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POP Using C - VTU Lab Program-2

The document discusses solving quadratic equations by accepting coefficients as input and computing the roots. It includes an algorithm, flowchart and C program to find the roots of a quadratic equation by determining the discriminant and applying the appropriate formula based on whether the discriminant is positive, negative or zero.

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0% found this document useful (0 votes)
143 views

POP Using C - VTU Lab Program-2

The document discusses solving quadratic equations by accepting coefficients as input and computing the roots. It includes an algorithm, flowchart and C program to find the roots of a quadratic equation by determining the discriminant and applying the appropriate formula based on whether the discriminant is positive, negative or zero.

Uploaded by

vandana u
Copyright
© © All Rights Reserved
Available Formats
Download as DOC, PDF, TXT or read online on Scribd
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BPOPS103/203

Principles of Programming using C Lab

2.Compute the roots of a quadratic equation by accepting the coefficients. Print appropriate
messages.

Algorithm:

Step 1: START
Step 2 : Read coefficients a,b,c
Step 3: Compute the descriminant : d=(b*b)-(4*a*c)
Step 4: Check whether a==0 && b==0
if true, print invalid inputs
Step 5: Check whether a==0
if true, print linear equation
Compute root r1=-c/b
print Root=r1
Step 6: else if d==0
If true, print Roots are real and equal
Compute r1=-b/(2*a)
Compute r2=-b/(2*a)
print root r1 and r2
Step 7: else if d>0
If true, print roots are real and distinct
Compute r1=-b+(sqrt(d)/(2*a))
Compute r2=-b-(sqrt(d)/(2*a))

Dept. of AI & DS, SMVITM, Bantakal Page 1


BPOPS103/203
Principles of Programming using C Lab

print root r1 and r2


Step 8: else if d<0
prints Roots are imaginary
Compute real r=-b/(2*a)
Compute imaginary i=(sqrt(fabs(d)))/(2*a)
print r1= real+i imaginary
print r2= real-i imaginary
Step 9: STOP

Flowchart:

Dept. of AI & DS, SMVITM, Bantakal Page 2


BPOPS103/203
Principles of Programming using C Lab

Dept. of AI & DS, SMVITM, Bantakal Page 3


BPOPS103/203
Principles of Programming using C Lab

Program:

#include<stdio.h>
#include<stdlib.h>

void main()

{
float num1, num2, result;
char op;

printf(“Enter the operator (+,-,*./) \n”);

scanf(“%c”, &op);

printf(“Please enter two numbers:\n”);


scanf(“%f %f”, &num1, &num2);
if(op = = ’+’ )

Dept. of AI & DS, SMVITM, Bantakal Page 4

Simple Calculator
BPOPS103/203
Principles of Programming using C Lab

{
result = num1 + num2;
printf(“Result is %0.2f \n”, result);

else if(op = = ’-’ )

{
result = num1 - num2;
printf(“Result is %0.2f \n”, result);
}

else if(op = = ’*’ )

{
result = num1* num2;
printf(“Result is %0.2f \n”, result);
}

Dept. of AI & DS, SMVITM, Bantakal Page 5


BPOPS103/203
Principles of Programming using C Lab

else if(op = = ‘/ ’ )

{
if(num2 = = 0)
{

printf(“Please enter non zero no. For num2: \n”);


exit(0);

}
else
{

result = num1 / num2; printf(“Result is %0.2f\n”,result);

}}
else
{
printf (“Entered operator is invalid \n”);

Dept. of AI & DS, SMVITM, Bantakal Page 6


BPOPS103/203
Principles of Programming using C Lab

}}

Command to execute the Program:


$ cc lab1.c
$ ./a.out

OUTPUT:
Case 1: Enter the operator (+,-,*,/)
+
Please enter two numbers: 4 2
Result is 6.00

Case 2: Enter the operator (+,-,*,/)


-
Please enter two numbers: 4 2
Result is 2.00

Case 3: Enter the operator (+,-,*,/)


*
Please enter two numbers: 4 2
Result is 8.00

Case 4: Enter the operator (+,-,*,/)


/
Please enter two numbers: 4 2
Result is 2.00

Dept. of AI & DS, SMVITM, Bantakal Page 7


BPOPS103/203
Principles of Programming using C Lab

Case 5: Enter the operator (+,-,*,/)


?

Please enter two numbers: 4 2


Entered operator is invalid

Case 6: Enter the operator (+,-,*,/)


/

Please enter two numbers: 4 0


Please enter non zero no. For num2

Dept. of AI & DS, SMVITM, Bantakal Page 8

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