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Fov Aimbot

This document defines code for an in-game camera that tracks the closest player's head within a field of view (FOV) ring. It connects input and rendering services, draws the FOV ring, updates it on render steps, finds the closest visible player's head within the FOV each step, and looks at their position if one is found. Pressing delete removes the FOV ring and stops tracking.
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100% found this document useful (1 vote)
1K views2 pages

Fov Aimbot

This document defines code for an in-game camera that tracks the closest player's head within a field of view (FOV) ring. It connects input and rendering services, draws the FOV ring, updates it on render steps, finds the closest visible player's head within the FOV each step, and looks at their position if one is found. Pressing delete removes the FOV ring and stops tracking.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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local fov = 100

local RunService = game:GetService("RunService")


local UserInputService = game:GetService("UserInputService")
local Players = game:GetService("Players")
local Cam = game.Workspace.CurrentCamera

local FOVring = Drawing.new("Circle")


FOVring.Visible = false
FOVring.Thickness = 2
FOVring.Color = Color3.fromRGB(128, 0, 128) -- Purple color
FOVring.Filled = false
FOVring.Radius = fov
FOVring.Position = Cam.ViewportSize / 2

local function updateDrawings()


local camViewportSize = Cam.ViewportSize
FOVring.Position = camViewportSize / 2
end

local function onKeyDown(input)


if input.KeyCode == Enum.KeyCode.Delete then
RunService:UnbindFromRenderStep("FOVUpdate")
FOVring:Remove()
end
end

UserInputService.InputBegan:Connect(onKeyDown)

local function lookAt(target)


local lookVector = (target - Cam.CFrame.Position).unit
local newCFrame = CFrame.new(Cam.CFrame.Position, Cam.CFrame.Position +
lookVector)
Cam.CFrame = newCFrame
end

local function getClosestPlayerInFOV(trg_part)


local nearest = nil
local last = math.huge
local playerMousePos = Cam.ViewportSize / 2

for _, player in ipairs(Players:GetPlayers()) do


if player ~= Players.LocalPlayer then
local part = player.Character and
player.Character:FindFirstChild(trg_part)
if part then
local ePos, isVisible = Cam:WorldToViewportPoint(part.Position)
local distance = (Vector2.new(ePos.x, ePos.y) -
playerMousePos).Magnitude

if distance < last and isVisible and distance < fov then
last = distance
nearest = player
end
end
end
end

return nearest
end
RunService.RenderStepped:Connect(function()
updateDrawings()
local closest = getClosestPlayerInFOV("Head")
if closest and closest.Character:FindFirstChild("Head") then
lookAt(closest.Character.Head.Position)
end
end)

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