Arthur Transformation Features
Arthur Transformation Features
Arthur Transformation Features
Tansformation Features
Arthur has the following transformation features:
Some of your abilities require your target to make a saving throw to resist their effects. The saving throw
DC is calculated as follows:
Transformation Save DC = 8 + your proficiency
bonus + your Intelligence modifier.
Transformation Level 1
Starting at 1st level, you gain the following Transformation Boons and this level’s Transformation Flaw.
Transformation Boon
Draconic Nature
Your Intelligence score increases by 2 and your Constitution score by 1 (up to 22 max.). You become a
Dragon in addition to any other creature types you are. Spells and abilities that state effects or conditions
specifically regarding Dragon of a specific CR have no effect on you. You have darkvision with a range of
30 feet * your proficiency.
Transformation Boon
Hybrid form
As an action, you may transform into a half-Wyrm hybrid. While in your hybrid form, the following rules
apply:
● Your stats remain the same as in your humanoid form and you can choose at least one of the
following changes to your appearance to occur during your transformation: your hands become
sharp dragon claws, you grow a tail, your pupils become dragon-like, you grow a pair of wings or
your teeth get longer and become extremely sharp. As a bonus action, you can change into your
hybrid form (read above).
● While transformed and not wearing any armor or using a shield, your AC equals 10 +
Transformation level + your Constitution modifier + your Dexterity modifier.
● While transformed you can use weapons and equipment as normal, unless specified otherwise.
● You get a flight speed equal to your normal speed and the climb speed is equal yours as well.
● You roll your proficiency (minimum of 2) d6 + your Strength modifier in place of the normal
damage for your unarmed strikes. Attacks using your claws deal slashing damage instead of
bludgeoning damage.
● When doing the attack action, you may substitute one attack for a bite attack. If the attack hits,
you deal piercing damage equal to your proficiency (minimum of 1) d10 + your Strength
modifier. If you make a bite attack, you cannot make another until the beginning of your next
turn.
● If you made the attack action, as a bonus action you may make a tail attack, the reach of which is
equal to your proficiency * 5. If the attack hits, you deal bludgeoning damage equal to «your
curse leve l/2 your proficiency (minimum of 2) d8 + your Strength modifier.
● Your hybrid form lasts for a number of hours equal to your Constitution modifier (minimum of 1)
and ends early if you are knocked unconscious or reduced to 0 hit points. You can end your
Hybrid Form by using an action on your turn.
Transformation Boon
Draconic Presence
You can channel the dread presence of your draconic form, causing those around you to become
frightened. As an action, you can draw on this power, and exude an aura of fear to a distance of 40 feet.
For 1 minute or until you lose your concentration (as if you were casting a concentration spell), each
creature that starts its turn in this radius must succeed on a wisdom saving throw against your
transformation Save DC or be rendered stunned for 10 minutes but can reroll to resist the effects at the
end of their next turn but gain 2 points of exhaustion. A creature that succeeds on this saving throw does
not suffer the effects. Creatures with a wisdom score of 16 or higher have advantage when rolling the
saving throw.
Transformation Flaw
Draconic Instability
Your transformation into a dragon is not yet fully controlled. At the start of each of your turns while
transformed, roll a d12. On a roll below 6, your transformation falters, causing you to lose control
momentarily.
When this occurs, you must make a Wisdom saving throw with a DC equal to 8 + your proficiency bonus
+ your Intelligence modifier. On a failed save, you suffer one of the following effects determined by 1d6:
● 5-6. You attack the nearest creature to you, whether friend or foe, with your ranged or melee
attack.
● 3-4. You unleash a wild surge of energy, dealing 2d8 force damage to yourself and each creature
within 10 feet of you.
● 1-2. You become stunned until the start of your next turn as your body struggles to maintain the
draconic form.
After experiencing this instability, you can attempt to regain control on subsequent turns by repeating the
Wisdom saving throw at the end of each of your turns. Once you succeed on this saving throw, you regain
full control of your transformation until the start of your next turn.
Transformation Level 2
At 2nd level, you can pick one of the following Transformation Boons. In addition, you also gain this
level’s Transformation Flaw.
Transformation Boon
Draconic Mastery
You gain mastery over the arcane energies coursing through your draconic form, granting you both
offensive and defensive capabilities.
● Draconic Fury. As an action, you can channel the raw power of your draconic essence,
unleashing a devastating burst of energy in a 30-foot radius centered on yourself. Each creature
within the area must make a Dexterity saving throw, taking 4d10 force damage on a failed save,
or half as much damage on a successful one. Additionally, any affected creatures are pushed 10
feet away from you. You can use this ability once, and you regain the use of it after finishing a
long rest.
● Blindsight. You have blindsight with a range of 30 feet. Within that range, you can effectively
see anything that isn’t behind total cover, even if you’re blinded or in darkness. Moreover, you
can see an invisible creature, unless the creature successfully hides from you.
● Draconic Ward. You can surround yourself with a protective barrier of arcane energy. As a
reaction when you are hit by an attack, you can expend a spell slot to reduce the damage taken by
an amount equal to 2d6 + your Intelligence modifier + your proficiency bonus. The damage
reduction increases to 3d6 at 15th level. Additionally, until the start of your next turn, you have
advantage on saving throws against spells and other magical effects.
● Draconic Agility. Your reflexes are honed to a razor's edge while in your transformed state. You
gain a +2 bonus to your AC while transformed as your draconic instincts guide your movements.
● Draconic Resilience. Your draconic form becomes more resilient to harm. You gain resistance to
one damage type of your choice (acid, cold, fire, lightning, poison, or thunder) while transformed.
You can change the chosen damage type whenever you finish a short or long rest.
● Breath Weapon. As a bonus action on subsequent turns for the duration, you can exhale
shimmering energy in a 60-foot line and 20 feet wide. Each creature in that area must make a
Dexterity saving throw, taking 6d10 radiant damage on a failed save, or half as much damage on a
successful one. You can use your Breath Weapon a number of times equal to half your proficiency
bonus rounded down, you regain all expended uses when you finish a long rest.
Transformation Flaw
Draconic Overload
The immense power of your draconic form comes at a cost, as your body struggles to contain the
overwhelming energies. At the start of each of your turns while transformed, roll a d20. On a roll of 1-5,
you experience a surge of draconic energy that overwhelms your senses. When this occurs, you must
make a Constitution saving throw with a DC equal to 10 + the number of rounds you've been transformed.
On a failed save, you suffer one of the following effects (GM's choice):
● Breath Weapon Surge. Your control over your breath weapon falters, causing it to discharge
uncontrollably. Each creature within 30 feet of you must make a Dexterity saving throw, taking
2d8 radiant damage on a failed save, or half as much damage on a successful one. The damage
increases by 1d8 for each consecutive round you've been transformed.
● Energy Overwhelm. Your body becomes overwhelmed with draconic energy, causing you to
suffer one level of exhaustion. Additionally, you cannot use any Transformation Boons until the
start of your next turn.
● Unstable Form. Your draconic form becomes unstable, causing your AC to decrease by 2 until
the start of your next turn as your scales momentarily weaken.
After experiencing this overload, you can attempt to regain control on subsequent turns by repeating the
Constitution saving throw at the end of each of your turns. Once you succeed on this saving throw, you
regain control of your transformation until the start of your next turn.
Additionally, suppose you fail three consecutive Constitution saving throws caused by Draconic
Overload. In that case, your transformation ends prematurely, reverting you to your original form and
leaving you incapacitated until the end of your next turn as your body recovers from the strain.