Haemonculus Coven Beta Test V8

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The Bane of Commorragh

After being defeated by Lelith Hesperax in the Crucibael, the Aeldari known as Yvraine
passes through the veil of death only to be reborn as the Emissary of
Ynnead, the God of the Dead. Her violent apotheosis sees the alien combatants of the
arena unleashed upon the spectators. In the ensuing anarchy, Asdrubael Vect recedes
into the shadows.

The Gate Opens


Yvraine’s possession by the macabre god Ynnead shakes the very fabric of the Dark City.
Psychic energy bleeds uncontrollably from her, leading to a hyperspatial quake. Millions
die in the first shock wave alone, and as the ripples continue, Khaine’s Gate – which had
held fast for millennia – is
torn violently open. For months daemonic entities surge through the breach,
ravenously devouring Drukhari souls as they press forward. Despite desperate
attempts by Commorragh’s nobles to stem the tide of Daemons, Asdrubael Vect is
mysteriously absent. Only when the warriors and slave armies of the Dark City are
stretched to breaking point against the invasion does the Supreme Overlord finally play
his hand. Vect calls upon the Incubi, citing pacts and debts of old, and the bodyguards of
every Archon present in
Commorragh are recalled from their duty in order to fight the Daemons. In battle after
harrowing battle, the Incubi – along with myriad other warriors – corral the Daemons
into the sub-realm containing the gaping hole that was Khaine’s Gate. this sub-realm is
then severed from the rest of Commorragh, plunged into a nether-abyss which comes to
be known as the Chasm of Woe. But the Daemons keep coming, rising from the massive
abscess
created within Commorragh. More of the Dark City’s sub-dimensions are plunged into
the Chasm, and armies of warriors and slaves with them, in an attempt to keep the
Chaos entities from reaching the heart of
Commorragh once more.

M41 THE AGE OF THE LIVING MUSE


The Feast Awaiting
The Chaos incursion that savaged the Dark City is also felt throughout the galaxy as the
Great Rift yawns open. A bow-wave ripples throughout realspace and the webway,
shattering countless portals and gates that lead to and from Commorragh. Whole
sections of the labyrinth dimension become
dislocated, and through the fractures in the interstitial plane more Daemons come
pouring inward. Meanwhile, the Imperium of Man is bisected by the warp-maw and one
half – the Imperium Nihilus – is plunged into shadow, their ability to travel and
communicate b etween systems all but lost. Each world stands isolated in the darkness
as the servants of the Chaos Gods begin their campaigns of slaughter. The watchers in
Commorragh see these worlds that are ripe for plunder, but must frst contend with the
cataclysms in the webway and the Dark City. Those raids that are launched in the
Imperium Nihilus, while brutal, are but a fraction of the Drukhari’s terrifying potential.

The death of Vect


Beside all the ravage Comorragh suffered , the assasinations and the cold fight between
all the Drukhariis nobles become as common as the Demons in the sub-city . But
suddenly , the impossible happen , Asdrubael Vect , the Archtyran of the Dark city of
Commorragh is killed by a pack of Mandrakes . Worse every fragement obtain by the
Haemonculis for ressurecting him seem destroyed ....
A great ceremony finally occur , with the entire Wych cult of the Cursed blade , the
harlequins of the Veiled Path and the Warriors of Vect .
After a great ceremony led by all the great Archon of Commorragh , the audience is
suddenly drowing in the hallucynogenic powers of the Harlequins . The Wych and the
Harlequins start charging Certains Archon in particular and Asdrubael Vect arriving
inside is coffin in a new life , is eye full of anger and claim the death of all that not
following him . He finally become a living Dark Muse and prepare to rule Commorragh
again ....

The Price of Beauty


An enormous raid on hive world Vorgan in the Imperium Nihilus returns to
Commorragh with hundreds of thousands of captives. Whilst poring over the stillliving
specimens, Haemonculi of the Hex identify the slave population as being host to a
Genestealer Cult. Hybrids are singled out and pumped full of growth accelerators,
causing dormant mutations to blossom in their flesh. Once word spreads, a trend arises
whereby the alien growths are harvested and grafted onto the bodies of high-paying
Drukhari elites. The Vorgani, as these beautified individuals come to be known, form
tight-knit cliques within High Commorragh in which they revel in their augmentations.
Furthermore,
they develop a collective obsession with Lethidia – the Tyranid-infested planet that had
been drawn into the webway and still orbits the Dark City.
This ability is cummulative .

FACTION RULES
The Haemonculus Coven can only take unit in the Dark eldar codex that can have the <Haemonculus
coven> Keyword .All this unit gain the following Keyword : <Disciplines> . This army is counted as a
Drukharii Detachement and be part of the Aeldari faction in the term of rules . This mean they gain
also all the Drukharii units and also the Abilities as written in the Codex : Dark eldar
SY
NDRIQ’S SUMP…10 POINTS
Viscount Syndriq was a toweringly arrogant fiend whose thirst for vengeance was his undoing.
Since suffering not one but two violent deaths at the hands of the Raven Guard, Syndriq has not
been regenerated, but instead has experienced new life as a fashionable augmentation for his
peers. When threatened, a Haemonculus wearing Syndriq’s Sump can rely on the finest of
augmentative potions being dumped into his bloodstream, for the fleshy remnant will do anything
it can to preserve its miserable existence in the hope it can one day be regrown.

At the beginning of each of his turns, the controlling player nominates one of the following
effects to apply to the bearer of Syndriq’s Sump:

1-+1 to the thoughness


2-+1 attack
3-+1 for hit

THE ORBS OF DESPAIR…25 POINTS


As black and pitted as the souls of those who wield them, the Orbs of Despair are fist-sized
spheres of wraithbone carved with runes of hopelessness. Each is left on a plinth in the owning
Coven’s deepest dungeon to soak up a measure of the boundless negative energy that pools there,
sometimes for millennia. The Haemonculi only take up these artefacts once they are replete with
the black energies swilling through their lairs. When hurled to the ground, the Orbs of Despair
send out all the pain they have absorbed in a blast of pure trauma that can still the heart of any
sentient organism in a single agonising moment.

When a model armed with the Orbs of Despair makes a shooting attack, the controlling player
can choose to throw a grenade with the following profile, rather than using another shooting
weapon. The Orbs of Despair cannot be used in close combat :

Type Range S AP D Rules


Assault d6 8" 3 -3 1 Superb Agony

Superb Agony : When this weapons Wound a target on a 6+ , add 1 mortal wounds in addition
to the damage .

THE KHAÏDESI HAEMOVORES…10 POINTS


The cartilaginous worm-things that writhe beneath the most fastidious Haemonculi are repulsive
to look upon, though they play a valued role in the culture of the Covens. Haemovores feed on
the messy by-products of the Coven’s craft, guzzling down morsels of forgotten flesh and sucking
up
blood wherever it is spilt until not so much as a stain is left. The Khaïdesi Haemovores, grown
strong on the vile tides of the River Khaïdes, are the largest of their kind. They dart out from
beneath their master to drain blood and devour flesh whenever it comes too close, allowing him
to remain fashionably spotless.

A model equipped with the Khaïdesi Haemovores makes D6 additional Attacks and are resolved
at Strength 3 with AP- and Damage 1. These Attacks does not benefit from any of the model’s
special rules or abilities .
In addition , this model can make a Pile in move of 6" instead of 3" .

THE PANACEA PERVERTED…20 POINTS


The Panacea Perverted is a triumph of dark alchemy. The Panacea – an ancient STC that healed
human diseases and genetic flaws – was stolen from the world of Verdigris IX by Lady Aurelia
Malys. The master Haemonculus Trelexis was inspired to create a far more powerful version for
his own use. One who is invested with this fluid is practically invulnerable to poison and toxin
alike, his flesh healing at an astonishing rate.

The bearer of the Panacea Perverted can regain Lost wound , at the start of each of the player
turn , on a 4+. Furthermore, each the enemy player have a wound roll on this model , he need to
re-roll the 6 result .
If all of the unit of your detachement have one or more of this choice you gaine the new
following abbilities :

STRATAGEMS OF THE HAEMONCULUS

This list of Stratagems is specificaly for the Haemonculus Coven and can be only use for them
. This cannot be used with units who have the same <keyword> but not he same detachements
and/or factions ! You can use this stratagems in addition with the Drukhari: Codex , all the
unit with the <Coven> keyword can choose between the stratagems below and the Drhukari
ones :
3CP LATEST EXPERIMENTATION
These master fleshcrafters constantly try to outdo each other by crafting ever
more violent and outlandish Grotesques.

Before the start of the first turn of the battle .

Choose 1 unit of friendly <Coven> Grotesque , at 6" of your warlord and launch a dice
in the table below , the result apply for the rest of the battle :

1CP MACABRE COLLECTOR


Eager to give the gifts of experience as well as to receive, these Haemonculi
flay the skin from their Wrack attendants so they can better feel the hot kiss of
uninhibited sensation.

At the start of a movement phase.

Choose 1 unit of friendly <Coven> Wracks , at 6" of one of your friendly <Coven>
Haemonculus . For the rest of this turn the Wracks can re-roll their Failed Feel no pain
test .

1CP SCALPEL SQUADRON


These forces cut across the battlefield at unseemly speed, debarking from
their skimmers to slice into gun crews and weapons teams.

At your start of one of your turn .

Choose 1 unit of friendly <Coven> Wracks , embark in one of your <Coven> Venom .
This unit and the Dedicated transport,when they are , can re-roll all the failed hit at the
firing phase this turn .

2CP SURGICAL EXCISION


Haemonculi find it most irritating to be killed before they have had a chance
to fulfil their dire agenda. Where a sniper shot or rifle volley can be
confounded, a megatonne explosion is not so easily dodged.

When the deployement phase is finish .

Choose 1 unit of friendly <Coven> Wracks , embark in one of your <Coven>


Dedicated transport . This unit and the Dedicated transport, can be placed at 9" out of
your deployement zone and no more tan 12" of the enemy Deployement zone . This not
count as a mouvement .
3CP CORPSETHIEF CLAW
These ‘corpsethieves’ are fitted with extra flasks and plundervials, gathered
together and set upon the enemy battle line with instructions to bring back a
variety of quivering organs and bubbling distillations.

At the end of your turn , but before the enemy turn .

Choose 1 unit of friendly <Coven> Talos unit . If this unit as kill a entire Enemy unit ,
roll a dice . On a 4+ you gain one more command point .

2CP FOLLOW ME MY CHILDRENS !


Though a Dark Artisan desperately wants to show off the superiority of his
beloved children in as dramatic a theatre as possible, he cares for them like a
proud father, and will wreak a terrible vengeance on any who so much as
dents their perfection.

At the start of any turn.

Choose 1 unit of friendly <Coven> Talos unit and 1 friendly <Coven> Cronos at 6" of
on of your Haemonculus . If the Haemonculus suffer one or more damage roll a
dice , on a 2+ the damage is not allowed . If you save the damage , allow D3 mortal at
one of the Talos and/or Cronos you choose .

2CP DARK ARTISAN


The Haemonculi known as Dark Artisans consider themselves masters of
sculpting not only the physical, but also the metaphysical. Creators of living
miracles, it is they who specialise in the strange birth of the Talos, the
Cronos, and a dozen other Engines of Pain besides.

At the start of any turn. One use Only .

Choose 1 unit of friendly <Coven> Talos unit or <Coven> Cronos unit at 6" of Your
Warlord . This unit can make Heroic intervention like a Character and count as
always as having the Cover save at the end of the turn .

2CP COVENITE FLESHCORP


Striking from hidden webway portals like spiders bursting from burrows to
pounce on their prey, the Covenites dive into the
enemy battleline, maim or kill the choicest foes, and seize the rest to suffer a
far darker fate.

When a Coven unit make a Deep strike

Choose 1 unit of friendly <Coven> Wracks unit embarked upon a <Coven> Raider you
have placed in Reserve . This unit can disembark , after the raider as make the Deep
strike at 3" of the dedicated transport and act normaly .

3CP CARNIVAL OF PAIN


Only events of great import will see a Coven gather its cells, cliques and
coteries into a Carnival of Pain. Named for the riotous assembly of freaks
that make up its number, the Carnival boasts anatomies from the rake-thin to
the colossal. Bursting from the labyrinth dimension in an explosion of
dagger-sharp craft, the Coven lords hover over the battlefield, savouring
every nuance of the bone-freezing terror they inspire.

At the start of one of your turn . One use only .

Choose one unit of each between the following , all must be the same <coven> : Wracks
, Talos , Cronos , Haemonculus , Grotesque and/or Urien Rakarth . At the end of this
turn , every enemy unit at 6" of the unit the Haemonculus Coven player choose ,
suffer a -3 of is leadership test .
COVEN AND DISCIPLINES
In this last pages you can choose between different Coven and disciplines you want to play .
You can create your own or choose between the rules below .

THE COVEN
Each Coven as is own way to do war and suffering . For this , you can only choose one Coven
per Detachement like the other faction . Some already Exist in the Drukhari: codex , but we have
a lot more to cover in the next page . All this rules apply only for one chosen Coven you want to
follow .This replaces the Obsessions inside the Drukhari: Codex
NB: If your obsession have also a warlord trait and a Artefact in the codex : Drukhari you can
take these one to according to your Keywords .

COVEN :
-Prophet of flesh (See Drukhari: Codex )
-The Dark Creed (See Drukhari: Codex )
-Coven of Twelve (See Drukhari: Codex )
-The Black Descent -master of maze -
If one unit with this obsession is killed in a melee phase , roll a dice . On a 6+the enemy unit
suffer 1 mortal wound .
-The Hex -Artisan of Curses-
Each time a enemy unit is at less than 3" of a unit with this obsession , they suffer a -1 of their
Thougnest caracteristic .
-The Everspiral -Evil god of the Abyss-
Each time a unit with this obsession kill a enemy unit , they can re-roll their failed roll of 1 for
the Armor save .
-The Ebon sting -Signature Elixir-
Each time a unit with this obsession wound with a poisonned weapons re-roll the failed dice .
-The Altered -Shaimes-Worshipper's-
Each time a unit with this obsession make a wound roll of 6 add 1 mortal wound to the damage .

NB : You can also choose your own Coven by using the rules in the Psychic awakening :
Phoenix Rising . In this case replace just the <Coven> keyword by the one you want and apply
the rest of the rules .
THE DISCIPLINES
Each Haemonculi Coven as is Disciplines and sometimes they don't share any of this to the other
or keep that secret . In this case only one detachement of the Haemonculus : coven can have a
single Discipline and every unit need to have the same . But , you can have multiple
Detachement of the Same Coven but not the same Disciplines .

DISCIPLINES :
-Nemesines-Killers of every Creatures-
If you choose this disciplines all the unit in your army with this Discipline can re-roll their
wound test if they fight a unit with the same Keyword (exemples :Tyranids , Astra militarium ,
Orks ... etc) multiples times .
-Black Cornucopians-Master of reality-
You can use the Drukhari : codex stratagem Webway portal more than one time .
-The Nadirist-Sin depravity ghosts-
Each unit with this Discipline can add +1 to their invulnerable armor save . If they don't have one
they gain instead a Invulnerable save of 5+ .
-The Phoenex-Morbid Philosophy-
Each unit with this Discipline can re-roll every hit roll if they fight a army with the keyword
Aeldari . Also , they can be played alongside a Ynnari army , even if the rule say the contrary
and gain the rule of a Ynnari army and reborn detachement .
-The Scarlet Epicurians -Savouring the Death-
Each time a unit with this Discipline is killed by a enemy unit in a melee combat the other
friendly Scarlet Epicurians units , at 6" of the casualities , can add +1 to their hit roll in melee .

Created by : Karaadas

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