
qstr_{!}DEBUG___player_re {!}DEBUG_-_player_renown_{reg0},_required_renown_{reg1}
qstr_{playername}_I_know_
{playername},_I_know_that_if_it_were_not_for_you_I_would_not_sit_on_this_throne,_bu
t_your_name_is_little_renowned_in_Calradia.__Marrying_you_would_be_perceived_as_an_
uneven_match_and_would_call_into_question_my_own_claim_to_the_throne.
qstr_{!}DEBUG___player_sc {!}DEBUG_-_player_score_{reg0}_out_of_a_required_{reg1}
qstr_{playername}_I_am_gra
{playername},_I_am_grateful_for_your_assistance_in_regaining_my_rightful_throne,_bu
t_you_do_not_have_sufficient_personal_holdings_to_be_a_suitable_match_for_me.__It_w
ould_be_an_uneven_partnership.
qstr_{!}DEBUG___player_sco {!}DEBUG_-_player_score_{reg0},_competitor_score_{reg1}
qstr_{playername}_I_am_grat
{playername},_I_am_grateful_to_you,_but_if_I_were_to_accept_at_this_time_I_would_ri
sk_offending_powerful_lords_such_as_{s15},_who_may_consider_themselves_to_have_hono
r_equal_to_or_greater_than_your_own.
qstr_{playername}_I_am_grate
{playername},_I_am_grateful_to_you,_but_if_I_were_to_accept_at_this_time_I_would_ri
sk_offending_great_lords_such_as_{s15},_who_may_consider_themselves_to_have_honor_e
qual_to_or_greater_than_your_own.
qstr_{!}DEBUG___player_rel {!}DEBUG_-_player_relation_{reg0},_rival_relation_{reg1}
qstr_{playername}_while_I
{playername},_while_I_am_grateful_to_you,_I_must_confess_I_am_fond_of_{s15}.
qstr_{!}DEBUG___lords_in_ {!}DEBUG_-_lords_in_faction_{reg0},_required_lords_{reg1}
qstr_Our_realm_has_too_fe
Our_realm_has_too_few_vassals.__In_the_current_precarious_state_of_the_affairs_I_mu
st_use_the_lure_of_a_potential_political_alliance_to_attract_new_vassals,_and_canno
t_yet_be_seen_to_commit_to_any_single_{reg65?suitor:candidate}.
qstr_{!}DEBUG___liege_has {!}DEBUG_-
_liege_has_{reg0}_center_points,_needs_at_least_{reg1}
qstr_Because_I_have_insuf
Because_I_have_insufficient_personal_holdings_compared_to_{s15},_if_I_entered_into_
such_an_arrangement_I_would_risk_appearing_to_be_a_puppet,_throwing_the_stability_o
f_the_realm_into_jeopardy.
qstr_Because_my_personal_
Because_my_personal_holdings_are_insufficiently_large_compared_to_other_lords_of_th
e_{s14},_if_I_entered_into_such_an_arrangement_I_would_risk_appearing_to_be_a_puppe
t,_throwing_the_stability_of_the_realm_into_jeopardy.
qstr_I_am_grateful_to_you
I_am_grateful_to_you,_{playername},_but_you_have_too_many_enemies_among_the_lords_o
f_the_{s14}_for_your_proposal_to_be_politically_viable.__If_I_were_to_accept,_there
_might_be_a_revolt.
qstr_You_have_engendered_
You_have_engendered_too_much_controversy_recently,_{playername}_.__If_I_were_to_acc
ept_at_this_time,_there_might_be_a_revolt_among_the_lords_of_the_{s14}.__Let_us_spe
ak_of_this_later_when_the_furor_has_died_down.
qstr_If_you_desire_to_lea
If_you_desire_to_lead_the_{s14}_alongside_me,_gather_support_among_my_vassals_to_be
come_marshall,_and_demonstrate_to_them_your_abilities_as_a_war_leader.
qstr_Our_realm_has_lost_t
Our_realm_has_lost_too_much_territory.__We_once_held_{s1}_but_now_only_hold_{s0}.__
In_the_current_precarious_state_of_affairs_I_must_retain_the_possibility_of_a_polit
ical_alliance_to_use_as_a_bargaining_chip_with_the_other_sovereigns,_so_I_yet_be_se
en_to_commit_to_any_single_{reg65?
suitor:candidate}.__Restore_the_{s14}_to_its_former_glory,_and_I_will_gladly_have_y
ou_rule_beside_me_as_my_{husband/wife}.
qstr_{s0}_{reg0?have:has} {s0}_{reg0?
have:has}_been_lost_to_foreign_hands.__Restore_the_{s14}_to_its_rightful_boundaries
,_and_I_will_gladly_have_you_rule_beside_me_as_my_{husband/wife}.
qstr_You_have_only_been_m You_have_only_been_marshall_for_{reg0}_{reg1?
days:day}.__Let_us_speak_of_this_after_you_have_held_the_post_for_at_least_two_week
s.
qstr_If_not_for_you_I_wou
If_not_for_you_I_would_not_sit_on_this_throne,_{playername}.__When_we_started_our_l
ong_walk,_few_people_had_the_courage_to_support_me.__And_fewer_still_would_be_willi
ng_to_put_their_lives_at_risk_for_my_cause.__But_you_didn't_hesitate_for_a_moment_i
n_throwing_yourself_at_my_enemies._We_have_gone_through_a_lot_together,_and_with_Go
d's_help,_we_prevailed.__I_will_gladly_accept_you_as_both_my_{husband/wife}_and_co-
ruler_of_the_{s14}.
qstr_You_sold_{reg1}_{reg You_sold_{reg1}_{reg3?
items:item}_to_{s0}_and_gained_{reg0}_{reg3?denars:denar}.
qstr_You_sold_{reg1}_{reg3 You_sold_{reg1}_{reg3?
items:item}_to_the_{s0}_and_gained_{reg0}_{reg3?denars:denar}.
qstr_{!}_ERROR_FOR_AUTOSE
{!}_ERROR_FOR_AUTOSELL_for_town_ID_{reg0}:_Bad_town_or_merchant_was_missing
qstr_You_have_bought_{reg You_have_bought_{reg2}_{reg4?
kinds:kind}_of_food_and_lost_{reg1}_{reg3?denars:denar}.
qstr_You_sold_{reg2}_{reg You_sold_{reg2}_{reg4?
kinds:kind}_of_rotten_food_and_gained_{reg1}_{reg3?denars:denar}.
qstr_axe axe
qstr_spear spear
qstr_bow bow
qstr_sword sword
qstr_axes axes
qstr_spears spears
qstr_bows bows
qstr_swords swords
qstr_swing_my_axe swing_my_axe
qstr_lift_my_spear lift_my_spear
qstr_loose_my_arrows loose_my_arrows
qstr_swing_my_sword swing_my_sword
qstr_sultan sultan
qstr_khans khans
qstr_sultans sultans
qstr_kings kings
qstr_lord lord
qstr_lords lords
qstr_goatherd goatherd
qstr_swineherd swineherd
qstr_stable_{boy/girl} stable_{boy/girl}
qstr_shepherd_{boy/girl} shepherd_{boy/girl}
qstr_kvass kvass
qstr_kumis kumis
qstr_mead mead
qstr_wine wine
qstr_{!}ERROR___dplmc_pri {!}ERROR_-
_dplmc_print_cultural_word_to_sreg_called_for_bad_context_{reg0}
qstr_{reg6?M:m}y_poppet {reg6?M:m}y_poppet
qstr_{!}Initializing_auto {!}Initializing_auto-
loot.__This_message_should_not_appear_more_than_once.
qstr_{!}_Checked_if_facti
{!}_Checked_if_faction_{reg1}_is_prejudiced_against_{reg2?women:men}:_{reg0?
true:false}
qstr_{reg0?Y:y}ou {reg0?Y:y}ou
qstr_{reg0?M:m}yself {reg0?M:m}yself
qstr_{reg0?O:o}ur_{s1}_{s {reg0?O:o}ur_{s1}_{s0}
qstr_{reg0?M:m}y_{s1}_{s0 {reg0?M:m}y_{s1}_{s0}
qstr_{reg0?Y:y}our_{s1}_{ {reg0?Y:y}our_{s1}_{s0}
qstr_{s2}:_{reg3}_{reg4}_ {s2}:_{reg3},_{reg4}_days
qstr_{s4}:_{reg4} {s4}:_{reg4}
qstr_{s1}_gathering_suppo {s1}(gathering_support)
qstr_{s1}__intelligence_ {s1}_(intelligence)
qstr_{s1}__ambassy_ {s1}_(ambassy)
qstr_{s1}__minister {s1}_(minister
qstr_{s1}__under_arms_ {s1}_(under_arms)
qstr_{s1}__attempting_to_ {s1}_(attempting_to_rejoin)
qstr_{s1}__separated_afte {s1}_(separated_after_battle)
qstr__knows_of_you. _knows_of_you.
qstr__has_no_opinion_abou _has_no_opinion_about_you.
qstr_{s57}_and_{s50} {s57}_and_{s50}
qstr_{!}{s57}_{s50} {!}{s57},_{s50}
qstr_Calradia. Calradia.
qstr_sworn_{man/woman} sworn_{man/woman}
qstr_ruler ruler
qstr_free_{man/woman} free_{man/woman}
qstr_{s1}_Renown:_{reg40}
{s1}_Renown:_{reg40},_Controversy:_{reg41}^Honor:_{reg42},_Right_to_rule:_{reg43}^Y
ou_are_a_{s44}_of_{s45}^{reg45?{reg46?Your_liege,_{s46},
{s47}:You_are_the_ruler_of_{s45}}:}^^Friends:_^Enemies:_^^Fiefs:^__{reg50?
{s50}:no_fief}
qstr_{s1}{s2}_{reg46?Repu {s1}{s2}_{reg46?
Reputed_to_be_{s42}:}^Renown:_{reg40},_Controversy:_{reg41}_{reg46?
Impatience:_{reg43}:}^{reg46?{reg44?
{s44}_noble:Noble}_of_the_{s45}^Liege:_{s46},_Relation:_{reg47}:Ruler_of_the_{s45}}
^^{reg48?
Currently_prisoner_of_the_{s48}:}^Days_since_last_meeting:_{reg49}^^Fiefs_{reg51?
(was_promised_a_fief):}:^__{reg50?{s50}:no_fief}
qstr_conventional conventional
qstr_adventurous adventurous
qstr_otherwordly otherwordly
qstr_ambitious ambitious
qstr_moralist moralist
qstr_just_met just_met
qstr_admirer admirer
qstr_promised promised
qstr_breakup breakup
qstr_unknown unknown
qstr_Heroic_{s50} Heroic_{s50}
qstr_Allegoric_{s50} Allegoric_{s50}
qstr_Comic_{s50} Comic_{s50}
qstr_Mystic_{s50} Mystic_{s50}
qstr_Tragic_{s50} Tragic_{s50}
qstr_{s1}{s2}_Controversy {s1}
{s2}_Controversy:_{reg41}^Reputation:_{s42},_Courtship_state:_{s43}^Belongs_to_the_
{s45}^{reg46?Her_father,_{s46}:Her_guardian,_{s46}}{s47}^Allowed_to_visit:_{reg45?
yes:no}_{reg48?
Betrothed_to_{s48}:}^^Days_since_last_meeting:_{reg49}^^Poems:^__{reg50?
{s50}:no_poem_heard}
qstr_Gathering_support Gathering_support
qstr_Gathering_intelligen Gathering_intelligence_in_the_{s66}
qstr_Ambassy_to_{s66} Ambassy_to_{s66}
qstr_Minister Minister
qstr_{s1}_{s2}^Reputation
{s1},_{s2}^Reputation:_{s42}^Born_at_{s43}^Contact_in_{s44}_of_the_{s45}.^^{reg48?
Currently_prisoner_of_the_{s48}:}^Days_since_last_talked_to:_{reg49}^^Current_missi
on:^__{s50}{reg50?,_back_in_{reg50}_days.:}
qstr_{s1}^ {s1}^
qstr_Added_money_for_your Added_money_for_your_old_horse
qstr_A_{s0}_is_being_buil A_{s0}_is_being_built._It_will_finish_in_{reg6}_days
qstr_{s20}{reg2?Our_gover {s20}{reg2?
Our_government:The_goverment_of_the_{s5}}_is_{s0}.{reg3?^:_}
qstr_{s20}The_upper_class {s20}The_upper_class_society_is_{s0}.{reg3?^:_}
qstr_{s20}{reg2?Our:The}_ {s20}{reg2?Our:The}_people_are_{s0}.{reg3?^:_}
qstr_{s20}{reg2?Our:The}_t {s20}{reg2?Our:The}_troops_have_{s0}.{reg3?^:_}
qstr_{s20}{reg2?Our:The_g {s20}{reg2?
Our:The_government's}_approach_to_trade_is_{s0}.{reg3?^:_}
qstr_You_can_find_{s10}s_ You_can_find_{s10}s_at_{s11}.
qstr_You_have_raised_{reg You_have_raised_{reg0}/{reg1}_denars_for_the_ransom
qstr_You_have_been_knocke
You_have_been_knocked_out_by_the_enemy._Watch_your_men_continue_the_fight_without_y
ou_or_press_Tab_to_retreat.
qstr_Selected_Troop:_{s1} Selected_Troop:_{s1}
qstr_No_Troops_Left. No_Troops_Left.
qstr_{s1}_troops {s1}_troops
qstr_hero hero
qstr_companion companion
qstr_king king
qstr_pretender pretender
qstr_lady lady
qstr_bandit bandit
qstr_minstrel minstrel
qstr_bookseller bookseller
qstr_traveler traveler
qstr_ransom_broker ransom_broker
qstr_mercenary mercenary
qstr_multiplayer_troop multiplayer_troop
qstr_quick_battler quick_battler
qstr_arena_master arena_master
qstr_walker walker
qstr_merchant merchant
qstr_armor_merchant armor_merchant
qstr_weapon_merchant weapon_merchant
qstr_tavernkeeper tavernkeeper
qstr_goods_merchant goods_merchant
qstr_horse_merchant horse_merchant
qstr_guildmaster guildmaster
qstr_village_elder village_elder
qstr_startup_merchant startup_merchant
qstr_tournament_fighter tournament_fighter
qstr_court_member court_member
qstr_fighter fighter
qstr_Acquired_{s0}_s_clot Acquired_{s0}'s_clothing
qstr_{!}script_battlegrou
{!}script_battlegroup_place_around_leader:_invalid_leader_agent_(bad_call)
qstr_{!}script_battlegroup
{!}script_battlegroup_place_around_leader:_leader_team_mismatch_(bad_call)
qstr_ranks ranks
qstr_shield_wall shield_wall
qstr_wedge wedge
qstr_square square
qstr_up up
qstr_Division_{reg1}_{s2} Division_{reg1}_{s2}_forming_{s1}.
qstr_Not_enough_troops_in Not_enough_troops_in_division_{reg1}_{s2}_to_form_{s1}.
qstr_Division_{reg1}_{s2}_
Division_{reg1}_{s2}_is_an_{s3}_division_and_cannot_form_{s1}.
qstr_{s1}:_infantry_forma {s1}:_infantry_formation_disassembled.
qstr_{s1}:_archer_formati {s1}:_archer_formation_disassembled.
qstr_{s1}:_skirmisher_for {s1}:_skirmisher_formation_disassembled.
qstr_{s1}:_cavalry_format {s1}:_cavalry_formation_disassembled.
qstr_{s1}:_formation_disa {s1}:_formation_disassembled.
qstr_Cavalry_formation_di Cavalry_formation_disassembled.
qstr_The_placement_of_{s1 The_placement_of_{s1}_division_{reg0}_memorized.
qstr_The_placement_of_{s1} The_placement_of_{s1}_division_{reg0}_set_to_default.
qstr_Your_party_s_tactica
Your_party's_tactical_skill_limits_how_far_away_you_can_deploy_your_troops!
qstr_...and_attack_enemy_ ...and_attack_enemy_{s1}_division!
qstr_{s2}:_returning_afte {s2}:_returning_after_destroying_enemy_{s1}_division.
qstr_infantry infantry
qstr_archer archer
qstr_cavalry cavalry
qstr_polearm polearm
qstr_skirmisher skirmisher
qstr_mounted_archer mounted_archer
qstr_support support
qstr_bodyguard bodyguard
qstr_undetermined_type_of undetermined_type_of
qstr_{!}battlegroup_get_a
{!}battlegroup_get_action_radius:_negative_radius_for_team_{reg0}_division_{reg1}_f
ormation_{reg2}
qstr_Lame Lame
qstr_Swaybacked Swaybacked
qstr_Timid Timid
qstr_Meek Meek
qstr_Stubborn Stubborn
qstr_Heavy Heavy
qstr_Spirited Spirited
qstr_Champion Champion
qstr_Cracked Cracked
qstr_Battered Battered
qstr_Thick Thick
qstr_Reinforced Reinforced
qstr_Rusty Rusty
qstr_Tattered Tattered
qstr_Ragged Ragged
qstr_Crude Crude
qstr_Sturdy Sturdy
qstr_Hardened Hardened
qstr_Lordly Lordly
qstr_Broken Broken
qstr_Bent Bent
qstr_Chipped Chipped
qstr_Strong Strong
qstr_Balanced Balanced
qstr_Tempered Tempered
qstr_Masterwork Masterwork
qstr_Large_Bag_of Large_Bag_of
qstr_You_got_keys_to_the_ You_got_keys_to_the_dungeon.
qstr_Sensitivity___25%__{ Sensitivity_-_25%_({reg8},_{reg9})
qstr_Sensitivity_+_25%__{ Sensitivity_+_25%_({reg8},_{reg9})
qstr_Division_Placement Division_Placement
qstr_Complex_Formations Complex_Formations
qstr_Formations_turned_OF Formations_turned_OFF_in_options_menu
qstr_Division_{reg1}_{s2}_g Division_{reg1}_{s2}_goes_to_its_memorized_position...
qstr_Division_{reg1}_{s2}_f Division_{reg1}_{s2}_forms_line_(memorized).
qstr_Division_{reg1}_{s2}_fo Division_{reg1}_{s2}_forms_{reg0}_lines_(memorized).
qstr_You_got_the_keys_to_ You_got_the_keys_to_the_dungeon.
qstr_You_must_stay_behind You_must_stay_behind_the_line_on_the_ground!
_Point_is_not_counted.
qstr_Tutorial Tutorial
qstr_Press_Tab_when_you_a Press_Tab_when_you_are_finished_watching.
qstr_Still_need_some_more Still_need_some_more_time_to_finish.
qstr_Press_Tab_again_to_f Press_Tab_again_to_finish.
qstr_Breaking_camp... Breaking_camp...
qstr_Removing_disguise... Removing_disguise...
qstr_{s17}_has_{reg17}_de {s17}_has_{reg17}_denars
qstr_{!}{s3}_commander_of {!}
{s3}_commander_of_party_#{reg4}_which_is_not_his_troop_leaded_party_{reg5}
qstr_{!}_Commanded_party_
{!}_Commanded_party_#{reg4}_is_{s3},_troop_leaded_party_#{reg5}_is_{s65}
qstr_{!}DEBUG____Doing_po {!}DEBUG_--_Doing_political_calculations_for_{s9}
qstr_{!}DEBUG___{s4}_faction_chan {!}DEBUG_-_{s4}_faction_changed_in_defection
qstr_{s5}_has_decided_to_
{s5}_has_decided_to_grant_{s4}_to_another_lord_of_the_{s7}.
qstr_{!}DEBUG___{s4}_is_i {!}DEBUG_-
_{s4}_is_in_{s5},_should_be_in_{s6},_disabling_political_cheat_mode
qstr_A_livestock_epidemic A_livestock_epidemic_has_killed_{reg4}_cattle_in_{s4}.
qstr_{!}DEBUG_:_tax_rate_ {!}DEBUG_:_tax_rate_in_{s6}:_{reg0}
qstr_{!}DEBUG_:_accumulat {!}DEBUG_:_accumulated_rents__in_{s6}:_{reg0}
qstr_{!}DEBUG_:_rent_chan {!}DEBUG_:_rent_change_in_{s6}:_{reg0}__in_{s6}
qstr_{!}DEBUG_:_tax_rate_a {!}DEBUG_:_tax_rate_after_modi_in_{s6}:_{reg0}
qstr_{!}DEBUG_:_center_re {!}DEBUG_:_center_relation:_{reg0}
qstr_There_has_been_a_rio There_has_been_a_riot_in_{s6}!
qstr_Your_party_is_spotte Your_party_is_spotted_by_{s1}.
qstr_Party_has_nothing_to Party_has_nothing_to_eat!
qstr_re_initializing_bann re-initializing_banner_info
qstr_{reg1}_{s1}_{reg2?ha {reg1}_{s1}_{reg2?
have:has}_escaped_from_your_party_during_the_night.
qstr_{s1}_of_{s3}_has_bee {s1}_of_{s3}_has_been_released_from_captivity_by_{s2}.
qstr_Building_of_{s0}_in_ Building_of_{s0}_in_{s4}_has_been_completed.
qstr_{s1}_has_won_the_tou {s1}_has_won_the_tournament_at_{s2}.
qstr_{!}{s1}_is_infested_ {!}{s1}_is_infested_by_{s2}_(at_night).
qstr_{s1}_is_no_longer_in {s1}_is_no_longer_infested_by_bandits_(at_night).
qstr_{!}{s1}_is_holding_a {!}{s1}_is_holding_a_tournament.
qstr_You_are_within_the_w
You_are_within_the_walls_of_an_affiliated_family_member_and_don't_have_to_pay_for_a
ccommodation.
qstr_You_pay_for_accommod You_pay_for_accommodation.
qstr_You_are_unable_to_pa You_are_unable_to_pay_for_accommodation!
qstr_Betrothal_to_{s5}_ex Betrothal_to_{s5}_expires
qstr__Your_tactics_skill_ _Your_tactics_skill_has_increased_by_1.
qstr__Your_persuasion_ski _Your_persuasion_skill_has_increased_by_1.
qstr__Your_leadership_ski _Your_leadership_skill_has_increased_by_1.
qstr__Your_intelligence_h _Your_intelligence_has_increased_by_1.
qstr__Your_trade_skill_ha _Your_trade_skill_has_increased_by_1.
qstr__Your_weapon_master_ _Your_weapon_master_skill_has_increased_by_1.
qstr__Your_engineer_skill _Your_engineer_skill_has_increased_by_1.
qstr_You_have_finished_re You_have_finished_reading_{s1}.{s2}
qstr_Book_Read Book_Read
qstr_{s1}_is_scouted. {s1}_is_scouted.
qstr_{!}DEBUG___{s4}_faction_chang {!}DEBUG_-
_{s4}_faction_changed_from_slot_troop_change_to_faction
qstr_{s1}_has_switched_fr {s1}_has_switched_from_{s2}_to_{s3}.
qstr_{!}DEBUG_:_{s2}_is_b {!}DEBUG_:_{s2}_is_besieging_by_{s3}
qstr_{!}DEBUG___Checking_ {!}DEBUG_-_Checking_fire_at_{s4}_for_{s5}_-
_current_time_{reg3},_last_nearby_fire_{reg4}
qstr_{!}_A_slot_had_an_un
{!}_A_slot_had_an_unexpected_value:_{reg0}.__This_might_be_because_you_are_using_an
_incompatible_troop_list,_or_are_using_a_non-
native_strange_game.__This_message_will_repeat_daily.
qstr_{!}_DEBUG___Detected {!}_DEBUG_-
_Detected_a_new_version_of_diplomacy:_previous_version_was_{reg0},_and_current_vers
ion_is_{reg1}.__Performing_updates.
qstr_{!}DEBUG___Fixed_slo {!}DEBUG_-_Fixed_slot_troop_mother_for_{s0}.
qstr_{!}DEBUG___When_fixi {!}DEBUG_-
_When_fixing_slot_troop_mother_for_{s0},_could_not_find_a_valid_mother.
qstr_{!}DEBUG___Changed_o {!}DEBUG_-_Changed_occupation_of_{s0}_to_dplmc_slto_exile
qstr_{!}FIXED_PROBLEM___C {!}FIXED_PROBLEM_-
_Cancelled_erroneous_version_of_qst_wed_betrothed_female.__You_should_be_able_to_ma
rry_normally_if_you_try_again.
qstr_{!}_Bug_fix:_set_per {!}_Bug_fix:_set_personality_types_for_{reg0}_{reg1?
lords:lord}
qstr_{!}_Bug_fix:_set_pers {!}_Bug_fix:_set_personality_types_for_{reg0}_{reg1?
ladies:lady}
qstr_Your_recruiter_who_wa
Your_recruiter_who_was_commissioned_to_recruit_{reg10}_recruits_to_{s13}_has_been_d
efeated!
qstr_{s13}_has_been_taken
{s13}_has_been_taken_by_the_enemy_and_your_recruiter_who_was_commissioned_to_recrui
t_{reg10}_recruits_vanished__without_a_trace!
qstr_ERROR_IN_THE_RECRUIT ERROR_IN_THE_RECRUITER_KIT_SIMPLE_TRIGGERS!
qstr_A_recruiter_has_brou A_recruiter_has_brought_{reg10}_recruits_to_{s13}.
qstr_Distance_between_{s1 Distance_between_{s14}_and_{s15}:_{reg0}
qstr_Your_caravan_has_bro Your_caravan_has_brought_{s12}_to_{s13}.
qstr_{!}_Gift_price_facto {!}_Gift_price_factor_{reg0}/100,_effective_value_{reg1}
qstr_{s13}_is_unimpressed {s13}_is_unimpressed_by_your_paltry_gift.
qstr_The_people_of_{s13}_ The_people_of_{s13}_are_unimpressed_by_your_paltry_gift.
qstr_Your_caravan_has_los Your_caravan_has_lost_it's_way_and_gave_up_your_mission!
qstr_Your_messenger_reach Your_messenger_reached_{s13}.
qstr_{s14} {s14}
qstr_Your_messenger_has_l Your_messenger_has_lost_its_way_and_gave_up_your_mission!
qstr_Not_enough_money_in_ Not_enough_money_in_treasury_to_upgrade_{s6}.
qstr_Your_constable_upgra Your_constable_upgraded_{reg5}_{s6}_to_{s7}_in_{s8}
qstr_Your_soldiers_patrolli
Your_soldiers_patrolling_{s6}_disbanded_because_you_can't_pay_the_wages!
qstr_{!}DEBUG___Removed_{ {!}DEBUG_-
_Removed_{s5}_because_{s4}_cannot_support_that_many_patrols
qstr_It_is_rumoured_that_ It_is_rumoured_that_a_spy_has_been_caught_in_{s11}.
qstr_{!}DEBUG___centraliz {!}DEBUG_-_centralization_{reg1}
qstr_{!}DEBUG___aristocra {!}DEBUG_-_aristocracy_{reg1}
qstr_{!}DEBUG___quality_{ {!}DEBUG_-_quality_{reg1}
qstr_{!}DEBUG___serfdom_{ {!}DEBUG_-_serfdom_{reg1}
qstr_{!}DEBUG___mercantil {!}DEBUG_-_mercantilism_{reg1}
qstr_{!}DEBUG___changing_ {!}DEBUG_-_changing_{reg1}_of_{reg2}_for_{s12}
qstr_{!}DEBUG___relation_ {!}DEBUG_-_relation_change_=__{reg1}_for_{s9}
qstr_{!}DEBUG___no_eligib {!}DEBUG_-_no_eligible_lords_in_exile
qstr_{!}DEBUG___{reg0}_lo {!}DEBUG_-
_{reg0}_lords_found_in_exile;_randomly_decided_not_to_try_to_return_anyone.
qstr_{!}DEBUG___{reg1}_lo {!}DEBUG_-
_{reg1}_lords_found_in_exile;_{s4}_chosen_to_return,_score_was_{reg0}
qstr_{!}DEBUG___{s4}_foun {!}DEBUG_-_{s4}_found_no_faction_to_return_to!
qstr_{!}DEBUG___Not_retur {!}DEBUG_-
_Not_returning_a_lord_to_the_player's_kingdom,_since_there_are_already_{reg0}_lords
_waiting_for_their_petitions_to_be_heard.
qstr_{s0}_is_grumbling_ag
{s0}_is_grumbling_against_you.__Your_affiliation_could_be_jeopardized_if_this_conti
nues.
qstr_{s0}_is_grumbling_aga
{s0}_is_grumbling_against_you,_but_with_{s1}'s_support_you_remain_affiliated_for_no
w.
qstr_Your_last_fief_was_c
Your_last_fief_was_captured_and_you_lost_{reg0}/{reg1}_of_your_treasury
qstr_{!}DEBUG____Wanted_b {!}DEBUG_--_Wanted_bandits_spotted_by_{s4}
qstr_Checking_rejoin_of_{ Checking_rejoin_of_{s10}_days_on_mission:_{reg0}
qstr_{!}DEBUG_:_chamberla {!}DEBUG_:_chamberlain:_{reg0}
qstr_{!}DEBUG_:_constable {!}DEBUG_:_constable:_{reg0}
qstr_{!}DEBUG_:_chancello {!}DEBUG_:_chancellor:_{reg0}
qstr_{reg65?my_Lady:my_Lo {reg65?my_Lady:my_Lord}
qstr_{reg65?My_Lady:My_Lo {reg65?My_Lady:My_Lord}
qstr_{reg65?madame:sir} {reg65?madame:sir}
qstr_{reg65?Madame:Sir} {reg65?Madame:Sir}
qstr_{!}DEBUG____Talk_con {!}DEBUG_--_Talk_context:_{reg4}
qstr_{!}DEBUG____Time_sin {!}DEBUG_--_Time_since_last_talk:_{reg4}
qstr_{s0}_loses_10_renown {s0}_loses_10_renown
qstr__no_fiefs_ (no_fiefs)
qstr__fiefs:_{s0}_ (fiefs:_{s0})
qstr_{!}g_talk_troop_=_{r
{!}g_talk_troop_=_{reg0}_,_g_encountered_party_=_{reg1}_,_slot_value_=_{reg2}
qstr_{!}Persuasion_attemp
{!}Persuasion_attempt:_skill_{reg1}_versus_random_roll_{reg0}_(-2_through_12)
qstr_It_s_your_money_or_y
It's_your_money_or_your_life,_{mate/girlie}._No_sudden_moves_or_we'll_run_you_throu
gh.
qstr_Lucky_for_you_you_ca
Lucky_for_you,_you_caught_me_in_a_good_mood._Give_us_all_your_coin_and_I_might_just
_let_you_live.
qstr_This_a_robbery_eh?_I This_a_robbery,_eh?
_I_givin'_you_one_chance_to_hand_over_everythin'_you_got,_or_me_and_my_mates'll_kil
l_you._Understand?
qstr_we_have_made_very_li we_have_made_very_little_progress_so_far
qstr_we_have_suceeded_in_
we_have_suceeded_in_gaining_some_ground,_but_we_still_have_a_long_way_to_go
qstr_we_have_become_a_sig
we_have_become_a_significant_force,_and_we_have_an_even_chance_of_victory
qstr_we_are_winning_the_w
we_are_winning_the_war,_but_our_enemies_are_still_holding_on.
qstr_we_are_on_the_verge_
we_are_on_the_verge_of_victory._The_remaining_enemies_pose_no_threat,_but_we_still_
need_to_hunt_them_down.
qstr_{!}{playername} {!}{playername}
qstr_our_realm our_realm
qstr_{!}current_town_was_ {!}current_town_was_{reg1},_now_moved_to_{s7}
qstr_Your_kingdom_has_no_ Your_kingdom_has_no_specified_culture
qstr_Your_kingdom_culture Your_kingdom_culture_is:_{s11}
qstr_Kingdom_culture:_Non Kingdom_culture:_None
qstr_Kingdom_culture:_{s1 Kingdom_culture:_{s11}
qstr_{s11} {s11}
qstr_According__to_the_re According__to_the_report_of_our_spies
qstr_{s10}_{reg3}_lords_s {s10}_{reg3}_lords_support_{s9}.
qstr_Sorry_currently_I_ca
Sorry,_currently_I_can't_provide_any_information_about_the_lords_mood,_our_spies_ha
ven't_reported_back_yet.
qstr_{s1}_at_{s2} {s1}_at_{s2}
qstr_{s11}_and_{s12} {s11}_and_{s12}
qstr_{!}{s11}_{s12} {!}{s11},_{s12}
qstr_We_are_not_at_war_wi We_are_not_at_war_with_anyone.
qstr_We_are_at_war_with_{ We_are_at_war_with_{s12}.
qstr_{!}DEBUG___prisoner_ {!}DEBUG_-_prisoner_of:_{s7}
qstr_Our_kingdom_currentl Our_kingdom_currently_has_{reg2}_soldiers_garrisoned_in
qstr_{s6}_{reg2}_{reg1?to {s6}_{reg2}_{reg1?towns:town}{reg3?_and:.}
qstr_{s6}_{reg3}_castles. {s6}_{reg3}_castles.
qstr_{s6}_In_addition_we_
{s6}_In_addition_we_have_{reg2}_soldiers_in_the_field._across_{reg3}_armies
qstr_We_currently_have_{r We_currently_have_{reg2}_soldiers
qstr_{s6}_garrisoned_in_{ {s6}_garrisoned_in_{reg2?{reg2}_towns:}{reg2?
{reg3?:_and_}:}{reg3?{reg3}_castles:}.
qstr_{s6}_In_addition_you
{s6}_In_addition_you_have_{reg2}_soldiers_in_your_convoy_and_{reg3}_soldiers_in_pat
rols.
qstr_{!}{s52}_{reg2}_{s53 {!}{s52}_{reg2}_{s53}.
qstr_{reg0?She:He}_fields {reg0?She:He}_fields_{reg2}_soldiers.
qstr_We_currently_have_{re We_currently_have_{reg2}_soldiers_garrisoned_in_{s60}.
qstr__preferring_{s12}_un ,_preferring_{s12}_units.
qstr__and_the_additional_
_and_the_additional_trainers_of_{s13},_allowing_level_{reg13}_troops_to_be_promoted
qstr_{!}{reg2} {!}{reg2}
qstr_We_currently_have_an
We_currently_have_an_income_of_{reg0}_denars_and_costs_of_{reg1}_denars_from_fiefs_
and_garrions.
qstr_{s6}_We_are_losing_{ {s6}_We_are_losing_{reg0}_denars_due_to_tax_inefficiency.
_That_means_{reg1}_percent.
qstr_{s6}_Overall_this_su {s6}_Overall_this_sums_up_to_{reg0}_denars.
qstr_{!}{reg0} {!}{reg0}
qstr_{reg0}_denars {reg0}_denars
qstr_no no
qstr_{s60}_is_currently_o
{s60}_is_currently_occupied_by_outlaws_you_should_counter_them_as_soon_as_possible.
qstr__We_are_expecting_{r _We_are_expecting_{reg0}_denars_for_rents
qstr__The_troop_wages_for _The_troop_wages_for_{reg0}_troops_cost_us_{reg1}_denars.
qstr_{s61}_and_{reg0}_den {s61}_and_{reg0}_denars_for_tariffs
qstr_Well_{s60}. Well,_{s60}.
qstr_{s4}_{s3}._The_tax_r {s4}_{s3}._The_tax_rate_is_{s50}.{s59}
{s61}._Overall_this_sums_up_to_{s1}.
qstr_Tax_rate_for_{s6}:_{ Tax_rate_for_{s6}:_{s11}
qstr_village village
qstr_town town
qstr_castle castle
qstr_{!}{s0} {!}{s0}
qstr_{!}{s18}_{s0} {!}{s18},_{s0}
qstr_The_{s17}_has_no_imp The_{s17}_has_no_improvements.
qstr_The_{s17}_has_the_fo The_{s17}_has_the_following_improvements:_{s18}.
qstr_{!}DEBUG_:_diplomacy {!}DEBUG_:_diplomacy_var:_{reg0}
qstr_{!}DEBUG_:_persuasio {!}DEBUG_:_persuasion:_{reg0}
qstr_{!}DEBUG_:_pre_treat {!}DEBUG_:_pre-treaty_diplomacy_var:_{reg0}
qstr_{!}DEBUG_:_random:_{ {!}DEBUG_:_random:_{reg0}
qstr_{!}DEBUG_:_final_dip {!}DEBUG_:_final_diplomacy_var:_{reg0}
qstr_You_have_shown_great
You_have_shown_great_strength_on_the_battlefield._But_why_should_I_enlist_you_withi
n_us?
qstr_All_of_life_is_about
All_of_life_is_about_pros_and_cons._Why_would_we_allow_you_to_be_our_fellow?
qstr_I_know_people_do_fea I_know,_people_do_fear_your_harshness._Should_we_though?
qstr_Indeed_I_have_heard_
Indeed,_I_have_heard_of_your_loyalty_and_valor._But_is_it_enough_to_join_us?
qstr_I_m_glad_you_want_to
I'm_glad_you_want_to_support_us._But,_would_it_be_wise_for_you,_to_affiliate_to_our
_family?
qstr_Beside_your_wealth_h
Beside_your_wealth,_how_could_you_possibly_serve_me_and_my_family?
qstr_My_friend_I_see_your
My_friend,_I_see_your_reasoning._But_would_you_really_risk_straining_our_friendship
_by_entering_into_a_formal_partnership?
qstr_Agreed!_Your_words_c Agreed!_Your_words_convince_me_as_much_as_your_{s10}.
qstr_I_trust_you_my_famil
I_trust_you,_my_family_could_use_your_resourcefulness._Together_we_will_spread_our_
influence_all_over_Calradia.
qstr_May_God_have_mercy_o
May_God_have_mercy_on_the_souls_of_our_enemies,_because_we_won't!
qstr_So_be_it._We_are_hon So_be_it._We_are_honored_to_accept_you_into_our_family.
qstr__I_will_appreciate_y _I_will_appreciate_you_as_much_as_a_{son/daughter}.
qstr_I_accept_your_reques
I_accept_your_request._We_will_back_you_if_you_in_turn_support_my_family.
qstr_Since_you_are_worthy
Since_you_are_worthy_of_our_esteem,_you_are_welcome_to_our_family.
qstr_Your_leader_is_not_e Your_leader_is_not_even_a_{reg0?
queen:king}_and_I_shall_join_you?
qstr_{s40}_I_would_never_
{s40}_I_would_never_join_someone_who_doesn't_own_a_town_or_castle.
qstr_{s40}_I_know_too_lit {s40}_I_know_too_little_about_your_leader.
qstr_{!}_Emissary_persuas
{!}_Emissary_persuasion_attempt:_skill_factor_{reg1}_versus_random_number_{reg0}
qstr_{s40}_I_found_your_m {s40}_I_found_your_messenger_unconvincing.
qstr_{s40}_Next_time_I_wo
{s40}_Next_time_I_would_prefer_to_talk_to_someone_who_doesn't_act_like_a_fool.
qstr_{s40}_Next_time_I_wou
{s40}_Next_time_I_would_prefer_to_talk_to_someone_more_versed_in_courtly_manners.
qstr_{!}DEBUG___result_fo {!}DEBUG_-_result_for_security:_{reg2}_>_10
qstr_{!}DEBUG___result_for {!}DEBUG_-_result_for_political:_{reg2}_>_0
qstr_{!}DEBUG___change_pe {!}DEBUG_-_change_penalty:_{reg2}_<_20
qstr_{!}DEBUG___random:_{ {!}DEBUG_-_random:_{reg2}
qstr_{!}DEBUG___>_pledge_ {!}DEBUG_-_>_pledge_chance:_{reg2}
qstr_{!}DEBUG___result_for_ {!}DEBUG_-_result_for_security_comparative:_{reg2}_>_0
qstr_{!}DEBUG___result_for_p {!}DEBUG_-
_result_for_political_comparative:_{reg2}_>_0
qstr_{s40}_I__d_rather_st {s40}_I_'d_rather_stay_with_my_current_liege.
qstr_{s31}_{s32}_{s34} {s31}_{s32}_{s34}
qstr_{!}DEBUG_:_emissary_ {!}DEBUG_:_emissary_spotting:_{reg0}_random_{reg1}
qstr_{!}_DEBUG___Native_c {!}_DEBUG_-_Native_checklist-peace-or-
war_result_{reg0},_because_{s14}
qstr_{!}_Recognition_refu
{!}_Recognition_refused_because_player_owns_no_fortresses_not_claimed_by_target_fac
tion
qstr_{!}_Military_strengt
{!}_Military_strength_check:_Player_faction_score_{reg0},_target_faction_score_{reg
1},_benchmark_score_{reg2}
qstr_{!}_Player_faction_s
{!}_Player_faction_score_for_recognition_is_{reg0},_needs_to_be_at_least_{reg1}
qstr_Find_and_speak_with_ Find_and_speak_with_{s3}_of_{s4}_to_give_{reg4?
her:him}_your_oath_of_homage.
qstr__We_will_of_course_n
_We_will_of_course_need_to_wait_until_the_realm_is_no_longer_on_campaign.
qstr_{!}Party_at_address_
{!}Party_at_address_{reg0}_named_{s0}_has_slot_party_type_{reg1}_(not_castle_or_tow
n)
qstr__{s1}_has_been_accep _{s1}_has_been_accepted_as_a_vassal_of_{s2}.
qstr_I_am_{s4}_the_ruler_ I_am_{s4},_the_ruler_of_{s6}
qstr_I_am_{s4}_{s8}_of_{s I_am_{s4},_{s8}_of_{s9}
qstr_I_am_{s4}_a_vassal_o I_am_{s4},_a_vassal_of_{s6}
qstr_{s9}{reg5?_and_the_l {s9}{reg5?_and_the_lord_of_{s8}:}.
qstr_{s13}_asked_you_to_g
{s13}_asked_you_to_gather_{reg3}_heads_of_cattle_and_deliver_them_back_to_{reg65?
her:him}.
qstr_{s9}_wants_you_to_fo {s9}_wants_you_to_follow_his_army_until_further_notice.
qstr_{s9}_asked_you_to_sc
{s9}_asked_you_to_scout_{s13},_{s14}_and_{s15},_then_report_back.
qstr_pupil pupil
qstr_{!}_DEBUG___current_ {!}_DEBUG_-
_current_kingdom_score_{reg0}_vs_player_kingdom_score_{reg1}
qstr_{!}DEBUG_support_che {!}DEBUG_support_check,_{s4}_{s0},_Threshold_{s1}
qstr_{!}DEBUG_support_chec {!}DEBUG_support_check,_{s3}_{s0},_Threshold_{s1}
qstr_{!}_DEBUG____affilia {!}_DEBUG_--
_affiliated_family_member,_overriding_logic_to_continue
qstr_{!}DEBUG___liege_sco {!}DEBUG_-_liege_score_{reg0}_vs_player_score_{reg1}
qstr_{!}DEBUG_:_result_fo {!}DEBUG_:_result_for_political_is_{reg3}
qstr_{!}DEBUG_:_result_for {!}DEBUG_:_result_for_new_liege_:_{reg31}
qstr_{!}DEBUG_:_result_for_ {!}DEBUG_:_result_for_old_liege_:_{reg32}
qstr_You_are_challenging_ You_are_challenging_me_to_a_duel?_How_droll!
As_you_wish,_{playername},_it_will_be_good_sport_to_bash_your_head_in.
qstr_{s16}_and_{s17} {s16}_and_{s17}
qstr_{!}{s16}_{s17} {!}{s16},_{s17}
qstr_Very_well_I_will_acc
Very_well,_I_will_accept_you_back_into_my_ranks,_if_you're_ready_to_swear_your_sole
mn_oath_once_more.
qstr_A_pardon_will_only_b
A_pardon_will_only_be_possible_if_you_are_willing_to_cede_{s17}_to_me._Do_you_agree
_my_terms?
qstr_No._There_is_no_chan
No._There_is_no_chance_of_peace_between_us,_I_am_not_interested.
qstr_{!}DEBUG_:_Initiativ {!}DEBUG_:_Initiative_{reg4},_helpfulness_{reg5}
qstr_{!}DEBUG____ai_behav {!}DEBUG_--_ai_behavior:_{reg0},_ai_object:_{reg1}
qstr_{s1}_exchanged_{s2}_ {s1}_exchanged_{s2}_to_{s3}_for_{s4}.
qstr_Our_marshal_{s1} Our_marshal,_{s1}
qstr_Our_liege_{s1} Our_liege,_{s1}
qstr_go_on_the_offensive_ go_on_the_offensive_now.
qstr_act_to_defend_our_la act_to_defend_our_lands.
qstr_take_more_time_to_ga take_more_time_to_gather_the_army.
qstr_{!}ERROR:_Tried_to_o
{!}ERROR:_Tried_to_offer_{reg1}_as_a_fief_to_the_player,_but_it_is_not_owned_by_the
_leader's_faction.
qstr_You_promised_to_help You_promised_to_help_{s13}_claim_the_throne_of_{s14}.
qstr_What_do_you_say_to_e
What_do_you_say_to_entering_the_service_of_{s9}_as_a_mercenary_captain?
_I_have_no_doubt_that_you_would_be_up_to_the_task.
qstr_{s9}_asked_you_to_ta
{s9}_asked_you_to_take_a_message_to_{s13}._{s13}_was_believed_to_be_at_{s4}_when_yo
u_were_given_this_quest.
qstr_{s9}_asked_you_to_tak
{s9}_asked_you_to_take_a_message_to_{s13}_of_{s15}._{s13}_was_believed_to_be_at_{s4
}_when_you_were_given_this_quest.
qstr_{s11}_asked_you_to_e {s11}_asked_you_to_escort_{reg65?
her:his}_{s17}_{s13}_to_{s14}.
qstr_{s13}_asked_you_to_d
{s13}_asked_you_to_deal_with_the_{s12}_who_are_occupying_the_village_of_{s15}_and_t
hen_report_back_to_{reg65?her:him}.
qstr_{s9}_asked_you_to_ra
{s9}_asked_you_to_raise_{reg1}_{s14}_and_bring_them_to_{reg65?her:him}.
qstr_{s9}_asked_you_to_co {s9}_asked_you_to_collect_taxes_from_{s3}._{reg65?
She:He}_offered_to_leave_you_one-fifth_of_all_the_money_you_collect_there.
qstr_{s9}_asked_you_to_hu
{s9}_asked_you_to_hunt_down_a_fugitive_named_{s4}._He_is_currently_believed_to_be_a
t_{s3}.
qstr_{s9}_asked_you_to_as {s9}_asked_you_to_assassinate_a_local_merchant_at_{s3}.
qstr_{s9}_has_asked_you_t {s9}_has_asked_you_to_meet_with_a_spy_in_{s13}.
qstr_{s11}_asked_you_to_f
{s11}_asked_you_to_follow_the_spy_that_will_leave_{s12}._Be_careful_not_to_let_the_
spy_see_you_on_the_way,_or_{reg3?
she:he}_may_get_suspicious_and_turn_back._Once_the_spy_meets_with_{reg3?
her:his}_accomplice,_you_are_to_capture_them_and_bring_them_back_to_{s11}.
qstr_{s11}_asked_you_to_c
{s11}_asked_you_to_capture_a_lord_from_{s13},_any_lord,_and_then_drag_your_victim_b
ack_to_{s11}_for_safekeeping.
qstr_{s9}_asked_you_to_le {s9}_asked_you_to_lend_your_companion_{s3}_to_{reg65?
him:her}_for_a_week.
qstr_{s9}_asked_you_to_col
{s9}_asked_you_to_collect_the_debt_of_{reg4}_denars_{s3}_owes_to_{reg65?
her:him}._{s3}_was_at_{s4}_when_you_were_given_this_quest.
qstr_{s11}_gave_you_a_fak
{s11}_gave_you_a_fake_letter_to_fool_{s13}_into_banishing_{reg3?
her:his}_vassal_{s16}._You_are_to_go_near_{s14},_give_the_letter_to_one_of_your_{s1
5}_and_send_{reg4?her:him}_into_the_town_as_a_messenger,_believing_{reg4?
her:his}_orders_to_be_genuine.
qstr_{s9}_has_requested_y {s9}_has_requested_you_to_bring_{reg65?
her:him}_{reg1}_{s3}_as_prisoners.
qstr_Lend_your_experience Lend_your_experienced_surgeon_{s3}_to_{s1}.
qstr_{!}DEBUG____{reg4}_h {!}DEBUG_--_{reg4}_hours_since_last_feast_for_{s4}
qstr_Then_take_it_with_my
Then_take_it,_with_my_eternal_thanks._You_are_a_noble_{man/woman}._I_will_never_for
get_that_you_helped_me_in_my_time_of_need.
qstr_Forgive_me_{playerna
Forgive_me,_{playername},_but_I_must_insist_you_accept_it._The_money_means_little_t
o_me,_and_I_owe_you_so_much._Here,_take_it,_and_let_us_speak_no_more_of_this.
qstr_{playername}_what_a_
{playername},_what_a_dear_{man/woman}_you_are,_but_I_will_not_allow_you_to_refuse_t
his._I_owe_you_far_more_than_I_can_say,_and_I_am_sure_you_can_put_this_money_to_far
_better_use_than_I.
qstr_{s11}_asked_you_to_r {s11}_asked_you_to_rescue_{reg65?
her:his}_{s17},_{s13},_from_{s14}_by_switching_clothes_and_taking_{reg4?
her:his}_place_in_prison.
qstr_{s11}_asked_you_to_re {s11}_asked_you_to_rescue_{reg65?
her:his}_{s17},_{s13},_from_{s14}.
qstr_{s11}_asked_you_to_d
{s11}_asked_you_to_deliver_a_message_to_{s13},_who_is_imprisoned_at_{s14}.
qstr_You_agreed_to_challe You_agreed_to_challenge_{s13}_to_defend_{s11}'s_honour.
qstr_{s5}__Persuasion_str {s5}_(Persuasion_strength:_{reg5})
qstr_Persuasion_Attempt Persuasion_Attempt
qstr_{s1}_at_the_behest_o {s1}_at_the_behest_of_{s2}
qstr_{!}DEBUG:_Gossip_for {!}DEBUG:_Gossip_for_troop_{reg3}
qstr_{!}DEBUG:_{s3} {!}DEBUG:_{s3}
qstr_A_villager_from_{s7}
A_villager_from_{s7}_begged_you_to_save_their_village_from_the_bandits_that_took_re
fuge_there.
qstr_{!}There_is_a_local_ {!}There_is_a_local_supply_of_{s6}.
qstr_{!}{s6}_must_be_impo {!}
{s6}_must_be_imported,_modifying_the_price_from_{reg0}_to_{reg1}.
qstr_{!}There_is_a_local_s {!}There_is_a_local_supply_of_{s11}.
qstr_{!}{s9}_must_be_impo {!}
{s9}_must_be_imported,_modifying_the_price_from_{reg0}_to_{reg1}.
qstr_yet_to_be_announced yet_to_be_announced
qstr_The_Guildmaster_of_{ The_Guildmaster_of_{s13}_has_asked_you_to_deal_with_loote
rs_in_the_surrounding_countryside.
qstr_{s9}_of_{s3}_asked_y
{s9}_of_{s3}_asked_you_to_deliver_{reg5}_units_of_{s6}_to_the_tavern_in_{s4}_in_7_d
ays.
qstr_{s9}_of_{s3}_asked_yo
{s9}_of_{s3}_asked_you_to_deliver_{reg5}_units_of_{s6}_to_the_merchant's_store_in_{
s4}_in_7_days.
qstr_Escort_the_merchant_ Escort_the_merchant_caravan_to_the_town_of_{s8}.
qstr_Merchant_{s9}_of_{s4
Merchant_{s9}_of_{s4}_asked_you_to_hunt_down_the_troublesome_bandits_in_the_vicinit
y_of_the_town.
qstr_Guildmaster_of_{s4}_
Guildmaster_of_{s4}_gave_you_{reg12}_denars_to_pay_the_ransom_of_a_girl_kidnapped_b
y_bandits._You_are_to_meet_the_bandits_near_{s3}_and_pay_them_the_ransom_fee._After
_that_you_are_to_bring_the_girl_back_to_{s4}.
qstr_Guildmaster_of_{s4}_p
Guildmaster_of_{s4}_promised_you_{reg12}_denars_if_you_can_make_sure_that_{s12}_and
_{s13}_no_longer_pose_a_threat_to_a_peace_settlement_between_{s15}_and_{s14}._In_or
der_to_do_that,_you_must_either_convince_them_or_make_sure_they_fall_captive_and_re
main_so_until_a_peace_agreement_is_made.
qstr_The_Guildmaster_of_{s
The_Guildmaster_of_{s14}_has_asked_you_to_deal_with_a_group_of_bandits_terrorising_
the_streets_of_{s14}._They_only_come_out_at_night,_and_only_attack_lone_travellers_
on_the_streets.
qstr_Guildmaster_of_{s10}
Guildmaster_of_{s10}_asked_you_to_move_a_cattle_herd_to_{s13}._You_will_earn_{reg8}
_denars_in_return.
qstr_{reg4?She:He}_is_not {reg4?
She:He}_is_not_commanding_any_soldiers_at_the_moment.
qstr_{reg4?She:He}_curren {reg4?
She:He}_currently_commands_{reg0}_men{reg1?,_of_which_around_{reg1}_are_wounded:}.
qstr_The_elder_of_the_vil
The_elder_of_the_village_of_{s3}_asked_you_to_bring_them_{reg5}_packs_of_grain.
qstr_The_elder_of_the_vill
The_elder_of_the_village_of_{s13}_asked_you_to_train_{reg5}_peasants_to_fight_again
st_local_bandits.
qstr_The_elder_of_the_villa
The_elder_of_the_village_of_{s3}_asked_you_to_bring_them_{reg5}_heads_of_cattle.
qstr_{s16}_and_{s15} {s16}_and_{s15}
qstr_{!}{s16}_{s15} {!}{s16},_{s15}
qstr_your_lordship your_lordship
qstr_A_{s5}?_Well..._Yes_ A_{s5}?
_Well..._Yes,_I_suppose_it_is._What_a_strange_thing_to_ask.
qstr_Eh?_No_it_most_certa Eh?
_No,_it_most_certainly_is_not_a_{s5}._I'd_start_questioning_my_eyesight_if_I_were_y
ou.
qstr_This_is_the_{reg4?to This_is_the_{reg4?town:village}_of_{s5},_{s0}.
qstr_{s6}_Our_{reg4?town: {s6}_Our_{reg4?
town:village}_and_the_surrounding_lands_belong_to_you_of_course,_my_{lord/lady}.
qstr_{s6}_Our_{reg4?town:v {s6}_Our_{reg4?
town:village}_and_the_surrounding_lands_belong_to_{s7}_of_{s8}.
qstr_{s3}_and_{s5} {s3}_and_{s5}
qstr_{!}{s3}_{s5} {!}{s3},_{s5}
qstr_{reg20?We_mostly_pro {reg20?
We_mostly_produce_{s5}_here:We_don't_produce_much_here_these_days}._If_you_would_li
ke_to_learn_more,_you_can_speak_with_our_{reg4?
guildmaster:village_elder}._He_is_nearby,_right_over_there.
qstr_{!}DEBUG____Total_pro {!}DEBUG_--_Total_production_for_{s4}:_{reg4}
qstr_{!}DEBUG____Total_ru {!}DEBUG_--
_Total_rural_production_for_{s4}_region:_{reg4}
qstr_{!}DEBUG____Total_tr {!}DEBUG_--_Total_trade_for_{s4}:_{reg4}
qstr_{!}DEBUG____Total_at {!}DEBUG_--_Total_attacks_for_{s4}:_{reg4}
qstr_Perhaps_you_have_for Perhaps_you_have_forgotten_the_face_of_your_father.
qstr__Next_pay_day:_{s1} _Next_pay_day:_{s1}
qstr_{s1}^^Affiliated_to_ {s1}^^Affiliated_to_{s5}
qstr_{!}{s4}:_M{reg3}_2M {!}{s4}:_M{reg3},_2M{reg4},_PC{reg5},_2PC{reg6},_PM{reg7}
qstr_Back_to_the_beginnin Back_to_the_beginning...
qstr_View_next_segment... View_next_segment...
qstr_{!}__ {!}_-
qstr_{!}_+ {!}_+
qstr_^No_food:___{reg7} ^No_food:__-{reg7}
qstr_^Wage_debt:___{reg6} ^Wage_debt:__-{reg6}
qstr_{!}{s1}^{s4}:_{reg4} {!}{s1}^{s4}:_{reg4}
qstr_{!}DEBUG____{s1}^NPC {!}DEBUG_--_{s1}^NPC_in_rejoin_queue:_{s5}^
qstr_{!}DEBUG:_{s4}_curre
{!}DEBUG:_{s4}_current_mission:_{reg2},_days_on_mission:_{reg3},_prisoner:_{reg4},_
pphistory:_{reg5}
qstr_Appoint_next_marshal Appoint_next_marshal
qstr_Award_{s12}_as_fief Award_{s12}_as_fief
qstr_{!}Error__{reg3}_ {!}Error_({reg3})
qstr_{!}{s10}^Faction_pol {!}{s10}^Faction_political_issue:_{s11}
qstr_{!}{s10}__on_agenda_ {!}{s10}_(on_agenda_{reg4}_hours)
qstr_{!}Defending {!}Defending
qstr_{!}Gathering_army {!}Gathering_army
qstr_{!}Besieging_{s11} {!}Besieging_{s11}
qstr_{!}Raiding_{s11} {!}Raiding_{s11}
qstr_{!}Attacking_enemies {!}Attacking_enemies_around_{s11}
qstr_No_one No_one
qstr_{!}{s12}__controvers {!}{s12}_(controversy:_{reg21})
qstr_{!}{s12}^Screening_p {!}{s12}^Screening_party:_{s38}
qstr_Selected_faction_is: Selected_faction_is:_{s10}^^{s9}
qstr_You_are_currently_re You_are_currently_reading_{s8}.
qstr_You_are_not_reading_ You_are_not_reading_any_books.
qstr_{s5}_and_{s6} {s5}_and_{s6}
qstr_{!}{s5}_{s6} {!}{s5},_{s6}
qstr_Your_estates_are:_{s Your_estates_are:_{s8}.^{s9}
qstr_Monarch:_+{reg6}^ Monarch:_+{reg6}^
qstr_Marshal:_+{reg6}^ Marshal:_+{reg6}^
qstr_Policy:_{reg6}%^ Policy:_{reg6}%^
qstr_Castellan:_+{reg6}^ Castellan:_+{reg6}^
qstr_Current_party_size_i
Current_party_size_is_{reg10}/{reg5}.^Current_party_size_modifiers_are:^^Base_size:
__+30^Leadership:_{s2}{reg1}^Charisma:_{s3}{reg2}^Renown:_{s4}{reg3}^^{s8}{s7}{s6}
{s9}TOTAL:__{reg5}
qstr_{!}{s2}^{s4}:_{reg1} {!}{s2}^{s4}:_{reg1}_({s3})
qstr_Your_relation_with_t Your_relation_with_the_factions_are:^{s2}
qstr_Consensual_and_non_c Consensual_and_non-consensual_sex_are_enabled
qstr_Consensual_sex_is_en Consensual_sex_is_enabled
qstr_Sexual_content_is_di Sexual_content_is_disabled
qstr_nowhere_in_particula nowhere_in_particular
qstr_{reg1}_{s1}_{reg2?ac {reg1}_{s1}_{reg2?accept:accepts}_the_offer.
qstr_No_one_accepts_the_o No_one_accepts_the_offer.
qstr_You_start_reading_{s
You_start_reading_{s2}._After_a_few_pages,_you_feel_you_could_learn_a_lot_from_this
_book._You_decide_to_keep_it_close_by_and_read_whenever_you_have_the_time.
qstr_You_flip_through_the
You_flip_through_the_pages_of_{s2},_but_you_find_the_text_confusing_and_difficult_t
o_follow._Try_as_you_might,_it_soon_gives_you_a_headache,_and_you're_forced_to_give
_up_the_attempt.
qstr_Grazing Grazing
qstr_Villagers Villagers
qstr_You_have_encountered You_have_encountered_{s1}.
qstr_You_have_engaged_{s1 You_have_engaged_{s1}_while_they_were_raiding_{s3}.
qstr_You_were_caught_by_{ You_were_caught_by_{s1}_while_your_forces_were_raiding_{s
3}.
qstr_You_were_victorious! You_were_victorious!
qstr_The_battle_was_lost. The_battle_was_lost._Your_forces_were_utterly_crushed.
qstr_Your_companions_carr Your_companions_carry_you_away_from_the_fighting.
qstr_You_have_defeated_th You_have_defeated_the_enemy.
qstr_You_have_retreated_f You_have_retreated_from_the_fight.
qstr_^^Ally_Casualties:{s ^^Ally_Casualties:{s0}
qstr_{!}{s4}_skipped_in_p {!}
{s4}_skipped_in_p_total_enemy_casualties_capture_queue_because_is_friendly
qstr_{s1}_of_{s3}_managed {s1}_of_{s3}_managed_to_escape.
qstr_{!}{s17} {!}{s17}
qstr_{!}Victory_comment._ {!}Victory_comment._Player_was_alone
qstr_{!}Ordinary_victory_
{!}Ordinary_victory_comment._The_player_provided_at_least_40_percent_forces.
qstr_{!}Player_participat
{!}Player_participation_comment._The_enemy_had_at_least_1k_starting_strength.
qstr_{!}No_victory_commen
{!}No_victory_comment._The_battle_was_small,_and_the_player_provided_less_than_40_p
ercent_of_allied_strength
qstr_Some_of_your_tendons
Some_of_your_tendons_have_been_damaged_in_the_battle._You_lose_1_strength.
qstr_You_took_a_nasty_wou
You_took_a_nasty_wound_which_will_cause_you_to_limp_slightly_even_after_it_heals._Y
ou_lose_1_agility.
qstr_You_have_trouble_thi
You_have_trouble_thinking_straight_after_the_battle,_perhaps_from_a_particularly_ha
rd_hit_to_your_head,_and_frequent_headaches_now_plague_your_existence._Your_intelli
gence_is_reduced_by_1.
qstr_Perhaps_I_m_getting_ Perhaps_I'm_getting_unlucky...
qstr_Retirement_is_starti Retirement_is_starting_to_sound_better_and_better.
qstr_No_matter!_I_will_pe No_matter!_I_will_persevere!
qstr_What_did_I_do_to_des What_did_I_do_to_deserve_this?
qstr_I_suppose_it_ll_make I_suppose_it'll_make_for_a_good_story,_at_least...
qstr_{s9}_wants_you_to_fol {s9}_wants_you_to_follow_{reg0?
her:his}_army_until_further_notice.
qstr_{s8}_of_{s9} {s8}_of_{s9}
qstr_liege liege
qstr_former_liege former_liege
qstr_affiliate affiliate
qstr_former_companion former_companion
qstr_marshall marshall
qstr_vassal vassal
qstr__Your_own_banner_fli _Your_own_banner_flies_over_the_castle_gate.
qstr__You_see_the_banner_
_You_see_the_banner_of_your_{s11}_{s7}_over_the_castle_gate.
qstr__You_see_the_banner_o _You_see_the_banner_of_{s7}_over_the_castle_gate.
qstr__Your_own_banner_flie _Your_own_banner_flies_over_the_town_gates.
qstr__You_see_the_banner_of
_You_see_the_banner_of_your_{s11}_{s7}_over_the_town_gates.
qstr__You_see_the_banner_of_ _You_see_the_banner_of_{s7}_over_the_town_gates.
qstr_The_{reg6?town_s:cas The_{reg6?
town's:castle's}_food_stores_should_last_for_{reg3}_more_days.
qstr_The_{reg6?town_s:cast The_{reg6?
town's:castle's}_food_stores_have_run_out_and_the_defenders_are_starving.
qstr_You_re_preparing_to_
You're_preparing_to_attack_the_walls,_the_work_should_finish_in_{reg9}_hours.
qstr_Your_forces_are_buil
Your_forces_are_building_a_siege_tower._They_estimate_another_{reg9}_hours_to_compl
ete_construction.
qstr_You_are_ready_to_att You_are_ready_to_attack_the_walls_at_any_time.
qstr_The_siege_tower_is_b The_siege_tower_is_built_and_ready_to_make_an_assault.
qstr_You_ve_been_driven_a
You've_been_driven_away_from_the_walls._Now_the_attackers_are_pouring_into_the_stre
ets._If_you_can_defeat_them,_you_can_perhaps_turn_the_tide_and_save_the_day.
qstr_You_ve_breached_the_
You've_breached_the_town_walls,_but_the_stubborn_defenders_continue_to_resist_you_i
n_the_streets!
_You'll_have_to_deal_with_them_before_you_can_attack_the_keep_at_the_heart_of_the_t
own.
qstr_As_a_last_defensive_
As_a_last_defensive_effort,_you_retreat_to_the_main_hall_of_the_keep._You_and_your_
remaining_soldiers_will_put_up_a_desperate_fight_here._If_you_are_defeated,_there's
_no_other_place_to_fall_back_to.
qstr_The_town_centre_is_y
The_town_centre_is_yours,_but_the_remaining_defenders_have_retreated_to_the_castle.
_It_must_fall_before_you_can_complete_your_victory.
qstr_The_remaining_defend
The_remaining_defenders_have_retreated_to_the_castle_as_a_last_defense._You_must_go
_in_and_crush_any_remaining_resistance.
qstr_However_since_you_a
However,_since_you_are_not_a_sworn_{man/follower}_of_{s9},_there_is_no_chance_{reg0
?she:he}_would_recognize_you_as_the_{lord/lady}_of_this_{reg8?town:castle}.
qstr_The_enemy_has_been_f
The_enemy_has_been_forced_to_retreat._The_assault_is_over,_but_the_siege_continues.
qstr_As_you_approach_you
As_you_approach,_you_are_spotted_by_the_castle_guards,_who_welcome_you_and_open_the
_gates_for_their_{s10}.
qstr_As_you_approach_you_
As_you_approach,_you_are_spotted_by_the_castle_guards,_who_welcome_you_and_open_the
_gates_for_their_{king/queen}.
qstr_As_you_approach_you_a
As_you_approach,_you_are_spotted_by_the_castle_guards,_who_welcome_you_and_open_the
_gates_for_their_{lord/lady}.
qstr_{!}Prosperity:_{reg4 {!}Prosperity:_{reg4}
qstr__This_village_and_th _This_village_and_the_surrounding_lands_belong_to_you.
qstr__You_remember_that_t
_You_remember_that_this_village_and_the_surrounding_lands_belong_to_your_{s11}_{s7}
.
qstr__You_remember_that_th
_You_remember_that_this_village_and_the_surrounding_lands_belong_to_{s7}.
qstr__These_lands_belong_ _These_lands_belong_to_no_one.
qstr_{!}_{s3}__{reg9}_. {!}_{s3}_({reg9}).
qstr__The_village_is_infe _The_village_is_infested_by_{reg8}_{s35}.
qstr__The_peasants_{reg8? _The_peasants_{reg8?
hired_{reg8}_mercenaries_and_:}are_rebelling_against_you.
qstr__The_village_has_bee
_The_village_has_been_looted._A_handful_of_souls_scatter_as_you_pass_through_the_bu
rnt_out_houses.
qstr__The_village_is_bein _The_village_is_being_raided.
qstr_No_one_here_seems_to No_one_here_seems_to_be_willing_to_join_your_party.
qstr_One_{s3}_volunteers_ One_{s3}_volunteers_to_follow_you.
qstr_{reg5}_{s3}_voluntee {reg5}_{s3}_volunteer_to_follow_you.
qstr_Try_as_you_might_yo
Try_as_you_might,_you_could_not_defeat_the_bandits._Infuriated,_they_raze_the_villa
ge_to_the_ground_to_punish_the_peasants,_and_then_leave_the_burning_wasteland_behin
d_to_find_greener_pastures_to_plunder.
qstr_The_{s17}_has_the_fol The_{s17}_has_the_following_improvements:{s18}.
qstr_The_assasins_beat_yo The_assasins_beat_you_down_and_leave_you_for_dead._.
qstr_You_have_fallen._The
You_have_fallen._The_bandits_quickly_search_your_body_for_every_coin_they_can_find,
_then_vanish_into_the_night._They_have_left_you_alive,_if_only_barely.
qstr_Luckily_some_of_your
Luckily_some_of_your_companions_come_to_search_for_you_when_you_do_not_return,_and_
find_you_lying_by_the_side_of_the_road._They_hurry_you_to_safety_and_dress_your_wou
nds.
qstr_Luckily_some_passing
Luckily_some_passing_townspeople_find_you_lying_by_the_side_of_the_road,_and_recogn
ise_you_as_something_other_than_a_simple_beggar._They_carry_you_to_the_nearest_inn_
and_dress_your_wounds.
qstr_You_fail_to_steal_an You_fail_to_steal_any_cattle.
qstr_You_drive_away_{reg1 You_drive_away_{reg17}_{reg12?
heads:head}_of_cattle_from_the_village's_herd.
qstr__From_your_vantage_p
_From_your_vantage_point_you_see_a_man_matching_the_description_of_{s50}_arming_him
self_with_a_sword_during_the_commotion._If_you_do_not_press_on_the_fugitive_will_sl
ip_away!
qstr_{!}DEBUG____Prosperi {!}DEBUG_--_Prosperity:_{reg4}
qstr_You_are_at_{s2}. You_are_at_{s2}.
qstr__This_castle_has_no_ _This_castle_has_no_garrison.
qstr__The_banner_of_your_ _The_banner_of_your_{s11}_{s7}_flies_over_the_town_gates.
qstr__This_town_has_no_ga _This_town_has_no_garrison.
qstr__You_have_successful _You_have_successfully_sneaked_in.
qstr__Your_{reg1?capital_ _Your_{reg1?capital_is:court_can_be_found}_here{reg0?
_with_your_spouse,_{s0}_in_residence:}.
qstr__Your_household_can_ _Your_household_can_be_found_here.
qstr_{s13}_A_tournament_w {s13}_A_tournament_will_be_held_here_soon.
qstr___{reg1}_denars_per_ _({reg1}_denars_per_night)
qstr_Moreover_you_earn_{ Moreover,_you_earn_{reg8}_denars_from_the_clever_bets_you_
placed_on_yourself...
qstr_Victory_is_yours!_Yo Victory_is_yours!
_You_have_won_this_melee,_but_now_you_must_prepare_yourself_for_the_next_round._
qstr_You_have_been_bested
You_have_been_bested_in_this_melee,_but_the_master_of_ceremonies_declares_a_recogni
tion_of_your_skill_and_bravery,_allowing_you_to_take_part_in_the_next_round._
qstr_{!}{s11}^{s12} {!}{s11}^{s12}
qstr_You_were_beaten._The
You_were_beaten._The_peasants_are_heartened_by_their_success,_but_the_lesson_you_wa
nted_to_teach_them_probably_didn't_get_through...
qstr_After_beating_your_l
After_beating_your_last_opponent,_you_explain_to_the_peasants_how_to_better_defend_
themselves_against_such_an_attack._Hopefully_they'll_take_the_experience_on_board_a
nd_will_be_prepared_next_time.
qstr_The_bandits_are_brok The_bandits_are_broken!
_Those_few_who_remain_alive_and_conscious_run_off_with_their_tails_between_their_le
gs,_terrified_of_the_peasants_and_their_new_champion.
qstr_{s1}_s_Ship {s1}'s_Ship
qstr_{!}DEBUG___{s1} {!}DEBUG_-_{s1}
qstr_However_{reg3?You_a However,_{reg3?You_are:
{s1}_is}_unable_to_find_any_trade_goods_that_would_bring_a_profit.
qstr_^Buying_{s4}_here_an
^Buying_{s4}_here_and_selling_it_at_{s5}_would_bring_a_profit_of_{reg6}_denars_per_
item.{s3}
qstr_{reg3?You_find:{s1}_ {reg3?You_find:{s1}_finds}_out_the_following:^{s3}
qstr_{s1}^{reg0}:_{s2} {s1}^{reg0}:_{s2}
qstr_{s2}^{reg2?:{reg1}_} {s2}^{reg2?:{reg1}_}{s1}_earned_{reg0}_experience.
qstr_{s2}^{s1}_earned_an_ {s2}^{s1}_earned_an_additional_{reg0}_experience.
qstr_^You_earned_{reg0}_e ^You_earned_{reg0}_experience.{s2}
qstr_The_training_didn_t_ The_training_didn't_go_well_at_all.
qstr_The_training_didn_t_g The_training_didn't_go_very_well.
qstr_The_training_went_qu The_training_went_quite_well.
qstr_The_training_went_ve The_training_went_very_well.
qstr_The_training_went_pe The_training_went_perfectly.
qstr_{s13}_asked_you_to_r {s13}_asked_you_to_report_to_{reg4?
her:him}_with_at_least_{reg13}_troops.
qstr_{s13}_ordered_you_to {s13}_ordered_you_to_join_the_assault_against_{s14}.
qstr_There_has_been_an_al There_has_been_an_alleged_border_incident:_{s9}
qstr_{!}{s11}{s12} {!}{s11}{s12}
qstr_{!}DEBUG____Hours_si {!}DEBUG_--_Hours_since_last_feast_started:_{reg4}
qstr_^^Note_that_so_long_
^^Note_that_so_long_as_you_remain_marshal,_the_lords_of_the_realm_will_be_expecting
_you_to_lead_them_on_campaign._So,_if_you_are_awaiting_a_feast,_either_for_a_weddin
g_or_for_other_purposes,_you_may_wish_to_resign_the_marshalship_by_speaking_to_your
_liege.
qstr__Unfortunately_when
_Unfortunately,_when_the_guards_inquired_about_the_tavern_brawl,_your_description_w
as_recognized_and_you_were_in_no_condition_to_fight_them_off.
qstr_Try_as_you_might_you
Try_as_you_might,_you_could_not_defeat_the_rebelling_village.
qstr_{reg0} {reg0}
qstr_positive positive
qstr_negative negative
qstr_{s11}^^_The_current_
{s11}^^_The_current_garrison_consists_of_{reg5}_men.^The_food_stock_lasts_for_{reg6
}_days.
qstr_^^Additional_the_fol ^^Additional_the_following_parties_are_currently_inside:^
qstr_{s12}_{s3}_with_{reg {s12}_{s3}_with_{reg1}_troops.^
qstr_{playername}_^^I_al
{playername},_^^I_always_knew_you_were_a_bad_egg,_since_the_day_you_have_pledged_al
legiance_to_my_clan._^Did_you_really_think_you_could_set_my_family_against_me?
_You've_dropped_your_mask,_you_snake!
_You_are_an_infliction,_and_I_will_not_bear_it_anymore._^Hereby,_I_disown_and_ban_y
ou_from_my_house._I_have_urged_my_family_to_fight_you,_and_I_will_warn_Calradia_lor
ds_about_your_infamy._^Tremble_with_fear,_you_have_a_deadly_enemy!_^^{s9}.
qstr_{playername}^^_I_ve
{playername},^^_I've_received_a_letter_from_{s9},_telling_me_about_your_disgraceful
_jiggery-
pokery._In_the_present_circumstances,_{s9}_could_not_provide_evidence._But_unlike_y
ou,_{reg1?
she:he}_is_a_distinguished_member_of_my_family;_and_since_all_these_years,_I_never_
had_any_reason_to_distrust_{reg1?her:him}._I_take_{reg1?
her:him}_charges_for_granted._^Hopefully,_you_failed_to_breakup_my_family_unit._Her
eby_I_reject_your_pledge_:_you_are_no_longer_related_to_my_house._Each_membership_w
ill_retaliate_against_you_in_all_conscience..._^I_would_be_ashamed_to_confess_how_y
ou_maliciously_fooled_me,_so_I_will_not_challenge_you,_to_not_be_accountable_for_yo
ur_death_to_my_{s11}._However_I'm_not_used_to_telling_{reg0?
her:him}_about_every_rat_I_crush_in_the_wilderness,_and_someday_I_may_find_you_ther
e_!_^^{s10}
qstr_{!}{s0}^^_WARNING:_U {!}
{s0}^^_WARNING:_Unexpected_version_value_in_slot_dplmc_slot_troop_affiliated_in_trp
_dplmc_chamberlain:_{reg0}
qstr_{!}{s0}^^_DEBUG:_Int {!}
{s0}^^_DEBUG:_Internal_update_code_for_current_saved_game_is_{reg0}.__Update_code_f
or_the_current_release_is_160501.
qstr_{playername} {playername}
qstr_Troops:_{reg1} Troops:_{reg1}
qstr_Prosperity_Report^ Prosperity_Report^
qstr_Total Total
qstr_{s0}^{s1}_Average_To {s0}^{s1}_Average_Town_Prosperity:_{reg0}
qstr_{s0}^{s1}_towns_with {s0}^{s1}_towns_with_prosperity_80-100:_{reg0}
qstr_{s0}^{s1}_towns_with_ {s0}^{s1}_towns_with_prosperity_60-79:_{reg0}
qstr_{s0}^{s1}_towns_with_p {s0}^{s1}_towns_with_prosperity_40-59:_{reg0}
qstr_{s0}^{s1}_towns_with_pr {s0}^{s1}_towns_with_prosperity_20-39:_{reg0}
qstr_{s0}^{s1}_towns_with_pro {s0}^{s1}_towns_with_prosperity_0-19:_{reg0}
qstr_{!}{s0}^ {!}{s0}^
qstr_{s0}^{s1}_Average_Vi {s0}^{s1}_Average_Village_Prosperity:_{reg0}
qstr_{s0}^{s1}_villages_w {s0}^{s1}_villages_with_prosperity_80-100:_{reg0}
qstr_{s0}^{s1}_villages_wi {s0}^{s1}_villages_with_prosperity_60-79:_{reg0}
qstr_{s0}^{s1}_villages_wit {s0}^{s1}_villages_with_prosperity_40-59:_{reg0}
qstr_{s0}^{s1}_villages_with {s0}^{s1}_villages_with_prosperity_20-39:_{reg0}
qstr_{s0}^{s1}_villages_with_ {s0}^{s1}_villages_with_prosperity_0-19:_{reg0}
qstr_{reg1}/{reg2}:_{s1} {reg1}/{reg2}:_{s1}
qstr_{s1}^{reg1}:_{reg0} {s1}^{reg1}:_{reg0}
qstr_{reg1}:_{s1}_{s2}_c {reg1}:_{s1},_{s2}_classified_as_level_{reg2}_{s3}_{s4}
qstr_{s1}^becomes_{s2} {s1}^becomes_{s2}
qstr_{s1}_and_{s2} {s1}_and_{s2}
qstr_{s1}^costs_{reg11}_t {s1}^costs_{reg11}_to_upgrade_with_{reg10}_xp
qstr_{s1}^wage_of_{reg12}
{s1}^wage_of_{reg12},_buy_costs_{reg13}_sell_costs_{reg14}
qstr_{s1}_is_a_{s2} {s1}_is_a_{s2}
qstr_{s1}_with_{reg1}_gol {s1}_with_{reg1}_gold
qstr_{s2}^{reg1}:_{reg0} {s2}^{reg1}:_{reg0}
qstr_You_cannot_bring_tha
You_cannot_bring_that_many_items_with_you._Your_items_have_been_returned_to_your_in
ventory.
qstr_Select_a_suitable_di Select_a_suitable_disguise_for_this_occasion.
qstr_As_a_poor_pilgrim_wi
As_a_poor_pilgrim_with_a_stout_stick_and_a_few_tricks_up_your_sleeve,_you_will_be_a
ble_to_blend_in_with_the_crowds_but_not_bring_much_of_value_with_you.
qstr_As_a_farmer_you_wil
As_a_farmer,_you_will_be_able_to_a_wrangle_livestock_and_smuggle_articles_of_food_t
hrough.
qstr_As_a_hunter_provisi
As_a_hunter,_provisions_and_raw_goods_are_expected_as_well_as_horseflesh.
qstr_As_a_caravan_guard_
As_a_caravan_guard,_you_will_be_able_to_bear_weapons_but_bring_only_a_few_personal_
belongings.
qstr_As_a_merchant_you_w
As_a_merchant,_you_will_be_able_to_bring_any_assortment_of_goods.
qstr_As_a_bard_you_will_
As_a_bard,_you_will_be_allowed_some_personal_possessions_and_your_instrument.
qstr_getting_fucked getting_fucked
qstr_fucking_the_mouth fucking_the_mouth
qstr_watching watching
qstr_fucking fucking
qstr_{s1}^{reg0}:_No_one {s1}^{reg0}:_No_one
qstr_AAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAA
qstr_BAAAAAAAAAAAAAAAAAAA BAAAAAAAAAAAAAAAAAAA
qstr_AAAAAAAAAAAAAAAAAAAB AAAAAAAAAAAAAAAAAAAB
qstr_AAAAAAAAAAAAAAAAAAAC AAAAAAAAAAAAAAAAAAAC
qstr_banner_mesh:_{reg0} banner_mesh:_{reg0}
qstr_AAAAAA AAAAAA
qstr_BBBBB BBBBB
qstr_{s5}_s_party_held_a {s5}'s_party,_held_as_a_prisoner
qstr_{s5}_s_party {s5}'s_party
qstr_{s5}_s_party_held_as {s5}'s_party,_held_as_a_prisoner.
qstr_{s5}_held_as_a_pris {s5},_held_as_a_prisoner
qstr_You_sold_{reg0}_girl You_sold_{reg0}_girls_to_the_brothel.
qstr_Tavern_and_Bath_hous Tavern_and_Bath-house_at_{s0}
qstr_{reg0}_parties_remov {reg0}_parties_removed_from_the_map.
qstr_You_employed_{reg0}_ You_employed_{reg0}_girls_at_your_brothel.
qstr_Tavern_and_Bath_house Tavern_and_Bath-house
qstr_AAAAA AAAAA
qstr_CCCCCC CCCCCC
qstr_{s5}_:_{reg0} {s5}_:_{reg0}
qstr_{reg1}_{reg0} {reg1}_{reg0}
qstr_{reg0}_{reg1} {reg0}_{reg1}
qstr_debt:_{reg0}_quest_g debt:_{reg0}_quest_giver_troop:_{reg1}_{s1}
qstr_do_lady_quests_even_ do_lady_quests_even_fuckign_work?
qstr_do_lady_quests_even_f do_lady_quests_even_fuckign_work?_1
qstr_do_lady_quests_even_fu do_lady_quests_even_fuckign_work?_2
qstr_do_lady_quests_even_fuc do_lady_quests_even_fuckign_work?_3
qstr_basic_requirements_m basic_requirements_met
qstr_random_enemy_troop_n random_enemy_troop_not_failed
qstr_target_troop_found target_troop_found
qstr_quest_conditions_met quest_conditions_met
qstr_{reg0}_{s0} {reg0}_{s0}
qstr_{s0}_reputation:_{re {s0}_reputation:_{reg1}
qstr_{s9}_asked_you_to_len {s9}_asked_you_to_lend_your_companion_{s3}_to_{reg65?
her:him}_for_a_week.
qstr_You_are_challenging_m You_are_challenging_me_to_a_duel?_How_droll!
_As_you_wish,_{playername},_it_will_be_good_sport_to_bash_your_head_in.
qstr_random_enemy_troop_f random_enemy_troop_found
qstr_s0 s0
qstr_new_steppe_bandit_pa new_steppe_bandit_party_spawned
qstr_new_steppe_bandit_la new_steppe_bandit_lair_spawned
qstr_{s0}_{reg0} {s0}_{reg0}
qstr_stack_{reg4} stack_{reg4}
qstr_removed_{reg0}_priso removed_{reg0}_prisoners
qstr__Your_{reg1?capital_i _Your_{reg1?
capital_is:court_can_be_found}_here{reg0?:_with_your_spouse,_{s0}_in_residence}.
qstr_Very_well._From_this
Very_well._From_this_point_onwards_I_will_be_the_new_{reg65?lord:lady}_of_{s17}.
qstr_Very_well._From_this_
Very_well._From_this_point_onwards_I_will_be_the_new_{reg65?lady:lord}_of_{s17}.
qstr_You You
qstr_Your_wounds_are_too_ Your_wounds_are_too_severe_to_fight.
qstr_display display
qstr_party_attached party_attached
qstr_main_party main_party
qstr_player_kingdom player_kingdom
qstr_marshall_{reg0} marshall_{reg0}
qstr_good_relations good_relations
qstr_misc_party misc_party
qstr_misc_party_attached misc_party_attached
qstr_{s0}_will_{reg0?not: {s0}_will_{reg0?not:}be_under_your_command
qstr_ally_party ally_party
qstr_party_active_{reg0} party_active,_{reg0}
qstr_{s0}_will_{reg0?:not} {s0}_will_{reg0?:not}_be_under_your_command
qstr_{s0}_will_{reg0?not_ {s0}_will_{reg0?not_:}be_under_your_command
qstr_{s0}_will_{reg0?not_: {s0}_will_{reg0?not_:}_be_under_your_command
qstr_Required_Charisma:_{ Required_Charisma:_{reg0}
qstr_break break
qstr_allies_storm_the_tow
allies_storm_the_town_and_break_you_out_of_your_prison_cell.
qstr_captors_exchange_you captors_exchange_you_with_another_prisoner.
qstr_as_{s13}_is_no_longe as_{s13}_is_no_longer_held_by_your_enemies.
qstr_when_your_captors_ex when_your_captors_exchange_you_with_another_prisoner.
qstr__{reg0} _{reg0}
qstr_Food_Consumption Food_Consumption
qstr_{reg2} {reg2}
qstr_Your_party_will_{reg Your_party_will_{reg1?now:no_longer}_consume_{s0}
qstr_You_have_an_outstand You_have_an_outstanding_debt_of_{reg1}_denars_with_{s15}
qstr_color_{reg0} color_{reg0}
qstr_color_{reg0}_{s0} color_{reg0},_{s0}
qstr_{reg0}_{s0}1 {reg0},_{s0}
qstr_urmum urmum
qstr_root_ur_mum root_ur_mum
qstr_check1 check1
qstr_check2 check2
qstr_check3 check3
qstr_check0 check0
qstr_current_talk_context current_talk_context:_{reg0}
qstr_test1 test1
qstr_sister_check1 sister_check1
qstr_sister_check2 sister_check2
qstr_sister_check3 sister_check3
qstr_{s0}_{s1} {s0}_{s1}
qstr_Cannot_reduce_INT_to
Cannot_reduce_INT_to_{reg0}_without_taking_back_bonus_skill_points
qstr_Cannot_reduce_AGI_to
Cannot_reduce_AGI_to_{reg0}_without_taking_back_bonus_proficiency_points
qstr_Can_t_raise_{s0}_abo Can't_raise_{s0}_above_that_of_{s1}
qstr_Try_taking_back_some
Try_taking_back_some_of_those_bonus_proficiency_points_before_trying_to_reduce_Weap
on_Master
qstr_Reduce_proficiencies
Reduce_proficiencies_to_{reg0}_or_lower_before_trying_to_reduce_Weapon_Master_to_{r
eg1}
qstr_Can_t_raise_{s0}_pro Can't_raise_{s0}_proficiency_above_that_of_{s1}
qstr_Riding_skill Riding_skill
qstr_Shield_skill Shield_skill
qstr_Power_Draw Power_Draw
qstr_Power_Throw Power_Throw
qstr_Strength Strength
qstr__/_2 _/_2
qstr_{s0}_Troop_Tree {s0}_Troop_Tree
qstr_Prefix:_ Prefix:_
qstr_Exit Exit
qstr_{s1}_has_no_room_lef {s1}_has_no_room_left_in_inventory
qstr_{s0}_{s2} {s0}_{s2}
qstr_{reg1}_{s0}_is_requi {reg1}_{s0}_is_required_to_equip_{s2},_{s1}_has_{reg0}
qstr_{s0}s {s0}s
qstr_Changes_saved Changes_saved
qstr_Changes_discarded Changes_discarded
qstr_Right_click_to_remov Right-click_to_remove
qstr_Available_items Available_items
qstr_Remaining_funds: Remaining_funds:
qstr_Level_{reg0} Level_{reg0}
qstr_{s0}_minimum_was_bei
{s0}_minimum_was_being_set_to_{reg0},_but_current_value_is_{reg1}
qstr_{s0}_maximum_was_bei
{s0}_maximum_was_being_set_to_{reg0},_but_current_value_is_{reg1}
qstr_Name__singular_:_ Name_(singular):_
qstr_Name__plural_:_ Name_(plural):_
qstr_Save Save
qstr_Reset Reset
qstr_Horses Horses
qstr_One_Handed_Weapons One_Handed_Weapons
qstr_Two_Handed_Weapons Two_Handed_Weapons
qstr_Polearms Polearms
qstr_Arrows Arrows
qstr_Bolts Bolts
qstr_Shields Shields
qstr_Bows Bows
qstr_Crossbows Crossbows
qstr_Throwing_Weapons Throwing_Weapons
qstr_Caps_and_Helmets Caps_and_Helmets
qstr_Body_Armour Body_Armour
qstr_Boots_and_Greaves Boots_and_Greaves
qstr_Gloves_and_Gauntlets Gloves_and_Gauntlets
qstr_Pistols Pistols
qstr_Bullets Bullets
qstr_{s0}_reduced_to_{reg {s0}_reduced_to_{reg0}
qstr_Attribute_points:_{r Attribute_points:_{reg0}
qstr_Proficiency_points:_ Proficiency_points:_{reg0}
qstr_Skill_points:_{reg0} Skill_points:_{reg0}
qstr_Your_father_was_a_sm
Your_father_was_a_small_time_mercenary_who_escorted_caravans_for_a_pittance._One_da
y,_fed_up_with_this_life,_he_struck_out_for_adventure_in_the_war-
torn_land_of_Calradia,_leaving_you_and_your_mother_behind._Enough_money_made_it_bac
k_to_get_you_a_good_education_and_a_chance_at_minor_nobility,_but_you_heard_little_
from_your_father_and_assumed_him_dead_when_the_money_stopped_coming._It_was_a_shock
_then_when_a_man_in_expensive_armour_showed_up_at_your_door_and_announced_himself_a
_vassal_of_your_father.^^Apparently_he_had_made_quite_a_name_for_himself_as_a_hunte
r_of_bandits,_tournament_champion_and_feared_mercenary_leader._Eventually,_he_hired
_enough_of_an_army_to_carve_out_his_very_own_kingdom,_hoping_to_unite_the_whole_lan
d_under_his_leadership._He_could_not_afford_to_keep_sending_money_as_everything_was
_invested_in_protecting_his_realm_from_enemies_on_all_sides_and_he_was_eventually_s
truck_down_in_battle_before_he_could_send_for_his_family._With_his_dying_breath_he_
ordered_that_his_{reg3?
daughter:son}_be_brought_forth_to_continue_his_dynasty._But_that_is_now,_your_life_
so_far_was_certainly_not_one_of_royalty...
qstr_Only_you_know_exactl
Only_you_know_exactly_what_caused_you_to_give_up_your_old_life_and_follow_this_stra
nge_man._Still,_it_was_not_a_difficult_choice_to_leave,_with_the_rage_burning_brigh
tly_in_your_heart._You_want_vengeance._You_want_justice._What_was_done_to_your_fath
er_cannot_be_undone,_and_these_debts_can_only_be_paid_in_blood...
qstr_Only_you_know_exactly
Only_you_know_exactly_what_caused_you_to_give_up_your_old_life_and_follow_this_stra
nge_man._All_you_can_say_is_that_you_couldn't_bear_to_stay,_not_with_the_memories_o
f_those_you_loved_so_close_and_so_painful._Perhaps_your_new_life_will_let_you_forge
t,_or_honour_the_name_that_you_can_no_longer_bear_to_speak...
qstr_Only_you_know_exactly_
Only_you_know_exactly_what_caused_you_to_give_up_your_old_life_and_follow_this_stra
nge_man._You're_not_even_sure_when_your_home_became_a_prison,_when_the_familiar_bec
ame_mundane,_but_your_dreams_of_wandering_have_taken_over_your_life._Whether_you_ye
arn_for_some_faraway_place_or_merely_for_the_open_road_and_the_freedom_to_travel,_y
ou_could_no_longer_bear_to_stay_in_the_same_place._You_simply_went_and_never_looked
_back...
qstr_Only_you_know_exactly_w
Only_you_know_exactly_what_caused_you_to_give_up_your_old_life_and_follow_this_stra
nge_man._However,_you_know_you_cannot_go_back._There's_nothing_to_go_back_to._Whate
ver_home_you_may_have_had_is_gone_now,_and_what_better_opportunity_could_you_have_t
o_find_a_home_if_this_man_speaks_the_truth?
qstr_Only_you_know_exactly_wh
Only_you_know_exactly_what_caused_you_to_give_up_your_old_life_and_follow_this_stra
nge_man._To_everyone_else,_it's_clear_that_you're_now_motivated_solely_by_personal_
gain._You_want_to_be_rich,_powerful,_respected,_feared._You_want_to_be_the_one_whom
_others_hurry_to_obey._You_want_people_to_know_your_name,_and_tremble_whenever_it_i
s_spoken._You_want_everything,_and_you_won't_let_anyone_stop_you_from_having_it...
qstr_Custom Custom
qstr_Can_t_raise_{s0}_abov Can't_raise_{s0}_above_that_of_{s10}
qstr_Can_t_raise_{s10}_pr Can't_raise_{s10}_proficiency_above_that_of_{s1}
qstr_{reg0}_{s0}_added_to {reg0}_{s0}_added_to_party
qstr_Items_page_{reg0}_/_ Items_page_{reg0}_/_{reg1}
qstr_Only_you_know_exactly_wha
Only_you_know_exactly_what_caused_you_to_give_up_your_old_life_and_follow_this_stra
nge_man.__Still,_it_was_not_a_difficult_choice_to_leave,_with_the_rage_burning_brig
htly_in_your_heart._You_want___vengeance._You_want_justice._What_was_done_to_your_f
ather_cannot_be_undone,_and_these_debts_can_only_be___paid_in_blood...
qstr_Only_you_know_exactly_what
Only_you_know_exactly_what_caused_you_to_give_up_your_old_life_and_follow_this_stra
nge_man.__All_you_can_say_is_that_you_couldn't_bear_to_stay,_not_with_the_memories_
of_those_you_loved_so_close_and_so__painful._Perhaps_your_new_life_will_let_you_for
get,_or_honour_the_name_that_you_can_no_longer_bear_to_speak...
qstr_Only_you_know_exactly_what_
Only_you_know_exactly_what_caused_you_to_give_up_your_old_life_and_follow_this_stra
nge_man.__You're_not_even_sure_when_your_home_became_a_prison,_when_the_familiar_be
came_mundane,_but_your_dreams_of__wandering_have_taken_over_your_life._Whether_you_
yearn_for_some_faraway_place_or_merely_for_the_open_road_and_the__freedom_to_travel
,_you_could_no_longer_bear_to_stay_in_the_same_place._You_simply_went_and_never_loo
ked_back...
qstr_Only_you_know_exactly_what_c
Only_you_know_exactly_what_caused_you_to_give_up_your_old_life_and_follow_this_stra
nge_man.__However,_you_know_you_cannot_go_back._There's_nothing_to_go_back_to._What
ever_home_you_may_have_had_is_gone__now,_and_what_better_opportunity_could_you_have
_to_find_a_home_if_this_man_speaks_the_truth?
qstr_Only_you_know_exactly_what_ca
Only_you_know_exactly_what_caused_you_to_give_up_your_old_life_and_follow_this_stra
nge_man.__To_everyone_else,_it's_clear_that_you're_now_motivated_solely_by_personal
_gain.__You_want_to_be_rich,_powerful,_respected,_feared.__You_want_to_be_the_one_w
hom_others_hurry_to_obey.__You_want_people_to_know_your_name,_and_tremble_whenever_
it_is_spoken.__You_want_everything,_and_you_won't_let_anyone_stop_you_from_having_i
t...
qstr_DEBUG__Weapon_AI_:_{ DEBUG_(Weapon_AI):_{s2}'s_closest_enemy_is_{s1}_at_a_dist
ance_of_{reg0}.
qstr_DEBUG__GPU_:_Label__
DEBUG_(GPU):_Label_'{s31}'_stored_in_slot_{reg32},_value_{reg31}.
qstr___{reg1}_{reg2}__ (_{reg1},_{reg2}_)
qstr_You_have_{reg0}_opti You_have_{reg0}_option(s)_remaining.
qstr_You_have_no_weapons_ You_have_no_weapons_selected.
qstr_You_currently_have_s You_currently_have_selected_more_than_four_weapon_spots.
qstr_You_currently_have_n You_currently_have_no_melee_weapon_selected.
qstr_Your_weapon_selectio Your_weapon_selection_is_adequate.
qstr_DEBUG__TPE_Weapon_Lo
DEBUG_(TPE_Weapon_Logic):_You_have_{reg1}_weapon_slots_({reg3}_shield)_used_to_supp
ort_{reg0}_weapons.__Melee_weapon_check:_{reg2}
qstr_You_already_have_thr You_already_have_three_options_selected.
qstr_DEBUG__TPE_:_{s1}_is
DEBUG_(TPE):_{s1}_is_on_team_{reg0}_and_should_load_at_entry_{reg1}.
qstr_{s1}_enhanced_horse_ {s1}_enhanced_horse_(+2),
qstr_{s1}_horse__+1_ {s1}_horse_(+1),
qstr_{s1}_enhanced_armor_ {s1}_enhanced_armor_(+1),
qstr_{s1}_enhanced_helmet {s1}_enhanced_helmet,
qstr_{s1}_enhanced_boots {s1}_enhanced_boots,
qstr_{s1}_armor {s1}_armor,
qstr_{s1}_boots {s1}_boots,
qstr_{s1}_enhanced_shield {s1}_enhanced_shield_(+1),
qstr_{s1}_shield {s1}_shield,
qstr_{s1}_enhanced_lance_ {s1}_enhanced_lance_(+2),
qstr_{s1}_lance__+1_ {s1}_lance_(+1),
qstr_{s1}_enhanced_bow__+ {s1}_enhanced_bow_(+2),
qstr_{s1}_bow__+1_ {s1}_bow_(+1),
qstr_{s1}_enhanced_sword_ {s1}_enhanced_sword_(+2),
qstr_{s1}_sword__+1_ {s1}_sword_(+1),
qstr_{s1}_enhanced_greats {s1}_enhanced_greatsword_(+2),
qstr_{s1}_greatsword__+1_ {s1}_greatsword_(+1),
qstr_{s1}_enhanced_crossb {s1}_enhanced_crossbow_(+2),
qstr_{s1}_crossbow__+1_ {s1}_crossbow_(+1),
qstr_{s1}_enhanced_javeli {s1}_enhanced_javelins_(+2),
qstr_{s1}_javelins__+1_ {s1}_javelins_(+1),
qstr_{s1}_enhanced_polear {s1}_enhanced_polearm_(+2),
qstr_{s1}_polearm__+1_ {s1}_polearm_(+1),
qstr_DEBUG__TPE_:_{s2}_re DEBUG_(TPE):_{s2}_receives_{s1}.
qstr_DEBUG__TPE_:_{s1}_wa
DEBUG_(TPE):_{s1}_was_found_in_{s2},_but_relation_was_too_neutral_to_matter.
qstr_Done Done
qstr_Name:_{s1}^Level:_{re Name:_{s1}^Level:_{reg1}
qstr_{s1}^HP:_{reg0} {s1}^HP:_{reg0}
qstr_{s3}^STR:_{reg1}^INT {s3}^STR:_{reg1}^INT:_{reg2}^^Skills:
qstr_{s3}^Power_Strike:_{ {s3}^Power_Strike:_{reg1}^Power_Draw:_{reg2}^Power_Throw:
_{reg3}^Horse_Archery:_{reg4}^^Weapon_Proficiencies:
qstr_{s3}^1_Hand_Wpns:_{r
{s3}^1_Hand_Wpns:_{reg1}^2_Hand_Wpns:_{reg2}^Polearms:_{reg3}
qstr_{s4}^AGI:_{reg1}^CHA {s4}^AGI:_{reg1}^CHA:_{reg2}^^
qstr_{s4}^Ironflesh:_{reg
{s4}^Ironflesh:_{reg1}^Athletics:_{reg2}^Shield:_{reg3}^Riding:_{reg4}^^
qstr_{s4}^Archery:_{reg1} {s4}^Archery:_{reg1}^Crossbows:_{reg2}^Throwing:_{reg3}
qstr_{s4} {s4}
qstr_Equipments:_ Equipments:_
qstr_TOURNAMENT_SETTINGS TOURNAMENT_SETTINGS
qstr_You_have_nothing. You_have_nothing.
qstr_Randomize Randomize
qstr_Global_Options Global_Options
qstr_Renown_Scaling Renown_Scaling
qstr_Bet_Nothing Bet_Nothing
qstr_Bet_{reg5}_per_round Bet_{reg5}_per_round
qstr_Individual_Options Individual_Options
qstr_Always_randomize_equ Always_randomize_equipment
qstr_Never_spawn_this_cha Never_spawn_this_character
qstr_Weapon_Choices______ Weapon_Choices_____________Skill
qstr_Lance_&_Shield Lance_&_Shield
qstr_Bow_&_Arrow Bow_&_Arrow
qstr_One_Handed_&_Shield One_Handed_&_Shield
qstr_Two_Handed_Weapon Two_Handed_Weapon
qstr_Crossbow_&_Bolts Crossbow_&_Bolts
qstr_Javelin_&_Shield Javelin_&_Shield
qstr_Polearm__spear_ Polearm_(spear)
qstr_Enhancements Enhancements
qstr_Enhanced_Horse Enhanced_Horse
qstr_Enhanced_Armor Enhanced_Armor
qstr_Enhanced_Weapons Enhanced_Weapons
qstr_Enhanced_Shield Enhanced_Shield
qstr_Basic_Options Basic_Options
qstr_You_may_choose_three
You_may_choose_three_from_the_following________^weapon_or_enhancement_options_that_
will________^determine_your_starting_equipment.__________^Additional_options_to_the
_right_allow_you_________^to_set_persistent_options_for_each_round.
qstr_{s2} {s2}
qstr_Help_Display Help_Display
qstr_To_find_out_more_inf
To_find_out_more_information_about_a__________^specific_feature_simply_hover_the_mo
use__________^cursor_over_that_option.^^^
qstr_The__Done__Button The_'Done'_Button
qstr_This_will_end_the_cu
This_will_end_the_current_presentation_and__________^return_to_the_tournament_menu.
^^^^
qstr_The__Randomize__Butt The_'Randomize'_Button
qstr_This_will_automatica
This_will_automatically_select_three_________^randomly_chosen_options_for_your_char
acter_________^that_will_stay_the_same_each_round.__If_________^you_want_to_always_
have_random_choices_________^use_the_'Always_Random'_option.
qstr_The__Character__Butt The_'Character'_Button
qstr_Using_the_arrows_you
Using_the_arrows_you_can_cycle_through_________^your_character_and_each_companion_y
ou_________^currently_have_in_your_party.^^^
qstr_The__Persistent_Bet_ The_'Persistent_Bet'_Menu
qstr_By_setting_this_menu
By_setting_this_menu_you_will_automatically_________^place_the_appropriate_bet_amou
nt_every_________^round_of_a_tournament_if_you_have_enough_________^money_to_do_so.
_________^Note:_This_works_for_the_player_only.^
qstr_The__Renown_Scaling_ The_'Renown_Scaling'_Checkbox
qstr_With_this_enabled_yo
With_this_enabled_you_will_gain_an_amount_________^of_renown_on_a_tournament_win_pr
oportional_________^to_your_level_and_renown.__The_higher_your_________^level_or_re
nown_is_the_less_you_will_receive._________^Note:_This_works_for_the_player_only.^
qstr_The__Always_Randomiz The_'Always_Randomize'_Checkbox
qstr_With_this_enabled_you
With_this_enabled_you_will_always_have_________^random_options_chosen_each_round.__
This_________^allows_you_to_have_an_experience_closer_________^to_native_gameplay._
________^Note:_This_works_for_the_player_only.^
qstr_The__Never_Spawn__Ch The_'Never_Spawn'_Checkbox
qstr_With_this_enabled_th
With_this_enabled_the_selected_character_________^will_never_be_chosen_to_join_tour
naments_________^to_keep_out_companions_that_are_not_meant_________^to_be_fighters.
_________^Note:_This_works_for_companions_only.^
qstr_The__Horse__Checkbox The_'Horse'_Checkbox
qstr_You_will_always_ente
You_will_always_enter_play_mounted.__By_________^enabling_this_you_open_up_the_opti
on_to_________^select_the_enhanced_horse_which_is_a_________^warhose.^^
qstr_You_really_don_t_wan
You_really_don't_want_that_turned_ON_for_your_main_character.
qstr_You_place_a_bet_of_{ You_place_a_bet_of_{reg0}_denars_before_starting_the_roun
d.__You_have_{reg1}_denars_remaining.
qstr_You_were_unable_to_c You_were_unable_to_cover_a_bet_of_{reg0}_denars.
qstr_array_GC array_GC
qstr_array_GC:_owner_acti array_GC:_owner_active,_an_array_or_is_0
qstr_array_GC:_removing_{ array_GC:_removing_{reg21}
qstr_array[{reg0}]_create array[{reg0}]_created
qstr_array[{reg0}]_destro array[{reg0}]_destroyed
qstr_array_p_shift_range_
array_p_shift_range_array={reg21},_start_index={reg22},_end_index={reg23},_shift_of
fset={reg24},_default_value={reg25}
qstr_Factions Factions
qstr_Show_towns Show_towns
qstr_Show_castles Show_castles
qstr_Show_villages Show_villages
qstr_Tip:_move_the_mouse_
Tip:_move_the_mouse_onto_the_black_blocks_to_show_their_names.
qstr_The_World_Map The_World_Map
qstr_You_are_not_strong_e
You_are_not_strong_enough_to_lift_a_weapon_fit_for_your_promotion!
qstr_You_are_not_strong_en
You_are_not_strong_enough_to_hold_all_that_weight_required_with_promotion!.
qstr_Your_arms_are_to_wea
Your_arms_are_to_weak_to_advance_in_the_artillary_at_this_moment.
qstr_You_require_more_hor
You_require_more_horse_riding_skills_to_fit_your_next_poisition!
qstr_You_have_been_enlist You_have_been_enlisted!
qstr_Current_rank:_{s5} Current_rank:_{s5}
qstr_You_have_left_your_c You_have_left_your_commander!
qstr_You_have_been_grante You_have_been_granted_leave!
qstr_You_have_rejoined_yo You_have_rejoined_your_commander!
qstr_{s3}_{s2} {s3},_{s2}
qstr_The_equipment_of_a_{ The_equipment_of_a_{s1}:_{s2}is_assigned_to_you.
qstr_The_equipment_of_a_{s The_equipment_of_a_{s1}:_{s2}is_taken_from_you.
qstr_The_released_prisone
The_released_prisoners_were_not_be_trusted_and_they_are_preparing_to_attack_you!
qstr_Warning! Warning!
qstr_The_released_prisoner
The_released_prisoners_scattered_as_soon_as_the_battle_finished._You_will_not_be_se
eing_them_again.
qstr_Notice! Notice!
qstr_The_released_prisoners
The_released_prisoners_have_remained_loyal_and_will_join_your_party
qstr_You_have_{reg0}_days_
You_have_{reg0}_days_left_till_you_are_declared_as_a_deserter!
qstr_You_have_now_been_de You_have_now_been_declared_as_a_deserter!
qstr_CURRENT_COMMANDER_S_ CURRENT_COMMANDER'S_REPORT!
qstr_Your_Commander:_{s19 Your_Commander:_{s19}
qstr_Commander_Relation:_ Commander_Relation:_{reg0}
qstr_Enlisted_Faction:_{s Enlisted_Faction:_{s20}
qstr_Current_Rank:_{s21} Current_Rank:_{s21}
qstr_Experience_to_next_p Experience_to_next_promotion:_{s1}
qstr_Days_in_service:_{re Days_in_service:_{reg20}
qstr_Current_Wage:_{reg23 Current_Wage:_{reg23}_denars.
qstr_Next_Pay/Promotion_d Next_Pay/Promotion_day:_{s25}
qstr_Army_size:_{reg26} Army_size:_{reg26}
qstr_Commander_s_Army Commander's_Army
qstr_You_have_deserted_a You_have_deserted,_and_are_now_wanted!
qstr_A_messenger_informs_
A_messenger_informs_you_that_you_have_a_week_to_make_a_repayment_of_your_debt_.You_
have_already_missed_the_deadline_multiple_times
qstr_A_messenger_informs_y
A_messenger_informs_you_that_you_have_a_week_to_make_a_repayment_of_you_debt_and_th
at_you_have_already_missed_severale_payments_
qstr_A_messenger_informs_yo
A_messenger_informs_you_that_you_have_a_week_to_make_a_repayment_of_your_debt_.You_
have_already_missed_the_deadline_more_than_once
qstr_A_messenger_informs_you
A_messenger_informs_you_that_you_have_a_week_to_make_a_repayment_of_you_debt_and_th
at_you_have_already_missed_more_than_one_payment_
qstr_A_messenger_informs_you_
A_messenger_informs_you_that_you_have_a_week_to_make_a_repayment_of_your_debt._You_
have_already_missed_the_deadline_once
qstr_A_messenger_informs_you_t
A_messenger_informs_you_that_you_have_a_week_to_make_a_repayment_of_you_debt_and_th
at_you_have_already_missed_a_payment
qstr_A_messenger_informs_you_th
A_messenger_informs_you_that_you_have_a_week_to_make_a_repayment_of_your_debt
qstr_A_messenger_informs_you_tha
A_messenger_informs_you_that_you_have_a_week_to_make_a_repayment_of_you_debt_
qstr_A_messenger_informs_you_that
A_messenger_informs_you_that_you_have_failed_to_make_the_required_debt_repayment_an
d_have_lost_1_reputation_with_{s9}_You_have_20_days_to_make_a_payment_
qstr_A_messenger_informs_you_that_
A_messenger_informs_you_that_you_have_failed_to_make_the_required_debt_repayment_ag
ain_and_have_lost_2_reputation_with_{s9}_this_has_also_caused_you_to_lose_1_reputat
ion_with_{s8}_You_have_15_days_to_make_a_payment_
qstr_A_messenger_informs_you_that_y
A_messenger_informs_you_that_you_have_failed_to_make_another_required_debt_repaymen
t_again_and_have_lost_3_reputation_with_{s9}_this_has_also_caused_you_to_lose_1_rep
utation_with_{s8}._You_have_15_days_to_make_a_payment_
qstr_{s9}_Is_under_siege_
{s9}_Is_under_siege_and_you_have_lost_{reg6}_denars_leaving_a_deposit_of_{reg7}_Den
ars
qstr_Rating_{reg30} Rating_{reg30}
qstr_0..19 0..19
qstr_20..39 20..39
qstr_40..59 40..59
qstr_60..79 60..79
qstr_80+ 80+
qstr_{!}script_get_rates_
{!}script_get_rates_player_debt_interest_rate_{reg21}___player_deposit_interest_rat
e_{reg22}_
qstr_Due_to_the_bad_relat
Due_to_the_bad_relation_you_have_with_{s8}_you_have_lost_{reg6}_of_your_deposit_at_
{s9}
qstr_Due_to_the_status_of
Due_to_the_status_of_war_between_your_faction_and_{s10}_you_have_lost_{reg6}_Denars
_as_a_war_tax_from_{s9}
qstr_Due_to_the_bad_relati
Due_to_the_bad_relation_you_have_with_{s8}_you_have_lost_{reg6}_of_your_deposit_
qstr_Due_to_the_status_of_
Due_to_the_status_of_war_between_your_faction_and_{s10}_you_have_lost_{reg6}_Denars
_as_a_war_tax
qstr_Bank Bank
qstr_Prosperity Prosperity
qstr_Loan_Amount Loan_Amount
qstr_Loan_Interest Loan_Interest
qstr_Dsposit_Amount Dsposit_Amount
qstr_Deposit_Interest Deposit_Interest
qstr_{!}_presentation_INT
{!}_presentation_INTEREST_RATES_player_debt_interest_rate_is_{reg0}_and_player_depo
sit_interest_rate_is_{reg1}
qstr_{!}_presentation_DEB
{!}_presentation_DEBT_player_debt_interest{reg0}__player_debt{reg1}
qstr_{!}_presentation_DEP
{!}_presentation_DEPOSIT_player_deposit_interest{reg0}__player_deposit{reg1}
qstr_{!}_presentation_tot
{!}_presentation_tottals_tottal_debt{reg30}_tottal_debt_interest{reg31}_tottal_depo
sit{reg32}_tottal_deposit_interest{reg33}
qstr_{s9}_ {s9}_
qstr_{!}_{s49} {!}_{s49}
qstr_{s50}_{s49} {s50}_{s49}
qstr_{reg6} {reg6}
qstr__{reg6}__days_to_mak ({reg6})_days_to_make_a_payment.
qstr_Liege_tax_of__{reg6} Liege_tax_of_({reg6})_.
qstr_Total_Debt Total_Debt
qstr_Total_Deposits Total_Deposits
qstr_{s9}_Debt_payment_du {s9}_Debt_payment_due_in_{reg6}_days
qstr_Payment_recieved_Deb Payment_recieved_Debt_payment_due_in_{reg6}_days
qstr__You_have_no_more_de _You_have_no_more_debt_owning
qstr_{s1}_Debt_payment_du {s1}_Debt_payment_due_in_{reg6}_days
qstr_+{reg2} +{reg2}
qstr_an_impoverished_nobl an_impoverished_noble
qstr_You_came_into_the_wo You_came_into_the_world_a_{reg3?
daughter:son}_of_declining_nobility,_owning_only_the_house_in_which_they_lived._How
ever,_despite_your_family's_hardships,_they_afforded_you_a_good_education_and_train
ed_you_from_childhood_for_the_rigors_of_aristocracy_and_life_at_court.
qstr_a_travelling_merchan a_travelling_merchant
qstr_You_were_born_the_{r You_were_born_the_{reg3?
daughter:son}_of_travelling_merchants,_always_moving_from_place_to_place_in_search_
of_a_profit._Although_your_parents_were_wealthier_than_most_and_educated_you_as_wel
l_as_they_could,_you_found_little_opportunity_to_make_friends_on_the_road,_living_m
ostly_for_the_moments_when_you_could_sell_something_to_somebody.
qstr_a_veteran_warrior a_veteran_warrior
qstr_As_a_child_your_fam
As_a_child,_your_family_scrabbled_out_a_meagre_living_from_your_father's_wages_as_a
_guardsman_to_the_local_lord._It_was_not_an_easy_existence,_and_you_were_too_poor_t
o_get_much_of_an_education._You_learned_mainly_how_to_defend_yourself_on_the_street
s,_with_or_without_a_weapon_in_hand.
qstr_a_hunter a_hunter
qstr_You_were_the_{reg3?d You_were_the_{reg3?
daughter:son}_of_a_family_who_lived_off_the_woods,_doing_whatever_they_needed_to_ma
ke_ends_meet._Hunting,_woodcutting,_making_arrows,_even_a_spot_of_poaching_whenever
_things_got_tight._Winter_was_never_a_good_time_for_your_family_as_the_cold_took_an
imals_and_people_alike,_but_you_always_lived_to_see_another_dawn,_though_your_broth
ers_and_sisters_might_not_be_so_fortunate.
qstr_a_steppe_nomad a_steppe_nomad
qstr_You_were_a_child_of_
You_were_a_child_of_the_steppe,_born_to_a_tribe_of_wandering_nomads_who_lived_in_gr
eat_camps_throughout_the_arid_grasslands.__Like_the_other_tribesmen,_your_family_re
vered_horses_above_almost_everything_else,_and_they_taught_you_how_to_ride_almost_b
efore_you_learned_how_to_walk._
qstr_a_thief a_thief
qstr_As_the_{reg3?daughte As_the_{reg3?
daughter:son}_of_a_thief,_you_had_very_little_'formal'_education.__Instead_you_were
_out_on_the_street,_begging_until_you_learned_how_to_cut_purses,_cutting_purses_unt
il_you_learned_how_to_pick_locks,_all_the_way_through_your_childhood.__Still,_these
_long_years_made_you_streetwise_and_sharp_to_the_secrets_of_cities_and_shadowy_back
ways.
qstr_a_priest a_priest
qstr_A_{reg3?daughter:son A_{reg3?
daughter:son}_that_nobody_wanted,_you_were_left_to_the_church_as_a_baby,_a_foundlin
g_raised_by_the_priests_and_nuns_to_their_own_traditions.__You_were_only_one_of_man
y_other_foundlings_and_orphans,_but_you_nonetheless_received_a_lot_of_attention_as_
well_as_many_years_of_study_in_the_church_library_and_before_the_altar._They_taught
_you_many_things.__Gradually,_faith_became_such_a_part_of_your_life_that_it_was_no_
different_from_the_blood_coursing_through_your_veins.
qstr__You_were_born_years
_You_were_born_years_ago,_in_a_land_far_away._Your_father_was_{s2}._{s3}
qstr_a_page_at_a_nobleman a_page_at_a_nobleman's_court
qstr_As_a_{reg3?girl:boy} As_a_{reg3?
girl:boy}_growing_out_of_childhood,_you_were_sent_to_live_in_the_court_of_one_of_th
e_nobles_of_the_land.__There,_your_first_lessons_were_in_humility,_as_you_waited_up
on_the_lords_and_ladies_of_the_household.__But_from_their_chess_games,_their_gossip
,_even_the_poetry_of_great_deeds_and_courtly_love,_you_quickly_began_to_learn_about
_the_adult_world_of_conflict_and_competition._You_also_learned_from_the_rough_games
_of_the_other_children,_who_battered_at_each_other_with_sticks_in_imitation_of_thei
r_elders'_swords.
qstr_a_craftsman_s_appren a_craftsman's_apprentice
qstr_As_a_{reg3?girl:boy}_ As_a_{reg3?
girl:boy}_growing_out_of_childhood,_you_apprenticed_with_a_local_craftsman_to_learn
_a_trade._After_years_of_hard_work_and_study_under_your_new_master,_he_promoted_you
_to_journeyman_and_employed_you_as_a_fully_paid_craftsman_for_as_long_as_you_wished
_to_stay.
qstr_a_shop_assistant a_shop_assistant
qstr_As_a_{reg3?girl:boy}_g As_a_{reg3?
girl:boy}_growing_out_of_childhood,_you_apprenticed_to_a_wealthy_merchant,_picking_
up_the_trade_over_years_of_working_shops_and_driving_caravans.__You_soon_became_ade
pt_at_the_art_of_buying_low,_selling_high,_and_leaving_the_customer_thinking_they'd
_got_the_better_deal.
qstr_a_street_urchin a_street_urchin
qstr_As_a_{reg3?girl:boy}_gr As_a_{reg3?
girl:boy}_growing_out_of_childhood,_you_took_to_the_streets,_doing_whatever_you_mus
t_to_survive._Begging,_thieving_and_working_for_gangs_to_earn_your_bread,_you_lived
_from_day_to_day_in_this_violent_world,_always_one_step_ahead_of_the_law_and_those_
who_wished_you_ill.
qstr_a_steppe_child a_steppe_child
qstr_As_a_{reg3?girl:boy}_gro As_a_{reg3?
girl:boy}_growing_out_of_childhood,_you_rode_the_great_steppes_on_a_horse_of_your_o
wn,_learning_the_ways_of_the_grass_and_the_desert.__Although_you_sometimes_went_hun
gry,_you_became_a_skillful_hunter_and_pathfinder_in_your_trackless_country.__Your_b
ody_too_started_to_harden_with_muscle_as_you_grew_into_the_life_of_a_nomad_{reg3?
woman:man}.
qstr_a_mummer a_mummer
qstr_{reg3?woman:man} {reg3?woman:man}
qstr_{reg3?girl:boy} {reg3?girl:boy}
qstr_As_a_{s12}_growing_o
As_a_{s12}_growing_out_of_childhood,_you_attached_yourself_to_a_troupe_of_wandering
_entertainers,_going_from_town_to_town_setting_up_mummer's_shows._It_was_a_life_of_
hard_work,_selling,_begging_and_stealing_your_living_from_the_punters_who_flocked_t
o_watch_your_antics._Over_time_you_became_a_performer_well_capable_of_attracting_a_
crowd.
qstr_a_courtier a_courtier
qstr_As_a_{s12}_growing_ou
As_a_{s12}_growing_out_of_childhood,_you_spent_much_of_your_life_at_court,_insertin
g_yourself_into_the_tightly-
knit_circles_of_nobility.__With_the_years_you_became_more_and_more_involved_with_th
e_politics_and_intrigue_demanded_of_a_high-
born_{s13}.__You_could_not_afford_to_remain_a_stranger_to_backstabbing_and_politica
l_violence,_even_if_you_wanted_to.
qstr_a_noble_in_training a_noble_in_training
qstr_As_a_{s12}_growing_out
As_a_{s12}_growing_out_of_childhood,_you_were_trained_and_educated_to_perform_the_d
uties_and_wield_the_rights_of_a_noble_landowner._The_managing_of_taxes_and_rents_we
re_equally_important_in_your_education_as_diplomacy_and_even_personal_defence._You_
learned_everything_you_needed_to_become_a_lord_of_your_own_hall.
qstr_As_a_{s12}_growing_out_
As_a_{s12}_growing_out_of_childhood,_you_were_trained_and_educated_to_the_duties_of
_a_noble_{s13}._You_learned_much_about_the_household_arts,_but_even_more_about_dipl
omacy_and_decorum,_and_all_the_things_that_a_future_husband_might_choose_to_speak_o
f.__Truly,_you_became_every_inch_as_shrewd_as_any_lord,_though_it_would_be_rude_to_
admit_it_aloud.
qstr_a_cleric_acolyte a_cleric_acolyte
qstr_As_a_{s12}_growing_out_o
As_a_{s12}_growing_out_of_childhood,_you_became_an_acolyte_in_the_church,_the_lowes
t_rank_on_the_way_to_priesthood._Years_of_rigorous_learning_and_hard_work_followed.
_You_were_one_of_several_acolytes,_performing_most_of_the_menial_labour_in_the_chur
ch_in_addition_to_being_trained_for_more_holy_tasks.__On_the_night_of_your_adulthoo
d_you_were_allowed_to_conduct_your_first_service._After_that_you_were_no_longer_an_
acolyte_{s12},_but_a_{s13}_waiting_to_take_your_vows_into_the_service_of_God.
qstr_{s1}^^_You_started_t
{s1}^^_You_started_to_learn_about_the_world_almost_as_soon_as_you_could_walk_and_ta
lk.__You_spent_your_early_life_as_{s2}._{s3}
qstr_a_squire a_squire
qstr_Though_the_distincti
Though_the_distinction_felt_sudden_to_you,_somewhere_along_the_way_you_had_become_a
_{reg3?
woman:man},_and_the_whole_world_seemed_to_change_around_you.__When_you_were_named_s
quire_to_a_noble_at_court,_you_practiced_long_hours_with_weapons,_learning_how_to_d
eal_out_hard_knocks_and_how_to_take_them,_too.__You_were_instructed_in_your_obligat
ions_to_your_lord,_and_of_your_duties_to_those_who_might_one_day_be_your_vassals.__
But_in_addition_to_learning_the_chivalric_ideal,_you_also_learned_about_the_less_up
lifting_side_--
_old_warriors'_stories_of_ruthless_power_politics,_of_betrayals_and_usurpations,_of
_men_who_used_guile_as_well_as_valor_to_achieve_their_aims.
qstr_a_bravo a_bravo
qstr_{reg3?daughter:man} {reg3?daughter:man}
qstr_Though_the_distinctio
Though_the_distinction_felt_sudden_to_you,_somewhere_along_the_way_you_had_become_a
_{s13},_and_the_whole_world_seemed_to_change_around_you.__You_left_your_old_life_be
hind_to_travel_the_roads_as_a_mercenary,_a_bravo,_guarding_caravans_for_coppers_or_
bashing_in_heads_for_silvers._You_became_a_{s14}_of_the_open_road,_working_with_ban
dits_as_often_as_against.__Going_from_fight_to_fight,_you_grew_experienced_at_battl
e,_and_you_learned_what_it_was_to_kill.
qstr_a_mercenary a_mercenary
qstr_Though_the_distinction
Though_the_distinction_felt_sudden_to_you,_somewhere_along_the_way_you_had_become_a
_{s13},_and_the_whole_world_seemed_to_change_around_you.__You_signed_on_with_a_merc
enary_company_and_travelled_far_from_your_home._The_life_you_found_was_rough_and_re
ady,_marching_to_the_beat_of_strange_drums_and_learning_unusual_ways_of_fighting.__
There_were_men_who_taught_you_how_to_wield_any_weapon_you_desired,_and_plenty_of_ba
ttles_to_hone_your_skills.__You_were_one_of_the_charmed_few_who_survived_through_ev
ery_campaign_in_which_you_marched.
qstr_a_lady_in_waiting a_lady-in-waiting
qstr_Though_the_distinction_
Though_the_distinction_felt_sudden_to_you,_somewhere_along_the_way_you_had_become_a
_{reg3?
woman:man},_and_the_whole_world_seemed_to_change_around_you.__You_joined_the_tightl
y-
knit_circle_of_women_at_court,_ladies_who_all_did_proper_ladylike_things,_the_wives
_and_mistresses_of_noble_men_as_well_as_maidens_who_had_yet_to_find_a_husband.__How
ever,_even_here_you_found_politics_at_work_as_the_ladies_schemed_for_prominence_and
_fought_each_other_bitterly_to_catch_the_eye_of_whatever_unmarried_man_was_in_fashi
on_at_court.__You_soon_learned_ways_of_turning_these_situations_and_goings-
on_to_your_advantage._With_it_came_the_realisation_that_you_yourself_could_wield_gr
eat_influence_in_the_world,_if_only_you_applied_yourself_with_a_little_bit_of_subtl
ety.
qstr_a_troubadour a_troubadour
qstr_Though_the_distinction_f
Though_the_distinction_felt_sudden_to_you,_somewhere_along_the_way_you_had_become_a
_{reg3?
woman:man},_and_the_whole_world_seemed_to_change_around_you.__You_set_out_on_your_o
wn_with_nothing_except_the_instrument_slung_over_your_back_and_your_own_voice.__It_
was_a_poor_existence,_with_many_a_hungry_night_when_people_failed_to_appreciate_you
r_play,_but_you_managed_to_survive_on_your_music_alone._As_the_years_went_by_you_be
came_adept_at_playing_the_drunken_crowds_in_your_taverns,_and_even_better_at_talkin
g_anyone_out_of_anything_you_wanted.
qstr_a_university_student a_university_student
qstr_Though_the_distinction_fe
Though_the_distinction_felt_sudden_to_you,_somewhere_along_the_way_you_had_become_a
_{reg3?
woman:man},_and_the_whole_world_seemed_to_change_around_you.__You_found_yourself_as
_a_student_in_the_university_of_one_of_the_great_cities,_where_you_studied_theology
,_philosophy,_and_medicine.__But_not_all_your_lessons_were_learned_in_the_lecture_h
alls.__You_may_or_may_not_have_joined_in_with_your_fellows_as_they_roamed_the_alley
s_in_search_of_wine,_women,_and_a_good_fight.__However,_you_certainly_were_able_to_
observe_how_a_broken_jaw_is_set,_or_how_an_angry_townsman_can_be_persuaded_to_set_d
own_his_club_and_accept_cash_compensation_for_the_destruction_of_his_shop.
qstr_a_goods_peddler a_goods_peddler
qstr_Though_the_distinction_fel
Though_the_distinction_felt_sudden_to_you,_somewhere_along_the_way_you_had_become_a
_{reg3?
woman:man},_and_the_whole_world_seemed_to_change_around_you.__Heeding_the_call_of_t
he_open_road,_you_travelled_from_village_to_village_buying_and_selling_what_you_cou
ld.__It_was_not_a_rich_existence,_but_you_became_a_master_at_haggling_even_the_most
_miserly_elders_into_giving_you_a_good_price._Soon,_you_knew,_you_would_be_well-
placed_to_start_your_own_trading_empire...
qstr_a_smith a_smith
qstr_Though_the_distinction_felt
Though_the_distinction_felt_sudden_to_you,_somewhere_along_the_way_you_had_become_a
_{reg3?
woman:man},_and_the_whole_world_seemed_to_change_around_you.__You_pursued_a_career_
as_a_smith,_crafting_items_of_function_and_beauty_out_of_simple_metal.__As_time_wor
e_on_you_became_a_master_of_your_trade,_and_fine_work_started_to_fetch_fine_prices.
__With_food_in_your_belly_and_logs_on_your_fire,_you_could_take_pride_in_your_work_
and_your_growing_reputation.
qstr_a_game_poacher a_game_poacher
qstr_Though_the_distinction_felt_
Though_the_distinction_felt_sudden_to_you,_somewhere_along_the_way_you_had_become_a
_{reg3?
woman:man},_and_the_whole_world_seemed_to_change_around_you.__Dissatisfied_with_com
mon_men's_desperate_scrabble_for_coin,_you_took_to_your_local_lord's_own_forests_an
d_decided_to_help_yourself_to_its_bounty,_laws_be_damned._You_hunted_stags,_boars_a
nd_geese_and_sold_the_precious_meat_under_the_table._You_cut_down_trees_right_under
_the_watchmen's_noses_and_turned_them_into_firewood_that_warmed_many_freezing_homes
_during_winter._All_for_a_few_silvers,_of_course.
qstr_a_preacher a_preacher
qstr_Though_the_distinction_felt_s
Though_the_distinction_felt_sudden_to_you,_somewhere_along_the_way_you_had_become_a
_{s13},_and_the_whole_world_seemed_to_change_around_you.__You_packed_your_few_belon
gings_and_went_out_into_the_world_to_spread_the_word_of_God._You_preached_to_anyone
_who_would_listen,_and_impressed_many_with_the_passion_of_your_sermons._Though_you_
had_taken_a_vow_to_remain_in_poverty_through_your_itinerant_years,_you_never_lacked
_for_food,_drink_or_shelter;_the_hospitality_of_the_peasantry_was_always_generous_t
o_a_rising_{s13}_of_God.
qstr_Though_the_distinction_felt_su
Though_the_distinction_felt_sudden_to_you,_somewhere_along_the_way_you_had_become_a
_{reg3?
woman:man},_relying_upon_your_quick_thinking_and_even_quicker_reflexes_to_get_you_t
hrough_each_day.__Dissatisfied_with_a_simple_life_of_laboring_for_coin,_you_took_to
_your_local_streets_intent_on_helping_yourself_to_what_you_needed_in_order_to_survi
ve.__You_shun_the_standard_laws_of_man_and_have_chosen_to_live_by_whatever_rules_al
low_you_to_avoid_the_headsman's_block.
qstr_a_gladiator a_gladiator
qstr_Then_as_a_young_adu
Then,_as_a_young_adult,_life_changed_as_it_always_does._You_became_a_gladiator._Tho
ugh_the_distinction_felt_sudden_to_you,_somewhere_along_the_way_you_had_become_a_{s
13},_and_the_whole_world_seemed_to_change_around_you._You_earned_applause_and_denar
s_in_brutal_contests_against_men_and_beasts_and_grew_to_crave_both_rewards._Drunk_o
n_the_bloodlust_of_the_cheering_crowd,_you_learned_to_tease_the_opponent_and_draw_o
ut_your_fight_before_eventually_seizing_victory_with_savage_flair._Your_agile_moves
_and_flamboyant_presence_mark_you_as_both_warrior_and_artist.
qstr_a_bandit a_bandit
qstr_Then_as_a_young_adul
Then,_as_a_young_adult,_life_changed_as_it_always_does._You_became_a_bandit._Though
_the_distinction_felt_sudden_to_you,_somewhere_along_the_way_you_had_become_a_{s13}
,_and_with_that_change_came_understanding_that_the_strong_have_the_right_to_take_fr
om_the_weak._You_became_part_of_a_band_of_robbers_and_grew_adept_at_the_art_of_ambu
sh._You_learned_how_to_wield,_with_some_facility,_whatever_weapon_your_prey_bequeat
hed_to_you._When_times_were_good,_you_caroused_and_feasted_like_a_king._When_pickin
gs_were_slim,_you_lived_off_the_land_or_perfomed_quick_raids_on_small_villages._You
_prided_yourself_on_your_adaptability_and_capacity_for_violence.
qstr_a_slaver a_slaver
qstr_Then_as_a_young_adult
Then,_as_a_young_adult,_life_changed_as_it_always_does._You_became_a_slave-
trader._Though_the_distinction_felt_sudden_to_you,_somewhere_along_the_way_you_had_
become_a_{s13},_and_the_whole_world_seemed_to_change_around_you._By_some_strange_tw
ist_of_fate_you_joined_a_slave_caravan_as_a_guard_and_slowly_grew_competent_at_watc
hing_over_crafty_human_cattle_on_long_journeys_across_the_face_of_Calradia._Every_s
o_often,_you_had_to_raid_isolated_villages_or_chase_down_new_livestock,_and_through
_these_experiences_grew_accustomed_to_the_blunt_language_of_club_and_stick._Though_
your_profession_is_tolerated,_it_is_not_particularly_respectable,_and_so_you_became
_inured_also_to_suspicion_and_derision.
qstr_{s1}^^_Then_as_a_yo
{s1}^^_Then,_as_a_young_adult,_life_changed_as_it_always_does._You_became_{s2}._{s3
}
qstr_personal_revenge personal_revenge
qstr_Only_you_know_exactly_what_cau
Only_you_know_exactly_what_caused_you_to_give_up_your_old_life_and_become_an_advent
urer.__Still,_it_was_not_a_difficult_choice_to_leave,_with_the_rage_burning_brightl
y_in_your_heart.__You_want_vengeance._You_want_justice._What_was_done_to_you_cannot
_be_undone,_and_these_debts_can_only_be_paid_in_blood...
qstr_the_loss_of_a_loved_ the_loss_of_a_loved_one
qstr_Only_you_know_exactly_what_caus
Only_you_know_exactly_what_caused_you_to_give_up_your_old_life_and_become_an_advent
urer.__All_you_can_say_is_that_you_couldn't_bear_to_stay,_not_with_the_memories_of_
those_you_loved_so_close_and_so_painful._Perhaps_your_new_life_will_let_you_forget,
_or_honour_the_name_that_you_can_no_longer_bear_to_speak...
qstr_wanderlust wanderlust
qstr_Only_you_know_exactly_what_cause
Only_you_know_exactly_what_caused_you_to_give_up_your_old_life_and_become_an_advent
urer.__You're_not_even_sure_when_your_home_became_a_prison,_when_the_familiar_becam
e_mundane,_but_your_dreams_of_wandering_have_taken_over_your_life._Whether_you_year
n_for_some_faraway_place_or_merely_for_the_open_road_and_the_freedom_to_travel,_you
_could_no_longer_bear_to_stay_in_the_same_place._You_simply_went_and_never_looked_b
ack...
qstr_being_forced_out_of_ being_forced_out_of_your_home
qstr_Only_you_know_exactly_what_caused
Only_you_know_exactly_what_caused_you_to_give_up_your_old_life_and_become_an_advent
urer.__However,_you_know_you_cannot_go_back._There's_nothing_to_go_back_to._Whateve
r_home_you_may_have_had_is_gone_now,_and_you_must_face_the_fact_that_you're_out_in_
the_world,_alone_to_fend_for_yourself...
qstr_lust_for_money_and_p lust_for_money_and_power
qstr_Only_you_know_exactly_what_caused_
Only_you_know_exactly_what_caused_you_to_give_up_your_old_life_and_become_an_advent
urer.__To_everyone_else,_it's_clear_that_you're_now_motivated_solely_by_personal_ga
in.__You_want_to_be_rich,_powerful,_respected,_feared.__You_want_to_be_the_one_whom
_others_hurry_to_obey.__You_want_people_to_know_your_name,_and_tremble_whenever_it_
is_spoken.__You_want_everything,_and_you_won't_let_anyone_stop_you_from_having_it..
.
qstr_religious_fervor religious_fervor
qstr_Only_you_know_exactly_what_caused_y
Only_you_know_exactly_what_caused_you_to_give_up_your_old_life_and_become_an_advent
urer.__Regardless,_the_intense_faith_burning_in_your_soul_would_not_let_you_find_pe
ace_in_any_single_place.__There_were_others_in_the_world,_souls_to_be_washed_in_the
_light_of_God._Now_you_preach_wherever_you_go,_seeking_to_bring_salvation_and_revel
ation_to_the_masses,_be_they_faithful_or_pagan._They_will_all_know_the_glory_of_God
_by_the_time_you're_done...
qstr_a_sense_of_duty a_sense_of_duty
qstr_As_war_begins_to_tea
As_war_begins_to_tear_the_land_apart_and_many_march_off_to_war_the_desire_to_join_t
hem_becomes_ever_pressing.__As_a_{s13}_of_honor_you_feel_duty_bound_to_join_the_arm
ies_of_your_land_and_protect_the_region_you_call_home.
qstr_{s1}^^_But_soon_ever
{s1}^^_But_soon_everything_changed_and_you_decided_to_strike_out_on_your_own_as_an_
adventurer.__What_made_you_take_this_decision_was_{s2}._{s3}
qstr_^{s1}^^_As_a_{s3}_{s ^{s1}^^_As_a_{s3}_{s2}._You_{s4}
qstr_ERROR:_No_valid_fact ERROR:_No_valid_faction_designated.
qstr_{reg5} {reg5}
qstr_Back Back
qstr_Default Default
qstr_Character_Creation Character_Creation
qstr_Background: Background:
qstr_I_am_a... I_am_a...
qstr_Man Man
qstr_Woman Woman
qstr_My_father_was... My_father_was...
qstr_Growing_up_I_was... Growing_up_I_was...
qstr_an_acolyte an_acolyte
qstr_As_an_adult_I_becam As_an_adult,_I_became...
qstr_a_slave_trader a_slave-trader
qstr_I_am_adventuring... I_am_adventuring...
qstr_for_money_and_power for_money_and_power
qstr_because_I_was_forced because_I_was_forced_out_of_my_home
qstr_because_of_religious because_of_religious_fervor
qstr_because_of_wanderlus because_of_wanderlust
qstr_because_I_lost_a_lov because_I_lost_a_loved_one
qstr_for_personal_revenge for_personal_revenge
qstr_out_of_a_sense_of_du out_of_a_sense_of_duty
qstr_I_am_travelling_to_t I_am_travelling_to_the...
qstr_Sarranid_Sultanate Sarranid_Sultanate
qstr_Kingdom_of_the_Rhodo Kingdom_of_the_Rhodoks
qstr_Kingdom_of_the_Nords Kingdom_of_the_Nords
qstr_Khergit_Khanate Khergit_Khanate
qstr_Kingdom_of_the_Vaegi Kingdom_of_the_Vaegirs
qstr_Kingdom_of_Swadia Kingdom_of_Swadia
qstr_Biography: Biography:
qstr_Stat_Changes: Stat_Changes:
qstr_Str Str
qstr_Agi Agi
qstr_Int Int
qstr_Cha Cha
qstr_Gold Gold
qstr_Renown Renown
qstr_One_Handed One_Handed
qstr_Two_Handed Two_Handed
qstr_Throwing Throwing
qstr_Bet:_{reg51}Denar Bet:_{reg51}Denar
qstr_Money:_{reg1}Denar Money:_{reg1}Denar
qstr_0000 00,00
qstr_{reg1}{reg2} {reg1},{reg2}
qstr_You_don_t_have_enoug You_don't_have_enough_money.
qstr_Roll_Dice Roll_Dice
qstr_{reg3} {reg3}
qstr_{s1}_Rolls {s1}_Rolls
qstr_{reg4} {reg4}
qstr_Draw!_Bet_Twice? Draw!_Bet_Twice?
qstr_You_win!_Try_again? You_win!_Try_again?
qstr_You_lose._Try_again? You_lose._Try_again?
qstr_Yes Yes
qstr_No No
qstr_Start_Game Start_Game
qstr_Find_the_Lady Find_the_Lady
qstr_You_have_broken_off_ You_have_broken_off_your_raid_of_{s1}.
qstr_You_have_broken_off_y You_have_broken_off_your_siege_of_{s1}.
qstr_You_cannot_maintain_
You_cannot_maintain_your_siege_of_{s1}_from_this_distance._You_risk_your_lines_brea
king.
qstr_Remaining_amount:__{ Remaining_amount:_({reg59}/{reg60})
qstr_Requires_Power_Draw: Requires_Power_Draw:_{reg60}
qstr_Requires_Power_Throw Requires_Power_Throw:_{reg60}
qstr_Requires_Riding:_{re Requires_Riding:_{reg60}
qstr_Requires_Shield:_{re Requires_Shield:_{reg60}
qstr_Requires_Strength:_{ Requires_Strength:_{reg60}
qstr_You_don_t_have_enough You_don't_have_enough_money!
qstr_The_merchant_doesn_t The_merchant_doesn't_have_enough_money!
qstr_The_merchant_s_inven The_merchant's_inventory_is_full!
qstr_Your_inventory_is_fu Your_inventory_is_full!
qstr_You_have_to_select_a
You_have_to_select_an_item_that_will_be_the_beginning/end_of_your_selling_queue!
qstr_You_have_to_select_o
You_have_to_select_only_1_item_that_will_be_the_beginning/end_of_your_selling_queue
!
qstr_{s2}_was_sold_to_{s1 {s2}_was_sold_to_{s1}_for_{reg0}
qstr_A_total_of_{reg0}_it
A_total_of_{reg0}_items_were_sold_for_a_total_price_of_{reg1}.
qstr_Return Return
qstr_General_Goods_Mercha General_Goods_Merchant
qstr_Horse_Merchant Horse_Merchant
qstr_Armourer Armourer
qstr_Weaponsmith Weaponsmith
qstr_Head_Armor:_{reg58} Head_Armor:_{reg58}
qstr_Body_Armor:_{reg59} Body_Armor:_{reg59}
qstr_Leg_Armor:_{reg60} Leg_Armor:_{reg60}
qstr_Weight:_{reg61} Weight:_{reg61}
qstr_{s1}_s_money:_{reg58 {s1}'s_money:_{reg58}_aurums
qstr_Your_money:_{reg59}_ Your_money:_{reg59}_aurums
qstr_Deal! Deal!
qstr_Sell_Before Sell_Before
qstr_Sell_After Sell_After
qstr_Your_gender_has_been Your_gender_has_been_changed!
qstr_Amazon_Orda_companio Amazon_Orda_companions_added!
qstr_Amazon_Orda_companion Amazon_Orda_companions_already_added!
qstr_Amazon_companions_ar Amazon_companions_are_disabled
qstr_Amazon_companions_are Amazon_companions_are_already_enabled
qstr_DEBUG:_PLAYER_CHARAC DEBUG:_PLAYER_CHARACTER_RESTORED_TO_PARTY
qstr_current_mission:_shi current_mission:_ship
qstr_current_mission:_rev current_mission:_reverse
qstr_Add_custom_note Add_custom_note
qstr_our_ship:_{reg0}_en our_ship:_{reg0},_enemy_ship:_{reg1}
qstr_Sex_settings: Sex_settings:
qstr_Disabled Disabled
qstr_Consensual Consensual
qstr_Consensual_and_non_co Consensual_and_non-consensual
qstr_Same_sex_marriage: Same_sex_marriage:
qstr_Polygamy_settings: Polygamy_settings:
qstr_Enable_Black_Khergit Enable_Black_Khergits_and_Dark_Hunters:
qstr_Realistic_wounding: Realistic_wounding:
qstr_{s1}_s_Longship {s1}'s_Longship
qstr_{s1}_s_Galley {s1}'s_Galley
qstr_{s1}_s_Cog {s1}'s_Cog
qstr_{s1}_s_Dhow {s1}'s_Dhow
qstr_Not_enough_money_to_ Not_enough_money_to_buy_that.
qstr_You_paid_{reg11}_of_
You_paid_{reg11}_of_your_{reg8}_denars_in_interest_on_your_debt._You_have_{reg9}_de
nars_left.
qstr_You_paid_all_of_your
You_paid_all_of_your_{reg8}_denars_in_interest_on_your_debt.__There_were_still_{reg
10}_denars_of_the_interest_unpaid,_which_has_been_added_to_your_debt.__You_have_0_d
enars_left.
qstr_You_had_0_denars_lef
You_had_0_denars_left_to_pay_the_interest_on_your_debt.__The_interest_of_{reg10}_de
nars_has_been_added_to_your_debt.
qstr_You_have_no_debts_to You_have_no_debts_to_pay_interest_on.
qstr_{s4}_is_a_female. {s4}_is_a_female.
qstr_No_one_was_targeted! No_one_was_targeted!
qstr_I_am_the_tribute_for
I_am_the_tribute_for_your_merriment_today,_as_graciously_provided_by_{s4}._Your_gaz
e_is_not_for_me_to_direct,_but_as_a_noble_lady_it_is_forbidden_to_lay_hands_on_me._
My_{s11}_will_not_allow_it._
qstr_I_am_the_tribute_for_
I_am_the_tribute_for_today,_unfortunately._I_am_to_entertain_the_lords_and_display_
myself_for_them._If_it_weren't_for_my_{s11}'s_honor_I_would_refuse_the_task_outrigh
t._I_would_rather_be_over_with_them,_speaking_of_the_realm_and_it's_conflicts.
qstr_It_s_this_dreadful_t It's_this_dreadful_tradition!
_I_am_tasked_to_display_myself_for_the_lords'_entertainment._As_it_is,_I_should_be_
grateful_that_my_figure_is_forbidden_from_fondling..._It_is_degrading_beyond_measur
e_but_my_{s11},_{s4},_commanded_it_of_me.^^*Sigh*^^I_suppose_I_shall_endure.
qstr_It_is_the_duty_of_a_
It_is_the_duty_of_a_noble_to_provide_tribute_for_entertainment,_and_{s4}_was_select
ed_today._As_his_tribute,_I_am_to_display_my_figure_for_the_lords_merriment._It_is_
a_matter_of_dignity_and_prestige_to_provide_a_proper_exhibit_for_my_{s11}.^I_trust_
you_are_enjoying_yourself?
qstr_Oh_it_is_our_custom
Oh,_it_is_our_custom_that_women_shall_entertain_the_guests_during_a_gathering_such_
as_this._As_it_so_happens,_{s4}_was_selected_to_provide_me_as_tribute_today.^^I_sho
uld_also_say_that_I_am_for_your_gaze_only,_my_{lord/
lady},_it_is_forbidden_to_touch.
qstr_Oh_it_is_our_custom_
Oh,_it_is_our_custom_that_the_women_shall_entertain_the_guests_during_a_gathering_s
uch_as_this._Indeed,_I_was_selected_to_display_myself_for_the_guests.
qstr_I_am_back_and_would_ I_am_back_and_would_like_to_work_here_some_more.
qstr_We_are_back_and_woul We_are_back_and_would_like_to_work_here_some_more.
qstr_Do_you_have_room_for
Do_you_have_room_for_a_lady_of_my..._temperment,_to_exhibit_herself_here?
qstr_Do_you_have_need_of_
Do_you_have_need_of_some_girls_like_us,_as..._physical_entertainers?
qstr_a_couple_girls_like_ a_couple_girls_like_you_two
qstr_a_few_girls_like_you a_few_girls_like_you_three
qstr_a_set_of_girls_like_ a_set_of_girls_like_you_four
qstr_a_covey_of_you_girls a_covey_of_you_girls
qstr_Hmm_yes_yes._You_v
Hmm,_yes,_yes._You've_healthy_bodies_and__pretty_enough_faces_to_satisfy_a_whole_ta
vern._Indeed,_I_could_use_{s3}_around_here_-_and_more_importantly_-
_my_patrons_could...
qstr_Hmm_yes_yes._You_ve
Hmm,_yes,_yes._You've_a_healthy_body_and_a_pretty_enough_face_to_satisfy._Indeed,_I
_could_use_a_girl_like_yourself_around_here_-_and_more_importantly_-
_my_patrons_could...
qstr_Hmm_yes_yes._Your_
Hmm,_yes,_yes._Your_companion_{s4}_there_has_a_healthy_body_and_a_pretty_enough_fac
e_to_satisfy._Indeed,_I_could_use_a_girl_like_her_around_here_-
_and_more_importantly_-_my_patrons_could...
qstr_How_DARE_you_speak_o How_DARE_you_speak_of_us_like_that!?
qstr_How_DARE_you!? How_DARE_you!?
qstr_How_DARE_you_speak_of How_DARE_you_speak_of_{s4}_like_that!?
qstr_We_are_not_harlots. We_are_not_harlots.
qstr_I_m_not_a_harlot. I'm_not_a_harlot.
qstr_{s4}_is_not_a_harlot {s4}_is_not_a_harlot.
qstr_Oh_and_how_much_wou Oh,_and_how_much_would_you_pay_for_us?
qstr_Oh_and_how_much_woul Oh,_and_how_much_would_I_be_paid?
qstr_Oh_how_much_would_I Oh,_how_much_would_I_be_paid_for_her?
qstr_It_honestly_depends_
It_honestly_depends_on_how_enticing_you_girls_can_be._I_can_give_you_a_room_and_acc
ess_to_customers,_but_ultimately_what_you_bring_in_is_what_your_company_is_worth.
qstr_It_honestly_depends_o
It_honestly_depends_on_how_enticing_you_are._I_can_give_you_a_room_and_access_to_cu
stomers,_but_ultimately_what_you_bring_in_is_what_your_company_is_worth.
qstr_It_honestly_depends_on
It_honestly_depends_on_how_enticing_{s4}_can_be._I_can_give_her_a_room_and_access_t
o_customers,_but_ultimately_what_you_bring_in_is_what_her_company_is_worth.
qstr_you_girls you_girls
qstr_you you
qstr_she she
qstr_{s18}_writhes_as_her {s18}_writhes_as_her_body_is_defiled_for_the_first_time.
qstr_Nearly_choking_in_he Nearly_choking_in_her_rapidly_filled_mouth.
qstr_{s18}_s_voluminous_b
{s18}'s_voluminous_body_is_defiled_again,_now_{reg54}_times.
qstr_Her_lips_closed_loos Her_lips_closed_loosely_as_globs_seep_out_of_her_mouth.
qstr_You_slump_to_the_flo
You_slump_to_the_floor,_stunned_by_the_drunk's_last_blow._Your_attacker's_rage_seem
s_unending._He_flails_about_and_flips_a_table_as_the_other_tavern-
goers_beat_a_hasty_retreat._Suddenly,_he_grabs_you_by_the_leg_and_drags_you_up_to_t
he_rooms...
qstr_Your_enemies_take_yo
Your_enemies_take_you_prisoner,_and_drag_you_back_to_their_camp._^^After_a_few_hung
ry_glances,_their_leader_snatches_your_hair_and_roughly_pulls_you_into_his_tent_whe
re_he_tears_your_clothes_away.
qstr_Your_enemies_take_you
Your_enemies_take_you_and_your_companions_prisoner,_leading_all_of_you_back_to_thei
r_camp._^^After_a_few_hungry_glances,_their_leader_grabs_you_by_the_arm_and_snatche
s_{s4}'s_hair._He_roughly_pulls_you_both_into_his_tent_and_tears_your_clothes_away.
qstr_After_a_hard_night_s
After_a_hard_night's_work,_everyone_returns_to_your_room_and_pools_the_earnings...
qstr_After_a_hard_night_s_
After_a_hard_night's_work,_{s5}_meets_you_in_your_room_to_pool_the_earnings...
qstr_After_a_hard_night_s_w
After_a_hard_night's_work,_you_retire_to_your_room_to_go_over_the_earnings...
qstr_{s4}_s_customer_paid {s4}'s_customer_paid_her_{reg5}_denars.
qstr_No_Homo No_Homo
qstr_No_Gay No_Gay
qstr_No_Lesbian No_Lesbian
qstr_All_Enabled All_Enabled
qstr_All_scenes_are_enabl All_scenes_are_enabled.
qstr_Gay_scenes_enabled. Gay_scenes_enabled.
qstr_Lesbian_scenes_enabl Lesbian_scenes_enabled.
qstr_Gay_and_lesbian_scen Gay_and_lesbian_scenes_are_disabled.
qstr_Scene_Orientation: Scene_Orientation:
qstr_Disable_Gay Disable_Gay
qstr_Your_enemies_take_you_
Your_enemies_take_you_and_your_companions_prisoner,_leading_all_of_you_back_to_thei
r_camp._^^After_a_few_hungry_glances,_their_leader_grabs_you_by_the_arm_and_snatche
s_{s4}'s_hair._He_roughly_pulls_you_both_into_his_tent_and_tears_both_your_clothes_
away.
qstr_Nohomo_is_disabled!. Nohomo_is_disabled!.
qstr_Nohomo_is_disabled! Nohomo_is_disabled!
qstr_Cheat_mode: Cheat_mode:
qstr_Diplomacy_Horse_Spee Diplomacy_Horse_Speed:
qstr_Diplomacy_Battle_Con Diplomacy_Battle_Continuation:
qstr_Diplomacy_Disguise_S Diplomacy_Disguise_System:
qstr_Diplomacy_Autocalc_T Diplomacy_Autocalc_Terrain_Advantage:
qstr_Diplomacy___Prejudic Diplomacy_-_Prejudice:
qstr_Historical Historical
qstr_Tolerant Tolerant
qstr_Progressive Progressive
qstr_Diplomacy___Horse_Sp Diplomacy_-_Horse_Speed:
qstr_Diplomacy___Battle_C Diplomacy_-_Battle_Continuation:
qstr_Diplomacy___Disguise Diplomacy_-_Disguise_System:
qstr_Diplomacy___Autocalc Diplomacy_-_Autocalc_Terrain_Advantage:
qstr_Diplomacy___Returnin Diplomacy_-_Returning_From_Exile:
qstr_Diplomacy___AI_Chang Diplomacy_-_AI_Changes:
qstr_Low Low
qstr_Medium Medium
qstr_High High
qstr_Diplomacy___Economy_ Diplomacy_-_Economy_Changes:
qstr_Sex_Content: Sex_Content:
qstr_Consensual_and_Non Consensual_and_Non
qstr_Polygamy: Polygamy:
qstr_Black_Khergits_and_D Black_Khergits_and_Dark_Hunters:
qstr_Realistic_Wounding: Realistic_Wounding:
qstr_Sexual_Content: Sexual_Content:
qstr_Consensual_Only Consensual_Only
qstr_Disable_Gay: Disable_Gay:
qstr_Hire_Volunteers Hire_Volunteers
qstr_Volunteers_available Volunteers_available:_{reg0}
qstr_Recruit Recruit
qstr_Dickplomacy_Reloaded Dickplomacy_Reloaded
qstr_Welcome_adventurer
Welcome,_adventurer,_to_Dickplomacy_Reloaded.^To_begin_the_game_you_must_first_crea
te_your_character.^In_the_traditional_medieval_society_depicted_in_the_game,^war_an
d_politics_are_usually_dominated_by_noble_men.^However,_that_doesn't_mean_that_you_
shouldn't_choose^to_play_as_a_female,_or_one_who_is_not_of_noble_birth.^Noble_men_m
ay_have_a_somewhat_easier_start,_but^women_and_commoners_can_attain_all_of_the_same
_goals^and_in_fact,_they_may_have_a_much_more_interesting^and_more_challenging_earl
y_game.^^To_create_your_character,^choose_an_option_from_each_drop_down_menu^and_us
e_the_provided_points_as_desired.
qstr_Gender Gender
qstr_Status Status
qstr_Monarch__kingdom_ Monarch_(kingdom)
qstr_Monarch__principalit Monarch_(principality)
qstr_Noble__vassal_ Noble_(vassal)
qstr_Noble__free_ Noble_(free)
qstr_Commoner Commoner
qstr_Traveling_to? Traveling_to?
qstr_Kingdom_of_Rhodoks Kingdom_of_Rhodoks
qstr_Kingdom_of_Nords Kingdom_of_Nords
qstr_Kingdom_of_Vaegir Kingdom_of_Vaegir
qstr_Of_which_faction? Of_which_faction?
qstr_Of_which_culture? Of_which_culture?
qstr_Attributes Attributes
qstr_Str: Str:
qstr_+ +
qstr_Strength:_Every_poin
Strength:_Every_point_adds_+1_to^hit_points._The_following_skills_can^not_be_develo
ped_beyond_1/3_of^Strength:_Ironflesh,_Power_Strike,^Power_Throw,_Power_Draw.
qstr_Agi: Agi:
qstr_Agility:_Each_point_
Agility:_Each_point_gives_five^weapon_points_and_slightly^increases_movement_speed.
_The^following_skills_can_not_be^developed_beyond_1/3_of_Agility:^Weapon_Master,_Sh
ield,_Athletics,^Riding,_Horse_Archery,_Looting.
qstr_Int: Int:
qstr_Intelligence:_Every_
Intelligence:_Every_point_gives_one^extra_skill_point._The_following^skills_can_not
_be_developed^beyond_1/3_of_Intelligence:_Trainer,^Tracking,_Tactics,_Path-
finding,^Spotting,_Inventory_Management,^Wount_Treatment,_Surgery,^First_Aid,_Engin
eer,_Persuasion.^^*extra_skill_points_will_be_given^on_next_screen
qstr_Cha: Cha:
qstr_Charisma:_Each_point
Charisma:_Each_point_increases^party_size_limit_by_+1._The^following_skills_can_not
_be^developed_beyond_1/3_of_Charisma:^Prisoner_Management,_Leadership,^Trade.
qstr_points: points:
qstr_Skills Skills
qstr_Ironflesh Ironflesh
qstr_Each_point_to_this_s
Each_point_to_this_skill_increases_^hit_points_by_+2.^(Personal_skill)^^^^^^^^Base_
Attribute:_Strength
qstr_Power_Strike Power_Strike
qstr_{reg7} {reg7}
qstr_Each_point_to_this_sk
Each_point_to_this_skill_increases_^melee_damage_by_8%.^(Personal_skill)^^^^^^^^Bas
e_Attribute:_Strength
qstr_{reg8} {reg8}
qstr_Each_point_to_this_ski
Each_point_to_this_skill_increases_^throwing_damage_by_10%.^(Personal_skill)^^^^^^^
^Base_Attribute:_Strength
qstr_{reg9} {reg9}
qstr_Lets_character_use_m
Lets_character_use_more_powerful_^bows._Each_point_to_this_skill_(up^to_four_plus_p
ower-
draw^requirement_of_the_bow)^increases_bow_damage_by_14%.^(Personal_skill)^^^^^Base
_Attribute:_Strength
qstr_Weapon_Master Weapon_Master
qstr_{reg10} {reg10}
qstr_Makes_it_easier_to_l
Makes_it_easier_to_learn_weapon^proficiencies_and_increases_the^proficiency_limits.
_Limits_go_as:^60,_100,_140,_180,_220,_260,_300,^340,_380,_420.^(Personal_skill)^^^
^^Base_Attribute:_Agility
qstr_Shield Shield
qstr_{reg11} {reg11}
qstr_Reduces_damage_to_sh
Reduces_damage_to_shields_(by_8%^per_skill_level)_and_improves^shield_speed_and_cov
erage.^(Personal_skill)^^^^^^^Base_Attribute:_Agility
qstr_Athletics Athletics
qstr_{reg12} {reg12}
qstr_Improves_your_runnin
Improves_your_running_speed.^(Personal_skill)^^^^^^^^^Base_Attribute:_Agility
qstr_Riding Riding
qstr_{reg13} {reg13}
qstr_Enables_you_to_ride_
Enables_you_to_ride_horses_of^higher_difficulty_levels_and^increases_your_riding_sp
eed_and^manuever.^(Personal_skill)^^^^^^Base_Attribute:_Agility
qstr_Horse_Archery Horse_Archery
qstr_{reg14} {reg14}
qstr_Reduces_damage_and_a
Reduces_damage_and_accuracy^penalties_for_archery_and^throwing_from_horseback.^(Per
sonal_skill)^^^^^^^Base_Attribute:_Agility
qstr_Looting Looting
qstr_{reg15} {reg15}
qstr_This_skill_increases
This_skill_increases_the_amount^of_loot_obtained_by_10%_per^skill_level.^(Party_ski
ll)^^^^^^^Base_Attribute:_Agility
qstr_Trainer Trainer
qstr_{reg16} {reg16}
qstr_Every_day_each_hero
Every_day,_each_hero_with_this^skill_adds_some_experience_to^every_other_member_of_
the_party^whose_level_is_lower_than_his/
hers.^Experience_gained_goes_as:_(0,4,10,^16,23,30,38,46,55,65,80)^(Personal_skill)
^^^^Base_Attribute:_Intelligence
qstr_Tracking Tracking
qstr_{reg17} {reg17}
qstr_Tracks_become_more_i
Tracks_become_more_informative.^(Party_skill)^^^^^^^^^Base_Attribute:_Intelligence
qstr_Tactics Tactics
qstr_{reg18} {reg18}
qstr_Every_two_levels_of_
Every_two_levels_of_this_skill^increases_starting_battle^advantage_by_1.^(Party_ski
ll)^^^^^^^Base_Attribute:_Intelligence
qstr_Path_finding Path-finding
qstr_{reg19} {reg19}
qstr_Party_map_speed_is_i
Party_map_speed_is_increased_by^3%_per_skill_level.^(Party_skill)^^^^^^^^Base_Attri
bute:_Intelligence
qstr_Spotting Spotting
qstr_{reg20} {reg20}
qstr_Party_seeing_range_i
Party_seeing_range_is_increased_by^10%_per_skill_level.^(Party_skill)^^^^^^^^Base_A
ttribute:_Intelligence
qstr_Inventory_Management Inventory_Management
qstr_{reg21} {reg21}
qstr_Increases_inventory_
Increases_inventory_capacity^by_+6_per_skill_level.^(Leader_skill)^^^^^^^^Base_Attr
ibute:_Intelligence
qstr_Wound_Treatment Wound_Treatment
qstr_{reg22} {reg22}
qstr_Party_healing_speed_
Party_healing_speed_is_increased^by_20%_per_level_of_this_skill.^(Party_skill)^^^^^
^^^Base_Attribute:_Intelligence
qstr_Surgery Surgery
qstr_{reg23} {reg23}
qstr_Each_point_to_this_skil
Each_point_to_this_skill_gives_a_4%^chance_that_a_mortally_struck^party_member_will
_be_wounded^rather_than_killed.^(Party_skill)^^^^^^Base_Attribute:_Intelligence
qstr_First_Aid First_Aid
qstr_{reg24} {reg24}
qstr_Heroes_regain_5%_per Heroes_regain_5%_per_skill_level_of^hit-
points_lost_during_mission.^(Party_skill)^^^^^^^^Base_Attribute:_Intelligence
qstr_Engineer Engineer
qstr_{reg25} {reg25}
qstr_This_skill_allows_yo
This_skill_allows_you_to_construct^siege_equipment_and_fief^improvements_more_effic
iently.^(Party_skill)^^^^^^^Base_Attribute:_Intelligence
qstr_Persuasion Persuasion
qstr_{reg26} {reg26}
qstr_This_skill_helps_you
This_skill_helps_you_make_other^people_accept_your_point_of_view.^It_also_lowers_th
e_minimum_level^of_relationship_needed_to_get^NPCs_to_do_what_you_want.^(Personal_s
kill)^^^^^Base_Attribute:_Intelligence
qstr_Prisoner_Management Prisoner_Management
qstr_{reg27} {reg27}
qstr_Every_level_of_this_
Every_level_of_this_skill_increases^maximum_number_of_prisoners^by_5.^(Leader_skill
)^^^^^^^Base_Attribute:_Charisma
qstr_Leadership Leadership
qstr_{reg28} {reg28}
qstr_Every_point_increase
Every_point_increases_maximum^number_of_troops_you_can^command_by_5,_increases_your
^party_morale_and_reduces_troop^wages_by_5%.^(Leader_skill)^^^^^Base_Attribute:_Cha
risma
qstr_{reg29} {reg29}
qstr_Every_level_of_this_s
Every_level_of_this_skill_reduces^your_trade_penalty_by_5%.^(Party_skill)^^^^^^^^Ba
se_Attribute:_Charisma
qstr__Raise_Strength_to_r (Raise_Strength_to_raise_this_skill)
qstr__Raise_Agility_to_ra (Raise_Agility_to_raise_this_skill)
qstr__Raise_Intelligence_ (Raise_Intelligence_to_raise_this_skill)
qstr__Raise_Charisma_to_r (Raise_Charisma_to_raise_this_skill)
qstr_Proficiencies Proficiencies
qstr_{reg35} {reg35}
qstr_Covers_usage_of_one_ Covers_usage_of_one_handed_^weapons
qstr_{reg36} {reg36}
qstr_Covers_usage_of_two_ Covers_usage_of_two_handed_^weapons
qstr_{reg37} {reg37}
qstr_Covers_usage_of_pole Covers_usage_of_pole_weapons
qstr_Archery Archery
qstr_{reg38} {reg38}
qstr_Covers_usage_of_bows Covers_usage_of_bows
qstr_{reg39} {reg39}
qstr_Covers_usage_of_cros Covers_usage_of_crossbows
qstr_{reg40} {reg40}
qstr_Covers_usage_of_thro Covers_usage_of_thrown_weapons
qstr_{reg34} {reg34}
qstr_As_king_your_first_
As_king,_your_first_priority_should_be_to_establish_a_right_to_rule_by_marrying_int
o_a_high-
born_family,_recruiting_new_lords,_governing_your_lands,_treating_with_other_kings,
_or_dispatching_your_companions_on_missions._{s10},_your_minister,_can_be_found_at_
your_court_in_{s12}._Consult_often,_to_avoid_accumulating_unresolved_issues.
qstr_Name_your_kingdom Name_your_kingdom
qstr_Keep_Companions: Keep_Companions:
qstr_Reinforcements_from_{ Reinforcements_from_{s14}
qstr_After_further_consid
After_further_consideration,_a_large_purchace_such_as_buying_an_entire_ship_will_ce
rtianly_attract_too_much_attention...
qstr_Which_ship_do_you_wa Which_ship_do_you_want_to_buy?
qstr_You_retrieve_your_hi You_retrieve_your_hidden_items.
qstr_Custom_Character_Cre Custom_Character_Creation
qstr_Welcome_adventurer_
Welcome,_adventurer,_to_Mount_and_Blade:_Warband.^To_begin_the_game_you_must_first_
create_your_character.^In_the_traditional_medieval_society_depicted_in_the_game,^wa
r_and_politics_are_usually_dominated_by_noble_men.^However,_that_doesn't_mean_that_
you_shouldn't_choose^to_play_as_a_female,_or_one_who_is_not_of_noble_birth.^Noble_m
en_may_have_a_somewhat_easier_start,_but^women_and_commoners_can_attain_all_of_the_
same_goals^and_in_fact,_they_may_have_a_much_more_interesting^and_more_challenging_
early_game.^^To_create_your_character,^choose_an_option_from_each_drop_down_menu^an
d_use_the_provided_points_as_desired.
qstr_Your_room_is_nice_i
Your_room_is_nice,_if_old_and_worn_down._The_window_holds_a_dissapointing,_but_conv
ienent_view_of_a_stone_wall_from_the_neighboring_building._A_dim_candle_lights_the_
otherwise_mellow_room_to_provide_a_somewhat_romantic_atmosphere.
qstr_The_hours_drag_on_as The_hours_drag_on_as_you_practice_your_craft...
qstr_You_have_been_kicked You_have_been_kicked!
qstr_You_don_t_have_enough_
You_don't_have_enough_shield_skill_to_shield_bash_again_this_soon.
qstr_You_have_been_shield You_have_been_shield_bashed!
qstr_Utopian Utopian
qstr_After_further_conside
After_further_consideration,_a_large_purchace_such_as_commisioning_an_entire_ship_w
ill_certianly_attract_too_much_attention...
qstr_Shield_Bash: Shield_Bash:
qstr_Player_Only Player_Only
qstr_All_Combatants All_Combatants
qstr_You_missed_the_deadl
You_missed_the_deadline_to_pay_back_your_debts_in_{s1}._They_now_grow_at_an_interes
t_of_50%.
qstr_Your_debt_in_{s1}_is
Your_debt_in_{s1}_is_now_so_high_that_the_King_himself_has_taken_notice._He_has_fro
zen_your_debt,_but_is_displeased_with_the_situation.
qstr_You_cant_sell_0_acre You_cant_sell_0_acres_of_land.
qstr_You_cant_buy_0_acres You_cant_buy_0_acres_of_land.
qstr_You_cant_borrow_0_de You_cant_borrow_0_denars.
qstr_You_cant_pay_back_0_ You_cant_pay_back_0_denars.
qstr_This_area_of_{s1}_ca
This_area_of_{s1}_can_best_be_described_as_the_very_core_of_the_town.^^_You_can_alm
ost_see_the_strings_that_are_being_pulled_from_here,_the_money_that_comes_and_goes_
at_seemingly_endless_rates.__Here_you_can_buy_the_land_that_is_cultivated_outside_t
he_towns_gates_and_benefit_from_the_ones_working_hard._Of_course_you_might_not_have
_the_denars_required_to_do_so,_but_the_moneylenders_are_known_to_have_some_spare_ch
ange.
qstr_{reg1}_people_live_i
{reg1}_people_live_in_{s1}._There_are_currently_{reg2}_acres_of_land_available_for_
cultivation_to_provide_them_with__food_and_other_goods._You_own_{reg3}_acres_of_lan
d_in_this_town._You_currently_owe_the_moneylenders_of_{s1}_{reg4}_denars._The_inter
est_rate_is_20%_and_the_contract_period_amounts__to_2_weeks._If_you_dont_manage_to_
pay_off_your_debt_until_the_deadline,_the_interest_is_raised_to_40%._Buying_an_exis
ting_acre_costs_{reg9}_denars,_while_it_sells_for_{reg10}_denars._Building_a_new_on
e_requires_{reg11}_denars._The_rent_paid_to_landowners_currently_accumulates_to_{re
g13}_denars_per_acre_every_2_weeks_and_has_to_be_collected_in_the_town._Land_wont_b
e_rented_if_a_town_is_already_well_supplied.
qstr_Choose_how_many_acre Choose_how_many_acres_you_wish_to_sell_:
qstr_Choose_how_many_acres Choose_how_many_acres_you_wish_to_buy_:
qstr_Verify Verify
qstr_Choose_how_much_mone Choose_how_much_money_you_wish_to_borrow_:
qstr_Buy_and_prepare_uncu Buy_and_prepare_uncultivated_land_:
qstr_Pay_off_your_debt_: Pay_off_your_debt_:
qstr_Town Town
qstr_Acres Acres
qstr_Owned Owned
qstr_Balance Balance
qstr_Assets Assets
qstr_Debt Debt
qstr_Deadline Deadline
qstr_DEBUG__Quest_Pack_1_
DEBUG_(Quest_Pack_1):_{s31}_has_a_tournament_with_{reg31}_days_left.
qstr_{s21}_is_insulted_by {s21}_is_insulted_by_your_refusal_of_his_invitation.
qstr_The_tournament_in_{s The_tournament_in_{s31}_has_ended.
qstr_Quest_ended_due_to_{ Quest_ended_due_to_{s31}_becoming_hostile.
qstr_A_Messenger_Arrives A_Messenger_Arrives
qstr_Rumor_of_the_Road Rumor_of_the_Road
qstr_List_of_Active_Tourn List_of_Active_Tournaments
qstr_{s31}_has_a_tourname {s31}_has_a_tournament_with_{reg31}_days_left.
qstr_DEBUG__TPE_:_{s2}_is
DEBUG_(TPE):_{s2}_is_wielding_a_spear_on_foot_and_discards_shield.
qstr_AWARD_GRANTED:_{s1}_
AWARD_GRANTED:_{s1}_has_earned_the_CAUTIOUS_APPROACH_award!
qstr_You_have_earned_{reg
You_have_earned_{reg4}_denars_for_your_clever_bet_this_round.
qstr_{s31}{reg32} {s31}{reg32}
qstr_Match_Time___{reg31} Match_Time_-_{reg31}:{s32}
qstr_Stalemate_Timer___0: Stalemate_Timer_-_0:{s32}
qstr_{s31} {s31}
qstr_DEBUG__TPE_:_Stalema
DEBUG_(TPE):_Stalemate_timer_reset.__Attack_registered_at_time_{reg1}_seconds.
qstr_red red
qstr_blue blue
qstr_green green
qstr_yellow yellow
qstr_The_Tournament_Maste
The_Tournament_Master_announces,_'Point_awarded_to_{s1}_team_for_disabling_an_oppon
ent.'
qstr_Your_ally_{s1}_del Your_ally,_{s1},_delivers_{reg1}_damage_to_{s2}.
qstr_taunts taunts
qstr_You_shall_be_walking
You_shall_be_walking_home_after_I_finish_with_that_nag_of_yours!
qstr_bellows bellows
qstr_Just_who_s_side_are_ Just_who's_side_are_you_on?
qstr__at_ _at_
qstr_{s1}_{s2}__{s3}_{s4 {s1}_{s2},_'{s3}'{s4}{s5}.
qstr_You_have_fallen_duri
You_have_fallen_during_this_round,_but_will_be_able_to_continue_onto_the_next_round
_when_only_one_team_remains.
qstr_DEBUG__TPE_:_Horse__
DEBUG_(TPE):_Horse_'{s32}'_#{reg31}_is_riderless_and_will_be_removed.
qstr_DEBUG__TPE_AI_:_{s2}
DEBUG_(TPE_AI):_{s2}_receives_{reg2}_damage_reduced_from_{reg1}.
qstr_ERROR__TPE_:_{s1}_ha
ERROR_(TPE):_{s1}_has_an_invalid_number_of_choices_@_{reg21}.
qstr_You_will_be_using_yo
You_will_be_using_your_own_equipment^in_the_upcoming_fight.
qstr_You_re_using_more_th You're_using_more_than_4_weapon_slots.
qstr_You_currently_have_no You_currently_have_no_melee_weapon.
qstr_ERROR__script_tpe_se
ERROR_(script_tpe_set_option):_Slot_#{reg31}_has_an_invalid_value_of_{reg32}.
qstr_ERROR__TPE_Design_:_
ERROR_(TPE_Design):_An_invalid_item_type_(normal_weapon)_is_detected.
qstr_ERROR__TPE_Design_:_A
ERROR_(TPE_Design):_An_invalid_item_type_(enhanced_weapon)_is_detected.
qstr_{s1}_helmet {s1}_helmet,
qstr_{s1}_enhanced_{s2}_l {s1}_enhanced_{s2}_lance_(+2),
qstr_{s1}_{s2}__+1_ {s1}_{s2}_(+1),
qstr_{s1}_enhanced_{s2}__ {s1}_enhanced_{s2}_(+2),
qstr___limited_ _(limited)
qstr_{s22}{s21} {s22}{s21}
qstr_{reg2}_points {reg2}_points
qstr_{s23} {s23}
qstr_DEBUG__TPE____ARRAY_ DEBUG_(TPE)_-_ARRAY_COPY_ATTEMPT.
qstr_DEBUG__TPE_:_Source_ DEBUG_(TPE):_Source_->_Target_Copy.__Slot_{reg1}_=_{s1}.
qstr_DEBUG__TPE_:_{s1}_ga
DEBUG_(TPE):_{s1}_gained_{reg1}_of_{reg2}_total_points_this_round.
qstr_DEBUG__TPE_sort_:_Ra DEBUG_(TPE_sort):_Rank_{reg2}_is_{s1}_with_{reg1}_points.
qstr_DEBUG__TPE_:_Faction
DEBUG_(TPE):_Faction_({s31})_not_found.__Default_faction_value_used_for_{s32}.
qstr_DEBUG__TPE_:_Difficu
DEBUG_(TPE):_Difficulty_slider_position_invalid.__Default_team_size_=_3.
qstr_DEBUG__TPE_:_Difficul
DEBUG_(TPE):_Difficulty_slider_position_invalid.__Default_team_number_=_3.
qstr_Random Random
qstr_Hard Hard
qstr_Normal Normal
qstr_Easy Easy
qstr_Random_team_number_a Random_team_number_and_size
qstr_Match:_{reg2}_teams_ Match:_{reg2}_teams_of_{reg3}_members
qstr_{s2}^Payout_Bonus_+{ {s2}^Payout_Bonus_+{reg2}%
qstr_{s2}^AI_Upgrade___Wi {s2}^AI_Upgrade_-_Will_remount
qstr_{s2}^AI_Upgrade___Fo {s2}^AI_Upgrade_-_Focus_fire
qstr_{s2}^ {s2}^
qstr_Difficulty_Settings Difficulty_Settings
qstr_Grand_Principality Grand_Principality
qstr_DEBUG__TPE_:_Ranking
DEBUG_(TPE):_Ranking_box_update_attempt:_{s1}_with_{reg1}_points.
qstr_DEBUG__TPE_:_Garbage
DEBUG_(TPE):_Garbage_troop_id_detected.__ICD_now_offset_by_{reg21}.
qstr_{s21} {s21}
qstr_Red_Team Red_Team
qstr_Blue_Team Blue_Team
qstr_Green_Team Green_Team
qstr_Yellow_Team Yellow_Team
qstr_DEBUG__TPE_level_sca
DEBUG_(TPE_level_scale):_Scaling_disabled.__Default_level_of_{reg22}_set.
qstr_DEBUG__TPE_:_Troop__ DEBUG_(TPE):_Troop_-_{s31}_-_Level+{reg32}_=_{reg31}
qstr____________>_STR+{re ----------->_STR+{reg34}_=_{reg33},_AGI+{reg36}_=_{reg35}
qstr____________>_Str_Ski -----------
>_Str_Skills_{reg37},_Agi_Skills_{reg38},_Wpt_Prof_{reg39}
qstr_{s2}_{s1} {s2}_{s1}
qstr_{s1}_of_{s2} {s1}_of_{s2}
qstr_points points
qstr_point point
qstr_because_I_said_so because_I_said_so
qstr_The_Tournament_Master
The_Tournament_Master_announces,_'{s1}_has_been_awarded_{reg1}_{s2}_for_{s3}.'
qstr_{s35}{s1}_has_been_a {s35}
{s1}_has_been_awarded_{reg1}_{s2}_for_{s3}._(Total_=_{reg2})^
qstr_AWARD_GRANTED:_{s1}_h AWARD_GRANTED:_{s1}_has_earned_the_SWIFTEST_CUT_award!
qstr_AWARD_GRANTED:_{s1}_ha
AWARD_GRANTED:_{s1}_has_earned_the_FIERCEST_COMPETITOR_award_with_{reg1}_kills!
qstr_AWARD_GRANTED:_{s1}_has
AWARD_GRANTED:_{s1}_has_upgraded_to_the_MYTHICAL_PRESENCE_award.
qstr_AWARD_GRANTED:_{s1}_has_
AWARD_GRANTED:_{s1}_has_upgraded_to_the_LEGENDARY_PRESENCE_award.
qstr_AWARD_GRANTED:_{s1}_has_e
AWARD_GRANTED:_{s1}_has_earned_the_DOMINANT_PRESENCE_award.
qstr_DEBUG__TPE_:_{s1}_gai
DEBUG_(TPE):_{s1}_gains_1_point.__{reg2}_points_total.__Worth_=_{reg1}
qstr_DEBUG__TPE_:_{s1}_gain
DEBUG_(TPE):_{s1}_gains_2_point_for_surviving.__{reg2}_points_total.__Worth_=_{reg1
}
qstr_{reg1}%_Difficulty {reg1}%_Difficulty
qstr_{reg21}% {reg21}%
qstr_DEBUG__TPE_Design_:_
DEBUG_(TPE_Design):_Item_'{s21}'_[#{reg21}]_stored_in_slot_{reg22}_of_tpe_appearanc
es.
qstr_DEBUG__TPE_:_Faction_ DEBUG_(TPE):_Faction_'{s21}'_determined_by_'{s22}'.
qstr_TPE_ERROR!__No_valid TPE_ERROR!
__No_valid_faction_could_be_determined_for_this_town.
qstr_DEBUG__TPE_:_Added__
DEBUG_(TPE):_Added_'{s1}'_to_character_chooser_menu.__Slot_#{reg31}
qstr_Display_Settings Display_Settings
qstr_Combat_Settings Combat_Settings
qstr_ERROR! ERROR!
qstr_Enable_level_scaling Enable_level_scaling
qstr_Display_Options Display_Options
qstr_Show_combat_display Show_combat_display
qstr_Show_health_bars Show_health_bars
qstr_Show_team_points_awa Show_team_points_awarded
qstr_Show_teammate_s_dama Show_teammate's_damage
qstr_Show_when_awards_are Show_when_awards_are_granted
qstr_Show_when_points_are Show_when_points_are_awarded
qstr_Team: Team:
qstr_Wager: Wager:
qstr__ _
qstr_{reg21}_denars {reg21}_denars
qstr_Bid: Bid:
qstr_Difficulty: Difficulty:
qstr_Thrown_Weapon_&_Shie Thrown_Weapon_&_Shield
qstr_The__Settings__Butto The_'Settings'_Button
qstr_This_will_toggle_bet
This_will_toggle_between_the_option_displays_________^for_visual_and_text_effects_o
r_combat_________^preferences.^^^
qstr_The__Character__Choo The_'Character'_Chooser
qstr_The__Persistent_Bet__ The_'Persistent_Bet'_Slider
qstr_By_setting_this_slid
By_setting_this_slider_you_will_automatically_________^place_the_appropriate_bet_am
ount_every_________^round_of_a_tournament_if_you_have_enough_________^money_to_do_s
o._________^Note:_This_works_for_the_player_only.^
qstr_The__Persistent_Team The_'Persistent_Team'_Slider
qstr_By_setting_this_slide
By_setting_this_slider_you_will_automatically_________^be_placed_on_the_requested_t
eam_if_there_________^is_enough_teams_to_support_it.__Team_order_________^is_red,_b
lue,_green_then_yellow._________^Note:_This_works_for_the_player_only.^
qstr_The__Display_Health_ The_'Display_Health_Bars'_Checkbox
qstr_With_this_enabled_you_
With_this_enabled_you_see_health_bars_shown_________^above_each_participant's_head_
based_upon_your_________^settings_selected_in_the_main_mod_settings.^^^
qstr_The__Show_Combat_Dis The_'Show_Combat_Display'_Checkbox
qstr_Enable_this_to_see_a
Enable_this_to_see_a_realtime_display_of_________^each_team's_remaining_members,_po
ints_________^acquired_and_the_top_three_ranking_members_________^of_the_round.____
_____^Note:_This_is_currently_disabled.^
qstr_The__Show_Teammate_D The_'Show_Teammate_Damage'_Checkbox
qstr_Enable_this_to_see_t
Enable_this_to_see_the_damage_dealt_by_________^your_teammates_displayed_in_the_mes
sage_________^window_during_combat.^^^
qstr_The__Display_Awards_ The_'Display_Awards_in_Combat'_Checkbox
qstr_Enable_this_to_see_w
Enable_this_to_see_when_competitors_earn_________^awards_during_combat.^^^^
qstr_The__Display_Points_ The_'Display_Points_in_Combat'_Checkbox
qstr_Enable_this_to_see_wh
Enable_this_to_see_when_competitors_earn_________^points_during_combat.^^^^
qstr_The__Display_Team_Po The_'Display_Team_Point_Awards'_Checkbox
qstr_Enable_this_to_see_whe
Enable_this_to_see_when_each_team_earns_________^points_during_combat.^^^^
qstr_The__Enable_Level_Sc The_'Enable_Level_Scaling'_Checkbox
qstr_Enable_this_to_cause
Enable_this_to_cause_generic_opponents_________^in_the_arena_to_scale_with_you_to__
_______^maintain_an_evened_out_difficulty_effect._________^throughout_your_characte
r's_level.^^
qstr_{reg2}_denars {reg2}_denars
qstr_DEBUG_Mode_Exit DEBUG_Mode_Exit
qstr_Exit_Tournament Exit_Tournament
qstr_Continue Continue
qstr_Finish Finish
qstr_{s22} {s22}
qstr_Tournament_Options Tournament_Options
qstr_Round_Standings Round_Standings
qstr_Tournament_Rankings Tournament_Rankings
qstr_Tournament_Standings Tournament_Standings
qstr_Round_{reg3}_Ranking Round_{reg3}_Rankings
qstr_{s12} {s12}
qstr_{reg2}_teams_of_{reg {reg2}_teams_of_{reg3}_members
qstr_Page_1__1_10_ Page_1_(1-10)
qstr_Page_2__11_20_ Page_2_(11-20)
qstr_Page_3__21_30_ Page_3_(21-30)
qstr_Page_4__31_40_ Page_4_(31-40)
qstr_TOURNAMENT_AWARDS TOURNAMENT_AWARDS
qstr_{s25}^Swiftest_Cut^A {s25}^Swiftest_Cut^Awarded_to_{s2}^+{reg1}_experience^+
{reg21}_renown^
qstr_{s25}^Fiercest_Compe {s25}^Fiercest_Competitor:_{reg2}^Awarded_to_{s2}^+
{reg1}_experience^+{reg21}_renown^
qstr_{s25}^Dominant_Prese {s25}^Dominant_Presence^Awarded_to_{s2}^+
{reg1}_experience^+{reg21}_renown^
qstr_{s25}^Legendary_Pres {s25}^Legendary_Presence^Awarded_to_{s2}^+
{reg1}_experience^+{reg21}_renown^
qstr_{s25}^Mythical_Prese {s25}^Mythical_Presence^Awarded_to_{s2}^+
{reg1}_experience^+{reg21}_renown^
qstr_{s25}^Cautious_Appro {s25}^Cautious_Approach^Awarded_to_{s2}^{reg21}_renown^
qstr_{s25} {s25}
qstr_Slot Slot
qstr_# #
qstr_TROOP TROOP
qstr_ROUND_POINTS ROUND_POINTS
qstr_TOTAL_POINTS TOTAL_POINTS
qstr_Random_teams_and_siz Random_teams_and_sizes
qstr_ERROR__TPE_:_An_inva
ERROR_(TPE):_An_invalid_winner_found.__1st_=_{reg31},_2nd_=_{reg32},_3rd_=_{reg33}.
qstr_TOURNAMENT_WINNERS TOURNAMENT_WINNERS
qstr_1st 1st
qstr_Tournament_Awards Tournament_Awards
qstr_{reg5}_denars {reg5}_denars
qstr_{reg6}_experience {reg6}_experience
qstr_{reg7}_renown {reg7}_renown
qstr_Tournament_Prizes Tournament_Prizes
qstr_2nd 2nd
qstr_3rd 3rd
qstr_City_of_{s21} City_of_{s21}
qstr_Native_Arena Native_Arena
qstr_Adorno_s_Overhaul_Ar Adorno's_Overhaul_Arena
qstr_DEBUG__TPE_Design_:_I DEBUG_(TPE_Design):_Item_'{s1}'_added.
qstr_DEBUG__TPE_Design_:_S DEBUG_(TPE_Design):_Scene_set_to_option_{reg1}.
qstr_^You_are_currently_r ^You_are_currently_rank_{reg21}_of_{reg22}_participants.
qstr_^_{s27}_ ^'{s27}'
qstr_{s21}{s29} {s21}{s29}
qstr_^{reg1}%_Difficulty ^{reg1}%_Difficulty
qstr_denars denars
qstr_denar denar
qstr_{reg32}_{s27}_that_y
{reg32}_{s27}_that_you_will_earn_{reg31}_{s28}_this_round.
qstr_You_have_not_placed_ You_have_not_placed_a_bet_for_this_round.
qstr_DEBUG__TPE_:_tpe_ran DEBUG_(TPE):_tpe_ranking_array,_slot_#{reg1}_=_{s1}
qstr_DEBUG__TPE_:_{s1}_pl
DEBUG_(TPE):_{s1}_placed_in_slot_#{reg1}_for_tournament.__TPE_1.3
qstr_DEBUG__TPE_:_{s1}_pla
DEBUG_(TPE):_{s1}_placed_in_slot_#{reg1}_for_tournament.__TPE_2.0
qstr_DEBUG__TPE_:_Discove
DEBUG_(TPE):_Discovered_invalid_troop.__Replaced_with_{s1}_in_slot_{reg0}.
qstr_DEBUG__TPE_:_Entry_# DEBUG_(TPE):_Entry_#{reg2}_/_Team_#{reg1}_=_{s1}
qstr_Quest_ended_due_to_t
Quest_ended_due_to_tournament_system_quests_being_disabled.
qstr_{!}Custom_note_added {!}Custom_note_added.
qstr_Your_debt_in_{s1}_is_
Your_debt_in_{s1}_is_now_so_high_that_the_King_himself_has_taken_notice._He_has_fro
zen_your_debt,_but_is_extremely_displeased_with_the_situation.
qstr_Of_course_madam_I_h
Of_course_madam,_I_have_the_best_room_in_the_house_for_you._Here_is_the_key.
qstr_M_madam_it_would_be_ M-
madam_it_would_be_highly_unusual_for_you,_that_is..._the_proprietor_to...^^Ah_of_co
urse_I_mean,_as_you_wish_ma'am._It_is_your_choice,_after_all._I_have_the_best_room_
in_the_house_for_you.
qstr_Your_army_s_morale_h Your_army's_morale_has_improved!
qstr_Of_course_{sir/mada
Of_course,_{sir/madam}._I_shall_have_them_delivered_to_your_company_as_soon_as_poss
ible.
qstr_You_don_t_have_enough_m You_don't_have_enough_money,_{mate/lass}...
qstr_Enlisted_as_a_{s5}_i Enlisted_as_a_{s5}_in_the_party_of_{s13}_of_{s14}.
qstr_You_have_deserted_fr You_have_deserted_from_the_party_of_{s13}!
qstr_Horse_Stamina:_{reg1 Horse_Stamina:_{reg1}/{reg2}
qstr_If_you_do_not_return
If_you_do_not_return_to_your_commander_in_time,_you_will_be_declared_a_deserter.
qstr_You_have_been_captur You_have_been_captured!_Escape_and_rejoin_your_commander!
qstr___too_weak_for_requi --too_weak_for_required_melee_weapons
qstr___too_weak_for_requir --too_weak_for_required_armor
qstr___lacking_required_r --lacking_required_ranged_skill_or_strength
qstr___horsemanship_needs --horsemanship_needs_improving
qstr_You_have_5_days_rema
You_have_5_days_remaining_in_your_leave_from_the_party_of_{s13}_before_you_will_be_
declared_a_deserter.
qstr_You_have_{reg0}_days_l
You_have_{reg0}_days_left_until_you_are_declared_as_a_deserter!
qstr_You_must_check_in_wi
You_must_check_in_with_your_commander_{s13}_immediately_or_you_will_be_declared_a_d
eserter!
qstr_custom_skin custom_skin
qstr_loin_skirt loin_skirt
qstr_loin_panty loin_panty
qstr_loin_top loin_top
qstr_scale_armor_top scale_armor_top
qstr_scale_armor_skirt scale_armor_skirt
qstr_leather_skin leather_skin
qstr_scale_armor_pauldron scale_armor_pauldron_l
qstr_scale_armor_pauldron_ scale_armor_pauldron_r
qstr_scale_armor_knee scale_armor_knee
qstr_risty_chest risty_chest
qstr_risty_thong risty_thong
qstr_risty_belt risty_belt
qstr_risty_rerebrace_l risty_rerebrace_l
qstr_risty_rerebrace_r risty_rerebrace_r
qstr_risty_bracer_l risty_bracer_l
qstr_risty_bracer_r risty_bracer_r
qstr_plate_armor_top plate_armor_top
qstr_chain_thong chain_thong
qstr_chainmail_skin chainmail_skin
qstr_plate_armor_elbow_l plate_armor_elbow_l
qstr_plate_armor_elbow_r plate_armor_elbow_r
qstr_plate_armor_pauldron plate_armor_pauldron_l
qstr_plate_armor_pauldron_ plate_armor_pauldron_r
qstr_plate_armor_bootleg plate_armor_bootleg
qstr_assassin_skin assassin_skin
qstr_morag_thong morag_thong
qstr_assassin_cover assassin_cover
qstr_assassin_belt assassin_belt
qstr_assassin_plated_boot assassin_plated_bootleg
qstr_assassin_shoulder_l assassin_shoulder_l
qstr_assassin_shoulder_r assassin_shoulder_r
qstr_assassin_sleeve_l assassin_sleeve_l
qstr_assassin_sleeve_r assassin_sleeve_r
qstr_plate_bracer_l plate_bracer_l
qstr_plate_bracer_r plate_bracer_r
qstr_sonja_bra sonja_bra
qstr_sonja_bottom sonja_bottom
qstr_sonja_belt sonja_belt
qstr_sonja_legstrap sonja_legstrap
qstr_sonja_armband_r sonja_armband_r
qstr_sonja_glove_l sonja_glove_l
qstr_sonja_glove_r sonja_glove_r
qstr_[{s0}]:_{s1} [{s0}]:_{s1}
qstr_{s1}_has_{reg1}_vari {s1}_has_{reg1}_variable_components
qstr_Fix Fix
qstr_Mix Mix
qstr_Fog_strength: Fog_strength:
qstr_Cloud_amount: Cloud_amount:
qstr_Probability_of_rain/ Probability_of_rain/snow_(%):
qstr_Report_shot_distance Report_shot_distance:
qstr_Horse_charging_for_A Horse_charging_for_AI_troops:
qstr_Horse_charging_for_t Horse_charging_for_the_player:
qstr_Auto_save_every_24_h Auto-save_every_24_hours:
qstr_Show_daily_hint: Show_daily_hint:
qstr_Cheat:_Add_bandit_he Cheat:_Add_bandit_heroes:
qstr_Skill_penalty_by_enc Skill_penalty_by_encumbrance:
qstr_Disable_NPCs__compla Disable_NPCs'_complaints:
qstr_Morale_threshold_on_ Morale_threshold_on_consuming_food:
qstr_Movement_speed_of_al Movement_speed_of_all_parties_(%):
qstr_Times_limit_of_a_fac Times_limit_of_a_faction's_rebellion:
qstr_Times_limit_of_a_fact Times_limit_of_a_faction's_restoration:
qstr_Show_HP_bars_of_enem Show_HP_bars_of_enemy_troops:
qstr_Show_HP_bars_of_ally Show_HP_bars_of_ally_troops:
qstr_Distance_limit_for_s Distance_limit_for_showing_HP_bars:
qstr_About_morale_thresho
About_morale_threshold:_If_your_party's_morale_is_below_this_value,_the_speed_of_co
nsuming_food_will_be_twice_as_much_as_normal,_and_the_bonus_to_party_morale_of_all_
food_will_be_also_doubled.
qstr_Enable_cheat_mode: Enable_cheat_mode:
qstr_Battle_Minimap: Battle_Minimap:
qstr_New_Style New_Style
qstr_Old_Style__Small_ Old_Style_(Small)
qstr_Old_Style__Medium_ Old_Style_(Medium)
qstr_Old_Style__Large_ Old_Style_(Large)
qstr_Off Off
qstr_You_stay. You_stay.
qstr_Stay Stay
qstr_Double_bets!_You_can Double_bets!_You_can_only_get_one_card_again.
qstr_Not_right_now. Not_right_now.
qstr_Draw_the_bets_be_re Draw,_the_bets_be_returned_to_you.
qstr_The_banker_has_a_Bla The_banker_has_a_Blackjack!
_You_lose_50%_more_of_your_bets!
qstr_You_have_a_Blackjack You_have_a_Blackjack!_You_win_50%_more_of_your_bets!
qstr_Bet:_0_Denar Bet:_0_Denar
qstr_The_banker_s_hand_va The_banker's_hand_value_is_over_21._You_win!
qstr_Your_hand_value_is_o Your_hand_value_is_over_21._You_lose!
qstr_The_banker_has_a_hig The_banker_has_a_higher_hand_value._You_lose!
qstr_You_have_a_higher_ha You_have_a_higher_hand_value._You_win!
qstr_Draw._Try_again? Draw._Try_again?
qstr_NO NO
qstr_Banker_stay. Banker_stay.
qstr_Hit Hit
qstr_Double Double
qstr_Troop_ratio_bar: Troop_ratio_bar:
qstr_Your_room_is_luxuria
Your_room_is_luxuriant,_comfortable_from_the_linen_sheets_to_the_smoothed_flooring.
_The_rose-
stained_glass_window_illuminates_the_bed,_casting_a_soft_pink_glow_about_the_chambe
r_which_itself_radiates_with_a_mood_of_pleasure_and_relaxation.
qstr_Leave_your_brothel. Leave_your_brothel.
qstr_Leave_the_tavern. Leave_the_tavern.
qstr_The_tavernkeep_s_fee The_tavernkeep's_fee_is_{reg5}_denars.
qstr_Things_cool_down. Things_cool_down.
qstr_Rumors_will_certianl Rumors_will_certianly_spread_over_this.
qstr_Disable_Complaints: Disable_Complaints:
qstr_Realistic_Casualties Realistic_Casualties:
qstr_Battle_Minimap_Overl Battle_Minimap_Overlay:
qstr_Compass_Style Compass_Style
qstr_Small_Minimap Small_Minimap
qstr_Medium_Minimap Medium_Minimap
qstr_Large_Minimap Large_Minimap
qstr_Troop_HP_Bars: Troop_HP_Bars:
qstr_Only_Allies Only_Allies
qstr_Only_Enemies Only_Enemies
qstr_All_Troops All_Troops
qstr_HP_Bar_Distance_Limi HP_Bar_Distance_Limit:
qstr_You_haven_t_checked_ You_haven't_checked_the_options_yet._Are_you_sure?
qstr_Absolutely_sure? Absolutely_sure?
qstr_Ok_fine. Ok,_fine.
qstr_Bet:_{reg51}_Denar_s Bet:_{reg51}_Denar(s)
qstr_Money:_{reg1}_Denar_ Money:_{reg1}_Denar(s)
qstr_Double_down!_You_can Double_down!_You_can_only_get_one_card_again.
qstr_Draw_your_bet_will_ Draw,_your_bet_will_be_returned_to_you.
qstr_Bet:_0_Denar_s_ Bet:_0_Denar(s)
qstr_The_bankers_hand_val The_bankers_hand_value_is_over_21._You_win!
qstr_Decapitation: Decapitation:
qstr_Your_inventory_is_no Your_inventory_is_now_sorted_by_cost.
qstr_Your_inventory_is_now Your_inventory_is_now_sorted_by_type.
qstr_The_villagers_have_d The_villagers_have_decided_to_revolt!
qstr_You_have_forced_the_ You_have_forced_the_villigers_to_join_your_army_by_force.

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