Sword World 2.0 - Tour Luferia

Download as pdf or txt
Download as pdf or txt
You are on page 1of 147

Luferia Guide

Sword World 2.0 Tour ① Luferia 001


002
Luferia Guide

Sword World 2.0 Tour ① Luferia 003


Contents
Luferia Guide ........................................................... 6 Scenario 3 ................................................................... 100
Scenarios ................................................................ 20 Monsters ..................................................................... 125
Scenario 1............................................................... 29 Raxia Travelogue Aine's Travels “Luferia’s Edition” 136
Scenario 2............................................................... 73

004
Luferia Guide

Introduction
Welcome to the world of “Sword World 2.0”! The Sample Characters are six pre-created characters
Now you have opened the door to adventures! that can be used immediately when playing the scenarios
In Raxia, the world of Sword World 2.0, everyone can in this book. Each sample character also includes a
become an adventurer and enjoy exciting adventures. description of how to use and develop the character.
This book is a world guide and collection of scenarios Scenarios 1-3 are adventure scenarios set in Luferia.
for Sword World 2, so you can play even more interesting Whether you are a GM or a player, these adventures will
games and campaigns. provide you with plenty of fun.
Therefore, Sword World 2.0 Core Rulebook I, Core The Scenario Ideas contain the original ideas for the
Rulebook II, Core Rulebook III, and supplement 10 scenarios. These are not complete scenarios that can
Alchemist Works are required to play this book. Also, be played with as is, but they allow the GM to create
please prepare dice, writing utensils, and character sheets. scenarios based on them.
These are important items for you to become a hero in Monsters contain widely known monsters of Luferia.
Raxia or to weave a story of heroes as a GM. Some of these monsters appear in scenarios.
“Tours” are intended to introduce you to Raxia's The “Raxia Travelogue” is a travelogue of the various
many fascinating and unique regions and countries, their cities and places of interest in Luferia, written by some
cities and people, and the many adventures that await you adventurers. By reading it, you can experience what
there (Translator Note: Only two such Tour books were Luferia is like from an adventurer's point of view, what
released and were replaced later by Region Books). kind of country it is, what kind of cities it has, and what
Through these adventures, you will be on your way to kind of people live there. It will greatly help you when
becoming a hero. Eventually, your tale of heroism will be you play or create scenarios set in Luferia.
passed on to the people of the regions and countries
mentioned in this book. Thus, the book is divided into several parts.
If you are a GM, you must read this manual carefully
Now that you have reviewed the rules of Sword and understand the scenarios. However, if you are a
World 2.0 in your respective rulebooks, you are ready to player, please do not read the scenarios before you play
embark on your adventure with this book in hand! them. Knowing the scenario in advance can spoil the
surprise and excitement of playing the scenario and make
This book is organized as follows. it less interesting. The same goes for scenario ideas.
However, this does not apply to the Luferia Guide
• Luferia Guide and the Raxia Travelogue. If you read them, you will
• Introduction to Scenarios and Sample understand the country better, and your enjoyment of the
Characters game will increase.
• Sample Characters Suppose it is after you have played the scenario at
least once. In that case, you are free to read the scenario
• Scenario 1
and the scenario ideas. Reviewing the scenario and
• Scenario 2
considering what other actions were possible in addition
• Scenario Ideas
to the one you chose and how the scenario would have
• Scenario 3 played out, in that case, will help you create your own
• Monsters future scenarios. It will also give you more options for
• Raxia Travelogue your actions when you play other scenarios.

The Luferia Guide provides basic information about As mentioned above, this book is filled with elements
the history and geography of Luferia, the country in which that will expand your enjoyment and adventures in the
this book is set, and the famous people who live there. world of Sword World 2.0 many times over. We hope
The information in this section will not only help you play you will try the various adventures that this book has to
with the scenarios and ideas in this book but will also be offer.
useful to you when you create your own scenarios set in
Luferia.
Introduction to Scenarios and Sample Characters is a
brief introduction to the contents of the three scenarios
in this document, as well as a description of how to use
the scenario ideas and sample characters.

Sword World 2.0 Tour ① Luferia 005


Luferia Guide

006
Luferia Guide

History of Luferia
Several beautiful girls from around the country were
The End of the Kingdom of Izmar gathered and sacrificed to summon the daemon. The
summoning ritual was successful, and a giant daemon
In the southern part of the Terastier continent in the appeared in the lake and swept away the barbarous who
Feidan region is located the Kingdom of Luferia, also had besieged the country. The royal family of Izmar was
known as the “Tears of the Goddess.” It is a rich lake enjoying a moment of repose. However, control of the
country that was once known as the Kingdom of Izmar. powerful daemon lasted only a short time.
Izmar was a prosperous country with local products The daemon, having shaken off its contract, first of
from other countries coming across from the northern all, quickly reduced the city of Canaris, where the
prairies and livestock from nomadic tribes. The lake in summoning ritual took place, to ashes. In this tragedy
the center of the kingdom was its main resource of known as the “Destruction of Canaris,” the public
prosperity. The “Blue Jewel” Izmar ended 300 years ago attributed it to a barbarous ambush since there were
with the Diabolic Triumph. virtually no survivors.
During the Magitech Civilization Period, the
barbarous were driven out of the lands. They went
underground near the Kingdom of Izmar. They united Awakening of the Goddess
with local barbarous. Smaller surrounding countries were
destroyed or occupied, and the barbarous were besieged The people of Izmar, hearing of the tragedy of
with no end in sight. Canaris, were in despair and seemed to have no choice
Unable to coordinate with other neighboring but to wait for their doom when the Knight God, Zaiya,
countries in the Feidan region, the then King of Izmar, showed his mercy. One of the sacrificed girls was
Malchifos IV, decided to lay siege to the barbarous resurrected as a Minor God under the guidance of Zaiya
region. at the site of the daemon summoning ceremony in the
He wanted to annihilate the barbarous with the help destroyed Canaris.
of the daemon. It is said that the sacrificial girl Luferia's desire to
protect her hometown, family, and friends moved the

Sword World 2.0 Tour ① Luferia 007


heart of the knight god. Luferia, now a goddess, used a Current Luferia
spear given to her by Zaiya to seal the daemon deep
within the lake. The new royal house of Luferia started the Ael
The newborn goddess then enveloped the country in dynasty in Aedon, in the royal palace of the previous
an ice dome and continued to protect it from the Izmar dynasty, and took command of the border towns
onslaught of the rearing barbarous. and outposts on the border with barbarous.
Although a mere formality, the royal family has little
to do with politics, and all authority has been transferred
Birth of the New Nation to the Temple of Luferia, built in Canaris.
The royal family of Izmar was reportedly exiled from
In Canaris, a new temple to the goddess Luferia was the kingdom, sheltered by the main temple of Luferia,
built after the destruction of the city. At the time, only and is now mostly scattered among the surrounding
some survivors lived there in bad conditions. The lands.
survivors clung to their new goddess and tried to find The Diabolic Triumph had transformed the northern
hope for their lives. The people strongly implored the prairie into a vast desert, the roads were cut off, and
goddess for protection, and their prayers were a force that Luferia, the “Tears of the Goddess,” was completely
helped the goddess to protect the country. isolated from the barbarous invaders.
Meanwhile, the Izmar royal family, which had
attempted to protect the country by offering girls as a It has been 250 years since the demise of the
sacrifice, lost their support. Having lost the hearts and Kingdom of Izmar. Scholars from the College of Stone
minds of the people, the Izmar royal family was ousted Towers, Cain Gara, began to explore northward into the
from its throne and exiled by a nationwide uprising. barbarous territory to study the supposedly destroyed
The throne was taken by a young man named Saffir Kingdom of Izmar and other surrounding small
I, who was once a low-ranking civil official of the kingdoms.
Kingdom of Izmar and the brother of the young girl Scholars were repeatedly attacked by barbarous and
Luferia. According to one theory, it is said that his regret mythical beasts, and just as all hope was lost, a girl
over the sacrifice of his younger sister was the reason for appeared and led them to Luferia.
his desire to overthrow the royal family of Izmar. The girl's resemblance to the Luferia statue led some
King Saffir I hid from the general public the fact that scholars to become worshippers of the goddess and led
the daemon was sealed in the lake. He informed the to the spread of the Luferia faith beyond the Luferia
people that the royal family of Izmar had offered girls as Kingdom.
the sacrifice to the barbarous, and the fact that the Thus, after 250 years of peaceful life right in the
daemons had been summoned became a secret between middle of the barbarous territory, the small lake country
the church and the royal family. was finally recognized by its neighbors.
Thus, the time of the Kingdom of Izmar, also known Fifty years have passed since then.
as the “Blue Jewel,” came to an end, and a new country Change is coming to Luferia.
named after the goddess, Tears of the Goddess Luferia,
was born.

Land of Luferia
Because it has been cut off from the rest of the region
Overview for so long, the cities are not yet fully developed, and the
road around the lake only surrounds part of it. However,
Tears of the Goddess Luferia is a small mountainous the lake's sea routes compensate for this inconvenience.
country located in a rather cold region to the east of the Canaris, the capital of Luferia with its main temple,
Feidan region, south of the Terastier continent. Luferia and Aedon, the city with its royal palace on the water, are
was created during the Diabolic Triumph and is united the two largest cities in Luferia.
with the state religion of Minor Goddess Luferia, who has A vast countryside and rich granaries are on the south
protected the land, and 90% of the people pray to Luferia side of the lake. It is no exaggeration to say that the area's
in some form. fertility and the lake's bounty have sustained Luferia in
It has a beautiful lake, Lake Erlute, in its center and isolation for 250 years.
lush greenery. Several temples have been built along the The population ratio is roughly 6 humans to 3 elves
border, serving as lookouts in case of barbarous attacks. and 1 other, but runefolk and grassrunners are rarely seen

008
Luferia Guide

in Luferia. Here it is very natural for humans and elves to While confined with the help of the dome and
have a relationship, with elves feeling the joy of having the Swords of Protection, the paladins are prepared to make
other person's life to themselves and humans feeling the a decision to go on the offensive or continue defense.
joy of having one connected to them for their life. Because of these circumstances, competent paladins
However, some human women are hesitant to marry an are preferentially assigned to the border temples. For
elf man because they do not want to be seen by their still children, the border temples are perceived as a place of
young partner in their old age. heroes, and sometimes children from around try to break
The current king is Kaunus Ael (Human / Male / 85 in into those temples for fun.
years old). The forests outside the borders are home to a large
However, it is said that the real power is in the hands number of Kyploxes, some of which have been observed
of the Archbishop of the Temple of Luferia, Batelden to be very large. Sometimes they serve as a natural barrier
Erra (Elf / Male / 321 years old), who has left most of his against barbarous invasions.
affairs to his sons and is now enjoying the rest of his life.

The state religion is Luferia, but due to its origins, Towns and Places in Luferia
there are also temples of Zaiya and Lyphos, which are
also respected. There are also some priests in Kilhia,
which was the state religion during the Kingdom of Izmar. ①Capital Canaris
Since the percentage of elves in the country is high, Canaris is the capital of Luferia, with a population of
temples of Asteria can be found in various places, but approximately 6,000.
they are not very large. The main temple of Luferia stands on the shore of
Luferia, being a rich country, is still subject to the lake. The city was once destroyed in the “Destruction
occasional barbarous invasions, both large and small, to of Canaris,” so the capital was rebuilt, and little was left
this day. from the Kingdom of Izmar era.
In that case, the priests of the border temples will The city is more than streets, but rather a rich network
evacuate the people to Canaris, where the main temple is of waterways that run the length and breadth of the city.
located, and protect them with the [Ice Dome]. If on the Gondolas are the most popular means of transportation,
other side of the lake, they will be invited to evacuate to and clear, fish-filled water flows throughout the city. The
the royal palace which is protected by the Swords of city has underground sewage canals to prevent sewage
Protection.

Sword World 2.0 Tour ① Luferia 009


from flowing into the canals, a sight that surprises foreign there are many believers, tend to be generous and love to
visitors as one of the cleanest cities in the Feidan region. treat others well.
Canaris is roughly divided into the eastern part of the Canaris is also a place of refuge for the people in the
New Temple District and the western part of the Old event of an emergency, and Canaris residents invariably
Canal District. have plenty of room in their dwellings and in the number
The Old Canal District still retains a few traces of the of beds to accommodate them. Many of them are also
Kingdom of Izmar. It looks elegant in spite of the many enthusiastic about stocking up on emergency rations and
new buildings, while the New Temple District looks consider it a virtue to serve them to others. However,
rougher and consists of new rather practical structures. since the opening of the country, there have been many
However, 50 years after the opening of the country, the cases of taking advantage of local hospitality by foreigners,
residents of the New Temple District feel a bit of rivalry leading to disputes and controversy in society.
with the Old Canal District, which has begun to be
restored, and recently some volunteer artists have begun Temple of Luferia
to decorate the streets and temples of the New Temple It is the cornerstone of the kingdom. The church is in
District. charge of all political and military affairs. It is a majestic
white temple built on the shore of a lake, which has
New Temple District recently been slightly decorated to attract the gazes of
It is currently the most remarkably developed district. tourists and pilgrims.
With new arrivals, a variety of goods have begun to The vestibule, surrounded by lush greenery and
flow into the district. The recent construction of a landing fountains, is the focus of much admiration. It is said that
place for airships on the outskirts of the New Temple a girl resembling a goddess can sometimes be seen
District and the start of trade with Rocyletta in the wandering happily around the vestibule and cathedral.
northern part of the continent are the main sources of In addition, a huge warehouse is set up in the
change. A port has also been built to connect the city to basement, which is released to evacuees and residents in
the Ormi and Aedon cities. Also, you can get a regular the event of an emergency.
horse-drawn carriage to Cain Gara, which is frequently
used by pilgrims and scholars. Old Canal District
The dogma of Minor God Luferia prohibits One of the few places in Luferia has an adventurer's
extravagance but encourages hospitality toward others. guild, the Pavilion of Crystal Pieces. For more
Therefore, the people of the New Temple District, where information, please refer to the first scenario.

010
Luferia Guide

②Royal Capital Aedon See page 19 of this book for Kelpie stats.

Aedon is Luferia's second-largest city, with a


④Lake Erlute
population of about 3,000.
Currently ruled by the royal family, the city faces the It is a huge freshwater lake that exists in the center of
barbarous territories to the northeast. In order to protect Luferia.
the city and kingdom, a large number of knights have Although water flows in from many rivers, only one
been deployed to protect the city, despite the presence of river, the Setajid River, flows out.
the royal palace on the water from the Kingdom of Izmar The water is so clear and beautiful that it was called
era. Blue Jewel in the days of the Kingdom of Izmar and is
The city used to get good warhorses from the now called Tears of the Goddess.
northern prairies; perhaps as a remnant of this, many The country has well-developed shipping routes and
cavalrymen can be seen in the city. vessels that allow for free travel within the country. This
The waterways lie almost exclusively on the periphery convenience has resulted in little development of roads
of the city and are graded by cobblestones. The city was around the periphery of the cities.
once painted in blue paint, like an extension of the lake, While one can see clans of elves enjoying a leisurely
but now only retains a bluish tinge in key places. life on their boats and traders on small floating islands,
Also, some prominent families who were favored by lake dwellers are a bit on edge as some organizations
the former Kingdom of Izmar seem to secretly use blue seem to be trying to disturb the peace of the lake by
paint on the roofs of their houses as if to show their releasing ferocious fish into the calm waters.
homage to the kingdom of the past. However, they are
not condemned for this. ⑤Great Sluice Gate
The royal palace possesses Swords of Protection to
stave off the invasion of high-ranking barbarous. The It is a huge sluice gate that regulates the water flow of
Aedon’s port is larger than Canaris, and in case of the Setajid, the only major river flowing out of Lake
emergency, the residents may be evacuated by a fleet of Erlute. It is so huge that it looks like a towering black wall
boats on the water. when seen from downstream.
The water bank is automatically regulated and is still
operating without a hitch, but no one has been able to
③Kalaha, Village of Wind
figure out how it works. It is believed that it was created
The prairie, now a desert, was once home to nomads during Magitech Civilization Period and still working.
of all sizes. However, many of these nomads have left The inside of the sluice is almost like a labyrinth, with
their desert habitats due to the Diabolic Triumph and some passages accessible and others inaccessible,
moved to Luferia. Kalaha is a village that contains a depending on the water level. It is very dangerous because
mixture of these nomads. of the security devices still in operation with mythical
In the past, these nomads were responsible for beasts and undead living here. But it is an important place
delivering high-quality warhorses to Aedon, and in for Luferia, Lake Country.
keeping with this tradition, the people of this village are
enthusiastic about raising warhorses and other animals ⑥Laise, Sluice City
and use this as a source of revenue for their village. The
village has a well-defined road, called the Kukwa Road, This ruined city is located near the Great Sluice Gate
that runs from the village to Aedon. and was destroyed during the Diabolic Triumph.
Since various nomadic clans began to live together in However, the stone houses are still standing, and there is
one place, there were many small disputes in the no sign of human presence.
beginning, but after each clan began to train various Currently, few people live there, and there are only a
mounts and compete with each other, sportsmanship few scholars studying the sluice gate, but even that is
spread throughout the village. dangerous without adventurers’ escort. It is also a
In order to raise the esteem of the mounts they have seasonal base for pirates coming up the Setajid River,
cultivated, they entertain guests and travelers with an which also adds to the danger.
exaggerated degree of hospitality.
In addition to war horses, Kalaha also actively trains ⑦Crystal Tower
mounts such as Dolphins that are suitable for water This mysterious tower rises in the east of Lake Erlute.
combat. It is said that Kalaha is the only place in the entire It seems to be made of a transparent crystal-like material,
Terastier Continent that trains Kelpie, a mythical beast, but it reflects light in so many different ways that one can
as a mount. never see what is inside. Shimmering in the morning or

Sword World 2.0 Tour ① Luferia 011


evening sun and reflecting the beauty of Luferia in all the village, as people follow the waterways to their
directions, it has become a national symbol, awe-inspiring neighbors' houses.
the people in a different way than the temple. However, The beautiful scenery and the light red blossoms of
the area around this tower is home to many ferocious the flower algae, a water plant that is a village tradition,
aquatic creatures, making it difficult to lay a navigation attract a constant stream of travelers, despite the being
route through the area. Legend has it that the tower was a countryside.
spear given to Luferia by Zaiya and that it was used to seal
off the daemon. ⑩Mount Hakuryu
It is said that the daemon is still at the bottom of the
lake, looking for an opportunity to become free. The volcano is located southwest of Luferia along the
border.
Thanks to this volcano, Luferia has been able to stay
⑧Post Town Ormi
relatively warm. It is currently dormant and has not been
This post town is located on the shores of a river that active for a long time. The summit is covered with a light
flows into a lake. It's at the crossroads of several roads. dusting of snow all year round. The country gets most of
As the only roadway to a foreign country, Ormi has its drinking water from the rivers that connect to Lake
quickly developed as the gateway to Luferia, but the influx Erlute and in the vicinity of the volcano, from cold
of strangers has led to the establishment of a nightlife meltwater from the volcano's summit, and from a small
district and a black market. Once a place where people lake at its base.
made a meager living by farming and fishing, Ormi The surrounding villages are enriched by the cold
became more important as a stopover town with the melting snow and hot springs and tourism.
opening of the country to Luferia, and most of its Mount Hakuryu is home to a huge vein that contains
inhabitants made their living in the hospitality and a wide variety of gems. However, because the gemstones
commerce industry. The influx of people has been so are of such high quality that they can be used as gates for
great that there are more travelers than residents. fairies, mines are often disturbed by mischievous fairies.
Once every two months, a large market is held, during It is said that the fairies punish the insolent people who
which a variety of foreign goods and even stolen goods come to mine without their permission, and if you can get
are sold and bought. It is said to be the most rapidly them in a good mood, you may be granted various gems,
developing city since the opening of Luferia. large and small.
It is said that only Count Rosbert was able to negotiate
⑨Cattava, a Village of Spring Water with the fairies during the Kingdom of Izmar and conduct
mining operations of gems without incident.
It is a small village located in the eastern part of Lake Today, the Rosbert family still holds the title with the
Erlute, where the main occupation is farming in the permission of the royal family of Luferia and still trades
surrounding fields and fishing out to the lake. The village in gems.
extends from the lake to the mountain range to the east.
The village is nestled in the mountains, even though most
⑪Rural Area
of the land is flat, and the mountains start right at the
village border. It is a rich granary dotted with small villages, stretching
It is a rare village in Luferia where all the villagers are to the south of Lake Erlute. It is richly watered by large
elves. and small rivers, and the warm heat from Mount
Each house in Cattava has a spring. The water is Hakuryu makes it the largest cultivated area in the
drawn into several tiers of water tanks built at different country. Waterfowl are kept together to keep pests away
heights. The top tier is used for drinking and cooking, the from the grain, and the waterfowl provide a good source
next is for washing dishes, etc., and the bottom is used to of meat for the farmers. During the harvest season, the
release colorful ornamental fish into the ponds. The fish people are especially wary of the barbarous, and
eat the dirt from anything that is dropped into the water sometimes send a group of warriors from the temples to
to clean it, and they freely move in and out of the outdoor watch over the harvest.
waterways connected to the ponds. These waterways,
large and small, run throughout the village and empties ⑫Zallbrith, Ruined City
into the lake via the river.
The inhabitants of Cattava, who are water-loving This was once a stronghold of the barbarous who had
elves, often use Cattava's waterways as their entrance and been hiding underground during the Diabolic Triumph
exit through it. There are not many paths and roads in of the Magitech Civilization Period and launched a major
attack 300 years ago. It is unknown what the original role

012
Luferia Guide

of the ruins themselves was, as they are ruins of the Magic ⑮Forimer, City At the End of the Road
Civilization Period that were modified by barbarous.
In the underground city led by the Filgen, Terror Luferia has been steadily extending its roads since the
Drake Viscount, many barbarous are still targeting opening of the country, and this new town is a temporary
Luferia. In Zallbrith, humanoids are also hunted and terminus of the road, with many artisans living there.
taken as slaves, as some escaped humanoids told. Originally, it was a village that made a meager living as a
Barbarous are disorganized, but they are always producer of medicinal herbs. Previously there were living
scheming and planning to invade Luferia. ingenious people who were contracted to work here, and
after their contracts ended, for some reason, they
remained in this village.
⑬Grand Gorge and Werewolf Village
The local men often went to the bustling cities of
It is a large valley separating Aedon and Zallbrith. Canaris and Aedon to work or as mercenaries, leaving the
It has become a natural fortress that prevents village with many women and children. The village was,
barbarous invasions. The labyrinth of crevices, which was therefore, poorly maintained and desolate, and with the
created during the Diabolic Triumph, occasionally help of outside, ingenious people, it quickly developed
collapses or rises up, making it impossible to determine into a new town.
the route to take. Those who have lost their lives here One theory of why contracted men stayed is that the
wander around as undead, regardless of whether they are village's women were all so beautiful. Forimer is also
barbarous or humanoid, and noxious mists sometimes famous because of its medicinal herbs, so it has been
erupt, making it difficult for anyone other than flying wickedly speculated that they are used as love potions, but
barbarous to cross them. the truth is not yet known.
It is said that only the clan of werewolves, who know The town is small but lively, as it serves as a base for
the geography of this canyon inside out, are able to pass adventurers who venture out to explore the Great Sluice
through it unscathed. Gate.
Werewolves, despite being barbarous, have been
secretly communicating with the humanoids and have
sometimes passed on information about barbarous Luferia Festivals
movements to Aedon in exchange for food and other
supplies. Recently, however, Zallbrith has been Luferia hosts festivals of all sizes. Some are
requesting more and more directions for their offensive, traditional, and some are newer.
and it appears that werewolves are having difficulty
deciding between the humanoid and the barbarous. Festival of the Water Goddess
The truce is now in place, but werewolves are trying
to relocate their village to avoid the end of the war. This festival was originally a harvest festival.
However, from Zallbrith's point of view, werewolves are Once a year, at the end of autumn, there are 10 days
valuable guides for the invasion of Luferia, so it seems of festivities in thanksgiving for the harvest within Luferia.
that they will not let go of them so easily. Luferia Temples and the various influential figures
celebrate the year of peace by releasing food and drink
supplies from their stores, eating, drinking, and singing.
⑭Old Oguni Ruins
The drunken public is a usual occurrence, and rumors
These are the ruins of a small country that once had that one may even encounter a scene where the
perished during the Diabolic Triumph. The entire archbishop is giving a kick to a hard-headed regent.
country is in ruins, and neither its history nor its name Although the truth is not known for certain, this is a very
remains. liberating festival where ranks and titles are erased, and
The ruins of the ruined city continue to be swallowed only fun and joy remain.
up by the forest. On the one hand, it is a period of annual indulgence
However, it seems to have been a country of valiant for the general public. On the other hand, this is the time
warriors, and the magic swords of many heroes who when old emergency rations are replaced by new ones for
fought in this country have built sword labyrinths to gain another year, so those in key positions are busy with new
new owners. bookkeeping and inspection work.
Some of these swords actively search for new wielders The streets are lined with various food stalls, and
and drag unsuspecting travelers into the labyrinth, so ordinary people do not hesitate to serve their own home
adventurers should be careful when exploring these ruins. cooking to others.
It's that time of year when delicious food is in the air
all over the country.

Sword World 2.0 Tour ① Luferia 013


Well Dragon Festival Stories and songs about the descent of the goddess are
performed in various places, and the streets are decorated
This is a traditional event held in the spring-fed village with flowers of all colors and hues. Young girls, adorned
of Cattava. with white garments and flowers in the likeness of the
This is the day when all the villagers come together to sacrificed girl, approach the object of their affection and
exterminate a subspecies of Kyplox, commonly known as invite them to dance. If there is a mutual interest, the man
the “Well Dragons,” named Idonus, which has appeared takes the flower crown worn by the woman and throws it
from wells since the Kingdom of Izmar era. away, releasing her from her sacrificial status and entering
Idonus, with their distinctive red and golden stripes, the dance circle.
appear one to several at a time every year in early spring, At night, the festive atmosphere turns solemn. People
around the time new sake is made. They emerge from a light small boats to give thanks to the goddess while
well near a sake plant and drink the sake. After drinking reciting the Luferia scriptures and with prayers, float them
up the sake as much as they can, they either follow a down the river to Lake Erlute.
nearby waterway to the lake or return to the well again. From a distance, you can see a mysterious sight where
The villagers, who had been frightened of Idonus at the edge of the lake shines faintly from the river, and
first, noticed that there were slowed down after drinking, some travelers come here for this.
and they lured them out by lining up pits filled with new
sake near the wells, sometimes working with hired
Fierce Winds Festival
adventurers to kill them. This is how the Well Dragon
Festival started. This is an annual summer race on mounts held in
The slain well dragons are cooked and served as the Kalaha.
perfect addition to newly made sake. The festival reaches Horses and various trained mounts participate in
its climax when all the well dragons have been slain, and competitions, and the races occur not only in the village
after praises of a good fight, all the villagers eat the food but also on the road between Kalaha and Aedon.
together. The competition is fierce in the meadows, in the
water, in the sky, and in mock battles, and it has become
Goddess Advent Festival an opportunity for knights and rider guilds to buy new
mounts. Betting is also openly conducted, and recently
This spring festival celebrates the descent of the there have been suspicions of rigging due to the large
goddess Luferia with the help of Zaiya. amount of money at stake.

014
Luferia Guide

NPCs

”Gleaming” Aurelia Rosbert ”Sleepy King” Kaunus Wende Ael


Human/Female/25 years old Human/Male/85 years old

“I wonder if this sunset-colored stone is the right one for “It's nice. The waves along the lake are calm again today.”
your gate…”
He is the current King of Luferia. However, due to
She is a countess with a domain in Mount Hakuryu. his old age, he now devotes himself to growing aquatic
She values the traditions that have been in place since roses in his water palace in Aedon, leaving the kingdom's
the days of the Kingdom of Izmar and treats those who administration to his two princes.
are courteous, and expels those who are disrespectful In his youth, he is said to have been the symbol of the
with impunity. barbarous war in the north of Aedon and to have led the
She is devoted to the royal family of Izmar and does army, but now he is a kind, good-natured old man.
not attend social gatherings. However, she knows how to
negotiate with the fairies of Mount Hakuryu better than
anyone else and is immensely popular among the people. “Gale Maiden” Keira
Human/Female/18 years old

Oscar the Werewolf “Can you keep up with me? I’m faster than the wind!”
Werewolf/Male/52 years old
She is a jockey who has won the “Meadow” division
“Plenty of poison clouds, and cannibalistic plants are all of the Kahala mount competition for three consecutive
over the place. Now, what should we do?” years. Her mount has been Unicorn Kirche since she was
a child, so she is very confident in her mount handling.
He is the young chief of the clan of werewolves, which Keira has an extraordinary love and cares for the
has a village in the canyon leading to Zallbrith. Although mounts raised in his village. She dreams of seeing her
until recently he worked in Zallbrith, he now travels back family's homeland in the desert.
and forth between the canyon hideouts and Aedon,
negotiating with the humanoids.
He has not completely rebelled against Zallbrith but ”Rootless” Groud
seems to be trying to make a balance between humanoid Dwarf/Male/240 years old
and barbarous. His mother is rumored to be a humanoid,
and it is said that he is afraid of cracks in the community “How's it going? How about a job?”
because there are not so many former humans among the
clan. He is the owner of a mobile adventurer's guild.
Instead of working in the building, he carries his large tent
on a horse-drawn wagon, stopping at small villages and
”The Quiet Prince” Orifice Cam Ael settlements that do not have an adventurer's guild to
Human/Male/28 years old collect requests.
Many of the adventurers who travel with him in his
“I want to protect this majestic view of the Blue Lake” lively and friendly store are sometimes mistaken for a
band of mercenaries. It is rumored that they are in fact,
He is the first prince of Luferia. And the old King on a mission to track down unscrupulous adventurers at
Kaunus is loved and cherished by everyone around him, the behest of the local adventurer's guilds.
making him calm and gentle. Perhaps because of the
generous love he receives from those around him, he
secretly hopes to serve God (becoming a priest if
possible) and protect his country through prayer rather
than on the battlefield.
He has a good relationship with his brother, although
he has a bit of a complex about his fighting skills.

Sword World 2.0 Tour ① Luferia 015


”Teacher” Simunis “Diamond Head” Hank Driesen
Human/Male/42 years old Lildraken/Male/27 years old

“To teach people, you “Wait a minute. That's at odds with the records.”
must learn from them as
well.” He is one of the rare Lildraken priests in the Luferia
Temple who is involved in the management of the history
Simunis is a priest in and records of the past. He loves to keep records of
the service of the Luferia everything and always checks the account books for
Temple, an aging man supplies and equipment. He is a competent and
who always has a knowledgeable record-keeper, but his shortcomings are
thoughtful and gentle that he is rigid and inflexible.
smile on his face. People He often hires adventurers to make sure things are on
around him say that they track because he can't stand fuzzy records and slapdash
have never seen him bookkeeping.
angry. He is also trusted by Archbishop Batelden as a fair-
minded adviser. In the temple, he is in charge of teaching
the priest apprentices. ”Mistress'' Francole Sylvarie
A native of Canaris, he lives in his home in the Old Human/Female/45 years old
Canal District.
“I'm so busy. I wonder if I'm going to lose weight because
of that.”
Batelden Erra, Archbishop of Lake
Elf/Male/321 years old She is a widow who took over the business after the
death of her husband, a netter who ran part of the fishing
“Wait... Is this really my operation in Canaris. She is a devout Luferia follower but
job?” is always on a diet because of her plumpness, and she
follows precepts that forbid extravagance. She is frugal but
He is the archbishop spares no expense when it comes to weight loss.
of the main temple of Recently, we have been struggling with some of the
Luferia in Canaris. He is foreign vicious fish being released into Lake Erlute and
one of the few people have asked adventurers to eliminate them.
who have witnessed the
entire Diabolic
Triumph, from the “Silver Wave” Primera Regazzo
cataclysmic events of the Elf/Female/78 years old
Diabolic Triumph to the
coming of the goddess, “Yeah, it's a nice breeze. Mixed with the smell of gold.”
and even today, he often leads the paladins to the front
lines during large-scale attacks by the barbarous. She is the female chieftain of the Red Wave Heads, a
He and Luferia were childhood friends when she was pirate band with a stronghold in the western seas, and
a human, and still occasionally listen to her whims. often hides out in Laise, up the Setajid River.
He is also involved in diplomacy, as the opening of She dislikes the powerful and wealthy and actively
Luferia to foreign immigration has recently increased target rich people's vessels, but she takes gold for herself.
foreign immigration. However, he has begun to think that For a fee, she will sail into dangerous waters where
it is time for him to hand over his work to the next ordinary sailors are unwilling to go, so she is often
generation and focus solely on the temple. It is said that working with adventurers. She is rarely seen on the
he was a priest of Zaiya in his younger days. lakeside, but you can see her occasionally on the market
in Ormi.

016
Luferia Guide

White Winged Freya Snowy Rye


Runefolk/Female/looks like 15 Tabbit/Female/16 years old

”I’m not lonely...” “Rye has a request


for you. Will you
Freya is a young listen?”
girl working alone as a
guard at Old Oguni Rye is a cute
Ruins. She woke up in little tabbit with big
these ruins and had red eyes. She is
no memory of her life extremely
before that. She is a interested in the
quiet girl who is not Great Sluice Gate
very good at and spends her
communicating with days researching it
others. at her base in Laise.
She carries immobile white wings and makes her She fully understands that she is adorable to look at, so
living by resurrecting for a fee from reckless adventurers she sometimes acts like a stuffed animal and tries to get
and gold-digging shopkeepers who venture into the ruins. people to listen to her. She is passionate about her
Occasionally, she will wander into human settlements to research, forgetting to eat or sleep, and sometimes
search and appraise strange items. ventures into dangerous places on her own.

”First to Come,” Belle Farr Arendal Leah, the Wandering Little


Human/Male/68 years old Goddess
God/Female/looks like 14
“Do not neglect to learn. It is as good as neglecting to
live.” “Don't give up. See
that little light?”
He is one of the researchers who left the College of
Stone Towers, Cain Gara, 50 years ago and founded There are
Luferia. He is still working as a scholar, and since moving countless stories of
here, he has been passionate about establishing a school people meeting a
in Luferia in addition to his theological studies. young girl named
He is also the point of contact for special students who Leah in various
wish to study at Cain Gara, and there is no end to the places in Luferia.
number of young people who come to him for She resembles a
instruction. statue of a goddess.
Leah is never
directly assisting; she
is said to
occasionally summon adventurers to those in need or to
guide those lost in the forest. The older elves revere Leah
as the living goddess of their childhood that still protects
the land.

Sword World 2.0 Tour ① Luferia 017


”Adventurer with a Sense of Taste” ”Proud Young Lion” Leonville Serra
Rita Harmonia Ael Human/Male/68 years old
Elf/Female/326 years old
“Elegance? What
“The set meal is 10 would that do for a
gamel. Without the man on the
meat? Two battlefield?
gamels.”
He is the
She is currently second prince of
the owner of the Luferia and the
only adventurer's half-brother of
guild in Luferia, Orifice. Unlike his
Pavilion of Crystal older brother, he
Pieces. She is a prides himself on
cheerful and his battlefield
generous young experience and has
owner… but she been in and out of the front lines since he was a young
should be middle- boy. Battlefields made him what he is. He knows that his
aged for an elf. Her youthfulness, which has not faded at brother will become a king and wants to cover his weak
all, is said to be one of the wonders of Canaris. points.
She is sharp and experienced as the owner of the
adventurer's guild, but she has a unique sense of taste, and
it is said that without her chef, Cobol, the guild would
have already gone out of business.

018
Luferia Guide

Additional Mounts
Here are the stats of Kelpies who are trained as
mounts in the village of Kalaha, along with the stats for 3 Kelpie
Kelpies appearing as a monster. Int: Low Loot
When adventuring in Luferia, Rider PC can get Perc: Five Senses 2–5 None
Kelpie as a mount. Kelpie is currently not trained as a Lang: Sea Animal Fine Scales (1d x
mount in any other kingdom. Please ask the GM for Hab: Feidan region 6+
140G/Red A)
permission if you want to make Kelpie a mount. Disp: Friendly
Translator’s Sidenote: Required Stunts were removed Rep / Weak: 9/13
in Revised Core Rulebooks. So you can ignore this field. Initiative: 10
Movement Speed: 9/18
Kelpie Price: 10,000G (Swimming)
[Water Fortitude: 5 (12)
App. Lvl 3-5 Required Stunts Willpower: 5 (12)
Riding]
F Style Accuracy Damage Evasion Def. HP MP
Mount Data
Slam 5(12) 2d+1 5(12) 2 28 10
Int: Low Perc: Five senses Lang: Sea Animal
Hab: Lakes Disp: Friendly Rep/Weak: 9/12 Weak Point: Lightning damage + 3 points
Weak Point: Lightning damage +3 points Unique Skills
Initiative: - Movement Speed: 9/18 (Swimming) [Underwater Specialization]
A Kelpie can breathe and vocalize while
Accuracy

Damage

Defense
Evasion

F underwater and does not suffer any penalties for


Level Fort Will HP MP moving while underwater. While outside of water, all
Style
actions receive a -2 penalty.

3 Slam 5 5 5 2d+1 5 2 28 10 Description


4 Slam 6 6 6 2d+3 6 3 31 12 It is a mythical beast, with the first half of its body
being a horse and the second half being a fish. They
5 Slam 6 6 7 2d+4 7 4 34 14
are popular in the Feidan region for transporting
Unique Skills cargo and as escorts while underwater. They are
[Underwater Specialization] mainly found in lakes and other underwater habitats
but can also be found on the ground.
A Kelpie can breathe and vocalize while underwater
and does not suffer any penalties for moving while
underwater. While outside of water, all actions
receive a -2 penalty.
[Clear Vision]
Underwater, Kelpie gets a +2 bonus to the [Search
Command] check.
Description
It is a mythical beast, with the first half of its body
being a horse and the second half being a fish. They
are popular in the Feidan region for transporting
cargo and as escorts while underwater. They are
mainly found in lakes and other underwater habitats
but can also be found on the ground.

Sword World 2.0 Tour ① Luferia 019


Scenarios

020
Scenarios

Scenarios and Sample Characters


This chapter contains 3 scenarios and 10 scenario When actually playing the game, you can use the
ideas. Scenario Ideas as a basis and then develop
• What kind of checks are needed for each situation?
• How can PCs get the information they need?
Scenario Introduction • What is the appropriate strength of the enemy?
• What kind of traps should you set?
The scenarios included are:
You can also create your own scenario by adding
Scenario 1: The Boy and the Treasures of the Kingdom
ideas that are not included in Scenario Ideas. You can
of Izmar
also change the setting to a place other than Luferia or
This scenario is designed for 3 to 5 PCs that have just
change the recommended level for the game.
been created according to the Core Rulebook I.
In the scenario, PCs and a boy named Roland are on a
treasure hunt in the Old Canal District, the western half
of Canaris, the capital of Luferia. Clues for the treasure Structure of Scenarios
hunt are scattered throughout the city. The goal is to
decipher these clues and obtain the hidden treasure of The scenarios in this book are structured as follows:
the Kingdom of Izmar, which was destroyed 300 years
ago.
Introduction
The scenario also includes a guide to the Old Canal
District in Canaris. This is why it has more pages than the Scenario Overview
other scenarios. However, you do not need to read Scenario Flow
everything to play the scenario. Just reading through the Main Scenario
scenarios is enough to get the full experience. Ending

Scenario 2: Jade and Blue Lake In the Introduction, you will find a description of the
This scenario is designed for 3-5 PCs at 2-3 levels who appropriate level and number of PCs to play the scenario
have just completed one successful session.
and the required classes, language, and other
In the scenario, PCs are asked by a historian named
Dorvan to search for the Jasper of Hulifane. However, information. If the level of the PCs is lower than
not knowing what the Jasper of Hulifane is, and with a expected, or if the number of PCs is small, the scenario
band of thieves, PCs travel around the country in Ormi, will be difficult to complete. On the other hand, if the
Forimer, and Aedon and finally embark on an adventure PCs’ level is higher than expected or if there are too many
to Lake Erlute. PCs’, the scenario may be too easy. In such cases, the GM
should change the scenario content, target number of
Scenario 3: Garden of Truth
checks, enemy strength, etc., according to the level and
This scenario is designed for 3-5 PCs of 5-6 levels who number of PCs.
have experienced about 12 sessions.
In the scenario, the Magitech Civilization Period The Scenario Overview is a summary of the scenario.
sorcerer Larkan's labyrinth challenges PCs. In the
The GM should have a general idea of what the scenario
labyrinth, a magical device created by Larkan has gone is about.
out of control, causing daemons summoned to protect
the device to start acting on their own and fairies living in
The Scenario Flow is the general flow of the scenario.
the cave to become mad. With the help of the still sane
fairies, the PCs will stop the magical device from going The Main Scenario is a detailed description of the
haywire and protect the Yggdrasil Sapling that is growing scenario, from the introduction to the ending. First, it is a
in the depths of the cave. good idea to skim through it and see how the scenario will
progress, what events will occur at what point, and what
NPCs will appear. Also, if possible, please check the
relevant data for each monster or item that appears in the
About Scenario Ideas scenario in advance, for example, in the rulebook. This
will make the scenario run more smoothly.
Scenario Ideas are synopses of scenarios. This book
However, in this book, the scenario can be advanced by
contains 10 Scenario Ideas set in Luferia. reading the text in the enclosure and allowing PCs to
These scenario ideas are designed to be played select one of the options indicated by “>“. Thus, if you do
between Scenario 2 and Scenario 3 with PCs about the not have time to read the scenario in much detail, you can
3rd to 5th adventure level.
Sword World 2.0 Tour ① Luferia 021
proceed by having the PC select from the options while For convenience, the sample characters have names,
reading the further text. backgrounds, and work skills. You may use these when
However, the text outside of the scenario enclosure is playing with the sample character or change them as you
information for the GM to react to the actions of the PCs.
wish. This is why the attached character sheets do not
Also, if the GM is still unfamiliar with the system, it is
recommended to use fixed values for monster stats. Using include names or genders.
a fixed value will prevent monster attacks from Each sample character is also accompanied by a
unexpectedly hitting the PCs in rapid succession or, description of how the character should be used in the
conversely, missing in rapid succession. However, game and how it can grow. But the player is free to grow
suppose the GM desires more thrilling combat. In that the characters as they see fit and play them as they wish.
case, they may choose not to use a fixed value and roll 2d
for each Accuracy or Evasion check.
The work skills introduced in Alchemist Works may
only be used with the GM's permission. However, they Recommended Party Composition
cannot be used in battle, so GMs should be careful in
their use. The following is a list of recommended party
compositions for playing with the sample characters in
The Ending section describes how the PCs’ adventure this manual. Players should consult with the GM to
ended and may reveal some spoilers. It also describes the determine which sample character to use.
experience points, and rewards PCs will receive after
completing the scenario.
When there are 3 PCs
In addition to this, only Scenario 1 has new monster • Til (Elf Fairy Tamer)
stats, which appear at the end of the scenario. • Aria (Elf Fist Fighter)
• Cecily (Human Priest)

Sample Characters Aria will be in front, protecting Til and Cecily in battle.
Aria's Scout class will be useful in various situations, such
On the next pages of this book, you will find six as Search checks and Disable Device checks, in addition
sample characters that have already been created and to performing Initiative checks during combat.
already have the equipment and other items. Therefore, Til can read magitech, which is useful when playing
you can use them to play Scenario 1 right away without Scenario 1, and a fairy tamer is useful in Scenario 3,
having to go through the trouble of creating the where fairies will appear. He can also use Fairy Magic,
which is useful in combat, and the Sage class is helpful in
characters. To Scenario 2 or 3, add experience points and many situations.
money as follows to grow them. Cecily can heal allies and can also assist in combat with
the Conjurer class.
When playing Scenario 2
Additional experience points: 1000 When there are 4 PCs
Number of growths: 1 Money: 500 Gamels Same composition for 3 PCs and
Reputation Gained: 7 points. • Gabargin (Dwarf Warrior)
Gabargin can share the frontline with Aria. It will also
When playing Scenario 3 allow the party to strand more enemies in front of them.
Additional experience points: 12000
When there are 5 PCs
Number of growths: 12 Money: 20,000 Gamels
Same composition for 3 PCs and
Reputation Gained: 200 points.
• Guy (Nightmare Magic Warrior)
Guy can step forward to support Aria and Gabargin or
In Scenario 3, there are rules that make it easy to attack from behind with Truespeech Magic. Truespeech
create a character of the appropriate level. When playing Magic also has spells that are useful in situations outside
Scenario 3, you can use these rules to create a character of combat. Its strength is its ability to adapt to any
more quickly. situation.

022
Scenarios

Til (Elf Fairy Tamer)

History
He is a young elf who has longed to be an adventurer.
Although he has already been an adult for a good number
of years, he still has a childish side to him. Since then, he
has been preparing to become an adventurer by learning
Fairy Magic and other classes. Recently, he has become
more confident in his magical abilities and has finally
decided to take his first step as an adventurer by knocking
on the door of the Pavilion of Crystal Pieces.

Gameplay
He can fill various roles as a fairy tamer while
watching his remaining MP. He has also mastered the
Ranger class and can heal his allies with herbs and
potions.

Growth Guideline
For ability score growth, give priority to Vitality and
Spirit, which may not be a concern at low levels, but as
levels increase, HP and MP will tend to be in short
supply. Ranger.
Prioritize Fairy Tamer class with Ranger and Sage's
classes following. For combat feats, [Metamagic/Targets]
and [Metamagic/Distance] are recommended.

Sword World 2.0 Tour ① Luferia 023


Aria (Elf Fist Fighter)

History
She is Til's childhood friend, an elf girl who worked
as a dancer in a tavern. She couldn't leave Til alone
because of her caring nature and decided to go with him
on his journey as an adventurer. She is friends with
Cecily, who is mentioned below. They met at the temple
and sometimes went out for dinner or shopping together.

Gameplay
She can use [Throw Attack] to make the opponent
fall prone and let others hit the fallen enemy. In the
beginning, you may feel that she has a weak attack, but
this can change with growth.

Growth Guideline
First, level up the Grappler class. If you want to focus
on the offensive, learn [Improved Throw] when acquiring
the combat feat at 3rd level, and if you want to focus on
defense, learn [Evasive Maneuvers]. Furthermore, at the
5th level, you can choose between [Trample], [Tenacity],
or [Armor Proficiency/Nonmetallic Armor].
Enhancer class can help improve Aria’s weaknesses.

024
Scenarios

Cecily (Human Priest)

History
She is a human female priestess serving in the Canaris
Temple. Although she is still just a novice, she is a devout
believer, actively involved in temple affairs, and
enthusiastic about speaking with temple visitors. She
loves all beautiful things, especially elven women and
Lake Erlute. Naturally, she has a soft spot for her friend
Aria as well, and when she hears that she has become an
adventurer for Til, she decides to become one herself.

Gameplay
She can support her allies with many Divine Magic
skills, such as [Cure Wounds], which recovers HP. She
has also mastered Spiritualism Magic, so he can use
[Spark] for offense and [Protection] to support in battle.
Although she can use many kinds of magic, they
consume a lot of MP, so always pay attention to how
much MP you have left, and be careful to save MP for
important spells.

Growth Guideline
As a magician, intelligence and Spirit are the main
ability scores to grow. You can grow any of the Wizard-
Type Classes by referring to the spells that will be
available at the next level you want.

Sword World 2.0 Tour ① Luferia 025


Gabargin (Dwarf Warrior)

History
He is a dwarven warrior from Lios, a city south of
Luferia, who, believing that the loss of his friends’ fortune
was due to his own failure, ran away from the city and
ended up in Luferia. He dreams of getting rich to
reimburse his friends for their losses.

Gameplay
He is an attack-oriented heavy warrior. In battle, use
the [Beetleskin] technique to reduce damage while taking
advantage of his high attack power to finish off the
enemies.
His low movement speed is compensated because of
his mount. You will need to pay to get a mount, but it is
worth it, so try to get one whenever possible.

Growth Guideline
For ability scores, prioritize Dexterity and Strength.
As for the class, it is advisable to give priority to the
Fighter class, which will lead directly to an increase in
combat power.
As for combat feats, get [Weapon Proficiency/Axe] or
[Armor Proficiency/Metal Armor]. If you like mount,
you can learn stunt [Elevated Attack] and [HP
Enhancement].

026
Scenarios

Guy (Nightmare Magic Warrior)

History
He was born into a noble family in Luferia, but after a
series of deaths due to accidents and sudden illnesses in
the family, Guy was not allowed to take over the title
because he was a nightmare and was cut off from his
family. For a time, Guy was taken in by relatives, but he
felt neglected because of his nightmare background, so he
left home and became an adventurer.

Gameplay
Basically, he is a warrior with a spear. [Mana Strike]
can help you deal large amounts of damage. If you cast
Truespeech Magic, you will normally receive a -4 penalty
if you are in metal armor, but this penalty will be
eliminated if you use the racial ability [Alternate Form].

Growth Guideline
Grow his lowest ability scores. If you like fighting with
weapons, you should level up the Fighter class, and if you
like casting spells, you should level up the Sorcerer class.
It is also a good idea to develop both classes equally to
create a versatile magic warrior.

Sword World 2.0 Tour ① Luferia 027


Shacki (Tabbit Artificer)

History
She is an artificer tabbit. Shacki is small in stature, carries
a long gun on her back, and wears pretty, feminine
ornaments and fabrics. She came to Luferia after a long
journey from another part of the region, exploring Luferia,
which looks interesting. She is planning to stay in Canaris
for a while as an adventurer, and when she gets tired of it,
she will go on another trip.

Gameplay
She uses a gun to attack enemies. Damage with guns is
quite powerful because it ignores Defense. However, since
it consumes both MP and bullets, it is necessary to pay
attention to that.

Growth Guideline
For the ability score, increase Intelligence if you value
Artificer's Magic Power and the gun's damage, increase
dexterity if you want to improve the gun's Accuracy check,
and increase Dexterity, Agility, and Intelligence if you value
your Scout skills.
It is recommended that you keep leveling up Artificer
and Marksman to the same level. The Scout class should
follow them a few levels below.

028
Scenario 1

Scenario 1

Introduction
This scenario is designed for 3 to 5 PCs, assuming that guide in order to play this scenario. If you don't have
the sample characters from previous pages of this book much time before playing, simply reading the description
are used. Also, since magitech language appears in the is enough to enjoy the game. We hope you enjoy your
scenario, at least one PC in the party must be able to read adventure in Canaris.
it.
PC and a boy named Roland will be on a treasure Scenario Overview
hunt in Canaris, the capital of Luferia.
At the beginning of the scenario, the PCs start at the PCs start inside the Pavilion of Crystal Pieces in
adventurer's guild Pavilion of Crystal Pieces, located in Canaris.
Canaris, the capital of Luferia. It is appropriate to assume One morning, the Luferia priestess Simunis (see p.
that the PCs are from Canaris or a settlement near Luferia 15) arrives at the Pavilion of Crystal Pieces and makes an
and have just started working for the “Pavilion of Crystal unusual request to PCs. He asks PCs to work with a boy
Pieces” in order to become adventurers. If the PCs named Roland for the rest of the day.
desire, they can describe their reasons for becoming an Roland tells the PCs that they are actually going on a
adventurer. This will help in role-playing. treasure hunt today and shows them a piece of paper that
This scenario includes two maps of the Canaris’ Old contains a clue to the location of the treasure. The door
Canal District, one for the PCs and one for the GM. The to the treasure trove closes at 21:00 today, so the PCs
PCs should be looking at the “Map of Canaris Old Canal must reach the treasure trove before then.
District (for PC)” as they proceed through the scenario. Eventually, the PCs fight off the mysterious men who
The amount of text in this scenario is larger than in stand in the way of Roland's treasure hunt and arrive at a
most scenarios because it includes a guide to the Old secluded palace. There, PCs learn that Roland's treasure
Canal District, the western half of the city of Canaris, is Anne Laura, the princess of the former Izmar royal
where the adventure takes place. GMs may use this guide family, who was secretly hidden by the Luferia Temple.
when creating their own scenarios set in Canaris. Roland met Anne Laura by chance in the temple of
However, it is not necessary to understand the entire Luferia and fell in love at first sight. Roland confesses his
love for her, and Anne Laura put him through this ordeal

Sword World 2.0 Tour ① Luferia 029


as a test of their relationship. The mysterious men are although it has faded over the years, it is still beautifully
Anne Laura's father and his men, who are determined decorated as a reminder of Canaris' former prosperity.
not to let Roland have his lovely daughter. However, even this prosperous city was destroyed by
If he reaches Anne Laura in time, she will accept the disaster (Destruction of Canaris) that led to the
Roland's feelings for her. The scenario will be completed destruction of the Kingdom of Izmar 300 years ago. The
if PCs successfully bring Roland's love to fruition. center of Canaris was then shifted to the New Temple
District to the east, where the Luferia Temple was built,
Scenario Flow and the Old Canal District declined. However, since the
opening of the country 50 years ago, its reconstruction has
been progressing with the cooperation of outsiders.
Today, many people live inside this previously desolate
district with many workshops open again.
Gondolas called “Water Birds” coming and going on
the waterways came back to life.
Gondolas are used on a daily basis by the residents as
a means of transportation for their daily needs or to
transport their belongings. The PCs will also use gondolas
during the scenario.
Traveling by gondola on a waterway is faster than
traveling on land on foot. All waterways have bridges that
can be crossed on foot. However, the river that divides
the Old Canal District from east to west has no bridges
Scenario Setting and can only be crossed by a gondola. Since there is a fee
to use the gondola, part of the fun of the scenario is
The scenario takes place in the area known as the Old
figuring out where to take the gondola while calculating
Canal District of Canaris, the capital of Luferia. Please
how much time is left until 21:00.
refer to the map on the next page of this book.
Please note that gondolas are controlled by the
The Old Canal District occupies the western half of
Gondola Association and are not allowed to operate
Canaris and retains much of its former glory as the second
without permission. Rita (see p. 15) will be their contact
capital of the Kingdom of Izmar. As the name implies,
if PCs have any business with the Gondola Association.
the city is lined with canals.
The Pavilion of Crystal Pieces is located in the Old
The canals were built in the Kingdom of the Izmar
Canal District. Therefore, when the PCs are stuck in a
period. Their construction is extremely elaborate, and
scenario, they can return to the Pavilion of Crystal Pieces
and ask Rita for advice.

Main Scenario
Introduction

Encounter With a Boy and daily necessities for her on the condition that she pays
for PCs’ meals and lodging for tonight.
The scenario begins one afternoon in the Pavilion of The shopping trip was uneventful, and the PCs
Crystal Pieces. returned to the Old Canal District that evening. With
PCs were spending their free time in the Pavilion of heavy luggage, the PCs are approaching A-7 on the Map
Crystal Pieces. Although they were happy to knock on the of Canaris Old Canal District when they notice a boy
door of the Pavilion of Crystal Pieces to become kneeling by the waterway, peering frantically into the
adventurers, there were no suitable requests for them. At water. He seems to be looking for something. The boy is
this rate, they would soon be unable to pay for a human, about 10 years old, with dull blond hair and
accommodation. green eyes. He is well-dressed, and they can imagine that
Rita, the owner of the Pavilion of Crystal Pieces, who he must be from a wealthy family.
was worried about PC's condition, asked PCs to go to her >Call for a boy → “1) Calling Out to the Boy”.
favorite store in the New Temple District and buy food
>Just pass by → “3) Pass By”.

030
Scenario 1

1) Calling Out to the Boy “What kind of ring? A ring with a small green gem in
If the PC asks what is going on, the boy responds as it. Someone important gave it to me, and it is very
follows: precious.”
“What am I doing? Well, I lost something when I “My name? I'm Roland, and I'm studying to become
bumped into someone. It was a ring, but it rolled around a priest at the school in the Luferia Temple while staying
and ended up here in the water. I've been looking for it at the home of the Luferia priest, Simunis.”
for a long time, but I can't find it.” “What is my relationship with Simunis? Simunis is a
friend of my father, who is a shopkeeper in Aedon. My

Sword World 2.0 Tour ① Luferia 031


father wanted to make me the youngest child to become If one of the PCs is a Priest of Luferia, GM may
a priest, so I asked Simunis to take care of me.” assume that they know Simunis. See about the Simunis
“Was I forced to become a priest? No, I wasn’t. To on page 15 of this book.
be honest, I don't really know what I want to be right now, >Find a ring together → “2) Search for a Ring”.
but I don't think it's a waste of time to study to become a >Walk away → “3) Pass By”.
priest.”

032
Scenario 1

Luferia Temple School Morning at the Pavilion of Crystal Pieces


The Luferia Temple has a school that teaches general
The next morning, when the PCs had finished
subjects such as reading, writing, and arithmetic. The
breakfast, an aging man and a young boy arrive at the
school is open to anyone who makes a small donation.
Pavilion of Crystal Pieces. The man is a human, around
Students are divided into three classes according to their
40 years old, with dark hair mixed with gray, and wearing
level of knowledge: elementary, secondary, and
the priest's clothes of the Luferia Temple. On the other
advanced, and those who complete the advanced class are
hand, the boy is a human child of about 10 years old with
allowed to serve the temple as apprentice priests if they
dull blond hair.
wish.
The boy is Roland (Human/Male/10 years old). If
Simunis is not involved in the school as he is a mentor
PCs helped him find the ring yesterday, Roland will
to the apprentice priests.
notice the PCs and come up to him and say, “Good
morning. Thank you for yesterday.” The older man
2) Search for a Ring walks up to Rita and starts talking to her.
If the PCs offer to search for the ring together, the boy If PCs did not help to find the ring, they would go
will say happily, “Oh, will you help me? Thank you. That straight to Rita.
would be great!” >Go to “5) The Visit of Simunis”.
The PCs who offer to help need to make a Search
check one at a time. However, no ring can be found at
5) The Visit of Simunis
this stage, no matter how high the success value is.
Rita will come to the PCs accompanied by an older
When each PC has made one Search check, the bell
man. Rita then introduces the man to the PCs and tells
tolling at 18:00 can be heard from the Temple of Sien
the following:
bell tower at F-4.
“This is Simunis, priest of Luferia.
The boy hears the bell ring and says, “I'm sorry, but I
Mr. Simunis has a favor to ask of you. It's a job. Good
have to go home now. Are you the adventurers of the
for you.
Pavilion of Crystal Pieces?” When the PC replies, “Yes,”
By the way, you can say no if you don't think you can
the boy replies, “Well, I'll see you tomorrow then.”
do it after listening to me. In that case, we will ask
The PC may want to know what kind of request, but
someone else to do it. But from what I've heard, it's not
the boy will not tell him, only replying, “I can't tell you
that difficult a request, so I don't think it's a good idea to
that right now.” The boy then runs off, saying, “Thank
turn it down.”
you for your help.”
“Simunis? Mr. Simunis works at the Temple of
>Return to “Pavilion of Crystal Pieces → “4) Return”.
Luferia and is in charge of training the apprentice priests
at the temple. That's why master Batelden (see p. 15) has
3) Pass By so much confidence in him.”
If the PCs leave without talking to the boy, or if they If there is a Priest of Luferia among PCs, GM may
talk to him but leave without helping him find the ring, assume that they know Simunis. If so, they know Simunis
there is no problem with the progress of the scenario. as a trustworthy man who is so mild, gentle, and never
The boy' will not develop a bad feelings toward the PCs gets angry. If the PC is young, GM or PC may assume
because of this. they were under Simunis' tutelage. In that case, Simunis
>Return to “Pavilion of Crystal Pieces → “4) Return”. will notice the PC and say, “Oh. I've missed you. I'm glad
to see you're doing well.”
4) Return Suppose PCs helped Roland find the ring yesterday.
In any case, the request is completed when the PCs In that case, Roland will introduce the PCs to Simunis,
return to the Pavilion of Crystal Pieces and give Rita the saying, “These are the people I told you about yesterday.”
items they bought. Rita, as promised, will give them free Simunis will say, “Oh, right. Roland appreciates the help
food and lodging for tonight. She will then express her you gave him yesterday”.
concern for the PCs by saying, “I hope you have a request >Ask about the request → “6) Simunis Request”.
tomorrow.” Please note that no experience points will be >If PCs refuse the request, Simunis and Roland will
awarded for the completion of this request. After that, the say, “That's a shame, but we have no choice.” The request
next day will come without any problems. will be left to the other adventurers. The scenario ends
>Go to “Morning at the Pavilion of Crystal Pieces.” here. Naturally, no experience points or rewards are
earned.

Sword World 2.0 Tour ① Luferia 033


6) Simunis Request >If PCs refuse the request, Simunis and Roland will
If PCs want to hear from Simunis, he first introduces say, “That's a shame, but we have no choice.” The request
Roland to PCs: will be left to the other adventurers. The scenario ends
“This is my friend's son, Roland. My friend, who lives here. Naturally, no experience points or rewards are
far away in Canaris in Aedon, wants Roland to become a earned.
Luferia priest and has asked me to help him with his
studies. Currently, Roland is staying at my home and 7) Roland's Story
attending school at the Luferia Temple. After Simunis leaves, Roland discusses his plans for the
I am not forcing him to become a Luferia priest, but day as follows:
I do think that studying now and gaining a broader “I had said I would be fine on my own, but master
perspective will help him find what he really wants to do. Simunis insisted, so we decided to have the adventurers
come with me. Thanks for your help.
Of course, if he wants to be a priest, I will be first to help Today we are going on a treasure hunt, a treasure
him continue his desire.” related to the Kingdom of Izmar, which was destroyed
If PCs were to ask Roland about this, he would say, 300 years ago and must be hidden somewhere in this city.
“Yes, Simunis is right. I'm not forced to study. To be But the treasure is only available until 21:00 today. The
honest, I don't know if I want to be a priest yet.” door to the treasure's hiding place is only open until that
time. That's why I had to find it today.
I don't know exactly where the treasure is, but I have a
After Roland's introduction, Simunis continues:
piece of paper here with clues to where it's hidden, and if
“I have a request for you all. I would like you all to we decipher it, we’ll get there.
work with young Roland for the rest of the day. In fact, the ring I dropped yesterday was supposed to
Recently I have been hearing from priests and be used to enter the treasure cache. But it seems that it is
students I know who are teachers at the school that they possible to get in even without the ring, although it is a bit
have been seeing suspicious men around Roland. I dangerous. Well, I'm sure we'll figure something out.”
myself have seen a figure that looks like him more than After this, Roland shows the PC a piece of paper.
once. I told Roland not to go out alone, but he said he
had something he had to do today and wanted to go out. About the Piece of Paper
Unfortunately, I cannot accompany him because of my It is a square piece of paper about the size of the palm
temple duties. So, I would like you to stay with Roland of the hand and is rather new. In the center of the piece
for the day and protect him. of paper is a clue in trade common. The writing is careful
Then, Roland will help you with what you are trying but not very good. The ink also seems to be new.
to do whenever possible. The GM should refer to “Selection of Clues” in
The reward is 500 gamel per person. “About Clues” (see p. 37) to determine the clues on this
Also, Roland is still a child, so please return to Crystal piece of paper.
Pieces's Pavilion by 24:00 today. I would like you to come To examine the piece of paper in detail, PCs need to
back earlier, but Roland said it might take him until about make an Appraise or Insight check (both Target Number
that time. 9). If successful, they will find that the paper is very recent
If Roland returns to my home after 24:00, I will and the writing is no more than 10 days old. They can
donate 50 gamels from your reward to the Luferia also guess that the letters were written by a woman.
Temple.”
Note that Simunis' home is located at F-1. Roland answers the PCs questions as follows:
“How did you get this piece of paper? Someone gave
Simunis also answers PCs’ questions as follows: it to me. I'm sorry, but I can't tell you who that person is.”
“Do I know of anyone suspicious? I asked Roland, “How do you know we have until 21:00? The one
but he said he didn't know. It may be related to a business who gave me the piece of paper told me.”
rival of a friend of mine, but I am not sure.” “Who gave you a ring? The same person who gave
“What does Roland need to do? Actually, I don't me the piece of paper.”
know. No matter how much I asked, he would not tell “Can we trust what they say? Of course! I can't tell you
me. However, if you accept my request, he will tell you. why, but I trust them anyway.”
Besides, since it is Roland, I don't think he would do Incidentally, Roland blushes slightly when he talks
anything wrong. Please help him out.” about “the person who gave him the piece of paper.” In
If the PCs accept the request, Simunis says, “Thank any case, Roland never reveals the identity of this person.
you very much.” and leaves the “Pavilion of Crystal Pieces If the PCs persist in their questioning, Rita will
to the Temple of Luferia. interject and say, “Don't question him too much. The boy
>Agree to request → “7) Roland's Story”.
has his own reasons for doing what he does.” Then Rita
smiles. Rita sees through Roland's attitude that the

034
Scenario 1

“person who gave him the piece of paper” is someone Roland (Human/Male/10 years old)
who is just like Roland. She doesn't tell the PCs this, of “I'm going to make it happen! I heard a great man
course, and gently persuades them to trust Roland. once say, “If you don't believe in yourself, you will never
>Off on a Treasure Hunt! → “Before Departure.” be able to do anything.”

He is a boy studying at the


Luferia Temple school.
With dull blond hair and
green eyes, he is a well-
dressed child of a wealthy
family.
Roland's father is a
shopkeeper in Aedon, and
Roland is the youngest
child. He is still studying at
the temple school. He has
not yet decided whether he
will become a priest.
However, he thinks it is not
a bad idea to study for the
future, and he is not forced
to study.

Before Departure
When the PCs are about to leave, Rita stops them. Passage of Time and Movement
She then hands the PCs a pendant with a blue crystal
shard and says: About the Map
“It's proof that you are an adventurer of the Pavilion The map shows the city center and two islands,
of Crystal Pieces. I only give them to adventurers who Mildao Island and Melib Island. The city center is the
have successfully completed several requests, but I'm Old Canal District.
giving them to you because I think you'll need them for The New Temple District, where the Luferia Temple
this request. If you need money when you don't have any, is located and which is now the main part of Canaris, lies
you can show this pendant, and the Pavilion of Crystal to the east of the eastern edge of the map.
Pieces will reimburse them. But please keep in mind that Of these, the Old Canal District urban area is divided
the money will be deducted from your reward later.” into six north-south (A-F) and seven east-west (1-7)
“Why do they need so much money? The city of squares, for a total of 42 squares.
Canaris has waterways that run the length and breadth of
the city with Water Birds flowing them...Oh… “Water About the Passage of Time
Birds” is the nickname for the gondolas used on the city's Please record the passage of time in the scenario using
waterways. In this city, you can get to your destination the “Time Progress Sheet” on the next page of this book.
much faster by taking a gondola than by walking. All PC actions are divided into 10-minute segments.
Especially since there seems to be a time limit on this The Time Progress Sheet is lined with boxes marked “▢”
request, I think it would be better to use the gondola. But and “☆”, each representing a 10-minute period.
it costs money to use the gondola. Considering your If the time has elapsed due to the PC moving or
financial situation, you'll need all the help you can get, performing an action, the GM checks the box for the
aren't you?” amount of time that has elapsed.
Rita gives the PCs a Pendant of the Pavilion of Crystal The GM should record the passage of time by
Pieces. Whenever they pay for something from now on, checking a box when the PCs have finished their move or
if they show this pendan, moneyy will be paid by the action and before the next move or action is taken. If the
Pavilion of Crystal Pieces. However, please note that the ☆ box is checked, a “Time Lapse Event” will occur. See
same amount of money will be deducted from their “About Time Lapse Events” below for more information
reward later. about them.
At this point, the GM should give the PCs a “Map of
Canaris Old Canal District (for PCs)” and explain the
“Passage of Time and Movement” below.

Sword World 2.0 Tour ① Luferia 035


Scenario 1 Time Progress Sheet

Note that the PCs may perform one of the following Special Passage of Time
actions during the 10-minute period. Time Does not Elapse when Talking
As a rule, time shall not pass simply by listening to
Move on Foot 1 Square on the Map people in town, thinking about hits, and discussing within
Although not depicted on the map, there is a bridge the group what to do.
across the narrow channel. Therefore, they can be However, if the GM determines that it will take time for
crossed on foot. However, the river that divides the city the PC to perform discussed action, they should remind
from east to west cannot be crossed on foot because there the PC, “If you perform that action, XX minutes will
is no bridge over it. Also, even if PCs are on a mount, elapse. Is that ok?” and warn the PC. If the PC still
they can move only one square in the city because of the decides to take action, let as much time as specified pass.
danger of bumping into people in the way.
Specified Passage of Time
Move up to 3 Squares on the Map by Gondola In some events, it may be stated that “XX minutes will
PCs can move up to 3 squares on the waterway. elapse” for moving to a certain location or performing a
However, even if they stop moving after one or two certain action. In this case, you should also warn the PC,
squares, it is treated as if 10 minutes have passed. “If you perform that action, XX minutes will elapse.” If
When using the gondola, each person must pay 1 gamel the PC still performs the move or action, as much time as
per square (e.g., if 5 PCs travel 3 squares in the gondola, specified will elapse.
they must pay 15 gamel; Roland pays his own share).
If PCs wish to place a mount on a gondola, they must Note on Movement
pay a fee of 3 gamel per mount per square. If a mount is Can Only Move Vertically and Horizontally
reduced in size using the Mount Reduction Tag, it will be Whether traveling on foot or by gondola on a waterway,
treated as luggage and will not be charged. PCs can only move vertically or horizontally to adjacent
squares on the map. They cannot move diagonally.
Perform 1 Check that takes 10 Minutes
PCs can redo 1-second check twice and 1 minute check Caution when Moving through Waterways
once with these rules. When traveling by gondola, follow the merging of the
Checks that take 10-minute are: waterways.
Conceal, First Aid, Disguise, Set Trap, Hide, Follow, For example, if you take a gondola from C-7 to C-6, you
Engineering, Search, Cartography, Pathology, Literature, can move to D-6 but not to C-5 or B-6. This is because
Appraise, Climb. the waterway from C-7 does not lead to C-5 or B-6.

Fight a Combat Once Restrictions on Movement


Any battle is assumed to last 10 minutes from start to To move from D-2 to D-1, PCs must pay a fee to raise
finish. This also includes the time for each PC to perform the sluice gate.
one loot check. If a PC performs more than one loot The top and bottom of the hill in E-1 are treated as
check, 10 minutes will elapse for each check, starting with different squares. The same applies to square E-6.
the second check. D-7 and F-4 are located at the bottom of the hill, so they
are not accessible from E-7 and F-5, which are located at
the top of the hill.
When moving from these squares, please refer to the
instructions in the respective sections.

036
Scenario 1

Melib Island is Not Accessible 24:00: “It's past curfew.”


Melib Island is a sanctuary of the Luferia Temple and If the PCs have not returned to the Pavilion of Crystal
is off-limits to the public. For this reason, there are no Pieces by 24:00, Roland will say, “Oh, I'm sorry, the
gondolas to take PCs to Melib Island. promised time with master Simunis has passed.” He
doesn't seem to be bothered by this, but the reward for
About Time Lapse Events each PC will be reduced by 50 gamel to 450 gamel. This
Only the GM should know about this. 50 Gamel will be donated to the Luferia Temple, as
During the scenario, when the ☆ box on the Time Simunis said at the time of the request.
Progress Sheet is checked, the following events will occur
depending on the time of day. About Clues

12:00: “Lunch at the Cafe!” Selection of Clues


From the bell tower of the Sien Temple, PCs hear the When a new clue is found during the scenario, roll 1d
bell tolling at 12:00. Hearing this, Roland says, “It's and refer to the “Clue Selection Table” to determine the
almost noon. I thought I was getting hungry. I thought you content of the clue. In this case, the clues that have
might be hungry. Let's have lunch soon!” Roland stops already appeared are skipped and will not be counted
at Cafe Gondola, which goes around the canal, and buys toward available.
a Chicken Sandwich (5 Gamels) from the menu
recommended by a gondolier. The gondola also sells a Clue Selection Table
Vegetable Sandwich (3 Gamels), a Fish Sandwich (4 Clue #1: “Cat's Passage. Rain Maiden Welcomes
1
Gamels), and a Shrimp, Egg, and Ham Sandwich (6 You”
Gamels). Clue #2: “The Lion's Hunting Ground. Under
2
When this event occurs, 20 minutes will have elapsed. the Green Gem that Yearns the Sky.”
Clue #3: “Stairway to the Moon. Morning,
3
18:00: “It's almost time. We have to hurry!” Noon, and Evening Routine”
From the bell tower of the Sien Temple comes the Clue #4: “Meeting place of Chatting Water Birds
4
sound of the bell announcing 18:00. Hearing this, Roland that Stayed in Blue Overnight Trees”
said, “It's almost time! We have to hurry, or we'll miss the Clue #5: “The Garden of Knowledge. The Book
5
21:00 deadline!” Lover's Little Bird Reading Club”
Immediately after this event occurs, PCs will get a clue Clue #6: “Big Boot. Heel ripped off and soaking
6
from Roland “Fixed 1: “Marching Down the Path, Shoes wet”
Clacking. When you Get to the Plaza, Take a Break”. Clue #7: “Markers of Light on the Water.
7
Time will not pass because of this event. Captain Dolphin's Treasure.”
Translator Note: You can also make the next clue PCs Clue #8: “Girls Saying Goodbye. The Gift of
8
will found as 1st Fixed Clue. White Flowers for Love and Courage”
Clue #9: “Guardians of the Golden Hills. The
9
21:00: “Unfortunately, time has run out...” Shining Helmet of the Little Brave”
If at 21:00, PCs still have not reached the Melib Royal Clue #10: “The White Egg. The World Led by
10
Palace, Roland will discourage PCs by saying, “I'm sorry, the Golden Sun”
but our time is up...” He then confides to the PC the
“Truth about the Treasure Hunt” (see p. 69). Fixed Clues Table
If PCs encourage him to not give up and try to finish, Fixed “Marching Down the Path, Shoes Clacking.
then Roland will change his mind and continue the 1 When you Get to the Plaza, Take a Break”
treasure hunt. In fact, Anne Laura will be at the Melib
Fixed
Royal Palace until 24:00, and if Roland can make it there “Sigh of the Rose Fairy. Kiss the Prince”
2
by then, she will accept his feelings.
If the PCs do not encourage Roland, they will return to
the Pavilion of Crystal Pieces with a discouraged Roland, For example, if clues 2 and 4 have already been given
and since Simunis' request has been fulfilled, they will and a 5 is obtained by rolling 1d, the clues are counted as
each receive a 500 Gamel reward. However, since the 1, 3, 5, 6, and 7. Therefore, the new clue is determined
objective of the scenario has not been accomplished, the to be the 7th clue, which comes fifth.
experience points earned will be halved to 500. If the roll exceeds the number of clues (10), the clue
with the highest number of clues remaining is selected.
After all the hints in the Clue Selection Table have
been given, the “Time Lapse Event “18:00: “It's almost

Sword World 2.0 Tour ① Luferia 037


time. We have to hurry!” will occur, and the 1st fixed clue one of which is a character reading a book. The “Little
in the Fixed Clues Table will be given. After 1st fixed Bird Loves Books” represents a little bird perched on this
clue, the 2nd fixed clue will occur, which will lead the PCs wise man’s shoulder.
to the underground passage leading to the Melib Palace, The next clue is inscribed in a book held by a statue of
where Anne Laura is waiting for them. a scholar.
The Institute Of Magitechnology and the sorcerer's
Correct Answers to the Clues guild of Canaris are located in the New Temple District,
In this section, each clue is described, and the correct so the group should not search for them.
answer is provided. Please use it as a reference to guide
you through the scenario. 6) “Big Boot. Heel ripped off and soaking wet.”
The “Big Boot” is Brogan Island (D-3). The “Heel
1) “Cat's Passage. Rain Maiden Welcomes You” ripped off, and soaking wet” indicates that there is an
Cat's Passage refers to the Celine Canal (C-6), whose entrance to the underground water system at the heel of
walls are painted with pictures of cats. The “Rain Brogan Island.
Maiden” refers to Celine, a legendary girl who saved The next clue is hidden deep in the underground
people by predicting heavy rain. tunnels.
The following clue is hidden in the pedestal of
Celine's statue in the canal. However, the pedestal is 7) “Markers of Light on the Water. Captain Dolphin's
locked. The pedestal can be opened with the Pedestal Treasure.”
Key, borrowed from the old woman at Karim's Farm (E- The “Markers of Light on the Water” are the
7), or by the Disable Device (Target Number 7). underwater lights located on the bottom of the river. The
“Captain Dolphin” is the first underwater light among the
2) “The Lion's Hunting Ground. Under the Green Gem underwater lights of the Pier of Dolphin (A-4).
that Yearns the Sky” The next clue is hidden in a small box connected to an
The Lion's Hunting Ground is the Lion's Market (E-5), underwater light at the very top.
where the lion statue is located. The green gem that
yearns for the sky is the stone that appears to glow green 8) “Girls Saying Goodbye. The Gift of White Flowers for
when you look over the entire market from a high vantage Love and Courage”
point, such as on top of the lion statue. The “Girls Saying Goodbye” are the statues of five girls
The next clue is hidden under this stone. in The Pier of Sorrows (A-2). They volunteered to take
care of the sick when the plague broke out in Canaris, and
3) “Stairway to the Moon. Morning, Noon, and Evening they themselves never returned. The “Gift of White
Rules” Flowers for Love and Courage” represents the bed of
“Stairway to the Moon” refers to the stairway up to the white flowers built on the site of the Sanatorium near the
bell tower in the Temple of Sien (F-4). The “Morning, cemetery on Mildao Island as a memorial to these girls.
Noon, and Evening Routine” indicates that the bell of the For more information, see “The Legend of the Five
bell tower rings three times a day, morning, noon, and Girls” (see p. 40).
day. The next clue is buried in a large iron trunk in the
The next clue is inscribed on the bell of the bell tower. flower bed.

4) “Meeting place of Chatting Water Birds that Stayed in 9) “Guardians of the Golden Hills. The Shining Helmet
Blue Overnight Trees” of the Little Brave”.
Water Bird is a nickname for the gondola. The Water The “Golden Hill” represents the Hill with the wheat
Birds Meeting Place represents the Remains of the Dock field (D-1). The “Guardians of the Golden Hill” are the
(C-3). The “Chatting Water Birds that Stayed in Blue five windmills at Windmill Hill (E-1). The windmills are
Overnight Trees” means that of the many gondolas that all of different sizes, and the smallest of them is the “Little
remains, the blue mooring is the one that contains the Brave.” The “shining helmet” is the metal cap attached to
next clue to the group. the apex of the roof of this windmill.
The next clue is hidden in the blue mooring pile. The next clue is hidden inside this metal cap.

5) “The Garden of Knowledge. The Book Lover's Little 10) “The White Egg. The World Led by the Golden
Bird Reading Club”. Sun”.
The Garden of Knowledge represents the Temple of The “White Egg” refers to the white-domed theater
the Wise God Kilhia (B-5), where the library is located. ruins in the Mallard Canals (E-3). The “Golden Sun”
In the temple's backyard are several statues of scholars, refers to the chandelier in the hall, which was once

038
Scenario 1

covered in gold foliage. The chandelier can be raised and The next clue is the name of the pastry store's signature
lowered by a device, and there is also a place where cake, “Sigh of Rose Fairy,” and the words “Kiss the
people can climb on it. The “The World Led by the Prince” written on the plate on which the cake is placed.
Golden Sun” indicates that the chandelier can be used to
examine the ceiling. Fixed 2 “Sigh of the Rose Fairy. Kiss the Prince”
The next clue can be found by reflecting light onto the The “Sigh of the Rose Fairy” refers to the story of the
mirror behind the window. The mirror is special so that Rose Fairy Sferrareel, who once fell in love with Prince
letters appear on a wall or other surface when the Serdi of the Kingdom of Izmar. The Ruins of Rose
reflected light is projected onto a wall or other surface! Garden, named after this story, is located on Mildao
When this clue is given, Roland says, “Speaking of Island. The “Kiss the Prince” is a symbol of the Sferrareel
white eggs, I know a building that is as white as an egg,” statue in the Ruins of Rose Garden, which, when moved
and Roland will lead to the theater ruins. and kissed by the statue of the prince, opens an entrance
to an underground passageway. Once PCs pass through
Fixed 1 “Marching Down the Path, Shoes Clacking. this passageway, they will finally reach Anne Laura's
When you Get to the Plaza, Take a Break.” palace on Melib Island, where she is waiting for Roland.
The phrase “Marching Down the Path, Shoes Note that in order to move the statue of Sferrareel, a
Clacking” refers to Shoemakers Street (B-1). The phrase plate with letters must be fitted into the frame below the
“When you Get to the Plaza, Take a Break” indicates a statue to complete her name.
stop at the Sferrareel Pastry Store in the square on
Shoemakers Street.

Waterway Bridges
Finally, it is time to embark on an adventure to find
the hidden treasures of the Kingdom of Izmar.
Initially, the PCs will work with Roland to decipher
the clues and find the location of the treasure. Perhaps
the PCs will discover the truth of this treasure hunt by
speaking with Roland along the way.
In any case, Roland's love affair depends on the work
of the PCs.

How to proceed with PCs Adventure in Canaris


The GM should refer to the section corresponding to
the square the PCs have moved to and first read out the Roland in Combat
description written in the box. Then, depending on the Roland does not have any adventurer class.
PCs' actions, etc., trigger events or give information Therefore, if a check is needed, he can only roll 2d. If
necessary for the progress of the scenario. necessary, treat his Defense as 0 and HP as 10.
When the PCs perform an action (including a move) During combat, Roland is considered to be behind
that involves a time-lapse as described in “Passage of the PCs. Basically, he followed the PCs' instructions, but
Time and Movement” (see p. 35), remember to check he would do nothing if he received any instructions.
the box on the “Time Progress Sheet” before making the Roland can be attacked by monsters. However, the
action. At this time, after checking the box marked with enemy rarely attacks Roland, as it will prioritize nearby
☆, process the “Time Lapse Event” before the PC's PCs and those that appear to be stronger. However, he
action. can get caught up in a spell with a wide-range effect.

Old Canal District (City District)


For more information on the Old Canal District, Here, for each square in the Old Canal District, GM
please refer to “Scenario Setting” (see p. 30). For should read the description on the square, play events,
information on how PCs movement and actions are and handle the PCs' actions.
handled in this district, please refer to “Passage of Time Some squares have a in their description. When
and Movement.” the PCs move to or pass through a square with this icon
(marked with ★ on the map), Roland will give the PCs

Sword World 2.0 Tour ① Luferia 039


some trivia about the location. The GM must remember “Girls saying goodbye (Clue #8)? I think that's about the
to tell the PCs about this trivia, as it will help them statues of the five girls in The Pier of Sorrows. The statues
decipher the clues. were built in memory of the five girls, who were… (see
Note that in the course of the scenario, there may be “The Legend of the Five Girls” on page 40 of this book
a situation where Roland knew about the trivia but did not for explanation).”
mention it when the clue was given (as GM might not In addition to this, sailors can answer about The Pier of
know all trivia written for each square). If the PC points Dolphin (A-4), Shoemakers Street (B-1), Loud Street (B-
this out, Roland will apologize and tell the PCs the 2), Taverns (C-4), and the Sluice Gate (D-2), and they will
needed trivia. tell PCs what is written in their “Overview.”

Examine the Statue of the Maiden


A-1. The Pier of Maiden The statue is of a maiden wearing a transparent robe,
and the pedestal seems to represent the surface of
On the bridge overhanging the quay, boats from rippling water. A plaque on the pedestal reads, “Pray to
Aedon and Forimer are moored, and sailors carrying the Water Maiden for safe voyages.”
cargo come and go. A beautiful stone statue of a maiden
stands on the quay.
A-2. The Pier of Sorrows

Roland's Guide of Canaris A ferry boat is anchored near the pier. Beside it is a
“This is The Pier of Maiden. It is called so because of hut that appears to be a resting place for ferrymen.
the statue of the maiden. I heard you can buy leather A statue of the five girls was also erected nearby.
goods and textiles here.”
“The origin of the statue of the maiden? Hmmm. I Roland's Guide of Canaris
never paid attention to that kind of thing, so I don't know. “In Canaris, when a person dies, they are supposed to
Sorry.” be buried in the cemetery on Mildao Island, so this is the
place where people other than family members who are
Overview present at the burial say goodbye to the dead person. So,
This is the pier where leather goods and textiles are Pier of Sorrows is the place to say goodbye to the dead.
mainly sold: leather, cotton threads, silk threads, etc., That is why it is called The Pier of Sorrows.”
brought by boat from Luferia are turned into shoes, bags, “The Statue of the Five Girls? They are said to have
clothes, etc., in the workshops located on Shoemaker cared for the sick in Canaris during an epidemic once
Street and Loud Street. upon a time, sacrificing their own lives. In the end, they
An underwater light is also decorated with Undine on all died. The Sanatorium where they nursed the sick is
the bottom of the river that runs nearby. If PCs look into near the Mildao Island cemetery. I heard that the place
the river, you will see a row of lanterns with small Undine where they buried the dead was later turned into a
statues attached. These are underwater lights. For more cemetery.”
information on underwater lights, please refer to “
Underwater Lights” (see p. 47). Overview
>Ask to speak to someone → “Talk to a Sailor.” This is the pier where the ferry boats to Mildao Island
>Examine the Statue of the Maiden → “Examine the depart and arrive. It is used for funerals and by people
Statue of the Maiden.” who go to the cemetery on Mildao Island to visit the
cemetery. The boats are not regularly operated, but only
when requested, and can be used anytime between the
Talk to a Sailor
hours of 7:00 and 19:00 by paying the required fee.
Here PCs can talk to the sailors. The sailors will tell
The round-trip fee to Mildao Island is 5 gamel per
them the following stories:
person, and transportation of mounts is also available at
“You mean the statue of the maiden? It's a replica of
15 gamel per head. The trip to Mildao Island takes 20
the Undine underwater lamp in the nearby river because
minutes each way.
Undine is a water fairy. It’s sailor’s guardian angel.”
>Crossing to Mildao Island → “Crossing to Mildao
“Underwater Lights? (see “ Underwater Lights” (see Island.”
p. 47) for more details)” >Talk to the ferryman → “Talk to the Ferryman.”
“Rain Maiden Welcomes You (Clue #1)? Then, it must >Examine the statues of the girls → “Examine the
be Celine. (Please refer to “ The Legend of Celine” for Statues of the Girls.”
an explanation (see p. 48)).” >PCs stop here after 19:00 → “Gondola Girl”.

040
Scenario 1

succeed, the PC does not get sick and does not receive
Crossing to Mildao Island any damage.
If PCs ask the ferryman at the hut, he will take them to If one of the PCs is not feeling well, the girl will look
Mildao Island. worried.
“It takes about 20 minutes one way to get to Mildao “Please take the gondola. It may be a terrible disease.
Island. The fare is 5 gamels per person round trip, or 15 But don't worry. We take care of people who have a
gamels per mount’s head if you take them on board.” disease. If you come to us, you will get well.”
“If it takes more than an hour, I'll return to pick you up When the girl says so, the PCs, who failed to
at the designated time. In that case, I will take 5 gamel as Willpower earlier, feel that it might be better to do as the
a commission.” girl says. However, there is no compulsion. It is up to the
“It takes 10 minutes to walk from the Mildao Island pier PCs to decide whether or not to take the girl's gondola
to the cemetery. The Ruins of Rose Garden on the other ride.
side of the cemetery is also a 10-minute walk from the If the PCs ask, “Where is your home?” the girl points
landing.” to Mildao Island and says, “It's on that island.” If the PC
asks, “Who else is there beside you?” she replies, “I have
Talk to the Ferryman four other friends who will be there to welcome you.”
The ferryman tells the following. If the PCs say, “The gondola is too small for all of us
“The statues of the girls? It is a statue of five girls who to ride in,” the girl will reply, “That's ok… See?” and the
sacrificed themselves to nurse the sick when a plague next thing PCs know, the gondola is big enough for all the
spread through the city of Canaris many years ago. (see “ PCs to ride in comfortably! If they have a mount with
them, it will also be big enough to carry it.
The Legend of the Five Girls” on page 40 of this book >Monster Knowledge check → “About the Girl”.
for an explanation).” >Riding the Gondola → “Riding the Gondola”.
“Rain Maiden Welcomes You (Clue #1)? Then, it must
>Refuse the ride → “Refuse the Ride”.
be Celine. (Please refer to “ The Legend of Celine” for >Run away → “Run Away”.
an explanation (see p. 48)).”
In addition, ferrymen can answer about The Pier of About the Girl
Maiden (A-1), The Pier of Dolphin (A-4), Shoemakers The PC can make a Monster Knowledge check
Street (B-1), Loud Street (B-2), Mosaic Street (B-3), (Reputation 16 / Weakness 22). If successful, the girl is
Taverns (C-4), and the Sluice Gate (D-2), and he will tell identified as an Ancient Ghost (see p. 71).
PCs what is written in their “Overview”. This Ancient Ghost is a ghost that was created from
the memories of five girls who died while taking care of
Examine the Statues of the Girls sick people in the past. Therefore, she is driven by the
It is a statue of five girls. All are facing the lake, and at thought, “I must isolate the sick to Mildao Island and take
the end of their line of sight is Mildao Island. care of them.” However, she has no intention to harm
A stone monument near the statue is inscribed with even healthy people. However, the power of the ghosts as
distorted beings influences them and even deteriorates
legends about the five girls. See “ The Legend of the
the physical condition of healthy people against their will.
Five Girls” on page 40 of this book for an explanation.
Therefore, PCs can make the Ancient Ghost go away
by telling them keywords that indicate that they are
Gondola Girl healthy, such as “We are healthy” or “We are fine, so we
This event will only occur if PCs stop by The Pier of do not need your help.”
Sorrows after 19:00. Please note that this event does not When one of the PCs says the similar world, the
occur just by passing through. Ancient Ghost will say, “Oh, I see. Then you don't need
us. But please be careful and take care of your loved ones.
“Excuse me.” It's never too late to take care of your loved ones,” she
A girl's voice stops you. When you look in the direction smiles and disappears.
of the voice, you see a white gondola docked at the wharf, If a battle occurs, please refer to the data on page 71
with a white, clothed girl on it. of this book. However, the Ancient Ghost is an extremely
“Are you feeling a little down? If so, please rest at our powerful enemy, and the PCs will almost certainly be
place,” the girl says. defeated in battle. The GM should guide the PCs to avoid
combat if possible.
PCs need to make a Willpower check (Target
Number 24). If the PC fails, they suddenly become ill and
suffer 3 points of curse magic damage to their HP. If they

Sword World 2.0 Tour ① Luferia 041


Although there are five girls, they are treated as one 24), failing which they become sick and suffer 3 curse
Ancient Ghost character. This is because the Ancient magic damage to their HP. If the PCs tell the keywords,
Ghost is a ghost born from the girls' wishes. the Ancient Ghost disappears.

Riding the Gondola Refuse the Ride


Ancient Ghost's gondola may look small, but when When the PCs refuse to ride the gondola, the Ancient
the PCs or mount tries to get in, it is big enough for Ghost asks, “But you look a little sick. Are you sure?”
everyone to get in comfortably! If they have a mount with The PCs need to make a Willpower check (Target
them, it will also be big enough to carry it. Number 24). If the PCs fail, they become sick and suffer
The PC can make a Monster Knowledge check 3 curse magic damage to their HP. If the PC succeeds,
(Reputation 16/Weakness 22). If successful, the girl is they do not get sick and do not receive any damage.
identified as an Ancient Ghost. Thereafter, whenever the PCs tell her anything other
than the keywords described in '“About the Girl,” such as
⬤ 1 x Ancient Ghost (see p. 71). “We are healthy” or “We are fine, so we do not need
your help,” the ghosts will repeat the following lines and
Once the PCs board the gondola, the Ancient Ghost continue to hold the PCs back.
steers the gondola away from The Pier of Sorrows. The
gondola crosses the lake at night and arrives at Mildao “Are you sure you're okay?”
Island. “But if you have a disease, you need to rest.”
The Ancient Ghost guides the PCs from the Mildao “If it's an epidemic, it will be a nuisance to other
Island landing to the cemetery. She then leads them
deeper into the cemetery, stopping in front of a building
people, so I think it's better to treat it properly at our
surrounded by white flowerbeds and saying, “This is our place.”
home. Please come in.” The next thing they know, four
white, clothed girls stand in front of the building, apart Whenever the Ancient Ghost' says these lines, the
from the girl who guided the PCs, and they smile and say PCs need to make a Willpower check (Target Number
in unison, “It's all right now. You will definitely recover, 24), failing which they become sick and suffer 3 curse
so please don't worry”. magic damage to their HP. If the PCs tell the keywords,
Once inside the building, the PCs will never come
the Ancient Ghost disappears.
back out. The scenario ends there. If the PCs wish to
When the Ancient Ghost disappears, the ferryman
come in, the GM should warn the PCs, “You feel it's
immediately comes out of the hut. The ferryman will ask
dangerous to go inside.” Suppose the PCs still insist on
PCs, “I went to lie down for a rest after getting ready to
going in. In that case, the GM can conclude the scenario
go home, and I fell asleep. Do you want to go to Mildao
with, “You lived happily ever after with the girls,” and use
Island?”
the ending of the scenario.
If PCs want to cross, the ferry fare is the same as usual.
If the PCs refuse to follow the Ancient Ghost or enter
However, the ferryman will say in advance, “I can only
the building, she asks, “But you look sick. Are you sure?”
wait for you at the Mildao Island pier until 23:00.” If it is
The PCs need to make a Willpower check (Target
after 23:00, the ferryman will leave. In that case, the
Number 24). If the PCs fail, they become sick and suffer
ferryman will come to pick up the PCs at 7:00 the next
3 curse magic damage to their HP. If the PC succeeds,
morning.
they do not get sick and do not receive any damage.
Thereafter, whenever the PCs tell her anything other
Run Away
than the keywords described in '“About the Girl,” such as
PCs may try to escape from the Ancient Ghost by
“We are healthy” or “We are fine, so we do not need
running or jumping into the lake.
your help,” the ghosts will repeat the following lines and
PCs who use escape make Willpower check (Target
continue to hold the PCs back.
Number 24). Successful PCs can escape from the Ancient
Ghost. However, the PC who fails will find himself back
in front of the Ancient Ghost.
“Are you sure you're okay?”
The GM should warn the PCs who have successfully
“But if you have a disease, you need to rest.”
made a check that they are likely to be separated from the
“If it's an epidemic, it will be a nuisance to other
PCs who have failed the check and act accordingly.
people, so I think it's better to treat it properly at our
If the players choose to retreat during the battle with
place.”
the Ancient Ghost, it should be handled in the same way.
Whenever the Ancient Ghost' says these lines, the
PCs need to make a Willpower check (Target Number

042
Scenario 1

Passage of Time due to Encounter with Ancient Ghost In memory of the five girls, a statue has been erected
When encountering the Ancient Ghost, time will at The Pier of Sorrows (A-2). A white flower bed has been
elapse as follows, depending on the situation. placed around the remains of the sanatorium in the
•If PCs do not ride the gondola, 10 minutes will elapse. cemetery on Mildao Island (Mildao Island 1).
•If PCs take the gondola to the landing at Mildao Island,
20 minutes will elapse. Only if PCs ask the ferryman at The Pier of Sorrows
•If PCs take the gondola to the cemetery on Mildao (A-2) about this legend will he tell them the following
Island, 30 minutes will elapse. additional story.
•If a battle is fought, an additional 10 minutes will elapse “The Pier of Sorrows is also rumored to be haunted
for the battle in addition to the above. by the ghosts of young girls. A girl dressed in white comes
riding in a white gondola and stops people as they pass
by, and she asks them if they are feeling unwell. Then,
The Legend of the Five Girls
strangely enough, they would start to feel sick. The girl
About 500 years ago, there was an epidemic in the
would then beckon to them, saying, “If you are feeling
neighborhood of Canaris. It is said that many people
unwell, please come and rest with us.” If you get on the
died, and the city was filled with corpses. The royal family
gondola, you will never come back. I've been a ferryman
of Izmar, who ruled Canaris at that time, built a
for many years, but I've never seen him.
sanatorium on Mildao Island and tried to prevent the
spread of the disease by isolating the sick there. Five girls
volunteered to care for the sick in the Sanatorium.
Like many others, the girls became ill and never left
A-3. Wharf
the island. However, it is said that the girls' actions gave The wharf is laced with stones.
people the courage to live.
It is said that those who died at the sanatorium were
Overview
buried on Mildao Island, which is why the site is now used
It is just a wharf.
as a cemetery. Near the cemetery, the sanatorium where
No information can be gathered here because there is
the girls cared for the sick remains and a bed of white
no suitable person.
flowers has been made around it in memory of the girls.

Sword World 2.0 Tour ① Luferia 043


A-4. The Pier of Dolphin A-5. Wharf
“A number of piers extend out from the wharf. At The wharf is laced with stones.
each pier, boats of various sizes are anchored, and sailors
unload and carry in their cargo. Overview
A statue of a dolphin is erected facing south near the It is just a wharf.
pier.” No information can be gathered here because there is
no suitable person.
Roland's Guide of Canaris
“This place is called Pier of Dolphin. Various A-6. Wharf
minerals from all over Luferia are collected here and
forged in Chimney Street, where they are used to make The wharf is laced with stones.
weapons and armor. Then they are sent to Aedon, which
is on the front line in the battle against the barbarous.” Overview
“Origin of the dolphin statue? Hmmm. I never paid It is just a wharf.
attention to that kind of thing, so I don't know. Sorry.” No information can be gathered here because there is
no suitable person.
Summary
This is the pier where minerals, precious metals, glass, A-7. Fishermen’s Quay
etc., are brought by boat from Luferia and processed into
glassware, accessories, weapons, armor, hardware, etc., at
This quay is built of stone.
the Mosaic and Chimney Streets workshops.
Several men are leisurely casting their fishing lines
into the lake on the shoreline where the channel enters
>Talk to someone → “Talk to a Sailor”.
the lake.
>Examine the dolphin statue → “Examine the
Dolphin Statue”.
Overview
Talk to a Sailor This is the quay where Roland dropped his ring
Here PCs can talk to the sailors. The sailors will tell yesterday. The quietness of the area, with few boats
them the following: coming and going, makes it a great place to relax and
“You mean that dolphin statue? It's a replica of enjoy fishing. There are fishermen on the quay, and you
underwater light in the river, just south of the channel can see them casting a line even at night.
next to the statue. Well, it's kind of a landmark. Besides, There is also a road leading to the New Temple
dolphins are like a pilot for us sailors. So it’s a status of District on the west side, which attracts a fair amount of
good luck.” pedestrian traffic in the mornings and evenings.
>PCs stop here before 13:00 → “Roland's Request”.
“Underwater Lights? (see “ Underwater Lights” (see >Find a Ring → “Find a Ring”.
p. 47) for more details).”
>Talk to Fishermen → “Talk to Fishermen”.
“Captain Dolphin's Treasure (Clue 1)? Oh, that
>Fishing → “Fishing”.
would be the dolphin's underwater light. It's at the bottom
of the river, just past the channel leading south from the
pier (B-4).” Roland's Request
In addition to this, sailors can answer about The Pier If PCs stop by the quay before 13:00, Roland will ask
of Maiden (A-1), The Pier of Sorrows (A-2), Mosaic the PCs, “I still have some time left. I'd like to look for
Street (B-3), Taverns (C-4), Chimney Street (C-15), and the ring I lost yesterday.”
the Sluice Gate (D-2), and they will tell PCs what is written If the PCs disagree, Roland says, “We don't know
in their “Overview”. where the treasure is yet, and we don't know how long it
will take to find it. Well, I guess we don't have a choice,”
he says, and gives up on the idea.
Examine the Dolphin Statue
If PCs agree to look for the ring, he says, “Thank
The statue is of a leaping dolphin, and the pedestal
you.” If the PCs ask about the ring, Roland blushes and
seems to represent the surface of the rippling water. A
says, “It's a secret.” However, if PCs want to question him,
plaque on the pedestal reads, “May the dolphins guide
he will tell them that a girl gave him a ring.
you to the swift and sure delivery of your cargo.”

044
Scenario 1

Find a Ring Fishing


The channel is deep, and a successful Swim check If PCs are fishing, they must borrow a rod from a
(Target Number 7) is required to dive and search. Note fisherman (or they can buy them). If they mention that
that elves automatically succeed in this Swim check. If they are looking for a lost ring, the fisherman will gladly
PCs do not dive into the canal or fail the Swim check, lend it to them.
they will have to look into the canal to find it. Rods will be given to each PC, but they have to find
The PC searching for the ring needs to make a Search bait themselves.
check (Target Number 9). At this time, PCs that do not
dive into the canal take a -2 penalty to their success value. Procuring Bait
However, the ring cannot be found even if this check The black bullhead feeds on iridescent gemworms.
succeeds. PC that succeeds in the check will know that no Iridescent gemworms can be found under stones on the
matter how much it looks for the ring, it is unlikely to find lakeshore. To find the rainbow gemworms, PCs must
it. make a check 2d + Ranger level + Intelligence modifier
As the PCs were looking for the ring, the fisherman (Target Number 8). The successful PCs will get 1d
said, “What are you guys doing?” If the PCs confide that rainbow gemworms.
they are looking for a ring Roland dropped, the fisherman
says, “It must have been eaten by a black bullhead.” Black Bullhead Fishing
To ask about black bullhead, see “Talk to Once PCs have the bait, they can try to fish for the
Fishermen.” black bullhead. They need to do a check 2d + Ranger
level + Dexterity modifier (Target Number 9). At this
Talk to Fishermen time, all the iridescent gemworms obtained are assumed
If PCs talk to the fisherman, they will be very willing to be used as bait, and a +1 bonus is given if the number
to help. If they tell them what happened with Roland’s of gemworms is 2 or more, +2 if the number is 4 or more,
ring and ask them if they have seen any rings around here, and +3 if the number is 6 or more. Successful PC may
they will reply, “It must have been eaten by a black catch one Black Bullhead per check.
bullhead.” Roll 2d for each Black Bullhead caught, and when 8
Fishermen tell the following: or more appear, a ring with a small green gem inlaid
“Black bullhead? Black bullheads are large catfish comes out of its belly. Seeing this, Roland will say, “Oh,
that live in the waterways around here. Try catching black it's this ring! Thank goodness you found it! I found it!”
bullhead, and who knows, maybe you'll find that ring you Roland will be delighted.
dropped in its belly!” After the ring is found, for each remaining Black
“Have I ever seen a ring come out of the belly of the Bullhead. If a PC gets 10 or more on 2d, an item will
black bullhead I fished? Yeah, sometimes. Rings, come out of its belly. Roll 1d and use the following table
earrings, you know.” to determine what item comes out.
“How do you catch black bullhead? If you want to
fish, I'll lend you a rod. My house is right down the street. Items from Black Bullhead
I'll lend you enough rods for the whole group. 1 – 3 One earring (2d x 5 gamel equivalent)
Unfortunately, I don't have any iridescent bait, but you 4 – 5 Ring (equivalent to 2d X10 gamel)
can find them under rocks on the lakeshore.” 6 1 Mako Stone
In addition, anglers can answer about The Pier of
Maiden (A-1), The Pier of Sorrows (A-2), The Pier of the Ten minutes elapse after each bait procurement and
Dolphin (A-4), and Black Cat Road (B-7), and they will black bullhead fishing (you can neglect the time
tell PCs what is written in their “Overview.” determining the contents of the belly).
PCs can fish as many times as they like. However,
after 16:00, Roland will be anxious, “If we don't get going
soon, we're going to miss 21:00!” After 17:00, Roland will
Black Bullhead
say, “Let's just give up and go. We won't make it in time,”
This is a large species of catfish that live in the
and urges PCs to hurry.
waterways of the Old Canal District. It lives mainly in the
area around (A-7). It has a habit of eating anything shiny
because it loves iridescent bugs with iridescent shells. For
B-1. Shoemakers Street
this reason, when black bullhead is fished and cleaned, The narrow, cobblestone streets continue. The
rings, earrings, and other items may be found in its belly. cobblestones are decorated in places with mosaics of
Iridescent gemworms live under stones on the shoes, and the eaves of the houses across the street are
lakeshore. decorated with numerous shoe-shaped signs.

Sword World 2.0 Tour ① Luferia 045


Continuing down the street, you will eventually come >Talk to Elsa→ “Talk to Elsa”.
to a small square with a fountain. Facing the square is a >Order a Sigh of the Rose Fairy → “Sigh of the Rose
pastry store where several men and women are enjoying Fairy”.
tea and desserts at tables set up in front of the store.
Talk to Elsa
Roland's Guide of Canaris Elsa will tell PCs the following story. Elsa is busy
“This is Shoemakers Street. As the name suggests, serving customers, so if PCs do not order anything, it will
many shoemakers used to live here in the days of the take 10 minutes to listen to her.
Kingdom of Izmar. Even today, there are many “Is this our store? It looks like this, but it's old.
shoemakers and artisans who make leather goods such as According to my father-in-law, it has been in operation
bags and coats. Your bags and shoes might have been since the days of the Kingdom of Izmar. So, I think it has
made here. been in business for about 400 years. At that time, there
“The name of that pastry shop is “Sferrareel,” and it was a royal palace of the Izmar family on Melib Island off
is very popular among the girls in Canaris. Their specialty the coast, and sometimes princesses would visit the
is the “Sigh of the Rose Fairy”. I heard that it is a very restaurant on their own. I don't know if it is true or not.”
tasty cake with a refreshing sweetness. I'm planning to “Do you know the legend of the love between Prince
come here with my girlfriend next time.” Serdi and the Rose Fairy? Once upon a time, Serdi, a
“Who told me that? A friend from the Luferia prince of the Kingdom of Izmar, and Sferrareel, a fairy
Temple School.” rose, fell in love, and the prince gave up his promised
If PCs ask Ronald about his girlfriend, he will turn red throne to be with Sferrareel.”
to the ears and say, looking away, “What are you talking “Meeting place of Chatting Water Birds (Clue 4)?
about? I didn't say that!”. Water Birds is Canaris' nickname for gondolas... How
about Remains of the Dock (C-3) for a Water Birds
Overview meeting place?”
This street used to be lined with shoemaker's “Big Boots (Clue 6)?
workshops. Today, there are also workshops that make When I think of shoes,
leather goods other than shoes, such as bags and cloaks. Shoemaker Street is the
The pastry store on the square is called Sferrareel, first place that comes to
and its specialty is a cake called Sigh of the Rose Fairy. mind, but... Oh, by the
The square is popular with young women and couples way, there is also a place
and is always crowded. that looks like a boot
called Brogan Island
>Stop by the pastry store → “Sferrareel Pastry Store”.
(D-3).”
In addition to this,
Sferrareel Pastry Store
Elsa will be able to
Sferrareel is a pastry store run by a young couple.
answer questions about
Husband Marko (Human/Male/23 years old) makes the
The Pier of Maiden (A-
desserts in the back of the store, and his wife Elsa
1), The Pier of Sorrows
(Elf/Female/53 years old) serves the customers.
(A-2), Loud Street (B-
Here PCs can enjoy tea and dessert. However, the
2), Staircase (C-1), and
store is only open from 10:00 to 20:00. If they visit after
Lenna Canal (C-2), and
20:00, they just need to knock on the closed door, and
she will tell PCs what is
Elsa will come out to help them. In that case, she will sell
written in their “Overview”.
cookies, cakes, and Sighs of the Rose Fairy for 2 gamel,
saying that they are leftovers. Tea and desserts have no
Sigh of the Rose Fairy
special effect.
If one of the PCs had ordered the Sigh of the Rose Fairy
after finishing, they would notice that the plate reads “Kiss
“Sferrareel” Menu
the Prince” and has a picture of a young man and woman
Sweet tea (1 pot) ……………………………. 2 Gamels
kissing. If one were to ask about this writing and picture,
Astringent tea (1 pot) ........................... 2 Gamels
Elsa would answer as follows.
Cookies (1 package) ………………………. 3 Gamels
“Is that a picture of a plate and a letter? It seems to be
Cream puff (1) ………………………………. 3 Gamels
a traditional design that has been used in this store for a
Various cakes (1) …………………………… 5 Gamels
long time. The letters were originally magitech, but
Sigh of the Rose Fairy (1) ……………….. 7 Games
people today cannot read them, so they changed it to

046
Scenario 1

trade common. The man and woman in the design are Overview
Prince Serdi and the fairy Sferrareel with roses.” This is a street lined with workshops of weavers and
Hearing this, Roland suddenly remembered that there dressmakers. You can always hear the sound of weaving.
was a statue of a prince and a fairy in the Ruins of Rose Some of the weavers work for Luferia Temple and the
Garden on Mildao Island. Luferia Royal Household, and the area is known for its
In fact, the words “Sigh of the Rose Fairy” and “Kiss the old-fashioned artisans who make no compromises.
Prince” are hints for what is to come next. >Talk to Someone→ “Talk to the Locals”.
If the PCs don't notice this after the clue “Fixed 1:
Marching Down the Path, Shoes Clacking. When you Talk to the Locals
Get to the Plaza, Take a Break”, Roland will say, “Hm, People in town may be busy, but if the PCs call out to
remember we had cake with the same name?”. If the PC them, they PCs with a smile.
still doesn't notice the clue, Roland will say, “I feel this Locals can answer about The Pier of Maiden (A-1),
clue might be connected to the Ruins of Rose Garden. Shoemakers Street (B-1), Mosaic Street (B-3), Lenna
Let’s go there and see what's there.” Canal (C-2), Remains of the Dock (C-3), and Taverns (C-
4), and they will tell PCs what is written in their
The Legend of the Prince and the Rose Fairy “Overview”.
It is the story of the rose fairy Sferrareel, who is in love
with Prince Serdi of the Kingdom of Izmar. The synopsis B-3. Mosaic Street
of the story is as follows:
The cobblestone street is decorated with evenly
spaced mosaics of animals, birds, fish, etc., and trees are
The story begins one day when Sferrareel rescues Serdi
planted along the streets, creating a festive atmosphere.
from a monster in the woods where Serdi is out hunting.
On either side of the street are stores selling gems and
When the father king learns of Sferrareel, he believes that
glassware.
his son is being mesmerized by the evil fairy, and he tries
to defeat Sferrareel. Serdi learns of this and risks his life
to save Sferrareel, who accepts him after learning of Roland's Guide of Canaris
Serdi's deep love for him, but his father is unwilling to “This is Mosaic Street, where there are workshops
allow them to be together. Serdi has no choice but to give and stores for gems, precious metals, and glass. 20 to 30
up his prince status, and he disappears into the forest, years ago, it was a lonely place with only a few glass
choosing to live with Sferrareel. No one knows what artisans running their studios. But recently, Simunis says,
happened to them after that. the area has been transformed in no time, thanks to the
increase in the number of wealthy shopkeepers and
The most famous story in the Kingdom of Izmar is said artisans, who can now sell expensive jewelry.”
to have been the subject of popular plays, operas, and “How did Mosaic Street get its name? It's a mosaic of
novels, and there is a rose garden and two statues erected cobblestones. It's a mosaic of cobblestones from the time
on Mildao Island based on the tale. of the Kingdom of Izmar that was restored years ago with
It is said that Prince Serdi lived about 500 years ago, but the help of local artisans.”
no detailed records remain. The rose garden was
neglected for a long time after the Destruction of Canaris Overview
300 years ago and is now in disarray. This is a street where artisans make jewelry and
glassware. Stores line the street, and the workshops are
B-2. Loud Street located behind the stores. The mosaics and trees along
the street make it a very colorful street.
A narrow cobblestone street continues. The sound of Underwater lights are decorated as Kamawet on the
spinning and weaving can be heard from the houses on bottom of the river that runs nearby. If PCs look into the
either side of the street. river, they will see a row of what looks like lanterns with
small Kamawets statues attached. See “Underwater
Roland's Guide of Canaris Lights” on the next page for more information on
“This is Loud Street. It is called that way because you underwater lights.
can always hear the sound of weaving. There are many >“Rolland Called Out”
weavers and sewers here, and even the priest clothes of >Talk to Someone→ “Talk to the Locals”.
the Luferia Temple are made here.”

Sword World 2.0 Tour ① Luferia 047


Rolland Called Out their heads in the direction of the south channel entrance.
When PCs first stop by Mosaic Street, a man who However, from the water, it is impossible to examine
seems to be the owner of a small jewelry store will say to them in more detail. For a closer look, PCs will need to
the party, “Oh, my God, it's Roland, isn't it?” He will ask go underwater.
him if they have already decided on a gift for his >Dive underwater to find out → “Blue Killers
girlfriend. “I've got a nice pendant that I made myself out Attack”.
of a fine sapphire from Mount Hakuryu. Look at the
quality of work.” Blue Killers Attack
Roland's face will turn bright red, and he will say, Once in the river, the PCs underwater need to make
“Wow! We'll talk about that another time!”. He will run a Swim check (Target Number 7). If the PC fails the
away, looking very upset. check, it is assumed that the PC managed to cling to the
If the PCs ask about her, Roland says, “It's a girl I met shore after nearly drowning or was pulled up by a fellow
in the back of the temple of Luferia. She is very cute, but PC to the gondola. Once the PCs have failed the swim
they don't let her out of the temple very often. So I check, they may not attempt it again until 10 minutes have
sometimes talk to her. But I have to keep it a secret from elapsed. The elf PCs automatically succeed in the Swim
Simunis, too, because if the adults find out, they might check.
stop me from seeing her.” If someone successfully performs a Swim check and
If the PCs ask if “she” had anything to do with today's tries to check the underwater lights, they are suddenly
treasure hunt, Roland will reply, “Yes, but I can't give you attacked by a school of fish with sharp teeth. This
any details yet. But I believe in her. If I can get through encounter can be seen from above the water.
today's ordeal...” Roland will say no more and stays silent PCs need to make a Monster Knowledge check
about the treasure hunt. (reputation 8/weakness 12). If successful, they will know
that the school of fish is Blue Killers Swarm (see p. 70).
Talk to the Locals
People in town are busy, but if PCs call out to them, ⬤ 1 x Blue Killers Swarm (see p. 70).
they will greet PCs with a smile.
Locals can answer about The Pier of Sorrows (A-2), Blue Killers Swarm can be attacked from the water.
Pier of Dolphin (A-4), Shoemakers Street (B-1), Loud However, since it is difficult to attack underwater, the PCs
Street (B-2), Temple of Kilhia (B-5), and Chimney Street take a -2 penalty to the Accuracy checks.
(C-5), and they will tell PCs what is written in their Once the Blue Killers Swarm is defeated, the
“Overview”. underwater lights can be examined.

B-4. Riverside Examining Underwater Lights


The GM should divide this underwater part into four
Several gondolas carrying people and cargo can be areas: 1) Near the entrance to the channel on the north
seen ascending and descending the river, which flows side near the west entrance, 2) Near the entrance to the
slowly from east to west. channel on the north side near the east entrance, 3) In
the middle of the river, and 4) Near the entrance to the
Overview channel on the south side.
The river flows through the area, and the road It takes 10 minutes to examine each location. Blue
continues along the river. Killers Swarm will appear every 2 underwater lights. The
Underwater lights are also decorated with dolphins on GM should warn PCs that “Blue Killers are gathering”
the bottom of the river flowing nearby. If PCs look into after the PC has checked the first location.
the river, you will see a row of lanterns with small dolphin If the PCs examine 4) Near the entrance to the
statues attached. For more information on underwater channel on the south side, they will notice that only the
lights, see “Underwater Lights” on the next page. first dolphin underwater light - the one closest to the
>Examine the dolphins' underwater lights → entrance/exit of the southern channel - has a chain
“Dolphin Underwater Lights”. attached to it. The chain extends to the bottom of the
river, on the end of which a small box is moored. By
pulling on the chain, the box can be pulled up.
Dolphin Underwater Lights
The small box is neither locked nor trapped. When
Looking into the river from above the water, one can
the box is opened, it contains a parchment with a new
see a series of underwater lights with small dolphin statues
clue written in trade common. Note that the ink on the
attached, merging between the north and south entrances
parchment and the letters are new, and the handwriting is
of the river. The dolphin statues on the lights all point

048
Scenario 1

the same as the clue on the piece of paper Roland showed consolidate more knowledge, the temple is diligently
PCs at the beginning. collecting books from home and abroad.
In addition, temple scholars are also working on
Determine New Clues researching old documents that have been damaged and
The GM should determine the new clue by referring collecting old documents that may be of interest to them.
to the “Selection of Clues” (see p. 37). After that, the GM The library is open from 7:00 to 18:00 and is available
should check the correct answers to the new clues in for a donation of 5 gamel per person per hour.
“Correct Answers to the Clues” (see p. 37). >Talk to a Priest → “Talk to a Priest”.
>Use the library → “Use the Library”.
Other underwater lights have nothing of interest. >Go to the backyard → “Backyard”.

Talk to a Priest
Underwater Lights
If PCs are talking to a priest, roll 2d, and if you get an
Underwater lights were built during the Magitech
8 or higher, the priest can answer the PC's question.
Civilization Period to help ships navigate by providing
However, it will not tell them the correct answer itself but
light at night. The fantastic beauty of the lights reflected
only give them a clue to arrive at the correct answer.
on the surface of the water was one of Canaris' famous
For example, when PCs ask him about 1st clue, he
attractions.
can reply, “Well, there is a story about a woman who once
The underwater lights were decorated with Undines
upon a time predicted heavy rain and saved the people of
(A-1), Kamawets (B-3), Dolphins (B-4), Barracudas (C-
a town. If you want to know the details, look it up yourself.
4), Turtles (D-2), Dugongs (D-3), Kelpies (D-4) for each
Knowledge is not something that can be taught; it is
route and each had a different colored light. However,
something that can be nurtured.”
the lights were destroyed by the Destruction of Canaris
GMs should refer to the “Correct Answers to the
300 years ago, so today, they are dark.
Clues” (see p. 37) to answer the questions.
However, only when asked about the 5th clue the
B-5. Temple of Kilhia priest will reply, “Speaking of the Garden of Knowledge,
Trees are planted on both sides of the wide there is a small garden behind the temple. The garden
cobblestone street, and the Temple of Kilhia can be seen was built with the temple, so it has been there for
between tightly packed buildings. hundreds of years. There are statues of wise men in the
garden, and I often see little birds perched in the garden.
It is a good place to calm the mind and enjoy
Roland's Guide of Canaris
contemplation”.
“The Temple of Kilhia has a library, where many The priest also can guide PCs to Lynette at Sluice
books are stored, from precious documents from the Gate (D-2) as someone who might know something
time of the Kingdom of Izmar to more recent books, helpful about clues. She is a regular visitor to this library.
Simunis said. He also said it is a pity that most of the old She adds, however, that “her stories are long ones, so be
books are damaged due to the Destruction of Canaris 300 prepared.”
years ago.”
“How to use the library? Sorry, I don't know. I've
Use the Library
never used it.”
There are two types of libraries: general collections,
which consist mainly of new books collected only
Overview recently, and archives kept in temple libraries for many
The Kilhia Temple stands quietly among the crowded years.
buildings. However, it is not a very popular part of the Books in the library can be checked out for 5 Gamel
district. Many of the buildings have been abandoned and per person per hour. However, PCs cannot take books
uninhabited for many years. out of the library. Most of the books in the library are
The Kilhia Temple itself has been in this location for written in the Trade Common.
many years but was destroyed by the Destruction of The books from the archives are not available for
Canaris 300 years ago. At the same time, many of the viewing unless PCs know a high-ranking Kilhia priest or
books in the temple's library were destroyed by fire, and have a significant magnate referral. Note that if PCs have
most of what remains are severely damaged. a referral, there is no fee for reading. In addition, many
The present building of the Kilhia Temple was of the books from the archives are damaged, so only
reconstructed after the disaster. In addition, many of the fragmentary information is available. Most of the books
books in the library were brought in from outside after are written in magitech or arcana.
the country was opened. Therefore, in order to

Sword World 2.0 Tour ① Luferia 049


>Examine the Books → “Examine the Books”.
Overview
Examine the Books This is the street where Canaris' only adventurer's
If PCs want to look up a book in the library, they need guild, the Pavilion of Crystal Pieces, is located.
to perform a Literature check. At this time, the following Surrounding it are inns, bars, general stores, and weapon
information can be obtained depending on the success and armor stores that cater to travelers and shopkeepers.
value. However, no matter how high the success value is, >Talk to Rita → “Talk to Rita”.
only one of the contents can be found. Of the contents
not yet known to the PCs, the ones with the lowest success Talk to Rita
value are assumed to be the first to be found. If PCs want Rita, the owner of the Pavilion of Crystal Pieces, has
to specify what they want to find, use the book's success lived in Canaris for over 300 years. She knows the Old
value as the target number of the check. Canal District inside and out, so you can ask her about
The GM is free to give other information as well using almost anything.
the books in the library. In this case, the target number of If the PCs cannot solve the puzzle or clue, the GM
the Literature check should be set appropriately by the can offer appropriate advice through Rita. GM may
GM. suggest that Rita might know something if PCs forget
about asking Rita.
Bibliography of Kilhia Temple However, it is not a good idea to have Rita tell PCs
Success everything. Therefore, after the second visit, she will
Contents
Value charge PCs an information fee. The information fee is 30
6 The Legend of Celine (see p. 54) gamel per visit (cheaper than usual because it is common
7 The Legend of the Five Girls (see p. 40) information in the city), and if the PCs are willing, the fee
The Legend of the Prince and the Rose can be deducted from their reward.
8
Fairy (see p. 45)
9 Underwater Lights (see p. 48) B-7. Black Cat Street
10 Black Bullhead (see p. 44)
11 Legend of the Golden Lion (see p. 63) This is an old stone-built street. Statues of black cats
12 The Legend of Lenna (see p. 51) adorn the street here and there.

Backyard Roland's Guide of Canaris


Passing through a pathway by the side of the temple, “This is Black Cat Street. It is said that the town is
PCs come to a small square garden. Amidst a grove of protected by a black cat. I don't know the details, but it is
ginkgo trees stand ten or so statues of scholars, with a said that there is a black cat that has been living here for
small bird perched on its shoulders, resting its wings as it a long time, protecting the town. The old streets are still
contemplates or reads a book. Roland seeing the scene, beautiful because this black cat protected this town during
says, “Well, it looks like a little bird reading a book.” the Destruction of Canaris 300 years ago. That is why
Upon closer inspection, PCs can find that there is statues of the black cat are displayed in various places to
only 1 scholar reading the book. There is some magitech thank him.
inscription on it. If PCs succeed in the Insight check “The identity of the black cat? I don't know. It's been
(Target Number 8), they can see that the characters were around for a long time, so maybe it's a monster. Maybe it
inscribed long ago. Considering the age of the statue, it is a ghost of a cat, a construct, or a mystical beast. Some
must be more than 400 years old. people claim to have seen it, but maybe it was just a black
cat.”
Determine New Clues
The GM should determine the new clue by referring Overview
to the “Selection of Clues” (see p. 37). After that, the GM This old street from the Kingdom of Izmar era
should check the correct answers to the new clues in remained intact. Both the cobblestones and the buildings
show their age, giving the entire street an old-fashioned
“Correct Answers to the Clues” (see p. 37).
atmosphere. Here and there, statues of a black cat, a city
protector, can be seen.
B-6. Pavilion of Crystal Pieces People in town believe in the existence of this black cat
and can be seen praying and thanking the black cat.
The street is lined with inns, bars, and stores selling >Talk to Someone→ “Talk to the Locals”.
goods for travelers and adventurers alike. Among them is
the Pavilion of Crystal Pieces.

050
Scenario 1

Talk to the Locals C-2. Lenna Canal


People in town are busy, but if PCs call out to them,
they will greet PCs with a smile. A wide waterway runs along the side of the street lined
“Cat's Passage (clue 1)? Then, you must be referring with poplar trees. Gondolas come and go along the
to the Celine Canal (C-6), right? The origin of the name waterway. The area is very quiet, with few people around.
is... (Please refer to “The Legend of Celine” (see p. 54)
for the explanation).” Roland's Guide of Canaris
Locals can answer about Waiting Street (C-7) or the “This waterway is called Lenna Canal. There used to
Prison Ruins (D-7), and they will tell PCs what is written be a beautiful woman named Lenna who lived in this
in their “Overview”. area. Men used to line up along the canal to meet her.
But one day, Lenna suddenly disappeared. I don't know
C-1. Staircase why, but there were rumors that she was rejected by
someone she liked and threw herself into the canal, or
A narrow staircase leads up the hillside between the that she was killed and buried by the man who she
clinging houses. The staircase overlooks the town of rejected, and so on. After that happened, people started
Canaris and Lake Erlute beyond. calling this canal the Lenna Canal.”

Roland's Guide of Canaris Overview


“This is Staircase. As you can see, it's called so A wide waterway runs alongside the poplar-lined
because of all the stairs, and it's one of the hidden gems street. Gondolas frequent the waterway, but there are few
overlooking the city of Canaris and Lake Erlute. It's houses and the area is not popular. On the opposite side
beautiful, isn't it? I wish I could show her this view.” of the road from the waterway is a wooded area with a few
If PCs ask him about “her”, he will turn red to the abandoned buildings visible at the far end.
ears, say, “I said nothing!” and turn away. No information can be collected here as there are too
few people here.
Overview
The street is composed of houses built on the slope The Legend of Lenna
of the hill and a staircase that connects the top of the hill
During the Kingdom of Izmar, a beautiful woman
with the bottom through the houses. It is one of the
named Lenna lived in this area. Her beauty mesmerized
hidden gems of Canaris, with its beautiful views and well-
not only men but also women, and the tree-lined avenues
known landmarks.
along the canal were always filled with people who wanted
PCs can walk up to the Wheat Field (D-1) through
to catch a glimpse of her.
this street at the top of the hill.
One day, however, she disappeared. Rumors have
>Talk to Someone → “Talk to the Locals”.
circulated that she was abandoned by the man she loved,
and in her anguish, she threw herself into the canal; that
Talk to the Locals
she committed suicide because she could no longer bear
People in town are busy, but if PCs call out to them,
to see her beauty fade; that she was killed and buried by
they will greet PCs with a smile.
the man who she rejected; and that she left to find true
“Stairway to the moon (Clue 3)? Hmmm. I don't
love, but the truth is not known.
know, but the moon is goddess Sien, isn't it? As I recall,
Lenna was so beautiful that there are rumors that she
you have to climb up a very long spiral staircase to get to
may have been a monster.
the bell tower in the Temple of Sien (F-4). That's about
all I can think of.”
Locals can answer about Shoemakers Street (B-1),
Loud Street (B-2), Lenna Canal (C-2), Remains of the
Dock (C-3), Wheat Field (D-1), Sluice Gate (D-2), and
Windmill Hill (E-1), and they will tell PCs what is written
in their “Overview.”

Sword World 2.0 Tour ① Luferia 051


C-3. Remains of the Dock >Look for Blue Mooring Pile → “Look for Blue
Mooring Pile”.
Following the street along the waterway, you will
eventually come to an open area. This is a large water Look for Blue Mooring Pile
square with a number of waterways connected to it. Clue 4, “Meeting place of Chatting Water Birds that
In the center of this water square is a spire with a clock Stayed in Blue Overnight Trees,” indicates a blue
face on all four sides, but they are not moving, probably mooring pile. However, the blue mooring pile cannot be
because it is broken. If you look closely, you can see a detected at a glance because the paint is peeling off.
number of piles protruding from the surface of the water. For convenience, mooring piles are assumed to be
arranged as follows. In reality, assume there are many
Roland's Guide of Canaris more.
“This is Remains of the Dock. In the old days, many
gondolas used to be moored here. Those piles are the
moorings that connected the gondolas. Did you know
that gondolas are called water birds? That's why they
called this place Water Birds’ Nest”.

Overview
This is where the gondolas used to be moored. The
piles peeking out of the water are mooring piles that moor
the gondolas and are decorated with colorful decorations.
The “■” is an unrelated mooring, and the “□” is a
Today, the moorings are weathered, the paint has peeled
blue mooring.
off, and there is not a trace of their former beauty.
If PCs want to check the mooring, they must be on
No information can be collected here as there are too
the gondola or successfully complete the Swim check
few people here.
(Target Number 7). If they fail the check, they will not
>Entering the Spire → “Spire”.
drown but will be pulled up by the gondola. They must
>Check Mooring Piles → “Check Mooring Piles”.
wait for the next 10 minutes to retry while the gondola will
be again in position. Note that the elves will automatically
Spire succeed on the Swim check.
On the sidewall of the spire jutting out in the center There are two ways to examine mooring piles: one by
of the water plaza is a door near the surface of the water. one or row by row.
The door has no lock or trap, and PCs can enter it. If PC wants to check them one at a time, it will take 5
The spire is hollow, with a staircase attached to the minutes for each one. In this case, without doing a check,
wall.
Stairs lead up to the top of the spire, which houses a they will know that “■” is an unrelated mooring and “□”
clock device. A successful Insight check (Target Number is a blue mooring.
10) will reveal that this is a large magical device from the If PC wants to examine each column, they will have
Magitech Civilization Period that requires a high Artificer to do a cursory examination of each column, either
class to repair. vertically or horizontally. In this case, it will take 10
There is nothing else here of interest. minutes per row. The PC to be searching will need to
If PCs go up to the spire, 10 minutes will elapse. make a Search check (Target Number 8). On a successful
check, GM should tell whether the blue mooring is in the
Check Mooring Piles searched row or in the adjusted rows (top, bottom/left, or
These are decaying mooring piles. PCs can barely tell right). Based on this, if PCs can eventually identify the
that they were once beautifully decorated, thanks to the pile.
few traces of paint that remain. Touching one of the piles, Some PCs may insist on removing the lids of all the
the PCs notices that the top of the pile is like a lid that can mooring piles without checking the color, but this is
be removed. If they remove the lid of the appropriate handled in the same way as checking one by one. The
pile, they will find a rotting piece of paper inside. On the GM should explain this to the PCs before they act.
piece of paper is written in magitech “4 Locus's at 10:00 / >Found Blue Mooring Pile → “Blue Mooring Pile”.
2 Miralda's at 13:00” and so on. Roland cannot read it but
asks, “What does it say?” If PCs tell Roland what the note
says, he will say, “Well... This must be an ancient
gondolier schedule.”

052
Scenario 1

Blue Mooring Pile C-4. Taverns


PCs find a mooring pile that they believe was once
painted bright blue. When the lid is removed, there is a Small bars line the alleyways where people come and
parchment inside with a new clue written in trade go. The Temple of Lu Lode can be seen at the end of
common. The ink on the parchment and the writing is such a street.
new, and the handwriting is the same as the clue on the
piece of paper Roland showed. Overview
This neighborhood is lined with bars that cater to
Determine New Clues artisans and sailors. Further down a narrow alleyway, PCs
The GM should determine the new clue by referring can find shady establishments. The Temple of Lu Lode
to the “Selection of Clues” (see p. 37). After that, the GM is located here, but it is not very large. Few people visit
should check the correct answers to the new clues in the temple and it looks deserted compared to the bustling
“Correct Answers to the Clues” (see p. 37). street.
There are also underwater lights decorated with
Furthermore, the parchment states, “This much, you barracudas on the bottom of the river that flows nearby.
If PCs look into the river, they will see a row of lanterns
should know. Don't get me wrong,” it says.
with small barracuda statues attached. For more
After removing the parchment from the mooring pile,
the PC will notice something underneath it. It is a ring information on underwater lights, please refer to “
Underwater Lights” (see p. 47).
wrapped in a brown, faded, and tattered piece of paper.
>Talk to Someone → “Talk to the Locals”.
The piece of paper is quite old, and in magitech, it says,
“Happy Birthday!” written in magitech. The ring is the
Talk to the Locals
equivalent of 200 gamels.
Most of the people on this street and in the Temple
Seeing this, Roland murmurs, “I guess this ring never
of Lu Lode are drunk. If PCs ask them for help, they will
arrived because of the Destruction of Canaris 300 years
give it, but it is not certain that they will give you a proper
ago.” PCs can take the ring with them; Roland will not
answer.
stop them.

Sword World 2.0 Tour ① Luferia 053


If PCs want to talk to someone in town or at the Lu Roland's Guide of Canaris
Lode Temple, roll 2d. 7 or fewer means they are drunk, “This place is called Celine Canal. It is a canal named
so PCs get no information. 8 or more means they are after a girl named Celine who foresaw the coming of
sober, luckily. heavy rains by observing the strange behavior of her cat.
They can get guaranteed information if they pay the The cat on the wall is Celine's cat, and there is a statue of
information fee for the “2d x 5” gamels. Not that the Celine somewhere in the canal.”
information fee for the Pavilion of Crystal Pieces cannot
be paid. If the PCs do not pay the information fee, roll Overview
2d more, and if the roll is 8 or more, locals know what is It is a narrow and deep channel. Because it is just
written in the “Overview” of any place where the PCs barely wide enough for small gondolas to pass each other,
have asked a question and what is in the “Bibliography of waiting areas are built in various places to allow large
Kilhia Temple” (see p. 49). If the PCs pay the gondolas to pass through.
information fee, the GM will give the information to the No information can be collected here as there are too
PCs in response to the PC's questions. few people here. However, if the PCs are trying to find
Celine's statue, they can ask a gondolier who happens to
C-5. Chimney Street be passing by to tell them where it is located, and they will
point to the statue’s location.
The street is lined with sturdy stone buildings.
>Search for Celine statue → “Celine Statue”.
Looking at the sky, one can see countless chimneys
sticking out of the buildings, some of them emitting a
thick plume of smoke. Celine Statue
A statue of a girl playing with a cat rests in a recess in
the wall of one of the canal's waiting areas. A plaque is
Roland's Guide of Canaris
fitted to the pedestal and reads “Celine, the Rain Maiden”
“This is Chimney Street, where many smiths live. in trade common.
They used to make weapons and armor mainly for The statue has been cared for and is in beautiful
Aedon, who was fighting barbarous, but nowadays, condition. You can tell that someone seems to be
adventurers like you are their more frequent customers.” cleaning it regularly.
If PCs examined it, they would see that the plate part
Overview of the pedestal is a door and could be opened without a
This is a street where blacksmiths and stores selling check.
weapons and armor are concentrated. Smoke is But the door is locked, although there is no trap.
constantly coming out of countless chimneys, and the Also, on the side of the pedestal is written
whole town has a smoky, sooty look to it. “Administrator Karim” in trade common.
>Talk to Someone → “Talk to the Locals”. >Open the pedestal → “Open the Pedestal”.

Talk to the Locals Open the Pedestal


People in town are busy, but if PCs call out to them, If PCs want to open the pedestal door, they must
they will greet PCs with a smile. unlock it.
Locals can answer about Pier of the Dolphin (A-4), The key can be opened with the Pedestal Key, which
Mosaic Street (B-3), Temple of Kilhia (B-5), Celine Canal is in possession of the old woman at Karim Farm (E-7).
(C-6), Temple of Tidan (D-4), and Temple of Zaiya (D- If PCs do not have the Pedestal Key, they can open it by
5) and Windmill Hill (E-1), and they will tell PCs what is successfully completing the Disable Device check (Target
written in their “Overview”. Number 7).
The pedestal contains a parchment with a new clue
C-6. Celine Canal written in trade common. The ink on the parchment and
the letters are new, and the handwriting is the same as that
This is a narrow waterway that continues along the of the clue on the piece of paper Roland first showed.
street. It is deeper than other waterways, from the side of
the street to the surface of the water, and the heads of
Determine New Clues
people rowing the gondolas that pass by beneath their
The GM should determine the new clue by referring
feet.
to the “Selection of Clues” (see p. 37). After that, the GM
The walls of the canal are painted with cats walking at
should check the correct answers to the new clues in
equal intervals.
“Correct Answers to the Clues” (see p. 37).

054
Scenario 1

Parchment further states, “Well done. But don't let sheds installed, which pump water into the fields and
this get the better of you.” thresh the crops.
Looking south, PCs can see five windmills erected on
Windmill Hill (E-1).
The Legend of Celine
Note that the only way to get down to the bottom of
Celine is the fabled girl who saved people by
the hill in the direction of (D-2) from here is to use the
predicting heavy rains and the floods that would follow.
sluice gate. It is not possible to move to (D-2) in any other
She foresaw the coming heavy rains when she saw her cat
way.
glaring at the sky and meowing fiercely. At first, people
No information can be collected here as there are too
did not believe Celine's warning that heavy rains would
few people here.
cause flooding and submerge the city. But when the rain
began to fall and continued for three days and three
nights, people finally began to believe Celine's words, and
D-2. Sluice Gate
on the fourth day, they abandoned the city and began to The channel breaks off at the end of a large tower
flee. Then, on the sixth day. Finally, the lake overflowed, built into the slope of a hill. The tower has a sturdy iron
and the city was submerged. It is said that the city door that looks like a sluice gate, and an elf woman peeks
remained submerged for a month after the rain stopped out of a window in the tower, looking toward gondolas
on the seventh day. approaching the channel.
Thus, Celine came to be known as the “Rain Maiden”
as the girl who saved people. Some people believe that
Roland's Guide of Canaris
the cat that told Celine of the coming heavy rain was not
“It's a sluice gate. It's used to bring the gondolas up
her own cat but a black cat is guarding the Black Cat
the hill and vice versa.”
Street (B-7).
“That woman? I don't know. Maybe she's the one
who manages the sluice gate.”
C-7. Waiting Street
After walking along a deserted street, you come to an Overview
abandoned square. There seem to have been a number The Sluice Gate, built during the Magitech
of stone pillars that once stood in the square, and their Civilization Period, is a massive tower reaching from the
remnants can be seen lying in the grass. hill's foot to its summit. At the base and top of the tower
are sturdy steel doors that lead to a conduit. When a
Roland's Guide of Canaris gondola enters the tower from the canal, the door closes,
and water is filled in to raise the water level from the
“It is said that this street was called Waiting Street.
bottom and drained out to lower the water level from the
People used to wait in this square for their family and
top. In this way, the force of the water is used to carry the
friends to return from prison. But now it is a desolate
gondolas up and down the hill. To use the sluice gate, 10
place with few people stopping by.”
gamels are required per gondola per trip (up or down).
The sluice is available from 6:00 to 20:00.
Overview
The sluice is powered by a magical device. At its heart
The square is covered with grass and in ruins. Stone
is a magical core managed by the Ferdin family, who has
pillars and other debris lie among the grass. Not a soul is
lived near the sluice gate for generations. They have
to be seen, and it is a quiet and lonely place.
inherited the knowledge of how to operate and maintain
No information can be collected here as there is no
the magical device of the Elevating Sluice Gate.
one around.
Therefore, most of the Ferdin family members are
Artificers.
D-1. Wheat Field The elf woman peeking out of the window is Lynette
At the top of the hill are wheat fields all around, and Ferdin (Elf/Female/133 years old). Lynette has at least
you can feel a pleasant breeze. A water mill house on the Artificer 5 and Sage 5. She is also known for her love of
waterway runs between the fields, and you can see the storytelling and spends her spare time in the library of the
watermill slowly turning. Temple of Kilhia reading books. Other members of the
Ferdin family include Lynette's parents and sister.
Underwater lights are also decorated with turtles on
Overview
the bottom of the river flowing nearby. If PCs look into
This is a wheat field on a hill. Waterways are used for
the river, they will see a row of lanterns with small turtle
farming as well as for transporting farm implements and
statues attached. These are underwater lights. For more
harvested wheat. There are also more than 10 waterwheel

Sword World 2.0 Tour ① Luferia 055


seeing the big boot I dare to say the answer is Brogan
information on underwater lights, please refer to “
Island (D-3) which looks like a big boot! What do you
Underwater Lights” (see p. 47).
think?”
Note that the only way to move from here to the top
“The girls saying goodbye (Clue 8)? Are you sure you
of the hill in the direction of (D-1) is to use the elevated
don't know what you're talking about? If so, you'd better
sluice gate. PCs cannot move to (D-1) in any other way.
study for a while in the Temple of Kilhia. Speaking of
>Use the elevated sluice gate → “Use the Elevated
girls saying goodbye, the statue of the girls in The Pier of
Sluice Gate”.
>Talk to Lynette → “Talk to Lynette”. Sorrows (A-2)!” Please refer to “ The Legend of the
Five Girls” (see p. 40) for the explanation.
Use the Elevated Sluice Gate “Guardians of the Golden Hills (Clue 9)? That's a
To use the sluice gate, a fee of 10 gamel per gondola very difficult question. But don't worry. There is no riddle
per trip is required; per trip means one-way use only, I can't solve! The golden hill is a wheat field (D-1). In
either up or down the hill. In addition, the water level other words, the guardians of the golden hill are the
inside the tower is adjusted slowly, which alone takes 10 watermills or windmills in the wheat field.”
minutes. In other words, 20 minutes are required to travel “Sigh of the Rose Fairy (Fixed Clue 2)? Of course, I
between (D-1) and (D-2) using the sluice gate. know what it is. It's the cake from Sferrareels on
The elevating sluice also has a staircase attached to it, Shoemakers Street, isn't it? I love it, too. Did you know
so it is possible to walk up and down the hill using this that the store's name and the pastry are actually taken
staircase. However, the stairway is usually inaccessible, so from a legend?” Refer to “The Legend of the Prince and
PCs will need to ask Lynette to let them through. the Rose Fairy (see p. 45) for an explanation.
>Using Elevated Sluice Gate for the first time → Once PCs have spoken with Lynette, she will become
“Roland in Awe”. friendly to them. For this reason, from then on, she will
allow them to use the stairs of the Elevated Sluice Gate.
Roland in Awe
Only if PCs use the elevating sluice gate while in a D-3. Brogan Island
gondola, Roland will say the following:
The narrow, intricate alleys lead to a series of narrow
“Wow! That's amazing. Whoever made this is really
streets, echoing with the voices of children running from
a genius! I wish Anne could see it.”
alley to alley.
If PCs ask about Anne, Roland's face will turn red and
he will say, “She's a friend. A friend!”. After that, no
matter how many questions were asked, he would not tell Roland's Guide of Canaris
PCs anything more than that. “This area is called Brogan Island. When you look at
it from above, the land separated by the canal looks like
Talk to Lynette a big boot.”
If PCs talk to Lynette, she will gladly tell them the
following stories. However, since Lynette's stories are Overview
long, PCs must roll 1d each time they hear one. The GM There are narrow, intricate alleys between buildings
should warn PCs in advance that the time elapsed will be and stone walls. It seems that many people lived here in
determined randomly. the past, but not many live there now.
“The Rain Maiden (Clue 1)? Ha. You want to hear This area is called “Brogan Island” because the
that story, don't you? Okay, I'll tell you”. She will tell “The topography, separated by waterways, resembles the shape
Legend of Celine (see p. 54). of a pair of boots. For children born and raised in the Old
“The Lion's Hunting Ground (Clue 2)? I know that Canal District, it is a popular playground along with the
one… Don't underestimate me. I know exactly what I'm theater ruins in Mallard Canals (E-3), and children can
always be seen running around.
talking about.” Refer to “ Legend of the Golden Lion
There are also underwater lights decorated with
(see p. 63) for an explanation.
dugong on the bottom of the river that flows nearby. If
“The Garden of Knowledge (Clue 5)? Do you think
PCs look into the river, they will see a row of lanterns with
I am an amateur? The only other place in Canaris I can
small dugong statues attached. These are underwater
think of for a garden of knowledge is the Temple of
lights. For more information on underwater lights, please
Kilhia (B-5), which has a library and a quiet garden in the
back, perfect for thinking.” refer to “ Underwater Lights” (see p. 47).
“The Big Boot (Clue 6)? That's a little hard to judge. >Talk to Someone → “Talk to the Children”.
Shoes are made in Shoemakers Street (B-1). However,

056
Scenario 1

>Examine the heel of the boot. → “Underground


Canal”. If all the PCs had failed the earlier Danger Sense
check, Filthy Rats will have a surprise attack on PCs.
Talk to the Children In addition, since poor footholds affect attacks during
If PCs stop the children and talk to them, they can get combat, Evasion checks and Accuracy checks suffer a -2
the following stories out of them. penalty.
“Heel ripped off and soaking wet? Is that an Once Filthy Rats are defeated, PCs can proceed
underground canal? Because there's a gaping hole in the further into the underground canal.
heel of Brogan Island, and river water is coming in.” → “Will of a Skeleton?”
If PCs ask for the location of the underground canal,
they will guide them there. Refer to the map and check Will of a Skeleton?
the “Underground Canal” in a square (D-3). The children As PCs continue to the back, the canal eventually
add the following. comes to a wall. High on the wall are several holes
“But my father said not to go into the underground through which water pours into the channel. And then,
canals because monsters live there and it's dangerous.” leaning against the wall, lies a skeleton.
However, children do not know the type or number If PCs want to examine the skeleton, they need to
of monsters. make an Appraise check (Target Number 8) or an Insight
Children can answer about Remains of the Dock (C- check (Target Number 8). If they succeed, they will know
3), Mallard Canals (E1-3), and Lion's Market (E-5), and that the skeleton is a fake; if they succeed in the Insight
they will tell PCs what is written in their “Overview”. check, they will also know that it was put here recently.
If PCs examine the surroundings, they will notice that
Underground Canal there is writing in magitech etched into the wall that the
Underneath the masonry riverbank, a black mouth of skeleton was against. This is a new clue. If PCs
an underground canal opens slightly below the surface of successfully perform an Insight check (Target Number
the river. A ladder on the riverbank wall leads down to 10), they will see that the letters have been engraved for
the entrance of the canal. several hundred years.
If PCs leave Roland outside and try to enter the
underground canal, Roland will say, “It's my treasure Determine New Clues
hunt! What's the point if I don't go?” Unless PCs render The GM should determine the new clue by referring
Roland inactive, Roland will come with them. If anyone to the “Selection of Clues” (see p. 37). After that, the GM
tries to stop Roland with force, the GM should warn them should check the correct answers to the new clues in
that they are doing harm to the client, and if reported, “Correct Answers to the Clues” (see p. 37).
they will be banned from the “Pavilion of Crystal Pieces”.
It is pitch-dark in the underground canals, knee-deep D-4. Temple of Tidan
in water. Therefore, PCs without [Darkvision] suffer a -4
penalty on all Skill Checks when acting without light. In The street opens onto a beautiful alley with many
addition, due to the poor footing, agility-related Skill flowers growing around the small temple.
Checks suffer a -2 penalty and the movement is halved
(rounded up). The cobblestone streets continue. Colorful flowers
>Continue through the underground canal → “Filthy and grasses are planted along the sides of the street, giving
Rats Attack”. it a nice smell. As PCs continue down such a street, they
will eventually see the Temple of Tidan standing beside
Filthy Rats Attack the canal.
If PCs proceed deeper into the underground canal,
they need to make a Danger Sense check (Target Overview
Number 8) about 100 meters in. If they succeed, they will Surrounded by flowerbeds, the Temple of Tidan is
notice something stirring in the darkness ahead. After a not very large. There are few people coming and going,
few moments, they will see huge rats. They need to make and the atmosphere is quiet and peaceful.
a Monster Knowledge check (reputation 6/weakness 9), The flower beds are taken care of by the priests of the
and if successful, they discover see that these monsters temple.
are Filthy Rats (see p. 70). The Filthy Rats attack the PCs. Underwater lights are also decorated with a kelpie on
the bottom of the river flowing nearby. If PCs look into
⬤ 4 x Filthy Rats (see p. 70). If there are three PCs, there the river, they will see a row of lanterns with small kelpie
will be 3 x Filthy Rats instead. statues attached. These are underwater lights. For more

Sword World 2.0 Tour ① Luferia 057


it was no longer used, and the stone wall and part of the
information on underwater lights, please refer to “
building's wall have collapsed.
Underwater Lights” (see p. 47).
>Talk to Someone → “Talk to the Priests”.
Roland's Guide of Canaris
Talk to the Priests “This used to be a prison during the Kingdom of
If PCs approach the priests of Tidan, they will gladly Izmar. It is a popular belief that the ghosts of many
answer their questions about Brogan Island (D-3), executed prisoners haunt the place.”
Temple of Zaiya (D-5), Mallard Canals (E-3), Oath Canal Overview
(E-4), Lion's Market (E-5), and Temple of Sien (F-4). This is the ruin of a prison from the Kingdom of
They will tell PCs what is written in their “Overview”. Izmar period.
It is not possible to move in the direction of the Karim
D-5. Temple of Zaiya Farm (E-7) due to the towering cliffs to the south.
There are no people who can be found to ask
The cobblestone streets continue. There are few questions.
buildings around, making it seem deserted, but not many >Entering the Ruins → “Skeleton Assault”.
people pass by. As you continue down the street, you will
eventually come to the Temple of Zaiya. In the plaza in Skeleton Assault
front of the temple, about 20 priests of Zaiya are training. Nothing happens until 17:00. After 17:00, PCs will
encounter a moving skeleton. PCs need to make a
Overview Monster Knowledge check (reputation 6/weakness 11). If
The Temple of Zaiya is a rather grand building, and successful, they will find out that it is a Skeleton (Core
there is a fair amount of comings and goings. Since Rulebook I, p. 463).
Luferia is a goddess who was gained divinity by Zaiya,
Zaiya's faith, the parent of Luferia, also continues to be ⬤ 3 x Skeleton (Core Rulebook I, p. 463). If there are
strong. three PCs, there will be 2 x Skeletons instead.
>Talk to Someone → “Talk to the Priests”.
Once the Skeletons are defeated, they will not appear
Talk to the Priests again tonight. Note that other undead may also appear
If PCs approach a priest of Zaiya, they will say, “I'm here if used in other scenarios.
sorry, could you please wait until I finish my training?” If
PCs ask them when the training will be finished, they will
E-1. Windmill Hill
say in 1d x 10 minutes. If PCs wait that long, they can talk
to them. A lush meadow spreads out beside a wheat field.
After that priest answers PC to their questions about There are five windmills in the meadow, their wings
the Temple of Kilhia (B-5), Taverns (C-4), Chimney spinning lazily in the wind.
Street (C-5), Celine Canal (C-6), Waiting Street (C-7),
Temple of Tidan (D-4), Prison Ruins (D-7), Temple of Overview
Lyphos (E-2), Mallard Canals (E-3), Oath Canal (E-4), This square is divided into two sections, one at the top
Lion's Market (E-5), Rider’s Guild (F-3), and Temple of of the hill and the other at the bottom.
Sien (F-4), and they will tell PCs what is written in their The top and bottom of the hill are treated as separate
“Overview”. squares and PCs cannot be moved between them.
There are no people who can be found to ask
D-6. Field questions.
>At the bottom of the hill → “Under the Hill”.
A pathway leads through a meadow.
>At the top of the hill → “On the Hill”.

Overview
Under the Hill
It is just a field. No dangerous animals live here, and
A river flows at the foot of the hill.
no people can be found to ask questions.
D-7. Prison Ruins
There stands a large building surrounded by a stone On the Hill
wall. However, it seems that many years have passed since

058
Scenario 1

Five windmills stand in a row. The windmills are used the letters are new, and the handwriting is the same as that
for threshing and milling as well as for pumping river of the clue on the piece of paper Roland showed PCs at
water into waterways on the hill. the beginning.
All five windmills are different sizes. The smallest of Determine New Clues
the five is covered with a metal cap on the apex of its roof, The GM should determine the new clue by referring
which glistens in the sunlight during the daytime. to the “Selection of Clues” (see p. 37). After that, the GM
>Examine a small windmill → “Small Windmill”. should check the correct answers to the new clues in
Small Windmill “Correct Answers to the Clues” (see p. 37).
No matter how much PCs look inside the little
windmill, there is nothing. Parchment further states, “The view from there is a
If PCs are trying to get up to the roof, they will notice treat. But the real treasure is yet to come.”
that they can get to the roof through the skylight. The only
way to get from the skylight to the metal cap at the apex E-2. Temple of Lyphos
is to climb up the roof. The height of the windmill is 15
meters. Two rivers merge into one and flow toward the city.
PCs going up the roof need to roll 2d + Scout level + The Temple of Lyphos can be seen perched on a rock
Agility modifier (Target Number 7). If successful, the PCs wall at the confluence of the rivers.
can go up to the metal cap. If the check fails, the PCs will
slip and fall off the roof and suffer fall damage from 15 Overview
meters fall. The Temple of Lyphos has retained much of its
Since thick columns and beams are inside the former grandeur and magnificence. It is located far from
windmill, a rope can be tied to the windmill as a safety the city's center, so it suffered less damage from the
rope. If PC wears a safety rope, they will not suffer fall Destruction of Canaris 300 years ago.
damage even if they fall from the roof. There is a landing under the rock wall on which the
A clasp holds the metal cap in place but can be temple stands, and from here, one must climb the stairs
removed. When the clasp is removed and the cap is to reach the building.
lifted, a circular depression is revealed. The depression >Talk to Someone → “Talk to the Priests”.
houses a small box.
10 minutes will elapse when PCs get to the roof. Talk to the Priests
>Pick up a small box → “Small Box”. To talk to the priests, PCs must go to the Temple of
Lyphos. It takes 10 minutes each way up and down the
Small Box stairs on the quay. Still, if PCs want to talk to the priests,
The small box is not locked; however, there is a trap. they are willing to help them.
If the Search check (Target Number 8) succeeds, the Priests can explain about Underwater Lights, refer to
trap is found. To release the trap, the player must
successfully complete a Disable Device check (Target “ Underwater Lights” (see p. 47). They will also gladly
Number 8). If the PC attempts to open the small box answer their questions about Wheat Field (D-1), the
without disarming the trap, the trap will be triggered. In Sluice Gate (D-2), the Temple of Tidan (D-4), the
this case, the PCs attempting to open the small box need Windmill Hill (E-1), the Mallard Canals (E-3), the Oath
to make a Spot Trap check (Target Number 12). If they Canal (E-4), Lion's Market (E-5), and Temple of Sien (F-
succeed, they realize the trap's existence and can stop 4), and they will tell PCs what is written in their
opening the box. “Overview”.
When the trap is triggered, a yellow liquid is sprayed
from inside a small box. PCs who are exposed to the E-3. Mallard Canals
liquid will have their faces smeared with the paint, but
Several beautifully and exquisitely carved bridges
they will not be poisoned. However, if the trap is triggered
cross the narrow waterways like a net. The streets that
on the roof, the PCs may be startled, lose their balance,
weave between buildings are also narrow and intricate.
and slip.
Eventually, a spherical white building catches your eye.
PCs exposed to the liquid on the roof need to make
a 2d + Scout class level + Agility modifier (Target Number
9). If successful, the PCs manage to keep balance. Roland's Guide of Canaris
However, on fail, they will lose balance, slip, fall off the “These narrow canals are called the Mallard Canals.
roof and suffer fall damage from 15 meters fall. Because it is narrower than ordinary canals, they use
Inside the small box is a parchment with a new clue much smaller gondolas than usual. The small gondolas
written in trade common. The ink on the parchment and

Sword World 2.0 Tour ① Luferia 059


were nicknamed Spotbill, which became the canal's came in, attack them to protect their precious
name.” playground.
“That egg-shaped white building? It's the remains of a PCs must make a Danger Sense check (Target
theater. It's used as a playground for the children around Number 9). If successful, the PC notices the net falling
here.” from above and avoids it. However, there is no time to
warn other PCs, so the PC that fails the check becomes
Overview trapped in the net and cannot move.
It is a neighborhood with a net of narrow canals. The After that, children holding onto ropes come down
area was once a thriving business district, with many from the ceiling and try to kick them. If the PCs need to
buildings that were once upscale taverns and theaters. If make an Evasion check (Target Number 8). On fail, they
PCs look closely, they can see beautiful sculptures, are kicked or hit and suffer physical damage of 1d - 2
mosaics, and frescoes on the bridges, streets, and walls of points (a result of 0 or less is treated as 1 point). After
buildings that remind us of the prosperity of the past. these attacks, the boy who seems to be the leader says
However, many of the buildings were left unused for a from the top of the grand staircase in the hall, “How's it
long time. going, you punks! If you don't want to get hurt anymore,
Recently, the area has become a haven for those who get the hell out of our castle!” The children in the group
have come from abroad and are not of good standing. shouted, “That's right, get the hell out of our castle! Get
Concerned Zaiya priests are making frequent patrols, but out!”
the situation does not seem to be improving. When the PCs explain that they are adventurers, not
There are no suitable people who can be found to ask gangsters, Roland says, “That's right. These are the
questions. adventurers from the Pavilion of Crystal Pieces, and they
> Go to “Thug Attack” are helping me on my treasure hunt”. The children look
at each other in response to the word “treasure hunt.”
Thug Attack After explaining the situation, the children
When PCs stop by this place, they are surrounded by acknowledge that the PCs are not thugs and release the
thugs. They say, “Hey! This is our territory. If you want PCs trapped in the net. The leader of the group, a boy,
us to let you through safely, leave all your money as a toll.” says, “This treasure hunt sounds like a lot of fun. We'll
PCs can make a Monster Knowledge check help you out, too.”
(Reputation 5/Weakness -). If successful, the thug is → “Talking with Children”.
found to have the same abilities as the Bandit Trooper
(Core Rulebook II, p. 406). Talking with Children
If PCs refuse to pay the toll, the goons will attack you. If PCs talk to the children, they will tell them the
And even if you do pay, if the total is less than 500 gamel, following:
they will say, “Are you kidding me, you bastards! You're “A White Egg? Yeah, that's definitely what this
still hiding it! I want it all out!” and they will attack PCs. building is.”
Only when all the money is paid as a toll and the total “The World Led by the Golden Sun? Hmmm. I have
is 500 gamels or more the thug will say, “Oh, you are very no idea. But speaking of golden suns, I have heard that
understanding,” and leave laughing. the chandelier in the hall was once upon a time covered
with gold foliage.”
⬤ 2 x Bandit Trooper (Core Rulebook II, p. 406). In addition to this, when the children pose questions
about Brogan Island (D-3) and Lion's Market (E-5), they
Once PCs have fought off the thugs, they can examine will tell PCs what is written in their “Overview”.
the remains of the theater. >Check the Hall → “Check the Hall”.
>Check out the Theater Ruins → “Theater
Remains”. Check the Hall
The hall has an auditorium accommodating about
500 people and a stage. The floor of the auditorium is
Theater Remains
covered with a red carpet, but it is quite worn out. An old
It is an abandoned theater. It is characterized by its
wooden chandelier hangs from a chain above the seats. If
white oval-shaped structure.
PCs want to ask the children about this hall, they will tell
As the PCs are about to enter, they hear footsteps,
them the following:
clattering, and black shadows pass the lobby wall. Near
“That chandelier? It's pretty old, but it's sturdy. We
are children who live nearby playing. The children,
play with it from time to time, so I'm pretty sure.”
mistaking the PCs for the same gang of thugs who just
“How do you get on the chandelier? There is a device
backstage that raises and lowers the chandelier.”

060
Scenario 1

“What's on the ceiling? There is a round skylight. E-4. Oath Canal


When you open it, the back of the door is a mirror, and
strange patterns appear when you shine a light on it.” Flower beds filled with colorful blooms line the
When checking a hole, at least 10 minutes will elapse waterway. In addition, statues of gods and heroes are
even if no checks are performed. If a check is performed, erected facing the canal, all holding out their hands to the
additional time will be added. sky as if to bless someone.
>Examine the chandelier → “Chandelier”.
Roland's Guide of Canaris
Chandelier “The traditional Canaris wedding ceremony begins
A lifting device behind the stage can raise or lower the with the bride riding a gondola down the Oath Canal
chandelier. Turning the handle of the device toward the from the Temple of Sien in the south to the Temple of
back lowers the chandelier, and turning it toward the front Tidan, where the groom is waiting. Children sprinkle
raises it. Although it is a manual device rather than a petals from a bridge along the way on the bride's
magic device, it does not require a lever because it uses gondola.”
the principle of leverage. Any PCs can use the device with
ease. Overview
Lowering the chandelier, PCs can see that it is quite In Canaris, it is customary for the bride to ride a
sturdily constructed. In addition, notice the scaffolding- gondola down this waterway from the Temple of Sien to
like section in the center. the Temple of Tidan during her wedding ceremony,
PCs can make an Engineering check (Target Number receiving blessings from the people along the way.
8). If successful, they can find that the machine is not The flower beds and statues are cared for by the
likely to be broken even if one adult rides on it. Tidan and Sien priests.
If only one person is on the chandelier, PCs can get There are no suitable people who can be found to ask
on and pull it up. However, if two or more people get on questions.
the chandelier, there will be a creaking sound, and
Roland will say, “It looks dangerous!”. If more than two
E-5. Lion's Market
people continue to ride, the chandelier will break when it
reaches the ceiling. The distance to the floor is 10 meters. A number of stalls line the cobblestone square. The
The PCs on the chandelier will suffer fall damage. stalls are crowded with shoppers, and the voices of the
When pulled up to the top, the PCs on the chandelier vendors echo among the stalls. In the center of the square
can examine the ceiling. The ceiling has a round skylight stands a tall stone pillar, from which a lion statue is
that opens inward. majestically looking down on the people with its mane
The skylight has no lock or trap. Behind the door is a flowing in the air.
mirror. If PCs come before 18:00, the sun's rays will
reflect off the mirror and onto part of the ceiling; if they Roland's Guide of Canaris
come after 18:00, the sun has set. To reflect the light, you “This place is called Lion's Market. It used to be
will need to have a light source. called Lion's Square and used to be a kind of park, but
In any case, if PCs reflect light on a mirror, they will after the Destruction of Canaris 300 years ago, someone
notice letters floating in that light on the ceiling or wall. opened a stall here, and it became a market.”
The letters were written in magitech. A new clue. “That lion statue? I'm sorry. I don't know about it
anything more.”
Determine New Clues
The GM should determine the new clue by referring Overview
to the “Selection of Clues” (see p. 37). After that, the GM The market is lined with stalls and has a statue of a
should check the correct answers to the new clues in lion atop a stone pillar in the center. Tall trees surround
“Correct Answers to the Clues” (see p. 37). the square. The market is always lively and crowded with
shoppers. The stalls sell a variety of items, mainly food
PCs who open the skylight will notice a gem inlaid in and daily necessities. Prices are low, and further discounts
the decoration of the skylight door. This gem is worth 2d can be expected upon bargaining.
x 20 gamel; the PCs may take it with them. If PCs tell the >Here for the first time → “Ronald’s Comments”.
children about the gem, the leader boy will tell them that >Talk to shoppers → “Talk to the Locals”.
they can take it with them because the children made a
>Examine the lion's statue → “Lion’s Statue”.
mistake and caused trouble earlier.

Sword World 2.0 Tour ① Luferia 061


Ronald’s Comments Green Stone
Seeing the market packed with shoppers and others, If PCs want to examine the stone, they need to make
Roland muses, “I bet she'd be surprised to see so many an Insight check (Target Number 9). If successful, they
people here.” If asked who, Roland will reply, “Who will understand that the surface has been processed in
would be surprised? I'll be surprised. Me, me.” When I such a way that the green reflected light is not visible
asked him about it further, he will just say, “Well, we don't unless viewed from a high vantage point.
have time for this. Let's hurry up and get on with it”. Lifting up the stone, PCs find a depression
underneath containing a parchment with a new clue in
Talk to the Locals trade common. Note that the ink on the parchment and
Locals are very busy shopping and serving customers. the letters are new, and the handwriting is the same as that
If PCs still want to talk to them, they will tell them the of the clue on the piece of paper Roland showed PCs at
following. the beginning.
“Is it the Lion Hunting Ground (Clue 2)? I don't
know if it's a lion hunting ground or not, but it's the only Determine New Clues
place around Canaris that has anything to do with lions.” The GM should determine the new clue by referring
“Under the Green Gem that Yearns the Sky (Clue 2)? to the “Selection of Clues” (see p. 37). After that, the GM
I don't know what you are talking about.” should check the correct answers to the new clues in
“Lion statue? That's a lion that once roamed this area. “Correct Answers to the Clues” (see p. 37).
It is said to have been around since this town was first
built. Please refer to “Legend of the Golden Lion” (see Furthermore, the parchment includes the question,
this section for more details).” “What do you think? I think you've already made your
Locals can answer about the Temple of Tidan (D-4), decision. If you want to quit, that's fine with me. I don't
Temple of Zaiya (D-5), Prison Ruins (D-7), Temple of expect anything from you.”
Lyphos (E-2), Mallard Canal (E-3), Oath Canal (E-4),
Wind Slope (E-6), Karim Farm (E-7), Rider’s Guild (F-
Legend of the Golden Lion
3), Temple of Sien (F-4) and Kokori Farm (F-5), and they
When the city of Canaris was built, this area was a vast
will tell PCs what is written in their “Overview”.
grassland. There lived a lion with a beautiful golden
mane. However, the people of the town did not feel safe
Lion’s Statue
with a lion that was so close by. So one day, they decided
The stone pillar is quite old but appears to have been
to kill the lion. Seven brave men were chosen. The lion
repaired several times and is solid. The pillar is about 5
killed five of them but finally fell. The place where the
meters high and has a lion statue at the top.
lion was defeated was what is now Lion's Market (E-5).
On the pillar, in arcana, is inscribed, “Herein has
The two surviving heroes erected a stone pillar on the
sealed the soul of the fierce golden champion. May the
spot to pay homage to the lion and the spirits of the five
souls of the five heroes guard its slumber”.
dead heroes.
If PCs want to climb the pillar, they must do the
However, some people believe that the fallen lion was
Climb check (Target Number 10) without penalty. The
not just a lion but a powerful monster and that it was only
pillar is carved, and although it is outdoors, there is no
sealed up under a stone pillar.
strong wind. The GM should allow the PCs a bonus for
their ingenuity.
If PCs look over the market from the top of the stone E-6. Wind Slope
pillars during the day before 18:00, they will see one of A gentle slope runs along the hillside, surrounded by
the stones reflecting green light in the sunlight. If it is after greenery. A pleasant breeze is blowing across the trees,
18:00, they need to make a “2d + Adventurer Level + shaking the leaves and branches and the flowers and
Intelligence modifier” (Target Number 8). If successful, bushes.
they will find a stone glowing green in the moonlight. If
failed, Roland will find it.
Overview
The same result can be obtained by climbing the
This is the slope leading to the top of the hill.
surrounding trees instead of climbing the stone pillar.
PCs cannot move in the direction of (F-6) from here.
>Examine the Green Stone → “Green Stone”.
There are no suitable people who can be found to ask
questions.

062
Scenario 1

E-7. Karim Farm and he wishes he could move closer to the temple, but he
is very attached to the house where he was born and
The house is built on top of a hill. Behind the house raised. Well, as you might expect, he stays at the temple
are orchards with red and yellow fruits. on days when he has to work late.”
“Me? I'm going to the temple with Simunis. But
Overview school finishes around 15:00, so I'll be home in time. Just
This is the home of the Karim family, who run an to let you know, it's my day off today. I'm not skipping
orchard. The Karims consist of an old woman, her son school.”
and his wife, and two grandsons.
The north side of the house is a cliff, and PCs cannot Overview
move in the direction of the Prison Ruins (D-7). This is Simunis's house.
>Visit the Karim family → “Karim Family”. Simunis are usually at the Temple of Luferia, so there
is no one home. Simunis usually leaves at 5:00 and
Karim Family returns home at 20:00.
When the PCs visit them, they see an old woman If the PCs want, Roland will let them in the house.
come out and say, “Yes, yes, yes. Who is it?”. The old Inside the house, Roland will cook for them, and they can
woman looks at Roland and says, “Oh? Is that you, eat for free. If PCs want to eat, 30 minutes will pass.
Roland?” Roland nods, puzzled. She pulls out a small key
from her apron pocket, saying, “In that case, take this with F-2. Field
you. It might come in handy.” This small key is the
Pedestal Key needed to open the door to the pedestal of A pathway leads through a meadow.
Celine's statue in Celine Canal (C-6). So, the party gets
Pedestal Key. Overview
When Roland receives the key, the old woman adds, It is just a field. No dangerous animals live here, and
“But give it back to me when you're done using it. I'm in no people can be found to ask questions.
no hurry,” she adds.
The old woman, in response to the PCs' question, F-3. Rider’s Guild
says the following:
“How did I know Roland was coming? Someone On the banks of the river stands the Rider’s Guild.
asked me to lend him the key to the pedestal if a boy Behind it are the stables, where you can hear the mounts.
named Roland came along.”
“What is this key for? Oh. Didn't you know? This is Overview
the key that opens the door to the pedestal of the statue This is a Rider’s Guild. There is a guild building and
of Celine. The statue of Celine is in the Celine Canal.” stables for mounts. The meadow behind the guild
“Story of Celine? Well, it is… (see The Legend of building is used as a pasture. Occasionally, the guild's
Celine on p. 54 for details.” animal trainers can be seen running their mounts.
The old woman can tell PCs about “The Legend of the >Talk to Someone → “Rider’s Guild”.
Five Girls” (see p. 40), “The Legend of the Prince and
the Rose Fairy” (see p. 45), “Legend of the Golden Lion” Rider’s Guild
(see p. 63) and also about Black Cat Street (B-7), Celine The Rider Guild offers mounts for rent and riding
Canal (C-6), Waiting Street (C-7), Temple of Tidan (D- equipment for sale.
4), Prison Ruins (D-7), Mallard Canal (E-3), Oath Canal Guild members can be asked about the Temple of
(E-4), Lion's Market (E-5), Temple of Sien (F-4), and Tidan (D-4), Temple of Lyphos (E-2), Mallard Canal (E-
Kokori Farm (F-5), she will tell PCs what is written in their 3), Oath Canal (E-4), Lion's Market (E-5), Temple of
“Overview”. Sien (F-4), and Kokori Farm (F-5), they will tell PCs what
is written in their “Overview”.
F-1. Simunis Family
A small house stands by the river. It is a quiet place
with few other houses around.

Roland's Guide of Canaris


“This is Simunis' house, from where he takes the
gondola to the Temple of Kilhia and then walks to the
Temple of Luferia. It takes almost two hours to get there,

Sword World 2.0 Tour ① Luferia 063


F-4. Temple of Sien beautiful and majestic Luferia Temple on Lake Erlute
and the town of Aedon on the other side of the lake can
On a small island surrounded by waterways stands the also be seen.
Temple of Sien with its tall bell tower. >Here for the first time → “Ronald’s Comments”.
>Looking over the city → “Looking Over the City”.
Roland's Guide of Canaris >Entering the Bell Tower → “Bell Tower”.
“This is a Sien’s bell tower, which rings three times a
day at 7:00, 12:00, and 18:00 to tell the time. It is said that Ronald’s Comments
the sound of the bell is used to call Sien, the Moon After witnessing the scene from the tower, Roland
Goddess, back to the temple after she disappears in the murmurs, “Next time, I'll come with Anne and show her
morning. By the way, you can climb up the bell tower by that that's the town where I was born.” If the PCs ask
paying an offering. If the weather is fine, you can see as about “Anne,” he replies, “She's a friend from school.
far as Aedon across Lake Erlute.” Yes, we are friends.” Ronald will say no more.

Overview Looking Over the City


The Temple of Sien is located on a small island The PCs who climbed the bell tower found the city
surrounded by waterways. A tall tower stands in the center with its Chimney Street (C-5), the huge Sluice Gate (D-2),
of the temple, and the bell tower is at the top. the boot-shaped island (D-3), the hill with windmills (E-
>Talk to a Priest → “Talk to a Priest”. 1), the Temple of Lyphos (E-2) on the rock wall at the
>Go up to the Bell Tower → “Sien’s Bell Tower”. confluence of the rivers, the ruins of the egg-shaped white
theater (E-3), the Lion's Market (E-5) with its majestic lion
Talk to a Priest statue on top of a stone pillar, and the fruit orchards on
If PCs approach the Sien priest, they will gladly help the southeast hill (F-6, F-7), and the cemetery of Mildao
with the following. Island cemetery. Note that the Ruins of Rose Garden and
“Stairway to the Moon (Clue 3)?. That, of course, is Melib Palace are not visible because they are located
the stairway up to this bell tower.” behind the island.
“Morning, Noon, and Evening Routine (Clue 3)? We
ring the bell three times a day, morning, noon, and night. Bell Tower
So, it should be it.” There is a staircase leading up to the bell tower at the
“Lion's Hunting Ground (Clue 2)?” That is probably viewing platform. However, there is a “No Entry” sign,
Lion's Market (E-5). There's a statue of a lion standing on and a priest of Sien stands guard to prevent anyone from
a tall stone pillar in the middle of the market. That legend entering.
is…” Please refer to “Legend of the Golden Lion” (see p. If PCs talk to the priest, he will readily respond, and
61) for the explanation. they can find out from him what is described in “Talk to
“Guardians of the Golden Hills (Clue 9)? There is a a Priest.” If they ask about the bell tower, say, “I will show
Wheat Field (D-1) on the hill to the west, which looks like you the bell tower in 10 minutes and explain then.”
a golden hill in the fall.” As he said, after 10 minutes, he removed the “No
“The White Egg (Clue 10)? The ruins of the theater Entry” sign. The priest then says, “Ladies and gentlemen,
in Mallard Canal (E-3) are a round, white building that please come this way.”
looks like an egg.” The priest tells PCs that the bell tower was built 650
When the priest asks about the Temple of Tidan (D- years ago and was destroyed 300 years ago during the
4), Temple of Lyphos (E-2), and Oath Canal (E-4), they Destruction of Canaris, but was rebuilt 50 years later
will tell PCs what is written in the “Overview” of each. thanks to the efforts of Sien's followers. Since then, the
bell has been rung three times a day, at 7:00, 12:00, and
18:00. The bell itself, which had been used for 650 years,
Sien’s Bell Tower
has been repaired and is still in use.
It is a tall tower in the center of the temple with a bell
If PCs observe the bell, they will notice that the
tower at the top. The tower can be climbed by anyone for
surface is inscribed with letters in magitech. These letters
paying 5 gamel per person. Inside the tower, there is a
are a new clue.
spiral staircase along the inner wall.
After climbing the stairs, PCs will reach the lookout
below the bell tower. From the lookout, they can see the Determine New Clues
blue Lake Erlute to the north, the pure white peak of The GM should determine the new clue by referring
Mount Hakuryu to the southwest, and the dark green to the “Selection of Clues” (see p. 37). After that, the GM
forest inhabited by Kyploxes to the southeast. The

064
Scenario 1

should check the correct answers to the new clues in After 18:00, there is no one here.
“Correct Answers to the Clues” (see p. 37). >Talk to Someone → “Talk to the Kokori Family”.

F-5. Kokori Farm Talk to the Kokori Family


The Kokori family does not welcome strange PCs.
You can see a house on top of a hill with an orchard However, they will help them if they are in trouble.
behind it. Kokori family can tell PCs about Lion's Market (E-5),
Karim Farm (E-7), and the Temple of Sien (F-4) and they
Overview will tell them what is written in their respective
The Kokori family runs an orchard. “Overview”. Also, the only son of the Kokori family
Before 18:00, no one was there because the whole enjoys fishing, so if PCs tell him that Ronald dropped his
family is out in the orchard. After 18:00, the Kokori ring at (A-7), he will say, “It for sure was eaten by a black
family is there. bullhead.” He will tell PCs about the “black bullheads”
Note that the west side of the house is almost a vertical (see p. 44).
slope and is dangerous to pass through. For this reason,
it is not possible to move in the direction of (F-4) from F-7. Orchard
here.
>Visit the Kokori family → “Visit the Kokori Family”. Trees with red and yellow fruits are neatly arranged in
rows.
Visit the Kokori Family
Until 18:00, no one will come knocking on the door. Overview
After 18:00, Mr. Kokori will be available. The Kokori This is the orchard of the Kokori family; until 18:00,
family does not welcome the visits of strange PCs. Mr. Kokori and his two sons are at work.
However, they will help them if they are in trouble. After 18:00, there is no one here.
Kokori family can tell PCs about Lion's Market (E-5), >Talk to Someone → “Talk to the Kokori Family”.
Karim Farm (E-7), and the Temple of Sien (F-4), and
they will tell them what is written in their respective Talk to the Kokori Family
“Overview”. The Kokori family does not welcome strange PCs.
However, they will help them if they are in trouble.
F-6. Orchard Kokori family can tell PCs about Celine Canal (C-6),
Prison Ruins (D-7), Lion's Market (E-5), Karim Farm (E-
Trees with red and yellow fruits are neatly arranged in 7), and the Temple of Sien (F-4) and they will tell them
rows. what is written in their respective “Overview”. Mister
Karim also says, “I think miss Karim knows more about
Overview the old stories of the city than I do.” She lives at the Karim
This is the orchard of the Kokori family; until 18:00, Farm (E-7).
the Kokoris are at work.

Mildao Island

Mildao Island 1. Pier


Mildao Island 2. Cemetary
A pier rises out of the stone quay. A path leads east
and west from the pier, with a signpost reading “West: Numerous gravestones line the blackened earth
Cemetery / East: Ruins of Rose Garden.” ground. Red flowers, which seem to be wild, are
blooming in some places.
Overview
This is the pier where the ferry from The Pier of Overview
Sorrows to Mildao Island arrives. PCs can go east to the It is a cemetery; most of the people who died in
Ruins of Rose Garden and west to the cemetery. It takes Canaris; are buried in this cemetery. Further, in the
10 minutes either way. cemetery, there is a sanatorium where the girls care for
There are no suitable people who can be found to ask the sick in “The Legend of the Five Girls” (see p. 40).
questions. remains, surrounded by a bed of white flowers planted in
memory of the girls.

Sword World 2.0 Tour ① Luferia 065


From the cemetery, there is only a path leading to the should check the correct answers to the new clues in
pier. It takes 10 minutes to reach the pier. “Correct Answers to the Clues” (see p. 37).
There are no suitable people who can be found to ask
questions. The piece of paper also included the question in trade
>Go to the ruined sanatorium → “Ruined common, “Surprised? If you want to turn back, now is
Sanatorium”. the time to do it”.

Ruined Sanatorium Mildao Island 3. Ruins of Rose Garden


It is the ruins of a building that was once used as a
treatment center. It is surrounded by a flowerbed planted It is a desolate garden overgrown with thorns. In the
with white flowers. midst of it, you can see red, white, yellow, peach, and
black roses blooming here and there.
>Go inside the Sanatorium → “Inside the
Surrounded by colorful roses, a statue of a beautiful
Sanatorium”.
maiden and a statue of a young man stand facing each
>Examine the flower beds → “Flower Beds”.
other.
Inside the Sanatorium
There is a “No Entry” sign at the entrance of the Overview
sanatorium. If PCs ignore the sign and go inside, they can The Ruins of Rose Garden, inspired by the “The
make a Search check. However, you will not find Legend of the Prince and the Rose Fairy” (see p. 45),
anything here. features two statues of Prince Serdi and the Rose Fairy
Sferrareel, standing facing each other on a single pedestal.
Flower Beds From the Ruins of the Rose Garden, only a path leads
If PCs want to examine flower beds, they need to to the pier. It takes 10 minutes to reach the pier.
make a Search check (Target Number 7). If successful, There are no suitable people who can be found to ask
they will find a place that seems to have been recently dug questions.
up. If all PCs fail, assume that Roland has noticed this. >Examine the statue → “Statue of the Prince and the
If PCs want to dig around in the area, they will find a Rose Fairy”.
large metal trunk. The trunk is not locked, but there is a
trap. Statue of the Prince and the Rose Fairy
PCs need to make a Search check (Target Number The statue of Prince Serdi and the rose fairy
9). If successful, they will notice a trap. To disarm the Sferrareel. The two loving statues stand facing each other
trap, they must successfully complete a Disable Device on a single pedestal.
check (Target Number 10). The pedestal at the foot of the male figure is inscribed
If an attempt is made to open the trap without “Prince Serdi” in magitech.
disarming it, a Spot Trap check (Target Number 13) The base of the fairy has only a long, narrow frame as
needs to be made. If successful, the presence of the trap if to fit something into it, but no name is engraved on it.
will be noticed, and opening the trunk can be interrupted. In addition, the lower part of the pedestal is fitted with a
If the trunk is opened without disarming the trap, the small metal plate engraved with the letters magitech.
trap will be triggered. The moment the trunk is opened, These letter plates can be removed.
a life-size zombie doll will jump out. The PC, which If the PC were to try to fit the letter plates into the
opens the trunk, is head-butted by the zombie doll and frame, they would find that these plates would fit.
suffers 1d points of physical damage. The other PCs will >Fit Letter Plates into the Frame → “Completing the
not be harmed. Name of the Rose Fairy”.
On the chest of the Zombie doll is a piece of paper.
The piece of paper has a new clue written in trade Completing the Name of the Rose Fairy
common. The ink on the piece of paper and the letters If PCs line up the letter plates in the frame at the foot
are new, and the handwriting is the same as that of the of Sferrareel's statue and complete her name, they will
clue on the piece of paper Roland showed PCs at the hear a thump and the sound of some kind of mechanism
beginning. in motion. When they look, they see that Sferrareel's
statue is slightly raised.
Determine New Clues If PCs examine the statue of Sferrareel, they will
The GM should determine the new clue by referring notice that it can be moved. As the clue “Kiss the Prince”
to the “Selection of Clues” (see p. 37). After that, the GM in Fixed Clue 2 indicates, if PCs move the Sferrareel
statue to kiss the statue of Prince Serdi, the entire pedestal

066
Scenario 1

will slide backward, revealing a staircase to the staircase. After climbing this staircase, PCs will eventually
underground passage. come to a stone door. The door is not locked or trapped.
After the puzzle is solved, if PCs go down the stairs, The door opens into the “Room of the Gods of the
please proceed to the “Underground Passage – Melib Melib Royal Palace.”
Royal Palace.” Note that it is dark in the underground >Open the Door → “Room of the Gods of the Melib
passage, so the GM should warn PCs that they will need Royal Palace”.
lights.
>Entering the underground passage → Room of the Gods of the Melib Royal Palace
“Underground Passage – Melib Royal Palace”. When PCs open the door, they will find themself in a
large stone room. The walls are hollowed out, and statues
Underground Passage – Melib Royal of gods belonging to the First Sword of Lumiere are
Palace placed in them, such as Lyphos, Tidan, and Sien.
And in the room lit by the fire from the candelabra in
A staircase leads to the darkness. The stone walls and front of the statues of the gods, men stand as if they have
ceiling were clearly built by humanoid hands. Eventually, been waiting for the party.
the staircase ends, and a straight passageway emerges. “At last, you've come this far... I prayed that you
would give up on the way, but apparently, the gods want
Overview to test me. Very well! If the gods wish that, I will fight them
It is an underground passage leading from the Ruins too! I swear I will defeat you and protect my treasure with
of the Rose Garden to the Melib Palace. It was built as an all my might!”
escape route in case of emergency. Obsidian Dogs roam One of the men - an old-fashioned man dressed in
the tunnels. fine clothes that appear to have been made by the finest
Following the underground passage, PCs eventually craftsmen - shouts and raises a staff in his hand. As if on
come to an ascending staircase. These stairs lead to the cue, the black-robed figures start their move.
Melib Palace. >“The Last Battle”
It takes 20 minutes to go from the entrance to the exit >If it is after 24:00 → “After 24:00”.
of the underground passageway, not including the time
spent in combat. The tunnels are large enough to allow The Last Battle
for a mount to be used for combat. PCs just came out of a hidden door in the wall
>Proceeding the Underground Passage → “Keepers between Tidan and Sien.
of the Underground Passage”. The men waiting for them are one man in fine clothes
and two men in black. However, if there are three PCs,
Keepers of the Underground Passage there will be only one man in black.
Obsidian Dogs (Core Rulebook III, p. 362) are PCs need to make two Monster Knowledge checks,
guarding the tunnels. If the PCs proceed through the for one on the man in the fine outfit (reputation
tunnels, an encounter with the Obsidian Dog is 6/weakness -) and the second for black-robed figures
inevitable. (reputation 5/weakness). If the first check is successful,
PCs will need to make a Monster Knowledge check the man in fine clothes is identified as the Noble Wizard
(reputation 10/weakness 14) and then engage in combat. (see p. 71). After the second successful check, the men in
black are identified as the Fistmaster Bodyguard (see p.
71).
⬤2 x Obsidian Dogs (Core Rulebook III, p. 362). If
there are 3 PCs, then the 1 x Obsidian Dog will be
present. ⬤ 1 x Noble Wizard (see p. 71) and 2 x Fistmaster
Bodyguard (see p. 71). If there are 3 PCs, then the 1 x
If the PCs have Roland's Ring, the Obsidian Dog will Fistmaster Bodyguard will be present instead.
not attack them. In fact, this ring was given to Roland by
Anne Laura and is an item that identifies one who has the In combat, the Fistmaster Bodyguard will [Throw] the
right to pass through this underground passage - that is, PC's frontline and knock them down, and the Noble
one who belongs to the royal family of Izmar. Wizard will put the PCs that have not been knocked
Since it is dark in the tunnels, any action taken without down to sleep with a [Sleep]. The Noble Wizard has five
light will incur a -4 penalty on all Skill Checks. 5-point mako stones, which he sparingly uses one after
another.
After the Obsidian Dogs, PCs continue down the
underground passage until they come to an ascending

Sword World 2.0 Tour ① Luferia 067


Furthermore, both Noble Wizard and Fistmaster The letter says in trade common, “I am sorry, Roland.
Bodyguard have [Sword’s Grace/Change Fate] since they I cannot allow you to love me as you have not overcome
are both humans. your ordeal, but I believe our friendship will never
Noble Wizard surrenders when its HP falls below 6 change. Anne Laura.” Reading the letter, Roland tears up
points. in frustration.
In that case, the Fistmaster Bodyguard will follow suit. The man in fine clothes says, “Well, don't lose heart.”
If the HP of the Noble Wizard or Fistmaster Bodyguards He laughs and leaves with men in black. Later, Roland
falls to 0 points or less, the Death Check shall tells PCs “Truth about the Treasure Hunt” (see p. 69).
automatically succeed. The scenario ends when the PCs bring Roland back
>PCs win → “Ending. Victory”. to the “Pavilion of Crystal Pieces.” Simunis will be waiting
>If all PCs and Roland go to sleep or faint → “Ending. anxiously in the “Pavilion of Crystal Pieces,” and since it
Defeat”. is after midnight, the reward is 450 gems per person (50
gems will be donated to the Luferia Temple). Also, since
After 24:00 Roland's objective was not achieved, the scenario is
If it is after 24:00 when PCs enter the Hall of the treated as a failure, and the players will receive 500
Gods, they will be no combat. experience points (plus the experience points gained
The finely dressed man says, “I commend you for from the monsters they defeated).
getting here, but you are late,” and presents Roland with
a letter.

068
Scenario 1

Ending
Victory End of Scenario
When Roland finishes telling the truth, the men's PCs
A man in fine attire bends the knee and says to had to fight have recovered from their wounds.
Roland: A man in fine cloth (Noble Wizard) sees Roland
“Well... A man's worth is determined by the number holding hands with Anne Laura and says, “Hey! Just
of friends he has who are willing to risk their lives for him. because you made it through the ordeal doesn't mean
At this point in time, it is no longer a question of whether you're ready for it! I won't let you call me father-in-law
you should or should not. Now go! Go and take the until you are married!” Anne Laura says, “You are
treasure of the Royal House of Izmar!” wayward, Father!” He is Anne Laura's father, Sergio, the
“Thank you!” current head of the Izmar royal family. The man who had
Roland says this and rushes out of the room. been called “wayward” by his daughter choked on his
If PCs follow Roland, he runs down a hallway with a words, slumped his shoulders, and stumbled away. The
soft red carpet and onto a balcony overlooking the lake. men in black who had been escorting him hurried after
On the balcony is a fiery red-haired girl gazing out at him.
the lake, reflecting the moon. After seeing them off, Anne Laura says to the PCs,
“Anne Laura!” “Thank you for helping Roland. This is just a small token
Roland shouts, and the girl turns around. She then of my appreciation,” and gives the PC 4 sword shards.
looks at Roland and says, “Roland! You're late. I'm tired The scenario ends with Roland saying goodbye to
of waiting,” her cheeks puff out. However, her expression Anne Laura and taking her back to the Pavilion of Crystal
soon changes to a smile, and she says, “But. I'm glad you Pieces. Anne Laura has arranged for a boat to take all
made it this far, Roland. Very well, according to the back to the Pavilion of Crystal Pieces in 30 minutes.
ancient traditions of the royal family of Izmar, you have Simunis is anxiously waiting for Roland in the Pavilion
overcome your ordeal, and I will allow you to love me.” of Crystal Pieces. If PCs make it back by 24:00, they will
Roland is delighted and hugs the girl. Then he turns be rewarded with 500 gamels per person, as promised.
to the PCs and says, “Thank you! Thanks to all of you. I They will also receive 1000 experience points (+
have found the most precious treasure of all!”. experience points from defeated monsters + 50 points for
Roland then tells PCs the “Truth about the Treasure each clue solved).
Hunt.” If it is after 24:00, the reward will be 450 gamels per
person (50 gamels will be donated to the Luferia
Truth about the Treasure Hunt Temple). However, since Roland's objective has been
Her name is Anne Laura (Human/Female/12 years achieved, he will receive 1000 experience points (+
old), and she is the youngest princess of the old Izmar experience points
royal family. She has been hidden in the Luferia Temple from defeated
and has kept her lineage secret. monsters + 50
Roland, a student at the Luferia Temple School, points for each
happened to meet Anne Laura in the back of the temple, clue solved).
which was forbidden to enter. Since Anne Laura was
rarely allowed to leave the temple and had never seen the
outside world, Roland told her stories about the goings-
on in the city. In the process, the two became close
friends.
Then one day, Roland confessed his feelings to Anne.
She said, “If you love me, you will have to undergo a trial.
It is a test every man must undergo if he proposes to a girl
born to the royal family of Izmar. It is, so to speak, a
marriage proposal ritual. Are you willing to undergo the
ordeal for me?”. Of course, Roland's answer was obvious.
Thus, Roland was to undergo the Izmar royal family's
traditional trial.
This time, the “treasure hunt” was a trial that the
suitor to the Izmar royal princess had to undergo.

Sword World 2.0 Tour ① Luferia 069


Defeat The scenario ends when the PCs bring Roland back
to the “Pavilion of Crystal Pieces.” Simunis will be waiting
The battle ends if all the PCs and Roland fall asleep anxiously in the “Pavilion of Crystal Pieces.”
or faint. If PCs can make it home by 24:00, they will be paid
An hour later, the PCs wake up. The men are already 500 gamel per person, as promised.
gone; instead, a letter is left behind. If it is after 24:00, the reward is 450 gamel per person
The letter says in trade common, “I am sorry, Roland. (50 gems will be donated to the Luferia Temple). Also,
I cannot allow you to love me as you have not overcome since Roland's objective was not achieved, the scenario is
your ordeal, but I believe our friendship will never treated as a failure. The players will receive 500
change. Anne Laura.” Reading the letter, Roland tears up experience points (plus the experience points gained
in frustration. Later, Roland tells PCs “Truth about the from the monsters they defeated).
Treasure Hunt” (see p. 69).

Additional Monsters Stats

Animals
3 Blue Killers Swarm
Int: Animal Loot
1 Filthy Rat Perc: Five Senses 2–5 None
Lang: None Fine Scales
Int: Animal Loot Hab: Feidan region 6+
(140G/Red A)
Perc: Five Senses 2 – 10 None Disp: Hostile
Lang: None Dirty Teeth Rep / Weak: 8/12
Hab: Feidan region 11+
(50G/Red B) Initiative: 9 Movement
Disp: Hostile Speed: 15 (Swimming)
Rep / Weak: 6/9 Fortitude: 5 (12)
Initiative: 9 Willpower: 4 (11)
Movement Speed: 12
F Style Accuracy Damage Evasion Def. HP MP
Fortitude: 3 (10)
None - - 5(12) 3 29 5
Willpower: 2 (9)
Weak Point: Lightning damage +3 points
F Style Accuracy Damage Evasion Def. HP MP
Bite 2(9) 2d-1 2(9) 0 10 1 Unique Skills
Weak Point: Accuracy +1 [Underwater]
The Blue Killers Swarm doesn't receive penalties
Unique Skills for moving or taking action in the water. However, it
[Disease Bite / 2(9)/ Fortitude / Neg] can't perform any Action without water.
If a character is hit with a Bite attack that inflicts 1 [Swarming/Can’t]
or more applied damage, this character gains a -1 As a Major Action, Blue Killers Swarm bites a
penalty to their Willpower. This effect is of the target. They deal 2d+3 physical damage to any enemy
disease type. It is permanent unless healed, and it is in the same skirmish it is in.
not cumulative. [Swarm]
[Nimble] A Blue Killers Swarm is immune to criticals. In
This unique skill is always active. Filthy Rat gains a addition, Throw or similar attacks have no damage
+2 bonus to the Evasion check against ranged attacks. or effect.
When targeting the Blue Killers Swarm or another
Description
character in the same skirmish, the Combat Feats
These rats are about 40 cm long and can be found [Precise Shot], [Guided Magic], and [Magic Control]
in ruins and archaeological sites in the Feidan region. cannot be used.
They breed in ditch water systems and underground [Lightning Weakness]
cemeteries. They are hated by people because they When Blue Killers Swarm takes lightning damage,
spread diseases. They are very fertile, and if you see they take extra 3 damage.
one, it is safe to assume that there are many more
around. Description
They are small fish that inhabit the waters and lakes
of the Feidan region. Although they are not large in
size, they work in large swarms and attack even large
animals to feed on them.

070
Scenario 1

Undead [2 Actions]
Ancient Ghost can perform two Major Actions in
15 Ancient Ghost one round.
Description
Int: High Loot
Perc: Five Senses This monster is a powerful undead was created
None
with magic from the grudges of the dead from before
Lang: Trade Common,
the age of magic civilization. It is really hard to
Regional dialect, Arcana encounter them as they are few and buried inside
Hab: Various deep dungeons and ruins.
Disp: Neutral Like the Ghost, some of them have past knowledge
Rep / Weak: 16/22 and memories, but their memories are of so long ago
Initiative: 22 that even the source of their hatred often is unclear.
Movement Speed: 16 Their goals are fuzzy and may appear and disappear
from time to time.
(Flying)
Fortitude: 19 (26)
Willpower: 18 (25)
F Style Accuracy Damage Evasion Def. HP MP
Smash 17(24) 2d+15 17(24) 0 184 184
Weak Point: Magic damage + 2 points
Unique Skills
[Tempting Lure / 17 (24) / Willpower / Neg]
As a Major Acton, an Ancient Ghost whispers to a
target within “Range: 10m” and “Area: Target,”
attempting to lure it under its control. If the target
fails to resist, the Ancient Ghost may have that
character move according to the Ghost's whim.
Affected characters cannot move very quickly and
cannot use magic or attack. If the Ancient Ghost
does not order the character to move, the character
will stand in position stunned. This effect is treated
as a psychic type and will be removed if the target
takes any damage to HP, MP, or with the [Sanity]
spell.
[Fear Aura / 18(25) / Willpower / Neg]
As a Minor Action, Ancient Ghost spreads a fear
aura within Radius 50m around itself, causing all
targeted characters to cower in fear. Targets that fail
Willpower take a -2 penalty to its melee, ranged, or
casting spell checks against this monster or while in a
skirmish containing this monster. Also, if the
Willpower check was 21 or less, affected characters
must move as far as possible to get out of range of
this unique skill. This effect is treated as a psychic
type.
[Normal Weapon Immunity]
An Ancient Ghost is immune to damage from
normal weapons and can only be harmed with silver
or magical weapons.
[No-Type Immunity]
An Ancient Ghost is immune to magical damage that
doesn’t have a type.

Sword World 2.0 Tour ① Luferia 071


Humanoids
3 Noble Wizard
2 Fistmaster Bodyguard Int: Average Loot
Perc: Five senses 5 unused mako
Int: Average Loot Lang: Trade common, Always stones (0-5 pts) (0
Perc: Five Senses 2–8 None Regional dialect – 1,250G/-)
Lang: Trade Common, Bag of Silver Hab: Various
9 – 12 2–6 None
Regional Dialect (50G/-) Disp: Neutral Bag of Silver (1d x
Hab: Various Bag of Silver (1d x Rep/Weak: 6/- 7 – 10
13+ 50G/-)
Disp: Neutral 50G/-) Initiative: 7 Bag of Silver (2d x
Rep/Weak: 5/- Movement Speed: 12 11+
100G/-)
Initiative: 9 Fortitude: 4 (11)
Movement Speed: 16 Willpower: 5 (12)
Fortitude: 4 (11)
F Style Accuracy Damage Evasion Def. HP MP
Willpower: 4 (11)
Staff 3(10) 2d-1 3(10) 2 24 21
F Style Accuracy Damage Evasion Def. HP MP
Weak Point: None
Fist 5(12) 2d 4(11) 1 20 10
Weak Point: None Unique Skills
[Magic (1 System) 3 Level /Magic Power 5 (12)]
Unique Skills Noble Wizard may cast any one of Truespeech
[2 Attacks] Magic, Spiritualism Magic, Fairy Magic, or Magitech
Fistmaster Bodyguard can perform two attacks per up to 3 levels. For individual spell effects, refer to that
round. spell's description.
[Throw Attack / 4(11) / Evasion / Neg] [Magic Aptitude]
Fistmaster Bodyguard throws the target, dealing They can use the Combat Feats
damage and causing it to fall prone. A target that fails [Metamagic/Targets] and [Guided Magic].
to evade this ability is dealt 2d+1 physical damage and [5 Mako Stones]
falls prone. Noble Wizard has 5 mako stones with 5 points
[Sword’s Grace / Change Fate] each, which they can use together with MP to expend
Once per day, they may choose to change the result MP when casting spells. See rules for mako stones
of a Skill Check or Damage roll by switching the faces for more details.
of the rolled 2d to the opposite sides. [Sword’s Grace / Change Fate]
Once per day, they may choose to change the result
Description
of a Skill Check or Damage roll by switching the faces
Fistmaster Bodyguard is a fighter without weapons of the rolled 2d to the opposite sides.
or armor. They use only their own body as a weapon
and their various attacks to punch their opponents. Description
They can be hired for money to provide escort He is an aristocrat who has learned and mastered
services and can be a threat to two-legged enemies the magic system basics. Because of their position in
such as barbarous and humanoids. the ruling class and magical abilities, they have an
These stats may be used to represent a fledgling arrogant attitude toward those around them. They
grappler, adventurer, village bouncer, etc. have little interest in research or study, and some find
satisfaction in using the magical powers they have
acquired to make others fear them.

072
Scenario 2

Scenario 2

Introduction
This scenario is designed to be played with 2-3 level The PCs discover that to make the pudding, they
PCs who have just successfully completed one session. need the eggs of a special water bird that nests in the reeds
If you want to create a new PC to play with, create it of the lake, so they head to the reed colony.
with 1000 extra experience points, 1 growth, 500 extra Once PCs have the eggs and the recipe, they can ask
money, and 7 extra reputations. If there are too many Marko of the Sferrareel Pastry Store in Canaris (see p.
PCs or the level is not applicable, adjust the number and 45) to make the desired pastry for them. Finally, the
strength of enemies. scenario ends with the client receiving the pastry.
This scenario includes two types of “Map to Floating
Grass Island” (see p. 82), one for the PCs and one for the Scenario Flow
GM. Since the PCs will be looking at the “Map to Floating
Grass Island (for PCs)” from the beginning of the
scenario, the GM should prepare the map by copying it
beforehand.

Scenario Overview
The PCs are asked by Dorvan, a man researching the
history of Luferia, to find a “Jasper of Hurifane.” One is
a jade gem, and the other is a jade-colored pudding. After
talking to a group of thieves who think they are looking
for the same thing and the person who rescued them
from being attacked, the PCs will be convinced that they
are looking for the sweet.

Sword World 2.0 Tour ① Luferia 073


Main Scenario
Introduction
The adventure begins at the adventurer's guild name of the fifth princess of the Izmar royal family at the
Pavilion of Crystal Pieces, located in Canaris, the capital height of their power.
of Luferia. I apologize for the lack of clues. I would really like to
The PCs are looking for their next job, but no see it with my own eyes. I want to be in touch with the
promising one exists. When they ask the innkeeper, Rita history of that time!”
(see p. 15), she says:
If PCs ask a history expert if he knows anything more
“Hmmm. If I had to guess, I'd say it's this “watch out about Hurifane, Dorvan is about to say, “No,” when a
for some bad guys who have recently entered the city.” If look of realization comes over his face. After a very
you catch them, you'll get a reward. But it's a cheap job uncomfortable look on his face, he reluctantly tells the
for you guys. Even if you catch them, it's only going to be PCs.
about 200 gamels per person…” “There is a man in Ormi, by the way, who collects a
lot of books about the royal family of Izmar. His name is
As PCs are talking, a well-dressed, well-shaven, bulky Hans. I don't care about the contents of the books. He
man comes into the guild. He and Rita seem to be just wants to collect as many as he can. Personally, I don't
acquaintances, and she says, “Oh, Mr. Dorvan, it's been like his approach, but it is true that the amount of books
a long time. Looking for something again? Well, I've got in his possession is impressive.
just the guys and girls for you,” Rita urges, and the man Hans probably owns a detailed book on Princess
says to the PCs. Hurifane. I don't want to meet him because I don't really
The man identifies himself as Dorvan, a historian of agree with his views. But if you guys want to go, I won't
the country. stop you. I would appreciate it if you could keep my name
out of it.
“Nice to meet you. I need you guys to find and get It's like beating your head against the wall. It's
something called Jasper of Hurifane.” frustrating, but it would be nice to speak to Hans before
you make a move. If you get stuck or have some free time,
When asked what it is, Dorvan scratches his cheeks please feel free to visit me at any time. I'll do more
in annoyance and pulls out a book. He flips through it research at home to help you in any way I can.
and shows a page to the PC. The reward is 1,000 gamels per person. However,
“Unfortunately, I don't know what it is. I just found it there is no point in spending days aimlessly. For now, let
mentioned in a book I got the other day, and it just came me set a deadline of 10 days.
to me. I'd like you to take a look at this.” If you do not get the “Jasper of Hurifane” after the
deadline of 10 days, just report what you know by then.
O jasper, so beautiful! In that case, we will pay 500 gamel per person.
The bright green color of a kingfisher soaring along
the lakeshore
The princess is looking into it
The curved surface that reflects faintly draws an arc
like a drop of water
Smooth to the touch
It is bliss. It is a treasure

“The term “Jasper of Hurifane” appears from time to


time in the Izmar royal family's history book, which is
more like a personal journal. I have been curious about
it for some time.
It is said to have been a favorite of the princesses of
the time, but I have not been able to find a description of
it.
I don't know what kind of item it is, but I am sure it
has been handed down in this country. Hurifane was the

074
Scenario 2

If you find that the Pavilion of Crystal Pieces, and they will put it on your
Jasper of Hurifane is tab. Normally, the amount of the charge would be
something you just deducted from your fee, but in this case, we’ll charge it to
can't get, please report Mr. Dorvan, so don't waste it. It's a matter of trust for us.”
what it is and why you PCs received a Pavilion of Crystal Pieces pendant
can't. If it is something from Rita. Whenever the PCs pay for something from
that can be obtained now on, it can be charged to the “Pavilion of Crystal
with money, I will Pieces” by showing this pendant. The PCs do not need to
consider negotiating worry about it, as the amount paid will be charged to
directly with the other Dorvan.
party, and I want you to This is to take away the PCs' financial concerns. This
report that to me. should allow the PCs to focus on how to use their time
Either way. As long as efficiently and accomplish their requests quickly.
you report it to me, I Once the PCs have accepted the request, Dorvan will
will pay you 700 gamel. prepare a 10-day supply of preserved food for everyone.
If you use a “Then, I’ll be waiting for you. I await good news.”
gondola or a boat to Dorvan then leaves the Pavilion of Crystal Pieces.
move around and do Upon receiving a request to find Dorvan's Jasper of
research, you can charge me for that as a necessary Hurifane, the PCs will embark on an investigation. The
expense. I'll reimburse you for those expenses when I pay first step will be to visit an antiquarian book collector
you your fee.” named Hans, who lives in Ormi.
The GM should tell PCs that Dorvan is wealthy and If the PCs want to see Dorvan during the scenario,
does not mind spending money on truly necessary they can ask Rita about his home.
expenses. However, PCs will not get additional money for In addition to going to Hance's house, PCs can also
expenses right away. do a Literature check (Target Number 9) at the library in
Rita gives the PC a pendant with a blue crystal shard the Temple of Kilhia in the capital city of Canaris (see p.
and says: 49) and, if successful, obtain information on “About
“It's proof that you are the adventurers of the Pavilion Princess Hurifane” (see p. 76).
of Crystal Pieces. When you use the ship, you show it to >Visit Hans → “Post Town Ormi.”

Post Town Ormi


Princess Hurifane, as Dorvan said, can be found by
About the Regular Boats
visiting Hans in Ormi.
The regular boats that sail to and from Lake Erlute
For more information about Ormi, see page 12 of this
are large enough to accommodate three small carriages
book.
or two large ones and can usually carry a mount as well.
>“How to get to Ormi from Canaris”.
The boat's direction is determined by the rudder on
the stern, propelled by the sails and paddles operated by
How to get to Ormi from Canaris several rowers. The more rowers, the faster the boat is, of
The distance from Canaris to Ormi is one day by course, but on calm Lake Erlute, it is much easier to read
horse-drawn carriage. PCs can get there in half a day if the current and wind, so there is no need to paddle so
they use the regular boat service. Boats leave frequently, hard. The only time you need to row as hard as you can
so if the PCs insist on taking a boat, there is no need to is when you are leaving the pier, when you have
consider the waiting time. completely missed the current, or when you are in a great
For your information, the carriage from Canaris to hurry or trying to go against the current.
Ormi costs 50 gamel per person and the boat costs 30 Although the rowers are also the crew members of the
gamel per person. The boats can also carry mounts but boat', adventurers and others often can row the boat in
cost 90 gamel per mount. order to save money. By rowing, the fee is halved from
PCs can also pay by showing the “Pavilion of Crystal the original fee. Recently, boat traffic has become more
Pieces” pendant (Dorvan will pay in that case). frequent as the country has opened up. As a result, there
>Looking for Home of Hans → “Home of Hans”. is a chronic shortage of rowers, and prospective rowers
are always welcome. But that is only if you can row well.

Sword World 2.0 Tour ① Luferia 075


The PCs rowing need to roll “2d + Adventurer Level As PCs can tell from talking to Hans, he is an
+ Strength modifier” (Target Number 10) to determine antiquarian book collector at heart and has no desire to
whether they row well. If they cannot row well, they will touch or study history. However, he loves books and will
be rejected the next time. not tolerate anyone who treats them tongue-in-cheek. For
this reason, Hans is always
Home of Hans watching the PCs while
they are researching.
Ormi is a post town that developed rapidly with the If the PCs take good
increase in the number of pilgrims to the Temple of care of their books, they
Luferia. In the center of town has inns, restaurants, and are free to browse the
entertainment facilities. many books in their
collection. PCs can look
If PCs ask people in town, they can easily find Hans' up Princess Hurifane or
house. “Jasper of Hurifane” here.
>Visit Hans' house → “Entrance to Hans's House”. >Find out about
Princess Hurifane →
“About Princess
Hurifane”.
Entrance to Hans's House >Find out about Jasper
Hans lives in a magnificent house. You can see smoke of Hurifane → “About
coming out of the chimney. It appears that he is at home. Jasper of Hurifane”.

Upon knocking on the door, the PCs are greeted by About Princess Hurifane
tabbit, a male with dark brown fur and a striking monocle. PCs need to make a Literature check (Target Number
He is Hans. When PCs say they have come to talk about 8). If successful, they will find the following information:
the Izmar royal family, he proudly begins to talk to PCs.
“Hmmm, have you come to see my collection? No • She had rich honey-blonde hair and beautiful
problem, I'll show you. There aren't many people who green eyes that could have been jade. She was a very girly
have as many books of the royal family as I do.” princess who loved jewelry and sweet treats.
“Hurifane? Ah, there was someone like that.” • She was very pleased with the gifts, such as
At this time, the PCs need to make a Danger Sense dresses and green jewels that shone in her hair.
check (Target Number 8). If they succeed, they become • She gave the honor of bearing her name on
aware of someone looking at them. Turning around, they anything she liked, whether it was jewelry, a horse, or a
notice a suspicious elven man on horseback staring at flower, as in “… of Hurifane” or “Hurifane’s …”.
them on the doorstep of Hans' house. It seems that he is However, this was not limited to her alone; it seems that
eavesdropping on PCs. some members of the Izmar royal family often also did
He looks somewhat ominous, and when PCs so.
approach him to talk to him, he moves quickly away. PCs
cannot catch him here. If they pursue him further, he will About Jasper of Hurifane
abandon his horse at the bridge and jump into the river PCs need to make a Literature check (Target Number
to escape. 8). If successful, they will find the following information:
If PCs ask Hans if he knows anything about the elf,
he will nod his head and say, “I don't know? I don't • Among the royal family's treasures were a few
know,” he would tilt his head slightly. Hans doesn't really magnificent cabochon-cut jade pieces (a method of
know anything about the elf. cutting gemstones with a convex, rounded surface that is
>Ask about Hurifane → “Hans's Study”. polished but unfaceted).
• It is not known if there was a jade named “Jasper
Hans's Study of Hurifane” or not. However, jade named after a royal
When the PCs ask him to tell them about Princess family member did likely exist.
Hurifane, Hans shows the PCs to his studies. • When the Izmar dynasty fell, its beneficiaries,
“I have a collection of books on women around here, the prosperous nobles and merchant families,
so check them out. Which one are you interested in? I simultaneously lost power. Some of the jewelry they
am not psychic and cannot read your mind.” owned was sold and passed into the open market and has
since disappeared.

076
Scenario 2

It takes one day from Ormi to Canaris and one day


In any case, PCs don't know what Jasper of Hurifane from Canaris to Forimer. Therefore, it takes 2 days to go
looks like. However, seeing that the PCs are looking into from Ormi to Forimer by horse-drawn carriage.
this, Hans offers the following advice. Also, if PCs go by boat, it takes half a day from Ormi
“I don't know what this Jasper of Hurifane is, but if it's to Canaris and half a day from Canaris to Forimer.
a gem, why don't you ask someone who knows antique Therefore, it takes one day to go from Ormi to Forimer
jewelry? I know a gem dealer in Forimer, and I can by boat (There are frequent scheduled boat trips, so
introduce you. His name is Arbuthnot, and he runs a gem waiting time is not a factor).
store called Juliana's.” If the PCs are to gather information in Canaris, it shall
take an extra half day because once they have to get off
If PCs look up “Green-Colored Sweet” the carriage or boat and go into town and they need to
At this stage, it is unlikely that PCs realize that Jasper find and collect information.
of Hurifane is sweet but given princesses and many other >Go to Forimer → “Forimer, City and the End of the
women's preferences, one might suspect that it is a Road”.
possibility. If the PCs did search for “green-colored >Gather information in Canaris → “Gather
sweets,” they won't find anything useful in the books. Information in Canaris”.
However, upon learning that the PCs are researching
sweets, Hans says: Gather Information in Canaris
“If you want to check something like that, why don't PCs will need half a day to gather information in
you ask an expert? You've obviously come to the wrong Canaris. Whether they visit the Pavilion of Crystal Pieces,
tabbit.” Dorvan's House, or both, they will need only half a day.
Hans will refer PCs to the Sferrareel pastry store,
which appears in “Scenario 1: The Boy and the Treasures • Information available in the Pavilion of Crystal Pieces
of the Kingdom of Izmar” (see p. 45). If PCs ask Rita about the suspicious elf man or check
the wanted list on the wall, they will find that he seems to
In any case, this is all the information Hans has; the be a member of one of the three robber gangs that have
PCs must decide where to go after this. been causing problems around here recently. The
> “Destinations from Ormi”. robbers recently attacked a merchant on the street and
made off with a number of items, including some old
Destinations from Ormi literature. The stolen literature was on the subject of
It is up to the PCs to decide where to go after this. jewelry.
Most likely, they will head for Forimer, but on the way
there, they may want to stop at the Pavilion of Crystal • Information available on Dorvan's House
Pieces in Canaris or Dorvan's house. Dorvan has found a new book written about Jasper of
To get to Forimer from Ormi, they must take a horse- Hurifane. If PCs return right after Ormi, he will be in the
drawn carriage or boat to Canaris and from there to process of currently reading it at a furious pace, and it will
Forimer. take him a while longer to decipher it.

Forimer, City and the End of the Road


Forimer is the town at the western end of the road that
traverses the southern shore of Lake Erlute. It is the When the PCs enter the store, the owner welcomes
westernmost point of the road at this time, although the them. The owner is named Arbuthnot (Human/Male/45
road will be extended beyond that point in the future. years old) and is a classy-looking middle-aged gentleman.
See the description of Forimer on page 13 of this If the PCs explain the situation, the owner will gladly
book. tell them the following:
>Go to Juliana's → “Juliana's”. “Green gem associated with the royal family of Izmar?
Unfortunately, we do not have it, but I believe that Mr.
Juliana's Russo, a merchant in Aedon, has a gem with that name.”
“Was it Jasper of Hurifane? As a matter of fact, it
Juliana's is a small distinctive store facing the central seems that the royal family of Izmar loved to give their
street. The store has a relaxed atmosphere, with several own names to their gems, and there are many pieces of
antique accessories on display. jewelry with similar names. But I cannot guarantee that

Sword World 2.0 Tour ① Luferia 077


the gem that belongs to Mr. Russo was indeed named in >“Forimer’s Pier”
that way”.
“I wanted that Gem so much that I went up to them Forimer's Pier
several times to ask him to sell it to me; he just wouldn't
budge... I am very sorry, but gems have their own destiny, As mentioned earlier, many regular boats are going
just like people. I’m still waiting for Mr. Russo to change from Forimer to Canaris, so PCs can board at any time.
his mind.” However, this is not the case for the regular boat
“Mr. Russo is from an old apothecary family and now service from Forimer to Aedon. There are fewer services
runs a tool store. Enter the Shady Street of Aedon, and than those to Canaris, and if your timing is bad, you may
you will find the second store on your left.” have to wait a long time. It takes one day to get from
Having reached this point in the conversation, the Forimer to Aedon.
owner suddenly remembers and speaks to the PCs as When the PCs go to the pier, the boat to Aedon has
follows. just left. The next boat to Aedon will leave in half a day.
“But still, it's a very unusual thing. Today you are the By the way, boats bound for Canaris leave
second group who came here to ask about Jasper of immediately.
Hurifane! Once in Canaris, boats to Aedon are frequent, and
Who asked for it? I don't mean to be rude, but they may be able to get new information from the
although he was well-dressed and with a mustache, I was “Pavilion of Crystal Pieces” or Dorvan's house. The GM
a little concerned about his watchful eye. I guess he didn't should inform the PCs of this and let them decide what
find what he was looking for. After looking around the to do next.
store, he asked the same question as you did and left. I Canaris can also be reached by horse-drawn carriage.
think he was accompanied by an elf.” >Wait half a day and go to Aedon → “Capital
When asked about his elf companion, the PCs notice Canaris” → “Canaris’ Pier” → “Boat Trip Events”.
that his appearance closely resembles the suspicious man >Return to Canaris → “Capital Canaris”.
they saw in front of Hans' house in the post town of Ormi.

Capital Canaris
It takes 1 day by carriage and half a day by boat to >Go to Dorvan's House → “Dorvan's House”.
reach Canaris from Forimer.
In Canaris, PCs can visit the Pavilion of Crystal Pieces Dorvan’s House
and the client Dorvan's house to gather new information.
Whether they visit the Pavilion of Crystal Pieces or/and When the PCs visit, Dorvan is happy to welcome
Dorvan's house, PCs will need half a day to collect them. He offers them cream puffs and tea, which he
information in Canaris. bought at a long-established pastry shop on Shoemakers
Street.
After listening to the report, Dorvan nods his head.
Pavilion of Crystal Pieces
Then, with a puzzled look on his face, he pulls out
Rita and her employees, the Kobolds, are busy another book.
working in the Pavilion of Crystal Pieces. If the PCs don't
talk to her, Rita will notice and talk to them. “I found a new description at... Look at this page.
Believe it or not, I'm pretty sure it refers to Jasper of
Oh, welcome back. Did you find what you were Hurifane.”
looking for? Yes, Mr. Dorvan said he found something
new and would love for you to come by his house. The page shown by Dorvan reads:

Rita gives a detailed description of Dorvan’s House. The fragrance of jasper. Its fragrance is reminiscent of
If you ask Rita about the mustached man and the the nectar of flowers.
elven man or examine the wanted posters on the wall, you Jasper is good for the throat. The smoothness of
will see that they bear a striking resemblance to a member jasper is as smooth as silk.
of a three-man bandit gang that has been in trouble
recently. The mustached man appears to be the leader of Dorvan says, unable to hide his surprise.
the bandits. The bandits recently attacked a merchant on “It has a honey aroma and a good for the throat... I
the street and took his goods, including old literature. thought Jasper of Hurifane was a gem, but I was
The stolen literature was on the subject of jewelry.

078
Scenario 2

completely wrong. It seems to be a drink or food, what The ship leaves immediately after the PCs board, and
do you think? Any ideas?” since it is a one-day trip to Aedon, for example, if the boat
“(When PCs say, “It might be sweet...”) I see. If this leaves first thing in the morning, it will arrive just before
is the case, I guess you'd better talk to an expert on this sunrise. If the boat leaves around noon, it will arrive
then.” around noon the next day.
“(About cream puffs) I heard that this pastry store >“Boat Trip Events”
makes pastries based on old traditions. The owner of this
store may know something about traditional food. Please Boat Trip Events
ask him. Please continue your research. I will continue The voyage was about halfway through.
my research as well.” All PCs must do a Listen check (Target Number 9).
Dorvan tells PCs where he bought the cream puffs. If successful, they notice a man on the bow of the ship
The Sferrareel pastry store on Shoemakers Street looking toward Aedon and muttering, “I can't wait to get
appears in “Scenario 1: The Boy and the Treasures of the there. The boss will be furious.” If the success value is 12
Kingdom of Izmar” (see p. 45). or more, PCs know that the man is the suspicious elf they
>Visit the Sferrareel Pastry Store → “Sferrareel Pastry met earlier in Ormi, although he is in disguise.
Store”. They can make a Monster Knowledge check
>Go to Aedon → “Canaris’ Pier”. (reputation 5/weakness -) if they succeed. If successful,
they find that the man has the same abilities as the Bandit
Sferrareel Pastry Store Trooper (Core Rulebook II, p. 406). However, since he
is an elf, he has modified stats (see “Humanoid
Continue down Shoemakers Street, and you will Monsters” Core Rulebook II, p. 412).
eventually come to a small square with a fountain. The If PCs call out to him or try to catch him, the elf man
Sferrareel pastry store is a small store facing the square. will jump into the lake and try to escape. They will have
The sweet aroma wafts through the air, and the store is to engage in underwater combat if they still pursue him.
filled with cream puffs and a variety of other baked and See page 34 of Core Rulebook II for information on how
fresh pastries. to combat underwater.
When PCs enter the store, Elsa (Elf/Female/53 years
old) smiles and welcomes them. If they explain the ⬤ 1 x Bandit Trooper (Core Rulebook II, p. 406)
situation, she will gladly tell them the following.
“Well, a sweet with a girl's name on it? We have some There are no remaining members of the gang on this
of those in our original sweets at..., but we don't have any boat. If PCs interrogate the captured elf man, he will
sweets with the name Hurifane.” confess to the following.
“If you are looking for sweets related to the Izmar “I was going to meet up with the boss waiting for me
royal family, there is a store in Aedon called “Rourke’s” at Aedon to rob the treasure... Damn!”
that knows more about it than we do. It's a small store; it The treasure is said to be a ridiculously expensive
used to be the official confectioner of the Izmar royal jade. We heard that a tool dealer named Russo has it.
family.” I missed the boat and was way behind schedule.
>Go to Aedon → “Canaris’ Pier”. Maybe the boss will get tired of it and will take the
treasure without me.”
Canaris’ Pier If PCs give this elf man to Aedon's guards, they will all
receive 200 gamel per person.
One day takes for PCs to reach Aedon by boat from
>Arriving at Aedon → “Aedon, Royal City”.
Canaris.
When the PCs arrive at the pier, the boat to Aedon is
just leaving. If the PCs want to be extra rowers, please
refer to “ About the Regular Boats” (see p. 75).

Aedon, Royal City


Aedon, located north of the lake, was the royal capital For more information about Aedon, see page 11 of
of the Kingdom of Izmar. Its streets overlooking the this book.
majestic waterfront palace of the former Izmar royal If the PCs have not caught the suspicious elven man,
family have a quaint, serene atmosphere different from he will disembark in a great hurry as soon as he comes
that of Canaris, where waterways crisscross the city. ashore and run into town; the PCs will be able to see him,

Sword World 2.0 Tour ① Luferia 079


but from a distance and just brief, so they will not realize inside is saying, “The Jade of Muri Aane,” but this is how
it was the suspicious man. it sounds to the PCs. If they fail, nothing is heard.
If the PCs have captured a suspicious elven man, they If the PCs open the door to the store unwary, they will
will hand him over to the guards here; the PCs may try to hear a clang.
keep him hidden so that the other bandits don't find out,' When they look, two men are standing by the door,
but that is impossible because of the commotion and in the back of the store, there is a man who is
witnessed by many passengers. climbing over the counter and threatening the owner.
PCs can go to Russo's Tool Shop or the Rourke’s. However, if PCs have captured the suspicious elven man
If they were to ask where Shady Street is at the port, in the boat, only one man is by the door.
it would be easy to find. When they noticed the PCs had entered the store,
>Go to the Russo’s Tool Shop → “Russo’s Tool their leader with a mustache, who had been threatening
Shop”. the owner, said, “You are the guys who were fixing the
>Go to Rourke’s → “Rourke’s House of Sweets”. jade, just like us. Now that we've been seen, we've got no
choice. Let's do it!” In response, the men attack the PCs.
Russo's Tool Shop The men are the robbers. The mustached man is the
leader of the robbers, and the men standing by the door
The second store on the left as you enter Shady Street are working for him. One of his men is the suspicious-
is a relatively wide store with a sign that reads “Russo's looking elf PCs met in Ormi before.
Tool Shop”. PCs need to make two Monster Knowledge checks,
>Go in → “Encounter with Robbers”. one on the leader (reputation 7/weakness -) and the
second on his men (reputation 5/weakness -). A
Encounter with Robbers successful first check shows that the leader has the same
PCs standing in front of the door need to make a ability as the Bandit Chief (Core Rulebook II, p. 409). A
Danger Sense check (Target Number 10). If successful, second successful check reveals that the men under his
the PCs will hear “Be quiet! Where is the Jade of command have the same abilities as the Bandit Trooper
Hurifane?” from inside the store. Actually, the robber (Core Rulebook II, p. 406). Note that one of the men is

080
Scenario 2

an elf, so he has modified stats (see “Humanoid “Jasper of Hurifane? That's not a gem. It's the name
Monsters” Core Rulebook II, p. 412). of a famous sweet from a pastry shop next door, but they
don't make it anymore.
⬤ 1 x Bandit Chief (Core Rulebook II, p. 409), 2 x Yeah, it sure bears a striking resemblance to jade in
Bandit Trooper (Core Rulebook II, p. 406). name and shape.”
Note that if PCs have already captured the suspicious At this point, a voice from outside the store says,
elven man, only one Bandit Trooper will be present. “Indeed. It sure looks just like our green pudding!”
When PCs turn around, they see an elf girl standing
If PCs defeat all the enemies, they will hear from the in the doorway, who seems to have heard the commotion
leader. and come to check. She is staring at the Jade of Muri
>Interrogate the robbers → “Leader’s Story”. Aane. Seeing this, Russo says, “She is working in the
pastry shop next door.”
Leader’s Story If the PCs have already visited Rourke's House of
When PCs interrogate the robber's leader, they will Sweets, go directly to “The Old Woman's Story” (see next
get the following story. page).
“We were looking for the treasure of the Izmar royal >Go to Rourke's → “Rourke’s House of Sweets”.
family, the Muri Aane jade, and recently, after studying
the documents we have obtained, we found that it was Rourke’s House of Sweets
given to the ancestor of the owner of this store, who
The third store on the left as you enter Shady Street
served the royal family as an apothecary.
is a cute little store decorated with wreaths of dried
We finally got a clue, but then we saw that other
flowers and other decorations, albeit simple. The
people were looking into the same thing. We broke in
signboard, in the shape of a waterfowl, reads, “Rourke’s
here in a hurry, but we... made a mistake. Damn!”
House of Sweets”.
“What the hell! Are you guys looking for “Jasper of
Hurifane” and not “Jade of Muri Aane”? What the hell?
What a mistake!” If PCs get there before nightfall, the store will still be
While PCs were listening to them, the city guards open. They will not open until the next day if the sun goes
heard the commotion and came to the story. If PCs hand down.
over the robbers, they will be rewarded with 200 gamels Behind the door that opens with a clang, PCs see a
per person. cozy shop. On the counter are cookies and chiffon cakes,
The robbers are taken away by city guards. sold by weight in wooden totes. The store is operated by
an elf girl (Elf/Female/187 years old), who greets the PCs
>Hear from Russo → “Russo's Story”.
with a smile and a friendly smile. In the corner of the
counter, a short old elf woman (Elf/Female/486 years old)
Russo's Story
is sitting and drinking tea.
Russo (Human/Male/38 years old), the store owner
As the PCs are looking around the store, the younger
who was attacked, is safe. When the PCs check with
elven woman says to them, “Welcome! Do you want
Russo, they find out that the name of the jade he is
something sweet?”
carrying is Muri Aane as the leader of the robbers said.
“Jasper of Hurifane? I think we used to serve a pastry
Russo speaks as follows.
by that name, but I don't know much about it. Maybe
“In fact, this jade is not so much a hidden treasure. It
Grandma would know.”
was probably named by a royal family member at that
The girl at the counter said to the old woman sitting
time as entertainment at a banquet, and our ancestors
at the counter, “Jasper of Hurifane? Do you know it?”
received it. But somewhere along the way, the story got
The girl introduces her to the PCs and says, “She is the
bigger and bigger, and it may have been passed down as
owner of the store and my grandmother.”
a hidden treasure. However, I cannot be sure when I will
Asked, the old elf woman replied with a laugh.
be attacked again by misunderstood bandits if I keep such
“Oh, don't you know that? It is a green pudding that
a thing. I would like to take this opportunity to part with
can only be made at this time of year.”
it, and if you don't mind, would you accept it in return for
If the PCs have not yet been to the “Russo's Tool
saving my life?”
Shop,” an event will occur there.
Russo offers the PCs the jade that, according to his
> PCs have not yet been to the “Russo's Tool Shop”
words worth about 300 gamels if sold.
→ “Russo's Disaster”.
If the PCs were to ask about “Jasper of Hurifane,” he
>PCs have already been to the “Russo's Tool Shop”
would respond as follows:
→ “The Old Woman's Story”.

Sword World 2.0 Tour ① Luferia 081


Russo's Disaster Erlute. If you want to go pick them up, I have my late
grandfather's boat that you can borrow.
You hear something cracking from the house right I'm not sure if people still remember that recipe…”
next door and hear, “Hey, give us that jade. Save your If the PCs are willing to pick, the old woman gives
life!” And then hear a frantic voice saying, “Please help them a simple map to a Floating Grass Island where the
me!” waterfowl live. The waterfowl only feed on the vines that
grow only on the floating islands, which turn feathers,
If the PCs don't go check, then the girl who is the eggshells, and even the yolk of the egg green. The eggs
storekeeper will try to check. If the PCs don't stop her, are the only way to make Jasper of Hurifane. The eggs
shortly after, the girl comes back with an angry look on are so green only two of them are necessary to make
her face and says, “Oh my God! I think our neighbor is Jasper of Hurifane.
being robbed”. Hearing this, the old woman says, “That “Floating Grass Island is drifting through the waters
man has always taken care of me with his medicine. I around there on the water current. It's a bit strenuous.
guess you are all adventurers, aren't you? I'll tell you about There are some dangerous places, as shown on the map,
'Jasper of Hurifane,' and you will help our neighbor, won't and sometimes there are monsters. There is no proper
you? I beg you.” route, so it's a two-day job just to go out there, explore a
If PCs are going to help, please refer to “ Encounter little bit, and come back.
with Robbers” in “Russo's Tool Shop” (see p. 80) and Besides, you know that tower in the western part of
proceed with the scenario from there. the lake? If you get closer than necessary to that tower,
>Once the bandits are defeated → “The Old
you will be drawn to it and never return. I'm too scared to
Woman's Story”.
go near that tower.
There are several harbors on a small island to the east
of the tower that the fishermen use as a resting places. If
you get tired, you can stay there. Don't push yourself too
hard.
The Old Woman's Story
Also, the currents in that area are complicated, and
If the old woman asked PCs to fight off a band of
you may get lost, so seek information about them from
thieves, she would first thank them for that.
various people. You can even ask a friendly monster for
In any case, the old woman tells PCs the following
information. That's what my grandfather said he used to
story:
do.”
“Jasper of Hurifane is a beautiful jade-colored
If it is still morning, PCs can leave immediately. But
pudding that my mother made, and when she presented
if it is in the afternoon, the old woman will tell them that
it to Hurifane, he liked it so much that she named it after
it is dangerous and that they should leave in the morning.
herself.
They can stay overnight at the Rourke’s if they decide to
The recipe is almost the same as for regular pudding.
leave tomorrow morning. In that case, women will
But the ingredients are a bit special. You have to use
prepare meals for them.
herbs and the eggs of a rare waterfowl. You can get the
In any case, the PCs will borrow a small boat from an
herbs, but it's hard to go out and get the eggs. We don't
old woman and head for Floating Grass Island to collect
make it anymore.
waterfowl eggs.
If you get me the eggs, I'll make them for you. But the
>Collect eggs → “Adventures on the Lake”.
waterfowl live on a floating grass island northeast of Lake

Adventures on the Lake


The old woman lent PCs a small boat that her late cannot carry a mount, so PCs will need to buy a “Mount
grandfather used to use to move around on the map. The Reduction Tag” in the city of Aedon.
old woman calls this small boat “Grandpa's boat” (see In the event of a fight, a skirmish is formed on the
“Grandpa's Boat”). port side of the ship in contact with the enemy. PCs will
> “Northeast Waters of the Lake” suffer a -2 penalty to Accuracy checks and Evasion checks
due to the poor foothold if they fight on the boat or
Grandpa's Boat underwater penalties while fighting underwater. If the
This boat is about 8 meters long and 1.5 meters wide, PCs have elves, tell them that it is easier for them to jump
with a rudder on the stern for direction and a single sail into the water and fight penalties.
and paddle for propulsion. Because of this, the boat

082
Scenario 2

woman said that the old man told her, “♦” are dangerous,
Northeast Waters of the Lake and “★” are especially dangerous.
PCs will be sailing in a northeasterly direction from There are two entrances to the surrounding waters on
Aedon. It will take one day to arrive there. the map: the “North Entrance” and the “West Entrance”.
The place in question is reached without incident. Please ask the PCs to decide from which entrance they
> “Floating Grass Island” enter the water area. If they cannot decide, GM can
decide at random.
> “Movement on the Map”
Floating Grass Island
The GM should hand the “Map of the Floating Grass Movement on the Map
Islands (for PCs)” to the PCs. GM should follow the The waters in this area are shallow and dangerous,
scenario using the “Map of the Floating Grass Islands (for with reefs and monsters. However, it is not difficult to
GM)”. maneuver the boat because of the water currents that
> “Map of the Floating Grass Islands (for PCs)” surround the island and the wind that often blows. For
this reason, checks are not required to advance through
Map of the Floating Grass Islands (for PCs) the squares on the map.
The map shows one large island and two floating grass As the party moves through the waters, various
islands. The middle island is a normal island. The eggs of unexpected events may occur; each time the PCs move
the desired waterfowl are located on the two Floating through a square on the map, the GM should check the
Grass Islands. “Map to Floating Grass Island (for GMs)”. If the square

The island in the center of the map has three harbors to which the PCs are moving is marked “Event (+0 to
that can be entered from adjacent squares vertically and +2)”, then one representative of the party or GM needs
horizontally. Because the island is surrounded by cliffs, it to roll 1d + (the number written on the square) and GM
is not possible to enter from squares other than the should refer to the “Lake Adventure Event Chart” to
harbor squares. determine the event encountered.
Floating Grass Island can be accessed from adjacent If PCs move into a “Fixed/Rocks” or “Fixed/Flow”
squares without any problems. There are squares marked square, the event designated for each will occur.
with “♦” or “★” in the surrounding water. The old If nothing is written on a square, nothing will happen.

Sword World 2.0 Tour ① Luferia 083


The island in the center of the map can be entered Kamawet thanks them and offers to help the PCs once
from squares adjacent to the three “harbors”. during their stay in these waters.
Thereafter, PCs may ignore one event once. Whether
Combat on Board or not to ignore an event is decided immediately after the
On a rocking ship, all take a -2 penalty to Accuracy event is determined, and the GM reads out the Event
checks and Evasion checks due to the poor footing. The Name. If PCs ignore an event, nothing happens in that
GM must remember that this penalty also applies to square. If PCs ignore a wounded Kamawet, nothing will
monsters on board. happen.
Also, this event occurs only once; after the second
If the Ship Capsizes occurrence, nothing will happen.
This can occur as a result of some events. In this case,
all PCs are thrown out into the lake and must make Swim 2: Event “Sahagin Attack”
checks (Target Number 7). PCs who fail are drowning. 3 x Sahagins (Core Rulebook II, p. 292) are quietly
Thereafter, the same check is continued until all PCs approaching. If there are three PCs, 2 x Sahagin appear,
succeed in the check, or until they faint. and PCs must make a Danger Sense check (Target
The conscious PCs who succeeded in the check can Number 9). If one of them succeeds, the approach of the
rescue a drowning PC per round. The rescued PC Sahagin is noticed. If all fail, they will be taken by surprise.
automatically succeeds in the check. The conscious PCs In any case, a battle will ensue.
who succeeded in the check can also rescue the fainted
PCs. In this case, the fainted PCs are not drowning.
The fainted PCs will drop one weapon or shield or as
many other items as the total buy value is greater than or
equal to 100 gamels. Or they just can drop 100 gamels. 3: Event “Calm”
The PCs may choose what to drop. PCs notice that the wind has stopped, and the water is
>“Event” → “Lake Adventure Event Chart”. no longer flowing. The surroundings are filled with an
>“Fixed/Rocks” → “Fixed Event/Rocks” (see the next eerie stillness and a very bad feeling.
page). The representative PC should once again roll 1d to
>“Fixed/Flow” → “Fixed Event/Flow” (see the next determine the event. This time, the number originally
page). written in the square should be increased by +1. The
>Entering the harbor → “Fishermen's Island” (see p. modifications due to this event are not cumulative.
85.
>Enter “Floating Grass Island A” → “Floating Grass 4: Event “Encounter with Fishermen”
Island (Common to A and B)”. PCs spot what appears to be a large fishing boat
>Enter “Floating Grass Island B” → “Floating Grass approaching. On the deck, there are a few figures that
Island (Common to A and B)”. look like fishermen.
The representative PC should roll 1d.
Lake Adventure Event Chart If the result is 1-3, they are the real fishermen, and
1d + Modifier Event Name they ask the PCs, “What are you doing here?” If PCs tell
1 “Encounter with Kamawet” them what is going on, they will tell them about two fixed
2 “Sahagin Attack” events. They will also warn them to beware of lake pirates
disguised as fishing boats. They will also guide PCs, and
3 “Calm”
they can proceed up to two squares in any direction. At
4 “Encounter with Fishermen”
this time, they will ignore any events in the squares they
5 “The Surfacing of Giant Creature”
have advanced to.
6 “Great Vortex”
If the result is 4-6, the attackers are lake pirates
7 “Crocodile Attack”
disguised as fishermen and will move onto the PCs' boats
8 “Poisonous Waters”
and attack them. Their boat is faster, so PCs will not be
9 “Terror from the Bottom of the Lake”
able to escape. The lake bandits are 2 x Bandit Trooper
(Core Rulebook II, p. 406) and 1 x Bandit Archer (Core
Event Details Rulebook II, p. 407). However, if there are 3 PCs, Bandit
Archer will not appear.
1: Event “Encounter with Kamawet” After the battle, if PCs want to examine the lake
PCs encounter one wounded Kamawet (Core pirates' boat, they need to make a Search check (Target
Rulebook III, p. 373). The Kamawet has 10 HP. When Number 10), and if successful, they will find a 2d x 10
the PCs bring the Kamawet's HP back up to full, the gamel.

084
Scenario 2

A 1 x Killer Octopus (Core Rulebook I, p. 458)


5: “The Surfacing of Giant Creature” creeps up from the bottom of the lake. The Killer
A huge creature surfaces from the bottom of the lake. Octopus is enhanced with 5 sword shards. PCs must
PCs must make a Danger Sense check (Target Number make a Danger Sense check (Target Number 12). If even
10). If one of the PCs succeeds, they will notice the one of them succeeds, they will notice Killer Octopus
approaching creature and avoid a collision. On fail, the approaching. If everyone fails, the PCs are taken by
ship will collide with the creature and capsize. See “If the surprise. If there are three PCs, they automatically notice
Ship Capsizes” (see the previous page) for details on what the approach of the Killer Octopus without performing a
to do if the ship capsizes. Danger Sense check. If the ship has ever capsized, any
PCs do not know the identity of the giant creature. items or other items dropped at that time will be attached
The creature does not pay attention to the PCs and goes to the Killer Octopus. These items can be automatically
away. Fortunately, the ship is safe, and the PCs can retrieved after the battle in addition to the normal loot. In
continue their adventure. any case, there will be combat.

6: “Great Vortex” Fixed Event/Rocks


Suddenly, the surface of the water surges, and a large Numerous rocks protrude from the surface of the
vortex appears. All PCs must make a “2d + Adventurer lake. PCs must skillfully maneuver their boat to avoid the
Level + Dexterity modifier” (Target Number 10), the reefs.
PCs' ship is 10 meters from the vortex, and each PCs must make “2d + Adventurer Level + Dexterity
successful check by one PC moves the ship 2 meters away modifier” (Target Number 11). If more than half of the
from the vortex. However, for each failed check, the ship PCs (rounding down) succeed, the rocks are successfully
is sucked into the vortex by 1d + 1 meter. After repeated avoided. If there is an elf PCs in the water supporting the
checks, the danger is over when the PCs are at least 25 boat, they will automatically succeed, except for double
meters away from the vortex. If the distance is less than 0 1s.
meters, the ship is sucked into the vortex and capsizes. Success: PCs managed to safely pass through the rocks!
See “If the Ship Capsizes” (see the previous page) for Failure: The hull is damaged after hitting rocks! The hull
details on what to do if the ship capsizes. After a while, must be repaired quickly, or it will be dangerous. If the
the vortex subsides. Fortunately, the ship is safe, and the ship does not enter the harbor by the time it is moved “10
PCs can continue their adventure. – number of PCs” times, it will be flooded, and the ship
will sink.
7: “Crocodile Attack”
Silently, a 1 x Crocodile (Core Rulebook II, p. 333) Fixed Event/Flow
approaches. PCs must make a Danger Sense check There is a very nice breeze.
(Target Number 9). If one of the PCs succeeds, they are PCs must make a Meteorology check (Target
aware of the Crocodile's approach. If all fail, the Number 12). If anyone succeeds, the boat catches the
Crocodile catches PCs by surprise. However, if there are wind and moves faster. If there is an elf PC in the water
three PCs, they will automatically be aware of the supporting the boat, they give a bonus to the success value
approaching Crocodile without performing a Danger of all PCs +1 for each elf in the water.
Sense check. In any case, a battle ensues. Success: We have found a shortcut route; if the PCs
wish, they can move from this square to the square
8: “Poisonous Waters” indicated by the arrow.
PCs need to make a Danger Sense check (Target Failure: Did not catch the wind.
Number 8). If successful, PCs will notice that poisonous
gas is coming from the bottom of the lake. Covering the Fishermen's Island
mouth and nose with a cloth to prevent breathing as much
as possible will reduce, but not completely, the effects of There are three harbors on the island in the center of
the gas. the map. The harbors serve as rest stops for fishermen.
All PCs must make Fortitude (Target Number 11). If
they are aware of the gas and take action, they get a +2 The harbor has only a pier and a few crude buildings.
bonus to check. If they succeed, they are unaffected. If There is a small boat moored at the pier. It seems that
they fail, they are paralyzed and suffer a -1 penalty to all fishermen are taking a break.
checks except Fortitude and Willpower until they
advance 3 squares or rest at the port. When the PCs entered the harbor, fishermen called
out to the PCs, “Hello there, you don't look familiar.”
9: “Terror from the Bottom of the Lake” Fishermen tell the following.

Sword World 2.0 Tour ① Luferia 085


“Waterfowl eggs? Ah, waterfowl eggs on Floating Floating Grass Island (Common to A and
Grass Island. They live on both Floating Grass Island. I
B)
think there are more on the West Island (A) than on the
East Island (B).” Whether PCs move to Floating Grass Island A or B,
“About these waters? There is a reef area to the the process is the same.
northwest of this island that is dangerous. There is a good
wind around Floating Grass Island (B) to the east, and A large floating grass island, 10m x 10m square, was
you can move faster.” (※ If PCs get this information, they created by tangling plants. The visibility is poor due to the
get a +1 bonus to the success value of the Meteorology overgrowth of grass, and some hill-like formations seem
check in the “Fixed Event/Flow”). to have been built by birds and other animals that brought
If the PC’s boat is damaged, the Fisherman will repair in soil.
it. However, PCs must pay 50 gamel for the repair.
In principle, PCs cannot repair ships. However, the The Floating Grass Island is quite sturdy and will not
GM may allow PCs to use work skills that are considered be shaken even if all the PCs are on it. It looks like you
suitable for ship repair, such as Woodworker (see page could even build a house on it.
75 of “Alchemist Works”), to perform a check to help Also, as the old woman at Rourke’s had mentioned,
out fishermen, thereby reducing the repair cost. In this dark green vines are growing here and there. As the PCs
case, the GM should decide the target number of the look up, a beautiful green water bird flows over the edge
check. of their sight and lands in the middle of the island. It
Fisherman will also sell PCs the ammunition listed on seems to be nested in that direction.
page 309 of Core Rulebook I for the listed price. >Finding Waterfowl Eggs → “Finding Waterfowl
PCs can move around the island by carrying a boat. Eggs”.
They need to make a “2d + Adventure Level + Strength
Modifier” check (Target Number 12). If more than half Finding Waterfowl Eggs
of the PCs succeed (rounding down), they can move to To search for eggs, PCs must make a Search check,
any square on the island. where the success value determines how many eggs will
be found. If more than one PCs performs the Search
check, the highest success value should be used.

086
Scenario 2

⬤ “number of PCs + 1” x Poison Toads (Core Rulebook


Egg Search Table II, p. 325).
Success
Result
Value After finding one or more eggs on each Floating Grass
Automatic Island, the PCs will understand that no more eggs are left
PCs did not find any waterfowl nests.
Failure to collect.
PCs found a waterfowl nest. After searching for waterfowl eggs in this way and
3–7 Floating Grass Island (A or B): 1 egg finding at least 2 eggs (the minimum number needed to
is found. make “Jasper of Hurifane”), proceed to the “Floating
PCs found several waterfowl nests. Grass Island Boss”.
Floating Grass Island (A): PCs found Floating Grass Island Boss
number of eggs equal to the number As the PCs collect the eggs, they hear someone
8 – 11 of PCs. approach nosily.
Floating Grass Island (B): PCs found They need to make a Monster Knowledge check
number of eggs equal to the half of (reputation 10/weakness 14). If successful, they will know
the number of PCs (rounded down). it is a Hippopotamus (Core Rulebook III, p. 325).
PCs found many waterfowl nests. 1 x Hippopotamus attacks to drive away PCs from its
Floating Grass Island (A): PCs found territory.
a number of eggs equal to the “3 x
12+ number of PCs”. ⬤ 1 x Hippopotamus (enhanced with 5 sword shards)
Floating Grass Island (B): PCs found (Core Rulebook III, p. 325).
a number of eggs equal to the number If there are 3 PCs, Hippopotamus will not be
of PCs. enhanced with sword shards.
The Hippopotamus always calls for a companion in
On Floating Grass Island A or B, PCs may perform the first round with a [Loud Roar]. A companion
Search checks until they find one or more eggs. However, Hippopotamus is not enhanced with a sword shard.
each time they make a Search check, they will encounter Every time it is Hippopotamus's turn, he rolls 1d, and if
a “number of PCs + 1” x Poison Toads (Core Rulebook the roll is 2 or less, he uses [Loud Roar]. Note, however,
II, p. 325), which will attack PCs. that [Loud Roar] cannot be used in consecutive rounds.
Only when PCs encounter it for the first time do they If Hippopotamus is defeated or the PCs succeed in
need to make a Monster Knowledge check (reputation escaping, they can escape from Floating Grass Island.
9/weakness 12). If successful, they will know it is a Poison When returning to Aedon, PCs should still move
Toad. through the squares until they are on the map at the West
Poison Toad will flee if their number falls below half Entrance or North Entrance, and the events should occur
of the number of PCs (rounded up). as usual.
>Off the map → “Ending”.

Sword World 2.0 Tour ① Luferia 087


Ending
The old woman is delighted when PCs bring the eggs When you try it, it has a pleasantly smooth texture
back to Rourke's in Aedon. She then gives the PCs the and a light, elegant sweetness. It is a very delicious
recipe for Jasper of Hurifane and the herbs to make it. pudding.
“I was going to make it for you. But then I thought Marko (Human/Male/23 years old), the owner of
about it, that pudding is going to go bad soon. So, I Sferrareel who made the pudding, says, “It's really green.
thought you take it home and have someone else make it It's an unusual pudding. I learned a good lesson as a
over there. It tastes much better when it's freshly made. pastry chef. Thank you.”
If you have the recipe and ingredients, I'm sure there
are places in Canaris that can make it. I've heard good If PCs played Scenario 1, Roland (see p. 35) will come
things about a place called Sferrareel on Shoemakers to the store during the tasting
Street, so why don't you ask them?” When Roland rolls his eyes at the green pudding, Elsa
“You ask if you can share the secret recipe with tells him, “I heard that this is a rare pastry that has been
others? I don't mind. My grandfather and my ancestors passed down in the Izmar royal family.” Hearing this,
will be happy if many people eat it.” Roland says, “What? It's a sweet that belongs to the Izmar
royal family? I wish Anne could have some...” and looks
Then say goodbye to the old women. PCs return from up at the PCs with sparkling eyes.
Aedon to Canaris and report to Dorvan to complete the If PCs would give Roland a copy of the recipe of
request. Jasper of Hurifane, he would say, “Thank you! I'll take it
If the PCs do not ask, Dorvan himself will bring the to Anne as soon as possible,” he thanks and runs off in
recipe and ingredients to Sferrareel, a pastry store on great joy.
Shoemaker Street (see p. 45), and arrange for them to Regardless of whether or not Jasper of Hurifane was
recreate the Jasper of Hurifane. Dorvan invites the PCs given to Roland, the scenario ends here. The PCs who
to a tasting of Jasper of Hurifane at their restaurant. complete the request are paid 1000 gamels by Dorvan. If
The pudding is made from eggs, and even the yolk is there are 3 PCs, Dorvan will give them an additional 5
green in color, giving the pudding a shiny, stunning jade sword shards as a reward.
green color. This pudding is made by cutting off a portion In addition, each PC earns 1000 experience points.
of the shell of a waterfowl egg, removing the contents, and
then steaming the pudding ingredients back into the egg.
The shell is peeled off just before eating.

088
Scenario 2

Scenario Idea 1: Fragrant Wood’s Story


written by Morohoshi Takashi

Introduction Rod's house can be found by asking the villagers.


When the PCs visit him, he asks, “Are you the
One day, the Pavilion of Crystal Pieces receives a adventurers from Canaris?” When the PC says, “Yes,”
request from Dorthoy, a woodworker from Canaris. he will say that he was injured in an attack by Deela Harpy
“I have an order from the temple of Luferia to build in the forest a week ago and that Dancas saved him. Still,
a boat for their ritual. I need some special lumber for it, for some reason, Dancas told him not to tell the villagers
so I asked a logger I know named Dancas to get some for about it, and that he was told to tell them that he does not
me. But it's been overdue for a week, and I haven't heard remember anything if they ask him anything. He added
from him. I have known Dancas for a long time, but this that adventurers from Canaris would come for him and
has never happened before. I'm starting to get worried tell them to come deeper into the forest. A bloodied knife
that something might be wrong. I'm sorry, but could you was the one Dancas used to save Rod.
please go check on him?” The forest in question is inhabited by dangerous
Dancas is a dwarf living in a small village about half a animals and plants. When the PCs enter the forest, they
day's walk from Canaris. In his younger days, he was an will encounter an animal or plant monster, and as they
adventurer for a short time. The timber needed for the explore the forest, they will smell a sweet scent coming
boat is some kind of fragrant wood, which can be found from an untouched part of the forest due to the presence
in the forest near the village. However, since it is a rare of dangerous animals and plants. As the PCs approach,
tree, Dorthoy says he does not know where it grows. they see the fragrant tree, and a dwarf emerges from the
When the PC accepts the request, Dorthoy will tell shadows. Dancas holds up his axe and asks, “Who are
him the location of the village where Dancas lives and will you?” When the PCs tell him that they are Dorthoy's
also provide a letter of introduction to Dancas. messengers, he laughs and says, “I see,” then puts down
his axe and tells them a story.
Development Dancas is guarding a fragrant tree that Dorthoy has
It takes about half a day on foot to reach the village requested. In fact, on top of this tree hides the wounded
where Dancas lives. The villagers will tell PCs where Deela Harpy, who has a manuscript from the Magic
Dancas lives if you ask them. However, the villagers say, Civilization Period and has fled here after being chased
“ Dancas has been away for about 10 days. He wounded out of her home by the barbarous who want to take it.
local hunter Rod and fled into the forest. Now he is According to Deela Harpy's story, a pack of harpies
hunted in the mountains under Ryan's direction. Ryan is and a Lesser Ogre attacked her home. Dancas learned
the village guard”. what happened. He thought about telling the villagers the
After a while, Ryan hears about them and calls: truth but decided against it, fearing that the Lesser Ogres
“You've heard what's going on in the village, right? I'm could be already the village and that barbarous would
sorry, but can you tell us about yourselves? And what do attack the villagers. Dancas returned to the forest and
you want with Dancas?” waited, protecting Deela Harpy, believing that Dorthoy,
When PCs tell him what had happened, he will who would be suspicious that he had not heard from him,
replay, “I'm sorry, but I don't think we'll have time to get would hire adventurers. Deela Harpy explains that she
lumber even if you find Dancas. There will be an attacked Rod because she was wounded and frightened
interrogation. Besides, we can't use the wood acquired by and mistook him for an enemy.
the person who hurt people for the ship, can we? You
should report this to the authorities and advise them to Ending
hire a new logger”. If the PCs ask about Rod, he says, “I Once Lesser Ogre and Harpy are defeated, Deela
and some other hunters found him a week ago, covered Harpy will return to her original home, and Dancas will
in scratches. He says he doesn't remember anything about be able to cut down the fragrant wood. Deela Harpy will
it, but near the place where Dancas used to work, we give the manuscript to the adventurers, saying that if she
found his bloody knife, so I'm sure he's the culprit.” keeps it, she will be targeted again. The manuscripts can
When asked why he was looking for the hunter, he said be given up at the Temple of Kilhia or the Magician’s
that the hunter had reported a suspicious shadow flying Guild. In any case, the request is completed when PCs
over the forest, and while investigating, he heard a report the incident to Dorthoy.
scream.

Sword World 2.0 Tour ① Luferia 089


Scenario Idea 2: Four-way Battle
written by Morohoshi Takashi

Introduction be found in the village. If one were to ask for a description


of Lugwig, one would notice that he is similar to Merman,
One day, a Miranzi, an elf, arrives at the Pavilion of who was seen in the elf village.
Crystal Pieces. He asks the PCs to solve the problem of An examination of Lugwig’s house reveals a chapel of
children going missing from his village one after another. Bragzabas, the Goddess of Corruption, in a hidden
Three children have gone missing in the village so far. basement. There is also a letter that Lugwig had
Merman has been seen wandering near the village several exchanged with Lizardman. It seems that Lugwig believed
times, and the villagers have rumored that it may have that the barbarous Mermen should cooperate with
been them. barbarous Lizardmen. However, no matter how much he
According to Miranzi, there is a Mermen settlement tried to persuade his people, they did not understand his
near the village. There are also Gilman and Lizardman “right idea.” So, he came to hate his fellow Merman as
settlements a little further away, and he says there is a well and eventually awakened his faith in the Bragzabas.
long-standing partnership between the usually hostile A letter left by Lugwig indicates that an attack by the
Mermen and the village inhabitants. Lizardman on the elven settlement will soon begin.
“But this time, there is a growing feeling among the Moreover, before the attack, the Lizardmen would
villagers that Mermen cannot be trusted,” said Miranzi. perform a ritual in which they would sacrifice kidnapped
“If the partnership with Mermen continues to crack, the children to pray for victory.
balance of power with Gilman and Lizardman, which has The PCs head for Lizardman's village, only to be
been barely maintained so far, will be upset, and at worst, surrounded by a horde of Lizardman who are preparing
a war may ensue.” for battle, having been informed by Lugwig that the elves
Miranzi, worried about children but not wanting to will soon attack. When asked about the letter, Lizardman
provoke Mermen, after much deliberation, decides to ask replies that they know of no such letter. Then they say
the adventurers to investigate the case. that Lugwig went to Gilman's village to ask for
If requested, PCs will be allowed to sleep at Miranzi's reinforcements.
house during the investigation, and food will be provided. They head for Gilman's village, only to find it on fire.
However, the duration of the investigation will be limited Gilman says, “The mermen have attacked us.” As PCs
to 10 days, considering the safety of the children and the ask Gilman for a description of the merman who attacked
residents' feelings. After that, Miranzi says they will end the settlement, and the description points toward Lugwig.
their partnership with Mermen. Lugwig kidnaped Gilman's child and provoked them to
leave, saying, “If you want them back, come back to our
Development settlement and get them...”
PCs will head to the elf village. It takes one day to Lugwig’s goal is to start a war and offer indiscriminate
reach the village by Miranzi’s boat (this one day is also deaths to the Bragzabas. To pray for the fulfillment of this
included in the mission period). plan, he is about to perform a ritual sacrifice of
In the village, PCs will hear from the parents of the kidnapped children, and as he wrote to the Gilman, he is
missing children. However, there is no commonality at the bottom of a nearby lake in the local ruins. If PCs
among the children. They also hear from villagers who are not successful in convincing Gilman, they may ask
say they have seen Mermen. They tell PCs that all of the Merman to give them information about the ruins.
merman sightings are probably the same Merman. In any
case, many of the villagers believe that Merman has Ending
abducted the children and insist that they should attack The case is solved by defeating Lugwig (Merman
Merman immediately. Bishop) and rescuing the children. Both the elves and the
When the PCs went to the Mermen community, they mermen apologize for doubting each other. From then
found that they, too, had been disturbed by the on, they work together more closely, with Gilman
disappearance of a child. The Mermen say that the elves expressing their gratitude for rescuing the children and
did it: “The elves thought it was us who took their child, promising not to attack the elves or the mermen for a
so they decided to get back at us.” A Merman named while. In this case, Lizardman can't move well either.
Lugwig claims to have seen elves poking near Merman Thus, the balance of power among the four races will
village, but when the PCs try to talk to him, he is not to be maintained.

090
Scenario 2

Scenario Idea 3: Roads, Ruins, and Kyplox


written by Shino Shinoya

Introduction large statue of a long-necked False-Dragon, spitting water


from its mouth. At the bottom of the fountain's pond is a
One day, a kind middle-aged man comes to the relief of False-Dragons leaving the blue light and a relief
Pavilion of Crystal Pieces. His name is Zai, and he is one of False-Dragons gathering in the red light. If they
of the engineers assigned by the Luferia Temple to examine it in detail, they will see that this fountain has
manage the roads. some kind of powerful magic.
“We found a new archaeological site along the road When the PCs finish examining the fountain, a 1 x
between Luferia and Cain Gara. I wonder if you would Loam Puppet comes and throws a white stone into the
be willing to undertake the research.” pond of the fountain. The white stone melts away, and
Recently, the faith in Luferia has spread to other the blue glow of the water disappears. After that, there is
countries, attracting an increasing number of pilgrims a thudding sound, and the entire ruin begins to shake.
from outside the country. However, Luferia, being a If the PCs were to return to the passage, they would
newly opened country, is not yet ready for the witness the giant Kyplox seen in the forest, which is
construction of roads for the rest of the world. Therefore, physically hitting the rock wall. Moreover, the wall near
the Luferia Temple has been discussing with Cain Gara the entrance crack will collapse because of this. From
and has been promoting the development of roads, inns, then on, they will not be able to enter or exit from here.
and horse-drawn carriages with the help of their funds. Loam Puppet goes to the Hall of the Red Fountain.
“The ruins were found on a cliff just south of the Loam Puppet does not react to the chase. After a while,
Kyplox Forest. The ruins have long been known to the water in the fountain turns blue again. When the blue
scholars and others because of the mysterious behavior glow returns, Kyplox will stop hitting it.
of Kyplox, which occasionally strikes the cliff with their
bodies. The entrance to the ruins that we found seems to
Hall of Red Fountain
be a fissure created by the body hitting the rock. In any
This room is located at the far end of the ruins. It is a
case, there was no telling what kind of problems might
large hall with a fountain in the center filled with glowing
arise later if there were unidentified ruins near the road.
red water. The fountain is identical to the “Hall of the
Therefore, I would like you to examine the ruins and, if
Blue Fountain,” except that it is filled with red water.
there is any danger, have them removed.”
There is also a Stone Servant in the hall who will
When the PCs accept the request, Zai gives each of
attack the PCs as they enter. Note that Loam Puppet does
them 10 days' worth of food for the duration of the round
not participate in the battle but walks further into the hall.
trip and stay.

Loam Puppet Room


Development Located next to the Hall of the Red Fountain, there
The PCs will go to the Kyplox Forest from Ormi, are more than 10 Loam Puppets,' but they do not react
where they can ask the road maintenance workers about when the PCs enter. There is also a magic circle on the
the ruins but will get only vague information such as “I floor that glows.
saw a moving shadow with two legs” or “I heard a Here are some research materials left by the sorcerer
thumping sound.” Also, as they pass through the forest, who built this site. According to it, the sorcerer was
the PCs see a huge Kyplox with red spots nearby. studying the ecology of False-Dragons and built these
The entrance to the ruins is not the original entrance ruins to call False-Dragons to him whenever he wanted to
but seems to have been created accidentally by a breach observe them. The magic power of the red fountain
in the bedrock. The GM is free to create the interior of attracts the False-Dragons, and the magic power of the
the ruins. Inside the ruins, constructs such as Kuga will blue fountain cancels it out. However, it is noted that the
attack the intruder PCs. In addition, there are the magic power of the red fountain was unstable and
following rooms in ruins. sensitive Kyplox could become aggressive. The magic
circle on the floor is used to counteract the magic power
Hall of Blue Fountain of the blue fountain and to create the white stone used to
This room is located in the middle of the ruins. It is a attract the False-Dragons. The Loam Puppets were
large hall with a fountain in the center that is filled with responsible for periodically throwing the white stone into
sparkling blue water. The fountain is decorated with a the blue fountain.

Sword World 2.0 Tour ① Luferia 091


Ending fountain hall. The Loam Puppets will also not move
unless the white stones crystallize.
Once the magic circle is destroyed, no more white The request is complete when PCs erase the magic
stones will be produced, and Kyplox will no longer hit the circle and report what is written in the document.
rock wall. Also, there is a door leading out of the red

Scenario Idea 4: Secrets of the Frozen Mountain


written by Shino Shinoya

Introduction of Rita's heart. Rita sends the PCs on their way, saying,
“Make sure you help the people in the village.”
One hot summer day, a 14-year-old girl runs into the
Pavilion of Crystal Pieces. Her name is Pale, and she lives
Development
in a village by Lake Reed.
“In my village, there is an epidemic of a strange The PCs will be heading to a mountainous area east
disease that causes tree branches and roots to grow on the of Luferia. The destination can be reached by horse-
villagers’ bodies. I need you all to go and gather the drawn carriage via Ormi to Cattava, which takes about 3
ingredients for a cure!” days, and then by foot, which takes about another 3 days.
According to Pale, the disease occurs in her village However, depending on the route, it may take longer, as
about every 10 years. Pale, who is only 14 years old, came PCs will have to go near the top of the mountain.
as a messenger because the adults in her village had fallen Pale will accompany the PCs to Cattava, where they
ill, and Pale was the oldest of those who could move. It will part ways, and she returns to the village.
seems that this disease progresses more quickly in adults. PCs may be concerned about the Pale’s possibility of
“When the disease first broke out, a scholar who contracting the disease. In that case, Pale explains that the
visited the village and was knowledgeable about medicinal disease is caused by a mutation of an insect that lives
herbs found a special remedy. If the herb was made into around the village, so it cannot be transmitted from
incense and smoked, it would cure the disease in a few person to person. However, if infected, the disease will
days, but the incense had to be smoked continuously until progress even after leaving the village. Therefore, she
the disease was completely cured. However, even those says, Pale will probably develop the disease shortly.
who have been cured once will get it again unless the The PCs will head east from Cattava into the
incense is kept smoked until the disease is completely mountains.
cured. But the last outbreak was five years ago, so we don't In the mountains, they may encounter attacks by
have enough herbs in stock. animals, plants, and mythical beasts. They may also
That medicinal herb doesn't like the heat, so it's hard encounter undead, those who have died in distress, or
to find it this time of year. However, they may grow near barbarous, who live in hiding. The GM should prepare a
the top of the mountain range to the east of the lake, map of the mountain, set up where events will occur, and
where it is cold even in summer. However, I have heard let the PCs enjoy their adventures in the mountains.
that dangerous animals and mythical beasts live in that PCs will find a place near the summit where trees are
area. It is not a place where villagers can go. So, we lined with snow-clad trees that have turned into ice. This
decided to ask the adventurers to help us.” area is much cooler than the plains but not as cool as the
Pale bows and says that when PCs get the medicinal snowy top. They do not know at this stage why it is
herbs, she would like them to be brought directly to the snowing. However, the desired medicinal herbs are
village. The situation is that tight. Of course, if PCs go to growing around the tree line. However, the quantity is
the village, they may also become ill. Therefore, PCs insufficient, and the PCs have to search around and
need to stay in the village for about a week after delivering collect the medicinal herbs. Soon after, the PCs find the
the medicinal herbs and wait for the disease outbreak to body of Grey Lynx, who seems to have frozen to death.
subside. Pale promises to provide lodging and meals Moreover, the corpse shows signs of having been eaten
during that time in the village. by a large beast-like creature.
When the PCs receive the request, Pale gives them a Eventually, the PCs arrive at a patch of medicinal
picture of an herb that the village chief had given him, the herbs. But then they hear something flapping its wings
actual dried herb, and a map showing where the herb had above their heads: it is the Frost Wyvern. There was a
previously been found. Rita also gives each person a 20- Frost Wyvern lair near the herbs. The medicinal herbs
day supply of preserved food. This is out of the goodness

092
Scenario 2

that like the cool air were growing in colonies because of herbs are delivered to the village of Pale, the request is
Frost Wyvern. complete. After that, the PCs will spend a week in the
village before returning to Canaris. If they don't have
Ending enough food, Pale will prepare it for them.
In any case, the reward can be received from Rita
Once Frost Wyvern has been defeated, a sufficient upon return to Canaris.
quantity of medicinal herbs can be collected. Once the

Scenario Idea 5: Whose Red Shoes are Those?


written by Shino Shinoya

Introduction
Villas
One day, Rita approached the PCs.
Near the village are the villas of nobles and wealthy
“I have a request from the village head. It involves the
merchants. The nearby lakeshore protected by Kamawet
village's secrets, so I can't entrust it to careless
is used as a summer resort because it is very safe
adventurers.
(however, only the villagers know about Kamawet). The
“The village is located on the western shore of Lake
village chief says, “Maybe one of those people who come
Erlute and has long been in contact with the Kamawet
to the summer resort is the culprit.”
who live in the nearby lake. Recently, however, someone
If the PCs ask him about the red shoes, they will find
seems to have stolen some of the Kamawet's treasures,
them in the Kamawet's Cave in the Manchurian Rift. He
and the villagers are under suspicion. So, the village chief
will tell them that a girl named Sula, who visits the villa,
asked us to find out who stole the treasure and return it
was wearing them. When the PCs go to Sula's villa, the
to it. Are you up for the task?”
steward will meet them. He will tell PCs that Sula was
When the PCs receive a request, Rita provides a map
kidnapped seven days ago and that kidnappers are
of the village, a letter of introduction to the village head,
demanding five uniforms from the Luferia Temple if they
and 10 days' worth of food for each person.
want to spare Sula's life. Of course, they threaten to kill
Sula immediately if they inform the temple or others
Development about this. For this reason, Sura's father is now going to
It takes one day to get to the village by horse-drawn Canaris to procure the uniforms.
carriage to Forimer and half a day on foot from there. In Sula's father is a merchant who does business with the
the village, they will hear from the village head. Temple and stores the uniforms in the Temple. The
“We have been friends with Kamawet for a long time. uniforms are made by specialized craftsmen at the
They help us with fishing and protect our boats. In return, request of the Temple, and their number is strictly
we provide it with vegetables.” controlled. This is to prevent the appearance of anyone
“Four days ago, however, Kamawet appeared before impersonating a Luferia Temple official.
the villagers while they were fishing and demanded that Given that Sula was kidnapped 7 days ago, and the
they return what he had stolen from it. When I went to treasure was lost 5 days ago, it is possible that Sura is being
ask him what had happened, he told me that a shining held captive near where the treasure was hidden!
blue jewel had been stolen that had been given to him If PCs don't have red shoes, they will not get the
long ago by a monkey princess. Moreover, he said that steward’s story.
the villagers must be the culprits because shoes belonging
to a humanoid had fallen on the ground where the jewel Kamawet's Cave
had been kept. But! I can't believe that one of the villagers Kamawet lives in a cave somewhere at the bottom of
could be such a reckless person. Please. Find out who the the lake, the location of which is unknown to the village
culprit is, retrieve the treasure, and clear our name.” head. However, PCs can talk with Kamawet in a small
PCs can stay at the village chief's house while they cave at the bottom of the cliff. If they tap a rock in the
conduct the investigation. Meals are also prepared by the cave three times, Kamawet will hear and come to PCs.
village head. However, they are told, “Kamawet has asked If PCs meet with Kamawet, they will hear the same
us to return the treasure within two weeks. So I want you story that the village head told you. He will also show PCs
to solve the problem by then”. Since four days have a pair of shoes that it says fell into the treasure trove's
already passed, 10 days are left. hiding place. It turns out to be a pair of children's red
shoes, a luxury item for girls.

Sword World 2.0 Tour ① Luferia 093


If the PCs wish, Kamawet will take them to the cave Ending
at the bottom of the lake where the treasure was kept. The
cave rises above the water at the far end, and further in, If PCs defeat barbarous, you can rescue Sula. The
there is a small hole that a “wee child” can barely fit jewel is in Sula's possession. Initially, Sura was locked up
through. However, PCs cannot go any further (if you are in another room, but she found a small hole and tried to
a Grassrunner, they may). escape. The hole led to a cave, where she found the jewel.
When she had no choice but to return because the end
Using a Cartography check, for example, it is possible of the cave was underwater, she was found by the
to guess where the passage led. There is an empty house barbarous and locked up in another room. However, she
there, and Sula is imprisoned in the basement. There is a kept the jewel as a talisman. When the PCs explain the
barbarous disguised as a man who is planning to use his situation, Sula returns the jewel to them. If they return it
uniform to infiltrate the Luferia temple. If PCs enter the and explain the circumstances of the incident, Kamawet
empty house, they will engage the barbarous in combat. will be convinced. The request is complete, and the GM
may give PCs additional rewards from Sula’s father.

Scenario Idea 6: Long-Awaited Visitor


written by Shino Shinoya

Introduction Development
One day, a middle-aged man named Barrie comes to The PCs will be heading to Ormi; it will take a day to
the Pavilion of Crystal Pieces. He is a successful merchant get to Ormi by horse-drawn carriage. After they have
who trades with Cain Gara from a company based in spoken to locals, they learn that Sheeda often shows up
Ormi. by the lake.
“I was married to a woman named Sheeda. She was a When the PCs go to the lakeside, they find the
former adventurer, and I met her when I asked her to sorcerer doing something. He is experimenting with a
escort me to Cain Gara when I was just starting out in magical device found in the ruins of the Magitech
business. However, she suddenly disappeared seven Civilization Period to create a mako stone, but it always
years ago. Rumor had it that she was living elsewhere with explodes in the end. If PCs ask him about it, he replies,
her former adventurer friends. I kept waiting and “I have experimented here many times and never
believing that she would come back, and before I knew succeeded”. If they ask him about Sheeda, he says, “I'm
it, seven years had passed. so preoccupied with the experiment that I never pay
I, too, am getting old. I began to think that it was time attention to the details of who was around. Of course, for
to retire from business, and I immediately felt lonely safety reasons, I do my experiments when there are few
being on my own. So, I decided to remarry Lucia, the people around.”
woman who lives next door, who has been a great help to Here, the PCs notice a man sneaking. If they call out
me ever since my wife left me. to him, they will find that the man saw Sheeda. The man
But recently, people have been saying that they have testifies that he saw a translucent Sheeda and says that she
seen Sheeda. However, she has not come back to the is a monster. He says in a frightened tone, “Sheeda must
house. I want to have a proper talk with her because of have gone back to the adventurers and died somewhere,
my remarriage. Please find her and bring her to me.” then came out of the dead when she got word that Mr.
When PCs ask Barrie if he knows what she does as Barrie was getting remarried.” Once more, when PCs
an adventurer, he replies, “I heard that she scouts and check with witnesses other than the man, they are able to
takes out traps”. When they ask him if he knows what she elicit stories that “I think her eyes were glowing red” and
is going to do because of his remarriage, he replies “her skin was yellow,” although they are not willing to
angrily, “She is not that kind of person,” indicating that share their stories. Their features closely resemble those
he still has feelings for her. of Ghost and Wight. The witnesses were concerned
When the PCs receive a request, Barrie lends them a about Barrie's feelings and refrained from talking about
small portrait of the Sheeda. As a preparation, he also possible undead Sheeda.
gives us 10 days' worth of preserved food per person.
When PCs examine the sightings of Sheeda, they find
that transparent Sheeda was only seen at night by the

094
Scenario 2

lakeside, and Sheeda with red eyes was seen in the woods The Ghost also pleads, “The experiment has brought
after being seen by the lakeside at night. They puzzle together not only mana but also souls that have been
together that transparent Sheeda was sighted only at night soulscarred, and they possessed my corpse, which was
when the sorcerer was conducting an experiment. PCs sunk to the bottom of the lake, and made it a Wight.
can assume that the mana concentration temporarily Wight is motivated by the hatred for Lucia that she felt at
increased under the influence of the experiment and that the time of her death and wants to kill her. However,
the Ghost became visible. Wight has no love for Barrie, and he is in danger because
If they ask the sorcerer, he will do the experiment of this. Please help him.”
again two nights later. Also, if they want to examine the
forest, they will be attacked by Wight Animals in several Ending
places (add [Poison Claw] and [Wight Curse] abilities to
the Animal's stats). If PCs check the bottom of the lake When the PCs go to Barrie's house, they find him
near where the Sheeda was spotted, they will also find a with Lucia, who has just been attacked by Wight, and if
huge stone and the remnants of a soggy, melted rope that the PCs fight off Wight, uncover Lucia's true motifs, and
is entangled with it. capture her lover, they will have completed their mission.
Barrie does not believe Lucia is evil at first but is
Later, when the sorcerer experiments at night, convinced by having her meet and talk to Sheeda’s Ghost.
Sheeda's Ghost appears; the Ghost says that Barrie is in Lucia's lover was a man PCs met by the lake. When Lucia
danger. In fact, Sheeda was killed by Lucia, a woman finds out that he is the one who informed the PCs of the
whom Barrie is about to remarry, and her lover. Lucia existence of the Ghost, she spits out, “You’re an idiot,”
had intended to remarry Barrie and take his fortune from showing her true nature.
the beginning.

Scenario Idea 7: The Man Who Came Back


written by Tadaaki Kawahito

Introduction Development
It is summer, and Canaris is bustling with activity as As declared, the Zazin trains the PCs rigorously. They
the Luferia Temple hosts a boat race in one week. Then, are made to carry logs back and forth across the street and
the PCs receive a request from Rita. cross a rope stretched several meters above the ground
“This year, the Crystal Pieces Pavilion will participate with only their arms, starting with pushups, pull-ups, and
in the boat race. We'd like to have you guys as repeated side jumps. “Listen up. The key is basic fitness.
competitors.” Endurance to keep rowing for a long time. The ability to
The reward is half the normal amount. However, if make a decisive attack at a critical moment. Without
they place high enough, they get a cash prize, which she either of these, it is impossible to win the championship.”
says can all be split among the PCs. And if they win, their The GM should have the PCs perform the appropriate
total reward will be about double the normal amount. checks.
The boat race will be held on the lake in front of the On the third day, a middle-aged man comes to talk to
Temple of Luferia, and Archbishop Batelden will be Zazin during special training. Zazin turns the man away,
there to watch the race. saying, “I told you no to you.” When asked what is going
When the PCs accepted the request, Rita was on, Zazin simply says, “It's none of your business.”
delighted and said, “Since you are participating, of course, If the PCs ask, they can learn about Zazin's past from
your goal is to win. To that end, I have invited a special Rita. He was a key player on a team that won the boat
mentor to help you,” she said, introducing an elf. His race three years in a row. However, he was more
name is The Jinn. His name is Zazin, a Fisherman who demanding and uncompromising than anyone else,
has won a boat race in the past. The Zazin says, “You may which led to fights with the other rovers and the team's
be a bit of a known adventurer, but as a rower, you are no dissolution. Rita says, “His passion for boating was real,
better than Zazin. My job is to make you a little better, just a little misplaced. But over the years, he changed. He
rowers. The race is only a week away.” Rita says, “The got married and had a child, but the child was born weak.
boat is supposed to be rowed by (the number of PCs + That may be unfortunate, but he learned to be kind to
1), so Zazin will also be your rower. You will have to work others by being with his own child. That's why I decided
together and do your best.” to entrust you to him.”

Sword World 2.0 Tour ① Luferia 095


compete in the race; if they talk to Rita, she will not
In fact, Zazin is being blackmailed by his old hesitate to advise them to go and help him.
comrade, Rodnier. Rodnier is a middle-aged man who
showed up during training. He and some of his bad Ending
buddies are planning a massive gambling operation using
boat races. To achieve this, he asked Zazin to pretend to The case is solved by going to the village of Zazin and
mishandle the boat during the race and hit the boat of the capturing the companions of Rodnier, who is hiding in
leading team. Knowing that Zazin needed the money for the nearby forest.
his child's disease, he took advantage of the situation. But GM should ask PCs to make some kind of check to
Zazin refused once and for all. determine if the PCs will make it to the race. If not, Rita’s
The PCs repeatedly witness Rodnier's attempts to kobolds who work in the store or her acquaintances will
persuade Zazin. When Zazin refused to comply, no participate.
matter how much he tried to persuade him, Rodnier If PCs are on time, please create rules for them with
finally threatened him, “Do you care what happens to some checks. In the end, the system should allow PCs to
your wife and child?” He said that his friends were take 2-3rd place on average, so it is balanced for them to
already watching Zazin's house in a fishing village a few be at the top but not enough to win the race.
miles away. Of course, if he told anyone, they would die. The PCs will receive the same amount of money as
The night before the race. After much consideration, usual, which is the sum of the reward from Rita for the
Zazin decides to help his wife and child alone. If the PCs original request, the reward from Zazin, and the reward
are paying attention to his behavior, they will see him for capturing Rodnier’s companions. Rita will either
sneaking out of the inn in the middle of the night. If the congratulate PCs or say: “Next year, you will win for
PCs go with Zazin to help them, they may not be able to sure!”

Scenario Idea 8: The Labyrinth of Sunken Ships


written by Tadaaki Kawahito

Introduction Development
One day, a female elf adventurer arrives at the It takes one day by boat to reach the labyrinth. There
Pavilion of Crystal Pieces. She is a fairy tamer named Pia, are no regular boats, so PCs will have to rent a fishing boat
and as the PC's, she is also an adventurer in the Pavilion or something similar, and Rita will introduce PCs to a
of Crystal Pieces. The PCs had heard that her party had boat owner she knows, who will rent them a boat. Rita
obtained information about the Sword Labyrinth some will also provide a week's worth of food for each person.
time ago and had gone to explore the labyrinth. They are At the site, PCs will first explore the bottom of the
2 levels below the PCs. lake to find the sunken ship. There are five sunken ships
“Oh, please… Help all!” at the bottom of the lake, each with a statue of a lion,
Hurt and exhausted, Pia is not sure what to do. swan, dragon, cat, and maiden on the bow. The sunken
According to the story, the girls were exploring a sunken ship of interest is the Lion ship. The other ships are
ship that had turned into a Sword Labyrinth when they similar when examined at this stage.
encountered a powerful daemon named Valbravers.
They escaped but lost their way and found themselves Labyrinth of Sunken Ships
separated from the rest of the group. Pia pleads with Rita From here, the PCs will explore the labyrinth. The
to help her friends by paying them a reward for her entire labyrinth has air, so it can act as it would on the ground.
fortune, which she has deposited with Rita. The amount In fact, the interiors of the five sunken ships are
is the same as the standard reward for PCs. connected by the power of the magic sword. Moreover,
When the PCs receive a request, Pia will give them a the connection is not only random but also changes over
Map of the Labyrinth and a Map of Labyrinth. The Map time. Therefore, the Map of the Labyrinth given by Pia is
of the Labyrinth contains detailed information such as useless. This is the reason why they were lost.
where the monsters are and what kind of traps they have The GM is free to create a labyrinth for 5 sunken
found. ships. The rooms will then be numbered for each ship.
After entrusting the PCs with her friends, Pia passes For example, “Lion 1,” “Dragon 1,” and so on. However,
out. Rita says, “Take care of them,” and carries Pia to her do not number the hull of the lion ship, where the boss
room. will be waiting for PCs.

096
Scenario 2

Inside the labyrinth, the floors and walls are made of doors open and visit all the rooms. Then a staircase
wood, just like the inside of a ship, but they are leading to the hull of the last remaining lion ship will
maintained by the power of a magic sword and cannot be appear.
broken. In addition, all passages and rooms are separated In the hold is a Valbravers with a magic sword. Also
by doors. in the back are several piles of corpses, among which are
On the door are the figures and numbers lion, swan, some of Pia's friends.
dragon, cat, and maiden. Corresponded to each room. In Valbravers is empowered by a magic sword. GMs
other words, when PCs open that door, they can enter the should give monster bonuses to Accuracy checks and
corresponding room. Damage or new unique skills to match PCs' strength.
The GM randomly determines which doors lead to
which rooms. Once a door is closed, its link is randomly Ending
changed again. However, if the door is left open, it will
not change. If PCs defeat Valbravers, they will get the magic
In order to make the PCs aware of the above tricks, sword. They will also find that Pia's friends are just
give them hints such as the information on the map given unconscious. Of course, they would have been in danger
appears to be not correct, the design or number changes if they had been left there. Pia's action and the work of
when the door is closed, or this room looks familiar (if the PCs saved their lives.
PCs have entered the same room more than once). GM The GM should design what abilities have the magic
can also lay for PCs records left behind by adventurers sword. Perhaps “+1 bonus to Accuracy checks and Extra
who died trying this labyrinth long ago. Damage against Daemons” or “Can breathe underwater”
would be a good choice.
In any case, the PCs will eventually reach the hull of
the lion ship. To get there, the PCs must leave all the

Scenario Idea 9: The Devil Laughs


written by Tadaaki Kawahito

Introduction Development
One winter day, an older man comes to the Pavilion Towie threw herself to his death from the top of a high
of Crystal Pieces. His name is Fikubrik, and he is one of cliff overlooking a lake on the outskirts of Canaris.
Canaris' most famous residents. Fishermen saw Towie jump to her death, and the guards
“Our daughter, Towey, died three days ago. We were ruled it a suicide. If PCs talk to the witnesses of the day,
told that she threw herself into the lake and took her own they all say that she certainly jumped down by herself.
life. However, I cannot believe that she committed There is no doubt about it. They are all people who have
suicide. So, I would like you to investigate the cause of nothing to do with Fikubrik or Towey. If PCs were to
her death.” explore, for example, under a cliff, they would discover a
Naturally, Fikubrik asked the guards to reexamine the cave under the surface of the water. When PCs ask the
case. However, he said that the guards had ruled it a fishermen about the caves, they will tell them that the
suicide from the start and would not take it seriously. bodies of those who jumped off the cliffs usually washed
“If it was indeed a suicide, please clarify why. Thank up in those caves. Towie's body, of course, was found
you in advance.” there.
The reward is the usual amount. There are no specific If PCs meet with the guard who was in charge of the
deadlines. case, he will tell them about this suicidal place.
When the PCs receive the request, Fikubrik tells Towie's friends will say, “I can't believe she killed
them where Towey committed suicide, who is a guard in herself,” “Towie was a strong-minded girl. If she
charge of the case, Towey's friends, and the store where committed suicide, she must have had a very good
Towey worked. Note that Towie's remains have already reason...” and “She was a nice girl with a nice smile.” One
been buried. of her friends will say, “I saw Towie walking with a
gentleman I didn't know the day before she committed
suicide. He was wearing a black coat that I had never seen
before. And he shared the cloak with Towey.”

Sword World 2.0 Tour ① Luferia 097


Towie worked at a restaurant in the New Temple man with a smile and “suck them to the bone.”” If PCs
District that catered to the wealthy. Towie was a waitress ask him about the “Black Coat,” he will tell them that he
there. If PCs talk to the manager, he will tell them that a has a Double Coat (see Alchemist Works, p. 139) that he
gentleman among the customers was very fond of Towie. found in ruins. Bureau remembers that the woman to
The gentleman used to come to the store almost every whom Magrione's son paid committed suicide in the
day, but after Towie died, he said he never came to the winter of that year.
store. The manager says he is probably depressed
because he knows that Towie is dead. At this point, the PCs should realize the truth of the
“But I wonder if this place is cursed. I can't believe matter.
that every winter, young girls commit suicide,” he muses. It was all Magrione's doing. After his son's suicide, he
As PCs can see from their research, one young came to hate “smiling women” and killed women with
woman who worked in a restaurant or clothing store on “cute smiles” by making their deaths look like suicides.
the street where this store is located committed suicide After drowning the women, he would shapeshift into
each winter. Towie is the fifth. Moreover, all of them them in a double coat and pretend they committed
throw themselves off the same cliff as Towie, and there suicide by jumping off the cliff. The bodies could be
are always numerous witnesses. hidden in the caves in advance, and the guards would find
Furthermore, when PCs interview the women at the them. He could only kill them in the winter because he
store where they worked, they learn that they had all needed to put on the Double Coat without arousing
similar customers to this gentleman. The clothing store suspicion from his target. Therefore, Magrione would
owner will tell PCs that the gentleman is a former pick a cold day to lure the woman out and would gently
adventurer fairy tamer Magrione, who lives in a mansion say, “You must be cold. Put this on,” and put on the
on the outskirts of town. Double Coat.
Rita will tell PCs more about Magrione. Magrione is If PCs go to Magrione's mansion and pursue these
an adventurer who retired 10 years ago. After the death facts side by side, he will say, “I just killed another
of his wife, he retired, saying that he would live quietly monster. What's wrong with that?” and he will attack PCs.
with his son. However, he lost his son, who was 17 years His mind has become sick with hatred.
old at the time, to suicide five summers ago. His son had
jumped off a cliff where Towie had taken her own life. Ending
Rita introduces PCs to a man named Bureau, who is
a fellow adventurer of Magrione's. Bureau says, “he told The request is completed by defeating or capturing
me that his son committed suicide because he had been Magrione, handing him over to the guards, and reporting
ripped off by a bad woman and then dumped. He told the incident to Fikubrik. If Magrione is defeated, the truth
me that this woman was a “monster” who would lure a of the incident will be revealed in his diary.

Scenario Idea 10: The Frogs Know


written by Tadaaki Kawahito

Introduction According to Jose, the frogs seem to originate in the


swamps near the village and are swamping the village.
One summer day, a young man comes to the Pavilion “In fact, the village has had a few previous outbreaks
of Crystal Pieces. He is from a small village about a day's of frogs in the past. It had always happened in years when
walk north of Forimer and calls himself Jose. there was not much rainfall in the spring and early
In fact, Jose visited the Pavilion of Crystal Pieces summer. This year, too, we were alerted because there
earlier in the spring and asked them to exterminate the was not much rain around the village, but the number of
vultures that have been nesting near the village for a long frogs far exceeded our expectations...
time, as their numbers have increased and they have After discussion among the villagers, it was decided to
become dangerous. Rita remembers this and tells the have the cause of the outbreak investigated as well as the
PCs. Note that the request was successfully resolved by extermination of Poison Toad. Therefore, our request is
another adventurer party. to exterminate Poison Toads and to investigate the cause
“Now we have a problem with an outbreak of frogs of the outbreak of frogs. Thank you very much.”
around the village. We can't exterminate not only If the PCs accept the request, they will need to go to
ordinary frogs but also Poison Toads. Please help us.” the village with Jose. Jose will pay for the travel expenses
to the village. During the investigation, he will also

098
Scenario 2

provide food and lodging at the village chief's house. bottom. PCs can see constructs attacking the Poison
However, the investigation period is one week from the Toad. Poison Toad and the surrounding frogs are startled
time PCs arrive at the village. by the attack and flee toward the village. This is the reason
why so many frogs are coming to the village.
Development
Stone Monument
To get to Jose's village, PCs will need to take a one-
It is a stone monument carved by an old artificer. It is
day horse-drawn carriage ride to Forimer and then a one-
written in magitech that he created a bottomless swamp
day walk along the lake.
with magic stakes and dumped constructs into the swamp.
Upon arrival at the village, the PCs see a village filled
with so many frogs that there is no room to step on them.
Frog Breeding Ponds
Jose takes the PCs to the village chief's house. The chief
It is located at the end of a cave in the deepest part of
says, “As you can see, the situation is as you see. We can't
the swamp. There is a large hole in the ceiling through
continue to live like this.”
which the sky can be seen. There are traces of frog eggs
If the PCs ask about the swamp, the village head says,
that were laid all over the walls surrounding the pond. It
“There is a bottomless swamp there, and it is dangerous,
seems that the frogs living in this area are a special species
so the villagers don't go near it. So, I don't think anyone
that laid their eggs on the walls. In addition, there are old
knows much about it. However, I don't know who put it
bird feathers, and other debris stuck to the wall. Also, the
there, but there are stone stakes, and it seems safe to walk
moss has reached a higher level, indicating that the water
between them. However, since the stakes are quite old,
level is usually higher.
some of them are covered with soil and grass and are no
In fact, frog eggs were eaten by crocodiles and other
longer recognizable. Besides, dangerous animals are
species. However, in years with little rainfall, the water
living in the area.”
level would drop, and many eggs would survive.
In addition to the Poison Toads, the swamps are
However, the number of frog eggs was controlled by
home to a variety of animal and plant monsters. There
vultures that came in through the holes in the ceiling and
are also undead ones that have died after falling into the
ate the eggs. This year, however, the vultures were
bottomless swamp. In addition, the following dangers and
eliminated early in the spring, and more eggs survived
tricks await the PCs.
than usual, leading to the outbreak.
The above can be deduced from such events as the
Bottomless Swamp
encounter with the Crocodile, the water level in the
It can be detected with the Danger Sense check. If
breeding pond is usually high, and the Vulture's feathers
PCs fail, they will sink after about 5 rounds. PCs can use
were stuck to the wall, etc. GM can allow the Sage class
a rope or ask a friend to pull them up. PCs can avoid the
check if the PCs cannot think of anything else.
bottomless swamp by walking between the stone piles.

Ending
Stone Piles
These stone stakes mark the path through the If the constructs are defeated, the number of toads
bottomless swamp. If PCs observe carefully, they will see coming to the village will be drastically reduced.
that they are placed around the bottomless swamp. In Furthermore, the request will be completed when the
fact, the stakes are enchanted, and this is how the cause of a large number of frogs in the breeding pond is
bottomless swamp was created. At the bottom of the identified and reported. Thereafter, the village will
swamp are sunk dangerous constructs such as DOOM protect the surviving vultures and control the breeding of
and Queen DOOM. frogs.
Some parts of the bottomless swamp have dried up
due to lack of rain, and constructs emerged from the

Sword World 2.0 Tour ① Luferia 099


Scenario 3

Introduction
This scenario is designed for 3 to 5 PCs, assuming the Simple Creation of a Character of the
use of 5 to 6 adventure level characters. If the level is
Appropriate Level
lower or the number of players is smaller than this, the
scenario will be difficult to accomplish. If players or GM cannot immediately prepare 5-6
The GM should adjust the number and strength of level characters suitable for this scenario, you can create
the enemies to take into account the level of the PCs and characters according to the following guidelines.
the number of players. Suppose a character of the
appropriate level is not immediately available. In that Additional XP: 12000 points
case, the GM may use a sample character from page 22 PCs can gain class by combining additional
of this book or create a character according to the experience points and experience points obtained from
guidelines in the “Simple Creation of a Character of the the background. The following model case may be used
Appropriate Level” section of the scenario. to determine classes:
Also, in this scenario, there will be situations where
PCs will be communicating with the Fairy. The scenario Class 1 Class 2 Class 3 XP Left
will run more smoothly if a Fairy Tamer is in the party. If Major 6 Minor 5
1 0
this is not possible, having a PC with Sage that knows (9500) (5500)
Sylvan is a good idea. Major 6 Major 4
2 500
This scenario includes two maps of Waterfall Cave, (9500) (5000)
one for the PCs and one for the GM (see p. 106). Since Major 6 Minor 3 Minor 3
3 500
the PCs will be looking at the Map of Waterfall Cave (for (9500) (2500) (2500)
PCs) during the scenario, the GM should prepare a copy Major 5 Major 5
4 1000
of the map in advance. (7000) (7000)
Major 5 Minor 5 Minor 3
5 0
(7000) (5500) (2500)

100
Scenario 3

Minor 6 Minor 6 power have begun to break the constraints of their


6 0
(7500) (7500) contracts and summon lower-level daemons on their
Minor 6 Major 5 own.
7 500
(7500) (7000) If the magical device continues to run amok, human
Minor 6 Minor 4 Minor 3 settlements will be threatened by deranged fairies and
8 1000
(7500) (4000) (2500) daemons. PCs will need to do everything possible to
prevent this from happening.
Money: 20,000 gamel Finally, if the daemons are defeated and the magical
Reputation: 200 points device is stopped from going out of control, the scenario
Use this money and reputation to purchase will be finished.
equipment and supplies.
Scenario Setting
Number of Growth: 12 times
This scenario takes place in the village of Forne, two
The ability score growth check should be made 12
days south of Canaris, near a waterfall with a natural cave
times. At this time, instead of rolling a die, you may
and linked ruins behind the waterfall.
decide by assigning “+4”, “+3”, “+2”, “+2”, “+1”, and “+0”
This cave is the experimental facility of sorcerer
to six ability scores.
Larkan lived in the Magitech Civilization Period. Here,
experiments were conducted to adjust the mana in nature
Combat Feats, etc.
to create an ideal environment for living organisms.
Learn combat feats and languages according to
The magic device created by Larkan is hidden deep
adventure level, and classes acquired, and also calculate
underground, and the PCs cannot reach it. However, a
HP and MP.
magic circle at the back of the cave supplies mana to the
magic device. The cause of the outbreak is that water
Scenario Overview from the lake that flowed into this magic circle through a
PCs are staying in Canaris, the capital of Luferia, the crack created by the earthquake poured into the magic
Tears of the Goddess. One day, they receive a request circle, causing an enormous amount of mana to be
from the city's adventurer's guild, Pavilion of Crystal supplied to the magic device.
Pieces. Fairies guard the Yggdrasil Sapling inside the cave,
The request came from the villagers of Forne, a small trying to stop the magical device from going out of
village two days south of Canaris. Since the earthquake a control. Meanwhile, the daemons guard the magic circle
few days ago, the water level of the waterfall used as the to keep it from going out of control to summon more of
village's water source has dropped, and the corpse of the their own. In addition, fairies who have gone mad under
lower-grade daemon has flowed from it. the influence of the out-of-control magic device are
The villagers asked other adventurers to investigate, roaming about, making the cave a very dangerous place.
but they were attacked by monsters and failed. So, now In the village of Forne, there is a legend that a waterfall
PCs were asked to investigate again. is a sacred place and that there is a cave behind it. The
Upon receiving the request, the PCs will go to the cave legend has been around since the birth of Luferia, the
behind the waterfall. The ancient sorcerer Larkan created Goddess of Water, but there is no specific legend
an experimental facility using a natural cave. Long ago, associated with the waterfall and the goddess Luferia.
various experiments were conducted here to regulate the
mana in nature and create an ideal environment for living Scenario Flow
creatures.
In fact, Yggdrasil Sapling had taken root in the cave,
and Larkan had been experimenting with nurturing more
of these young trees. Thanks to his efforts, the
environment created by the magical device provided life
to trees. In addition, the cave was guarded by fairies who
had befriended Larkan and the Yggdrasil Sapling, and
Larkan summoned daemons to guard the magical device.
The PCs proceed with their search and meet a faerie
living in a cave, who informs them that an earthquake has
caused a magical device to go haywire, that this has driven
her fellow faeries mad, and that daemons with increased

Sword World 2.0 Tour ① Luferia 101


Main Scenario
Introduction

Request from Forne Village The reason for the change in the volume of the
waterfall is that there is a crack in the ground upstream of
The scenario begins in Canaris, the capital of Luferia, the water source, and the water is flowing into the cave
the Tears of the Goddess. behind the waterfall. But if the water is not flowing out of
PCs are staying at the adventurer's guild Pavilion of the cave, something may be inside.
Crystal Pieces in Canaris. They may choose to base their I heard that the dead daemon that washed ashore was
activities here, or they may just happen to drop by. In any an Aetherbeast (Core Rulebook II, p. 395). I thought that
case, they are close friends with the owner, Rita even the children who had gone before could handle a
(Elf/Female/326 years old). monster of that size, but it seems that there were stronger
There is only one other party of high-level monsters in the cave.”
adventurers in the Pavilion of Crystal Pieces. The party is “The ones who went before? They've been treated at
led by a magic warrior named Zeke (Human/Male/17 the Luferia Temple, and they're safe now. If you want to
years old), but they are currently out of Canaris. So, for talk to them, I will call them.”
now, the PCs are the most skilled adventurers in Canaris. “The request is to investigate the cave behind the
One day, while the PCs are having breakfast at the waterfall, exterminate any daemons there, and ensure the
Pavilion of Crystal Pieces, Rita approaches them. village's safety. The reward is 4,000 gamels per person. If
you can restore the waterfall to its original level, you will
Hey, guys. I’ve got a little request. Can you do me a be rewarded with an additional 2,000 gamels per person.”
favor? “If there are monsters out there that even you can't
handle, or if things are out of control, report it to us. If
According to Rita, the request came from the villagers you keep us informed, we will pay you accordingly.”
of Forne, a village two days' walk south of Canaris, where “As for this request, I'm sorry, but I'm going to have
there was a major earthquake about two weeks ago to give you a deadline. We can't afford to take too much
(Canaris also felt the tremors). Since then, the water time on this request since it has already failed once. So,
volume of the waterfall, which is used as a water source we will wait for half a month (15 days) after your
for the village, has dropped. departure. If you haven't returned after that time, we will
Villagers who went to check on the situation found a assume that you have failed, too, and we will contact
cave opening behind the waterfall where the volume of another adventurer.”
water had fallen. Since the waterfall was considered Upon hearing Rita's story, the PCs can make a
sacred in the village, no one had ever checked there Monster Knowledge check (Reputation 12/Weakness
before, so the existence of a cave was unknown. That in 15) on Aetherbeast.
itself was not a problem. The problem came later. If the PCs accept the request, Rita will provide a
A few days after the earthquake, the corpse of detailed map of the village of Forne and a week's worth
something unidentifiable washed up near the village. of food for everyone. She will also call an adventurer who
Upon investigation, it turned out to be the corpse of a has received the same request before so that PCs can talk
lowly daemon. to them before they leave for Forne.
After consulting with each other, the villagers decided >Gathering information → “Prior Information
to request an adventurer to investigate. Pavilion of Crystal Gathering.”
Pieces accepted the request and dispatched a 3rd level >Ask Rita about Forne Village → “Prior Information
adventurer in front of the PCs. However, when they Gathering” “About Forne Village”.
entered the cave, they were attacked by a monster and > Go to Forne village → “Forne Village” (see p. 103).
barely escaped with their lives. According to their story,
they did not think they could handle it. Rita, therefore,
Prior Information Gathering
approached the PCs with a new request.
Rita shares the following. If the PCs ask Rita to call an adventurer for them, the
“We were in trouble, too, because our credibility leader of the party of adventurers who received the same
would be at stake if we repeatedly failed requests. And request will soon arrive in front of the PCs. He is a fairy
just then, you guys were there. This must be a sign from tamer named Strue (Male/Elf/156 years old), and he will
Goddess. tell them about the village of Forne and what happened
in the cave.

102
Scenario 3

>Hear what happened in the cave → “What injured. There was a rocky shelf-like passageway, and
Happened in the Cave”. water, which seemed to have flowed from a crack in the
>Ask about Forne Village → “About Forne Village”. ground, was flowing down like a waterfall. I saw Undine
>Go to Forne village → “Forne Village”. (Core Rulebook II, p. 391) there, who was in the same
frenzied state as Sylph, so we gave up on exploring further
What Happened in the Cave and returned to the Pavilion of Crystal Pieces.”
Strue tells PCs the following story. Strue's party consists of an average of 3rd-level
“We went to Forne village about 10 days ago. Like adventurers. They are reasonably competent and trusted
many of you, we were asked to investigate a waterfall by Rita. Strue can also tell PCs the exact location of the
whose water volume had decreased after the earthquake. two cave entrances, as well as the abilities of Sylph and
In the village of Forne, we saw the corpse of a dead Undine. However, PC won’t know their weak points.
daemon that had drifted down. It looked like a large wolf-
like four-legged beast, an Aetherbeast, and it was already Forne Village
dead. It appeared to have drowned. We burned the body Strue will tell you the following story. The same
and delivered the ashes to the Luferia Temple for information will be given to Rita when she is asked.
disposal. “Forne is a small village with a population of about
The waterfall flowed down from the top of a rocky hill 100, located about two days' walk south of Canaris. There
near the village to the foot of the mountain. There was a are no roads leading to the village, so you have to walk
crack in the ground on top of the rock pile, and we along a narrow path through the forest to get there.
observed that a small amount of the water that was The village is surrounded by forest. They have never
supposed to flow to the waterfall was flowing into it. The had monsters in the vicinity.
inside of the rock pile seems to be a large hollow, and the The villagers are self-sufficient. Occasionally, they
water must have flowed out of another place or gone bring vegetables, fruits, and handicrafts to Canaris to earn
straight underground! a small amount of money.
We entered through an entrance hidden behind the The river flows by the side of the village, and the
waterfall. We saw that there were two entrances, one waterfall in question is located upstream of the river. The
much higher up and one at a lower level, but the higher river water is used for agricultural purposes. However,
level seemed difficult to reach, so we entered from the there are several wells, and the water is plentiful, so even
lower level. if the river's water supply decreases, it does not seem to
Inside the rocky mountain was a natural cave leading be as serious as a life-and-death problem. Rather, the fact
towards the back. It seemed quite long. Naturally, we that dead bodies of daemons have washed into the river
tried to go on, but then Sylph (Core Rulebook II, p. 394) is a bigger problem for the villagers.
suddenly attacked us. The village has a history of about 200 years, and
Sylph is not a fairy with a bad temper, but she was although there are many followers of Luferia, there is no
crazy and attacked me, yelling things I didn't understand. temple or priest.
I tried to convince her that I was a fairy tamer, but she There are no big stores in the village. Therefore, you
wouldn't listen. We were no match for her, so we had no should buy your armor and magic items before leaving,
choice but to run away. Once outside the cave, Sylph did as they are unavailable in the village. Simple consumables
not follow us that far. such as torches, oil, and preserves can be bought at the
In order to gather as much information as possible, I one small store in the village.”
went to the higher entrance with a friend who was slightly

Forne Village
It takes two days to reach the village of Forne on foot. some reason, PCs left Canaris in the evening or at night,
There are no roads leading to the village, and there are they would arrive at the village three days later in the
no regular horse-drawn carriages or other vehicles that go morning if on foot or two days later in the morning if by
there. horse-drawn carriage.
Whichever way PCs head to the village of Forne, PCs should reduce the amount of preserved food
nothing happens on the way. from their belongings by an amount equal to the number
If PCs were heading there on foot, the PCs would of days it took to travel.
reach the small hamlet with its long, quiet atmosphere in >Arrive at Forne Village → “Information Gathering
the forest around noon two days later. If by horse-drawn in Forne Village”.
carriage, it would arrive around noon the next day. If, for

Sword World 2.0 Tour ① Luferia 103


volume decreased and the waterfall's backside became
Information Gathering in Forne Village visible that we found out about it.
The legend about the waterfall has been handed down
When the PCs arrive at the village, they are greeted since the time this Forne village was established 200 years
by the village chief, Cask (Human/Male/71 years old). He ago. The only thing known about the waterfall is that it is
had heard from the villagers that some adventurer-like an important place for the gods, and one should not go
people had arrived and rushed to them. near it. Besides, the area around the falls is slippery and
rocky. Even without the legend, few people approach the
“Welcome, adventurers. I know you must be tired waterfall.
today, so please come to my house. It is small, but there The adventurers who visited the cave before you
is enough room for you to rest. I will also prepare a meal reported the formation of cracks on top of the rock pile.
for you.” We do not know where the water pouring into the rock
piles through the cracks is flowing out. There is an
PCs will be housed in a Cask’s house for the duration abundance of groundwater in this area. It might be
of their stay in the village of Forne. They will not be flowing out that way.”
charged for lodging or food during that time (and their
preserves will not be reduced). About Daemon Corpse
>Hear from the village chief → “The Village Chief Cask tells PCs the following.
Cask's Story”. “The daemon's corpse was found by villagers a couple
of days after the earthquake, washed up in a river near the
The Village Chief Cask's Story village. They said it looked like a large wolf-like four-
legged beast. There was a man in the village who used to
Cask tells PCs the following story.
study in Canaris. He said it looked like the corpse of a
“About two weeks ago, there was a big earthquake.
daemon, and all hell broke loose.
There was no damage to buildings, but cupboards fell
The reason I know that the daemon is an Aetherbeast
over and small cracks formed in the fields. Fortunately,
was when the adventurers who came before you
no one was seriously injured, which is a relief...”
examined it. According to their findings, it appears that it
“Do you often have earthquakes around here? No,
drowned, and I was strangely impressed that even a
no, not often. Even after I was born, I could count them
daemon could drown.
on the one hand.”
The body has already been burned. The adventurers
“After the earthquake, we noticed that the river
who came before you brought the ashes back, and they
running near our village had become thinner. We went
were to be disposed of at the Luferia Temple.”
upstream to see what was going on and found that the
“Was there only one daemon corpse? Yes, there was.
volume of water in the falls had dropped.”
No other bodies have been found so far.”
>Ask about waterfall → “About the Waterfall”.
>Ask about Daemon Corpse → “About Daemon
What PCs Can Get in Forne Village
Corpse”.
Forne Village is a small hamlet with no large stores.
>Shopping in the Village → “What PCs Can Get in
Therefore, PC cannot buy magic items, weapons, and
Forne Village”.
armor there. There is. However, a small store sells
>Heading to Waterfall Cave → “Heading to
miscellaneous goods. In this store, PCs can find
Waterfall Cave”.
Ammunition (but nothing made of silver), Gun Belts (so
far Core Rulebook I, p. 309), Torches, Lanterns, Oil (for
About the Waterfall lanterns), rope, grappling hooks, pitons, small hammers
Cask tells PCs the following. (so far Core Rulebook I, p. 314), preserved food (Core
“The waterfall is about a two-hour walk from the Rulebook I, p. 316), lifegrass and magic herbs (Core
village. It is a large waterfall that cascades down from the Rulebook I, p. 317).
top of a rocky hill, with a drop of about 30 meters. The >Heading to Waterfall Cave → “Heading to
part where the waterfall falls is almost a vertical cliff, Waterfall Cave”.
making it difficult to climb. If you want to go to the top of
the rocky hill, it would be better to go around the
surrounding forest.
The village has long held that this waterfall is a sacred
place. For this reason, the villagers have always kept away
from the waterfall. Therefore, no one knew that there was
a cave behind the waterfall. It was only when the water

104
Scenario 3

Heading to Waterfall Cave Crack


When you look into the cracks in the ground, you
Forne villagers will tell you the way to the waterfall in
cannot see the bottom, only darkness.
detail. Two entrances to the cave behind the waterfall are
known to the villagers. The first is the lower entrance near
In fact, this is directly above the “1F-11. Cavern of
the basin of the waterfall, and the second is the upper
Large Magic Circles” in Waterfall Cave. The distance to
entrance in the middle of the cliff where the waterfall falls.
the ground is 30 meters.
If PCs are going to descend through a crack, the only
The waterfall is a two-hour walk from the village of
way to do so is to hang a rope and go directly down it. If
Forne.
they try to descend through the crack, they will not be
If PCs ask the villagers, they will tell them that it is
able to get a handhold or foothold because the wall hangs
easier to get to the upper entrance by descending by rope
immediately. Near the crack is a thick tree to which the
from the top of the waterfall. They will also tell them how
rope can be tied.
to get to the top of the rocky hill where the waterfall is
The PC descending the crack needs to make a Climb
located. If they follow the path, they will be able to reach
check (Target Number 10). The GM may give a bonus to
the top of the waterfall. It takes 4 hours on foot from
the success value depending on the PC's ingenuity.
Forne village to the top of the waterfall.
If the check succeeds, PCs can move to “1F-11.
>Going to the waterfall → “Waterfall Cave”.
Cavern of Large Magic Circles”. If the check fails, PCs
>Going to the top of the waterfall → “Top of the will receive fall damage. After that, if PCs are still alive, go
Waterfall”. to “1F-11. Cavern of Large Magic Circles”.
>Down the crack → “1F-11. Cavern of Large Magic
Top of the Waterfall Circles”.
A large detour through the forest from the village of
Forne leads to a rocky hilltop. Here you will find a small To the Upper Entrance
lake that is the source of the waterfall. The cliff is almost vertical, but there are many
A river flows out from the edge of the lake and overhangs that could be used as handholds or footholds.
cascades down the rocky mountain edge. There are also There is also a tree nearby where a rope could be tied.
cracks in the ground in some parts of the lake, through
which the water flows down. To descend the cliff, perform a Climb check (Target
Looking down from above at the cliff on the west side Number 10) with a -2 penalty (-2 because the distance to
of the rocky mountain, the entrance to the cave can be descend is 10 meters).
seen a short distance away from the waterfall, slightly If the check succeeds, PCs will reach the upper
above the cliff's mid-slope. This is the upper entrance to entrance. If they fail, they will fall to the ground and suffer
the Waterfall Cave. The entrance is about 10 meters fall damage. The distance to the ground is 25 meters.
down from the top of the crag. >Upper Entrance → “Upper Entrance of the Cave”.

There is no way to get to the bottom of the waterfall Going Down the Cliff
from the top of the rocky hill. The only way to get to the The cliff is almost vertical, but there are many
bottom of the waterfall is to go down the cliff or go back overhangs that could be used as handholds or footholds.
through the forest and return to the village of Forne, from There is also a tree nearby where a rope could be tied.
where PCs can reach the waterfall.
>Examine the crack in the ground → “Crack”. If the PCs wish to descend the cliff, they need to make
>Head for the Upper Entrance → “To the Upper a Climb check (Target Number 10) with a -10 penalty (10
Entrance”. because the distance to the ground is 30 meters). The
>Heading down the cliff to the bottom of the waterfall GM should give a bonus to the success value according to
→ “Going Down the Cliff”. the ingenuity of the PCs.
>Return to Forne Village for the waterfall → If the check succeeds, they can move to Waterfall
“Waterfall Cave”. Cave. If it fails, they will receive fall damage. After that, if
PCs are still alive, please refer to “Waterfall Cave”.
>Down the Cliff → “Waterfall Cave”.

Sword World 2.0 Tour ① Luferia 105


Waterfall Cave
As PCs continue along the river through the forest, away from the waterfall, a cave can be seen opening a little
they will soon hear a sound like the rumbling of the earth above the middle of the cliff. This is the Upper Entrance.
ahead of them. Further on, the footing becomes rocky, From the ground, the Upper Entrance is 20 meters.
and the trees break off to reveal a large waterfall basin and
a waterfall that empties into it. The rocky hill and waterfall are surrounded by a deep
The waterfall pours from the top of a rocky hill and is forest. The forest is so dense that it is difficult to find your
located on the south side of the rocky hill. The waterfall way through without getting lost.
has a drop of 30 meters, and the rocky hill itself is 30 On the back side of the waterfall is the entrance to the
meters high. The cliff is almost vertical, but many cave. This is the Lower Entrance. The entrance can be
overhangs could be used as handholds or footholds. reached on foot without much difficulty.
However, it seems difficult to climb up because ropes >To the Lower Entrance of the cave → “Lower
cannot be hung from the top. On the cliff a short distance Entrance”.

106
Scenario 3

>To the Upper Entrance of the cave → “Upper Upper Entrance


Entrance” This is the entrance to a natural cave that opens on
the west side of the rocky mountain - slightly above the
Lower Entrance cliff face, a short distance from the waterfall.
This is the entrance to a natural cave that opens up This entrance is located 20 meters from the ground
behind the waterfall. The entrance can be reached on and 10 meters from the top of the waterfall.
foot without much difficulty. It is dark and difficult to see To reach the entrance from the bottom, one must
inside. climb a cliff.

Refer to “Inside Waterfall Cave” (see this section), To climb from the bottom of the cliff, PC needs to
then proceed to “Waterfall Cave - 1st Floor”. make a Climb check (Target Number 10) with a -6
>Enter → “Waterfall Cave - 1st Floor”. penalty (-6 since the distance is 20 meters).
If the check succeeds, the PC will reach the Upper
Entrance. If they fail, they will fall 10 meters to the ground
and receive fall damage.

Sword World 2.0 Tour ① Luferia 107


The entrance is surrounded by a rock ledge, which as completely dark. Therefore, in the absence of light,
provides space for all the PCs to gather and act PCs without [Darkvision] suffer a -4 penalty on all Skill
unimpeded. Checks.
Looking into the cave, it is dark and difficult to see Deep within this cave is a magical device created by
inside. an ancient sorcerer. Currently, this magical device is out
Refer to “Inside Waterfall Cave” (see this section), of control, and there is a high concentration of mana in
then proceed to “Waterfall Cave – 2nd Floor”. the cave.
>Enter → “Waterfall Cave – 2nd Floor”. The GM does not need to give this information to the
PCs, as it will be revealed in the course of the scenario.
Inside Waterfall Cave However, it is important to tell the PCs with Wizard-Type
After the PCs enter the cave from the Lower Entrance classes that “mana seems to be strong here”.
or Upper Entrance, proceed through the scenario, This allows the PCs to regain all of their MP after 3
referring to the map of Waterfall Cave (for GM). hours of continuous sleep (HP only restored 10% as
While adventuring, PCs might get a map of Waterfall usual) only if they sleep in this cave. However, less than 3
Cave (for PCs) (see p. 112). In that case, the GM should hours of sleep will not restore anything, nor does it reduce
give the map of “Waterfall Cave (for PCs)” to the PCs. It MP consumption or increase the magic power of spells.
is a good idea to prepare a copy of the map beforehand. If the magical device is stopped from running out of
Sunlight does not reach the inside of the Waterfall control, this phenomenon will stop.
Cave. Unless otherwise stated, treat the inside of the cave

Waterfall Cave – 1st Floor


PCs come here from the Lower Entrance. If the PCs win the battle, the Sylph will disappear.
Unless otherwise indicated, the width and height of However, if 24 hours pass without normalizing the magic
the passageways in the cave should both be 3 meters and device in the back of the cave, the Sylph will return with
should allow for two PCs to act side by side. full HP and MP and will attack the PCs in the same
>Step into the darkness → “1F-1. Cave with Sylph”. frenzied state. If the magic device is normalized while the
Sylph is still present, the Sylph will regain intelligence.
1F-1. Cave with Sylph Also, if the PCs escape from the Sylph, they can go
outside the cave, and the Sylph will not chase them. If
You will come to a natural cavern with a radius of they go deeper into the cave, Sylph will chase them
about 8 meters. Passages lead north and south. wherever they go.
>First time here → “Sylph Attacks”. If PCs escape, the Sylph returns to the cavern. If the
>Sylph was repelled → “Fixing Cavern”. magical device is out of control, the Sylph recovers 1 HP
and half its MP every hour.
Sylph Attacks >Sylph was repelled → “Fixing Cavern”.
When the PCs first set foot in here, there is a 1 x >Go to the north passage → “1F-2. Cavern at the
Sylph (Core Rulebook II, p. 394) near the center of the Bottom of the Pit”.
cavern. As soon as the PCs enter the cavern, they attack >Go to the south passage → “Waterfall Cave” “Lower
them without question. Entrance”.
PCs can make Monster Knowledge check (reputation
11/weakness 16). If successful, the opponent is identified Fixing Cavern
as Sylph. If Sylph is not present, the cavern can be explored.
PCs can make a Search check (Target Number 10). If
⬤ 1 x Sylph (enhanced with 7 sword shards) (Core successful, they find cracks in the wall through which the
Rulebook II, p. 394). wind is blowing. If the success value is greater than 13,
they find a crack with a very strong wind blowing into it.
Sylph is in a frenzy and cannot converse with the PCs. In these cracks, PCs can hide dolls and familiars.
PCs who have mastered sylvan will see that Sylph is After letting the familiar and the dolls go deeper into
screaming unintelligibly. the crack, they will reach the “1F-11. Cavern of Large
Sylph will not stop attacking the PCs until their HP Magic Circles”.
drops below 0. Also, they have lost her intellect, and her >Go to the north passage → “1F-2. Cavern at the
attacks are always randomly determined. Bottom of the Pit”.

108
Scenario 3

>If the ceiling has collapsed → “Ceiling has


1F-2. Cavern at the Bottom of the Pit Collapsed”.

You will emerge into a natural cavern with a radius of


1F-3. Passage to the Door
about 3 meters.
This is a natural passageway leading to the inner part
>If the ceiling has collapsed → “Ceiling has of the cave. It curves gently and continues for about 20
Collapsed”. meters.
>If the ceiling has not collapsed → “Ceiling has not
Collapsed”. Continue north down the passage, and PCs will find a
stone door at the dead end. The door is locked. For
Ceiling has Collapsed details, please refer to “Stone Door (South)” in “1F-4.
This cavern is directly above “2F-3. Cracked Cavern Cross Passage”. The door can be opened with a key.
“. If the floor of “2F-3. Cracked Cavern” were to collapse, There is nothing else in this passage.
the ceiling of this cavern would collapse. >Open the Door → “1F-4. Cross Passage”.
If the ceiling is collapsed, the floor is filled with debris >Proceed south down the passageway → “1F-2.
and is treated as a poor foothold. Also, there is a hole in Cavern at the Bottom of the Pit”.
the ceiling, and PCs can go to “2F-3. Cracked Cavern” by
climbing the wall surface. 1F-4. Cross Passage
The height of the ceiling is 10 meters, and the walls
are almost vertical, but there are overhangs that can be These stone passages extend, crisscrossing east, north,
used to climb. south, and west. There are stone doors at the ends of the
To climb the wall, PCs must make a Climb check four passages, each of which is equally 10 meters from the
(Target Number 10) with a penalty of -2 (-2 for a distance intersection.
of 10 meters to climb).
>If PCs climb → “2F-3. Cracked Cavern”. The stone doors are all the same in appearance and
>Exit the room and proceed north → “1F-3. Passage are indistinguishable. A sound generator trap is set in the
to the Door”. floor at the intersection of the east-west and north-south
>If exit the room and proceed south → “1F-1. Cave corridors.
with Sylph”. >Passing through the middle of a crossroad →
“Sound Generator”.
Ceiling has not Collapsed >Examine the stone door to the east → “Stone Door
If the ceiling has not collapsed, PCs can search the (East)”.
cavern by making a Search check (Target Number 20). If >Examine the stone door to the west → “Stone Door
successful, they know the ceiling will likely collapse if they (West)”.
strike it. However, it is impossible to know what is there >Examine the stone door to the south → “Stone
without knowing the structure of the second floor. Door (South)”.
>Try to collapse the ceiling → “Collapse the Ceiling”. >Examine the stone door to the north → “Stone
>Exit the room and proceed north → “1F-3. Passage Door (North)”.
to the Door”.
>If exit the room and proceed south → “1F-1. Cave Sound Generator
with Sylph”. It is a trap that generates noise and distracts the
listener's sense of direction. It is triggered by stepping on
Collapse the Ceiling the floor at the intersection of the passages. A successful
If the PCs attempt to collapse the ceiling, it is treated Search check (Target Number 15) is required to find this
as destroying the Stone Wall structure (Core Rulebook trap. Since this is a large-scale trap, it cannot be disarmed.
III, p. 98). Only ranged attacks can be made against this However, it is possible to move around without stepping
ceiling. on the floor in the area where the trap is set.
When the ceiling collapses, all PCs in the cavern may When you step on the floor where the trap is set,
become trapped under the debris. They need to make an smoke billows out from the ceiling directly above you.
Evasion check (Target Number 15). If they fail, they are This smoke is treated the same as the smoke from the
trapped under the rubble and suffer 30 points of physical [Smoke Bomb] (Core Rulebook I, p. 274). The smoke
damage. instantly permeates the entire crossroads. At the same
time, all the stone doors at the end of the passage

Sword World 2.0 Tour ① Luferia 109


automatically close, and the entire passage reverberates mechanism, PCs must successfully make a Search check
with the sound of the explosion. (Target Number 13).
Upon hearing the sound, the PCs must make >Open the door → “1F-3. Passage to the Door”.
Fortitude (Target Number 15). If successful, they will be
unaffected. Stone Door (North)
If the PCs fail, they will lose their sense of direction It is a thick stone door. This door is not trapped, but
and will not know which direction they are facing; if all it is locked. PCs cannot hear anything by listening.
the PCs lose their sense of direction, the GM will The Disable Device check (Target Number 12) to
randomly determine which direction the PCs are facing. open the lock is needed.
However, the GM should not tell the PCs the result of In addition, this door is equipped with a mechanism
this decision. Also, for 1 minute (6 rounds), PCs Listen that automatically closes in conjunction with a sound
checks gain a -2 penalty. generator. When the sound generator is activated, the
The smoke that fills the passageway dissipates after 30 door locks at the same time. In order to notice this
seconds (3 rounds). mechanism, PCs must successfully make a Search check
(Target Number 13).
Stone Door (East) >Open the door → “1F-5. Daemon’s Room”.
It is a fake door made to look like a thick stone door.
There is a handle, but it cannot be opened. The other 1F-5. Daemon’s Room
side of the door is just a mud wall. PCs cannot hear
anything by listening. It is a stone room 5 meters square. There is a stone
A trap is set in the door. If PCs unintentionally touch door in the south wall, a round hole leading upward in
the handles, a small poison needle will fly out and stick the west wall, and a partially collapsed natural passage in
into the hand of the person who touches it. the north wall.
A successful Search check (Target Number 12) is A strange magic circle is painted on the room's floor,
required to find this trap. Also, a Disable Device check and numerous sharp marks can be carved all over the
(Target Number 12) must succeed in order to disarm the walls.
trap.
The character hit by a poison needle must make a >Examine the room → “Magic Circle and Marks on
Fortitude check (Target Number 13). If successful, the the Walls”.
character suffers no damage. If it fails, the character >Examine the south wall → “South Wall”.
suffers 1d poison magic damage. >Examine the west wall → “West Wall”.
>Examine the north wall → “North Wall”.
Stone Door (West)
It is a thick stone door. This door is not trapped, but Magic Circle and Marks on the Walls
it is locked. PCs cannot hear anything by listening. If PCs want to examine the magic circle, they need to
The Disable Device check (Target Number 12) to make an Insight check (Target Number 12). If successful,
open the lock is needed. they will know that this magic circle is the gate to summon
In addition, this door is equipped with a mechanism daemons.
that automatically closes in conjunction with a sound If PCs want to find out about marks on the wall, they
generator. When the sound generator is activated, the also need to make an Insight check (Target Number 14).
door locks at the same time. In order to notice this If successful, they will understand that the marks were
mechanism, PCs must successfully make a Search check caused by a slashing weapon, probably a sword.
(Target Number 13). A successful Insight check of both the magic circle
>Open the door → “1F-6. Passage to the Crossroad”. and the marks indicates that a very powerful and evil
entity has been in this room until recently. However, they
Stone Door (South) do not know the entity's identity, although they can guess
It is a thick stone door. This door is not trapped, but it is probably a daemon.
it is locked. PCs cannot hear anything by listening. In fact, Grunel (Core Rulebook II, p. 399), the
The Disable Device check (Target Number 12) to daemon summoned by the ancient sorcerer, was here.
open the lock is needed. However, it is impossible to identify Grunel's presence
In addition, this door is equipped with a mechanism only by the room's appearance.
that automatically closes in conjunction with a sound
generator. When the sound generator is activated, the
door locks at the same time. In order to notice this

110
Scenario 3

South Wall Stairs


On the south wall is a stone door leading to the 1F-4. Walking uphill, PCs will now see a descending stone
Cross Passage. staircase. The staircase turns to the east after a short
The door is locked. For more information, please distance down. The end of the staircase is not visible.
refer to the “Stone Door (North)” in the 1F-4. Cross >Down the stairs → “Slope Trap”.
Passage.
Once the lock is unlocked, the door can be opened. Slope Trap
>Open the door → “1F-4. Cross Passage”. PCs attempting to descend the stairs need to make a
Danger Sense check (Target Number 10). If successful,
West Wall the PCs realize that the staircase is heavily oiled and can
On the west wall is an exit for the slope trap in the 1F- stop before stepping on the staircase. If the PCs step on
6. Passage to the Crossroad. When PCs look into it, they the stairs without realizing it, they need to make a 2d +
will see a round hole leading upward. The floor looks Adventurer level + Agility modifier (Target Number 12).
smooth and slippery. Going up looks impossible. For If successful, the PC can stay where they are. However,
details, please refer to Slope Trap in 1F-6. Passage to the PCs who fail will fall and tumble down the stairs. The
Crossroad. eastward bend leads to a smooth slope, and the PCs slide
down to the 1F-5. Daemon’s Room. As they slide into the
North Wall room, they hit the wall or floor and suffer 15 physical
The northern wall has collapsed, opening a natural damage from the fall.
passageway that leads to the 1F-11. Cavern of Large If one were to examine the stairs before stepping out,
Magic Circles. However, the passage is closed by an one would immediately see that they are coated with oil.
earthen wall after about 3 meters. To examine the wall, The oil on them is so copious that it is unlikely to be
PCs need to make an Engineering check (Target Number washed away in a jiffy.
12). If they succeed, they will find that the wall is very Also, the slope’s floor is rounded and smooth, so if
sturdy, with plant roots growing through it. It is also clear PC steps on it after the stairs, they will slip right off. It is
that someone has built it, not that it was formed by natural impossible to crawl on it. A PC who slips on the slope will
collapse. also slip and fall to the 1F-5. Daemon’s Room and receive
This wall of earth cannot be destroyed. 8 physical damage from the fall.
>Slipped → “1F-5. Daemon’s Room”.
1F-6. Passage to the Crossroad
1F-7. West Crossroad
It is a stone passageway extending 20 meters from east
to west. It also has a passage to the north. West passage Passages extend toward the east, west, north, and
ends with a crossroad. south. Stone doors can be seen at the ends of the
passageways facing east and west. Also, from the middle
At the east end of the passage is a stone door. of the passageway toward the east, a passageway can be
>East direction → “East-Facing Corridor”. seen branching off toward the north. The ends of the
>North passage → “North-Facing Ascent”. passageways heading south and north seem to lead to a
>West Crossroad → “1F-7. West Crossroad”. cavern.

East-Facing Corridor >East direction → “1F-6. Passage to the Crossroad”.


It is a sturdy-looking stone door. This door is locked. >West direction → “West Stone Door”.
For details, please refer to Stone Door (West) in 1F-4. >South direction → “1F-9. Room with Stairs (1st
Cross Passage. floor)”.
From the middle of the passage, there is a passage >North direction → “1F-10. Cavern of Earth Magic
branching off to the north Circle”.
>Open the door → “1F-4. Cross Passage”.
>North passage → “North-Facing Ascent”. West Stone Door
It is a thick stone door. On the surface is engraved the
North-Facing Ascent coat of arms of the Izmar royal family. It is unlocked.
From a point closer to the east, the passage branches >Open the door → “1F-8. Library (1)”.
off to the north. The north-facing passage is a somewhat
steep ascent and extends about 10 meters.
>Go uphill → “Stairs”.

Sword World 2.0 Tour ① Luferia 111


1F-8. Library (1) ⬤ Larkan has been researching how to create the ideal
environment for plants. The culmination of his research
It is a square stone room three meters across. The was the creation of a magical device that regulates the
room contains bookcases that house books, all of which balance of water, soil, wind, and light.
are rotting and battered.
⬤ The magical device built by Larkan is located
There is a stone door on the east wall.
underground in this cave. It has been kept in operation
even after his death and seems to regulate the
This room is a library used by Magitech Civilization
environment of the entire Waterfall Cave.
Period sorcerer Larkan (Human/Man/Deceased), who
⬤ Larkan seems to have built a magical device in
maintained the entire Waterfall Cave and built a huge
Waterfall Cave to allow Yggdrasil to grow properly.
magical device in the back. The coat of arms of the Izmar
Larkan has not told anyone about Yggdrasil, so people
royal family hangs on the walls of the room.
will not approach it out of curiosity.
>Look around the room → “Examine the Room”.
>Open the door → “1F-7. West Crossroad”. ⬤ It is said that all the history of Raxia is inscribed on the
branches and leaves of Yggdrasil, and it seems that
Larkan intended thereby to preserve for posterity the
Examine the Room
history of the great Izmar royal family.
PCs must make a Search check (Target Number 10).
If successful, they will find some old books among the ⬤ Larkan built these ruins 300 years ago, shortly after the
rotting books that are somehow readable. Destruction of Canaris, and he knows about the
>Look at the books → “Book’s Knowledge”. subsequent decline of the Izmar royal family.
⬤ Tucked into the book is what appears to be a map of
Book’s Knowledge the site. The GM should give the “Map of Waterfall Cave
The following information is available from the (for PCs)” (see below) to the PCs. However, the following
books. However, the books are written in magitech. information is not included in the map because of the
events that occurred after Larkan's death (in particular,
the outburst of the magical device in this case). Please be
⬤ The author of the book is Magitech Civilization Period
careful.
sorcerer Larkan, who apparently built this place.
⬤ Larkan was a sorcerer in the service of the royal family
of Izmar and was apparently a master of Fairy Magic and
Information not written
an excellent plant scholar.
on the map for PCs

112
Scenario 3

⬤ The Sylph appears in the 1F-1. Cave with Sylph. Sylph Once the PCs have passed through the side of the Big
attacks those who enter the cave. Archer, they may continue up the stairs. Once up the
⬤ The cracked ceiling in the 1F-2. Cavern at the Bottom stairs', the PCs are considered to have left the combat.
of the Pit. As usual, PCs in the melee with Big Archer can
escape it with retreat actions.
⬤ Grunel is not in the 1F-5. Daemon’s Room. Also, the
Once Big Archer is defeated, it will not appear again.
north wall has collapsed and is blocked by a wall of earth.
Also, its HP and MP will not be restored even if left
⬤ 1F-9. Room with Stairs (1st floor) has collapsed and is unattended. However, if it is still alive, it will attack the
connected to the outside. Also, Big Archer is there. same way no matter how many times the PCs set foot in
⬤ 1F-10. Cavern of Earth Magic Circle is covered by a this room.
wall of earth. PCs can examine this room only if they have defeated
⬤ The water flows into the 1F-11. Cavern of Large Magic Big Archer.
Circles. Also, that Grunel is lurking there. >Up the Stairs → “2F-7. Room with Stairs (2nd
⬤ Undine appears in the 2F-1. Rock Ledge Passage. floor)”.
Undine also attacks those who enter the cave. >Examine the room → “Examine the Room”.
⬤ The cracked floor in the 2F-3. Cracked Cavern.
⬤ Everything about the 2F-8. Gas Cavern (Larkan didn’t Examine the Room
even know this cavern exists). PCs need to make a Search check (Target Number
11). If they succeed, they will see several large beast-like
⬤ The entrance to 2F-11. Yggdrasil’s Cavern must be
footprints leading up the stairs; if they succeed in the
blocked.
Monster Knowledge check (reputation 12/weakness 15),
they will know that these footprints are those of an
1F-9. Room with Stairs (1st floor) Aetherbeast. PCs do not know the exact number but can
It is a square stone room 5 meters across. At the back have an idea that there are two or three of them.
of the room, there is a staircase leading to the second >Up the Stairs → “2F-7. Room with Stairs (2nd
floor of the cave. The walls around it have collapsed, and floor)”.
earth and sand are pouring in from the outside. There is
a gap above the earth and sand, through which one can 1F-10. Cavern of Earth Magic Circle
see the trees of a dense forest. The gap is wide enough
It is a dome-shaped cavern with a radius of about 3
for a person to pass through.
meters. A magic circle is painted on the floor, emitting a
strong light. Surrounded by earthen walls, there are no
If PCs go through this gap, they can get out of the cave.
entrances or exits other than a passageway facing south.
However, it is in a deep forest, and the way to the village
of Forne is not clear at all.
>Examine the magic circle → “Magic Circle”.
>“Big Archer Attack”
>Examine the wall of earth → “Wall of Earth”.
>Return to the south corridor → “1F-7. West
Big Archer Attack
Crossroad”.
In the center of this room is the Big Archer (Core
Rulebook II, p. 342). Also, a dead Big Archer and two
Aetherbeasts lying on the floor next to Big Archer. Magic Circle
If even one PC enters the room, Big Archer will A successful Insight check (Target Number 12)
attack, and a battle ensues. indicates that the magic circle is emitting strong earth-
PCs can make a Monster Knowledge check related magic power. PCs who have mastered the Fairy
(reputation 10/weakness 15). If successful, the monster is Tamer class will automatically succeed in this check.
identified as Big Archer.
Wall of Earth
If PCs want to examine the surrounding wall of the
⬤ 1 x Big Archer (Core Rulebook II, p. 342)
earth, they need to make an Engineering check (Target
Number 12). If successful, they will see that this wall is
Big Archer's movement speed is 0 and will not move
very sturdy, with plant roots growing inside.
from its spot. It can start a melee to stop two PCs from
Check also shows that it was not formed by natural
moving forward, but it cannot stop the other PCs from
collapse.
running by it.

Sword World 2.0 Tour ① Luferia 113


If the PCs are aware of the structure of the wall of Grunel Attack
earth in the 1F-5. Daemon’s Room, then the wall here Grunel (Core Rulebook II, p. 399) lurks in this
has the same structure. cavern. Grunel is accompanied by Aetherbeasts hidden
This wall of earth cannot be destroyed. in the rocks. Therefore, PCs will not be able to see them
if they look down into the cave from 2F-1. Rock Ledge
1F-11. Cavern of Large Magic Circles Passage.
If the PCs step into this cavern, Grunel will appear
It is a huge natural cavern with a radius of 20 meters with Aetherbeast and attack them.
and a height of 30 meters. The south wall is a large ledge PCs need to do two Monster Knowledge checks.
that climbs to a height of 20 meters. The first is Grunel (reputation 14/weakness 19) and
the second is Aetherbeast (reputation 12/weakness 15).
On the ground of this cavern is a huge magic circle in If successful, they will be identified as Grunel and
the center, surrounded by three smaller magic circles, Aetherbeast, respectively. Grunel is a believer in Laris,
each connected to the other. All of the magic circles emit the Mad God, and can cast his Specialized Divine Magic.
a strong light, indicating that this space is filled with a high
concentration of mana. ⬤ 2 x Grunel (enhanced with 7 sword shards) (Core
Small magic circles are located to the northwest, Rulebook II, p. 399), 4 x Aetherbeasts (Core Rulebook
northeast, and southeast of the cavern. A light extends II, p. 395).
from the central magic circle to the southwest as in the If there are 3 PCs, only 1 x Grunel will be present.
other directions, but the tip is obscured by a wall of earth.
A large amount of water appears to be falling from After Grunels and Aetherbeasts are defeated, what
above and being sucked into the magic circle in the happens next depends on whether the PCs have met and
northwest. This is water from a waterfall flowing from a talked with Dryad or not.
crack in the ground created by the earthquake.
>Talked to Dryad → “Plug the Hole in the Ceiling”.
Also, there is a strong wind blowing in this cavern. It
>Haven't talked to Dryad → “Scenario
is not a wind blowing in from some crevice but apparently
Continuation”.
generated by some magic.
>“Grunel Attack”

114
Scenario 3

Plug the Hole in the Ceiling >“Ending”


When the PCs have defeated all the daemons, they
will hear a voice overhead saying, “Thank you very much. Scenario Continuation
Now we can seal the hole.” Looking up, the soil around At this point, there is no change in the situation.
the hole in the ceiling rises, and the roots of the trees Please refer to the section “Going to Seal the Hole” in the
begin to grow and tangle. In no time at all, the hole is subsequent room 2F-10. Dryad’s Cavern.
sealed with soil and tree roots. At the same time, the water >Climbing a Ledge → “Climbing a Ledge”.
flowing down from the hole stops, and the light emitted
by the magic circle weakens. Climbing a Ledge
Dryad (Core Rulebook III, p. 387) and Gnome (Core The south wall is almost vertical, but there are many
Rulebook III, p. 386) arrive to check it out. Fairies thank overhangs that could be climbed. It is 20 meters from the
the PCs. ledge. Strong winds are blowing and will affect the climb.
If PCs want to climb the ledge, they need to make a
“We really appreciate your help. Now we can live Climb check (Target Number 10) with a -8 penalty (-6
peacefully again.” because of the 20-meter climb distance and -2 because of
the strong wind).
The PCs find themselves surrounded by many fairies If successful, the PC climbs to the ledge. If they fail,
dancing happily and thanking the PCs in sylvan. The they will fall down and receive fall damage.
magic device seems to have regained its proper functions >Reached a Ledge → “2F-1. Rock Ledge Passage”.
by restoring the magic circle.

Waterfall Cave – 2nd Floor


This is the space PCs reach if they enter the cave >Down into the cavern below → “Down from the
through the Upper Entrance in the waterfall. Ledge”.
The width and height of the cave passageways should >Going east → “Undine Attack”.
be 3 meters unless otherwise indicated, and two PCs can >Going west → “Waterfall Cave”, “Upper Entrance”.
act side by side.
>Step into the darkness → “2F-1. Rock Ledge Down from the Ledge
Passage”. The passage is a ledge on the south wall of the cavern.
The south wall is almost vertical, but there are many
2F-1. Rock Ledge Passage overhangs that could be climbed. It is 20 meters from the
ledge. Strong winds are blowing and will affect the climb.
If the PCs come from the 2F-2. Plateau, they will
If PCs want to climb the ledge, they need to make a
come to this corridor from the long staircase.
Climb check (Target Number 10) with a -8 penalty (-6
>If came from Upper Entrance → “Passage above the
because of the 20-meter climb distance and -2 because of
Cavern”.
the strong wind).
>“Stairs”.
If successful, PCs descend to the cavern. If they fail,
they fall down and receive fall damage.
Passage above the Cavern
>Descended → “1F-11. Cavern of Large Magic
This is a natural passageway leading from the Upper Circles”.
Entrance to the back of Waterfall Cave. The entrance is
at the west end and extends eastward from there.
Undine Attack
The passage is 5 meters wide, and up to three PCs can After a short distance, PCs come to a spot where a
move side by side. large amount of water is falling from overhead. The water
On the north side of the passage is a steep slope. is soaking the edges of the ledge and falling into the
Below it is 1F-11. Cavern of Large Magic Circles where cavern below. Looking up, they see a hole in the ceiling
PCs can see what is going on from above. In the cavern, through which the water is pouring.
a strong wind is blowing. The passage's height to the The water is from the lake that is flowing through the
cavern's floor is 20 meters. For more information about cracks in the ground created by the earthquake. The
the cavern, please refer to 1F-11. Cavern of Large Magic water pours into one of the small magic circles in 1F-11.
Circles. Cavern of Large Magic Circles.

Sword World 2.0 Tour ① Luferia 115


Since the water is not directly pouring down the >Go up the north-facing stairs → “2F-1. Rock Ledge
passage, it does not interfere with passage through the Passage”. “Stairs”.
passage. However, there is an Undine (Core Rulebook II,
p. 391) on the passageway, which will attack the PCs if Ascent
they try to pass through. This stone passageway extends from the landing to the
PCs can make a Monster Knowledge check west. It is about 20 meters long and rises about 6 meters
(reputation 11/weakness 16). If successful, the opponent in between. On the way, PCs see two passages on the
is identified as Undine. south side: the end of the passage is pitch black, and PCs
can't see anything.
⬤ 1 x Undine (enhanced with 7 sword shards) (Core >Go west → “2F-4. Safe Passage”.
Rulebook II, p. 391). >Head for the dark passage → “2F-5. Dark Passage”.
>Go east → “2F-2. Plateau”.
Undine is in a frenzy and cannot converse with the
PCs. PCs who have mastered sylvan will see that Undine Descent
is screaming unintelligibly. It is a natural passageway that extends from the
Undine will not stop attacking the PC until its HP landing to the south. It is about 20 meters long and
drops to 0 or below. In addition, it has lost its normal descends about 4 meters in between.
judgment, and the target of its attacks is always >Continue down→ “2F-3. Cracked Cavern”.
determined at random.
If the PCs win the battle, the Undine will disappear.
2F-3. Cracked Cavern
However, if 24 hours pass without normalizing the magic
device in the back of the cave, the Undine will return with It is a natural cavern with a radius of about 3 meters.
full HP and MP and will attack the PCs in the same Passages lead north and south of the cavern, with the
frenzied state. northern passage leading uphill.
If the magic device is normalized while the Undine is
still present, the Undine will regain intelligence. >If the floor has not yet collapsed → “Collapsing
Also, if the PCs escape from the Undine, they can go Floor”.
outside the cave, and the Undine will not chase them. If >The floor has collapsed (the ceiling collapsed in 1F-
they go deeper into the cave, Undine will chase them 2. Cavern at the Bottom of the Pit) → “No Floor!”.
wherever they go.
If PCs escape, the Undine returns to the cavern. If the
Collapsing Floor
magical device is out of control, the Undine recovers 1
This hollow floor is brittle from the recent
HP and half its MP every hour.
earthquake.
>Going east → “Undine Attack”. Upon stepping into the cavern, the PCs a Danger
>Going west → “Waterfall Cave”, “Upper Entrance”. Sense check (Target Number 16). If successful, they will
notice that the floor is brittle.
Stairs If PCs want to examine the floor, they need to make
A steep stone staircase descends toward the south. On a Search check (Target Number 12). They will find that
either side is a smooth stone wall. the ground near the wall is solid and safe if successful. If
they walk along the wall, the floor will not collapse.
There is nothing on this staircase. Once all PCs have stepped on the floor, the floor will
>Go down the stairs→ “2F-2. Plateau”. collapse, and they need to make a Danger Sense check
>Go up the stairs → “2F-1. Rock Ledge Passage”. (Target Number 13). If successful, they can detect the
“Undine Attack”. collapse and need to make an Acrobatics check (Target
2F-2. Plateau Number 14). If successful, the PC can jump back to
safety.
It is a rectangular natural cavern about 5 meters long PCs that fail to detect the collapse and PCs that
and 10 meters wide. From here, an uphill slope extends succeed in detecting the collapse but fail the Acrobatics
to the west and a downhill slope to the south. There is check will fall into the 1F-2. Cavern at the Bottom of the
also an ascending stone staircase facing north. Pit, receiving 30 physical damage from the fall damage.
>Fall down → “1F-2. Cavern at the Bottom of the
Nothing can be found here, even if PCs search. Pit”.
>Go west up → “Ascent”.
>Go south down → “Descent”. No Floor!

116
Scenario 3

The floor of this cavern is mostly collapsed, except for addition, all PCs except for the dwarves, grassrunners,
a few narrow passages along the walls. 10 meters below and tabbits must bend over to get through.
the 1F-2. Cavern at the Bottom of the Pit is visible. >Go north → “South Three-Way Junction”.
Passages are safe to pass through. >Go south → “2F-9. Gnome’s Cavern”.
If PCs wish, they can climb the wall and descend into >Through crack → “2F-8. Gas Cavern”.
the cavern below.
To descend into the cavern below, PCs must make a 2F-5. Dark Passage
Climb check (Target Number 10) with -2 penalty (-2
because the distance to descend is 10 meters). The moment you step into the passageway, it is pitch-
>Down into the cavern below → “1F-2. Cavern at the dark and you can't see anything.
Bottom of the Pit”.
>Go north → “2F-2. Plateau”. The passage is surrounded by magical darkness.
>Go south → “2F-10. Dryad’s Cavern”. Normal firelight, such as torches and lanterns, are
blocked by this darkness. Magic lights such as [Light] and
2F-4. Safe Passage [Flashlight] still work. PCs with [Darkvision] can also see
through the darkness. If not using a magic light, the PC
It is an L-shaped stone passageway. The east-west without [Darkvision] takes a -4 penalty on all checks.
passage is downhill toward the east. The passageway extends straight east-west for about
20 meters.
There are no traps here, and nothing can be found in The walls, floors, and ceilings are painted black.
the search. >Proceed along the passage → “Stone Door on South
>Go west → “North Three-Way Junction”. Wall”.
>Go east → “2F-2. Plateau”. “Ascent”.
Stone Door on South Wall
North Three-Way Junction On the south wall in the middle of the passage is a
This is a three-way junction where a passage is stone door of the same material as the wall.
heading south branches off from a stone passage leading PCs who pass through the passage can make a 2d +
east and west. The passage heading west turns south after Adventurer Level + Intelligence modifier check (Target
a short distance. Number 10). This check is treated as a Skill Check,
penalizing the PCs by darkness.
>Go east → “2F-2. Plateau”. “Ascent”. If successful, they will feel a difference in the wall
>Head west, then turn south → “South Three-Way around the door. They can make a Search check (Target
Junction”. Number 11). If they are successful, they will find a stone
door.
>Go south → “2F-5. Dark Passage”.
>Examine the stone door → “Hidden Stone Door”.
>Go east → “2F-2. Plateau”. “Ascent”.
South Three-Way Junction
>Go west → “2F-4. Safe Passage”. “North Three-
This is a three-way junction where a passageway is
Way Junction”.
heading west branches off from a stone passageway
leading north and south. The passage heading north turns
Hidden Stone Door
east after a short distance.
It is a thick stone door. There is no trap in this door,
but it is locked. PCs cannot hear anything if they listen.
>Turn north then east → “North Three-Way
To unlock the door, they must successfully make a
Junction”.
Disable Device check (Target Number 12).
>Go south → “Cracked Passage”.
>Open the door → “2F-6. Library (2)”.
>Go west → “2F-7. Room with Stairs (2nd floor)”.

2F-6. Library (2)


Cracked Passage
A stone passageway runs north and south. In the It is a stone room 3 meters square. On the walls are
middle of the passage, on the east wall, a crack is wide bookcases containing battered and decayed books. There
enough for a child to somehow pass through. is also a stone door on the north wall.

The cracks in the wall are natural. They are so narrow


that only one person can pass through at a time. In

Sword World 2.0 Tour ① Luferia 117


If the PCs had caused an explosion in the 2F-8. Gas they succeed on the Monster Knowledge check
Cavern, the south wall would have collapsed, allowing (reputation 12/weakness 15), they will know that these
access to the 2F-8. Gas Cavern. footprints are those of an Aetherbeast. They do not know
This room is the library used by Magitech Civilization the exact number, but they can guess two or three.
Period sorcerer Larkan (Human/Male/Deceased), who Other than that, there is nothing.
maintained the entire Waterfall Cave and built the huge
magic circle in the back. This is a collection of books he 2F-8. Gas Cavern
used to research daemons. It was therefore hidden from
public view by a door. It is a natural cavern with a radius of about 3 meters.
>Examine the room → “Examine the Room”.
>Open the north door → “2F-5. Dark Passage”. The entrance to this cavern, which was naturally
>(only if the south wall is collapsed) get through a formed by a collapsed wall, is so narrow that only one
crack→ “2F-8. Gas Cavern”. person can pass through at a time. In addition, all PCs
except for the dwarves, grassrunners, and tabbits must
Examine the Room bend over to get through. Once inside, there is enough
PCs can make a Search check (Target Number 10). If space to move around without any problems.
successful, they will find some old books among the >Try to get inside the cavern → “Smell in the Air”.
rotting books that are somehow readable.
>Look at the books → “Book’s Knowledge”. Smell in the Air
If PCs attempt to enter, they need to make a Danger
Book’s Knowledge Sense check (Target Number 14). If successful, they
The following information is available from the smell a strange smell they can choose to return.
books. However, the books are written in magitech. Anyone who notices a strange odor can make an
If this information is obtained, the PC can make a Insight check (Target Number 11). This check can also
Monster Knowledge check (reputation 14/weakness 19) be performed by PCs who did not notice the smell. If
on Grunel. successful, the cavern is found to be filled with flammable
gas. If a torch, lantern, or other firelit object is brought
into the cavern, it will immediately explode. Magic lights
⬤ There are notes throughout the book that seem to
such as [Light] or [Flashlight] will not cause an explosion.
belong to the owner. The text of the notes is also
The gases are also harmful to the humanoid body,
magitech. According to the notes, the owner of these
although their toxicity is weak. If PCs cover their mouth
books is the sorcerer Larkan, who served the royal family
and nose with a cloth or hold their breath to avoid
of Izmar during the Magitech Civilization Period and
inhaling the gas as much as possible, they will not be
seemed to be the person who built this place.
affected for as long as it takes to pass through. However,
⬤ These books describe how to summon daemons and if they perform an action that requires time, such as
enter into a contract. The name Grunel frequently Search, they will be affected by the gas.
appears in the notes. It seems that Larkan summoned the >Entering the Cavern → “Gas Cavern”.
daemon Grunel to protect something. However, it is
>Back to the passage → “2F-4. Safe Passage”. “South
unknown what he made Grunel to protect.
Three-Way Junction”.

2F-7. Room with Stairs (2nd floor) Gas Cavern


It is a stone room 5 meters square. A passageway This cavern is filled with flammable gases. The gases
extends from the east wall, with a descending staircase in are also harmful to the humanoid body.
the corner. Once inside the cavity, the PCs need to make a
Fortitude (Target Number 8). On fail, the PC receives a
2d poison magic damage. This Fortitude check is
>Examine the room → “Examine the Room”.
performed every 10 minutes in the cavern, and each time
>Go down the Stairs → “1F-8. Library (1)”.
it fails, the PC receives damage. The target number of the
>Go east → “2F-4. Safe Passage”. “South Three-Way
Fortitude is increased by 1 for every 10 minutes spent in
Junction”.
the cavern, up to a maximum of 18.
If the PCs avoid inhaling the gas as much as possible
Examine the Room
by covering their mouths and noses with a cloth or
PCs can make a Search check (Target Number 10). If holding their breath, they can act unaffected by the gas for
they succeed, they will see several large beast-like
footprints leading down the stairs toward the passage. If

118
Scenario 3

as long as it takes to pass through. In that case, they don’t Aetherbeasts Attack
need to make Fortitude checks. Five Aetherbeasts are roaming in this cavern, and they
However, if they are doing time-consuming activities will attack without question once the PCs set foot in the
such as searching, this method will not spare them from cavern.
the effects of gas, and they will need to make checks. PCs can make a Monster Knowledge check
There is nothing here. (reputation 12/weakness 15). If successful, the monsters
>PCs have touch or other firelit items → “Gas are identified as Aetherbeasts.
Explosion”.
>Back to the passage → “2F-4. Safe Passage”. “South ⬤ 5 x Aetherbeast (Core Rulebook II, p. 395).
Three-Way Junction”.
>Aetherbeasts defeated→ “The Gnomes' Story”.
Gas Explosion
If the PCs bring a torch, lantern, or other firelit items
The Gnome's Story
into this cavity, it will cause an immediate explosion.
After defeating the Aetherbeasts, the unnaturally
However, a Hu Lamp will not cause an explosion.
raised ground around the southwest corner collapses.
All PCs in the cavern will receive a Power 20 +5 fire
Gnome and Swarm of Muryans will appear from there.
magic damage. They need to make Fortitude checks
PCs can make two Monster Knowledge checks, the
(Target Number 13). If they succeed, the damage is
first on a Gnome (reputation 11/weakness 16) and the
halved (rounded up).
second on a Swarm of Muryans (reputation 8/weakness
The item that caused the explosion will be destroyed.
14). If successful, they will find that each is a Gnome
Magic items, however, will not be destroyed.
(Core Rulebook III, p. 386) and a Swarm of Muryans
When the explosion occurs, the perimeter of the
(Core Rulebook III, p. 382), respectively.
cavern's entrance collapses and widens, allowing easy
The Gnomes show no hostility toward the PCs and
passage for PCs other than dwarves, grassrunners, and
talk to them. Gnomes can only speak sylvan, but the
tabbits. In addition, the north wall reveals a room lined
Swarm of Muryans can speak both sylvan and trade
with bookshelves on the other side.
common. The conversation can take place in the form of
The explosion will occur only once. If the crack is not
Gnome speaking and the Swarm of Muryans interpreting.
sealed, flammable gases will continue to escape, but they
The Gnome is overjoyed to see the PCs defeat the
will no longer fill the cavern due to the wider entrance.
Aetherbeast. The Gnome then speaks to them as follows:
Therefore, they will no longer affect humanoids, and
toxicity levels will be lower.
“Oh! Thank you for defeating daemons. From the
>Through the newly created crack → “2F-6. Library
looks of it, you are sane people. Please help us.”
(2)”.

When the PCs ask him what is going on, Gnome tells
2F-9. Gnome’s Cavern them the following:
It is a wide natural cavern about 15 meters long and
20 meters wide. “This cave was originally a cavern behind a waterfall
The eastern half of the cavern has no ground and that was modified by sorcerer Larkan.
appears to be a cliff. Thus, the ground in the cavity is 15 Mr. Larkan is a fairy tamer in the service of the royal
meters long and 10 meters wide. Also, part of the south family of Izmar and a scholar who is also an expert on
wall has collapsed, and water can be seen flowing down plants. He has been studying how to create an ideal
the other side. (If it is daytime) You can tell it is daytime environment for plants to grow, and as the culmination of
because sunlight is shining through the other side of the his research, he has completed a magical device in the
water curtain. In that case, you can assume that the water basement of this cave. The magical device has the ability
flowing down is the waterfall and that this cavity is just to regulate the mana around it by collecting the power of
behind the waterfall. Furthermore, the ground around water, earth, wind, and light in several magic circles.
the southwest corner of the cavity is unnaturally raised. In fact, there is a Yggdrasil Sapling taking root in this
A passageway leads north from the cavern. cave. It is just a baby tree that has just sprouted and can't
protect itself. That's why Mr. Larkan made a magical
>Entering the Cavern → “Aetherbeasts Attack”. device to help the young tree grow. Well, whatever it is.
It was a very comfortable place for us fairies to live.
But after the big earthquake, things started to go
wrong. After investigating, we found that the ceiling of the
cavern where the magic circle is located collapsed, where

Sword World 2.0 Tour ① Luferia 119


mana is extracted from the atmosphere to power the “Let's talk to Dryad for now! Come with us, will you?
magical device, and a large amount of water from the lake I may be able to do some things for you. We are going
on top flowed into it and poured into one of the magic crazy when we get too close to that magic circle.”
circles. This apparently caused the mana supply to the If PCs decide to follow, Gnome will be delighted.
magic device to be excessive, causing it to run out of “Now Dryad is guarding Yggdrasil Sapling. Follow
control. me, and I will show you the way.”
I thought I would ask Mr. Larkan to stop the magical Gnome then builds a rock staircase on the cliffs to the
device from going out of control, but I can't find it in the east. “Come on. Come on, this way,” he says, and Gnome
cave. Moreover, outside monsters were entering the cave, quickly descends the staircase. A Swarm of Muryans
and a daemon called Grunel, which Larkan had follows, saying, “This way, this way”.
summoned to protect the magic device, had summoned >Go down the stairs → “2F-10. Dryad’s Cavern”.
lower-level daemons on his own and was wandering >Fight the Gnome → “Combat with Gnome”.
around. And Sylph and Undine, who had been >Ignore the Gnome → “Ignore the Gnome”.
monitoring the magic circle, were exposed to so much
mana that they went crazy... We didn't know what to do Combat with Gnome
anymore. How about you go find Mr. Larkan and ask If the PCs attack Gnome or Swarm of Muryans, they
him to stop the magic device from going haywire?” immediately attack in return.
After hearing this, PCs can make a Monster 1 x Dryad and 1 x Sprite appear from 2F-10. Dryad’s
Knowledge check (reputation 18/weakness 23) on Cavern at the beginning of the Gnome’s turn in the
Yggdrasil Sapling (Core Rulebook III, p. 344). second round and join the Gnome.
The PCs also know that the royal family of Izmar, When Dryad and Sprite appear, PCs can make two
whom Larkan served, was virtually destroyed after the Monster Knowledge checks, the first on Dryad
Destruction of Canaris 300 years ago. (reputation 12/weakness 19) and the second on Sprite
If a group has a PC with a Fairy Tamer class, (reputation 11/weakness 15). If successful, they know that
remember that fairies have little or no sense of time: what they are Dryad and Sprite, respectively.
happened a year ago is the same to them as what
happened a hundred years ago.
⬤ 1 x Gnome (enhanced by 7 sword shards) (Core
Gnome can answer PCs’ questions.
Rulebook III, p. 386), 1 x Swarm of Muryans (enhanced
“Why did Grunel summon other daemons on his
by 5 sword shards) (Core Rulebook III, p. 382).
own? I don't know the details, but I think he was under
⬤ Additional enemies after 2md rounds: 1 x Dryad
the influence of a magical device that grew in power, and
(enhanced by 9 sword shards) (Core Rulebook III, p.
the device broke the power of the contract that restricted
387), 1 x Sprite (enhanced by 5 sword shards) (Core
his actions.”
Rulebook III, p. 385).
“What? Did I block the passage with walls of the earth
(About the walls of the earth in 1F-10. Cavern of Earth
If the PCs win the battle against the PCs, all the fairies
Magic Circle and 1F-5. Daemon’s Room)? Oh, yeah!
will disappear.
When Grunel attacked me when I was looking for Mr.
If the PCs retreat, the Gnome and others will jump
Larkan with Dryad, I built walls of earth to escape.”
off the eastern cliff to 2F-10. Dryad’s Cavern. The PCs
“What? A dead daemon washed up in a village
try to follow, but a wall of earth appears in front of the
downstream? Was there a village downstream? I think it
entire cliff, blocking the ceiling. After this, even if the PCs
was probably the corpse of a daemon that Sylph and
go to 2F-10. Dryad’s Cavern, there will be no fairies.
Undine killed when they went on a rampage.”
If PCs fight with the fairies, they will no longer be able
“What? Izmar, the royal family died 300 years ago?
to close the crack in the lake (the hole in the ceiling in the
Is that so? I didn't know that. Well, we fairies don't pay
1F-11. Cavern of Large Magic Circles). Therefore, they
much attention to time, so I don't understand what you
will not be able to restore the water levels in the river.
mean by 300 years ago.”
The GM should then inform the PCs when they have
“What? Is Mr. Larkan an elf? No, I think he's a
defeated all daemons (2 x Grunels (1 if there are 3 PCs)
human.”
and 9 Aetherbeasts) in the cave, saying, “There seem to
“What? Is Mr. Larkan still alive? Well, I haven't seen
be no more daemons.”
him for a while now. What!? Is it possible that Mr.
Larkan is dead?” >Killed daemons and returned to the village →
Gnome and the others, realizing that Larkan is dead, “Ending”. “If PCs Haven’t Fulfilled Dryad's Request”.
start running in circles around the PCs, saying, “Oh my >Go to the north corridor → “2F-4. Safe Passage”.
God, oh my God, oh my God”. But then they stop and “South Three-Way Junction”.
say, “Oh, yes!” and continue:

120
Scenario 3

Ignore the Gnome As I am sure you have heard from Gnome, we are in
If the PCs ignore the Gnome and do not follow them, a bind due to the outburst of the magical device. It is a
they will no longer be able to get the fairies' cooperation. shame that Sylph and Undine have lost their minds. We
Therefore, with the help of the fairies, it is no longer have managed to keep our sanity for now, but I don't
possible to close the crack in the lake (the hole in the know what will happen to us if the magic device continues
ceiling in the 1F-11. Cavern of Large Magic Circles). to run amok. If all the fairies in the cave lose their sanity,
Therefore, they will not be able to restore the water levels it will cause trouble for the neighboring villages.
in the river. However, with the loss of Mr. Larkan, it is no longer
The GM should then inform the PCs when they have possible to stop the outburst by adjusting the magic
defeated all daemons (2 x Grunels (1 if there are 3 PCs) device. The only thing left to do is to plug the hole in the
and 9 Aetherbeasts) in the cave, saying, “There seem to ceiling of the cavity where the magic circle is located by
be no more daemons”. the earthquake and block the incoming water. However,
However, because fairies have a different sense of there is Grunel in that cavity, blocking us from
time than humanoids, Gnome and Swarm of Muryans approaching. Perhaps they have broken the contract with
are still waiting for the PCs to come to them when they Mr. Larkan and intend to summon their friends one after
later go down the stairs to the 2F-10. Dryad’s Cavern. For another, using the huge amount of mana they can get
them, it is just a “wait a minute”. Therefore, the scenario from the unstable magical device. We do not know what
proceeds as usual. they intend to do, but they are probably planning
>Killed daemons and returned to the village → something terrible. In any case, in order to stop the
“Ending”. “If PCs Haven’t Fulfilled Dryad's Request”. magical device from going out of control, Grunel and the
>Later PCs go downstairs → “2F-10. Dryad’s other daemons must be defeated. Can you do that for
Cavern”. us?”
>Go to the north corridor → “2F-4. Safe Passage”. Dryad answers the PCs' questions as follows:
“South Three-Way Junction”. “Are you asking where the magical device itself is
located? It is deep in the earth, sealed and accessible only
by Mr. Larkan, and now that he is dead, no one will be
2F-10. Dryad’s Cavern
able to get to it.”
It is a wide natural cavern about 15 meters long and “How do we plug the hole in the ceiling? Fortunately,
20 meters wide. our power is growing due to the huge amount of mana
The west wall is a steep cliff, 10 meters high, that rises the magic circle releases. Now we can work with Gnome
vertically. The east wall is covered with dense vegetation. to seal the hole in the ceiling with the power of earth and
From the cavern, a passage leads north. nature.”
”If you defeat Grunel, will we lose our sanity when we
When this cavity is examined, nothing can be found. approach the magic circle cavern to plug the hole in the
>When accompanied by Gnome and Swarm of ceiling? I don't think that we would immediately lose our
Muryans → “Dryad’s Story”. sanity just because we approached the magic circle. We
did not approach the cave before to avoid fighting with
Dryad’s Story Grunel and their daemons, and we might lose our sanity
If the PCs are with Gnome or Swarm of Muryans, in the process. So, if you can defeat Grunel and their
Gnome calls Dryad when they come to the cavity. Then, daemons, we will be
the fairy Dryad appears among the plants growing all over able to plug the hole
the east wall, looking like a beautiful maiden. before they lose our
When Gnome tells the PCs that Larkan is dead and sanity.”
that the PCs defeated Aetherbeasts, Dryad speaks to the “You ask where
PCs as follows. Note that Dryad can only speak sylvan. If Yggdrasil Sapling is
no PC in the party can speak sylvan, Swarm of Muryans located? (Pointing to
will act as an interpreter. the east wall) It is
“I heard that you helped Gnome and Muryans. We growing healthily in the
thank you. cavity behind this wall.
I was really surprised to hear that Mr. Larkan had However, if this
passed away. Fairies like us are not familiar with the situation continues, it
concept of time. It seems as if it were only yesterday that could be bad for it. For
we met and talked with Mr. Larkan the other day. the sake of that child, I
would very much like to
ask for your help.”

Sword World 2.0 Tour ① Luferia 121


If the PCs demand something in return, Gnome MP. If PCs want to rest, they must go back to 2F-10.
offers to give them a Gem (worth 1,000 gamel) that he has Dryad’s Cavern to rest.
dug out of the ground. He will give it to the PCs after When the PCs respond, “We're ready,” Dryad and
Grunel has been defeated. Gnome remove the wall of earth.
Also, if the PCs attack Dryad and the others, there will >Fighting Grunel → “1F-10. Cavern of Earth Magic
be a battle. PCs will be against 1 x Dryad, 1 x Gnome, and Circle”.
1 x Smarm of Muryans. The GM should refer to the
“Combat with the Gnome” in the 2F-9. Gnome’s Cavern. Going to Seal the Hole
>Wants to see an Yggdrasil Sapling → “Yggdrasil When the PCs tell Dryad that they have already
Sapling”. defeated Grunel, Dryad says, “How wonderful! Then let's
>Accept Dryad's request → “Going to Defeat go plug the hole in the ceiling!” and heads with Gnome
Grunel”. to 1F-11. Cavern of Large Magic Circles.
>Already defeated Grunel → “Going to Seal the In this case, the pc may follow Dryad and the others
Hole”. to 1F-10. Cavern of Earth Magic Circle. Dryad and
>Decline Dryad's request → “Decline Request”. Gnome will remove the wall of earth surrounding the
cavern and enter 1F-11. Cavern of Large Magic Circles
Yggdrasil Sapling starts to fill the ceiling hole.
If the PCs ask, “Can we see the Yggdrasil Sapling?” When Dryad and Gnome hold up their hands, the
Dryad thinks for a moment, then says, “If you can defeat soil around the hole in the ceiling rises and the roots of
Grunel, plug the hole, and stop the magical device from the trees begin to grow and tangle. In no time at all, the
going haywire, we can take you there afterward.” If the PC hole is sealed with soil and tree roots. At the same time,
says, “We can't take on the task of defeating Grunel until the water flowing down from the hole stops, and the light
we see Yggdrasil Sapling,” then Dryad says, “We have no emitted by the magic circle weakens.
choice. I will show you the way,” holding her hand toward If the PCs are following, Dryad and Gnome say, “We
the eastern wall. Then the plants covering the wall move really appreciate your help. Now we can live peacefully
with a crackling sound and separate to the left and right. again.”
Soon, a pathway of plants is formed.
Then, “This way, please,” says Dryad, leading the PCs The PCs find themselves surrounded by many fairies
to 2F-11. Yggdrasil’s Cavern. The Gnome and Swarm of dancing happily and thanking the PCs in sylvan. The
Muryans follow. magic device seems to have regained its proper functions
>“2F-11. Yggdrasil’s Cavern”. by restoring the magic circle.
If the PCs are not following, Dryad and Gnome
Going to Defeat Grunel return to 2F-10. Dryad’s Cavern and report that they have
When PCs received the request, Dryad said, “Thank plugged the hole. They then thank the PCs.
you. I can't thank you enough.” >“Ending”
The PCs can rest here if they wish. The Dryad will
not object to the PCs taking a rest, as nothing will happen Decline Request
in a day or two, no matter how much the magical device When the PCs tell Dryad that they decline the
has been affected by the mana. request, Dryad says, “I'm sorry, but we can't force you to
In either case, the PCs will then go with Dryad and do anything,” and asks, “Just don't tell anyone that
Gnome to 1F-11. Cavern of Large Magic Circles. Dryad Yggdrasil Sapling is here.” Gnome and Swarm of
and Gnome know where the cavern is and will guide PCs Muryans are disappointed as well, but they will not say
there. With the help of Dryad and Gnome, the PCs will anything.
be able to get through the events and battles that will PCs can return to the 2F-9. Gnome’s Cavern by going
occur along the way without any difficulty, and they will up the stairs Gnome built.
arrive at 1F-10. Cavern of Earth Magic Circle. >“2F-9. Gnome’s Cavern”
“Behind this wall of earth is the magic circle in >Go north → “2F-3. Cracked Cavern”.
question, where the Grunel and daemons are. There are
probably 2 Grunels (or 1 if there are three PCs) and about 2F-11. Yggdrasil’s Cavern
4 Aetherbeasts. But this is as far as we can go. We will
take down the wall of earth with our own power, so please “It is a wide natural cavern with a radius of 5 meters
defeat the daemons.” and a height of 20 meters.
Dryad then asks, “Are you ready?” The GM should The center of the cavern is a slightly elevated rocky
check with the PCs to see if they have sufficient HP and area, and pale sunlight pours through a ceiling gap. In the

122
Scenario 3

sunlight, a young tree with fresh yellow-green leaves protect and that we are protecting. In your sense of the
grows. And light is flying around the young tree as if it time, it will grow into a great tree in a few thousand years
were protecting it.” or so. It may die if we do not defeat the Grunels and stop
the magical device from running amok. Or it may grow
The young tree is Yggdrasil Sapling. The light flying distorted and become an entity that distorts the world.
around is Sprite. Please help us to protect it.”
PCs can make 2 Monster Knowledge checks. If the PCs attack the Dryads, there will be a battle with
The first is Yggdrasil Sapling (reputation 18/weakness 1 x Dryad, 1 x Gnome, 1 x Sprite, and 1 x Swarm of
23), and the second is Sprite (reputation 11/weakness 15). Muryans. Yggdrasil Sapling does not participate in the
Upon success, they see they are Yggdrasil Sapling (Core battle. The GM should refer to the “Combat with the
Rulebook III, p. 344) and Sprite (Core Rulebook III, p. Gnome” in the 2F-9. Gnome’s Cavern. If the PCs win,
385), respectively. they will receive a Yggdrasil Leaf (worth 5000 gamel),
Seeing Dryad coming, Sprite approaches. But when which can be obtained automatically from the Yggdrasil
he sees the PCs behind her, he asks in sylvan alarmed, Sapling and can make a loot check only once on it.
“What are these guys? What are they?”. However, since the young tree has not grown yet, they will
Dryad says: only get a “Yggdrasil Branch (equivalent to 15,000
“It's all right. These people are on our side, and we gamel)” even if they get 13 or more.
are asking them to help us defeat Grunel and daemons >Help Dryad → “2F-10. Dryad’s Cavern”. “Going to
and stop the magical device from going out of control.” Defeat Grunel”.
As Dryad explains, Sprite sniffs and spins around the >Decline Dryad's request → “2F-10. Dryad’s
PCs. Cavern”. “Decline Request”.
Dryad speaks to the PCs as follows
“(indicating Yggdrasil Sapling) That is the Yggdrasil
Sapling, the precious child that Mr. Larkan is trying to

Ending
Once the cracks in the ceiling are sealed, and water class and PCs who have successfully completed a
no longer flows into the magic circle, the magic device will Monster Knowledge check against Dryad or Gnome may
resume normal functioning. Thus, both the environment assume that they were aware that the power was much
of the cave within the waterfall and the volume of water greater than Dryad and Gnome should have had.
in the waterfall will return to normal. “Originally, we do not have that much power. We
Dryad leads the PCs to 2F-11. Yggdrasil’s Cavern. were only able to temporarily use that kind of power due
It is a large natural cavity with a radius of 5 meters and to the outburst of a magical device. But now that the
a height of 20 meters. The center of the cavity is a slightly magical device has stopped running amok, that power is
elevated rocky area where the Yggdrasil Sapling is rooted. probably gone. But we don't think that's a
The young tree is about 50 centimeters in diameter, and disappointment. Excessive power only hurts and destroys
its entire body is covered with a pale light. itself. You can understand this when you consider that the
Dryad shows Yggdrasil Sapling and says to the PCs: civilizations you have created have perished time and
time again. We are happy just to live here in peace.”
“I am so grateful to all of you for helping us to protect Dryad then asks PCs, “Please don't tell anyone about
that child. Larkan said that he wanted to protect the child us or that Yggdrasil Sapling is here. Please.”
to preserve the correct history for future generations. He The PCs are free to accept or reject her wish; if they
was saddened that so many countries had emerged and reject, Dryad and others will simply be saddened and do
civilizations had flourished, but each time they had been nothing.
destroyed, the correct history had been lost. I believe that Finally, Dryad thanks the PCs for their cooperation
he was also saddened by the fact that the history of the and gives them a Gem (worth 1,000 gamels) and a
royal family of Izmar, whom he had served, would also Yggdrasil Leaf (worth 5,000 gamels). If PCs have already
be lost. I think we have now protected Mr. Larkan's been promised a reward in the form of a Gem, PCs will
wishes.” get 2 Gems.

If the PCs were to ask about the nature of power that “Yggdrasil Sapling will remember your cooperation
the Dryads showed in plugging the hole, they would with us as true history. Even after you and we are gone
answer as follows. Note that PCs with the Fairy Tamer from this world, forever.”

Sword World 2.0 Tour ① Luferia 123


The hole in the ceiling of the 1F-11. Cavern of Large
With Dryad's words and the fairies' farewells, the PCs Magic Circles cannot be closed without the help of the
leave the cave. fairies, nor can the magic circle be erased.
When the PCs return to the village of Forne, they are For this reason, the river's water cannot be restored to
greeted by the villagers and the village chief, Cask. The its original level.
village is festive, as the waterfalls have returned to full However, if PCs could explore the cave's interior,
flow. That night, the entire village comes together to show then the original request would have been fulfilled. 4,000
their appreciation for the PCs' hard work. gamel per person will be paid upon returning to the
Each person who returns to the Pavilion of Crystal Pavilion of Crystal Pieces in Canaris.
Pieces in Canaris will be paid 6,000 gamel (the sum total If the PCs report that a magical device is out of
of the Waterfall Cave investigation and the return of water control, higher-level adventurers and possibly even the
from the waterfall). Institute Of Magitechnology’s artificers will be
This ends the scenario. For this success, the PCs get dispatched. With their help, the worst will be averted.
1000 experience points (plus experience points from the However, if the PCs do not report (or do not even
defeated monsters). know about) the magical device, a month or so later, they
hear that the village of Forne has been attacked by mad
If PCs Haven’t Fulfilled Dryad's Request fairies, causing extensive damage. Naturally, a number of
adventurers are dispatched to Forne village to wipe out
No matter how much PCs search Waterfall Cave, the fairies. The cave is re-examined, and it is discovered
they will not find the means to normalize Larkan's that the magic device is out of control, and the Institute
magical device. The magical device itself is hidden deep Of Magitechnology's artificers are dispatched to the cave.
underground and cannot be found. In any case, the adventure is treated as a failure, and
the PCs gain 500 experience points (plus the experience
points gained from the defeated monsters).

124
Monsters

Monsters

Sword World 2.0 Tour ① Luferia 125


Unique Monsters
The monsters presented here are unique monsters
with their legend. Unlike normal monsters, they have Monster Items
abilities and skills that only they possess. They do not
exist elsewhere; if characters defeat them, they will gain a Filgen's Magic Sword
high reputation. Base Price: 600,000 (Not for Sale)
One-handed
These monsters are perfect for the final boss of a
sword with a Category
campaign or as an important enemy. Pop. 18 App. Sword S
metallic blue Rank
blade
Annotations for the Appearance of The sword that destroys
Magic
Sum. the mana of the Era
Unique Monsters attacked object
Civilization

GM should be aware of the following points when Effect


using unique monsters. Rank Effect
If the target's HP is damaged by this weapon, the
Stronger than the Base Monsters target's MP is reduced by the same amount as the applied
damage.
Unique Monster has its original abilities added to the

Add'l Dmg
Stance

Power
base monster, increasing its strength, so its monster level

Min STR
Accuracy

Crit Rate
is about 1 or 2 higher than the original. Name ③④ ⑤ ⑥ ⑦ ⑧ ⑨ ⑩ ⑪ ⑫
All of these monsters have been enhanced with Sword
Shards. The number of sword shards they have is the
Filgen's
same as their level. The HP and MP for each monster
Magic 1H 25 +1 35 3 4 5 7 8 9 10 10 11 12 ⑩ +1
have already been strengthened. If PCs defeat the unique
Sword
monster, they will get the same number of Sword Shards
as the level of this monster.
Wind Dragon Necklace Base Price: 40,000
Necklace made in
Exceptional Pop. 16 App. the shape of a Equip Head
Unique monsters are exceptional, and no other dragon
monster has the same abilities. If these monsters have Gives immunity to wind Magitech
Sum. Era
been defeated once, and you want to make them damage and effects Civilization
reappear in your campaign/setting, you will need to think Effect
of a reason for their return. You can think of many The wearer becomes immune to any damage or effect
reasons, such as “they are like twin brothers” or “they of the wind type.
were revived”.
Blood Rain Base Price: 36,000 (Not for Sale)
Jet-black Category Metal
Gaining a High Reputation Pop. 14 App.
metal armor Rank Armor A
If PCs kill the unique monster, they will get a higher Turns red and creates a
reputation than usual. In addition to the reputation from barrier in response to the Magic
Sum. Era
Sword Shards, they will gain a reputation written in damage to the equipped Civilization
Additional Reputation listed in the description of each person
monster. This Additional Reputation will automatically Effect
be used to gain the associated title. Therefore, only the Rank Effect
total reputation will be increased, and the current This metal armor changes color from black to red
reputation will not be affected. whenever the wearer's HP decreases. The color of the
armor turns crimson when the current HP is less than
1/5 of the maximum value.
Increase Money Rewards Whenever the current value of HP is less than half of
When someone requested to kill a unique monster, the maximum value, the physical and magical damage
the amount of base rewards and completed the mission suffered by the equipped person is reduced by -2 points.
should be increased than usual. It should be two to three Whenever the current value of HP falls below one-
third of the maximum value, the physical and magical
times the amount of the total reward per person (see Core
damage suffered by the equipped person is reduced by -
Rulebook II, p. 255). GMs should take this into account 3 points.
when calculating the rewards to be given.

126
Monsters

Whenever the current value of HP falls below one-fifth [Flight]


of the maximum value, the physical and magical damage A Filgen receives a +1 bonus to Accuracy and
suffered by the equipped person is reduced by -5 points. Evasion only for melee attacks.
This effect does not reduce psychic, poison, disease, [Mana Strike]
or curse type damage. A Filgen may deal an additional +16 damage to
Non-Rank Effect their next melee attack. If they do, they receive a -1
Once this armor is equipped, it cannot be taken off. penalty to Evasion, Fortitude, and Willpower checks
This effect is treated as a curse type. until their next turn.
In order to remove the armor, [Remove Curse] or a [Dragonification]
similar effect must be used with a contested check, As a Major Action, Filgen transforms into a
Target Number 20. draconic form, healing all HP and MP. Any lingering
If the armor curse is undone, the rank effect is magical effects are removed as well. For more
permanently lost, and the base price becomes 18,000G. information, see the Filgen (Dragon Form) stats. A
Name Min STR Evasion Defense Price Filgen cannot transform for an hour after using this
Blood Rain 22 -1 9 36,000 unique skill.
Description
Barbarous
He is a powerful Drake who united the barbarous
in the Feidan region and plotted the kidnapping of
“Executor” Filgen (Terror
13 Drake Viscount, Human Form)
the water god Luferia. He is known to be a great
threat to the humanoids of the Feidan region,
leading hundreds or even thousands of barbarous.
Int: High Loot He is a man of great wisdom and prefers to use his
Perc: Five senses Filgen's Magic subordinates rather than take matters into his own
(Darkvision) Always Sword (300,000G/ hands. However, he is a deadly opponent, and it is
Lang: Barbaric, Trade said that he never bowed to anyone.
-) The weapon in his possession has no name and is
common, Drakish Sword Shard x 10
Always known as the “Filgen's Magic Sword”.
Hab: Various (2,000G/-) The most common scenario would be for Filgen
Disp: Hostile Draconian Horn himself to attack the PCs after defeating the
Rep / Weak: 15/22 2–7 barbarous forces or thwarting their plots so that he
(500G/Red A)
Initiative: 21 can learn their names and see them face to face. It
Majestic
Movement Speed: 25/50 8+ might be interesting to have them attend the
Draconian Horn negotiation of a non-aggression pact between the
(Flying) (4,200G/Red S) humanoids and the barbarous and instead meet
Fortitude: 16 (23) Filgen, who might betray them on the spot.
Willpower: 16 (23) If Filgen is defeated, the PCs gain the title of
F Style Accuracy Damage Evasion Def. HP MP “Savior of Feidan (100 points)”, and their total
Filgen's reputation will increase to the same number of
points.
Magic 17(24) 2d+19 15(22) 15 160 86
Sword
Weak Point: Magic damage + 2 points
Unique Skills
[Spiritualism Magic 11 Level / Magic Power 15 (22)]
A Filgen may cast Spiritualism Magic spells as an
eleventh-level Conjurer. For individual spell effects,
refer to that spell's description.
[Magic Aptitude]
They can use the Combat Feats [Multi-Action],
[Guided Magic], [Magic Convergence], [Magic
Control], [Metamagic/Targets], and [Wordbreak].
[Filgen's Magic Sword]
This unique skill is always in effect. When HP is
reduced by damage from a magic sword attack, MP
is reduced by the same amount.
[First Strike]
Filgen can use [Fast Action] Combat Feat.
[Techniques]
A Filgen can use the [Beetleskin], [Cat's Eyes],
[Giant Arms], and [Recovery (7 HP)] Techniques.

Sword World 2.0 Tour ① Luferia 127


“Executor” Filgen (Terror carried over as a human and any lingering magical
14 Drake Viscount, Dragon Form)
effects remain affecting the Filgen, which may cause
death or make them unconscious if enough HP is
lost. For more information, see the Filgen (Human
Int: High Loot Form) stats.
Perc: Five senses Skybike
(Darkvision) Always
(30,000G/-) ●Body
Lang: Barbaric, Trade Mourning Bell [Spiritualism Magic 12 Level / Magic Power 15 (22)]
common, Drakish Always (20,000G/Black A Filgen may cast Spiritualism Magic spells as a
Hab: Various Gold SS) twelve-level Conjurer. For individual spell effects,
Disp: Hostile 2–6 None refer to that spell's description.
Rep / Weak: 16/23 [Magic Aptitude]
Mithril
Initiative: 21 7 – 12 They can use the Combat Feats [Multi-Action],
(2,600G/Gold S) [Guided Magic], [Magic Convergence], [Magic
Movement Speed: 25/50 Pure Mithril
13+ Control], [Metamagic/Targets], and [Wordbreak].
(Flying) (8,800G/Gold S) [Energy Breath II/18(24)/Fortitude/Half]
Fortitude: 17 (24) The Filgen may vomit a mass of pure energy
Willpower: 17 (24) directed towards a single target. The energy travels
F Style Accuracy Damage Evasion Def. HP MP “Range/Area: 50m/Shot” and deals 2d + 20 energy
magic damage in “Radius 6m/20”.
Bite
17(24) 2d+18 16(23) 17 126 83 This unique skill cannot be used in consecutive
(Body) turns.
Wing
19(21) 2d+15 14(21) 14 83 40
(Wing) ●Wing
Sections: 3 (Body / Wing x 2) Main Section: Body [Flight]
A Filgen receives a +1 bonus to Accuracy and
Weak Point: Magic damage +2 points Evasion only for melee attacks.
Unique Skills If one of the wings falls to 0 HP or lower, this
unique skill cannot be used.
●All Sections
[First Strike] Description
Filgen can use [Fast Action] Combat Feat. Filgen can change form into dragon form. It is a
[Techniques] majestic dragon with shining black scales. It can no
A Filgen can use the [Beetleskin], [Cat's Eyes], longer use its hands and cannot handle the Filgen's
[Giant Arms], and [Recovery (7 HP)] Techniques. Magic Sword, but it retains it.
[Energy Immunity] Filgen hates being in this form and is rumored to
Filgen (Dragon Form) is immune to energy-type kill anyone he sees, even if they are his own people
damage and effects. or subordinates.
[Humanification] PCs will gain the same reputation and title when
A Filgen can change from a draconic form to a they defeat Filgen in this form.
human. However, any HP lost by the Body section is

128
Monsters

Filgen’s Scenario Idea: Gift of Wise General


written by Tanaka Kouji

Introduction activated, it will affect a wide area and that it is currently


dormant.
In the northern part of Luferia, part of the forest is
dying. The area with dead trees and plants is located near
Black Box
the center of the forest. Luferia Temple decided that this
The box is an anti-magic jamming device created
was not a natural phenomenon and asked the adventurers
during the Magitech Civilization Period. When activated,
to investigate.
the box causes all surrounding entities to gradually lose
mana and eventually run out of mana. The death of the
Development forest was brought about by the activation of this box and
The trip to the forest site will be made from the capital it going out of control.
Canaris to Aedon. When PCs arrive at the site after a When activated, the black box sucks up mana from a
three-day one-way trip on foot, they will notice that there radius of 500 meters and ejects it as mako stone. All
is almost no sign of animals or birds in the surrounding creatures within a 500-meter radius of the black box will
forest. be siphoned off 3 points of MP per round (10 seconds),
Upon reaching the site, they are met with the sight of with no further effect if MP falls below 0. Grassrunners
dead trees that have collapsed and are reduced to ash. are not affected by this. When activated, the black box
The ground is also cracked and depleted, and there is no will drain 30 points into mako stone per day.
sign of life in the surrounding area. The area of dead trees However, if the black box goes out of control, it will
is within a radius of around 500 meters. instead suck the HP out of organisms whose MP is less
Near the center of the dead area, several barbarous than 0, leading to their death. The conditions and
are trying to clear the dead trees and dig something out of methods that cause a runaway will require a long period
the ground; the barbarous are led by Scorpion General, of analysis.
with several Caesarscorpions under his command. No button or other control device on the box can
If PCs watch what the barbarous are doing, they will activate or deactivate it. It can be remotely controlled
see that they are carrying a black cubic box about a meter from the ruins of the Magitech Civilization Period,
long on each side. The Scorpion General in command further north in the dead forest area, in the barbarous
holds the magisphere to his ear, and PCs can see that he territory.
is talking to someone in the distance. PCs with at least 1
level of Artificer class will recognize it as a magitech spell If PCs take the box at the base, the next day, the
[Telegraph]. Institute Of Magitechnology personnel will report back to
If they try to interfere with the investigating barbarous, them the results of their investigation. They will tell you
the Scorpion General tells them that he has no intention the contents of the aforementioned black box and that a
of fighting and advises them to leave. strong strike may cause it to run out of control. The black
If they do not accept the advice, the barbarous will tell box is still being investigated by the Institute Of
the PCs that the black box is the reason the forests in this Magitechnology. If activated on the spot, it could siphon
area are dying and ask them to let them go in exchange mana from the people in the center of Canaris and
for the black box. If the PCs refuse to deal, the Scorpion paralyze the city's defenses. Even a [Call God] will be
General will throw two of his magisphere at the PCs and impossible to cast, and if barbarous attack at that time,
let them talk with the help of magispheres. there will be no way to stop them.
In fluent Trade Common, the caller identifies himself The Luferia Temple will immediately ask the PCs to
as Filgen and once again advises PCs to let the barbarous take the black box away and either establish a method
walk free. how to control it or destroy it. The black box should be
If the PCs refuse to deal again, combat will ensue, and destroyed if possible, or if not possible, it will be placed
Filgen will say that he will be back to greet them. in its original location.
If the box is brought back, the Luferia Temple will The PCs are to dive into the ruins in the barbarous
take it back and investigate it with the Institute Of territory with the black box. However, Filgen, who knew
Magitechnology. If the PCs investigate it themselves, they of the ruins in advance, has already entered the ruins,
will not know the details of it but will know that if obtained several black boxes, and tricked the PCs into

Sword World 2.0 Tour ① Luferia 129


carrying the black boxes into the city by concealing them
●Body
as the loot that they found nearby. However, if the [Large Body]
humanoids take control of the ruins, the barbarous will The Head cannot be attacked in melee. Against
be in trouble, so Filgen has taken it upon himself to any ranged attacks, Head receives a +4 bonus to
defend their control room, and he has brought his best Evasion checks.
men with him. When the Body falls to 0 HP or lower, this effect
disappears.
[Stomping/Can’t]
Ending As a Major Action Birdwung stomps its feet and
The request is completed when the PCs enter the shakes the ground around it. All targets in the same
skirmish as the Great Kyplox will fall prone. This
ruins and defeat Filgen to gain control of the black box.
attack cannot be avoided.
Luferia Temple will decide to destroy the black boxes If the target does not have its feet on the ground, it
and the ruins so that they cannot be used. If you have too is not affected by this effect.
much power, that power will return to you. This ability cannot be used on consecutive turns.
With that barbarous lost their leader, Filgen, and the
chain of command in the vicinity of Luferia was broken, ●Tail
and their power was greatly reduced. [Tail Swing]
Translator Note: GM can make that Filgen activates A Tail attack hits up to 5 targets in the skirmish
Black Box when PCs deliver it to Canaris and initiate Great Kyplox is in.
siege of the city, while PCs will need to try to break Description
through the barbarous assault and reach ruins and Filgen This is a giant Kyplox that inhabits the forests of
before it's too late. the Feidan region. It is about 20 meters long,
including its tail, and if it stretches its neck, it can see
from the forest top. It has been confirmed that it has
Animals been alive for more than 100 years.
Unlike other Kyploxes, it is calm and rarely attacks
“Earthen Drum” Birdwung animals or humanoids except for predators and
5 (Great Kyplox)
hunters. As the head of the Kyplox herd, it patrols
the territory, keeping an eye out for barbarous or
Int: Animal Loot humanoids that might enter their territory by
Perc: Five senses mistake.
Mourning Drum
It has enlarged feet, and as they move, the tremors
Lang: None Always (100G x 4/Red A x of the earth and feet resonate with a loud drumming
Hab: Feidan region 4) sound that echoes around the area, and local hunters
Disp: Hungry 2–7 None and trappers quickly leave the area when they hear
Rep/Weak: 10/14 Kyplox Scale this sound.
Initiative: 12 8 – 12 If you want to add it to the scenario, PCs might
(350G/Red S)
Movement Speed: 15 hear drumming sounds while exploring the forest,
Flame Crystal
Fortitude: 8 (15) 13+ and Birdwung might find them when PCs are resting.
(1,600G/-) It is very protective of Kyploxes and can appear as
Willpower: 6 (13)
reinforcement when PCs are fighting with other
F Style Accuracy Damage Evasion Def. HP MP Kyploxes.
Bite If Birdwung is defeated, the PCs gain the title of
7(14) 2d+5 4(11) 3 38 20 “Leader of the Forest (20 points)”, and their total
(Head)
reputation will increase to the same number of
Stomp
5(12) 2d+3 5(12) 5 41 14 points.
(Body)
Tail
6(13) 2d+4 6(13) 2 29 12
(Tail)
Sections: 3 (Head / Body / Tail) Main Section: Head
Weak Point: Fire damage +3 points
Unique Skills
●Head
[Flame Breath / 6(13) / Fortitude / Half]
As a Major Action, Birdwung spits fire with
“Range:20m” “Area: Shot” at 1 Character, dealing
2d+4 fire magic damage.

130
Monsters

“Cold Despair” Yarlitsbek [Thick Legs]


13 (Wendigo Brute)
Yarlitsbek does not fall over even if they are
subjected to a prone effect. Also, they do not receive
any penalties due to poor footing.
Int: Animal Loot This effect disappears when the Lower Body falls
Perc: Five Senses Wind Dragon to 0 HP or lower.
Lang: None Always Necklace Description
Hab: Feidan region (20,000G/-)
It is a large beast that roams the territory of Mount
Disp: Hostile 2–7 None Hakuryu, southwest of Luferia. It is classified as an
Rep / Weak: 18/21 Shining Fang x 2 animal because it does not possess intellect, although
Initiative: 18 8 – 10 (600G x 2/Gold its appearance is similar to that of Yeti, which is
Movement Speed: 20 Red A x 2) barbarous. Its entire body is covered with long white
Fortitude: 17 (24) Ice Fang x 2 fur, and it is said that it is difficult to even wound it
Willpower: 16 (23) with a good weapon.
11+ (3,400G x 2/Gold
This monster attacks anything that moves within its
Red S x 2) range of vision. Once, many locals were killed or
F Style Accuracy Damage Evasion Def. HP MP damaged by it, the Holy Knights of Luferia were
Bite asked to take down the monster. However, after
repeated defeats against Yarlitsbek, who moves
(Upper 17(24) 2d+14 15(22) 12 119 43
freely in the difficult snowy mountains, they finally
Body) withdrew and prohibited access of people to Mount
Trample Hakuryu.
(Lower 16(12) 2d+18 14(21) 14 128 52 Around its neck, the monster wears a wind dragon
Body) necklace that completely protects it from wind
effects and magic (see p. 126). Some have found
Sections: 2 (Upper Body/Lower Body) traces of old barbarous presence in Mount Hakuryu,
Main Section: Upper Body and it is rumored that Yarlitsbek may have once
Weak Point: Fire damage +3 points been barbarous because of its resemblance to Yeti.
The smartest way to introduce the barbarous in a
Unique Skills scenario is to have the Holy Knights of Luferia
●All Sections request the defeat of the barbarous. PCs also can
[Thick Fur] find a journal or records of a traveler that explored
Yarlitsbek is immune to water/ice-type effects and Mount Hakuryu confirming the terror of Yarlitsbek
damage. and possible treasures that this monster might have
[Wind Dragon Necklace] in his lair.
Yarlitsbek is immune to wind-type effects and If Yarlitsbek is defeated, the PCs gain the title of
damage. “Dawn at Mount Hakuryu (50 points)”, and their
[Techniques] total reputation will increase to the same number of
They may use the [Beetleskin], [Cat's Eyes], points.
[Recovery (5 points)] Techniques.

●Upper Body
[Ice Breath / 15(22) / Fortitude / Half]
As Major Action, Yarlitsbek spits an icy blast from
its mouth. It is treated as “Range/Area: 20m/Shot”
and “Target: 4m Radius/10”, and deals 2d+18 ice
magic damage. This unique skill cannot be used on
consecutive turns.
[Double Bite]
When dealing damage with a Bite attack, the
damage is rolled twice and added during damage
calculation.

●Upper Body
[Tall]
The Upper Body receives a +4 bonus to Evasion
checks against melee attacks.
This effect disappears when the Lower Body falls
to 0 HP or lower.

Sword World 2.0 Tour ① Luferia 131


Constructs performed with Limited Move. However, the
character themself cannot move while mounted.
“Surviving Guardian” Rerun Mounting a Body for a person is a Major Action,
12 G2 (Tempest Octa DOOM)
but dismounting is only a Minor Action.
[Protective Shield Deployment II]
As Minor Action, when the Body takes physical or
Int: Servant Loot magical damage, a protective shield forms around it,
Perc: Mechanical Elaborate Human nullifying any subsequent magical or physical attacks.
Lang: None Always
Figure (5,000G/-) Shield affects all Body sections. Once a new
Hab: Ruins Carnage protective shield is put up, the previous protective
Disp: Instructed Always shield loses its effectiveness.
(8,500G/-)
Rep / Weak: 17/22 2–6 None
Initiative: 17 Mysterious ●Turret
Movement Speed: 20 [Precise Shot & Hawk Eye]
Magitech
Fortitude: 17 (24) Turret attacks fired into a skirmish cannot cause
7 – 10 Components Stray Shots. Also, it can shoot through covers.
Willpower: 15 (22) (2,400G/Black
White S) ●Chassis
Trove of Magical [Large]
Components Body sections cannot be attacked in melee.
11+ When half of the Chassis sections fall to 0 HP or
(7,600G/Black
White S) lower, this effect disappears, and Body and Turret
sections receive a -4 penalty to Evasion checks.
F Style Accuracy Damage Evasion Def. HP MP
Description
Body
A huge magitech soldier was created at the end of
(Body) x - - 12(19) 14 77 -
the Magitech Civilization Period to defend the
2 western sluice gate of Lake Luferia. It is nearly 10
Main meters long, and its legs are as long as logs, with
Battery machine guns facing in all directions. The body is set
14(12) 2d+22 13(20) 10 55 -
(Turret) in the center between the legs and turret, each with
x2 enough space for one person to fit inside.
During the Diabolic Triumph, Rerun G2, while
Machine
fighting off barbarous who invaded the gate, dived
Gun 15(22) 2d+13 14(21) 12 66 - deep into the ruins to protect his creator and master,
(Chassis) with his master hidden in his torso. After Diabolic
Sections: 2 (Body x 2 / Turret x 2 / Chassis x 4) Triumph ended, master died of natural causes.
Main Section: Body (All) Even after the death of its master, Rerun G2 has
continued to faithfully follow his last orders and
Weak Point: Fire damage +3 points protect the sluice gate. It usually suddenly appears
near the gates to kill intruders and then leaves.
Unique Skills
There is also a story that the master is still alive and
●All Sections is trapped inside the Rerun G2 by the [Ice Coffin]
[Ammunition] spell. Since the Rerun G2 is capable of making
The Main Battery is a Gun with a range of 30m and highly complicated maneuvers in battle, there are
Max Magazine 2. Machine Gun is a Gun with a range rumors G2 is not following orders but is piloted by
of 10m and Max Magazine 6. When it runs out of the will of his still alive master.
ammunition, the section needs to spend the Major You can introduce this monster as the guardian of
Action to reload. the Sluice Gate. Other possible scenarios include the
[Mechanical Body] search for the master of the Rerun G2 in order to
It is immune to criticals from edged weapons. learn the truth behind the Magitech Civilization
[Too Big] Period and the Diabolic Triumph, and the secret
Rerun G2 is too large to focus attacks on the same mechanism behind the sluice gate.
spot. It can only make two attacks against the same If Yarlitsbek is defeated, the PCs gain the title of
target in one round. “The One Who Knows the Truth About the Sluice
Gate (50 points)”, and their total reputation will
●Body increase to the same number of points.
[Mounted/1]
The Body can carry and move 1 character. Even if
a Rerun G2 moves, the onboard character can
perform Major and Minor Actions that can be

132
Monsters

Mythical Beast who are willing to change the future. It is also


rumored that he converses in dreams with the royal
“Bringer of Bad Luck” family of certain countries and advises them to take
8 Pentreus (Saint Jii)
action against evil.
The simplest way to introduce him is to have
Pentreus in a dream and have him come to PCs with
Int: High Loot a request to resolve the misfortune that will come to
Perc: Five senses Ephemeral Guide them. And PCs might be inclined to seek out the
Lang: Trade common, Always (5,000G/-) current location of the Pentreus, meet with him
Arcana 2–7 None directly, ask them the details of their misfortune, and
Hab: Feidan region Sharp Hoof let them solve it.
Disp: Neutral 8+ If Yarlitsbek is defeated, the PCs gain the title of
(950G/Red A)
Rep / Weak: 15/19 “The One Who Ends Misfortunes (20 points)”, and
their total reputation will increase to the same
Initiative: 13
number of points.
Movement Speed: 12
Fortitude: 10 (17)
Willpower: 12 (19)
F Style Accuracy Damage Evasion Def. HP MP
Hoof 8(16) 2d+7 9(16) 7 88 78
Weak Point: Accuracy +1
Unique Skills
[Divine Magic (Kilhia), Fairy Magic 8 level / Magic
Power 12 (19)]
A Pentreus may cast Divine Magic and Fairy Magic
spells of eighth level and below. For individual spell
effects, refer to that spell's description.
[Magic Aptitude]
A Pentreus can use the Combat Feats [Guided
Magic], [Metamagic/Accuracy], and [Wordbreak].
[Foresight]
Pentreus gains a +2 bonus to Evasion checks. At
the same time, it receives a -2 penalty for its Accuracy
check.
[Unfortunate Events]
As Major Action Pentreus reads the target's future,
it can see and points out the misfortunes that will
come. The timing and content of the misfortune are
different each time.
Description
It looks like a white cow without spots. He has a
face of an old elf, a man of deep wisdom, and he is
considered unique among the Jii.
Like regular Jii, he sometimes mentions evil events
to people, but they are never major calamities and
are most often prophecies of personal misfortune or
death. Furthermore, no one has ever seen Pentreus
in person, and those who have had their lives
changed for much worse.
Pentreus has an incense burner called “Ephemeral
Guide,” and when he sleeps with its smell, he can
send a vision of a future evil event to other persons.
Pentreus sometimes warns adventurer parties of
future evil via these visions. However, most of them
forget the content of their dreams, and when they do
remember, they are only told that they dreamed of a
creepy old man.
There is a reason why Pentreus takes this
approach. He does not like to create prophesies to
influence the future, and he only reaches out to those

Sword World 2.0 Tour ① Luferia 133


Fairies be to have her appear in a scenario where she helps
the PCs in a scenario where they are exploring a
“Rose Fairy of Izmar” forest. In any case, Sferrareel does not wish to harm
2 Sferrareel (Rose Pixie)
humanoids and can be an enemy only under unusual
circumstances.
Defeating this monster does not give PCs a title or
Int: Average Loot additional reputation.
Perc: Five senses Rose Petals
Lang: Trade Common, Always (1,000G/Green S)
Regional dialect 2–8 None
Hab: Feidan region Mysterious Seeds
Disp: Friendly 9+
(100G/Green A)
Rep / Weak: 10/13
Initiative: 8
Movement Speed: 10
Fortitude: 3 (10)
Willpower: 5 (12)
F Style Accuracy Damage Evasion Def. HP MP
Smash 2(9) 2d-1 4(11) 0 30 5
Weak Point: Physical damage +2 points
Unique Skills
[Rose Guard]
As a Major Action, Sferrareel touches a target
character other than herself and strokes it with rose
petals to reduce the damage it receives. The target
receives -3 less physical and magical damage for 3
minutes (18 rounds).
Each time she uses this ability, the rose blooming
in her hair will fall off. She had three such roses.
Once all the roses have fallen, this unique skill cannot
be used. The roses will regrow one rose per day.
[Rose Dream / 3(10) / Willpower / Neg]
As a Major Action, Sferrareel touches a sleeping
target to make the target smell her scent and appear
in the target's dream. This unique skill requires 10
minutes (60 rounds) to use.
After failing Willpower, the target assumes Rose
Pixie is their girlfriend in their dream and answers all
questions honestly.
Description
Sferrareel is a rose fairy who is said to have once
fallen in love with Prince Serdi of the Kingdom of
Izmar. She resembles a beautiful elf girl, her long
crimson wavy hair seemingly adorned with many
roses. However, these roses all bloom from her hair
and are part of her body. It is said that she was always
surrounded by the sweet and sad scent of roses.
The love story of Sferrareel and Prince Serdi is
said to be about 500 years old. For more
information, please refer to “The Legend of the
Prince and the Rose Fairy” on page 45 of this book.
It is said that she is now living in seclusion with the
memory of Prince Serdi. If you find the scent of
sweet and sad roses wafting in the air in a secluded
forest, Sferrareel may be nearby.
The most common scenario for her to appear as a
target is a request of some scholar researching her
legend, or by someone who is in love with her legend
and would like to meet her. Another option would

134
Monsters

Humanoid Holding the Death Scythe in both hands, he fights


like a storm, and even when his HP is depleted, he
“Broken Knight” Torgis Zegain is protected by his Blood Rain black armor, which
8 (Evil Knight)
gives him incredible fighting prowess.
Torgis’s family, the Zegain, had served the royal
family of Izmar for generations and had earned the
Int: Average Loot royal family's trust to the extent that he served as
Perc: Five senses Death Scythe captain during the battle with barbarous. However,
Lang: Trade common, Always (8,000G/-) as soon as Torgis became a knight of the royal court,
Regional dialect Blood Rain he was relieved of his post as a captain and assigned
Hab: Feidan region Always to guard the frontier sluice.
(18,000G/-)
Disp: Hostile The young Torgis was not satisfied with this
2–6 None
Rep/Weak: 11/- sudden and unreasonable appointment and
Bag of Silver (2d x repeatedly requested to return to the royal city of
Initiative: 15 7+
100G/-) Aedon, but his request was not heeded.
Movement Speed: 15 Torgis, fed up with the disorganized guard of the
Fortitude: 11 (18) sluice gate, summoned young knights on his own
Willpower: 11 (18) initiative and set out on a barbarous hunt as part of
their training. There, they were captured by the
F Style Accuracy Damage Evasion Def. HP MP
barbarous and sent to the gates of the barbarous city.
Death It would be interesting to have a barbarous
11(18) 2d+10 9(16) 10 106 26
Scythe chieftain, the master of the Torgis, as a humanoid
Weak Point: None seeking out Torgis hiding in the city.
If you want to include them in a scenario, you may
Unique Skills want to introduce them as a subordinate of the
[Death Scythe] barbarous chief. It would also be interesting to have
As a Minor Action, Torgis Zegain can activate a scenario in which the humanoid seeks out Torgis
Death Scythe and reduces its own HP by 5, and to save him, only to find his betrayal.
increases its damage by 5. This effect lasts one round If Torgis is defeated, the PCs gain the title of
and can only be used once per round. “Purger (20 points)”, and their total reputation will
[Blood Rain] increase to the same number of points.
This unique skill is always Active. The equipped
armor generates a barrier according to the current
value of HP.
Whenever the HP is less or equal to 53, the
physical and magical damage suffered by Torgis
Zegain is reduced by -2 points.
Whenever the HP is less or equal to 35, the
physical and magical damage suffered by Torgis
Zegain is reduced by -3 points.
Whenever the HP is less or equal to 21, the
physical and magical damage suffered by Torgis
Zegain is reduced by -5 points.
This effect does not reduce psychic, poison,
disease, or curse type damage.
[Aimed Attack]
Torgis Zegain can use [Aimed Attack] combat feat.
Characters wearing Metal Armor are unaffected by
this unique skill.
[Cover]
Torgis Zegain can use [Cover] combat feat.
[Sword’s Grace / Change Fate]
Once per day, Torgis Zegain may choose to change
the result of a Skill Check or Damage roll, by
switching the faces of the rolled 2d to the opposite
sides.
Description
He is a humanoid knight armed with a magic axe
and black gold armor. However, he is an
intimidating and powerful barbarous leader, and
even though he is approaching his midlife years, he
shows no signs of slowing down.

Sword World 2.0 Tour ① Luferia 135


Raxia Travelogue Aine's
Travels “Luferia’s
Edition”

136
Raxia Travelogue Aine's Travels “Luferia’s Edition”

I would be lying if I said I did not feel guilty toward


Preface my sister. I am free to do whatever I want and go wherever
I want.
My decision to travel was triggered by the news that And I was sure that I wanted to go out to the wide
my twin sister was not feeling well. world to broaden my horizons - would it be unfair to take
My older sister was always weak and did not go out my sister's wish as a blessing in disguise?
much or play with her friends. She had a mountain of I'm not sure where she heard it from, but my
books by her bed and dreamed about the scenes of childhood friend Sharon was already preparing for his
various countries described in the books. She longed to trip. I remember him since he was a small boy, but now
someday visit these places and see them in person, and he has become a fierce warrior with a big sword on his
not just from books. back.
When I finished my studies and returned to my Then, when I went to submit my leave of absence, I
parent's house, my sister was in better spirits than I had had a casual conversation with Lutz tabbit and... and
imagined, but her cheeks were a little thinner than I before I knew it, we had decided to travel together. Lutz
remembered. is an eccentric tabbit and an excellent fairy tamer.
On my sister's pillow was a pile of letters that I had So we decided.
written while I was studying abroad, and I realized how Different regions. Different countries, cities, places...
much she had enjoyed the letters from me in a foreign and people.
country. I will describe them to my sister in a letter.
Fortunately, even though I was still a young man, I was I touch the black-rimmed glasses my sister always
able to obtain a degree in Spiritualism Magic and was wore, and I carve her image in my mind. She probably
invited to train younger students as a teacher. I had wonders when I will return.
returned to spend a short vacation with my sister, but she I see my sister at the window.
gently placed her black-rimmed glasses in my hand and I wave my hand and take a step.
said: We are headed to…
“Hey Aine. Instead of me... see a lot of new places.
And tell me them”.

Sword World 2.0 Tour ① Luferia 137


the long trip. Lutz and Sharon seemed to have been
enjoying themselves a little longer. Next time I have the
Post Town Ormi chance, I'll try to learn how to enjoy the nightlife in the
city.
Luferia, the “Tears of the Goddess” -- I had imagined Perhaps sensing my disappointment at not being able
it to be a mysterious land protected from barbarous to fully enjoy the city, Sharon secretly got me a small pearl
invasions by a goddess for a long time. No, I was right. As earring. It is said to be a local good of Luferia. But this
I had been told, it was a lush green landscape with a clear was only the first place in our journey through Luferia.
lake. Thanks, Sharon.
I was so exhausted from traveling along the still
unimproved roads that I was almost overcome by fatigue.
At the entrance of Ormi, I was stunned. Lake Erlute - Crystal Tower
The imposing rows of gambling halls and drinking
establishments. Women are touting for customers. The We had planned to leave Ormi for Canaris, the
stone buildings are all relatively new, indicating the city's capital, but in the end, we decided to go around Luferia
rapid development. in an eastward direction.
It is a junction on the road to Canaris, the country's Lutz firmly rejected Canaris. Well, he is an eccentric
capital, and boats leave from here for the city on the other tabbit who claims to be a god, so perhaps he was jealous
side of the lake. Perhaps because of this, travelers such as of a goddess who still lives there.
traders are more conspicuous than residents. The Walking along the road to the east, I felt the breeze
difference between residents and travelers can be seen in crossing from the lake.
their attire. As the road has been recently improved, we
What a scene… Sharon tapped me on the shoulder to occasionally passed a foreigner's carriage, who looked like
comfort me after my dreams were shattered. a merchant, with an escort who seemed to be from the
“Well, I bet it's a business they can't do proudly at area.
Canaris, which is why they are here...” Luferia people's costumes are easily recognizable
I am afraid that the number of Luferia pilgrims, who because they are usually made up of several layers of thin,
have been increasing in the Feidan region recently, will open-fronted garments that are tied at the waist. It is said
be discouraged by this first stop. to be worn so that it can be taken off quickly to avoid
And yet this is more the exception to the land of the drowning in case of accidental falls into the water.
goddess than the rule. Recently, more and more young people seem to be
I wonder if this is a place where you can sneak away wearing swimwear underneath, and some people
and relax. lamented that it is against the traditions. I think it's fine,
After settling in for the night, I looked out the window but I wonder if it's because I'm a foreigner… When I
and saw many people coming and going and many horse- mentioned this question, Sharon and Lutz started talking
drawn carriages carrying a variety of goods. I was told later passionately about how it sticks to the skin when it gets
that it was almost the day of the two-monthly market, wet, so I decided to cover my ears… Boys…
where local goods from all over Luferia are actively The colors of the garments and the way the patterns
bought and sold in exchange for rare foreign goods. are layered seem to be in fashion, with red, orange, and
I wanted to go close to learn more about this but being light pink shades being popular among young women
from the countryside and having spent my entire life at nowadays. It might be a good idea to get a Luferia-style
the college doing research, I gave up on the idea because outfit.
the mere thought of the crowds made me feel sick. I will Some of the lakeside areas are covered with tall reeds,
probably have to visit more large cities in the future, so it while others are sandy beaches. I never get tired of seeing
would be better to get used to it. the scenery along the shore, which changes with each step
Lutz was so happy he had jumped into the crowd; I I take. Soon, I began to see a huge tower-like structure
was afraid he was going to lose sight of even his ears. with a shiny exterior rising above the surface of the lake.
A crowd of merchants stretched for a few streets. As we tilted our heads, a young elf poked his head out of
Perhaps because of this, there is no need to turn on the lake and waved at us. As we approached him with
the lights in the inn as long as the windows are open. And interest, we learned that he appeared to be a fisherman
inn’s drinking atmosphere only adds to buying rush living on a small floating island and was selling us freshly
outside, so it’s a win-win situation. caught river fish. But it was a good thing we had learned
The scent of insect-repellent herbs was wafting how to properly eat it. Even if it was a raw fish, I had to
through the air, and as I watched the bustle of the city and dip it in rock salt, roast it over a fire, sit down on the
the flickering lights, I soon fell asleep, probably tired from beach, and bite into it.

138
Raxia Travelogue Aine's Travels “Luferia’s Edition”

He told us about a huge tower called the Crystal It seems that this village was one of the most popular
Tower. tourist destinations in Luferia. The flower season, the
It is said to be the hilt of a spear given to the goddess village's specialty, was already over, but the sake here was
Luferia by the knight god Zaiya. said to be a local specialty. The bar was filled with a wide
“Then why is it called tower instead of the spear?” variety of high-quality sake made by combining rice,
The young elf laughed at Lutz, who sobbed his nose wheat, sweet potato, and spring water, and I was tempted
in amusement. to taste a few and got carried away a little. The most
“Could it be that being called a tower means that we popular “Pure Spirits” was a good choice for my taste, but
can enter it? If God gave it to the Luferia, isn't it really a I made a vow to abstain from drinking for a while the next
Sacred Treasure? Was it used to repel the barbarous day.
attackers?” --Various questions arise. “I don't want to see any more alcohol in my...
I would love to get closer and check it out. But the luggage.”
young elf stopped me and warned me not to get closer. “Don't worry, you won't feel that way after three days.
The area around the tower is said to be full of ferocious That's why they call it a hangover.”
aquatic monsters, and even local experts do not like to go Roads are almost non-existent in the village. The elves
near the tower. who live in the village mostly use the waterways to visit the
I would love to try to solve this mystery when we are houses built on them. It was a bit disconcerting to see the
stronger. elves, who appear with fish in the water that flows through
the village, but they just flow from the waterways and chat
with the people like it was a routine thing, at it probably
Cattava, a Village of Spring Water was. Incidentally, we humans and tabbits, who have
difficulty moving through the water, were carried around
The village at the end of the road east of Luferia is in a small boat.
called Cattava. It was a long, narrow village with wide, Perhaps due to the lack of human intervention, wild
tiered fields stretching from the mountains to their birds and insects are abundant in this quiet village, and
foothills and the edge of the lake. the sound of running water and their songs echo
The elves who live in this village are very friendly, and constantly. This quiet scenery seems to be a favorite
they welcomed us with open arms when we came here. among travelers, and there seem to be many travelers with
bird feed on their shoulders.

Sword World 2.0 Tour ① Luferia 139


The innkeeper served me red melon chilled in spring I wanted to remind them to be quiet, but Sharon
water to my head and chest, which were heavy with a stopped me.
hangover. It was slightly sweet and runny, and even Only at times like this was Sharon quick. He used to
though I didn't have much of an appetite, I was able to be a calm, laid-back boy when he was a child.
gobble it up and feel a little better.
It’s different from Ormi... Elves here are generally
very generous. They throw away money, but they are Royal Capital Aedon
surprisingly unattached when it comes to food, clothing,
and shelter. We landed at Aedon from the harbor side, leaving the
Perhaps this was also a result of the teachings of elven boatman to handle it. It was the best view of the city.
Luferia, the goddess who forbids extravagance and I had heard beforehand that this was the royal city
respects sharing with others. where the royal family lived, but I did not have high
You can read about this culture at the end of my notes expectations. It was a base for a campaign against the
about our journey in this country… barbarous in the northeast, and I was still remembering
the vulgarity of the mercenaries who sailed near us.
However, I quickly forgot about this as I was blown
Grand Gorge – Zallbrith, Ruined City away when I saw the Royal Palace on the water. The
palace was built floating on the blue waters of Lake Erlute
After leaving Cattava, we were at a loss for what to do. and was painted in bright white and blue as if it were an
After all, there were no roads east of Cattava. extension of the lake. The curvaceous form of the
We were wondering whether to return to Ormi and building and the colorful roses floating and blooming on
head west or to take a boat to the city on the other side of the border of the water's surface. One could not help but
the lake when one of the fishermen offered to help us get gasp and gape at it. The elegant structure was explained
to the other side of the lake for a fee, avoiding the Crystal to me that it had been built since the time of the Izmar
Tower. It was indeed a godsend. royal family, but as I looked at the roses floating on the
We left Cattava having paid more in advance than the water, I felt a little relief that today's royalty is not all about
original fare. fighting.
The crystal tower looked even more divine as we “...Aine. Sorry to ruin the romance, but I think those
approached it from the lake, and the elven boatman roses are supposed to keep intruders out of the lake.”
bowed deeply at its majesty and said a prayer to Luferia. Shut up, Lutz.
I was about to follow suit, when Lutz, who had decided My good mood was immediately ruined.
to poke me in the face for some reason. Aedon was a city built on cobblestones.
Before reaching Aedon, the so-called royal capital, we On the central street, knights on warhorses strode
saw a large estuary. Several massive boats were tied up. majestically, occasionally exchanging glances with the
Truly a royal capital. priests.
The elf said that to the north of Luferia is the city of When we entered the inn to eat, I noticed that,
barbarous. unusually, there was more meat on the menu than fish.
The canyon leading to the city was a natural labyrinth, As I asked why I was told that the meat was imported
and because of the traces left from the Diabolic Triumph from Kalaha, a place west of here where war horses are
era, it seems that the army was unable to break through raised.
the canyon and was currently engaged in fights across the Since they have recently started hiring mercenaries
entrance to the canyon. from outside, many of them prefer meat to fish, and they
To my surprise, the Luferia royal family has been the have begun to incorporate such preferences.
main commanders of that frontline for the last 300 years. The city was protected by Swords of Protection, so
I don't know how it happened, but it seems very the barbarous threat was low. It was also one of the oldest
strange to me. cities with a long history that did collapse in the Diabolic
Anyway, it seems that the Luferia Temple was the real Triumph.
ruler of this country... Royals with the blood of a goddess When I walked around with this in mind, I found that
in their veins near the frontline may raise the morale of the architectural style was indeed very old-fashioned. The
those fighting. more expensive the residential area is, the larger building
As we passed by the side of the military ship, we heard is.
a whistling, rustling sound coming from the deck. More A city that retained a slight sense of the grace and
obscene jokes were also raining down. The elf said that nostalgia of the Kingdom of Izmar era, known as the Blue
because of the frontline battles, they had recently started Jewel, while also keeping the tension of the front lines.
to have to increase the number of mercenaries. Aedon seemed like a mysterious city to me.

140
Raxia Travelogue Aine's Travels “Luferia’s Edition”

Kahala, Village of Wind However, the guide recommended that we stay on


Wyvern and fly over the city since the road would be cut
The road from Aedon to Kalaha was short but well off again for a while from Laise, a town to the east of
maintained, which was unusual in a country where water Luferia.
transportation on Lake Erlute was convenient, and the And we were reminded that it was the right thing to
surrounding roads were apparently not well maintained. do.
Kalaha is a village of nomads who migrated from the Laise, Sluice City, was not recognizable from a
northern steppe, which has now turned into a desert, in distance, but as we approached it, we found it in ruins,
search of a place to live. with not a single soul in sight.
Luferia people often wear several layers of loose- The stone houses were still standing firm and looked
fitting, easily removable, front-mounted clothing. This deserted, and only a dry wind was blowing through them.
was probably to swim in the surrounding waters. But as if I heard there were scholars there, but I could not see
to distinguish themselves, the Kalaha people wore long anyone, perhaps because I was flying overhead.
shirts of thick fabric that were not fastened with strings. Not far from Laise, a black wall built to stop a large
They are dyed in bright colors and have delicate river loomed.
embroidery on the sleeves. Even though we flew quite high above, the height and
They wear distinctive costumes so that they can be thickness of the wall were so overwhelming that we could
recognized from a distance, no matter what kind of horse not hear anyone's voice due to the hemp sound of the
they are riding. large volume of water flowing down into the river. Not
The village of Kahala was formed not by buildings but even the voice of Wyvern's guide and jockey could be
by tents. Lutz loved their fluffy Fur-lined interiors and heard.
kept rolling around in them. Until his eyes rolled back in The misty spray fogged up my glasses, and when I
his head, and he couldn't move. tried to wipe them off, I was afraid I would drop the
The tents with layers of woolen fabrics and furs were glasses entrusted to me by my sister, so I hurriedly put
very cozy, but I was a little uncomfortable... This was a them away in my pocket.
village that depended on the training of mounts and Only the Setajid River flows out of Lake Erlute.
livestock breeding. Here you can always smell the beasts. Beyond that wall was land past Luferia.
The meal was also heavy on animal meat and a lot of As we flew away, I saw something standing above the
dairy products, of which I don't know what they are made, Great Sluice Gate.
which gave me a bit of heartburn. The Great Sluice Gate is said to be the lair of undead
“Aine is too picky.” and mythical beasts. We prayed that its inhabitants would
“Your stomach is too strong.” not notice us and that they would not hear the flapping of
Sharon was in a good mood after eating her share of Wyvern's wings.
the meal. I think I now understand why he suddenly
became so tall.
Despite his many complaints, Sharon seemed to like Mountain Hakuryu
the village very much. The villagers were cheerful, the
food was good for her palate, and as a poet herself, many We were dropped off by Wyvern at a high mountain
interesting songs were being sung in the village. None of called Mountain Hakuryu. The top of the mountain was
them were folk songs of Luferia, but songs of nostalgia for white and covered with a light dusting of snow. Lutz was
the prairies now gone. overjoyed.
“... It's a shame.” After all, Mount Hakuryu produces a mountain of
I thank God that Lutz's words didn't even reach the high-quality gems, which Lutz was in need of as a Fairy
nomads' ears as he spoke them out. At any rate, we went Tamer. From the time he entered the country, he was
further into Luferia... looking forward to it. If he was in charge of our travels,
that would be the first place, we would visit.
“Dummy. Only when you endure and stretch the
Laise, Sluice City - Great Sluice Gate fun... you will feel the great joy of finally getting here!”
“Is that so?”
The road again ended in Kalaha. But I was also looking forward to reaching this
We went out on a limb, hired a Kahala guide, and mountain. Of course, I love the beautiful gems, but more
rented a Wyvern. than that... there are good quality hot springs here.
As one would expect from a mountain village, they Good drinks and a nice hot bath.
even have flying beasts tamed. This kind of enjoyment seems to be universal, and
people from all over Luferia visit the area regardless of

Sword World 2.0 Tour ① Luferia 141


the season. And then some try to mine gems without of female companionship, even though I felt like she was
permission. a prisoner, as she was always ready to follow Lutz around
Only villagers who have received permission from the as a follower.
lord are said to be mining, but the number of guards was “Let's go, Kruselka! A better gate is at hand!”
surprisingly small for a place that was said to produce “Kruselka doesn't know. Please let me know.”
such high-quality gems. …
The reason for this was immediately apparent. Sharon and I inadvertently left the servant behind.
The gem can be the gate for fairies, and the gems in “Hey, Kruselka has a gun, right?”
Mount Hakuryu were of such quality that they can be “Yeah. By the way, runefolk cannot see fairies.”
used as a gate without any alterations. “Lutz is a fairy tamer, right?”
And it seems that fairies love pranks. “Yeah, I know. They are too weak.”
It was already commonplace to see thieves with “I wonder who... is going to shield them.”
flaming backs coming down from the mountains in the There were many questions, but Sharon and I
village at the foot of the mountain. When I heard that I decided to enjoy the warm air for now.
couldn’t stop laughing. Wearing a thin bathing gown, I took turns bathing in
Lutz was eager to persuade fairies politely to share the the slightly hot, slightly muddy hot spring and the cool,
gems. cold water from the melting snow. Although the baths
”We have been waiting for you, Master Lutz.” were mixed, I was lent a special bathing gown so I did not
I didn't want to get in the way of Lutz's passion and feel embarrassed. I should not be embarrassed, but I
was discussing quietly with Sharon how to refuse to go wondered why Sharon... did not look at me at all. He was
with him when a calm voice interrupted us. so insensitive.
I was surprised. It was Kruselka, Lutz's servant, whom It was after midnight when the Lutz and runefolk
he had completely thought he had left behind in the returned.
capital to stay. Apparently, he had intended to catch up It was about time to start putting on my armor. But I
with her later but lost track of her on the way. had to find it.
Nevertheless, she had heard of the gem's reputation in Poor Kruselka was in tatters, but Lutz was in a good
this mountain and had been waiting for Lutz here. mood for some reason. It seems that they had achieved a
Kruselka is a runefolk. She has the misfortune of certain result.
being a servant to Lutz. I secretly rejoiced at the addition

142
Raxia Travelogue Aine's Travels “Luferia’s Edition”

“Aine, I will give you a large jasper gem. You may The white temple was majestic and breathtaking. It
worship me as a god.” stood tall against the blue of the lake, and the lush
“Tell me when you become a god.” greenery in the front yard seemed to calm. Water was
I'm starting to understand Lutz's nonsense in my own generously drawn from here and there, flowing like a
way. fountain, creating small channels within the temple.
Perhaps that is why the air was so cool and pleasant.
Although there was a paladin guard at the door
Rural Area – Capital Canaris leading to the inner part of the temple, it seemed that
access to the sanctuary and the reference room was
We walked through the countryside with Lutz's relatively free. The statue of the goddess in the warmly lit
follower, Kruselka. sanctuary was of a beautiful young girl praying, and it was
The wheat rippled in the wind like a sea of sand and painful to think that she had been sacrificed to the
greens. Occasionally, a water crow would float by, barbarous goddess.
squeaking in the canals. And even today, the goddess Luferia continues to
It will soon be harvest season. Looking at this vast protect the country.
granary, I felt like running for no reason at all. Small As we were leaving the temple, filled with a strange
villages dot the landscape, and people watching the crops feeling of emotion... we encountered an unexpected.
notice us and smile at us from time to time. We passed the figure of a hurried messenger at the
This granary supplies most of Luferia's grain. Looking entrance to the temple. At about the same time, I
at the tender ears, I felt like eating soft, fluffy bread. Most remember that the priests were in an uproar.
of the bread in this country is baked hard so that it will
keep for a long time. Many of them are so hard that they The great barbarous invasion against Luferia.
might chip your teeth if they are not eaten with stews or
soups.
Later, I learned that information about the sighting of
After passing through several villages and eventually
many barbarous came from the border temples one after
reaching the city streets, the last stop was the capital,
another.
Canaris.
Aedon, Ormi, Cattava, Forimer, Kalaha.
The largest city in Luferia.
The barbarous were approaching from various sides.
The city was so vibrant and bustling that it seemed to
As soon as I saw it, the city of Canaris became hectic.
be a blur.
The [Oracle] from the temple of Luferia was said to
It was a bit similar to Cattava in that it was lined with
have flown throughout the country. We non-believers
waterways in all directions, but the streets here were well-
were puzzled, not knowing what it was.
maintained.
Even in large cities, very few priests can cast [Oracle].
Soaring in the distance would be a flying ship. I had
I was a little disappointed that I could not hear it because
heard that they had recently started exchanges with
it was a miraculous technique that was rarely seen, but
northern countries.
when I mentioned it, fiercely Lutz stared at me.
The city of Canaris looked prosperous.
During the two days, people from other villages,
The white-walled houses are, without exception, so
escorted by boats and paladins, began to arrive in droves.
large that it was more difficult to find a small, cozy house.
Paladins in full armor formed a line to stand guard at the
The walls of the houses are lined up tightly against each
border of the city.
other.
The information that reached the temple was spread
If you peeked into the canal, you would see that the
by the [Oracle], and in response, the paladins gathered in
water was as clean and clear as Lake Erlute, and small fish
Canaris, escorting the inhabitants of the villages.
were swimming gracefully in schools. I wondered why...
The people gather in Canaris, the capital of Luferia,
the amount of sewage in such a large city must be
or in Aedon, the royal capital, to seek shelter. Of course,
extraordinary, and the fisherman pulling up the fish from
there are some residents who have the backbone to
their fishhook in the canal looked so healthy.
protect their families and property on their own, but most
In Canaris, the canals and sewers for sewage are
of the women and children are said to be sheltered in one
separate, they explained.
city or the other.
I was surprised.
In no time, the population of Canaris multiplied
Waterway cities may not be uncommon, but how
several times.
many cities on this continent are firmly distinguished in
Some of the refugees had brought some of their
such a way?
belongings, but most were on their own. We had no idea
After coaxing Lutz out of his godly aspirations, we
how many barbarous were besieging the country, and we
went to the main temple of Luferia to pay our respects.

Sword World 2.0 Tour ① Luferia 143


had no idea that we would be caught in such a situation, I was speechless.
but to our surprise, the woman with the raspy voice we Lutz, who wanted to be a god, must have been the
met in the canal invited us into her house. same. Kruselka, though, was tilting her head.
“You can stay here during the night. I can't offer you A huge canopy of ice covered the city. No one could
a big meal, but it's a situation like this,” she said, smiling. get in. The paladins were tucked inside the sphere as if
We finally figured out why the Canaris houses are so they knew the distance by heart.
large. With all its inhabitants, Canaris was protected by
It is to accommodate relatives and friends of Luferia's patronage.
displaced people during these emergencies. Sometimes This was part of the means by which Luferia, the
they would invite strangers in this way. Tears of the Goddess, defended from the barbarous
What a generous country. invasion for 300 years.
For those who thought they would not be able to find Even though I was not a priest, I was struck by this
lodging, temples offered food, shelter, and a place to rare glimpse of God's work up close and in person. Now
pray. I understand that with that feel the protection of the
The stone house was an ordinary, not luxurious Goddess close at hand, the number of believers will never
private home, but it was equipped with a folding bunk in decrease here.
an unused space. The house was usually used as a If their prayers empower their protection, I see why
playground for children, and it was funny to see that people pray to the Goddess daily.
wooden blocks and wooden horses had been left behind. “Aine, just pray to me! Pray to me, Aine, and I will
Alongside them are stockpiled dried noodles, smoke give you the honor of being the first believer!”
products, and salted fish. In addition to the bare Casually ignoring Lutz's frustrating groaning, I went
necessities of food, there was also a lot of dried fruit, with Sharon and Kruselka to see if there was anything I
compote, and other sugared foods, and it was apparent could do to help.
that they could even afford to enjoy such a closed-in I will write to my sister - after the barbarous siege is
lifestyle. lifted and the ice dome is lifted.
The inhabitants of Luferia do not forget to stockpile Otherwise, I am sure this situation would cause
food. Of course, temples and magnates also stockpile concern.
daily necessities and food in case of emergencies, but they
make an effort to provide their own food. Furthermore, I cannot help but wish for a healthy future for the
water was not a concern at all in this country. people of a country that knows well how to share and
The temple yard was opened to the public, and tents support each other.
that appeared to have been imported from Kalaha were Someday, when I get older and stop traveling... It
crowded together. The cathedral was to be used as an might be nice to live in this country.
emergency hospital. When I mentioned this, Sharon nodded repeatedly,
And… somewhat happily. I wonder what, if anything, he
From the window of our house, we could see the Old misunderstood.
Canal District and the New Temple District.
The women pointed to a small tower. The tower, he Sis.
said, was almost at the center of Canaris. I am well.
The current bishop of the Luferia temple is said to be The world is a big place. There are so many things I
an elven male. want to write you about.
“I heard he was childhood friends with goddess - “Aine Lidgreen's Letter”
Luferia.”
Before Sharon could finish his words, a miracle
descended on the city: a transparent white canopy.

144
Index
Aedon .................................................................. 11 Keira..................................................................... 15
Ancient Ghost ..................................................... 71 Kelpie ................................................................... 19
Aurelia Rosbert ................................................... 15 Laise ..................................................................... 11
Batelden Erra ...................................................... 16 Lake Erlute .......................................................... 11
Belle Farr Arendal .............................................. 17 Leah ..................................................................... 17
Birdwung ........................................................... 130 Leonville Serra Ael .............................................. 18
Blood Rain ........................................................ 126 Mithril Chain ..................................................... 127
Blue Killers Swarm ............................................. 70 Mount Hakuryu ................................................... 12
Canaris ................................................................... 9 Noble Wizard ...................................................... 72
Cattava ................................................................. 12 Old Oguni Ruins ................................................. 13
Crystal Tower ...................................................... 11 Orifice Cam Ael .................................................. 15
Festival of the Water Goddess ........................... 13 Ormi .................................................................... 12
Fierce Winds Festival ......................................... 14 Oscar the Werewolf ............................................ 15
Filgen ................................................................. 127 Pentreus ............................................................. 133
Filgen's Magic Sword......................................... 126 Primera Regazzo .................................................. 16
Filthy Rat ............................................................. 70 Rerun G2 ........................................................... 132
Fistmaster Bodyguard ......................................... 72 Rita Harmonia ..................................................... 18
Forimer ................................................................ 13 Rye ....................................................................... 17
Francole Sylvarie ................................................. 16 Sferrareel............................................................ 134
Freya .................................................................... 17 Simunis ................................................................ 16
Goddess Advent Festival .................................... 14 Torgis Zegain ..................................................... 135
Grand Gorge ....................................................... 13 Well Dragon Festival........................................... 14
Great Sluice Gate ................................................ 11 Werewolf Village ................................................. 13
Groud .................................................................. 15 Wind Dragon Necklace .................................... 126
Hank Driesen ...................................................... 16 Yarlitsbek ........................................................... 131
Kalaha .................................................................. 11 Zallbrith, Ruined City .......................................... 12
Kaunus Wende Ael ............................................ 15

Sword World 2.0 Tour ① Luferia 145


Designer's Notebook
Tadaaki Kawahito Akita Miyabi
This book is the beginning of a series of “Sword World We present to you the first in the Tour series of Sword
2.0” tours that introduce the adventures that take place in the World 2.0, Luferia.
various regions of Raxia, describing the climate and Although it is a small country, it has a variety of sights and
topography of the region. attractions, as it is the first and most important country in the
I am sure that you have enjoyed many adventures in your replay series “Brave New Goddesses.” And it could be a
life. In those adventures, you have probably been to many place of many adventures. Although it is a somewhat unique
different cities and met many unique people. country, we hope that you will enjoy the atmosphere of this
“What other countries and people are there in this world?” beautiful lake country.
Have you ever been overwhelmed by these feelings? We hope that this book will give you a glimpse of life in the
There are still many unknown countries and people in the world of Raxia. We will be happy to help you in your
world. This tour series is designed to take you on an adventures in this country.
adventure that you have never experienced before. Starting The Tour Series will continue to introduce a variety of
with a trip to Luferia, this tour will take you to a variety of lands in the future. Stay tuned for more great lands of Raxia.
fascinating countries. We look forward to seeing you soon. We would also like to thank those who provided us with
Finally, we would like to express our sincere appreciation profound scenarios, ideas, and data.
to the many people who helped us produce this publication. Above all, to all of you who are about to pick up this book
Thank you very much. And we look forward to working with and embark on an adventure.
you in the future. Thanks. And have fun.
So, ladies and gentlemen. Please enjoy the world of SW2.0.

Staff List Web Content


Supervision/Writer:………………. Kei Kitazawa
(Group SNE site)
Main Writers: ……………………… Akita Miyabi, Tadaaki
http://www.groupsne.co.jp/
Kawahito/Group SNE
You can find here errata and FAQ, and interviews.
Scenario Creation: ..………….….. Tadaaki Kawahito, Shino
Shinoya, Takashi
(Fujimi Shobo official TRPG ONLINE Introduction page
Morohoshi
of “Sword World 2.0”)
Scenario Ideas Creation: .………. Tadaaki Kawahito, Shino
https://fujimi-trpg-online.jp/game/sw.html
Shinoya, Tanaka Kouji,
This page contains information on downloads for various
Takashi Morohoshi
sheets and new releases.
Data Creation: ..……………………. Tanaka Kouji
Development: ……………………… Group SNE
(SNE's “Sword World 2.0 Days”)
Cover Illustration:…………………. Kususaga Rin, Anji Majima
http://sw2.blog.shinobi.jp/
Color Map Illustration: …………. Munashichi
The development diary of Group SNE staff is posted here.
Color Illustration: ..………………. Brain
World Illustration: ……………….. Choko Fuji, Tai Nakajima
Scenario Illustration: …………….. Kazimiya
Map Illustration: …………………...Yuya Kobayashi
Monster Illustration: ………………Koji Nishino
Editing:………………………………… Keiji Kariya (ArcLight Inc.)
Main Text Design:………………… Mihoko Deguchi
Translation and Editing:………... Auquid

Original Release Date: 2009/12


Translation Release Date: 2022/06

This is a free, unofficial, fan-based translation.


Please support original creators by buying Sword World books and supplements.

146
Sword World 2.0 Tour ① Luferia 147

You might also like