Sword World 2.0 - Explorer - S Guide
Sword World 2.0 - Explorer - S Guide
Welcome to the world of Raxia, the continent of has a collection of translations of various sources about
Terastier! This is the setting for the game Sword World 2.0. regions that do not have complete books and information
This continent is divided into many regions, each with its about which is very difficult to find. This small book was an
own unique culture, people, and history. archaeological expedition for me. I hope it will also be a
This book is an unofficial guide to all the known regions starting point for your adventures in the world of Raxia.
of Sword World 2.0. It contains not only basic information
Here is the list of prominent regions that each were Breath of the Lightning God Adventurer’s Guild seems
described in detail in one of many rulebooks or to be quite famous. There is a big signboard of a dragon
supplements. Here you can find their short description and breathing lightning breath at the front of the guild.
where you can find information about them. Some of these
books were already translated, and some are in process.
See our wiki and Translator Status for more details about
where to find them
http://swordworld.shoutwiki.com/wiki/Translations_Status
ZALTS REGION
See details: Core Rulebook I (see p. 378-387), Core
Rulebook II (see p. 218-226), and Natural History of Zalts.
The Zalts region is a humanoid territory located at the
northern end of the Terastier continent and is the only
place in the region where a bridge connects Terastier to the
Razeldawn Continents, making it possible to cross overland
from Terastier to another continent. Zalts is home to six
states, each with its own distinct characteristics: Lukythra,
Fendil, Rocyletta, Allied Free Cities, Durlesburg, and The
Marquis of Kudelia.
There are also unique areas such as the Divine Staircase,
which is over 10,000 meters above sea level, and the
Jabberwocky Forest, which has a magic power that has
repelled the destructive effects of the Diabolic Triumph.
LIEZEN REGION
See details: Core Rulebook III (see p. 230-244)
It is an inland region within the northern region of the
Terastier continent. It is bordered by the Rudea Mountains
to the south and Tilla, The Sea Of Trees, to the west,
forming a natural barrier to the barbarous coming from the
south.
It trades with the Zalts region to the north and the Dagnia DAGNIA REGION
region to the east but is not very active. However, this See details: Core Rulebook III (see p. 244-252), Natural
situation could change if safe trade routes are secured. History of Dagnia
The Liezen region is under constant attack by powerful The Dagnia region is a humanoid territory located in the
barbarous forces. For this reason, the kingdoms of Duball northern part of the Terastier Continent. The region is
and Regallia are known for their strong armies and skilled blessed with a mild climate and plentiful water resources.
adventurers. It is home to the Holy Kingdom of Sephilia and the
Kingdom of La Lumeia, two powerful faith-based nations.
City of Duball The Republic of Barnad and a group of small states at the
Sources: Replay "Marginal Rider (by Tanaka Kouji) vanguard of humanoid territorial expansion are also vital to
Duball is a very large city with a population of over the life of the region.
70,000. The whole city is divided into several areas, each The Republic of Barnad is also home to the largest arena
named after a part of the dragon's body. The area where on the Terastier continent, where PCs can participate in
the north gate is located is called the Dragon's Tail, and the feverish gladiatorial battles.
central part of the city where the royal capital is located is
called the Dragon's Backbone.
YULLERIA REGION And to the east of Feidan lies the vast barbarous territory
of Dilfrum, the Land of Purple Darkness, a constant threat
See details: Natural History of Yulleria to the region.
The Yulleria region is a humanoid territory located in the
southwestern part of the continent. It is one of the largest
regions on the continent, bordered by the Markyas Sea to DILFRUM REGION
the north and south, and known for its magnificent natural
See details: Natural History of Dilfrum, Natural History of
beauty, such as the Geen Mountains and the Forest of
Feidan
Schbeisen. The climate is cool and pleasant in summer and
The Dilfrum region is a vast barbarous territory in the
cold in winter, with snow in the highlands.
southern part of the Terastier continent. Although called a
Perhaps the most distinctive feature of the region is the
"region", it is recognized not by geographical boundaries but
presence of more than 10 countries and cities and 13
by political divisions representing the sphere of influence
princesses in each of them. Depending on which of these
of the barbarous state called Dilfrum, the Land of Purple
princesses' PCs choose to associate with, their adventures
Darkness.
in this region will vary greatly, as they will be competing with
In the Magitech Civilization Period, the eastern part of
each other on the one hand and building friendships on the
the Great Aiyar Empire, the western part of the Holy
other.
Empire of Yucher, and the entire Kingdom of Valyriels
were here. Dilfrum was the center of the barbarous uprising
FEIDAN REGION that destroyed these countries in the Diabolic Triumph,
and it continues to exist as a barbarous territory.
See details: Natural History of Feidan, Tour Luferia, and
Tour Lios
One of the more stable humanoid territories located in PROCELSIA REGION
the southernmost part of the Terastier continent is the
See details: Procelsia, A Secret History
Feidan region. It has a generally cool climate, with snowy
The Sleth Archipelago and a small portion of the eastern
winters in many places and short summers that are never
edge of the Terastier continent are known as Procelsia.
too hot.
Here, dragons and humans coexist in a unique culture and
There are five countries - the Aiyar Empire, Lios, Cain
society.
Gara, Luferia, and Ediel - that have good (or at least not
This region is divided into many small dutchies with
hostile) relations with each other and are well-populated.
Procelsia Empire at its center.
4
AGIA REGION (RAZELDAWN) MAGIC CIVILIZATION PERIOD
See details: Core Rulebook II (see p. 226-232), Natural REGIONS
History of Zalts, Mist Castle, and Mist Grave See details: Natural History of Yscaea and Age of Grimoire
Agia region is located south of the Razeldawn continent The Magic Civilization Period was explained in the
and is bordered by the Terastier continent by the Gruck supplement Age of Grimoire. It depicts a different
Bridge. After the closing of the Gruck Bridge, Agia Region Terastier continent from the present day, with landforms
was left as a barbarous region, but its power has gradually that have been transformed by later eras and the
diminished, and since the bridge was opened, its southern appearance of Yscaea, a huge nation that reached the
part has been settled and cultivated by humanoids. height of its prosperity in that period.
However, it is still essentially barbarous territory and
fraught with danger.
There are many regions in Raxia, and only a few of them In the Diabolic Triumph, the coalition quickly united
have proper Natural History books. Here you can find around the Kingdom of Rendrift, and although the
summed all information about regions that don't have such barbarous took most of the southern part of the region,
a book along with their maps. they succeeded in holding off the barbarous from
overrunning the northern part of the region. Since then, the
Kingdom of Rendrift and its allies have waged an endless
RENDRIFT REGION war for more than 300 years to regain the south.
5
The power and responsibility of these divine generals are
so great that the emperor was sometimes thought of more
as a symbol of the empire.
Forbidden Gods
In the Rendrift Empire, the belief in almost all gods is
permitted, regardless of whether they are in the camp of
the First or Second Sword. The only one that is explicitly
forbidden is the immortal god Metissier. This is because
the emperor is a Dhampir, and even within an empire that
claims equality, Nosferatu is considered pure evil.
Other deities that are not forbidden but also not
encouraged are the Sun God Tidan, and the God of
Wanderers Lu Lode. This is because rebels and
opposition forces to the empire worship those gods. Also,
in this region, nothing is known about the Goddess of
Victory, Ulyssekaloa.
Thus, there is no divine general corresponding to these
four deities.
6
7
Imperial Capital Ren LEINSHENK REGION
Imperial Capital Ren, the capital of the Rendrift Empire,
has a population of approximately 100,000. Of this
population, approximately 60% are humanoid, and 40% Sources: Replay "Fortress Girl and Knight of the Covenant"
are barbarous. Of these barbarous, lamias, weaklings, and (by Ryu Kuroi) and "A Tale of Fists and Magic Seals" (by
other barbarous that can coexist with humanoids make up Takashi Morohoshi)
the majority. Leinshenk Region is located in the northwestern part of
Ren, the capital of the empire, stretches out in a radial the Terastier continent, centered on the Klostrum
pattern from the center of the Tees Mountains and is peninsula. This area was a major source of magitech during
always shrouded in thick clouds during the day due to the the Magitech Civilization. It was therefore targeted by the
blessing of Fetor, the God of Rain, and is never illuminated barbarous and was devastated by the Diabolic Triumph
by the sun. For this reason, it is called "the city where the that occurred 300 years ago.
sun never shines." The emperor's residence is a renovated Another characteristic of Magitech Civilization is the
version of a castle carved out of the mountain and floating existence of people known as Ruins Guardians. Learning
in the sky, dating back to the days of the magic civilization. from the destruction of the Diabolic Triumph, they took
Its once majestic beauty has been transformed into the knowledge of the mighty Magitech Civilization into
something terrifying and intimidating because of the their own hands.
barbarous renovations. They continue to monitor the ruins to ensure that it never
However, this does not mean that it is safe for humanoids again falls into anyone's hands. The Ruins Guardians pass
there, as it also includes the humanoid-eating Ogre tribe on orally legacy of the Magitech Civilization, and where the
among its inhabitants. As the capital city, it is also home to most powerful magitech lies, that needs to be protected.
a certain number of influential upper-level barbarous, and However, they do not allow anyone to use it or even go
various barbarous live under their control. near it. Some clans even frown on people using magitech.
On the other hand, among the humanoids, nightmares The general population of the Leinshenk region is not so
often call themselves Dark Knights, and they are treated extreme in their views. The Ruins Guardians are a special
both as humanoids and as barbarous. I case of a somewhat biased group of people. But in some
In addition, there are a small number of mythical beast places, Ruins Guardians are revered.
inhabitants.
H ISTORY
National Policy The light of history began to shine on the Leinshenk
Invasion is one of the most important national policies of region during the Magitech Civilization of Al-Menas, which
the Rendrift Empire. This is because the leaders of the is believed to have been established about 2,000 years ago.
empire, including the emperor, recognize the impossibility Until then, it was only a region of the Terastier Continent,
of peaceful coexistence of the humanoid and the barbarous and no events of note occurred there. Even in myths and
as coequal powers. folklore, the Leinshenk region is rarely mentioned.
If we hold them down, certainly, the barbarous instinct to However, during the Magitech Civilization, the Leinshenk
fight will eventually get out of control, and if that violence region became one of the centers of humanoid activity,
is directed inward, the country will collapse. To prevent this where various magitech were created and spread
from happening, generals and the emperor have no choice throughout the world.
but to let the barbarous other countries as a way to release There are many theories as to why the region was so
their pressure. important. One of the most popular reasons is that there
With this in mind, barbarous armies numbering in the were many plains and no large habitats for non-humanoid
tens of thousands, a mixture of humanoid and barbarous, creatures such as animals and mythical beasts. Another
practice and invade almost without a break. It is believed theory is that the people were not biased in their belief in
that the day is not far off when the entire Rendrift region gods and were tolerant of the ideas of others.
will be under the empire's control, and it is said that the By the time of the Diabolic Triumph, it had become a
next invasion will be of the neighboring Yulleria region. major base for the humanoids, and fierce battles were
In addition to the offensive forces, which are mainly waged against the barbarous. It is said that airships, sea
barbarous, the empire also has several defensive forces, ships, and magitechs loaded with firearms were produced
mainly humanoid, and the land is very well defended. in large numbers and deployed to the front lines.
Some of them are said to have been unknown magitechs
that might be found even today. They are said to lie in ruins
The Endless Library of Balthazar
sealed by the guardians.
The Endless Library of Balthazar is a huge tower that The countries of the Leinshenk region used their well-
rises on the face of one of the mountains that make up the developed magitech to inflict considerable damage on the
Teeth Mountains adjacent to Imperial Capital Ren. Its barbarous during the Diabolic Triumph.
master is Elder Manticore Balthazar, a wise divine general Eottera Bay in the western part of the island is particularly
who uses his army to collect all kinds of books and well known. It was originally a vast forest, and Sunsaylus
materials in this library to satisfy his thirst for knowledge. It Island offshore was connected to the mainland.
is said that although the library was built only two years ago, However, the humanoid's trump card, the magitech, was
the tower, which has been enlarged many times, contains a used by the barbarous, and when it was used, the entire
huge amount of books, almost to the point of filling up. land was obliterated.
8
Hundreds of thousands to millions of lives were lost as Adventurer's Guild from the Institute Of Magitechnology
humanoid countries, barbarous settlements, and other and from the people who live near the sites.
plants and fairies were wiped out. Due to the history of the region, the number of Magitech
This incident is the reason why the coastline surrounding Civilization ruins in the Leinshenk region is enormous.
Eottera Bay is an unnatural perfect circle and why the Many of them are still undiscovered, and it is impossible to
surrounding area has turned into glassy sand and is called know them all. Often, sites are suddenly discovered in
Glass Desert. The barbarous were exterminated with the places not far from human habitation.
help of the other states, and the Leinshenk region regained In such cases, people rely on the help of an adventurer to
its peace and quiet. However, magitech technologies were gather information about the ruins and eliminate the
lost, leaving behind battle scars and countless ruins and dangers that lurk there.
legacies throughout the region. For example, if a barbarous were to inhabit a ruin,
At this time, some people learned the lesson of the adventurers would immediately receive a request to
Diabolic Triumph and the tragedy of Eottera Bay and exterminate them. Other requests include the destruction
decided to seal off the magitech and keep it out of the of magitechs that have appeared, the investigation of newly
hands of anyone. This was the beginning of the Ruins discovered ruins, the search for missing magitech
Guardians. components, and many more!
Today, most of the major states and cities in the Of course, some requests are not directly related to the
Leinshenk region are located in close proximity to the ruins, such as killing barbarous that attacked humanoid
massive ruins of the Magitech Civilization. settlements, searching for treasure, looking for people, etc.
There are two reasons for this. One is to investigate the The network of the adventurer's guild is solid, and unless
lost ruins and heritage of the Magitech Civilization. The you are in a very small village, you will find at least one
other, less extreme but no less important, is to be able to guild.
identify any unusual activity at the site. Although the region has a complicated history regarding
Magitech Civilization and magitech, in general, the legacy
CLIMATE AND CULTURE of Magitech Civilization and magitech are not considered
The climate in the Leinshenk region is warm and humid. to be heresy.
There is a rainy season from spring to summer, during Magitech are commonly used in town, and manabikes
which heavy rains continue day after day. can be seen around. And magisphere and various other
Conversely, fall and winter are the dry seasons, with magic items can be bought in stores (in fact, the supply is
almost no rainfall. Temperatures are high throughout the more plentiful and easier to find than in other parts of the
year, and snowfall is rare, even in midwinter. continent).
In this region, trade common is widespread, and the However, suppose they are used to committing crimes
Leinshenk regional dialect has a somewhat distinctive that endanger the city and its people. In that case, users will
accent that distinguishes it from other regions, including the be severely punished because people will inevitably show
Zalts region. their strong opposition to the misuse of Magitech
The people wear loose, airy clothing that is adapted to the Civilization's power.
warm and humid climate. The long, sleek garments, tied Ruins Guardians also do not allow adventurers to
around the waist with a waistband, are traditional in this approach the sites they monitor and may attack because of
region and are usually worn by the general population. the use of magitech or even because they are runefolk.
Locals often draw on their faces to ward off spirits and In other areas that witnessed the ravages of the Diabolic
worship the local Minor God Reparal, a craftsman during Triumph, such as the "twin cities" of Carthis and Carnia,
the Magitech Civilization period. which were divided into two cities by the lost magitech,
It is believed that Reparal gives blessings for construction Sulaar, the Land of Surveillance near Eottera Bay, and
and crafts and is worshipped by woodworkers and artisans. Alaudi, the Land of the Sea, there are still places where the
No other deities are strongly worshipped in the magitech itself is not respected, and where artificers are
Leinshenk region because there are few myths and frown upon.
folklore, and they usually prefer honest work to worship. Basically, the region is tolerant of adventurers and accepts
Reparal, the God of Machines, has been a minor god for them. However, due to the region's history, some places
more than a thousand years, but there is no indication that may have a different attitude toward them. Please consider
he will be promoted to major god. Belief in other deities is this point carefully before planning your games or creating
also averaged out, and because of this, the attitude toward characters.
the beliefs of others is tolerant.
It is not uncommon to find tranquil farming villages built
right next to the ruins of the Magitech Civilization. Many
scholars have noted this as a unique agricultural region
where rice cultivation can be seen even in magitech ruins.
9
10
Barbarous in the Region appropriate name. Through the Al Menas Trail, the port
Prior to the Diabolic Triumph, during the late Magitech city of Ibis at the mouth of the Ligur River is connected to
Civilization Period, the barbarous were nearly swept away Ashurban, the capital of Aquilla, the Kingdom of
by humanoids from the Leinshenk region. The Leinshenk Grasslands.
region at that time possessed countless powerful magitechs Aquilla is generally regarded as the gateway to the
and automatic interception systems with patrolling security Leinshenk region since the Ibis is also served by a road
magitechs covering all city-states, roads, forests, and even from Fendil, the Land of Flowers, which indirectly leads to
mountainous areas. the Zalts region.
Most of the barbarous who remain in the Leinshenk To the south is the Forest of Urla and vast plains, and
region today are basically those who crossed the sea from beyond that is the Kingdom of Rendrift, which has trade
the Razeldawn continent during the Diabolic Triumph, lost relations with Rocyletta. The northern part, on the
their ships in the battle with the humanoids, and were contrary, faces the sea.
unable to return home. Many barbarous do not even know
that their ancestors came from the Razeldawn Continent. Aquilla, the Kingdom of Grasslands
However, there is a small percentage of barbarous who Located on a plain at the base of the Klostrum peninsula,
returned to the Razeldawn Continent and who have been the kingdom is the gateway to the Leinshenk region. It is a
working for 300 years to return to the Leinshenk Region. peaceful country where agriculture and pastoralism are the
Some barbarous also captured the powerful magitech primary livelihoods, and the people live a simple life under
from the humanoids during the Diabolic Triumph. Most the rule of King Casarva III.
of these barbarous were defeated during the Diabolic Aquilla is the oldest country in the Leinshenk region,
Triumph, but it is believed that there are still some dating back to the Magitech Civilization period. It is the
barbarous who still possess some magitech. They are only country in the region to have survived the Diabolic
working to restore the magitech to its original state so that Triumph, and there are many valuable Magitech
it can be used again. Sometimes the humanoid artificers are Civilization documents in "Treasury 01" of the Royal
kidnapped and forced to help restore the magitech. Palace.
Most of the barbarous in Leinshenk are barbarous who The kingdom was a vast kingdom that included the twin
arrived after the Diabolic Triumph, but there are a few cities of Carthis and Carnia. It is said to have been the main
exceptions. One of these is the Vulcan tribe that lives in the humanoid kingdom, with its flying ships, mobile fortresses,
vicinity of the Sheaths of Creation, an old ruin. They have and magitech-centered "Iron Knights."
been there even before the Magitech Civilization Period. But during the Diabolic Triumph Iron Knights were
Their appearance resembles that of daemons, and until destroyed along with most of the magitech ships and
recently, they were thought to be a type of daemon roaming fortresses.
the area. Aquilla's territory has been reduced to less than a quarter
The size of the Vulcans here is said to be the largest among of what it was before the Diabolic Triumph, and many of
the barbarous in Leinshenk. There are several of their its former towns have become ruins scattered throughout
tribes surrounding the Sheaths of Creation. The purpose the region.
for which they settled there has been lost among The royal family is also upfront about its policy and tries
themselves, but the idea of protecting the place seems to to keep the treasury's expenditures as low as possible. But
have been passed down from generation to generation. this has led to a last-ditch reduction in military power,
Some Vulcans living closer to the outer rim sometimes which sometimes lags behind in response to the emergence
leave the tribe and go exploring the outside world. of barbarous and magitech threads.
In order to prepare for such an eventuality, it is not
Geography of Leinshenk Region uncommon for an adventurer to be asked to survey the
The Klostrum peninsula, where the Leinshenk region is ruins or to be hired as a mercenary.
located, is bordered at its base by two natural hazards, the In the Forest of Urla, the territory of the royal family,
Ligur River and the Hillundo Mountains. They separate many ruins from the Magitech Civilization Period remain,
the region from the Zalts region. and many Ruins Guardians use the area as a base for their
At the foot of the Hillundo Mountains, the Forest of Urla activities. Sometimes they have trouble with adventurers
extends all the way to the south. Here, the ruins of the and peddlers who wander into the forest, and the royal
Magitech Civilization lie in abundance, and large numbers family seems to have difficulty dealing with them.
of magitechs roam the land. It is also an area where the
Ruins Guardians are active, and not much has been done Ashurban, the Royal Capital
to cultivate the area. Ashurban is the center of the Aquilla, Kingdom of
Al Menas Trail's road runs straight east-west through the Grasslands, the largest city in the Leinshenk region, with a
Hillundo Mountains and the Forest of Urla. This is the population of 10,000.
only part of the road where the mountains and forests seem It is also the starting point of a road that leads to the port
to have been gouged out, and the road is flat. The Al Menas city of Ibis and the Kingdom of Fendil through the Al
Trail was built during the Magitech Civilization Period and Menas Trail in the east and is described as the gateway to
was once called the Road of Wisdom. the Leinshenk region. Once a regional city of Aquilla, it
Later research revealed that the same magitech that gave became the new royal capital when the royal family moved
birth to this road destroyed the "twin cities" of Carthis and in after the fall of Danacy, the capital at the time, in the
Carnia, and the name was changed to the current, more Diabolic Triumph. Later, at the end of the Diabolic
11
Triumph, the city was officially declared the royal capital of This canal was created by the powerful magitech misfire
Aquilla. when locals were defending against barbarous 300 years
Reflecting the country's commitment to restoring national ago, which chipped away at the earth. It used to be one large
power, Ashurban's buildings are all modest and short. city, Carcina. Despite the extremely severe damage, it was
The streets in the center of the city are paved with rebuilt as the twin city it is today and is rebuilding to this
cobblestones, but as soon as you enter the back alleys, the day.
streets become crowded, and the smell of daily life wafts A story about Lills, Fused God, was passed down during
through the air. The city still retains the tinge of a provincial this time. People who felt sympathy for Lills likened the
city rather than a magnificent metropolis. name to Lilku and Rilni. The southern half of the town was
Among the buildings in Ashurban, the most striking is the renamed Carthis, and the northern half of Carnia, where
Royal Palace in the center of the city, and the Grand the belief in Lills was very prominent.
Theater, built during the Magitech Civilization Period. For many years, the events that divided Carthis and
The Royal Palace, the residence of King Casarva III, is Carnia were attributed to the barbarous, and people
smaller than the royal castles of the Lukythra Empire and believed it.
the Fendil Kingdom. It is about the same size as a large However, later investigations revealed that the magitech
temple in a large city. was used to create the Road of Wisdom (now the Al-Menas
However, surrounded by greenery and water, it is a Trail), an east road of Ashurban that obliterated parts of
simple yet elegant structure, and the square in front of the the Hillundo Mountains and Forest of Urla, had been
palace is a place of relaxation for the people of the city. accidentally fired on Carthis and Carnia.
The Grand Theater is located on one corner of the plaza. This has led to a distrust of Magitech Civilization and
With seating for 1,000 people on three levels, a spacious magitech among the people of Carthis and Carnia, which
stage, and lighting and sound equipment built with remains unresolved to this day, and people hate and detest
Magitech Civilization technology, it has become a favorite anything magitech related. Much like the dislike that
place for minstrels, singers, and actors. humanoids have for nightmares, the people of Carthis and
For them, performing in Ashurban's Grand Theater is Carnia sometimes look at the magitech civilization with a
one of the greatest honors, attracting artists from other cold eye.
regional countries who dream of performing. The canal that divides Carthis and Carnia, as well as the
However, only a limited number of people are allowed Eottera Bay to the west, is well known among the people of
on the stage of the Grand Theater several times a year, the Leinshenk region as a reminder of the wounds of the
chosen by the royal family, the high priests of the Asteria Diabolic Triumph.
and other temples, and the magnates of the city.
On the day the gates open, people gather at the Grand Cross, Land of Mountains
Theater. The square in front of the palace is then filled with It is a small country located near Elephant Graveyard. It
street entertainers and other visitors who take advantage of has a population of about 5,000, but it is an important
the festivities. traffic point where two roads from Helfarte (a mobile
fortress) and Carthis & Carnia (twin cities) intersect, and
Eottera Bay travelers come and go frequently.
Eottera Bay appeared as a result of the Diabolic Triumph The Elephant Graveyard is also a popular destination for
300 years ago. Previously there was a huge weapon that the adventurers and scholars.
humanoids wanted to use to win the war against the Successive Cross kings have not touched the
barbarous. But something went wrong, and the device mountainous areas to provoke mythical beasts that live
detonated, creating Eottera Bay. It is said that the there. However, as the city has developed in recent years,
humanoid state, barbarous settlements, and the habitats of there has been a gradual movement to expand into the
fairies and animals were all blown away, resulting in heavy mountainous areas.
casualties.
Elephant Graveyard
Glass Desert It is a place where large magitechs such as airships, ships,
The enormous amount of heat that created the large bay and mobile fortresses were disposed of, and even today,
also vitrified the surrounding land. The land surrounding their remnants are piled up in a heap, creating a bizarre
the bay is now known as the Glass Desert. It is a barren sight.
land where not a single blade of grass or tree grows, and Although this is a site where valuable legacy from the
very few people approach the Glass Desert because it is Magitech Civilization Period can be found, no magitechs
extremely dangerous. were placed to guard it because it was a dumping ground at
the time. Therefore, it is often visited by adventurers.
Twin Cities Carthis and Carnia However, no place is completely safe, and it is not
This is a seaside city located north of the capital of uncommon for barbarians, animals living there, and
Aquilla, Kingdom of Grasslands. The city is a transit point undead to appear. The site is also known to have many
on the road connecting Ashurban (the capital of Aquilla) Ruins Guardians due to many weapons from the Magitech
and Cross. Civilization Period that have been disposed of here. The
The city is divided into two parts, north and south, by a Ruins Guardians are very exclusive and often get into
large canal 30 meters wide. The northern part is Carnia, an trouble with the adventurers that come here in search of
isolated island in the sea with no entrance or exit other than valuable magitech items.
two bridges leading to Carthis in the south.
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Araudi, Land of the Sea The mobile fortress, based on a wide variety of concepts
Klostrum is a port town located at the western end of the and aided by Bertalga's advanced technological capabilities,
peninsula. The town has a population of about 7,000 quickly came to be regarded as Magitech Civilization's
people and thrives on trade, thanks to its magnificent greatest invention.
harbor built during the Magitech Civilization Period, which Mobile Fortress Helfarte is almost large enough to move
is often used by trading ships connecting Rocyletta, the Port an entire city. In the 300 years that have passed since then,
of Color in the Zalts region, with the Kingdom of Rendrift. the humanoid civilization has regressed to a medieval level,
The city has an exotic and colorful atmosphere. and many of the magitechs have been lost, and now the
It was once used as a military port, but now the only magitechs that remain in ruins are being excavated and
remnants of ships remain in the Sea City of Maltaquila, restored to a usable state. And not long ago, such a mobile
located off the coast. fortress was revived as described in the replay "Fortress Girl
Araudi is close to Eottera Bay, and when the Diabolic and Knight of the Covenant."
Triumph blew it to pieces, Araudi suffered damage as well. It is moving around at a speed of a human and is very
Since then, the people have developed an aversion to dangerous. There are no reports of any adventurers
warfare and reconstructed its military port into a civil port. reaching the deepest part of the Helfarte. It does not slow
Because of this, the Araudi people are very sympathetic down or stop and completes a circle in about a week. The
to the idea of the Ruins Guardians and maintain a friendly city is guarded by a seemingly endless number of Rock
relationship with them. Golems. If you are visiting from the outside, you must
climb up to the city via a rope ladder or some other means.
Sea City Maltaquila The city is large and has most facilities, from stores,
shops, temples, and upscale housing to poor
Its city ruins float off the coast of Araudi. It is a distorted
neighborhoods. It is also home to Swords of Protection,
artificial island made up of the wreckage of ships and sea
enshrined in the Lyphos Temple.
fortresses that were destroyed in the Diabolic Triumph.
However, most people do not go near it because of the
It is treated as a stop for ships coming and going from
dangers inside, including the magitech and daemons that
Araudi. Originally, it was a lawless area where criminals
guard it in the deeper areas.
fleeing from Araudi and other towns gathered. However, it
is now under the watchful eye of Araudi after having been
the place of a series of attacks on trading vessels passing Great Hashirolla Waterfall
through the nearby waters. This gigantic waterfall cascades down the mountainous
Like all ruins, this place has a constant flow of area near the country of Cross. With a drop of up to 1,000
adventurers. meters, it can be seen from a distance, making it a landmark
when traveling in the area.
Fort Lascana The source of the Great Hashirolla Waterfall has not
been investigated due to the steep mountains. It is one of
This now abandoned fort was once a former royal city of
the largest habitats of mythical beasts, which are rare in the
Danacy in the kingdom of Aquilla in the Kutta Plains. It is
Leinshenk region.
inside the patrol area of a Mobile Fortress Helfarte and
whose surrounding landscape is an endless series of
wildernesses and deserted Magitech Civilization buildings. Sheath of Creation
The precious magitech devices of Magitech Civilization This ancient site is located in the northernmost part of
are said to be lying in ruins, but various monsters, including the Klostrum peninsula.
magitechs and constructs, are deployed to protect the ruins, It is said that the three towers are the sheaths of the three
undead, and wild plants. And even barbarous have a secret swords that created the world, and the crack in the earth is
hideout in the ruins of the former capital. the mark of the fourth sword that was pulled out.
The former inhabitants of the capital have migrated to In fact, the tower is so old that it could have been the site
Ashurban and Helfarte, and there are reportedly no of a Magic Civilization Period or Divine Civilization Period
humanoid settlers in the area today. site. Some believe that the Sheath of Genesis was the
reason the Leinshenk region was targeted by the barbarous
Mobile Fortress Helfarte in the Diabolic Triumph.
The ruins are not being investigated at all because
Mobile fortresses are mobile bases developed during the
Vulcans, barbarous, live in the surrounding area as if
late Magitech Civilization Period. However, most mobile
guarding the towers.
fortresses were destroyed by the Diabolic Triumph, and it
A number of rare daemons, including the daemon
has been said that the only existing mobile fortress is the
general Geldam, have also been spotted here, making it
Helfarte Fortress in the Leinshenk region.
impossible for the average adventurers to get their hands
Mobile fortresses were seen at the time as questionable
on them. Fortunately, these daemons will not touch you
times and resources sunk as their purposes changed from
unless you approach the Sheath of Genesis. Soo Laar, the
creator to creator.
Land of Surveillance, occasionally sends a scout to look
However, the artificers of Bertalga, a hyper-industrialized
about this place.
city-state in the Leinshenk region at the time, did not think
so. Rather, they saw unlimited possibilities in mobile
fortresses and began competing to build a wide variety of Island of Death. Island of Sunsaylus
them. The island was cut off from the Klostrum peninsula by
the Eottera Bay tragedy. Although the island has a fairly
13
large area, no large humanoid towns exist. However, it is infrastructure in Leinshenk and brought most of the
not ruled by barbarous either. Only undead "live" here. magitech to a standstill. In Beltalga, the lack of control led
The strange nature of the island earned it the nickname to some of the powerful magical weapons falling into the
the Island of Death, which it retains to this day. hands of Barbarous, who took control of the city. The
Barbarous-controlled magitech caused great damage in
many places.
MAGITECH-ERA POWERHOUSE Eventually, the mobile fortresses went out of control,
BELTALGA OF THE LEINSHENK REGION resulting in a massive explosion that obliterated Beltalga
and the present-day scene of Eottera Bay. Due to the
disappearance of the central city and the fact that Beltalga
Sources: Replay "Fortress Girl and Knight of the Covenant" was a peculiar self-made state that did not care to record its
(by Ryu Kuroi) history, its existence has been minutely documented in
documents passed down to neighboring states.
Summary of the Hyper-industrial City State
Beltalga Beltalga's Philosophy
Beltalga was a city-state located on what is now Eottera Even before Beltalga became an independent country,
Bay. It flourished during the Magitech Civilization Period the development and innovation of magitech were constant
and was the largest industrial city in the Leinshenk region goals. Engineers devoted their time to research and
at that time. The development and innovation of development, dedicated to advancing this technology and
technology were a top priority for the city, and artificers indifferent to everything else.
were at its core. Most of the state-of-the-art magitechs Projects that came to mind were implemented
produced in the Leinshenk region at that time were immediately, regardless of their practical use. This led to
developed in Beltalga. many technically excellent but low-practical products being
Located on the northern edge of a vast forested area, produced.
Beltalga was probably originally an industrial city belonging Beltalga's "technological development and innovation"
to the Kingdom of Aquilla. It is unclear how it became philosophy meant they did not keep their technology
independent, but one theory suggests that several genius secret. They freely shared the technology they developed
artificers appeared in the city and were recognized for their with neighboring countries and even engaged in joint
achievements and accomplishments. development. Independent technologies were opened to
Beltalga was a peculiar state with no systematic the public one after another, promoting the technological
administrative or legislative system. The inhabitants lived as development of Humanoids.
they pleased, according to their own norms. This anarchy For the Beltalga people, the challenge was to develop
was made possible due to the sophistication of magitech, unknown technology and compete with other engineers.
which was able to handle most of the production, including Once developed, technology was already considered "old
food. technology," and further development was the only way to
Beltalga had created a fully automated society with add value.
magitechs that was unparalleled in the most advanced This philosophy meant that there is no general
Magitech Civilization of the time. Almost everything related classification of products as "Beltalga Products." While
to daily life in the city was automated by magitech, to the some makers may have inscribed their own names on their
point that some people even lost the ability to move due to products, it is often unclear which magitech was created by
physical exhaustion from being commanded by magitechs Beltalga. In modern times, some people half-seriously
more often than they moved their own bodies. assume that an item is a Beltalga product because of its
The contented inhabitants did not have to labor for their strange effect.
assets and did not envy or fight with others. They could In fact, one-of-a-kind items with strange effects were often
devote all their time to their own interests, which for many produced, and at Beltalga, modifications to existing items
residents was the research and development of technology. were common. Even if they were not universally useful,
This allowed Beltalga to maintain the highest technological they were often valuable. If such items were found in ruins,
level in the region. The cluster of factories in the northern they could be sold for a high price by a collector.
part of the city, facing the sea, continued to support urban However, in the last phase of the Magitech Civilization,
life with high productivity. some were concerned that those who did not share
Despite having no government or proper army, the city Beltalga's philosophy might misuse or abuse the
had the largest military force in the region. Once a battle technology. The conflict between cautious people and
broke out, magitech soldiers could be deployed in large Beltalga fundamentalists resulted in a half-baked
numbers and crush the enemy by sheer force of numbers. specification of the Mobile Fortress.
Most of the magitech soldiers developed by the artificers The Mobile Fortress was subjected to some unnatural
were experimental machines, but they were more than restrictions, accepting recommendations from the prudent
successful. There were also citizens who lived a military life while also adhering to the fundamentalists' hard-line
as a hobby, operating efficiently the weapons they and insistence that it should be self-reliant and not completely
others had developed and working hard in exercises and under one's control.
training to demonstrate their power when the time came.
However, the crude military force was ineffective against
the massive Barbarous offensive that followed the Diabolic
Triumph. The Diabolic Triumph destroyed the core of the
14
History of Beltalga ahead of their time, with too much thick armor and too
Beltalga was originally an industrial city and is believed to little mobility in exchange for absolute protection. Many of
have existed and developed as such during the middle of these mobile fortresses had great value as demonstrations
the Magitech Civilization. The exact date of its nation's of technological capabilities, but were rarely considered for
independence is unknown, as this unique industrial city- use in actual battles. In other words, they were only valuable
state did not compile a national history and focused solely as billboards.
on the future. However, it is possible to infer the date of In addition to mobile fortresses, Beltalga frequently
Beltalga based on neighboring state records. According to developed magitechs that were not as practical or versatile
these records, Beltalga appeared during the last phase of as they could have been. These included a giant humanoid
the Magitech Civilization and did not exist as a country for magitech that walked on two legs, a craft magitech that
a very long time. could theoretically continue to build towers to a height that
Beltalga had a strong relationship with Aquilla, the oldest could penetrate clouds, and a floating island that could
state in the Leinshenk region, and some speculate that automatically restore itself even if damaged and float
Beltalga was originally a local city of Aquilla. Even after forever in the sky. However, the mana requirements were
Beltalga became an independent state, it maintained some too great, and the operating time was extremely limited.
sort of relationship with Aquilla from time to time, and These magitechs could never be mass-produced due to
many mobile fortresses were transferred to Aquilla. One of their prohibitive cost, even in those days of prosperity.
them is the mobile fortress Helfarte, which is still in Nevertheless, the fact that research and development of
operation today. There is a record that this fortress was such things were allowed is clear evidence that Magitech
positioned in a very special way, different from other Civilization was an advanced civilization and simple proof
mobile fortresses, but no document explains exactly what it of the prosperity of Humanoids at that time. These
means. magitech legacies created by Beltalga are often considered
Beltalga had a good relationship with Araudi, which to be in the custody of the "Ruins Guardians" due to their
existed just to the north. There are records of Beltalga extremely high-risk level.
transferring many shipbuilding techniques and ships
themselves as products to Araudi. It is said that Beltalga Beltalga and Directorate
even built a part of the sea fortress that constitutes the There was an organization called the "Directorate" that
present-day Sea City Maltaquila, which was provided to saw the prevalence of the "Magitech Innovative Drive" as
Araudi. dangerous, not only in Beltalga but also in the entire
While Beltalga is an active country in terms of Leinshenk region at that time. The Directorate was not an
technological exchange, it has not sought to build organization belonging to a specific country, but rather a
relationships with other countries in the Leinshenk region federation with branches in various countries. They
in any other way than through magitech exports. advocated the danger of runaway magitechs and were in
charge of monitoring the technologies and mechanisms
Beltalga's Legacy being created in each region. They did everything they
Beltalga's technological creations were limited to could to mandate maximum safety measures for the
magitech. This was partly due to the global trend at the time dangerous magitechs.
focusing on magitech research and development but also Naturally, Beltalga, with its supreme priority on the latest
because there were few sites related to the Divine technological innovations, was often at odds with the
Civilization Period and Magic Civilization Period in the Directorate due to differences in philosophy. The main
Leinshenk region. Insufficient research and investigation reason for this was the fact that the safety measures insisted
could not be conducted as a result. Beltalga, having become upon by the Directorate prevented magitech from being
a nation from an industrial city, was more interested in flexible in its activities. The need for humanoid
"creating new things with one's own hands" than "studying authorization on every occasion made it impossible for
old things," so it prioritized the research and development magitech to be flexible and to achieve full automation.
of magitech. Beltalga's engineers objected.
As a result, a variety of powerful and dangerous magitechs However, towards the end of the Magitech Civilization,
were created. The greatest masterpiece and most varied magitechs became so large and powerful that accidents
product was the mobile fortresses. Initially, only one simple occurred in which many people died. Driven by the
type of mobile fortress existed, but Beltalga modified it for growing fear of accidents, the Directorate authorized
various uses and purposes, creating many different types of countries, including Beltalga, to impose some restrictions
mobile fortresses. Engineers and casters enthusiastically on newly developed magitechs.
created new and novel types in response to the expectation The most significant of these restrictions was the fact that
of "what kind of mobile fortress will be created next." the freedom of movement of the mobile fortress was
Underwater-type mobile fortresses and airborne-type restricted as much as possible by placing the control
mobile fortresses were also created. magitech on the mobile fortress and leaving its operation to
Despite the fact that mobile fortresses were destined to its crew. The fortress was restricted from complete
be huge, the fact that such contradictory concepts as the freedom and had to move according to the will of its crew.
covert mobile fortress was planned and achieved some This ensured that the fortress would not start moving on its
success show the extent to which engineers were competing own and attack people.
to see what challenges they could tackle and solve. However, there was a big hole in the management system
However, some mobile fortresses were developed too far by magitech, which was added as an afterthought. At the
15
height of the Magitech Civilization, the existence of the around the ruins of the Divine Civilization Period, so there
Barbarous was almost completely ignored. It was not even were many temples with many devout priest believers.
assumed that they would fight against Humanoids or even During the Diabolic Triumph, it was defeated and
take magitech in the process. As a result, several mobile occupied by the barbarous forces of Dilfrum, the Land of
fortresses were captured and used by Barbarous in the Purple Darkness in the west.
Diabolic Triumph. In addition, several powerful magitechs Yushcario was temporarily scorched to the ground, but
were also captured, leading to heavy damage to the then a brave hero, an adventurer named Katsureo. With
Humanoid countries. extraordinary leadership and charisma, he united
The headquarters of the Directorate was located in humanoids, drove the barbarous to the west with many
Beltalga, which was destroyed in the huge explosion that other adventurers, and finally regained the land of
created Eottera Bay. The branches are also said to have lost Yushcario. Katsureo became the "Heroic King" of Restored
members in the Diabolic Triumph wars and are now Nation Yushcario.
defunct. In fact, there is no organization using this name in Later Katsureo went on the conquest to the lands of
the Leinshenk region today. However, some of its Dilfrum but died and battled with no heirs. Yushcario was
principles are very similar to those of the Ruins Guardians, plunged into a period of turmoil.
and it is said that the predecessor of the Ruins Guardians And only with the help of devout priests country was
was the Directorate or that the Ruins Guardians saved, and under the leadership of the priests, a
incorporated Directorate members. parliamentary government was established.
Although the Directorate does not currently exist, there Few barbarous clans remain around the area. The
are rumors that a secret society of its members is active soldiers of local towns surround them and gradually push
behind the scenes, eagerly waiting for an opportunity to them back. It is not an all-out war, so there is no danger to
destroy dangerous magitech. daily life.
Brilliant
NORDAR REGION Brilliant is one of the biggest cities in Yushcario. Its
population is about 2,500. It is famous for having the only
Sources: Replay "Sweets" (by Sanae Fujisawa) magic school in the area. There are Sword of Protection in
The Nordar region is located in the southeast of the the city and military forces that push back the remains of
Terastier Continent. Surrounded by steep mountains and the barbarous.
vast forests, it has a cold climate. Since ancient times, it has
been known as a place of great religious significance, where Axelina
gods and priests created cities and villages. A great example A small town in the Nordar region, with only a few
of this is the country Yushcario, built around the great ruins hundred inhabitants, but a peaceful town with Swords of
of the Divine Civilization Period. During the Diabolic Protection to keep the barbarous away. It is located in the
Triumph, this region was almost entirely invaded and lands of the great country of Yushcario, but since it is at the
ravaged by barbarous tribes. Although the area is now back eastern end of the main road, it self-governed. While the
in the hands of the humanoids, there are still barbarous west side of the country is in the midst of a war, the east
hideouts in remote areas. To the west is the barbarous side is peaceful, with forests, meadows, and idyllic white
territory of Dilfrum, which is still in the midst of a fierce landscapes.
territorial struggle. In the center of the city of Axelina is a white stone statue
of a young girl named Axelina, after whom the name
History Axelina is derived. This city was completely destroyed 300
The history of the Nordar region dates back to the Magic years ago.
Civilization Period when humanoids living in the Bio But after the mysterious death of the Barbarous King, the
Region to the north of Nordar thought that the high barbarous retreated, and the people were able to reclaim
mountains to the south were sacred and must be a place their land. There was not even a trace of the city left, and
where gods slept. This region's first settlers were from Bio the whole area was a burnt-out wilderness.
Region to the north of Nordar, who began to visit the area A large white stone was all that remained. The white stone
for ascetic training and to build temples in the sky. standing in the wilderness became a symbol of the
They first discovered ruins from the Divine Civilization indomitable city that became its foundation. The statue of
Period. They were not sure which god these ruins were the white girl was carved from the part of the wall that was
built to, but the style of the temple was similar to that of the left standing in the middle of the city.
Temple of the First Sword God, so scholars nowadays
assume it's to be ruins of the temple of Lyphos, or a similar Silven, the Small Nation
Ancient God or Major God. Silven is the major trading center in the region. In
People gathered around the temple, and the area became Magitech Civilization Period, it was the place producing
known as Nordar. There are historical traces of the excellent magitech. Currently, Silven's main product is
founding of a small country at this time, but it seems to have magitech. Silven was not affected much by the Diabolic
died out at the end of the Magic Civilization Period, so not Triumph, so it has an abundance of magitechs. They make
much information remains. money by mass-producing and excavating magitech.
It was not until the end of the Magitech Civilization
Period that a new state emerged in the Nordar region. The
country was called Yushcario. The country flourished
16
17
CIENAQUERASS REGION Yushiani of the Translucent Moon
Unusually for the Cienaquerass Region, which has many
plains, the country is surrounded by two mountain ranges.
Sources: Replay "Triple Crown of Fear" (by Kei Kitazawa, It was originally the place where Maxim, when he was a
Tadaaki Kawahito, Bethe Yuli Kurosaki, and Akita Miyabi) man, practiced blacksmithing, and the surrounding
and Replay "Seventh Chronicle" (by Akita Miyabi) mountains are rich in mineral deposits, making it the only
The Cienaquerass region is a fertile area of land located country capable of exporting an abundance of weapons,
in the west-central part of the Terastier Continent, which farming tools, and pots.
was once destroyed by the Diabolic Triumph 300 years There is a large central temple of Maxim, whose head
ago, and all the countries were destroyed. and regional representatives work together to govern all of
After the Diabolic Triumph, Maxim was a blacksmith Yushiani. The surrounding mountains are populated
who provided weapons to the youth who rose up to reclaim largely by dwarves, and Fluorites are not uncommon.
their homeland from barbarous in the desolate The central plains are populated by 80% of humans.
Cienaquerass Region. However, the rebellion failed, and Elves account for 10%. In addition, there are various races
the young men were all executed at the hands of the living in the area.
barbarous. His grief and lamentation over the deaths of the
young men who had risen with the weapons he had
Grimzaad of the Ridge Piercer
provided reached Kilhia, and so the new Minor God was
born. It is a country that stretches from the north to the east of
After attaining godhood, Maxim created seven Sacred the Cienaquerass Region, half bordering the region. Acting
Treasures and placed them in the hands of the people. The as a bulwark to protect the region from the barbarous
brave men who were given the Sacred Treasure then Karzoral Plateau, the country hosts a wide range of warriors
founded seven kingdoms, each of which was ruled by its and mercenaries.
own king. However, after the death of the first kings, the It is a unique country in the Cienaquerass Region, where
great kingdoms, which had regained their peace, quickly agriculture and cattle raising are thriving due to its fertile
turned on each other and began to fight over the Sacred lands. It is a mercenary country that relies on food from
Treasure, which defeated barbarous out of their lands. other countries to reward for fighting off barbarians and
Lamenting this, Minor God Maxim turned all Sacred repelling their attacks.
Treasures into stone, rendering them unusable. Maxim is
now in a deep slumber and worshiped as the guardian god Fogtoo of the Boulder Slicer
of the Cienaquerass Region. The country is said to be dedicated to the Axe Sacred
However, for some reason, eight countries were present Treasure.
in the region, meaning one kingdom was fake and didn't It has a large port and currently has the most active trade
have Sacred Treasure. with the Land of Assemblence Lios in the Feidan region. It
For some reason, there was no record of which country imports high-quality armor, weapons, and magitech and is
had the fake Sacred Treasure. In such a situation, trust was generally regarded as one of the countries actively
hard to develop, and eventually, one of the countries was promoting the unification of the Cienaquerass.
attacked and destroyed. Ostensibly, no stone Sacred
Treasure was found in the destroyed country, and it is said Rayfan, the Principality of Crystal Waves
that the country was the one that had worshipped the fake The new rapidly growing country formed by settlers from
Sacred Treasure. However, it is whispered that one of the the sea recently without Sacred Treasure.
countries that cooperated to destroy it may actually have
secretly taken it and kept it or that a fallen relative of the Gymgram of the Blast Shell
destroyed country may have taken it and fled with it... It was severely damaged during the Diabolic Triumph,
Countries that were on good terms with the destroyed and the one who turned this place into scorched earth was
country have become distanced from the countries that a barbarous king named Zale, commonly known as the
destroyed it, and the regions have not been able to come Daemon King.
together as one. Yet, barbarous continue to attack from the If the legend is true, the daemon king Zale was the
north and from the sea. Basilisk Daemon Tamer, who turned his own body into a
daemon one after another, and as a result, he no longer
Garnei of the Silver Sword retained his original form but became like a daemon itself.
It is said to be a country ruled by the descendants of the It is said that the legendary and extremely powerful
Minor God Maxim. It is a land of warriors, ruled by a king daemon king Zale was defeated by a sacred weapon that is
who has inherited the name of "Great Sword" from now the symbol of the country, the Blast Shell.
generation to generation. Wessel (50,000 population), the capital of Gymgram, is
It is said that Maxim's Sacred Treasure, a two-handed mainly engaged in trade within the Cienaquerass Region,
sword, has been passed down from generation to while Illtis (40,000 population) thrives on open sea trade
generation. The western side of the country is connected to with other regions, mainly the Feidan region.
Cienaquea Bay, and it is one of the richest countries in the
Cienaquerass Region, thanks to its marine products and
trade.
18
Castle Daemonlord As the name suggests, Castle Daemonlord is the castle of
It's a huge, ruined castle in the forest's depth. The black the Daemon King and the place where the Daemon King
stone castle, which was once quite solid and probably was sealed away by the power of Maxim's Sacred Treasure.
decorated in a hideous manner, now appears to have The royal family of Gymgram has administered the seal.
mostly collapsed and fallen into decay. And we are members of the royal family who have been in
charge of sealing the Demon King for generations.
19
KARZORAL PLATEAU decided that it was easier to lock them up in a blockade
than eradicate the barbarous at great cost. They were left
alone throughout the Magitech Civilization Period.
Sources: Natural History of Yulleria However, this led to the Diabolic Triumph 300 years ago,
Located in the center of the Terastier Continent, when barbarous armies from the Karzoral Plateau attacked
Karzoral Plateau is the collective name for a vast area that the Yulleria region and many other regions, destroying the
has been dominated by the barbarous since time humanoid nations.
immemorial, extending from the Liezen region in the north
to the Senlong Cliffs in the south and the Yulleria region in P RESENT
the west. It is a land of steep mountains and highlands, and Today, the Karzoral Plateau is home to hundreds of
the valleys and basins they form are covered with forests, domains ruled by powerful barbarians. The Domain Kings
wastelands, and grasslands. Even ice fields lie near the are Drake Count "The Beautiful Destroyer" Almiralda,
Scorching Desert, perhaps due to the influence of ancient whose domain is located near the Rudea Mountains
and powerful magic. bordering the Liezen region; Ogre Warlord "The Red
Peril" The Drew, who launched a major attack on Ryucken
Summary 12 years ago and Gigantor "Gale King" Kamurai, the
The Karzoral Plateau is known as one of the strongholds adversary of Grimzaad of the Ridge Piercer in the
of the barbarous forces on the Terastier Continent. The Cienaquerass Region. Rumor has it that there are also
name does not refer to a single plateau but rather to a vast domains ruled by non-barbarous kings.
area extending from the Rudea Mountains, which lie at the The domain kings are all doing as they please. Some clan
eastern edge of the Yulleria region to the western border, kings, such as The Drew and Kamurai, frequently attack
north to the Drackea Mountains, and south to the the humanoid countries, while others attack and try to seize
Thousand Dragon Cliffs. the neighboring domain territories. There are also domain
It is a land of steep mountains and high plateaus, kings who do not contact the outside world at all and
interspersed with seas of trees, wildernesses, deserts, and maintain an eerie silence. Recently, however, there have
ice fields. However, no one knows the full extent of the been rumors that several forces are forming under the
Karzoral Plateau, as it has never been mapped since the leadership of a few powerful domain kings. Suppose a
Divine Civilization Period, and no one has ever ventured domain king emerges who can unify the Karzoral Plateau.
deep into the plateau and returned. In that case, they may be the second coming of the
During the Magitech Civilization Period, a plan to survey Barbarous King who led the Diabolic Triumph.
the terrain from the sky using airships was aborted when a
flying ship crashed, probably due to a barbarous attack.
This shows that even during the Magitech Civilization UNRETURNABLE TUNDRA, CONROUGH
Period, when the barbarous had been exterminated and
disappeared from most of the continent, and in urban
Sources: Replay "Turmoil of Dragons & Blades 3
areas, there was even saying that "the barbarous race had
Grandslam"
already died out," there was still a strong barbarous
It is a relatively abandoned part of the continent with a
presence in the Karzoral Plateau.
harsh cold climate that only the rare fortunate, such as the
first settlers of Procelsia, have been able to cross. There the
H ISTORY outcast barbarous live alone or with only a small group of
Karzoral Plateau was ruled by the barbarous already in followers who have gone after their leader. Ancient dragons
the late Divine Civilization Period. At that time, it is said to clad in blizzards, wailing in endless grief and hatred.
have been a stronghold of the gods belonging to Ignis, the There are rumors about vast cities of dwarves built to dig
Sword of Freedom, who had as many as a hundred million mithril in the mountains covered with snow and ice.
barbarous followers. Eventually, the war of the gods came One such city is the city of Silvermine, an underground
to an end, and the Ancient Magic Civilization Period city built out of the mountain itself somewhere in the
arrived, but the barbarous domination of the plateau Conrough, and the heat from a huge furnace called the
continued. "Heart of the Mountain" is used to heat the entire city using
Several documents mention the presence of numerous pipes and other means, so to speak, to provide central
barbarous wizard-kings in the region. They claimed that heating on a city-wide scale. Therefore, it is quite warm.
they were the ones who would rule the land on behalf of Every structure in the city is geometrically carved and laid
the gods, and they fought each other. The battles were out, with huge pillars supporting the ceilings. The streets,
fierce, and magic was often used on such a large scale that walls, pillars, railings, and other structures are carved with
even the terrain was changed. The effects of this magic are various exquisite patterns, such as the praise of the city's
said to have spread to other regions, such as Zalts, Yulleria, history, and so on. It is a beautiful, grand, and typical old
and Cienaquerass, causing great earthquakes, extreme dwarf underground city.
weather, and other calamities.
During the Magitech Civilization Period, many barbarous
forces in the Karzoral Plateau were destroyed by the power
of the powerful magitech. However, the barbarous survived
only by reducing their territory. The land, which had once
been bizarrely transformed by massive magics of the past
period, defended them from humanoids. The people
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HEINLATT REGION
Kingdom of Heinlatt
The Kingdom of Heinlatt was created when the former
head of Nayimhiraugh (mother of the current head)
protected and helped to establish the kingdom after a few
of the royal family that mostly perished in the Diabolic
Triumph escaped with their lives. The country has been
steadily gaining strength by taking advantage of the excellent
students that Nayimhiraugh has been producing, but it is
still a small country. The country has a group of knights
called the Black Beast Knights, and 12 fierce warriors
called the Twelve Guardians of Heinlatt.
Nayimhiraugh
A college city surrounded by snowy mountains, with
chilly spring, cool summer, cold fall, and very cold winter.
It is a school town centered on the Adventurer Training
School, which was created for the purpose of training
adventurers and supporting their employment, and the city
thrives around this training school.
Hertzberg
A merchant city located beside the Nueenu Desert. It is Lake Lydria
often used as a relay point for adventurers heading for the
A huge lake suddenly appeared in the center of the
Tower of Doom. It is a city belonging to the Kingdom of
Heinlatt region about 10 years ago. This phenomenon is
Heinlatt and has a knight order called The Order of the
still under investigation by local scholars.
Sand Beast.
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Credits
Translation and Editing: ..…...……. Auquid
Cover Illustration: …..……….....……. Kiyoshi Arai
Maps: ............................................. Yuya Kobayashi
Map of Heinlatt Region: ................ Auquid
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