Sanctuary Silo

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3 2 copyright Losing Games.

Party Licence. Mausritter is


reside within? published under the Mausritter Third
stifle the safety of the rodents that affiliated with Losing Games. It is
power and what troubles seek to ManaRampMatt and are not
crime is on the rise. Who holds the independent productions by
in the Silo. Factions have formed and Sanctuary Silo and Rittermarch are
But things are not all fun and games
Spark Tables from the same book.
hound himself. McDowall's Electric Bastionland and the
silo's only protection is the Prince Mapping Bastionland section of Chris
roam and hunt all the lands and the The map of the Silo uses the
only safe haven for miles. Coyotes GrayMoth .
as well as the Tavern Generator by
named Prince Edward; Rain Ry is the Player Species supplement by GrayMoth
and a enormous Irish ElK Hound encourage GMs and players to use the
to Chipmunks, Squirrels to Sparrows This mini adventure location
herein. Denizens ranging from Mice In this "Mini-Zine"...
Rain Ry. Over 1000 creatures reside
home to the bustling metropolitan of
lies a massive Grain Silo. This silo is
Attacks: d12 bite, Bark (see Bestiarium 'Hound')
locals as the Holt of the Coyotes,
18hp, STR 16, DEX 12, WIL 10
and daunting forest, know by the
Warband Scale
Surrounded by over a mile of thick
Sanctuary Within a Silo... Prince Edward (Irish Elk hound)
1d6 Adventure Hooks 1d6 Encounters in the Holt 1d6 Rumors Around Town Factions:
1 You have been asked to 1 1d2 Coyotes hunting. 1 The Chipmunks are seeking The City Council
investigate the murder of a 1d4 Coyotes on patrol. to over throw the mice in Resources
2 • Control of Rations
squirrel noble. the City Council. (True) • Taxation Power
3 2d6 Mice running from
2 Rations have been low, and 2 Merchants are sabotaging • Head of the City Guard
danger. Goals
you have been sent to their own goods to frame the
4 1d6 Coyotes feeding on a oo Maintain order and financial stability
restock the holdings. Chip-Punks. (Semi-Truth)
kill. ooo Quash the Sporeshroom trade in the Slums
3 You are on a diplomatic 3 The Squirrel Nobles have
5 1d10 Landsknechts with 2d4
mission to Prince Edward made a deal with the Merchant’s Guild
Mouse merchants and a
seeking aid. Coyotes to poison Prince Resources
rabbit cart. • Production of all materials and industry
4 Merchants trade routes have Edward. (False) • Control of trade and pricing
6 Prince Edward battling 2d6
been being looted deep in 4 The mice are hiding a trove • Voice of the common Mouse
Coyotes, he has the upper Goals
the woods. of over 5000 pips worth of
paw. ooooo See the Chipmunks leave the Silo
5 One of you party’s family treasure somewhere in the
members has gone missing Silo. (True) ooo Usurp the City Council as the true power
near the Holt. Coyote 5 Sporeshroom, a psychedelic The Chip-Punks (Teenage Street Gang)
6 A sparrow flies to you and 10hp, STR 10, DEX 15, WIL 15 drug is ravaging the slums. Resources
• Sporeshroom trade
tells tale of a massive Attacks: d8 claw No one knows who is selling • Secret passageways in the Silo
treasure somewhere in Rain Critical Damage: Hold in Mouth and Flee it. (Semi Truth) • A small horde of pips
Ry. 6 The Coyotes are planning a Goals
siege of the Silo. (True) ooooo Prove their place in the hierarchy
4 5 6 7

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