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05 Computer Animation

The document discusses the fundamentals of computer animation including persistence of vision and phi phenomenon. It then covers traditional animation techniques like stop motion and outlines computer-aided animation processes like 2D and 3D modeling, animation, and rendering.

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al425109
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0% found this document useful (0 votes)
4 views

05 Computer Animation

The document discusses the fundamentals of computer animation including persistence of vision and phi phenomenon. It then covers traditional animation techniques like stop motion and outlines computer-aided animation processes like 2D and 3D modeling, animation, and rendering.

Uploaded by

al425109
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
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05 Computer Animation

Fundamentals

Biological Phenomenon: Persistence of Vision

Psychological Phenomenon: Phi


An optical illusion of our brain

10 FPS

2 Computer Animation
Animation Techniques

Traditional Stop motion Computer

3 Computer Animation
Traditional Animation
Traditional animation process
Planning the animation: Story board
Recording the soundtrack
Definition of key frames: synchronization
Generate drawings: Inbetweening
Pencil tests
Composition with background
and painting
Filming
4 Computer Animation
Traditional Animation

Full
Detailed drawings per
frame

Limited
Repeated frames

5 Computer Animation
Traditional Animation

Rotoscoping
From a real image,
drawings are created frame
by frame

Live-action
Combines real actors and
animated elements

6 Computer Animation
Stop Motion

Create the illusion of movement of static objects


by photographing and animating them

According to the media used:


Puppet Animation
Clay Animation
Cutout Animation
Pixilation
7 Computer Animation
Stop Motion

Puppet Animation
Puppet figures interacting with
each other in a constructed
environment

Clay Animation
Uses figures made of clay to
create stop-motion animation
8 Computer Animation
Stop Motion

Cutout Animation
Produced by moving 2-
dimensional pieces of material
such as paper or cloth

Pixilation
Live humans are used as stop
motion characters
9 Computer Animation
Computer - Aided Animation
Using the computer at some stages of the
animation process
Acquisition of the drawings: Scanners and Tablets
Coloring: Region - Filling techniques
Automation of Inbetweening: Interpolation
Pencil tests
Composition with background
and filming

10 Computer Animation
2D Animation
It incorporates vector drawing tools and digital
video manipulation

Standard: Flash / Shockwave


Some techniques used are: tweening, morphing
and onion skinning
11 Computer Animation
Tweening

Tweening is the process of generating


intermediate frames between two images to
give the appearance that the first image evolves
smoothly into the second image.

12 Computer Animation
Morphing

Morphing is a special effect in motion pictures


and animations that changes (or morphs) one
image or shape into another through a seamless
transition.

13 Computer Animation
Onion skinning

Onion skinning is a 2D computer graphics term


for a technique used in creating animated
cartoons and editing movies to see several
frames at once.

14 Computer Animation
3D Animation

The process of creating 3D computer graphics

1. Modeling
Creating shape of objects
2. Layout and animation
Motion and placement of objects
3. Render
Produces an image from an object
15 Computer Animation
3D Modeling

Creating the shape of objects


Most common sources of 3D models :
Generated by an artist
3D Specific software

3D Scanners

16 Computer Animation
3D Modeling

3D models represent objects using point


collections, triangles, curves…

17 Computer Animation
3D Modeling

3D scannerss

18 Computer Animation
Layout and Animation

Placing and moving objects in the scene


Spatial description: position and size
Temporal description: movement over time

19 Computer Animation
Layout and Animation

Description of the movement

Key framing: traditional

Inverse kinematics

Motion capture

Physical simulation

20 Computer Animation
Layout and Animation

Inverse kinematics

21 Computer Animation
Layout and Animation

Motion capture

22 Computer Animation
Layout and Animation

Physical simulations

23 Computer Animation
3D Rendering

Process of creating the set of 2D image (frames)


from the 3D scene.

24 Computer Animation

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