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DW3 Cheat Code p1

This document contains a list of code patches for the PlayStation 2 game Dynasty Warriors 3 Xtreme Legends. The patches modify various game settings and features, such as disabling interlacing, enabling progressive scan, changing the weather effects, increasing the view distance, and adjusting the minimap scale and position.

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0% found this document useful (0 votes)
657 views2 pages

DW3 Cheat Code p1

This document contains a list of code patches for the PlayStation 2 game Dynasty Warriors 3 Xtreme Legends. The patches modify various game settings and features, such as disabling interlacing, enabling progressive scan, changing the weather effects, increasing the view distance, and adjusting the minimap scale and position.

Uploaded by

nhattpqs170165
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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gametitle=Dynasty Warriors 3 Xtreme Legends (NTSC-USA) (SLUS-20617)

// no interlacing
patch=1,EE,0019a05c,word,00000000
patch=1,EE,0019a2c4,word,00000000

// progressive scan
patch=1,EE,102857b0,extended,0000
patch=1,EE,001990D4,word,24030001 //cutscene fix
patch=1,EE,00198950,word,24020001 //text fix
patch=1,EE,0019896c,word,00000000 //blur bug fix

patch=1,EE,001983a4,word,3C050000 //alt progscan

//Widescreen hack Original


//patch=1,EE,00282f58,word,3faaaaab //3f800000
//patch=1,EE,00282f64,word,3faaaaab //3f800000
//patch=1,EE,0017f9b0,word,3c023f40 //3c023f00 Render fix

// FOV (Field of view)


//patch=1,EE,00282f58,word,3fcc0000 // 3f800000
//patch=1,EE,0017f9b0,word,3c023fa0 // 3c023f00 renderfix

// Increase max units on screen (22 -> 28)


//patch=1,EE,001164d8,word,2406001c

// Disable/Change weather
patch=1,EE,001f9430,word,00000001
patch=1,EE,002d03e8,word,00000001 //change the last number

//0-clear
//1-snow
//2-more snow
//3-rain
//4-thunderstorm
//5-stars
//higher values are possible but there's too many of them!

// View distance/Fog range


//patch=1,EE,001F8B30,word,00000000
//patch=1,EE,001F8B34,word,00000000
//patch=1,EE,001F8BA0,word,00000000
//patch=1,EE,001F8BA4,word,00000000
//patch=1,EE,001F8CAC,word,00000000
//patch=1,EE,001F8CB0,word,00000000
//patch=1,EE,001F8D1C,word,00000000
//patch=1,EE,001F8980,word,00000000
//patch=1,EE,001F8984,word,00000000
//patch=1,EE,001F89E8,word,00000000
//patch=1,EE,001F880C,word,00000000
//patch=1,EE,001F8810,word,00000000
//patch=1,EE,001F8874,word,00000000
//patch=1,EE,001F8878,word,00000000

// Choose only 1 group of 4 codes below either 11000/10000 or 15000/14000 etc,


higher view distance also requires more powerful computer and EE cyclerate increase

//patch=1,EE,0053a67c,word,462BE000 // P1 11000
//patch=1,EE,0053a678,word,461C4000 // P1 10000
//patch=1,EE,0053a698,word,462BE000 // P2 11000
//patch=1,EE,0053a694,word,461C4000 // P2 10000

//patch=1,EE,0053a67c,word,466a6000 // P1 15000
//patch=1,EE,0053a678,word,465ac000 // P1 14000
//patch=1,EE,0053a698,word,466a6000 // P2 15000
//patch=1,EE,0053a694,word,465ac000 // P2 14000

//patch=1,EE,0053a67c,word,469c4000 // P1 20000
//patch=1,EE,0053a678,word,46947000 // P1 19000
//patch=1,EE,0053a698,word,469c4000 // P2 20000
//patch=1,EE,0053a694,word,46947000 // P2 19000

//patch=1,EE,0053a67c,word,46c35000 // P1 25000
//patch=1,EE,0053a678,word,46bb8000 // P1 24000
//patch=1,EE,0053a698,word,46c35000 // P2 25000
//patch=1,EE,0053a694,word,46bb8000 // P2 24000

//patch=1,EE,0053a67c,word,46ea6000 // P1 30000 (Crashes in 2P mode?)


//patch=1,EE,0053a678,word,46e29000 // P1 29000
//patch=1,EE,0053a698,word,46ea6000 // P2 30000
//patch=1,EE,0053a694,word,46e29000 // P2 29000

// Minimap scale
patch=1,EE,0025570c,word,430C0000 // Minimap Scale X
patch=1,EE,00255710,word,42700000 // Minimap Scale Y
patch=1,EE,002556f8,word,3AE56042 // Minimap units Scale X
patch=1,EE,002556fc,word,3A449BA6 // Minimap units Scale Y
patch=1,EE,00255714,word,450A2000 // Minimap Pos X
patch=1,EE,00255718,word,44F50000 // Minimap Pos Y

// 2 player mode Minimap scale


//patch=1,EE,00255694,word,42C00000 // Minimap Scale X //P1 Values
//patch=1,EE,00255698,word,42400000 // Minimap Scale Y
//patch=1,EE,00255680,word,3A9D4952 // Minimap units Scale X
//patch=1,EE,00255684,word,3A1D4952 // Minimap units Scale Y
//patch=1,EE,0025569c,word,450CF000 // Minimap Pos X
//patch=1,EE,002556a0,word,44F40000 // Minimap Pos Y

//patch=1,EE,002556d0,word,42C00000 // Minimap Scale X //P2 Values


//patch=1,EE,002556d4,word,42400000 // Minimap Scale Y
//patch=1,EE,002556bc,word,3A9D4952 // Minimap units Scale X
//patch=1,EE,002556c0,word,3A1D4952 // Minimap units Scale Y
//patch=1,EE,002556d8,word,450CF000 // Minimap Pos X
//patch=1,EE,002556dc,word,45010000 // Minimap Pos Y

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