Tutorial - Analogue Synthesis For Beginners
Tutorial - Analogue Synthesis For Beginners
You've probably got a soft synth. In fact, you may Six Waves
well have half a dozen - there are lots of them out ...and the differences between them
there on the net. But if, for some reason, you
haven't got one yet, you'll be overjoyed to find at
least two - including Atom and SynC Modular - on
our CD. The big question is, how do you program a
synth to create all those luvverly phat, filter
sweepy sounds? Or, indeed, those thin, weedy,
nose-pickin' sounds?
The three stages The triangle wave produces a tone similar to the sine,
Synthesis is about the creation of sound, and whichever but a little less 'round' as it contains a few harmonics.
way that sound is put together, it will have three main
elements - pitch, tone (or timbre) and loudness.
Analogue synthesis is essentially a three-stage process:
The high pass filter works the other way around and filters
- or attenuates, if you're a techy synthesist type - the low All these are examples of volume envelopes, and
frequencies. Its general result is to remove the lower although some may appear quite complex, we can
frequencies, thereby making the sound thinner. duplicate most natural envelopes quite accurately using a
four-stage envelope generator. The four stages are called
There's also the band pass filter which passes a band of attack, decay, sustain and release, and envelope
central frequencies while filtering those above and below it, generators are often called ADSR generators after the
and the band reject or notch filter which filters the four phases. Here's what they do:
frequencies in a central band, leaving those above and
below. ● Attack: This is the length of time required for the
sound to reach its initial maximum volume.
If the cutoff frequency is set extremely low in a low pass
Obviously it will be very short for a percussive
filter, the filter won't pass any sound at all. The same if it is
sound.
set high in a high pass filter. Think about that for a
● Decay: This is what happens immediately after a
moment and you'll see it makes sense.
sound hits its maximum volume level in the
The resonance control is interesting. It boosts the attack phase. It's the time taken for the volume
amplitude (that's volume to us normal folks) of the to reach a second volume level known as the
frequencies around the cutoff point. As the resonance is sustain level.
increased, the boosted band becomes narrower. ● Sustain: This is not a length of time but a
Resonance, particularly if it can be varied in real-time volume level at which the sound sustains after
during the production of a sound, can create all sorts of the decay phase. In most sounds is it lower than
interesting wah effects. the attack volume, but it could be the same or
even higher. Usually, it's the volume at which a
Notice that all these filters remove harmonics from the sound plays while a key is being held down. This
main waveform. Some forms of synthesis construct a phase can, theoretically, last forever - or at least
sound from the ground up by adding waves together (this until you get tired of holding down the key.
is known, naturally enough, as additive synthesis), but ● Release: This is the final phase, again measured
analogue synthesis starts with a sound rich in harmonics in time, and is the time it takes the volume to
and chips bits off. It is, therefore, sometimes called reduce to zero.
subtractive synthesis.
Just to confuse matters - but only slightly - a sound does
not have to have all four phases. A woodblock, for
example only has an attack phase and a decay phase. An
organ has an attack phase, a sustain phase and a release
phase but no decay phase. As well as ADSR generators,
some synths, such as SynC Modular, have an AD (Attack/
Decay) generator.
Modular Synthesis:
They're back, and this time they're soft!
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Building blocks
Using just these three building blocks - oscillator, filter
and envelope generator - it's possible to create a huge
range of sounds, both natural-sounding and artificial. In Four Filters...
many synths, including Atom, the modules are already And we 'aint talking coffee...
connected (or hardwired, to use the correct terminology),
which means you only have to fiddle with the modules'
parameters in order to create sounds. In other synths,
such as SynC Modular, they're not, which means they
have to be connected using virtual patch chords before
you get any sound at all.
Pushing the envelope A high pass filter passes the high frequencies and
attenuates the ones below the cutoff point.
If we use an envelope generator to control the
amplitude, can we also use it to control a different
module? Yes, we certainly can. Let's take a simple
woodblock-type envelope which goes straight up and
comes straight down again. What would happen if we
plugged this into a filter so it controlled the cutoff
frequency? Yes, the cutoff frequency would follow the
same pattern. If the cutoff frequency had been set to a
mid point, for example, the envelope would raise it on
the way up and lower it on the way down creating a filter
sweep effect. The filter would open as the sound
increased in volume and close as it decreased in volume
making the sound brighter on the way up and then
filtering out the harmonics on the way down. Hmm,
getting interesting, eh?
A band pass filter passes the high frequencies on either
side of the cutoff point and attenuates the ones further
What if we had two envelope generators - one to control
away.
the amplitude and the other to control the filter? We'd
have independent control over them both. Most synths,
including Atom, have at least two envelopes which can
be used for this very purpose.
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Analogue synthesizers use analogue circuitry to generate their sounds. It may seem like a quaint idea in this age of
digital chips, but that's the way it was in the dark ages. Analogue circuitry is not as stable as digital circuitry and
synths often went out of tune, although this often created a 'warm' effect much beloved by analogue synth
enthusiasts.
When digital synths arrived there was much rejoicing. The circuits were rock solid so tuning did not drift and
manufacturers could put more features on a chip than were possible with analogue designs. However, this soon lead
to a proliferation of over-complex parameters, multi-level menus, small LCD displays, and buttons which had several
functions. For this reason, many users never even attempted to tweak the sounds or create a new ones.
Digital synths also lacked hands-on controls. The filter, for example, couldn't be adjusted on the fly because it was
hidden behind a menu. So manufacturers brought out synths with twiddly bits, such as Roland's JD-800.
The new music and the new musicians of the 90s demanded more hands-on control, not to mention fat, sweepy
noises, so the old analogue synths of yesteryear were resurrected and exchanged hands for unfeasibly large sums.
As computers grew in power, it didn't long for a few astute programmers to realise that an analogue synth could be
programmed in software. So that's what they did and a whole new genre of music software was born. Even though
soft synths look and work like analogue synths, they are actually digital (software's digital, see). But being software,
it's easy to add extra modules and features, and soft synths, being endlessly redesignable, have the potential for
even more mind-blowing complexity than digital synths. Now that's progress!