SE Notes PDF
SE Notes PDF
1) Explain what is the software development life cycle? Describe briefly stages of SDLC.
Ans:- The Software Development Life Cycle (SDLC) is a structured process used by software
development teams to plan, design, develop, test, and deploy software systems. It consists of several
stages, each with its own set of activities and deliverables. Here's a brief overview of the stages of
the SDLC:
1. Requirements Gathering: This stage involves gathering and documenting the requirements
of the software from stakeholders. This includes understanding the needs of end-users,
business goals, and technical requirements.
2. System Design: In this stage, the system architecture and design are planned based on the
gathered requirements. This includes defining system architecture, data structures,
interfaces, and technologies to be used.
3. Implementation/Coding: This is the stage where the actual code is written based on the
design specifications. Developers use programming languages and tools to write the code
according to the design.
4. Testing: Once the code is implemented, it undergoes various testing phases to identify and
fix bugs and ensure that the software meets the requirements. Testing includes unit testing,
integration testing, system testing, and acceptance testing.
5. Deployment: After successful testing, the software is deployed to the production
environment. This involves installing the software on the target system and making it
available to end-users.
6. Maintenance: The maintenance stage involves maintaining and supporting the software
after deployment. This includes fixing bugs, adding new features, and addressing any issues
that arise during the software's lifecycle.
These stages are often iterative, with feedback from one stage influencing changes in earlier stages.
Additionally, different methodologies like Waterfall, Agile, and DevOps can be used to structure
and manage the SDLC process. Each stage of the SDLC contributes to the overall goal of delivering
high-quality software that meets the needs of stakeholders.
2) Explain what is the first step in the software development life cycle? Describe briefly stages
of SDLC.
Ans:-The first step in the Software Development Life Cycle (SDLC) is typically the "Requirements
Gathering" or "Requirements Analysis" stage. In this initial phase, the focus is on understanding
and documenting the needs and expectations of stakeholders to ensure that the software being
developed will meet its intended purpose.
Requirements Gathering Stage:
Once the requirements are well-defined and agreed upon, the SDLC progresses to subsequent stages
such as system design, implementation, testing, deployment, and maintenance.
It's important to note that while the traditional SDLC follows a sequential or linear flow, modern
development methodologies like Agile embrace iterative and incremental approaches, allowing for
more flexibility and adaptability throughout the development process.
2. Process: It is the foundation or base layer of software engineering. It is key that binds all the
layers together which enables the development of software before the deadline or on time. Process
defines a framework that must be established for the effective delivery of software engineering
technology. The software process covers all the activities, actions, and tasks required to be carried
out for software development.
4. Tools: Software engineering tools provide a self-operating system for processes and methods.
Tools are integrated which means information created by one tool can be used by another.
Master Software Testing and Automation in an efficient and time-bound manner by mentors with
real-time industry experience. Join our Software Automation Course and embark on an exciting
journey, mastering the skill set with ease!
4) Write steps for problem definition and explain example of hotel management system.
Ans:- Steps for Problem Definition:
1. Identify Stakeholders:
• Identify all the stakeholders involved in or affected by the problem. This may
include end-users, customers, management, and other relevant parties.
2. Understand Current Situation:
• Analyze the current state of affairs to identify existing problems and opportunities
for improvement. This involves collecting data and feedback from stakeholders.
3. Define Objectives:
• Clearly articulate the goals and objectives of the project. What problems need to be
solved, and what benefits or improvements are expected?
4. Gather Requirements:
• Collect and document the specific requirements of the system. This involves
understanding both functional and non-functional requirements, considering the
needs and expectations of stakeholders.
5. Scope Definition:
• Clearly define the scope of the problem to be addressed. What is included and
excluded from the project? Establish boundaries to ensure a focused approach.
6. Prioritize Requirements:
• Assess the technical, operational, and economic feasibility of the proposed solution.
Evaluate whether the project is viable and justifiable.
9. Risk Analysis:
• Identify potential risks associated with the project and develop strategies for risk
mitigation. This involves anticipating challenges that could affect the success of the
project.
10. Document the Problem Definition:
• Compile all the information gathered into a comprehensive document that serves as a
reference for all stakeholders. This document will guide the development process
and provide a clear understanding of the problem to be solved.
1. Identify Stakeholders:
• Prioritize based on critical functions, such as ensuring accurate booking and billing
processes, and then address additional features like reporting and customer loyalty
programs.
7. Constraints and Assumptions:
• Assess the feasibility of implementing the system in terms of technology, cost, and
operational impact.
9. Risk Analysis:
• Identify potential risks like system downtime during implementation and develop
strategies to mitigate these risks.
10. Document the Problem Definition:
• Compile all information into a document that outlines the problem, objectives,
requirements, and constraints for all stakeholders involved in the Hotel Management
System project.
5)What is DevOps and pair programming model? Give their Characteristics and explain how
it affects production version of software system.
Ans:- DevOps:
Definition: DevOps is a set of practices that combines software development (Dev) and IT
operations (Ops), aiming to shorten the system development life cycle and deliver high-quality
software continuously. It involves collaboration and communication between development and
operations teams, automation of processes, and a cultural shift towards shared responsibilities for
the entire software delivery pipeline.
Characteristics of DevOps:
1. Collaboration:
Pair Programming:
Definition: Pair programming is an agile software development technique where two programmers
work together at a single workstation. One programmer, known as the "driver," actively writes code,
while the other, known as the "observer" or "navigator," reviews each line of code as it is written.
The roles can be switched frequently to encourage collaboration and shared understanding.
Characteristics of Pair Programming:
1. Collaborative Coding:
• Two programmers work together at one workstation, with one actively typing (the
driver) and the other actively reviewing and guiding (the observer/navigator).
2. Real-time Collaboration:
• Pair programming promotes better focus and reduces distractions as the pair works
together on a specific task.
• Pair programming can positively impact the production version of a software system in
various ways:
• Higher Code Quality: With two sets of eyes on the code, potential issues and bugs are
identified and addressed during the development phase, reducing the likelihood of defects
making their way into the production version.
• Faster Problem Resolution: The collaborative nature of pair programming enables
immediate problem-solving. If issues arise during development, they can be resolved on the
spot, leading to quicker turnaround times.
• Knowledge Transfer: Pair programming facilitates knowledge transfer within the team.
Team members become familiar with different parts of the codebase, reducing dependencies
on individual team members and making it easier to maintain and enhance the production
version.
• Enhanced Collaboration: The constant communication and collaboration fostered by pair
programming contribute to a cohesive and collaborative team environment. This can
positively impact the overall efficiency and effectiveness of the development process,
ultimately leading to a more robust production version of the software system.
• The SRS document should be clear, concise, and free from ambiguity. It should avoid
unnecessary technical jargon and be understandable by both technical and non-
technical stakeholders.
2. Complete:
• The SRS should cover all the essential requirements of the software system. It should
be a complete and comprehensive document that leaves no room for
misunderstanding about what the software is expected to accomplish.
3. Correct:
• The information in the SRS should be accurate and correct. It should reflect the
actual needs and expectations of the stakeholders, and any errors or inconsistencies
should be corrected promptly.
4. Verifiable:
• Each requirement specified in the SRS should be verifiable. This means that it should
be possible to test and confirm whether the software meets each requirement.
5. Consistent:
• The requirements outlined in the SRS should be consistent with each other. There
should be no conflicts or contradictions that could lead to confusion or
implementation issues.
6. Feasible:
• The requirements should be realistic and feasible within the constraints of time,
budget, and technology. Unrealistic or impractical requirements can lead to project
failure.
7. Traceable:
A well-crafted SRS plays a crucial role in the success of a software project by serving as a blueprint
for development, testing, and validation activities. It provides a shared understanding of the
software requirements and serves as a reference point throughout the project lifecycle.
1. Actor: Represents an external entity that interacts with the system. Actors can be
individuals, other systems, or even time-triggered events.
2. Use Case: Represents a specific functionality or a set of related functionalities that the
system provides. It describes a goal or task that an actor can perform.
3. Association: Represents the relationship between an actor and a use case. It shows that an
actor is involved in a particular use case.
4. System Boundary (or Box): Represents the scope or boundaries of the system. It encloses
all the use cases and actors involved in the system.
Here's a simple example to illustrate a use case diagram for an online shopping system:
In this example:
The lines connecting actors and use cases indicate associations, showing which actors are involved
in each use case. Use case diagrams provide a high-level view of the system's functionality and
help stakeholders understand the system's interactions with external entities.
8) A Software process consists of different components process. Explain types of process with
it's attributes.
Ans:- A software process consists of different components or stages that collectively contribute to
the development and maintenance of a software product. These components are organized in a
systematic manner to ensure effective and efficient software development. The typical components
of a software process include:
1. Requirements Analysis:
2. System Design:
• Description: Involves creating a blueprint for the software system based on the
gathered requirements.
3. Implementation (Coding):
• Description: The actual coding or programming phase where the designed system is
translated into source code.
4. Testing:
• Description: Involves verifying and validating the software to ensure it meets the
specified requirements.
5. Deployment:
6. Maintenance:
7. Documentation:
• Description: Involves creating and maintaining various documents throughout the
software development life cycle.
These components are often organized in different process models, as mentioned in the previous
response, to guide the development process and manage the complexity of software projects. The
selection of a particular model depends on the project requirements and constraints.
Waterfall Model:
• Description:
• In the Top-Down approach, the design process starts with a high-level view of
the system. It begins with an overall understanding of the system's
functionality and objectives.
• The system is decomposed into smaller sub-systems or modules, and each
module is further decomposed until the design is detailed enough for
implementation.
• The focus is on breaking down the system into smaller, more manageable
components, starting from the most general or abstract level and
progressively refining the design.
• Key Characteristics:
• Description:
Comparison:
• Relationship: The Top-Down and Bottom-Up approaches are often seen as complementary
rather than mutually exclusive. They can be combined in a hybrid approach known as the
sandwich approach or the middle-out approach.
• Iterative Nature: Both approaches can be iterative, allowing for refinement and adjustment
during the development process.
• Project Characteristics: The choice between the two approaches often depends on project
characteristics, such as complexity, requirements, and the nature of the problem being
solved.
In practice, the choice between the Top-Down and Bottom-Up approaches (or a combination of
both) depends on the specific requirements of the project and the preferences of the development
team.
• Process Metrics:
• Measure the effectiveness and efficiency of the processes used to develop and
deliver software.
• Examples include defect density, code churn, and code review efficiency.
• Project Metrics:
• Process Metrics:
• Focus on the specific project at hand, providing insights into the project's
progress, budget adherence, and completion status.
• Help assess the project's success in meeting its goals and objectives.
3. Purpose:
• Process Metrics:
• Provide insights into the overall health and status of the project.
• Used for project planning, monitoring, and control to ensure that the project
stays on track.
4. Time Frame:
• Process Metrics:
• Process Metrics:
• Process Metrics:
In summary, process metrics focus on the efficiency and effectiveness of software development
processes, aiming for continuous improvement, while project metrics provide insights into the
specific project's progress, status, and success in meeting its goals. Both types of metrics play
essential roles in managing and improving software development efforts.
• The software performs its intended functions accurately and without errors.
2. Reliability:
• The software consistently delivers accurate results under different conditions and
over time, demonstrating dependability.
3. Efficiency:
• The software is user-friendly, easy to learn, and provides a positive user experience.
5. Maintainability:
• The software can handle increased loads, additional users, or growing datasets
without a significant loss of performance.
7. Portability:
• The software can run seamlessly on different platforms and adapt to various
operating environments.
8. Flexibility:
• The software can accommodate changes and updates without requiring a complete
redesign or reconstruction.
9. Security:
• The software is resistant to unauthorized access, data breaches, and other security
threats.
10. Interoperability:
• The software can interact and integrate smoothly with other software systems.
11. Robustness:
• The software can adapt to changes in user requirements, technology updates, and
evolving business needs.
15. Compliance:
12) explain Agility model in software engineering and give it's advantages and disadvantages.
Ans:- The term "Agility model" in software engineering generally refers to the Agile software
development methodologies, which represent a set of principles and practices for iterative and
incremental software development. The most well-known Agile methodologies include Scrum,
Kanban, Extreme Programming (XP), and others. These methodologies share common principles
that emphasize flexibility, collaboration, and customer satisfaction. Here's an overview of the Agile
model along with its advantages and disadvantages:
Agile Model:
Key Principles:
• Regular customer involvement and feedback ensure that the delivered software
aligns with user expectations, enhancing customer satisfaction.
3. Faster Time-to-Market:
• Early and frequent releases allow for continuous assessment of progress and enable
more predictable delivery timelines.
• May not be the best fit for projects with highly stable or rigid requirements, such as
those in heavily regulated industries.
5. Dependency on Team Collaboration:
• Success depends heavily on effective collaboration within the team, and issues in
teamwork can impact project outcomes.
6. Scope Creep:
• The emphasis on accommodating changes may lead to scope creep if not managed
effectively.
It's essential to note that the Agile model is not a one-size-fits-all solution, and its applicability
depends on the nature of the project, team dynamics, and organizational culture. Many
organizations adopt a hybrid approach that combines Agile principles with other methodologies to
suit their specific needs.
13) explain what is sequence diagram. Drow the sequence diagram example and explain the
symbol.
Ans:- What is a Sequence Diagram?
A sequence diagram is a powerful tool used in software engineering to visualize and depict interactions between
different objects or components within a system. It provides a detailed view of how these elements communicate with
each other over a specific period, typically during the execution of a particular use case or operation. In essence,
sequence diagrams show how different parts of a system work together in a sequential manner to achieve specific
tasks or functions 12.
•Actor Element: Represents an actor (e.g., a user) interacting with the system.
•Entity Element: Represents system data (e.g., a customer entity in a customer service application).
•Boundary Element: Indicates system boundaries or software elements (e.g., user interface screens, menus).
• Control Element: Organizes and schedules interactions between boundaries and entities, acting as a mediator.
2.Messages: These arrows indicate the flow of communication between lifelines. Messages can be synchronous
(blocking) or asynchronous (non-blocking). Here are common types:
•Synchronous Message: Represents a direct call from one lifeline to another, where the sender waits for a response.
•Asynchronous Message: Represents a non-blocking call, where the sender continues without waiting for a response.
•Return Message: Indicates the return of control from a called lifeline back to the caller.
•Self-Message: Represents an interaction within the same lifeline (e.g., an object invoking its own method).
3.Activation Bars (Execution Occurrences): These vertical bars show the duration of an operation or method
call. They help visualize when an object is active during the sequence.
14) Explain what is coupling. What are the various level of coupling ?
Ans:- Coupling and Cohesion are two key concepts in software engineering that are used to
measure the quality of a software system’s design.
Coupling refers to the degree of interdependence between software modules. High coupling means
that modules are closely connected and changes in one module may affect other modules. Low
coupling means that modules are independent and changes in one module have little impact on
other modules.
Both coupling and cohesion are important factors in determining the maintainability, scalability, and
reliability of a software system. High coupling and low cohesion can make a system difficult to
change and test, while low coupling and high cohesion make a system easier to maintain and
improve.
Coupling: Coupling is the measure of the degree of interdependence between the modules. A good
software will have low coupling.
No Coupling (Uncoupled):
• Modules communicate with each other using only data, typically through
parameters.
• One module passes data to another module without exposing its internal details.
• Reduces the impact of changes in one module on other modules.
3. Stamp Coupling:
• Modules should hide their implementation details from each other to reduce
dependency on internal structures.
• Modularity:
• Breaking down the system into modular components promotes low coupling and
high cohesion.
• Flexibility and Maintainability:
• Low coupling facilitates changes to individual modules without affecting the entire
system, leading to improved flexibility and maintainability.
Striking a balance between achieving modularity and minimizing coupling is a key aspect of
designing robust and maintainable software systems. The goal is to create a system where changes
to one part have minimal impact on other parts, promoting a more adaptable and scalable
architecture.
15) calculate Cyclomatic complexity for finding odd numbers. Find various path and design
Test case.
Ans:- Cyclomatic complexity is a software metric used to measure the complexity of a program by
counting the number of linearly independent paths through the source code. It's calculated using the
formula:
�−�+2�E−N+2P
Where:
• �E is the number of edges in the control flow graph.
• �N is the number of nodes in the control flow graph.
• �P is the number of connected components (for a single program, �=1P=1).
For a simple program that finds odd numbers, let's consider the following pseudo-code:
plaintextCopy code
function findOddNumbers(array):
for each element in array:
if element is odd:
print element
• Start (S)
• For loop condition (C1)
• For loop body (B1)
• If condition (C2)
• Print statement (P)
• End (E)
2. Edges:
• S -> C1
• C1 -> B1 (loop true)
• B1 -> C2
• C2 -> P (if true)
• P -> B1
• C1 -> E (loop false)
Paths:
1. S -> C1 -> E (no odd numbers in array)
2. S -> C1 -> B1 -> C2 -> P -> B1 -> C2 -> P -> B1 -> C1 -> E (odd numbers in array)
Test Cases:
1. Test Case 1: No odd numbers in the array.
• Input: [2,4,6,8][2,4,6,8]
• Expected Output: No odd numbers found.No odd numbers found.
2. Test Case 2: Odd numbers in the array.
• Input: [1,3,5,7][1,3,5,7]
• Expected Output: 1, 3, 5, 71, 3, 5, 7
3. Test Case 3: Empty array.
• Input: ([])
• Expected Output: No odd numbers found.No odd numbers found.
4. Test Case 4: Mix of odd and even numbers.
• Input: [2,3,6,7,10][2,3,6,7,10]
• Expected Output: 3, 73, 7
These test cases cover different scenarios, including cases with and without odd numbers, an empty
array, and a mix of odd and even numbers.
16) Elaborate the statement "Testing is like validation " with example.
Ans:- The statement "Testing is like validation" implies that the primary goal of testing in software
development is to validate that the system or application meets the specified requirements and
performs as intended. In the context of software testing, validation is the process of evaluating a
system during or at the end of the development process to determine whether it satisfies the
specified requirements.
Testing as Validation:
1. Positive Test Case (Valid Credentials):
• Test Scenario: Enter the maximum allowed characters for the username and
password.
• Expected Outcome: The system should handle the maximum input length without
errors.
• Validation Aspect: This test validates that the system behaves correctly at the
boundary conditions specified in the requirements.
4. User Interface Test Case:
• Test Scenario: Verify the appearance and usability of the login interface.
• Expected Outcome: The login interface should be user-friendly and visually
appealing.
• Validation Aspect: This test validates that the user interface adheres to design and
usability requirements.
In each of these test cases, the focus is on validating specific aspects of the system against the
defined requirements. The goal is to ensure that the software behaves as expected and meets the
user's needs. Testing serves as a validation mechanism by confirming that the implemented system
aligns with the specified requirements and functions correctly in various scenarios.
In summary, the analogy "Testing is like validation" emphasizes that testing activities are conducted
to validate the software against its intended requirements and to ensure that it meets the expected
criteria for functionality, performance, and usability.
1. Encapsulation:
• Definition: Encapsulation refers to the bundling of data (attributes) and methods (functions)
that operate on the data into a single unit known as an "object."
2. Inheritance:
• Definition: Inheritance enables a new class (subclass/derived class) to inherit attributes and
methods from an existing class (superclass/base class). It supports the creation of a
hierarchical structure of classes.
3. Polymorphism:
• Definition: Polymorphism allows objects of different classes to be treated as objects of a
common base class. It enables a single interface to represent different types.
4. Abstraction:
• Definition: Abstraction involves simplifying complex systems by modeling classes based on
the essential properties they share. It focuses on the essential features while ignoring non-
essential details.
5. Objects:
• Definition: Objects are instances of classes that encapsulate data and behavior. They
represent real-world entities or concepts in the software system.
6. Classes:
• Definition: Classes are blueprints or templates for creating objects. They define the
structure and behavior that objects instantiated from the class will have.
7. Message Passing:
• Definition: Objects communicate and interact with each other by sending and receiving
messages. This communication is achieved through method calls.
8. Association:
• Definition: Association represents the relationship between two or more classes. It can be
one-to-one, one-to-many, or many-to-many.
Object-oriented programming is widely used in modern software development due to its ability to
model complex systems, enhance code organization, and promote reusability. The adoption of OOP
principles often results in more maintainable, scalable, and adaptable software solutions.
• Product metrics focus on evaluating the quality and characteristics of the software
product itself. This includes metrics related to code complexity, size, maintainability,
reliability, performance, and security.
2. Process Metrics:
• Quality metrics focus on assessing the quality of the software product and its
conformance to user requirements and industry standards. This includes metrics
related to defect density, fault density, test coverage, customer satisfaction, and
adherence to quality assurance processes.
5. Team Metrics:
• Customer metrics gauge the satisfaction and feedback of end-users and stakeholders.
This includes metrics related to user engagement, user experience, usability, and
customer support effectiveness. Customer metrics help in understanding user needs,
prioritizing features, and improving the overall customer experience.
Overall, the scope of software metrics is broad and multidimensional, encompassing various aspects
of software development, quality, process, and project management. By effectively measuring and
analyzing these metrics, organizations can make data-driven decisions, identify areas for
improvement, and continuously enhance the quality and performance of their software products and
development processes.
• It represents the total number of unique operator and operand types used in a
program.
• Formula: n=n1+n2, where n1 is the number of distinct operator types, and n2 is the
number of distinct operand types.
3. Program Volume (V):
• It estimates the effort required to develop a program, taking into account both
difficulty and volume.
• Formula: E=D×V.
Example:
Consider a simple program snippet:
pythonCopy code
# Program snippet to calculate the square of a number
def square(num):
result = num * num
return result
Metrics Calculation:
• V=5×log 2(5)≈11.61.
4. Difficulty (D):
• D=(2/2)×(2/3)=5/3
5. Effort (E):
• E=(5/3)×11.61≈ 19.35
These metrics provide insights into the program's size, vocabulary, complexity, and estimated
development effort. While Halstead's metrics have been influential, they are not without limitations,
and their application may vary based on programming languages and contexts.
20) Explain capability Maturity model. and explain the model 2 of the capability Maturity
model.
Ans:- The Capability Maturity Model (CMM) is a framework that originated in software
engineering but has been widely adapted for various domains to assess and improve an
organization's processes and practices. It was initially developed by the Software Engineering
Institute (SEI) at Carnegie Mellon University. The CMM provides a staged approach to process
improvement, with each stage representing a level of maturity in organizational processes.
There are five maturity levels in the CMM, each building on the previous one:
1. Initial (Level 1): Processes are unpredictable, poorly controlled, and reactive. Success is
largely dependent on individual efforts, and there is a lack of a systematic approach to
project management.
2. Managed (Level 2): Processes are characterized for projects and are often reactive. The
organization has developed some project management discipline, and processes are planned,
performed, measured, and controlled.
3. Defined (Level 3): Processes are well characterized and understood, and are described in
standards, procedures, tools, and methods. The organization's set of standard processes,
which is the basis for maturity level 3, is established and improved over time.
4. Quantitatively Managed (Level 4): Processes are controlled using statistical and
quantitative methods. Both the process performance and product quality are quantitatively
understood and controlled.
5. Optimizing (Level 5): Continuous process improvement is enabled by quantitative
feedback from the process and from piloting innovative ideas and technologies.
Now, focusing on Model 2 of the Capability Maturity Model (CMM), it typically refers to the
specific practices and characteristics associated with the Managed (Level 2) maturity level. At
Level 2, organizations have moved beyond the chaotic processes of Level 1 and have started
implementing more structured and disciplined project management practices.
• Process Discipline: Organizations at this level have established basic project management
processes and practices. There is a conscious effort to follow standardized processes, and
projects are planned and monitored.
• Basic Project Management: Project managers have more control over the projects, and
there is a focus on meeting cost, schedule, and quality objectives. Project planning, tracking,
and oversight become integral parts of the organization's approach.
• Configuration Management: There is an emphasis on configuration management, ensuring
that changes to the project are carefully controlled and documented. This helps in
maintaining the integrity of the project's work products.
• Measurement and Metrics: Organizations at this level start to collect and use basic metrics
to monitor and control the project processes. This involves measuring key aspects of the
project, such as effort, schedule, and defects, to improve decision-making and future
planning.
• Training and Resources: Training programs are implemented to ensure that personnel have
the necessary skills and knowledge to perform their roles effectively. Resources are
allocated based on the project's needs.
In summary, Model 2 (Managed) within the Capability Maturity Model represents an organization
that has achieved a level of discipline and structure in its project management processes, moving
beyond the ad-hoc practices of Level 1. This sets the foundation for further process improvement
and optimization in higher maturity levels.
1. Risk Identification: This involves systematically identifying potential risks that could
impact the software project. Risks can come from various sources, including technical
challenges, requirements changes, resource constraints, schedule pressures, and external
dependencies. Techniques such as brainstorming, checklists, and historical data analysis can
be used to identify risks.
2. Risk Analysis: Once risks are identified, they need to be analyzed to understand their
potential impact and likelihood. This involves assessing the severity of the consequences if
the risk occurs, as well as the probability of it happening. Risks can be categorized based on
their impact and likelihood, and prioritized accordingly.
3. Risk Mitigation Planning: After prioritizing risks, mitigation strategies are developed to
address or reduce the impact of high-priority risks. This may involve implementing
preventive measures to reduce the likelihood of a risk occurring, or contingency plans to
minimize the consequences if the risk materializes. Risk mitigation strategies should be
realistic, feasible, and cost-effective.
4. Risk Monitoring and Control: Throughout the software development lifecycle, risks need
to be continuously monitored and managed. This involves tracking the status of identified
risks, monitoring changes in risk factors, and implementing appropriate responses as
necessary. Risk monitoring helps ensure that risks are effectively managed and that new
risks are promptly identified and addressed.
5. Risk Communication: Effective communication is essential for successful risk
management. Project stakeholders need to be informed about the identified risks, their
potential impact, and the mitigation strategies being implemented. Transparent and timely
communication helps build trust and ensures that stakeholders are aware of the project's risk
profile.
6. Documentation and Lessons Learned: It's important to document all aspects of the
software risk management process, including identified risks, analysis results, mitigation
plans, and outcomes. This documentation serves as a reference for future projects and
provides valuable insights into the effectiveness of risk management strategies. Lessons
learned from past projects can inform improvements in risk management practices for future
endeavours.
By following a systematic software risk management process, organizations can proactively identify
and address potential challenges, ultimately increasing the likelihood of project success and
reducing the impact of unforeseen events.
22) which two model of SDLC doesn't allow defining requirement early in the cycle? Give
explanation in brief.
Ans:- Two software development life cycle (SDLC) models that do not emphasize defining
requirements early in the cycle are the Agile model and the Iterative model.
1. Agile Model:
In both the Agile and Iterative models, the flexibility to adapt to changing requirements is a key
characteristic. This is in contrast to traditional waterfall models, where the emphasis is on defining
and documenting all requirements upfront before moving to the next phase of the SDLC. The Agile
and Iterative models recognize that requirements can evolve as the project progresses and as
stakeholders gain a better understanding of the system being developed.
23) Look at following project diagram and find critical path and it’s duration.
Ans:- To find the critical path and its duration, we need to analyze the project diagram and
calculate the earliest start time (ES), earliest finish time (EF), latest start time (LS), and latest finish
time (LF) for each task. The critical path is the path through the project network with the longest
duration.
Let's calculate the values for each task:
Task ES EF LS LF Duration
A 0 0 0 0 0
B 0 10 0 10 10
C 0 20 0 20 20
D 20 50 20 50 30
E 20 40 20 40 20
F 40 80 40 80 40
G 50 70 50 70 20
H 70 70 70 70 0
Now, let's identify the critical path by finding the tasks where ES = LS and EF = LF:
Therefore, the critical path for the given project is A -> B -> D -> G -> H, and its duration is 60
units of time.
24 ) State the different between black box testing and white box testing ?
Ans:-
Feature Black Box Testing White Box Testing
Focus Tests the functionality without Examines internal code, logic, and struc-
knowledge of internal code/logic. ture.
Knowledge Re- Requires no knowledge of internal Requires knowledge of internal code.
quired code.
Perspective External user's perspective. Internal code, structure, and logic perspec-
tive.
Testing Levels Mostly done at higher levels (e.g., ac- Done at various levels (unit, integration,
ceptance testing). etc.).
Testing Types Functional, non-functional, and re- Unit testing, integration testing, and code
gression testing. coverage testing.
Test Design Test cases are designed based on Test cases are designed based on code
specifications and requirements. structure, paths, and logic.
Testing Pro- Typically focuses on inputs and out- Involves testing paths, decision points, and
cess puts. code execution flows.
Complexity Less complex in terms of understand- More complex as it requires understand-
ing internal workings. ing the internal code and logic.
Test Coverage Difficult to achieve complete cover- Can achieve more comprehensive cover-
age due to lack of internal age as it involves testing internal compo-
knowledge. nents.
Test Cases Developed based on functional re- Developed based on internal code and
quirements. logic.
Tool Depend- Relies on functional testing tools. Often uses code analysis tools and debug-
ency gers.
26) Discuss the waterfall model and it’s advantages and disadvantages.
Ans:- The Waterfall Model is one of the oldest and most traditional models of software
development. It follows a linear and sequential approach, where each phase must be completed
before moving on to the next. The model consists of several well-defined phases, and progress
flows in a downward (or occasionally upward) direction, similar to a waterfall. The main phases of
the Waterfall Model include:
1. Requirements: The project requirements are gathered and documented.
2. System Design: The overall system architecture and design are established based on the
requirements.
3. Implementation: The actual coding of the software takes place during this phase.
4. Integration and Testing: The individual components or modules are integrated to form a
complete system, followed by testing to ensure the system works as intended.
5. Deployment: The software is deployed for use by end-users.
6. Maintenance: Ongoing maintenance and support activities are performed to address issues,
updates, and changes as needed.
Advantages of the Waterfall Model:
1. Simple and Easy to Understand: The linear and sequential nature of the model makes it
easy to understand and manage, especially for small projects with well-defined
requirements.
2. Clear Project Scope: Because all requirements are gathered upfront, there is a clear
understanding of the project scope before development begins.
3. Stable Requirements: The emphasis on gathering and documenting requirements at the
beginning of the project aims to minimize changes during later stages, reducing the risk of
scope creep.
4. Documentation: Each phase is well-documented, which can be beneficial for future
reference, maintenance, and knowledge transfer.
Disadvantages of the Waterfall Model:
1. Rigidity: The rigid sequential nature of the model makes it difficult to accommodate
changes or address issues that arise after the project has started.
2. Limited Customer Interaction: Customers often see the product only at the end of the
development process, leading to limited opportunities for feedback and potential
misunderstandings.
3. Late Detection of Defects: Testing is typically conducted late in the process, which can
result in the late detection of defects, making them more expensive to fix.
4. Long Delivery Time: The linear progression of phases can lead to a longer overall delivery
time, especially if changes are needed late in the process.
5. Risk of Incomplete Satisfaction: If the customer's needs are not fully understood at the
beginning or if there are changes in requirements, the final product may not fully satisfy the
customer.
The Waterfall Model is suitable for projects with well-defined and stable requirements, where
changes are unlikely. However, in dynamic and evolving environments, more iterative and flexible
development models, such as Agile, are often preferred.