IctRes 2
IctRes 2
A Meta-analysis
by
June 2024
Does Animation Enhance Learning? A Meta-analysis
Over the most recent twenty years, expanded PC limits and far reaching
utilization of PCs in learning circumstances have brought about the gigantic improvement
of sight and sound guidelines in starting or proceeding with schooling. One specific
occasion of media guidance is activity, in which articles seem to constantly move.
Liveliness is a term much of the time utilized in writing, with a level of vulnerability
around its depiction. This paper will utilize the definition initially recommended by
Bétrancourt and Tversky (2000) who saw it as "any application, which creates a
progression of casings, so that each edge shows up as a modification of the past one, and
where the succession of not entirely settled, either by the creator or the client" (p. 313).
As time passes change, after some time, activity ought to be especially valuable for
remembering and grasping powerful frameworks like natural cycles, normal peculiarities
or mechanical gadgets.
1.
Are multimedia instructional materials containing animations overall beneficial to
learning compared to static graphics display? If so, for which learning outcomes?
2.
How are the animation effects influenced by factors related to the instructional material,
such as the control over the pace, the function of the animation, the modality of the verbal
commentary and the type of animation media?
3.
How do the animation effects vary according to the instructional domain of the content
to-be-learned?
III. Proposed Intervention or Strategy
In the study, it was found that animations were better than static graphics in about 30.7%
of the comparisons. Based on these results, we suggest using interactive animations or
dynamic visual aids in educational materials. This can enhance learning, especially when
static illustrations may not be as effective. There is also room for further research and
development to create engaging and informative animations that aim to improve
educational outcomes.
The present study is reviewed based on the PRISMA (Preferred Reporting Items
for Systematic Reviews and Meta-Analyses) Protocol. It is a set of recommendations
designed for reporting systematic reviews. These guidelines aid authors in improving the
reporting of systematic reviews and meta-analyses and ensuring the accuracy and
transparency of the studies reported. The present study's reporting quality can be
optimized by completing the review report based on the PRISMA–P statement and
checklist. Moreover, it also improves the efficiency of the peer review process and
enables the readers to get a clear view of the author's work.
V. Conclusion
VI. Recommendation
The study revealed regarding animations' superiority in 30.7% of pair-wise
comparisons, a strategic recommendation is to systematically incorporate interactive
animations and dynamic visual aids into educational materials. This deliberate integration
has the potential to elevate learning experiences, especially in situations where static
illustrations prove less impactful. Additionally, there's a discernible opportunity for
advancing research and development efforts to craft captivating and instructive
animations, aiming to finely tune and optimize educational outcomes across diverse
contexts.
VII. References
Hegarty (2003). Dynamic visualizations and learning: Getting to the difficult questions.
https://www.sciencedirect.com/science/article/abs/pii/S0959475204000362
Praveen and Srinivasan (2022, August 31). Psychological Impact and Influence of
Animation on Viewer's Visual Attention and Cognition: A Systematic Literature Review,
Open Challenges, and Future Research Directions.
https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9453061/?fbclid=IwAR0P4OZ-
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