MCR EN
MCR EN
Contents
Preface
Chapter One – General Rules
1. Tenets
2. About the Rule System
Chapter Two – Notice Regarding Behavior During Competitions
3. Notices
Chapter Three – The General Rules for the Competition of Chinese Mahjong
4. Basic Glossary and General Rules
5. Procedures for Competitions
6. How to Play
7. How to Make a Complete Mahjong Hand
8. The Various Kinds of "Fan" and Their Relevant Points
9. How to Add Points During Competitions
10. Ranking Players after Competitions
11. Fouls and Penalties
12. Appealing Judge's Decisions
13. Procedures for Appeals
Appendices
1 The Various "Fan” and their Relevant Points, With Examples
2 The Player's Oath
3 Charts for Table Rotation
4 Procedures for Seat Rotation
5 Score Sheet for a Game Session
6 Records of Fouls
7 Sheets for Tabulating Final Results of Competitions
8 The various kinds of "FAN" and relevant points
Postscript
Preface
Mahjong (in Chinese: MaJiang) comes from China, yet belongs to the whole world. Owing to its
comprehensive cultural content as well as its merits of being interesting, competitive, and helpful
to wisdom and friendship, it has been an enjoyable pastime for people all over the world for nearly
a century.
In October of 2005, with joint proposals from the Mahjong Organizations of China, Japan,
America, Germany, France, Denmark, the Netherlands and Hungary, the World Mahjong
Organization was established.
In order to expand, develop the Olympic spirit, and advocate a healthy, scientific and friendly
Mahjong culture, to improve the communication and development of the Competitive Mahjong
Game, and with the participation of Mahjong Organizations of countries all over the world, we
have edited and translated "Mahjong Competition Rules".
These rules and regulations exist in both Chinese and English editions. As disputes may arise out
of a faulty translation or different understandings, they must be settled according to the original
Chinese edition.
General Rules
1.1. Tenets
1.1.1 This Rule System is intended to spread the Olympic-style spirit, calling for the normal,
scientific, friendly Chinese Mahjong Culture, promote friendship and cultural exchange among the
various countries, host well-organized Mahjong Competitions, improve the competitive standard
of playing Mahjong, and create a chance for international Mahjong fans to communicate with each
other, improve their skill level, and promote the Mahjong culture to develop further.
1.2.2 While executing this rule system, changes will be incorporated by the World Mahjong
Contest Center when necessary.
1.2.3 The World Mahjong Contest Center (WMCC; badge on cover page) publishes, regulates, and
governs the official rules.
Chapter Two
2.3. Notices
2.3.1 All Mahjong organizations and Mahjong fans coming from various countries or regions who
abide by the competition tenets and regulations of the World Mahjong Contest Center are
welcome to sign up and join the competitions.
2.3.2 The players should be of high moral quality, comply with the moral requirements, play the
game fairly, obey the judgments of the umpires, respect other players, and improve themselves
mentally during the game.
2.3.3 All players should dress neatly and behave politely. Smoking is prohibited. Players may not
wear or use products which may affect the game play of others.
2.3.4 The umpires and staff of the competitions should be qualified through special training, and
execute their tasks seriously, earnestly, fairly, and correctly according to the regulations.
Chapter Three
3.4.7 Seating
The placement of the players around the table (based on table number) .
3.4.12 Chow
(Noun) Three sequentially-numbered tiles of the same suit.
3.4.13 Pung
(Noun) Three same-number tiles of the same suit (includes both concealed and melded pung) .
3.4.14 A pair
Any two identical tiles.
3.4.23 Self-Drawn
To win by taking a fresh tile from the wall.
3.4.25 Declare
You should declare (vocalize) "Chi" (when you chow), "Pung" ("Peng"), "Kong" ("Gang"),
"Flower" ("Hua") or "Hu" (when declaring mahjong), before you act.
(1) A complete set of tiles is comprised of 6 types of 42 patterns total (Characters, Dots, Bams,
Winds, Dragons, and Flowers). There are a total of 144 pieces.
(2) There are 108 numbered suit tiles divided into 3 suits. Characters (Wan), from 1-9, 4 tiles each
for a total of 36 tiles. Dots (Tong), from 1-9, 4 tiles each, for a total of 36 tiles. Bamboo or Bam
(Tiao), from 1-9, 4 tiles each, for a total of 36 tiles.
(3) There are 28 Honor Tiles divided into 2 suits. Winds: East, West, South, North: 4 tiles each, for
a total of 16 tiles. Dragons: White, Green, and Red, 4 tiles each, for a total of 12 tiles.
(4) Flowers: Usually labeled Spring, Summer, Autumn, Winter and Plum, Orchid, Bamboo,
Chrysanthemum. There is only 1 of each flower tile for a total of 8 tiles.
2. The dice
The two dice are cubes (regulation size is 1-1.5 centimeters on a side), solid, smooth and hard.
They are marked with dots numbering 1, 2, 3, 4, 5 and 6 carved into the 6 faces of the cube. The 1
face is opposite the 6 face, the 2 face is opposite the 5 face, the 3 face opposite the 4 face. On
Chinese dice, the "1 dot" and "4 dots" are painted red, while the others are painted blue or black.
All the dots and colors should be brilliant and easy to read.
3. The hall
The hall should be big enough to accommodate all the players at the same time. The background
should be quiet, well ventilated, brightly lit. There should be no mirrors or other reflective
surfaces behind the players' seats, and there must be emergency exits.
5. Chairs
The five chairs (including the umpire's) must be present and suitable for use to the table.
4. Build walls
Each player should take 36 tiles, piling 2 tiles into a stack, using 18 stacks to make a wall before
him; the four walls are used to make a square on the table.
Counting from the right-hand end of the dealer's wall, the wall is broken after the stack indicated
by the two rolls of the dice. The dealer takes the first 4 tiles (2 stacks) clockwise from the break;
the next player, South, takes the next 4 tiles to the left of the gap, and so on. After all 4 players
have taken 4 tiles 3 times for a total of 12 tiles, the dealer continues to take tiles, but this time he
takes the upper tile from the first stack on the end of the wall, and the upper tile from the third
stack ("one and three"). The other three players take one tile each in turn, starting from the first
stack the dealer took from, and ending with the bottom of the second stack. When the deal has
been completed, the dealer has 14 tiles altogether, while each of the other players hold 13.
6. Arrange the tiles and make Flower replacements
Each player may arrange the taken tiles by type, suit, and number order. The players may then
check for any Flower Tiles. If a player has any Flower Tiles, expose them between the wall and
one's standing tiles, and take replacement tiles from the back end of the wall. The dealer replaces
flower tiles first, followed by South, West, and North follow in turn, until no player has any more
Flower tiles concealed in the hand. After Flower replacements, if the dealer cannot declare "hu" he
will discard one unwanted tile. The whole time from rearranging tiles to the dealer's first discard
should occur within 20 seconds.
(1) Melded Kong: When you have three identical tiles concealed within the hand, you can call a
matching discard; say "Kong". Meld your three tiles, then take the discard, rotating it 90 degrees
and place it within the meld to indicate which player discarded it (as per section 3.6.5). Then take
a replacement tile from the end of the wall. With a Melded Kong, the hand is no longer concealed
(even if there are no other melds in your hand).
(2) Concealed Kong: When you have four identical tiles concealed within the hand, you can call
"Kong" putting the 4 tiles face down before your standing concealed tiles, and take a replacement
tile from the back end of the wall. At the end of the hand, you are obliged to reveal the Concealed
Kong to the others. With a Concealed Kong, the hand can be considered to be Concealed (if
nothing else is melded).
3.7. How to Make a Complete Mahjong Hand
1. The basic type of mahjong hand is structured with four sets and a pair, in which a set is a chow,
a pung, or a kong, as follows:
2. A few of the permissible hands use special structures, utilizing pairs or single tiles as follows:
(Note: 1 = a single tile; 11 = a pair; 111 = a pung; 1111 = a kong; 123 = a chow)
(1) Self-Drawn (to make mahjong by taking a fresh tile from the wall yourself, including the
replacement tile when you kong or get a flower tile).
(2) By discard (to make mahjong with a tile discarded by another, including Robbing the Kong).
4. The Winner
Only one player can win. When more than one person declares "Hu" on a discard, the nearest next
player following the discarder is the winner.
Fan
Pts. Fan Name Description
Number
1 Big Four Winds Pungs or Kongs of all four Wind Tiles
A hand in which the chows, pungs and pair(s) are made up solely
3 All Green of “green” tiles: 2 Bam, 3 Bam, 4 Bam, 6 Bam, 8 Bam, and Green
Dragon.
Holding the 1,1,1,2,3,4,5,6,7,8,9,9,9 tiles in any one of the suits,
4 Nine Gates creating the nine-sided wait of 1,2,3,4,5,6,7,8,9. (Fully Concealed
88 may be combined if Self-Drawn).
Any hand that includes four kongs. They may be concealedor
5 Four Kongs
melded.
A hand formed by seven pairs of the same suit, each shifted one up
6 Seven Shifted Pairs
from the last. (Fully Concealed may be combined if Self-Drawn).
A hand created by singles of any 12 of the 1, 9, and Honor tiles,
7 Thirteen Orphans along with a pair of the 13th. (Fully Concealed may be combined
if Self-Drawn).
The pair(s), Pungs or Kongs are all made up of 1 or 9 Number
8 All Terminals
Tiles, without Honor Tiles.
A hand that includes three Pungs or Kongs of Wind Tiles and a
9 Little Four Winds
pair of the fourth Wind.
A hand that includes two Pungs or Kongs of the Dragon Tiles and
10 Little Three Dragons
a pair of the third Dragon.
64
11 All Honor The pair(s), Pungs or Kongs are all made up of Honor Tiles.
A hand that includes four Concealed Pungs or Kongs (achieved
Four Concealed
12 without melding – Fully Concealed may be combined if
Pungs
Self-Drawn).
Pure Terminal A hand consisting of two each of the lower and upper terminal
13
Chows Chows in one suit only, and a pair of fives in the same suit.
Four chows of the same continuous number sequence in the same
14 Quadruple Chow
suit.
48
Four Pure Shifted Four Pungs (or Kongs) in the same suit, each shifted one up from
15
Pungs the last.
Four Pure Shifted Four chows in one suit each shifted up 1 or 2 numbers from the
16
Chows last, but not a combination of both.
A hand containing three Kongs. (Points for concealment may be
32 17 Three Kongs
added).
All Terminals and The pair(s), Pungs or Kongs is all made up of 1 or 9 Number Tiles
18
Honors and Honor Tiles.
A hand formed by seven pairs. (Fully Concealed may be combined
19 Seven Pairs
if Self-Drawn).
Formed by seven single honors and singles of suit tiles belonging
Greater Honors and to separate Knitted sequences (for example, 1-4-7 of Bamboos,
20
Knitted Tiles 2-5-8 of Characters, and 3-6-9 of Dots). Fully Concealed may be
combined if Self-Drawn.
A hand formed with Pungs or Kongs of 2, 4, 6, and 8 tiles, with a
21 All Even Pungs
24 pair of the same.
22 Full Flush A hand formed entirely of a single suit.
23 Pure Triple Chow Three chows of the same numerical sequence and in the same suit.
Three Pungs or Kongs of the same suit, each shifted one up from
24 Pure Shifted Pungs
the last.
25 Upper Tiles A hand consisting entirely of 7, 8, and 9 tiles.
26 Middle Tiles A hand consisting entirely of 4, 5, and 6 tiles.
27 Lower Tiles A hand consisting entirely of 1, 2, and 3 tiles.
A hand using one each of all the numbers 1 through 9 from any
28 Pure Straight
one suit, forming three consecutive chows.
A hand consisting of 1-2-3 and 7-8-9 in one suit (Two Terminal
Three-Suited
29 Chows), 1-2-3 and 7-8-9 in another suit, and a pair of fives in the
Terminal Chows
remaining suit.
Three chows in one suit each shifted either one or two numbers up
16 30 Pure Shifted Chows
from the last, but not a combination of both. Pure Shifted
A hand in which every set (chow, pung, kong, pair) includes the
31 All Fives
number"5"
32 Triple Pung Three Pungs (or Kongs) of the same number in each suit.
Three Concealed
33 Three Concealed Pungs or Kongs (achieved without melding).
Pungs
Formed by single honors, and singles of suit tiles belonging to
separate Knitted sequences (for example, 1-4-7 of Bamboo, 2-5-8
Lesser Honors and
34 of Characters, and 3-6-9 of Dots - each of the 3 suits must belong
Knitted Tiles
to a different Knitted sequence, but not necessarily in this order).
Fully Concealed may be combined if Self-Drawn.
A special Straight which is formed not with standard chows but
with 3 different Knitted sequences. For example, 1-4-7 of Dots,
12 35 Knitted Straight
2-5-8 of Characters, and 3-6-9 of Bamboos - but not necessarily in
the order in this example.
36 Upper Five A hand created with suit tiles 6 through 9.
A hand that includes one pung (or kong) of each of the three
38 Big Three Winds
winds.
39 Mixed Straight A straight (tiles 1 through 9) formed by chows from all three suits.
A hand created entirely with those tiles which are vertically
symmetrical, which means the carved designs look the same if you
40 Reversible Tiles
turn them upside-down. These tiles are the 1, 2, 3,4,5,8, and 9
Dots, the 2, 4,5,6,8, and 9 Bams, and the White Dragon.
41 Mixed Triple Chow Three chows of the same numerical sequence, one in each suit.
Three pungs (or kongs), one in each suit, each shifted up one
42 Mixed Shifted Pungs
number from the last.
A hand that would otherwise earn 0 points (excluding the Flower
43 Chicken Hand
Tiles).
Going out (making mahjong) on a pick of the very last tile of the
44 Last Tile Draw
wall. (Points for Self-Drawn may not be combined.)
8
45 Last Tile Claim The last tile (of the game) discarded by another player.
Going out (making mahjong) off the discard which is the last tile
in the game. Going out (making mahjong) on the replacement tile
Out with drawn after achieving a kong (not on a Flower replacement). When
46
Replacement Tile a Flower Tile is taken after Kong and upon winning on the Flower
replacement, points for Self-Drawn may be added (but Out With
Replacement Tile does not apply in this case).
Winning off the tile that somebody adds to a melded pung (to
47 Robbing The Kong
create a Kong). (The points for Last Tile may not be combined.)
Two Concealed
48 A hand that includes two Concealed Kongs.
Kongs
49 All Pungs A hand formed by four Pungs (or Kongs) and one pair.
A hand formed by tiles from any one of the three suits, in
50 Half Flush
combination with Honor tiles.
Mixed Shifted Three chows, one in each suit, each shifted up one number from
51
Chows the last.
A hand in which each of the five sets (pungs, kongs, chows, pairs)
6 52 All Types is composed of a different type of tile (Characters, Bamboo, Dots,
Winds, and Dragons).
Every set in the hand (chow, pung, kong, and pair) must be
completed with tiles discarded by other players. All sets must be
53 Melded Hand
exposed, and the player goes out on a single wait off another
player.
54 Two Dragons Pungs Two pungs (or kongs) of Dragon tiles.
A hand that includes terminals and honors in each set, including
55 Outside Hand
the pair.
Fully Concealed A hand that a player completes without any melds, and wins by
56
Hand Self-Draw.
4
A hand that includes two Melded Kongs. One Melded Kong and
57 Two Melded Kongs
one Concealed Kong are 6 points.
Winning on a tile that is the last of its kind. (It must be clear to all
58 Last Tile
players based on the discards and exposures.)
59 Dragon Pung A Pung or Kong of Dragon Tiles.
(1)The Non-Repeat Principle: When a fan is inevitably implied or included by another fan, both
fan may not be scored.
(2)The Non-Separation Principle ("Unbreakable"): After combining sets to create a fan, it is
forbidden to rearrange those same sets to create a different fan.
(3)The Non-Identical Principle: Once a set has been used to create a fan, it is not allowed to use
the same set together with other sets to create the same fan.
(4)Freedom to Choose the Highest Points ("the High- versus- Low Principle"): If you can use a set
to form both a high-score fan and a low-score fan, it is your right to choose the high-score fan.
(5)The Account-Once Principle ("Exclusionary rule"): When you have combined some sets to
create a fan, you can only combine any remaining sets once with a set that has already been used.
3.10.1 Players are ranked based on Table Points gained during the competition, In a case in which
multiple players have equal Table Points, the player who earned the most Contest Points ranks
higher. (Contest Points are the sum of all scores earned by the player during each game session.)
3.10.2 The principle of determining grades: The player will be awarded the Grade Certificate if he
performs very well according to the standard during the contests held by the World Mahjong
Contest Center. The grade can be given through the internet, and is approved by the WMCC
authorization.
3.11. Fouls and Penalties
A player who violates the rules or regulations will be penalized with a warning, and/or forfeiture
of points, and/or loss of right to win the current hand, and/or loss of the right to enter future
competitions, and/or cancellation of rank or grade, and/or open criticism.
3.11.1 Warning
For a minor infraction or for a first infraction, a player who fouls, violates the rules, or disturbs
others during a competition may receive a warning from an umpire.
1. Cheating
The umpire has the right to penalize a player when he replaces a concealed standing tile by stealth
or hides a tile, or otherwise cheats.
6. Errors of False Hu
When a player calls "Hu," it's required that the hand fully utilize 14 tiles (not counting Flowers
and the 4th tile in a Kong) to make a valid hand, and that the hand be worth 8 points or more (not
counting the points for Flowers). Failure to meet these requirements is known as "False Hu" or
"False Mahjong."
If a player exposes all his tiles after somebody declares Hu, he is making a foul. If it is determined
that the declarer had indeed won, the player showing his tiles will get a warning; if the declarer's
hand is determined to be invalid, the player who exposed his tiles forfeits his right to be win the
current hand, and he is obliged to discard his shown tiles one by one to the othe players who may
then use the tiles, until are all discarded and replaced by fresh tiles. In addition, if an umpire
verifies the above to be the case, the offending player is docked 30 points which are then given to
each of the remaining players.
A player who knocks over another player's tile forfeits 5-60 points to the offended player
according to the umpire's discretion. And the umpire shall decide whether he may continue to play.
If the player who declares "Hu" is found not to have "Hu" it will not be penalized according to
3.11.6.7
9. Passing information
The player who tips another player, or transfers information (true or false) by explanation, hint,
expression, or other overt behavior, commits a severe foul. No matter whether the recipient of the
information benefits or not, the information giver forfeits the right to win the current hand.
11. Other
After calling "Chi", "Pung," or "Kong" the called-for discard should be taken within a reasonable
time. If not taken after 2 turns (before the second following player has taken a tile from the wall),
he has to continue playing, with no right to declare mahjong, until the end of the hand.
After calling "Hu" the called-for tile should be taken before counting points. Failure constitutes
False Hu.
A player must not declare "Chi", "Pung," or "Kong," followed immediately by the declaration of
"Hu." When a discarded tile completes the hand, the player must say "Hu" only. Commission of
this error, or errors involving "Hu" declarations in nonstandard ways, or failure to reveal his
standing concealed tiles, prohibit his winning on the present turn; he'll have to discard a tile and
hope to declare "Hu" on another turn. If a player shows his tiles but neglects to declare "Hu," he
forfeits the right to win, and must continue playing.
Revealing one's tiles before declaring "Hu" forfeits the player's right to win the current hand.
Stretching out the hand across the discard floor to take a fresh tile from the wall forfeits the right
to take the present discard. If a player stretches out his hand in this manner, yet takes the discard
anyway, he shall be forbidden to chow, pung, and kong and win the current hand.
After declaring "Hu," the player should use discarded tiles from the discard floor to tally the
points. Each face-up tile represents 1 point; one face-down tile represents 10 points. If tiles from
the player's hand become mixed with other tiles used for tallying the points, this is a foul. After the
umpire verifies the error, the player's win is declared invalid; the hand continues but the player
may not win it.
Don't sue the principle. When a question arises, it should be reported and settled immediately. It
is not permitted to ask for consultation after the game has continued.
2. The combinations of tile examples include only the shown tile examples, but not the
combination of the fan and other changes. Even if there would be any change, addition
(calculation) is made according to the principle of the addition (calculation) method.
3. Below the definitions, inclusion/exclusion examples are given. When one fan must inevitably
coexist with another fan, it is not permitted to claim and score for both.
88-Point Fan
1. Big Four Winds (88 points)
The hand includes Pungs (or Kongs) of all four Wind Tiles. Does not combine with Big Three
Winds, All Pungs, Prevalent Wind, Seat Wind, or Pung of Terminals or Honors.
Example 1:
Combined with All Honors.
Example 2:
Combined with All Terminals and Honors, and Half Flush.
Example 3:
Combined with Half Flush.
Example 1:
Combined with All Terminals and Honors, and One Voided Suit.
Example 2:
Combined with All Honors.
Example 3:
Combined with Half Flush.
3. All Green (88 points)
Hand is composed entirely of any of the 2, 3, 4, 6, 8 of Bamboo and Green Dragon. Combines
with Full Flush and Half Flush.
Example 1:
Combined with Seven Pairs, and Half Flush. (Combines with Fully Concealed if Self-Drawn.)
Example 2:
Combined with Pure Triple Chow, Half Flush, and Dragon Pung.
Example 3:
Combined with Pure Shifted Pungs, Full Flush, All Pungs, and All Simples.
Example:
Combined with Pure Straight, and Tile Hog.
Example 1:
Combined with All Types, and Pung of Terminals or Honors.
Example 2:
Combined with Lower Four, Mixed Shifted Pungs, Double Pung, and Pung of Terminals or
Honors (times two).
Example 3:
Combined with Big Three Dragons, and All Honors.
6. Seven Shifted Pairs (88 points)
Hand is composed of seven pairs in the same suit, each shifted one up from the last. Does not
combine with Full Flush, Concealed hand, or Single Wait. (Combines with Fully Concealed if
Self-Drawn).
Example:
Combined with All Simples.
Example:
64 Points Fan
8. All Terminals (64 points)
The pair(s), Pungs or Kongs are all made up of 1 or 9 Number Tiles, without Honor Tiles. Does
not combine with All Pungs, Outside Hand, Pung of Terminals or Honors or No Honors. Can
combine with Double Pung or Triple Pung.
Example:
Combined with Double Pung (times two).
Example 1:
Combined with Half Flush, and Outside Hand.
Example 2:
Combined with All Honors and Dragon Pung.
10. Little Three Dragons (64 points)
Hand includes Pungs of two Dragons and a pair of the third Dragon. Does not combine with
Dragon Pung, or Two Dragons.
Example 1:
Combined with All Terminals And or Honors, and Half Flush.
Example 2:
Combined with Outside Hand, Pung of Terminals or Honors, and One Voided Suit.
Example 3:
Combined with All Honors.
Example:
Combined with Two Dragon Pungs
Example:
Combined with Lower Four, Mixed Shifted Pungs, Double Pung, and All Simples.
Example:
48-Point Fan
14. Quadruple Chow (48 points)
Four chows of the same numerical sequences in the same suit. Does not combine with Pure
Shifted Pungs, Tile Hog, or Pure Double Chow.
Example:
Combined with Full Flush, Lower Four, and All Chows.
Four Pungs or Kongs in the same suit, each shifted up one from the last. Does not combine with
Pure Triple Chow or All Pungs.
Example:
Combined with Lower Four, One Voided Suit, Reversible Tiles, and Pung of Terminals or Honors.
32-Point Fan
16. Four Shifted Chows (32 points)
Four chows in one suit, each shifted up 1 or 2 numbers from the last, but not a combination of
both. Does not combine with Short Straight.
Example 1:
Combined with Full Flush, and All Chows.
Example 2:
Combined with All Chows and One Voided Suit.
Example:
Combined with Pure Shifted Pungs, Lower Four, All Pungs, Double Pung, All Simples, and One
Voided Suit.
18. All Terminals and Honors (32 points)
The pair(s), Pungs or Kongs are all made up of 1 or 9 Number Tiles and Honor Tiles. Does not
combine with All Pungs or Pung of Terminals or Honors.
Example:
Combined with All Types and Double Pung.
24-Point Fan
19. Seven Pairs (24 points)
Hand consisting of seven pairs. Does not combine with Concealed Hand or Single Wait. May
combine with Fully Concealed if Self-Drawn.
Example 1:
Combined with All Types.
Example 2:
Combined with All Terminals.
Example 3:
Combined with All Honors.
Example:
21. All Even Pungs (24 points)
A hand formed with Pungs of even-numbered suit tiles, and a pair of the same. Does not combine
with All Pungs or All Simples.
Example 1:
Example 2:
Combined with Triple Pung and Lower Four.
Example 3:
Combined with Double Pung (times two), and One Voided Suit.
Example 1:
Combined with Four Pure Shifted Pungs, and Pung of Terminals or Honors.
Example 2:
Combined with Seven Pairs (and Fully Concealed if Self-Drawn).
Example 3:
Combined with All Chows, Pure Straight, Tile Hog, and either Pure Double Chow or Short
Straight or Two Terminal Chows.
Example:
Combined with Middle Tiles, All Fives, All Chows, Mixed Double Chow, and One Voided Suit.
24. Pure Shifted Pungs (24 points)
Three Pungs or Kongs of the same suit, each shifted one up from the last. Does not combine with
Pure Triple Chow.
Example:
Combined with Lower Four, All Pungs, All Simples, Double Pung, and One Voided Suit.
Hand consisting entirely of 7, 8, and 9 tiles. Does not combine with No Honors.
Example 1:
Combined with Mixed Triple Chow, Outside Hand, Tile Hog, All Chowsand either Pure Double
Chow or Mixed Double Chow (not both).
Example 2:
Combined with All Pungs, Double Pung, and Pung of Terminals or Honors.
Example 3:
Combined with Double Pung, Tile Hog and Mixed Double Chow.
Example 1:
Combined with Pure Shifted Pungs, Tile Hog (times three), and One Voided Suit.
Example 2:
Combined with Seven Pairs (and Fully Concealed if Self-Drawn).
Example:
Combined with Mixed Triple Chow, Tile Hog, All Chows, and either Pure Double Chow or Mixed
Double Chow (not both).
16-Point Fan
28. Pure Straight (16 points)
Hand using one of every number, 1-9, in three consecutive chows, in the same suit.
Example 1:
Combined with Full Flush, All Chows, and either Pure Double Chow or Short Straight or Two
Terminal Chows.
Example 2:
Combined with No Honor Tiles, One Voided Suit.
Hand consisting of 1-2-3 + 7-8-9 in one suit (Two Terminal Chows), 1-2-3 + 7-8-9 in another suit,
a pair of fives in the third suit. Doesn't combine with Pure Double Chow, Two Terminal Chows,
No Honors, or All Chows.
Example:
Three chows in one suit, each shifted up either one or two numbers from the last, but not a
combination of both.
Example 1:
Combined with All Chows, Mixed Double Chow, and One Voided Suit.
Example 2:
Combined with Full Flush, All Chows, and Pure Double Chow.
Example 3:
Combined with No Honors.
31. All Fives (16 points)
A hand in which every element includes a 5 tile. Does not combine with All Simples.
Example 1:
Combined with Middle Tiles, Mixed Triple Chow, Tile Hog, All Chows, and either Pure Double
Chow or Mixed Double Chow (not both).
Example 2:
Combined with Double Pung and Tile Hog.
Example 1:
Combined with Lower Four, Tile Hog, and All Simples
Example 2:
Combined with All Terminals and All Pungs.
Example 1:
Combined with All Terminals and Honors, All Types, and Dragon Pung.
Example 2:
Combined with Full Flush.
12-Point Fan
34. Lesser Honors and Knitted Tiles (12 points)
A hand made of singles of the following tiles: Any Honors, along with Suit tiles that belong to
different Knitted sequences (for example, 1-4-7 of Characters, 2-5-8 of Bamboos, and 3-6-9 of
Dots - each of the 3 suits must belong to a different Knitted sequence, but not necessarily in the
order listed here). Does not Combines with All Types and Concealed Hand. (Combines with Fully
Concealed if Self-Drawn.)
Example 1:
Example 2:
Example 3:
Combined with Knitted Straight.
Example 1:
Combined with Tile Hog and No Honors.
Example 2:
Combined with All Chows.
Example 3:
Combined with All Types and Pung of Terminals or Honors.
A hand created solely with suit tiles 6 through 9. Does not combine with No Honors.
Example 1:
Combined with Tile Hog and Mixed Double Chow.
Example 2:
Combined with Mixed Triple Chow, All Chows, and either Pure Double Chow or Mixed Double
Chow (not both).
Example 3:
Combined with Seven Pairs (can combine with Fully Concealed if Self- Drawn).
Example 1:
Combined with Mixed Triple Chow, All Chows, and either Pure Double Chow or Mixed Double
Chow (not both).
Example 2:
Combined with Four Pure Shifted Pungs, One Voided Suit, and Pung of Terminals or Honors.
Example 1:
Combined with All Terminals and Honors, and One Voided Suit.
Example 2:
Combined with Half Flush.
Example 3:
Combined with All Honors and Dragon Pung.
8-Point Fan
39. Mixed Straight (8 points)
Three chows in three suits making 9 continuous numbers (1-9).
Example 1:
Combined with All Chows and Pure Double Chow.
Example2:
Combined with All Chows and either Short Straight or Mixed Double Chow (not both).
Example 1:
Combined with All Fives, Tile Hog, All Chows, and Pure Double Chow (times two).
Example 2:
Combined with Double Pung.
Example 3:
Combined with All Pungs, Dragon Pung, Double Pung, and Pung of Terminals (times two).
Example 1:
Combined with All Chows, All Simples, and Tile Hog.
Example 2:
Combined with Upper Four, All Chows, and either Pure Double Chow or Mixed Double Chow
(not both).
42. Mixed Shifted Pungs (8 points)
Three Pungs or Kongs, one in each suit, each shifted up one number from the last.
Example 1:
Combined with Lower Four, All Pungs, Double Pung and All Simples.
Example 2:
Combined with Upper Tiles, Tile Hog, and Pung of Terminals or Honors.
Example:
Example:
Example: With two concealed Kongs, Pung South Wind, Chow 9 Characters, then Self-Drawn 8
Characters. Combined with Pung of Terminals of Honors (times three), and One Voided Suit,
Self-Drawn, Single Waiting.
6-Point Fan
49. All Pungs (6 points)
Hand includes four Pungs or Kongs and a pair.
Example:
Combined with Triple Pung, All Types, and Dragon Pung.
50. Half Flush (6 points)
Formed by tiles from any one of the three suits, in combination with Honors.
Example:
Combined with Pure Shifted Chows and Two Terminal Chows.
Example:
Combined with All Chows and Short Straight.
Example:
Combined with Mixed Straight and Dragon Pung.
Example:
Example:
Combined with Two Terminal Chows and One Voided Suit.
4-Point Fan
55. Outside Hand (4 points)
Hand includes Terminals and Honors in each element or set, including the Pair.
Example 1:
Combined with Upper Tiles, Mixed Triple Chow, Tile Hog, All Chows and either Pure Double
Chow or Mixed Double Chow (not both).
Example 2:
Combined with Half Flush, Pure Double Chow, and Two Terminal
Chows (twice) - or Two Terminal Chows, and Pure Double Chow (twice).
Example 3:
Combined with Mixed Double Chow, Two Terminal Chows, One
Voided Suit, and Pung of Terminals or Honors.
Example:
Combined with All Chows, All Simples, Short Straight, Mixed Double
Chow, and Closed Wait. (Self-Drawn 7 Bam.)
Example 1:
2 Melded Kongs, Pung Red Dragon, won on discarded 1 Character. Combined with All Pungs,
Dragon Pung, Double Pung, Pung of Terminals or Honors, and One Voided Suit.
Example 2:
Concealed Kong; Melded Kong, won on discarded Combined with Reversible Tiles, Dragon Pung,
Closed Wait. One Melded Kong and one Concealed Kong are 6 points.
Example:
Combined with All Chows, All Simples, and Short Straight (times two).
Example:
Combined with Mixed Shifted Chows and Short Straight.
Example:
Combined with Mixed Triple Chow and No Honors.
Example:
Combined with All Pungs and All Simples.
Example:
Concealed Pung; Concealed Kong, won with a discarded 3 Character. Combined with Double
Pung, Concealed Kong, Two Terminal Chows, No Honors, Edge Wait, and Pung of Terminals
(times two).
67. Concealed Kong (2 points)
68. All Simples (2 points)
Hand formed without any Terminal or Honor Tiles.
Example:
Combined with Mixed Shifted Chows.
1-Point Fan
69. Pure Double Chow (1 point)
70. Mixed Double Chow (1 point)
71. Short Straight (1 point)
72. Two Terminal Chows (1 point)
73. Pung of Terminals (1 point)
74. Melded Kong (1 point)
75. One Voided Suit (1 point)
76. No Honor Tiles (1 point)
77. Edge Wait (1 point)
78. Closed Wait (1 point)
79. Single Wait (1 point)
80. Self-Drawn
Winning with a tile you drew from the wall.
Example:
Melded Kong, Self-Drawn 2 Bam. Combined with Melded Kong, Pung of Terminals or Honors,
Mixed Double Chow, Short Straight, Single Wait, One Voided Suit, and No Honors.