Wood 2009
Wood 2009
To cite this article: Emma H. Wood (2009): Evaluating Event Marketing: Experience or Outcome?,
Journal of Promotion Management, 15:1-2, 247-268
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Journal of Promotion Management, 15:247–268, 2009
Copyright © Taylor & Francis Group, LLC
ISSN: 1049-6491 print / 1540-7594 online
DOI: 10.1080/10496490902892580
EMMA H. WOOD
Leeds Metropolitan University, Leeds, England
INTRODUCTION
Although there is very little existing research in the specific area of “event
marketing” (Gupta, 2003; Sneath, Finney, & Close, 2005; Krantz, 2006), work
undertaken in other fields can be used to develop the unique concepts and
models needed within this growing area of marketing communications. The
areas of academic research within marketing which have the most affinity
An earlier version of this study was presented in collaboration with Guy Masterman of
Northumbria University as a paper at the 7th International Marketing Trends Congress, January
17-19, 2008, in Venice, Italy.
Address correspondence to Emma H. Wood, Ph.D., UK Centre for Events Manage-
ment, Leeds Metropolitan University, Calverley Street, Leeds LS1 3HE, England. E-mail:
[email protected]
247
248 E. H. Wood
to lead practice within tourism and hospitality marketing, and Petkus (2004)
argues for a greater understanding of the relationship between events and
experience in marketing the arts. Event marketing has been more widely
utilized and researched within Germany over the last ten years, particu-
larly within the areas of sports marketing and sponsorship, but not within
academia in the United Kingdom and United States despite event marketing’s
growing importance as a communication tool (Wohlfeil, 2005).
Experiential marketing events can be defined in a number of ways.
Although Kotler’s (2003) definition, “occurrences designed to communicate
particular messages to target audiences” (p. 576), is, perhaps, overly broad,
it does encapsulate the communications potential of events. Other possible
definitions are:
a product in its own right to the brand message to about some important or
carry the brand values different locations. newsworthy development
(e.g., Guinness’ Witnness related to the company,
Festival in Ireland and product, brand, industry
Coca-Cola’s “Street Cred etc.
Games” in Scotland).
Corporate entertainment Exhibitions Product visitor attractions
Using events to entertain, Ranging from trade shows “Permanent” events
reward clients and hosting a number of developing involvement
partners. Ranging from golf organizations to art with the brand and often
days to theatre, safaris to exhibitions related to a marketed as a product in
paintballing. specific brand (e.g., Nike’s their own right (e.g.,
One Love photography Dewar’s World of Whisky;
exhibition linked to football Cadbury World; the
sponsorship). Guinness Experience).
Charity fundraisers Competitions/contests
Linking event marketing and An event created around
corporate social some form of contest and
responsibility. linked to the brand (e.g.,
Red Bull’s flying machines).
marketing events identifies seven event attributes (the 7 “I”s) which enhance
the event experience:
Caru and Cova (2003) suggest that marketers need to recognize the dif-
ference between “consumer experience” and “consumption experiences”, as
well as, between those that are ordinary and commonplace and those that
are extraordinary and result in changes in learning, attitude, or behavior. Ex-
periential events can be both consumer and consumption experiences and
are far more likely to be effective in reaching communication goals if they
involve some “extraordinary” aspect for the majority of the audience. These
experience characteristics (Caru & Cova’s conceptualisation of experience,
Csikszentmihalyi’s [1997] experience typology, and Wood & Masterman’s
[2007] 7 “I”s—see Table 2) may serve as a useful guide for evaluating the
effectiveness of an event through developing measurements relating to level
of challenge, newness, surprise, match with the audience’s prior experi-
ence, skill level, for example. However, the usefulness of measuring these
attributes of the event depends upon the assumption that an event that is
strong in those attributes will effectively create a memorable and potentially
behavior changing experience.
likely to be loyal (McCole, 2004). Indeed the event becomes an end in it-
self through hedonic participation of the target audience in the marketing
communications of the organization/brand. Experiential consumption can
be primarily hedonic (pleasure seeking, consumption as an end in itself)
or instrumental (rational, problem solving, need driven) or a combination
of the two (Lofman, 1991). Although this theory relates to consumption of
the product it also applies to consumption of the marketing communication.
Pleasure is gained from viewing the ad, surfing the website, or attending the
event. In this way the marketing event becomes a product in its own right
rather than merely a promotional tool. For example, consider the consump-
tion experience of attending a Land Rover country pursuits day; visiting the
Ideal Home Show or taking the children to one of Persil’s “dirt is good”
fun days. Many successful large scale music festivals, originally created as
promotional vehicles, are also testament to this (Guinness’ Witnness Festival
and Tennent’s “T” in the Park).
The growth of experiential marketing events appears to be due to a
number of factors. Firstly, the overuse of traditional media and therefore the
need to do something different from competitors; secondly, the consumer’s
desire for novelty, individualism and added value; and thirdly, the need to
build an emotional attachment to brands that are largely functionally un-
differentiated. This growth is further fuelled by the proliferation of event
marketing specialist agencies growing out of a number of related areas such
as field marketing, event planning, brand management, public relations, and
advertising. The agencies’ belief in the effectiveness of event marketing and
their ability to produce ever more creative, unique, and highly tailored events
has led many large organizations to switch marketing expenditure to this
method. Published survey results, such as the Jack Morton (2006) marketing
agency’s online survey of 1,625 respondents in the United States, United
Kingdom, Australia, and China, stimulate further growth. The headlines from
this survey were that live marketing events are one of the most effective
Evaluating Event Marketing 253
methods for influencing behavior (Latham, 2006). However, very little objec-
tive and reliable research has been undertaken to ascertain the effectiveness
of marketing events.
help predict how changes in marketing media will affect results (sales,
etc.) the technique is of less use in describing and explaining consumer
behaviour prior to and after the sale. The “woollier” aspects of aware-
ness, attitude, perception, and motivation are often key elements in the
objectives for experiential events. Evaluating these will still require longi-
tudinal data tracking changes over time, or at least before and after each
event, but the data is less likely to be gathered through internal trans-
action systems or in a consistent numerical format. Use of interviews, fo-
cus groups, consumer panels, surveys, and control groups can obtain data
which can be used to enhance and better understand simple numerical
results.
A further factor to consider is whether to focus the research on the event
attendee or on the wider “audience” who may or may not be aware of the
event through related media coverage. In this area, much can be learned
from sponsorship evaluation which has progressed in the last ten years from
a fairly simple comparison of media coverage (equivalent media cost) to
a focus on direct sales effect, pre and post event surveys, and comparisons
with results in areas and times of no sponsorship with those after sponsorship
campaigns (Lainson, 1997).
need to allow for the effects of other communication tools on the outcomes
and the difficulty in isolating the event effects from the rest of an IMC
program.
STOCHASTIC SYSTEMS
A technique which combines the logic of econometrics with the realities
of complex interaction and human behavior can be developed through the
use of stochastic systems. The basis of a stochastic system is to describe a
relationship between variables alongside a recognition that nothing exists
in isolation, there are no one-to-one relationships between variables, there
are few linear relationships, and most importantly that the nature of relation-
ships can only be determined through versatile analysis and good judgement
(Archer & Hubbard, 1996). In the short term this should involve an analysis
of each marketing event using questions such as:
The longer term strategic measures can then be used for the overall
IMC campaign and include analysis of share of voice, attitude, behavior, and
image, for example. For each experiential marketing event the measures are
stimuli focused (researching and involving target audience) and, in the long
term, more holistically outcome focused (Archer & Hubbard, 1996).
Evaluating Event Marketing 257
sess brand value through the people (customers) and their market place
networks. He argued that what brands are and what they mean is not con-
trolled or even greatly influenced by marketers but by the consumers and
their observations, conversations, and recommendations. Brand success can
only, therefore be measured using barometers of opinion change and not
necessarily equated to marketing activity. Consumer marketplace networks
are the key factor to measure and evaluation needs to focus on what cus-
tomers know, understand, accept, and believe about the brand. This gives
an overall view of brand value, as well as, changes in this over time, but
it is not necessarily useful in determining what has caused or created any
change in value.
Lofman (1991) is similarly focused on the consumer rather than the
marketing result and considered experiential consumption research from a
psychological and consumer behavior perspective. He suggested that there
are many factors to consider including the environmental context (event set-
ting); the consumer’s thought processes; feelings; activities and evaluations;
and the consumer’s level and responses to sensory stimulation. Within this
is the need to recognize that the appeal of some experiential events is he-
donic (art, sport, music), others have instrumental appeal (sampling, trade
shows) and others combine both (test-drives, consumer shows). Evaluation,
therefore, needs to consider both the hedonic and instrumental experience
of the consumer.
In order to evaluate the outcomes of particular marketing activities (i.e.,
event marketing), it may be more practical to measure the “value” to the
customer. This requires both benefits and costs of the experience to be con-
sidered. Costs can be monetary, cognitive, psychic, and psychological, as
can the benefits. These costs and benefits tend to be situational, personal,
and idiosyncratic and, therefore, perhaps difficult to research in a generaliz-
able way. Ponsonby and Boyle (2004) suggested a three factor conceptual
model (based largely on Lofman’s work [1991]) to guide future research
258 E. H. Wood
This tool offers simplicity and comparability and has been empirically
tested for validity (Schmitt, 1999). However, its ability to measure emotional
attachment and longer term attitude and behavioral change is questionable.
the activity in order to establish what has/or has not been said about the
activity. These qualitative measures may take the form of in-depth interviews
(or “friend depths”) or focus groups (“friend-groups”) and are limited by the
accessibility of “friends” to researchers. An alternative way to measure word
of mouth is to ask event attendees how likely it is that they would recom-
mend the brand to a friend or colleague. Reichheld (2006) recommends that
respondents should answer this question using a rating scale with “0” rep-
resenting the extreme negative and “10” representing the extreme positive.
Those scoring themselves 9 or 10 are seen as “loyal enthusiasts” who keep
buying from a company and urge their friends to do the same; whereas,
those who answer less than 6 are viewed as “detractors” and are “unhappy
customers trapped in a bad relationship.” Although this is a useful measure,
as it is simple to obtain and again allows for some comparison, it has a
number of drawbacks. Firstly, self-assessment can be unreliable as scoring
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can vary according to perception of the scale, mood, and timing. Secondly,
the method only measures the potential for word of mouth and not actual
recommendations.
Exploratory Research
In order to further understand how the success of event marketing activ-
ity could be evaluated secondary research was conducted which identified
published material in the form of reports, surveys, and practitioner articles
which give an overall picture of current evaluation practice in the field.
Findings from this research and key concepts developed in the literature
review were then used to frame questions asked of key informants in the
event marketing industry. The interviewees were selected based on their
level of experience in the sector and on their broader knowledge of activity
gained from being long term members of event marketing related networks
and associations. Potential interviewees were initially identified through the
experiential marketing forum (IXMA, 2007) and through a UK industry list
of “top” experiential marketing agencies. These were then narrowed down
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TABLE 3 Measuring Return on Investment (ROI) and the Consumer Experience at Marketing
Events
2005 2006
Return on Investment
Event headcount 49.5% 45.7%
Register sales data per event days 37.9% 45.7%
Future likelihood to purchase 37.4% 45.7%
Internet hits post-event 34.7% 43.6%
Samples, coupons distributed 30.0% 37.2%
Length of time engaged 18.4% 25.0%
Other 4.7% 5.9%
Consumer Experience
Sales Volume 54.2% 66.0%
Expressed purchase intent 41.1% 39.9%
Brand preference altered 27.9% 29.3%
Other (Brand awareness, loyalty, email hits, etc.) 7.9% 7.4%
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Value enhancement:
– Price premium
– Customer franchise value
– Rate of new product acceptance
– Net advocate score
“what your customer thinks, feels and associates you with,” “it’s some-
thing that creates a sublimely emotional/mental connection with the
business/product” and “any activity that uses multi-sensory engagement
of consumers to create an emotional response to the message/brand/
promotion.
And:
CONCLUSIONS
1. The Event Attendance, media Focuses on the event Does not measure
coverage, effectiveness
satisfaction
2. Consumer Value = Focuses on consumer Assumes positive
Experience Benefits-costs Focuses on event experience
(experience of experience equates to
event) marketing
effectiveness
3. Consumer Feelings, attitudes, Focuses on results, Difficult to isolate
Response intentions, behavior outcomes effects, longer term
(response to the
experience)
a) Attitude change as Perceived brand
a result of values, preference,
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experience liking
b) Behavioral change Purchase behavior,
as a result of WOM,
experience recommendations,
advocacy, trial
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