D Bus Specification
D Bus Specification
Havoc Pennington
Red Hat, Inc.
<[email protected]>
Anders Carlsson
CodeFactory AB
<[email protected]>
Alexander Larsson
Red Hat, Inc.
<[email protected]>
Sven Herzberg
Imendio AB
<[email protected]>
Simon McVittie
Collabora Ltd.
<[email protected]>
David Zeuthen
Red Hat, Inc.
<[email protected]>
Revision 0.17 1 June 2011 define ObjectManager; reserve extra pseudo-type-codes used by GVariant Revision 0.16 11 April 2011 add path_namespace, arg0namespace; argNpath matches object paths Revision 0.15 3 November 2010 Revision 0.14 Revision 0.13 Revision 0.12 Revision 0.11 Revision 0.10 Revision 0.9 Revision 0.8 First released document. Table of Contents Introduction Protocol and Specification Stability Message Protocol 12 May 2010 23 Dezember 2009 7 November, 2006 6 February 2005 28 January 2005 7 Januar 2005 06 September 2003
Type Signatures Marshaling (Wire Format) Message Format Valid Names Message Types Invalid Protocol and Spec Extensions Authentication Protocol Protocol Overview Special credentials-passing nul byte AUTH command CANCEL Command DATA Command BEGIN Command REJECTED Command OK Command ERROR Command NEGOTIATE_UNIX_FD Command AGREE_UNIX_FD Command Future Extensions Authentication examples Authentication state diagrams Authentication mechanisms Server Addresses Transports Unix Domain Sockets launchd TCP Sockets Nonce-secured TCP Sockets Meta Transports Autolaunch Naming Conventions UUIDs Standard Interfaces
org.freedesktop.DBus.Peer org.freedesktop.DBus.Introspectable org.freedesktop.DBus.Properties org.freedesktop.DBus.ObjectManager
Introspection Data Format Message Bus Specification Message Bus Overview Message Bus Names Message Bus Message Routing Message Bus Starting Services Well-known Message Bus Instances Message Bus Messages Glossary
Introduction
D-Bus is a system for low-latency, low-overhead, easy to use interprocess communication (IPC). In more detail: D-Bus is low-latency because it is designed to avoid round trips and allow asynchronous operation, much like the X protocol. D-Bus is low-overhead because it uses a binary protocol, and does not have to convert to and from a text format such as XML. Because D-Bus is intended for potentially high-resolution same-machine IPC, not primarily for Internet IPC, this is an interesting optimization. D-Bus is easy to use because it works in terms of messages rather than byte streams, and automatically handles a lot of the hard IPC issues. Also, the D-Bus library is designed to be wrapped in a way that lets developers use their framework's existing object/type system, rather than learning a new one specifically for IPC. The base D-Bus protocol is a one-to-one (peer-to-peer or client-server) protocol, specified in the section called Message Protocol. That is, it is a system for one application to talk to a single other application. However, the primary intended application of the protocol is the D-Bus message bus, specified in the section called Message Bus Specification. The message bus is a special application that accepts connections from multiple other applications, and forwards messages among them. Uses of D-Bus include notification of system changes (notification of when a camera is plugged in to a computer, or a new version of some software has been installed), or desktop interoperability, for example a file monitoring service or a configuration service. D-Bus is designed for two specific use cases: A "system bus" for notifications from the system to user sessions, and to allow the system to request input from user sessions. A "session bus" used to implement desktop environments such as GNOME and KDE. D-Bus is not intended to be a generic IPC system for any possible application, and intentionally omits many features found in other IPC systems for this reason. At the same time, the bus daemons offer a number of features not found in other IPC systems, such as single-owner "bus names" (similar to X selections), on-demand
startup of services, and security policies. In many ways, these features are the primary motivation for developing D-Bus; other systems would have sufficed if IPC were the only goal. D-Bus may turn out to be useful in unanticipated applications, but future versions of this spec and the reference implementation probably will not incorporate features that interfere with the core use cases. The key words "MUST", "MUST NOT", "REQUIRED", "SHALL", "SHALL NOT", "SHOULD", "SHOULD NOT", "RECOMMENDED", "MAY", and "OPTIONAL" in this document are to be interpreted as described in RFC 2119. However, the document could use a serious audit to be sure it makes sense to do so. Also, they are not capitalized.
Message Protocol
A message consists of a header and a body. If you think of a message as a package, the header is the address, and the body contains the package contents. The message delivery system uses the header information to figure out where to send the message and how to interpret it; the recipient interprets the body of the message. The body of the message is made up of zero or more arguments, which are typed values, such as an integer or a byte array. Both header and body use the same type system and format for serializing data. Each type of value has a wire format. Converting a value from some other representation into the wire format is called marshaling and converting it back from the wire format is unmarshaling.
Type Signatures
The D-Bus protocol does not include type tags in the marshaled data; a block of marshaled values must have a known type signature. The type signature is made up of type codes. A type code is an ASCII character representing the type of a value. Because ASCII characters are used, the type signature will always form a valid ASCII string. A simple string compare determines whether two type signatures are equivalent. As a simple example, the type code for 32-bit integer (INT32) is the ASCII character 'i'. So the signature for a block of values containing a single INT32 would be:
"i"
All basic types work like INT32 in this example. To marshal and unmarshal basic types, you simply read one value from the data block corresponding to each type code in the signature. In addition to basic types, there are four container types: STRUCT, ARRAY, VARIANT, and DICT_ENTRY. has a type code, ASCII character 'r', but this type code does not appear in signatures. Instead, ASCII characters '(' and ')' are used to mark the beginning and end of the struct. So for example, a struct containing two integers would have this signature:
STRUCT "(ii)"
Structs can be nested, so for example a struct containing an integer and another struct:
"(i(ii))"
The value block storing that struct would contain three integers; the type signature allows you to distinguish "(i(ii))" from "((ii)i)" or "(iii)" or "iii". The STRUCT type code 'r' is not currently used in the D-Bus protocol, but is useful in code that implements the protocol. This type code is specified to allow such code to interoperate in non-protocol contexts. Empty structures are not allowed; there must be at least one type code between the parentheses. has ASCII character 'a' as type code. The array type code must be followed by a single complete type. The single complete type following the array is the type of each array element. So the simple example is:
ARRAY "ai"
which is an array of 32-bit integers. But an array can be of any type, such as this array-of-struct-with-two-int32-fields:
"a(ii)"
The phrase single complete type deserves some definition. A single complete type is a basic type code, a variant type code, an array with its element type, or a struct with its fields. So the following signatures are not single complete types:
"aa"
"(ii"
"ii)"
"aiai"
"(ii)(ii)"
Note however that a single complete type may contain multiple other single complete types. has ASCII character 'v' as its type code. A marshaled value of type VARIANT will have the signature of a single complete type as part of the value. This signature will be followed by a marshaled value of that type.
VARIANT
A DICT_ENTRY works exactly like a struct, but rather than parentheses it uses curly braces, and it has more restrictions. The restrictions are: it occurs only as an array element type; it has exactly two single complete types inside the curly braces; the first single complete type (the "key") must be a basic type rather than a container type. Implementations must not accept dict entries outside of arrays, must not accept dict entries with zero, one, or more than two fields, and must not accept dict entries with non-basic-typed keys. A dict entry is always a key-value pair. The first field in the DICT_ENTRY is always the key. A message is considered corrupt if the same key occurs twice in the same array of DICT_ENTRY. However, for performance reasons implementations are not required to reject dicts with duplicate keys. In most languages, an array of dict entry would be represented as a map, hash table, or dict object. The following table summarizes the D-Bus types. Conventional Name
INVALID BYTE
Code
Description Not a valid type code, used to terminate signatures 8-bit unsigned integer Boolean value, 0 is FALSE and 1 is TRUE. Everything else is invalid. 16-bit signed integer 16-bit unsigned integer 32-bit signed integer 32-bit unsigned integer 64-bit signed integer 64-bit unsigned integer IEEE 754 double UTF-8 string (must be valid UTF-8). Must be nul terminated and contain no other nul bytes. Name of an object instance A type signature Array Struct; type code 114 'r' is reserved for use in bindings and implementations to represent the general concept of a struct, and must not appear in signatures used on D-Bus. Variant type (the type of the value is part of the value itself) Entry in a dict or map (array of key-value pairs). Type code 101 'e' is reserved for use in bindings and implementations to represent the general concept of a dict or dict-entry, and must not appear in signatures used on D-Bus. Unix file descriptor Reserved for a 'maybe' type compatible with the one in GVariant, and must not appear in signatures used on D-Bus until specified here Reserved for use in bindings/implementations to represent any single complete type, and must not appear in signatures used on D-Bus. Reserved for use in bindings/implementations to represent any basic type, and must not appear in signatures used on D-Bus. Reserved for internal use by bindings/implementations, and must not appear in signatures used on D-Bus. GVariant uses these type-codes to encode calling conventions.
0 (ASCII NUL) 121 (ASCII 'y') BOOLEAN 98 (ASCII 'b') INT16 110 (ASCII 'n') UINT16 113 (ASCII 'q') INT32 105 (ASCII 'i') UINT32 117 (ASCII 'u') INT64 120 (ASCII 'x') UINT64 116 (ASCII 't') DOUBLE 100 (ASCII 'd') STRING 115 (ASCII 's') OBJECT_PATH 111 (ASCII 'o') SIGNATURE 103 (ASCII 'g') ARRAY 97 (ASCII 'a') 114 (ASCII 'r'), 40 STRUCT (ASCII '('), 41 (ASCII ')') VARIANT 118 (ASCII 'v') 101 (ASCII 'e'), 123 DICT_ENTRY (ASCII '{'), 125 (ASCII '}') UNIX_FD 104 (ASCII 'h') (reserved) (reserved) (reserved) 109 (ASCII 'm') 42 (ASCII '*') 63 (ASCII '?') 64 (ASCII '@'), 38 (ASCII '&'), 94 (ASCII '^')
(reserved)
Given all this, the types are marshaled on the wire as follows: Conventional Name
INVALID BYTE BOOLEAN INT16 UINT16 INT32 UINT32 INT64 UINT64 DOUBLE STRING OBJECT_PATH SIGNATURE
Encoding Not applicable; cannot be marshaled. A single 8-bit byte. As for UINT32, but only 0 and 1 are valid values. 16-bit signed integer in the message's byte order. 16-bit unsigned integer in the message's byte order. 32-bit signed integer in the message's byte order. 32-bit unsigned integer in the message's byte order. 64-bit signed integer in the message's byte order. 64-bit unsigned integer in the message's byte order. 64-bit IEEE 754 double in the message's byte order. A UINT32 indicating the string's length in bytes excluding its terminating nul, followed by non-nul string data of the given length, followed by a terminating nul byte. Exactly the same as STRING except the content must be a valid object path (see below). The same as STRING except the length is a single byte (thus signatures have a maximum length of 255) and the content must be a valid signature (see below). A UINT32 giving the length of the array data in bytes, followed by alignment padding to the alignment boundary of the array element type, followed by each array element. The array length is from the end of the alignment padding to the end of the last element, i.e. it does not include the padding after the length, or any padding after the last element. Arrays have a maximum length defined to be 2 to the 26th power or 67108864. Implementations must not send or accept arrays exceeding this length. A struct must start on an 8-byte boundary regardless of the type of the struct fields. The struct value consists of each field marshaled in sequence starting from that 8-byte alignment boundary.
Alignment N/A 1 4 2 2 4 4 8 8 8 4 (for the length) 4 (for the length) 1 4 (for the length) 8
ARRAY
STRUCT
VARIANT
DICT_ENTRY UNIX_FD
1 A variant type has a marshaled SIGNATURE followed by a marshaled value with the type given in the signature. Unlike a message signature, (alignment the variant signature can contain only a single complete type. So "i", "ai" or "(ii)" is OK, but "ii" is not. Use of variants may not cause a of the total message depth to be larger than 64, including other container types such as structures. signature) Identical to STRUCT. 8 32-bit unsigned integer in the message's byte order. The actual file descriptors need to be transferred out-of-band via some platform specific 4 mechanism. On the wire, values of this type store the index to the file descriptor in the array of file descriptors that accompany the message.
Valid Object Paths An object path is a name used to refer to an object instance. Conceptually, each participant in a D-Bus message exchange may have any number of object instances (think of C++ or Java objects) and each such instance will have a path. Like a filesystem, the object instances in an application form a hierarchical tree. The following rules define a valid object path. Implementations must not send or accept messages with invalid object paths. The path may be of any length. The path must begin with an ASCII '/' (integer 47) character, and must consist of elements separated by slash characters. Each element must only contain the ASCII characters "[A-Z][a-z][0-9]_" No element may be the empty string. Multiple '/' characters cannot occur in sequence. A trailing '/' character is not allowed unless the path is the root path (a single '/' character). Valid Signatures An implementation must not send or accept invalid signatures. Valid signatures will conform to the following rules: The signature ends with a nul byte. The signature is a list of single complete types. Arrays must have element types, and structs must have both open and close parentheses. Only type codes and open and close parentheses are allowed in the signature. The STRUCT type code is not allowed in signatures, because parentheses are used instead. The maximum depth of container type nesting is 32 array type codes and 32 open parentheses. This implies that the maximum total depth of recursion is 64, for an "array of array of array of ... struct of struct of struct of ..." where there are 32 array and 32 struct. The maximum length of a signature is 255. Signatures must be nul-terminated.
Message Format
A message consists of a header and a body. The header is a block of values with a fixed signature and meaning. The body is a separate block of values, with a signature specified in the header. The length of the header must be a multiple of 8, allowing the body to begin on an 8-byte boundary when storing the entire message in a single buffer. If the header does not naturally end on an 8-byte boundary up to 7 bytes of nul-initialized alignment padding must be added.
The message body need not end on an 8-byte boundary. The maximum length of a message, including header, header alignment padding, and body is 2 to the 27th power or 134217728. Implementations must not send or accept messages exceeding this size. The signature of the header is:
"yyyyuua(yv)"
These values have the following meanings: Value 1st BYTE 2nd BYTE 3rd BYTE 4th BYTE Description Endianness flag; ASCII 'l' for little-endian or ASCII 'B' for big-endian. Both header and body are in this endianness. Message type. Unknown types must be ignored. Currently-defined types are described below. Bitwise OR of flags. Unknown flags must be ignored. Currently-defined flags are described below. Major protocol version of the sending application. If the major protocol version of the receiving application does not match, the applications will not be able to communicate and the D-Bus connection must be disconnected. The major protocol version for this version of the specification is 1. Length in bytes of the message body, starting from the end of the header. The header ends after its alignment padding to an 8-boundary. The serial of this message, used as a cookie by the sender to identify the reply corresponding to this request. This must not be zero.
1st UINT32 2nd UINT32 ARRAY of STRUCT An array of zero or more header fields where the byte is the field code, and the variant is the field value. The message type determines which fields of are required. (BYTE,VARIANT) Message types that can appear in the second byte of the header are: Conventional name Decimal value
INVALID METHOD_CALL METHOD_RETURN ERROR SIGNAL
Description This is an invalid type. Method call. Method reply with returned data. Error reply. If the first argument exists and is a string, it is an error message. Signal emission.
0 1 2 3 4
Flags that can appear in the third byte of the header: Conventional name
NO_REPLY_EXPECTED NO_AUTO_START
Description This message does not expect method return replies or error replies; the reply can be omitted as an optimization. However, it is compliant with this specification to return the reply despite this flag and the only harm from doing so is extra network traffic. The bus must not launch an owner for the destination name in response to this message.
Header Fields The array at the end of the header contains header fields, where each field is a 1-byte field code followed by a field value. A header must contain the required header fields for its message type, and zero or more of any optional header fields. Future versions of this protocol specification may add new fields. Implementations must ignore fields they do not understand. Implementations must not invent their own header fields; only changes to this specification may introduce new header fields. Again, if an implementation sees a header field code that it does not expect, it must ignore that field, as it will be part of a new (but compatible) version of this specification. This also applies to known header fields appearing in unexpected messages, for example: if a signal has a reply serial it must be ignored even though it has no meaning as of this version of the spec. However, implementations must not send or accept known header fields with the wrong type stored in the field value. So for example a message with an INTERFACE field of type UINT32 would be considered corrupt. Here are the currently-defined header fields: Conventional Decimal Name Code
INVALID PATH
Type N/A
OBJECT_PATH
Description Not a valid field name (error if it appears in a message) The object to send a call to, or the object a signal is emitted from. The special path /org/freedesktop/DBus/Local is reserved; implementations should not send messages with this path, and the reference implementation of the bus daemon will disconnect any application that attempts to do so. The interface to invoke a method call on, or that a signal is emitted from. Optional for method calls, required for signals. The special interface org.freedesktop.DBus.Local is reserved; implementations should not send messages with this interface, and the reference implementation of the bus daemon will disconnect any application that attempts to do so. The member, either the method name or signal name.
0 1
INTERFACE
STRING
SIGNAL
3 4 5 6
The name of the error that occurred, for errors The serial number of the message this message is a reply to. (The serial number is the second UINT32 in the ERROR, METHOD_RETURN header.) The name of the connection this message is intended for. Only used in combination with the message bus, optional
SENDER SIGNATURE
7 8
STRING SIGNATURE
optional optional
UNIX_FDS
UINT32
optional
see the sectionof the sending connection. The message bus fills in this field so it is reliable; the field is only Unique name called Message Bus Specification. meaningful in combination with the message bus. The signature of the message body. If omitted, it is assumed to be the empty signature "" (i.e. the body must be 0-length). The number of Unix file descriptors that accompany the message. If omitted, it is assumed that no Unix file descriptors accompany the message. The actual file descriptors need to be transferred via platform specific mechanism out-of-band. They must be sent at the same time as part of the message itself. They may not be sent before the first byte of the message itself is transferred or after the last byte of the message itself.
Valid Names
The various names in D-Bus messages have some restrictions. There is a maximum name length of 255 which applies to bus names, interfaces, and members. Interface names Interfaces have names with type STRING, meaning that they must be valid UTF-8. However, there are also some additional restrictions that apply to interface names specifically: Interface names are composed of 1 or more elements separated by a period ('.') character. All elements must contain at least one character. Each element must only contain the ASCII characters "[A-Z][a-z][0-9]_" and must not begin with a digit. Interface names must contain at least one '.' (period) character (and thus at least two elements). Interface names must not begin with a '.' (period) character. Interface names must not exceed the maximum name length. Bus names Connections have one or more bus names associated with them. A connection has exactly one bus name that is a unique connection name. The unique connection name remains with the connection for its entire lifetime. A bus name is of type STRING, meaning that it must be valid UTF-8. However, there are also some additional restrictions that apply to bus names specifically: Bus names that start with a colon (':') character are unique connection names. Bus names are composed of 1 or more elements separated by a period ('.') character. All elements must contain at least one character. Each element must only contain the ASCII characters "[A-Z][a-z][0-9]_-". Only elements that are part of a unique connection name may begin with a digit, elements in other bus names must not begin with a digit. Bus names must contain at least one '.' (period) character (and thus at least two elements). Bus names must not begin with a '.' (period) character. Bus names must not exceed the maximum name length. Note that the hyphen ('-') character is allowed in bus names but not in interface names. Member names Member (i.e. method or signal) names: Must only contain the ASCII characters "[A-Z][a-z][0-9]_" and may not begin with a digit. Must not contain the '.' (period) character. Must not exceed the maximum name length. Must be at least 1 byte in length. Error names Error names have the same restrictions as interface names.
Message Types
Each of the message types (METHOD_CALL, METHOD_RETURN, ERROR, and SIGNAL) has its own expected usage conventions and header fields. This section describes these conventions. Method Calls Some messages invoke an operation on a remote object. These are called method call messages and have the type tag METHOD_CALL. Such messages map naturally to methods on objects in a typical program. A method call message is required to have a MEMBER header field indicating the name of the method. Optionally, the message has an INTERFACE field giving the interface the method is a part of. In the absence of an INTERFACE field, if two interfaces on the same object have a method with the same name, it is undefined which of the two methods will be invoked. Implementations may also choose to return an error in this ambiguous case. However, if a method name is unique implementations must not require an interface field. Method call messages also include a PATH field indicating the object to invoke the method on. If the call is passing through a message bus, the message will also have a
DESTINATION
When an application handles a method call message, it is required to return a reply. The reply is identified by a REPLY_SERIAL header field indicating the serial number of the METHOD_CALL being replied to. The reply can have one of two types; either METHOD_RETURN or ERROR. If the reply has type METHOD_RETURN, the arguments to the reply message are the return value(s) or "out parameters" of the method call. If the reply has type ERROR, then an "exception" has been thrown, and the call fails; no return value will be provided. It makes no sense to send multiple replies to the same method call. Even if a method call has no return values, a METHOD_RETURN reply is required, so the caller will know the method was successfully processed. The METHOD_RETURN or ERROR reply message must have the REPLY_SERIAL header field. If a METHOD_CALL message has the flag NO_REPLY_EXPECTED, then as an optimization the application receiving the method call may choose to omit the reply message (regardless of whether the reply would have been METHOD_RETURN or ERROR). However, it is also acceptable to ignore the NO_REPLY_EXPECTED flag and reply anyway. Unless a message has the flag NO_AUTO_START, if the destination name does not exist then a program to own the destination name will be started before the message is delivered. The message will be held until the new program is successfully started or has failed to start; in case of failure, an error will be returned. This flag is only relevant in the context of a message bus, it is ignored during one-to-one communication with no intermediate bus.
Mapping method calls to native APIs
APIs for D-Bus may map method calls to a method call in a specific programming language, such as C++, or may map a method call written in an IDL to a D-Bus message. In APIs of this nature, arguments to a method are often termed "in" (which implies sent in the METHOD_CALL), or "out" (which implies returned in the METHOD_RETURN). Some APIs such as CORBA also have "inout" arguments, which are both sent and received, i.e. the caller passes in a value which is modified. Mapped to D-Bus, an "inout" argument is equivalent to an "in" argument, followed by an "out" argument. You can't pass things "by reference" over the wire, so "inout" is purely an illusion of the in-process API. Given a method with zero or one return values, followed by zero or more arguments, where each argument may be "in", "out", or "inout", the caller constructs a message by appending each "in" or "inout" argument, in order. "out" arguments are not represented in the caller's message. The recipient constructs a reply by appending first the return value if any, then each "out" or "inout" argument, in order. "in" arguments are not represented in the reply message. Error replies are normally mapped to exceptions in languages that have exceptions. In converting from native APIs to D-Bus, it is perhaps nice to map D-Bus naming conventions ("FooBar") to native conventions such as "fooBar" or "foo_bar" automatically. This is OK as long as you can say that the native API is one that was specifically written for D-Bus. It makes the most sense when writing object implementations that will be exported over the bus. Object proxies used to invoke remote D-Bus objects probably need the ability to call any D-Bus method, and thus a magic name mapping like this could be a problem. This specification doesn't require anything of native API bindings; the preceding is only a suggested convention for consistency among bindings. Signal Emission Unlike method calls, signal emissions have no replies. A signal emission is simply a single message of type SIGNAL. It must have three header fields: PATH giving the object the signal was emitted from, plus INTERFACE and MEMBER giving the fully-qualified name of the signal. The INTERFACE header is required for signals, though it is optional for method calls. Errors Messages of type ERROR are most commonly replies to a METHOD_CALL, but may be returned in reply to any kind of message. The message bus for example will return an ERROR in reply to a signal emission if the bus does not have enough memory to send the signal. An ERROR may have any arguments, but if the first argument is a STRING, it must be an error message. The error message may be logged or shown to the user in some way. Notation in this document This document uses a simple pseudo-IDL to describe particular method calls and signals. Here is an example of a method call:
org.freedesktop.DBus.StartServiceByName (in STRING name, in UINT32 flags, out UINT32 resultcode)
This means INTERFACE = org.freedesktop.DBus, MEMBER = StartServiceByName, METHOD_CALL arguments are STRING and UINT32, METHOD_RETURN argument is UINT32. Remember that the MEMBER field can't contain any '.' (period) characters so it's known that the last part of the name in the "IDL" is the member name. In C++ that might end up looking like this:
unsigned int org::freedesktop::DBus::StartServiceByName (const char *name, unsigned int flags);
It's really up to the API designer how they want to make this look. You could design an API where the namespace wasn't used in C++, using STL or Qt, using varargs, or whatever you wanted. Signals are written as follows:
org.freedesktop.DBus.NameLost (STRING name)
Signals don't specify "in" vs. "out" because only a single direction is possible. It isn't especially encouraged to use this lame pseudo-IDL in actual API implementations; you might use the native notation for the language you're using, or you might use COM or CORBA IDL, for example.
Authentication Protocol
Before the flow of messages begins, two applications must authenticate. A simple plain-text protocol is used for authentication; this protocol is a SASL profile, and maps fairly directly from the SASL specification. The message encoding is NOT used here, only plain text messages. In examples, "C:" and "S:" indicate lines sent by the client and server respectively.
Protocol Overview
The protocol is a line-based protocol, where each line ends with \r\n. Each line begins with an all-caps ASCII command name containing only the character range [AZ_], a space, then any arguments for the command, then the \r\n ending the line. The protocol is case-sensitive. All bytes must be in the ASCII character set. Commands from the client to the server are as follows: AUTH [mechanism] [initial-response] CANCEL BEGIN DATA <data in hex encoding> ERROR [human-readable error explanation] NEGOTIATE_UNIX_FD From server to client are as follows: REJECTED <space-separated list of mechanism names> OK <GUID in hex> DATA <data in hex encoding> ERROR AGREE_UNIX_FD Unofficial extensions to the command set must begin with the letters "EXTENSION_", to avoid conflicts with future official commands. For example, "EXTENSION_COM_MYDOMAIN_DO_STUFF".
AUTH command
If an AUTH command has no arguments, it is a request to list available mechanisms. The server must respond with a REJECTED command listing the mechanisms it understands, or with an error. If an AUTH command specifies a mechanism, and the server supports said mechanism, the server should begin exchanging SASL challenge-response data with the client using DATA commands. If the server does not support the mechanism given in the AUTH command, it must send either a REJECTED command listing the mechanisms it does support, or an error. If the [initial-response] argument is provided, it is intended for use with mechanisms that have no initial challenge (or an empty initial challenge), as if it were the argument to an initial DATA command. If the selected mechanism has an initial challenge and [initial-response] was provided, the server should reject authentication by sending REJECTED. If authentication succeeds after exchanging DATA commands, an OK command must be sent to the client. The first octet received by the server after the \r\n of the BEGIN command from the client must be the first octet of the authenticated/encrypted stream of D-Bus messages. If BEGIN is received by the server, the first octet received by the client after the \r\n of the OK command must be the first octet of the authenticated/encrypted stream of D-Bus messages.
CANCEL Command
At any time up to sending the BEGIN command, the client may send a CANCEL command. On receiving the CANCEL command, the server must send a REJECTED command and abort the current authentication exchange.
DATA Command
The DATA command may come from either client or server, and simply contains a hex-encoded block of data to be interpreted according to the SASL mechanism in use. Some SASL mechanisms support sending an "empty string"; FIXME we need some way to do this.
BEGIN Command
The BEGIN command acknowledges that the client has received an OK command from the server, and that the stream of messages is about to begin. The first octet received by the server after the \r\n of the BEGIN command from the client must be the first octet of the authenticated/encrypted stream of D-Bus messages.
REJECTED Command
The REJECTED command indicates that the current authentication exchange has failed, and further exchange of DATA is inappropriate. The client would normally try another mechanism, or try providing different responses to challenges. Optionally, the REJECTED command has a space-separated list of available auth mechanisms as arguments. If a server ever provides a list of supported mechanisms, it must provide the same list each time it sends a REJECTED message. Clients are free to ignore all lists received after the first.
OK Command
The OK command indicates that the client has been authenticated. The client may now proceed with negotiating Unix file descriptor passing. To do that it shall send NEGOTIATE_UNIX_FD to the server. Otherwise, the client must respond to the OK command by sending a BEGIN command, followed by its stream of messages, or by disconnecting. The server must not accept additional commands using this protocol after the BEGIN command has been received. Further communication will be a stream of D-Bus messages (optionally encrypted, as negotiated) rather than this protocol. If a client sends BEGIN the first octet received by the client after the \r\n of the OK command must be the first octet of the authenticated/encrypted stream of D-Bus messages. The OK command has one argument, which is the GUID of the server. See the section called Server Addresses for more on server GUIDs.
ERROR Command
The ERROR command indicates that either server or client did not know a command, does not accept the given command in the current context, or did not understand the arguments to the command. This allows the protocol to be extended; a client or server can send a command present or permitted only in new protocol versions, and if an ERROR is received instead of an appropriate response, fall back to using some other technique. If an ERROR is sent, the server or client that sent the error must continue as if the command causing the ERROR had never been received. However, the the server or client receiving the error should try something other than whatever caused the error; if only canceling/rejecting the authentication. If the D-Bus protocol changes incompatibly at some future time, applications implementing the new protocol would probably be able to check for support of the new protocol by sending a new command and receiving an ERROR from applications that don't understand it. Thus the ERROR feature of the auth protocol is an escape hatch that lets us negotiate extensions or changes to the D-Bus protocol in the future.
NEGOTIATE_UNIX_FD Command
The NEGOTIATE_UNIX_FD command indicates that the client supports Unix file descriptor passing. This command may only be sent after the connection is authenticated, i.e. after OK was received by the client. This command may only be sent on transports that support Unix file descriptor passing. On receiving NEGOTIATE_UNIX_FD the server must respond with either AGREE_UNIX_FD or ERROR. It shall respond the former if the transport chosen supports Unix file descriptor passing and the server supports this feature. It shall respond the latter if the transport does not support Unix file descriptor passing, the server does not support this feature, or the server decides not to enable file descriptor passing due to security or other reasons.
AGREE_UNIX_FD Command
The AGREE_UNIX_FD command indicates that the server supports Unix file descriptor passing. This command may only be sent after the connection is authenticated, and the client sent NEGOTIATE_UNIX_FD to enable Unix file descriptor passing. This command may only be sent on transports that support Unix file descriptor passing. On receiving AGREE_UNIX_FD the client must respond with BEGIN, followed by its stream of messages, or by disconnecting. The server must not accept additional commands using this protocol after the BEGIN command has been received. Further communication will be a stream of D-Bus messages (optionally encrypted, as negotiated) rather than this protocol.
Future Extensions
Future extensions to the authentication and negotiation protocol are possible. For that new commands may be introduced. If a client or server receives an unknown command it shall respond with ERROR and not consider this fatal. New commands may be introduced both before, and after authentication, i.e. both before and after the OK command.
Authentication examples
Figure 1. Example of successful magic cookie authentication
(MAGIC_COOKIE is a made up mechanism) C: AUTH MAGIC_COOKIE 3138363935333137393635383634 S: OK 1234deadbeef C: BEGIN
Figure 3. Example of client sends unknown command then falls back to regular auth
C: S: C: S: C: FOOBAR ERROR AUTH MAGIC_COOKIE 3736343435313230333039 OK 1234deadbeef BEGIN
S: OK 1234deadbeef C: BEGIN
Figure 7. Example of successful magic cookie authentication with successful negotiation of Unix FD passing
(MAGIC_COOKIE is a made up mechanism) C: S: C: S: C: AUTH MAGIC_COOKIE 3138363935333137393635383634 OK 1234deadbeef NEGOTIATE_UNIX_FD AGREE_UNIX_FD BEGIN
Figure 8. Example of successful magic cookie authentication with unsuccessful negotiation of Unix FD passing
(MAGIC_COOKIE is a made up mechanism) C: S: C: S: C: AUTH MAGIC_COOKIE 3138363935333137393635383634 OK 1234deadbeef NEGOTIATE_UNIX_FD ERROR BEGIN
Server states For the server MECH(RESP) means that the client response RESP was fed to the the mechanism MECH, which returns one of CONTINUE(CHALL) means continue the auth conversation and send CHALL as the challenge to the client; OK means that the client has been successfully authenticated; REJECT means that the client failed to authenticate or there was an error in RESP. The server starts out in state WaitingForAuth. If the client is rejected too many times the server must disconnect the client. WaitingForAuth. Receive AUTH ! send REJECTED [mechs], goto WaitingForAuth Receive AUTH MECH RESP MECH not valid mechanism ! send REJECTED [mechs], goto WaitingForAuth MECH(RESP) returns CONTINUE(CHALL) ! send DATA CHALL, goto WaitingForData MECH(RESP) returns OK ! send OK, goto WaitingForBegin MECH(RESP) returns REJECT ! send REJECTED [mechs], goto WaitingForAuth Receive BEGIN ! terminate auth conversation, disconnect Receive ERROR ! send REJECTED [mechs], goto WaitingForAuth Receive anything else ! send ERROR, goto WaitingForAuth WaitingForData. Receive DATA RESP MECH(RESP) returns CONTINUE(CHALL) ! send DATA CHALL, goto WaitingForData MECH(RESP) returns OK ! send OK, goto WaitingForBegin MECH(RESP) returns REJECT ! send REJECTED [mechs], goto WaitingForAuth Receive BEGIN ! terminate auth conversation, disconnect Receive CANCEL ! send REJECTED [mechs], goto WaitingForAuth Receive ERROR ! send REJECTED [mechs], goto WaitingForAuth Receive anything else ! send ERROR, goto WaitingForData WaitingForBegin. Receive BEGIN ! terminate auth conversation, client authenticated Receive CANCEL ! send REJECTED [mechs], goto WaitingForAuth Receive ERROR ! send REJECTED [mechs], goto WaitingForAuth Receive anything else ! send ERROR, goto WaitingForBegin
Authentication mechanisms
This section describes some new authentication mechanisms. D-Bus also allows any standard SASL mechanism of course. DBUS_COOKIE_SHA1 The DBUS_COOKIE_SHA1 mechanism is designed to establish that a client has the ability to read a private file owned by the user being authenticated. If the client can prove that it has access to a secret cookie stored in this file, then the client is authenticated. Thus the security of DBUS_COOKIE_SHA1 depends on a secure home directory. Throughout this description, "hex encoding" must output the digits from a to f in lower-case; the digits A to F must not be used in the DBUS_COOKIE_SHA1 mechanism. Authentication proceeds as follows: The client sends the username it would like to authenticate as, hex-encoded. The server sends the name of its "cookie context" (see below); a space character; the integer ID of the secret cookie the client must demonstrate knowledge of; a space character; then a randomly-generated challenge string, all of this hex-encoded into one, single string. The client locates the cookie and generates its own randomly-generated challenge string. The client then concatenates the server's decoded challenge, a ":" character, its own challenge, another ":" character, and the cookie. It computes the SHA-1 hash of this composite string as a hex digest. It concatenates the client's challenge string, a space character, and the SHA-1 hex digest, hex-encodes the result and sends it back to the server. The server generates the same concatenated string used by the client and computes its SHA-1 hash. It compares the hash with the hash received from the client; if the two hashes match, the client is authenticated. Each server has a "cookie context," which is a name that identifies a set of cookies that apply to that server. A sample context might be "org_freedesktop_session_bus". Context names must be valid ASCII, nonzero length, and may not contain the characters slash ("/"), backslash ("\"), space (" "), newline ("\n"), carriage return ("\r"), tab
("\t"), or period ("."). There is a default context, "org_freedesktop_general" that's used by servers that do not specify otherwise. Cookies are stored in a user's home directory, in the directory ~/.dbus-keyrings/. This directory must not be readable or writable by other users. If it is, clients and servers must ignore it. The directory contains cookie files named after the cookie context. A cookie file contains one cookie per line. Each line has three space-separated fields: The cookie ID number, which must be a non-negative integer and may not be used twice in the same file. The cookie's creation time, in UNIX seconds-since-the-epoch format. The cookie itself, a hex-encoded random block of bytes. The cookie may be of any length, though obviously security increases as the length increases. Only server processes modify the cookie file. They must do so with this procedure: Create a lockfile name by appending ".lock" to the name of the cookie file. The server should attempt to create this file using O_CREAT | O_EXCL. If file creation fails, the lock fails. Servers should retry for a reasonable period of time, then they may choose to delete an existing lock to keep users from having to manually delete a stale lock. [1] Once the lockfile has been created, the server loads the cookie file. It should then delete any cookies that are old (the timeout can be fairly short), or more than a reasonable time in the future (so that cookies never accidentally become permanent, if the clock was set far into the future at some point). If no recent keys remain, the server may generate a new key. The pruned and possibly added-to cookie file must be resaved atomically (using a temporary file which is rename()'d). The lock must be dropped by deleting the lockfile. Clients need not lock the file in order to load it, because servers are required to save the file atomically.
Server Addresses
Server addresses consist of a transport name followed by a colon, and then an optional, comma-separated list of keys and values in the form key=value. Each value is escaped. For example:
unix:path=/tmp/dbus-test
Which is the address to a unix socket with the path /tmp/dbus-test. Value escaping is similar to URI escaping but simpler. The set of optionally-escaped bytes is: [0-9A-Za-z_-/.\]. To escape, each byte (note, not character) which is not in the set of optionally-escaped bytes must be replaced with an ASCII percent (%) and the value of the byte in hex. The hex value must always be two digits, even if the first digit is zero. The optionallyescaped bytes may be escaped if desired. To unescape, append each byte in the value; if a byte is an ASCII percent (%) character then append the following hex value instead. It is an error if a % byte does not have two hex digits following. It is an error if a non-optionally-escaped byte is seen unescaped. The set of optionally-escaped bytes is intended to preserve address readability and convenience. A server may specify a key-value pair with the key guid and the value a hex-encoded 16-byte sequence. the section called UUIDs describes the format of the guid field. If present, this UUID may be used to distinguish one server address from another. A server should use a different UUID for each address it listens on. For example, if a message bus daemon offers both UNIX domain socket and TCP connections, but treats clients the same regardless of how they connect, those two connections are equivalent post-connection but should have distinct UUIDs to distinguish the kinds of connection. The intent of the address UUID feature is to allow a client to avoid opening multiple identical connections to the same server, by allowing the client to check whether an address corresponds to an already-existing connection. Comparing two addresses is insufficient, because addresses can be recycled by distinct servers, and equivalent addresses may look different if simply compared as strings (for example, the host in a TCP address can be given as an IP address or as a hostname). Note that the address key is guid even though the rest of the API and documentation says "UUID," for historical reasons. [FIXME clarify if attempting to connect to each is a requirement or just a suggestion] When connecting to a server, multiple server addresses can be separated by a semicolon. The library will then try to connect to the first address and if that fails, it'll try to connect to the next one specified, and so forth. For example
unix:path=/tmp/dbus-test;unix:path=/tmp/dbus-test2
Transports
[FIXME we need to specify in detail each transport and its possible arguments] Current transports include: unix domain sockets (including abstract namespace on linux), launchd, TCP/IP, and a debug/testing transport using in-process pipes. Future possible transports include one that tunnels over X11 protocol.
Description
(path) path of the unix domain socket. If set, the "tmpdir" and "abstract" key must not be set. temporary directory in which a socket file with a random file name starting with 'dbus-' will be created by the server. This key can only be used in tmpdir (path) server addresses, not in client addresses. If set, the "path" and "abstract" key must not be set. abstract (string) unique string (path) in the abstract namespace. If set, the "path" or "tempdir" key must not be set.
launchd
launchd is a open-source server management system that replaces init, inetd and cron on Apple Mac OS X versions 10.4 and above. It provides a common session bus address for each user and deprecates the X11-enabled D-Bus launcher on OSX. launchd allocates a socket and provides it with the unix path through the DBUS_LAUNCHD_SESSION_BUS_SOCKET variable in launchd's environment. Every process spawned by launchd (or dbus-daemon, if it was started by launchd) can access it through its environment. Other processes can query for the launchd socket by executing: $ launchctl getenv DBUS_LAUNCHD_SESSION_BUS_SOCKET This is normally done by the D-Bus client library so doesn't have to be done manually. launchd is not available on Microsoft Windows. Server Address Format launchd addresses are identified by the "launchd:" prefix and support the following key/value pairs: Name env Values Description
(environment variable) path of the unix domain socket for the launchd created dbus-daemon.
TCP Sockets
The tcp transport provides TCP/IP based connections between clients located on the same or different hosts. Using tcp transport without any additional secure authentification mechanismus over a network is unsecure. Windows notes: Because of the tcp stack on windows does not provide sending credentials over a tcp connection, the EXTERNAL authentification mechanismus does not work. Server Address Format TCP/IP socket addresses are identified by the "tcp:" prefix and support the following key/value pairs: Name Values host (string) Description
dns name or ip address The tcp port the server will open. A zero value let the server choose a free port provided from the underlaying operating system. libdbus is able to port (number) retrieve the real used port from the server. family (string) If set, provide the type of socket family either "ipv4" or "ipv6". If unset, the family is unspecified.
dns name or ip address The tcp port the server will open. A zero value let the server choose a free port provided from the underlaying operating system. libdbus is able to port (number) retrieve the real used port from the server. family (string) If set, provide the type of socket family either "ipv4" or "ipv6". If unset, the family is unspecified. noncefile (path) file location containing the secret
Meta Transports
Meta transports are a kind of transport with special enhancements or behavior. Currently available meta transports include: autolaunch
Autolaunch
The autolaunch transport provides a way for dbus clients to autodetect a running dbus session bus and to autolaunch a session bus if not present. Server Address Format
Autolaunch addresses uses the "autolaunch:" prefix and support the following key/value pairs: Name Values scope of autolaunch (Windows only) "*install-path" - limit session bus to dbus installation path. The dbus installation path is determined from the location of the shared dbus library. If the library is located in a 'bin' subdirectory the installation root is the directory above, otherwise the directory where the library lives is taken as installation root. scope (string)
<install-root>/bin/[lib]dbus-1.dll <install-root>/[lib]dbus-1.dll
Description
"*user" - limit session bus to the recent user. other values - specify dedicated session bus like "release", "debug" or other
Windows implementation On start, the server opens a platform specific transport, creates a mutex and a shared memory section containing the related session bus address. This mutex will be inspected by the dbus client library to detect a running dbus session bus. The access to the mutex and the shared memory section are protected by global locks. In the recent implementation the autolaunch transport uses a tcp transport on localhost with a port choosen from the operating system. This detail may change in the future. Disclaimer: The recent implementation is in an early state and may not work in all cirumstances and/or may have security issues. Because of this the implementation is not documentated yet.
Naming Conventions
D-Bus namespaces are all lowercase and correspond to reversed domain names, as with Java. e.g. "org.freedesktop" Interface, signal, method, and property names are "WindowsStyleCaps", note that the first letter is capitalized, unlike Java. Object paths are normally all lowercase with underscores used rather than hyphens.
UUIDs
A working D-Bus implementation uses universally-unique IDs in two places. First, each server address has a UUID identifying the address, as described in the section called Server Addresses. Second, each operating system kernel instance running a D-Bus client or server has a UUID identifying that kernel, retrieved by invoking the method org.freedesktop.DBus.Peer.GetMachineId() (see the section called org.freedesktop.DBus.Peer). The term "UUID" in this document is intended literally, i.e. an identifier that is universally unique. It is not intended to refer to RFC4122, and in fact the D-Bus UUID is not compatible with that RFC. The UUID must contain 128 bits of data and be hex-encoded. The hex-encoded string may not contain hyphens or other non-hex-digit characters, and it must be exactly 32 characters long. To generate a UUID, the current reference implementation concatenates 96 bits of random data followed by the 32-bit time in seconds since the UNIX epoch (in big endian byte order). It would also be acceptable and probably better to simply generate 128 bits of random data, as long as the random number generator is of high quality. The timestamp could conceivably help if the random bits are not very random. With a quality random number generator, collisions are extremely unlikely even with only 96 bits, so it's somewhat academic. Implementations should, however, stick to random data for the first 96 bits of the UUID.
Standard Interfaces
See the section called Notation in this document for details on the notation used in this section. There are some standard interfaces that may be useful across various DBus applications.
org.freedesktop.DBus.Peer
On receipt of the METHOD_CALL message org.freedesktop.DBus.Peer.Ping, an application should do nothing other than reply with a METHOD_RETURN as usual. It does not matter which object path a ping is sent to. The reference implementation handles this method automatically. On receipt of the METHOD_CALL message org.freedesktop.DBus.Peer.GetMachineId, an application should reply with a METHOD_RETURN containing a hex-encoded UUID representing the identity of the machine the process is running on. This UUID must be the same for all processes on a single system at least until that system next reboots. It should be the same across reboots if possible, but this is not always possible to implement and is not guaranteed. It does not matter which object path a GetMachineId is sent to. The reference implementation handles this method automatically. The UUID is intended to be per-instance-of-the-operating-system, so may represent a virtual machine running on a hypervisor, rather than a physical machine. Basically if two processes see the same UUID, they should also see the same shared memory, UNIX domain sockets, process IDs, and other features that require a running OS kernel in common between the processes. The UUID is often used where other programs might use a hostname. Hostnames can change without rebooting, however, or just be "localhost" - so the UUID is more robust. the section called UUIDs explains the format of the UUID.
org.freedesktop.DBus.Introspectable
Objects instances may implement Introspect which returns an XML description of the object, including its interfaces (with signals and methods), objects below it in the object path tree, and its properties. the section called Introspection Data Format describes the format of this XML string.
org.freedesktop.DBus.Properties
Many native APIs will have a concept of object properties or attributes. These can be exposed via the org.freedesktop.DBus.Properties interface.
org.freedesktop.DBus.Properties.Get (in STRING interface_name, in STRING property_name, out VARIANT value); org.freedesktop.DBus.Properties.Set (in STRING interface_name, in STRING property_name, in VARIANT value); org.freedesktop.DBus.Properties.GetAll (in STRING interface_name, out DICT<STRING,VARIANT> props);
The available properties and whether they are writable can be determined by calling org.freedesktop.DBus.Introspectable.Introspect, see the section called org.freedesktop.DBus.Introspectable. An empty string may be provided for the interface name; in this case, if there are multiple properties on an object with the same name, the results are undefined (picking one by according to an arbitrary deterministic rule, or returning an error, are the reasonable possibilities). If one or more properties change on an object, the org.freedesktop.DBus.Properties.PropertiesChanged signal may be emitted (this signal was added in 0.14):
org.freedesktop.DBus.Properties.PropertiesChanged (STRING interface_name, DICT<STRING,VARIANT> changed_properties, ARRAY<STRING> invalidated_properties);
where changed_properties is a dictionary containing the changed properties with the new values and invalidated_properties is an array of properties that changed but the value is not conveyed. Whether the PropertiesChanged signal is supported can be determined by calling org.freedesktop.DBus.Introspectable.Introspect. Note that the signal may be supported for an object but it may differ how whether and how it is used on a per-property basis (for e.g. performance or security reasons). Each property (or the parent interface) must be annotated with the org.freedesktop.DBus.Property.EmitsChangedSignal annotation to convey this (usually the default value true is sufficient meaning that the annotation does not need to be used). See the section called Introspection Data Format for details on this annotation.
org.freedesktop.DBus.ObjectManager
An API can optionally make use of this interface for one or more sub-trees of objects. The root of each sub-tree implements this interface so other applications can get all objects, interfaces and properties in a single method call. It is appropriate to use this interface if users of the tree of objects are expected to be interested in all interfaces of all objects in the tree; a more granular API should be used if users of the objects are expected to be interested in a small subset of the objects, a small subset of their interfaces, or both. The method that applications can use to get all objects and properties is GetManagedObjects:
The return value of this method is a dict whose keys are object paths. All returned object paths are children of the object path implementing this interface, i.e. their object paths start with the ObjectManager's object path plus '/'. Each value is a dict whose keys are interfaces names. Each value in this inner dict is the same dict that would be returned by the org.freedesktop.DBus.Properties.GetAll() method for that combination of object path and interface. If an interface has no properties, the empty dict is returned. Changes are emitted using the following two signals:
org.freedesktop.DBus.ObjectManager.InterfacesAdded (OBJPATH object_path, DICT<STRING,DICT<STRING,VARIANT>> interfaces_and_properties); org.freedesktop.DBus.ObjectManager.InterfacesRemoved (OBJPATH object_path, ARRAY<STRING> interfaces);
The InterfacesAdded signal is emitted when either a new object is added or when an existing object gains one or more interfaces. The InterfacesRemoved signal is emitted whenever an object is removed or it loses one or more interfaces. The second parameter of the InterfacesAdded signal contains a dict with the interfaces and properties (if any) that have been added to the given object path. Similarly, the second parameter of the InterfacesRemoved signal contains an array of the interfaces that were removed. Note that changes on properties on existing interfaces are not reported using this interface - an application should also monitor the existing PropertiesChanged signal on each object. Applications SHOULD NOT export objects that are children of an object (directly or otherwise) implementing this interface but which are not returned in the reply from the GetManagedObjects() method of this interface on the given object. The intent of the ObjectManager interface is to make it easy to write a robust client implementation. The trivial client implementation only needs to make two method calls:
org.freedesktop.DBus.AddMatch (bus_proxy, "type='signal',name='org.example.App',path_namespace='/org/example/App'"); objects = org.freedesktop.DBus.ObjectManager.GetManagedObjects (app_proxy);
on the message bus and the remote application's ObjectManager, respectively. Whenever a new remote object is created (or an existing object gains a new interface),
the InterfacesAdded signal is emitted, and since this signal contains all properties for the interfaces, no calls to the org.freedesktop.Properties interface on the remote object are needed. Additionally, since the initial AddMatch() rule already includes signal messages from the newly created child object, no new AddMatch() call is needed. The org.freedesktop.DBus.ObjectManager interface was added in version 0.17 of the D-Bus specification.
A more formal DTD and spec needs writing, but here are some quick notes. Only the root <node> element can omit the node name, as it's known to be the object that was introspected. If the root <node> does have a name attribute, it must be an absolute object path. If child <node> have object paths, they must be relative. If a child <node> has any sub-elements, then they must represent a complete introspection of the child. If a child <node> is empty, then it may or may not have sub-elements; the child must be introspected in order to find out. The intent is that if an object knows that its children are "fast" to introspect it can go ahead and return their information, but otherwise it can omit it. The direction element on <arg> may be omitted, in which case it defaults to "in" for method calls and "out" for signals. Signals only allow "out" so while direction may be specified, it's pointless. The possible directions are "in" and "out", unlike CORBA there is no "inout" The possible property access flags are "readwrite", "read", and "write" Multiple interfaces can of course be listed for one <node>. The "name" attribute on arguments is optional. Method, interface, property, and signal elements may have "annotations", which are generic key/value pairs of metadata. They are similar conceptually to Java's annotations and C# attributes. Well-known annotations: Name org.freedesktop.DBus.Deprecated org.freedesktop.DBus.GLib.CSymbol org.freedesktop.DBus.Method.NoReply Values (separated by ,) true,false (string) true,false Description Whether or not the entity is deprecated; defaults to false The C symbol; may be used for methods and interfaces If set, don't expect a reply to the method call; defaults to false. If set to false, the org.freedesktop.DBus.Properties.PropertiesChanged signal, see the section called org.freedesktop.DBus.Properties is not guaranteed to be emitted if the property changes. If set to invalidates the signal is emitted but the value is not included in the signal. org.freedesktop.DBus.Property.EmitsChangedSignal true,invalidates,false If set to true the signal is emitted with the value included. The value for the annotation defaults to true if the enclosing interface element does not specify the annotation. Otherwise it defaults to the value specified in the enclosing interface element.
In order to route messages among connections, the message bus keeps a mapping from names to connections. Each connection has one unique-for-the-lifetime-of-thebus name automatically assigned. Applications may request additional names for a connection. Additional names are usually "well-known names" such as "org.freedesktop.TextEditor". When a name is bound to a connection, that connection is said to own the name. The bus itself owns a special name, org.freedesktop.DBus. This name routes messages to the bus, allowing applications to make administrative requests. For example, applications can ask the bus to assign a name to a connection. Each name may have queued owners. When an application requests a name for a connection and the name is already in use, the bus will optionally add the connection to a queue waiting for the name. If the current owner of the name disconnects or releases the name, the next connection in the queue will become the new owner. This feature causes the right thing to happen if you start two text editors for example; the first one may request "org.freedesktop.TextEditor", and the second will be queued as a possible owner of that name. When the first exits, the second will take over. Messages may have a DESTINATION field (see the section called Header Fields). If the DESTINATION field is present, it specifies a message recipient by name. Method calls and replies normally specify this field. The message bus must send messages (of any type) with the DESTINATION field set to the specified recipient, regardless of whether the recipient has set up a match rule matching the message. Signals normally do not specify a destination; they are sent to all applications with message matching rules that match the message. When the message bus receives a method call, if the DESTINATION field is absent, the call is taken to be a standard one-to-one message and interpreted by the message bus itself. For example, sending an org.freedesktop.DBus.Peer.Ping message with no DESTINATION will cause the message bus itself to reply to the ping immediately; the message bus will not make this message visible to other applications. Continuing the org.freedesktop.DBus.Peer.Ping example, if the ping message were sent with a DESTINATION name of com.yoyodyne.Screensaver, then the ping would be forwarded, and the Yoyodyne Corporation screensaver application would be expected to reply to the ping.
As a method:
UINT32 RequestName (in STRING name, in UINT32 flags)
This method call should be sent to org.freedesktop.DBus and asks the message bus to assign the given name to the method caller. Each name maintains a queue of possible owners, where the head of the queue is the primary or current owner of the name. Each potential owner in the queue maintains the DBUS_NAME_FLAG_ALLOW_REPLACEMENT and DBUS_NAME_FLAG_DO_NOT_QUEUE settings from its latest RequestName call. When RequestName is invoked the following occurs: If the method caller is currently the primary owner of the name, the DBUS_NAME_FLAG_ALLOW_REPLACEMENT and DBUS_NAME_FLAG_DO_NOT_QUEUE values are updated with the values from the new RequestName call, and nothing further happens. If the current primary owner (head of the queue) has DBUS_NAME_FLAG_ALLOW_REPLACEMENT set, and the RequestName invocation has the DBUS_NAME_FLAG_REPLACE_EXISTING flag, then the caller of RequestName replaces the current primary owner at the head of the queue and the current primary owner moves to the second position in the queue. If the caller of RequestName was in the queue previously its flags are updated with the values from the new RequestName in addition to moving it to the head of the queue. If replacement is not possible, and the method caller is currently in the queue but not the primary owner, its flags are updated with the values from the new RequestName call. If replacement is not possible, and the method caller is currently not in the queue, the method caller is appended to the queue. If any connection in the queue has DBUS_NAME_FLAG_DO_NOT_QUEUE set and is not the primary owner, it is removed from the queue. This can apply to the previous primary owner (if it was replaced) or the method caller (if it updated the DBUS_NAME_FLAG_DO_NOT_QUEUE flag while still stuck in the queue, or if it was just added to the queue with that flag set). Note that DBUS_NAME_FLAG_REPLACE_EXISTING results in "jumping the queue," even if another application already in the queue had specified DBUS_NAME_FLAG_REPLACE_EXISTING. This comes up if a primary owner that does not allow replacement goes away, and the next primary owner does
allow replacement. In this case, queued items that specified DBUS_NAME_FLAG_REPLACE_EXISTING do not automatically replace the new primary owner. In other words, DBUS_NAME_FLAG_REPLACE_EXISTING is not saved, it is only used at the time RequestName is called. This is deliberate to avoid an infinite loop anytime two applications are both DBUS_NAME_FLAG_ALLOW_REPLACEMENT and DBUS_NAME_FLAG_REPLACE_EXISTING. The flags argument contains any of the following values logically ORed together: Conventional Name Value Description If an application A specifies this flag and succeeds in becoming the owner of the name, and another application B later calls RequestName with the DBUS_NAME_FLAG_REPLACE_EXISTING flag, then application A will lose ownership and receive a org.freedesktop.DBus.NameLost signal, and application B will become the new owner. If DBUS_NAME_FLAG_ALLOW_REPLACEMENT is not specified by application A, or DBUS_NAME_FLAG_REPLACE_EXISTING is not specified by application B, then application B will not replace application A as the owner. Try to replace the current owner if there is one. If this flag is not set the application will only become the owner of the name if there is no current owner. If this flag is set, the application will replace the current owner if the current owner specified DBUS_NAME_FLAG_ALLOW_REPLACEMENT. Without this flag, if an application requests a name that is already owned, the application will be placed in a queue to own the name when the current owner gives it up. If this flag is given, the application will not be placed in the queue, the request for the name will simply fail. This flag also affects behavior when an application is replaced as name owner; by default the application moves back into the waiting queue, unless this flag was provided when the application became the name owner.
DBUS_NAME_FLAG_ALLOW_REPLACEMENT 0x1
DBUS_NAME_FLAG_REPLACE_EXISTING
0x2
DBUS_NAME_FLAG_DO_NOT_QUEUE
0x4
The return code can be one of the following values: Conventional Name Value Description The caller is now the primary owner of the name, replacing any previous owner. Either the name had no owner before, or the caller specified DBUS_NAME_FLAG_REPLACE_EXISTING and the current owner specified DBUS_NAME_FLAG_ALLOW_REPLACEMENT. The name already had an owner, DBUS_NAME_FLAG_DO_NOT_QUEUE was not specified, and either the current owner did not specify DBUS_NAME_FLAG_ALLOW_REPLACEMENT or the requesting application did not specify DBUS_NAME_FLAG_REPLACE_EXISTING. The name already has an owner, DBUS_NAME_FLAG_DO_NOT_QUEUE was specified, and either DBUS_NAME_FLAG_ALLOW_REPLACEMENT was not specified by the current owner, or DBUS_NAME_FLAG_REPLACE_EXISTING was not specified by the requesting application. The application trying to request ownership of a name is already the owner of it.
DBUS_REQUEST_NAME_REPLY_PRIMARY_OWNER 1
DBUS_REQUEST_NAME_REPLY_IN_QUEUE
DBUS_REQUEST_NAME_REPLY_EXISTS
DBUS_REQUEST_NAME_REPLY_ALREADY_OWNER 4
org.freedesktop.DBus.ReleaseName
As a method:
UINT32 ReleaseName (in STRING name)
This method call should be sent to org.freedesktop.DBus and asks the message bus to release the method caller's claim to the given name. If the caller is the primary owner, a new primary owner will be selected from the queue if any other owners are waiting. If the caller is waiting in the queue for the name, the caller will removed from the queue and will not be made an owner of the name if it later becomes available. If there are no other owners in the queue for the name, it will be removed from the bus entirely. The return code can be one of the following values: Conventional Name DBUS_RELEASE_NAME_REPLY_RELEASED Value 1 Description The caller has released his claim on the given name. Either the caller was the primary owner of the name, and the name is now unused or taken by somebody waiting in the queue for the name, or the caller was waiting in the queue for the name and has now been removed from the queue. The given name does not exist on this bus. The caller was not the primary owner of this name, and was also not waiting in the queue to own this name.
DBUS_RELEASE_NAME_REPLY_NON_EXISTENT 2 DBUS_RELEASE_NAME_REPLY_NOT_OWNER
org.freedesktop.DBus.ListQueuedOwners
As a method:
ARRAY of STRING ListQueuedOwners (in STRING name)
ARRAY of STRING The unique bus names of connections currently queued for the name
This method call should be sent to org.freedesktop.DBus and lists the connections currently queued for a bus name (see Queued Name Owner).
type
sender
interface
Match messages sent over or to a particular interface. An example of an interface match is interface='org.freedesktop.Hal.Manager'. If a message omits the interface header, it must not match any rule that specifies this key.
member
Matches messages which have the give method or signal name. An example of a member match is member='NameOwnerChanged'
path
Matches messages which are sent from or to the given object. An example of a path match is path='/org/freedesktop/Hal/Manager' Matches messages which are sent from or to an object for which the object path is either the given value, or that value followed by one or more path components.
path_namespace
For example, path_namespace='/com/example/foo' would match signals sent by /com/example/foo or by An object path /com/example/foo/bar, but not by /com/example/foobar. Using both path and path_namespace in the same match rule is not allowed. This match key was added in version 0.16 of the D-Bus specification and implemented by the bus daemon in dbus 1.5.0 and later. A unique name (see Unique Matches messages which are being sent to the given unique name. An example of a destination match is destination=':1.0' Connection Name) Arg matches are special and are used for further restricting the match based on the arguments in the body of a message. Only Any string arguments of type STRING can be matched in this way. An example of an argument match would be arg3='Foo'. Only argument indexes from 0 to 63 should be accepted. Argument path matches provide a specialised form of wildcard matching for path-like namespaces. They can match arguments whose type is either STRING or OBJECT_PATH. As with normal argument matches, if the argument is exactly equal to the string given in the match rule then the rule is satisfied. Additionally, there is also a match when either the string given in the match rule or the appropriate message argument ends with '/' and is a prefix of the other. An example argument path match is arg0path='/aa/bb/'. This would match messages with first arguments of '/', '/aa/', '/aa/bb/', '/aa/bb/cc/' and '/aa/bb/cc'. It would not match messages with first arguments of '/aa/b', '/aa' or even '/aa/bb'. Any string This is intended for monitoring directories in file system-like hierarchies, as used in the dconf configuration system. An application interested in all nodes in a particular hierarchy would monitor arg0path='/ca/example/foo/'. Then the service could emit a signal with zeroth argument "/ca/example/foo/bar" to represent a modification to the bar property, or a signal with zeroth argument "/ca/example/" to represent atomic modification of many properties within that directory, and the interested application would be notified in both cases.
destination
arg[0, 1, 2, 3, ...]
arg[0, 1, 2, 3, ...]path
This match key was added in version 0.12 of the D-Bus specification, implemented for STRING arguments by the bus daemon in dbus 1.2.0 and later, and implemented for OBJECT_PATH arguments in dbus 1.5.0 and later. Match messages whose first argument is of type STRING, and is a bus name or interface name within the specified namespace. This is primarily intended for watching name owner changes for a group of related bus names, rather than for a single name or all name changes. Like a bus name, except that the string is arg0namespace not required to contain a '.' (period) Because every valid interface name is also a valid bus name, this can also be used for messages whose first argument is an interface name. For example, the match rule member='NameOwnerChanged',arg0namespace='com.example.backend' matches name owner changes for bus names such as com.example.backend.foo, com.example.backend.foo.bar, and com.example.backend itself. See also the section called org.freedesktop.DBus.NameOwnerChanged. This match key was added in version 0.16 of the D-Bus specification and implemented by the bus daemon in dbus 1.5.0 and later.
When an application asks to start a service by name, the bus daemon tries to find a service that will own that name. It then tries to spawn the executable associated with it. If this fails, it will report an error. [FIXME what happens if two .service files offer the same service; what kind of error is reported, should we have a way for the client to choose one?] The executable launched will have the environment variable DBUS_STARTER_ADDRESS set to the address of the message bus so it can connect and request the appropriate names. The executable being launched may want to know whether the message bus starting it is one of the well-known message buses (see the section called Well-known Message Bus Instances). To facilitate this, the bus must also set the DBUS_STARTER_BUS_TYPE environment variable if it is one of the well-known buses. The currentlydefined values for this variable are system for the systemwide message bus, and session for the per-login-session message bus. The new executable must still connect to the address given in DBUS_STARTER_ADDRESS, but may assume that the resulting connection is to the well-known bus. [FIXME there should be a timeout somewhere, either specified in the .service file, by the client, or just a global value and if the client being activated fails to connect within that timeout, an error should be sent back.] Message Bus Service Scope The "scope" of a service is its "per-", such as per-session, per-machine, per-home-directory, or per-display. The reference implementation doesn't yet support starting services in a different scope from the message bus itself. So e.g. if you start a service on the session bus its scope is per-session. We could add an optional scope to a bus name. For example, for per-(display,session pair), we could have a unique ID for each display generated automatically at login and set on screen 0 by executing a special "set display ID" binary. The ID would be stored in a _DBUS_DISPLAY_ID property and would be a string of random bytes. This ID would then be used to scope names. Starting/locating a service could be done by ID-name pair rather than only by name. Contrast this with a per-display scope. To achieve that, we would want a single bus spanning all sessions using a given display. So we might set a _DBUS_DISPLAY_BUS_ADDRESS property on screen 0 of the display, pointing to this bus.
The address of the login session message bus is given in the DBUS_SESSION_BUS_ADDRESS environment variable. If that variable is not set, applications may also try to read the address from the X Window System root window property _DBUS_SESSION_BUS_ADDRESS. The root window property must have type STRING. The environment variable should have precedence over the root window property. The address of the login session message bus is given in the DBUS_SESSION_BUS_ADDRESS environment variable. If DBUS_SESSION_BUS_ADDRESS is not set, or if it's set to the string "autolaunch:", the system should use platform-specific methods of locating a running D-Bus session server, or starting one if a running instance cannot be found. Note that this mechanism is not recommended for attempting to determine if a daemon is running. It is inherently racy to attempt to make this determination, since the bus daemon may be started just before or just after the determination is made. Therefore, it is recommended that applications do not try to make this determination for their functionality purposes, and instead they should attempt to start the server.
X Windowing System
For the X Windowing System, the application must locate the window owner of the selection represented by the atom formed by concatenating: the literal string "_DBUS_SESSION_BUS_SELECTION_" the current user's username the literal character '_' (underscore) the machine's ID The following properties are defined for the window that owns this X selection: Atom meaning _DBUS_SESSION_BUS_ADDRESS the actual address of the server socket _DBUS_SESSION_BUS_PID the PID of the server process At least the _DBUS_SESSION_BUS_ADDRESS property MUST be present in this window. If the X selection cannot be located or if reading the properties from the window fails, the implementation MUST conclude that there is no D-Bus server running and proceed to start a new server. (See below on concurrency issues) Failure to connect to the D-Bus server address thus obtained MUST be treated as a fatal connection error and should be reported to the application. As an alternative, an implementation MAY find the information in the following file located in the current user's home directory, in subdirectory .dbus/session-bus/: the machine's ID the literal character '-' (dash) the X display without the screen number, with the following prefixes removed, if present: ":", "localhost:" ."localhost.localdomain:". That is, a display of "localhost:10.0" produces just the number "10" The contents of this file NAME=value assignment pairs and lines starting with # are comments (no comments are allowed otherwise). The following variable names are defined: Variable DBUS_SESSION_BUS_ADDRESS DBUS_SESSION_BUS_PID DBUS_SESSION_BUS_WINDOWID meaning the actual address of the server socket the PID of the server process the window ID
At least the DBUS_SESSION_BUS_ADDRESS variable MUST be present in this file. Failure to open this file MUST be interpreted as absence of a running server. Therefore, the implementation MUST proceed to attempting to launch a new bus server if the file cannot be opened. However, success in opening this file MUST NOT lead to the conclusion that the server is running. Thus, a failure to connect to the bus address obtained by the alternative method MUST NOT be considered a fatal error. If the connection cannot be established, the implementation MUST proceed to check the X selection settings or to start the server on its own. If the implementation concludes that the D-Bus server is not running it MUST attempt to start a new server and it MUST also ensure that the daemon started as an effect of the "autolaunch" mechanism provides the lookup mechanisms described above, so subsequent calls can locate the newly started server. The implementation MUST also ensure that if two or more concurrent initiations happen, only one server remains running and all other initiations are able to obtain the address of this server and connect to it. In other words, the implementation MUST ensure that the X selection is not present when it attempts to set it, without allowing another process to set the selection between the verification and the setting (e.g., by using XGrabServer / XungrabServer). [FIXME specify location of .service files, probably using DESKTOP_DIRS etc. from basedir specification, though login session bus is not really desktop-specific] System message bus A computer may have a system message bus, accessible to all applications on the system. This message bus may be used to broadcast system events, such as adding new hardware devices, changes in the printer queue, and so forth. The address of the system message bus is given in the DBUS_SYSTEM_BUS_ADDRESS environment variable. If that variable is not set, applications should try to connect to the well-known address unix:path=/var/run/dbus/system_bus_socket. [2] [FIXME specify location of system bus .service files]
org.freedesktop.DBus.Hello
As a method:
STRING Hello ()
Before an application is able to send messages to other applications it must send the org.freedesktop.DBus.Hello message to the message bus to obtain a unique name. If an application without a unique name tries to send a message to another application, or a message to the message bus itself that isn't the org.freedesktop.DBus.Hello message, it will be disconnected from the bus. There is no corresponding "disconnect" request; if a client wishes to disconnect from the bus, it simply closes the socket (or other communication channel).
org.freedesktop.DBus.ListNames
As a method:
ARRAY of STRING ListNames ()
As a method:
ARRAY of STRING ListActivatableNames ()
As a method:
BOOLEAN NameHasOwner (in STRING name)
This is a signal:
NameOwnerChanged (STRING name, STRING old_owner, STRING new_owner)
STRING Name with a new owner STRING Old owner or empty string if none STRING New owner or empty string if none
This signal indicates that the owner of a name has changed. It's also the signal to use to detect the appearance of new names on the bus.
org.freedesktop.DBus.NameLost
This is a signal:
NameLost (STRING name)
This is a signal:
NameAcquired (STRING name)
As a method:
UINT32 StartServiceByName (in STRING name, in UINT32 flags)
STRING Name of the service to start UINT32 Flags (currently not used)
Tries to launch the executable associated with a name. For more information, see the section called Message Bus Starting Services. The return value can be one of the following values: Identifier Value Description The service was successfully started. A connection already owns the given name.
DBUS_START_REPLY_SUCCESS 1 DBUS_START_REPLY_ALREADY_RUNNING 2
org.freedesktop.DBus.UpdateActivationEnvironment
As a method:
UpdateActivationEnvironment (in ARRAY of DICT<STRING,STRING> environment)
Normally, session bus activated services inherit the environment of the bus daemon. This method adds to or modifies that environment when activating services. Some bus instances, such as the standard system bus, may disable access to this method for some or all callers. Note, both the environment variable names and values must be valid UTF-8. There's no way to update the activation environment with data that is invalid UTF-8.
org.freedesktop.DBus.GetNameOwner
As a method:
STRING GetNameOwner (in STRING name)
Returns the unique connection name of the primary owner of the name given. If the requested name doesn't have an owner, returns a org.freedesktop.DBus.Error.NameHasNoOwner error.
org.freedesktop.DBus.GetConnectionUnixUser
As a method:
UINT32 GetConnectionUnixUser (in STRING bus_name)
STRING Unique or well-known bus name of the connection to query, such as :12.34 or com.example.tea
Returns the Unix user ID of the process connected to the server. If unable to determine it (for instance, because the process is not on the same machine as the bus daemon), an error is returned.
org.freedesktop.DBus.GetConnectionUnixProcessID
As a method:
UINT32 GetConnectionUnixProcessID (in STRING bus_name)
STRING Unique or well-known bus name of the connection to query, such as :12.34 or com.example.tea
Returns the Unix process ID of the process connected to the server. If unable to determine it (for instance, because the process is not on the same machine as the bus daemon), an error is returned.
org.freedesktop.DBus.AddMatch
As a method:
AddMatch (in STRING rule)
Adds a match rule to match messages going through the message bus (see the section called Match Rules). If the bus does not have enough resources the org.freedesktop.DBus.Error.OOM error is returned.
org.freedesktop.DBus.RemoveMatch
As a method:
RemoveMatch (in STRING rule)
Removes the first rule that matches (see the section called Match Rules). If the rule is not found the org.freedesktop.DBus.Error.MatchRuleNotFound error is returned.
org.freedesktop.DBus.GetId
As a method:
Gets the unique ID of the bus. The unique ID here is shared among all addresses the bus daemon is listening on (TCP, UNIX domain socket, etc.) and its format is described in the section called UUIDs. Each address the bus is listening on also has its own unique ID, as described in the section called Server Addresses. The perbus and per-address IDs are not related. There is also a per-machine ID, described in the section called org.freedesktop.DBus.Peer and returned by org.freedesktop.DBus.Peer.GetMachineId(). For a desktop session bus, the bus ID can be used as a way to uniquely identify a user's session.
Glossary
This glossary defines some of the terms used in this specification. Bus Name The message bus maintains an association between names and connections. (Normally, there's one connection per application.) A bus name is simply an identifier used to locate connections. For example, the hypothetical com.yoyodyne.Screensaver name might be used to send a message to a screensaver from Yoyodyne Corporation. An application is said to own a name if the message bus has associated the application's connection with the name. Names may also have queued owners (see Queued Name Owner). The bus assigns a unique name to each connection, see Unique Connection Name. Other names can be thought of as "wellknown names" and are used to find applications that offer specific functionality. Message A message is the atomic unit of communication via the D-Bus protocol. It consists of a header and a body; the body is made up of arguments. Message Bus The message bus is a special application that forwards or routes messages between a group of applications connected to the message bus. It also manages names used for routing messages. Name See Bus Name. "Name" may also be used to refer to some of the other names in D-Bus, such as interface names. Namespace Used to prevent collisions when defining new interfaces or bus names. The convention used is the same one Java uses for defining classes: a reversed domain name. Object Each application contains objects, which have interfaces and methods. Objects are referred to by a name, called a path. One-to-One An application talking directly to another application, without going through a message bus. One-to-one connections may be "peer to peer" or "client to server." The D-Bus protocol has no concept of client vs. server after a connection has authenticated; the flow of messages is symmetrical (full duplex). Path Object references (object names) in D-Bus are organized into a filesystem-style hierarchy, so each object is named by a path. As in LDAP, there's no difference between "files" and "directories"; a path can refer to an object, while still having child objects below it. Queued Name Owner Each bus name has a primary owner; messages sent to the name go to the primary owner. However, certain names also maintain a queue of secondary owners "waiting in the wings." If the primary owner releases the name, then the first secondary owner in the queue automatically becomes the new owner of the name. Service A service is an executable that can be launched by the bus daemon. Services normally guarantee some particular features, for example they may guarantee that they will request a specific name such as "org.freedesktop.Screensaver", have a singleton object "/org/freedesktop/Application", and that object will implement the interface "org.freedesktop.ScreensaverControl". Service Description Files ".service files" tell the bus about service applications that can be launched (see Service). Most importantly they provide a mapping from bus names to services that will request those names when they start up. Unique Connection Name The special name automatically assigned to each connection by the message bus. This name will never change owner, and will be unique (never reused during the lifetime of the message bus). It will begin with a ':' character.
instead of real file locking fcntl() because real locking implementations are still flaky on network filesystems. actually honors the $(localstatedir) configure option for this address, on both client and server side.