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Ogre Khans

Army Book
2nd Edition, version 2.0 - 21st December 2018

Army Model Rules Characters


Armoury Core
Hereditary Spell Special
Big Names Powder Keg
Special Items Chained Beasts
Quick Reference Sheet

Fantasy Battles: The 9th Age is a community-made miniatures wargame.


All rules and feedback can be found/given at http://www.the-ninth-age.com/
Recent changes in blue or green and listed at the end of this document or at http://the-ninth-age.com/archive.html

Copyright Creative Commons license: the-ninth-age.com/license.html


Army Model Rules
Universal Rules
Scrapling Lookout
If a unit includes a Standard Bearer or a Battle Standard Bearer with Scrapling Lookout, there must be fewer than 3 R&F
models before hits can be distributed onto Characters with the same Type and Height as the unit.

Personal Protection
Mountain Hide
When a model with Mountain Hide suffers a wound from an attack with Multiple Wounds, the number of wounds that it
is multiplied into (due to Multiple Wounds) is halved, rounding up.

Special Attacks
Sons of the Avalanche
The model part gains Impact Hits (1). If its unit has 2 or more Full Ranks, the model part gains Impact Hits (2). A
Character with Sons of the Avalanche instead gains Impact Hits (D3), or Impact Hits (D3+1) if its unit has 2 or more Full
Ranks. In addition, the model is immune to the effects of Fear from enemy models.

Weapons
Iron Fist: Close Combat Weapon.
The wielder gains +1 Armour and +1 Attack Value unless using another weapon. If the wielder is on foot it also gains
Parry. This weapon cannot be enchanted with Weapon Enchantments from the Common Special Items section.

Brace of Ogre Pistols: Shooting Weapon.


Range 24", Shots 2, Str 4, AP 2, Quick to Fire.
Counts as Paired Weapons in Close Combat.

Ogre Crossbow: Shooting Weapon.


Range 30", Shots 1, Str 2[5], AP 1[3], Area Attack (1×5).

Hunting Spear: Shooting Weapon.


Range 12", Shots 1, Str as user +1, AP as user +1, Quick to Fire, Multiple Wounds (D3, against Gigantic).

Hereditary Spell
Casting Value Range Type Duration Effect

H Children of Umi All Melee Attacks against the target suffer -1 to wound.
{In addition, all Shamans in the target unit gain +1
⟨7+⟩
18" Augment One Turn Resilience.}
{10+}

Model Rules 2 Ch Co S PK CB
Big Names
Big Names follow the general rules of Special Items concerning which model parts are affected. Each Character can take
a single Big Name. Big Names are each 0-1 per Army, unless noted otherwise.

Trolleater (85 pts) - Models on foot only. Gut Roarer (45 pts) - Shamans only.
The bearer gains Fortitude (4+) and Multiple Wounds (2, The bearer gains Fear and Channel (1).
against Large and Infantry).
Wildheart (40 pts) - Mammoth Hunters only.
Hoardmaster (55 pts) - Great Khans and Khans only. One of a Kind.
The bearer gains Weapon Master, Plate Armour, Iron Fist, The bearer loses Not a Leader and must be the General.
Great Weapon, Halberd and Paired Weapons. The bearer Its Special Item allowance is increased to 150 pts.
cannot take Weapon Enchantments. Another Mammoth Hunter in the army may be the Battle
Standard Bearer for 50 pts; this Battle Standard Bearer
Headhunter (45 pts) gains Scrapling Lookout when joined to Yeti units. The
At the end of any Melee Phase in which attacks made by Core limit is reduced to “at least 20%”. The army may not
the bearer have caused one or more models to lose their include any Great Khans, Khans, Bruisers, Mercenary
last Health Point, roll a D6, unless the bearer is Fleeing. Veterans, Bombardiers, or Thunder Cannons.
On a roll of 3+ it the bearer's model Recovers a single
Health Point. Spinesplitter (35 pts) - Models on foot only.
The bearer gains Devastating Charge (+1 Att, +1 Str, +1
Cult Leader (45 pts) - General or Battle Standard Bearer AP). The Strength and Armour Penetration bonuses from
only. Devastating Charge also affect Impact Hits and Stomp
The range of the bearer’s Commanding Presence or Rally Attacks.
Around the Flag is always 18”.
Rottenjaw (35 pts)
Firebrand (55 pts) The bearer gains Poison Attacks, and all friendly
If the bearer selects one or more spells from Pyromancy, Kin-Eater units may reroll Ambush rolls of 1 and 2 while
it gains Flaming Attacks, Aegis (2+, against Flaming the bearer is on the Battlefield. Unless the bearer is
Attacks), Breath Attack (Str 4, AP 0, Flaming Attacks), Gigantic, all attacks against it with Poison Attacks lose
and always knows Fireball (Pyromancy) in addition to its this Attack Attribute.
other spells. The bearer automatically fails all Fortitude
Saves.

Model Rules 3 Ch Co S PK CB
Special Items
Weapon Enchantments Armour Enchantments
Khagadai’s Legacy (100 pts) Wrestler’s Belt (70 pts) - Models on foot only.
Great Weapon enchantment. Light Armour enchantment.
Attacks made with this weapon gain Multiple Wounds The wearer gains +2 Armour and +1 Strength.
(D3) and become Magical Attacks.
Mammoth­Hide Cloak (50 pts) - Models on foot only.
Viper’s Curse (40 pts) Suits of Armour enchantment.
Brace of Ogre Pistols or Ogre Crossbow enchantment. The wearer gains +1 Armour. Attacks against the wearer
This weapon has Shots 4, Str 4, and AP 2 (Range is can never have a Strength above 5.
dependent on which weapon is enchanted). This weapon
also gains Poison Attacks and Magical Attacks (in case of Karkadan’s Resilience (45 pts)
Brace of Ogre Pistols, both of these also apply for Close Suits of Armour enchantment.
Combat Attacks made with it). An enchanted Ogre The wearer gains +1 Resilience but automatically fails all
Crossbow loses Area Attack (5×1). Shooting Attacks Special Saves.
made with this weapon always hit on 4+.
Yeti Furs (40 pts)
Heart­Ripper (50 pts) Suits of Armour enchantment.
Iron Fist or Paired Weapons enchantment. The wearer gains +1 Armour. Enemy units in base
Attacks made with this weapon gain Lethal Strike, +1 contact with the wearer suffer -1 Agility.
Armour Penetration, become Magical Attacks, and can
never hit on worse than 3+. Artefacts
Lygur’s Tongue (55 pts)
Ritual Bloodletter (20 pts) - Shamans only. Enemy units in base contact with the bearer suffer -1
Hand Weapon, Paired Weapons, or Iron Fist Attack Value.
enchantment.
The wielder gains +1 Offensive Skill and +1 Attack Value Aurochs Charm (35 pts)
while using this weapon. Attacks made with it become The bearer gains Mountain Hide.
Magical Attacks. For each unsaved wound inflicted with
this weapon, the owner gains one Veil Token. Rampager’s Chain (35 pts)
The bearer gains Stomp Attacks (D3+1), and all models in
Banner Enchantments the bearer’s unit must reroll failed to-wound rolls with
Banner of the Gyengget (75 pts) - Cannot be taken by Stomp Attacks.
units that count towards Core
All model parts in the bearer’s unit must reroll natural
to-hit, to-wound, and Armour Save rolls of ‘1’ in the First
Round of Combat (this includes Special Attacks).

Pennant of the Great Grass Sky (50 pts)


The bearer’s unit gains Swiftstride.

Skull of Qenghet (15 pts)


Models in the bearer’s unit gain Fear and automatically
pass Panic Tests caused by Terror.

Army Organisation

Characters Core Special Powder Keg Chained Beasts


Max 40% At least 25% No limit Max 35% Max 30%

Model Rules 4 Ch Co S PK CB
CHARACTERS (max 40%)
Height: Large
Great Khan 310 pts Type: Infantry
single model Base: 40x40mm

Global Adv Mar Dis Model Rules

6” 12” 9

Defensive HP Def Res Arm

5 6 5 0 Light Armour

Offensive Att Off Str AP Agi

Great Khan 5 6 5 2 4 Sons of the Avalanche

Options: pts
May take a single Big Name no limit
May take Special Items up to 200
May take Heavy Armour 10
May take a Shooting Weapon (one choice only):
Brace of Ogre Pistols (4+) 10
Ogre Crossbow (3+) 5
May take a Close Combat Weapon (one choice only):
Paired Weapons 5
Iron Fist 15
Great Weapon 25

Model Rules 5 Ch Co S PK CB
Height: Large
Khan 190 pts Type: Infantry
single model Base: 40x40mm

Global Adv Mar Dis Model Rules

6” 12” 8 Scrapling Lookout


Defensive HP Def Res Arm

4 5 5 0 Light Armour
Offensive Att Off Str AP Agi

Khan 4 5 5 2 3 Sons of the Avalanche

Options: pts
May be the Battle Standard Bearer 50
May take a single Big Name no limit
May take Special Items up to 100
May take Heavy Armour 10
May take a Shooting Weapon (one choice only):
Brace of Ogre Pistols (4+) 10
Ogre Crossbow (3+) 5
May take a Close Combat Weapon (one choice only):
Paired Weapons 5
Iron Fist 10
Great Weapon 25

Height: Large
Shaman 200 pts Type: Infantry
single model Base: 40x40mm

Global Adv Mar Dis Model Rules

6” 12” 8 Wizard Apprentice


Defensive HP Def Res Arm

4 4 5 0
Offensive Att Off Str AP Agi

Shaman 3 4 4 1 2 Sons of the Avalanche

Magic Options: Options: pts


Must select spells from (choose one): May become (one choice only):
Wizard Adept 75
Wizard Master 225
Shamanism Thaumaturgy Pyromancy May take a single Big Name no limit
May take Special Items up to 100
If Wizard Master up to 200
May take Light Armour 5
May take a Close Combat Weapon (one choice only):
Paired Weapons 5
Iron Fist 10
Great Weapon 15

Model Rules 6 Ch Co S PK CB
Height: Large
Mammoth Hunter 210 pts Type: Infantry
single model Base: 40x40mm

Global Adv Mar Dis Model Rules

7” 14” 9 Light Troops, Not a Leader, Swiftstride, Loner, Animal Master


Defensive HP Def Res Arm

4 5 5 1 Light Armour
Offensive Att Off Str AP Agi

Mammoth Hunter 4 5 5 2 4 Sons of the Avalanche, Hunting Spear (2+)

Loner: Universal Rule. Options: pts


May take a single Big Name
A model on foot with Loner can only join units of Yetis no pt limit
and Sabretooth Tigers (ignore the Insignificant ruleMay take Special Items up to 100
May take Leader of the Pack
for joining units). If mounted, it cannot join any unit. A free
model with Loner cannot join a unit containing any May replace Hunting Spear with
other Characters, and Characters cannot join a unit Ogre Crossbow (2+) free
containing a model with Loner. May take a Close Combat Weapon (one choice only):
Paired Weapons 10
Animal Master: Universal Rule. Iron Fist (on foot only) 15
The model gains Commanding Presence, but only units Lance 15
of Sabretooth Tigers may benefit from it. Great Weapon 20
May take (one choice only):
Leader of the Pack: Universal Rule. Vanguard 15
The Mammoth Hunter changes its base size to Scout 15
50x50mm. As long the model is part of a unit of Tusker and lose Light Troops 95
Sabretooth Tigers, the unit (including the Mammoth Rock Aurochs and lose Light Troops 360
Hunter) gains Swift Reform and Vanguard, and the
Mammoth Hunter counts as being Standard Beast
for the purposes of distributing hits.

Mammoth Hunter Mounts


Rock Aurochs
0-1 Mounts per Army Tusker Large, Cavalry
50x100mm
0-2 Mounts per Army
This mount and its rider count
Global Adv Mar Dis Model Rules
towards Characters. Additionally,
Gigantic, Beast
this mount counts towards Chained 100x150mm 8” 14” C Fear
Beasts.
Defensive HP Def Res Arm
Global Adv Mar Dis Model Rules
Frenzy, Fearless C C C C+2
7” 14” C
Offensive Att Off Str AP Agi
Defensive HP Def Res Arm
Harnessed, Impact
Mountain Hide Tusker 4 3 5 2 2
6 2 6 3 Hits (D3)

Offensive Att Off Str AP Agi Harnessed, Impact


Hits (3D3), Battle Focus,
Rock 5 3 6 3 2 Devastating Charge
Aurochs (+1 Str, +1 AP), Living
Avalanche*
*See Rock Aurochs unit entry

Model Rules 7 Ch Co S PK CB
CORE (at least 25%)
Height: Large
Tribesmen 155 pts Type: Infantry
3 models, may add up to 10 additional models for 52 pts/model 0­4 Units per
Base: 40x40mm
Army

Global Adv Mar Dis Model Rules

6” 12” 7 Scrapling Lookout, Scoring

Defensive HP Def Res Arm

3 3 4 0 Light Armour

Offensive Att Off Str AP Agi

Tribesman 3 3 4 1 2 Sons of the Avalanche, Paired Weapons

Options: pts
May take an Iron Fist 10 / model
May upgrade one model to each of the following:
Champion 20
Musician 20
Standard Bearer 20
- may take a Banner Enchantment

Height: Large
Bruisers 185 pts Type: Infantry
3 models, may add up to 9 additional models for 76 pts/model 0­4 Units per
Base: 40x40mm
Army

Global Adv Mar Dis Model Rules

6” 12” 8 Scrapling Lookout, Scoring

Defensive HP Def Res Arm

3 3 4 0 Heavy Armour

Offensive Att Off Str AP Agi

Bruiser 3 3 4 1 2 Sons of the Avalanche, Great Weapon

Options: pts
May upgrade one model to each of the following:
Champion 20
Musician 20
Standard Bearer 20
- may take a Banner Enchantment

Model Rules 8 Ch Co S PK CB
Height: Standard
Scraplings 115 pts Type: Infantry
20 models, may add up to 40 additional models for 5 pts/model 0­4 Units per
Base: 20x20mm
Army

Global Adv Mar Dis Model Rules

4” 8” 6 Insignificant, Scoring

Defensive HP Def Res Arm

1 2 3 0

Offensive Att Off Str AP Agi

Scrapling 1 2 3 0 3 Throwing Weapons (5+)

Options: pts
Standard, Infantry May replace Throwing Weapons with (one choice only):
Scrapling Foreman
20x20mm Bow (4+) (0-100 Models per Army) 2 / model
Global Adv Mar Dis Model Rules
Shield 2 / model
Insignificant, Spear 1 / model
4” 8” 7 Back to Work
May upgrade one model to each of the following:
Defensive HP Def Res Arm Scrapling Foreman 25
Light Armour Musician 20
1 3 3 0
Standard Bearer 20
Offensive Att Off Str AP Agi
Throwing
Foreman 3 3 3 0 4 Weapons (4+)

Back to Work!: Universal Rule.


The Scrapling Foreman is a Champion, except it does
not benefit from First Among Equals. It gains Rally
Around the Flag, but only Scraplings, Scratapults,
and Scrapling Trappers may benefit from it.

Options: pts
May take a Close Combat Weapon (one choice only):
Halberd 4
Great Weapon 4

Model Rules 9 Ch Co S PK CB
SPECIAL (no limit)
Height: Large
Mercenary Veterans 245 pts Type: Infantry
3 models, may add up to 5 additional models for 100 pts/model Base: 40x40mm

Global Adv Mar Dis Model Rules

6” 12” 8 Scrapling Lookout, Scoring, Battle­Scarred

Defensive HP Def Res Arm

3 4 4 0 Heavy Armour

Offensive Att Off Str AP Agi

Mercenary Veteran 4 4 5 2 3 Sons of the Avalanche

Battle­Scarred: Universal Rule. Options: pts


Each unit of Mercenary Veterans must be given May take a weapon (one choice only):
two of the following upgrades listed below Brace of Ogre Pistols (4+)* 24 / model
(written on the Army List). The model gains: Great Weapon 8 / model
- Accurate Halberd 12 / model
- Devastating Charge (+1 Str, +1 AP) Iron Fist 13 / model
- Lethal Strike Paired Weapons 8 / model
- Magic Resistance (2) May upgrade one model to each of the following:
- Plate Armour Champion 20
- Poison Attacks Musician 20
- Swiftstride Standard Bearer 20
- Vanguard - may take a Banner Enchantment
Each upgrade may only be taken by a single unit of
Mercenary Veterans in your army. *If equipped with Braces of Ogre Pistols, Mercenary Veterans
additionally count towards Powder Keg and can only add up to
3 additional models.

Model Rules 10 Ch Co S PK CB
Height: Large
Tusker Cavalry 415 pts Type: Cavalry
3 models, may add up to 2 additional models for 130 pts/model 0­3 Units per
Base: 50x100mm
Army

Global Adv Mar Dis Model Rules

8” 14” 8 Fear, Scoring

Defensive HP Def Res Arm

3 3 5 2 Heavy Armour

Offensive Att Off Str AP Agi

Rider 3 3 4 1 2
Tusker 4 3 5 2 2 Impact Hits (D3), Harnessed

Options: pts
May take a Close Combat Weapon (one choice only):
Paired Weapons 5 / model
Great Weapon 15 / model
May upgrade one model to each of the following:
Champion 20
Musician 20
Standard Bearer 20
- may take a Banner Enchantment

Height: Large
Yetis 175 pts 0­3 Units per
Type: Infantry
2 models, may add up to 4 additional models for 65 pts/model Army
Base: 40x40mm

Global Adv Mar Dis Model Rules

7” 14” 8 Swiftstride, Fear, Vanguard, Light Troops, Touch of Frost

Defensive HP Def Res Arm

3 3 4 2

Offensive Att Off Str AP Agi

Yeti 3 3 5 2 3 Paired Weapons

Touch of Frost: Universal Rule. Options: pts


Enemy units suffer -1 Agility for each unit of Yetis May upgrade one model to a Champion 20
in base contact with them.

Model Rules 11 Ch Co S PK CB
Height: Standard
Scrapling Trappers 80 pts 0­3 Units per
Type: Infantry
5 models, may add up to 5 additional models for 10 pts/model Army
Base: 20x20mm

Global Adv Mar Dis Model Rules

4” 8” 6 Insignificant, Scout, Skirmisher, Light Troops, Vanguard, It’s A


Trap!
Defensive HP Def Res Arm

1 2 3 0 Hard Target (1)


Offensive Att Off Str AP Agi

Scrapling Trapper 1 2 3 0 3 Throwing Weapons (5+)

Options: pts
May upgrade one model to a Champion 20
It’s A Trap!: Universal Rule.
Each unit of Scrapling Trappers may place a Trap Counter:
- right before the battle (during step 7 of the Deployment Phase Sequence), on a single Terrain Feature other
than Open Terrain that the unit was deployed in or was in base contact with at any point during its
Vanguard move, and
- once during each friendly Movement Phase, on a single Terrain Feature other than Open Terrain that the
unit was in base contact with at any point during this phase after an Advance Move, March Move, or a
Reform.
If an enemy unit makes an Advance Move, March Move, Reform, Pivot, Charge Move, Failed Charge Move, Pursuit
Move, or Flee Move inside or into base contact with a Terrain Feature with one or more Trap Counters, remove all
Trap Counters in that particular Terrain Feature. Each model in the unit must take a Dangerous Terrain (1) Test
(these tests are not considered to be caused by the Terrain Feature; any Dangerous Terrain Tests that would
normally be caused by the Terrain Feature still need to be taken).

Height: Standard
Sabretooth Tigers 80 pts Type: Beast
1 model, may add up to 19 additional models for 25 pts/model
0­3 Units per ArmyBase: 25x50mm
Sabertooth Tigers consisting of 8 or more models count towards Core instead of Special.
Global Adv Mar Dis Model Rules

8” 16” 5 Insignificant
Defensive HP Def Res Arm

2 4 4 0
Offensive Att Off Str AP Agi

Sabretooth Tiger 3 4 4 1 4

Height: Large
Kin­Eater 175 pts 0­3 Units per
Type: Infantry
single model Army
Base: 40x40mm

Global Adv Mar Dis Model Rules

6” 12” 7 Fear, Ambush, Unbreakable, Fearless


Defensive HP Def Res Arm

4 3 5 0 Fortitude (5+)
Offensive Att Off Str AP Agi

Kin-Eater 4 3 5 2 3 Hatred

Model Rules 12 Ch Co S PK CB
POWDER KEG (max 35%)
Height: Large
Thunder Cannon 320 pts 0­2 Units per
Type: Construct
single model Army
Base: 50x100mm

Global Adv Mar Dis Model Rules

6” 6” 7

Defensive HP Def Res Arm

5 3 5 3

Offensive Att Off Str AP Agi

Bombardier Crew 3 3 4 1 2 Sons of the Avalanche


Scrapling Crew 1 2 3 0 3
Woolly Rhino 3 3 5 2 2 Harnessed
Chassis 5 2 Impact Hits (D6), Inanimate, Thunder Cannon (4+)

Thunder Cannon: Artillery Weapon.


This weapon can be fired in two ways:
– As a Cannon Artillery Weapon: – As a Volley Gun Artillery Weapon:
Range 48", Shots 1, Str 5[10], AP 2[10], Range 12", Shots 2D6, Str 5, AP 4.
Area Attack (1×5), [Multiple Wounds (D3+1, Clipped
Wings)].
A Thunder Cannon that only Pivots (and moves no further) during its owner’s Movement Phase ignores the to-hit
modifier from Moving and Shooting in the next Shooting Phase.

Height: Large
Scratapult 245 pts 0­2 Units per
Type: Construct
single model Army
Base: 50x100mm

Global Adv Mar Dis Model Rules

6” 6” 6 Swiftstride, Insignificant

Defensive HP Def Res Arm

5 3 5 3

Offensive Att Off Str AP Agi

Scrapling Crew (7) 1 2 3 0 3


Woolly Rhino 3 3 5 2 2 Harnessed
Chassis 5 2 Impact Hits (D6), Inanimate, Scratapult (4+)

Scratapult: Catapult (5×5) Artillery Weapon.


Range 12-48", Shots 1, Str 3, AP 1, Lethal Strike.
A Scratapult that only Pivots (and moves no further) during its owner’s Movement Phase ignores the to-hit modifier
from Moving and Shooting in the next Shooting Phase.

Model Rules 13 Ch Co S PK CB
Height: Large
Bombardiers 185 pts Type: Infantry
3 models, may add up to 5 additional models for 82 pts/model 0­3 Units per
Base: 40x40mm
Army

Global Adv Mar Dis Model Rules

6” 12” 7 Scrapling Lookout, Scoring

Defensive HP Def Res Arm

3 3 4 0 Light Armour

Offensive Att Off Str AP Agi

Bombardier 3 3 4 1 2 Sons of the Avalanche, Hand Cannon (4+)

Options: pts
Hand Cannon: Shooting Weapon. May upgrade one model to each of the following:
Range 24", Shots D6, Str 4, AP 2, Quick to Fire. Champion 20
Musician 20
Standard Bearer 20
- may take a Banner Enchantment

Model Rules 14 Ch Co S PK CB
CHAINED BEASTS (max 30%)
0­2 Units per Army Height: Gigantic
Rock Aurochs 475 pts 0­1 Units per Army if it
Type: Beast
single model includes any Characters
Base: 100x150mm
mounted on a Rock Aurochs

Global Adv Mar Dis Model Rules

7” 14” 8 Frenzy, Fearless

Defensive HP Def Res Arm

6 2 6 3 Mountain Hide

Offensive Att Off Str AP Agi

Rider 3 4 4 1 3 Ogre Crossbow (3+)


Rock Aurochs 5 3 6 3 2 Battle Focus, Harnessed, Impact Hits (3D3), Devastating Charge
(+1 Str, +1 AP), Living Avalanche

Living Avalanche: Attack Attribute. Options: pts


Impact Hits from the model gain +1 Strength and The Rider may replace Ogre Crossbow with (one choice only):
+1 Armour Penetration. Hunting Spear (3+) free
Lance 10

Height: Gigantic
Frost Mammoth 405 pts 0­3 Units per
Type: Beast
single model Army
Base: 100x150mm

Global Adv Mar Dis Model Rules

6” 12” 8 Freezing Aura

Defensive HP Def Res Arm

6 3 6 3

Offensive Att Off Str AP Agi

Rider (2) 3 4 4 1 3 Ogre Crossbow (3+)


Frost Mammoth 4 3 6 3 2 Harnessed, Impact Hits (D3)

Options: pts
Any Rider may replace its Ogre Crossbow with
Hunting Spear (3+) free

Freezing Aura: Universal Rule.


The model can cast Chilling Howl from Shamanism as a Bound Spell with Power Level (4/8).
Enemy units within 9” of one or more Frost Mammoths suffer -3 Agility. The roll for Flee Distance of enemy units that
Break from Combat while in base contact with one or more Frost Mammoths is subject to Minimised Roll.

Model Rules 15 Ch Co S PK CB
Height: Gigantic
Slave Giant 265 pts 0­3 Units per
Type: Infantry
single model Army
Base: 50x75mm

Global Adv Mar Dis Model Rules

7” 14” 8 Giant See, Giant Do


Defensive HP Def Res Arm

7 3 5 1

Offensive Att Off Str AP Agi

Slave Giant 5 3 5 2 3 Rage

Giant See, Giant Do: Universal Rule. Options: pts


The model gains Sons of the Avalanche and May become Big Brother 35
counts as a Character for the purpose of Sons May take a weapon (one choice only):
of the Avalanche. Giant Club 30
The model is a Musician. The range of the Iron Fist 15
Giant's March to the Beat, and to enemy units Great Weapon 30
that are required to take a March Test due to
the Slave Giant, are both extended to 18”.

Rage: Attack Attribute - Close Combat.


Whenever the model loses a Health Point, it
gains +1 Attack Value. Whenever it gains a
Health Point, it suffers -1 Attack Value.

Big Brother: Universal Rule


The model's Health Points are set to 8, and its base size is changed to 75x100mm.
The roll for the number of hits from its Stomp Attacks is subject to Maximised Roll.

Giant Club: Close Combat Weapon.


Attacks made with this weapon gain +1 Strength and +1 Armour Penetration.

Model Rules 16 Ch Co S PK CB

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