2048 Game Abstract
2048 Game Abstract
Abstract:
The "2048" game is a popular and addictive puzzle game that challenges players to slide numbered
tiles on a grid to combine them and reach the coveted tile with the number 2048. This abstract
provides an overview of a simplified implementation of the 2048 game in C++ using data structures.
Game Mechanics:
1. Game Board: The game is played on a 4x4 grid, represented as a two-dimensional vector in C++.
The grid initially contains two random tiles with values of either 2 or 4.
2. Objective: The player's objective is to combine tiles with the same value by moving them in four
directions (left, right, up, or down) using arrow keys or other input methods. The game continues until
a tile with a value of 2048 is achieved or no more valid moves are possible.
3. Tile Movement: When the player chooses a direction, tiles on the grid slide as far as possible in that
direction until they encounter the grid's boundary or another tile. When two tiles with the same value
collide, they merge into a single tile with double the value. For example, two tiles with a value of 2
combine to form a single tile with a value of 4.
4. Adding New Tiles: After each move, a new tile with a value of either 2 or 4 appears on an empty cell
of the grid.
5. Winning and Losing: The game is won when a tile with a value of 2048 is reached. The game is lost
when no valid moves are available, and the grid is full.
Data Structures:
Grid Representation: A two-dimensional vector is used to represent the game board, where each
element of the vector holds the value of a tile in the corresponding cell of the grid.
Random Tile Generation: Random tiles are generated with values of 2 or 4, and their positions are
chosen from empty cells on the grid.
Implementation:
A basic implementation of the game involves initializing the game board, handling user input for tile
movement, merging tiles when they collide, adding new tiles, and checking for win or loss conditions.
Conclusion:
The 2048 game in C++ using data structures provides a practical exercise for programming skills and
data structure knowledge. By extending this basic implementation, one can create a fully functional
and enjoyable version of the game, offering both a fun coding challenge and an entertaining gaming
experience.