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Activity Guide - Sprite Scene Planning

The document provides instructions for planning a simple scene using shapes, sprites and text in code. It includes sketching the background layout using drawing commands and listing the sprites to include. It also provides references for the drawing commands and color/style options that can be used.

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0% found this document useful (0 votes)
219 views2 pages

Activity Guide - Sprite Scene Planning

The document provides instructions for planning a simple scene using shapes, sprites and text in code. It includes sketching the background layout using drawing commands and listing the sprites to include. It also provides references for the drawing commands and color/style options that can be used.

Uploaded by

leeminknow258
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Name: ______________________________

Activity Guide - Sprite Scene Planning

Sprite Scene Planning


Using shapes, sprites, and text, you’re going to create a simple scene. You can think of this like a page in a story, a
panel in a comic, or just a standalone scene. You need at least five drawing commands, one hand-drawn sprite (either
in code.org or imported from another program) and one piece of text.

Sketch your Scene


The first thing to consider when designing your scene is what your background will look like. You can use the drawing
commands that you’ve used in the past to lay out a simple background over which you will place your sprites.
The space below is 50 by 50. That means each square on the paper will map to 50 pixels on the computer. Sketch out
your background using only the drawing commands (reference provided to the right). List the sprites you’ll use below.

Shapes:

background(color)

rect(x, y, width, height)

ellipse(x, y, width, height)

arc(x,y,w,h,start,stop)

line(x1, y1, x2, y2)

regularPolygon(x,y,sides,size)

point(x,y)

shape(x1, y1, x2, y2…)

text(string, x, y, width, height)

textSize(pixels)

Color and Style:

fill(‘color’)

noFill()

stroke(‘color’)

noStroke()

strokeWeight()

Sprite Label Description


2

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