Computer Notes Theory Mech
Computer Notes Theory Mech
INTRODUCTION TO COMPUTERS.
Definition of a Computer:
❖ A Computer is an electronic device that operates (works) under the control of programs
stored in its own memory unit.
❖ A computer is an electronic machine that processes raw data to give information as output.
❖ An electronic device that accepts data as input, and transforms it under the influence of a set
of special instructions called Programs, to produce the desired output (referred to as
Information).
A computer automatically accepts data & instructions as input from an Input device, stores them
temporarily in its memory, then processes that data according to the instructions given, and
finally transfers the processed data (Information) to an Output device.
Explanations;
A computer has an internal memory, which stores data & instructions temporarily awaiting
processing, and even holds the intermediate result (information) before it is communicated to
the recipients through the Output devices.
It works on the data using the instructions issued, means that, the computer cannot do any
useful job on its own. It can only work as per the set of instructions issued.
A computer will accept data in one form and produce it in another form. The data is normally
held within the computer as it is being processed.
Program:
❖ A computer Program is a set of related instructions written in the language of the
computer & is used to make the computer perform a specific task (or, to direct the
computer on what to do).
❖ A set of related instructions which specify how the data is to be processed. ❖ A set
of instructions used to guide a computer through a process.
Data:
Data is a collection of raw facts, figures or instructions that do not have much meaning to the
user.
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Computer application --- health sciences(kinuthia)
TYPES OF DATA.
❖ Processing refers to the way the data is manipulated (or handled) to turn it into information.
The processing may involve calculation, comparison or any other logic to produce the required
result. The processing of the data usually results in some meaningful information being
produced.
Information:
Information is the data which has been refined, summarized & manipulated in the way you want
it, or into a more meaningful form for decision-making.
Data Information
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Before 20th century, most information was processed manually or by use of simple machines.
Today, millions of people are using computers in offices and at home to produce and store all
types of information
The following are some of the attributes that make computers widely accepted & used in the
dayto-day activities in our society:
1. Speed.
Computers operate at very high speeds, and can perform very many functions within a very
short time.
2. Accuracy:
Unlike human beings, computers are very accurate, i.e., they never make mistakes.
A computer can work for very long periods without going wrong. However, when an error
occurs the computer has a number of in-built, self-checking features in their electronic
components that can detect & correct such errors.
Usually errors are committed by the users entering the data to the computer, thus the saying
Garbage in Garbage Out (GIGO).
This means that, if you enter incorrect data into the computer and have it processed, the
computer will give you misleading information.
3. Reliability.
The computer can be relied upon to produce the correct answer if it is given the correct
instructions & supplied with the correct data.
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Computer application --- health sciences(kinuthia)
Therefore, if you want to add two numbers, but by mistake, give the computer a “Multiply”
instruction, the computer will not know that you intended to “ADD”; it will multiply the
numbers supplied.
4. Consistency:
Computers are usually consistent. This means that, given the same data & the same
instructions, they will produce the same answer every time that particular process is repeated.
5. Storage:
- A computer can store data & instructions for later use, and it can produce/ retrieve this data
when required so that the user can make use of it.
- Data stored in a computer can be protected from unauthorized individuals through the use
of passwords.
6. Diligence:
Unlike human beings, a computer can work continuously without getting tired or bored.
Even if it has to do a million calculations, it will do the last one with the same speed and
accuracy as the first one.
7. Automation:
A computer can be used in different places to perform a large number of different jobs
depending on the instructions fed to it.
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Computer application --- health sciences(kinuthia)
Because a computer can only work with a strict set of instructions, it identifies and imposes
rigid rules for dealing with the data it is given to process.
Review Questions.
1. What is a Computer?
2. Why is a computer referred to as an electronic device?
3. Define the following terms as used in computer science.
a). Data.
b). Programs.
c). Data processing.
d). Information.
4. (a) Briefly explain the two forms of data.
(b) Give THREE differences between Data and Information.
5. The speed of a computer is measured in ___________.
6. What does the term GIGO stands for?
7. List and explain 4 salient features/ properties of a computer.
8. List FIVE advantages of a computerized system over a manual system.
PARTS OF A COMPUTER.
System Unit.
This is the casing (unit) that houses electronic components such as the „brain’ of the computer
called the Central processing Unit (CPU) and storage devices.
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This system unit is made to stand alone. They are designed to be placed on the floor.
- Tower style units have more space for expansion than the typical desktop units.
Desktop units lie on the desk with the monitor resting on top of the system unit.
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This is the brain of the computer, and carries out all the processing within the computer.
Input devices.
These are the devices used to enter/put data into the computer.
• They accept data for processing & convert it into a suitable form that the computer can
understand.
The Keyboard
The keyboard looks like a typewriter, and has letters, numbers and other keys through which data
is entered into the computer.
To enter data & instructions into the computer, the user should press the required keys.
The Mouse
It is a pointing device that enables the user to issue instructions to the computer by controlling a
special mouse pointer displayed on the screen.
Output devices.
Output devices are used to give the end results of data that was entered into the computer.
The Monitor
It is a television like screen used for displaying output. When you type a letter or number on the
keyboard, it shows up on the monitor.
Note. The monitor enables the user to monitor/track or see what is going on in the computer.
Printer
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Computer peripherals.
A computer is basically made up of a system unit and other devices connected to the system unit
called Peripheral devices.
Peripheral devices are the elements (components) connected to the system unit so as to assist the
computer satisfy its users.
Peripheral devices are connected to the System unit using special cables called data interface
cables that carry data, programs & information to and from the processor. The cables are
connected to the system unit using connectors called Ports.
- Speakers.
- Plotter.
Review Questions.
DEVELOPMENT OF COMPUTERS.
HISTORY OF COMPUTING.
Before 1900, most data processing was done manually using simple tools like stones & sticks to
count and keep records.
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Around 2000 years ago, Asian merchants came up with a special calculating tool called Abacus
that could be used to calculate large figures.
An Abacus is made up of a rectangular frame and a crossbar at the middle. It is fitted with wires
or strings running across from the frame to the crossbar.
Each bead in the lower row has a value of 1, while each bead in the upper row has a value of 5.
To represent a number, the bead is moved to the crossbar. Those beads away from the crossbar
represent zeros.
The Figure below represents the number 6908 (Six thousand nine hundred and eight).
After Abacus, the first machine that is usually regarded as the forerunner of modern computers
was named the Analytical Engine, and was developed by an English mathematician called
Charles Babbage.
In 1939, Professor Howard Aken of Horrard University designed the first computer-like machine
named Mark 1. Since then, a series of advancements in electronics has occurred. With each
breakthrough, the computers based on the older form of electronics have been replaced by a new
“generation” of computers based on the newer form of electronics.
COMPUTER GENERATIONS.
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The 1st generation of computers used thousands of electronic gadgets called Vacuum tubes or
Thermionic valves to store & process information.
Vacuum tube
The tubes consumed a lot power, and generated a lot of heat during processing due to
overheating.
The computers constantly broke down due to the excessive heat generated, hence were
shortlived, and were not very reliable.
Their internal memory capacity was limited. The maximum memory size was approx. 2 KB
(2,000 bytes).
The computers used big physical devices in their circuitry; hence they were very large in size, i.e.
the computer could occupy several office blocks. For example, ENIAC occupied an area of
about 150m2 - the size of an average 3-bedroom house.
They were very slow - their speed was measured in Milliseconds. E.g., ENIAC (the earliest
electronic computer) could perform 5,000 additions per second & 300 multiplications per second.
ENIAC (Electronic Numerical Integrator And Calculator) built in 1946 for use in
World War II. It contained 18,000 Vacuum tubes.
IBM 650.
LEO (Lyon‟s Electronic Office).
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Computer application --- health sciences(kinuthia)
The 2nd generation computers used tiny, solid-state electronic devices called Transistors. The
transistors were relatively smaller, more stable & reliable than vacuum tubes.
Transistor
The computers consumed less power, produced less heat, were much faster, and more reliable
than those made with vacuum tubes.
Their operation speed increased to between 200,000 – 300,000 instructions per second. Their
speeds were measured in Microseconds. E.g., a computer could perform 1 million additions per
second, which was comparatively higher than that of the 1st generation computers. The
st
computers were smaller in size & therefore, occupied less space compared to the 1 G
computers.
They were less costly than the 1 st G computers.
NCR 501, IBM 300, IBM 1401, IBM 7070, IBM 7094 Series & CDC-6600
Mainframe computers.
ATLAS LEO Mark III.
UNIVAC 1107.
HONEYWELL 200.
Used electronic devices called Integrated Circuits (ICs), which were made by combining
thousands of transistors & diodes together on a semiconductor called a Silicon chip.
Integrated circuit
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Computer application --- health sciences(kinuthia)
The storage capacity of the computers (i.e., the RAM memory sizes) expanded to 2 MB.
nd
They were smaller in size compared to 2 generation computers.
The computers could support more than user at the same time. They were also able to support
remote communication facilities.
The 4th generation computers used Large Scale Integrated (LSI) circuits & Very Large Scale
Integrated (VLSI) circuits. These circuits were made by compressing more tiny circuits and
transistors into even smaller space of the silicon chip.
The computers were small, and very fast. Their processing speeds increased to 50
Million instructions per second.
Had large storage capacity, i.e., their memory sizes expanded to several hundred Megabytes.
Memories used included Magnetic disks, Bubble memories & Optical disks.
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Computer application --- health sciences(kinuthia)
The technologies used are Parallel architectures, 3-Dimensional circuit design & super
conducting materials.
They are able to perform parallel (or multi-processing) whereby a single task is split among a
number of processors.
The computers are designed using VLSI and the Microchip technology that has given rise to the
smaller computers, known as Microcomputers used today.
The computers have special instruction sets that allow them to support complex programs that
mimic human intelligence often referred to as Artificial Intelligence. Such programs can help
managers to make decisions and also provide critical expert services to users instead of relying
on human professionals.
Review Questions.
5. Match the following generations of computers with the technology used to develop
them.
Generation Technology
First generation A). Very Large Integrated Circuit
Second generation B). Thermionic valves (Vacuum tubes)
Third generation C). Transistors
Fourth generation D). Integrated Circuits
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2) Processing speed.
All computers have some amount of RAM (Random Access memory), which is used to
hold the instructions required to perform a task.
Larger computers have more RAM and therefore can handle large volumes of data & also
support many and sophisticated programs which might require large memory sizes.
The storage capacity is the amount of space that is available for storing the instructions
required to manipulate data.
The cost of computers is directly related to the size. Microcomputers are less costly
compared to minicomputers, mainframes or Supercomputers.
The speed of an output device is determined by the amount of information that can be
printed in a specified amount of time.
The speed of microcomputer output device is less than that of the larger computers in that:
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For a microcomputer, the speed of its output device is measured by the number of
characters printed per second (cps). For larger computers, their output devices are faster
and their speeds are measured depending on the number of lines or pages printed per
minute (lpm / ppm).
7) Number of users who can access the computer at the same time.
Most microcomputers can support only 1, 2 or 3 users at the same time. However, they
can be networked to share resources.
Larger computers can support hundreds of users at the same time.
Review Questions.
1. Briefly explain five factors that can be used to determine the type of a computer.
CLASSIFICATION OF COMPUTERS
Computers can be classified into 5 main groups according to their size as:
Supercomputers.
Mainframe computers.
Minicomputers.
Microcomputers.
Portable computers (Laptops, Notebooks & Palmtops).
Supercomputers.
Supercomputers are the fastest, largest, most expensive & also the most powerful computers
available.
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They are very fast in processing. They can perform many complex calculations in a fraction
of a second.
Most Supercomputers use multiple processors. In this case, a single task is split among the
processors for faster execution. However, all the processors are controlled by a single central
processor.
Supercomputers generate a lot of heat, & therefore require special cooling systems.
Sometimes, the whole CPU is deeped in a tank containing liquid Fluorocarbon to provide
cooling.
Supercomputers are very large & heavy, and are usually kept under special environmental
conditions (i.e., in a special room).
They are operated by computer specialists. A Supercomputer can be operated by over 500
users at the same time.
Weather forecasting.
Petroleum research.
Defence and weapon analysis.
Aerodynamic design and simulation.
Note. These tasks use large amounts of data, which need to be manipulated within a very
short time.
Examples of Supercomputers:
Mainframe computers.
Are powerful computers with very high capacities of Main storage. They also have a large
backing storage capacity.
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Have a very high processing speed, i.e., can process large amounts of data very quickly.
They can support a large number of peripherals of different types (can support between 5–
300 terminals).
They can handle hundreds of users at the same time, e.g., they can be operated by 200 users
at a time.
Mainframe computers are general-purpose, and can handle all kinds of problems whether
scientific or commercial.
Examples of Mainframes:
IBM 4381.
ICL 39 Series.
CDC Cyber series.
Minicomputers.
A Minicomputer is physically smaller than a mainframe. However, it can support the same
peripheral devices supported by a mainframe.
A Minicomputer can support several users at a time, e.g., can be operated by 6 users at a
time. Several workstations/ terminals are connected to one central minicomputer so that the
users connected can share its resources (C.P.U time, storage, etc).
They handle small amounts of data, are less powerful, & have less memory than the
mainframes.
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Example of Minicomputer:
Microcomputers.
Microcomputers are the PCs mostly found today in homes, schools & many small offices.
They are called Personal Computers (PCs) because they are designed to be used by one
person at a time.
They consist of very few connected units, i.e. can support very few peripheral devices
(usually 1 or 2).
Microcomputers are smaller in size & also cheaper than minicomputers. Their design is
based on Very Large Scale Integration (VLSI) that confines several physical components
into an IC.
They are less powerful than minicomputers & their internal memory is smaller than that of
minicomputers.
Examples:
A Laptop is a PC sufficiently small & light such that a user can use it comfortably on his/her
lap. It is designed to be used by placing it on the lap.
- Laptops are very small in size & are portable. They are small enough to fit inside a
briefcase; still leaving room for other items.
- A Laptop computer operates mainly on electricity or by rechargeable batteries.
- Laptops normally have in-built disk drives & Flat screens (Liquid Crystal
Displays).
Note. The smaller computers like Laptops tend to be more expensive than Desktop
computers because of the following reasons:
Palmtops.
Palmtops are small enough to fit in the pocket, and can be held in the palm when being
used.
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This is the name given to any computer designed to be used when placed on a desk in an
office environment.
1) Home computer.
This is a low-cost microcomputer of limited capability designed for domestic use. It has
programs that are used typically for computer games or controlling family finances.
- PCs are mostly used in offices, schools, business premises, and at home for various
applications like computer literacy, Games, Database management, Accounting, Word
processing, Telecommunications, etc.
3) Workstation.
A workstation is usually a desktop computer with all the facilities but interlinked to a
network.
i). It is larger & more powerful than a PC. E.g., workstations use 32-bit
microprocessors, while PCs use 16-bit microprocessors.
ii). It has in-built capabilities for its interconnection & operation with other computers,
i.e., it is fully connected to a computer network as any other computer on
the network in its own right.
iii). It has high resolution graphics. iv). It has a Multi-tasking operating system, i.e. it is
able to run multiple applications at the same time.
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An Embedded computer.
This is a computer that is within another device or system but is not accessed directly. E.g.,
there are embedded computers operating within Petrol pumps, Watches, Cameras & Video
recorders.
Digital computers can be classified further according to the tasks they perform either as:
General-purpose computers.
Example;
A single computer can be used to process documents, perform calculations, process the
Payroll, simulate the loading on a bridge, process Insurance policies, and play games, among
others.
Special-purpose computer.
Such computers cannot perform any other task except the one they were meant to do.
Therefore, the programs which are used in a special-purpose computer are fixed (hard-wired)
at the time of manufacture.
For example;
In a computer Network, the Front End Processor (FEP) is only used to control the
communication of information between the various workstations and the host computer.
A Special-purpose computer is dedicated to a single task; hence it can perform it quickly &
very efficiently.
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Dedicated computer.
Usually, there are two forms of data; Digital data, and Analogue data. Computers can be
classified according to the type of data they can process as either.
Digital computers.
A Digital computer is a computer that operates on discrete data only. It can process both
numeric & alphabetic data within the computer, e.g., 0, 1, 2, 3…, A,B,C….
Their operation is based on 2 states, “ON” & “OFF” or on digits “1” & “0”. Therefore, any
data to be manipulated by a digital computer must first be converted to digital form.
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Digital computers are usually general-purpose computers; hence, they are widely used in
different areas for data processing.
Digital computers are less accurate, i.e. may not solve all your problems since the facilities
provided are generalized.
Examples:
They carry out their data processing by measuring the amount of change that occurs in
physical attributes/quantities, such as changes in electrical voltage, speed, currents, pressure,
length, temperature, humidity, etc.
The output from analogue computers is in form of smooth graphs produced by a plotting pen
or a trace on a Cathode Ray Tube (CRT) from which the information can be read.
Note: Analogue computers usually use one characteristic, e.g. a length, to give information
about another physical characteristic, such as weight.
Analogue computers are very accurate & efficient since they are dedicated to a single task.
They are very fast since most of them use multiple processors.
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Examples of analogue devices:
The computer responds to the Cockpit simulator control movements made by the pilot to
physically change the environment so that the pilot feels as if he were controlling an
actual aeroplane.
A Bathroom scale.
Thermometer.
Speedometer.
A Petrol pump measures the rate of flow of Gasoline (petrol) & converts the
volume delivered to 2 readings; one showing the volume & the other showing the
cost.
A Post-office scale converts the weight of a parcel delivered into a charge for posting.
Hybrid computers.
Hybrid computers are designed to process both analogue & digital data. They combine
both the functional capabilities of the digital and analogue computers.
Hybrid computers are designed by interconnecting the elements of a digital computer &
analogue computer directly into one processor, using a suitable interfacing circuitry.
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Hybrid computers are more expensive.
Example;
In a hospital Intensive Care Unit, an analogue device may be used to measure the
functioning of a patient‟s heart, temperature and other vital signs. These measurements may
then be converted into numbers and send to a digital device, which may send an immediate
signal to the nurses‟ station if any abnormal readings are detected.
Computer Calculators
1. Costly due to the technology used. 1. Cheaper – they imitate simple computer
technology.
2. Bigger in size. 2. Comparatively smaller.
3. Operate at very high speeds. 3. Slower than computers.
4. Are more accurate – they give up to over 4. Less accurate – most calculators give up to 8
10 decimal places of accuracy. dp of accuracy.
5. Flexible – can be used in solving any 5. Mostly used for numerical calculations
problem. involving arithmetic/ mathematical operations
6. Work under the control of programs. 6. Calculators are non-programmable, but if
programmable, the range is limited.
7. Support a variety of peripherals, e.g. 7. They only use Display units & Keyboards of
keyboard, mouse, light pen, printer, etc. limited capabilities.
8. Have large internal memory of several 8. their internal memory is very small. Most
calculators only use Registers for temporary
KB‟s.
storage during calculations.
9. Some calculators have got some sort of fixed
9. Support large Backing storage media. Backing store, though very limited.
10. A calculator can serve only 1 user at a time.
10. A computer can support several people at
the same time. 11. Have no telecommunication capabilities.
11. Have got telecommunication capabilities. 12. Do not require well-monitored environmental
12. Require well-monitored environmental conditions.
conditions.
Review Questions.
1. State three methods of classifying computers. In each case, list the different types of
computers.
2. What is a Personal computer?
3. Differentiate the following types of computers.
a). Supercomputer and Mainframe computer.
b). Minicomputer and a Personal computer.
c). Special-purpose (dedicated) computers and General-purpose computers.
d). Desktop computers and Laptop computers
4. Briefly describe terms “Analogue” and “Digital computers” as used in computer
science.
5. Give three examples of Special-purpose computers.
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6. Name any FOUR classes of computers based on size and complexity.
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ADVANTAGES OF USING COMPUTERS.
Computers have many advantages over other types of office and business equipments that are
used for data processing functions. Some of the advantages are:
The processing speed of a computer when measured against other devices like typewriters &
calculators is far much higher.
Computers produce more accurate results as long as the correct instructions & data are
entered. They also have the ability to handle numbers with many decimal places.
A computer requires less effort to process data as compared to human beings or other
machines.
4) Computers can quickly and effectively store & retrieve large amounts of data.
5) They are very economical when saving information, for it can conserve a lot of space.
They can be used to perform a number of organizational functions/ activities, which are
meant for individual persons, hence reducing the number of employees & the costs.
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12) Computers produce better information:
Computer output is usually tidy and error-free
(accurate).
14) Computers can operate in risky environments, e.g. volcanic sites, dangerous chemical plants,
where human life is threatened:
3) Requires skilled manpower to operate, i.e., one has to have some knowledge so as to operate
a computer.
4) The records are usually kept in a form that is not visible or human-readable. This makes it
difficult to control the contents of the computer‟s master file.
6) Information stored in computers can easily get lost due to power interruptions or machine
breakdown.
7) A computer doesn‟t have its own intelligence, i.e., it cannot do any useful job on its own,
but can only work as per the set of instructions issued.
9) The computer technology is changing very fast such that the already bought computers could
be made obsolete/ out dated in the next few years.
In addition, this rapid change in the computer technology makes computers & related
facilities to become outdated very fast, hence posing a risk of capital loss.
10) The emergence of computers has increased the rate of unemployment since they are now
being used to perform the jobs, which were done by human beings.
11) Computers have led to increase in computer crimes especially in Banks. The computer
criminals steal large amounts of funds belonging to various companies by transferring them
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out of their company accounts illegally. In addition, they destroy vital data used in running
the companies.
1. Supermarkets.
- Supermarkets and other retail stores use computers for stock control, i.e., to help them
manage their daily activities.
The stock control system keeps record of what is in store, what has been sold, and what is
out of stock. The Management is automatically alerted when a particular item or items are
running out of stock and need to be reordered.
2. Industries.
The use of computers has made Industries more productive & efficient. They are used:
To monitor and control industrial processes. The industries use remote controlled devices
called Robots. A Robot is a machine that works like a human being, but performs tasks
that are unpleasant, dangerous, and tedious to be done by human beings.
For management control, i.e. to keep track of orders, bills and transactions.
By companies as a competitive tool. E.g., they are used to assist in defining new products
& services. They also help industries form new relationships with suppliers and therefore,
enable the producers maintain a competitive edge against their competitors.
3. Banks/Insurance industries
To manage financial transactions. They use special cash dispensing machines called
Automated Teller Machines (ATMs) to enable them provide cash deposit & withdrawal
services.
For processing of Cheques.
For preparation of Payrolls.
For better record keeping and processing of documents.
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4. Process control.
Computers are used in production environments such as factories to control chemical &
mechanical processes. The computers are usually loaded with specialized programs & each
computer is designed to do a specific job.
5. Hospitals.
Computers are used in hospitals:
To enable medical experts in different countries to share their expertise or labour, thus
reducing the transportation of patients & professionals.
6. Offices.
7. Government Institutions.
To store/keep records and improve the efficiency of work within the Civil service. If
computers were not used, the large number of files in government registries would make
information recovery extremely difficult.
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To produce bills &
statements.
8. Education.
Computers are widely used in the teaching & learning process. Learning and teaching using
computers is referred to as Computer Aided Learning (CAL) and Computer Aided Teaching
(CAT).
Computers are used in learning institutions (schools & colleges) as teaching aids, i.e. to
help in teaching various subjects.
E.g., they are used to demonstrate experiments in subjects like Chemistry or Physics using a
special program that can illustrate them on the screen through a process called Simulation.
To assist the Long distance learning in universities usually referred to as the Open
University Concept.
To analyze academic
data.
Computers are used in Aviation for training of pilots. Flight simulators are used to
monitor the control movements made by the pilot while the computer is used to physically
change the environment so that the pilot feels as if he were controlling an actual aircraft.
9. Research.
Computers can be used for research in various fields. They are used by:
Scientists to analyse their experimental data, e.g., in weather forecasting.
Engineers & Architects to design & test their work.
Computers have greatly assisted in space exploration.
The integration of computers & telecommunication facilities has made the transmission and
reception of messages very fast and efficient.
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They are used in telephone exchanges to switch incoming & outgoing calls.
For sending & receiving electronic messages, e.g. fax and e-mails, if connected to a
computer network.
Shipping control. The computers are used for efficient management of fleets &
communication.
Airports (Airline industry). The computers are used;
▪ To control the movement of aircrafts, take off & landing through the use of radar
equipment.
▪ Making reservations (booking purposes).
▪ Storing flight information.
Computers are widely used in fighting crime. The Police use computers to keep databases
on fingerprints and also analysed them.
The Police also use computers for face recognition, scene monitoring & analysis, which
help them to arrest traffic offenders and criminals.
The information held in computers such as fingerprints, photographs and other identification
details helps law enforcers to carry out criminal investigations speedily.
13. Defence.
Computers are used in electronic news gathering, efficient communication, detecting and
tracking of targets; in radar systems, warning systems & in guided missile systems.
Computers are used in military defence equipments, e.g. Fighter jets, Rockets, Bombers,
etc.
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The presentations are done using overhead projectors attached to computers running slide
shows & digital video clips taken using a Camcorder. An overlaid voice is used to describe
the product.
In Education & Training, Multimedia discs are used as teaching aids for all types of
subjects.
- To enable the library personnel to easily access & keep updated records of books and other
library materials.
- To search for book titles instead of using the manual card catalogue.
17. Employment.
The emergence of computers has provided employment opportunities to very many people.
Review Questions.
1. Explain exhaustively the importance of computers in the following areas: i). Industries. ii).
Hospitals. iii). Education iv). Research.
v). Communication industry. vi).
Law enforcement agencies.
vii). Domestic and Entertainment.
2. Explain various ways computers have been mostly used in our country.
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3. List down and explain 6 uses of computers in our society.
4. Explain the similarities and differences between human beings and computer systems.
COMPUTER LABORATORY.
Definition:
A Computer laboratory is a room that has been specially prepared to facilitate installation of
computers, and provide a safe conducive environment for teaching & learning of Computer
Studies.
Computer systems are expensive to acquire & maintain, and should therefore be handled with
great care. Most computer breakdowns are caused by failure to follow the correct instructions on
use of equipment, carelessness, and neglect.
Computer hygiene involves keeping the computers in good care & order.
Review Questions.
After establishing the computer laboratory, a number of safety precautions, rules, and practices
need to be observed in order to avoid accidental injury to the users, damage of computers or lack
of a conducive environment for teaching and learning.
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Food particles may fall into the moving parts of the computer and damage them.
Liquids may spill into the computer parts causing rusting or electrical faults.
Collect any waste materials (e.g., paper bits) which might be lying in the computer
room & put them into the dustbin.
Avoid unnecessary movements, because you may accidentally knock down the
peripheral devices.
Computer users should be trained on how to use computers frequently.
Computer illiterates should not be allowed to operate the computers.
Shut the door of the computer room properly.
Always follow the proper procedure for starting & shutting down the computer to
avoid loss of data and damage to computer programs.
Avoid turning the computer on & off frequently as it is harmful. Every time a PC is
turned on, the internal components get heated and again cool down when the
computer is turned off. As a result, the circuit boards expand & contract and this can
badly affect the solder-joints of the computer.
a). Inflammable chemicals, such as those used for cleaning & servicing the computer
equipment.
b). Electrical faults, such as open wires or cables.
c). Smoking.
Keep the chemicals away in a store after using them to avoid any accidents.
Ensure that all electrical wires are properly insulated. Open wires or cables must be
properly covered with an Insulating tape or replaced with new ones as they can cause fire
leading to damage of equipment.
The computer room must always have a gaseous fire extinguisher especially those
containing Carbon dioxide in case of any accidents.
Note. Water based or Powder extinguishers should not be used in the computer room
because; they can cause damage to computer components.
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Water causes rusting of the metallic parts and short circuits, while Powder particles
normally settle on storage devices and may scratch them during read/write operations.
Any incidence that may result in damage to equipment should be reported to the person in
charge of the laboratory.
No student should attempt to repair the equipment as this may lead to complete damage
of the equipment.
3. INSULATION OF CABLES.
All power cables in the computer room must be properly insulated and laid away from
busy pathways in the room (i.e., preferably along the walls). This prevents the user from
stumbling on the cables, which might cause electric shock or power interruptions.
System cables should be of the best quality & type, and should also be properly clipped
(fixed).
The cables should be handled carefully especially at the ends to avoid breaking the pins.
Ensure that there is a steady flow of input power to the computer in order to prevent loss
of data or information & also prevent damaging the computer‟s secondary storage media.
Note. Power from main supply is not always stable and may sometimes experience power
surges or under voltage (also referred to as Brownout). To protect the computer from being
damaged due to power instabilities especially in areas where power fluctuates, avoid
connecting it directly to the main supply. Instead, it is important to connect the computer to
a special power correction equipment or device such as a Stabilizer or Uninterrupted
power supply /source (UPS), then connect the UPS to the main supply.
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Computer Hardware
The UPS gets charged when the main power is on. When the main power goes off, the UPS
gives some sound (usually a beep) to alert the user.
1. It regulates power from an unstable power source to the required clean stable voltage.
2. It prevents power surges and brownouts that might destroy the computer.
3. It temporarily provides power to the computer in case of the main power failure. This
allows the user to save his/her work and shutdown the computer using the correct
procedure.
However, note that, power from a generator must pass through a UPS before being fed to the
computer, because it is also not stable.
5. BURGLAR PROOFING.
Physical access to the computer room should be restricted to ensure that only authorized
persons get access to the computers.
To prevent unauthorized access to the computer room, the following controls should be
implemented:
- Fit strong metallic grills and locks on the doors, windows & roofs (in case the roofing is
weak).
- Lock the doors, (i.e., keep the computers in a strong room, which should remain firmly
locked when not in use).
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- Use of special voice recorders that would be able to analyse the voice of a trespasser &
check against the database containing the voice patterns of valid users.
6. VENTILATION.
Both computers and human beings emit heat energy into the environment. Therefore, the
computer room must have good circulation of air to avoid overheating and suffocation.
Proper ventilation enables the computers to cool, and therefore, avoids damaging the
electronic parts.
The room should have large & enough windows & doors.
Installing an air-conditioning system.
Installing cooling fans.
Avoid overcrowding of either machines or people in the room.
7. DUST CONTROL
NB: If the environment is dusty, the computers should be regularly serviced to get rid of
harmful dust.
The service should include; blowing dust from the System unit, cleaning the floppy drives,
cleaning the Keyboard, cleaning the Monitor externally, and also cleaning all peripheral
devices such as Printers and Mouse.
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8. DUMP CONTROL.
Humidity in the computer laboratory must be regulated to remain at an optimum 50%. If the
humidity is low, it allows static electricity to build up and causes damage to sensitive
electronic components. Similarly, high humidity of over 70% causes rusting of the metallic
parts of the computer system.
To eliminate low humidity, place humidifiers in the room, while high humidity can be
controlled by installing dehumidifiers in the room.
Computer devices must be handled with a lot of care as they are extremely fragile and can
easily get damaged. Dropping or bumping can cause permanent damage on the device, e.g.,
to transport the System unit always handle it on its frame.
Always use the manufacturer‟s shipping carton when transporting the devices. Do not
place heavy objects on the computers.
Protect the computer devices especially the Monitor & the disks from any electrostatic
discharge.
The computer devices should not be exposed to direct sunlight or warm objects. This
causes the internal components of the computer to get heated, and as a result, effects the
computer‟s solder-joints.
Students should only perform operations on the computer that they are sure of and under
supervision. If in doubt, the student should ask to ensure that no damage is caused due to
lack of proper knowledge.
Computer equipment should be regularly checked and serviced.
Floppy disks are used to store data, and if properly taken care of, they reduce the likelihood
of destroyed or corrupted data.
Note. Data is very difficult & expensive to reconstruct, unlike application software, which
can easily be re-loaded.
1). Insert the diskette in the drive with the correct side up & in the correct direction. The
diskette should slide in easily (with no force at all) until it locks in the drive. To
remove the diskette out of the drive, press the Eject button.
2). Don‟t touch the exposed surface of the diskette when inserting or removing it.
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3). Don‟t remove the diskette from the drive if the drive light is shining. This indicates that
the diskette is in use, and removing it might damage the files on the diskette.
4). Never leave the diskette in the computer after finishing its job.
5). Ensure that all your diskettes are labelled carefully using meaningful names that
indicate the right contents of the diskette. The labels should be applied at the slightly
depressed region at the top surface of the diskette.
Labelling prevents confusing the data in the different diskettes, and also mixing diskettes
that are used everyday with those used for long-term storage of important data.
6). Use a soft writing material such as a soft felt pen to write on the diskette.
7). Use the shutter at the bottom of the diskette to write-protect it in order to protect the
data stored in it.
Note. To write-protect the diskette, the shutter is pushed up until the hole is covered &
no data can be written to the diskette. To write to the diskette, the hole must be left
open.
8). Avoid overusing the diskette. If used for long (usually over 6 months), its surface wears
out.
9). Never place heavy objects on the diskette to avoid damaging it.
10). Keep your disks safely away from extreme temperatures or direct sunlight, i.e., avoid
placing the diskette near possible heat sources, e.g. on top of monitor displays.
11). Keep floppy disks away from any magnetic media, e.g., near power supplies & magnets.
They can corrupt the data.
12). Never carry disks in loose bags or in pockets to prevent dust from getting in & harming
them.
Store your diskettes in disk banks or a proper storage jacket. Use envelopes or enclosed
polythene when carrying them.
16). Protect the diskettes against computer viruses, i.e. you should not use foreign diskettes in
your computer, especially if you suspect that they might have viruses in them.
Use of Printers.
1. Different printers have different sensitivity to printing papers. Using the wrong quality
paper in a particular printer can make the paper get stuck.
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2. Printers are very specific to manufacturer‟s cartridges & ribbons. Use of clones or
imitations (i.e., the wrong make & model) can damage the printer mechanism.
3. Avoid refilling of cartridges or re-inking of Ribbons. This can spoil the printer due to
leakage or use of poor quality materials.
The computer laboratory should have enough floor space to facilitate free movement
from one place to another.
The laboratory furniture must be well arranged to prevent accidents.
Your working surface must be large enough to hold the computer equipment & any other
additional items required. This prevents squeezing the devices together & also minimizes
breakages.
The table/bench on which a computer is placed must be strong and wide enough to bear
the weight and accommodate all the peripheral devices.
The seat for the user must be comfortable, and have a straight backrest that allows
someone to sit upright. This prevents muscle pains & backaches caused by poor sitting
posture.
For example;
- Adjust the height of the chair or working surface so that your forearms are parallel
with the floor and your wrists are straight.
- The seat must be high enough relative to the table to enable the user use the hands
on the keyboard comfortably.
- The eyes must be at the same level with the top of the screen when the user is
seated upright.
You should be able to maintain your proper arm position and place your feet firmly flat
on the floor.
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Adopt a relaxed, upright working posture. Avoid slouching (bending) forward or leaning
far backwards.
The Chairs should have low back support & footrest and should also be adjustable.
For example;
The Keyboard, Mouse & other input devices should be positioned such that your hands
are in a relaxed, comfortable position.
Position the Keyboard directly in front of you. This makes it possible to type with your
shoulders relaxed and your upper arms hanging freely at your sides.
A computer room must be well lit to avoid eyestrain that eventually leads to headaches,
stress, and fatigue. Similarly, when you work at your computer for long periods of time,
your eyes may become irritated. Therefore, special care should be given to your vision.
Tilt the computer so that the display faces away from the windows. This will minimize
glare (or bright reflections) on the screen.
Position the lighting equipment or sources of light such that glare (or bright reflections)
on the display are minimized. Where necessary, use indirect lighting to avoid bright
spots on the display.
Use/fit radiation filter screens that are specially tinted to reduce the light that reaches the
eye.
Avoid using a flickering monitor. This causes extreme eyestrain that can damage your
eyesight.
The wall paints used should not be very bright as they reflect too much light causing
eyestrain.
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Use the brightness & contrast controls on the Monitor to adjust the brightness of the
computer monitor until the eyes feel comfortable, and also to improve image quality of
your display.
Turn off the screen when not in use or reduce its brightness in order to prevent screen
burnout.
If the room has windows, use blinds or shades to control the amount of daylight in the
room.
Take frequent breaks and rest your eyes.
You should have glasses that are specifically suited for working with the computer
display.
Keep your glasses and the display clean.
Have your eyes examined regularly by a vision care specialist.
The distant between the user & screen should be between 450 – 500 mm.
Review Questions.
1. List down THREE safety precautions one should observe when entering a Computer
laboratory.
2. Why must foods and beverages be kept out of the computer room?
3. Discuss TWO main causes of fire or accidents in the computer laboratory and give the
precautions that should be taken to guard against them.
4. (a). Give Six safety precautions you should take when handling diskettes.
(b). Where should the arrow on a diskette point when being inserted into the floppy drive.
5. List THREE things that can spoil a Printer if they are not of the correct specification, and
explain what damage may be caused.
6. Why are powder based and water-based fire extinguishers not allowed in the computer room?
7. Identify three facilities that will ensure proper ventilation in a room.
8. Give THREE reasons why it is important to regularly service the computer.
9. Explain precisely how the Keyboard, mouse, and other Input devices should be arranged to
avoid strain while working on the computer.
10. (a). What name is given to alternative sources of power in a computer. (b). Name any
THREE sources of power in a computer system.
11. State two reasons why a computer needs to be connected to a stable power supply.
12. State two functions of the UPS.
13. State two reasons that are likely to cause eye-strain in the computer room.
14. Identify three proper sitting postures while using the computer.
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1. Before switching on a computer, make sure that all the components are properly connected,
and that the computer is connected to an active power source.
2. Turn on the switch at the source of the power supply. If your computer is connected to a
constant voltage Stabilizer or an Uninterrupted power supply (UPS), turn it on after
switching the main supply.
3. Turn on the switches on the System unit and the Monitor. Switch on the power button on the
Monitor first, then followed by that of the System unit.
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After the power is on, the computer automatically goes through a process called Booting.
Booting is a term used to describe the starting up of a computer. It is the entire process that
makes the computer ready for use.
Types of Booting.
Cold booting.
This happens when a computer that was originally off is switched on by pressing the power
button on the system unit.
Warm booting.
This happens when a computer that was originally on is forced to restart by pressing the Restart
button on the System unit or by pressing a combination of keys on the keyboard (Ctrl+Alt+Del).
In Windows operating systems, one can use the Restart option on the Shutdown dialog box to
perform a warm boot.
When Power is switched on, the computer starts by checking all its components to determine
whether they are available for use and whether they are functioning correctly. It does this by
executing a small program called the Power-On-Self-Test (POST) that is permanently stored in
ROM.
POST prepares the computer for use by instructing it to perform a number of diagnostic tests
when booting up. It instructs the computer to check the memory (RAM) to make sure it is
operating correctly; check the CMOS (BIOS), Hard disk controller, Floppy disk drive controller
& the Keyboard.
During this process, some monitors display information showing the status of each device being
tested. If a problem is found, e.g., in case one of the devices is faulty or missing, the process will
halt and display an appropriate error message on the screen indicating to the user where the
problem is located. Sometimes, an error code is displayed with the message, or an abnormal
number of beeps are sounded.
The special program that directs the POST process is called the Basic Input Output System
(BIOS).
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Shutting down a computer.
After finishing working with the computer, the user must follow the correct procedure of shutting
down the computer in order to ensure that loss of data, damage of programs and computer
components does not occur.
1. Save all the work done on the computer, and close all programs that may be currently
running.
2. Remove any floppy disk you might have inserted in the computer.
3. Follow the proper shut-down procedure required before switching off the computer.
For example;
To turn off any computer running Windows operating systems:
a). Click the Start button on the screen, then select Shut Down from the list.
b). In the prompt that appears, select Shut down, then press the Enter key on the keyboard.
c). After a few seconds, the message “It is now safe to turn off the computer” appears on the
screen. Switch off the System unit, then the Monitor.
Note. Some system units switch themselves off automatically. In such a case, press the
button on the Monitor to turn off the screen.
Review Questions.
KEYBOARD.
The Keyboard is a computer input device by which data & instructions is typed into the
computer memory.
It enables the user to enter data & instructions into the computer by pressing its keys.
Types of Keyboard.
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KEYBOARD LAYOUT.
The Keyboard of a computer consists of keys similar to those of a typewriter. It contains the
usual range of alphabetic characters (A – Z), digits 0 – 9, and other symbols frequently used to
represent data items. However, it has some command keys for giving special instructions to the
computer.
Data & programs are input into the computer by pressing the appropriate keys. When you type
data into the Keyboard devices, it converts it into machine-sensible forms.
Most Keyboards have a total of 101 keys, which are divided into 5 different groups: -
These are the keys located along the top of the Keyboard marked F1 up to F12. They are
used to issue commands into the computer.
Each of these keys is used to perform a special function in various application packages,
e.g., F1 is used in most applications for help.
Function keys are used differently by different applications, i.e. their functions vary with
different programs, and are therefore sometimes called Programmable Keys.
This section consists of alphabetic & numeric keys. Alphanumeric keys are mostly used for
typing of text.
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It has the 26 letters of the English alphabet marked on them in capital letters, and Number
keys arranged in their natural order from 0 – 9. Along with these keys are Punctuation
marks (comma, full-stop, etc) and some Symbols.
At the bottom of the alphanumeric keys, is the Space bar, which is used to separate words
or sentences from each other (or to create a blank space after typing each word).
It is on the rightmost part of the Keyboard. It has keys with digits (numbers) 0 - 9 marked
on them in rows from the bottom upwards.
The keypad also has some mathematical symbols marked on its keys. They include: the
multiplication sign (*), subtraction sign (-), addition sign (+), division sign (/) & the
decimal point (.).
The Keypad is used for fast entry of numeric data into the computer.
Note. The numbers on the Numeric keypad can only be used when the Num Lock key is
turned on.
They are used to move the Cursor (insertion point) within the window of an application.
They include; Page Up, Page Down, Home, End, & the four Arrow Keys.
Arrow keys:
To move the cursor one character to the right in a Word processing document, press the
Right arrow key; to move the cursor one character to the left, press the Left arrow key.
To move the cursor one line up, press the Up arrow key; to move the cursor one line
down, press the Down arrow key.
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To move the cursor to the beginning of the current line, press the Home key; to move
the cursor to the end of the current line, press the End key.
Editing keys.
They are used to delete or insert characters in a document. These
are:
√ Used to erase characters to the left of the cursor (i.e., from right to left on the same
line).
When pressed, it makes the cursor move one space backwards and the immediate
letter or number to the left is erased.
ii). Delete (Del) key.
It is used to erase characters to the right of the cursor, (i.e., from left to
right).
iii). Insert (Ins) key.
√ Used in a word processor to switch between the Insert mode & Overtype mode.
When pressed, it helps the user to insert text in the middle of a sentence or replace a
character at the cursor position (i.e., overwrite the text).
They are used in combination with the other keys or on their own to perform special
functions/tasks, or to give special instructions to the computer.
Examples; Esc, Tab, Caps Lock, Shift, Ctrl, Alt, Enter, Num Lock, Scroll Lock.
TAB key ( ).
It is used in certain programs such as Word processors to move the text cursor or a certain
text at set intervals on the same line to the required position on the screen, e.g., 10mm,
20mm, etc.
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Computer Hardware
A Cursor is a blinking underscore ( __ ) or a vertical beam (I ) that shows where the next
character to be typed will appear.
CAPS Lock.
Used to switch between capital (uppercase) letters & small (lowercase) letters.
When pressed on, an indicator with a Green light appears on the top-right hand corner of
the Keyboard, and all the text typed will appear in capital letters. When pressed off, all the
text typed will appear in small letters.
SHIFT key ( ).
√ It can be used to get single capital letters. Hold down the SHIFT key & press an alphabet
key to get the letter in its capital form.
√ It isused to get the punctuation marks on top of the Number keys or the symbols on top
of certain keys especially on the alphanumeric section.
To get the punctuation mark on top of a number key or the symbol on top of a certain
key; press & hold down the SHIFT key before pressing the required key.
ENTER key
(
↵).
√ It isused as a RETURN key. When pressed at the end of a text line or paragraph in a
word processor, it forces the text cursor to move to the start/ beginning of the next line or
paragraph.
It generates special code for the computer. In some programs, it is used when you want to
quit doing some task, i.e. escape from or to cancel a task.
It controls various functions in combination with other keys, e.g. CTRL+”S” is used to give
the command for saving the text/object.
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Computer Hardware
Commonly confusing keys.
Some key shapes cause much confusion. If you use the wrong key, the process you are
working on may not work as expected, but it may be very difficult to determine what is
wrong.
Look closely to spot the difference between capital “I”, one (1) and “l” (lowercase “L”), and
between small “o”, capital “O” and zero “0”.
Note. A blank space is a printing character; it takes up memory, has an ASCII code, and is
printed on the screen in the same manner as any other character.
The Hyphen key (dash or minus) & the Underscore (underline) are on the same physical
key top. To get the underscore, use the SHIFT.
The Underscore is often used in places where a space is needed to separate individual words,
but is not legal in the context. E.g., the filename TAX 1990 is illegal in MS-DOS because of
the blank space between TAX and 1990, but TAX_1990 is legal. The Underscore takes the
places of the blank space.
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Computer Hardware
Both symbols are on the same physical key top. To get the double quote, use the SHIFT.
Accent grave (`) & Tilde (~) are found on the same key top. The Tilde is used in
Mathematics, foreign languages, or in UNIX operating system to indicate the home
subdirectory.
Each of these symbols is used differently depending on what program you are running.
1). Sit upright with both feet firmly on the ground, maintaining an alert posture.
2). Place the material to be typed on your left in a position you can read without strain.
3). Rest both hands on the keyboard with fingers resting on the Home keys.
Home keys are the keys on which fingers rest during typing in readiness to press other
keys. The home keys for the left hand starting with the small finger are A, S, D, F with the
thumb on the Spacebar, while those of the right hand are the apostrophe („), semicolon (;),
L, K with the thumb on the Spacebar.
4). Start typing the text slowly at first, making sure you are using all the ten fingers, and that
you press the key nearest to the home keys with the closest finger, e.g., to press Q, use the
small finger on the left hand, while to press J, use the index finger on the right hand.
Descriptive Questions.
1. Define a Keyboard.
2. (a) Give the TWO types of Keyboards found in the current market.
(b) State and briefly explain the functions of five categories of keys found on a standard
keyboard.
3. State the use of each the following section or combination of keys on the keyboard: a).
Function keys.
b). Numeric keypad.
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c). Arrow keys.
d). Control key.
4. Name 3 main sections of the Keyboard that are used in typing.
5. What is the difference between Function keys and Special PC operation keys?
6. State the functions of the following keys on the keyboard.
i). Caps Lock.
ii). Spacebar.
iii). Shift Key.
iv). Enter Key.
v). Backspace.
vi). Delete. vii).
Escape. viii).
Num Lock.
7. Give two uses of the SHIFT key.
MOUSE.
A Mouse is a pointing device that enables the user to issue instructions to the computer by
controlling a special mouse pointer displayed on the screen.
2). A Roller ball – used to slide/move the mouse on a flat surface. It also enables the cursor to
move on the screen as required.
3). The Sensor Buttons (Right & Left) – used for making selections.
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Using the Mouse.
To use a mouse, hold it in your hand and move it across a flat surface or on top of a table. When
you move the mouse, an arrow-shaped pointer called the Mouse pointer moves across the
computer screen in the same direction. The pointer is usually controlled by moving the mouse.
Position the tip of the pointer (cursor) over the item to be selected;
Press a button on the mouse to make your selection.
Point: - this means moving the mouse until the tip of the pointer on the screen is over the item
you want to select.
To select an item on the screen, point the item, then press a mouse button. Use the Left button
(Primary button) for most tasks or the Right button (Secondary button) to quickly accomplish
common tasks.
Clicking: - pressing & releasing the left mouse button once. A click usually selects an
object/item on the screen.
Double-clicking: - pressing the left button twice in a row (in a quick succession) without moving
the mouse. Double-clicking usually opens a file or starts a program.
Right-clicking: - pressing the right mouse button once (or, selecting an item by use of the right
mouse button).
A right click usually displays a list of commands from which the user can make a selection. This
list of commands is called a Shortcut menu or Context-sensitive menu. This is because; the
commands on this menu apply to the specific item that has been right-clicked.
Shortcut menu:
Drag and drop: This is whereby the user moves an item from one location on the screen to
another.
Review Questions.
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Computer Hardware
COMPUTER SYSTEMS.
The term System can be defined as a collection of independent entities that collectively work
together to achieve a desired goal.
All things can be viewed as being made up of small independent components (subsystems) that
come together to form a bigger more complex system.
For example;
(1). A School can be seen as a system with students, teachers, Accounts department, and the
Administration as subsystems. The school system itself is a subsystem of the ministry of
education.
COMPUTER SYSTEMS.
❖ The term Computer system refers to the complete set of devices required to use & operate
the computer.
❖ Computer system is the complete set of devices that make a computer work as one unit.
❖ A collection of entities that work together to process and manage information using
computers.
A computer system consists of the computer itself & supporting devices for input, output,
processing & storage of data such as disks, Monitors, Printers, etc
FUNCTIONAL ORGANIZATION OF THE ELEMENTS OF A COMPUTER
SYSTEM.
A Computer system consists (or is made up) of 4 basic elements that are interrelated and work in
unison. The four elements are:
(1). Hardware.
(2). Software.
(3). Liveware (Computer user).
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Computer Hardware
HARDWARE.
Hardware is a term used to describe all the physical & tangible devices that make up a computer
system, i.e. it consists of the parts that can be touched and felt.
Hardware include all mechanical & electronic elements found in the computer, e.g., the System
Unit, Transistors, Diodes, bus systems such as electronic paths (channels), the Input devices
(e.g., Keyboard, Mouse), Output devices (e.g., Monitor) & the Storage devices.
Hardware devices enable the user to enter information into a computer, view the output on
screen, print out our work, store and process the work.
The hardware elements of a computer are generally grouped/ sub-divided into 4 major
categories:-
Input devices are used to communicate with a computer. They enable the computer user to
enter data, information & programs into the computer. They also let the user issue
commands to the computer.
An Input device converts the input information into machine-sensible/ readable form.
Examples.
* Keyboard. * Mouse.
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* Key-to-disk. * Key-to-Tape.
* Scanner. * Light pen.
* Trackball * Video digitizers. *
Graphics pads (Tablets). * Joystick / Game paddles. *
Speech Recognition devices. * Digital & Web cameras.
* Voice input devices, e.g. Microphones.
* Document readers, such as, Magnetic Ink Character Reader (MICR), Optical Mark Reader
(OMR) & Optical Character Reader (OCR).
*Point Of Sale terminals, such as, Bar code readers, Kimball Tag readers, Card readers, &
Badge readers.
The CPU is composed of the Main Memory, the ALU & the Control unit.
The CPU performs the necessary operations on the data held within the memory. It interprets
& processes all the instructions from the Input devices.
The CPU is housed in the computer casing (System Unit), which contains all the major
components of a computer system.
Output devices are used to extract/ disseminate processed data from the computer. They
display the results of all the information that has been processed.
They also convert machine-coded output results from the Processor into a form that can be
understood by people.
Examples.
These are devices used to store data & programs in computers. They include; Hard disks,
Floppy disks, Magnetic tape drives, Cassette Tapes, Optical disks (CD-ROMs), and Random
Access Memory (RAM).
Note. All these storage devices differ in the way (technology) they store data & the capacities
of data they can hold.
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SOFTWARE.
❖ These are the programs & data used in a computer system that enable it perform a no. of
specific functions.
❖ Software is a set of computer programs that guides the computer in each and every activity
that happens inside the computer during data processing operations.
When used in a computer, Software instructs the computer to carry out specific processing tasks,
e.g. produce the year end Balance sheet.
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4. Software enable computer hardware to operate effectively. In other words, software is meant
to put „life‟ into the hardware.
5. Software is flexible, i.e., the software used in a particular computer is relatively easy to
change.
6. Software is cheaper compared to hardware devices.
7. Computer software can be written by the user, a Programmer or a Software house.
LIVEWARE
Liveware is a term used to refer to the computer end-user. They are the people who coordinate
the various activities, which are necessary to get a computer system to perform useful tasks.
They include; Data entry operators, Computer Operators, Programmers, System Analysts, Data
Processing Managers, Database Administrators, Computer Librarians, and the other staff directly
or indirectly involved in the running of the system operations.
Apart from the hardware and software elements, the user is also seen as an integral part of the
computer system as shown in the figure below;
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Bus
Data & instructions to be processed are supplied to the computer memory by the user with
the help of Input devices.
The CPU performs the desired operations on the data and the results of calculations/
processing are communicated to the user through the Output devices.
The data and/or instructions not being used immediately by the computer are held
permanently in the Backing storage, for retrieval any time it is required by the user.
INPUT DEVICES.
Before a computer can process any data, it must be given the data & program instructions by use
of an Input device.
Input is a term used to describe all that goes into the computer memory (usually the raw data &
instructions) to await processing.
Input involves entering data & instructions into the computer by use of suitable devices.
1. Accepts data & instructions from the user into the computer system.
2. Read data from the medium on which it is stored.
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3. Converts the human-readable data into electronic/machine-readable form (i.e. a form that can
be understood by the computer)
4. Accepts commands for running, halting or aborting a program from the user.
5. Data input can either be Online or Off-line.
Once the data is entered into the computer, it finally enters the Main storage.
Exercise.
Input devices can be classified according to how they are used to enter data into a computer.
These include.
Data capture devices are those devices that automatically capture data from the source.
KEYING DEVICES.
Type of keying devices
• Traditional keyboard
• Flexible keyboard Ergonomic keyboard keypad.
POINTING DEVICES.
These are the input devices that enter data or instructions by controlling a pointer on the screen.
Examples of pointing devices are; Mouse, Trackball, Joystick, and Light pen.
MOUSE.
A mouse is a pointing device that rolls on a small ball and is used to control the movement of the
cursor (or, a pointer) on the computer screen.
Types of mouse
• Traditional mouse
• Optical mouse
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• Cordless mouse
The mouse is mostly used with Graphical User Interfaces (GUIs). It issues commands to the
computer by activating certain simple graphic images called Icons displayed on the screen.
1. The mouse is easy to learn & convenient to use. This is because; it is used to select options
(icons) displayed on the screen.
2. It is inexpensive.
3. Most modern software includes an option to use it.
4. It performs operations much easier & much more quickly than a keyboard. It is very fast to
work with as it lets the user provide simple “point” & “click” instructions to the computer.
5. Can be used in art and design work because; it allows diagrams to be drawn & modified
easily.
TRACKBALL.
A Trackball works just like the mouse, but instead of moving it on a flat surface, it has a ball
fixed on its top which is rolled using the index finger.
As the ball rotates, it moves a pointer on the screen. The user can then click its button to execute
the selected command.
The advantage of a trackball over the mouse is that, a Trackball doesn‟t require a flat surface for
movement.
Note. Today some computers come with a trackball on top of a Keyboard and a Mouse.
LIGHT PEN.
A Light Pen is a hand-held device similar in shape to a ball-point pen, and has a light sensitive
point. It consists of a pen-like device called a stylus connected by a cable to a computer
terminal.
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A Light pen is used together with a graphic VDU that is able to sense light shining on the screen
using special hardware & software. A Light pen does not emit light but instead, it reacts to the
light emitted by the display using a photosensitive detector at its base.
When the pen is moved across the screen, its position is sensed because of the light it produces.
√ A Light pen provides a direct input mode. It can be used to read data directly from the source
document. It allows the user to point directly to an object on the screen, thus identifying it to
the screen.
√ It can also be used to select items from a given list of „menus‟ displayed on the screen by
simply pointing the pen at the item required & then pressing a button on the pen.
√ Light pens are usually used as design aids - they can be used to draw images on the screen,
which can be printed. They can also be used to indicate a point on a screen or pad, for
example, to select options for drawing.
TOUCH-SENSITIVE SCREENS.
A Touch-sensitive screen uses the human finger as the input medium, (i.e. one can select items or
options from a given list by touching the screen with a finger).
This method of input is usually used with a VDU, which is able to sense the touched points on
the screen.
When the user touches the screen with a finger, it blocks out the light emitted from that portion
of the screen. The computer detects the position of the finger. The screen can then determine
which part is being touched, and therefore, which selection is required.
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Touch screens are mostly used in public places like banking halls, hotels, in airports (to provide
guidance information), etc.
Notes.
• Both the Light pen & the Touch provide fast input modes.
• There is no typing or printing required; however, they operate under the influence of complex
programs.
These are hand-held Input devices, which enable the user to interact with a program. They are
used for playing computer games.
A Joystick is an input device that looks like a car gear lever. It is an analogue-to-digital
converter where the input involves moving the control lever sideways, upwards or downwards to
control the movement of the cursor on the screen.
Just like the mouse, it has a button which is used for selecting an item. It is commonly used in
playing video games.
A Game paddle may consist of a button, which can be pressed by the user to input data to the
program. When the program senses that the button has been pressed, it takes the appropriate
action, such as, firing a missile or reversing the direction of a tank.
A Game paddle can also consist of a dial which when rotated; it conveys information to the
program. The program must immediately act on the information supplied by the dial setting, e.g.
a goalkeeper may be moved across the face of the goal to intercept a shot.
DIGITIZERS.
The Digitizers are input devices that convert graphical drawings or images on the paper or other
material into digital data and convey them to the computer memory.
Digitizers are slow, but easy to handle and errors are hardly present.
Graphic Tablets are used for entering drawings directly into the computer.
A Graphics tablet consists of a pad or tablet (that is sensitive to touch) & a pointing device,
which is similar to a ball-point pen called a stylus.
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A paper is placed on the graphic pad & the user can trace lines and draw pictures using the
pen. As the stylus moves on the tablet, the tablet senses the pressure on it & translates it into
digital signals giving its corresponding position on the screen. It then converts this
„pressure‟ into x-y co-ordinates, which describe what is being drawn. This data is then
relayed to the computer, which can display the drawings on the screen or have them printed.
Uses of Graphic
Tablets.
(a). In Engineering & Architectural design as it lets the user create his/her own images. It is
very easy for the user to „try out‟ different designs.
(b). In Computer-Aided Design work as diagrams & maps can be traced or drawn &
transferred into the computer memory to be further worked on using Graphics programs.
(c). By Banks & Insurance companies to verify signatures. A signature written on a pad
is compared against another formerly stored in the computer.
(d). Pads are also good at detecting forgeries.
2. VIDEO DIGITIZERS.
These consist of special hardware & software, which converts video signals frame-by-frame
into a digital representation in computer memory, which can be saved on disk, if necessary.
A sequence of frames can have graphics, cartoons, text added, etc.
DIGITAL CAMERAS.
A Digital camera stores its images in digital form. These images can then be streamed (entered)
directly into a computer for editing or printing by connecting the camera to a computer using a
special cable.
There are 2 types of digital cameras; one that can take still (motionless) images, i.e., photographs,
and another that takes motion pictures (video).
The SRD accepts spoken commands & convert them into electronic pulses/ signals, which can be
processed by the computer.
The user must train the system to recognize his/her voice by repeating each word in the
vocabulary several times. Each word is analyzed & filed for identification.
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(a). Voice input is a fast & easier method mostly suitable for the handicapped especially those
with impaired hands.
(b). In Security & Access control – Each person has a unique „Voiceprint‟ that can be used
for identification. This approach could be used in; - - Electronic Money transfer.
- House/ Car security using voice activated locks. -
Office security for room access.
(e). In Automated materials handling – in airports, handler‟s give spoken commands that direct
the luggage to the appropriate conveyor belt.
(f). In Computer-Aided Design (CAD) – A designer, e.g. of buildings, working at a terminal can
call up design patterns which are frequently used, instead of having to punch catalogue nos.
into a Keyboard.
2. Word separation.
The speech must be “clipped” i.e. each word must be followed by a short period of silence.
This enables the device to recognize the end of each word. If this is not done, the device
might not be able to tell the difference between „Command” and “Come and”, depending on
the accent of the speaker.
3. Speaker variability.
The speed, tone (quality of sound), accent, loudness and pronunciation of an individual
speaker can vary
Voice input is complex to develop, and it does not take care of speech related problems such
as accents and tone. This implies that the device must learn the unique speech of an
individual.
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4. Limited vocabulary understood & the no. of speakers they can recognize.
Most speech systems can recognize a limited, standard vocabulary of spoken words. The
simplest SRD can recognize the voice of only one speaker. .
The device must also be „taught‟ the voice patterns of the speaker. For example, if a device
can store a vocabulary of 25 words, the user will speak the 25 chosen words into the device.
The device then stores the patterns for the spoken words. Later, when the user speaks a
word, the device compares the pattern of the word spoken with those patterns it had
previously stored. If a match is found, the word is recognized. If not, the speaker may be
requested to repeat the word or use a synonym (a word that means almost the same thing).
When you compare the no. of words in English & the total no. of words that can be said at a
given point, show that speech recognition is slow.
6. Speech input is complex to develop & is still at the early stages of development.
Review Questions.
SCANNING DEVICES.
These are devices that enter (capture) data into the computer directly.
IMAGE SCANNERS.
A Scanner is used to input pictures or photographs into the computer. This is because a
Keyboard or a Mouse cannot perform these tasks.
Scanners are usually used to capture existing documents in an electronic form into the computer
for further processing or incorporating into other documents.
It converts text & graphics into machine sensible format. Once the text & graphics are scanned,
the images can be manipulated by changing the colors, the sharpness and contrast.
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There are 2 main types of Scanners: -
This is a desktop machine that looks like a small photocopier. It scans a whole page at a
time. An example is the Flatbed scanner.
Using this scanner, one can scan text, a real object or a picture by placing it on a glass plate
exactly the way a photocopying machine works. The text or the picture scanned is displayed
on the screen or saved so that one can edit or print it.
Scanners are very useful when large amounts of existing documents need to be converted into
electronic form for feeding into a computer system.
For example, if the contents of the Bible are to be entered into a computer system, you can either
type everything using a Word-processor, or scan each of the pages and import them into a
wordprocessor, which is faster and also more accurate.
Each character is compared to all known shapes or patterns so that the appropriate code can be
entered into the computer.
Scanner Problems.
♦ Check the brightness control dial on your Scanner. If the dial is at the brightest settings,
you may not be able to see the image.
To prevent this, do not rescale the image. If you scale the image, you will lose some of the
details when you print. If the image is too big, scan at lower resolution.
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4. The Scanner turns off as soon as you start scanning.
This shows there might not be enough RAM to scan the images.
5. The scanned image on the screen is much larger than the original.
This occurs if your image is displayed at a lower resolution than you scanned.
Note. The Size of your screen image depends on your Monitor‟s size & your VGA card.
DOCUMENT READERS.
A Document reader is an input device, which can read data directly from source documents,
such as bank cheques, & convey it to the computer in form of electronic signals.
Document readers can be classified into; Optical readers and Magnetic Readers.
Optical Readers.
Optical readers use the principles of light to sense the document contents or to capture data. A
special type of concentrated beam of light is passed over the object, image or text which needs to
be entered into the computer. The reader converts the data into digital form, and then passes it to
the computer for processing.
There are 2 types of Optical readers: Optical Character Reader (OCR) & Optical Mark Reader
(OMR).
Magnetic Readers.
They use the principles of magnetism to sense the document characters that have been written
using magnetized ink.
Optical Character Recognition (OCR) is a data capture technique, which enables the computer
to read printed or hand-written documents directly.
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The characters are formed onto the document by a Typewriter or computer Printer using a special
type font. Handwriting can also be recognized if the characters have been carefully/well formed.
The reading is done by OCR, which can be connected directly to the computer. An OCR is able
to distinguish one character from another by its shape.
As the OCR reads/ scans the document, each character reflects different amounts of light, which
is sensed by the OCR using a photoelectric device & converts the shape sensed into electronic
signals. These signals represent a particular pattern.
Note. The Reader has a memory that stores reference patterns for a given character set or font.
The sensed pattern is then compared with the stored patterns of the characters, which the reader
can recognize. If a match is found, the character sensed is identified; otherwise, the document
may be rejected by the reader.
OCR devices are used by companies that do a large amount of processing on a regular basis. For
example, Public utility companies, Insurance companies, Airlines, Banks & the Postal service
(for reading postal codes).
• Public utilities – OCR is used to process documents produced as output and which can be
reused as input by the computer. For example, an Electricity bill has a returnable slip, which
is printed with all the information required for re-input into a computer, i.e., customer code
and amount owing. If the customer pays the exact amount stated, the returned portion of the
bill is used for direct input to the computer.
Disadvantages of OCR.
(i). The document should be handled carefully (e.g. it should not be folded or creased) for
accurate reading.
(ii). Document size & type area may be limited for accurate reading.
(iii). It requires special typing & character formation and a paper with the required quality. The
user must make sure that characters are well-formed; if they are not, reading errors may
arise, making output results unreliable.
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The documents are pre-printed with predefined data positions. These positions can then be
marked by, let say, a pencil.
The OMR detects the presence or absence of a mark on a form by sensing the reflected light of
these positional marks. The reader is then used to convert the marks into computer-readable data
& send the value of the sensed data into the computer in form of electronic signals.
The accuracy of an OMR depends on the marks being made properly. If a mark is too light or
not solid enough, it may be misread, giving rise to errors.
Uses of OMR.
OMR forms are used in situations where the data to be input is simple, or the volume of data is
large enough since using other methods would be more expensive.
• Used in marking Multiple-choice examination papers where the answers are filled in a form
with special pencils.
The OMR can sense the presence of a pen or pencil mark. The person taking the test makes a
pencil mark in the box, which he/she thinks corresponds to the answer. An „OMR‟ is then
used to „read‟ the answers given by sensing the marks made. This data is then relayed to the
computer, which can then check the answers given and grade the paper.
(i). Speeds up data input. They ensure faster & more accurate processing of data.
They read data directly from the source document & enable data to be given directly to the
computer for processing.
With an OCR it is possible to read up to 10,000 A4 sized documents in 1hr.
(ii). They read data directly from the source document & therefore, no data preparation is
required.
(iii). Errors are easily corrected.
(iv). The documents can be re-used, thus saving on stationery.
(v). The contents of the documents are both human & machine sensible, hence reliable.
(vi). The sensitivity of an OMR can be altered to allow for different surface, pencils and inks.
(vii). OMR has a better recognition rate than OCR.
(viii). With an OCR, no typing or transcription/recording process is involved & therefore, not
prone to transcription errors.
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Comparative disadvantages of OMR and OCR.
(i). They are expensive methods of input, because they require specialized techniques &
equipment.
(ii). Verification of marked data is difficult.
(iii). Documents may be difficult to design, understand and fill in.
(iv). The document reader will have to be reprogrammed for each new document design.
Magnetic Ink Character Recognition (MICR) is the machine recognition of characters printed
with Magnetic Ink.
The document characters are typed or printed in ink containing Iron (II) Oxide that gives them a
magnetic property.
After forming the characters onto the document, the inked characters are magnetized by passing
the document under a strong magnetic field.
During the reading process, the magnetized characters cause current to flow through the read
head depending on the magnetized surface area occupied by individual characters.
The reader differentiates characters depending on the magnetic patterns that bring different
amount of currents. The MICR recognizes these patterns & conveys them into the computer in
form of electrical signals.
• Magnetic Ink Character Recognition (MICR) is used in banks to process the many cheques
being written each day.
The MICR mostly uses a font known as E13B, which consists of 14 characters (i.e. digits 0-9,
& four special characters).
A cheque is usually pre-printed with the Identification number of the bank, the Account
number of the customer, Serial number of the cheque, Branch number, using a special ink
containing particles of Iron Oxide (Magnetic Ink). When the cheque is presented for
payment, the amount is written on the cheque in magnetic ink, using a special device. The
cheque can then be read by a MICR. The data read is then transmitted directly to the CPU for
immediate processing, or can be stored on magnetic disk for latter processing.
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(i). An MICR can read data faster & accurate since the information on the document is usually
pre-printed.
(ii). Difficult to forge.
(iii). Document can still be read when folded, written on, etc. This means that, MICR is more
„robust‟.
(iv). A wider range of fonts can be used, including hand printing & normal type. However, there
is no standard-type font.
(v). Faster than OCR. It is possible to read about 2,400 A4 sized documents 1 minute.
A POS terminal can be used as an Input device when online processing is required. Data arising
out of a transaction (e.g. the purchase of an item) is entered on the terminal and is immediately
processed by the computer.
POS terminals are widely used in the Banks & computerized Wholesale or retail industries, such
as Supermarkets.
Each item in the store has a code; Universal Product Code (UPC) printed on it, that identifies
the item.
The POS terminal consists of a Numeric keypad & a few Control (Functional) keys for entering
data, a Screen and a Printer to print out the list of items and price for the customer.
The Item code, Quantity & Price of the goods purchased by the customer is entered into the POS
terminal directly by the operator. The terminal produces the customer receipt. The details of the
sales are then entered directly into a backing storage device and the Stock level is also
automatically decreased.
A Bar code reader, a Credit card or a Kimball tag Reader could be attached to a POS
terminal to reduce the data entry.
BAR-CODE READER.
This is a device used to read the bar-codes printed on many items in Supermarkets &
Pharmacies.
Each item is given a code known as Bar-code (a Bar-code is a set of parallel bars of varying
thickness & spaces of varying widths representing a number code). A space represents a “0”
while a bar represents a “1”. The coded data can be read by using the principles of light. A
computer is used to store the code of the items, item description, price, amount in stock, etc.
When a Bar-code reader is moved across the bars by the Cashier, the reader scans the bar codes
printed on the item using a laser beam, which generates electrical pulses corresponding to the
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reflected light received. The bar code is then converted to a number (which is the code for the
item).
The interpreted data is sent to the computer memory in form of signals. These pulses are
compared with standard codes stored in the computer and is used to look up the price of the item.
The details of the price & description are printed out on a receipt for the customer. The Store
Inventory may also be updated at the same time.
Bar codes are also used in Library lending Systems. Each user is given a library card, which is
coded with his library User Number. The relevant details of the user; let say, Name, Address,
Telephone number, category of user (e.g., Staff or Student), No. of books borrowed, date of
expiry of the card, etc are stored in a file on a disk.
When the user wishes to borrow a book, a Bar-code reader „reads‟ his card, and transmits the
code to the computer. The computer uses the code to retrieve the user‟s record from disk.
The Library Assistant will then update the user‟s record by entering the relevant information
such as the name (or number) of the book, the date borrowed & the date on which it is to be
returned.
Note. Bar-codes cannot be used on goods such as Fresh Fruits & Vegetables.
(i). They are very fast & accurate provided that the bar-code has been printed clearly. For
example, if the bar-code is soiled by dirty hands or has broken bars, errors may occur when
an attempt is made to read the code.
(ii). It is a cost-saving method.
(iii). Saves time. The prices do not have to be attached to each item in the store because the
items details are already held in a master file.
(iv). Does not require special skills to operate.
(v). It improves customer convenience.
Some manufacturers use Kimball tags; small paper punched cards attached to clothes or other
commodities on sale mostly in supermarkets. The data is incorporated in the small punched
holes. The holes alternate with spaces to represent data in binary digits.
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An optical scanning method is used to read the Kimball tag and extract the product code & price
from it. The tags are removed at point of sale and transferred to the data processing department
for their contents to be used in updating the stock files.
Note. POS terminals, Bar-code readers & Kimball tags speed up customer service & also ensure
accuracy. They may also be used to manage inventory, accounts & maintain up-to-date
sales information.
Advantages.
Disadvantages.
CARDS / BADGES.
These are small rectangular cards made of plastic that incorporate data in both machine-sensible
& human-sensible forms, e.g. Credit cards.
❖ Magnetized marks, e.g. a short strip of magnetic tape sealed into the card‟s surface. ❖
Optical marks.
❖ Punched holes.
The cards are read using Badge readers. The data recorder machine records data on these
badges automatically, once manually inserted, using magnetized marks, optical marks or
punched holes.
For reading, the badge is slotted into the reading unit where the converter machine (the reader)
accepts the contents of the badge and conveys them directly to the computer as input for
processing.
The badges are used in banks as Credit and Service cards, e.g., in the Automated Teller Machine.
The Badge contents are usually static, though some cards contents can be altered by the reader,
e.g., Phone credit cards whose currency value keeps on changing until zero currency value is left.
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(a). SMART CARDS.
A Smart card is a special type of badge whose data can be changed by a special badge
reader.
A Smart card can be used as a form of electronic money. As the customer purchases an
item, the badge reader can deduct units from the card. This process continues until the card
has no more currency units left.
A Credit card has a strip of magnetic tape fixed on it. The tape contains coded information,
which is usually the owner‟s code. The card is inserted into a slot where magnetic data
may be picked. Details of the transaction are then recorded against the credit card no. &
the owner‟s account is credited with the transaction.
• In Car parks – badges are used to raise car barriers, allowing entry to or exit from a car park.
• In Banks – Credit and Service cards, i.e. Automated Teller Machines (ATMs) give out cash
automatically when customer inserts a plastic card & follows the instructions issued.
• In Access control – Access control cards are used in many offices to control access to
buildings or rooms for security reasons.
• In Production control – Punched cards can be used to hold data in a factory such as
employee‟s details, etc, which is used for production scheduling (arrangement), stock control
and job costing.
Sensors are devices that can be connected to computers & are used to record physical quantities
like Temperature, light, humidity.
(a). Sensors used to record temperature, light, humidity in a Green house to ensure the best
conditions for plant growth.
(b). Thermostats connected to a Central heating system controlled by a computer in order to
monitor temperature & to help save electricity.
(c). Pressure pads on a road connected to computer-controlled traffic lights to speed traffic flow.
(d). The continuous logging of temperature data in order to monitor & subsequently control a
chemical process. The automatic capture of data for use in such processes is usually known
as Data logging.
Advantages of using devices, which can read data directly from source documents.
(i). They ensure faster & accurate processing of data. This is because the data is read directly
from the source document, and no data preparation is necessary.
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(ii). No typing or recording required, and therefore, not prone to transcription errors.
(iii). The documents can be re-used, thus saving on stationery.
(iv). The contents of the documents are both human & machine sensible, hence reliable. (v).
Errors are easily corrected.
(vi). Difficult to forge.
Review Questions.
Interactive whiteboard
The CPU is described as the computer‟s „brain‟ that monitors all the computer operations. It is
the unit inside the computer where all software instructions, math and logic operations are
carried out.
Notes.
❖ The CPU is one of the most expensive components of the Motherboard & also a very
delicate piece of equipment.
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❖ The CPU has a label, such as “486” or “Pentium” to show its type, and the chip
manufacturer‟s logo on it.
❖ It has a large fan (known as the Heat sink) screwed on top of it, that keeps the CPU cool
while the system is on. This is because the CPU gets very hot when it is in operation.
1. To control the use of the Main memory in storing of data & instructions.
2. To control the sequence of operations within the computer.
3. To give commands to all parts of the system.
4. To carry out data processing.
Note. The elements making up the Computer system communicate through electronic paths
called Buses. The buses carry data, instructions, information, control commands and power
between the communicating elements.
The CU acts as the manager of the computer. Its main work is to control, supervise & coordinate
all the activities of the various units of the computer, enabling the machine to perform useful
tasks.
The CU is usually described as the Nerve centre of a computer system. It co-ordinates &
controls the activities of the different components of the computer system in the same way that
the brain directs the actions of the body.
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The CU carries out the fetching, decoding & execution of the instructions. It fetches/ selects the
required instruction from Main storage, stores it in a no. of special Registers, interprets the
instructions, and causes the instruction to be executed by sending appropriate signals to the
appropriate hardware devices.
Note. The CU automatically repeats this cycle of operations until either it is instructed to stop or
the last instruction has been executed.
In order to enable the Control Unit to carry out the various functions, certain registers are used.
It contains the address of the next instruction in the computer program to be executed.
For the next instruction to be executed, it must be brought from the memory into the
Processor. When an instruction has been fetched from memory, the Program Counter is
increased by 1, and is then ready to find the next instruction.
Therefore, the Sequence Control register sequentially points to the address of the
instruction to be carried out, reads it into the Instruction Register, and automatically moves
to the next instruction in the processing sequence.
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Computer Hardware
Address Registers are 16-bit registers used for the storage of addresses. They are
connected to the Address Bus.
The Address part of the instruction goes to the Address Register, which retrieves the
required data item in the address indicated and copies it in the ALU so that the operation
instruction may be executed.
Address modification – the process of changing the address part of a machine instruction
by means of coded instructions.
In order to be able to fetch & execute instructions, the CU uses a timing signal provided by
a System Clock attached to the CPU. The Clock is an electronic system that is used to
control the Processor on when to fetch the next instruction from the Main memory.
The Clock sorts out all the internal paths inside the Processor to make sure that data gets
from the right place & goes to the right place.
The clock is an Oscillator that generates timing pulses (at a frequency of several
Megahertz) to synchronize the computer‟s operations & ensure that the operation occurs at
the right time.
The CU performs 1 step of the instruction in 1 clock pulse. The speed of processing will
depend on:
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1. It co-ordinates & controls various parts of the computer system, namely; Main memory, ALU
& the Peripheral devices.
2. It maintains order & controls all the operations or activities inside the Processor.
The CU controls the activities of all the other units of the computer by using the appropriate
control signals. For example, it instructs the ALU on which arithmetic or logical operations
are to be performed.
3. It connects the required circuits to enable the ALU to process the data in storage, as specified
by the program.
4. It directs sequence of operations, i.e., it generates synchronization signals & manages
commands exchanged between the ALU, I/O units & the Memory.
5. It retrieves and interprets instructions from the Main storage & makes the computer to
execute these instructions by giving commands to the rest of the computer elements.
6. It controls the transfer of unprocessed data to the Main storage & results from the Main
storage.
7. It stores the results in the memory.
8. It determines the location of the memory that contains the next instruction to be retrieved.
9. It monitors the CPU operations & identifies problems, such as equipment malfunction,
illogical instructions or erroneous data finding its way into the system, and flashes them on
the computer screen.
This is the part of the Processor that performs all the arithmetic operations, such as adding or
multiplying figures, & logical operations needed to solve a particular problem. For example,
if two numbers are to be added or multiplied, this is done by the ALU.
The ALU also performs Logic Functions, e.g., AND, NOT, OR, TRUE, FALSE & IF.
ACCUMULATOR.
❖ It is a storage device in the A.L.U, where all the answers from both arithmetic & logical
operations are stored temporarily before being transferred to the memory.
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❖ A Register in the ALU in which operands are placed, and in which arithmetical results are
formed.
COMPUTER BUS.
A computer bus consists of a set of parallel wires connecting the Processor to the other devices of
the computer.
❖ It is a communication path/medium within the computer that allows different elements of the
computer to communicate with each other.
❖ A parallel collection of conductors that carry data and control signals from one unit to
another.
It is a bi-directional (2-way) bus that carries information & data to and from the
Processor, i.e., it carries data from the Processor to the memory during Write operations &
from memory to the Processor during Read operations. The Data bus usually carries data
for processing.
Note. The Data Bus determines the Bus Width of the microprocessor. Its size indicates the
moving capability of information of the chip.
It is a unidirectional (1-way) bus from the Processor to the external devices. It usually
contains the address of the memory location or device to be acted on by the Processor (i.e.
it conveys addresses).
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The Address bus is wide (usually between 4 – 32 lines) to enable it to address as many
devices as possible.
The size of the Address Bus tells you how much memory the chip can handle.
It‟s a unidirectional (1-way) bus that carries command (i.e. timing & control) signals from
the Processor. These signals are necessary to coordinate the activities of the entire system.
For example, the command for the Printer to prepare to receive data is a control signal from
the processor.
They usually have 3 – 10 lines.
Note. Buses are implemented as actual communication lines. They may be Internal buses,
which are usually laid down as a circuit on the chip itself, or they may be External buses,
implemented as cables.
CLASSIFICATION OF MICROPROCESSORS.
1. Clock speed.
2. Width of the Data Bus.
Clock Speed.
Every Microprocessor has a clock that drives its operation. Clock speed is the speed at which
the processor runs.
Microprocessor speed refers to its Clock speed, which is measured in Megahertz (MHz – 1
million cycles per second).
The Clock speed varies from one processor to another. Microprocessors with faster clocks
perform operations much faster compared to those with slower clocks. Therefore, the speed of a
microprocessor gives its power – the higher the speed, the more powerful the microprocessor.
Note. The speed at which a computer can process data is also affected by the speed at which the
memory can work.
Bus Width.
The size of the Data Bus determines the Bus Width of a microprocessor. It indicates the moving
capability of information of the chip.
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Higher Bus widths provide higher computer performance. For example, fetching a 16-bit
instruction from memory using a Data bus width of 16 bits would require a single fetch
operation, whereas an 8-bit Data bus would require 2 cycles to fetch the same instruction; hence
slowing the execution of the instruction.
TYPES OF PROCESSORS.
(i). Microprocessors.
(ii). RISC (Reduced Instruction Set Computer) processors.
(iii). CISC (Complete Instruction Set Computer) processors.
MICROPROCESSORS.
The Microcomputers use Microprocessors, which usually have all the required functions on one
chip.
❖ Intel Inc., AMD (American Device Manufacturers) & Cyrix who manufacture
microprocessors for IBM compatible microcomputers.
MICROPROCESSOR TRENDS.
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Pentium MMX has Multimedia instructions such as 3-D bitmap manipulation built in them. The
Pentium III Multimedia instructions are 4 times more powerful than those of Pentium MMX
Microprocessors.
ADVANCED CPU‟s.
Larger computers such as Supercomputers, Mainframes & Minicomputers use Processors made
of separate, high speed sophisticated components. That is, the CPU components in large
computers are not all on one chip.
RISC Processors.
RISC machines are much faster than Micro-processor based machines, i.e. in RISC machines, the
time required to execute an operation is much shorter compared to the time a Micro-processor
would take to execute the same operation.
RISC chips generally use 128 or fewer instructions to execute their tasks. This means that, the
processor has few instructions to locate. They can execute these instructions more quickly & are
therefore very fast.
Again, each instruction is exactly 32 bits long. So, the processor does not waste any power
determining where the instructions begin or end. This makes RISC processors more superior.
CISC Processors.
CISC chips use between 200 – 300 instructions. Therefore, the processor has more instructions
to look up.
The instructions are usually between 8 -120 bits long. This means that, a CPU devotes at least
part of its circuit time determining where instructions begin and end, making them run slowly.
- Overheating.
- Incorrect configuration (construction / arrangement).
- Failed components.
- Running the processor at the wrong speed.
- Jammed or clogged or too small heat-sink / cooling fan.
- Incompatibility.
- Processor inserted the wrong way.
Exercise (a).
Exercise (b).
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1. Name and explain 3 main parts/ components of the Processor.
2. What is the function of registers in a processor?
3. List the electronic components of a Microcomputer.
4. Draw a block diagram for a simple Microcomputer showing its four main parts. Say what
each part does.
5. Describe the functions of each of the following in a Processor:
(a). Control unit.
(b). Arithmetic Logic unit.
(c). Accumulator.
(d). Internal Registers.
6. Draw a carefully well labeled diagram showing the architecture of a typical Microprocessor.
7. Explain in a sentence the function of each of the following components in a Control unit. (a).
Clock.
(b). Program Counter.
(c). Instruction Register.
Exercise (c).
1. (a). Give the meaning of the initials CPU, and state its other name. (b). Describe
the 3 main components of the CPU.
(c). State two functions of the Central processing unit.
2. Outline the FIVE main processes under which data undergoes to become
information.
The size of a computer‟s memory is the no. of „units of storage‟ it contains. The unit of storage
can be a Bit, a Byte, or a Word.
A Character is any letter, digit or symbol, which can be obtained by pressing a key on the
Keyboard.
Note. 1 Byte can be used to store 1 character.
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A Word is a collection of bits. It can also be described as a group of bits or characters
considered as an entity and capable of being stored in one storage location.
The no. of bits in a word is called the Word Size. The most common Word sizes are 16, 32 &
64.
On a given computer, a Word is the amount of storage normally needed to store an instruction.
Memory sizes.
Characters
1 Byte A group of 8 bits 1
1 Kilobyte (KB) 1,000 (a thousand) bytes 103 1,024
1 Megabyte (MB) 1,000,000 (a million) bytes 106 1,048,576
1 Gigabyte (GB) 1,000,000,000 (a billion) bytes 109 1,073, 741,824
1 Terabyte (Tera) 1,000,000,000,000 (a trillion) bytes 1012 1,099,511,627,776
A computer memory is made up of many storage cells called Bytes. Each cell (byte) is capable
of storing 8 bits (binary digits) and has a unique numeric address.
Generally, the memory size of a computer is usually measured in Bytes. The prefix K is taken to
be 1,024 bytes.
For example, when the size of a computer memory is quoted as being, say, 256 Kbytes, this
implies that, there are 262,144 memory cells or the computer has (256 x 1,024) = 262,144 bytes
of memory.
Exercise (a).
Exercise (b).
1. What is a Byte?
2. Name 2 standard 8-bit codes used internationally to represent information in computers.
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MAIN MEMORY.
It can also be described as the Primary storage, Internal Memory, Immediate Access storage,
Semi-conductor memories, Core memory, etc.
It is used to hold data, programs & instructions required immediately (or currently being used) by
the Processor.
A computer can only obey data and program instructions that are stored in the Main memory.
It is Online (very close) to the central Processor, and therefore, any data within the Main
memory is directly accessible to the Processor.
Holds instructions from both System software & Application programs, which enter the
central processor from an Input device.
Is used to hold the data being processed as well as the intermediate results of such
processing.
It temporarily holds data that has been read from an Input device. Since Input devices
operate at slower speed than the Processor, part of the Input storage area serves as a
Buffer. A Buffer helps free the CPU to get on with other work while the slower I/O
operations are completing.
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(i). Its operation is wholly electronic, and therefore, very fast, accurate and reliable.
(ii). Data must be transferred to the Main storage before it can be acted on by the Processor.
(iii). It provides direct data access, i.e., data is instantly accessible from the Main memory & the
Processor can act directly on the data.
(iv). It is of low/ limited storage capacity.
The Internal memory of the computer is designed in such a way that it reaches a capacity
beyond which it cannot extend.
(v). It is volatile.
For example, the RAM (the section of the Main memory that stores the user programs,
application data, instructions and intermediate results during processing) loses its contents
immediately when the power is switched off.
The Main memory is therefore, used to store temporary programs and data.
(vi). The speed of the processor depends on the Main memory.
(vii). It is very expensive, due to the technology involved & the elements used in making them.
Ideally, the Main memory is used to store all data requiring processing in order to achieve
maximum processing speed.
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The Main memory can be classified into 3 different sections:
This is a memory that can only be read, but cannot be written to, i.e., the user can only read the
information in it.
ROM provides permanent storage of data, i.e., the contents in ROM cannot be changed at will.
This is because the program instructions and the associated data stored in the ROM are
developed & installed during the manufacture of the computer hardware by the computer
manufacturers & therefore, they cannot be changed during normal computer operations; thus the
term “Read only”.
ROM is a Non-volatile memory - its contents are retained (remain intact) when power is
switched off. Therefore, it cannot be affected by switching the computer on & off.
ROM forms a small proportion of main storage – it contributes to about 30% of Internal memory.
ROMs are used in situations where the data or instructions must be stored/ held permanently. It
is used to store vital data & programs, which need to be held in the Main memory all the time.
For example, they are used to store essential files especially those the computer uses while
booting (starting) up.
(i). It stores Firmware (bootstrap programs) –i.e., the essential files the computer uses while
booting (starting) up.
(ii). It stores the system data & instructions that are necessary for the normal functioning of the
computer system hardware.
For example, it stores the Operating system program, which is necessary for the initial
coordination of the hardware & the other OS programs.
(iii). It stores Control programs, used for the operation of the computer & peripheral devices.
For example, the BIOS is stored on ROM because the user cannot disrupt the information.
(iv). It stores Translation programs (Code converters), used for converting a user‟s program
into Machine language.
E.g., TURBO PASCAL, which translates Pascal programs written by users. (v).
It stores Special functions (facilities) peculiar to a given machine.
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(vi). It stores Character generators for Printers and Video displays. (vii).
It stores ROM Lookup tables.
1. Masked ROM.
2. PROM (Programmable Read only memory).
3. EPROM (Erasable Programmable Read only memory)
Masked ROM.
The bit patterns corresponding to the desired contents of this memory must be supplied by the
user in a standard format. .
This is a ROM that can be programmed or “customized” directly by the user using a special
PROM programmer to suit the needs of a particular task.
Customizing is the process by which a standard product is adapted for use in a particular
situation.
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It is also called Flash BIOS. This ROM can be rewritten through the use of a special
software program, that uses electrical pulses.
Note. This is the way Flash BIOS operate, allowing users to upgrade their
BIOS.
It is a type of main memory, which is used by the computer to store data & programs temporarily
during the times when they are needed in the Main memory.
The term “Random Access” means that, data in any area of the RAM can be reached or accessed
in the same amount of time.
RAM provides “Read and write” facilities, i.e., it allow instructions to be written & read out,
and also to be changed at will. Therefore, the computer user/ programmer can control or
manipulate the data stored in RAM.
For example, it is this memory that is accessed during installation of programs; deleting, moving
& copying of files.
Read refers to the retrieving (recovering) of information from memory, while Write refers to the
storing of information in memory.
RAM is a Volatile memory, i.e. the contents of RAM are usually lost (rubbed off) when the
power supply or the computer is switched off.
RAM forms the major proportion of Main storage – it contributes about 70% of the Internal
memory. It is the memory used in large quantities in Main memory, and every computer must
specify its size.
Uses of RAM.
Note. The RAM are usually stores Application programs (computer user developed instructions
for solving specific tasks), such as Word processing or Spreadsheets.
It also stores user data, to be manipulated by the computer using the user input Application
programs. Therefore, the RAM of the Internal memory serves the user.
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Types of RAM.
A Static RAM is able to maintain its data as long as power is provided to the memory chips.
It does not need to be re-written periodically. In fact, the only time the data on the memory
is refreshed or charged is when an actual “Write” command is executed.
SRAM is very fast & is currently being used in the Main Processor as a small amount of
high-speed memory called the Cache memory.
A Dynamic RAM uses capacitors to store information. The information is stored in the
Capacitors as a charge. Like any charge, the electrical charges in individual memory
capacitors of a DRAM will drive away (leak) causing the data to either be lost or changed
within a few milliseconds.
This means that, unlike SRAM, a DRAM must undergo the Refreshing process, i.e., it must
be re-written continually in order for it to maintain its data. This is done by placing the
memory on a Refresh circuit that re-writes the data several hundred times per second.
Refreshing involves reading the information out of, and then writing it back into the
memory, thus restoring a full charge.
DRAM is used widely for most computer memories because it is cheap & small.
(i). SRAM is much faster than DRAM & it able to keep pace with the Main Processor.
(ii). It doesn‟t require refresh cycles like DRAM – can retain its data forever.
(i). They are of low data density, i.e. it stores less data bits.
(ii). SRAM chips are physically large & much more expensive than DRAM chips.
(i). DRAM has a much higher packing density than SRAM, i.e., a DRAM chip is able to store
more information than a SRAM chip of the same size.
(ii). DRAM chips are small in size.
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(iii). A DRAM can store a lot of information in a very small space, and therefore cheaper (less
expensive) that SRAM. This is the main reason why DRAM is the memory used mostly (or
in large quantities) as the Main memory in Microcomputers.
(i). It is much slower than SRAM & is not able to keep pace with the Main Processor. (ii).
It requires refreshing in order to retain the information in its memory cells.
The charge stored in the capacitor of a DRAM leaks & most of the charge cannot be retained
for long or may be lost within a few milliseconds. To preserve the information, the charge
must be refreshed every 1 or 2 milliseconds by use of a Refresh circuit, which can be
incorporated within the CPU.
Exercise (a).
Exercise (b).
1. Identify the TWO types of Primary memories found in the Central Processing unit.
2. State how RAMs and ROMs are used in the computer system.
3. Carefully distinguish between ROM, PROM and EPROM.
4. What type of memory is used to store the boot up program (the first program to be executed
on switching on a computer)?
6. State the main differences between Main memory and Backing storage.
Since the memory chips are too small, they must be combined and put on a medium that can be
worked with and added to a system. To achieve this, the designers place the memory chips on a
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small fiberglass card to create the SIMM (Single Inline Memory Module) or DIMM (Double
Inline Memory Module).
These cards are placed in a socket on the motherboard, and then fastened/ bolted in. This design
eliminated problems of the past, and made upgrading memory a simple task.
Secondary memory is used by the computer to hold programs, data files & backup information
that is not needed immediately (not currently in use) by the Processor.
However, contents in a secondary storage media can be quickly transferred into the computer‟s
Main memory for processing when required.
It is also used by the computer to supplement the computer‟s main (internal) memory in case of
mass storage purposes.
Most of these storage media are magnetic based, i.e., they use the principles of magnetism to
store data and instructions in form of binary.
The data is stored permanently in Disk drives. The disk drives can either be fixed inside the
computer, as in the case of Hard disks, or inserted anytime you want to read or write in them.
❖ A Disk drive is a computer device for reading or writing data from or into a storage media.
Examples;
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Hard disk drive (HDD or drive C:).
Floppy disk drive (FDD or drive A:).
CD-ROM drive.
DVD-ROM drive.
Tape drive.
Zip drive.
A Disk drive can be used as an Input device, Output device or Secondary storage device.
(i). They provide slow access of information – they process data very slowly compared to
primary storage.
Modern secondary storage devices normally operate in milliseconds. It can take between
25 – 50 milliseconds to locate information in a disk drive.
1. The amount of storage needed on a typical Microcomputer system might be greater than the
storage space available in the Main memory. This requires the use of backing storage
devices, which can be used to store large quantities of information.
2. Whatever is in memory is lost when the computer is switched off. Thus, there is a need to
store programs & data in secondary storage devices from which it can be retrieved when
needed.
3. Primary storage is expensive, thus the need for secondary storage devices which are cheaper.
(i). Used to store backup data & instructions that is not needed immediately (or not currently in
use) by the CPU. This helps in creating space for another data to be stored in the memory.
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(ii). Used for transportation & distribution of data & software, i.e., for transferring files from one
machine to another.
(iii). Used to back up files (keep copies of data & programs) for safe-keeping.
Whatever is in memory is lost (or can be corrupted) when the computer or the power
supply is switched off. Disks can therefore be used to store programs & data, which can be
retrieved when needed.
Exercise (a).
Exercise (b).
MAGNETIC DISKS.
A Magnetic disk is a round platter made of a plastic or a metal & coated with a magnetic
material, which is used for storage of information.
Magnetic Disk storage – A storage device or system consisting of magnetically coated disks, on
the surface of which information is stored in the form of magnetic spots arranged in a manner to
represent binary data. The data are arranged in circular tracks around the disks and are accessible
to reading and writing heads on an arm which can be moved mechanically to the desired disk and
then to the desired track on that disk.
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(a). Sequentially or Serially – whereby data from a given track are read or written sequentially as
the disk rotates.
(b). Directly.
Illustration.
In Sequential access/ retrieval, the records from track 0 are read, followed by the records from
track 1, and so on until all records have been retrieved.
In Direct data access/ Retrieval, the records are accessed directly, in any order, moving the
Read/write heads to the track that contains the data required.
For example, suppose you want to read record 99, followed by record 20, then followed by
record 43. If the records are located on tracks 19, 3 & 8 respectively, then the read/write head
will move to track 19, then back to track 3 & then to track 8.
In order to read record 99, there is no need to access records 1 to 98; the head can proceed
directly to where record 99 is located.
The storage capacities of disks are commonly expressed in terms of the no. of bytes of data they
can hold.
FLOPPY DISKETTES.
A Floppy disk is a disk that can be inserted in & removed from a disk drive.
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The 3.5-inch disk is inserted via a slot in front of the System unit/ cabinet.
Floppy disk units are single-drive units able to hold a single disk. The disk unit is incorporated
physically into the body of PCs. Such disk drives are called Internal disk drives.
A Floppy disk is made from a thin, flexible plastic circular material. The plastic material is
coated with a magnetic substance (usually Iron Oxide), which enables data to be recorded on the
disk.
The plastic disk is protected in a rigid smoothly lined plastic envelope; that safeguards the
recording surface against external influences, e.g., touch and dust accumulation onto the
recording surface.
The diskettes are relatively cheap and conveniently handled. However, they are only suitable as
storage media in Microcomputer systems because, they store relatively low volumes of data and
have a short life.
The storage capacity is influenced by the no. of sides of the plastic base coated with magnetic
material & the storage density, measured in bytes. The common storage capacities are 360, 720,
& 1,440 bytes.
In single-sided disks, data can only be recorded on one side, whereas in double-sided disks, data
can be stored on both sides.
The disks come in different densities. The Low density (single-sided) disks, which hold 720KB
of data & High-density (double-sided) disks, which usually hold 1.44MB of data.
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3). 8-inch drives.
The 3.5” & 5.25” diskettes are used in Microcomputers, while the 8” diskette is normally used in
Minicomputers & Mainframe computers not for storage but as a data collection/capture medium.
The diskettes can only be read by drives that are designed to read/write onto them, i.e., a
lowdensity 3.5-inch drive will only read and write the low-density diskettes.
However, most high-density drives are able to read and write both low-density & high-density
diskettes.
This is the label, which is attached onto the diskette by its user to specify, e.g. the name of
the owner, name of programs maintained on the diskette, etc.
Are used to safeguard the contents of the diskette. When the hole is covered by the shutter
(a plastic band), the diskette cannot be written to or its contents altered.
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It is the hole used by the disk drive to hold/ clump the diskette over its turntable for the
drive motor to spin the diskette past the Read/Write heads so that the reading or writing
operations can be performed on the recording surface(s) of the diskette.
This is where the diskette‟s recording surface is exposed. It is used to give the heads of the
disk drive access to the disk.
DS – Double-Sided. HD - High-Density.
The disk surface is divided into concentric circles called Tracks. The Tracks are further
subdivided into Sectors, which are used for data storage. Data or information is recorded on the
Tracks & sectors. Typically, each sector is 512 bytes.
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The tracks are described as concentric, because they allow the moving around one track from a
given start point and end up at the starting position.
HARD DISK.
Hard disk is not removable like the floppy disk, but it is fixed inside the computer. However, it
works on the same basic principles as the floppy disk.
A hard disk is made up of one or more platters (disk plates), arranged one on top of the other to
form a disk pack. The platters are made from a metallic material, usually an Aluminum alloy or
Glass in order to make them light.
The glass platters have enough Ceramic within it to resist cracking & also they can better resist
the heat produced during operation.
Each platter is coated on both sides with a magnetic material, usually Iron Oxide, which enables
data to be recorded on the platter. This is why many platters are brownish orange in colour.
The mixture (of the magnetically sensitive substance) is poured on the platter, then spinned to
evenly distribute the film over the entire platter.
The disk pack plates are held on a rotational Spindle, which is used by the drive motor to rotate
the plate surfaces past the Read/write heads in order for the read & write operations to be
performed on the recording surfaces.
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Data is written on & read from the disk using Read/write heads in the disk drive, under the
influence of the computer‟s command signals.
The heads are attached to a device or an access arm called the Head Actuator, which is used to
move the read/write heads across the platters to the destination track.
There is usually 1 Read/write head on each side of a platter & all the heads are attached to a
single actuator shaft so that the heads move in unison. Each head has springs to force it into the
platter it reads.
When off, the heads float between the surfaces of the platters, which are held in a vacuum that
enables it to spin/ rotate around very quickly.
When the drive is running, the platters rotate causing air pressure that lifts the heads slightly off
the platter surface. The disk rotates & the heads can move in & out over the surface to record or
read data on the various tracks.
Notes.
• The Read/Write heads do not touch the disk plate‟s recording surface. They fly over to avoid
the R/W head‟s „crash‟, which may result in the wearing away of the magnetic coating over
the recording surfaces that may cause loss of the recording property of the magnetism.
• The distance between the head & the platter is very small such that the drive must be
assembled & repaired in a very clean room because one dust particle can throw the whole
drive off.
The surface of each disk is divided into a no. of concentric circles called Tracks, each track
being divided into Sectors.
The storage capacity of a hard disk is much higher than that of a floppy disk, & is therefore able
to store much more data than a floppy disk of the same size because of technical differences.
The storage capacity of the hard disk is determined by the no. of recording surfaces, no. of tracks
per surface & the recording density.
The computer identifies the record sought for by using its track no., or cylinder no. & the sector
no. for its direct retrieval.
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In order for a drive to read or write to a disc, it must be spinning at a constant speed. Floppy disk
drives only begin rotating whey they are required to read or write data. However, Hard disks
spin continuously, often at 3,000 revolutions per second.
The Read/write heads are capable of crossing the disk surface from one track to another very fast,
making it possible to locate a data file or even a particular record/item within a file on the disc
very quickly.
The Hard disk is a Direct Access Storage Media (DAS/m). Its Access Time is obtained in same
manner as that for the diskette. However, the Access Time is influenced by:
• The arrangement of the Read/Write heads.
• The rotational speed, which is faster than that of the diskette.
If the disk pack is removable from the unit, the disk drive or unit is referred to as an
Exchangeable Disk Unit (EDS). If the disk pack is permanently held in a unit, the disk drive or
unit is referred to as a Fixed Disk Unit (FDU).
For example, if there are 200 tracks per recording surface, then there will be 200 R/W heads
serving each surface, such that, when accessing data, there is no head movement in reading
data from one track followed by data from another track. This means that during the Read
and Write operations, the R/W heads doesn‟t have to move in order to locate the right track
because, each track is already located, hence the seek time is zero. This implies that the
access time for the disk pack of a fixed head drive is reduced.
√ Fixed head drives are more expensive than moving head drives.
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♦ The recording surface of each disk plate is supplied by only 1 Read/Write, regardless of the no.
of tracks the surface contains. Therefore, during the read and write operations, the R/W head
servicing the surface must move in order to locate the right track containing the contents
requested.
Example:
Suppose the R/W head is positioned over track 20 & the data required is on track 20. Then
this data can be read as the disk rotates past the head.
Suppose the data required is on track 64. Then the access arm must first move the R/W head
from track 20 to track 64. Once the head is positioned over track 64, the data is then read.
After the head is positioned over the desired track, it has to wait for the right sector. The
time taken for the disk to rotate from its present position to the position on the track at
which the data starts is called Rotational delay (latency) & is measured in Milliseconds.
The faster the hard drive spins, the shorter the rotational latency time.
The time taken to read & transmit the data to the computer is called the Transmission
Time.
For a moving head drive, the time taken to access data (i.e., Access Time) usually ranges
between 25 – 100 Milliseconds for a hard disk system & 100 – 600 milliseconds for a floppy
disk system.
Magnetic disks (Floppy disks & Hard disks) are the most commonly used medium for online
secondary storage in microcomputer systems because of the following reasons: -
Although disk drives are expensive, the use of removable disk packs enables storage
capacity to be increased very cheaply.
E.g., to improve the storage capability of a floppy disk system, you simply need to buy
additional disks at low cost.
The cost of Hard disks has decreased making them to be widely used on microcomputers.
(ii). Have relatively fast access times for data stored anywhere on the disk.
For hard-drives, the data Transfer rate between memory & disk is 300,000 – 2 million
characters per second, while that of floppy disks is between 30,000 – 150,000 cps.
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Hard disks can store tens of millions to hundreds of millions of characters while floppy
disks can store between 100KB – 2 MB of data.
(iv). They are re-usable - the disk space can be re-used by simply recording new data over old
data. Also, the data stored in a magnetic disk can be easily corrected or updated.
(v). They are Non-volatile - information is stored permanently.
(i). Data stored on magnetic disk is not human-readable, i.e., to verify the accuracy of data stored
on the disk, a computer run has to be made, which reads the contents on the disk.
(ii). A disk is susceptible (prone) to dust, stroke & magnetic fields; which can distort
(deform/disfigure) data on the disk causing disk-reading errors.
(iii). Require enough skills to manage the disks effectively.
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7). Hard disks have a much higher storage
7). Low storage capacities compared to hard capacity than floppy disks, e.g. can store
disks, e.g. a Floppy disks store between between 10 - 80 million characters.
100KB – 2MB of characters. 8). Have faster access times for data stored in it
8). Slower access times, e.g. the data transfer than a floppy disk, e.g. the data transfer
rate between memory & the disk is rate between memory & the disk is
between 30,000 – 150,000 characters per between 300,000 – 2 million cps.
second.
ZIP DISKS.
The Zip disk is found in a hard plastic case, and like the diskette, it uses a magnetic material
for double-sided recording & reading.
Zip drives are larger & their read/write heads can operate more efficiently than those on a
regular floppy disk drive.
Zip disks are usually portable.
Each disk can hold up to 100 MB.
MAGNETIC TAPES.
These are the storage media mostly used in Mini and Mainframe computers.
A Magnetic Tape reel is made of a plastic ribbon/ band coated on one side with a magnetic
material that enables data & instructions to be recorded/ stored on the tape.
Magnetic Tape – a tape with a magnetic surface on which data can be stored by selective
polarization of portions of the surface.
The reels of the Tape are stored in a protective case, which safeguards the recording surface of
the reel from environmental destructions, e.g., touch, dust, direct sunlight radiations, etc.
Usually, a plastic ring (the Permit ring) is affixed on the Permit Ring Groove, which is on the
case, before the tape is mounted in its deck. The Permit ring is used to protect/ safeguard the
contents of the tape.
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If the permit ring is affixed, the tape surface can be written to & read from, hence it is possible to
alter the contents of the tape. If the permit ring is not affixed onto its groove, the tape surface
can be read but cannot be written to; hence the tape user cannot alter the tape contents.
The width of the tape is divided into Tracks, while the length is divided into vertical columns
called Frames. Each frame is made up of 7 storage unit areas (bit positions). These frames are
used to store individual characters across the tape width.
The recording surface of a tape has 7 or 9 tracks running along its length. Each recording
position on a track can be magnetized to represent a „1‟, while that which is not magnetized
represents a 0. Thus for a 9-track tape, each frame contains 9 bits & is used to represent 1
character.
A tape is usually ½ (0.5) inch wide & 2,400-feet long. The characters are recorded across the
tracks on the tape.
(i). Tapes have a high storage capacity (or high data recording density), i.e. they can store lot of
information in a small space.
Usually 1-inch of the tape can store between 1,600 – 6,400 characters. This also means
that, a tape can allow a complete hard disk to be backed-up without the need to change
media during the process.
(ii). Tapes are cheaper compared to other removable storage media.
(i). Data stored on a tape must be read/ accessed sequentially, one record after another.
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th
E.g., if you need to update the 100 record, all the previous 99 records must be read, pass
under the Read/Write head (or at least skipped over) to reach the record the user is
searching. Hence, slow data, instruction and information retrieval.
This means that, if you need to process records in a different order, let say, record 100
followed by record 5, followed by record 50, the processing would be slowed down a lot
because the tape would have to move back & forth. However, if the records have to be
processed in sequence, i.e. from the first to the last, it would be fast.
The domestic Cassette tapes are very similar to magnetic tapes. The only difference is that
Magnetic tapes are wider & longer than the domestic cassettes.
Many cartridges are designed to overcome the bother of loading and unloading tapes.
A tape cartridge gives greater protection against dust & dirt and then makes the tape trouble-free.
Tape cartridges provide an effective way to copy the contents of disks to guard against data loss.
On cassettes tapes, characters are stored serially down the length of the tape, one at a time. This
slows down the processing speed of the information stored on the tape.
(i). They are very cheap & convenient, making them to be a widely used form of secondary
storage in many home computers.
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(iv). An ordinary cassette player can be used to record & play back the data on the tapes.
Therefore, no expensive Input/Output device needs to be bought.
Similarities.
Differences.
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6). Have Inter-Block/Record Gaps (blank 6). Have no blank spaces between the tracks on
spaces) separating two successive blocks the recording surfaces. However, they use
or records. a recording method known as Tunnel
Erasure; which is used to keep each track
of data separate from the others.
7). The records on a tape are read sequentially, 7). Data recorded on a disk can be read
i.e. one record after another in the order sequentially or directly.
they occur on the tape.
8). Data is recorded across the tracks on the 8). Data is recorded on concentric circles on the
tape or serially down the length of the disks called tracks.
tape.
PUNCHED CARDS & PUNCHED PAPER TAPES.
These are paper media, which were used as storage media by the early computers.
They been replaced by the magnetic media, due to the following reasons:
OPTICAL DISKS.
Optical disks use Lasers to read or write data. When writing, a laser beam is used to align a
permanent data pattern on the disk surface. When reading, the data contents are sensed by the
pattern of light reflected from the beam by the data on the disk surface.
A CD-ROM (also known as a data CD) is a compact disc used to store computer data.
CDs (Compact discs) were originally developed for the music industry. They use small disks
identical to the ones that hold music to hold computer information.
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The current CDs can hold about 650 MB of data compared to the 3.5” floppy diskette, which
can only hold 1.44 MB of data.
This storage capability enables programmers and other data distributors to write more
sophisticated programs for computer users, because they are no longer limited by data storage
space.
A CD is made by having information burnt into the Polymer material using a laser. The
indentations appear as fine circular tracks in the CD.
Data is written on the CD in a continuous spiral running from the center of the CD to its outside
rim. All the bits in a file are written one after the other from beginning to end, then the next file
is written, and so on.
A logical format (or file system) structures the raw bits on the CD in a virtual tree of directories
and files, which makes it easier for both humans and computers to use the information.
ISO 9660 is a worldwide standard specifying the logical format for files and directories on a CD-
ROM.
The devices in a CD-ROM drive are only able to read back pre-recorded sound or data by using a
laser and detecting the pattern of light reflected from its beam.
The current CD-ROM drives use Multi-session & Multi-speed technologies due to the intense
requirements of most multimedia applications. The Multi-session technology allows data to be
written to a CD again & again until it reaches its maximum capacity (650MB).
The Multi-speed technology increases the rotational speed of the disk, thus increasing the data
transfer rate of a CD-ROM drive.
(vi). CDs are used in Multimedia (the integration of text, motion video, graphics, & sound).
Programmers pack Multimedia in the CD-ROMs enabling consumers to enjoy the work of
multimedia inventions.
(vii). To provide reference works, catalogues, directories, encyclopedias, software front
descriptions, graphical images and sound.
CD-R (Recordable).
A CD-R holds data permanently, i.e., once written, it cannot be erased or overwritten.
CD-R can be used to store or backup a lot of data (about 650MB), thus making it suitable for
businesses that need to record/ store a lot of information.
Advantages of CD-R
Disadvantages of CD-R.
(i). The disc can only be written once, (i.e. once something has been recorded on a CD-R, it can‟t
be erased or written over again).
(ii). The future of CD-R drives seems to be in doubt since CD-RW drives can accomplish the
same thing as CD-R drives.
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The faster of the two speeds is the speed at which the drive reads information from a disc, while
the slower one is the speed at which the drive records information onto a CD-R.
CD-RW (ReWriteable).
It is possible to record data on a CD-RW more than once. With CD-RW drive you can also erase
the contents of a CD and re-write new information to it.
In addition, CD-RW drives can play audio CDs, use the regular CD-ROMs & read CD-R discs.
This makes CD-RW drives very desirable.
Most CD-RW drives can also record to CD-R discs, making it possible to use CD-R discs with a
CD-RW drive.
Advantages of CD-RW.
(i). Used when you need to erase the data and re-write new information (e.g., updating files).
Data written to a CD-RW is not permanent, i.e. it can be overwritten or erased.
(ii). Used to make a practice CD or to test the contents of a CD before making a permanent one.
(iii). More cost effective for near line data storage requirements than CD-R.
Disadvantages of CD-RW.
(i). CD-RW drives & media are expensive/more costly than CD-R drives. (ii).
CD-RW are slower than CD-R & CD-ROM drives.
It takes about 1hr to format CD-RW discs & about ½ an hour to copy 250 MB of data to the
disc, while CD-R discs take a few minutes to format and have the same write time.
(iii). Data can be read and written to CD-RW discs only by CD-RW drives.
(iv). CD-RW drives are currently facing stiff competition from the DVD-Recordable (DVD-R)
because the DVD-R can store more information than CD-RW.
Note. Both CD-RW & CD-R can be read by standard CD-ROM drives.
A WORM disc looks like a CD. Also, data is read from the disk in a similar way to that on a CD.
The WORM disc surface has 40,000 Tracks, 25 Sectors and a total storage capacity of 1GB.
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Data is written into the disc by burning a permanent pattern into the surface of the disc by means
of a high precision laser beam.
WORM discs are non-erasable & are less prone to data loss compared to Magnetic disks. Access
speed of a WORM disc is slower than that of Magnetic disks.
To use the WORM discs, a WORM disk unit/drive is needed. The drive is similar to magnetic
disk unit.
An example of a WORM drive is the CD-R, which uses the same size of disks as CDs and once
written using the CD-R drive, it can be read in a CD-ROM disk drive as well as in a CD-R drive.
(i). Have very high storage capacities. This enables them to be used for multimedia
applications.
(ii). Have relatively high access speeds.
(iii). Are Non-volatile, i.e. information kept in them is permanent. Therefore, they are more
secure against alteration.
(iv). Are cost effective (cheap) especially if used for large storage volumes.
(v). They are robust – they resist temperature, electromagnetic fields, and not affected by water
or dust.
(vi). Have very high data transfer rates.
Modern CD-ROM drives have data transfer rates of between 150 – 4,800 KB/second. (vii).
Some Optical discs allow data to be written to them a no. of times, e.g., CD-RW.
Reasons why Optical discs (CD-ROMs) are not mostly used in microcomputer systems
as secondary storage media.
1). CD-ROMs require special writers to write to the disk. The CD Writers are usually expensive,
thus limiting the utility/ usefulness of CD-ROMs as computer storage devices.
2). Are expensive (not economical) especially if used for low storage volumes.
3). Require CD-ROM drives to use the discs, which are not installed on most desktop computers.
4). Most CD-ROMs are produced by the manufacturer or can only be written once. Therefore,
they are not reliable especially for businesses that may need to re-programme the CDs to suit
their needs.
5). Are slow to prepare, i.e., it takes time to format & also to copy data into the discs, e.g.
CDRW disks take about 1hr to format & about ½ an hr to copy 250 MB of data to the disc. 6).
The Access speed of an Optical disk is low.
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A DVD looks like a CD-ROM. However, a DVD can store much more information.
For example:
A single-sided DVD can hold 4.7 GB of information (a 133 minutes of full-motion video), while
a double-sided DVD can hold 17GB of information (the equivalent of 8 hrs of studio quality
video); enabling most movies to be stored on a single disc.
This amount of storage gives software programmers flexibility when it comes to designing
programs. They are able to store all the high-quality graphic images, digital sound & tools they
want in a single DVD.
Currently, DVDs are used primarily for movies. The DVD videos offer superior pictures &
sound, the ability to play audio CDs in a DVD player, and pictures that are sharp & clear than
VHS videotapes.
To use a DVD, your computer should have a DVD-ROM. To read the DVD-ROM, a DVDROM
drive is required.
In order to enjoy all the functionality of a DVD, the computer must have a Motion Picture
Expert Graph (MPEG) decoder card or MPEG software. This enables the user to view full
screen video or video clips from a DVD video disc.
The current DVDs are not recordable, i.e. they don‟t have the ability to record information.
(i). Should be stored in optimum temperature ranges, e.g. 10oC – 52oC for diskettes.
(ii). Should be protected in their cases when not in use in order to safeguard their recording
surfaces against environmental influences such as dust, touch, direct sunlight, radiations,
etc.
(iii). When loading/ mounting the media into its reading/writing unit, care should be taken to
avoid brushing the recording surfaces against the mechanical components of the drive.
(iv). Should never be brought near moving or magnetic bodies. Such bodies might cause the
demagnetization of the recording surfaces (i.e., remove the magnetic property from the
surfaces) making recording in terms of magnetism impossible.
(v). Put on the power before mounting the media and off after removing the media from the
drive. This is because the fluctuation in power might also cause de-magnetization.
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Recording density – The no. of useful storage cells per unit of length or area.
For example,
- The no. of characters per inch on a magnetic tape or punched card.
- The no. of bits in a single linear track measured per unit of length of the recording medium.
Volume - A term used for any individual physical storage medium that can be written to or read
from. E.g., a fixed hard disk, floppy disk, CD-ROM, a disk cartridge or tape cartridge.
Formatting - Before a diskette can be used, it must be formatted. This prepares the disk so that
the drive can use it.
Initialization - Before a disk is recorded, it has to be initialized, i.e., writing zeros to every byte
on every track. This eliminates all trace of any existing data.
Fragmentation - When data is written on a newly formatted disk, it is usually written to unused
contagious sectors. If data is erased, then the deleted sectors may leave spaces among used
sectors. Overtime, after many inserts and deletes, these free sectors may be scattered across the
disk. In such a phenomenon, the disk is said to be fragmented.
Exercise (a).
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(c). Draw a well-labeled diagram of a 3.5-inch floppy disk showing its parts.
(d). How does a Floppy disk differ from a Hard disk?
(e). State FOUR precautions that should be taken when handling diskettes.
6. Distinguish the following:
(a). Magnetic tape unit and Magnetic tape. (b).
Optical disk drive and Optical disk.
7. What is meant by:
(a). An even parity check? (b).
An odd parity check?
8. Explain why the use of blocks of records can enable data to be stored more efficiently on
magnetic tapes.
9. Define „Transfer time’ and „Transfer rate’ with regard to tapes.
10. Give 3 advantages of using magnetic tapes as secondary storage devices in microcomputer
systems.
11. Give 5 similarities & 5 differences between magnetic tapes and Magnetic disks.
12. Explain the meaning of Serial Access and Direct Access. Give examples of backing storage
devices that uses each of these methods of access.
13. List 3 advantages of each of the following types of secondary storage media.
(i). Magnetic Tape.
(ii). Magnetic Disk. (iii).
Optical Disk.
14. (a). Name the two types of Optical disks.
(b). Clearly differentiate between the TWO types of Compact Disks (CD-ROMs).
(c). List 3 reasons why Optical discs (CD-ROMs) are not mostly used in microcomputer
systems as storage devices.
Exercise (b).
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(c). If one character is stored in an 8-bit byte, and a floppy disk is said to store 360 KB.
Calculate the precise number of characters that could be stored in the disk.
Explain your answer.
(d). Compare the two types of diskettes used in terms of size, capacity and whether they are
low or high density
3. Define the following terms as used in Magnetic disks:
(i). Access time.
(ii). Seek time.
(iii). Rotational delay.
(iv). Data transfer time.
4. (a). List THREE examples of Optical storage devices.
(b). Give THREE reasons why Optical disks are better storage devices compared to floppy
disks.
5. Write short notes on the following:
(i). Diskettes.
(ii). Hard disks.
(iii). Magnetic tapes. (iv).
Optical disks.
6. (a). Explain the term “Access time” and how it can be calculated. (b). Draw a labeled
diagram of Magnetic tape deck/unit.
7. Explain the following terms with regard to magnetic tape systems:
(i). Load-Point marker.
(ii). Inter-Block Gap.
(iii). Header label.
(iv). Block.
(v). Recording density.
8. What is the importance of Inter-Block Gaps in a magnetic tape?
9. Explain the precautions of handling magnetic media.
Exercise (c).
1. “In future computer diskettes will be obsolete as every computer will rely on Optical disks”.
State whether or not you agree with this claim and give TWO clear reasons to support your
answer.
2. Assuming that a computer DVD has a storage space of 4GB and a normal movie (video) file
takes 700MB of storage space. How many movies can be stored in a single DVD storage
device? (Give your answer to the nearest whole number).
3. How many optical disks of 720MB storage capacity are needed to store 20GB storage of
hard disk data? (Give your answer to the nearest whole number).
OUTPUT DEVICES
When the computer processes the data (or after the computer finds the solution to the problem), it
displays the results (or communicates the solution to whoever posed the question) by use of an
Output device.
The term Output is used to describe all that comes out, from the computer memory, or from the
processing stage of a data processing system to the external environment.
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Output therefore, involves receiving information (processed data) from the computer through a
suitable device for external use.
An output device provides the user with the results from the computer.
(a). Human-readable output, which serves the informational needs of people. This is a form of
output that is readily understandable by human beings, e.g., printed or drawn output.
(b). Machine-readable output, which is required/used for subsequent input to the computer. In
this case, the output may be temporarily stored on machine-readable media.
For example,
In the production of a payroll for a company, a payroll report is produced listing the amount each
employee must be paid. This report can then be used by the person responsible for issuing
cheques.
At the same time, an updated employee file is produced, say, on a tape. The tape will be used as
input to the computer for the next payroll run.
The quality, validity and usefulness of the output is influenced by the output facility used. The
following factors/ considerations determine the choice of output equipment and media.
DIVISIONS OF OUTPUT.
1. Hardcopy output.
2. Softcopy output.
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SOFTCOPY OUTPUT.
This is where the end results are displayed on a screen. The user can see the results, but cannot
touch them.
The output lasts for a short-time only, i.e., it is available only as long as it appears on the screen.
HARDCOPY OUTPUT.
Hardcopy implies that the output is permanent, i.e. it can be retained for an indefinite period.
Printers.
Graph Plotters.
Microforms.
Exercise (a).
Exercise (b).
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Visual display unit (or a Monitor) is a television-like screen, which displays the data that is being
typed at a Keyboard. It also displays the information that has been processed by the computer in
a human-sensible form.
In many cases, an ordinary television set can serve as the display unit.
The display is meant to provide a means of visually checking whether the information that has
been entered is correct.
Classes of Monitors.
(a). Cathode Ray Tubes (CRT) – found in most desktop microcomputers. (b).
Liquid Crystal Displays (LCD) – used by Laptops and Notebooks.
These bulbs can be replaced by the user. They also have a life span. Therefore, after
sometime, you will notice that the screen starts becoming dimmer. Take the LCD to
the vendor for a bulb.
❖ Monochrome monitors - display only 1 type of colour (Black for Background & White
for Foreground).
❖ Colour monitors - display a variety of colours.
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Examples; Enhanced Graphics Adapter (EGA), Video Graphics Adapter (VGA), Super
Video Graphics Adapter (SVGA).
The higher the no. of colours displayed, the more realistic the
images.
(c). The Screen resolution (or sharpness of the image), which is determined by the no. of pixels.
The Viewing angle - the picture appears clear when viewed straight on or a certain amount
of degrees off the center; but when you are too far over to the side, the picture grows too
dim to see.
A VDU can be used to display lines of text as well as graphics (images, pictures & drawings).
When used for output of text, a typical display unit is made of 24 lines; each line consisting of
between 40 – 80 characters.
When used for output of Graphics, the screen is considered to be composed of a no. of dots
arranged in rows & columns.
Each dot is called a Picture element (or Pixel).
A Pixel is a screen dot & is a direct mapping of the information (e.g. character) in the Video
RAM contained in the monitor‟s Adapter card.
To display an image on the screen, the selected pixels are brightened or darkened.
The term Resolution is used to describe the no. of pixels per unit area of the screen. E.g., the no.
of pixels per cm2.
If there are few pixels per unit area, the display is said to be of a Low-resolution. If there are
many pixels unit area, we talk of High-resolution display.
The higher the screen resolution, the finer & the higher the no. of different images that can be
displayed.
Note. Specific applications require certain resolutions to be able to run, e.g., Microsoft Windows.
Monitors do not have a direct impact on the performance, but have a significant impact on the
use of a PC. A bad quality monitor can hinder the use of an otherwise high-tech PC.
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Display Adapter Card (also called Video Card or Graphics Card).
The real brain of a display operation is the Video Card. It is inserted into the slot on your
computer‟s motherboard as an expansion card. It then speaks to the monitor about what the
computer is asking it to do.
The Video card determines how fast graphics display, how many colours can be used, etc.
For a Monitor to work to its best, it must be fitted with a Video card capable of bringing out the
best in it.
The Video Card receives image data from the Processor in form of digital information & stores it
in video RAM. The digital information is then converted into analogue display signal, which is
fed to the monitor.
The inner surface of the screen is coated with a Phosphorus material that emits/ produces light
when struck by an electron beam. Whenever the electrons hit the phosphor, it glows, producing
images.
When the Monitor is plugged into the Video card, it gets a scan frequency (or a signal) giving
the timing of the screen redraws.
The electron beam must cross the screen in synchronization with the scan signal of the Video
card. The beam starts at the top left of the screen, crossing to the right. As it does this, it excites
the phosphor dots. On reaching the right side of the screen, it returns to the left side in order to
refresh the line of pixels underneath the first one. It continues this process down the screen,
returning to the top to do it over again when it has finished the entire screen.
During the process, the beam excites those phosphor dots, which the video card tells it to.
Therefore, the card gives instructions to the electron gun to excite some pixels; hence, forming
pictures.
On a Colour monitor, each pixel contains 3 separate dots, one for each of the primary colours of
light; Red, Yellow, & Blue. Combining these colours together produces the range of colours that
we all know.
Screen burnout.
This is a term used to describe the damage caused to the inner surface of the screen display.
Inside the Monitor, an electron beam is aimed at a Phosphor-coated screen. If a screen display is
static, the electron beam continually strikes the same place on the screen surface, and eventually
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burns a hole in (or wears away) the Phosphorus coating. This might take several days or weeks
to occur.
Note. Damage to the screen cannot be repaired. The damage is visible by turning & inspecting
the screen surface closely. If an image can be seen, then the screen has suffered damage (i.e. it
has burned out).
Screen burnout can be avoided by applying the following common sense principles: -
1. Switch the Monitor off, if you wish to be away over long periods.
2. Turn down the screen brightness, if leaving the machine unattended.
3. Using a “Screen Saver” program.
It supported colour, but could only display a limited no. of colours. Usually, it supported 4
colours at a time.
It also ran at a low graphics resolution of 640 x 200
pixels.
An EGA display works with a 9-pin connector and an EGA video card.
They have a resolution of 640 x 350 pixels, which is better than that of CGA monitors.
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They also offer two brightness levels for each primary colour dot, thus, displaying a wider
range of colours. EGA screens can show 16 different colours.
It was introduced by IBM in 1987 for use on earlier IBM PS/2 systems. The VGA Video
card contains all the circuitry needed to produce VGA graphics, and like all expansion
cards, it plunges into a slot on the motherboard via an 8-bit interface.
VGA is able to display photographic quality images on a PC, i.e. it offers clean images at
higher resolutions. It is able to build an image that is 640 x 480 pixels in size.
With a VGA, a PC has to deal with 640 x 480 x 3 bits every time a picture changes.
The standard VGA can produce about 256 colours at a time from a palette of 262,144
colours.
The VGA can also be used in Monochromes. It is able to translate colour graphics into
graphics using 64 different shades of grey. This, in effect, simulates colour on a
monochrome monitor.
VGA video card requires a VGA monitor, or a monitor capable of accepting the analog
output of a VGA card.
Note. EGA, & VGA monitors are not interchangeable. A VGA monitor won‟t even plug into a
CGA or EGA card. A SVGA monitor is not supposed to work with a standard VGA card.
(i). The speed of output is fast – a Monitor displays the output almost instantly/ immediately.
(ii). It displays the information enabling the operator to visually verify/confirm if the data is
correct.
(iii). Enables the operator to monitor his/her performance & improve productivity.
(iv). Used when saving the information to a secondary storage media.
(v). Minimizes paper work, hence reducing the cost incurred on stationery.
(vi). Hardware costs are minimal since no extra equipments are needed as long as the VDU is
available. The screen is cheap, if bought as individual device.
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Disadvantages of VDU.
(i). Produces softcopy output, i.e., the output is temporary & can get lost when the power is
switched off.
(ii). It is impossible to produce multiple copies.
(iii). It causes fatigue to the user‟s eyes, especially when stared at for a long duration.
(iv). Can lure computer operators into not keeping hardcopy records. (v). Screen
might not allow the viewing of the full area of data.
1. Compatibility with the adapter card: The monitor must be capable of displaying the
pictures that the display adapter card can generate. Otherwise, the display will be unstable.
2. Memory: You should have at least 2 MB of Video memory, but if you have a larger
monitor, start with 4 MB of memory. Look for a video card that has room for expansion in
the future in case you have to buy a larger monitor.
3. Monitor size: This is the distance diagonally across the face of the monitor. The larger the
monitor size, the more the viewable picture area.
4. Resolution and Refresh Rate: Both features depend on each other. They work hand-
inhand to produce a clean image.
Refresh Rate (sometimes referred to as Scan Rate) is the no. of times per minute that a
computer screen image is renewed (or the rate at which each pixel on a screen is re-drawn).
The Refresh Rate is measured in Hertz (Hz).
Make sure you know the refresh rate of your monitor. The recommended refresh rate is 60
Hz & above. The higher the refresh rates, the better.
A low refresh rate results in an image that flickers (shines unsteadily), resulting in eye-strain.
The standard for flicker-free images is 85 Hz. To detect flicker, look slightly above or to the
side of the monitor. Sometimes, it helps to be in a darker room.
Your Video card plays an important role in all this. If your card cannot provide support for
the resolutions and refresh rates of the monitor, the picture will look degraded. When pairing
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a video card with a monitor, at least make sure that it is capable of delivering a 72 Hz refresh
rate at any resolution supported by that monitor.
Note. In order to stop images fading on the screen, they must be refreshed (sent to the screen)
at least 50 times per second. Each pixel on the screen has 3 bits of information
(corresponding to Red, Green, & Blue) attached to it, and all of them have to be redrawn at
high speed.
The higher the resolution, therefore, the more strain is placed on the performance of the
monitor‟s Adapter card.
An ARU converts data/ information from the computer memory (which is in electronic form)
through various specialized additional circuitry into waveforms/ sound for the receiver to hear.
The sound can be spoken language, musical notes or beeps. This output is obviously Softcopy.
Voice output is useful where reading is not necessary or is impossible and where fast output is
required.
A Speech synthesizer is a useful form of output especially when communication with a computer
is made using telephone lines. A user dials the computer & makes an inquiry. The computer
output is passed through the Speech synthesizer, which is located near the computer. The output
is converted to a spoken reply, which is sent to the user over the telephone line.
Speech synthesizers are being included in many consumer products. For example,
A Bathroom scale with a synthesizer can tell a person his weight, and whether he has gained
or lost weight.
In Cameras, they can tell you if your film or exposure is set wrongly.
A washing machine with a synthesizer can tell you if and when to add more detergent, or the
fabric conditioner.
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(iii). Useful where reading is impossible - can be used by visually disabled people.
(iv). Errors are easily corrected. For example, when used in a washing machine, it can tell you if
and when to add more detergent, or the fabric conditioner.
PRINTERS.
A Printer is an output device that facilitates the transfer of information from a computer to a
paper. It is used when a permanent record of the output may be needed on paper.
Printed output is usually referred to as Hardcopy output, which means that the document can be
kept indefinitely for future reference or use. The printed output can be distributed conveniently
to reach the recipients of such information/results.
CLASSIFICATION OF PRINTERS.
(2). According to the amount of text it can print per given period of time.
- Character Printers.
- Line Printers.
- Page Printers.
(3). The method used to produce the characters on the stationery/ paper.
- Impact Printers.
- Non-impact Printers.
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Character printers are usually low-speed printers that print 1 character at a time.
Are comparatively slow & less costly than Line or Page printers.
Have printing speeds that vary from 10 to over 200 characters per second (cps).
They usually use the Daisy wheel or Dot-matrix printing mechanism.
LINE PRINTERS.
PAGE PRINTERS.
Impact printers.
An Impact printer works like a typewriter where a piece of metal or plastic with a raised
letter strikes an inked ribbon against a sheet of paper, leaving an image of the letter on the
paper.
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Each character print is provided by an appropriate character symbol on the print head
element.
The inked ribbon lies between the printing head element & the paper, so that the ribbon
ink can be used to pass the character images on the print-head element onto the stationery
during the print head hit impact.
Note. Impact printers can further be classified as Character or Line
printers.
Non-impact printers.
In Non-impact printers, the print-head element does not come into contact with the
stationery/ paper.
They use Thermal, Chemical, or Electrostatic principles to produce the characters on the
paper.
They need special
papers.
Dot-matrix printers produce each character by printing the appropriate dot combination.
Shaped character printers produce each character by use of the whole character symbol
just like as in an ordinary typewriter.
PRINT SPEEDS.
The speed of a printer is expressed in Characters per second (cps), Lines per minute (lpm), or
Pages per minute (ppm).
❖ Low-speed printers.
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❖ High-speed printers.
Each type is then classified further based on the technology used for producing the output & the
amount of text it can print per given period of time.
1. LOW-SPEED PRINTERS.
Note. Line printers have a high speed as compared to the Character printers. For example, if a
line of 80 characters is to be printed, the character printer need to strike against the stationery
through the inked ribbon 80 times before all the character images forming the line are passed
on the stationery. A Line printer only strikes once for the whole line of 80 characters to be
printed onto the stationery through the inked ribbon.
There are 3 types of Line printers:
-
• Drum printers.
• Chain printers.
• Electrostatic printers.
(i). Produces a permanent output that can be maintained for future reference.
(ii). The information can be conveniently distributed to reach the recipients of such information
or results.
(iii). The advanced models of printers with colour capabilities can produce styled prints.
The following factors are to be taken into consideration while selecting a printer.
This will include the printer‟s initial price, the costs of maintenance & the cost of
consumable items, e.g. printing papers, ribbons/cartridges, etc.
The printing quality, such as the capability to print graphics & colour printing should be
considered with respect to the needs of the recipients.
This will involve the interface with the computer system being used and/or make of particular
computer.
Printer driver - A program that controls how your computer and printer interact.
Tip. You might get bad work when you send graphics to a non-graphic printer or when you use a
wrong driver.
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Question. Explain how the factors identified in this chapter could influence the choice of
printer to be used on a computer system.
Screen Printer
1. Produces a softcopy (displayed) output. 1. Produces a hardcopy (printed) output.
2. Output is temporary, i.e. the display gets 2. Output is permanent, i.e. can be maintained
lost when the power is switched off. for future references.
3. Cheaper, if bought as individual device. 3. More costly.
4. Output is silent, since there are no 4. Output is noisy. Impact printers have
mechanically moving parts for the printing head elements that hits against the
display to appear on the screen. paper in order to transfer the character
images onto the stationery. Non-impact
printers are considerably silent.
5. Impossible to produce multiple copies. 5. Using Impact printers, it is possible to
produce multiple copies.
6. Output is fast. 6. Speed of output (printing) is comparatively
slow.
7. Print quality is high. 7. Some printer‟s quality is low while others
produce better quality prints.
8. The printed information is more convincing
8. May cause fatigue to the user‟s eyes to the recipients (humans).
especially when stared at for a long
duration.
9. Styled prints are only possible with
9. Have different print styles, e.g., Italics
advanced models with the colour
and colour displays are possible.
capabilities.
GRAPH PLOTTERS.
These are output devices that produce graphics, such as diagrams, maps, images, statistical charts
etc, on paper.
Plotters use pens of different types, varying thickness & different colours, in order to plot. The
pens are usually under the direct or indirect influence of electronic pulses output by the
computer.
Plotters are described/ named depending on the type of the base onto which the stationery is
placed for the graphical output to be produced onto the paper.
This is the process of transforming digital data produced by the computer into human-readable
form & recording it in reduced physical size into a photographic film.
This method of output provides photographed type of computer output stored as microscopic
filmed images into the microform.
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There are 2 forms/ classes of the Microform: -
Microfilm Microfiche
1. Microfilm is a photograph film. 1. Microfiche is a normal paper.
2. Can store about 3,000 pages of A4 sized 2. Can store about 98 pages of A4 sized
paper. paper.
3. Displays real images in reduced form. 3. Displays sketches.
4. Cheap. 4. Expensive.
5. Has a long life span. 5. Has a short life span.
6. Requires special devices for viewing. 6. Can be viewed by naked eyes.
In some systems, a separate device is needed for each of these stages. In others, the tape drive is
not needed, instead the computer sends the output directly to the Microfilm recorder. Also,
some recorders are capable of processing the film, so a separate film developer is not needed.
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In order to view a film, a Microfilm viewing station is used. This magnifies the images on the
film so they can be easily read.
The station usually has a Printer connected to it to produce hardcopy, if required.
Applications of COM.
Disadvantages of Microforms.
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(i). They are expensive.
(ii). Cause eye-strain if an attempt is made to read microform contents.
(iii). Requires special equipment for viewing the contents of the microform & for producing full-
sized copies.
(iv). The contents in a microform are not easy to update.
(v). They are less convenient.
Exercise (a).
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Exercise (b).
1. Explain briefly how the following devices work. (a). Voice (Speech) synthesizer.
(b). Computer Output on Microfilm (COM).
2. (a). Define a Printer.
(b). With the aid of a diagram, show how Printers are classified.
3. Compare and contrast:
(i). Impact and Non-Impact printers.
(ii). Inkjet and Thermal or Electrostatic Printers.
4. (a). Why do you think a Desktop Laser printer is a popular choice of printer to use with a
Workstation?
√ High volume of output – a high-speed Laser printer will print 146 pages per minute.
√ Output quality is very high (400 – 1200 dpi) – it can produce both text & diagrams or
pictures of high quality and therefore can be used to produce manuals and small
publications.
(b). What printers are suitable for producing business letters?
(c). What factors should you consider when selecting or purchasing a Printer?
5. Describe in brief the difference between:
(a). A Flatbed plotter and a Drum plotter.
(b). Microfilm and Microfiche.
Exercise (c).
SYSTEMS INTERCONNECTION
Computers, like all electronic circuit devices are made of printed Circuit boards (electronic
boards on which copper wires have been printed to form circuit paths).
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The Motherboard is the main part (large circuit board) of your computer that every thing else
plugs into.
It is usually a sheet of olive green or brown fiberglass with several thin gold lines on it and chips
sticking off it.
By itself, the Motherboard is just an empty plate. It‟s the hardware that sits on it that does the
work. On it, we have the CPU, SIMM sockets, BIOS and slots.
The motherboard also contains a no. of expansion slots in which Interface cards are slotted
(plugged in).
The little gold lines are called Buses and act as roadways of information between all these
features. The buses enable the parts to communicate and perform the functions of your
computer.
A Port is a connection or socket used to connect a device, such as a Printer, Monitor, Mouse,
Scanner, etc to your computer.
I/O Ports are the sockets found at the back of your computer where you can connect external
computer devices to the interface cards inside the computer. They allow access in & out of the
computer for cables.
PARALLEL PORTS.
The standard PC parallel port was originally designed for sending information to Printers or
Scanners. That is the reason why they are sometimes referred to as Line Printer Terminal
(LPT) ports.
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It is used mainly to connect Printers, Scanners, and sometimes external Hard drives, CD-ROM
drives, Tape devices & Network adapters to your computer.
Parallel ports transmit data using an 8–bit parallel interface & are therefore, used for devices that
accept information 8 bits at a time. They transmit data byte-by-byte. They are usually faster
than Serial ports.
SERIAL PORTS.
They are used primarily to connect devices such as serial Mice, external Modems, and sometimes
Printers to the System unit. They can also be used for computer-to-computer connection.
The Serial port has 2 data lines, one for data in & the other for data out.
Transmission rates of Serial ports are slower than those of Parallel ports. This is because, Serial
ports transmit data bit-by-bit. Therefore, they are used for devices that accept information 1 bit
at a time (or for devices that are a bit slow).
Many new PCs come with USB ports. USB ports support a wide range of desktop peripherals,
e.g., Keyboards, digital Cameras, etc.
USB combines the best features of SCSI architecture with an advanced Plug-and-play standard.
It replaces the traditional Serial & Parallel ports with a single port that is extensible through the
use of hubs and devices daisy-chained in a tree arrangement.
USB was designed to deliver a data transfer rate of up-to 12Mbits/sec to & from the PC. It also
supports low-speed mode of 1.5Mbit/sec for devices like Keyboards, Mice and Joysticks.
USB is “user-friendly
Advantages of USB ports over Serial & Parallel ports.
(i). Devices are powered by the bus – there is no need for external power adapters. USB allows
unpowered devices to draw up to 500 mA over the connector cable.
(ii). Can support a max. of 127 daisy-chained devices, because of its high bit addressing system.
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Pronounced as Scuzzy.
SCSI is a device interface used by PCs, Apple Macintosh computers and many UNIX systems.
Small Computer System Interface (SCSI) card is used for attaching to peripheral devices that
require high speed data transfers between the device and memory.
The SCSI cards provide parallel high-speed data transfer in the range of 10 MB/s to the memory.
It connects peripherals to your computer via standard hardware interface, which uses standard
SCSI commands.
COMPONENTS ASSEMBLY.
The basic Microcomputer system consists of the Motherboard, the Power Supply unit, Hard disk
& Floppy disk drives, I/O interface cards, Disk controller card, Video card, optional CD-ROM
drive, Sound and Network interface cards.
All these components are housed in a cabinet (or Chassis). The cabinet has rear connectors for
peripheral devices through the motherboard or interface cards.
The Interface cards are usually plugged into the microcomputer‟s card slots with power-supply
voltages and bus signals distributed to the card slots.
Cables then go from connectors on the interface cards to the peripheral devices.
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When planning to acquire computer equipments, the individual or organization should carefully
weigh the merits and demerits of the methods used to finance the equipment
The requirements analysis for selecting a computer system should cover the following:
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1. Identify all requirements of the user.
2. Evaluate hardware requirements that will meet the user‟s needs.
3. Evaluate software requirements that will meet the user‟s needs.
The various factors to be considered in selecting a computer system are categorized as follows;
-
Software performance and price.
-
Firmness of delivery date on the proposed software.
-
Availability of useful and well-documented packaged programs. - Ease of use and
modification.
-
Maintenance terms and quality.
-
Training facilities offered and the quality of training provided.
-
Programming and conversion assistance offered.
-
Facilities provided by the manufacturer for checking new programs.
-
Financial stability.
-
Clean record of keeping promises.
HARDWARE FACTORS.
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Every computer has a clock that drives its operation. The Processor speed is the speed at
which the system Clock synchronizes the operations of the CPU & can be measured in
Hertz or Megahertz (1MHz = 1 million cycles per second).
The processing power of a computer depends on its Processor speed & the amount of data it
can handle at the same time.
All computers have some amount of Random Access Memory (RAM). RAM is a section
of the Main memory, which is used for holding data & instructions required immediately by
CPU to perform a task.
(c). Warranty (Service contract/ assurance/ guarantee).
A Warranty is an agreement between the buyer and the seller that spells out terms and
conditions of, after selling a product in case of failure or malfunction.
A Warranty is usually the duration in which your computer is supposed to work without any
problem.
The cost of a computer is directly related to the size. Portable computers are more
expensive than their desktop equivalents, because of the superior technology involved to
manufacture smaller components without losing performance abilities.
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3.
Whether it is branded or a clone. Branded computers are more expensive that their
equivalent clones. This is because of their reliability and good after sale services.
The type of the computer purchased should be upgradeable, i.e., it should allow upgrading of
the Processor & the Hard disk to make it suit your needs. The RAM memory can also be
upgraded/ increased by simply adding new memory modules into the memory slots on your
Motherboard.
The hardware facilities of the computer should relate well with the different kind of devices
available. It must also support Plug-and-Play facilities.
This ensures that the computer system operates in a systematic, reliable, & efficient manner
as required by the user.
(g). Portability.
The size of the computer should be small so as to enhance portability. In other words, it
should be sufficiently light & hence easily transportable.
The computer hardware selected should be able to accommodate the user programs as well
as any other device which might be added; both hardware and software.
User needs also determine the type of data that will be processed. Therefore, the type of
hardware chosen should be the most appropriate to satisfy the needs. For example, in a
Supermarket, a special device called a Point of Sale (POS) Terminal is most suitable to
record transactions.
The computer must be from a well-known manufacturer. This can only be detected by use
of the brand names such as Compaq, Dell, IBM, and Hp.
The computer spare parts, i.e., Input and output devices, should be readily available.
(xi). Monitor.
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Depending on preference, your choice for a monitor may depend on Size, resolution, and
the technology used to make it.
Currently, Flat panel displays have become a new market standard quickly replacing the
Cathode Ray Tube (CRT).
Multimedia is the combination of video, audio, text, and images to provide an interactive,
creative, and effective way of producing and communicating information.
A multimedia system should have Speakers, CD/DVD drive, Sound card, and a SVGA
monitor. It should also have software that supports multimedia capability.
SOFTWARE FACTORS.
When acquiring software from the vendor, make sure it is the original copy that is
accompanied by the license and certificate of authenticity of the developer. You
should only use software of the major Software houses.
Documentation refers to the manuals prepared by the developer having details on how to
install, use and maintain the software.
These include; Installation guide, Maintenance guide, User guide, a Reference manual, etc.
This documentation enables the user to work with the software with minimum guidance.
The needs of the user determine the type of operating system and application programs that
should be purchased..
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People are more comfortable with software that offers good security to confidential and
private information.
❖ It should be easy to learn & use and also suit people with little or no computing
knowledge.
❖ The programs should enable the end-user to perform many of the routine functions &
operations such as, manage computer files, diagnose & repair computer problems that
enable the computer to run more smoothly & efficiently.
❖ The software should be self-contained, so that the user is not forced into accessing
manuals.
❖ The amount of effort & the information required for the user to get the software
complete required tasks should be minimal.
❖ The user should be made to feel in control of what is going on.
❖ The software should behave in a logical & consistent manner, enabling the user to
reason about what is going on and apply what has been learned.
The software purchased should be relatively cheap, and should be able to meet one‟s needs.
Note. One cannot just buy a program because it is cheap. There are many other factors that
may force a person to buy far much more expensive software even with cheaper alternatives
available.
In case the off-the-shelf software does not fit the needs of the users, it would be advisable to
develop in-house software, even though they may be a bit more expensive.
Software compatibility refers to the ability of the computer to run depending on the system
setup (configuration).
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Different programs will be loaded to different types of hardware. For example, some
software may only run on a computer that has 32MB or RAM and above. Any computer,
whose configuration is lower than this, is said to be incompatible.
Therefore, the programs selected should relate (fit) well with/within the existing computer
resources, e.g., hardware facilities and ensure that the computer system operates in a
systematic, reliable & efficient manner as intended by the user.
Some software are not compatible (well suited), e.g. Apple Programs. Otherwise, it is
important that one reads the installation guide and system requirements that comes with the
software in order to avoid disappointment.
Portability refers to whether a program can be copied or installed in more than one
computer.
The software should be Portable, i.e. it should also be able to run on several different types
of computers with very little or no modification (without re-writing the code).
Note. Although, most software in the market today are portable, some developers produce
software which can be installed on one machine only. This means that, if one has, say 20
computers, he/she should buy a license for each.
The software should be standardized, i.e. the version of the program should not be too low
or too high.
Before buying particular software, its current users should be interviewed to find out
whether the software is successful and famous in the market.
Exercise (a).
1. Identify and describe 8 hardware and 8 software factors that can be considered when
selecting a computer.
2. State and discuss four factors one would consider when purchasing computer software.
3. What hardware issues would one consider when buying a computer?
Introduction.
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Introducing a computer into the business is an act that should be considered with great concern,
because it involves capital expenditure, and as such, it should only be done if it is necessary and
its acquisition should be in a cost-effective manner.
Before acquiring the computer and its related facilities, one should investigate the effects of
introducing the computer into the organization. This is to ensure that adequate returns are
expected from such an investment.
Computer costs.
The cost of introducing a computer into the organization depends on Size, Nature & the
application requirements of the affected organization.
Small & simple organizations may require less sophisticated computer installations. Big &
complex business organizations may require complex configuration and sophisticated related
facilities.
Initial costs.
This is the initial capital expenditure onto the computer facilities when they are being acquired.
These costs depend on the Type, Nature and the Model of the facilities to be acquired.
The costs are influenced by the method used to acquire the computer and its related facilities.
The organization should consider ways or plans of acquiring the following facilities:
Facility Examples
Hardware C.P.U and Peripherals
Software System and Application programs
Storage Media Tapes, Disks, Cassettes, etc.
Training Managers, Analysts, Programmers, Operators, etc.
Computer room Construction, Environmental conditions, Equipments, etc.
Others Feasibility study, Programming, Changeover costs, etc.
Recurrent costs.
Once the computer facilities have been acquired and the system becomes operational, the
operating costs for the computer system have to be met by the organization.
(i). Depreciation costs – the charges on depreciating machines & other equipments, e.g., Air
conditioning facilities.
(ii). Wages of staff, e.g., Analysts, Programmers, Operators, etc.
(iii). Administration expenses, e.g., Telephone bills, Insurance cover, consumable costs, etc. (iv).
Other general expenses, e.g. conducting seminars, on-job training for staff, etc.
OPERATING SYSTEMS
Definition.
An Operating system is a set of programs that is used to manage the basic hardware
resources of a computer.
This is the main program that controls the execution of user applications, and enables the user
to access the hardware & software resources of the computer.
When the computer is switched on, the OS programs run & check to ensure that all parts of the
computer are functioning properly.
In a data processing environment, the user sees a computer as a group of application programs
that enable him/her to accomplish specific tasks.
However, application programs do not use the hardware devices directly. They send messages
through the operating system which has the capability to give instructions to the hardware to
perform a particular task.
The user communicates his/her intentions to the OS through the use of a special instruction set
known as Commands.
User
(Runs Application programs)
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Application software
(Send users requests to the OS)
Operating system
(Receives & controls execution of Application
programs)
Hardware
(Receives & executes OS commands)
As in this diagram, the OS is a layer of software on top of the bare hardware, and is used to
manage all parts of computer hardware & also act as an interface between the user & the
computer.
The OS monitors & controls computer operations so that the user can do useful work on the
computer, and it also enables Application programs use the hardware in a proper, orderly and
efficient way.
NB. The programs that make up the Operating system are too large to fit in main memory at one
time. These programs are usually installed on a direct access backing storage device, such as the
hard disk.
When the Supervisor needs a particular program, it is read from the disk & loaded into the RAM
memory, where it can be executed.
i). Modern computer systems are so complex & fast such that they need internal control.
ii). To ensure that the full system software facilities are readily
available.
iii). Due to the complexity of systems, jobs need to be controlled in what they are allowed to do
for security.
iv). To increase the throughput, i.e., to increase the amount of data that can be processed
through the system in a given period of time.
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When an error occurs that can cause the computer to stop functioning, a diagnostic
message is displayed. The meaning of the message is then checked in the computer
operations manual.
viii). Reduces job setup time.
When one job is running, other programs can be read onto the job queue. The
Input/Output devices can also be made ready without delay.
ix). Most computers allow many programs to be run & also many users to use the system at the
same time.
1. Processor.
2. Main memory (RAM).
3. Secondary storage devices.
4. Input/Output devices and their Ports.
5. Communication devices and their Ports.
6. Files.
The OS creates a working environment in which the user can run programs. The general
functions of the operating system are:
1. Processor management.
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A Multi-tasking computer system can run several applications simultaneously. At times,
several tasks may require processing, hence creating competition. However, the CPU can
only execute one program at any one time.
Therefore, access to the CPU must be carefully controlled & monitored. The OS
must decide, which program will be allowed into the system, and for how long.
To do this, the OS arranges the tasks according to priority and has the ability to stop a
particular task to allow the processor to service another task.
Programs must be loaded into memory before they can be executed, and moved out of
memory when they are no longer required. Therefore, before processing starts, the OS
ensures that the programs are transferred into the available memory location in the Main
memory from the backing store, e.g. a disk.
At any one given time, a number of tasks may require the memory so that they can be
accessed & processed by the computer. The computer memory is a scarce resource, and
therefore, the OS must determine which task will remain in memory awaiting for
execution and which one will be sent back to secondary storage to wait.
The OS keeps track of what parts of memory are in use and by which program, and what
parts are free.
The OS also handles the data files used by the programs that are being executed by the
CPU.
In addition, the OS ensures that storage space is provided for data generated by programs
& during data transfer operations such as, disk copying or printing.
Every computer has many Input & Output (I/O) devices. The OS controls the input from
& output to the various devices. It also tries to monitor the state of each I/O device and
signals any faults detected.
During the course of their execution, programs will request the use of an Input or Output
device. In a multi-user system, conflicts are likely to occur when one program requests a
device that is being used by another program. Therefore, the OS will control allocation
of I/O devices and attempt to resolve any conflicts that arise.
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Because most input/output devices are slower than the processor, the OS has to control
the flow of data from the time of input to the time the user receives it as information. It
ensures that the right data reaches the processor at the right time.
The OS also defines the various input/output ports found on the computer, e.g., printer
port.
The OS manages the storage & retrieval of data on secondary storage devices. It also utilizes
the free space on hard disks to enhance the performance of the computer by temporarily
holding tasks on it that were in RAM ready for processing but have to wait for sometime.
Communication refers to how the various devices and programs in & out of the computer
system send & receive messages from one another and from the processor.
The OS controls the communication process between the various tasks & the computer. To
achieve external communication, an external device is usually connected to a
communication port using cables or wireless communication media.
6. File management.
The OS is concerned with the logical organization of the information (the File System) and
provides a means through which files can be sorted, retrieved & shared.
It also provides a means of protecting data files & programs against unauthorized access and
corruption.
7. Job scheduling.
The OS arranges & loads programs in order to provide a continuous sequence of processing
& also provide the appropriate responses to events.
The processor can handle only one task at a time. Therefore, in a situation where more than
one application program is occupying the main storage, the OS has to determine which task
will be processed first and ensures that the one that is currently being processed is closely
monitored to avoid wasting time in the processor.
The jobs are allocated priorities so as to ensure that there is continuous processing until all
the jobs within the memory are executed. This ensures that the CPU does not remain idle at
any given instance.
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Some of the job scheduling functions include:
NB: A Job is a group of tasks taken as a unit of work for a computer, e.g., one or more
computer programs, files, & instructions, to the operating system.
8. Job sequencing.
The OS keeps a list of jobs/tasks currently being run and monitors them as they move in &
out of the processor. It also arranges them in a particular order to make it easy for the
processor to execute them and to know how & when to fetch instructions & data for each
task.
The OS controls the selection & operation of hardware devices used for input, output and
storage.
The OS determines which task uses a particular resource and at what time. To do this, it
gives each resource a unique identification number called an Interrupt number so that, when
two tasks request to use a resource at the same time, the one with higher priority interrupt is
granted control.
This prevents an undesirable situation called deadlock that occurs when a particular task
holds a needed resource & refuses to release it for use by other tasks.
The OS has many ways of reporting to the user of any errors that occur during program
execution. It does this by monitoring the status of the computer system & performing error
checks on both hardware and software.
When the user makes an error, the OS through the Kernel determines the cause of the error,
and prints diagnostic messages on the screen suggesting appropriate routines of how the error
can be corrected.
In case of a fatal error that cannot be corrected, the program will be suspended permanently.
E.g., the user program will prematurely terminate when it encounters an illegal operation,
such as, dividing a no. by 0 or if it attempts to read a data file that had not been opened.
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Each hardware device communicates to the processor using a special number called the
Interrupt Request number (IRQ). Therefore, when an interrupt occurs, control is passed to
the Kernel, which determines the cause of the interrupt. The processor stops executing the
current program to wait for the corrective response of the user. Control is returned to the
program that was interrupted once corrective action has been taken.
The Kernel saves vital information using the dying power supply so that it can be
restarted when power is returned.
ii). Arithmetic or logic
errors.
When the ALU detects that an error has occurred, (e.g., the output may be requested to
a non-existent device) it generates a signal that causes an interrupt. Control is
transferred to the Kernel, which indicates the appropriate error correction routines.
iii). Hardware malfunction, e.g. parity
errors.
The I/O control for each device & its associated hardware normally takes care of parity
checking. If a parity error is detected, the Kernel is notified by an interrupt.
Device driver - a software that the OS uses to control a specific piece of hardware.
The OS provides quick means of communication between the computer user & its programs.
The user requests the services of the OS by use of commands & the OS communicates the
messages regarding the processing to the user through, either the screen or printer. Thus, a
form of „conversation‟ is established between the OS & the computer user.
The OS keeps records (internal logs) on how the computer‟s resources, e.g., CPU time,
memory usage, & the peripherals are being used. It also keeps a complete record of all that
happens during processing (usually in the form of a printed log).
14. The OS protects hardware, software & data from improper use. They ensure that application
programs use the hardware in an efficient way.
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DOS (Disk Operating System).
Windows operating system.
MacOS (Macintosh).
Unix.
Linux.
a). Reliable.
b). Protected.
A user doesn‟t want other users to interfere with him. Therefore, the system should protect
users from being affected both by errors of other users and by malicious attempts at
tampering.
c). Efficient.
The OS is usually a complex program that uses a large part of the hardware resources for
its own functions. The resources consumed by the OS are not available for users.
Therefore, the system itself should be very efficient, & should manage user‟s resources to
minimize their idle time.
d). Convenient.
Therefore, an OS should be flexible & convenient to use. In addition, in order to allow the
sharing of resources, the OS must be in complete control of the allocation of the computer
resources.
e). Predictable.
User demands on the system are generally unpredictable. At the same time, users prefer to
get service that does not vary widely over extended periods of time. An estimate as to
when the user will get his input should be given.
Revision Questions
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1. Name two major reasons why it became necessary to use an Operating system.
2. (a). Identify FOUR resources that the Operating system should manage.
(b). What function should the Operating system perform to manage each of the resources
above?
3. List and explain any five general functions of an operating system.
4. What is meant by the term Job in computer studies?
5. Name four examples of operating systems.
The OS determines determine the type of processing that a computer system is able to perform,
since it controls the allocation & use of the computer resources.
3. Human Computer interface (i.e., how the user & the computer interact).
• Command line.
• Menu driven interface.
• Graphical user interface (GUI).
Single-tasking OS.
This means that, the user can only run one interactive program at a time. The user must then exit
from the program before loading & running another program.
MS-DOS.
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A Multi-tasking OS allows a single CPU to execute/process more than one program, all of which
are in memory, at the same time.
Each program is allocated a time-slice. In this case, the programs take turns at short intervals of
processing time. The CPU switches its attention between programs as it receives requests for
processing, executing statements from one program, and then from another.
The programs to be run are loaded into the memory and the CPU begins execution of the first
one. When the request is satisfied, the second program is brought into memory and execution
starts on the second program, and so on.
Note. In multi-programming, the computer is able to work on several programs at the same time.
It works on the programs on sequence, one after the other, and that at any given instant it
executes instructions from one program only. However, the computer works so quickly that it
appears to be executing the programs simultaneously.
Single-user OS.
A single-user OS is designed to be used by only one person. It allow only one user/person to
operate the machine at a time in an interactive, conversational mode, and runs only one user
program at a time, e.g. MS-DOS.
A multi-user OS allows more than one user ( many people) to interactively use/access the
computer at the same time.
Examples;
UNIX,
Novell Netware,
Ms-Windows 2000,
Ms-Windows NT,
Linux, etc
The term Human Computer Interface (HCI) refers to the method of interaction between the
computer & the user, and determines how easily the user can operate the computer.
The HCI enables communication to & from between the user and the computer.
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User-friendliness.
HCI is expected to be “user-friendly”, i.e., it should be one that the end-user finds helpful, and
easy to learn & use.
i). It should be relatively easy for the user to try to start using the system.
ii). The system should be self-contained, so that the user is not forced into accessing manuals.
iii). The amount of effort & the information required for the user to get the system complete
required tasks should be minimal.
iv). The system should be robust & reliable, i.e., the user should be protected from unexpected
system actions, including system failures.
v). The system should be able to adjust to different levels of expertise between users & also as
users grow in competence.
vi). The user should be made to feel in control of what is going on.
vii). The system should behave in a logical & consistent manner, enabling the user to reason
about what is going on and apply what has been learned.
This is an interaction between the user & the computer that requires the use of commands
The user types a command at the prompt found on a command line. The computer then reads
instructions from the command line and executes them.
Example;
To copy a file called Fruits.Dat from Hard disk C to Floppy disk A using MS-DOS; type
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C:\ >COPY Fruits.Dat A:\ (press the Enter key for the command to be executed).
Commands enable the user to quickly instruct the computer what to do.
Command-driven software is more flexible, but it is more difficult to learn. The user must know
what commands are available, what they do & how they should be typed. For this reason,
commands are most popular with experienced technical persons, such as computer Operators,
Programmers or in situations where the end-user continually works with the same program and
has therefore mastered the commands.
1. The command words used should be descriptive VERBS that clearly convey the intended
action, e.g., PRINT, COPY, RENAME, DELETE, etc.
2. Unique abbreviations should be provided for more experienced users, e.g., PRI, COP, REN,
DEL, CHKDSK, etc.
3. Multiple items on a single command line should ALWAYS be separated by blank spaces.
MS-DOS,
Early versions of PC-DOS, OS/2, and UNIX.
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This type of interface provides the user with a list of program commands displayed on the screen
to choose from & a simple means of selecting between them.
To activate a choice in the menu, one can use the Enter key, or move the cursor until it is
positioned at the desired choice & then press the activation key so that the system can start acting
upon the information given.
This interface is suitable for beginners and infrequent users who may have difficulties in
remembering commands.
(a) Pull-down menus – are special types of menu used mostly in Windows.
(b) Pop-up menus & Pop-down menus. These menus are made to appear above or below
an item on the screen in order to elicit/obtain a choice from a user.
Later versions of DOS have a menu driven interface called the DOS Shell or DOS Editor.
This is an interaction between the user & computer that involves issuing of commands to the
computer by activating certain small graphic images displayed on the screen called Icons.
To issue a command, the icons can be selected using a pointing device like a Mouse.
GUI is mostly found on Workstations or PCs fitted with graphic adapters able to support
highresolution graphics.
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Features of a graphical user interface. (2 marks)
Programs are represented graphically by use of Icons.
Commands are selected and issued using pointing devices, e.g., Mouse, trackball.
There is use of pull-down menus.
Programs open by displaying windows.
Revision Questions
The following factors should be considered when choosing an operating system for a computer;
1. Hardware configuration of the computer, e.g., RAM memory size, hard disk capacity,
type of processor, etc.
3. Hardware compatibility.
4. User needs (requirements), i.e., the applications intended for the computer.
5. User friendliness or Human computer interface, i.e., is it Command line based, Menu-
driven or a Graphical user interface?
6. Availability in the market, e.g. Microsoft Windows based OS are very common.
7. Portability.
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8. Cost – how expensive the OS is.
10. The method of communication with the computer, e.g. the number of peripherals.
11. The method of operating the computer.
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Windows operating system was developed as a Graphical User Interface (GUI) for PCs
running on MS-DOS.
It provides a friendly interface that allows the users to enter commands by pointing and clicking
at objects that appear on the screen using a pointing device, e.g., a Mouse or a trackball. These
graphical capabilities make a program easier to use.
Microsoft Windows takes its name from the on-screen “Window” that it uses to display
information.
A Window is a rectangular portion/ area of the screen that Windows sets aside for a specific
task.
A Window is a rectangular area on a display screen in which text and graphical images may
be displayed.
Microsoft Windows 95, 98, 2000 Professional, 2003, NT, Millennium (Me), XP, and
Vista.
Linux,
UNIX,
MacOS.
OS/2.
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1). They all have similar user-interfaces. For example;
Windows.
• Pointing device – a device such as a mouse or trackball, that enables the user to select
objects on the display screen.
• Pointer – a symbol (arrow) that appears on the display screen, and can be used to select
objects & commands.
• Icons – small graphical pictures that represent commands, files, or applications. By
moving the pointer to the icon and pressing a mouse button, one can execute a command
or convert the icon into a window.
2). It is user-friendly. Windows is menu driven, hence easy to operate, because the options used
in particular applications are usually displayed on the screen in form of Icons.
3). All Windows operating system support multiple users & have the ability to Multi-task, i.e.,
they allow one to run more than one program at the same time, each in its own window.
4). It is easy to exchange information between Windows applications, i.e., it is easy to transfer or
copy information from one program to another.
5). All Windows applications share a common set of commands. For example, Open, Save,
Print, etc & therefore, you don‟t need to learn a different set of commands for each
application.
6). Ability to handle long file names, e.g., Windows 95 and later versions accept file names of up
to 255 characters including spaces.
7). Most Windows operating systems have Plug and play (PnP) features. They automatically
accept a new hardware once it is connected to the computer.
i). It is easy to open programs, find documents, and switch between programs.
ii). Windows provide facilities such as the Windows Explorer, which enable one to browse
through & manage you files, folders, and drives easily.
iii). Windows can support long file names, making it easier to find and organize files.
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iv). Windows has improved Video, CD & sound capabilities, and can fully support MS-
DOSbased games.
v). Windows makes it easier to install new hardware devices onto the system. It is able to
recognize and sets up a certain Plug-and-Play hardware whose card has been inserted in the
computer automatically.
vi). Windows allows true Multitasking, i.e. it allows the user to run more than one (several)
program at the same time, each in its own window.
vii). Windows is user-friendly, i.e., it is menu driven, hence easy to operate, because the options
used in particular programs are usually displayed on the screen in form icons.
viii). Windows supports a wide choice of networks & transmission protocols. It also has
facilities for sharing files & devices.
ix). Windows has facilities that allow people to work with all types of electronic
communications, e.g., it allows people to send text messages, transfer files, and also hold
digital live face-to-face conversations with family friends & business associates around the
world.
x). Windows includes My Briefcase, a file synchronization tool & a utility for transferring
files over a direct cable link or dial-up networking.
xi). All Windows applications share a common set of commands. E.g., Open, Save, Print, etc &
therefore, there is no need to learn a different set of commands for each application.
xii). Windows allows movement of text or items from one program to another. i.e., it is easy to
exchange information between Windows applications.
xiii). Windows has facilities that enable the computer to save power resources by putting the
computer on standby or hibernation.
xiv). Windows includes a Help system that makes your computer easier to use. It helps you find
answers to your questions easily, or get up-to date technical support from the WWW.
Ms-Windows MS-DOS
1. There are icons 1. No Icons
2. Uses both the Mouse & Keyboard as Input 2. Only the Keyboard is used as Input device.
devices.
3. There is use of Menus. 3. It is command-based.
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4. User-friendly. 4. Not user-friendly.
5. Windows fully supports networking. 5. DOS cannot support networking.
6. Requires a computer with high memory size. 6. Uses less memory compared to Windows.
7. Windows can support DOS, i.e. it is possible 7. DOS cannot support Windows, i.e. it is not
to run DOS-based programs in Windows. possible to run Window-based programs in
MS-DOS.
8. Uses Multi-coloured screen. 8. Uses monochrome (1 coloured) screen.
9. It is a Multi-user OS. 9. It is a single-user OS.
10. It is a multi-tasking OS, i.e. can support 10. It is a single-tasking OS, i.e. can only support
more than 1 program at a time. one program at a time.
11. Comes in different versions. 11. MS-DOS is an operating system by itself.
12. Uses folders for storage of files. 12. Uses Directories to organize files.
Review Questions
1. Give FOUR advantages of which Windows based Operating system software has over
Disk Operating System software.
2. (a). List Four types of Windows versions.
(b). Why is Windows termed as a friendly Operating system? List
four key features of the Windows Operating environment.
Windows operating system was developed as a Graphical User Interface (GUI) for PCs
running on MS-DOS.
It provides a friendly interface that allows the users to enter commands by pointing and clicking
at objects that appear on the screen using a pointing device, e.g., a Mouse or a trackball. These
graphical capabilities make a program easier to use.
Microsoft Windows takes its name from the on-screen “Window” that it uses to display
information.
A Window is a rectangular portion/ area of the screen that Windows sets aside for a specific
task.
A Window is a rectangular area on a display screen in which text and graphical images may
be displayed.
Microsoft Windows 95, 98, 2000 Professional, 2003, NT, Millennium (Me), XP, and
Vista.
Linux,
UNIX,
MacOS.
OS/2.
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Common features of Windows operating systems:-
2). It is user-friendly. Windows is menu driven, hence easy to operate, because the options used
in particular applications are usually displayed on the screen in form of Icons.
3). All Windows operating system support multiple users & have the ability to Multi-task, i.e.,
they allow one to run more than one program at the same time, each in its own window.
4). It is easy to exchange information between Windows applications, i.e., it is easy to transfer or
copy information from one program to another.
5). All Windows applications share a common set of commands. For example, Open, Save,
Print, etc & therefore, you don‟t need to learn a different set of commands for each
application.
6). Ability to handle long file names, e.g., Windows 95 and later versions accept file names of up
to 255 characters including spaces.
7). Most Windows operating systems have Plug and play (PnP) features. They automatically
accept a new hardware once it is connected to the computer.
i). It is easy to open programs, find documents, and switch between programs.
ii). Windows provide facilities such as the Windows Explorer, which enable one to browse
through & manage you files, folders, and drives easily.
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iii). Windows can support long file names, making it easier to find and organize files.
iv). Windows has improved Video, CD & sound capabilities, and can fully support MS-
DOSbased games.
v). Windows makes it easier to install new hardware devices onto the system. It is able to
recognize and sets up a certain Plug-and-Play hardware whose card has been inserted in the
computer automatically.
vi). Windows allows true Multitasking, i.e. it allows the user to run more than one (several)
program at the same time, each in its own window.
vii). Windows is user-friendly, i.e., it is menu driven, hence easy to operate, because the options
used in particular programs are usually displayed on the screen in form icons.
viii). Windows supports a wide choice of networks & transmission protocols. It also has
facilities for sharing files & devices.
ix). Windows has facilities that allow people to work with all types of electronic
communications, e.g., it allows people to send text messages, transfer files, and also hold
digital live face-to-face conversations with family friends & business associates around the
world.
x). Windows includes My Briefcase, a file synchronization tool & a utility for transferring
files over a direct cable link or dial-up networking.
xi). All Windows applications share a common set of commands. E.g., Open, Save, Print, etc &
therefore, there is no need to learn a different set of commands for each application.
xii). Windows allows movement of text or items from one program to another. i.e., it is easy to
exchange information between Windows applications.
xiii). Windows has facilities that enable the computer to save power resources by putting the
computer on standby or hibernation.
xiv). Windows includes a Help system that makes your computer easier to use. It helps you find
answers to your questions easily, or get up-to date technical support from the WWW.
Ms-Windows MS-DOS
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1. There are icons 1. No Icons
2. Uses both the Mouse & Keyboard as Input 2. Only the Keyboard is used as Input device.
devices.
3. There is use of Menus. 3. It is command-based.
4. User-friendly. 4. Not user-friendly.
5. Windows fully supports networking. 5. DOS cannot support networking.
6. Requires a computer with high memory size. 6. Uses less memory compared to Windows.
7. Windows can support DOS, i.e. it is possible 7. DOS cannot support Windows, i.e. it is not
to run DOS-based programs in Windows. possible to run Window-based programs in
MS-DOS.
8. Uses Multi-coloured screen. 8. Uses monochrome (1 coloured) screen.
9. It is a Multi-user OS. 9. It is a single-user OS.
10. It is a multi-tasking OS, i.e. can support 10. It is a single-tasking OS, i.e. can only support
more than 1 program at a time. one program at a time.
11. Comes in different versions. 11. MS-DOS is an operating system by itself.
12. Uses folders for storage of files. 12. Uses Directories to organize files.
Review Questions
1. Give FOUR advantages of which Windows based Operating system software has
over Disk Operating System software.
2. (a). List Four types of Windows versions.
(b). Why is Windows termed as a friendly Operating system?
3. List four key features of the Windows Operating environment.
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