Synopsis
Synopsis
Synopsis
You play as one of the three main characters in the film. Your goal regardless of
which character you choose is to assist an old samurai in retrieving a prized
dagger from an old rival. To do so, you must complete a series of levels, each
requiring you to complete a certain task (sometimes with a time limit) before
continuing.
[F2C58BF7]
688 Attack Sub
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Simulation > Boats
Gametype: Licensed
Release Year: 1991
Developer: Electronic Arts
Publisher: SEGA
Players: 1
_________________________
688 Attack Sub is a 1991 submarine simulator game developed by Electronic Arts for
the Sega Mega Drive and published by Sega exclusively in the US and Europe. It is a
port of a MS-DOS game which was also released on Amiga computers.
[10458E09]
A Bug's Life
Platform: Sega Genesis / Mega Drive
Region: Pirate (China)
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Pirate
Players: 1
_________________________
A Bug's Life is an unlicensed Sega Mega Drive game based on the movie with the same
name. Its origins are unknown.
[065F6021]
Aa Harimadana
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Sports > Wrestling
Gametype: Licensed
Release Year: 1993
Developer: SEGA Enterprises Ltd.
Publisher: SEGA
Players: 1
_________________________
Aa Harimadana is a Wrestling game, published by Sega, which was released in Japan
in 1993.
http://www.gamefaqs.com/console/genesis/home/570458.html
[FDC80BFC]
Aaahh!!! Real Monsters
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1995
Developer: Realtime Associates
Publisher: Viacom New Media
Players: 1
_________________________
Greetings, terror-trainees! Ickis, Krumm, and Oblina will have to prove themselves
on the Monster midterm exams if they want to call themselves real monsters! They
must work together as a team to receive a single gruesome grade on their frightful
performance. So...go out and petrify someone!
I know what you're thinking, "A game based on a Nickelodeon cartoon, not good." But
you'd be wrong, it's actually not that bad. You can switch between the monsters you
control (3 in total), and with each monster you get a different group move, giving
advantages such as high jumping and looking ahead.
There was a lot of detail put into these levels, such as broken up pieces of
stereos, televisions and God knows what, appearing anyway and everywhere.
The music is very simple, boring and repetitive. However it's very quiet compared
to most games, so I'm guessing they knew it was bad and turned down the volume for
our benefit. How nice of them!
Directions:
The main objective here is to collect an item that the teacher of your monster
academy wants you to find. However, it's really just a simple start-to-finish
platformer with a boss at the end.
There are other items other than the main goal item that you can collect, most that
you'd find at a real dump, e.g. open tin cans, broken records, discarded flowers.
When you collect these items, the number next to the fish bones will increase. This
is for how many times you get to use one of the monsters' specials (see controls
for specials). You also get the standard every game power-ups, 1-ups, and health
power-ups.
The boss battles are nothing special, just watch how they move, jump over them/run
under them, and chuck something.
There are various things to hurt you as you travel through the dump: cats, maggots,
sewer pipes, etc. You have a life gauge in the shape of a heart in the top left
corner, when that depletes you're dead and you go back to the start of the level or
an un-marked checkpoint.
To fend off enemies and bosses, you have 2 main weapons that you can use: throwing
trash, and scaring your enemies to make them run away. Scaring them is the limited
weapon and trash is unlimited, how that's possible I do not know.
There are various differences with being each monster: for example, if there is a
low ceiling of spikes, you can only pass under it safely with a short monster and
not the tall one. However, the other main difference is the special moves (I don't
know the monsters' names, so bear with me). With the tall candy cane-like monster,
you can either get your other monsters to use her as a ladder, or, if you are near
a wall, you can boost yourself up onto a ledge. The short fat one with his eyes in
his hands can throw his eyes onto another part of the level so that you can see
ahead, obviously they were trying to put some strategy into this otherwise easy
game. Lastly, the shortest one will throw you ahead if, say, there is a large gap
that you cannot jump.
Controls:
A Button: Scare
B Button: Throw trash
C Button: Jump
Down+A: Switch Character
Up+A: Special move
Reviewer: BOOMGE
http://www.consoleclassix.com/genesis/aaahh_real_monsters.html
[29FF58AE]
Action 52
Platform: Sega Genesis / Mega Drive
Region: Unlicensed (USA)
Media: Cartridge
Controller: Gamepad
Genre: Compilation
Gametype: Unlicensed
Release Year: 1993
Developer: Farsight Technologies
Publisher: Active Enterprises
Players: Differs
_________________________
Action 52 features 52 different games in a single cartridge! The games are selected
from a colored menu and are mostly side scrolling, platform or shooter action
games. Each game is written in one color, yellow meaning "expert", purple
"intermediate", green "beginner", blue "two players" and white "special". The games
included are:
1. Go Bonkers
2. Darksyne
3. Dyno Tennis
4. Ooze
5. Star Ball
6. Sidewinder
7. Daytona
8. 15 Puzzle
9. Sketch
10. Star Duel
11. Haunted Hills
12. Alfredo
13. The Cheetahmen
14. Skirmish
15. Depth Charge
16. Minds Eye
17. Alien Attack
18. Billy Bob
19. Sharks
20. Knockout
21. Intruder
22. Echo
23. Freeway
24. Mousetrap
25. Ninja
26. Slalom
27. Dauntless
28. Force One
29. Spidey
30. Appleseed
31. Skater
32. Sunday Drive
33. Star Evil
34. Air Command
35. Shootout
36. Bombs Away
37. Speedboat
38. Dedant
39. G Fighter
40. Man At Arms
41. Norman
42. Armor Battle
43. Magic Bean
44. Apache
45. Paratrooper
46. Sky Avenger
47. Sharpshooter
48. Meteor
49. Black Hole
50. The Boss
51. First Video Game (Pong)
52. Challenge (the most difficult levels of each previous game)
[B906B992]
Addams Family Values
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Movie Adaption
Gametype: Licensed
Release Year: 1994
Developer: Ocean
Publisher: Ocean
Players: 1
_________________________
The evil Debbie Jelinksi is harming the Addams family once again... She has
kidnapped Baby Pubert, and Uncle Fester is the one who must find him and to bring
him back to his loving family.
"Addams Family Values" is an action adventure game with slight RPG elements (you
gain more hit points while proceeding in the game, can upgrade your equipment and
special attacks). You control Fester, by moving him around, fighting regular
enemies and bosses, talking to members of Addams household, and occasionally
solving puzzles. The combat is pure action, Zelda-style.
http://www.mobygames.com/game/addams-family-values
[71F58614]
Addams Family, The
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Movie Adaption
Gametype: Licensed
Release Year: 1993
Developer: Ocean
Publisher: Flying Edge
Players: 1
_________________________
The Addams Family is a platform game based on the movie of the same name. It was
developed by Ocean Software and brought to the Sega Mega Drive by Flying Edge in
1993. The player controls Gomez, who must save the rest of his family from inside
the Addams Family mansion.
The game would be followed by Addams Family Values, though this is a top-down game
rather than a sidescroller.
[E0D5E18A]
Advanced Daisenryaku
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Strategy
Gametype: Licensed
Release Year: 1991
Developer: SystemSoft
Publisher: SEGA
Players: 1 or 4
_________________________
Bleh! If you've played one Daisenryaku game, you've played them all I think. This
one certainly has a lot more going for it in terms of presentation, that's for
sure. Unfortunately, my ineptitude at console wargames is made painfully obvious
once again. When you can't win at Fall Weiss, you know you suck.
Translation Description
This patch translates all the dialogue and all briefings completely into English.
All that's left are some splash screens, but this patch is marked final, so these
apparently won't get translated.
Reviewer: Spinner 8
http://www.romhacking.net/trans/564/
[06653575]
Advanced Daisenryaku (Chinese Translation)
Platform: Sega Genesis / Mega Drive
Region: No Region
Media: Rom File
Controller: Gamepad
Genre: Strategy
Gametype: Translated
Release Year: 1991
Developer: SystemSoft
Publisher: SEGA
Players: 1 or 4
Translated by: Unknown
_________________________
Bleh! If you've played one Daisenryaku game, you've played them all I think. This
one certainly has a lot more going for it in terms of presentation, that's for
sure. Unfortunately, my ineptitude at console wargames is made painfully obvious
once again. When you can't win at Fall Weiss, you know you suck.
Translation Description
This patch translates all the dialogue and all briefings completely into English.
All that's left are some splash screens, but this patch is marked final, so these
apparently won't get translated.
Reviewer: Spinner 8
http://www.romhacking.net/trans/564/
[7F371A29]
Advanced Daisenryaku (English Translation)
Platform: Sega Genesis / Mega Drive
Region: No Region
Media: Rom File
Controller: Gamepad
Genre: Strategy
Gametype: Translated
Release Year: 1991
Developer: SystemSoft
Publisher: SEGA
Players: 1 or 4
Translated by: Nebelwurfer HQ
_________________________
Bleh! If you've played one Daisenryaku game, you've played them all I think. This
one certainly has a lot more going for it in terms of presentation, that's for
sure. Unfortunately, my ineptitude at console wargames is made painfully obvious
once again. When you can't win at Fall Weiss, you know you suck.
Translation Description
This patch translates all the dialogue and all briefings completely into English.
All that's left are some splash screens, but this patch is marked final, so these
apparently won't get translated.
Reviewer: Spinner 8
http://www.romhacking.net/trans/564/
[AF4A9CD7]
Advanced Dungeons & Dragons: Warriors of the Eternal Sun
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game
Gametype: Licensed
Release Year: 1992
Developer: SEGA, Westwood Studios
Publisher: SEGA
Players: 1
_________________________
D&D Warriors of the Eternal Sun is an excellent game. Unlike most of the D&D games
on the early platforms, this game was a lot of fun to play and fairly easy to
control. Round based combat with the option to move your character as well as
decide what action to take was a stroke of genius. It gave us D&D players a
flashback to playing for real. It also used the same D&D rules we are used to. The
graphics were pleasing to the eye and the sounds were wonderful. The score for this
game was one of the best I've heard. It really made you want to go out and
adventure. There were also a lot of secrets to find with great rewards like magic
items and weapons. The map isn't too big, but there is still a lot of game-play to
be had. I think you will find yourself walking the length of the map a good many
times. D&D Warriors of the Eternal Sun is a great RPG. If you like D&D, or if you
are just a fan of all RPG's, give this game a try!
Directions:
Save the kingdom from complete madness and find some allies in this strange new
world.
Controls:
A Button: Cancel
B Button: Choose
C Button: Advance Roster/Skip Turn
Start Button: Start/Pause (Camp)
Hints:
Easy Experience
Go to any one of the caves and when you get inside kill the monsters there. After
you've done that, go outside and come back in. The same monsters will be in the
same spots for you to kill again. Do this as long as you like.
Reviewer: Adrian
http://www.consoleclassix.com/genesis/dd_warriors_eternal_sun.html
[355E8C39]
Adventures of Batman & Robin, The
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Action
Gametype: Licensed
Release Year: 1995
Developer: Clockwork Games
Publisher: SEGA
Players: 1 or 2
_________________________
The Adventures of Batman & Robin for the Sega Mega Drive is a beat-'em-up game
inspired by the cartoon series of the same name. Despite having an identical name
it is completely different to the Sega Game Gear and Sega Mega CD versions.
[0CAAA4AC]
Adventures of Batman & Robin, The
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action
Gametype: Licensed
Release Year: 1995
Developer: Clockwork Games
Publisher: SEGA
Players: 1 or 2
_________________________
The Adventures of Batman & Robin for the Sega Mega Drive is a beat-'em-up game
inspired by the cartoon series of the same name. Despite having an identical name
it is completely different to the Sega Game Gear and Sega Mega CD versions.
[24F1A3BB]
Adventures of Mighty Max, The
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1994
Developer: WJS Design
Publisher: Ocean Software
Players: 1
_________________________
The Adventures of Mighty Max is a platform game developed by WJS Design and
published by Ocean Software. It is based on the US cartoon of the same name, which
was in turn based on a UK toyline available in the 1990s.
It follows Mighty Max, a kid with a magic cap allowing him to travel to different
dimensions.
[55F13A00]
Adventures of Mighty Max, The
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1994
Developer: WJS Design
Publisher: Ocean Software
Players: 1
_________________________
The Adventures of Mighty Max is a platform game developed by WJS Design and
published by Ocean Software. It is based on the US cartoon of the same name, which
was in turn based on a UK toyline available in the 1990s.
It follows Mighty Max, a kid with a magic cap allowing him to travel to different
dimensions.
[D4403913]
Adventurous Boy: Mao Xian Xiao Zi
Platform: Sega Genesis / Mega Drive
Region: Taiwan
Media: Cartridge
Controller: Gameplay
Genre: Shoot 'em Up
Gametype: Unlicensed
Developer: Gamtec
Players: 1
_________________________
Adventurous Boy: Mao Xian Xiao Zi is an unlicensed Sega Mega Drive game,
originating from Taiwan. It is a Fantasy Zone clone, though features completely
original graphics and sound. The release date of this game is currently unknown
(the game itself does not say it and no package pictures have been found).
[A3A7A8B5]
Aero the Acro-Bat
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1993
Developer: Iguana Entertainment
Publisher: SunSoft
Players: 1
_________________________
Aero the Acro-Bat is a platform game developed by Iguana Entertainment and
published by Sunsoft for the Sega Mega Drive and SNES in 1993, with a port for the
Game Boy Advance released in 2002. In 2010, the SNES version was made available on
the Wii's Virtual Console service. In the game you play as the bat Aero, who needs
to stop the mad scientist Edgar Ektor who is trying to rid the world of amusement
and fun.
The game features 4 worlds, The Circus, The Funpark, The Woods, and the Museum. All
worlds except for The Woods have 5 acts and a boss act. Most acts require the
player to accomplish a certain goal before finding the exit, such as falling
through a number of magic hoops or rescuing a captured circus performer, although a
few only require Aero to find the exit before advancing to the next act. It is
another '90's platformer trying to latch on to the popularity of Sonic or Mario.
The game was reasonably successful, and therefore saw a sequel, Aero the Acro-Bat
2.
[A451F9A1]
Aero the Acro-Bat 2
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1994
Developer: Iguana Entertainment
Publisher: SunSoft
Players: 1
_________________________
Aero the Acro-Bat 2 is the sequel to Aero the Acro-Bat, and was released for the
Sega Mega Drive and Super Nintendo in 1994. The SNES version was released for the
Wii's Virtual Console service in 2010. Like its prequel, the game follows the
adventures of Aero, a bat tasked with saving the world from Edgar Ektor.
There are several improvements over the original game, such as more moves,
cutscenes that progress the game's story in between each world, and a password
system that allows progress in the game to be saved.
The story starts directly after the events of the original game, where Aero had
knocked Edgar Ektor off of a tower. After knocking him off, Aero leaves to explore
Ektor's museum, finding a mirror which brings him to an ancient castle. Meanwhile,
Ektor's henchman Zero manages to save him before he hits the ground, and tells Zero
to prepare a 'Plan B'.
[39EB74EB]
Aero the Acro-Bat 2
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1994
Developer: Iguana Entertainment
Publisher: SunSoft
Players: 1
_________________________
Aero the Acro-Bat 2 is the sequel to Aero the Acro-Bat, and was released for the
Sega Mega Drive and Super Nintendo in 1994. The SNES version was released for the
Wii's Virtual Console service in 2010. Like its prequel, the game follows the
adventures of Aero, a bat tasked with saving the world from Edgar Ektor.
There are several improvements over the original game, such as more moves,
cutscenes that progress the game's story in between each world, and a password
system that allows progress in the game to be saved.
The story starts directly after the events of the original game, where Aero had
knocked Edgar Ektor off of a tower. After knocking him off, Aero leaves to explore
Ektor's museum, finding a mirror which brings him to an ancient castle. Meanwhile,
Ektor's henchman Zero manages to save him before he hits the ground, and tells Zero
to prepare a 'Plan B'.
[CFAA9BCE]
Aerobiz
Known issue (if you can help join the forum): the fullcover is a frankenstein of
different pix put together. couldn\'t locate a good full pix.
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Strategy
Gametype: Licensed
Release Year: 1992
Developer: Koei
Publisher: Koei
Players: 1
_________________________
Air Management: Oozora ni Kakeru is an airline business simulator by Koei and the
first in their Air Management/Aerobiz franchise, a part of their Executive Series.
It was first released in 1992 on various home computers and was ported to a variety
of other platforms, including to the Sega Mega Drive in 1992. Western releases
called the game Aerobiz. It was followed by Aerobiz Supersonic.
[B3DB0C71]
Aerobiz
Known issue (if you can help join the forum): the fullcover is a frankenstein of
different pix put together. couldn\\\'t locate a good full pix.
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Strategy
Gametype: Licensed
Release Year: 1992
Developer: Koei
Publisher: Koei
Players: 1
_________________________
Air Management: Oozora ni Kakeru is an airline business simulator by Koei and the
first in their Air Management/Aerobiz franchise, a part of their Executive Series.
It was first released in 1992 on various home computers and was ported to a variety
of other platforms, including to the Sega Mega Drive in 1992. Western releases
called the game Aerobiz. It was followed by Aerobiz Supersonic.
[4582817B]
Aerobiz Supersonic
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Strategy
Gametype: Licensed
Release Year: 1994
Developer: Koei
Publisher: Koei
Players: 1
_________________________
Air Management II: Koukuuou o Mezase is an airline business simulator by Koei and
the sequel to Aerobiz, which are both part of their Executive Series. It was first
released in 1993 on the NEC PC-98 before being ported to a variety of platforms,
including to the Sega Mega Drive in 1994. Western releases called the game Aerobiz
Supersonic.
[9377F1B5]
Aerobiz Supersonic
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Strategy
Gametype: Licensed
Release Year: 1994
Developer: Koei
Publisher: Koei
Players: 1
_________________________
Air Management II: Koukuuou o Mezase is an airline business simulator by Koei and
the sequel to Aerobiz, which are both part of their Executive Series. It was first
released in 1993 on the NEC PC-98 before being ported to a variety of platforms,
including to the Sega Mega Drive in 1994. Western releases called the game Aerobiz
Supersonic.
[4FF37E66]
After Burner II
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Shooter
Gametype: Licensed
Release Year: 1990
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
After Burner II is the sequel to After Burner, developed by Sega AM2 in 1987. The
game is essentially the same as its prequel, however now features a throttle
control which allows the player to adjust his/her speed during gameplay. There are
also three new stages, bringing the total to 21 and various gameplay and music
tweaks.
Whereas the original After Burner saw ports to simpler video game
consoles/computers such as the Sega Master System, After Burner II was ported to
more advanced 16-bit systems including the Sega Mega Drive, J2ME, and TurboGrafx-
16. After Burner II also saw release as part of the Sega Ages: Volume 1 compilation
on the Sega Saturn, and is playable within Shenmue II.
[CCAFE00E]
After Burner II
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Shooter
Gametype: Licensed
Release Year: 1990
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
After Burner II is the sequel to After Burner, developed by Sega AM2 in 1987. The
game is essentially the same as its prequel, however now features a throttle
control which allows the player to adjust his/her speed during gameplay. There are
also three new stages, bringing the total to 21 and various gameplay and music
tweaks.
Whereas the original After Burner saw ports to simpler video game
consoles/computers such as the Sega Master System, After Burner II was ported to
more advanced 16-bit systems including the Sega Mega Drive, J2ME, and TurboGrafx-
16. After Burner II also saw release as part of the Sega Ages: Volume 1 compilation
on the Sega Saturn, and is playable within Shenmue II.
[AFDF47C9]
After Burner II (Portuguese Translation)
Platform: Sega Genesis / Mega Drive
Region: No Region
Media: Rom File
Controller: Gamepad
Genre: Shooter
Gametype: Translated
Release Year: 1990
Developer: SEGA
Publisher: SEGA
Players: 1
Translated by: Unknown
_________________________
After Burner II is the sequel to After Burner, developed by Sega AM2 in 1987. The
game is essentially the same as its prequel, however now features a throttle
control which allows the player to adjust his/her speed during gameplay. There are
also three new stages, bringing the total to 21 and various gameplay and music
tweaks.
Whereas the original After Burner saw ports to simpler video game
consoles/computers such as the Sega Master System, After Burner II was ported to
more advanced 16-bit systems including the Sega Mega Drive, J2ME, and TurboGrafx-
16. After Burner II also saw release as part of the Sega Ages: Volume 1 compilation
on the Sega Saturn, and is playable within Shenmue II.
[A00DA987]
Air Buster
Original title: Air Buster: Trouble Specialty Raid Unit
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Shooter
Gametype: Licensed
Release Year: 1991
Developer: Kaneko
Publisher: Kaneko
Players: 1-2
_________________________
Air Buster: Trouble Specialty Raid Unit is a 1990 arcade shoot-'em-up by Kaneko. It
was ported to a variety of home consoles such as the Sega Mega Drive. This port was
released in 1991 in the US and in Japan, where it was renamed Aero Blasters:
Trouble Specialty Raid Unit.
[F3D65BAA]
Air Buster
Original title: Air Buster: Trouble Specialty Raid Unit
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Shooter
Gametype: Licensed
Release Year: 1991
Developer: Kaneko
Publisher: Kaneko
Players: 1-2
_________________________
Air Buster: Trouble Specialty Raid Unit is a 1990 arcade shoot-'em-up by Kaneko. It
was ported to a variety of home consoles such as the Sega Mega Drive. This port was
released in 1991 in the US and in Japan, where it was renamed Aero Blasters:
Trouble Specialty Raid Unit.
[2041885E]
Air Diver
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Shooter
Gametype: Licensed
Release Year: 1990
Developer: Asmik Corporation of America
Publisher: Seismic
Players: 1
_________________________
Air Diver is a 1990 shoot-'em-up by Asmik for the Sega Mega Drive. Middle Eastern
terrorists have created a military force world powers cannot take down with their
own militaries and it's up to you to stop them with your F-119 stealth fighter.
The game plays like After Burner and G-LOC: a 3D flight-simulation shooter where,
like G-LOC, you are situated behind the cockpit.
[9E2D5B91]
Air Diver
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Shooter
Gametype: Licensed
Release Year: 1990
Developer: Asmik Corporation of America
Publisher: Seismic
Players: 1
_________________________
Air Diver is a 1990 shoot-'em-up by Asmik for the Sega Mega Drive. Middle Eastern
terrorists have created a military force world powers cannot take down with their
own militaries and it's up to you to stop them with your F-119 stealth fighter.
The game plays like After Burner and G-LOC: a 3D flight-simulation shooter where,
like G-LOC, you are situated behind the cockpit.
[BE5F9397]
Aladdin II
Platform: Sega Genesis / Mega Drive
Region: Pirate (China)
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Pirate
Developer: Capcom
Publisher: Capcom
Players: 1 - 2
_________________________
Up until the movie Aladdin was released, the licensing rights for adapting Disney
characters into video games were handled separately for the Sega and the Nintendo
consoles: Sega released some games featuring Disney characters (like Castle of
Illusion, or Quackshot) but didn't adapt any movies or series. Meanwhile, Capcom
adapted exactly those series and movies for their rival Nintendo, exclusively. This
changed in 1993, when Virgin was allowed to create a game based on the movie
Aladdin, which was critically praised. Capcom, however, still held the rights to do
an adaptation on their own. So the Genesis and the Super Nintendo saw both their
own version of Disney's Aladdin, both based on the same movie but produced by
different companies. Later Disney adaptations would be handled by Virgin for both
consoles following the release of The Lion King in 1994.
So this Aladdin II is not a game based on the TV series or some sort of sequel, but
rather a retelling of the same story. Other than using the same story, however, the
two games are different in almost every regard. So, keeping above in mind, it's
quite understandable why the people responsible for porting the Super Nintendo game
to Sega's 16-bitter would opt to call the game Aladdin II. It is, in fact, the
second Aladdin game on that console. And as far as ports go, this one actually is
pretty accurate.
The game mechanics have remained the same as they did in the Super Nintendo
original: Aladdin can throw apples (which he can collect throughout the levels) to
stun enemies or dispatch smaller foes. Enemies are generally defeated by jumping on
them. Bosses can take several hits. The programmers managed to get the game
controls down pretty well, although they occasionally seem a bit sluggish. Also,
the collision detection seems to be a bit off, but it's bearable, albeit irritating
at times. However, in order to fit the game on a 16-Meg cartridge, the porters have
decided to make some changes.
The first noticeable one would be the new title screen although this has probably
just been done in order to remove all copyright notices referring to Capcom or
Nintendo. More importantly, however, is that the programmers have removed quite a
number of sprites. The snipped a few frames out a few characters animations, which
leads to some jerky movement. This becomes particularly apparent during boss
battles. The first boss hardly seems animated at all whenever he strikes with his
sword, and the last battles against Jafar require play totally different since the
attack patterns have changed (for example the moving floor has been removed out of
the very last boss battle). Some minor character sprites like one-time foes, or
background sprites like Apu, the walking animations of the magic carpet, or the
appearance of Jasmin at the end of level one have been cut entirely.
Some changes do influence the gameplay a bit, however. The password option has been
entirely cut out of the game, so you have to play through it in one sitting.
Further, the SNES version had a Scarab in most of the levels, which served as a
mid-level save point. The omission of these Scarabs means that there are no save
points either. To offset this, (and in some cases because the programmers didn't
manage to pull off a fluent change in the stages background) the porters have
decided to cut some levels into smaller stages. Also, where you originally could
find a Scarab you now get an additional heart to your life bar. Two levels, which
were very dependant on one-time only sprites, have also been cut entirely (Inside
the lamp, stage three and the magic carpet ride bonus stage). So, once you master
the somewhat jerky controls, the game becomes easier than it originally was
overall.
The port had to take big hits in the sounds and graphics departments. For all the
twenty+ levels, there are only three different background tracks in the Genesis
version, and I'm positive that I've heard at least one of those in another pirated
game (Donkey Kong '99, to be exact!). This music quite often doesn't fit the mood
of the stages. For example, a stage with a fiery cave that included fireballs and
lava ended up having soothing, slow muzak. Also, contrary to the SNES version,
there unfortunately is no multi-layered background scrolling. Last but not least,
while the porters did take the background graphics directly from the original game,
they somewhat suffered during the port, leading to some ugly artifacts and pixels
in the background graphics (as you can see for yourself in these screen shots).
Overall, however, I have to admit I was pleasantly surprised with this port. It's
very close to the original and plays pretty well! Definitely an effort well made
(for a hack, anyway).
http://sega-16.com/feature_page.php?id=380&title=Hacks+&+Homebrews:
+Unofficial+Ports
[47DBA0AC]
Alex Kidd In The Enchanted Castle
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1989
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
Alex Kidd in the Enchanted Castle, called Alex Kidd: Tenkuu Majou in Japan and Alex
Kidd: Cheongong Maseong in Korea, is a platform game which is part of the Alex Kidd
series. It is the only Alex Kidd title to be released on the Sega Mega Drive, with
every other Alex Kidd game appearing on the Sega Master System.
The game was re-released as part of the Sega Mega Drive Collection and Sega Mega
Drive Ultimate Collection compilations. It has also been released as part of the
Wii's Virtual Console service, and on numerous plug-in-and-play consoles and
compilation packs.
[C3A52529]
Alex Kidd In The Enchanted Castle
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1990
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
Alex Kidd in the Enchanted Castle, called Alex Kidd: Tenkuu Majou in Japan and Alex
Kidd: Cheongong Maseong in Korea, is a platform game which is part of the Alex Kidd
series. It is the only Alex Kidd title to be released on the Sega Mega Drive, with
every other Alex Kidd game appearing on the Sega Master System.
The game was re-released as part of the Sega Mega Drive Collection and Sega Mega
Drive Ultimate Collection compilations. It has also been released as part of the
Wii's Virtual Console service, and on numerous plug-in-and-play consoles and
compilation packs.
[5B0678FB]
Alex Kidd In The Enchanted Castle
Platform: Sega Genesis / Mega Drive
Region: Korea
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1990
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
Alex Kidd in the Enchanted Castle, called Alex Kidd: Tenkuu Majou in Japan and Alex
Kidd: Cheongong Maseong in Korea, is a platform game which is part of the Alex Kidd
series. It is the only Alex Kidd title to be released on the Sega Mega Drive, with
every other Alex Kidd game appearing on the Sega Master System.
The game was re-released as part of the Sega Mega Drive Collection and Sega Mega
Drive Ultimate Collection compilations. It has also been released as part of the
Wii's Virtual Console service, and on numerous plug-in-and-play consoles and
compilation packs.
[8A5ED856]
Alex Kidd In The Enchanted Castle
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1990
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
Alex Kidd in the Enchanted Castle, called Alex Kidd: Tenkuu Majou in Japan and Alex
Kidd: Cheongong Maseong in Korea, is a platform game which is part of the Alex Kidd
series. It is the only Alex Kidd title to be released on the Sega Mega Drive, with
every other Alex Kidd game appearing on the Sega Master System.
The game was re-released as part of the Sega Mega Drive Collection and Sega Mega
Drive Ultimate Collection compilations. It has also been released as part of the
Wii's Virtual Console service, and on numerous plug-in-and-play consoles and
compilation packs.
[F33B1FE1]
Alex Kidd in the Enchanted Castle (French Translation)
Platform: Sega Genesis / Mega Drive
Region: No Region
Media: Rom File
Controller: Gamepad
Genre: Platformer
Gametype: Translated
Release Year: 1990
Developer: SEGA
Publisher: SEGA
Players: 1
Translated by: Unknown
_________________________
Alex Kidd in the Enchanted Castle, called Alex Kidd: Tenkuu Majou in Japan and Alex
Kidd: Cheongong Maseong in Korea, is a platform game which is part of the Alex Kidd
series. It is the only Alex Kidd title to be released on the Sega Mega Drive, with
every other Alex Kidd game appearing on the Sega Master System.
The game was re-released as part of the Sega Mega Drive Collection and Sega Mega
Drive Ultimate Collection compilations. It has also been released as part of the
Wii's Virtual Console service, and on numerous plug-in-and-play consoles and
compilation packs.
[B327FD1B]
Alien 3
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1992
Developer: Probe Software
Publisher: Arena Entertainment
Players: 1
_________________________
Alien 3 is a sidescrolling video game based on the movie of the same name. It was
developed by Probe Software and published by Arena Entertainment for the Sega Mega
Drive, Sega Master System, Sega Game Gear, Amiga and Commodore 64 in 1992.
Different games based on the movie were released on the Super Nintendo
Entertainment System and the Game Boy.
The player's task in game is to rescue hostages and defeat aliens which have taken
over human colonies. There is a set amount of time to complete this task in each
level.
[90FA1539]
Alien Soldier
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1995
Developer: Treasure
Publisher: SEGA
Players: 1
_________________________
Alien Soldier is a Mega Drive game developed by Treasure and published by Sega in
1995. It was one of the few Mega Drive games to be released in Japan and Europe,
but not North America (however it was made available briefly through the Sega
Channel service), and is now considered an extremely rare collectors item. It has
since been re-released for the Wii's Virtual Console service, as well as being
released as part of the Sega Ages Treasure Box disc for the PlayStation 2.
[0496E06C]
Alien Soldier
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1995
Developer: Treasure
Publisher: SEGA
Players: 1
_________________________
Alien Soldier is a Mega Drive game developed by Treasure and published by Sega in
1995. It was one of the few Mega Drive games to be released in Japan and Europe,
but not North America (however it was made available briefly through the Sega
Channel service), and is now considered an extremely rare collectors item. It has
since been re-released for the Wii's Virtual Console service, as well as being
released as part of the Sega Ages Treasure Box disc for the PlayStation 2.
[E5E614A5]
Alien Soldier (Italian Translation)
Platform: Sega Genesis / Mega Drive
Region: No Region
Media: Rom File
Controller: Gamepad
Genre: Platformer
Gametype: Translated
Release Year: 1995
Developer: Treasure
Publisher: SEGA
Players: 1
Translated by: Unknown
_________________________
Alien Soldier is a Mega Drive game developed by Treasure and published by Sega in
1995. It was one of the few Mega Drive games to be released in Japan and Europe,
but not North America (however it was made available briefly through the Sega
Channel service), and is now considered an extremely rare collectors item. It has
since been re-released for the Wii's Virtual Console service, as well as being
released as part of the Sega Ages Treasure Box disc for the PlayStation 2.
[F5AC8DE5]
Alien Storm
Platform: Sega Genesis / Mega Drive
Region: World
Media: Cartridge
Controller: Gamepad
Genre: Beat 'em Up
Gametype: Licensed
Release Year: 1991
Developer: SEGA
Publisher: SEGA
Players: 1 or 2 CO-OP
_________________________
Alien Storm is a 1990 beat 'em up game released by Sega for Sega System 18
hardware.
When aliens invade earth, it's up to a special forces team known as the "Alien
Busters," to get rid of them. The player can play as either Karen, Garth or Scooter
and must defeat all the on-screen aliens. The game is very similar to Sega's
earlier title, Golden Axe, aside from the futuristic setting and occasional bonus
rounds.
Alien Storm was ported to a variety of platforms, including the Amiga, Amstrad CPC,
Atari ST, Commodore 64, Sega Mega Drive, Sega Master System and ZX Spectrum, most
of which being released in 1991. The Mega Drive version of the game was released
for the Wii's Virtual Console service in 2007/2008, and was also bundled as part of
Sega Mega Drive Ultimate Collection for the Sony PlayStation 3/Xbox 360. In the
Master System version of the game the robot is named "Slammer" and Karen is
completely missing. Some versions also call Garth "Gordon".
[28165BD1]
Alisia Dragoon
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1992
Developer: Game Arts, Gainax
Publisher: Game Arts
Players: 1
_________________________
Alisia Dragoon is a 1992 platformer for the Sega Mega Drive developed by Game Arts,
with Japanese animation studio Gainax providing art and story and Mecano Associates
providing music.
US/EU: Alisia is a female adventurer who is the only one who can destroy the evil
delivered by a silver star that has returned to Earth (implied that Earth had
managed to deal with it once before).
[4D476722]
Alisia Dragoon
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1992
Developer: Game Arts, Gainax
Publisher: Game Arts
Players: 1
_________________________
Alisia Dragoon is a 1992 platformer for the Sega Mega Drive developed by Game Arts,
with Japanese animation studio Gainax providing art and story and Mecano Associates
providing music.
US/EU: Alisia is a female adventurer who is the only one who can destroy the evil
delivered by a silver star that has returned to Earth (implied that Earth had
managed to deal with it once before).
[D28D5C40]
Alisia Dragoon
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1992
Developer: Game Arts, Gainax
Publisher: Game Arts
Players: 1
_________________________
Alisia Dragoon is a 1992 platformer for the Sega Mega Drive developed by Game Arts,
with Japanese animation studio Gainax providing art and story and Mecano Associates
providing music.
US/EU: Alisia is a female adventurer who is the only one who can destroy the evil
delivered by a silver star that has returned to Earth (implied that Earth had
managed to deal with it once before).
[154D59BB]
Altered Beast
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Beat 'em Up
Gametype: Licensed
Release Year: 1989
Developer: SEGA
Publisher: SEGA
Players: 1 or 2 CO-OP
_________________________
Altered Beast, called Juuouki in Japan, is a Sega System 16 arcade game released in
1988 by Sega. It was developed by the creator of Golden Axe, Makoto Uchida and
shares many graphical similarities as a result. The game was notable as it allows
the player could take on the form of "Were Animals".
A year later it was ported to various consoles, including the Sega Mega Drive,
which it was bundled with during the console's early years. There was a watered
down port for the Sega Master System also, and several ports to non-Sega systems,
including console rivals the NES and Turbografx-16.
[41FDCF4C]
Altered Beast (Portuguese Translation)
Platform: Sega Genesis / Mega Drive
Region: No Region
Media: Rom File
Controller: Gamepad
Genre: Beat 'em Up
Gametype: Translated
Release Year: 1989
Developer: SEGA
Publisher: SEGA
Players: 1 or 2 CO-OP
Translated by: Son_Car
_________________________
Altered Beast, called Juuouki in Japan, is a Sega System 16 arcade game released in
1988 by Sega. It was developed by the creator of Golden Axe, Makoto Uchida and
shares many graphical similarities as a result. The game was notable as it allows
the player could take on the form of "Were Animals".
A year later it was ported to various consoles, including the Sega Mega Drive,
which it was bundled with during the console's early years. There was a watered
down port for the Sega Master System also, and several ports to non-Sega systems,
including console rivals the NES and Turbografx-16.
[9952FA85]
American Gladiators
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Game Show
Gametype: Licensed
Release Year: 1992
Developer: Imagitec Design, Inc.
Publisher: GameTek
Players: 1 - 8
_________________________
American Gladiators is a video game interpretation of the television show of the
same name. It was only released in North America.
[E755DD51]
Andre Agassi Tennis
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Tennis
Gametype: Licensed
Release Year: 1993
Developer: Epyx
Publisher: TecMagik
Players: 1-2
_________________________
Andre Agassi Tennis is a tennis game for the Sega Mega Drive, Sega Master System
and Sega Game Gear.
[224256C7]
Andre Agassi Tennis
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Sports > Tennis
Gametype: Licensed
Release Year: 1993
Developer: Epyx
Publisher: TecMagik
Players: 1-2
_________________________
Andre Agassi Tennis is a tennis game for the Sega Mega Drive, Sega Master System
and Sega Game Gear.
[92B6F255]
Animaniacs
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Action
Gametype: Licensed
Release Year: 1994
Developer: Konami
Publisher: SEGA
Players: 1
_________________________
Animaniacs is a series of games developed by Konami as tie-ins to the Animaniacs
television show. Games in the series were released for the Mega Drive, Game Boy,
and SNES (only the GB and SNES versions were released in Japan). The Mega Drive and
Game Boy versions play identically; the SNES version is a different game. The Mega
Drive and SNES versions were released in 1994 (1997 for Japan), the Game Boy
version in 1995.
The Mega Drive/Game Boy versions are platformers. You control Yakko, Wakko, and
Dot, the main characters of the TV show.
[86224D86]
Animaniacs
Known issue (if you can help join the forum): needs rename to (U)
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action
Gametype: Licensed
Release Year: 1994
Developer: Konami
Publisher: SEGA
Players: 1
_________________________
Animaniacs is a series of games developed by Konami as tie-ins to the Animaniacs
television show. Games in the series were released for the Mega Drive, Game Boy,
and SNES (only the GB and SNES versions were released in Japan). The Mega Drive and
Game Boy versions play identically; the SNES version is a different game. The Mega
Drive and SNES versions were released in 1994 (1997 for Japan), the Game Boy
version in 1995.
The Mega Drive/Game Boy versions are platformers. You control Yakko, Wakko, and
Dot, the main characters of the TV show.
[400F4BA7]
Aquatic Games with James Pond, The
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Sports > Competitive Events
Gametype: Licensed
Release Year: 1993
Developer: Millenium Interactive
Publisher: Electronic Arts
Players: 1 to 4 VS
_________________________
The Aquatic Games Starring James Pond and The Aquabats is a spin-off of Millennium
Interactive's James Pond franchise. It was released, among other systems, for the
Sega Mega Drive in 1993.
[8AED2090]
Arcade Classics
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action
Gametype: Licensed
Release Year: 1996
Developer: Atari, Al Baker and Associates
Publisher: SEGA
Players: 1 - 2
_________________________
Arcade Classics is a compilation of three arcade games originally released by Atari
during the 1970s and early 1980s. The compilation was released for the Sega Mega
Drive and Sega Game Gear in 1996.
As well as providing "classic" versions of the games, there are also enhanced
"Sega" versions, which update the graphics. Sadly the games are plagued by
framerate issues, slowing down considerably when numerous objects are on screen.
Sega wanted three Atari classics converted to the Genesis with as much integrity as
possible. Therefore, the games used in the compilation were based directly off
Atari code. The Atari 7800 version of Centipede and Atari 2600 version of Missile
Command were converted from the original 6502 assembly language code to the Z80 for
the Game Gear version and then from Z80 to the 68000 for the Mega Drive. While all
the code specifically associated with sound and graphics had to be re-written, the
initial conversions were done using the developer's own 6502 to Z80 and Z80 to
68000 assembly language converters. Pong, a hard-wired console game which was
reverse engineered for the Game Gear, was initially converted from the Game Gear to
the Genesis using a Z80 to 68000 assembly language converter. The video and sound
modules were then rewritten to complete the process.
[E389D7E7]
Arch Rivals
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Sports > Basketball
Gametype: Licensed
Release Year: 1992
Developer: Midway Games, Arc Developments
Publisher: Flying Edge
Players: 1-2
_________________________
Arch Rivals, labeled as Arch Rivals: The Arcade Game on the packaging, is an arcade
basketball game which was ported to the Sega Mega Drive and Sega Game Gear. Unlike
other basketball games there are no fouls, so it is possible to punch opponents in
the face.
[41C5FB4F]
Arcus Odyssey
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game > Action
Gametype: Licensed
Release Year: 1991
Developer: Wolf Team
Publisher: Wolf Team
Players: 1
_________________________
Arcus Odyssey is a 1991 role-playing action game by Wolf Team and released in the
US and Japan for the Sega Mega Drive and in Japan for the X68000 and Super Famicom.
It is the only game in Wolf Team's Arcus series of RPGs to receive an international
release and the first entry to see release on a Sega system (a compilation of the
first three games, which were only released on Japanese computers, was released on
the Sega CD in Japan in 1993).
The sorceress Castomira set out to destroy the world, and has managed to defeat all
but one of the warriors who have attempted to stop her. That lone soul was Princess
Leaty, who engaged in a fierce, destructive magical duel with Castomira that lasted
for days, ending with Leaty sealing Castomira in the Dark World using a sword which
came to be known as The Power of Leaty. Centuries later, Castomira's followers have
stolen The Power of Leaty and plan to return Castomira for the ultimate
destruction.
[BC4D9B20]
Arcus Odyssey
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game > Action
Gametype: Licensed
Release Year: 1991
Developer: Wolf Team
Publisher: Renovation
Players: 1
_________________________
Arcus Odyssey is a 1991 role-playing action game by Wolf Team and released in the
US and Japan for the Sega Mega Drive and in Japan for the X68000 and Super Famicom.
It is the only game in Wolf Team's Arcus series of RPGs to receive an international
release and the first entry to see release on a Sega system (a compilation of the
first three games, which were only released on Japanese computers, was released on
the Sega CD in Japan in 1993).
The sorceress Castomira set out to destroy the world, and has managed to defeat all
but one of the warriors who have attempted to stop her. That lone soul was Princess
Leaty, who engaged in a fierce, destructive magical duel with Castomira that lasted
for days, ending with Leaty sealing Castomira in the Dark World using a sword which
came to be known as The Power of Leaty. Centuries later, Castomira's followers have
stolen The Power of Leaty and plan to return Castomira for the ultimate
destruction.
[35B995EF]
Arnold Palmer Tournament Golf
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Sports > Golf
Gametype: Licensed
Release Year: 1989
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
Naomichi Ozaki no Super Masters is a 1989 golf game by Sega for the Sega Mega
Drive. When brought overseas, it was renamed Arnold Palmer Tournament Golf.
[088BA825]
Arnold Palmer Tournament Golf
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Sports > Golf
Gametype: Licensed
Release Year: 1989
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
Naomichi Ozaki no Super Masters is a 1989 golf game by Sega for the Sega Mega
Drive. When brought overseas, it was renamed Arnold Palmer Tournament Golf.
[D49F8444]
Arrow Flash
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up > Vertical
Gametype: Licensed
Release Year: 1990
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
Arrow Flash is a shoot-'em-up game developed by Sega as a Sega Mega Drive exclusive
title in 1990, with Renovation publishing it in the US. The game is very common and
has been re-released numerous times through various compilations.
[4D89E66B]
Arrow Flash
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up > Vertical
Gametype: Licensed
Release Year: 1990
Developer: SEGA
Publisher: Renovation
Players: 1
_________________________
Arrow Flash is a shoot-'em-up game developed by Sega as a Sega Mega Drive exclusive
title in 1990, with Renovation publishing it in the US. The game is very common and
has been re-released numerous times through various compilations.
[F1B72CDD]
Art Alive!
Platform: Sega Genesis / Mega Drive
Region: World
Media: Cartridge
Controller: Gamepad
Genre: Educational
Gametype: Licensed
Release Year: 1991
Developer: FarSight Technologies
Publisher: SEGA
Players: 1
_________________________
Surprise yourself and impress your friends with astonishing graphics you can make
in minutes. Animate them and your TV screen becomes a lively work of art. All with
just your television and the 16-bit Genesis system. It's simply the easiest way to
be an artist. Create masterpieces that run, jump, and dance! You can even record
them on your VCR. It's better than a game... it's ART ALIVE!
Turn your imagination loose with the gallery of tools: A rainbow of colors to paint
with; 3 different pencil tips for freehand drawing; Circles, rectangles and squares
in 3 different outline widths; Spray cans for shading patterns; An eraser and clear
feature to make mistakes vanish; Over 50 supplied graphics and animations,
including Sonic the Hedgehog and ToeJam & Earl, or create your own; Predrawn
backdrops you can color with the fill bucket.
http://www.gamefaqs.com/console/genesis/home/586033.html
[9970C422]
Art of Fighting
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: VS Fighter
Gametype: Licensed
Release Year: 1994
Developer: SNK
Publisher: SEGA
Players: 1-2
_________________________
Art of Fighting, known as Ryuuko no Ken in Japan (and South Korea), is a fighting
game by SNK, originally released for the Neo Geo MVS arcade and AES home console in
1992. It was ported, among other consoles, to the Sega Mega Drive in 1994. It is
the second fighting game to be developed by SNK - a genre they would later be known
for, following Fatal Fury (which co-exists in the same fictional universe).
As with Fatal Fury, Art of Fighting took several huge hits when it was brought to
the inferior Mega Drive hardware, most notably the Neo Geo's camera, which would
zoom in on the players if they were close together. It is also considered to have
inferior graphics and sound when compared to its Neo Geo counterpart, but like all
SNK games brought to Mega Drive hardware, was still considered at a better deal (as
Neo Geo games retailed at $200 new).
No other Art of Fighting games were released for Sega consoles, however most of the
characters in Art of Fighting also appear in the The King of Fighters series, which
saw many releases on Sega consoles.
[054CF5F6]
Art of Fighting
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: VS Fighter
Gametype: Licensed
Release Year: 1994
Developer: SNK
Publisher: SEGA
Players: 1-2
_________________________
Art of Fighting, known as Ryuuko no Ken in Japan (and South Korea), is a fighting
game by SNK, originally released for the Neo Geo MVS arcade and AES home console in
1992. It was ported, among other consoles, to the Sega Mega Drive in 1994. It is
the second fighting game to be developed by SNK - a genre they would later be known
for, following Fatal Fury (which co-exists in the same fictional universe).
As with Fatal Fury, Art of Fighting took several huge hits when it was brought to
the inferior Mega Drive hardware, most notably the Neo Geo's camera, which would
zoom in on the players if they were close together. It is also considered to have
inferior graphics and sound when compared to its Neo Geo counterpart, but like all
SNK games brought to Mega Drive hardware, was still considered at a better deal (as
Neo Geo games retailed at $200 new).
No other Art of Fighting games were released for Sega consoles, however most of the
characters in Art of Fighting also appear in the The King of Fighters series, which
saw many releases on Sega consoles.
[C9A57E07]
Art of Fighting
Known issue (if you can help join the forum): the fullcover is a frankenstein of
different pix put together. couldn\\\'t locate a good full pix.
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: VS Fighter
Gametype: Licensed
Release Year: 1994
Developer: SNK
Publisher: SEGA
Players: 1-2
_________________________
Art of Fighting, known as Ryuuko no Ken in Japan (and South Korea), is a fighting
game by SNK, originally released for the Neo Geo MVS arcade and AES home console in
1992. It was ported, among other consoles, to the Sega Mega Drive in 1994. It is
the second fighting game to be developed by SNK - a genre they would later be known
for, following Fatal Fury (which co-exists in the same fictional universe).
As with Fatal Fury, Art of Fighting took several huge hits when it was brought to
the inferior Mega Drive hardware, most notably the Neo Geo's camera, which would
zoom in on the players if they were close together. It is also considered to have
inferior graphics and sound when compared to its Neo Geo counterpart, but like all
SNK games brought to Mega Drive hardware, was still considered at a better deal (as
Neo Geo games retailed at $200 new).
No other Art of Fighting games were released for Sega consoles, however most of the
characters in Art of Fighting also appear in the The King of Fighters series, which
saw many releases on Sega consoles.
[4735FEE6]
Asterix and the Great Rescue
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer > Action
Gametype: Licensed
Release Year: 1993
Developer: Core Design
Publisher: SEGA
Players: 1
_________________________
Asterix and the Great Rescue is a platforming game developed by Core Design and
published by Sega and released in 1993 for the Sega Mega Drive exclusively in the
US and Europe. It was the first Sega game to tie into the Asterix series of comic
books and other media. A different such game was released for the Sega Master
System and Sega Game Gear.
Gaul is almost completely occupied by the Roman Empire; the only plot of land
remaining is the small town where Asterix and his friend Obelix live. While the
town has been able to stalemate the Romans in the surrounding areas until then, the
Romans did capture and imprison the town druid, Getafix, and their pet Dogmatix in
Rome, and the two main characters must now set off to Rome to free them.
[7F112CD8]
Asterix and the Great Rescue
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer > Action
Gametype: Licensed
Release Year: 1994
Developer: Core Design
Publisher: SEGA
Players: 1
_________________________
Asterix and the Great Rescue is a platforming game developed by Core Design and
published by Sega and released in 1993 for the Sega Mega Drive exclusively in the
US and Europe. It was the first Sega game to tie into the Asterix series of comic
books and other media. A different such game was released for the Sega Master
System and Sega Game Gear.
Gaul is almost completely occupied by the Roman Empire; the only plot of land
remaining is the small town where Asterix and his friend Obelix live. While the
town has been able to stalemate the Romans in the surrounding areas until then, the
Romans did capture and imprison the town druid, Getafix, and their pet Dogmatix in
Rome, and the two main characters must now set off to Rome to free them.
[DB4DFBF3]
Asterix and the Great Rescue (Russian Translation)
Platform: Sega Genesis / Mega Drive
Region: No Region
Media: Rom File
Controller: Gamepad
Genre: Platformer > Action
Gametype: Translated
Release Year: 1993
Developer: Core Design
Publisher: SEGA
Players: 1
Translated by: Unknown
_________________________
Asterix and the Great Rescue is a platforming game developed by Core Design and
published by Sega and released in 1993 for the Sega Mega Drive exclusively in the
US and Europe. It was the first Sega game to tie into the Asterix series of comic
books and other media. A different such game was released for the Sega Master
System and Sega Game Gear.
Gaul is almost completely occupied by the Roman Empire; the only plot of land
remaining is the small town where Asterix and his friend Obelix live. While the
town has been able to stalemate the Romans in the surrounding areas until then, the
Romans did capture and imprison the town druid, Getafix, and their pet Dogmatix in
Rome, and the two main characters must now set off to Rome to free them.
[4FF1D83F]
Asterix and the Power of the Gods
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1995
Developer: Core Design
Publisher: SEGA
Players: 1
_________________________
Astérix and the Power of the Gods is a 1995 platformer for the Sega Mega Drive by
Core Design and Sega tying into the Astérix media franchise. It was only released
in Europe.
Vercingetorix surrenders Gaul to Caesar and leaves his arms behind. A curious Roman
takes a shield which gets traded/stolen/sold to oblivion. Fearing for their lives,
Astérix's and Obelix's clan sends them out to get the shield back before Caesar
himself gets it.
[7CD8169E]
Atomic Robo-Kid
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Shooter
Gametype: Licensed
Release Year: 1990
Developer: UPL, Treco
Publisher: Treco
Players: 1
_________________________
Atomic Robo-Kid is a 1988 arcade game by UPL. Treco ported it to the Sega Mega
Drive in 1990. Radiation and alien invasion have nearly destroyed the Earth outpost
colony Terra-12, and it's up to you, Atomic Robo-Kid, to stop it.
[E833067E]
Atomic Robo-Kid
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Shooter
Gametype: Licensed
Release Year: 1990
Developer: UPL, Treco
Publisher: Treco
Players: 1
_________________________
Atomic Robo-Kid is a 1988 arcade game by UPL. Treco ported it to the Sega Mega
Drive in 1990. Radiation and alien invasion have nearly destroyed the Earth outpost
colony Terra-12, and it's up to you, Atomic Robo-Kid, to stop it.
[B3C05418]
Atomic Runner
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Shooter
Gametype: Licensed
Release Year: 1992
Developer: Data East
Publisher: Data East
Players: 1
_________________________
Atomic Runner, known as Chelnov in Japan, is a 1988 arcade game by Data East ported
to the Sega Mega Drive in 1992. The Mega Drive version of the game has since been
released for the Wii's Virtual Console service in Japan.
[B2FE74D8]
Atomic Runner
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Shooter
Gametype: Licensed
Release Year: 1992
Developer: Data East
Publisher: Data East
Players: 1
_________________________
Atomic Runner, known as Chelnov in Japan, is a 1988 arcade game by Data East ported
to the Sega Mega Drive in 1992. The Mega Drive version of the game has since been
released for the Wii's Virtual Console service in Japan.
[0677C210]
Atomic Runner
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Shooter
Gametype: Licensed
Release Year: 1992
Developer: Data East
Publisher: Data East
Players: 1
_________________________
Atomic Runner, known as Chelnov in Japan, is a 1988 arcade game by Data East ported
to the Sega Mega Drive in 1992. The Mega Drive version of the game has since been
released for the Wii's Virtual Console service in Japan.
[8C822884]
ATP Tour Championship Tennis
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Tennis
Gametype: Licensed
Release Year: 1994
Developer: Sims
Publisher: SEGA
Players: 1-4
_________________________
Grab your racket and put your tennis skills to the ultimate test on the ATP Tour.
Pick from the world's best players, past and present or customize your own. Grass,
clay, carpet or hard courts, it's all in this game for 1 to 4 players!
http://www.gamefaqs.com/console/genesis/home/586037.html
[1A3DA8C5]
ATP Tour Championship Tennis
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Sports > Tennis
Gametype: Licensed
Release Year: 1994
Developer: SEGA
Publisher: SEGA
Players: 1-4
_________________________
Grab your racket and put your tennis skills to the ultimate test on the ATP Tour.
Pick from the world's best players, past and present or customize your own. Grass,
clay, carpet or hard courts, it's all in this game for 1 to 4 players!
http://www.gamefaqs.com/console/genesis/home/586037.html
[AC5BC26A]
Australian Rugby League
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Sports > Rugby
Gametype: Licensed
Release Year: 1995
Developer: Electronic Arts
Publisher: Electronic Arts
Players: 1-2
_________________________
Australian Rugby League is a 1995 rugby game by Electronic Arts for the Sega Mega
Drive released exclusively in Australia and Europe.
[1F07577F]
Awesome Possum
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1993
Developer: Tengen
Publisher: Tengen
Players: 1
_________________________
Awesome Possum Kicks Dr. Machino's Butt! is a platform game released by Tengen in
1993 for the Sega Mega Drive video game console. Inspired heavily by Sonic the
Hedgehog and possibly Bubsy in: Claws Encounters of the Furred Kind, it features a
possum named Awesome who must defeat the evil Dr. Machino and his army of robots.
Awesome Possum was not released outside of Japan and North America, and was heavily
criticized upon release for having poor physics and controls. The character of
Awesome also also provides a running commentary while playing, which was often
cited as being annoying.
[707017E5]
AWS Pro Moves Soccer
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Soccer
Gametype: Licensed
Release Year: 1993
Developer: ASCII Entertainment
Publisher: ASCII Entertainment
Players: 1 or 2
_________________________
Pro Moves Soccer is a great game that just about every soccer fan should enjoy,
thanks to the simple controls and the ability to make your own team. Despite the
cheesy voices, the rest of the game puts that offside and makes it into an
otherwise great game!
The graphics are well drawn for a Genesis game, even if animation is somewhat
stiff. You see players performing sliding tackles, head shots, rainbow kicks, and
even getting taken down. Referees call players over and hold up the corresponding
card that they have been issued. You even get a close up shot of penalty kicks. If
a player goes down hard, he may need medical attention, at which the medics will
arrive on the field to treat him.
A high, scratchy male's voice calls out what goes on, such as the kickoff, offside,
fouls, cards, and penalties. Fortunately, you can turn him off. The crowd doesn't
make much noise unless there's a shot on someone's goal. The menu music is alright,
but it could be better. Even then, you'll still enjoy the game even if you must
turn the sound off.
A six button control pad is recommended, but a three button will work too, just you
need to pull off two button combos for some functions. Either way, the players move
smoothly, and you can pull off things like speed bursts, sliding tackles,
elbows/holding, rainbow kicks, headers, passes, shots, GOALS! (OK, so that last one
has to be done with some skill and luck involved!
Reviewer: Tyler
http://www.gamefaqs.com/console/genesis/review/R8402.html
[60AF0F76]
Ayrton Senna's Super Monaco GP II
Platform: Sega Genesis / Mega Drive
Region: Japan, Europe
Media: Cartridge
Controller: Gamepad
Genre: Racing > Cars
Gametype: Licensed
Release Year: 1992
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
Ayrton Senna's Super Monaco GP II or simply Super Monaco GP II is a racing game
developed and published by Sega for the Sega Mega Drive, Sega Master System and
Sega Game Gear in 1992. It is a sequel to Super Monaco GP, but this time the game
is sponsored by Ayrton Senna (who won the Monaco Grand Prix six times). Also unlike
the previous game, Super Monaco GP II was not released in arcades or for any non-
Sega console or computer.
At the time of release it was regarded as the most realistic racing experience on
home video game consoles, and the fact that it was endorsed by Ayrton Senna meant
the game was very popular. However, due to these celebrity endorsements, it is
unlikely Super Monaco GP II will be re-released without cutbacks.
[EAC8DED6]
Ayrton Senna's Super Monaco GP II
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Racing > Cars
Gametype: Licensed
Release Year: 1992
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
Ayrton Senna's Super Monaco GP II or simply Super Monaco GP II is a racing game
developed and published by Sega for the Sega Mega Drive, Sega Master System and
Sega Game Gear in 1992. It is a sequel to Super Monaco GP, but this time the game
is sponsored by Ayrton Senna (who won the Monaco Grand Prix six times). Also unlike
the previous game, Super Monaco GP II was not released in arcades or for any non-
Sega console or computer.
At the time of release it was regarded as the most realistic racing experience on
home video game consoles, and the fact that it was endorsed by Ayrton Senna meant
the game was very popular. However, due to these celebrity endorsements, it is
unlikely Super Monaco GP II will be re-released without cutbacks.
[EAA2ACB7]
B.O.B.
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1993
Developer: Foley Hi-Tech Systems
Publisher: Electronic Arts
Players: 1
_________________________
Just when he thinks it's safe to date... He totals the car! When the star dust
settles B.O.B. finds himself marooned on a hostile, back water planet, light years
from home. Worse yet, the planet is inhabited by the gnarliest creatures and killer
machines he's ever seen.
You've got to help B.O.B. blast his way through the alien goon squads and onward to
the rendezvous with his galactic babe! Featuring over 45 grueling levels! Six
tricked-out gadgets! Six grades of ammo, including fire and lasers! More than 40
menacing enemies and bosses galore! Lightning-fast rocket rides!
http://www.gamefaqs.com/console/genesis/home/586038.html
[B2E7CC49]
Baby's Day Out
Platform: Sega Genesis / Mega Drive
Region: Prototype (USA)
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Prototype
Release Year: 1994
Developer: Jimmy Huey
Publisher: Hi Tech Expressions
Players: 1
_________________________
The plot is very basic. One day, young Baby Bink is kidnapped from his rich parents
by clumsy kidnappers hoping for some extra cash if they return the baby to his
parents. Well, the baby craws away from the kidnappers, and he goes off into the
city, exploring. While he is exploring around the city, it is your job to make sure
that he does not get run over by a car, stepped on, etc. You also have to help Baby
Bink find his way back to the arms of his mother.
http://www.gamefaqs.com/console/genesis/review/R22897.html
[66A388C3]
Back to the Future: Part III
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Movie Adaption
Gametype: Licensed
Release Year: 1991
Developer: Probe Entertainment Limited
Publisher: Arena
Players: 1
_________________________
Back to the Future Part III, often simply known as Back to the Future III, is a
video game released for the Sega Mega Drive and Sega Master System. It is based on
the movie with the same name.
An error in the Mega Drive version's palette storage results in the game appearing
darker than it actually should be. On the Genesis, the bit order of palette colors
is 0000BBB0GGG0RRR0, with RRR, GGG, and BBB being the red/green/blue components of
the color and 0 being zero bits. This game, however, uses 00000BBB0GGG0RRR by
mistake; the lowest bits of the components are ignored by the hardware, resulting
in a color range (000, 001, 010, 011). Because smaller values are darker, the
colors will thus appear darker.
[2737F92E]
Back to the Future: Part III
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Movie Adaption
Gametype: Licensed
Release Year: 1992
Developer: Probe Entertainment Limited
Publisher: ImageWorks
Players: 1
_________________________
Back to the Future Part III, often simply known as Back to the Future III, is a
video game released for the Sega Mega Drive and Sega Master System. It is based on
the movie with the same name.
An error in the Mega Drive version's palette storage results in the game appearing
darker than it actually should be. On the Genesis, the bit order of palette colors
is 0000BBB0GGG0RRR0, with RRR, GGG, and BBB being the red/green/blue components of
the color and 0 being zero bits. This game, however, uses 00000BBB0GGG0RRR by
mistake; the lowest bits of the components are ignored by the hardware, resulting
in a color range (000, 001, 010, 011). Because smaller values are darker, the
colors will thus appear darker.
[5CAFA4F1]
Back to the Future: Part III (Russian Translation)
Platform: Sega Genesis / Mega Drive
Region: No Region
Media: Cartridge
Controller: Gamepad
Genre: Movie Adaption
Gametype: Translated
Release Year: 1992
Developer: Probe Entertainment Limited
Publisher: ImageWorks
Players: 1
Translated by: Unknown
_________________________
Back to the Future Part III, often simply known as Back to the Future III, is a
video game released for the Sega Mega Drive and Sega Master System. It is based on
the movie with the same name.
An error in the Mega Drive version's palette storage results in the game appearing
darker than it actually should be. On the Genesis, the bit order of palette colors
is 0000BBB0GGG0RRR0, with RRR, GGG, and BBB being the red/green/blue components of
the color and 0 being zero bits. This game, however, uses 00000BBB0GGG0RRR by
mistake; the lowest bits of the components are ignored by the hardware, resulting
in a color range (000, 001, 010, 011). Because smaller values are darker, the
colors will thus appear darker.
[B1E268DA]
Bahamut Senki
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Strategy > Simulation
Gametype: Licensed
Release Year: 1991
Developer: SEGA
Publisher: SEGA
Players: 1-4
_________________________
Bahamut Senki is a 1991 strategy game for the Sega Mega Drive by Sega released
exclusively in Japan.
[F5C3C54F]
Ball Jacks
Platform: Sega Genesis / Mega Drive
Region: Japan, Europe
Media: Cartridge
Controller: Gamepad
Genre: Sports
Gametype: Licensed
Release Year: 1993
Developer: Namco
Publisher: Namco
Players: 1
_________________________
Ball Jacks is a 1993 game for the Sega Mega Drive by Namco released exclusively in
Japan and Europe. The game is a "sports game" with a unique sport involving
grabbing balls from a conveyor belt on end end of the screen and dropping them into
another. Whether or not this is a renamed port of another game is presently
unknown.
[51DF933C]
Balloon Boy
Platform: Sega Genesis / Mega Drive
Region: Unlicensed (USA)
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Unlicensed
Release Year: 1993
Developer: Realtec
Publisher: Realtec
Players: 1
_________________________
50 awesome levels of balloon-popping action! You are balloon boy - your mission is
to blow, pop, demolish and kill as many balloons as possible before they destroy
you. Watch out for all of the enemies and evil balloon poppers that will try to
prevent you from popping those crazy balloons!
http://www.gamefaqs.com/console/genesis/home/941983.html
[B362B705]
Ballz 3D: The Battle of the Ballz
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: VS Fighter
Gametype: Licensed
Release Year: 1994
Developer: Accolade
Publisher: Accolade
Players: 1-2
_________________________
Ballz 3D, or just Ballz is a fighting game developed and published by Accolade for
the Sega Mega Drive. The characters are made up of spheres of various sizes, which
change to attempt to simulate 3D characters with smooth animations, similar to
Vectorman.
[81C9662B]
Barbie Super Model
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action
Gametype: Licensed
Release Year: 1993
Developer: Tahoe Software
Publisher: Hi Tech Expressions
Players: 1
_________________________
Barbie Super Model is a 1993 game for several platforms including the Sega Mega
Drive by Hi Tech Expressions tying into the Barbie toy franchise. A prototype ROM
for a cancelled Sega Game Gear port also circulates on the Internet.
The goal of the game is to get Barbie around town (by car, on foot, etc.) to
prepare outfits for her role as a runway model. At various points (or by collecting
various items), you are told to make Barbie look like the picture of a magazine
cover, which is made inaccessible to you (making each dress-up a memory game).
[54EB876C]
Barbie Vacation Adventure
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action
Gametype: Licensed
Release Year: 1994
Developer: Software Creations
Publisher: Hi Tech Expressions
Players: 1-2
_________________________
Barbie travels all across the United States for her vacation, visiting states such
as Wyoming and Florida. Along the way, she goes camping, throws horseshoes, plays
volleyball, rides horses and does all of the usual teenage girl stuff. Puzzles are
of the simple kind, such as arranging tent pieces or finding hidden presents.
Still, simple games can have better graphics and sound than this one does. The
backgrounds look flat, but at least they're bright. The sounds are the usual kiddy
game deal, with really... bouncy music, too.
Barbie's Vacation Adventure is a two player game with six different levels. For
each activity, you only have to press one button. It is an incredibly easy game.
Barbie's Vacation Adventure is not worth checking out if you're over the age of 10.
But, if your little sister needs something to keep her occupied, pick up Barbie's
Vacation Adventure for $5.
Reviewer: RHunter
http://www.gamefaqs.com/console/genesis/review/R993.html
[63FBF497]
Barkley: Shut Up and Jam!
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Sports > Basketball
Gametype: Licensed
Release Year: 1994
Developer: Accolade
Publisher: Accolade
Players: 1-2
_________________________
Barkley Shut Up and Jam! is a 1994 2-on-2 basketball game for the Sega Mega Drive
and SNES by Accolade. The Mega Drive version was not released in Japan. It was
followed by Barkley Shut Up and Jam 2.
[321BB6BD]
Barkley: Shut Up and Jam! 2
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Basketball
Gametype: Licensed
Release Year: 1995
Developer: Accolade
Publisher: Accolade
Players: 1-2
_________________________
Barkley Shut Up and Jam 2 is the sequel to Accolade's 2-on-2 basketball game
Barkley Shut Up and Jam!, released exclusively in the US exclusively on the Sega
Mega Drive in 1995.
[1EFA9D53]
Barney's Hide & Seek Game
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1993
Developer: Realtime Associates
Publisher: SEGA
Players: 1
_________________________
Barney's Hide & Seek Game is a game that was released in 1993 by Sega for the Mega
Drive/Genesis video game system. It is based on the children's television and home
video franchise known as the "Barney" franchise. The voice of Barney was recorded
by Bob West, who also performed the "Barney" role on the television show. There are
more than one hundred words and two hundred phrases spoken by Barney the Dinosaur.
Favorite things are always mentioned by name by Barney when the player helps him
discover them. Educational concepts taught in this game include counting, matching,
and problem solving. There is a self-play feature that guides the player to the
objective when he or she isn't playing. Strangely, despite being an educational
game aimed towards pre-school children, this title is not part of the Sega Club
series.
[D37A37C6]
Barver Battle Saga: Tai Kong Zhan Shi
Known issue (if you can help join the forum): need to find and add translation.
this is not the translation.
Platform: Sega Genesis / Mega Drive
Region: Taiwan
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game
Gametype: Licensed
Release Year: 1996
Developer: Chuanpu
Publisher: Jinny, Steve Martin
Players: 1
_________________________
Barver Battle Saga: Tai Kong Zhan Shi is a 1996 RPG by Chuanpu for the Sega Mega
Drive.
Humans and daemons develop civilization independently using technology and magic,
respectively. Technology comes to triumph over magic, and the world is destroyed in
an technological accident. Survivors continued without technology for a thousand
years, until the old technology was discovered and returned to use.
Furthermore, the world is divided into four kingdoms, each representing one of the
four natural forces and with four temples: Cruz, whose Moon Temple controls water,
Galien, whose Sun Temple controls the earth, Zak, whose Star Temple controls
technology, and Lear, whose Wind Temple controls wind.
[9EDDEB3D]
Bass Masters Classic: Pro Edition
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Fishing
Gametype: Licensed
Release Year: 1996
Developer: Black Pearl
Publisher: THQ
Players: 1
_________________________
Bass Masters Classic: Pro Edition is an update to Bass Masters Classic. It was only
released in North America.
[CF1FF00A]
Bass Masters Classics
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Fishing
Gametype: Licensed
Release Year: 1995
Developer: Black Pearl
Publisher: THQ
Players: 1
_________________________
Bass Masters Classic is a fishing game for the Sega Mega Drive. It was only
released in North America.
[017410AE]
Batman
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action
Gametype: Licensed
Release Year: 1991
Developer: SunSoft
Publisher: SunSoft
Players: 1
_________________________
Batman, sometimes known as Batman: The Video Game is a sidescrolling action game
for the Sega Mega Drive developed by Sunsoft. This version is unique to the Mega
Drive, and is entirely different to the other Batman games made by Sunsoft for the
Nintendo Entertainment System, Game Boy and TurboGrafx-16. All four games are based
on the 1989 film of the same name.
[D7B4FEBF]
Batman
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Action
Gametype: Licensed
Release Year: 1990
Developer: SunSoft
Publisher: SunSoft
Players: 1
_________________________
Batman, sometimes known as Batman: The Video Game is a sidescrolling action game
for the Sega Mega Drive developed by Sunsoft. This version is unique to the Mega
Drive, and is entirely different to the other Batman games made by Sunsoft for the
Nintendo Entertainment System, Game Boy and TurboGrafx-16. All four games are based
on the 1989 film of the same name.
[61C60C35]
Batman
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Action
Gametype: Licensed
Release Year: 1992
Developer: SunSoft
Publisher: SEGA
Players: 1
_________________________
Batman, sometimes known as Batman: The Video Game is a sidescrolling action game
for the Sega Mega Drive developed by Sunsoft. This version is unique to the Mega
Drive, and is entirely different to the other Batman games made by Sunsoft for the
Nintendo Entertainment System, Game Boy and TurboGrafx-16. All four games are based
on the 1989 film of the same name.
[8B723D01]
Batman Forever
Platform: Sega Genesis / Mega Drive
Region: World
Media: Cartridge
Controller: Gamepad
Genre: Movie Adaption
Gametype: Licensed
Release Year: 1995
Developer: Probe Entertainment Limited
Publisher: Acclaim
Players: 1
_________________________
Batman Forever is a Batman game developed by Probe and published by Acclaim for the
Sega Mega Drive. It is based on the 1995 movie of the same name. It should not be
confused with the Game Gear version, which is entirely different, nor Batman
Forever: The Arcade Game which is also based on this movie.
Unlike previous entries in the series, Batman Forever uses digitised 3D graphics,
similar to Mortal Kombat.
[4A3225C0]
Batman Returns
Platform: Sega Genesis / Mega Drive
Region: World
Media: Cartridge
Controller: Gamepad
Genre: Movie Adaption
Gametype: Licensed
Release Year: 1992
Developer: Malibu Interactive
Publisher: SEGA
Players: 1
_________________________
The Sega Mega Drive version of Batman Returns was developed by Malibu Interactive
and released by Sega internationally in 1992.
[65A066EE]
Batman Returns (Russian Translation)
Platform: Sega Genesis / Mega Drive
Region: No Region
Media: Rom File
Controller: Gamepad
Genre: Movie Adaption
Gametype: Translated
Release Year: 1992
Developer: Malibu Interactive
Publisher: SEGA
Players: 1
Translated by: Unknown
_________________________
The Sega Mega Drive version of Batman Returns was developed by Malibu Interactive
and released by Sega internationally in 1992.
[CAA044A1]
Batman: Revenge of the Joker
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action
Gametype: Licensed
Release Year: 1992
Developer: SunSoft
Publisher: SunSoft
Players: 1
_________________________
Batman: Revenge of the Joker is a Batman game developed by Sunsoft for the Sega
Mega Drive. It was released on the NES and Game Boy as Batman: Return of the Joker.
Despite being developed by Sunsoft, it is not a sequel to their earlier Mega Drive
game Batman, but is instead an entirely new game based on the comic books.
Batman: Revenge of the Joker was also only released in the US.
[4AA03E4E]
Battle Golfer Yui
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Sports > Golf
Gametype: Licensed
Release Year: 1991
Developer: SEGA
Publisher: SEGA
Players: 1-2
_________________________
Battle Golfer Yui is a 1991 golf game for the Sega Mega Drive by Sega released
exclusively in Japan. The game takes place in its own world and has both a story
and an accompanying story mode, though you can also play single matches. Setting up
for a swing is a menu-driven effort.
[312FA0F2]
Battle Mania Daiginjou
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up
Gametype: Licensed
Release Year: 1993
Developer: VIC Tokai
Publisher: VIC Tokai
Players: 1
_________________________
Battle Mania Daiginjou, sometimes referred to as Battle Mania Daiginjo and Battle
Mania 2, is a shoot-'em-up developed and published by VIC Tokai in 1993 for the
Sega Mega Drive exclusively in Japan and South Korea. It is the sequel to Battle
Mania (which was released in the US as Trouble Shooter). The ROM header's
International Title field calls the game Trouble Shooter Vintage; this may have
been in the intended name had the game been released overseas, and is another name
the game is commonly referred to as. Translation group M.I.J.E.T. translated the
game's dialogue text to English and included it with their Tougi Ou King Colossus
patch as an extra before releasing it separately later.
A group calling itself the Kikokukyou have resurrected the leader of Blackball, the
antagonist group of the original game, and the Trouble Shooters are called to stop
Blackball and destroy Kikokukyou.
[0FEAA8BF]
Battle Squadron
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up
Gametype: Licensed
Release Year: 1990
Developer: Innerprise Software
Publisher: Electronic Arts
Players: 1 or 2
_________________________
Battle Squadron is a 1990 shoot-'em-up developed by Innerprise Software Inc. and
published by Electronic Arts exclusively in the US and Europe for the Sega Mega
Drive and Commodore Amiga.
The alien Barrax Empire has been at war with Earth for centuries to gain control
over the Universe. While returning from a mission to destroy all Barrax on Planet
Urainia while gathering information on the empire's fleets, Commander Barry D.
Mayers and Commander Lori Bergin were taken hostage by a Barrax nova cruiser, their
last transmission mentioning something about being able to turn invisible for a
short period of time. The mission is to rescue them.
[FD2B35E3]
Battlemaster
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action
Gametype: Licensed
Release Year: 1991
Developer: Mirrorsoft
Publisher: Arena
Players: 1
_________________________
Battlemaster is an action game for the Sega Mega Drive released exclusively in
North America.
[409E5D14]
Battletech: A Game of Armored Combat
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action
Gametype: Licensed
Release Year: 1994
Developer: Malibu Interactive
Publisher: Extreme Entertainment Group
Players: 1
_________________________
Battletech: A Game of Armored Combat is a top down action game released for the
Sega Mega Drive exclusively in North America. It be longs to the MechWarrior
universe.
[86A75EFE]
Battletech: A Game of Armored Combat (Russian Translation)
Platform: Sega Genesis / Mega Drive
Region: No Region
Media: Rom File
Controller: Gamepad
Genre: Action
Gametype: Translated
Release Year: 1994
Developer: Malibu Interactive
Publisher: Extreme Entertainment Group
Players: 1
Translated by: Unknown
_________________________
Battletech: A Game of Armored Combat is a top down action game released for the
Sega Mega Drive exclusively in North America. It be longs to the MechWarrior
universe.
[D10E103A]
Battletoads
Platform: Sega Genesis / Mega Drive
Region: World
Media: Cartridge
Controller: Gamepad
Genre: Beat 'em Up
Gametype: Licensed
Release Year: 1991
Developer: Rare Ltd.
Publisher: Tradewest
Players: 1 or 2 CO-OP
_________________________
Battletoads is a beat 'em up game developed by Rare Ltd. for the Sega Mega Drive
and Sega Game Gear (as well as a host of other platforms). This game is the first
in a short-lived series which thrived through the 8-bit and 16-bit era. The game is
well known for it's difficulty and humorous reactions and attacks by the games
characters.
[8239DD17]
Battletoads & Double Dragon: The Ultimate Team
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Beat 'em Up
Gametype: Licensed
Release Year: 1993
Developer: Rare Ltd.
Publisher: Tradewest
Players: 1-2
_________________________
Battletoads & Double Dragon: The Ultimate Team is a 1993 action game developed by
Rare Ltd. and published by Tradewest on the Sega Mega Drive. It is a crossover game
which combines characters and environments from and inspired by the Battletoads and
Double Dragon series. In addition to the Mega Drive version there were also ports
available on the Game Boy, Nintendo Entertainment System, and Super Nintendo.
[4646C694]
Beast Wrestler
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Action
Gametype: Licensed
Release Year: 1991
Developer: Telenet Japan
Publisher: Telenet Japan
Players: 1 or 2
_________________________
Beast Wrestler, called Beast Warriors in Japan, is a 1991 fighting game for the
Sega Mega Drive by Telenet Japan. You play as one of several beasts who fight each
other in isometric fields.
[0CA5BB64]
Beast Wrestler
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action
Gametype: Licensed
Release Year: 1991
Developer: Telenet Japan
Publisher: Renovation
Players: 1 or 2
_________________________
Beast Wrestler, called Beast Warriors in Japan, is a 1991 fighting game for the
Sega Mega Drive by Telenet Japan. You play as one of several beasts who fight each
other in isometric fields.
[BEFB6FAE]
Beauty & the Beast: Belle's Quest
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1993
Developer: SunSoft, Software Creations
Publisher: SunSoft
Players: 1
_________________________
Beauty and the Beast: Belle's Quest is a 1993 game by Sunsoft for the Sega Mega
Drive released exclusively in the US. It ties into Disney's Beauty and the Beast
film.
[13E7B519]
Beauty & the Beast: Roar of the Beast
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1993
Developer: SunSoft, Software Creations
Publisher: SunSoft
Players: 1
_________________________
Beauty and the Beast: Roar of the Beast is a 1993 game by Sunsoft for the Sega Mega
Drive released exclusively in the United States. It ties into Disney's Beauty and
the Beast film.
You play as the Beast who must protect the rose that binds his existence from a
plague of enchanted woodland creatures who invade his castle.
[C7B6435E]
Beavis and Butt-head
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Adventure
Gametype: Licensed
Release Year: 1994
Developer: Radical Entertainment
Publisher: Viacom New Media
Players: 1-2
_________________________
Beavis and Butt-Head is a 1994 action game for the Sega Mega Drive based on the MTV
show of the same name. You play as one of the two characters in several side-
scrolling levels in which they must either evade obstacles or destroy enemies with
various immature attacks.
[F5D7B948]
Beavis and Butt-head
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Adventure
Gametype: Licensed
Release Year: 1994
Developer: Radical Entertainment
Publisher: Viacom New Media
Players: 1-2
_________________________
Beavis and Butt-Head is a 1994 action game for the Sega Mega Drive based on the MTV
show of the same name. You play as one of the two characters in several side-
scrolling levels in which they must either evade obstacles or destroy enemies with
various immature attacks.
[1F86237B]
Berenstain Bears' Camping Adventure
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1994
Developer: Realtime Associates
Publisher: SEGA
Players: 1 or 2
_________________________
The Berenstain Bears' Camping Adventure is an action game by Realtime Associates
and Sega for the Sega Mega Drive and Sega Game Gear tying into the The Berenstain
Bears franchise. You play as either Sister Bear or Brother Bear exploring a
campground infested with enemies you can destroy by picking up and using items such
as rocks.
[24ECF033]
Berzerk
Platform: Sega Genesis / Mega Drive
Region: Homebrew
Media: Cartridge
Controller: Gamepad
Genre: Maze
Gametype: Homebrew
Release Year: Unreleased
Developer: Paul Lee
Publisher: Unreleased
Players: 1 or 2
_________________________
This hombrew was created by a guy named Paul Lee who has been referenced on several
sites involving romhacking. His homepage is no longer active.
~Rx
[C3D6A5D4]
Best Of The Best: Championship Karate
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Karate
Gametype: Licensed
Release Year: 1993
Developer: Loriciel
Publisher: Electro Brain
Players: 1-2
_________________________
Best of the Best: Championship Karate, called The Kick Boxing in Japan and South
Korea, is a 1992 computer kickboxing game by Loriciel. It was ported by some
unknown developers (likely Loriciel themselves) to the Sega Mega Drive in 1992.
[9BDC230C]
Best Of The Best: Championship Karate
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Sports > Karate
Gametype: Licensed
Release Year: 1993
Developer: Loriciel
Publisher: Microworld
Players: 1-2
_________________________
Best of the Best: Championship Karate, called The Kick Boxing in Japan and South
Korea, is a 1992 computer kickboxing game by Loriciel. It was ported by some
unknown developers (likely Loriciel themselves) to the Sega Mega Drive in 1992.
[C4728225]
Beyond Oasis
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game
Gametype: Licensed
Release Year: 1995
Developer: Ancient
Publisher: SEGA
Players: 1
_________________________
The Story of Thor: A Successor of the Light, called The Story of Thor: Hikari o
Tsugumono in Japan, La Legende de Thor in France, and Beyond Oasis in North
America, is a 1994/1995 role-playing action game developed by Ancient for the Sega
Mega Drive. It was followed by a prequel, The Story of Thor 2, on the Sega Saturn.
Prince Ali has found the Gold Armlet, a magical artifact used by Reharl, a
sorcerer, to defeat Agito, another sorcerer who wanted to destroy the Kingdom of
Oasis with his Silver Armlet, a long time ago. Both sorcerers died and the armlets
were lost until now. The Gold Armlet governs the four spirits of Oasis, which Ali
must find in order to stop the person who has found the Silver Armlet from
destroying Oasis.
[4F39783C]
Beyond Oasis
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game
Gametype: Licensed
Release Year: 1994
Developer: Ancient
Publisher: SEGA
Players: 1
_________________________
The Story of Thor: A Successor of the Light, called The Story of Thor: Hikari o
Tsugumono in Japan, La Legende de Thor in France, and Beyond Oasis in North
America, is a 1994/1995 role-playing action game developed by Ancient for the Sega
Mega Drive. It was followed by a prequel, The Story of Thor 2, on the Sega Saturn.
Prince Ali has found the Gold Armlet, a magical artifact used by Reharl, a
sorcerer, to defeat Agito, another sorcerer who wanted to destroy the Kingdom of
Oasis with his Silver Armlet, a long time ago. Both sorcerers died and the armlets
were lost until now. The Gold Armlet governs the four spirits of Oasis, which Ali
must find in order to stop the person who has found the Silver Armlet from
destroying Oasis.
[1110B0DB]
Beyond Oasis
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game
Gametype: Licensed
Release Year: 1995
Developer: Ancient
Publisher: SEGA
Players: 1
_________________________
The Story of Thor: A Successor of the Light, called The Story of Thor: Hikari o
Tsugumono in Japan, La Legende de Thor in France, and Beyond Oasis in North
America, is a 1994/1995 role-playing action game developed by Ancient for the Sega
Mega Drive. It was followed by a prequel, The Story of Thor 2, on the Sega Saturn.
Prince Ali has found the Gold Armlet, a magical artifact used by Reharl, a
sorcerer, to defeat Agito, another sorcerer who wanted to destroy the Kingdom of
Oasis with his Silver Armlet, a long time ago. Both sorcerers died and the armlets
were lost until now. The Gold Armlet governs the four spirits of Oasis, which Ali
must find in order to stop the person who has found the Silver Armlet from
destroying Oasis.
[B97CCA1C]
Beyond Oasis
Platform: Sega Genesis / Mega Drive
Region: France
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game
Gametype: Licensed
Release Year: 1995
Developer: Ancient
Publisher: SEGA
Players: 1
_________________________
The Story of Thor: A Successor of the Light, called The Story of Thor: Hikari o
Tsugumono in Japan, La Legende de Thor in France, and Beyond Oasis in North
America, is a 1994/1995 role-playing action game developed by Ancient for the Sega
Mega Drive. It was followed by a prequel, The Story of Thor 2, on the Sega Saturn.
Prince Ali has found the Gold Armlet, a magical artifact used by Reharl, a
sorcerer, to defeat Agito, another sorcerer who wanted to destroy the Kingdom of
Oasis with his Silver Armlet, a long time ago. Both sorcerers died and the armlets
were lost until now. The Gold Armlet governs the four spirits of Oasis, which Ali
must find in order to stop the person who has found the Silver Armlet from
destroying Oasis.
[FA20D011]
Beyond Oasis
Platform: Sega Genesis / Mega Drive
Region: Germany
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game
Gametype: Licensed
Release Year: 1995
Developer: Ancient
Publisher: SEGA
Players: 1
_________________________
The Story of Thor: A Successor of the Light, called The Story of Thor: Hikari o
Tsugumono in Japan, La Legende de Thor in France, and Beyond Oasis in North
America, is a 1994/1995 role-playing action game developed by Ancient for the Sega
Mega Drive. It was followed by a prequel, The Story of Thor 2, on the Sega Saturn.
Prince Ali has found the Gold Armlet, a magical artifact used by Reharl, a
sorcerer, to defeat Agito, another sorcerer who wanted to destroy the Kingdom of
Oasis with his Silver Armlet, a long time ago. Both sorcerers died and the armlets
were lost until now. The Gold Armlet governs the four spirits of Oasis, which Ali
must find in order to stop the person who has found the Silver Armlet from
destroying Oasis.
[EE1603C5]
Beyond Oasis
Platform: Sega Genesis / Mega Drive
Region: Korea
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game
Gametype: Licensed
Release Year: 1994
Developer: Ancient
Publisher: SEGA
Players: 1
_________________________
The Story of Thor: A Successor of the Light, called The Story of Thor: Hikari o
Tsugumono in Japan, La Legende de Thor in France, and Beyond Oasis in North
America, is a 1994/1995 role-playing action game developed by Ancient for the Sega
Mega Drive. It was followed by a prequel, The Story of Thor 2, on the Sega Saturn.
Prince Ali has found the Gold Armlet, a magical artifact used by Reharl, a
sorcerer, to defeat Agito, another sorcerer who wanted to destroy the Kingdom of
Oasis with his Silver Armlet, a long time ago. Both sorcerers died and the armlets
were lost until now. The Gold Armlet governs the four spirits of Oasis, which Ali
must find in order to stop the person who has found the Silver Armlet from
destroying Oasis.
[4631F941]
Beyond Oasis
Platform: Sega Genesis / Mega Drive
Region: Spain
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game
Gametype: Licensed
Release Year: 1995
Developer: Ancient
Publisher: SEGA
Players: 1
_________________________
The Story of Thor: A Successor of the Light, called The Story of Thor: Hikari o
Tsugumono in Japan, La Legende de Thor in France, and Beyond Oasis in North
America, is a 1994/1995 role-playing action game developed by Ancient for the Sega
Mega Drive. It was followed by a prequel, The Story of Thor 2, on the Sega Saturn.
Prince Ali has found the Gold Armlet, a magical artifact used by Reharl, a
sorcerer, to defeat Agito, another sorcerer who wanted to destroy the Kingdom of
Oasis with his Silver Armlet, a long time ago. Both sorcerers died and the armlets
were lost until now. The Gold Armlet governs the four spirits of Oasis, which Ali
must find in order to stop the person who has found the Silver Armlet from
destroying Oasis.
[3CA3FCD7]
Beyond Oasis (Chinese Translation)
Platform: Sega Genesis / Mega Drive
Region: No Region
Media: Rom File
Controller: Gamepad
Genre: Role Playing Game
Gametype: Translated
Release Year: 1995
Developer: Ancient
Publisher: SEGA
Players: 1
Translated by: Madcell
Version: 1.00
_________________________
The Story of Thor: A Successor of the Light, called The Story of Thor: Hikari o
Tsugumono in Japan, La Legende de Thor in France, and Beyond Oasis in North
America, is a 1994/1995 role-playing action game developed by Ancient for the Sega
Mega Drive. It was followed by a prequel, The Story of Thor 2, on the Sega Saturn.
Prince Ali has found the Gold Armlet, a magical artifact used by Reharl, a
sorcerer, to defeat Agito, another sorcerer who wanted to destroy the Kingdom of
Oasis with his Silver Armlet, a long time ago. Both sorcerers died and the armlets
were lost until now. The Gold Armlet governs the four spirits of Oasis, which Ali
must find in order to stop the person who has found the Silver Armlet from
destroying Oasis.
[35F73FA2]
Beyond Oasis (Portuguese Translation)
Platform: Sega Genesis / Mega Drive
Region: No Region
Media: Rom File
Controller: Gamepad
Genre: Role Playing Game
Gametype: Translated
Release Year: 1995
Developer: Ancient
Publisher: SEGA
Players: 1
Translated by: Raptor_Z
_________________________
The Story of Thor: A Successor of the Light, called The Story of Thor: Hikari o
Tsugumono in Japan, La Legende de Thor in France, and Beyond Oasis in North
America, is a 1994/1995 role-playing action game developed by Ancient for the Sega
Mega Drive. It was followed by a prequel, The Story of Thor 2, on the Sega Saturn.
Prince Ali has found the Gold Armlet, a magical artifact used by Reharl, a
sorcerer, to defeat Agito, another sorcerer who wanted to destroy the Kingdom of
Oasis with his Silver Armlet, a long time ago. Both sorcerers died and the armlets
were lost until now. The Gold Armlet governs the four spirits of Oasis, which Ali
must find in order to stop the person who has found the Silver Armlet from
destroying Oasis.
[4B772640]
Beyond Oasis (Russian Translation)
Platform: Sega Genesis / Mega Drive
Region: No Region
Media: Rom File
Controller: Gamepad
Genre: Role Playing Game
Gametype: Translated
Release Year: 1995
Developer: Ancient
Publisher: SEGA
Players: 1
Translated by: Unknown
_________________________
The Story of Thor: A Successor of the Light, called The Story of Thor: Hikari o
Tsugumono in Japan, La Legende de Thor in France, and Beyond Oasis in North
America, is a 1994/1995 role-playing action game developed by Ancient for the Sega
Mega Drive. It was followed by a prequel, The Story of Thor 2, on the Sega Saturn.
Prince Ali has found the Gold Armlet, a magical artifact used by Reharl, a
sorcerer, to defeat Agito, another sorcerer who wanted to destroy the Kingdom of
Oasis with his Silver Armlet, a long time ago. Both sorcerers died and the armlets
were lost until now. The Gold Armlet governs the four spirits of Oasis, which Ali
must find in order to stop the person who has found the Silver Armlet from
destroying Oasis.
[F1729A1E]
Beyond Zero Tolerance
Platform: Sega Genesis / Mega Drive
Region: Prototype (Europe)
Media: Cartridge
Controller: Gamepad
Genre: Shooter > First Person
Gametype: Prototype
Release Year: Unreleased
Developer: Technopop
Publisher: Unreleased
Players: 1
_________________________
The unreleased sequal to Zero Tolerance. Palette problems and other bugs are here,
but it's a unreleased beta, what do you expect. ;) No one ever thought this would
see the light of day, but it has, and it's here. Give it a try. :)
According to wikipedia.org, both games have been deemed by the (now defunct)
developer to be publicly distributable as freeware.
http://en.wikipedia.org/wiki/Beyond_Zero_Tolerance
http://www.zophar.net/pdroms/genesis/beyond-zero-tolerance.html
[64446B77]
Bible Adventures
Platform: Sega Genesis / Mega Drive
Region: Unlicensed (USA)
Media: Cartridge
Controller: Gamepad
Genre: Christian
Gametype: Unlicensed
Release Year: 1995
Developer: Color Dreams
Publisher: Wisdom Tree
Players: 1
_________________________
Noah's Ark
God looked upon the earth, and behold, it was corrupt. So God asked Noah to make an
ark of cypress wood and bring into the ark two of every living thing of all flesh;
they shall be male and female. Help Noah gather animals and food for his long
journey before the flood arrives.
The Pharaoh of Egypt has given orders to his soldiers to cast every male baby born
to the Hebrews into the Nile River. A daughter of the house of Levi has given birth
to a goodly son. Baby Moses is doomed unless you safely carry him to the weeds at
the river's edge. There baby Moses will be placed into a little ark made of
bulrushes and pitch.
Young David is in charge of his family's sheep. After finding all the sheep and
carrying them to safety, David faces his greatest challenge. Armed only with his
sling and stones, David must defeat Goliath, the giant champion of the Philistine
army, and save the nation of Israel.
Overview:
Before getting into the game, let me give you a bit of a background on the game's
company, Wisdom Tree. A Christian video game company, Wisdom Tree made religious
games for the NES, SNES, Genesis, PC, and a couple of others. But the games made
were unauthorized and without any kind of permission from either Nintendo, Sega, or
what have you. These games were reportedly sold in Christian bookstores rather than
video game retail outlets. Many of Wisdom Tree's games were criticized, though, for
being dangerously similar to more well known games like Super Mario, Zelda, and
Wolfenstein 3D.
Bible Adventures, originally released on the NES in 1991, had been ported to the
Sega Genesis in 1995 to the create the game here, giving it new music and updated
graphics. The gameplay is drastically similar to the classic Super Mario Bros 2. in
that you pick things up over your head and carry them, as well as just the layout
being similar. However, this game isn't as easy to control, and using the character
you want can often feel slippery. The sound leaves a bit to be desired, too, the
music not being all that memorable, and it might annoy you more than anything. If
you're into something different from what major game companies authorize, or a
pretty big Christian, you can give this a go, but otherwise I wouldn't recommend
it.
Directions:
Bible Adventures consists of three different games for you to play: Noah's Ark,
Baby Moses, and David and Goliath. Here is how you play each of them:
Noah's Ark: In this game, you play as Noah and your goal is round up two of each
type of animal: cows, horses, monkeys, snakes, pigs, and oxen. When you retrieve
the animals, you must bring them back to the middle where the ark is, and drop them
in (press Up to do so). Some animals you can just walk up to and pick them up with
ease, but sometimes you need more effort and this results in you knocking them out
with what appears to be a honeycomb. If you somehow find yourself low on health,
you can read the Bible verses scattered about the levels to help give yourself more
health. Your Inventory will tell you which animals you still need to find and which
ones you already have. Be aware that the snakes you are trying to catch are not the
same as the ones in the trees that try to kill you. There are several stages to
this game, each with a different list of animals to find.
Baby Moses: The Pharoah has ordered that all male Hebrew children are to be killed,
but with you as the role of Jochebed, you must get your son, Moses, through the
level unharmed. To do this, you have to carry Moses over your head in the same way
you would the animals in Noah's Ark. However, you must avoid the hunters, for they
can attack you as well as capture Moses. Keep this in mind, though: you can
complete the game without bringing Moses with you.
David and Goliath: With you taking the role of David, your goal in the beginning is
to capture sheep, again in the same way by lifting them over your head, and
bringing them to the pen. However, different animals such as lions and bears will
come after you, so you may have to dodge them to avoid being struck. After you
complete this portion, you must scale a mountain, all the while dodging guards and
creatures as well as tumbling rocks. The last part of the game consists of you in a
showdown between both the shield-bearer of Goliath as well as Goliath himself.
Noah's Ark: In this game, you play as Noah and your goal is round up two of each
type of animal: cows, horses, monkeys, snakes, pigs, and oxen. When you retrieve
the animals, you must bring them back to the middle where the ark is, and drop them
in (press Up to do so). Some animals you can just walk up to and pick them up with
ease, but sometimes you need more effort and this results in you knocking them out
with what appears to be a honeycomb. If you somehow find yourself low on health,
you can read the Bible verses scattered about the levels to help give yourself more
health. Your Inventory will tell you which animals you still need to find and which
ones you already have. Be aware that the snakes you are trying to catch are not the
same as the ones in the trees that try to kill you. There are several stages to
this game, each with a different list of animals to find.
Baby Moses: The Pharoah has ordered that all male Hebrew children are to be killed,
but with you as the role of Jochebed, you must get your son, Moses, through the
level unharmed. To do this, you have to carry Moses over your head in the same way
you would the animals in Noah's Ark. However, you must avoid the hunters, for they
can attack you as well as capture Moses. Keep this in mind, though: you can
complete the game without bringing Moses with you.
David and Goliath: With you taking the role of David, your goal in the beginning is
to capture sheep, again in the same way by lifting them over your head, and
bringing them to the pen. However, different animals such as lions and bears will
come after you, so you may have to dodge them to avoid being struck. After you
complete this portion, you must scale a mountain, all the while dodging guards and
creatures as well as tumbling rocks. The last part of the game consists of you in a
showdown between both the shield-bearer of Goliath as well as Goliath himself.
Controls:
A Button: Jump
B Button: Pick Up/ Throw/ Use Weapon
C Button: Jump
Start Button: Pause/ Bring Up Inventory
Hints:
Bible Pages
Along with being a source of health, they can occasionally leave you with hints to
help you if you're stuck in the game.
Reviewer: LinkOfHyrule
http://www.consoleclassix.com/genesis/bible_adventures.html
[3ED83362]
Bill Walsh College Football
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Sports > Football
Gametype: Licensed
Release Year: 1994
Developer: High Score Productions
Publisher: Electronic Arts
Players: 1-2
_________________________
Bill Walsh College Football is a 1993 American football game by Electronic Arts for
the Sega Mega CD, later released in 1994 on the Sega Mega Drive. While EA's Madden
series is based around the NFL, BWCF focuses on football as played by American
colleges and universities. It was followed by Bill Walsh College Football '95.
[A582F45A]
Bill Walsh College Football '95
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Football
Gametype: Licensed
Release Year: 1994
Developer: High Score Productions
Publisher: EA Sports
Players: 1-2
_________________________
Bill Walsh College Football '95 is the sequel to Bill Walsh College Football,
released in 1994 by Electronic Arts exclusively on the Sega Mega Drive exclusively
in the US.
[D4DC5188]
Bimini Run
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up > Boats
Gametype: Licensed
Release Year: 1990
Developer: Microsmiths
Publisher: Nuvision Entertainment
Players: 1
_________________________
Bimini Run is a third-person shoot-'em-up game released exclusively for the Sega
Mega Drive. It was only released in North America.
[4ABA1D6A]
Bio-Hazard Battle
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Shooter
Gametype: Licensed
Release Year: 1992
Developer: SEGA
Publisher: SEGA
Players: 1-2
_________________________
Bio-Hazard Battle, called Crying: Aseimei Sensou or simply Crying in Japan, is a
1992 shoot-'em-up game by Sega for the Sega Mega Drive.
The planet Avaron was plunged into deep biological war, and a retrovirus was
synthesized to try to defeat the enemy. Unfortunately, the plan backfires: the
planet is rendered nearly inhospitable, and the only survivors of the virus are
sent to space to await a time when the new species of creatures that survive or
thrive on the virus pose little enough a threat to set up a new colony.
[95B0EA2B]
Bio-Hazard Battle
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Shooter
Gametype: Licensed
Release Year: 1992
Developer: SEGA
Publisher: SEGA
Players: 1-2
_________________________
Bio-Hazard Battle, called Crying: Aseimei Sensou or simply Crying in Japan, is a
1992 shoot-'em-up game by Sega for the Sega Mega Drive.
The planet Avaron was plunged into deep biological war, and a retrovirus was
synthesized to try to defeat the enemy. Unfortunately, the plan backfires: the
planet is rendered nearly inhospitable, and the only survivors of the virus are
sent to space to await a time when the new species of creatures that survive or
thrive on the virus pose little enough a threat to set up a new colony.
[5E246938]
Bishoujo Senshi Sailor Moon
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Beat 'em Up
Gametype: Licensed
Release Year: 1994
Developer: Arc System Works, TNS
Publisher: Ma-Ba
Players: 1
_________________________
Bishoujo Senshi Sailor Moon is a beat 'em up arcade game developed by Arc System
Works and TNS and published by Ma-Ba, based on the Sailor Moon anime & manga
series.
[825BACBE]
Blades of Vengence
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Action
Gametype: Licensed
Release Year: 1993
Developer: Beam Software
Publisher: Electronic Arts
Players: 1
_________________________
Blades of Vengeance is a 1993 platformer for the Sega Mega Drive by Beam Software
and Electronic Arts. You can play as one of three characters.
[C11E4BA1]
Blaster Master 2
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1993
Developer: Software Creations
Publisher: SunSoft
Players: 1
_________________________
Blaster Master 2 is a direct sequel to the NES game Blaster Master. It was released
exclusively for the Sega Mega Drive in 1993, only in North America.
Blaster Master 2 was not manufactured in large numbers, and is now considered to be
one of the more valuable Mega Drive games.
[5E2966F1]
Block Out
Platform: Sega Genesis / Mega Drive
Region: World
Media: Cartridge
Controller: Gamepad
Genre: Puzzle
Gametype: Licensed
Release Year: 1991
Developer: California Dreams, Logical Design Works
Publisher: Electronic Arts, SEGA
Players: 1
_________________________
Blockout is a puzzle game developed by California Dreams and published by
Electronic Arts for the Sega Mega Drive in 1991. It has also been released for
other consoles and computers.
The game can be seen almost as "3D Tetris". The game has a top-down perspective,
with the primary objective being to clear "floors" rather than lines. Like Tetris,
the player is given a series of shapes made up of cubes, which can be rotated on
all three axes. Also like Tetris, if the player's pieces reach the top of the
screen (i.e. some floors have gaps in them), the player will lose.
The formula behind Blockout has been recycled and rebranded numerous times, just
like Tetris.
[4385E366]
Blockbuster World Video Game Championship II
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Compilation > Competitive Events
Gametype: Prototype
Release Year: 1995
Developer: Acclaim
Publisher: Acclaim
Players: 1
_________________________
Blockbuster World Video Game Championship II is a special cartridge used for, as
the name suggests, the second Blockbuster World Video Game Championships. It was
built by Acclaim for North American Sega Mega Drive units, and contains watered
down versions of NBA Jam Tournament Edition and Judge Dredd.
The event was organised in 1995, splitting contestants into categories - those aged
under and including 13, and those aged 14 or above. Players could pick between
Sega's console or Nintendo's SNES (which had a different cartridge - one produced
by Rare featuring Donkey Kong Country). Each Blockbuster store in North America ran
the event between June 14 and July 9, producing "store champions" who would then
progress to further round in August, set at GamePro's headquarters in San
Francisco. Despite the name it was not actually a "world championship".
This Mega Drive cartridge is exceptionally rare, not just because only a handful
were produced, but because unlike its SNES counterpart which could be won by
contestants, Acclaim's cartridge was ordered to be destroyed after use.
[F9F2BCEB]
Bloodshot
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Action > Sci-Fi
Gametype: Licensed
Release Year: 1994
Developer: Domark
Publisher: Acclaim
Players: 1
_________________________
Bloodshot, known as Battle Frenzy in Germany, is a Sega Mega Drive and Sega Mega CD
game developed by Domark. It is notable for being a 3D first person shooter - one
of the few available for the Sega Mega Drive and the only game of this genre for
the Sega Mega CD.
Bloodshot was only released in Mega Drive cartridge form throughout Europe and
Australia. It was exclusive to the Sega Channel in North America where it was
called by its German name, Battle Frenzy. It is assumed the game was retitled to
make the game sound less violent, though the game does not contain any blood
("Bloodshot" is a code name for the fictional "Battle Frenzy" chip implanted in the
player").
The Sega Mega CD version was also exclusive to Europe until 2003, when a North
American version under the Battle Frenzy name was released. This version was
developed and published by Good Deal Games without the consent of Domark or
Acclaim.
[7222EBB3]
Blue Almanac
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game
Gametype: Licensed
Release Year: 1991
Developer: Kodansha Research Institute, HOT-B
Publisher: Kodansha Research Institute
Players: 1
_________________________
Blue Almanac is a 1991 RPG for the Sega Mega Drive by Kodansha Research Institute
and HOT-B. While it was only released in Japan, Kodansha was planning on
translating the game as Star Odyssey, but the translation was cancelled for unknown
reasons. Two prototypes were independently discovered by drx and by Brandon Cobb,
head of Super Fighter Team, who subsequently acquired a license to complete the
translation, with intentions on releasing it sometime in 2011. Despite his PR
claiming that he received an "unofficial license" from Sega to distribute the game,
Sega really asked him to remove their copyrights and trademarks, consequently
making the translation fully unlicensed (while Blue Almanac is fully licensed).
[3575A030]
Body Count
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Menacer; Mouse
Genre: Shoot 'em Up
Gametype: Licensed
Release Year: 1994
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
Body Count is a shoot-'em-up released for the Sega Mega Drive exclusively in Europe
and Brazil (though plans were made to bring the game to North America). It is
designed primarily for the Sega Menacer or Sega Mouse.
[20D1AD4C]
Bonanza Bros
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action
Gametype: Licensed
Release Year: 1991
Developer: SEGA
Publisher: SEGA
Players: 1 or 2
_________________________
Bonanza Bros. is a 1990 arcade game developed by Sega for the Sega System 24 arcade
platform.
In the game the player either controls Robo (red) or Mobo (blue), two thieves who
must retrieve several objects scattered around levels while avoiding guards in a
stealth-like fashion. Each player is armed with a firearm which can stun the guards
for a short period of time, but it is also possible to hinder the guards' progress
by using various parts of the scenery. It is a two-player game, and the screen is
always split horizontally.
Bonanza Bros. was ported to the Amiga, Atari ST, Commodore 64, Sega Master System
and Sega Mega Drive in the coming years. TurboGrafx-CD and Sharp X68000 ports also
existed exclusively in Japan, and Amstrad CPC and ZX Spectrum ports were released
in Europe. Some westernised versions of the game call Robo and Mobo "Mike" and
"Spike" respectively. Likewise North American and Brazilian copies of the game
refer to the game as Bonanza Brothers rather than Bonanza Bros..
More recently, Bonanza Bros. was made available through the Wii's Virtual Console
service, as well as being made part of the Sega Classics Collection and Sega Mega
Drive Ultimate Collection compilations. As well as this, the game was unlockable
within the Japanese version of Sonic Gems Collection, but was strangely removed
from western releases of the game. It has also been ported to various mobile phones
by SoftBank Mobile.
The arcade version of Bonanza Bros. was also included in volume 6 of the Sega Ages
2500 PlayStation 2 series. It is bundled with Puzzle & Action: Tant-R and its
sequel, Puzzle & Action: Ichidant-R, both of which use a similar graphical style
(as does Puzzle & Action: Treasure Hunt, which was not included).
The Bonanza Bros. (Robo and Mobo) are playable characters in Sonic & Sega All-Stars
Racing.
[C6AAC589]
Bonanza Bros
Platform: Sega Genesis / Mega Drive
Region: Japan, Europe
Media: Cartridge
Controller: Gamepad
Genre: Action
Gametype: Licensed
Release Year: 1991
Developer: SEGA
Publisher: SEGA
Players: 1 or 2
_________________________
Bonanza Bros. is a 1990 arcade game developed by Sega for the Sega System 24 arcade
platform.
In the game the player either controls Robo (red) or Mobo (blue), two thieves who
must retrieve several objects scattered around levels while avoiding guards in a
stealth-like fashion. Each player is armed with a firearm which can stun the guards
for a short period of time, but it is also possible to hinder the guards' progress
by using various parts of the scenery. It is a two-player game, and the screen is
always split horizontally.
Bonanza Bros. was ported to the Amiga, Atari ST, Commodore 64, Sega Master System
and Sega Mega Drive in the coming years. TurboGrafx-CD and Sharp X68000 ports also
existed exclusively in Japan, and Amstrad CPC and ZX Spectrum ports were released
in Europe. Some westernised versions of the game call Robo and Mobo "Mike" and
"Spike" respectively. Likewise North American and Brazilian copies of the game
refer to the game as Bonanza Brothers rather than Bonanza Bros..
More recently, Bonanza Bros. was made available through the Wii's Virtual Console
service, as well as being made part of the Sega Classics Collection and Sega Mega
Drive Ultimate Collection compilations. As well as this, the game was unlockable
within the Japanese version of Sonic Gems Collection, but was strangely removed
from western releases of the game. It has also been ported to various mobile phones
by SoftBank Mobile.
The arcade version of Bonanza Bros. was also included in volume 6 of the Sega Ages
2500 PlayStation 2 series. It is bundled with Puzzle & Action: Tant-R and its
sequel, Puzzle & Action: Ichidant-R, both of which use a similar graphical style
(as does Puzzle & Action: Treasure Hunt, which was not included).
The Bonanza Bros. (Robo and Mobo) are playable characters in Sonic & Sega All-Stars
Racing.
[D1E66017]
Bonkers
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1994
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
Bonkers is a 1994 action game by Sega for the Sega Mega Drive tying into Disney's
Bonkers cartoon.
The game consists of a series of missions with varying gameplay styles, for
instance throwing donuts at criminals a la target practice or navigating a maze
looking for pieces of clothes to identify a criminal based on a sketch.
[1A7A2BEC]
Boogerman: A Pick and Flick Adventure
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1994
Developer: Interplay
Publisher: Interplay
Players: 1
_________________________
Boogerman: A Pick and Flick Adventure is a platform game developed and published by
Interplay for the Sega Mega Drive in 1994.
The Mega Drive version was released for the Wii's Virtual Console service in 2008.
[DBC4340C]
Boogerman: A Pick and Flick Adventure
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1994
Developer: Interplay
Publisher: Interplay
Players: 1
_________________________
Boogerman: A Pick and Flick Adventure is a platform game developed and published by
Interplay for the Sega Mega Drive in 1994.
The Mega Drive version was released for the Wii's Virtual Console service in 2008.
[00F225AC]
Boxing Legends of the Ring
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Boxing
Gametype: Licensed
Release Year: 1993
Developer: Sculptured Software
Publisher: Electro Brain, American Softworks
_________________________
Boxing Legends of the Ring lets you take control of eight middleweight legends of
boxing, Roberto Duran, Tommy "Hitman" Duran, Jake "Raging Bull" La Motta, Rocky
Graziano, "Sugar" Ray Robinson, "Sugar" Ray Leonard, "Marveleous" Marvin Hagler and
James Toney. You can either compete in an exhibition mode or play in career mode
and become the greatest of all time.
The set of punches in the game is pretty much standard, jab, hook, uppercut, even
the ever popular but illegal low blow. Also, for each round and every knockdown you
score on an opponent, you get a super punch, a straight shot to the face and is
almost unstoppable and connected right could knock out your opponent, but if you
miss, you lose your punch for the round.
There are two main displays during a fight, a damage inflict meter in the form of
two boxing gloves, one on each side and as a player connects a punch, the glove
will show a black area of where the glove connected and a damage meter that show's
the two fighters faces. As the round progresses, the fighter shows more bruises and
cuts and starts to flash red when the fighter is getting tired and is the best time
to land your super punch.
Another feature is from round to round, your view will alternate, from looking over
your shoulder to the next round and looking at yourself over your opponents
shoulder.
http://www.mobygames.com/game/boxing-legends-of-the-ring
[9BA5A063]
Bram Stoker's Dracula
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Action
Gametype: Licensed
Release Year: 1993
Developer: Traveller's Tales
Publisher: Sony Imagesoft
Players: 1
_________________________
Bram Stoker's Dracula is the title given to a number of games based on the 1992
film of the same name. Gameplay for each game varies greatly from platform to
platform, but they all retain a similar plot based on the movie. The 16-bit console
versions are side-scrolling hack-and-slash games.
The player controls a young lawyer named Jonathan Harker. Harker must free himself
from Dracula's capture, follow him to London, and end his reign of terror.
[077084A6]
Bram Stoker's Dracula
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action
Gametype: Licensed
Release Year: 1993
Developer: Traveller's Tales
Publisher: Sony Imagesoft
Players: 1
_________________________
Bram Stoker's Dracula is the title given to a number of games based on the 1992
film of the same name. Gameplay for each game varies greatly from platform to
platform, but they all retain a similar plot based on the movie. The 16-bit console
versions are side-scrolling hack-and-slash games.
The player controls a young lawyer named Jonathan Harker. Harker must free himself
from Dracula's capture, follow him to London, and end his reign of terror.
[F7775A09]
Brett Hull Hockey '95
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Hockey
Gametype: Licensed
Release Year: 1994
Developer: Radical Entertainment
Publisher: Accolade
Players: 1 or 2
_________________________
Brett Hull Hockey '95 is a 1994 hockey game for the Sega Mega Drive and SNES by
Accolade and Radical Entertainment released exclusively in the US.
[408CF5C3]
Brian Lara Cricket
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Sports > Cricket
Gametype: Licensed
Release Year: 1995
Developer: Audiogenic Ltd.
Publisher: Codemasters
Players: 1 or 2
_________________________
Brian Lara Cricket is a 1995 cricket game for the Sega Mega Drive by Audiogenic
Software and Codemasters released for the Sega Mega Drive exclusively in Europe. It
was followed by Brian Lara Cricket 96.
[FA3024AF]
Brian Lara Cricket '96
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Sports > Cricket
Gametype: Licensed
Release Year: 1996
Developer: Audiogenic Ltd.
Publisher: Codemasters
Players: 1-4
_________________________
Brian Lara Cricket 96 is the sequel to Brian Lara Cricket, developed by Audiogenic
Software and Codemasters and released on the Sega Mega Drive exclusively in Europe
in 1996. It was also released in Australia as Shane Warne Cricket.
[7E9A8D32]
Brutal: Paws of Fury
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: VS Fighter
Gametype: Licensed
Release Year: 1994
Developer: Imagitec Design, Inc.
Publisher: GameTek
Players: 1-2
_________________________
Brutal: Paws of Fury is a fighting game released for the Sega Mega Drive and Sega
Mega CD. In Germany, it is simply known as Paws of Fury.
An update to this game, Brutal Unleashed: Above the Claw was released for the Sega
32X.
[98D502CD]
Brutal: Paws of Fury
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: VS Fighter
Gametype: Licensed
Release Year: 1994
Developer: Imagitec Design, Inc.
Publisher: GameTek
Players: 1-2
_________________________
Brutal: Paws of Fury is a fighting game released for the Sega Mega Drive and Sega
Mega CD. In Germany, it is simply known as Paws of Fury.
An update to this game, Brutal Unleashed: Above the Claw was released for the Sega
32X.
[B467432E]
Bubba N Stix: A Strategy Adventure
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Strategy
Gametype: Licensed
Release Year: 1993
Developer: Core Design
Publisher: Core Design
Players: 1
_________________________
Bubba 'N' Stix is a sidescrolling action game for the Sega Mega Drive.
[D45CB46F]
Bubba N Stix: A Strategy Adventure
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Strategy
Gametype: Licensed
Release Year: 1993
Developer: Core Design
Publisher: Core Design
Players: 1
_________________________
Bubba 'N' Stix is a sidescrolling action game for the Sega Mega Drive.
[28C4A006]
Bubble and Squeek
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action
Gametype: Licensed
Release Year: 1994
Developer: Fox Williams
Publisher: SunSoft
_________________________
Bubble and Squeak is a platform-puzzle game developed by Fox Williams and published
by Audiogenic Software. Initially released for the Commodore Amiga, it was ported
to the Sega Mega Drive in 1994 by Sunsoft. It also saw a release on the short-lived
Amiga CD32 console.
[F8BEFF56]
Bubsy II
Known issue (if you can help join the forum): rename
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1994
Developer: Accolade
Publisher: Accolade
Players: 1
_________________________
Bubsy II is a platform video game released in 1994 by Accolade and is the sequel to
Bubsy in: Claws Encounters of the Furred Kind. It was released on the Sega Mega
Drive, Super Nintendo and Game Boy, and offers numerous improvements over the first
game.
[3E30D365]
Bubsy: Claws Encounters of the Furred Kind
Known issue (if you can help join the forum): rename
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1993
Developer: Al Baker & Associates, Accolade
Publisher: Accolade
Players: 1
_________________________
Bubsy in Claws Encounters of the Furred Kind is a Sega Mega Drive and Super
Nintendo platform game released by Accolade in 1993. It is the first in the Bubsy
the Bobcat series, and was released at the height of the "mascot wars" in which
company mascots like Mario and Sonic were starring in popular video games. Bubsy
was created by Michael Berlyn, and during production was hyped up to be "the next
Sonic the Hedgehog" only to receive mixed reviews from critics. It did, however,
spawn a number of sequels including Bubsy II, and a pilot was made for a cartoon
series featuring the character.
In Claws Encounters of the Furred Kind there are fifteen levels in which Bubsy must
defeat the evil Woolies who have stolen balls of yarn.
[44E3BFFF]
Buck Rogers: Countdown To Doomsday
Known issue (if you can help join the forum): rename
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Strategy
Gametype: Licensed
Release Year: 1991
Developer: SSI
Publisher: Electronic Arts
Players: 1
_________________________
Buck Rogers: Countdown to Doomsday is a Sega Mega Drive RPG based on the Buck
Rogers TV series.
[97ADD5BD]
Budokan: The Martial Spirit
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Action
Gametype: Licensed
Release Year: 1990
Developer: Electronic Arts
Publisher: Electronic Arts
Players: 1
_________________________
Budokan: The Martial Spirit is a fighting game developed and published by
Electronic Arts for the Sega Mega Drive, DOS and a few home computers. American
versions of the game do not have TMSS support and will only work on early Model 1
Mega Drives.
[ACD9F5FC]
Budokan: The Martial Spirit
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action
Gametype: Licensed
Release Year: 1990
Developer: Electronic Arts
Publisher: Electronic Arts
Players: 1
_________________________
Budokan: The Martial Spirit is a fighting game developed and published by
Electronic Arts for the Sega Mega Drive, DOS and a few home computers. American
versions of the game do not have TMSS support and will only work on early Model 1
Mega Drives.
[365305A2]
Bugs Bunny In Double Trouble
Known issue (if you can help join the forum): rename
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1996
Developer: Probe, Atod, Climax
Publisher: SEGA
Players: 1
_________________________
Bugs Bunny in Double Trouble is a platform game developed for the Sega Mega Drive
and Sega Game Gear by Probe and Atod. It stars Bugs Bunny of Looney Tunes fame, and
also contains various other Looney Tunes characters. It was not released in Japan.
[4565CE1F]
Bulls Vs Blazers And The NBA Playoffs
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Sports > Basketball
Gametype: Licensed
Release Year: 1993
Developer: Electronic Arts
Publisher: Electronic Arts Victor
Players: 1-2
_________________________
Bulls versus Blazers and the NBA Playoffs, called NBA Playoffs: Bulls vs Blazers in
Japan, is a 1993 basketball game by Electronic Arts for the Sega Mega Drive.
[D4E4B4E8]
Bulls Vs Blazers And The NBA Playoffs
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Sports > Basketball
Gametype: Licensed
Release Year: 1993
Developer: Electronic Arts
Publisher: Electronic Arts
Players: 1-2
_________________________
Bulls vs Lakers and the NBA Playoffs, called NBA Pro Basketball: Bulls vs Lakers in
Japan, is a 1991 basketball game for the Sega Mega Drive by Electronic Arts.
[E56023A0]
Bulls vs Lakers and the NBA Playoffs
Known issue (if you can help join the forum): rename
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Sports > Basketball
Gametype: Licensed
Release Year: 1991
Developer: Electronic Arts
Publisher: Electronic Arts
Players: 1-2
_________________________
Bulls vs Lakers and the NBA Playoffs, called NBA Pro Basketball: Bulls vs Lakers in
Japan, is a 1991 basketball game for the Sega Mega Drive by Electronic Arts.
[4416CE39]
Bulls vs Lakers and the NBA Playoffs
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Sports > Basketball
Gametype: Licensed
Release Year: 1993
Developer: Electronic Arts
Publisher: Electronic Arts Victor
Players: 1-2
_________________________
Bulls vs Lakers and the NBA Playoffs, called NBA Pro Basketball: Bulls vs Lakers in
Japan, is a 1991 basketball game for the Sega Mega Drive by Electronic Arts.
[776FF6FF]
Burning Force
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up
Gametype: Licensed
Release Year: 1991
Developer: Namco
Publisher: Namco
Players: 1
_________________________
Burning Force is a 1989 shoot-'em-up by Namco originally released in the arcades in
Japan before seeing a Sega Mega Drive port released internationally the same year.
You play as Hiromi, a graduate of Earth University, who mast pass a six-day final
examination of fighting enemies over water to become a Space Fighter.
The game takes a Space Harrier perspective but is much more limited in terms of
control. Each day is divided into four areas.
[BDC8F02C]
Burning Force
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up
Gametype: Licensed
Release Year: 1990
Developer: Namco
Publisher: Namco
Players: 1
_________________________
Burning Force is a 1989 shoot-'em-up by Namco originally released in the arcades in
Japan before seeing a Sega Mega Drive port released internationally the same year.
You play as Hiromi, a graduate of Earth University, who mast pass a six-day final
examination of fighting enemies over water to become a Space Fighter.
The game takes a Space Harrier perspective but is much more limited in terms of
control. Each day is divided into four areas.
[0C1DEB47]
Burning Force
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up
Gametype: Licensed
Release Year: 1991
Developer: Namco
Publisher: Namco
Players: 1
_________________________
Burning Force is a 1989 shoot-'em-up by Namco originally released in the arcades in
Japan before seeing a Sega Mega Drive port released internationally the same year.
You play as Hiromi, a graduate of Earth University, who mast pass a six-day final
examination of fighting enemies over water to become a Space Fighter.
The game takes a Space Harrier perspective but is much more limited in terms of
control. Each day is divided into four areas.
[13BDF374]
Cadash
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1992
Developer: Taito Corporation
Publisher: Taito Corporation
Players: 1
_________________________
Cadash is a side-scrolling action game developed and published by Taito. It was
ported to the Sega Mega Drive in 1992, and released in North America and South
Korea.
[8FDAA9BB]
Caesars Palace
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Casino
Gametype: Licensed
Release Year: 1993
Developer: Virgin Interactive
Publisher: Virgin Interactive
Players: 1
_________________________
Caesars Palace is a casino/gambling game released for the Sega Mega Drive and Sega
Game Gear exclusively in North America.
[9B1C96C0]
Cal Ripken Jr Baseball
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Baseball
Gametype: Licensed
Release Year: 1992
Developer: Mindscape
Publisher: Mindscape
Players: 1-2
_________________________
Cal Ripken Jr. Baseball is a 1992 baseball game for the Sega Mega Drive and SNES by
Mindscape. The Mega Drive version was only released in the US.
[44F4FA05]
Caliber Fifty
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Shooter
Gametype: Licensed
Release Year: 1991
Developer: Visco
Publisher: Mentrix Software
Players: 1
_________________________
Caliber.50 is a top-down run and gun video game originally released in arcades (as
Cal.50) before being brought to the Sega Mega Drive in 1991. The Mega Drive version
was only released in North America.
The Mega Drive version is severely watered down from the arcade original, not just
in terms of graphics and sound, but also gameplay, as the controls need to be
mapped to three buttons.
[43B1B672]
California Games
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Sports > Competitive Events
Gametype: Licensed
Release Year: 1991
Developer: Epyx, Novotrade
Publisher: SEGA
Players: 1 - 4
_________________________
California Games is a sports game developed by Epyx for numerous home computers and
consoles. The Sega Mega Drive was ported by Novotrade and the Master System version
was ported by Sega. Both versions were published by Sega. The game features several
summer sports which were popular in California at the time: skateboarding, footbag,
surfing, rollerskating, frisbee and BMXing.
[81CE730F]
California Games (Portuguese Translation)
Platform: Sega Genesis / Mega Drive
Region: No Region
Media: Rom File
Controller: Gamepad
Genre: Sports > Competitive Events
Gametype: Translated
Release Year: 1991
Developer: Epyx, Novotrade
Publisher: SEGA
Players: 1 - 4
Translated by: Unknown
_________________________
California Games is a sports game developed by Epyx for numerous home computers and
consoles. The Sega Mega Drive was ported by Novotrade and the Master System version
was ported by Sega. Both versions were published by Sega. The game features several
summer sports which were popular in California at the time: skateboarding, footbag,
surfing, rollerskating, frisbee and BMXing.
[AD217654]
Cannon Fodder
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Action
Gametype: Licensed
Release Year: 1994
Developer: Panelcomp
Publisher: Virgin Interactive
Players: 1 or 2
_________________________
Cannon Fodder is a strategy game developed by Sensible Software. It was brought to
the Sega Mega Drive exclusively in Europe in 1994.
[E0639CA2]
Captain America & the Avengers
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Beat 'em Up
Gametype: Licensed
Release Year: 1992
Developer: Data East, ISCO
Publisher: Data East
Players: 1-2
_________________________
Captain America and the Avengers is a beat-'em-up developed by Data East. Ports
were made to the Sega Mega Drive and Sega Game Gear.
[43225612]
Captain America & the Avengers
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Beat 'em Up
Gametype: Licensed
Release Year: 1992
Developer: Data East, ISCO
Publisher: Data East
Players: 1-2
_________________________
Captain America and the Avengers is a beat-'em-up developed by Data East. Ports
were made to the Sega Mega Drive and Sega Game Gear.
[7672EFA5]
Captain Planet And The Planeteers
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1992
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
Captain Planet and the Planeteers is a 1992 platformer for the Sega Mega Drive by
Sega based on the Captain Planet and the Planeteers television series.
[BA4E9FD0]
Castle of Illusion starring Mickey Mouse
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1990
Developer: SEGA AM7
Publisher: SEGA
Players: 1
_________________________
Castle of Illusion Starring Mickey Mouse is a platform game developed by Sega AM7
for the Sega Mega Drive, Sega Master System and Sega Game Gear. It was the first in
a series of Disney games exclusive to Sega consoles.
Castle of Illusion was one of Sega's first big exclusives, and was promoted heavily
to sell consoles before the release of Sonic the Hedgehog. It would later be
followed by World of Illusion Starring Mickey Mouse and Donald Duck. The Game Gear
and Master System versions are slightly different in design, and though feature the
same level themes, have different gameplay mechanics and simpler graphics/sound.
These versions would be followed by Land of Illusion Starring Mickey Mouse.
The game was bundled with Quackshot later in the Mega Drive's life, and also
appeared with this game in a Sega Saturn collection.
[CE8333C6]
Castle of Illusion starring Mickey Mouse
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1990
Developer: SEGA AM7
Publisher: SEGA
Players: 1
_________________________
Castle of Illusion Starring Mickey Mouse is a platform game developed by Sega AM7
for the Sega Mega Drive, Sega Master System and Sega Game Gear. It was the first in
a series of Disney games exclusive to Sega consoles.
Castle of Illusion was one of Sega's first big exclusives, and was promoted heavily
to sell consoles before the release of Sonic the Hedgehog. It would later be
followed by World of Illusion Starring Mickey Mouse and Donald Duck. The Game Gear
and Master System versions are slightly different in design, and though feature the
same level themes, have different gameplay mechanics and simpler graphics/sound.
These versions would be followed by Land of Illusion Starring Mickey Mouse.
The game was bundled with Quackshot later in the Mega Drive's life, and also
appeared with this game in a Sega Saturn collection.
[FB1EA6DF]
Castlevania: Bloodlines
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1994
Developer: Konami
Publisher: Konami
Players: 1
_________________________
Castlevania: Bloodlines, known as Vampire Killer in Japan, is an entry in the
Castlevania series, and the first of two games to reach Sega systems. Bloodlines
was the subject of much debate at the time, as even though it has a considerable
amount of violence and many depictions of blood, Sega's Videogame Rating Council
only gave the game a "GA", the lowest rating possible. This affected the European
release, which was heavily censored and renamed Castlevania: The New Generation,
and the Australian release kept the name while remaining identical to the American
release in content. The game was released exclusively for the Sega Mega Drive.
Bloodlines takes place in 1917 and does not feature the Belmont clan featured in
previous games. It is also the first game not to take place exclusively within in
Romania.
[91B57D2B]
Castlevania: Bloodlines
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1994
Developer: Konami
Publisher: Konami
Players: 1
_________________________
Castlevania: Bloodlines, known as Vampire Killer in Japan, is an entry in the
Castlevania series, and the first of two games to reach Sega systems. Bloodlines
was the subject of much debate at the time, as even though it has a considerable
amount of violence and many depictions of blood, Sega's Videogame Rating Council
only gave the game a "GA", the lowest rating possible. This affected the European
release, which was heavily censored and renamed Castlevania: The New Generation,
and the Australian release kept the name while remaining identical to the American
release in content. The game was released exclusively for the Sega Mega Drive.
Bloodlines takes place in 1917 and does not feature the Belmont clan featured in
previous games. It is also the first game not to take place exclusively within in
Romania.
[4DD4E4A5]
Castlevania: Bloodlines
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1994
Developer: Konami
Publisher: Konami
Players: 1
_________________________
Castlevania: Bloodlines, known as Vampire Killer in Japan, is an entry in the
Castlevania series, and the first of two games to reach Sega systems. Bloodlines
was the subject of much debate at the time, as even though it has a considerable
amount of violence and many depictions of blood, Sega's Videogame Rating Council
only gave the game a "GA", the lowest rating possible. This affected the European
release, which was heavily censored and renamed Castlevania: The New Generation,
and the Australian release kept the name while remaining identical to the American
release in content. The game was released exclusively for the Sega Mega Drive.
Bloodlines takes place in 1917 and does not feature the Belmont clan featured in
previous games. It is also the first game not to take place exclusively within in
Romania.
[21283B14]
Centurion: Defender of Rome
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Strategy
Gametype: Licensed
Release Year: 1991
Developer: Bits of Magic, Electronic Arts
Publisher: Electronic Arts
Players: 1
_________________________
Centurion: Defender of Rome is a strategy game developed by Bits of Magic for DOS,
and later ported to the Sega Mega Drive and Amiga by Electronic Arts.
[046A48DE]
Chakan: The Forever Man
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1992
Developer: Extended Play Productions
Publisher: SEGA
Players: 1
_________________________
Chakan is an action game by Extended Play (not to be confused with Extended Play
Productions) and Sega for the Sega Mega Drive and Sega Game Gear based on a comic
book series by a company "R.A.K. Graphics".
Chakan is a warrior so proud of himself he challenged Death to a duel. He won, and
was cursed with life eternal until he clears all the evil of the world.
[19C339C1]
Chakan: The Forever Man (French Translation)
Platform: Sega Genesis / Mega Drive
Region: No Region
Media: Rom File
Controller: Gamepad
Genre: Platformer
Gametype: Translated
Release Year: 1992
Developer: Extended Play Productions
Publisher: SEGA
Players: 1
Translated by: Unknown
_________________________
Chakan is an action game by Extended Play (not to be confused with Extended Play
Productions) and Sega for the Sega Mega Drive and Sega Game Gear based on a comic
book series by a company "R.A.K. Graphics".
[59B93489]
Chakan: The Forever Man (Portuguese Translation)
Platform: Sega Genesis / Mega Drive
Region: No Region
Media: Rom File
Controller: Gamepad
Genre: Platformer
Gametype: Translated
Release Year: 1992
Developer: Extended Play Productions
Publisher: SEGA
Players: 1
_________________________
Chakan is an action game by Extended Play (not to be confused with Extended Play
Productions) and Sega for the Sega Mega Drive and Sega Game Gear based on a comic
book series by a company "R.A.K. Graphics".
[883E33DB]
Champions World Class Soccer
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Soccer
Gametype: Licensed
Release Year: 1994
Developer: Flying Edge
Publisher: Acclaim
Players: 1-2
_________________________
Champions World Class Soccer is a 1994 soccer game for the Sega Mega Drive and SNES
by Acclaim and their Flying Edge division.
[1BF92520]
Championship Bowling
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Bowling
Gametype: Licensed
Release Year: 1993
Developer: Visco
Publisher: Mentrix Software, Inc.
_________________________
Boogie Woogie Bowling is a 1993 bowling game for the Sega Mega Drive by Visco.
Visco handed overseas distribution of the game to Mentrix Software, who removed the
"boogie woogie" theme by redrawing graphics and changing the playlist (but not
actually removing songs) and released this version as Championship Bowling.
[CCF52828]
Championship Bowling
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Sports > Bowling
Gametype: Licensed
Release Year: 1993
Developer: Visco
Publisher: Visco
_________________________
Boogie Woogie Bowling is a 1993 bowling game for the Sega Mega Drive by Visco.
Visco handed overseas distribution of the game to Mentrix Software, who removed the
"boogie woogie" theme by redrawing graphics and changing the playlist (but not
actually removing songs) and released this version as Championship Bowling.
[253512CF]
Championship Pool
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Pool
Gametype: Licensed
Release Year: 1993
Developer: Bitmasters
Publisher: Mindscape
Players: 1 - 8 Alternating
_________________________
Championship Pool is a Sega Mega Drive pool game developed by Bitmasters and
published by Mindscape. It was only released in North America.
[B496DE28]
Championship Pro-AM
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Racing > Cars
Gametype: Licensed
Release Year: 1992
Developer: Rare Ltd.
Publisher: Tradewest
_________________________
Championship Pro-Am is a racing game developed by Rare Ltd. and published by
Tradewest on the Sega Mega Drive. It is a remake of R.C. Pro-Am, a game released on
the Nintendo Entertainment System. R.C. Pro-Am was a popular title in its day and
spawned sequels on the Nintendo Game Boy and Nintendo Entertainment System.
Graphics and music are somewhat improved. The letters that can be collected within
a level spell out "CHAMPION", rather than "NINTENDO". Spelling out "CHAMPION" a
third and fourth time will earn superchargers that increase speed from 104 MPH to
108 MPH and 110 MPH. Players enter their initials at the beginning of the game, not
the end. There are five opponents instead of three. Cars under the effect of the
roll cage power-up cannot be destroyed by missiles or bombs. Dash Zones earn 100
times the points as the Nintendo versions. There are lap records for each track and
beating the record grants 500 points. Extra continues can be won every time five
consecutive races are won.
[3FB045C2]
Chaos Engine 2
Platform: Sega Genesis / Mega Drive
Region: Prototype (Europe)
Media: Cartridge
Controller: Gamepad
Genre: Shooter
Gametype: Prototype
Release Year: Unreleased
Developer: Bitmap Brothers
Publisher: Unreleased
_________________________
Chaos Engine 2 appeared in 1996 for AGA Amigas and 1 MB Amiga 500, with a rough
beta version also in existence for Sega Mega Drive/Genesis. The game pits the
player characters against each other as prisoners of Baron Fortesque, and is
basically a competition game instead of a co-operation one. It was severely
unfinished when released, due to the publisher rushing it out, and the game brought
disappointment to many fans of the finely-honed first game. Little concrete
information is found on the sequel, save for the page on the developers' website.
http://digiex.net/console-roms/750-megadrive-genesis-chaos-engine-2-a.html
[F39E4BF2]
Chase H.Q. II
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Racing > Cars
Gametype: Licensed
Release Year: 1992
Developer: Taito Corporation
Publisher: Taito Corporation
Players: 1
_________________________
Chase H.Q. II, known as Super H.Q. in Japan, is a sequel to Chase H.Q. and was
developed and published by Taito for the Sega Mega Drive in 1992. It should not be
confused with Special Criminal Investigation, which was also sometimes marked as
"Chase H.Q. II".
Gameplay is very similar to the first game, with the major difference being a
choice of three vehicles to chase criminals. By ramming the criminal's car enough
times the car will be stopped and the criminal will be arrested. All of this needs
to be done within a strict time limit, and while avoiding other cars and obstacles.
[AB2C52B0]
Chase H.Q. II
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Racing > Cars
Gametype: Licensed
Release Year: 1992
Developer: Taito Corporation
Publisher: Taito Corporation
Players: 1
_________________________
Chase H.Q. II, known as Super H.Q. in Japan, is a sequel to Chase H.Q. and was
developed and published by Taito for the Sega Mega Drive in 1992. It should not be
confused with Special Criminal Investigation, which was also sometimes marked as
"Chase H.Q. II".
Gameplay is very similar to the first game, with the major difference being a
choice of three vehicles to chase criminals. By ramming the criminal's car enough
times the car will be stopped and the criminal will be arrested. All of this needs
to be done within a strict time limit, and while avoiding other cars and obstacles.
[5BC0DBB8]
Chavez II
Platform: Sega Genesis / Mega Drive
Region: Unlicensed (USA)
Media: Cartridge
Controller: Gamepad
Genre: Sports > Boxing
Gametype: Unlicensed
Release Year: 1993
Developer: Sculptured Software
Publisher: American Softworks
Players: 1 vs 2
_________________________
Chavez II is a Boxing game, developed by Sculptured Software and published by
American Softworks, which was released in 1993.
http://www.gamefaqs.com/console/genesis/home/586102.html
[47380EDD]
Chess
Platform: Sega Genesis / Mega Drive
Region: Unlicensed (Unknown)
Media: Cartridge
Controller: Gamepad
Genre: Board Game > Chess
Gametype: Unlicensed
Release Year: 1998
Developer: PADiS ltd
Publisher: BS Comp ltd
Players: 1
_________________________
No information online about this Unlicensed game. ~Rx
[250E3EC3]
Chester Cheetah: Too Cool to Fool
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1992
Developer: Kaneko
Publisher: Kaneko
Players: 1
_________________________
Chester Cheetah: Too Cool to Fool or simply Chester Cheetah is a sidescroller based
on Chester Cheetah - the mascot of Cheetos. It was released for the Sega Mega Drive
exclusively in North America in 1992.
[B97B735D]
Chester Cheetah: Wild Wild Quest
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1993
Developer: Kaneko
Publisher: Kaneko
Players: 1
_________________________
Chester Cheetah: Wild Wild Quest is the sequel to Chester Cheetah: Too Cool to
Fool. It was released for the Sega Mega Drive exclusively in North America in 1993.
This one plays more like a traditional platformer than the previous game, and
offers less "cartoony" graphics.
[9C3973A4]
Chi Chi's Pro Challenge Golf
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Golf
Gametype: Licensed
Release Year: 1993
Developer: Virgin Interactive, Coconuts Japan
Publisher: Soft Vision International
Players: 1-4
_________________________
Top Pro Golf 2 is the sequel to Soft Vision's golf game Top Pro Golf, released in
1993 for the Sega Mega Drive. Unlike its prequel, this game was released outside
Japan as Chi Chi's Pro Challenge Golf. It allows the player to play on either an
American or Japanese golf course.
[B8CE98B3]
Chi Chi's Pro Challenge Golf
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Sports > Golf
Gametype: Licensed
Release Year: 1993
Developer: Soft Vision International
Publisher: Soft Vision International
Players: 1-4
_________________________
Top Pro Golf 2 is the sequel to Soft Vision's golf game Top Pro Golf, released in
1993 for the Sega Mega Drive. Unlike its prequel, this game was released outside
Japan as Chi Chi's Pro Challenge Golf. It allows the player to play on either an
American or Japanese golf course.
[91A144B8]
Chibi Maruko-chan: Wakuwaku Shopping
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Board Game
Gametype: Licensed
Release Year: 1992
Developer: Namco
Publisher: Namco
_________________________
Chibi Maruko-chan: Wakuwaku Shopping is a 1992 video board game by Namco for the
Sega Mega Drive tying into Nippon Animation's Chibi Maruko-chan anime.
[06918C17]
Chiki Chiki Boys
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Beat 'em Up > Platformer
Gametype: Licensed
Release Year: 1992
Developer: Capcom
Publisher: SEGA
Players: 1-2
_________________________
Chiki Chiki Boys, also known as Mega Twins in some areas, is an arcade game by
Capcom first released in 1990 and ported to the Sega Mega Drive in 1992 by Sega and
Visco. The game features two twins who are attempting to re-take control of their
land, Alurea, after a monster unexpectedly attacks, destroying everything in its
path. The people of Alurea have lived in peace for a thousand years and have
forgotten how to fight, yet the land's only survivors, the twin sons of the king,
must take up the challenge and return their kingdom to its former glory.
The two twins, aged around 15 at the time the game takes place, venture forth in
search of a legendary stone known as "Dragon Blue Eyes," which is rumoured to be
able to put everything back to rights.
The game is notable in the Sonic scene for its Mega Drive version; the Sonic 2
Simon Wai prototype contains some leftover graphics from the game once thought to
be part of Sonic 2. The ROM is believed to have been dumped from a cart which
originally had Chiki Chiki Boys before being overwritten with the Sonic 2 beta ROM.
[813A7D62]
Chiki Chiki Boys
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Beat 'em Up > Platformer
Gametype: Licensed
Release Year: 1993
Developer: Capcom
Publisher: SEGA
Players: 1-2
_________________________
Chiki Chiki Boys, also known as Mega Twins in some areas, is an arcade game by
Capcom first released in 1990 and ported to the Sega Mega Drive in 1992 by Sega and
Visco. The game features two twins who are attempting to re-take control of their
land, Alurea, after a monster unexpectedly attacks, destroying everything in its
path. The people of Alurea have lived in peace for a thousand years and have
forgotten how to fight, yet the land's only survivors, the twin sons of the king,
must take up the challenge and return their kingdom to its former glory.
The two twins, aged around 15 at the time the game takes place, venture forth in
search of a legendary stone known as "Dragon Blue Eyes," which is rumoured to be
able to put everything back to rights.
The game is notable in the Sonic scene for its Mega Drive version; the Sonic 2
Simon Wai prototype contains some leftover graphics from the game once thought to
be part of Sonic 2. The ROM is believed to have been dumped from a cart which
originally had Chiki Chiki Boys before being overwritten with the Sonic 2 beta ROM.
[9A291F00]
ChuChu Rocket
Platform: Sega Genesis / Mega Drive
Region: Homebrew
Media: Cartridge
Controller: Gamepad
Genre: Puzzle
Gametype: Prototype
Release Year: Unreleased
_________________________
This is an exclusive preview of the amazing Chu ChuRocket, based on the Gameboy
Version.
- Improved Gameplay
- 3x Faster Frame Rate
- Real Computer AI
- 1.5x Higher Resolution
- Up to 70 colors on screen
- Original Dreamcast BGM
Genny, Forever
The game was ported to a variety of platforms including the Sega Mega Drive, Sega
Mega CD, Sega Master System and Sega Game Gear. The Mega CD version offers an
enhanced soundtrack.
The sprite style and animation is cartoonish and gameplay filled with slapstick.
Chuck can attack by thrusting his belly forward and hitting oncoming opponents.
Another method of attack is by throwing rocks. Health is displayed in the HUD as a
heart which shrinks with each hit taken. Health can be replenished by collecting
dinsaur steaks found in levels. Some puzzle elements involve moving rocks to reach
higher areas.
Chuck Rock was followed by Chuck Rock II: Son of Chuck and BC Racers.
[7CD40BEA]
Chuck Rock
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1991
Developer: Core Design Ltd.
Publisher: Virgin Games
Players: 1
_________________________
Chuck Rock is a platform game developed by Core Design and published by Virgin
Interactive in 1991. It follows the adventure of a caveman named Chuck who must
save Ophelia Rock from a tyrannosaurus rex called Garry Gritter.
The game was ported to a variety of platforms including the Sega Mega Drive, Sega
Mega CD, Sega Master System and Sega Game Gear. The Mega CD version offers an
enhanced soundtrack.
The sprite style and animation is cartoonish and gameplay filled with slapstick.
Chuck can attack by thrusting his belly forward and hitting oncoming opponents.
Another method of attack is by throwing rocks. Health is displayed in the HUD as a
heart which shrinks with each hit taken. Health can be replenished by collecting
dinsaur steaks found in levels. Some puzzle elements involve moving rocks to reach
higher areas.
Chuck Rock was followed by Chuck Rock II: Son of Chuck and BC Racers.
[1ADE9488]
Chuck Rock II: Son of Chuck
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1993
Developer: Core Design Ltd.
Publisher: Core Design, SEGA
Players: 1
_________________________
Chuck Rock II: Son of Chuck, called just Chuck Rock II in Japan, is the sequel to
Chuck Rock and stars Chuck's six month old son who must rescue his kidnapped
father. It was released for the Sega Mega Drive, Sega Mega CD, Sega Game Gear, Sega
Master System, Amiga and Amiga CD32 between 1993 and 1994.
[408B1CDB]
Chuck Rock II: Son of Chuck
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1993
Developer: Core Design Ltd.
Publisher: Tengen
Players: 1
_________________________
Chuck Rock II: Son of Chuck, called just Chuck Rock II in Japan, is the sequel to
Chuck Rock and stars Chuck's six month old son who must rescue his kidnapped
father. It was released for the Sega Mega Drive, Sega Mega CD, Sega Game Gear, Sega
Master System, Amiga and Amiga CD32 between 1993 and 1994.
[B12C1BC1]
ClayFighter
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: VS Fighter
Gametype: Licensed
Release Year: 1994
Developer: Visual Concepts
Publisher: Interplay
Players: 1-2
_________________________
ClayFighter, is a fighting game developed by Visual Concepts and published by
Interplay in 1994 for the Sega Mega Drive. This game is a port from the Super
Nintendo, with several gameplay changes taken from the updated SNES version, Clay
Fighter: Tournament Edition. The game was most known for its colorful graphics,
with each character rendered from clay to give the game its unique look.
The game features eight playable characters, battling each other to become the
'King of the Circus'. The one-player game has the selected character battle through
several matches, including a few rematches against previously beaten opponents,
before fighting the game's final enemy, N. Boss. Each character has a set of
special moves performed with special button combinations. When a character receives
heavy damage, the word 'KO!' will appear above them, if they are hit with a special
move during this time, they will take extra damage.
[9CBF44D3]
Cliffhanger
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Movie Adaption
Gametype: Licensed
Release Year: 1993
Developer: Malibu
Publisher: Sony Imagesoft
Players: 1
_________________________
Cliffhanger is a game released for several platforms in 1993 and 1994, developed by
Sony Imagesoft as a tie-in to the 1993 Sylvester Stallone film Cliffhanger; ports
for Sega's Mega Drive, Mega CD, and Game Gear were released in 1993. You play as
Gabe Walker, who must fight a group of terrorists trying to stop you from saving
your partner Hal, who they kidnapped after the two of you went to answer a distress
call from a crashed plane. The 8-bit and 16-bit versions are different.
[35BFF1FD]
Cliffhanger
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Movie Adaption
Gametype: Licensed
Release Year: 1993
Developer: Malibu
Publisher: Sony Imagesoft
Players: 1
_________________________
Cliffhanger is a game released for several platforms in 1993 and 1994, developed by
Sony Imagesoft as a tie-in to the 1993 Sylvester Stallone film Cliffhanger; ports
for Sega's Mega Drive, Mega CD, and Game Gear were released in 1993. You play as
Gabe Walker, who must fight a group of terrorists trying to stop you from saving
your partner Hal, who they kidnapped after the two of you went to answer a distress
call from a crashed plane. The 8-bit and 16-bit versions are different.
[7753A296]
Clue
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Board Game
Gametype: Licensed
Release Year: 1992
Developer: Sculptured Software
Publisher: Parker Brothers
Players: 1-6 Alternating
_________________________
Clue is a video game interpretation of the board game Cluedo (Clue in US) for the
Sega Mega Drive. It was only released in North America.
[67C309C6]
Coach K College Basketball
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Basketball
Gametype: Licensed
Release Year: 1995
Developer: Electronic Arts
Publisher: Electronic Arts
Players: 1-4
_________________________
Coach K College Basketball is a 1995 basketball game for the Sega Mega Drive by
Electronic Arts released exclusively in the US. The game has a focus on American
college/university basketball teams.
[B9075385]
College Football USA '96
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Football
Gametype: Licensed
Release Year: 1995
Developer: High Score Productions, Electronic Arts
Publisher: Electronic Arts
_________________________
College Football USA 96 is a 1995 American college/university football game by
Electronic Arts, High Score Productions, and Jim Simmons released exclusively in
the US on the Sega Mega Drive.
[2EBB90A3]
College Football USA '97
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Football
Gametype: Licensed
Release Year: 1996
Developer: High Score Productions, Electronic Arts
Publisher: Electronic Arts
_________________________
College Football USA 97 is a 1996 American football game for the Sega Mega Drive
and SNES by Electronic Arts.
[172C5DBB]
College Football's National Championship
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Football
Gametype: Licensed
Release Year: 1994
Developer: SEGA
Publisher: SEGA
_________________________
College Football's National Championship is a 1994 American football game for the
Sega Mega Drive by Sega released exclusively in the US. The game has a focus on
American college/university teams. It was followed by College Football's National
Championship II.
[65B64413]
College Football's National Championship II
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Football
Gametype: Licensed
Release Year: 1995
Developer: Bluesky Innovations
Publisher: SEGA
_________________________
College Football's National Championship II is the sequel to College Football's
National Championship, released by Sega for the Sega Mega Drive exclusively in the
US in 1995.
[96A42431]
College Slam
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Basketball
Gametype: Licensed
Release Year: 1996
Developer: Iguana Entertainment
Publisher: Acclaim
Players: 1-4
_________________________
College Slam is a 1996 college basketball game for various platforms, including the
Sega Mega Drive and Sega Saturn, by Acclaim and Iguana Entertainment released
exclusively in the US.
[D783C244, 03163D7A]
Columns
Platform: Sega Genesis / Mega Drive
Region: World
Media: Cartridge
Controller: Gamepad
Genre: Puzzle
Gametype: Licensed
Release Year: 1990
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
Columns is a puzzle game first created in 1989 by Jay Geertsen of Hewlett-Packard
on the HP/UX with X Window System, with ports to DOS, Macintosh. Windows, and the
Atari ST. In 1990, Geertsen sold the rights to Sega, where it was ported to the
System C arcade board. This version was successful enough to be ported to various
Sega and non-Sega hardware (including being both a Game Gear launch title and pack-
in) and launched a series of sequels, that, despite bottomed-out popularity,
continues to receive attention today.
[DC678F6D]
Columns III: Revenge of Columns
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Puzzle
Gametype: Licensed
Release Year: 1993
Developer: SEGA
Publisher: Vic Tokai
Players: 1
_________________________
Columns III: Revenge of Columns, known as Columns III: Taiketsu! Columns World in
Japan, is an entry in the Columns series of puzzle games developed by Sega in 1993
for the Sega Mega Drive. It adds several new gameplay features, including new
puzzle modes and up to five simultaneous players. The game was only released in
Japan and the US, with VIC Tokai publishing it in the US (consequently, the
incorrect myth that VIC Tokai also developed the game is very widespread). The game
has been brought to the Wii's Virtual Console service. Columns III most notably
introduced the "Crush Bar," a competitive-play gambit which is now a staple feature
of the Columns series appearing in every game since (each time with a different
name).
[CD07462F]
Columns III: Revenge of Columns
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Puzzle
Gametype: Licensed
Release Year: 1993
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
Columns III: Revenge of Columns, known as Columns III: Taiketsu! Columns World in
Japan, is an entry in the Columns series of puzzle games developed by Sega in 1993
for the Sega Mega Drive. It adds several new gameplay features, including new
puzzle modes and up to five simultaneous players. The game was only released in
Japan and the US, with VIC Tokai publishing it in the US (consequently, the
incorrect myth that VIC Tokai also developed the game is very widespread). The game
has been brought to the Wii's Virtual Console service. Columns III most notably
introduced the "Crush Bar," a competitive-play gambit which is now a staple feature
of the Columns series appearing in every game since (each time with a different
name).
[E439B101]
Combat Cars
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Vehicular Combat
Gametype: Licensed
Release Year: 1994
Developer: Accolade
Publisher: Accolade
Players: 1-2
_________________________
Combat Cars is a top-down racing game developed and published by Accolade for the
Sega Mega Drive in 1994.
It is one of the few Mega Drive games to use the "interlaced" graphics mode, used
for split-screen two-player. It is a feature more commonly associated with Sonic
the Hedgehog 2.
[1318E923]
Comix Zone
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Action
Gametype: Licensed
Release Year: 1995
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
Comix Zone is a platform action game for the Sega Mega Drive/Genesis. Play involves
defeating enemies with punches, kicks, and holds, managing your inventory, and
solving puzzles.
The game's most remarkable feature is that it is set within the "panels" of a comic
book. Each level consists of two "pages", and secrets are discovered by shredding
the "paper" and revealing items. Dialogue is rendered within talk bubbles with the
typical comic font. Sprites and backgrounds possess the bright colors and dynamic
drawing style favored by superhero comics.
The plot concerns Sketch Turner, a cartoonist that during an unusual thunderstorm,
becomes trapped in his own comic book while Mortus, the villain of his story, is
flung out of it. Inside the comic book, he meets General Alissa Cyan, who believes
he's a superhero that came to save their post-apocalyptic world from the evil. In
the real world, Mortus would literally draw new villains on the pages of the comic
book, trying to kill Sketch Turner, and so obtaining his "real" body to conquer the
real world with. Sketch Turner would have to battle his way through the pages, his
only help being his pet rat Roadkill, who got electrocuted during this
thunderstorm, enabling him to zap enemies.
The game is hidden within the Japanese version of Sonic Mega Collection and is
locked part of all region versions of Sonic Mega Collection Plus, which is
unlockable with having a Sonic Heroes gamesave, or is unlocked over time.
The original Genesis game came with a bonus music CD, which had vocal tracks of the
6 main tunes in the game. The music was performed by the band "Roadkill", which was
lead by Howard Drossin.
Comix Zone was ported to the GBA and released in Europe in 2002.
[17DA0354]
Comix Zone
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action
Gametype: Licensed
Release Year: 1995
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
Comix Zone is a platform action game for the Sega Mega Drive/Genesis. Play involves
defeating enemies with punches, kicks, and holds, managing your inventory, and
solving puzzles.
The game's most remarkable feature is that it is set within the "panels" of a comic
book. Each level consists of two "pages", and secrets are discovered by shredding
the "paper" and revealing items. Dialogue is rendered within talk bubbles with the
typical comic font. Sprites and backgrounds possess the bright colors and dynamic
drawing style favored by superhero comics.
The plot concerns Sketch Turner, a cartoonist that during an unusual thunderstorm,
becomes trapped in his own comic book while Mortus, the villain of his story, is
flung out of it. Inside the comic book, he meets General Alissa Cyan, who believes
he's a superhero that came to save their post-apocalyptic world from the evil. In
the real world, Mortus would literally draw new villains on the pages of the comic
book, trying to kill Sketch Turner, and so obtaining his "real" body to conquer the
real world with. Sketch Turner would have to battle his way through the pages, his
only help being his pet rat Roadkill, who got electrocuted during this
thunderstorm, enabling him to zap enemies.
The game is hidden within the Japanese version of Sonic Mega Collection and is
locked part of all region versions of Sonic Mega Collection Plus, which is
unlockable with having a Sonic Heroes gamesave, or is unlocked over time.
The original Genesis game came with a bonus music CD, which had vocal tracks of the
6 main tunes in the game. The music was performed by the band "Roadkill", which was
lead by Howard Drossin.
Comix Zone was ported to the GBA and released in Europe in 2002.
[7A6027B8]
Comix Zone
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Action
Gametype: Licensed
Release Year: 1995
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
Comix Zone is a platform action game for the Sega Mega Drive/Genesis. Play involves
defeating enemies with punches, kicks, and holds, managing your inventory, and
solving puzzles.
The game's most remarkable feature is that it is set within the "panels" of a comic
book. Each level consists of two "pages", and secrets are discovered by shredding
the "paper" and revealing items. Dialogue is rendered within talk bubbles with the
typical comic font. Sprites and backgrounds possess the bright colors and dynamic
drawing style favored by superhero comics.
The plot concerns Sketch Turner, a cartoonist that during an unusual thunderstorm,
becomes trapped in his own comic book while Mortus, the villain of his story, is
flung out of it. Inside the comic book, he meets General Alissa Cyan, who believes
he's a superhero that came to save their post-apocalyptic world from the evil. In
the real world, Mortus would literally draw new villains on the pages of the comic
book, trying to kill Sketch Turner, and so obtaining his "real" body to conquer the
real world with. Sketch Turner would have to battle his way through the pages, his
only help being his pet rat Roadkill, who got electrocuted during this
thunderstorm, enabling him to zap enemies.
The game is hidden within the Japanese version of Sonic Mega Collection and is
locked part of all region versions of Sonic Mega Collection Plus, which is
unlockable with having a Sonic Heroes gamesave, or is unlocked over time.
The original Genesis game came with a bonus music CD, which had vocal tracks of the
6 main tunes in the game. The music was performed by the band "Roadkill", which was
lead by Howard Drossin.
Comix Zone was ported to the GBA and released in Europe in 2002.
[9D85BD28]
Comix Zone (German Translation)
Platform: Sega Genesis / Mega Drive
Region: No Region
Media: Rom File
Controller: Gamepad
Genre: Action
Gametype: Translated
Release Year: 1995
Developer: SEGA
Publisher: SEGA
Players: 1
Translated by: Unknown
_________________________
Comix Zone is a platform action game for the Sega Mega Drive/Genesis. Play involves
defeating enemies with punches, kicks, and holds, managing your inventory, and
solving puzzles.
The game's most remarkable feature is that it is set within the "panels" of a comic
book. Each level consists of two "pages", and secrets are discovered by shredding
the "paper" and revealing items. Dialogue is rendered within talk bubbles with the
typical comic font. Sprites and backgrounds possess the bright colors and dynamic
drawing style favored by superhero comics.
The plot concerns Sketch Turner, a cartoonist that during an unusual thunderstorm,
becomes trapped in his own comic book while Mortus, the villain of his story, is
flung out of it. Inside the comic book, he meets General Alissa Cyan, who believes
he's a superhero that came to save their post-apocalyptic world from the evil. In
the real world, Mortus would literally draw new villains on the pages of the comic
book, trying to kill Sketch Turner, and so obtaining his "real" body to conquer the
real world with. Sketch Turner would have to battle his way through the pages, his
only help being his pet rat Roadkill, who got electrocuted during this
thunderstorm, enabling him to zap enemies.
The game is hidden within the Japanese version of Sonic Mega Collection and is
locked part of all region versions of Sonic Mega Collection Plus, which is
unlockable with having a Sonic Heroes gamesave, or is unlocked over time.
The original Genesis game came with a bonus music CD, which had vocal tracks of the
6 main tunes in the game. The music was performed by the band "Roadkill", which was
lead by Howard Drossin.
Comix Zone was ported to the GBA and released in Europe in 2002.
[F2BBA578]
Comix Zone (Italian Translation)
Platform: Sega Genesis / Mega Drive
Region: No Region
Media: Rom File
Controller: Gamepad
Genre: Action
Gametype: Translated
Release Year: 1995
Developer: SEGA
Publisher: SEGA
Players: 1
Translated by: Unknown
_________________________
Comix Zone is a platform action game for the Sega Mega Drive/Genesis. Play involves
defeating enemies with punches, kicks, and holds, managing your inventory, and
solving puzzles.
The game's most remarkable feature is that it is set within the "panels" of a comic
book. Each level consists of two "pages", and secrets are discovered by shredding
the "paper" and revealing items. Dialogue is rendered within talk bubbles with the
typical comic font. Sprites and backgrounds possess the bright colors and dynamic
drawing style favored by superhero comics.
The plot concerns Sketch Turner, a cartoonist that during an unusual thunderstorm,
becomes trapped in his own comic book while Mortus, the villain of his story, is
flung out of it. Inside the comic book, he meets General Alissa Cyan, who believes
he's a superhero that came to save their post-apocalyptic world from the evil. In
the real world, Mortus would literally draw new villains on the pages of the comic
book, trying to kill Sketch Turner, and so obtaining his "real" body to conquer the
real world with. Sketch Turner would have to battle his way through the pages, his
only help being his pet rat Roadkill, who got electrocuted during this
thunderstorm, enabling him to zap enemies.
The game is hidden within the Japanese version of Sonic Mega Collection and is
locked part of all region versions of Sonic Mega Collection Plus, which is
unlockable with having a Sonic Heroes gamesave, or is unlocked over time.
The original Genesis game came with a bonus music CD, which had vocal tracks of the
6 main tunes in the game. The music was performed by the band "Roadkill", which was
lead by Howard Drossin.
Comix Zone was ported to the GBA and released in Europe in 2002.
[DFC5B8A2]
Comix Zone (Russian Translation)
Platform: Sega Genesis / Mega Drive
Region: No Region
Media: Rom File
Controller: Gamepad
Genre: Action
Gametype: Translated
Release Year: 1995
Developer: SEGA
Publisher: SEGA
Players: 1
Translated by: Unknown
_________________________
Comix Zone is a platform action game for the Sega Mega Drive/Genesis. Play involves
defeating enemies with punches, kicks, and holds, managing your inventory, and
solving puzzles.
The game's most remarkable feature is that it is set within the "panels" of a comic
book. Each level consists of two "pages", and secrets are discovered by shredding
the "paper" and revealing items. Dialogue is rendered within talk bubbles with the
typical comic font. Sprites and backgrounds possess the bright colors and dynamic
drawing style favored by superhero comics.
The plot concerns Sketch Turner, a cartoonist that during an unusual thunderstorm,
becomes trapped in his own comic book while Mortus, the villain of his story, is
flung out of it. Inside the comic book, he meets General Alissa Cyan, who believes
he's a superhero that came to save their post-apocalyptic world from the evil. In
the real world, Mortus would literally draw new villains on the pages of the comic
book, trying to kill Sketch Turner, and so obtaining his "real" body to conquer the
real world with. Sketch Turner would have to battle his way through the pages, his
only help being his pet rat Roadkill, who got electrocuted during this
thunderstorm, enabling him to zap enemies.
The game is hidden within the Japanese version of Sonic Mega Collection and is
locked part of all region versions of Sonic Mega Collection Plus, which is
unlockable with having a Sonic Heroes gamesave, or is unlocked over time.
The original Genesis game came with a bonus music CD, which had vocal tracks of the
6 main tunes in the game. The music was performed by the band "Roadkill", which was
lead by Howard Drossin.
Comix Zone was ported to the GBA and released in Europe in 2002.
[CA4417C7]
Comix Zone (Spanish Translation)
Platform: Sega Genesis / Mega Drive
Region: No Region
Media: Rom File
Controller: Gamepad
Genre: Action
Gametype: Translated
Release Year: 1995
Developer: SEGA
Publisher: SEGA
Players: 1
Translated by: kale
_________________________
Comix Zone is a platform action game for the Sega Mega Drive/Genesis. Play involves
defeating enemies with punches, kicks, and holds, managing your inventory, and
solving puzzles.
The game's most remarkable feature is that it is set within the "panels" of a comic
book. Each level consists of two "pages", and secrets are discovered by shredding
the "paper" and revealing items. Dialogue is rendered within talk bubbles with the
typical comic font. Sprites and backgrounds possess the bright colors and dynamic
drawing style favored by superhero comics.
The plot concerns Sketch Turner, a cartoonist that during an unusual thunderstorm,
becomes trapped in his own comic book while Mortus, the villain of his story, is
flung out of it. Inside the comic book, he meets General Alissa Cyan, who believes
he's a superhero that came to save their post-apocalyptic world from the evil. In
the real world, Mortus would literally draw new villains on the pages of the comic
book, trying to kill Sketch Turner, and so obtaining his "real" body to conquer the
real world with. Sketch Turner would have to battle his way through the pages, his
only help being his pet rat Roadkill, who got electrocuted during this
thunderstorm, enabling him to zap enemies.
The game is hidden within the Japanese version of Sonic Mega Collection and is
locked part of all region versions of Sonic Mega Collection Plus, which is
unlockable with having a Sonic Heroes gamesave, or is unlocked over time.
The original Genesis game came with a bonus music CD, which had vocal tracks of the
6 main tunes in the game. The music was performed by the band "Roadkill", which was
lead by Howard Drossin.
Comix Zone was ported to the GBA and released in Europe in 2002.
[13746716]
Congo: The Game
Platform: Sega Genesis / Mega Drive
Region: Prototype (Europe)
Media: Cartridge
Controller: Gamepad
Genre: Shooter
Gametype: Prototype
Release Year: Unreleased
_________________________
No information online about this unreleased game. ~Rx
[C579F45E]
Contra: Hard Corps
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Shooter
Gametype: Licensed
Release Year: 1994
Developer: Konami
Publisher: Konami
Players: 1 or 2 CO-OP
_________________________
Contra: Hard Corps, known in Japan as Contra: The Hard Corps and in Europe and
Australia as Probotector, is a side-scroling run and gun-style shoot-em-up for the
Sega Genesis by Konami. It is the only Contra installment on the Sega console aside
from Contra: Legacy of War. The game is also notable for being one of the hardest
games in the Contra franchise.
A parody of Simon Belmont, from the Castlevania series (also by Konami) is featured
as an optional boss. He also has his respective theme, Simon1994RD, a remixed
version of Vampire Killer.
[BC597D48]
Contra: Hard Corps
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Shooter
Gametype: Licensed
Release Year: 1994
Developer: Konami
Publisher: Konami
Players: 1 or 2 CO-OP
_________________________
Contra: Hard Corps, known in Japan as Contra: The Hard Corps and in Europe and
Australia as Probotector, is a side-scroling run and gun-style shoot-em-up for the
Sega Genesis by Konami. It is the only Contra installment on the Sega console aside
from Contra: Legacy of War. The game is also notable for being one of the hardest
games in the Contra franchise.
A parody of Simon Belmont, from the Castlevania series (also by Konami) is featured
as an optional boss. He also has his respective theme, Simon1994RD, a remixed
version of Vampire Killer.
[2AB26380]
Contra: Hard Corps
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Shooter
Gametype: Licensed
Release Year: 1994
Developer: Konami
Publisher: Konami
Players: 1 or 2 CO-OP
_________________________
Contra: Hard Corps, known in Japan as Contra: The Hard Corps and in Europe and
Australia as Probotector, is a side-scroling run and gun-style shoot-em-up for the
Sega Genesis by Konami. It is the only Contra installment on the Sega console aside
from Contra: Legacy of War. The game is also notable for being one of the hardest
games in the Contra franchise.
A parody of Simon Belmont, from the Castlevania series (also by Konami) is featured
as an optional boss. He also has his respective theme, Simon1994RD, a remixed
version of Vampire Killer.
[8EEE5895]
Contra: Hard Corps (Chinese Translation)
Platform: Sega Genesis / Mega Drive
Region: No Region
Media: Rom File
Controller: Gamepad
Genre: Shooter
Gametype: Translated
Release Year: 1994
Developer: Konami
Publisher: Konami
Players: 1 or 2 CO-OP
Translated by: Phanteam
_________________________
Contra: Hard Corps, known in Japan as Contra: The Hard Corps and in Europe and
Australia as Probotector, is a side-scroling run and gun-style shoot-em-up for the
Sega Genesis by Konami. It is the only Contra installment on the Sega console aside
from Contra: Legacy of War. The game is also notable for being one of the hardest
games in the Contra franchise.
A parody of Simon Belmont, from the Castlevania series (also by Konami) is featured
as an optional boss. He also has his respective theme, Simon1994RD, a remixed
version of Vampire Killer.
[DC73D329]
Contra: Hard Corps (French Translation)
Platform: Sega Genesis / Mega Drive
Region: No Region
Media: Rom File
Controller: Gamepad
Genre: Shooter
Gametype: Translated
Release Year: 1994
Developer: Konami
Publisher: Konami
Players: 1 or 2 CO-OP
Translated by: Unknown
_________________________
Contra: Hard Corps, known in Japan as Contra: The Hard Corps and in Europe and
Australia as Probotector, is a side-scroling run and gun-style shoot-em-up for the
Sega Genesis by Konami. It is the only Contra installment on the Sega console aside
from Contra: Legacy of War. The game is also notable for being one of the hardest
games in the Contra franchise.
A parody of Simon Belmont, from the Castlevania series (also by Konami) is featured
as an optional boss. He also has his respective theme, Simon1994RD, a remixed
version of Vampire Killer.
[62BC5116]
Contra: Hard Corps (Portuguese Translation)
Platform: Sega Genesis / Mega Drive
Region: No Region
Media: Rom File
Controller: Gamepad
Genre: Shooter
Gametype: Translated
Release Year: 1994
Developer: Konami
Publisher: Konami
Players: 1 or 2 CO-OP
Translated by: BRGames
_________________________
Contra: Hard Corps, known in Japan as Contra: The Hard Corps and in Europe and
Australia as Probotector, is a side-scroling run and gun-style shoot-em-up for the
Sega Genesis by Konami. It is the only Contra installment on the Sega console aside
from Contra: Legacy of War. The game is also notable for being one of the hardest
games in the Contra franchise.
A parody of Simon Belmont, from the Castlevania series (also by Konami) is featured
as an optional boss. He also has his respective theme, Simon1994RD, a remixed
version of Vampire Killer.
[906F52ED]
Contra: Hard Corps (Russian Translation)
Platform: Sega Genesis / Mega Drive
Region: No Region
Media: Rom File
Controller: Gamepad
Genre: Shooter
Gametype: Translated
Release Year: 1994
Developer: Konami
Publisher: Konami
Players: 1 or 2 CO-OP
Translated by: Unknown
_________________________
Contra: Hard Corps, known in Japan as Contra: The Hard Corps and in Europe and
Australia as Probotector, is a side-scroling run and gun-style shoot-em-up for the
Sega Genesis by Konami. It is the only Contra installment on the Sega console aside
from Contra: Legacy of War. The game is also notable for being one of the hardest
games in the Contra franchise.
A parody of Simon Belmont, from the Castlevania series (also by Konami) is featured
as an optional boss. He also has his respective theme, Simon1994RD, a remixed
version of Vampire Killer.
[F024C1A1]
Cool Spot
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1994
Developer: Virgin Interactive
Publisher: Virgin Interactive
Players: 1
_________________________
Cool Spot is a 1993 platform video game developed and published by Virgin
Interactive staring the then mascot of 7-up, the 7-up spot. It is a sequel to Spot:
The Video Game, a puzzle game similar to Ataxx initially released on the Commodore
Amiga and Atari ST. Cool Spot was developed with the Sega Mega Drive in mind, and
due to its success was ported to other platforms, including the Amiga, DOS
computers, Game Boy, Sega Game Gear, Sega Master System and SNES.
The PAL version of the game removes the 7-up branding on the bottle in the opening.
The game was followed by the isometric platformer Spot Goes to Hollywood in 1995.
[5F09FA41]
Cool Spot
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1994
Developer: Virgin Interactive
Publisher: Virgin Interactive
Players: 1
_________________________
Cool Spot is a 1993 platform video game developed and published by Virgin
Interactive staring the then mascot of 7-up, the 7-up spot. It is a sequel to Spot:
The Video Game, a puzzle game similar to Ataxx initially released on the Commodore
Amiga and Atari ST. Cool Spot was developed with the Sega Mega Drive in mind, and
due to its success was ported to other platforms, including the Amiga, DOS
computers, Game Boy, Sega Game Gear, Sega Master System and SNES.
The PAL version of the game removes the 7-up branding on the bottle in the opening.
The game was followed by the isometric platformer Spot Goes to Hollywood in 1995.
[C593D31C]
Cosmic Spacehead
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Adventure
Gametype: Licensed
Release Year: 1993
Developer: Supersonic Software
Publisher: Codemasters
Players: 1
_________________________
Cosmic Spacehead is a platform game by Codemasters. It was released among other
consoles for the Sega Mega Drive, Sega Master System and Sega Game Gear.
[B9CE9051]
Crack Down
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action
Gametype: Licensed
Release Year: 1991
Developer: SEGA
Publisher: Sage's Creation
Players: 1-2
_________________________
Crack Down is a top-down arcade shoot-'em-up title developed by Sega for their Sega
System 24 arcade board. It has subsequently been ported to a variety of systems,
including the Sega Mega Drive, Commodore Amiga, Amstrad CPC, Atari ST, Commodore
64, DOS and ZX Spectrum. The Mega Drive version is a common choice for
compilations, and has therefore seen several re-releases among other early Mega
Drive titles. It has also been brought to the Wii's Virtual Console service. For
whatever reason, Sega had Sage's Creation publish the Mega Drive port in North
America (it may have had to do with HOT-B making the port).
The game features two heroes, Ben and Andy, who have to get through a series of
levels as quickly as possible by placing bombs on marked X spots scattered around
the levels. The levels are heavily defended, but the player has an array of
weaponry including a cannon, machine gun, and superbombs at their disposal in order
to stay alive.
Crack Down is unusual in that its System 24 roots mean that the screen is always
split into two. As a result, one of the main complaints for weaker systems (with
lower screen resolutions) is that the majority of the screen is not used when
playing a one-player game.
There is a known glitch in the Amiga version of the game which causes the final
level to crash. Recent fan hacks have fixed the problem, but it was never addressed
during the production run.
[538AAA5D]
Crack Down
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Action
Gametype: Licensed
Release Year: 1990
Developer: SEGA
Publisher: SEGA
Players: 1-2
_________________________
Crack Down is a top-down arcade shoot-'em-up title developed by Sega for their Sega
System 24 arcade board. It has subsequently been ported to a variety of systems,
including the Sega Mega Drive, Commodore Amiga, Amstrad CPC, Atari ST, Commodore
64, DOS and ZX Spectrum. The Mega Drive version is a common choice for
compilations, and has therefore seen several re-releases among other early Mega
Drive titles. It has also been brought to the Wii's Virtual Console service. For
whatever reason, Sega had Sage's Creation publish the Mega Drive port in North
America (it may have had to do with HOT-B making the port).
The game features two heroes, Ben and Andy, who have to get through a series of
levels as quickly as possible by placing bombs on marked X spots scattered around
the levels. The levels are heavily defended, but the player has an array of
weaponry including a cannon, machine gun, and superbombs at their disposal in order
to stay alive.
Crack Down is unusual in that its System 24 roots mean that the screen is always
split into two. As a result, one of the main complaints for weaker systems (with
lower screen resolutions) is that the majority of the screen is not used when
playing a one-player game.
There is a known glitch in the Amiga version of the game which causes the final
level to crash. Recent fan hacks have fixed the problem, but it was never addressed
during the production run.
[D012A47A]
Crack Down
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Action
Gametype: Licensed
Release Year: 1991
Developer: SEGA
Publisher: SEGA
Players: 1-2
_________________________
Crack Down is a top-down arcade shoot-'em-up title developed by Sega for their Sega
System 24 arcade board. It has subsequently been ported to a variety of systems,
including the Sega Mega Drive, Commodore Amiga, Amstrad CPC, Atari ST, Commodore
64, DOS and ZX Spectrum. The Mega Drive version is a common choice for
compilations, and has therefore seen several re-releases among other early Mega
Drive titles. It has also been brought to the Wii's Virtual Console service. For
whatever reason, Sega had Sage's Creation publish the Mega Drive port in North
America (it may have had to do with HOT-B making the port).
The game features two heroes, Ben and Andy, who have to get through a series of
levels as quickly as possible by placing bombs on marked X spots scattered around
the levels. The levels are heavily defended, but the player has an array of
weaponry including a cannon, machine gun, and superbombs at their disposal in order
to stay alive.
Crack Down is unusual in that its System 24 roots mean that the screen is always
split into two. As a result, one of the main complaints for weaker systems (with
lower screen resolutions) is that the majority of the screen is not used when
playing a one-player game.
There is a known glitch in the Amiga version of the game which causes the final
level to crash. Recent fan hacks have fixed the problem, but it was never addressed
during the production run.
[97FC42D2]
Crayon Shin-chan: Arashi o Yobu Enji
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1994
Developer: Ma-Ba
Publisher: Ma-Ba
Players: 1
_________________________
Crayon Shin-chan: Arashi o Yobu Enji is a 1993 action game for the Super Famicom by
Bandai tying into the Crayon Shin-chan franchise. Ma-Ba ported it to the Sega Mega
Drive in 1994. No version was released outside Japan.
[E9A3C4D3]
CrazyBus
Platform: Sega Genesis / Mega Drive
Region: Pirate (Venezuela)
Media: Cartridge
Controller: Gamepad
Genre: Platforme
Gametype: Pirate
_________________________
Wow! Go Venezuela! ~Rx
WTF!? ~Mega_Man_(?)
http://www.wegame.com/challenges/view/The_most_awful_theme_in_a_video_game/?
media_id=1329
[CC73F3A9]
Cross Fire
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up
Gametype: Licensed
Release Year: 1991
Developer: A.I. Co., Ltd.
Publisher: Kyugo
_________________________
Super Airwolf is a 1991 shoot-'em-up for the Sega Mega Drive by A.I. Co.,
Ltd./Kyugo to tie into Universal Pictures's Airwolf television series and as a
sequel to their 1987 arcade game Airwolf. However in the United States, they
dropped the license and published the game as Cross Fire for reasons unknown.
[FA451982]
Cross Fire
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up
Gametype: Licensed
Release Year: 1991
Developer: A.I. Co., Ltd.
Publisher: Kyugo
_________________________
Super Airwolf is a 1991 shoot-'em-up for the Sega Mega Drive by A.I. Co.,
Ltd./Kyugo to tie into Universal Pictures's Airwolf television series and as a
sequel to their 1987 arcade game Airwolf. However in the United States, they
dropped the license and published the game as Cross Fire for reasons unknown.
[4B195FC0]
Crue Ball
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Pinball
Gametype: Licensed
Release Year: 1992
Developer: NuFX
Publisher: Electronic Arts
Players: 1-4
_________________________
Crüe Ball is a pinball video game developed and published by Electronic Arts for
the Sega Mega Drive in 1992 in US and Europe and 1993 in Japan. The US and EU box
labels the game Crüe Ball: Heavy Metal Pinball. The game was designed to sport a
heavy metal look and feel and attained various endorsements before settling on a
Mötley Crüe endorsement. Some of their music is used in the game while the level
themes were composed by EA in-house composer Brian Schmidt.
[514C53E2]
Crue Ball
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Pinball
Gametype: Licensed
Release Year: 1992
Developer: NuFX
Publisher: Electronic Arts Victor
Players: 1-4
_________________________
Crüe Ball is a pinball video game developed and published by Electronic Arts for
the Sega Mega Drive in 1992 in US and Europe and 1993 in Japan. The US and EU box
labels the game Crüe Ball: Heavy Metal Pinball. The game was designed to sport a
heavy metal look and feel and attained various endorsements before settling on a
Mötley Crüe endorsement. Some of their music is used in the game while the level
themes were composed by EA in-house composer Brian Schmidt.
[41858F6F]
Crusader of Centy
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game
Gametype: Licensed
Release Year: 1994
Developer: NexTech
Publisher: Atlus
Players: 1
_________________________
Crusader of Centy in the US, Soleil in Europe, Shin Souseiki Ragnacenty in Japan,
and Ragnacenty in Korea, is an adventure game developed by Nextech under contract
from Sega in 1994 for the Sega Mega Drive. The game was translated to Korean
(released 1995), English, French, German, and Spanish. The North American release
was localized and published by Atlus. The game's music was composed by Motokazu
Shinoda, a professional Japanese concert pianist and composer (sound programmer
Noriyuki Iwadare is often miscredited as co-composer)
[A30EBDB1]
Crusader of Centy
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game
Gametype: Licensed
Release Year: 1994
Developer: NexTech
Publisher: SEGA
Players: 1
_________________________
Crusader of Centy in the US, Soleil in Europe, Shin Souseiki Ragnacenty in Japan,
and Ragnacenty in Korea, is an adventure game developed by Nextech under contract
from Sega in 1994 for the Sega Mega Drive. The game was translated to Korean
(released 1995), English, French, German, and Spanish. The North American release
was localized and published by Atlus. The game's music was composed by Motokazu
Shinoda, a professional Japanese concert pianist and composer (sound programmer
Noriyuki Iwadare is often miscredited as co-composer)
[6A3F5AE2]
Crusader of Centy
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game
Gametype: Licensed
Release Year: 1994
Developer: NexTech
Publisher: SEGA
Players: 1
_________________________
Crusader of Centy in the US, Soleil in Europe, Shin Souseiki Ragnacenty in Japan,
and Ragnacenty in Korea, is an adventure game developed by Nextech under contract
from Sega in 1994 for the Sega Mega Drive. The game was translated to Korean
(released 1995), English, French, German, and Spanish. The North American release
was localized and published by Atlus. The game's music was composed by Motokazu
Shinoda, a professional Japanese concert pianist and composer (sound programmer
Noriyuki Iwadare is often miscredited as co-composer)
[9ED4C323]
Crusader of Centy
Platform: Sega Genesis / Mega Drive
Region: Spain
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game
Gametype: Licensed
Release Year: 1994
Developer: NexTech
Publisher: SEGA
Players: 1
_________________________
Crusader of Centy in the US, Soleil in Europe, Shin Souseiki Ragnacenty in Japan,
and Ragnacenty in Korea, is an adventure game developed by Nextech under contract
from Sega in 1994 for the Sega Mega Drive. The game was translated to Korean
(released 1995), English, French, German, and Spanish. The North American release
was localized and published by Atlus. The game's music was composed by Motokazu
Shinoda, a professional Japanese concert pianist and composer (sound programmer
Noriyuki Iwadare is often miscredited as co-composer)
[08DC1EAD]
Crusader of Centy
Platform: Sega Genesis / Mega Drive
Region: France
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game
Gametype: Licensed
Release Year: 1994
Developer: NexTech
Publisher: SEGA
Players: 1
_________________________
Crusader of Centy in the US, Soleil in Europe, Shin Souseiki Ragnacenty in Japan,
and Ragnacenty in Korea, is an adventure game developed by Nextech under contract
from Sega in 1994 for the Sega Mega Drive. The game was translated to Korean
(released 1995), English, French, German, and Spanish. The North American release
was localized and published by Atlus. The game's music was composed by Motokazu
Shinoda, a professional Japanese concert pianist and composer (sound programmer
Noriyuki Iwadare is often miscredited as co-composer)
[77B5B10B]
Crusader of Centy
Platform: Sega Genesis / Mega Drive
Region: Korea
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game
Gametype: Licensed
Release Year: 1995
Developer: NexTech
Publisher: SEGA
Players: 1
_________________________
Crusader of Centy in the US, Soleil in Europe, Shin Souseiki Ragnacenty in Japan,
and Ragnacenty in Korea, is an adventure game developed by Nextech under contract
from Sega in 1994 for the Sega Mega Drive. The game was translated to Korean
(released 1995), English, French, German, and Spanish. The North American release
was localized and published by Atlus. The game's music was composed by Motokazu
Shinoda, a professional Japanese concert pianist and composer (sound programmer
Noriyuki Iwadare is often miscredited as co-composer)
[332B9ECD]
Crusader of Centy
Platform: Sega Genesis / Mega Drive
Region: Germany
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game
Gametype: Licensed
Release Year: 1994
Developer: NexTech
Publisher: SEGA
Players: 1
_________________________
Crusader of Centy in the US, Soleil in Europe, Shin Souseiki Ragnacenty in Japan,
and Ragnacenty in Korea, is an adventure game developed by Nextech under contract
from Sega in 1994 for the Sega Mega Drive. The game was translated to Korean
(released 1995), English, French, German, and Spanish. The North American release
was localized and published by Atlus. The game's music was composed by Motokazu
Shinoda, a professional Japanese concert pianist and composer (sound programmer
Noriyuki Iwadare is often miscredited as co-composer)
[B6832FC4]
Crusader of Centy (Italian Translation)
Platform: Sega Genesis / Mega Drive
Region: No Region
Media: Rom File
Controller: Gamepad
Genre: Role Playing Game
Gametype: Translated
Release Year: 1994
Developer: NexTech
Publisher: Atlus
Players: 1
Translated by: TRAP
_________________________
Crusader of Centy in the US, Soleil in Europe, Shin Souseiki Ragnacenty in Japan,
and Ragnacenty in Korea, is an adventure game developed by Nextech under contract
from Sega in 1994 for the Sega Mega Drive. The game was translated to Korean
(released 1995), English, French, German, and Spanish. The North American release
was localized and published by Atlus. The game's music was composed by Motokazu
Shinoda, a professional Japanese concert pianist and composer (sound programmer
Noriyuki Iwadare is often miscredited as co-composer)
[EA8D191E]
Crusader of Centy (Portuguese Translation)
Platform: Sega Genesis / Mega Drive
Region: No Region
Media: Rom File
Controller: Gamepad
Genre: Role Playing Game
Gametype: Translated
Release Year: 1994
Developer: NexTech
Publisher: Atlus
Players: 1
Translated by: Unknown
_________________________
Crusader of Centy in the US, Soleil in Europe, Shin Souseiki Ragnacenty in Japan,
and Ragnacenty in Korea, is an adventure game developed by Nextech under contract
from Sega in 1994 for the Sega Mega Drive. The game was translated to Korean
(released 1995), English, French, German, and Spanish. The North American release
was localized and published by Atlus. The game's music was composed by Motokazu
Shinoda, a professional Japanese concert pianist and composer (sound programmer
Noriyuki Iwadare is often miscredited as co-composer)
[7DF6A066]
Crusader of Centy (Russian Translation)
Platform: Sega Genesis / Mega Drive
Region: No Region
Media: Rom File
Controller: Gamepad
Genre: Role Playing Game
Gametype: Translated
Release Year: 1994
Developer: NexTech
Publisher: Atlus
Players: 1
Translated by: Unknown
_________________________
Crusader of Centy in the US, Soleil in Europe, Shin Souseiki Ragnacenty in Japan,
and Ragnacenty in Korea, is an adventure game developed by Nextech under contract
from Sega in 1994 for the Sega Mega Drive. The game was translated to Korean
(released 1995), English, French, German, and Spanish. The North American release
was localized and published by Atlus. The game's music was composed by Motokazu
Shinoda, a professional Japanese concert pianist and composer (sound programmer
Noriyuki Iwadare is often miscredited as co-composer)
[6CF7A4DF]
Crystal's Pony Tale
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1994
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
Crystal's Pony Tale is a 1994 action game by Sega for the Sega Mega Drive. It was
released exclusively in the US through the Sega Club kid's club, and is intended
for young girls.
[A4FBF9A9]
Curse
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Shooter
Gametype: Licensed
Release Year: 1989
Developer: Micronet
Publisher: Micronet
Players: 1
_________________________
Curse is a 1989 Sega Mega Drive shoot-'em-up by Micronet released exclusively in
Japan. You play as a ship that has to save an alien planet from destruction caused
by a neighboring planet that had mysteriously changed from friend to enemy over the
course of centuries.
[13795DCA]
Cutie Suzuki no Ringside Angel
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Sports > Wrestling
Gametype: Licensed
Release Year: 1990
Developer: Copya Systems
Publisher: Asmik Ace Entertainment, Inc
Players: 1-2
_________________________
Cutie Suzuki no Ringside Angel or Cuty Suzuki no Ringside Angel is a wrestling game
developed by Copya System and published exclusively in Japan in 1990 by Asmik. In
the game, you play as one of nine female Japanese pro wrestlers fighting to the top
of the league. There are four modes: one-player tournament, two-player tournament,
two-player match, or watch the computers play with the characters/field of your
choice. There are five fields (New Face, Straw Berry, White Snow, Star Light, and
Grand Champion). Each field is one half of a normal wrestling ring that the
competitors can move around a la Golden Axe.
[EBABBC70]
Cutthroat Island
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action
Gametype: Licensed
Release Year: 1995
Developer: Software Creations
Publisher: Acclaim
Players: 1
_________________________
Cutthroat Island is a 1995 beat-'em-up for the SNES, Sega Mega Drive, and Sega Game
Gear by Acclaim and Software Creations tying into Carloco's disastrous 1995 film.
[01E719C8]
Cyber-Cop
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up
Gametype: Licensed
Release Year: 1992
Developer: Core Design Ltd.
Publisher: Virgin Interactive
Players: 1
_________________________
Corporation, is a first person shooter game developed for the Amiga. It was ported
to the Sega Mega Drive in 1992. The North American version of the game was renamed
Cyber-Cop.
[A80D18AA]
Cyber-Cop
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up
Gametype: Licensed
Release Year: 1992
Developer: Core Design Ltd.
Publisher: Virgin Interactive
Players: 1
_________________________
Corporation, is a first person shooter game developed for the Amiga. It was ported
to the Sega Mega Drive in 1992. The North American version of the game was renamed
Cyber-Cop.
[4D323EC3]
Cyber-Cop (Russian Translation)
Platform: Sega Genesis / Mega Drive
Region: No Region
Media: Rom File
Controller: Gamepad
Genre: Shoot 'em Up
Gametype: Translated
Release Year: 1992
Developer: Core Design Ltd.
Publisher: Virgin Interactive
Players: 1
Translated by: Unknown
_________________________
Corporation, is a first person shooter game developed for the Amiga. It was ported
to the Sega Mega Drive in 1992. The North American version of the game was renamed
Cyber-Cop.
[76120E96]
Cyberball
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Football
Gametype: Licensed
Release Year: 1990
Developer: SEGA
Publisher: SEGA
Players: 1-2
_________________________
Bash your way to the goal post in Cyberball, the national sport of the 21st
century. Massive Robots grapple for yardage on this metal-crunching gridiron of the
future. And when the action gets critical, the ball explodes!
Hints:
- Easy Goin' -
Password: U2BB GXVG IB7L
http://www.gamefaqs.com/console/genesis/home/586125.html
[AB0D1269]
Cyborg Justice
Platform: Sega Genesis / Mega Drive
Region: World
Media: Cartridge
Controller: Gamepad
Genre: Beat 'em Up
Gametype: Licensed
Release Year: 1993
Developer: Novotrade
Publisher: SEGA
Players: 1-2
_________________________
Cyborg Justice is a 1993 beat-'em-up for the Sega Mega Drive by Novotrade.
[1FDC66B0]
Daffy Duck In Hollywood
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1995
Developer: Psionic Systems
Publisher: SEGA
Players: 1
_________________________
Daffy Duck in Hollywood is a platform game released for the Sega Mega Drive, Sega
Master System and Sega Game Gear in 1995.
[4602584F]
Dahna: Megami Tanjou
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Shooter
Gametype: Licensed
Release Year: 1991
Developer: IGS
Publisher: IGS
Players: 1
_________________________
Dahna Megami Tanjou, known in South Korea as just Dahna is a sidescrolling action
game for the Sega Mega Drive. It was only released in Japan and South Korea.
[A2990031]
Dangerous Seed
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up
Gametype: Licensed
Release Year: 1990
Developer: Namco
Publisher: Namco
Players: 1
_________________________
Dangerous Seed is a 1989 arcade shoot-'em-up by Namco ported to the Sega Mega Drive
in 1990. Both versions were released exclusively in Japan.
The Moon Diver is a ship consisting of three sub-ships, sometimes called wings:
Alpha, Beta, and Gamma. You must stop an alien invasion whose base is Danger Seed
by going through several "tubes;" however before the game starts Beta and Gamma
break off and you must begin with Alpha alone.
[0464ACA4]
Dark Castle
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1991
Developer: Artech Studios, Three-Sixty Pacific Inc.
Publisher: Electronic Arts
Players: 1
_________________________
Dark Castle is a Sega Mega Drive action game developed by Artech Studios and Three-
Sixty Pacific Inc. and published by Electronic Arts.
[7A33B0CB]
Darwin 4081
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up
Gametype: Licensed
Release Year: 1990
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
Super Real Darwin is a 1987 arcade shoot-'em-up by Data East. Sega ported it to the
Sega Mega Drive and released it in 1990 exclusively in Japan under the name Darwin
4081.
[DCB76FB7]
Dashin' Desperadoes
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Racing
Gametype: Licensed
Release Year: 1993
Developer: Data East
Publisher: Data East
Players: 1-2
_________________________
Dashin' Desperadoes is a 1993 platforming/racing game developed by Data East and
released exclusively in North America for the Sega Genesis. The ROM's header
indicates that had the game been released in Japan it may have been called Rumble
Kids there, but there has yet to be any proof that plans for such a release
existed.
[9177088C]
David Crane's Amazing Tennis
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Tennis
Gametype: Licensed
Release Year: 1992
Developer: Farsight Technologies
Publisher: Absolute Entertainment
Players: 1-2
_________________________
David Crane's Amazing Tennis is a 1992 tennis game by Absolute Entertainment for
the SNES and Sega Mega Drive. The Mega Drive port was only released in the US.
[512B7599]
David Robinson's Supreme Court
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Basketball
Gametype: Licensed
Release Year: 1992
Developer: ACME Interactive, SEGA
Publisher: SEGA
Players: 1-2
_________________________
David Robinson's Supreme Court, called David Robinson Basketball in Japan, is a
1992 basketball game for the Sega Mega Drive by Sega.
[56164B00]
David Robinson's Supreme Court
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Sports > Basketball
Gametype: Licensed
Release Year: 1992
Developer: ACME Interactive, SEGA
Publisher: SEGA
Players: 1-2
_________________________
David Robinson's Supreme Court, called David Robinson Basketball in Japan, is a
1992 basketball game for the Sega Mega Drive by Sega.
[894686F0]
Davis Cup World Tour Tennis
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Sports > Tennis
Gametype: Licensed
Release Year: 1993
Developer: Loriciels
Publisher: Tengen
Players: 1-2
_________________________
Davis Cup Tennis, known as Davis Cup World Tour in Europe, is a tennis game for the
Sega Mega Drive. It was to be followed by a sequel, Davis Cup World Tour Tennis 2,
however this was cancelled.
[C8A1A655]
Davis Cup World Tour Tennis II
Platform: Sega Genesis / Mega Drive
Region: Prototype (USA)
Media: Cartridge
Controller: Gamepad
Genre: Sports > Tennis
Gametype: Prototype
_________________________
One of two well-designed tennis sims from the Old World built around competition
for the Davis Cup, one of the sport's top honors.
Now this is more like it! The graphics are a bit silly and the gameplay leans on
the arcade side, but it plays smooth and has all the options most people would ever
want. Easy to manage, too. It's not the best tennis sim out there, but it'll do for
most folks.
Davis Cup World Tour Tennis 2 was never released, but a this playable beta is
available.
http://www.genesisproject-online.com/Genesis/D/DavisCupTennis2.html
[B95E25C9]
Daze Before Christmas
Platform: Sega Genesis / Mega Drive
Region: Australia
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Unlicensed
Release Year: 1994
Developer: Funcom
Publisher: SunSoft
Players: 1-2 Alternating
_________________________
Daze Before Christmas is a Christmas-themed platformer developed by Funcom and
published by Sunsoft for the Sega Mega Drive in 1994 and later for the SNES. You
play as Santa Claus, tasked with saving all of his elves and retrieving his plans
from the evil Timekeeper.
Daze Before Christmas is notable for being the only Mega Drive game on record to be
released exclusively in Australia. According to an interview with Funcom programmer
Carl-Henrik Skarstedt, manufacturing was actually cancelled shortly after the first
run had shipped.
[B41B77CF]
Deadly Moves
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: VS Fighter
Gametype: Licensed
Release Year: 1992
Developer: Kaneko
Publisher: Kaneko
Players: 1-2
_________________________
Power Athlete is a 1992 fighting game for the Sega Mega Drive and SNES by Kaneko
released in Japan and the US. In the US, the Mega Drive version was renamed Deadly
Moves and the SNES version Power Moves.
[35CBD237]
Deadly Moves
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: VS Fighter
Gametype: Licensed
Release Year: 1992
Developer: Kaneko
Publisher: Kaneko
Players: 1-2
_________________________
Power Athlete is a 1992 fighting game for the Sega Mega Drive and SNES by Kaneko
released in Japan and the US. In the US, the Mega Drive version was renamed Deadly
Moves and the SNES version Power Moves.
[A9804DCC]
Death Duel
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action
Gametype: Licensed
Release Year: 1992
Developer: Punk Development
Publisher: Razorsoft
Players: 1
_________________________
Death Duel is a 1992 action game for the Sega Mega Drive developed by Punk
Development. In the far future, interstellar disputes are resolved by duels to the
death. Nine alien races have blocked the Federation's nine flight paths, leaving it
unable to operate. The player character must battle against the champion of each
race to save the Federation, using his own personal giant robot to battle each
champion.
[73DC0DD8]
Decap Attack
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1991
Developer: Vic Tokai
Publisher: SEGA
Players: 1
_________________________
Decap Attack (also styled DEcapAttack) is a 1991 platforming game for the Sega Mega
Drive by VIC Tokai. It is a hack of their 1990 game Magical Hat no Buttobi Turbo!
Daibouken replacing everything except the basic gameplay and most of the engine
(the sound driver was changed from SMPS to that used by composer Fumito Tamayama's
company Graphic Research). You play as Chuck D. Head, a decapitated mummy who must
defeat the forces of the evil Max D.Cap, an underworld warlord who is invading the
world of the living.
[5FF71877]
Demolition Man
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Movie Adaption
Gametype: Licensed
Release Year: 1995
Developer: Alexandria
Publisher: Acclaim
Players: 1
_________________________
Demolition Man is a Sega Mega Drive and Sega Mega CD action game based on the film
with the same name.
[C287343D]
Desert Demolition Starring Road Runner and Wile E. Coyote
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Action
Gametype: Licensed
Release Year: 1995
Developer: BlueSky Software
Publisher: SEGA
Players: 1
_________________________
Desert Demolition Starring Road Runner and Wile E. Coyote is a Mega Drive game
released in 1995 which stars the Road Runner and Wile E. Coyote from the Looney
Tunes cartoon series. The game is developed by BlueSky Software, the company well
known for making the Vectorman series. The player can play as either the Road
Runner, who spends the game avoiding the Wile E.'s traps, or Wile E. Coyote, who
spends the game attempting to catch the Road Runner.
The game was later released in North America as part of the Mega Hit Series.
[67A9860B]
Desert Strike: Return to the Gulf
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up
Gametype: Licensed
Release Year: 1992
Developer: Electronic Arts
Publisher: Electronic Arts Victor
Players: 1
_________________________
Desert Strike: Return to the Gulf, called Desert Strike: Wangan Sakusen in Japan
and better known simply as Desert Strike, is an isometric-projection shoot-em-up by
Electronic Arts released for the Sega Mega Drive in 1992, and subsequently ported
to other platforms. It is the first game in EA's so-called Strike series of
isometric shoot-em-ups.
A terrorist violently takes over a small Arab emirate and plans a major nuclear
strike, to which the president of the United States orders a helicopter team in the
Special Forces to intervene. You are in control of one such helicopter.
[D3F300AC]
Devilish: The Next Possession
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action
Gametype: Licensed
Release Year: 1992
Developer: Aisystem Tokyo
Publisher: Sage's Creation
Players: 1-2
_________________________
Bad Omen is a 1992 Sega Mega Drive game by Aisystem Tokyo and HOT-B as a sequel to
Genki's 1991 Game Gear game Devilish. When released overseas, the name was changed
to Devilish: The Next Possession to highlight its relation to the previous game.
The game appears to not have been made with Genki's involvement; this is
unconfirmed (HOT-B was responsible for distributing Devilish in Europe).
[975693CE]
Devilish: The Next Possession
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Action
Gametype: Licensed
Release Year: 1992
Developer: Aisystem Tokyo
Publisher: HOT-B
Players: 1-2
_________________________
Bad Omen is a 1992 Sega Mega Drive game by Aisystem Tokyo and HOT-B as a sequel to
Genki's 1991 Game Gear game Devilish. When released overseas, the name was changed
to Devilish: The Next Possession to highlight its relation to the previous game.
The game appears to not have been made with Genki's involvement; this is
unconfirmed (HOT-B was responsible for distributing Devilish in Europe).
[C632E5AF]
Dial Q o Mawase!
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Actio
Gametype: Pirate
Release Year: Unreleased
_________________________
Dial Q o Mawase!, alternatively called Dial Q wo Mawase! and often pirated under
the name Kyuukyoku Mahjong, is a pornographic mahjong game for the Sega Mega Drive
originating in Japan, but developed by unknown developers in some unknown year. The
game is somewhat often pirated by other Japanese and Chinese pirates. It appears to
be hacked out of Mahjong Cop Ryuu and steals the Cube/Noriyuki Iwadare sound
driver.
[1002C02F]
Dial Q o Mawase! (Chinese Translation)
Platform: Sega Genesis / Mega Drive
Region: No Region
Media: Cartridge
Controller: Gamepad
Genre: Board Game
Gametype: Translated
Release Year: Unreleased
Translated by: Unknown
_________________________
Dial Q o Mawase!, alternatively called Dial Q wo Mawase! and often pirated under
the name Kyuukyoku Mahjong, is a pornographic mahjong game for the Sega Mega Drive
originating in Japan, but developed by unknown developers in some unknown year. The
game is somewhat often pirated by other Japanese and Chinese pirates. It appears to
be hacked out of Mahjong Cop Ryuu and steals the Cube/Noriyuki Iwadare sound
driver.
[EF887533]
Dick Tracy
Platform: Sega Genesis / Mega Drive
Region: World
Media: Cartridge
Controller: Gamepad
Genre: Action
Gametype: Licensed
Release Year: 1990
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
Dick Tracy is a 1990 action game by Sega for the Sega Mega Drive and Sega Master
System tying into the 1990 Dick Tracy film.
The game is an action game where Dick Tracy walks around killing bad guys to solve
mysteries. The game exists in a pesudo-3D world where enemies either approach from
where Dick is or from a distance "behind" him - therefore, Dick has to attack in
two different ways. Due to the differences in the two consoles's controllers,
controls for each version are slightly different. In order to make this explanation
simple, we will use the first level, which takes place on a street with Dick
walking along one sidewalk and the other enemies across the street, to explain the
different attacks.
[0D0D7953]
Dick Vitale's College Hoops
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Basketball
Gametype: Licensed
Release Year: 1994
Developer: Time Warner Interactive
Publisher: Time Warner Interactive
Players: 1-2
_________________________
Dick Vitale's "Awesome, Baby!" College Hoops is a basketball game with commentary
from US sportscaster and former basketball coach Dick Vitale. It features numerous
college basketball teams, and was developed and published by Time Warner
Interactive in 1994.
Though likely intended for a US-only release, Dick Vitale's "Awesome Baby" College
Hoops managed to find its way to Australia. Rather than design new box art, Time
Warner simply decided to plaster stickers on the box relevant to Australia,
creating some tacky results.
[4608F53A]
Dino Dini's Soccer
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Sports > Soccer
Gametype: Licensed
Release Year: 1994
Developer: Dini and Dini Productions
Publisher: Virgin Interactive
Players: 1-2
_________________________
Dino Dini's Soccer is a top-down football game for the Sega Mega Drive. It was only
released in Europe.
[5FE351B8]
Dino Land
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Pinball
Gametype: Licensed
Release Year: 1991
Developer: Wolf Team
Publisher: Wolf Team
Players: 1
_________________________
Dino Land, called Chou Touryuu Retsuden Dino Land in Japan, is a 1991 pinball game
by Wolf Team for the Sega Mega Drive and Sharp X68000.
[81F939DE]
Dino Land
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Pinball
Gametype: Licensed
Release Year: 1991
Developer: Wolf Team
Publisher: Wolf Team
Players: 1
_________________________
Dino Land, called Chou Touryuu Retsuden Dino Land in Japan, is a 1991 pinball game
by Wolf Team for the Sega Mega Drive and Sharp X68000.
[39351146]
Dinosaurs For Hire
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action
Gametype: Licensed
Release Year: 1993
Developer: SEGA Interactive
Publisher: SEGA
Players: 1-2
_________________________
Dinosaurs for Hire is a Mega Drive game based on the comic book series of the same
name. It was only released in North America.
[ED427EA9]
Disney's Aladdin
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1993
Developer: Virgin Games
Publisher: SEGA
Players: 1
_________________________
Aladdin is a platform game developed by Virgin Interactive in 1993. It is based on
Disney's movie of the same name and was released for the Sega Mega Drive, Amiga,
DOS, Game Boy, Game Boy Color and NES. An entirely different game was developed by
Sims for the Sega Master System and Sega Game Gear, and another version developed
by Capcom exists for the Super Nintendo Entertainment System and Game Boy Advance,
as Capcom still held the rights to develop Disney-themed games for Nintendo
consoles.
Virgin's version of the game was seen as a milestone for the industry, as all the
animations were drawn by Disney artists frame by frame. It meant that Aladdin
looked significantly better than most other platformers on the market, and was able
to provide gamers with the same graphical style as seen in the film. Many of
Aladdin's developers would move on to form Shiny Entertainment, and produce
Earthworm Jim.
[D1845E8F]
Disney's Aladdin
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1993
Developer: Virgin Games
Publisher: SEGA
Players: 1
_________________________
Aladdin is a platform game developed by Virgin Interactive in 1993. It is based on
Disney's movie of the same name and was released for the Sega Mega Drive, Amiga,
DOS, Game Boy, Game Boy Color and NES. An entirely different game was developed by
Sims for the Sega Master System and Sega Game Gear, and another version developed
by Capcom exists for the Super Nintendo Entertainment System and Game Boy Advance,
as Capcom still held the rights to develop Disney-themed games for Nintendo
consoles.
Virgin's version of the game was seen as a milestone for the industry, as all the
animations were drawn by Disney artists frame by frame. It meant that Aladdin
looked significantly better than most other platformers on the market, and was able
to provide gamers with the same graphical style as seen in the film. Many of
Aladdin's developers would move on to form Shiny Entertainment, and produce
Earthworm Jim.
[FB5AACF0]
Disney's Aladdin
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1993
Developer: Virgin Games
Publisher: SEGA
Players: 1
_________________________
Aladdin is a platform game developed by Virgin Interactive in 1993. It is based on
Disney's movie of the same name and was released for the Sega Mega Drive, Amiga,
DOS, Game Boy, Game Boy Color and NES. An entirely different game was developed by
Sims for the Sega Master System and Sega Game Gear, and another version developed
by Capcom exists for the Super Nintendo Entertainment System and Game Boy Advance,
as Capcom still held the rights to develop Disney-themed games for Nintendo
consoles.
Virgin's version of the game was seen as a milestone for the industry, as all the
animations were drawn by Disney artists frame by frame. It meant that Aladdin
looked significantly better than most other platformers on the market, and was able
to provide gamers with the same graphical style as seen in the film. Many of
Aladdin's developers would move on to form Shiny Entertainment, and produce
Earthworm Jim.
[7CF79841]
Disney's Aladdin (French Translation)
Platform: Sega Genesis / Mega Drive
Region: No Region
Media: Rom File
Controller: Gamepad
Genre: Platformer
Gametype: Translated
Release Year: 1993
Developer: Virgin Games
Publisher: SEGA
Players: 1
Translated by: Unknown
_________________________
Aladdin is a platform game developed by Virgin Interactive in 1993. It is based on
Disney's movie of the same name and was released for the Sega Mega Drive, Amiga,
DOS, Game Boy, Game Boy Color and NES. An entirely different game was developed by
Sims for the Sega Master System and Sega Game Gear, and another version developed
by Capcom exists for the Super Nintendo Entertainment System and Game Boy Advance,
as Capcom still held the rights to develop Disney-themed games for Nintendo
consoles.
Virgin's version of the game was seen as a milestone for the industry, as all the
animations were drawn by Disney artists frame by frame. It meant that Aladdin
looked significantly better than most other platformers on the market, and was able
to provide gamers with the same graphical style as seen in the film. Many of
Aladdin's developers would move on to form Shiny Entertainment, and produce
Earthworm Jim.
[E0DF90A3]
Disney's Aladdin (German Translation)
Platform: Sega Genesis / Mega Drive
Region: No Region
Media: Rom File
Controller: Gamepad
Genre: Platformer
Gametype: Translated
Release Year: 1993
Developer: Virgin Games
Publisher: SEGA
Players: 1
Translated by: Unknown
_________________________
Aladdin is a platform game developed by Virgin Interactive in 1993. It is based on
Disney's movie of the same name and was released for the Sega Mega Drive, Amiga,
DOS, Game Boy, Game Boy Color and NES. An entirely different game was developed by
Sims for the Sega Master System and Sega Game Gear, and another version developed
by Capcom exists for the Super Nintendo Entertainment System and Game Boy Advance,
as Capcom still held the rights to develop Disney-themed games for Nintendo
consoles.
Virgin's version of the game was seen as a milestone for the industry, as all the
animations were drawn by Disney artists frame by frame. It meant that Aladdin
looked significantly better than most other platformers on the market, and was able
to provide gamers with the same graphical style as seen in the film. Many of
Aladdin's developers would move on to form Shiny Entertainment, and produce
Earthworm Jim.
[BB205986]
Disney's Aladdin (Russian Translation)
Platform: Sega Genesis / Mega Drive
Region: No Region
Media: Rom File
Controller: Gamepad
Genre: Platformer
Gametype: Translated
Release Year: 1993
Developer: Virgin Games
Publisher: SEGA
Players: 1
Translated by: Unknown
_________________________
Aladdin is a platform game developed by Virgin Interactive in 1993. It is based on
Disney's movie of the same name and was released for the Sega Mega Drive, Amiga,
DOS, Game Boy, Game Boy Color and NES. An entirely different game was developed by
Sims for the Sega Master System and Sega Game Gear, and another version developed
by Capcom exists for the Super Nintendo Entertainment System and Game Boy Advance,
as Capcom still held the rights to develop Disney-themed games for Nintendo
consoles.
Virgin's version of the game was seen as a milestone for the industry, as all the
animations were drawn by Disney artists frame by frame. It meant that Aladdin
looked significantly better than most other platformers on the market, and was able
to provide gamers with the same graphical style as seen in the film. Many of
Aladdin's developers would move on to form Shiny Entertainment, and produce
Earthworm Jim.
[58E297DF]
Disney's Ariel: The Little Mermaid
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Action
Gametype: Licensed
Release Year: 1992
Developer: Bluesky Innovations
Publisher: SEGA
Players: 1
_________________________
Ariel the Little Mermaid, is an action game for the Sega Mega Drive, Sega Master
System and Sega Game Gear based on the movie with the same name. The Master System
version was exclusive to Brazil.
[7E9DDDC4]
Disney's Ariel: The Little Mermaid (Russian Translation)
Platform: Sega Genesis / Mega Drive
Region: No Region
Media: Rom File
Controller: Gamepad
Genre: Action
Gametype: Translated
Release Year: 1992
Developer: Bluesky Innovations
Publisher: SEGA
Players: 1
Translated by: Unknown
_________________________
Ariel the Little Mermaid, is an action game for the Sega Mega Drive, Sega Master
System and Sega Game Gear based on the movie with the same name. The Master System
version was exclusive to Brazil.
[796882B8]
Disney's Mulan
Platform: Sega Genesis / Mega Drive
Region: Prototype (USA)
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Prototype
Release Year: Unreleased
Publisher: Unreleased
Players: 1
_________________________
Platform game based on the Disney Animated feature of the same name.
This is a Beta version of the game, development was stopped due to the introduction
of newer 32bit consoles and the demise of the Genesis/Mega-Drive. Unfortunately it
shows, poor graphics (especially for a Disney game) and sound with poor level
design make this more of a curiosity than anything else.
http://www.genesisproject-online.com/Genesis/L-m/Mulan.html
[6DDD1C6D]
Disney's Pocahontas
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1996
Developer: Funcom
Publisher: Disney Interactive
Players: 1
_________________________
Take control of the title character or her little raccoon friend, Meeko, in this
adventure based on Pocahontas, the Disney animated film from 1995. Pocahontas must
learn the nine special animal spirits as she ventures out into the wilderness to
prevent a war between her Powhatan tribe and the English settlers. The game is
separated into three acts and takes place in the forest, at the long house of Chief
Powhatan, at an English settlement, inside a ship, and in various natural Virginian
surroundings.
When the game begins, Pocahontas can walk, climb, short jump and push objects,
while Meeko can run, climb trees, jump, jump into Pocahontas' arms, push small
objects and tread water. In order to gain special powers (such as night vision,
swimming and sprinting), Pocahontas, with the help of Meeko, must free nine animal
friends from various predicaments. Switch between the pair at any time and use each
character's strengths to figure out how to reach the end of the level.
Various puzzles appear throughout each level as you explore your surroundings. For
example, you cannot simply enter the front door of the long house, so you must find
another way in. Ledges sometimes appear to be out of reach and some objects seem
impossible to move. These and other puzzles await your gaming expertise. Players
can resume progress by entering passwords awarded at the end of each level, and
cinematic cut-scenes help further the story as the characters advance through the
game.
Trivia:
Released to theaters in 1995, Pocahontas tells the story of a brave and free
spirited woman who defied her tribe and her father (Chief Powhatan) by falling in
love with an Englishman named John Smith. Voice actors for the film include Irene
Bedard, Judy Kuhn and Mel Gibson.
Controls:
[3FB6D92E]
Disney's The Jungle Book
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1994
Developer: Eurocom Entertainment Software
Publisher: Virgin Interactive
Players: 1
_________________________
Get down to the bare necessities of life... and escort Mowgli through the jungle to
the safety of the human village. Fight the boggle-eyed snake, Kaa, and defeat Shere
Khan the hungry tiger in this exciting adventure based on Disney's classic! It'll
drive you ape crazy!
- Extra Time -
Enter the following code at the Pause Screen: A - B - B - A - A - B - B - A
Then when you un-pause the game you should have added 10 seconds to your time
- Go to King Louie -
To be transported to the boss King Louie, pause the game and then press Left, Up,
A, Left, Up, A.
- Refill Health -
Enter the following code at the Pause Screen: Up - Up - Down - Down - Left - Right
- Left - Right - B - A
Then when you un-pause the game your health should be refilled
- Upside-Down Mode -
Enter the following code at the Pause Screen: Left - A - Right - Down - B - A -
Left - Left - C - Right - Up - Down
Then when you un-pause the game the screen will be upside-down
http://www.gamefaqs.com/console/genesis/home/586267.html
[DC9F02DB]
DJ Boy
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Beat 'em Up
Gametype: Licensed
Release Year: 1989
Developer: Kaneko
Publisher: Kaneko
Players: 1
_________________________
DJ Boy is a 1989 arcade beat-'em-up by Kaneko running on Kaneko-designed hardware
and distributed by Sega in Japan and American Sammy elsewhere. Sega and Kaneko
ported it to the Sega Mega Drive in 1990.
[860E749A]
DJ Boy
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Beat 'em Up
Gametype: Licensed
Release Year: 1989
Developer: Kaneko
Publisher: Kaneko
Players: 1
_________________________
DJ Boy is a 1989 arcade beat-'em-up by Kaneko running on Kaneko-designed hardware
and distributed by Sega in Japan and American Sammy elsewhere. Sega and Kaneko
ported it to the Sega Mega Drive in 1990.
[202ABAA8]
DJ Boy
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Beat 'em Up
Gametype: Licensed
Release Year: 1989
Developer: Kaneko
Publisher: Kaneko
Players: 1
_________________________
DJ Boy is a 1989 arcade beat-'em-up by Kaneko running on Kaneko-designed hardware
and distributed by Sega in Japan and American Sammy elsewhere. Sega and Kaneko
ported it to the Sega Mega Drive in 1990.
[0053BFD6]
Doki Doki Penguin Land
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Puzzle
Gametype: Licensed
Release Year: 1991
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
Ikazuse! Koi no Doki Doki Penguin Land MD - called just Doki Doki Penguin Land on
Sega's archive - is a Sega Mega Drive game released only in Japan as part of the
Sega Game Toshokan service. It is an update to the previous games in the series,
Doki Doki Penguin Land and Penguin Land, and features the same basic gameplay of
having to guide an egg to the bottom of the screen.
The game is very loud and screechy compared to other Mega Drive titles when run
through many emulators as it was initially assumed some of this sound would be
filtered by the time it left the television speakers. In Kega Fusion, it can be
partially fixed by checking the "Filter" option (Ctrl + F11).
[30006EBD]
Dominus
Platform: Sega Genesis / Mega Drive
Region: Unlicensed
Media: Cartridge
Controller: Gamepad
Genre: Strategy
Gametype: Unlicensed
Release Year: 1994
Players: 1
_________________________
You are an Overlord in the employ of an aged King who has long since tired of
battling. Protection and control of the kingdom, its resources, treasures and its
force of monster are your obligations.
Neighboring clans are invading the dominion. They are a scourge of ravenous
looters, soldiers, and mages. Each group desires some resource that is abundant in
the kingdom. The longer they steal from you, the stronger they become.
The clans will attack from every direction. If you do not defeat them at the
outskirts of the kingdom they will move toward your castle destroying and pillaging
along the way. As they ravage the land and close on the castle they gain strength
from the resources they have captured. Each clan is after specific resources. Some
are invaders or scouts. Others are powerful mages.
Fight back the invaders with all your resources. Order your generals and monsters
into combat. Lay traps. Use Magick to destroy the clans and enhance your own
forces. Gain information through interrogation and spies or fight with your own
hands.
http://www.mobygames.com/game/dos/dominus
[B2DD857F]
Donald Duck in Maui Mallard
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1995
Developer: Disney Interactive
Publisher: SEGA
Players: 1
_________________________
Donald in Maui Mallard is a platform game starring Donald Duck which was released
for the Sega Mega Drive. The original Mega Drive version was only released in
Europe and Brazil, as Nintendo had secured a deal with Disney to ensure no Donald
Duck games were released on rival systems in North America. It was also the first
game to be developed under the Disney Interactive label.
Donald in Maui Mallard would be tuned up significantly and brought to the SNES as
Maui Mallard in Cold Shadow, with later ports to Windows PCs and the Game Boy.
Interestingly these versions omit all references to Donald Duck, citing that the
main character's name is "Maui Mallard".
[11194414]
Doom Troopers: The Mutant Chronicles
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action
Gametype: Licensed
Release Year: 1995
Developer: Adrenalin Entertainment
Publisher: Playmates Interactive Entertainment
Players: 1-2
_________________________
Doom Troopers is a 1995 action game by Adrenalin Entertainment and Playmates
Interactive Entertainment for the Sega Mega Drive and SNES tying into Target
Games's Doom Trooper card game (part of their Mutant Chronicles franchise). It was
only released in the US even though Mutant Chronicles is Swedish and was quite
popular in Northern Europe back in the days.
[EEED1130]
Doraemon: Yume Dorobou to 7 Nin no Gozans
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Actio
Gametype: Licensed
Release Year: 1993
Developer: SEGA, G-Sat, Nexus Interact, Winds
Publisher: SEGA
_________________________
Doraemon: Yume Dorobou to 7 Nin no Gozans is a 1993 platformer by Sega for the Sega
Mega Drive tying into the Doraemon media franchise.
[D98C623C]
Double Clutch
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Racing > Cars > Top Down
Gametype: Licensed
Release Year: 1993
Developer: ASCII Entertainment
Publisher: SEGA
Players: 1-2
_________________________
Double Clutch is a top-down racing game developed for the Sega Mega Drive. It was
only released in PAL regions.
[054F5D53]
Double Dragon
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Beat 'em Up
Gametype: Licensed
Release Year: 1993
Developer: Accolade
Publisher: Ballistic
Players: 1-2
_________________________
Double Dragon is a 1987 arcade beat-'em-up by Technos. It was ported to a variety
of consoles; Accolade brought it to the Sega Mega Drive in 1993 and Sega to the
Sega Master System in 1988. Accolade's version was licensed by Sega, despite the
ROM header saying otherwise.
The Mega Drive port is a straight port of the arcade with slight differences in
graphics and sound. The enemies also easily mimic the players up and down movement,
which can lead to some annoyance.
The Master System version has slightly different controls due to the controller
only having two buttons. Some parts of the levels are designed differently and
extended. The mohawk Abobo is missing in this version. Unlimited continues are
available up until the final stage (although unlimited continues can be attained in
the final stage through a cheat).
[B36AB75C]
Double Dragon 3: The Rosetta Stone
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Beat 'em Up
Gametype: Licensed
Release Year: 1992
Developer: Software Creations
Publisher: Flying Edge
Players: 1-2
_________________________
Double Dragon 3: The Rosetta Stone is a 1991 arcade beat-'em-up by Technos; it was
ported by Software Creations to the Sega Mega Drive and published in 1992/1993 by
Flying Edge. Although the boxart refers to the game as Double Dragon 3: The Arcade
Game, the title screen remains the same as the arcade version.
Graphics are improved though lacking the amount of colors of the arcade version.
Character animation is increased. Added animation in some cutscenes. Some voice
samples are missing. Credits/Coins can be earned through gameplay. Control is
somewhat improved and movement is sped up slightly. Three player mode is gone and
the max simultaneous players is two now.
[A8BFDBD6]
Double Dragon II: The Revenge
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Beat 'em Up
Gametype: Licensed
Release Year: 1991
Developer: Technos Japan
Publisher: PalSoft
Players: 1-2
_________________________
Double Dragon II: The Revenge is a action game developed and published by Technos
in 1988 as a sequel to the original Double Dragon. Originally for the arcades, it
was later ported to a variety of systems. PALSOFT ported the game to the Sega Mega
Drive and released it exclusively in Japan in 1991. The port was fairly accurate in
comparison to the NES version.
The Black Warriors shoot and kill Marian, whom was saved by Billy and Jimmy Lee
from the same gang in the first Double Dragon, and now Billy and Jimmy fight to
avenge her. Most of the enemies from the first game re-appear but with slightly
redrawn sprites.
Similar to the first Double Dragon game, there are four levels available. This
includes a heliport, a lumber storehouse, a wheat field, and the bosses lair. Willy
returns as the next to final boss but is succeeded by a double of the main
character(s). Depending on how many are playing at the time one or two doubles will
appear.
[27E59E35]
Double Dragon V: The Shadow Falls
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: VS Fighter
Gametype: Licensed
Release Year: 1994
Developer: Leland Interactive Media
Publisher: Tradewest
Players: 1-2
_________________________
Double Dragon V: The Shadow Falls is a 1994 arcade action game developed by Leland
Interactive Media and published by Tradewest for the Sega Mega Drive. It was also
released for the Super Nintendo Entertainment System and Atari Jaguar. Unlike most
games in the Double Dragon franchise it is a one on one fighter similar to Street
Fighter II. It is based on the Double Dragon television series which was airing at
the time the game was released.
There are twelve available characters of which two are hidden. Of the twelve Bones,
Sekka, Blade, and Dominique are original characters that never appeared on the
television series.
[5BAF53D7]
Double Dribble: The Playoff Edition
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Sports > Basketball
Gametype: Licensed
Release Year: 1994
Developer: Konami
Publisher: Konami
Players: 1-8
_________________________
Hyper Dunk: The Playoff Edition, called just Hyper Dunk in Europe, is a 1994
basketball game by Konami for the Sega Mega Drive. In the United States, the game
is called Double Dribble: The Playoff Edition - making it appear to be a sequel to
Konami's 1986 arcade game Double Dribble in this specific case. What the case is
for Hyper Dunk is presently unknown.
[8352B1D0]
Double Dribble: The Playoff Edition
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Basketball
Gametype: Licensed
Release Year: 1994
Developer: Konami
Publisher: Konami
Players: 1-8
_________________________
Hyper Dunk: The Playoff Edition, called just Hyper Dunk in Europe, is a 1994
basketball game by Konami for the Sega Mega Drive. In the United States, the game
is called Double Dribble: The Playoff Edition - making it appear to be a sequel to
Konami's 1986 arcade game Double Dribble in this specific case. What the case is
for Hyper Dunk is presently unknown.
[F27C576A]
Double Dribble: The Playoff Edition
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Sports > Basketball
Gametype: Licensed
Release Year: 1994
Developer: Konami
Publisher: Konami
Players: 1-8
_________________________
Hyper Dunk: The Playoff Edition, called just Hyper Dunk in Europe, is a 1994
basketball game by Konami for the Sega Mega Drive. In the United States, the game
is called Double Dribble: The Playoff Edition - making it appear to be a sequel to
Konami's 1986 arcade game Double Dribble in this specific case. What the case is
for Hyper Dunk is presently unknown.
[70680706]
Dr Robotnik's Mean Bean Machine
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Puzzle
Gametype: Licensed
Release Year: 1993
Developer: Compile
Publisher: SEGA
Players: 1-2
_________________________
The game is based on the earlier Japanese puzzler Puyo Puyo. It was released to the
North American and European markets in November 1993. Though not a commercial
success initially, it became more popular with time. It was later also released in
various compilations and other forms.
It was also released by Samsung in South Korea under the name Dong Gu Ri Te Chi Jak
Jeon. For whatever reason, some number of cartridges (between only the first run
and half of the entire production) was produced by taking a Puyo Puyo cart,
sticking the Dong Gu Ri label on, and placing it in the Dong Gu Ri packaging and
selling it as is - meaning that South Korean copies of the game will either contain
the correct Korean version of Mean Bean Machine or will actually be Puyo Puyo.
[C7CA517F]
Dr Robotnik's Mean Bean Machine
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Puzzle
Gametype: Licensed
Release Year: 1993
Developer: Compile
Publisher: SEGA
Players: 1-2
_________________________
The game is based on the earlier Japanese puzzler Puyo Puyo. It was released to the
North American and European markets in November 1993. Though not a commercial
success initially, it became more popular with time. It was later also released in
various compilations and other forms.
It was also released by Samsung in South Korea under the name Dong Gu Ri Te Chi Jak
Jeon. For whatever reason, some number of cartridges (between only the first run
and half of the entire production) was produced by taking a Puyo Puyo cart,
sticking the Dong Gu Ri label on, and placing it in the Dong Gu Ri packaging and
selling it as is - meaning that South Korean copies of the game will either contain
the correct Korean version of Mean Bean Machine or will actually be Puyo Puyo.
[AF8F3371]
Dragon Ball Z - Buyuu Retsuden
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: VS Fighter
Gametype: Licensed
Release Year: 1994
Developer: Bandai
Publisher: Bandai
Players: 1-2
_________________________
Dragon Ball Z: Buyuu Retsuden is a 1994 fighting game by Bandai for the Sega Mega
Drive made with the Dragon Ball Z license released exclusively in Japan - and for
some odd reason, France, where it was renamed Dragon Ball Z: L'Appel du Destin.
The game was also distributed in Portugal where it is simply called Dragon Ball Z.
The distributor, Ecofilmes, would take Japanese copies of the game, replace the
cover (but keep the manual and cart), and sell the game as is, promising a free
converter cart as the Japanese cartridges cannot fit into European Mega Drives.
When the French version came out, they switched to using that version instead.
[F035C737]
Dragon Ball Z - Buyuu Retsuden
Platform: Sega Genesis / Mega Drive
Region: France
Media: Cartridge
Controller: Gamepad
Genre: VS Fighter
Gametype: Licensed
Release Year: 1994
Developer: Bandai
Publisher: Bandai
Players: 1-2
_________________________
Dragon Ball Z: Buyuu Retsuden is a 1994 fighting game by Bandai for the Sega Mega
Drive made with the Dragon Ball Z license released exclusively in Japan - and for
some odd reason, France, where it was renamed Dragon Ball Z: L'Appel du Destin.
The game was also distributed in Portugal where it is simply called Dragon Ball Z.
The distributor, Ecofilmes, would take Japanese copies of the game, replace the
cover (but keep the manual and cart), and sell the game as is, promising a free
converter cart as the Japanese cartridges cannot fit into European Mega Drives.
When the French version came out, they switched to using that version instead.
[877B4E2A]
Dragon Ball Z - Buyuu Retsuden (English Translation)
Platform: Sega Genesis / Mega Drive
Region: No Region
Media: Rom File
Controller: Gamepad
Genre: VS Fighter
Gametype: Translated
Release Year: 1994
Developer: Bandai
Publisher: Bandai
Players: 1-2
Translated by: DBZGameTran
Version: 95%
_________________________
Dragon Ball Z: Buyuu Retsuden is a 1994 fighting game by Bandai for the Sega Mega
Drive made with the Dragon Ball Z license released exclusively in Japan - and for
some odd reason, France, where it was renamed Dragon Ball Z: L'Appel du Destin.
The game was also distributed in Portugal where it is simply called Dragon Ball Z.
The distributor, Ecofilmes, would take Japanese copies of the game, replace the
cover (but keep the manual and cart), and sell the game as is, promising a free
converter cart as the Japanese cartridges cannot fit into European Mega Drives.
When the French version came out, they switched to using that version instead.
[01BC1604]
Dragon Slayer: The Legend of Heroes
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game
Gametype: Undefined
Release Year: 1994
Developer: Falcom
Publisher: SEGA
Players: 1
_________________________
Dragon Slayer: Eiyuu Densetsu, called Dragon Slayer: The Legend of Heroes outside
Japan, is the sixth main game in Falcom's Dragon Slayer series, following
Sorcerian. It was first released on the NEC PC-88 in 1989 and would eventually find
its way onto a number of other consoles. In 1994, Sega Falcom produced a port to
the Sega Mega Drive released exclusively in Japan.
As with other main series Dragon Slayer games, Eiyuu Densetsu recevied its own
sequels in a subseries, the first of which is Dragon Slayer: Eiyuu Densetsu II,
also ported to the Mega Drive by Sega Falcom.
[46924DC3]
Dragon Slayer: The Legend of Heroes II
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game
Gametype: Undefined
Release Year: 1995
Developer: Falcom
Publisher: SEGA
Players: 1
_________________________
Dragon Slayer: Eiyuu Densetsu, called Dragon Slayer: The Legend of Heroes outside
Japan, is the sixth main game in Falcom's Dragon Slayer series, following
Sorcerian. It was first released on the NEC PC-88 in 1989 and would eventually find
its way onto a number of other consoles. In 1994, Sega Falcom produced a port to
the Sega Mega Drive released exclusively in Japan.
As with other main series Dragon Slayer games, Eiyuu Densetsu recevied its own
sequels in a subseries, the first of which is Dragon Slayer: Eiyuu Densetsu II,
also ported to the Mega Drive by Sega Falcom.
[81F0C3CF]
Dragon's Eye Plus: Shanghai 3
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Puzzle
Gametype: Licensed
Release Year: 1991
Developer: Home Data
Publisher: Home Data
_________________________
Dragon's Eye Plus: Shanghai III is a 1991 game by Home Data for the Sega Mega Drive
released exclusively in Japan. It is a member of Activision's Shanghai series of
mahjong solitaire games - this particular one is, in effect, the "sequel" to
Shanghai II: Dragon's Eye. Activision themselves would later bring Shanghai II:
Dragon's Eye to the Mega Drive, but that is an entirely separate product.
[58037BC6]
Dragon's Fury
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Pinball
Gametype: Licensed
Release Year: 1991
Developer: TechnoSoft
Publisher: Tengen
Players: 1-2
_________________________
Devil Crash (or Devil's Crush in USA) is a pinball game ghost-developed by Compile
under license from Naxat Soft for the TurboGrafx-16, as part of Naxat's Crush
series of pinball games. Technosoft acquired a license to port the game to the Sega
Mega Drive, calling it Devil Crash MD and releasing it in Japan. They would then
license it to Tengen for localization overseas; Tengen censored a few graphics
deemed too Satanic for western audiences and released the final product as Dragon's
Fury in the US and Europe (hence the page name) despite the TurboGrafx-16 version
having been released internationally beforehand. While Naxat furthered the series
itself, Tengen would later release a sequel, Dragon's Revenge, not under license
from anyone.
[4C4CAAD8]
Dragon's Fury
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Pinball
Gametype: Licensed
Release Year: 1991
Developer: TechnoSoft
Publisher: TechnoSoft
Players: 1-2
_________________________
Devil Crash (or Devil's Crush in USA) is a pinball game ghost-developed by Compile
under license from Naxat Soft for the TurboGrafx-16, as part of Naxat's Crush
series of pinball games. Technosoft acquired a license to port the game to the Sega
Mega Drive, calling it Devil Crash MD and releasing it in Japan. They would then
license it to Tengen for localization overseas; Tengen censored a few graphics
deemed too Satanic for western audiences and released the final product as Dragon's
Fury in the US and Europe (hence the page name) despite the TurboGrafx-16 version
having been released internationally beforehand. While Naxat furthered the series
itself, Tengen would later release a sequel, Dragon's Revenge, not under license
from anyone.
[7A2A66B1, 841EDBC0]
Dragon's Revenge
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Pinball
Gametype: Licensed
Release Year: 1993
Developer: Tengen
Publisher: Tengen
Players: 1
_________________________
Dragon's Revenge is a pinball game developed and published by Tengen as a sequel to
Dragon's Fury/Devil Crash MD. The game was released exclusively on the Sega Mega
Drive in 1993. Despite it being marked as a sequel, its production did not involve
either Naxat Soft or Compile, who were responsible for the development of Devil
Crash and the rest of the "Crush" pinball series (and in fact, they had already
made a sequel to Devil Crush by then, the Japan-exclusive SNES Jaki Crush released
in 1992), nor did it involve Technosoft who had ported Devil Crash to the Mega
Drive and licensed it out to Tengen for it to be published overseas.
The goal, gameplay, and controls are identical to Dragon's Fury; it is unknown
whether or not there is a way to win the game. Pausing will immediately show the
password.
[EFE850E5]
Dragon: The Bruce Lee Story
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: VS Fighter
Gametype: Licensed
Release Year: 1994
Developer: Acclaim Entertainment
Publisher: Acclaim Entertainment
Players: 1
_________________________
Dragon: The Bruce Lee Story is a Sega Mega Drive, Sega Master System and Sega Game
Gear action game based on the 1993 Dragon: The Bruce Lee Story film.
[FDEED51D]
Dragon: The Bruce Lee Story
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: VS Fighter
Gametype: Licensed
Release Year: 1994
Developer: Acclaim Entertainment
Publisher: Virgin Interactive
Players: 1
_________________________
Dragon: The Bruce Lee Story is a Sega Mega Drive, Sega Master System and Sega Game
Gear action game based on the 1993 Dragon: The Bruce Lee Story film.
[99D40450]
Dragon: The Bruce Lee Story (Russian Translation)
Platform: Sega Genesis / Mega Drive
Region: No Region
Media: Rom File
Controller: Gamepad
Genre: VS Fighter
Gametype: Translated
Release Year: 1994
Developer: Acclaim Entertainment
Publisher: Virgin Interactive
Players: 1
Translated by: Unknown
_________________________
Dragon: The Bruce Lee Story is a Sega Mega Drive, Sega Master System and Sega Game
Gear action game based on the 1993 Dragon: The Bruce Lee Story film.
[3E43FB3C]
Duke Nukem 3D (Russian Translation)
Platform: Sega Genesis / Mega Drive
Region: No Region
Media: Rom File
Controller: Gamepad
Genre: Shooter > First Person > Sci-Fi
Gametype: Translated
Release Year: 1998
Developer: Tec Toy
Publisher: Tec Toy
Players: 1
Translated by: Unknown
_________________________
Duke Nukem 3D is a first person shooter on the PC created by 3D Realms that
received several console ports, two of which are on Sega systems.
In 1997, the game was ported over to the Sega Saturn by Lobotomy Software and
published by Sega. Rather than running in the Build engine, the developer ported
the game under their own 3D engine custom made for the Saturn labeled "SlaveDriver"
which was also used for their other PC to console ports such as PowerSlave/Exhumed
and Quake. The Saturn port also received an exclusive level named "Urea 51."
In 1998, Tec Toy released a Mega Drive remake in Brazil with substantially
different gameplay mechanics, levels, and a simplified engine; refer to that page
for details.
[4DEA40BA]
Dune II: Battle for Arrakis
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Strategy > Simulation
Gametype: Licensed
Release Year: 1993
Developer: Westwood Studios
Publisher: Virgin Interactive
Players: 1
_________________________
Dune II: Battle for Arrakis, known as Dune: The Battle for Arrakis in the US, is a
strategy game developed by Westwood Studios and published by Virgin Interactive for
the Sega Mega Drive. The game was also translated to German as Dune II: Kampf um
den Wustenplaneten.
Battle for Arrakis is a complete overhaul of Dune II: The Building of a Dynasty, a
DOS/Amiga game released a year earlier. The Mega Drive version features streamlined
controls, gameplay tweaks, new levels and an entirely new set of graphics. Dune II
is considered a milestone in the real-time strategy genre, though was bettered by
Command & Conquer a few years down the line.
[6B81D053]
Dune II: Battle for Arrakis
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Strategy > Simulation
Gametype: Licensed
Release Year: 1993
Developer: Westwood Studios
Publisher: Virgin Interactive
Players: 1
_________________________
Dune II: Battle for Arrakis, known as Dune: The Battle for Arrakis in the US, is a
strategy game developed by Westwood Studios and published by Virgin Interactive for
the Sega Mega Drive. The game was also translated to German as Dune II: Kampf um
den Wustenplaneten.
Battle for Arrakis is a complete overhaul of Dune II: The Building of a Dynasty, a
DOS/Amiga game released a year earlier. The Mega Drive version features streamlined
controls, gameplay tweaks, new levels and an entirely new set of graphics. Dune II
is considered a milestone in the real-time strategy genre, though was bettered by
Command & Conquer a few years down the line.
[39790728]
Dune II: Battle for Arrakis
Platform: Sega Genesis / Mega Drive
Region: Germany
Media: Cartridge
Controller: Gamepad
Genre: Strategy > Simulation
Gametype: Licensed
Release Year: 1993
Developer: Westwood Studios
Publisher: Virgin Interactive
Players: 1
_________________________
Dune II: Battle for Arrakis, known as Dune: The Battle for Arrakis in the US, is a
strategy game developed by Westwood Studios and published by Virgin Interactive for
the Sega Mega Drive. The game was also translated to German as Dune II: Kampf um
den Wustenplaneten.
Battle for Arrakis is a complete overhaul of Dune II: The Building of a Dynasty, a
DOS/Amiga game released a year earlier. The Mega Drive version features streamlined
controls, gameplay tweaks, new levels and an entirely new set of graphics. Dune II
is considered a milestone in the real-time strategy genre, though was bettered by
Command & Conquer a few years down the line.
[125D7416]
Dune II: Battle for Arrakis (Russian Translation)
Platform: Sega Genesis / Mega Drive
Region: No Region
Media: Rom File
Controller: Gamepad
Genre: Strategy > Simulation
Gametype: Translated
Release Year: 1993
Developer: Westwood Studios
Publisher: Virgin Interactive
Players: 1
Translated by: Unknown
_________________________
Dune II: Battle for Arrakis, known as Dune: The Battle for Arrakis in the US, is a
strategy game developed by Westwood Studios and published by Virgin Interactive for
the Sega Mega Drive. The game was also translated to German as Dune II: Kampf um
den Wustenplaneten.
Battle for Arrakis is a complete overhaul of Dune II: The Building of a Dynasty, a
DOS/Amiga game released a year earlier. The Mega Drive version features streamlined
controls, gameplay tweaks, new levels and an entirely new set of graphics. Dune II
is considered a milestone in the real-time strategy genre, though was bettered by
Command & Conquer a few years down the line.
[360C1B20]
Dyna Brothers
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Strategy > Simulatio
Gametype: Licensed
Release Year: 1992
Developer: CRI
Publisher: CRI
_________________________
Dyna Brothers is a 1992 strategy game by CRI for the Sega Mega Drive released
exclusively in Japan. It was followed by Dyna Brothers 2.
[47E0A64E]
Dyna Brothers 2
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Simulation
Gametype: Licensed
Release Year: 1993
Developer: CRI
Publisher: CRI
Players: 1-2
_________________________
Dyna Brothers 2 is the sequel to Dyna Brothers, and is a Sega Mega Drive simulation
game released exclusively in Japan.
CRI also released an expanded version on the Japanese Sega Channel, Dyna Brothers
2: Sega Channel Special. This version has since been rereleased on the Japanese
Virtual Console, from which the ROM comes from. Whether or not there was a North
American release as such is unknown.
[39D01C8C]
Dynamite Duke
Platform: Sega Genesis / Mega Drive
Region: World
Media: Cartridge
Controller: Gamepad
Genre: Action
Gametype: Licensed
Release Year: 1990
Developer: Hertz
Publisher: SEGA
Players: 1
_________________________
Dynamite Duke is a 1989 arcade action game by Seibu Kaihatsu. Sega acquired a
license to port it to the Sega Mega Drive and Sega Master System, releasing them in
1990 and 1991, respectively.
The game plays like a lightgun game - you are Duke, positioned immediately in front
of the screen, and your goal is to go around killing everything in sight.
[3DFEEB77]
Dynamite Headdy
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1994
Developer: Treasure
Publisher: SEGA
Players: 1
_________________________
Dynamite Headdy is a platform game developed by Treasure and published by Sega for
the Sega Mega Drive and Sega Game Gear. Tec Toy also brought it to the Sega Master
System in Brazil. A Sega 32X port was planned, but canceled due to the system's low
popularity.
The game stars the rejected puppet named Headdy who has interchangeable heads. He
must defeat the evil Dark Demon, an evil emperor who wishes to take over the land
of puppets.
Dynamite Headdy uses a distinct graphical style to give the impression that all the
events take place on a theatre stage, with many of the backgrounds designed to look
like cheap cardboard sets. It also suffered significant changes when brought over
to a western audience, with many Japanese-themed bosses altered and the entire
game's dialogue being removed. The most significant changes are the level titles
(now named to parody well-known movie titles e.g. Fly Hard/Die Hard) and the
regularly-occurring bounty hunter "Maruyama", who was recoloured brown and renamed
"Trouble Bruin". However, despite this, his musical score which has synthesized
speech still says "Maruyama". Translation group M.I.J.E.T. restored and translated
the cut dialogue in a translation patch made in 2007.
The game has also been released as part of the Wii's Virtual Console service, and
was included in Sega Mega Drive Ultimate Collection.
[D03CDB53]
Dynamite Headdy
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1994
Developer: Treasure
Publisher: SEGA
Players: 1
_________________________
Dynamite Headdy is a platform game developed by Treasure and published by Sega for
the Sega Mega Drive and Sega Game Gear. Tec Toy also brought it to the Sega Master
System in Brazil. A Sega 32X port was planned, but canceled due to the system's low
popularity.
The game stars the rejected puppet named Headdy who has interchangeable heads. He
must defeat the evil Dark Demon, an evil emperor who wishes to take over the land
of puppets.
Dynamite Headdy uses a distinct graphical style to give the impression that all the
events take place on a theatre stage, with many of the backgrounds designed to look
like cheap cardboard sets. It also suffered significant changes when brought over
to a western audience, with many Japanese-themed bosses altered and the entire
game's dialogue being removed. The most significant changes are the level titles
(now named to parody well-known movie titles e.g. Fly Hard/Die Hard) and the
regularly-occurring bounty hunter "Maruyama", who was recoloured brown and renamed
"Trouble Bruin". However, despite this, his musical score which has synthesized
speech still says "Maruyama". Translation group M.I.J.E.T. restored and translated
the cut dialogue in a translation patch made in 2007.
The game has also been released as part of the Wii's Virtual Console service, and
was included in Sega Mega Drive Ultimate Collection.
[A243816D]
Earnest Evans
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action
Gametype: Licensed
Release Year: 1992
Developer: Wolf Team
Publisher: Renovation
Players: 1
_________________________
Earnest Evans is a 1991 platforming action game developed by Wolf Team for the Sega
Mega Drive and Sega Mega CD released in the US and Japan as exclusives for the
respective consoles. It is the first in the trilogy followed by El Viento and
Anetto Futatabi - however it was released after El Viento, so this may actually be
a port.
Earnest Evans III is on a quest to complete his grandfather's mission of saving the
Earth from destruction by hiding three ancient idols with that power from evil
hands, in Earnest Evans III's case the bounty hunter Brady Tresidder. Along the
way, you meet Annet Myer, your companion through the wilderness, and Sigfried, who
knows a lot about the history of the idols.
[DF3ACF59]
Earthworm Jim
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1994
Developer: Shiny Entertainment
Publisher: Playmates
Players: 1
_________________________
Earthworm Jim is a platform video game developed by Shiny Entertainment in 1994 for
the Sega Mega Drive. Highly praised at the time of release, Earthworm Jim offers
very detailed and smooth graphics, a very well received soundtrack and large
amounts of surreal humour and parodies of popular culture.
Earthworm Jim takes place over 7 main levels (8 in the Mega CD version), plus 7
bonus segments between levels, a boss you can avoid if you're good enough and a
hidden bonus level halfway through the game.
Earthworm Jim was quickly ported to a variety of systems including the Sega Game
Gear, Super Nintendo and Game Boy. It was released for the Sega Master System in
1996 exclusively in Brazil by Sega's distributor Tec Toy. Enhanced versions of the
game including a CD audio soundtrack were released for the Sega Mega CD and Windows
PCs, and in more recent times ports have been made to the Game Boy Advance, iPhone,
Xbox Live Arcade, PlayStation Network and the Wii's Virtual Console service.
The game was followed by Earthworm Jim 2 and a variety of other sequels. It also
led to a cartoon show by Universal Animation Studios, which is arguably one of the
more successful video game cartoon adaptions of all time.
[1C07B337]
Earthworm Jim
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1994
Developer: Shiny Entertainment
Publisher: Playmates
Players: 1
_________________________
Earthworm Jim is a platform video game developed by Shiny Entertainment in 1994 for
the Sega Mega Drive. Highly praised at the time of release, Earthworm Jim offers
very detailed and smooth graphics, a very well received soundtrack and large
amounts of surreal humour and parodies of popular culture.
Earthworm Jim takes place over 7 main levels (8 in the Mega CD version), plus 7
bonus segments between levels, a boss you can avoid if you're good enough and a
hidden bonus level halfway through the game.
Earthworm Jim was quickly ported to a variety of systems including the Sega Game
Gear, Super Nintendo and Game Boy. It was released for the Sega Master System in
1996 exclusively in Brazil by Sega's distributor Tec Toy. Enhanced versions of the
game including a CD audio soundtrack were released for the Sega Mega CD and Windows
PCs, and in more recent times ports have been made to the Game Boy Advance, iPhone,
Xbox Live Arcade, PlayStation Network and the Wii's Virtual Console service.
The game was followed by Earthworm Jim 2 and a variety of other sequels. It also
led to a cartoon show by Universal Animation Studios, which is arguably one of the
more successful video game cartoon adaptions of all time.
[AF235FDF]
Earthworm Jim 2
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1995
Developer: Shiny Entertainment
Publisher: Playmates
Players: 1
_________________________
Earthworm Jim 2 is the direct sequel to Earthworm Jim, released on the Sega Mega
Drive, Super Nintendo and DOS computers in 1995. Enhanced versions were released on
the Sega Saturn and Sony PlayStation, and more recently the game has been released
on the Game Boy Advance, Windows PC (through Steam and Good Old Games) and the
Wii's Virtual Console service.
Though very similar to the original game, Earthworm Jim 2 has more varied gameplay
than its predecessor. As well as including standard platforming levels, there are
also quiz questions, an isometric shoot 'em up level and various adaptions to the
platforming formula, including marathon races and a stage where Jim must shoot his
way through mounds of dirt. It retains the surreal humour from the first game and
was followed by Earthworm Jim 3D in 1999.
[D57F8BA7]
Earthworm Jim 2
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1995
Developer: Shiny Entertainment
Publisher: Playmates
Players: 1
_________________________
Earthworm Jim 2 is the direct sequel to Earthworm Jim, released on the Sega Mega
Drive, Super Nintendo and DOS computers in 1995. Enhanced versions were released on
the Sega Saturn and Sony PlayStation, and more recently the game has been released
on the Game Boy Advance, Windows PC (through Steam and Good Old Games) and the
Wii's Virtual Console service.
Though very similar to the original game, Earthworm Jim 2 has more varied gameplay
than its predecessor. As well as including standard platforming levels, there are
also quiz questions, an isometric shoot 'em up level and various adaptions to the
platforming formula, including marathon races and a stage where Jim must shoot his
way through mounds of dirt. It retains the surreal humour from the first game and
was followed by Earthworm Jim 3D in 1999.
[3C517975]
ECCO Jr.
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Educational
Gametype: Licensed
Release Year: 1995
Developer: Novotrade
Publisher: SEGA
Players: 1
_________________________
Ecco Jr. is an spin-off of the Ecco the Dolphin series, aimed at younger children.
It was released in 1995 for the Sega Mega Drive, though a similar Sega Pico title
named Ecco Jr. and the Great Ocean Treasure Hunt! was also made available.
Ecco the Dolphin had been a huge success for Sega and Novotrade, but both it and
its sequel are often regarded as very challenging and often confusing video games
meaning they are unsuitable for the young market. Despite this, Ecco was bought
with young children in mind, which prompted the creation of Ecco Jr. which would
attempt to appeal to a younger audience with the extreme difficulty removed. Unlike
other games in the series, it is impossible for Ecco (or his friends) to die, and
the focus is placed on completing simple tasks and on educational material about
dolphins.
Despite the lack of gameplay value for older gamers, Ecco Jr. has been re-released
as part of the PlayStation 2/PlayStation Portable title Sega Mega Drive Collection
and Sega Mega Drive Ultimate Collection. It was also released as part of the Wii's
Virtual Console service.
[45547390]
ECCO the Dolphin
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Action
Gametype: Licensed
Release Year: 1992
Developer: Novotrade International
Publisher: SEGA
Players: 1
_________________________
Ecco the Dolphin (sometimes known simply as Ecco) is a successful video game
developed by Novotrade International and published by Sega for the Sega Mega Drive,
Sega Master System (only in Europe), Sega Game Gear and later Sega Mega CD. It is
one of the Mega Drive's most well-known titles, and spawned numerous sequels. The
game features a bottlenosed dolphin named Ecco on a sidescrolling underwater
adventure. The game is noted for its high difficulty level, and though appears to
appeal to a younger audience, has a much deeper and darker story than anticipated.
Ecco on the Mega CD features a full redbook audio soundtrack composed by Spencer
Nilsen and has re-designed levels.
Ecco was has been re-released in several formats over the years, usually in its
original Mega Drive form. It was included in Sega Mega Drive Collection for the
Sony PlayStation 2 and Sony PlayStation Portable, and was released as a
downloadable title through the RealOne Arcade service (also in the form of a one
hour trial version). In 2006 it was released on the Wii's Virtual Console service,
and in 2007 became a downloadable title through the Xbox Live Arcade service. Ecco
was also included in Sega Mega Drive Ultimate Collection. It was also ported to the
PC in 1996.
[6520304D]
ECCO the Dolphin
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Action
Gametype: Licensed
Release Year: 1993
Developer: Novotrade International
Publisher: SEGA
Players: 1
_________________________
Ecco the Dolphin (sometimes known simply as Ecco) is a successful video game
developed by Novotrade International and published by Sega for the Sega Mega Drive,
Sega Master System (only in Europe), Sega Game Gear and later Sega Mega CD. It is
one of the Mega Drive's most well-known titles, and spawned numerous sequels. The
game features a bottlenosed dolphin named Ecco on a sidescrolling underwater
adventure. The game is noted for its high difficulty level, and though appears to
appeal to a younger audience, has a much deeper and darker story than anticipated.
Ecco on the Mega CD features a full redbook audio soundtrack composed by Spencer
Nilsen and has re-designed levels.
Ecco was has been re-released in several formats over the years, usually in its
original Mega Drive form. It was included in Sega Mega Drive Collection for the
Sony PlayStation 2 and Sony PlayStation Portable, and was released as a
downloadable title through the RealOne Arcade service (also in the form of a one
hour trial version). In 2006 it was released on the Wii's Virtual Console service,
and in 2007 became a downloadable title through the Xbox Live Arcade service. Ecco
was also included in Sega Mega Drive Ultimate Collection. It was also ported to the
PC in 1996.
[2ABD0059]
ECCO the Dolphin (French Translation)
Platform: Sega Genesis / Mega Drive
Region: No Region
Media: Rom File
Controller: Gamepad
Genre: Action
Gametype: Translated
Release Year: 1993
Developer: Novotrade International
Publisher: SEGA
Players: 1
Translated by: Unknown
_________________________
Ecco the Dolphin (sometimes known simply as Ecco) is a successful video game
developed by Novotrade International and published by Sega for the Sega Mega Drive,
Sega Master System (only in Europe), Sega Game Gear and later Sega Mega CD. It is
one of the Mega Drive's most well-known titles, and spawned numerous sequels. The
game features a bottlenosed dolphin named Ecco on a sidescrolling underwater
adventure. The game is noted for its high difficulty level, and though appears to
appeal to a younger audience, has a much deeper and darker story than anticipated.
Ecco on the Mega CD features a full redbook audio soundtrack composed by Spencer
Nilsen and has re-designed levels.
Ecco was has been re-released in several formats over the years, usually in its
original Mega Drive form. It was included in Sega Mega Drive Collection for the
Sony PlayStation 2 and Sony PlayStation Portable, and was released as a
downloadable title through the RealOne Arcade service (also in the form of a one
hour trial version). In 2006 it was released on the Wii's Virtual Console service,
and in 2007 became a downloadable title through the Xbox Live Arcade service. Ecco
was also included in Sega Mega Drive Ultimate Collection. It was also ported to the
PC in 1996.
[63261726]
ECCO the Dolphin (Portuguese Translation)
Platform: Sega Genesis / Mega Drive
Region: No Region
Media: Rom File
Controller: Gamepad
Genre: Action
Gametype: Translated
Release Year: 1993
Developer: Novotrade International
Publisher: SEGA
Players: 1
Translated by: FServ
Version: 1.3
_________________________
Ecco the Dolphin (sometimes known simply as Ecco) is a successful video game
developed by Novotrade International and published by Sega for the Sega Mega Drive,
Sega Master System (only in Europe), Sega Game Gear and later Sega Mega CD. It is
one of the Mega Drive's most well-known titles, and spawned numerous sequels. The
game features a bottlenosed dolphin named Ecco on a sidescrolling underwater
adventure. The game is noted for its high difficulty level, and though appears to
appeal to a younger audience, has a much deeper and darker story than anticipated.
Ecco on the Mega CD features a full redbook audio soundtrack composed by Spencer
Nilsen and has re-designed levels.
Ecco was has been re-released in several formats over the years, usually in its
original Mega Drive form. It was included in Sega Mega Drive Collection for the
Sony PlayStation 2 and Sony PlayStation Portable, and was released as a
downloadable title through the RealOne Arcade service (also in the form of a one
hour trial version). In 2006 it was released on the Wii's Virtual Console service,
and in 2007 became a downloadable title through the Xbox Live Arcade service. Ecco
was also included in Sega Mega Drive Ultimate Collection. It was also ported to the
PC in 1996.
[2085B772]
ECCO the Dolphin (Serbian Translation)
Platform: Sega Genesis / Mega Drive
Region: No Region
Media: Rom File
Controller: Gamepad
Genre: Action
Gametype: Translated
Release Year: 1993
Developer: Novotrade International
Publisher: SEGA
Players: 1
Translated by: Mad Fox
Version: 1.0
_________________________
Ecco the Dolphin (sometimes known simply as Ecco) is a successful video game
developed by Novotrade International and published by Sega for the Sega Mega Drive,
Sega Master System (only in Europe), Sega Game Gear and later Sega Mega CD. It is
one of the Mega Drive's most well-known titles, and spawned numerous sequels. The
game features a bottlenosed dolphin named Ecco on a sidescrolling underwater
adventure. The game is noted for its high difficulty level, and though appears to
appeal to a younger audience, has a much deeper and darker story than anticipated.
Ecco on the Mega CD features a full redbook audio soundtrack composed by Spencer
Nilsen and has re-designed levels.
Ecco was has been re-released in several formats over the years, usually in its
original Mega Drive form. It was included in Sega Mega Drive Collection for the
Sony PlayStation 2 and Sony PlayStation Portable, and was released as a
downloadable title through the RealOne Arcade service (also in the form of a one
hour trial version). In 2006 it was released on the Wii's Virtual Console service,
and in 2007 became a downloadable title through the Xbox Live Arcade service. Ecco
was also included in Sega Mega Drive Ultimate Collection. It was also ported to the
PC in 1996.
[7B1BF89C]
ECCO: The Tides of Time
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Action
Gametype: Licensed
Release Year: 1994
Developer: Novotrade International
Publisher: SEGA
Players: 1
_________________________
Ecco: The Tides of Time, called Ecco the Dolphin 2 in Japan, is the sequel to Ecco
the Dolphin. Initially released in 1994 for the Sega Mega Drive, it was later
ported to the Sega Game Gear and Sega Mega CD. Tec Toy also brought the Game Gear
version of the game to the Sega Master System in 1996.
The Mega Drive version of the game has recently been re-released as part of the
Wii's Virtual Console service.
[CCB21F98]
ECCO: The Tides of Time
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action
Gametype: Licensed
Release Year: 1994
Developer: Novotrade International
Publisher: SEGA
Players: 1
_________________________
Ecco: The Tides of Time, called Ecco the Dolphin 2 in Japan, is the sequel to Ecco
the Dolphin. Initially released in 1994 for the Sega Mega Drive, it was later
ported to the Sega Game Gear and Sega Mega CD. Tec Toy also brought the Game Gear
version of the game to the Sega Master System in 1996.
The Mega Drive version of the game has recently been re-released as part of the
Wii's Virtual Console service.
[062D439C]
ECCO: The Tides of Time
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Action
Gametype: Licensed
Release Year: 1994
Developer: Novotrade International
Publisher: SEGA
Players: 1
_________________________
Ecco: The Tides of Time, called Ecco the Dolphin 2 in Japan, is the sequel to Ecco
the Dolphin. Initially released in 1994 for the Sega Mega Drive, it was later
ported to the Sega Game Gear and Sega Mega CD. Tec Toy also brought the Game Gear
version of the game to the Sega Master System in 1996.
The Mega Drive version of the game has recently been re-released as part of the
Wii's Virtual Console service.
[1D7FAEDD]
ECCO: The Tides of Time (Serbian Translation)
Platform: Sega Genesis / Mega Drive
Region: No Region
Media: Rom File
Controller: Gamepad
Genre: Action
Gametype: Translated
Release Year: 1994
Developer: Novotrade International
Publisher: SEGA
Players: 1
Translated by: Mad Fox
Version: 1.0
_________________________
Ecco: The Tides of Time, called Ecco the Dolphin 2 in Japan, is the sequel to Ecco
the Dolphin. Initially released in 1994 for the Sega Mega Drive, it was later
ported to the Sega Game Gear and Sega Mega CD. Tec Toy also brought the Game Gear
version of the game to the Sega Master System in 1996.
The Mega Drive version of the game has recently been re-released as part of the
Wii's Virtual Console service.
[6091C36E]
El Viento
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1991
Developer: Wolf Team
Publisher: Wolf Team
Players: 1
_________________________
El Viento is a 1991 action platformer developed by Wolf Team for the Sega Mega
Drive and published exclusively in the US and Japan by Renovation. It is the sequel
to Earnest Evans and the prequel to Anetto Futatabi.
In 1928, Henry, a mad religious leader, attempts to awaken the terrible god Hastur
using sorceress Restiana as willing sacrifice. Realizing the destruction this would
cause, Annet Myer, Earnest Evans's companion in the first game, goes out to stop
Henry and his cult followers.
[070A1CEB]
El Viento
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1991
Developer: Wolf Team
Publisher: Renovation
Players: 1
_________________________
El Viento is a 1991 action platformer developed by Wolf Team for the Sega Mega
Drive and published exclusively in the US and Japan by Renovation. It is the sequel
to Earnest Evans and the prequel to Anetto Futatabi.
In 1928, Henry, a mad religious leader, attempts to awaken the terrible god Hastur
using sorceress Restiana as willing sacrifice. Realizing the destruction this would
cause, Annet Myer, Earnest Evans's companion in the first game, goes out to stop
Henry and his cult followers.
[5F553E29]
Elemental Master
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up
Gametype: Licensed
Release Year: 1990
Developer: TechnoSoft
Publisher: TechnoSoft
Players: 1
_________________________
Elemental Master is a 1990 shoot-'em-up by Technosoft for the Sega Mega Drive
released exclusively in Japan before Renovation brought it to the US in 1993.
The hero Laden has approached the throne of the evil Gyra preparing for a fight,
only to discover that Gyra is in fact Laden's long lost brother, Roki. Roki offers
Laden the chance to join him in global domination; Laden refuses in shock, and Roki
calls his servants, Clauss and Salome, to begin overthrowing King Lorelei and
stealing the ELEMENTAL. The three disappear, leaving Laden to have to stop them by
force.
[390918C6]
Elemental Master
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up
Gametype: Licensed
Release Year: 1993
Developer: TechnoSoft
Publisher: Renovation
Players: 1
_________________________
Elemental Master is a 1990 shoot-'em-up by Technosoft for the Sega Mega Drive
released exclusively in Japan before Renovation brought it to the US in 1993.
The hero Laden has approached the throne of the evil Gyra preparing for a fight,
only to discover that Gyra is in fact Laden's long lost brother, Roki. Roki offers
Laden the chance to join him in global domination; Laden refuses in shock, and Roki
calls his servants, Clauss and Salome, to begin overthrowing King Lorelei and
stealing the ELEMENTAL. The three disappear, leaving Laden to have to stop them by
force.
[48467542]
Eliminate Down
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up
Gametype: Licensed
Release Year: 1993
Developer: Aprinet
Publisher: Soft Vision International
Players: 1
_________________________
Eliminate Down is a 1993 shoot-'em-up by Aprinet and Soft Vision International and
released for the Sega Mega Drive exclusively in Japan.
[96D8440C]
ESPN Baseball Tonight: Pennant Fever Edition
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Baseball
Gametype: Licensed
Release Year: 1994
Developer: Park Place Productions
Publisher: Sony Interactive Studios America
Players: 1-2
_________________________
ESPN Baseball Tonight is a baseball game sponsored by ESPN for the Sega Mega Drive
and Sega Mega CD.
[1D08828C]
ESPN National Hockey Night
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Hockey
Gametype: Licensed
Release Year: 1994
Developer: Park Place Productions
Publisher: Sony Imagesoft
Players: 1-4
_________________________
ESPN National Hockey Night is a ice hockey game sponsored by ESPN for the Sega Mega
Drive and Sega Mega CD. It was only released in North America.
[F50BE478]
ESPN Speedworld
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Racing > Cars
Gametype: Licensed
Release Year: 1994
Developer: Park Place Productions
Publisher: Sony Imagesoft
Players: 1-2
_________________________
ESPN Speedworld is third-person stock car racing game released for the Sega Mega
Drive. It was exclusive to North America.
[61E9C309]
ESPN Sunday Night NFL
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Football
Gametype: Licensed
Release Year: 1994
Developer: Ringler Studios
Publisher: Sony Imagesoft
Players: 1-2
_________________________
ESPN Sunday Night NFL is a 1994 American football game by Sony Imagesoft, Ringler
Studios, and Absolute Entertainment for various platforms, including the Sega Mega
Drive and Sega Mega CD, released exclusively in the United States.
[E72F8A36]
ESWAT Cyber Police: City Under Siege
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1990
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
ESWAT: City Under Siege is a Sega Mega Drive action game released for the console
in 1990. It is a reimagining fo the 1989 arcade game ESWAT: Cyber Police, though
aside from minor similarites, it is an entirely different game. It is often
confused with ESWAT: Cyber Police, not least because the Japanese version of this
release calls the game Cyber Police ESWAT.
ESWAT: Cyber Police was brought to many home systems around the same period as
ESWAT: City Under Siege, adding further confusion to the naming scheme. The Sega
Master System version of ESWAT: Cyber Police calls itself ESWAT: City Under Siege
on its title screen, but is again, unrelated to this Mega Drive game.
The Mega Drive version is the most common of the two ESWAT games, having been
brought to the Wii's Virtual Console service and included in numerous recent Mega
Drive compilations.
[87B636A2]
ESWAT Cyber Police: City Under Siege
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1990
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
ESWAT: City Under Siege is a Sega Mega Drive action game released for the console
in 1990. It is a reimagining fo the 1989 arcade game ESWAT: Cyber Police, though
aside from minor similarites, it is an entirely different game. It is often
confused with ESWAT: Cyber Police, not least because the Japanese version of this
release calls the game Cyber Police ESWAT.
ESWAT: Cyber Police was brought to many home systems around the same period as
ESWAT: City Under Siege, adding further confusion to the naming scheme. The Sega
Master System version of ESWAT: Cyber Police calls itself ESWAT: City Under Siege
on its title screen, but is again, unrelated to this Mega Drive game.
The Mega Drive version is the most common of the two ESWAT games, having been
brought to the Wii's Virtual Console service and included in numerous recent Mega
Drive compilations.
[B9512F5E]
Eternal Champions
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: VS Fighter
Gametype: Licensed
Release Year: 1993
Developer: SEGA Interactive
Publisher: SEGA
Players: 1-2
_________________________
Eternal Champions is a Sega Mega Drive fighting game developed by Sega Interactive.
Built to make money off the popular Street Fighter II and Mortal Kombat franchises,
the player has a choice of a variety of different fighters from different time
zones and there is a high level of violence.
The original game has since been re-released on the Wii's Virtual Console service.
It also saw a comic strip in the early days of Fleetway's Sonic the Comic.
Eternal Champions was followed by the Sega Mega CD title Eternal Champions:
Challenge from the Dark Side.
[48F1A42E]
Eternal Champions
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: VS Fighter
Gametype: Licensed
Release Year: 1993
Developer: SEGA Interactive
Publisher: SEGA
Players: 1-2
_________________________
Eternal Champions is a Sega Mega Drive fighting game developed by Sega Interactive.
Built to make money off the popular Street Fighter II and Mortal Kombat franchises,
the player has a choice of a variety of different fighters from different time
zones and there is a high level of violence.
The original game has since been re-released on the Wii's Virtual Console service.
It also saw a comic strip in the early days of Fleetway's Sonic the Comic.
Eternal Champions was followed by the Sega Mega CD title Eternal Champions:
Challenge from the Dark Side.
[66AA3C64]
Eternal Champions
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: VS Fighter
Gametype: Licensed
Release Year: 1994
Developer: SEGA Interactive
Publisher: SEGA
Players: 1-2
_________________________
Eternal Champions is a Sega Mega Drive fighting game developed by Sega Interactive.
Built to make money off the popular Street Fighter II and Mortal Kombat franchises,
the player has a choice of a variety of different fighters from different time
zones and there is a high level of violence.
The original game has since been re-released on the Wii's Virtual Console service.
It also saw a comic strip in the early days of Fleetway's Sonic the Comic.
Eternal Champions was followed by the Sega Mega CD title Eternal Champions:
Challenge from the Dark Side.
[4FEF37C8]
Evander Holyfield's Real Deal Boxing
Platform: Sega Genesis / Mega Drive
Region: Japan, USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Boxing
Gametype: Licensed
Release Year: 1992
Developer: ACME Interactive
Publisher: SEGA
Players: 1-2
_________________________
Evander Holyfield's "Real Deal" Boxing, also called Evander Holyfield Boxing in
Japan, is a 1992 boxing game for the Sega Mega Drive by Sega and Acme Interactive.
In Career Mode, you can create your own boxer with several predefined appearance
settings and stats (which are mutual - changing one will change the others
appropriately). In Exhibition Mode, you can only choose from various professional
boxers.
The graphics and match engine would be reused in the 1994 game Greatest
Heavyweights.
[33B1979F]
Ex-Mutants
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1992
Developer: Malibu Interactive
Publisher: SEGA
Players: 1
_________________________
Ex-Mutants is a Sega Mega Drive action game based on the Ex-Mutants comic book
series by Malibu Comics.
[1B569DC2]
Exile
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game
Gametype: Licensed
Release Year: 1991
Developer: RIOT, Micro Factory
Publisher: Renovation
Players: 1
_________________________
Exile, called Exile: Toki no Hazama he in Japan, is a 1991 RPG by Telenet Japan
released on the Sega Mega Drive. Contrary to popular belief, it is NOT called "XZR"
in Japan; where this false name came from is unknown. Furthermore, the game may not
have originated on the Mega Drive, it may have been ported to other platforms, and
it may also actually be a sequel to an earlier game (which may have been called
XZR). The exact situation with this game is unknown (or at least not known in
English).
Over the course of human history, one country managed to conquer the world through
war - only to be destroyed by the desert warrior Sadler. Peace did not last long:
Sadler waged a brutal war with Luciel, a rival tribe.
[10EC03F3]
Exo-Squad
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action
Gametype: Licensed
Release Year: 1995
Developer: Novotrade
Publisher: Playmates
Players: 1
_________________________
Exo Squad is an action game based on the cartoon show. It was released for the Sega
Mega Drive in 1995.
[22E6FC04]
Exodus: Journey to the Promised Land
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action
Gametype: Unlicensed
Release Year: 1993
Developer: Wisdom Tree
Publisher: Wisdom Tree
Players: 1
_________________________
Crystal Mines is a 1989 unlicensed puzzle game for the NES by Color Dreams. When
they established Wisdom Tree, they repackaged the game twice: in 1991 as Exodus:
Journey to the Promised Land and in 1992 as Joshua & The Battle of Jericho, with
Joshua labeled a sequel to Exodus. These two versions would be remade for the Sega
Mega Drive in 1993 and 1994, respectively.
Though the games do have a TMSS check, they will only do the $A14000 write if they
detect the region of the console they are running on as US - therefore, the games
will only boot on either any US Mega Drive or on any other Model 1 Mega Drive
without TMSS (making that a partly useless form of region lockout).
[1BF67A07]
F-117 Stealth: Operation Night Storm
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Flight Simulator > Stealth
Gametype: Licensed
Release Year: 1993
Developer: Electronic Arts
Publisher: Electronic Arts
Players: 1
_________________________
F-117 Night Storm, called F-117 Stealth Operation: Night Storm in Japan, is a 1993
air combat simulator for the Sega Mega Drive by Electronic Arts.
[EA6E421A]
F-117 Stealth: Operation Night Storm
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Flight Simulator > Stealth
Gametype: Licensed
Release Year: 1994
Developer: Electronic Arts
Publisher: Electronic Arts Victor
Players: 1
_________________________
F-117 Night Storm, called F-117 Stealth Operation: Night Storm in Japan, is a 1993
air combat simulator for the Sega Mega Drive by Electronic Arts.
[412C4D60]
F-15 Strike Eagle II
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Flight Simulator
Gametype: Licensed
Release Year: 1993
Developer: MicroProse
Publisher: MicroProse
Players: 1
_________________________
F-15 Strike Eagle II is the sequel to F-15 Strike Eagle. It is an air combat
simulator by MicroProse for the Sega Mega Drive.
[E98EE370]
F-15 Strike Eagle II
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Flight Simulator
Gametype: Licensed
Release Year: 1993
Developer: MicroProse
Publisher: MicroProse
Players: 1
_________________________
F-15 Strike Eagle II is the sequel to F-15 Strike Eagle. It is an air combat
simulator by MicroProse for the Sega Mega Drive.
[FB55C785]
F-22 Interceptor
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Flight Simulator
Gametype: Licensed
Release Year: 1993
Developer: Electronic Arts
Publisher: Electronic Arts Victor
Players: 1
_________________________
F-22 Interceptor: Advanced Tactical Fighter is a flight simulation shoot-'em-up
game developed and published by Electronic Arts for the Sega Mega Drive. It has the
player pilot a fictional F-22 jet fighter, blowing up airebourne enemies and ground
targets. The game was released in 1991, a full fourteen years before the F-22
Raptor came into service.
The game is widely criticised for its slugglish controls and lag, partly because F-
22 Interceptor tries to render 3D polygons in certain locations. It is notable for
having multiple camera perspectives, however - something not seen in many video
games of the time.
[DD19B2B3]
F-22 Interceptor
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Flight Simulator
Gametype: Licensed
Release Year: 1991
Developer: Electronic Arts
Publisher: Electronic Arts
Players: 1
_________________________
F-22 Interceptor: Advanced Tactical Fighter is a flight simulation shoot-'em-up
game developed and published by Electronic Arts for the Sega Mega Drive. It has the
player pilot a fictional F-22 jet fighter, blowing up airebourne enemies and ground
targets. The game was released in 1991, a full fourteen years before the F-22
Raptor came into service.
The game is widely criticised for its slugglish controls and lag, partly because F-
22 Interceptor tries to render 3D polygons in certain locations. It is notable for
having multiple camera perspectives, however - something not seen in many video
games of the time.
[5D30BEFB]
F1 Circus MD
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Racing > Formula 1
Gametype: Licensed
Release Year: 1991
Developer: Nihon Bussan
Publisher: Nihon Bussan
Players: 1
_________________________
F1 Circus MD is a 1991 racing game by Nihon Bussan for the Sega Mega Drive in their
F1 Circus series, which also contains a Mega CD game.
[74CEE0A7]
F1 World Championship Edition
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Racing > Formula 1
Gametype: Licensed
Release Year: 1995
Developer: Peakstar Software
Publisher: Domark Software, Inc.
Players: 1-2
_________________________
F1: World Championship Edition is the sequel to F1. It was released for the Sega
Mega Drive and Sega Game Gear in 1995. It was only released in Europe and
Australia.
[963F4969]
Faery Tale Adventure, The
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game
Gametype: Licensed
Release Year: 1991
Developer: MicroIllusions
Publisher: Electronic Arts
Players: 1
_________________________
The Faery Tale Adventure is an RPG which was ported to the Sega Mega Drive.
[1AA628B0]
Family Feud
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Game Show
Gametype: Licensed
Release Year: 1993
Developer: Eurocom
Publisher: GameTek
Players: 1-2
_________________________
Get ready to participate in the wildest feud since the Hatfields and the McCoys.
Over 4,000 new survey questions taken right from the hit television show. Play
alone, or with up to nine friends. You battle family against family in guessing the
top survey responses from people across the country. This all-new version for the
Sega Genesis features the Bull's-Eye round from the newest television format,
brilliant graphics and authentic theme music and sound effects. Don't just keep up
with the Joneses, beat the pants of 'em with this all-new FAMILY FEUD.
Gameplay:
This version differs from others, with over 4,000 survey questions and features
comedian Louie Anderson as the host, who also lends his voice to the game. The
rules conforms to the shows, divided into rounds until a family reaches 300 points
and the "Three Strikes" rule. It also featured the new "Bulls Eye Round" that was
introduced to the show at the time.
To answer questions, the player uses the D-pad to move a cursor and pressing the
required button in order to select that letter and spell out their answer. Players
can also battle each other as well as customize their family to their liking, from
their appearance, hobbies, intelligence and occupations and customize the rules to
suit the player.
http://en.wikipedia.org/wiki/Family_Feud_(video_game)
http://www.gamefaqs.com/console/genesis/home/586173.html
http://www.mobygames.com/game/genesis/family-feud_
[D351B242]
Fantasia
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1991
Developer: Infogrames
Publisher: SEGA
Players: 1
_________________________
Fantasia, called Fantasia: Mickey Mouse Magic in Japan, is a 1991 game by
Infogrames for the Sega Mega Drive made as part of the 50th Anniversary celebration
of Disney's 1940 film Fantasia.
The game is a typical platformer where you play as Mickey Mouse the Apprentice
Sorcerer as he tries to recover his master's stolen music notes.
[FC43DF2D]
Fantasia
Platform: Sega Genesis / Mega Drive
Region: Japan, USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1991
Developer: Infogrames
Publisher: SEGA
Players: 1
_________________________
Fantasia, called Fantasia: Mickey Mouse Magic in Japan, is a 1991 game by
Infogrames for the Sega Mega Drive made as part of the 50th Anniversary celebration
of Disney's 1940 film Fantasia.
The game is a typical platformer where you play as Mickey Mouse the Apprentice
Sorcerer as he tries to recover his master's stolen music notes.
[46447E7A]
Fantastic Dizzy
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Action > Adventure
Gametype: Licensed
Release Year: 1993
Developer: Codemasters
Publisher: Codemasters
Players: 1
_________________________
Fantastic Dizzy is a platform game developed by Codemasters.
[BB43F0DE]
Fastest 1
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Racing > Cars
Gametype: Licensed
Release Year: 1991
Developer: Human Entertainment
Publisher: Human Entertainment
Players: 1 or 2 VS
_________________________
Fastest 1 is a 1991 racing game for the Sega Mega Drive by Human.
Renovation Products was set to release the game overseas as Speedway Pro Challenge,
but the release was cancelled for unknown reasons. Box shots have been leaked to
the Internet somehow.
[98D49170]
Fatal Fury
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: VS Fighter
Gametype: Licensed
Release Year: 1993
Developer: SNK
Publisher: SEGA
Players: 1 or 2 VS
_________________________
Fatal Fury, called Garou Densetsu: Shukumei No Tatakai in Japan, is the first in a
successful line of versus fighting games developed by SNK. Initially released in
arcades, the game was ported to a variety of home platforms including the Sega Mega
Drive in 1993. The Mega Drive port was handled by Takara (but published by Sega),
and, like the SNES version, is said to be inferior to the Neo Geo original.
In Fatal Fury, the user can select one of three characters - brothers Terry Bogard
and Andy Bogard or Joe, who must defeat Geese Howard.
[2E730A91]
Fatal Fury
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: VS Fighter
Gametype: Licensed
Release Year: 1993
Developer: SNK
Publisher: SEGA
Players: 1 or 2 VS
_________________________
Fatal Fury, called Garou Densetsu: Shukumei No Tatakai in Japan, is the first in a
successful line of versus fighting games developed by SNK. Initially released in
arcades, the game was ported to a variety of home platforms including the Sega Mega
Drive in 1993. The Mega Drive port was handled by Takara (but published by Sega),
and, like the SNES version, is said to be inferior to the Neo Geo original.
In Fatal Fury, the user can select one of three characters - brothers Terry Bogard
and Andy Bogard or Joe, who must defeat Geese Howard.
[BF3E3FA4]
Fatal Fury
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: VS Fighter
Gametype: Licensed
Release Year: 1993
Developer: SNK
Publisher: SEGA
Players: 1 or 2 VS
_________________________
Fatal Fury, called Garou Densetsu: Shukumei No Tatakai in Japan, is the first in a
successful line of versus fighting games developed by SNK. Initially released in
arcades, the game was ported to a variety of home platforms including the Sega Mega
Drive in 1993. The Mega Drive port was handled by Takara (but published by Sega),
and, like the SNES version, is said to be inferior to the Neo Geo original.
In Fatal Fury, the user can select one of three characters - brothers Terry Bogard
and Andy Bogard or Joe, who must defeat Geese Howard.
[1B1754CB]
Fatal Fury 2
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: VS Fighter
Gametype: Licensed
Release Year: 1994
Developer: SNK Corporation
Publisher: TAKARA Co., Ltd.
Players: 1 or 2 VS
_________________________
Fatal Fury 2, known as Garou Densetsu 2: Aratanaru Tatakai in Japan, is the sequel
to Fatal Fury. Originally released by SNK for the Neo Geo MVS/AES in 1992, it was
brought to the Sega Mega Drive by Takara in 1994.
The Mega Drive version of the game was not released in Europe.
[2AF4427F]
Fatal Fury 2
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: VS Fighter
Gametype: Licensed
Release Year: 1994
Developer: SNK Corporation
Publisher: TAKARA Co., Ltd.
Players: 1 or 2 VS
_________________________
Fatal Fury 2, known as Garou Densetsu 2: Aratanaru Tatakai in Japan, is the sequel
to Fatal Fury. Originally released by SNK for the Neo Geo MVS/AES in 1992, it was
brought to the Sega Mega Drive by Takara in 1994.
The Mega Drive version of the game was not released in Europe.
[5F0BD984]
Fatal Labyrinth
Platform: Sega Genesis / Mega Drive
Region: Japan, USA
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game
Gametype: Licensed
Release Year: 1991
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
Fatal Labyrinth, called Shi no Meikyuu: Labyrinth of Death in Japan, is a role-
playing game developed and published by Sega for the Sega Mega Drive in 1991. In
Japan, it was a Sega Game Toshokan download exclusive. In the game you play as
Trykaar, who must enter Dragonia, the castle of doom and traverse its thirty levels
to retrieve the Holy Goblet.
The game is a roguelike where most levels of the castle are chosen at random from a
predefined set. You will find monsters and items scattered at random.
The game ends when you run out of health. You regain health by eating food found as
items on the ground; health will slowly regenerate while you have health left to
regenerate. If you run out of food, you will rapidly lose health until you eat food
or die. If you eat too much food (the "F" counter on the HUD exceeds 80), you will
slow down. Eat more (F=99) and you die.
[F52A44B6]
Fatal Labyrinth (Russian Translation)
Platform: Sega Genesis / Mega Drive
Region: No Region
Media: Rom File
Controller: Gamepad
Genre: Role Playing Game
Gametype: Translated
Release Year: 1991
Developer: SEGA
Publisher: SEGA
Players: 1
Translated by: Unknown
_________________________
Fatal Labyrinth, called Shi no Meikyuu: Labyrinth of Death in Japan, is a role-
playing game developed and published by Sega for the Sega Mega Drive in 1991. In
Japan, it was a Sega Game Toshokan download exclusive. In the game you play as
Trykaar, who must enter Dragonia, the castle of doom and traverse its thirty levels
to retrieve the Holy Goblet.
The game is a roguelike where most levels of the castle are chosen at random from a
predefined set. You will find monsters and items scattered at random.
The game ends when you run out of health. You regain health by eating food found as
items on the ground; health will slowly regenerate while you have health left to
regenerate. If you run out of food, you will rapidly lose health until you eat food
or die. If you eat too much food (the "F" counter on the HUD exceeds 80), you will
slow down. Eat more (F=99) and you die.
[21DBB69D]
Fatal Rewind
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up
Gametype: Licensed
Release Year: 1991
Developer: Psygnosis, Raising Hell Production
Publisher: Electronic Arts
Players: 1
_________________________
Fatal Rewind, known as The Killing Game Show in Japan (and on other systems) is a
platform shoot-'em-up developed by Bizarre Creations and published by Electronic
Arts for the Sega Mega Drive in 1991.
[E91AED05]
Fatal Rewind
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up
Gametype: Licensed
Release Year: 1991
Developer: Psygnosis, Raising Hell Production
Publisher: Electronic Arts
Players: 1
_________________________
Fatal Rewind, known as The Killing Game Show in Japan (and on other systems) is a
platform shoot-'em-up developed by Bizarre Creations and published by Electronic
Arts for the Sega Mega Drive in 1991.
[7B2E416D]
Ferias Frustradas Do Pica Pau
Platform: Sega Genesis / Mega Drive
Region: Brazil
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Pirate
Release Year: 1996
Developer: Tec Toy
Publisher: Tec Toy
Players: 1
_________________________
Férias Frustradas do Pica-Pau (roughly translated as Woody Woodpecker's Frustrated
Vacations) is a platform game developed and published by Tectoy and released
exclusively in Brazil for the Sega Mega Drive and Sega Master System. It stars
cartoon character Woody Woodpecker on a quest to save his friends.
[24F87987]
Ferrari Grand Prix Challenge
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Racing > Formula 1
Gametype: Licensed
Release Year: 1992
Developer: Aisystem Tokyo
Publisher: Varie
Players: 1
_________________________
Nakajima Satoru Kanshuu F1 Hero MD is a 1992 racing game by Aisystem Tokyo and
Varie for the Sega Mega Drive and the second Mega Drive game in their Nakajima
Satoru Kanshuu F1 series, following Grand Prix and preceding Super License. Unlike
most, if not all other, Nakajima Satoru Kanshuu F1 games, this one was released
overseas by Flying Edge under the name Ferrari Grand Prix Challenge.
The game is a typical 3D racing game with various team, racer, car setup, and race
options for a Grand Prix, practice race, and Time Attack modes.
[F73F6BEC]
Ferrari Grand Prix Challenge
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Racing > Formula 1
Gametype: Licensed
Release Year: 1992
Developer: Aisystem Tokyo
Publisher: Flying Edge
Players: 1
_________________________
Nakajima Satoru Kanshuu F1 Hero MD is a 1992 racing game by Aisystem Tokyo and
Varie for the Sega Mega Drive and the second Mega Drive game in their Nakajima
Satoru Kanshuu F1 series, following Grand Prix and preceding Super License. Unlike
most, if not all other, Nakajima Satoru Kanshuu F1 games, this one was released
overseas by Flying Edge under the name Ferrari Grand Prix Challenge.
The game is a typical 3D racing game with various team, racer, car setup, and race
options for a Grand Prix, practice race, and Time Attack modes.
[C6D4A240]
Fido Dido
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1993
Developer: Teeny Weeny Games
Publisher: Kaneko
Players: 1
_________________________
Fido Dido is a hip line-art cartoon character animated into various situations.
However Fido's animator has fallen asleep and because of that, there is trouble
brewing inside of other drawings. Fido must enter each one of these strange worlds
and use his laid back attitude to overcome obstacles and solve the problems.
[BDDBB763]
FIFA International Soccer
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Sports > Football
Gametype: Licensed
Release Year: 1993
Developer: Extended Play
Publisher: Electronic Arts
Players: 1 or 2 VS
_________________________
FIFA International Soccer (known as FIFA International Soccer Championship Edition
for its Sega Mega CD release), is the first game in the long-running FIFA series,
developed by Extended Play Productions and published by Electronic Arts.
As well as being released for the Sega Mega CD, it was released for the Sega Mega
Drive, Sega Game Gear and Sega Master System, as well as several non-Sega consoles
and computers. Most ports were released in 1993, though the Mega CD version and
some Japanese ports were delayed until 1994 (and in some cases, even 1995). The
Master System version was exclusive to Brazil, and is a port of the Game Gear
version.
Unlike later FIFA games which are presented in full 3D, FIFA International Soccer
goes for an isometric perspective and has much simpler gameplay. Also, though it
allows the user to play as official international teams, it does not feature
official player names. Nevertheless, the combination of isometric graphics and a
commentator set it aside from its rivals, namely the Sensible Soccer and Kick Off
series.
[B389D036]
FIFA Soccer '95
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Sports > Football
Gametype: Licensed
Release Year: 1994
Developer: Extended Play Productions
Publisher: Electronic Arts
Players: 1 - 4
_________________________
FIFA Soccer 95 is a football game developed by Extended Play Productions published
by Electronic Arts. It is the second licensed FIFA video game, following FIFA
International Soccer and was the first to start the annual naming trend which
continues to this day.
FIFA 95 was only released on the Sega Mega Drive and Sega Game Gear, under the
motto "The best console soccer can get!". It was the first soccer game to feature
licensed clubs from several different international leagues, like the Major League
(USA), Premier League (UK) and the Bundesliga (Germany).
The game was also famous for its music, made by Jeff Dyck. The sound driver is very
advanced and uses two PCM channels using software mixing and variable sample
frequency.
[BAD30FFA]
FIFA Soccer '96
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Sports > Football
Gametype: Licensed
Release Year: 1995
Developer: Extended Play Productions
Publisher: EA Sports
Players: 1 or 2 VS
_________________________
FIFA Soccer '96 is an entry to the FIFA series of video games, and was developed by
Extended Play Productions and published by Electronic Arts. Though it was not the
first FIFA game (both FIFA Soccer '95 and FIFA International Soccer had come before
it), FIFA 96 is often considered the first truly successful FIFA game, and opened
the doors to annual sequels that continue to this day. It was released for the Sega
Mega Drive, Sega 32X , Sega Saturn, Sega Game Gear, DOS, PlayStation, SNES, and
Game Boy.
Though not all versions could handle all the new features FIFA 96 brought to the
table, the game was revolutionary for having a running commentary provided by John
Motson, and it was the first 3D entry to the series.
[A33D5803]
FIFA Soccer '97 Gold Edition
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Sports > Football
Gametype: Licensed
Release Year: 1996
Developer: Extended Play
Publisher: Electronic Arts
Players: 1 - 4
_________________________
FIFA Soccer 97, called FIFA 97 in Europe, is a sequel (or update) to FIFA Soccer
96. It was released for the Sega Mega Drive, and Sega Saturn, and SNES, among other
consoles. The Mega Drive and SNES title screens call it FIFA 97: Gold Edition.
[96947F57]
FIFA Soccer '98: Road to World Cup
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Football
Gametype: Licensed
Release Year: 1997
Developer: Electronic Arts
Publisher: Electronic Arts
Players: 1 or 2 VS
_________________________
FIFA Road to World Cup 98 is a 1997 soccer game by Electronic Arts released for the
Sega Mega Drive and Sega Saturn. While each country got the same game ROM, each
country got slightly different packaging featuring players from that country's
national soccer team. It is supposedly the last officially-licensed Mega Drive game
released in Europe (but this is unconfirmed).
[647DF504]
FIFA Soccer 2000 Gold Edition
Platform: Sega Genesis / Mega Drive
Region: Pirate (China)
Media: Cartridge
Controller: Gamepad
Genre: Action
Gametype: Pirate
_________________________
No information online about this game, although it is frequently listed with the
"(C)" identifier in the romname, which leads me to believe it's a Chinese Pirate.
Seem to be an update of Fifa '98 with team & name changes. ~Rx
[39BE80EC]
Fighting Masters
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: VS Fighter
Gametype: Licensed
Release Year: 1991
Developer: Almanic Corp.
Publisher: American Treco
Players: 1 or 2 VS
_________________________
Fighting Masters is a versus fighting game developed by Almanic and published by
Treco for the Sega Mega Drive in 1991. It was not released in Europe.
The game pre-dates the likes of Street Fighter II' and Mortal Kombat, and was the
subject of mixed reviews by the press.
[5F51983B]
Fighting Masters
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: VS Fighter
Gametype: Licensed
Release Year: 1992
Developer: Almanic Corp.
Publisher: American Treco
Players: 1 or 2 VS
_________________________
Fighting Masters is a versus fighting game developed by Almanic and published by
Treco for the Sega Mega Drive in 1991. It was not released in Europe.
The game pre-dates the likes of Street Fighter II' and Mortal Kombat, and was the
subject of mixed reviews by the press.
[731FA4A1]
Final Zone
Platform: Sega Genesis / Mega Drive
Region: Japan, USA
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up > Isometric
Gametype: Licensed
Release Year: 1990
Developer: Wolf Team
Publisher: Renovation
Players: 1
_________________________
FZ Senki Axis, called Final Zone in the US, is a 1990 game by Wolf Team for the
Sega Mega Drive and Sharp X68000.
You are a mech placed in several isometric-projection levels and your goal is to
destroy a fixed number of targets without dying once.
[EB7E36C3]
Fire Mustang
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up > Horizontal
Gametype: Licensed
Release Year: 1991
Developer: NMK
Publisher: Taito
Players: 1
_________________________
Fire Mustang is a 1991 shoot-'em-up for the Sega Mega Drive released exclusively in
Japan. It is a port of UPL's 1990 arcade game US-AAF Mustang developed by Taito
under license from NMK (how these two companies are related is unknown). You play
as the pilot of a P-51 Mustang in World War II defeating both the German and
Japanese naval air forces.
When you fire, you fire both a shot straight ahead and drop a bomb to the ground
below.
[2351CE61]
Fire Shark
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up > Vertical
Gametype: Licensed
Release Year: 1990
Developer: Toaplan
Publisher: SEGA
Players: 1
_________________________
Fire Shark, known in Japan as Same! Same! Same!, is a 1989 arcade shoot-'em-up by
Toaplan ported to the Sega Mega Drive in 1990. On an alternate Earth, heavy-arms
producing nation S Corps starts invading other countries, and the Tiger Shark, a
biplane, seems to be the only hope for stopping S Corps.
[9C175146]
Fire Shark
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up > Vertical
Gametype: Licensed
Release Year: 1990
Developer: Toaplan
Publisher: Dreamworks
Players: 1
_________________________
Fire Shark, known in Japan as Same! Same! Same!, is a 1989 arcade shoot-'em-up by
Toaplan ported to the Sega Mega Drive in 1990. On an alternate Earth, heavy-arms
producing nation S Corps starts invading other countries, and the Tiger Shark, a
biplane, seems to be the only hope for stopping S Corps.
[6F311C83]
Flashback: The Quest For Identity
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1993
Developer: Delphine Software
Publisher: U.S. Gold
Players: 1
_________________________
Flashback, known in the US as Flashback: The Quest for Identity, is a platform-
action game for the Commodore Amiga developed by Delphine Software and published by
U.S. Gold in 1992. Arguably Delphine Software's greatest work, it has been ported
to a variety of platforms, including the Sega Mega Drive and Sega Mega CD, as well
as 3DO, Acorn Archimedes, Atari Jaguar, CD-i, DOS, FM Towns, iPhone OS, Mac OS, NEC
PC-9801, and SNES. CD-based versions tend to include full motion video cutscenes
and an enhanced music soundtrack, but are essentially the same game.
In Flashback the player controls Conrad B. Hart, who having escaped from aliens
finds himself in the jungles of Titan with his memory erased. He must recover his
memory and save earth from an alien attack. The game is largely inspired by Prince
of Persia, though has many notable improvements such as a weapon system. The game
was well received due to its fluid animations and stealth-like gameplay.
The Sega versions of the game have one notable difference than other versions -
Conrad wears a white shirt, presumably due to a more limited on-screen color
palette.
[23A9616D]
Flashback: The Quest For Identity
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1993
Developer: Delphine Software
Publisher: U.S. Gold
Players: 1
_________________________
Flashback, known in the US as Flashback: The Quest for Identity, is a platform-
action game for the Commodore Amiga developed by Delphine Software and published by
U.S. Gold in 1992. Arguably Delphine Software's greatest work, it has been ported
to a variety of platforms, including the Sega Mega Drive and Sega Mega CD, as well
as 3DO, Acorn Archimedes, Atari Jaguar, CD-i, DOS, FM Towns, iPhone OS, Mac OS, NEC
PC-9801, and SNES. CD-based versions tend to include full motion video cutscenes
and an enhanced music soundtrack, but are essentially the same game.
In Flashback the player controls Conrad B. Hart, who having escaped from aliens
finds himself in the jungles of Titan with his memory erased. He must recover his
memory and save earth from an alien attack. The game is largely inspired by Prince
of Persia, though has many notable improvements such as a weapon system. The game
was well received due to its fluid animations and stealth-like gameplay.
The Sega versions of the game have one notable difference than other versions -
Conrad wears a white shirt, presumably due to a more limited on-screen color
palette.
[B790E3B4]
Flashback: The Quest For Identity
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1993
Developer: Delphine Software
Publisher: SunSoft
Players: 1
_________________________
Flashback, known in the US as Flashback: The Quest for Identity, is a platform-
action game for the Commodore Amiga developed by Delphine Software and published by
U.S. Gold in 1992. Arguably Delphine Software's greatest work, it has been ported
to a variety of platforms, including the Sega Mega Drive and Sega Mega CD, as well
as 3DO, Acorn Archimedes, Atari Jaguar, CD-i, DOS, FM Towns, iPhone OS, Mac OS, NEC
PC-9801, and SNES. CD-based versions tend to include full motion video cutscenes
and an enhanced music soundtrack, but are essentially the same game.
In Flashback the player controls Conrad B. Hart, who having escaped from aliens
finds himself in the jungles of Titan with his memory erased. He must recover his
memory and save earth from an alien attack. The game is largely inspired by Prince
of Persia, though has many notable improvements such as a weapon system. The game
was well received due to its fluid animations and stealth-like gameplay.
The Sega versions of the game have one notable difference than other versions -
Conrad wears a white shirt, presumably due to a more limited on-screen color
palette.
[566E975C]
Flashback: The Quest for Identity (Portuguese Translation)
Platform: Sega Genesis / Mega Drive
Region: No Region
Media: Rom File
Controller: Gamepad
Genre: Platformer
Gametype: Translated
Release Year: 1993
Developer: Delphine Software
Publisher: U.S. Gold
Players: 1
Translated by: Unknown
_________________________
Flashback, known in the US as Flashback: The Quest for Identity, is a platform-
action game for the Commodore Amiga developed by Delphine Software and published by
U.S. Gold in 1992. Arguably Delphine Software's greatest work, it has been ported
to a variety of platforms, including the Sega Mega Drive and Sega Mega CD, as well
as 3DO, Acorn Archimedes, Atari Jaguar, CD-i, DOS, FM Towns, iPhone OS, Mac OS, NEC
PC-9801, and SNES. CD-based versions tend to include full motion video cutscenes
and an enhanced music soundtrack, but are essentially the same game.
In Flashback the player controls Conrad B. Hart, who having escaped from aliens
finds himself in the jungles of Titan with his memory erased. He must recover his
memory and save earth from an alien attack. The game is largely inspired by Prince
of Persia, though has many notable improvements such as a weapon system. The game
was well received due to its fluid animations and stealth-like gameplay.
The Sega versions of the game have one notable difference than other versions -
Conrad wears a white shirt, presumably due to a more limited on-screen color
palette.
[4291C8AB]
Flicky
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Action > Adventure
Gametype: Licensed
Release Year: 1991
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
Flicky is a video game released for Sega System 1 arcade hardware in 1984. The game
stars a little blue bird called Flicky tasked with saving smaller birds from being
eaten by predators. It was designed by Youji Ishii, a member of Sonic Team until
August 1999, when he left for Artoon.
[7F1A48C4]
Flintstones, The
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1993
Developer: Taito
Publisher: Taito
Players: 1
_________________________
The Flintstones is a 1993 platformer for the Sega Mega Drive by Taito made with the
The Flintstones license. Wilma has lost some things and it's up to you, as Fred, to
go find them.
[21845D61]
Flintstones, The
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1993
Developer: Taito
Publisher: Taito
Players: 1
_________________________
The Flintstones is a 1993 platformer for the Sega Mega Drive by Taito made with the
The Flintstones license. Wilma has lost some things and it's up to you, as Fred, to
go find them.
[920A3031]
Flintstones, The
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1993
Developer: Taito
Publisher: Taito
Players: 1
_________________________
The Flintstones is a 1993 platformer for the Sega Mega Drive by Taito made with the
The Flintstones license. Wilma has lost some things and it's up to you, as Fred, to
go find them.
[9B3E6EC9, 4AA39D49]
Flintstones, The (Portuguese Translation)
Platform: Sega Genesis / Mega Drive
Region: No Region
Media: Rom File
Controller: Gamepad
Genre: Platformer
Gametype: Translated
Release Year: 1993
Developer: Taito
Publisher: Taito
Players: 1
Translated by: BR-Trans, EmuROMS
_________________________
The Flintstones is a 1993 platformer for the Sega Mega Drive by Taito made with the
The Flintstones license. Wilma has lost some things and it's up to you, as Fred, to
go find them.
[327E7EB2]
Flintstones, The (Russian Translation)
Platform: Sega Genesis / Mega Drive
Region: No Region
Media: Rom File
Controller: Gamepad
Genre: Platformer
Gametype: Translated
Release Year: 1993
Developer: Taito
Publisher: Taito
Players: 1
Translated by: Unknown
_________________________
The Flintstones is a 1993 platformer for the Sega Mega Drive by Taito made with the
The Flintstones license. Wilma has lost some things and it's up to you, as Fred, to
go find them.
[36248F90]
Foreman for Real
Platform: Sega Genesis / Mega Drive
Region: World
Media: Cartridge
Controller: Gamepad
Genre: Sports > Boxing
Gametype: Licensed
Release Year: 1995
Developer: Software Creations
Publisher: Acclaim
Players: 1
_________________________
Foreman For Real is a boxing game staring George Foreman. It is a spiritual sequel
to George Foreman's KO Boxing, being both published by Acclaim, but having slightly
different gameplay and different developers. Also unlike KO Boxing, the player is
able to play as George Foreman in this game, among other boxers.
[D0EE6434, 95513985]
Forgotten Worlds
Platform: Sega Genesis / Mega Drive
Region: World
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up > Horizontal
Gametype: Licensed
Release Year: 1989
Developer: Capcom, SEGA
Publisher: SEGA
Players: 1
_________________________
Forgotten Worlds is a shoot-'em-up developed by Capcom in 1988 for the arcade and
ported to the Sega Mega Drive by Sega in 1989, and a Sega Master System port in
Europe and Brazil in 1991. You are a team of two guys (a white guy and a black guy;
one-player mode has only the white guy) trying to stop a giant blue gorilla with
gold jewelry from taking over the city.
[FBDD4520]
Formula One
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Racing > Formula 1
Gametype: Licensed
Release Year: 1993
Developer: Lankhor
Publisher: Domark
Players: 1 or 2 VS
_________________________
F1, known as Formula One on North American packaging is a formula one racing game
developed by Lankhor/Teque London and published by Domark. It should not be
confused with the later game, F1 World Championship Edition, also published by
Domark. F1 was released in 1993 for the Sega Mega Drive, Sega Master System and
Sega Game Gear.
No versions of this game were released in Japan, while the Game Gear version was
exclusive to North America.
F1 is notable because unlike earlier attempts at Formula One such as Super Monaco
GP, it is able to simulate changes in height. This meant at the time it was one of
the most realistic racers around.
[CCD73738]
Formula One
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Racing > Formula 1
Gametype: Licensed
Release Year: 1993
Developer: Lankhor
Publisher: Domark
Players: 1 or 2 VS
_________________________
F1, known as Formula One on North American packaging is a formula one racing game
developed by Lankhor/Teque London and published by Domark. It should not be
confused with the later game, F1 World Championship Edition, also published by
Domark. F1 was released in 1993 for the Sega Mega Drive, Sega Master System and
Sega Game Gear.
No versions of this game were released in Japan, while the Game Gear version was
exclusive to North America.
F1 is notable because unlike earlier attempts at Formula One such as Super Monaco
GP, it is able to simulate changes in height. This meant at the time it was one of
the most realistic racers around.
[863E0950]
Frank Thomas Big Hurt Baseball
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Sports > Baseball
Gametype: Licensed
Release Year: 1995
Developer: Iguana Entertainment
Publisher: Acclaim
Players: 1-2
_________________________
Frank Thomas Big Hurt Baseball is a 1995 baseball game for the Sega Mega Drive,
Sega Game Gear, Sega Saturn, SNES, and other consoles by Iguana Entertainment and
Acclaim.
When pitching, you choose the type of pitch you want to make from a series of
lists. If the ball has been hit, you have full control over the rest of the team to
try to knock the other guy out; in this case, all the buttons will throw the ball
to the nearest player facing you. When swinging, you can only move horizontally
across the batting area and have only one type of swing.
[EA2E48C0]
Frogger
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action > Arcade > Top Down
Gametype: Licensed
Release Year: 1998
Developer: Konami
Publisher: SEGA, Majesco Games
Players: 1-2 Alternating
_________________________
Frogger is a video game originally developed by Konami running on Namco's Galaxian
hardware and released in arcades in 1981. Frogger was a massive success in arcades
and has been ported to numerous platforms as well as spawning numerous sequels and
remakes (and unofficial clones).
Distribution and publishing rights to Frogger were held by Sega in the early 1980s,
which were then sold on to other companies for home use (for example, Parker
Brothers had the ROM cartridge rights and Sierra On-Line held the magnetic media
rights). Often this would lead to some video game consoles and computers receiving
multiple ports of Frogger. Sega distributed three diffeerent arcade versions of
Frogger, one of which ran on the modified version of the Galaxian hardware used by
Nichibutsu's Moon Cresta.
Frogger bypassed Sega's consoles and computers during the 1980s, but eventually saw
a North American release on the Sega Mega Drive in 1998 by Majesco (who had at this
point been given the rights to distribute Sega's older consoles in this region). It
was the last Sega Mega Drive game to be released in North America (and was a North
American exclusive). Coincidentally Frogger was also the last SNES game to be
released in that region. Both copies of the game recycle box art from Frogger 3D, a
three-dimensional sequel released a year earlier.
Unfortunately the Mega Drive port is merely a straight arcade port, with no
enhanced graphics or sound, bar a new title screen.
Plans for a Sega Game Gear version of Frogger were put in place, but were
ultimately scrapped. It is rumoured that licensing issues caused this, though a
working protoype of the game has since been found.
[42E27845]
Fun Car Rally
Platform: Sega Genesis / Mega Drive
Region: Prototype (USA)
Media: Cartridge
Controller: Gamepad
Genre: Racing > Cars > Top Down
Gametype: Prototype
Release Year: Unreleased
Developer: Accolade
Publisher: Unreleased
Players: 1 or 2 VS
_________________________
Your typical top-down car racing game, with a few quirks thrown in to liven things
up a bit. Not in the same league as any of the Micro Machines games, and that timer
is down right annoying!
http://www.genesisproject-online.com/Genesis/E-f/FunCarRally.html
[DA4AB3CD]
Fun'n'Games
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Educational
Gametype: Licensed
Release Year: 1993
Developer: Leland Interactive Media
Publisher: Sony Electronic Publishing
Players: 1
_________________________
Fun 'n' Games is a 1993 game for the Sega Mega Drive by Leland Interactive Media
and Tradewest. When Tradewest brought the game to Europe for Sony Electronic
Publishing to publish the following year, Leland and Tradewest gave it a new logo,
box art, main menu, presentation, and name Fun 'n Games (though the back of the box
still says Fun 'n' Games), which would then be used for the SNES and 3DO ports,
released later in 1994 (the last after Williams bought Leland and Tradewest).
There are four game modes. The original American release presented these in the
form of objects in a "Fun 'n' Games Clubhouse"; all other releases use a simple
text menu.
[B5AE351D]
Fun'n'Games
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Educational
Gametype: Licensed
Release Year: 1993
Developer: Leland Interactive Media
Publisher: Tradewest
Players: 1
_________________________
Fun 'n' Games is a 1993 game for the Sega Mega Drive by Leland Interactive Media
and Tradewest. When Tradewest brought the game to Europe for Sony Electronic
Publishing to publish the following year, Leland and Tradewest gave it a new logo,
box art, main menu, presentation, and name Fun 'n Games (though the back of the box
still says Fun 'n' Games), which would then be used for the SNES and 3DO ports,
released later in 1994 (the last after Williams bought Leland and Tradewest).
There are four game modes. The original American release presented these in the
form of objects in a "Fun 'n' Games Clubhouse"; all other releases use a simple
text menu.
[BC91ACD7]
Funny World
Platform: Sega Genesis / Mega Drive
Region: Unlicensed (USA)
Media: Cartridge
Controller: Gamepad
Genre: Action
Gametype: Unlicensed
Release Year: 1993
Developer: Realtec
Publisher: Realtec
Players: 1
_________________________
Get ready for a challenging and hysterical shooter that the whole family will
enjoy! 30 levels of side-splitting mayhem. Shoot the enemies that race across the
screen - but beware - no one will be laughing if you shoot the princess!
http://www.gamefaqs.com/console/genesis/home/941983.html
[4762062A]
Fushigi no Umi no Nadia
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Adventure
Gametype: Licensed
Release Year: 1991
Developer: Namco
Publisher: Namco
Players: 1
_________________________
Fushigi no Umi no Nadia is a 1991 adventure game for the Sega Mega Drive by Namco
released exclusively in Japan to tie into the Fushigi no Umi no Nadia anime series.
An English-language fan translation was released in July 2011.
[F2AF886E]
G-LOC Air Battle
Platform: Sega Genesis / Mega Drive
Region: World
Media: Cartridge
Controller: Gamepad
Genre: Flight Simulator
Gametype: Licensed
Release Year: 1993
Developer: SEGA-AM2
Publisher: SEGA
Players: 1
_________________________
G-LOC: Air Battle (G-LOC meaning "G-force induced Loss Of Consciousness") is an air
combat simulator developed by Sega AM2. It is a spiritual sequel to After Burner
II, featuring similar gameplay ideas and some recycled sound effects, though has
always been publically advertised as a different game entirely. Unlike games using
the After Burner name, G-LOC uses a first person perspective, though it does
occasionally pan out to a third person view when the player's plane is locked onto
by an enemy.
Like After Burner, the goal is to eliminate enemy planes, though in G-LOC there are
also ground units. The original arcade version runs on more advanced Sega Y Board
hardware, and makes heavy use of sprite scaling/rotation and pre-rendered 3D
graphics.
G-LOC is notable for being one of the first video games to offer an arcade cabinet
which could rotate 360 degrees on all three axes, immersing the player in the
action. These versions of the game are sometimes referred to as G-LOC R360, though
the gameplay itself is identical.
Though not as popular in arcades as After Burner, G-LOC was still ported to a
variety of home platforms, including the Sega Mega Drive, Sega Master System and
Sega Game Gear. Computer ports, often going by the name G-LOC R360 were released
for the Amiga, Amstrad CPC, Atari ST, Commodore 64 and ZX Spectrum. All these
versions suffer from various cutbacks due to weaker hardware, though some versions
add extra features such as boss battles.
G-LOC was followed by Strike Fighter, which is extremely similar in design but
ditches the time-based missions in favour of gameplay more akin to After Burner.
[7AE5E248]
Gadget Twins, The
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Beat 'em Up > Action
Gametype: Licensed
Release Year: 1992
Developer: Imagitec Design
Publisher: GameTek
Players: 1
_________________________
The Gadget Twins is a 1992 side-scrolling beat-'em-up developed by Imagitec Design
Inc. and published by GameTek for the Sega Mega Drive.
A green airplane named Thump steals the Magic Gem from the royal palace of Gadget
Land. When the King finds out, he sends Bop and Bump, red and blue planes
(respectively), to retrieve it. The game can be played either by one player (Bop)
or by two players (1P Bop, 2P Bump). The goal is to get through each stage by
destroying enemies with small spring-loaded fists attached to the top, bottom,
left, and right of your plane.
[5D8BF68B]
Gaiares
Platform: Sega Genesis / Mega Drive
Region: Japan, USA
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up > Horizontal
Gametype: Licensed
Release Year: 1990
Developer: Telenet Japan
Publisher: Renovation Products
Players: 1
_________________________
Gaiares is a 1990 shoot-'em-up by Telenet Japan released for the Sega Mega Drive in
the Japan and US only, published by Renovation.
In the year 3000, humans have polluted Earth to such an extent that Gulfer, a group
of space pirates, plan to use the pollution to fuel weapons of mass destruction.
The United Star Cluster of Leezaluth feel the only way to stop this from happening
is to blow the Sun up, but allows the humans one chance to save themselves: by
sending Dan Dare (Diaz in Japan) in a special ship to stop Gulfer. Aiding Dan in a
special sub-ship is the TOZ System, run by Leezaluth emissary Alexis, which can
steal powers from the space pirates's own ships. Should you succeed, Leezaluth will
give the humans a new planet to inhabit.
[012BFE2C]
Gaiares (French Translation)
Platform: Sega Genesis / Mega Drive
Region: No Region
Media: Rom File
Controller: Gamepad
Genre: Shoot 'em Up > Horizontal
Gametype: Translated
Release Year: 1990
Developer: Telenet Japan
Publisher: Renovation Products
Players: 1
Translated by: Terminus
_________________________
Gaiares is a 1990 shoot-'em-up by Telenet Japan released for the Sega Mega Drive in
the Japan and US only, published by Renovation.
In the year 3000, humans have polluted Earth to such an extent that Gulfer, a group
of space pirates, plan to use the pollution to fuel weapons of mass destruction.
The United Star Cluster of Leezaluth feel the only way to stop this from happening
is to blow the Sun up, but allows the humans one chance to save themselves: by
sending Dan Dare (Diaz in Japan) in a special ship to stop Gulfer. Aiding Dan in a
special sub-ship is the TOZ System, run by Leezaluth emissary Alexis, which can
steal powers from the space pirates's own ships. Should you succeed, Leezaluth will
give the humans a new planet to inhabit.
[8641A2AB]
Gain Ground
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up > Action
Gametype: Licensed
Release Year: 1991
Developer: SEGA
Publisher: SEGA
Players: 1-2
_________________________
Gain Ground is a 1988 arcade game released for the Sega System 24 arcade platform.
It is a top-down gun game, in which the player controls one of twenty playable
characters who must defeat all the enemies on screen.
Gain Ground was ported to the Sega Master System and Sega Mega Drive in 1990 and
1991 respectively. It was also brought to the TurboGrafX-16 CD in the form of Gain
Ground SX. More recently the Mega Drive version was brought to the Wii's Virtual
Console service, and the game was re-made for the Sega Ages 2500 series in Japan.
It was also included in Sega Mega Drive Ultimate Collection.
[83E7B8AE]
Gain Ground
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up > Action
Gametype: Licensed
Release Year: 1991
Developer: SEGA
Publisher: Renovation Products
Players: 1-2
_________________________
Gain Ground is a 1988 arcade game released for the Sega System 24 arcade platform.
It is a top-down gun game, in which the player controls one of twenty playable
characters who must defeat all the enemies on screen.
Gain Ground was ported to the Sega Master System and Sega Mega Drive in 1990 and
1991 respectively. It was also brought to the TurboGrafX-16 CD in the form of Gain
Ground SX. More recently the Mega Drive version was brought to the Wii's Virtual
Console service, and the game was re-made for the Sega Ages 2500 series in Japan.
It was also included in Sega Mega Drive Ultimate Collection.
[CAE883C5, D15F5C3C]
Galaxy Force II
Platform: Sega Genesis / Mega Drive
Region: World
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up > Isometric
Gametype: Licensed
Release Year: 1991
Developer: SEGA AM2
Publisher: SEGA
Players: 1
_________________________
Galaxy Force II is a 1988 arcade game developed by Sega AM2. It is a sequel to
Galaxy Force, though the differences between the two games minimal. It is a third
person on-the-rails shoot 'em up, where the player controls a spaceship traveling
across various planets destroying enemies. Like all Sega Y Board games, it is
heavily reliant on sprite scaling and rotations.
Besides a change in title screen, the exact differences between Galaxy Force and
Galaxy Force II are not yet known. Galaxy Force II, however, was housed in much
simpler, "traditional" arcade cabinets unlike its prequel.
Galaxy Force II was ported to the Sega Mega Drive in 1989, and a selection of
computers including the Amiga, Amstrad CPC, Atari ST, Commodore 64 and ZX Spectrum.
Due to the inferior hardware of these systems, large cutbacks were made regarding
detail and the reception has hence been mixed. There was a more respectable port to
the FM Towns Marty in Japan however, which kept the sprite scaling, and there was a
re-release for the Sega Saturn under the Sega Ages label. Many of the computer
releases mis-label the packaging as "Galaxy Force" rather than "Galaxy Force II",
but the in-game title screens retain the numbering. A port to NEC's SuperGrafx was
also in development and shown in magazines, but never completed.
The arcade game has since been re-released in Japan as part of the PlayStation 2's
Sega Ages 2500 series. More recently, the Mega Drive version of the game was
brought to the Wii's Virtual Console service.
[05650B7A]
Gambler Jiko Chuushinha - Katayama Masayuki no Mahjong Doujou
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Board Game
Gametype: Licensed
Release Year: 1990
Developer: Game Arts
Publisher: Game Arts
_________________________
Gambler Jiko Chuushinha: Katayama Masayuki no Mahjong Doujou is a 1990 mahjong game
by Game Arts for the Sega Mega Drive made with the video game license to Kodansha's
Gambler Jiko Chuushinha manga - one of many such games by Game Arts.
[F0FF078E]
Garfield - Caught in the Act
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1995
Developer: SEGA Interactive
Publisher: SEGA
Players: 1
_________________________
Garfield: Caught in the Act is a platformer game starring the characters from the
Garfield comic series. It was released for the Sega Mega Drive and Sega Game Gear
in 1995, and was brought to Windows in 1996 as a stand-alone title as well as
through the Sonic & Garfield Pack. A port to the Sega 32X under the title of
Garfield in TV Land was planned, but scrapped, though the name was still used in
some later re-releases. The original Mega Drive game features six levels. Sega
Channel subscribers could download Garfield: The Lost Levels, that featured 3
different levels.
The Game Gear version includes eight levels, two of which appear in the Lost
Levels. There is only one type of bonus stage (accessed by finding an icon of
Arlene's face in each level), in which you try to wreck everything in Jon's living
room within a time limit to get an extra life. Garfield does not have different
outfits in each level, and the attacks are the same in all levels (his close-range
is a punch, and the projectile are stones). There are no invincibility items. In
the between-level segments, you do not take damage from the obstacles; instead,
they teleport you back to the start of that segment.
In the PC, there is a new level, Alien Landscape, and the Mega Drive levels are
arranged in a different order.
[2D965364]
Gargoyles
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1995
Developer: Buena Vista Interactive
Publisher: SEGA
Players: 1
_________________________
Gargoyles is an action game for the Sega Mega Drive made in 1995 by Buena Vista
Interactive made to tie in with the Gargoyles television series created by Buena
Vista for Disney (though the Disney name is nowhere to be found on the actual
game).
The game uses the MC68000's tas (test and set) opcode to do condition-related
things (exactly what is unknown; TODO). tas runs in a different way from other
CPUs, and for some unknown reason the Genesis is wired differently. The designers
of the Genesis 3 overlooked this, and for some unknown reason, the game will not
run on this model, making it the only game not to run on the Genesis 3 due to
something other than additional hardware not being supported.
[F9872055]
Gauntlet IV
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Puzzle
Gametype: Licensed
Release Year: 1993
Developer: Tengen, M2
Publisher: Tengen
Players: 1 - 4
_________________________
Gauntlet is a 1985 arcade game by Atari Games. In 1993, subsidiary Tengen created
an expanded reamke on the Sega Mega Drive, calling it Gauntlet in Japan and
Gauntlet IV elsewhere.
[3BF46DCE]
Gauntlet IV
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Puzzle
Gametype: Licensed
Release Year: 1993
Developer: Tengen, M2
Publisher: Tengen
Players: 1 - 4
_________________________
Gauntlet is a 1985 arcade game by Atari Games. In 1993, subsidiary Tengen created
an expanded reamke on the Sega Mega Drive, calling it Gauntlet in Japan and
Gauntlet IV elsewhere.
[0E0107F1]
Gemfire
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game
Gametype: Licensed
Release Year: 1992
Developer: Koei
Publisher: Koei
Players: 1
_________________________
Royal Blood is a 1991 strategy game by Koei for various Japanese computers from its
"Imagination Series." It has been ported to many other systems and its
international releases renamed Gemfire in those regions. A port to the Sega Mega
Drive was released in the US and Japan in 1992.
There are several scenarios to play. In each, you control one of the six noble
families, each in control of a country on the island. The game is played by taking
control of the country as it fights neighboring countries, develops its own land,
and makes diplomatic agreements toward the goal.
[3D36135B]
Gemfire
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game
Gametype: Licensed
Release Year: 1992
Developer: Koei
Publisher: Koei
Players: 1
_________________________
Royal Blood is a 1991 strategy game by Koei for various Japanese computers from its
"Imagination Series." It has been ported to many other systems and its
international releases renamed Gemfire in those regions. A port to the Sega Mega
Drive was released in the US and Japan in 1992.
There are several scenarios to play. In each, you control one of the six noble
families, each in control of a country on the island. The game is played by taking
control of the country as it fights neighboring countries, develops its own land,
and makes diplomatic agreements toward the goal.
[05CC7369]
General Chaos
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Strategy > Turnbased
Gametype: Licensed
Release Year: 1993
Developer: Game Refuge
Publisher: Electronic Arts
Players: 1
_________________________
General Chaos, called General Chaos Daikonsen in Japan, is a strategy game
developed by Electronic Arts for the Sega Mega Drive in 1993.
It sees the player (General Chaos) command a handful of units around a small map,
firing at the armies of the enemy (General Havoc). There are five different classes
with their own strengths and weaknesses, and the overall aim is to capture the
enemy's capital city.
[F1ECC4DF]
General Chaos
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Strategy > Turnbased
Gametype: Licensed
Release Year: 1993
Developer: Game Refuge
Publisher: Electronic Arts
Players: 1
_________________________
General Chaos, called General Chaos Daikonsen in Japan, is a strategy game
developed by Electronic Arts for the Sega Mega Drive in 1993.
It sees the player (General Chaos) command a handful of units around a small map,
firing at the armies of the enemy (General Havoc). There are five different classes
with their own strengths and weaknesses, and the overall aim is to capture the
enemy's capital city.
[131F36A6]
Generations Lost
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1994
Developer: Pacific Softscape
Publisher: Time Warner
Players: 1
_________________________
Generations Lost is a 1994 action game for the Sega Mega Drive by Pacific SoftScape
and Time Warner Interactive. The title screen indicates a copyright of 1993 as well
as 1994; however, whether or not this is a port of something or ties into something
from 1993 is unknown.
[10BE1D93]
Genghis Khan II: Clan of the Gray Wolf
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Strategy > Turnbased
Gametype: Licensed
Release Year: 1993
Developer: Koei
Publisher: Koei
Players: 1
_________________________
Genghis Khan II: Clan of the Gray Wolf, called Aoki Ookami to Shiroki Meshika:
Genchou Hishi in Japan, is a game by Koei in their Historical Simulation Series. It
was brought to the Sega Mega Drive and sega Mega CD in 1993, with the Mega CD
version being released exclusively in Japan.
[87A281AE]
Genghis Khan II: Clan of the Gray Wolf
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Strategy > Turnbased
Gametype: Licensed
Release Year: 1993
Developer: Koei
Publisher: Koei
Players: 1
_________________________
Genghis Khan II: Clan of the Gray Wolf, called Aoki Ookami to Shiroki Meshika:
Genchou Hishi in Japan, is a game by Koei in their Historical Simulation Series. It
was brought to the Sega Mega Drive and sega Mega CD in 1993, with the Mega CD
version being released exclusively in Japan.
[BD556381]
George Foreman's KO Boxing
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Sports > Boxing
Gametype: Licensed
Release Year: 1992
Developer: Beam Software
Publisher: Flying Edge
Players: 1 or 2 VS
_________________________
George Foreman's KO Boxing is a 1992 boxing video game developed by Beam Software
on the Sega Mega Drive. A version was developed on the Sega Game Gear and Sega
Master System but was basically a repackaged version of Heavyweight Champ by Sims.
[E1FDC787]
George Foreman's KO Boxing
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Boxing
Gametype: Licensed
Release Year: 1992
Developer: Beam Software
Publisher: Flying Edge
Players: 1 or 2 VS
_________________________
George Foreman's KO Boxing is a 1992 boxing video game developed by Beam Software
on the Sega Mega Drive. A version was developed on the Sega Game Gear and Sega
Master System but was basically a repackaged version of Heavyweight Champ by Sims.
[76C62A8B]
Ghost Hunter
Platform: Sega Genesis / Mega Drive
Region: Unlicensed (Unknown Region)
Media: Cartridge
Controller: Gamepad
Genre: Action > Adventure
Gametype: Unlicensed
Release Year: 1994
Developer: Senchi Technology
Publisher: Senchi Technology
Players: 1
_________________________
Ghost Hunter is a wierd little shooter featuring a manga-style ghost hunter who
throws his mystic harpoon at various bouncing enemies.
http://www.gamefabrique.com/ghost-hunter.html
http://www.xgd.com/game/Ghost-Hunter/14600
[00419DA3, 792DF93B]
Ghostbusters
Platform: Sega Genesis / Mega Drive
Region: World
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1990
Developer: Compile, SEGA
Publisher: SEGA
Players: 1
_________________________
Ghostbusters is a Sega Mega Drive game developed by Compile (though they are not
credited and do not credit themselves on their website, some of the names in the
Production Credits are Compile employees) and Sega and released in 1990 by Sega. It
is a Mega Drive exclusive - a completely different title from the Master System
game with the same name despite both being developed by Compile. It is a platformer
which stars the Ghostbusters Peter, Ray and Egon, though for some reason omits
Winston.
[5659F379]
Ghouls 'n Ghosts
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Action > Adventure
Gametype: Licensed
Release Year: 1989
Developer: Capcom, SEGA
Publisher: SEGA
Players: 1
_________________________
Ghouls'n Ghosts, called Daimakaimura in Japan, is an arcade platformer developed by
Capcom and is the sequel to Ghost'n Goblins. It first appeared in December 1988,
and was subsequently ported to the Sega Mega Drive, Sega Master System, Amiga,
Amstrad CPC, Atari ST, Commodore 64, Sharp X68000, SuperGrafx and ZX Spectrum. It
follows the knight Arthur who must restore souls stolen by the evil Lucifer
(including that of his lover, Princess Prin Prin).
For a while, the Sega Mega Drive version (released in 1989 and ported and published
by Sega) was considered the most accurate home port of the game, and was a selling
point for the Mega Drive console. This version has since been re-released as part
of the Wii's Virtual Console service.
[4F2561D5]
Ghouls 'n Ghosts
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Action > Adventure
Gametype: Licensed
Release Year: 1989
Developer: Capcom, SEGA
Publisher: SEGA
Players: 1
_________________________
Ghouls'n Ghosts, called Daimakaimura in Japan, is an arcade platformer developed by
Capcom and is the sequel to Ghost'n Goblins. It first appeared in December 1988,
and was subsequently ported to the Sega Mega Drive, Sega Master System, Amiga,
Amstrad CPC, Atari ST, Commodore 64, Sharp X68000, SuperGrafx and ZX Spectrum. It
follows the knight Arthur who must restore souls stolen by the evil Lucifer
(including that of his lover, Princess Prin Prin).
For a while, the Sega Mega Drive version (released in 1989 and ported and published
by Sega) was considered the most accurate home port of the game, and was a selling
point for the Mega Drive console. This version has since been re-released as part
of the Wii's Virtual Console service.
[42CF9B5B]
Gleylancer
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up
Gametype: Licensed
Release Year: 1992
Developer: NCS
Publisher: Masaya
Players: 1
_________________________
Advanced Busterhawk Gley Lancer, commonly known as Gleylancer, is a 1992 Sega Mega
Drive shoot-'em-up by NCS released exclusively in Japan (despite having some of its
text, such as in the Mover configuration screen described below, in near-perfect
English). It was released internationally on the Wii Virtual Console in 2008.
Despite the English configuration screen, translation group M.I.J.E.T. released a
patch which translated the story text in 2006-2007.
Lucia is the 16-year-old daughter of a fighter pilot who disappears while fighting
a war between humans and aliens in 2025. He was captured by aliens whom he had
captured earlier who had the ability to teleport. Lucia hijacks the prototype
fighter CSH-01-XA "Gley Lancer" to save him.
[6C415016]
Gods
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1993
Developer: The Bitmap Brothers, Graftgold Ltd.
Publisher: Mindscape
Players: 1
_________________________
Gods is a 1991 platformer by The Bitmap Brothers, originally released for the
Commodore Amiga and later ported to a variety of home consoles and computers,
including a 1992 port to the Sega Mega Drive. This version was the first game
published by Accolade after acquiring an official license after winning Sega v.
Accolade (though they still presumably continued to press unlicensed games).
"Four guardians" have broken the citadel used to protect the city of the gods, and
have asked any warrior to retake the citadel in return for a favor. You play as one
such warrior, who asks to become a god himself, equal to the others.
[E4F50206]
Gods
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1993
Developer: The Bitmap Brothers, Graftgold Ltd.
Publisher: Mindscape
Players: 1
_________________________
Gods is a 1991 platformer by The Bitmap Brothers, originally released for the
Commodore Amiga and later ported to a variety of home consoles and computers,
including a 1992 port to the Sega Mega Drive. This version was the first game
published by Accolade after acquiring an official license after winning Sega v.
Accolade (though they still presumably continued to press unlicensed games).
"Four guardians" have broken the citadel used to protect the city of the gods, and
have asked any warrior to retake the citadel in return for a favor. You play as one
such warrior, who asks to become a god himself, equal to the others.
[FD234CCD]
Gods
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1992
Developer: The Bitmap Brothers, Graftgold Ltd.
Publisher: Mindscape
Players: 1
_________________________
Gods is a 1991 platformer by The Bitmap Brothers, originally released for the
Commodore Amiga and later ported to a variety of home consoles and computers,
including a 1992 port to the Sega Mega Drive. This version was the first game
published by Accolade after acquiring an official license after winning Sega v.
Accolade (though they still presumably continued to press unlicensed games).
"Four guardians" have broken the citadel used to protect the city of the gods, and
have asked any warrior to retake the citadel in return for a favor. You play as one
such warrior, who asks to become a god himself, equal to the others.
[E8182B90, 665D7DF9]
Golden Axe
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Beat 'em Up > Action
Gametype: Licensed
Release Year: 1989
Developer: SEGA
Publisher: SEGA
Players: 1-2
_________________________
Golden Axe is a beat-'em-up developed by Sega and released in 1989 for Sega System
16 arcade hardware. The development team was headded by Makoto Uchida, who also led
the team behind Altered Beast.
The game was the first in the long-running Golden Axe series. It is said to be
heavily inspired by the Conan the Barbarian films, and that the game took roughly
one year to make.
The game has enjoyed many years of success on the Sega Mega Drive, and was used in
the early days of the console to advertise the system's power over its then-main
rival, the Nintendo Entertainment System. Some levels were shortened, but an extra
level was added which includes another boss, "Doom Bringer". Also in this version
is a "duel" mode, which allows players to fight a succession of enemies one-on-one.
The Mega Drive version of the game has been included in numerous compilations, such
as 6-Pak, Mega Games 2, Mega Games 6 and Mega Games 10. The game has also been
emulated and sold in the form of Sega Smash Pack Volume 1, Sega PC Smash Pack, Sega
Mega Drive Ultimate Collection, Sega Archives from USA Vol. 1 and Sega Mega Drive
Classic Collection Volume 1, as well as services such as PlaySega and built-in to
numerous consoles by AtGames.
This version was so popular that it got direct sequels in the form of Golden Axe II
and Golden Axe III. In the arcades, the "true" sequel is Golden Axe: The Revenge of
Death Adder. A Sega Mega-Tech version also exists, which is based on the Mega Drive
version, as is the version released for the Wii's Virtual Console service.
The Mega Drive Golden Axe was enhanced for the Sega Mega CD and delivered as part
of Sega Classics Arcade Collection. This version is single-player only, though
offers numerous improvements in terms of audio and some graphical tweaks.
[7A95BDCD]
Golden Axe (Portuguese Translation)
Platform: Sega Genesis / Mega Drive
Region: No Region
Media: Rom File
Controller: Gamepad
Genre: Beat 'em Up > Action
Gametype: Translated
Release Year: 1989
Developer: SEGA
Publisher: SEGA
Players: 1-2
Translated by: Son_Car
_________________________
Golden Axe is a beat-'em-up developed by Sega and released in 1989 for Sega System
16 arcade hardware. The development team was headded by Makoto Uchida, who also led
the team behind Altered Beast.
The game was the first in the long-running Golden Axe series. It is said to be
heavily inspired by the Conan the Barbarian films, and that the game took roughly
one year to make.
The game has enjoyed many years of success on the Sega Mega Drive, and was used in
the early days of the console to advertise the system's power over its then-main
rival, the Nintendo Entertainment System. Some levels were shortened, but an extra
level was added which includes another boss, "Doom Bringer". Also in this version
is a "duel" mode, which allows players to fight a succession of enemies one-on-one.
The Mega Drive version of the game has been included in numerous compilations, such
as 6-Pak, Mega Games 2, Mega Games 6 and Mega Games 10. The game has also been
emulated and sold in the form of Sega Smash Pack Volume 1, Sega PC Smash Pack, Sega
Mega Drive Ultimate Collection, Sega Archives from USA Vol. 1 and Sega Mega Drive
Classic Collection Volume 1, as well as services such as PlaySega and built-in to
numerous consoles by AtGames.
This version was so popular that it got direct sequels in the form of Golden Axe II
and Golden Axe III. In the arcades, the "true" sequel is Golden Axe: The Revenge of
Death Adder. A Sega Mega-Tech version also exists, which is based on the Mega Drive
version, as is the version released for the Wii's Virtual Console service.
The Mega Drive Golden Axe was enhanced for the Sega Mega CD and delivered as part
of Sega Classics Arcade Collection. This version is single-player only, though
offers numerous improvements in terms of audio and some graphical tweaks.
[725E0A18]
Golden Axe II
Platform: Sega Genesis / Mega Drive
Region: World
Media: Cartridge
Controller: Gamepad
Genre: Beat 'em Up > Action
Gametype: Licensed
Release Year: 1991
Developer: SEGA
Publisher: SEGA
Players: 1-2
_________________________
Golden Axe II is the direct sequel to the critically acclaimed Golden Axe. Unlike
its prequel, however, Golden Axe II is a Sega Mega Drive exclusive (though it has
since been re-released as part of numerous Mega Drive compilations). It was
initially released in 1991.
Golden Axe II has received mixed reviews from critics. Many claim the game is
merely a re-hash of the previous entry in the series, as very little is added to
the core gameplay. Though some have praised the graphics and music, others have
criticised the game's poor sound effects which are said to ruin the atmosphere of
the game. Luckily, many of these concerns were addressed in the sequel, Golden Axe
III.
[C7862EA3]
Golden Axe III
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Beat 'em Up > Action
Gametype: Licensed
Release Year: 1993
Developer: SEGA
Publisher: SEGA
Players: 1-2
_________________________
Golden Axe III is a Sega Mega Drive exclusive sequel to Golden Axe II. Its original
Mega Drive release never showed up in the west, only being available in Japan, Asia
and South Korea. It has since been brought to the Wii's Virtual Console service and
has been made available for more regions of the world.
The game is similar to previous entries in the series, but includes new characters,
an expanded moveset and forks within levels where you can choose which path to
take.
By changing RAM values while the game is running, it is possible to play as any
standard enemy within the game (though many will cause the game to crash when their
special move is activated, or will have glitched graphics/collision values when
played).
[4E1CC833]
Goofy's Hysterical History Tour
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1993
Developer: Imagineering
Publisher: Absolute Entertainment
Players: 1
_________________________
Goofy's Hysterical History Tour is a platform game starring Disney's Goofy released
exclusively for the Sega Mega Drive in North America.
[ABE9C415]
Gouketsuji Ichizoku
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: VS Fighter
Gametype: Licensed
Release Year: 1994
Developer: Atlus Co.
Publisher: Atlus Co.
Players: 1-2
_________________________
Gouketsuji Ichizoku, called Power Instinct outside Japan, is a 1993 arcade fighting
game by Atlus and the first in the long-running series of the same name. Atlus
ported it to the Sega Mega Drive in 1994, releasing it exclusively in Japan. Plans
were made to port the game to the US under the name Power Instinct, but were
scrapped (however a US SNES version was released under this name).
[E89D1E66, 7F45719B]
Granada
Platform: Sega Genesis / Mega Drive
Region: Japan, USA
Media: Cartridge
Controller: Gamepad
Genre: Vehicular Combat > Shooter
Gametype: Licensed
Release Year: 1990
Developer: Wolf Team
Publisher: Renovation Products
Players: 1
_________________________
Granada is a 1990 shoot-'em-up by Wolf Team released in the US and Japan for the
Sega Mega Drive and in Japan for the X68000. "Granada" is a mobile tank-like weapon
whose origin is uncertain. In September 2016, Leon Todo, a private mercenary,
accepts a task from an enterprise agent that takes him to Japan, where he finds
Granada and uses it to complete said task.
The player is situated in a large field full of enemies, obstacles, and enemy
generators that may be freely moved upon (unlike most conventional shoot-'em-ups).
The goal of each level is to destroy each enemy generator (red dots on the HUD in
the bottom right corner) and then a boss all before the timer runs out.
[8C5C93B8]
Great Waldo Search, The
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Puzzle > Strategy
Gametype: Licensed
Release Year: 1992
Developer: Radiance Software
Publisher: THQ
Players: 1
_________________________
The Great Waldo Search is a 1992 search game based on the 1989 book of the same
name by British illustrator Martin Hanford. The game was produced by American-based
developer Radiance Software and published by THQ for the Nintendo Entertainment
System, Super NES and Mega Drive.
The game has two modes, normal and expert. In expert mode, objects are more well-
hidden, and clocks with clues give one text clue instead of having the clue over
audio clip. Completing all five levels ends the game.
[6E3621D5]
Greatest Heavyweights of the Ring
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Boxing
Gametype: Licensed
Release Year: 1993
Developer: SEGA
Publisher: SEGA
Players: 1 or 2 VS
_________________________
Greatest Heavyweights is a 1993 boxing game by Sega for the Sega Mega Drive. The
game's engine is based on that of Evander Holyfield's "Real Deal" Boxing, and thus
the available game modes are the same, however you can only play as various boxing
champions of the previous century. The game also lets you play tournament matches.
[7EF8B162]
Greatest Heavyweights of the Ring
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Sports > Boxing
Gametype: Licensed
Release Year: 1994
Developer: SEGA
Publisher: SEGA
Players: 1 or 2 VS
_________________________
Greatest Heavyweights is a 1993 boxing game by Sega for the Sega Mega Drive. The
game's engine is based on that of Evander Holyfield's "Real Deal" Boxing, and thus
the available game modes are the same, however you can only play as various boxing
champions of the previous century. The game also lets you play tournament matches.
[C4820A03]
Greendog: The Beached Surfer Dude
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action > Side-Scrolling
Gametype: Licensed
Release Year: 1992
Developer: Interactive Designs
Publisher: SEGA
Players: 1
_________________________
Greendog: The Beached Surfer Dude! is a sidescrolling action game developed for the
Sega Mega Drive and Sega Game Gear.
[6400A394]
Greendog: The Beached Surfer Dude (Portuguese Translation)
Platform: Sega Genesis / Mega Drive
Region: No Region
Media: Rom File
Controller: Gamepad
Genre: Action > Side-Scrolling
Gametype: Translated
Release Year: 1992
Developer: Interactive Designs
Publisher: SEGA
Players: 1
Translated by: Lithium
_________________________
Greendog: The Beached Surfer Dude! is a sidescrolling action game developed for the
Sega Mega Drive and Sega Game Gear.
[AD9D0EC0]
Grind Stormer
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up > Vertical
Gametype: Licensed
Release Year: 1994
Developer: Toaplan
Publisher: Tengen
Players: 1
_________________________
Grind Stormer, called V-Five in Japan (and often erroneously as V-V), is a 1992
arcade shoot-'em-up developed by Toaplan. It was ported to the Sega Mega Drive in
1994 and released by Tengen exclusively in the US and Japan.
[7E6BEF15]
Grind Stormer
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up > Vertical
Gametype: Licensed
Release Year: 1994
Developer: Toaplan
Publisher: Tengen
Players: 1
_________________________
Grind Stormer, called V-Five in Japan (and often erroneously as V-V), is a 1992
arcade shoot-'em-up developed by Toaplan. It was ported to the Sega Mega Drive in
1994 and released by Tengen exclusively in the US and Japan.
[0894D8FB]
Growl
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Beat 'em Up
Gametype: Licensed
Release Year: 1991
Developer: Taito
Publisher: Taito
Players: 1 to 4 CO-OP
_________________________
Growl, known as Runark in Japan, is an arcade beat-em-up by Taito developed in 1990
and released in 1991. The game was ported to the Sega Mega Drive in 1991 and
released only in the US and Japan (though the arcade version was also released in
Europe).
[F60EF143]
Growl
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Beat 'em Up
Gametype: Licensed
Release Year: 1991
Developer: Taito
Publisher: Taito
Players: 1 to 4 CO-OP
_________________________
Growl, known as Runark in Japan, is an arcade beat-em-up by Taito developed in 1990
and released in 1991. The game was ported to the Sega Mega Drive in 1991 and
released only in the US and Japan (though the arcade version was also released in
Europe).
[DA1440C9]
Gunship
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up
Gametype: Licensed
Release Year: 1993
Developer: MicroProse
Publisher: U.S. Gold
Players: 1
_________________________
Gunship is a helicopter action game developed by Microprose published by U.S. Gold
for the Sega Mega Drive. It was only released in PAL regions.
[B813CF0D]
Gunstar Heroes
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action > Scrolling > Vertical
Gametype: Licensed
Release Year: 1993
Developer: Treasure
Publisher: SEGA
Players: 1-2
_________________________
Gunstar Heroes is a run and gun video game developed by Treasure and published by
Sega. It was later re-released as part of the Sega Ages 2500 series, alongside
Dynamite Headdy and Alien Soldier.
[866ED9D0]
Gunstar Heroes
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Action > Scrolling > Vertical
Gametype: Licensed
Release Year: 1993
Developer: Treasure
Publisher: SEGA
Players: 1-2
_________________________
Gunstar Heroes is a run and gun video game developed by Treasure and published by
Sega. It was later re-released as part of the Sega Ages 2500 series, alongside
Dynamite Headdy and Alien Soldier.
[1CFD0383]
Gunstar Heroes
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Action > Scrolling > Vertical
Gametype: Licensed
Release Year: 1993
Developer: Treasure
Publisher: SEGA
Players: 1-2
_________________________
Gunstar Heroes is a run and gun video game developed by Treasure and published by
Sega. It was later re-released as part of the Sega Ages 2500 series, alongside
Dynamite Headdy and Alien Soldier.
[3225BAAF]
Hard Drivin'
Platform: Sega Genesis / Mega Drive
Region: World
Media: Cartridge
Controller: Gamepad
Genre: Racing > Cars
Gametype: Licensed
Release Year: 1990
Developer: Atari Games
Publisher: Tengen
Players: 1
_________________________
Hard Drivin' is a 1988 arcade driving game developed by Atari Games and later
ported to numerous consoles and computers including the Sega Mega Drive. The aim is
to race around a course as fast as possible without crashing.
Hard Drivin' is notable for its use of 3D polygon graphics, which was considered
too processor-intensive to be plausible on the systems of the day. Though less
impressive than the Commodore 64 or Amstrad CPC versions, Hard Drivin' on the Mega
Drive still stands out as being one of the few games on the console to attempt 3D.
One of Hard Drivin''s sequels, Race Drivin' also made it to the Sega Mega Drive in
1992.
[EA9C4878]
Hardball '94
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Sports > Baseball
Gametype: Licensed
Release Year: 1994
Developer: MindSpan
Publisher: Accolade
Players: 1 or 2 VS
_________________________
HardBall '94 is a baseball game for the Sega Mega Drive and a sequel (or update) to
HardBall III.
[ED10BC9E]
Hardball '95
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Baseball
Gametype: Licensed
Release Year: 1995
Developer: MindSpan
Publisher: Accolade
Players: 1 or 2 VS
_________________________
HardBall '95 is a baseball game for the Sega Mega Drive and a sequel (or update) to
HardBall '94. It was only released in North America.
[A4F2F011]
Hardball III
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Baseball
Gametype: Licensed
Release Year: 1993
Developer: MindSpan
Publisher: Accolade
Players: 1 or 2 VS
_________________________
HardBall III is a baseball game for the Sega Mega Drive and a sequel (or update) to
HardBall II (which skipped the Mega Drive). The Mega Drive version was not
officially licensed by Sega. Also available in a rental version for the Nordic
consumers and was probably released in Europe in a small number.
[BD1B9A04]
Hardball!
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Baseball
Gametype: Licensed
Release Year: 1991
Developer: Accolade
Publisher: Ballistic
Players: 1 or 2 VS
_________________________
HardBall! is a baseball game for the Sega Mega Drive and the first in Accolade's
HardBall series. The Mega Drive version was not officially licensed by Sega.
HardBall! was followed by HardBall II, which missed Sega's system, however further
sequels, HardBall III, HardBall '94 and HardBall '95 did see a release on the Mega
Drive.
[A184FC76]
Harry Potter
Platform: Sega Genesis / Mega Drive
Region: Russia
Media: Rom File
Controller: Gamepad
Genre: Action
Gametype: Pirate
Release Year: 2004
Developer: KuKuzz
Players: 1
_________________________
Harry Potter for the Sega Mega Drive is an unlicensed release loosely based around
the Harry Potter novels (and films). The title screen actually reads Harry Potter
und der Stein der Weisen, as the artwork is borrowed from German promotional
material for the first film. It was developed by "KuKuzz" for emurussia forums in
2004, though has since made its way onto the black market and sold as a retail
product.
The game is very similar to Pac-Man (or Pac-Mania), and has Harry travel across
isometric mazes with themese slightly similar to those found in the books. He has
to collect a certain amount of flying golden snitches, while avoiding a handful of
other characters, many of which have no relation to the series whatsoever. The game
steals music from the film as well as Street Fighter II and Puzzle Bobble.
[C9FC876D]
Haunting starring Polterguy
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Action > Adventure
Gametype: Licensed
Release Year: 1993
Developer: Electronic Arts
Publisher: Electronic Arts
Players: 1
_________________________
Haunting Starring Polterguy is a 1993 game for the Sega Mega Drive by Electronic
Arts.
You play as Polterguy, a ghost whose task is to haunt the Sardinis, a family of
snobs, out of the houses they keep moving into. You do this by taking control of
various inanimate objects scattered around the house and loading them with traps
that the family members will encounter, scaring them.
[DCFFA327]
Head-On Soccer
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Football
Gametype: Licensed
Release Year: 1995
Developer: U.S. Gold
Publisher: U.S. Gold
Players: 1 or 2 VS
_________________________
Fever Pitch Soccer, known as Head-On Soccer in North America, is a football game
for the Sega Mega Drive. In Germany, the game is known as Mario Basler Prasentiert:
Fever Pitch Soccer and is endorsed by Mario Basler.
[FAC29677]
Head-On Soccer
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Sports > Football
Gametype: Licensed
Release Year: 1995
Developer: U.S. Gold
Publisher: U.S. Gold
Players: 1 or 2 VS
_________________________
Fever Pitch Soccer, known as Head-On Soccer in North America, is a football game
for the Sega Mega Drive. In Germany, the game is known as Mario Basler Prasentiert:
Fever Pitch Soccer and is endorsed by Mario Basler.
[F6B6A9D8]
Heavy Nova
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Beat 'em Up
Gametype: Licensed
Release Year: 1992
Developer: Micronet
Publisher: Micronet
Players: 1
_________________________
Heavy Nova is a 1991 action game for the Sega Mega CD by Micronet released
exclusively in Japan as one of the system's two launch titles (the other being Wolf
Team's Sol-Feace). Micronet subsequently ported it to the Sega Mega Drive for an
American release in 1992.
[1ACBE608]
Heavy Unit: Mega Drive Special
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up > Horizontal
Gametype: Licensed
Release Year: 1990
Developer: Kaneko
Publisher: Toho
Players: 1 or 2 Alternating
_________________________
Heavy Unit: Mega Drive Special is a 1990 Sega Mega Drive shoot-'em-up developed by
Kaneko and published by Toho exclusively in Japan. It is a port of Kaneko's 1988
arcade shoot-'em-up Heavy Unit. Humans have developed an artificial planet, "Le
Tau," which is being attacked by aliens, and only the Heavy Unit transforming ship
can stop them.
[184018F9]
Hellfire
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up > Horizontal
Gametype: Licensed
Release Year: 1990
Developer: Toaplan, NCS
Publisher: Seismic
Players: 1
_________________________
Hellfire is a 1989 arcade shoot-em-up developed by Toaplan and published by Taito.
It was ported to the Sega Mega Drive in 1990 by Toaplan and NCS.
Hellfire does not follow the typical powerup system of most shmups of the time.
Instead, your ship, the CNCS1, can fire either straight to the right (pink),
straight to the left (yellow), straight up and down (green), or diagonally in four
directions (blue).
[8E5E13BA]
Hellfire
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up > Horizontal
Gametype: Licensed
Release Year: 1990
Developer: Toaplan, NCS
Publisher: Masaya
Players: 1
_________________________
Hellfire is a 1989 arcade shoot-em-up developed by Toaplan and published by Taito.
It was ported to the Sega Mega Drive in 1990 by Toaplan and NCS.
Hellfire does not follow the typical powerup system of most shmups of the time.
Instead, your ship, the CNCS1, can fire either straight to the right (pink),
straight to the left (yellow), straight up and down (green), or diagonally in four
directions (blue).
[CF30ACEC]
Hellfire
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up > Horizontal
Gametype: Licensed
Release Year: 1990
Developer: Toaplan, NCS
Publisher: SEGA
Players: 1
_________________________
Hellfire is a 1989 arcade shoot-em-up developed by Toaplan and published by Taito.
It was ported to the Sega Mega Drive in 1990 by Toaplan and NCS.
Hellfire does not follow the typical powerup system of most shmups of the time.
Instead, your ship, the CNCS1, can fire either straight to the right (pink),
straight to the left (yellow), straight up and down (green), or diagonally in four
directions (blue).
[292623DB]
Hercules 2
Platform: Sega Genesis / Mega Drive
Region: Pirate (Unknown Region)
Media: Cartridge
Controller: Gamepad
Genre: Action
Gametype: Pirate
_________________________
No information online about this Pirate game. ~Rx
[A605B65B]
Herzog Zwei
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Strategy > Turnbased
Gametype: Licensed
Release Year: 1990
Developer: Technosoft
Publisher: Technosoft
Players: 1 or 2 VS
_________________________
Herzog Zwei is the sequel to Herzog, and was released exclusively for the Sega Mega
Drive, firstly in Japan in 1989 and Europe and North America in 1990.
Herzog Zwei is often credited for creating the foundations of the real time
strategy genre. The player controls a unit which can freely transform from a plane
to a robot, and must create and transport units to capture structures and destroy
enemy bases.
[4CF676B3]
Herzog Zwei
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Strategy > Turnbased
Gametype: Licensed
Release Year: 1989
Developer: Technosoft
Publisher: Technosoft
Players: 1 or 2 VS
_________________________
Herzog Zwei is the sequel to Herzog, and was released exclusively for the Sega Mega
Drive, firstly in Japan in 1989 and Europe and North America in 1990.
Herzog Zwei is often credited for creating the foundations of the real time
strategy genre. The player controls a unit which can freely transform from a plane
to a robot, and must create and transport units to capture structures and destroy
enemy bases.
[76E6D20D]
High Seas Havoc
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1994
Developer: Data East
Publisher: Codemasters
Players: 1
_________________________
High Seas Havoc, known as Captain Lang in Japan and just Havoc in Europe, is a
platform game developed by Data East for the Sega Mega Drive and a special Data
East-made arcade board based on the Mega Drive in 1993. It is the only game for
this special board. In the game you play as an anthropomorphic seal named Havoc
(Lang in the Japanese version) on a quest to rescue a girl named Bridget from the
evil pirate Bernardo.
[17BE551C]
High Seas Havoc
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1993
Developer: Data East
Publisher: Data East
Players: 1
_________________________
High Seas Havoc, known as Captain Lang in Japan and just Havoc in Europe, is a
platform game developed by Data East for the Sega Mega Drive and a special Data
East-made arcade board based on the Mega Drive in 1993. It is the only game for
this special board. In the game you play as an anthropomorphic seal named Havoc
(Lang in the Japanese version) on a quest to rescue a girl named Bridget from the
evil pirate Bernardo.
[85B23606]
Hit the Ice
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Hockey
Gametype: Licensed
Release Year: 1992
Developer: Williams, Taito
Publisher: Taito
Players: 1 to 4 VS
_________________________
Hit the Ice is a 1990 arcade hockey game for Taito's B System arcade hardware by
Williams. Aisystem Tokyo ported the game to the Sega Mega Drive in 1992, releasing
it exclusively in the US.
[AA0D4387]
Home Alone
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action
Gametype: Licensed
Release Year: 1992
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
Home Alone is a Sega Mega Drive, Sega Master System and Sega Game Gear game based
on the 1990 Home Alone film.
[CBF87C14]
Home Alone 2: Lost in New York
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action
Gametype: Licensed
Release Year: 1993
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
Home Alone 2: Lost in New York is a Sega Mega Drive game based on the film with the
same name. Other games based on the movie exist for rival consoles, however the
Mega Drive version was built in-house by Sega.
[630F07C6]
Honoo no Doukyuuji: Dodge Danpei
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Sports > Dodgeball
Gametype: Licensed
Release Year: 1992
Developer: SEGA
Publisher: SEGA
Players: 1-6
_________________________
Honoo no Toukyuuji Dodge Danpei is a 1992 dodgeball game for the Sega Mega Drive
and Sega Game Gear tying into TV Tokyo's Honoo no Toukyuuji Dodge Danpei anime.
[2C48E712]
Hook
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1992
Developer: Ukiyotei Company
Publisher: Sony Imagesoft
Players: 1
_________________________
Hook is a video game adaption of the movie with the same name, released for a
variety of consoles including the Sega Mega Drive, Sega Mega CD and Sega Game Gear.
Plans for a Sega Master System version of the game were put in place, but were
ultimately scrapped.
[A0CF4366]
Humans, The
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Strategy > Turnbased > Puzzle
Gametype: Licensed
Release Year: 1992
Developer: GameTek
Publisher: Imagitec Design
Players: 1
_________________________
The Humans is a 1992 game by Imagitec Design Inc. and GameTek released for a
variety of platforms including the Sega Mega Drive. The Mega Drive port was only
released in the US.
The game is an action puzzle game similar to Lemmings. You control several cavemen
to achieve various predefined tasks in a set amount of time.
For whatever reason, the Mega Drive port only allows you to choose between
listening to music or sound effects, not both simultaneously.
[DECCC874]
Hurricanes
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1994
Developer: U.S. Gold
Publisher: U.S. Gold
Players: 1
_________________________
Hurricanes is a 1994 platformer for various systems, including the Sega Mega Drive
and Sega Game Gear, by U.S. Gold based on DiC's Hurricanes cartoon. The MD and GG
versions were only released in Europe (a SNES port developed by Probe was released
in the US). Each version has different levels.
The game is a platformer similar to Marko's Magic Football: you play as one of the
players on the fictional Hurricanes football team as they use their football to
destroy enemies through various platforming levels.
[A1F1CFE7]
Hybrid Front, The
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Strategy > Simulation
Gametype: Licensed
Release Year: 1994
Developer: SEGA, Oniro
Publisher: SEGA
Players: 1
_________________________
The Hybrid Front is a 1994 strategy game by Sega for the Sega Mega Drive released
exclusively in Japan.
[72253BDB]
Hyokkori Hyoutanjima: Daitouryou wo Mezase!
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Board Game
Gametype: Licensed
Release Year: 1992
Developer: SEGA
Publisher: SEGA
_________________________
Hyokkori Hyoutanjima: Daitouryou wo Mezase! is a 1992 video board game by Sega for
the Sega Mega Drive tying into the Hyokkori Hyoutanjima Japanese puppet show.
[7BDEC762]
Ichidant R
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Puzzle
Gametype: Licensed
Release Year: 1995
Developer: SEGA
Publisher: SEGA
Players: 1-2
_________________________
Puzzle & Action: Ichidant-R is the sequel to Puzzle & Action: Tant-R, and like its
prequel is an arcade game released for Sega System C arcade hardware. The game
later brought to Sega Mega Drive and Sega Game Gear, with the latter being renamed
Puzzle & Action: Ichidant-R GG. So far the game has never been released outside of
Japan (and South Korea).
Like Tant-R, Ichidant-R is a series of timed minigames, represented in the
graphical style seen in Bonanza Bros.. Ichidant-R was bundled with Quiz Rouka ni
Tattensai! in Sega Ages Rouka ni Ichidant-R for the Sega Saturn, and it was also
bundled with Tant-R as part of volume 6 in the Sega Ages 2500 series for the Sony
PlayStation 2. It was also released for the Wii's Virtual Console service in 2007.
One final game in the Puzzle & Action series, Puzzle & Action: Treasure Hunt was
released for Sega Titan Video arcade hardware in 1997.
[E04FFC2B]
IMG International Tour Tennis
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Sports > Tennis
Gametype: Licensed
Release Year: 1994
Developer: High Score Productions
Publisher: Electronic Arts
Players: 1-4
_________________________
IMG International Tour Tennis is a tennis game released exclusively for the Sega
Mega Drive. The player on the right side of the cover is Björn Borg.
[F653C508]
Immortal, The
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game > Adventure
Gametype: Licensed
Release Year: 1991
Developer: Electronic Arts
Publisher: Electronic Arts
Players: 1
_________________________
The Immortal is a 1990 dungeon-crawler RPG developed and published by Electronic
Arts for the Apple IIGS. It was ported to several home computers and consoles,
including the Sega Mega Drive (released 1991). It was released in 1993 in Japan,
where it was called Wizard of the Immortal.
[C99FAD92]
Immortal, The
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game > Adventure
Gametype: Licensed
Release Year: 1993
Developer: Electronic Arts
Publisher: Electronic Arts Victor
Players: 1
_________________________
The Immortal is a 1990 dungeon-crawler RPG developed and published by Electronic
Arts for the Apple IIGS. It was ported to several home computers and consoles,
including the Sega Mega Drive (released 1991). It was released in 1993 in Japan,
where it was called Wizard of the Immortal.
[1F6E574A]
Incredible Crash Dummies, The
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1994
Developer: Gray Matter
Publisher: Flying Edge
Players: 1-2 Alternating
_________________________
The Incredible Crash Dummies, known as Crash Dummy: Slick Bouya no Daichousen in
Japan, is an action game for the Sega Master System and Sega Game Gear.
[84A5A2DC]
Incredible Hulk, The
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1994
Developer: Probe Entertainment Limited
Publisher: U.S. Gold
Players: 1
_________________________
The Incredible Hulk is a Sega Mega Drive, Sega Master System and Sega Game Gear
platform game.
[3599A3FD]
Indiana Jones And The Last Crusade
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Movie Adaption > Action
Gametype: Licensed
Release Year: 1992
Developer: Lucasfilm Games, Tiertex
Publisher: U.S. Gold
Players: 1
_________________________
Indiana Jones and the Last Crusade is a video game based on the third Indiana Jones
film. It was released for the Sega Master System in 1990 and the Sega Mega Drive
and Sega Game Gear in 1992.
[EB8F4374]
Indiana Jones And The Last Crusade
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Movie Adaption > Action
Gametype: Licensed
Release Year: 1992
Developer: Lucasfilm Games, Tiertex
Publisher: U.S. Gold
Players: 1
_________________________
Indiana Jones and the Last Crusade is a video game based on the third Indiana Jones
film. It was released for the Sega Master System in 1990 and the Sega Mega Drive
and Sega Game Gear in 1992.
[9625C434]
Insector X
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up
Gametype: Licensed
Release Year: 1990
Developer: Taito Corporation
Publisher: HOT-B
Players: 1
_________________________
Insector X is a side-scrolling shooter developed by Taito for the arcades in 1989
and ported to the Sega Mega Drive in 1990, with HOT-B publishing it in Japan and
Sage's Creation publishing it in the US. It is the only Mega Drive game Taito
developed but not published themselves (in fact the port may have actually been
made by HOT-B but this requires confirmation).
The game has the insect-like main character, Kai, going through a number of nature-
based and cave environments. The player can collect a variety of powerups and
weapon upgrades to defeat oncoming enemies and bosses.
The plot is fairly simplistic and ultimately involves defeating the dark ruler
queen, freeing the insect world from her power.
[70626304]
Insector X
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up
Gametype: Licensed
Release Year: 1990
Developer: Taito Corporation
Publisher: Sage's Creation
Players: 1
_________________________
Insector X is a side-scrolling shooter developed by Taito for the arcades in 1989
and ported to the Sega Mega Drive in 1990, with HOT-B publishing it in Japan and
Sage's Creation publishing it in the US. It is the only Mega Drive game Taito
developed but not published themselves (in fact the port may have actually been
made by HOT-B but this requires confirmation).
The game has the insect-like main character, Kai, going through a number of nature-
based and cave environments. The player can collect a variety of powerups and
weapon upgrades to defeat oncoming enemies and bosses.
The plot is fairly simplistic and ultimately involves defeating the dark ruler
queen, freeing the insect world from her power.
[D97D1699]
International Rugby
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Sports > Rugby
Gametype: Licensed
Release Year: 1993
Developer: Tiertex Design Studios
Publisher: Domark
Players: 1-2
_________________________
International Rugby is a 1993 rugby game for the Sega Mega Drive by Tiertex and
Domark released exclusively in Europe.
[9BB3B180]
International Superstar Soccer Deluxe
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Sports > Soccer
Gametype: Licensed
Release Year: 1996
Developer: Factor 5
Publisher: Konami
Players: 1-2
_________________________
International Superstar Soccer Deluxe is a football game for the Sega Mega Drive.
[DD27C84E]
International Superstar Soccer Deluxe
Platform: Sega Genesis / Mega Drive
Region: Brazil
Media: Cartridge
Controller: Gamepad
Genre: Sports > Soccer
Gametype: Licensed
Release Year: 199x
Developer: Factor 5
Publisher: Konami
Players: 1-2
_________________________
International Superstar Soccer Deluxe is a football game for the Sega Mega Drive.
[49DD6F52]
Iraq War 2003
Platform: Sega Genesis / Mega Drive
Region: n/a
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up
Gametype: Unlicensed
Release Year: 2003
Developer: Tomsoft
Publisher: Dragon Software
Players: 1
_________________________
Iraq War 2003 is an unlicensed Sega Mega Drive game that takes place in Iraq during
the 2003 Iraq War. The game was created in Tomsoft Studios by TommyXie Xi'an, who
is a native of China, and the ROM itself is dated as being made in September 2003.
The player plays as the Iraqi army, which must oppose the United States Army as
they fight to maintain Saddam Hussein's regime. The introduction starts with the
situation of the war and asks the player to guard Iraq because it is his holy duty.
[B1DE7D5E]
Ishido: The Way of the Stones
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Puzzle
Gametype: Licensed
Release Year: 1990
Developer: Accolade, Publishing International
Publisher: Accolade
Players: 1
_________________________
Ishido: The Way of Stones is a 1989 game by Accolade and Publishing International
for various home computers and consoles, including a US-only release on the Sega
Genesis in 1990. It was one of Accolade's first Mega Drive releases, and as such,
is unlicensed. It also predates Accolade's discovery of how TMSS worked, so will
only work on Model 1 Genesis models.
[25AFB4F7]
It Came From the Desert
Platform: Sega Genesis / Mega Drive
Region: Prototype (USA)
Media: Cartridge
Controller: Gamepad
Genre: Action
Gametype: Prototype
Release Year: Unreleased
Developer: New World Computing
Publisher: None
Players: 1
_________________________
For a young, unseasoned video game developer, nothing quite beats the grand
satisfaction of seeing his or her first commercial project through to the end.
After many long, hard days and nights of coding, testing and debugging, the light
at the end of the tunnel finally approaches, and the pride and expectation of
wanting to view the final product on a store shelf is nearly overwhelming.
Unfortunately for some, despite having thrown their heart and soul into the work
and endured all the stress along the way, that wondrous day of release... never
comes. Instead, their heart sinks as they are shuffled off to another project.
Such was the story for Matt Harmon, the lead designer and programmer of the Sega
Genesis action game, It Came From The Desert. An eager young hacker turned
professional developer, Matt was put in charge of the entire project and worked
feverishly to complete it in good time. However, despite getting the game to a near
completed state, he was told that it was over; the game had been shelved
indefinitely by the publisher.
While the prototype version of It Came From The Desert is legally available for
free download directly from Cinemaware's website, it's certainly not the style of
release Matt had originally hoped for, nor the only one this game deserved.
However, while the chances for neglected title's commercial release may have died
many years ago, its story will be immortalized.
[81B7725D]
Itchy And Scratchy Game, The
Platform: Sega Genesis / Mega Drive
Region: n/a
Media: Cartridge
Controller: Gamepad
Genre: Action > Adventure
Gametype: Prototype
Release Year: 199x
Developer: Bits Corporation
Publisher: Acclaim Entertainment
Players: 1
_________________________
The Itchy & Scratchy Game is a Sega Game Gear action game based on the Simpsons
franchise. It was once set for release for the Sega Mega Drive too, but was
cancelled for unknown reasons. A prototype has since been found.
[77B416E4]
Izzy's Quest For The Olympic Rings
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1995
Developer: Alexandria
Publisher: U.S. Gold
Players: 1
_________________________
Izzy's Quest for the Olympic Rings is a platform game developed by Alexandria and
published by U.S. Gold for the SNES and Sega Mega Drive. It features Izzy, the
mascot of the 1996 Summer Olympics, hosted in Atlanta, Georgia, USA.
Izzy has to collect the five olympic rings, which have been captured by various
enemies across the world.
[5545E909]
Jack Nicklaus' Power Challenge Golf
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Golf
Gametype: Licensed
Release Year: 1993
Developer: Accolade
Publisher: Accolade
Players: 1
_________________________
Jack Nicklaus' Power Challenge Golf is a golf game for the Sega Mega Drive.
This game was released right in the middle of the lawsuit between Sega and
Accolade. As such, initial US copies of the game were distributed without a license
from Sega. After the lawsuit was dropped, US packaging would include a Sega Seal of
Quality, but in the form of an added sticker. EU versions, released slightly later,
would be distributed in redesigned packaging, complete with official Sega branding.
[291A3E4B]
James Bond 007: The Duel
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1993
Developer: Domark, The Kremlin
Publisher: Domark
Players: 1
_________________________
James Bond 007: The Duel, called 007 Shitou: The Duel or just 007 Shitou in Japan,
is a 1993 game by Domark and The Kremlin for the Sega Mega Drive, Sega Master
System and Sega Game Gear made with the James Bond film license.
[AEB4B262]
James Bond 007: The Duel
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1993
Developer: Domark, The Kremlin
Publisher: Tengen
Players: 1
_________________________
James Bond 007: The Duel, called 007 Shitou: The Duel or just 007 Shitou in Japan,
is a 1993 game by Domark and The Kremlin for the Sega Mega Drive, Sega Master
System and Sega Game Gear made with the James Bond film license.
[48AD505D]
James Buster Douglas Knock Out Boxing
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Sports > Boxing
Gametype: Licensed
Release Year: 1990
Developer: Taito
Publisher: Taito
Players: 1-2
_________________________
Final Blow is a 1988 arcade boxing game by Taito. Taito ported it to the Sega Mega
Drive in 1990, releasing it under its original name in Japan - but when brought to
the US and Europe, it was renamed James "Buster" Douglas Knockout Boxing, despite
the original arcade game having already been released with its original name.
[87BBCF2A]
James Buster Douglas Knock Out Boxing
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Sports > Boxing
Gametype: Licensed
Release Year: 1990
Developer: Taito
Publisher: SEGA
Players: 1-2
_________________________
Final Blow is a 1988 arcade boxing game by Taito. Taito ported it to the Sega Mega
Drive in 1990, releasing it under its original name in Japan - but when brought to
the US and Europe, it was renamed James "Buster" Douglas Knockout Boxing, despite
the original arcade game having already been released with its original name.
[26F64B2A]
James Pond 3: Operation Starfish
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1993
Developer: Millennium Interactive
Publisher: Electronic Arts
Players: 1
_________________________
James Pond 3: Operation Starfish (sometimes spelt James Pond 3: Operation Starfi5h,
in reference to the in-game F.I.5.H. secret service), is the third game in the
James Pond series and is a direct sequel to James Pond II: Codename RoboCod. The
working title for the game was James Pond 3: Splash Gordon, a pun on Flash Gordon.
Like its predecessor, the game is a platformer, this time set in space. The
gameplay seems to be inspired by both Sonic the Hedgehog and Super Mario World.
Initially programmed for the Commodore Amiga, it was ported to the Amiga CD32,
SNES, Sega Mega Drive and Sega Game Gear.
[98794702]
James Pond II: Codename Robocod
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1993
Developer: Millennium Interactive
Publisher: Electronic Arts Victor
Players: 1
_________________________
James Pond II: Codename RoboCod (also known as Super James Pond or Super James Pond
II) is a platforming sequel to James Pond. It was released on a variety of
platforms, including the Sega Mega Drive in 1991 (and the only Mega Drive entry in
the series released in Japan) and the Sega Game Gear and Sega Master System in
1993. The game has numerous parodies to the film RoboCop, including a similar theme
song.
Gameplay differs heavily from the original. This game is a conventional platformer,
with James Pond moving on land and jumping without the aid or need for water. There
are no missions; instead, Pond must find an exit sign in each level (accessible
through doors into a building in the overworld).
[F4ABEDBA]
James Pond II: Codename Robocod
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1991
Developer: Millennium Interactive
Publisher: Millennium Interactive
Players: 1
_________________________
James Pond II: Codename RoboCod (also known as Super James Pond or Super James Pond
II) is a platforming sequel to James Pond. It was released on a variety of
platforms, including the Sega Mega Drive in 1991 (and the only Mega Drive entry in
the series released in Japan) and the Sega Game Gear and Sega Master System in
1993. The game has numerous parodies to the film RoboCop, including a similar theme
song.
Gameplay differs heavily from the original. This game is a conventional platformer,
with James Pond moving on land and jumping without the aid or need for water. There
are no missions; instead, Pond must find an exit sign in each level (accessible
through doors into a building in the overworld).
[D0E7B466]
James Pond: Underwater Agent
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1991
Developer: Millennium Interactive
Publisher: Electronic Arts
Players: 1
_________________________
James Pond: Underwater Agent is first in a series of games developed by Millennium
Interactive. It was first released on the Commodore Amiga and Atari ST in 1990, and
was ported to the Sega Mega Drive and Acorn Archimedes in 1991. In the game, the
player controls a fish named Pond, who needs to complete a series of rescue
missions and stop the evil Doctor Maybe from polluting the world's oceans. Unlike
later games in the series, James Pond is not a traditional platform game, as most
of the game takes place underwater (similar to Ecco the Dolphin).
[D91B52B8]
Jammit
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Basketball
Gametype: Licensed
Release Year: 1994
Developer: GTE ImagiTrek Studios
Publisher: Virgin Games
_________________________
Jammit is a 1994 basketball game for various consoles, including the Sega Mega
Drive, by GTE ImagiTrek Studios (renamed GTE Interactive Media shortly after the
Mega Drive version's release). This version was published by Virgin exclusively in
the United States. The game is a simple 1-on-1 basketball game with several
different play styles starring several fictional street-smart players.
[7CFADC16]
Jelly Boy
Known issue (if you can help join the forum): need a description check
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Prototype
Release Year: 1991
Developer: Probe Software
Publisher: Ocean Software
Players: 1
_________________________
Jelly Boy was one of those "lost" Platformers of the SNES-era. By this, I mean it
was a game of exceptional quality that got lost within the many, many poorly
designed 2D Platformers that plagued that console generation. Subsequently this
game, like Plok or Skyblazer or any decent non-Mario-affiliated platformer, went
largely unnoticed by the general gaming public on release.
Jelly Boy puts in the control of a jelly baby with morphing powers, sort of like if
A Boy and His Blob merged together in some ungodly ritual. His quest is to find
various items inside a weird factory so that the elevator doorman will allow him to
go up and meet the dude in charge. Awesome music, polished graphics, a whole bunch
of detailed levels and worlds and a bizarre sense of humor brighten up an otherwise
generic platformer.
Hints:
- Password -
For the game ending enter...
9YYP25 LVRYPR XQP935 9W69YP
http://www.gamefaqs.com/console/genesis/file/582923/48718
http://www.gamefaqs.com/console/genesis/code/582923.html
[30CF37D0]
Jennifer Capriati Tennis
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Sports > Tennis
Gametype: Licensed
Release Year: 1992
Developer: Telenet Japan, System Sacom
Publisher: Telenet Japan
Players: 1 or 2 VS; CO-OP
_________________________
GrandSlam: The Tennis Tournament '92, called just GrandSlam: The Tennis Tournament
in Europe, is a 1992 Sega Mega Drive tennis game by Telenet Japan and System Sacom.
In the US it was renamed Jennifer Capriati Tennis.
[AB2ABC8E]
Jennifer Capriati Tennis
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Tennis
Gametype: Licensed
Release Year: 1992
Developer: Telenet Japan, System Sacom
Publisher: Telenet Japan
Players: 1 or 2 VS; CO-OP
_________________________
GrandSlam: The Tennis Tournament '92, called just GrandSlam: The Tennis Tournament
in Europe, is a 1992 Sega Mega Drive tennis game by Telenet Japan and System Sacom.
In the US it was renamed Jennifer Capriati Tennis.
[8C2670DE]
Jennifer Capriati Tennis
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Sports > Tennis
Gametype: Licensed
Release Year: 1992
Developer: Telenet Japan, System Sacom
Publisher: Telenet Japan
Players: 1 or 2 VS; CO-OP
_________________________
GrandSlam: The Tennis Tournament '92, called just GrandSlam: The Tennis Tournament
in Europe, is a 1992 Sega Mega Drive tennis game by Telenet Japan and System Sacom.
In the US it was renamed Jennifer Capriati Tennis.
[56CFF3F1]
Jeopardy!
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Game Show
Gametype: Licensed
Release Year: 1992
Developer: Park Place Productions
Publisher: GameTek
Players: 1 - 3
_________________________
Jeopardy! is a video game version of the game show of the same name published by
GameTek on several systems, including the Sega Mega Drive and Sega Game Gear.
The Mega Drive version supports up to three human players and looks like the
original show (during the game's release), however the Game Gear version is rather
stripped down, with only two contestants in a game, no CPU-vs.-CPU play, and poorer
quality graphics.
Both games received updates in Jeopardy!: Sports Edition and the Mega Drive version
received one in Jeopardy!: Deluxe Edition.
[25E2F9D2]
Jeopardy! Deluxe Edition
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Game Show
Gametype: Licensed
Release Year: 1993
Developer: Park Place Productions
Publisher: GameTek
Players: 1 - 3
_________________________
Jeopardy!: Deluxe Edition is a 1993 game by Park Place Productions and GameTek
based on the Jeopardy! television game show. Unlike GameTek's other Jeopardy!
games, this one only appeared on two platforms: the Sega Mega Drive and the SNES.
The game itself looks, sounds, and plays exactly like the regular Jeopardy! Mega
Drive game (to the point that "Deluxe Edition" does not appear anywhere except the
ROM header; this is not the case in the SNES version, where the "Deluxe Edition" is
shown in-game).
[13F924D2]
Jeopardy! Sports Edition
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Game Show
Gametype: Licensed
Release Year: 1994
Developer: Park Place Productions
Publisher: GameTek
Players: 1 or 2 VS; CO-OP
_________________________
Jeopardy!: Sports Edition is a version of Jeopardy! replacing the puzzles with
sports-themed puzzles (though the categories are still varied) and the characters
with sprites of presumably fictional athletes. The Mega Drive version does not
change anything else; the title and copyright screen are the same from Jeopardy!
(but strangely removes Park Place Productions's logo); the Game Gear version does
sport a new title screen.
[E7F48D30]
Jerry Glanville's Pigskin Footbrawl
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Football
Gametype: Licensed
Release Year: 1992
Developer: RazorSoft
Publisher: RazorSoft
Players: 1 or 2 VS; CO-OP
_________________________
Jerry Glanville's Pigskin Footbrawl is an American football game for the Sega Mega
Drive. It was only released in North America. Though the game has a 1990 copyright,
this was due to an oversight on the programmer's part; it was actually completed in
1991-1992.
[2CF6926C]
Jewel Master
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Action > Adventure
Gametype: Licensed
Release Year: 1991
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
Jewel Master is an action game developed and published by Sega for the Sega Mega
Drive in 1991.
The kingdom of Mythgard is terrorized by Demon King Jardine the Mad and his Dark
Legion, but is stopped right before successfully destroying Mythgard by the Twelve
Masters of the Elements. Jardine manages to destroy eight of the Twelve, and the
other four channel their power to a Holy Blade, which you must retrieve to finally
defeat Jardine.
You may carry one weapon on each hand, either by equipping a single weapon or
combining two weapons into one.
[CEE98813]
Jewel Master
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Action > Adventure
Gametype: Licensed
Release Year: 1991
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
Jewel Master is an action game developed and published by Sega for the Sega Mega
Drive in 1991.
The kingdom of Mythgard is terrorized by Demon King Jardine the Mad and his Dark
Legion, but is stopped right before successfully destroying Mythgard by the Twelve
Masters of the Elements. Jardine manages to destroy eight of the Twelve, and the
other four channel their power to a Holy Blade, which you must retrieve to finally
defeat Jardine.
You may carry one weapon on each hand, either by equipping a single weapon or
combining two weapons into one.
[1CF3238B]
Jim Power: The Arcade Game
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up > Horizontal
Gametype: Prototype
Release Year: Unreleased
Developer: Loriciels
Publisher: Loriciels
Players: 1
_________________________
Jim Power: The Arcade Game is an unreleased Sega Mega Drive platform game developed
by Loriciel.
Despite its name, there was not an arcade release of Jim Power - it is in fact a
re-tooled version of a 1993 SNES/DOS game, Jim Power: The Lost Dimension in 3D,
which itself can be seen as a re-imagining of the earlier Jim Power In Mutant
Planet for home computers. The Arcade Game is essentially the same game as Lost
Dimension in 3D, however replaces the 3D/Mode 7 effects with 2D shoot-'em-up
stages. There have also been numerous tweaks to make the game easier, as Jim Power
games are notoriously difficult.
The game was cancelled due to Loriciel having financial troubles, however a
prototype has since surfaced on the internet showing that Jim Power: The Arcade
Game was very close to completion. There is only one music track in the game, which
was intended for stage 3, however all the levels can be played and the game can be
beaten.
[0AEF5B1F]
Jimmy White's Whirlwind Snooker
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Sports > Competitive Events
Gametype: Licensed
Release Year: 1994
Developer: Virgin Games
Publisher: Virgin Games
Players: 1 or 2 VS
_________________________
Jimmy White's Whirlwind Snooker is a snooker game developed for the Sega Mega Drive
exclusively for Europe and Australia. The game is rendred in 3D.
[85BCC1C7]
Joe & Mac: Caveman Ninja
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1994
Developer: Data East, Takara
Publisher: Data East
Players: 1 or 2 CO-OP
_________________________
Joe & Mac, known as Joe & Mac: Caveman Ninja in Europe and Joe & Mac: Caveman Fight
in Japan, is a 1991 platforming action game by Data East, initially released for a
DE-manufactured arcade board, but later ported to home consoles such as the Sega
Mega Drive (ported by Takara).
[8AA6A1DD]
Joe Montana Football
Platform: Sega Genesis / Mega Drive
Region: Japan, USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Football
Gametype: Licensed
Release Year: 1990
Developer: Park Place Productions, Zono
Publisher: SEGA
Players: 1 or 2 CO-OP
_________________________
Joe Montana Football is an American football game for the Sega Mega Drive, Sega
Master System and Sega Game Gear.
[0D486ED5]
Joe Montana NFL '94
Original title: NFL Football '94 Starring Joe Montana
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Football
Gametype: Licensed
Release Year: 1993
Developer: Bluesky Innovations
Publisher: SEGA
Players: 1 or 2 CO-OP
_________________________
All the stars of the NFLPA are here - Aikman, Cunningham, Young, Elway, Irvin,
Seau, Swilling and many more! Sensational new "Behind the QB" view gives you a
total of six different perspectives. Improved passing game and new SPEED BURSTS
combine for offensive fireworks. Great features include audibles, screen passes,
360-degree spins, diving catches, team playbooks, instant replays and more! Full 16
game '93 season, playoffs, and Super Bowl. Battery backup allows you to keep team
standings plus track league leaders in passing, rushing, sacks, etc.
Gameplay:
After SEGA picked up the license and changed names with last year's edition, they
ultimately decided to drop 'Sports Talk' for the simpler title "NFL Football". With
over 800 players based on the 1992 season, all of the series trademarks including
play-by-play commentary, authentic playbooks and instant replays are intact.
Battery backup support is available for season play. This release features
significant camera adjustments including a lower perspective and some enhanced
zooming features which bring mixed reactions.
http://www.gamefaqs.com/console/genesis/home/586262.html
http://www.mobygames.com/game/genesis/nfl-football-94-starring-joe-montana
[CE0B1FE1]
Joe Montana Sports Talk Football
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Sports > Football
Gametype: Licensed
Release Year: 1990
Developer: Park Place Productions, Zono
Publisher: SEGA
Players: 1 - 2
_________________________
NFL Sports Talk Football '93 Starring Joe Montana is the sequel to Joe Montana II
Sports Talk Football, released by Sega for the Sega Mega Drive in 1992. It was
followed by NFL Football '94 Starring Joe Montana.
[A45DA893, F2363A4A]
Joe Montana Sports Talk Football II
Platform: Sega Genesis / Mega Drive
Region: World
Media: Cartridge
Controller: Gamepad
Genre: Sports > Football
Gametype: Licensed
Release Year: 1991
Developer: SEGA
Publisher: SEGA
Players: 1 or 2 CO-OP
_________________________
Joe Montana II Sports Talk Football is the sequel to Joe Montana Football, released
by Sega in 1991 exclusively on the Sega Mega Drive.
It has Joe Montana return as announcer, except this time, his announcements occur
continuously in real time in accordance with the action, much as a real American
football game would be, as opposed to the previous method of only having voice
samples after plays (or in the case of other sports, hits, goals, etc.). The Sports
Talk theme would follow in other Sega games, such as Sports Talk Baseball and this
game's sequel, NFL Sports Talk Football '93 Starring Joe Montana, and would quickly
become standard in both Sega's own games and everyone else's.
[0460611C]
John Madden Football
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Sports > Football
Gametype: Licensed
Release Year: 1990
Developer: Park Place Productions
Publisher: Electronic Arts
Players: 1 - 2
_________________________
John Madden Football, known as John Madden American Football in Europe, is an
American football game developed by Park Place Productions and published by
Electronic Arts. It is the second in the long line of Madden titles, which have
been released annually since the creation of this game. The previous game, also
called John Madden Football was released in 1988 and is largely unrelated to this
one, aside from the similar themes.
John Madden Football for the Mega Drive can be seen as "Madden '91", being followed
by John Madden Football '92, '93, '94 and so on. Every game has been named after
John Madden, American football player, coach and commentator.
Electronic Arts reverse engineered the Sega Mega Drive in the hopes of selling the
game in North America without having to pay royalties ($8-$10 USD per cartridge) to
Sega. A proposal was then made to Sega that the fee be reduced to $2, with the
overall fee not exceeding $2 million USD. Sega agreed due to fears EA would sell
the information to other companies, and the process would reportedly save EA $35
million in the next three years.
John Madden Football was an enormous success for EA. Sega originally approached the
company to sell it as Joe Montana Football, as their game was due to miss the 1990
Christmas shopping season, but were refused, instead being given a watered down
engine for that game (which still proved successful). The first John Madden
Football game is seen as an industry game changer - one of the first steps to take
back market share from Nintendo in North America.
Elsewhere in the world, John Madden Football and its sequels have been less
successful as the sport does not tend to resonate outside of the US, however EA has
applied the annual release system to other sports titles, namely NHL, FIFA, PGA
Tour Golf and NBA Live.
[90FB8818]
John Madden Football
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Football
Gametype: Licensed
Release Year: 1990
Developer: Park Place Productions
Publisher: Electronic Arts
Players: 1 - 2
_________________________
John Madden Football, known as John Madden American Football in Europe, is an
American football game developed by Park Place Productions and published by
Electronic Arts. It is the second in the long line of Madden titles, which have
been released annually since the creation of this game. The previous game, also
called John Madden Football was released in 1988 and is largely unrelated to this
one, aside from the similar themes.
John Madden Football for the Mega Drive can be seen as "Madden '91", being followed
by John Madden Football '92, '93, '94 and so on. Every game has been named after
John Madden, American football player, coach and commentator.
Electronic Arts reverse engineered the Sega Mega Drive in the hopes of selling the
game in North America without having to pay royalties ($8-$10 USD per cartridge) to
Sega. A proposal was then made to Sega that the fee be reduced to $2, with the
overall fee not exceeding $2 million USD. Sega agreed due to fears EA would sell
the information to other companies, and the process would reportedly save EA $35
million in the next three years.
John Madden Football was an enormous success for EA. Sega originally approached the
company to sell it as Joe Montana Football, as their game was due to miss the 1990
Christmas shopping season, but were refused, instead being given a watered down
engine for that game (which still proved successful). The first John Madden
Football game is seen as an industry game changer - one of the first steps to take
back market share from Nintendo in North America.
Elsewhere in the world, John Madden Football and its sequels have been less
successful as the sport does not tend to resonate outside of the US, however EA has
applied the annual release system to other sports titles, namely NHL, FIFA, PGA
Tour Golf and NBA Live.
[046E3945]
John Madden Football '92
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Sports > Football
Gametype: Licensed
Release Year: 1991
Developer: Park Place Productions
Publisher: Electronic Arts
Players: 1 - 2
_________________________
John Madden Football '92, released as Pro Football in Japan, is a sequel (or
update) to John Madden Football. It is the first Madden game to use the numbering
system in its title, signaling that the game covers the 1992 American football
season.
[CA323B3E]
John Madden Football '93
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Sports > Football
Gametype: Licensed
Release Year: 1992
Developer: Looking Glass Studios
Publisher: Electronic Arts
Players: 1 - 2
_________________________
John Madden Football '93, is a sequel (or update) to John Madden Football '92.
[CA534B1A]
John Madden Football '93: Championship Edition
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Football
Gametype: Licensed
Release Year: 1992
Developer: Electronic Arts
Publisher: Electronic Arts
Players: 1 - 2
_________________________
John Madden Football: Championship Edition, named John Madden Football '93:
Championship Edition on the game's title screen, is an update to John Madden
Football '93 released by Electronic Arts on the Sega Mega Drive exclusively in the
US in 1992.
Unlike other games in the series, this one was not available to buy - it was a
"rental exclusive".
[8837E896]
Jordan Vs Bird
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Sports > Basketball
Gametype: Licensed
Release Year: 1993
Developer: Electronic Arts
Publisher: Electronic Arts Victor
Players: 1 or 2 VS
_________________________
Jordan vs Bird, called Jordan vs Bird: One on One in Japan, is a 1992 one-on-one
basketball game by Michael Abbot and Electronic Arts for the Sega Mega Drive.
[4D3DDD7C]
Jordan Vs Bird
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Sports > Basketball
Gametype: Licensed
Release Year: 1992
Developer: Electronic Arts
Publisher: Electronic Arts
Players: 1 or 2 VS
_________________________
Jordan vs Bird, called Jordan vs Bird: One on One in Japan, is a 1992 one-on-one
basketball game by Michael Abbot and Electronic Arts for the Sega Mega Drive.
[EA342ED8]
Judge Dredd
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Movie Adaption
Gametype: Licensed
Release Year: 1995
Developer: Probe Entertainment
Publisher: Acclaim Entertainment
Players: 1
_________________________
Judge Dredd is a 1995 video game by Probe and Acclaim based on the 1995 Judge Dredd
film. The game was released for the SNES, Sega Mega Drive, and Sega Game Gear.
[5FEE8722]
Judge Dredd (Russian Translation)
Platform: Sega Genesis / Mega Drive
Region: No Region
Media: Rom File
Controller: Gamepad
Genre: Movie Adaption
Gametype: Translated
Release Year: 1995
Developer: Probe Entertainment
Publisher: Acclaim Entertainment
Players: 1
Translated by: Unknown
_________________________
Judge Dredd is a 1995 video game by Probe and Acclaim based on the 1995 Judge Dredd
film. The game was released for the SNES, Sega Mega Drive, and Sega Game Gear.
[94CDCE8D]
Junction
Platform: Sega Genesis / Mega Drive
Region: Japan, USA
Media: Cartridge
Controller: Gamepad
Genre: Puzzle > Arcade
Gametype: Licensed
Release Year: 1990
Developer: Konami, Micronet
Publisher: Micronet
Players: 1
_________________________
Junction is a 1990 arcade puzzle game by Konami. Micronet ported it to the Sega
Mega Drive the same year and to the Sega Game Gear the following year.
[BA7A870B]
Jungle Strike: The Sequel to Desert Strike
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up > Isometric
Gametype: Licensed
Release Year: 1993
Developer: Electronic Arts, Granite Bay Software
Publisher: Electronic Arts Victor
Players: 1
_________________________
Some time after Operation Desert Strike, Ibn Kilbaba, son of Kilbaba S.R, threatens
to annihilate America. After his father was killed, the people who were under his
control, sent his son running off, along with his father's money and nuclear
weapons program. Kilbaba, more ruthless than his father, longs for revenge of his
father's death and decides to shed the blood of those who killed him, the
Americans. Already armed, Kilbaba hires Carlos Ortega to help him set up his
Nuclear Weapons program, deep in South America. Carlos Ortega, the world's most
notorious druglord, also yearns to seek revenge. With his own private army, armed
with the most hi-tech weapons, he's ready to fight America at all costs.
Because of this threat, you're hired again to battle these two characters,
following their paths in the jungles of South America. Armed with the Commache,
numerous other vehicles, and destructive weapons, you must take out their private
army. Blow up the enemy with your hellfires, hydras, chain guns. Use the watercraft
to launch mines at enemy ships. Pull off a drive-by on the enemy with guns on the
side. Take out the evil duo and forever rid this threat.....in the jungle!
Controls:
A Button: Fire HellFire missles, set mine, drop bomb
B Button: Fire Hydra/light rockets, view information
C Button: Fire Machine guns
Start Button: Pause Game
Hints:
- 23 Lives Passwords -
Input these codes to start with 23 lives, and all but one co-pilot (wild Bill).
7LSPFBVWTWPMountains
X4MFB4MHPH4Night Strike
V6HGY39XVXLPuloso City
N4MK9N6MHM7Return Home
TGB76MGCZCCRiver Raid
WHKBR74SGS9Snow Fortress
RT6CBWNLMM7Sub Attack
9NHDXMGCZCGTraining Ground
BXYTNMGCYDBWashington D.C.
- Campaign Passwords -
Enter the following code at the Password Screen....
Campaign 2: RL6GYKBX6GG
Campaign 3: 9V6CR9WNMCZ
Campaign 4: XTMDR9WNMCJ
Campaign 5: VNPDTL6HDB6
Campaign 6: WSDWHFKB7SS
Campaign 7: THGR7NS6MCJ
Campaign 8: 7GRSD9WT7SS
Campaign 9: N4SF3X7NLMS
Then you should go to your desired campaign
- Co-Pilot Passwords -
Enter one of the following passwords to use any co-pilot in the corresponding
level...
L46HKRWT7SWEnd
746HKRWT7SWMountains
X6PBV4HPGFRNight Strike
V46HKRWT7SWPuloso City
N46HKRWT7SWReturn Home
T6PBV4HPGFRRiver Raid
W46HKRWT7SWSnow Fortress
R46HKRWT7SWSub Attack
946HKRWT7SWTraining Ground
B46HKRWT7SWWashington D.C.
http://www.gamefaqs.com/console/genesis/code/586268.html
http://www.consoleclassix.com/genesis/jungle_strike.html
http://www.mobygames.com/game/genesis/jungle-strike
[A5D29735]
Jungle Strike: The Sequel to Desert Strike
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up > Isometric
Gametype: Licensed
Release Year: 1993
Developer: Electronic Arts, Granite Bay Software
Publisher: Electronic Arts
Players: 1
_________________________
Some time after Operation Desert Strike, Ibn Kilbaba, son of Kilbaba S.R, threatens
to annihilate America. After his father was killed, the people who were under his
control, sent his son running off, along with his father's money and nuclear
weapons program. Kilbaba, more ruthless than his father, longs for revenge of his
father's death and decides to shed the blood of those who killed him, the
Americans. Already armed, Kilbaba hires Carlos Ortega to help him set up his
Nuclear Weapons program, deep in South America. Carlos Ortega, the world's most
notorious druglord, also yearns to seek revenge. With his own private army, armed
with the most hi-tech weapons, he's ready to fight America at all costs.
Because of this threat, you're hired again to battle these two characters,
following their paths in the jungles of South America. Armed with the Commache,
numerous other vehicles, and destructive weapons, you must take out their private
army. Blow up the enemy with your hellfires, hydras, chain guns. Use the watercraft
to launch mines at enemy ships. Pull off a drive-by on the enemy with guns on the
side. Take out the evil duo and forever rid this threat.....in the jungle!
Controls:
Hints:
- 23 Lives Passwords -
Input these codes to start with 23 lives, and all but one co-pilot (wild Bill).
7LSPFBVWTWPMountains
X4MFB4MHPH4Night Strike
V6HGY39XVXLPuloso City
N4MK9N6MHM7Return Home
TGB76MGCZCCRiver Raid
WHKBR74SGS9Snow Fortress
RT6CBWNLMM7Sub Attack
9NHDXMGCZCGTraining Ground
BXYTNMGCYDBWashington D.C.
- Campaign Passwords -
Enter the following code at the Password Screen....
Campaign 2: RL6GYKBX6GG
Campaign 3: 9V6CR9WNMCZ
Campaign 4: XTMDR9WNMCJ
Campaign 5: VNPDTL6HDB6
Campaign 6: WSDWHFKB7SS
Campaign 7: THGR7NS6MCJ
Campaign 8: 7GRSD9WT7SS
Campaign 9: N4SF3X7NLMS
Then you should go to your desired campaign
- Co-Pilot Passwords -
Enter one of the following passwords to use any co-pilot in the corresponding
level...
L46HKRWT7SWEnd
746HKRWT7SWMountains
X6PBV4HPGFRNight Strike
V46HKRWT7SWPuloso City
N46HKRWT7SWReturn Home
T6PBV4HPGFRRiver Raid
W46HKRWT7SWSnow Fortress
R46HKRWT7SWSub Attack
946HKRWT7SWTraining Ground
B46HKRWT7SWWashington D.C.
http://www.gamefaqs.com/console/genesis/code/586268.html
http://www.consoleclassix.com/genesis/jungle_strike.html
http://www.mobygames.com/game/genesis/jungle-strike
[7B31DEEF]
Jurassic Park
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1993
Developer: Blue Sky Software
Publisher: SEGA
Players: 1
_________________________
Jurassic Park for the Sega Mega Drive is a platform game developed by BlueSky
Software and published by Sega in 1993. The player can play as either Dr. Grant or
a Velociraptor, each with varying gameplay objectives.
[448341F6]
Jurassic Park
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1993
Developer: Blue Sky Software
Publisher: SEGA
Players: 1
_________________________
Jurassic Park for the Sega Mega Drive is a platform game developed by BlueSky
Software and published by Sega in 1993. The player can play as either Dr. Grant or
a Velociraptor, each with varying gameplay objectives.
[EC8E5783]
Jurassic Park
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1993
Developer: Blue Sky Software
Publisher: SEGA
Players: 1
_________________________
Jurassic Park for the Sega Mega Drive is a platform game developed by BlueSky
Software and published by Sega in 1993. The player can play as either Dr. Grant or
a Velociraptor, each with varying gameplay objectives.
[807914E5]
Jurassic Park (German Translation)
Platform: Sega Genesis / Mega Drive
Region: No Region
Media: Rom File
Controller: Gamepad
Genre: Platformer
Gametype: Translated
Release Year: 1993
Developer: Blue Sky Software
Publisher: SEGA
Players: 1
Translated by: Unknown
_________________________
Jurassic Park for the Sega Mega Drive is a platform game developed by BlueSky
Software and published by Sega in 1993. The player can play as either Dr. Grant or
a Velociraptor, each with varying gameplay objectives.
[140A284C]
Jurassic Park II: The Lost World
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action > Adventure
Gametype: Licensed
Release Year: 1997
Developer: Appaloosa Interactive
Publisher: SEGA
Players: 1
_________________________
The game situates itself on the "Isla Sorna" sites of Jurassic Park, a concept
originally based on the Steven Spielberg series of movies. You play the role of a
bounty hunter trying to catch some prized dinosaurs. This game is not a side
scrolling platform game like the other two Jurassic Park games on the Genesis. This
is a top-down view game like the SNES version of Jurassic Park, with gameplay
similar to The Chaos Engine.
Each of the four Isla Sorna sites contains three missions. Once you have completed
the three missions you unlock the boss mission. For a change in the game, the boss
missions are 3D look-alike levels. Once the four sites are cleared you get two more
final missions to complete the game.
Hints:
- Alternate Uniform -
Enter REDHUNTR as your password to get a red uniform.
- Level Passwords -
Level 2 : AMQ4VL2A
Level 3 : 4A4SOMCK
Level 4 : CAKK4CQK
Level 5 : A8MJ14KM
Level 6 : 9MO5RK58
Level 7 : FOUDISCU
Level 8 : NS22IAH2
Level 9 : NK4Q26TA
Level 10: 4OMIOBD6
Level 11: EM8P1558
Level 12: UEGH1PPG
Level 13: GGUSLMFE
Level 14: 7Q42D9R4
Level 15: V4OLRCPO
Level 16: RA4T9FQK
Level 17: LKAQIE7A
- Level Select -
Enter MAGICBOX as your password. Level selection may then be accessed at the
Options screen.
http://www.mobygames.com/game/genesis/lost-world-jurassic-park__
http://www.gamefaqs.com/console/genesis/code/564281.html
[98B4AA1B]
Jurassic Park: Rampage Edition
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Action > Adventure
Gametype: Licensed
Release Year: 1994
Developer: Blue Sky Software
Publisher: SEGA
Players: 1
_________________________
Rampage Edition is faster, tougher and more dangerous than ever! Take up arms as
Dr. Grant to blast through all-new action-packed levels or be a razor-clawed Raptor
as you dodge the slashing jaws of the mighty Tyrannosaurus Rex! Man or beast, the
goal is the same... escape the island alive before it blows!
Directions:
Gameplay:
Jurassic Park: Rampage Edition is the sequel to the first Jurassic Park game on
Genesis and mostly looks and plays like the predecessor. It is also a side-
scroller.
In this game you play as Dr. Grant. The big difference with the first game is that
there are more enemies to defeat. In addition to the dinosaurs you have to defeat
many InGen agents. The reason is that they are trying to recapture dinosaur DNA and
eggs to build a new park or an army of dinosaurs.
Controls:
Hints:
- T. Rex -
Don't try to kill T. Rex, it's impossible. Instead just slow him down enough to
keep him from getting you.
http://www.gamefaqs.com/console/genesis/home/586269.html
http://www.consoleclassix.com/genesis/jurassic_park_rampage_edition.html
[2A60EBE9]
Justice League Task Force
Platform: Sega Genesis / Mega Drive
Region: World
Media: Cartridge
Controller: Gamepad
Genre: VS Fighter
Gametype: Licensed
Release Year: 1995
Developer: SunSoft
Publisher: Acclaim
Players: 1 or 2 VS
_________________________
Darkseid attacks the planet Earth, destroying a military base in the process. A
member of the Justice League (that the player chooses to play as) tracks down the
other members for information and aid only be to attacked by those heroes in their
related locations.
As the hero defeats the other JL members, they deduce that the others aren't the
real leaguers. Coming to this conclusion, the hero battles Cheetah and then Despero
for more information.
They both lead the hero to Darkseid, who then forces the hero to fight their
android clone. Upon defeating the clone, the hero must face Darkseid himself.
After the hero defeats him, the other League members are freed, and the military
base is restored.
http://www.gamefaqs.com/console/genesis/data/586270.html
http://en.wikipedia.org/wiki/Justice_League_Task_Force_(games)
[075FFF02]
Justice League Task Force (Spanish Translation)
Platform: Sega Genesis / Mega Drive
Region: No Region
Media: Rom File
Controller: Gamepad
Genre: VS Fighter
Gametype: Translated
Release Year: 1995
Developer: SunSoft
Publisher: Acclaim
Players: 1 or 2 VS
Translated by: kale
_________________________
Darkseid attacks the planet Earth, destroying a military base in the process. A
member of the Justice League (that the player chooses to play as) tracks down the
other members for information and aid only be to attacked by those heroes in their
related locations.
As the hero defeats the other JL members, they deduce that the others aren't the
real leaguers. Coming to this conclusion, the hero battles Cheetah and then Despero
for more information.
They both lead the hero to Darkseid, who then forces the hero to fight their
android clone. Upon defeating the clone, the hero must face Darkseid himself.
After the hero defeats him, the other League members are freed, and the military
base is restored.
http://www.gamefaqs.com/console/genesis/data/586270.html
http://en.wikipedia.org/wiki/Justice_League_Task_Force_(games)
[09F08746, EFFC0FA6]
Ka-Ge-Ki: Fists of Steel
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Boxing
Gametype: Licensed
Release Year: 1991
Developer: Kaneko
Publisher: Sage's Creation
Players: 1
_________________________
Kei is an incredibly powerful Japanese boxer. One day the Boss of the evil Kageki
gang sees him in action. Impressed by Kei's pugilistic skills, the Boss asks him to
be his right hand man in his organization. Kei, honorable guy that he is, boldly
refuses. The Boss swears that he will not be spurned. A few days later, Kei's
brother is beaten within an inch of his life. Knowing who is behind this brutal
assault, Kei vows revenge.
Gameplay:
As Kei you must fight nine Kageki gang members and four underlings in a series of
one-on-one fights before confronting the Boss himself. Your opponents vary in skill
and abilities. For example: Ashpit is slow but can slap really hard, and Lizard is
a dirty fighter who attacks using sandbags. As a boxer, your offensive moves are
limited to a jab (left punch), a super jab (right punch), and a straight (right
punch). You can also duck and jump. The action takes place in a garage, a gym, a
machine room, a former night club, a fitness club, and other locations inside a
high-rise building. Unlike most fighting games, Kageki is designed for only one
player.
Controls:
Start: Pause
D-Pad: Move character in all directions
A Button: Jump
B Button: Jab, super jab
C Button: Straight punch
B & C simultaneously: Duck
The game now has more polygonal roadside objects than F1, and there is still a
Turbo mode, allowing for faster racing at the expense of some of the detail. You
have the ability to turn on or off weather (during rainy days the graphics are
darker and the bike has less traction). The number of laps on each course can be 5,
10 or 15, and there are 4 skill levels. Some changes have been made to how the
vehicle handles, to emphasize the switch from cars to bikes.
Directions:
The object is to grab first place in order to grab top honors at the end.
Trivia:
The sequel, Kawasaki Caribbean Challenge, was apparently not released for the
Genesis/Mega Drive. This entry uses the Domark F1 game engine.
[BC37401A]
Kick Off III: European Challenge
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Sports > Soccer
Gametype: Licensed
Release Year: 1994
Developer: Anco Software
Publisher: Vic Tokai
Players: 1 or 2 VS; CO-OP
_________________________
The third entry in the Kick Off series is the first that offers a isometric view
instead of the old top-down view. In the game there are four competitions (World
Cup Finals, League, Knock Out Cup and the challenge). There is several options for
game speed and ball control to suit both novice and skilled gamers. Each of the 32
teams in the game has a distinct style of play, ensuring that no two games are
alike. Each team also has "key players", such as Liberos and Wingers, who play a
pivotal role in how that team plays. Kick Off 3 offers two styles of play: Arcade
and Simulation. The difference is that in the Arcade mode you can switch of rules
to focus purely on reflexes.
Reviewer: Kabushi
http://www.mobygames.com/game/genesis/kick-off-3
[CE36E6CC]
Kid Chameleon
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Action > Adventure
Gametype: Licensed
Release Year: 1992
Developer: SEGA Technical Institute
Publisher: SEGA
Players: 1 or 2 Alternating
_________________________
Kid Chameleon, called Chameleon Kid in Japan, is a platform game released for the
Mega Drive/Genesis. The premise of the game is that the main character, "Kid
Chameleon", can use masks to change into different characters to use different
abilities. The game is also a part of the Sega Mega Drive Collection for the
PlayStation 2 and PlayStation Portable. It was released for the Nintendo Wii's
Virtual Console in Japan on 22 May 2007, North America on 28 May 2007 and Europe on
1 June 2007. It was also released in addition to a series of other Sega games,
including Shining Force and Comix Zone, in Sega Smash Pack 2.
[50217C80]
Kid Chameleon
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Action > Adventure
Gametype: Licensed
Release Year: 1992
Developer: SEGA Technical Institute
Publisher: SEGA
Players: 1 or 2 Alternating
_________________________
Kid Chameleon, called Chameleon Kid in Japan, is a platform game released for the
Mega Drive/Genesis. The premise of the game is that the main character, "Kid
Chameleon", can use masks to change into different characters to use different
abilities. The game is also a part of the Sega Mega Drive Collection for the
PlayStation 2 and PlayStation Portable. It was released for the Nintendo Wii's
Virtual Console in Japan on 22 May 2007, North America on 28 May 2007 and Europe on
1 June 2007. It was also released in addition to a series of other Sega games,
including Shining Force and Comix Zone, in Sega Smash Pack 2.
[016AFD40]
King Colossus
Original title: Tougi-Ou: King Colossus
Platform: Sega Genesis / Mega Drive
Region: Translated (Japan)
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game
Gametype: Translated
Release Year: 2006
Players: 1
Translated by: MIJET
Version: 061030
_________________________
The story of "King Colossus" is simple: you are a young fighter who lives in a
small house somewhere on a fantasy continent and who was raised by the local wise
man. Now, when he became skilled at sword fighting, the wise man sends him to the
dangerous South Cave, to defeat the monsters populating it. By visiting different
places, the hero will battle even more fearsome monsters, until he finally
challenges the ultimate evil.
"King Colossus" is a top-down adventure with action combat and light RPG elements.
You fight monsters by equipping weapons and swinging them in real time. There is a
variety of accessories and items to find in the game, as well as different
obstacles to overcome in the dungeons.
Translation Description:
Reviewer: JazzOleg
http://www.mobygames.com/game/genesis/tougi-ou-king-colossus
http://www.romhacking.net/trans/914/
[C79E1074, CBC38EEA]
King of Fighters '98
Platform: Sega Genesis / Mega Drive
Region: Pirate (China)
Media: Cartridge
Controller: Gamepad
Genre: VS Fighter
Gametype: Pirate
Players: 1 or 2 VS
_________________________
For this game, there are three cameos from Street Fighter included (Ryu, Guile and
Cammy). Also, like in some pirated fighting games, most of the character names are
randomly screwed up. For example, Terry is known as "Treey" and Cammy as "Canme".
Another two things of this game is that each character seems to have a lot of
health which is why it takes longer for the fight to end, and that there is a Game
Over screen I haven't seen before.
Trivia:
Reviewer: CrashManEXE
http://www.youtube.com/watch?v=adlqtp_Qg_I
[708B4EB8, F390D406]
King Of The Monsters
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: VS Fighter
Gametype: Licensed
Release Year: 1993
Developer: SPS
Publisher: Takara
Players: 1 or 2 VS
_________________________
Sometime in the future, the world devolves into a place where monsters rule
supreme. After years of wreaking having on Earth, these so-called Super Monsters
ask the existential question, "Which among us is the most powerful?" After years of
fighting, four rise to prominence.
Gameplay:
They are the superhero Astro Guy, whose Power Weapon is a Flash Wave; Godzilla-like
Geon, who is deadly with a Flame Crusher; stone-faced Rockey, who crushes opponents
with his Rockey Bomber; and slimy mutant Beetlemania, who attacks his foes with a
Beetle Missile. To play this game, you choose one of these four monsters, using him
to fight the rest of the monsters one at a time.
In the two-player mode, you and a friend each choose a monster and fight each
other. The two of you can also choose a favorite level: Megaport, Castle City,
Dragon City, or Tokyo. Each level consists of two stages. While fighting a monster,
you should be on the lookout for tanks, jets, battleships, and laser vehicles that
will attack you from all sides. To defeat your opponent, you must weaken him and
pin him down for a count of three.
Controls:
A Button: Body slam, bite, bear hug, piledriver, back breaker, neck hanging,
suplex, back drop, atomic drop
B Button: Rope lassoo, bite, bear hug, piledriver, neck hanging, back breaker,
suplex, back drop, atomic drop
C Button: Knee attack, guillotine drop, somersault drop, elbow drop
contol pad: Moves character around the screen
Reviewer: Tibes80
http://www.allgame.com/game.php?id=226&tab=controls
http://www.mobygames.com/game/genesis/king-of-the-monsters
[8C675CB8, EE1638AC]
King Of The Monsters II
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: VS Fighter
Gametype: Licensed
Release Year: 1994
Developer: SNK
Publisher: Takara
Players: 1 or 2 VS
_________________________
Alien super monsters have returned and are trying to invade Earth again! Now, Super
Geon, Atomic Guy, and Cyber Woo must fight to retain control of the planet. Each
one has special attacks and powers. Take on monsters that have unique abilities
never seen before, including fire breath, aerial spins, and radioactive blasts.
Challenge a friend, or have him help you out in the two-player option. Battle your
way through seven levels of intense action in KING OF THE MONSTERS 2.
Gameplay:
The sequel to King of the Monsters, King of the Monsters 2 features more monsters,
more levels, and a new type of character, the minor fighter aliens, who pester you
as you do battle. As in the first game, you control a monster and you fight other
monsters one at a time using methods from various wrestling and fighting games. The
colorful variety of monsters includes Super Geon, a Godzilla look-alike; Atomic
Guy, an armor-plated scientist; Cyber Woo, a super robot built for war; Huge
Frogger, a reptilian alien; Eifflelyte, a fierce mutant warrior; Claw Head, a
crabby fusion of an assortment of creatures; Beetle Master, a super insectoid; Aqua
Slug, a slimy sea creature; and Lavicus, a levitating alien maker. While fighting
monsters, you'll also have to ward off heavily armed humans who are trying to
regain control of the Earth. They come at you in submarines, tanks, and fighter
planes. As you work your way through the game, you'll fight in exotic locations
such as the Grand Canyon, Tokyo, the desert, and France. A two-player mode allows
you and a friend to each pick a monster and go at it head-to-head. The first player
to win two rounds wins the game.
Controls:
A Button: Punch
B Button: Kick
C Button: Jump
D-Pad:Move monster
Start Button: Pause
http://www.jjgames.com/product/5970
http://www.allgame.com/game.php?id=12217
[19FE19C1, F516E7D9]
King Salmon: The Big Catch
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Fishing
Gametype: Licensed
Release Year: 1992
Developer: Sage's Creation
Publisher: Vic Tokai
Players: 1
_________________________
In this realistic fishing simulation you'll need to be crafty, cunning, and quick
on your seat, especially when you set the hook. These babies aren't dubbed king for
nothing, they'll fight to the death, and if you're not good you'll never land a
catch. Enter the ultimate fishing derby or drop your line for fun. King Salmon
promises to be the catch of your life; hook, line, and sinker! Featuring realistic
Chinook fishing environments; Special password memory game resume; Player
selectable equipment options; Leisure and Championship modes.
Hints:
http://www.gamefaqs.com/console/genesis/home/586275.html
[A50118E2, AA68A92E]
King's Bounty
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Strategy > Turnbased
Gametype: Licensed
Release Year: 1991
Developer: New World Computing
Publisher: Electronic Arts
Players: 1
_________________________
Maximus was a good king. His subjects were happy, businesses were successful, food
was tasty, and all seemed right. Since he ruled over four continents with only his
wise judgment and Scepter of Order, this was a considerable achievement. Little did
the King know, however, that an evil creature named Arech Dragonbreath planned on
stealing the scepter to throw the world into chaos.
One night while Maximus slept, Arech teleported inside the Royal Chambers and
pulled the Scepter of Order from the King's grip. He then ordered his followers to
attack the continents and take as much land as they desired. Meanwhile, Maximus
grew seriously ill. It seems the Scepter's return will not only restore the kingdom
to its former glory, but also save the King's life.
Arech shattered the magical instrument into 25 pieces, giving sixteen to evil
nobles, one for himself, and scattering the remaining eight across the continents.
This is where you come in. You'll need to save the dying king and four continents
by retrieving all 25 parts of the Scepter of Order. Depending on the difficulty
level you select, you'll either have 200, 400, 600 or 900 days to accomplish this.
The four characters you'll choose from include Sir Crimsaun the Knight, Lord Palmer
the Paladin, Tynnestra the Sorceress, and Mad Moham the Barbarian. During your
quest you'll be able to amass armies (depending on your character's leadership
skills), siege castles, obtain contracts, fight turn-based battles and manage your
weekly commission. Passwords will allow players to continue their game at any time.
Controls:
Movement
Siege
Combat
[248CD09E]
KLAX
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Puzzle
Gametype: Licensed
Release Year: 1991
Developer: Atari Games
Publisher: Tengen
Players: 1 or 2 VS
_________________________
Klax is a straightforward puzzle game developed by the Tengen who licensed it from
the Atari Games Corporation. Most remember it because of its edgy catch phrase, "It
is the Nineties and there is time for Klax."
Basically, you have to clear the blocks while the fall which is called a Klax when
you line up three of the same color vertically, horizontally or diagonally. The
main difference from most puzzle games is that you can see more than one of them as
they fall end over end down a slope.
[1AFCC1DA]
KLAX
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Puzzle
Gametype: Licensed
Release Year: 199x
Developer: Atari Games
Publisher: Tengen
Players: 1 or 2 VS
_________________________
Klax is a straightforward puzzle game developed by the Tengen who licensed it from
the Atari Games Corporation. Most remember it because of its edgy catch phrase, "It
is the Nineties and there is time for Klax."
Basically, you have to clear the blocks while the fall which is called a Klax when
you line up three of the same color vertically, horizontally or diagonally. The
main difference from most puzzle games is that you can see more than one of them as
they fall end over end down a slope.
[57A6DDB3]
Knuckles in Sonic the Hedgehog
Original title: Sonic the Hedgehog
Platform: Sega Genesis / Mega Drive
Region: Update Hack (USA)
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Hack
Release Year: 2005
Players: 1
Hacked by: Stealth
Version: Rev 01
_________________________
Stealth has created a hack that imports Knuckles into Sonic the Hedgehog 1. This is
a very advanced hack and includes all of Knuckles moves Spin Dash, Gliding, Wall
climbing, and even a bonus feature which can be accessed by imputing the following
codes on the title screen.
- Super Knuckles (once all emeralds are obtained): B B B B Up Down Left Right
(You'll hear a ring sound if code is implimented correctly)
- Cheat (Start with all emeralds): B B B B B B Up Down Left Right (If implimented
correctly you should hear the same sound as when you get an extra continue)
http://www.romhacking.net/hacks/172/
[6BA670F2]
Kokushin
Platform: Sega Genesis / Mega Drive
Region: Homebrew
Media: Cartridge
Controller: Gamepad
Genre: Shooter
Gametype: Homebrew
Release Year: Unreleased
Developer: Koutetsu Teikoku
Publisher: Unreleased
Players: 1
_________________________
No information about this homebrew game other than it's Public Domain by Koutetsu
Teikoku, and it's version 0.11. ~Rx
[56AE995B, 0E33FC75]
Lakers vs Celtics and the NBA Playoffs
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Basketball
Gametype: Licensed
Release Year: 1991
Developer: Electronic Arts
Publisher: Electronic Arts
Players: 1 or 2 VS
_________________________
Lakers vs. Celtics is a basketball game featuring real NBA teams. Gameplay is
action-oriented with an emphasis on offense. Play an exhibition game or try to win
the NBA title in the playoff tournament mode. A season mode is not available. You
can substitute tired players but there aren't any other management options.
The DOS version has ten '88-'89 NBA teams, including the East and West All-Stars.
You can play with some of the biggest names in NBA history including Kareem, Bird,
Jordan and Ewing. Several star players have their own signature move.
The Genesis version, which was released one year later, has ten NBA teams from the
'89-'90 season. It also adds more signature moves, different home- and away-
jerseys, player portraits for the starting five, voice-samples for the referee and
counts the number of personal fouls a players has committed.
Trivia:
- The Genesis version, which was released one year after the DOS version, isn't a
port of the DOS version. It's almost a completely new game: it has new animations,
sounds, graphics and adds player portraits. Moreover the DOS version has 10 1988-
1989 teams while the rosters in the Genesis version are based on the 1989-1990 NBA
season.
- '88-'89 was Kareem Abdul Jabbar's last season so unfortunately he and his famous
skyhook move are left out of the Genesis version.
- While both versions are called Lakers vs. Celtics, it was actually the Detroit
Pistons who won the NBA title in '88-'89 as well as '89-'90.
- This game is one of very few to have Michael Jordan playable in the Bulls' roster
due to his expensive contract rights.
PCGamer77, IJan
http://www.mobygames.com/game/genesis/lakers-vs-celtics-and-the-nba-playoffs
http://en.wikipedia.org/wiki/Lakers_versus_Celtics
The legends of King Nole are known through out the land. Hundreds of years ago, the
evil King swept across the continent, amassing hoardes of riches. Many treasure
hunters have tried to find the large cache of jewels and other riches, but none
have found anything. Returning to the city of Kalva with his latest find, Nigel is
exuberant that it sold as well as it did. Planning to live on the coast for a
while, he was taken by surprise when a tiny girl with wings and a forked tail sails
into his backpack. She says she knows where the treasures are hidden, and is
anxious to take you there.
Gameplay:
The player, as Nigel the treasure hunter, is tasked with searching for clues that
lead to the treasure of King Nole. This is accomplished primarily by travelling
through both outdoor areas and dungeons. All gameplay takes place in an isometric
view, including plot-advancing scenes.
From the outset of the game, Nigel may walk, jump, swing his sword, talk to various
non-player characters, and pick up and throw various objects. With very few
exceptions, these basic actions do not change throughout the game, although Nigel's
weapons and armor may be replaced with better versions thereof. There are a variety
of items throughout the game, most of which are either restorative in nature or
important to advancing the plot or solving puzzles.
The game's dungeons are filled with monsters, puzzles, and traps that require the
player to jump from platform to platform. Locked doors inhibit the player's
progress, and keys must be found to unlock them. The player has health which is
kept track of by hearts; health and the maximum health limit may be increased with
items purchased in towns or found in dungeons. The player is not prevented from
revisiting old towns and dungeons, and is frequently required to do so to advance
the plot.
Trivia:
- There was a scene cut out where Kayla is taking a bath. Nigel can either join or
trying leave her, but in the end he will be beaten by Friday or Kaylas Henchmen.
- "Madam Yards Studio" (brothel) was renamed to "Ballet Studio" for NA and European
territories.
- The Ending differs slightly from the American and European/Japanese ones. The
original ending is that one where all the treasures are gone.
- In 2005, it was announced that Landstalker will be remade for the PlayStation
Portable, but the release date was canceled. This game was added to the Wii's
Virtual Console in North America on September 3, 2007, and in Europe on October 5,
2007.
Controls:
[C68AA624, BFED56A7]
Langrisser II
Original title: Langrisser Hikari II
Platform: Sega Genesis / Mega Drive
Region: Translated (Japan)
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game
Gametype: Translated
Release Year: 2008
Players: 1
Translated by: MIJET
Version: 081106
_________________________
This game is what could be called a Shining Force clone, except that the series has
been going on for a long time, spanning various consoles, and it's quite fun. It's
also heavily story-driven, but unfortunately, I can't make up much of it because
it's in Japanese.
It looks like Shining Force, it plays like Shining Force, but it's much deeper,
since you control whole armies using a similar interface. It can get rather
tedious, but if you have patience, you can master it.
Translation Description:
This is a translation patch for the Mega Drive game Langrisser II. It is the sequel
to Langrisser (known as Warsong in the USA) by Masaya. As usual, it is a "dual-
language" patch, meaning that it is capable of displaying the original Japanese
script in addition to the English translation, depending on the country code of
your machine.
It is loosely based on the older Hiryuu Honyaku / Warui Toransu translation. A few
improvements to their original work were made by D et al. before he passed it off
to M.I.J.E.T. Aside from the script and a few graphics, almost nothing was taken
from the old release. The hacking was completely redone from scratch and is far
superior. The script was almost entirely rewritten, edited, and type-set, with
quite a bit of it retranslated. If you shied away from the older release, you may
find that this version meets your standards.
[15357DDE]
Last Action Hero
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Movie Adaption
Gametype: Licensed
Release Year: 1993
Developer: Bits Studios
Publisher: Sony Imagesoft
Players: 1
_________________________
Danny Madigan is watching a sneak preview of the latest film of his favourite hero,
Jack Slater, when he is mysteriously catapulted inside the screen; now standing
next to his favourite idol. You are Jack Slater, an action movie hero, who takes on
the ax maniac "The Ripper", who is holding a school under siege, and Benedict, a
villain who wants to use Danny's ticket to bring terror to the real world.
The game, based on the film of the same name, starring Arnold Schwarzenegger, is
very different for each platform. For most of them, the gameplay can be split up
into two parts: side-scrolling fighting levels and wild car chases on the streets.
[BBFAAD77]
Last Battle
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Beat 'em Up
Gametype: Licensed
Release Year: 1989
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
Last Battle, known as Hokuto no Ken: Shin Seikimatsu Kyuuseishu Densetsu in Japan,
is an action game developed by Sega for the Sega Mega Drive. As the Japanese name
suggests, it was originally intended to be paired with the Japanese manga series,
Hokuto no Ken, but the graphics were altered for a western release. In fact, it is
a sequel to Hokuto no Ken, which was given the same treatment and sold as Black
Belt overseas. It was a launch title for the console in North America.
The game was ported to the Amiga and Commodore 64 by Elite Systems in 1991.
The Japanese version of the game has since been re-released for the Japanese Wii
Virtual Console service.
[679557BC]
Legend of Galahad
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Action > Adventure
Gametype: Licensed
Release Year: 1992
Developer: Psygnosis
Publisher: Electronic Arts
Players: 1
_________________________
Galahad travels through this platform adventure game, slashing up mutant creatures
with a sword and battling the evil Thanatos in hopes to save the life of Princess
Lucanna.
The controls are very simple and easy to understand - jump, walk or attack. Collect
icons that will help in the enhancement of your armor, gain an extra life and coins
to spend in the shop for new weapons. Be sure not to collect any skull icons or
else it will call Thanatos' Ethereal Presence where you will have to use Rune Bombs
to destroy it. After you complete one of the 3 worlds, you will be given a password
so you can resume later after running out of lives.
Gameplay:
Galahad collects coins throughout each level, with which he can purchase armour,
potions and new swords in a shop which appears infrequently during the game. The
ultimate aim of each level is to find a certain object named at the start of level
(with instructions where to find it). When Galahad finds it, he must find a portal
which will lead him on to the next level. If he does not find the object, he cannot
enter the portal.
Enemies encountered during the game range from dragons and elves to snakes and
giant otters. At the end of each world, Galahad faces a gargantuan boss, whom he
must defeat to enter the next world. The first version of this title was called
Leander and was written by for the Amiga by Traveller's Tales for Psygnosis.
Lemmings are actually very small rodents that live in Northern Europe. Every so
many years an unusual event happens: The Lemmings population explodes and grows to
immense proportions. At this time, the multitudes travel across vast spaces of land
oblivious to any danger that may confront them. The Lemmings' only concern is to
migrate forward, each following the next. Where are they going you ask? In an
almost hypnotic state, they plunge, by the thousands, mindlessly into the sea
towards certain annihilation.
This is your chance to play a part in a natural phenomenon and possibly help solve
a puzzle which has baffled researchers for years.
Our Definition
lem-ming ('lem-ing): adorable yet incredibly stupid furry creatures, lost in a maze
of confusion. Known for walking off cliffs, wandering aimlessly into dangerous
passageways and drowning by the thousands in small pools of water. Without your
help, they have no chance for survival.
Let's Go!
Lemmings may be mindless but are luckily equipped with special skills that you must
assign to them so that they can travel safely through many dangerous terrains. An
experienced player will know precisely where and when to assign these skills to the
token Lemmings who will build a safe path towards an exit and save the rest of
their buddies. Your success is measured by the percentage you save.
It will take all your brain power to rescue as many Lemmings as possible from
impending doom! As you see hordes of these cute little fellows march to their sad
fate, a guilty conscience is not the only thing you will develop--it's sure to
become an addictive obsession!
Gameplay:
This is a really good game. The game might seem easy, but it takes a lot of
thinking in the later levels. I prefer this version over the one on the SNES
because it is closer to the original PC version. The game's music has the "springy"
noise found in almost every Genesis game, unlike the SNES version.
Directions:
What they're trying to say in the manual is that you have to get those little
green-haired Lemmings through an obstacle course to the exit before time runs out.
The "special skills" are Blocker, Builder, Climber, Floater, Bomber, Basher, Miner,
and Digger. Make sure they don't drown, fall, get burned, sliced, or smashed,
depending on what's in the level.
Controls:
Hints:
Reviewer: MethodOne
http://www.consoleclassix.com/genesis/lemmings.html
[630AD549, DE59A3A3]
Lemmings II: The Tribes
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Puzzle
Gametype: Licensed
Release Year: 1994
Developer: DMA Design
Publisher: Psygnosis
Players: 1
_________________________
Guide 12 Tribes of Lemmings across Lemming Island on an incredible Journey.
The Lemmings are in trouble and only their ancient talisman and a huge amount of
skills can save them in this long-awaited follow-up to the Lemmings Saga.
Meet the Highland Lemmings, Space Lemmings, Beach-Bum Lemmings, Circus Lemmings and
many, many more on a quest to save their island...
Gameplay:
Your task is to get as many of each tribe as possible to the center of Lemming
Island by navigating through several puzzles. Use their unique skills to overcome
obstacles and avoid traps, saving as many of the Lemmings Tribes as possible.
http://www.consoleclassix.com/genesis/lemmings_2_the_tribes.html
[C7BF7AE9, 51D9A84A]
Lethal Enforcers
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Light Gun
Genre: Light Gun
Gametype: Licensed
Release Year: 1992
Developer: Konami
Publisher: Konami
Players: 1 or 2 CO-OP
_________________________
Lethal Enforcers is a 1992 shooting game released for the arcades by Konami. It is
best known for its revolver-shaped light gun known as the Konami Justifier, its
digitized graphics, and the controversy over its content.
Home versions were released for the Super NES, Sega Genesis and Sega CD during the
following year. The home versions makes use of a revolver-shaped light gun known as
the Konami Justifier, which came packaged with the game. A standard controller can
be also used in lieu of the light gun in these versions. A second-player Justifier
light gun, pink in color, was available only by mail order from Konami, and is very
hard to find today.
Lethal Enforcers was followed by Lethal Enforcers II: Gunfighters, followed by the
much different (and fully computer-generated) Lethal Enforcers 3. The game is also
featured alongside Lethal Enforcers II in the two-in-one compilation Lethal
Enforcers I & II, released for the PlayStation in 1997.
Gameplay:
The player takes control of a police officer named "Don Marshall", who has been
assigned to stop a growing crime wave that puts the city's security in jeopardy.
Lethal Enforcers has five stages or 'assignments': 'The Bank Robbery', 'Chinatown
Assault' ("Downtown Assault" in Super Nintendo), 'The Hijackers', 'The Drug
Dealers' ("The Gunrunners" in Super Nintendo), and 'The Chemical Plant'. During
each stage, the player must shoot the armed criminals without harming any innocent
bystanders or fellow officers. The innocents often warn the player of their
presence with a plea of "Don't Shoot!", "Help Me!" or "I don't wanna die." If the
player does hit one of them, the computer will issue an admonishment, "What are you
doing?!" with an incredulous, rebuking tone, and forcing a life loss, but no
removal of any special weapons.
One shot is usually enough to kill most enemies, announcing their appearance with
"You missed me!", "You can't shoot me!", "You can't kill me", and "Eat Lead!". At
the end of each stage, there is a boss that must be defeated in order to complete
the assignment. Bosses often shoot projectiles at the player.
The player's gun can carry up to 6 bullets. To reload, the player must aim their
lightgun away from the screen and pull the trigger. In case of the console
versions, if a controller is used, the player only needs to press a specific button
to reload.
At the beginning of the game, three to five life units are available. In the arcade
version, more can be purchased by inserting additional coins. Life units are also
awarded based on how many points the player scores while playing the game. Every
time the player is shot or an innocent person or officer is shot, one life unit
will be lost. The game ends when all life units are gone, but continuous play is
available.
There are different ranks that the player can attain, depending on how well the
player performs. The ranks are: Patrolman, Detective, Sergeant, Lieutenant, Captain
and Commander. When the game begins, the player's rank is Detective, and after each
stage the player will be promoted, provided they have not killed any innocents. If
the player has killed innocents on any stage, they will either maintain their rank
or will be demoted.
Additional weapons can be found throughout the game that will gives better
firepower: automatics, Magnum bullets, rifles, shotguns, grenade launchers and
machine guns. The grenade launchers and machine guns can each be used only once,
but the automatics, the Magnum bullets, the rifles and the shotguns can be reloaded
the same way as the regular gun. If the player is shot while they have one of those
weapons, however, they lose any special guns they have collected and will return to
the regular gun.
In the arcade version, a DIP switch allows users to set the game to "Arcade Mode"
or "Street Mode". In Arcade Mode, one assignment follows directly after the other
where, between each assignment, there is a target practice session where the goal
is to try to shoot all the required targets to improve the player's accuracy.
Street Mode gives the player a choice of which stage they would like to go to,
including a target practice stage.
Controls:
Hints:
Reviewer: MethodOne
http://en.wikipedia.org/wiki/Lethal_Enforcers
http://www.consoleclassix.com/genesis/lethal_enforcers.html
[014EC773, E5FDD28B]
Lethal Enforcers II: Gun Fighters
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Light Gun
Genre: Light Gun
Gametype: Licensed
Release Year: 1994
Developer: Konami
Publisher: Konami
Players: 1 or 2 CO-OP
_________________________
Lethal Enforcers II: Gunfighters is a 1994 arcade game that takes place in the
American Old West. The object in the game is to shoot outlaws in order to eradicate
crime from a stereotypical Old West town. Like in the original Lethal Enforcers,
lives can be lost by shooting innocent civilians. The game was ported to the Sega
Mega Drive/Sega Genesis and Sega CD.
Gameplay:
Lethal Enforcers 2 has five stages: "The Bank Robbery," "The Stage-Holdup," "Saloon
Showdown," "The Train Robbery," and "The Hide-Out." During each stage, the player
must shoot the armed outlaws without harming any innocent townsfolk (unlike the
"bystanders" in the original 1992 arcade game) or fellow lawmen. One shot is
usually enough to kill most enemies. At the end of each stage, a boss that must be
defeated in order to complete the stage. Like the enemy bosses in the 1992 arcade
game, they often shoot projectiles at the player.
In the game, the player's gun (a six-shooter) can carry up to 6 bullets. To reload,
the player must aim his or her lightgun away from the screen and pull the trigger.
In case of the Sega console versions, if a controller is used, the player only
needs to press a specific button to reload.
At the beginning of the game, three to five life units are available. In the arcade
version, more can be purchased by inserting additional coins. Life units are also
awarded based on how many points the player scores while playing the game. Every
time the player is shot or an innocent townsperson or lawmen is shot, one life unit
will be lost. The game ends when all life units are gone, but continuous play is
available.
There are different ranks that the player can attain, depending on how well the
player performs. The ranks are: Posse, Deputy, Sheriff, Deputy Marshal and U.S.
Marshal. When the game begins, the player's rank is Sheriff, and after each stage
the player will be promoted, provided they have not killed any innocents. If the
player has killed innocents on any stage, they will either maintain their rank or
will be demoted. On the SEGA Genesis, your accuracy for each stage corresponds to
the rank you are given. 60%-69% will earn you the rank of Deputy. From 70%-79% is
Sheriff. 80%-89% is Deputy Marshal and 90% or above is U.S. Marshal.
Additional weaponry can be found throughout the game that will give the player
better firepower: 50 calibre sharps, rifles, double rigs, shotguns, gatling guns,
and cannons. The gatling guns and cannons can each be used only once but the other
four weapons can be reloaded the same way as the regular gun. If a player is shot
while he or she has one of those weapons, however, they lose any special guns they
have collected and will return to the regular gun.
In the arcade version, a DIP switch allows users to set the game to "Arcade Mode"
or "Street Mode." In Arcade Mode, one assignment follows directly after the other
where, between each assignment, there is a target practice session where the goal
is to try to shoot all the required targets to improve the player's accuracy.
Street Mode gives the player a choice of which stage they would like to go to,
including a target practice stage.
http://en.wikipedia.org/wiki/Lethal_Enforcers_II:_Gunfighters
[A16FB72F, 70C3428D]
LHX Attack Chopper
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Flight Simulator
Gametype: Licensed
Release Year: 1992
Developer: Electronic Arts
Publisher: Electronic Arts
Players: 1
_________________________
LHX: Attack Chopper is a helicopter simulation with a strong arcade focus. You can
freely choose which missions to fly first, and which helicopter to fly in a given
mission. There are a total of four helicopters: Apache, Blackhawk, Osprey and LHX.
With this fine selection of death machines you will engage countless enemy targets
in Libya, East Germany and Vietnam throughout the game.
Trivia:
As of the year 2000, LHX is still the ONLY flight-sim that simulates the V-22
Osprey.
Reviewer: NGC, IJan
http://www.mobygames.com/game/genesis/lhx-attack-chopper
[6D00BE04, 2ADB0364]
Liberty Or Death
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Strategy > Turnbased
Gametype: Licensed
Release Year: 1992
Developer: Koei
Publisher: Koei
Players: 1 or 2 VS
_________________________
Liberty or Death is a turn-based strategy video game for DOS, Super NES and Mega
Drive/Genesis released by Koei in 1993. Liberty or Death is part of Koei's
Historical Simulation Series.
Gameplay:
The player can choose to control any of six Commanders-in-Chief, three each on the
American Continental Army or British Army sides, during the American Revolutionary
War.
For either side, the general objective is to eliminate all enemy troops throughout
the Colonies by defeating them in battle. The strategies used to accomplish this
change are based on which side you have chosen to play: the American side needs to
hold out against the British and slowly gather its strength, while the British need
to fortify their existing positions and quickly move against the Americans.
The gameplay focuses mainly on the military aspects of the conflict, but
relationships with civilian, and particularly political, entities are of vital
importance as their approval determines the budget for military spending, and in
the worst-case scenario, they can vote for your ouster as C-in-C. Very historically
accurate, the game faithfully reproduces the strategic situation of the war as well
as many historical figures in great detail.
This game is known among players for its thoroughly researched historical detail,
great complexity, level of difficulty, and the immense amount of time it takes to
complete one game (similar to the experience of other Koei games). One could easily
spend upwards of 250 hours on one game and might still be defeated in the end. The
user interface showed many improvements over previous Koei games, including mouse
support. The game can be played in one-player mode, two-player mode, or with two
computer-generated players.
http://en.wikipedia.org/wiki/Liberty_or_Death
[BEB715DC]
Light Crusader
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game
Gametype: Licensed
Release Year: 1995
Developer: Treasure
Publisher: SEGA
Players: 1
_________________________
Fight your way through a dungeon of evil! Innocent people are vanishing, victims of
horrifying magic. You, a master swordsman, are challenged to save them. Only your
sword and razor sharp mind will help you survive the lethal labyrinth, rescue the
people, and save the kingdom!
Gameplay:
In Light Crusader, you play the role of Sir David, a knight in the service of King
Frederick. You are sent to the town Green Row to help your king's brother, King
Weeden, to discover what has caused the mysterious disappearance of his town
people. You must enter and explore huge dungeons in order to find out about an
ancient story that has happened many years ago, and to face evil forces who
threaten the land.
Light Crusader is an isometric action/puzzle adventure with RPG elements, along the
lines of Landstalker. You can talk to townspeople, buy weapons and items, etc. You
spend most of the game in dungeons, which are populated by enemies (whom you fight
in real-time combat), and which are full of various types of traps and puzzles.
You'll often have to jump to access higher levels or platforms, push switches and
other objects to help you advance, and solve various physical puzzles.
[C8F8C0E0]
Lightening Force: Quest for the Darkstar
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action > Adventure
Gametype: Licensed
Release Year: 1992
Developer: TechnoSoft
Publisher: TechnoSoft
Players: 1
_________________________
Thunder Force IV, called Lightening Force: Quest for the Darkstar in the US, is a
1992 shoot-'em-up by Tecnosoft released for the Sega Mega Drive. It is the fourth
game in the Thunder Force series.
Shortly after defeating the ORN Empire in Thunder Force III, the Galaxy Federation
comes under attack by survivors of the empire, who have banded together to form a
new threat, Vios. Vios turns out to be more powerful than ORN ever was, and the
Galaxy Federation must again use a new small craft to destroy their base on the
planet Aceria.
[1B86E623]
Link Dragon
Platform: Sega Genesis / Mega Drive
Region: Pirate (China)
Media: Cartridge
Controller: Gamepad
Genre: Puzzle
Gametype: Pirate
Release Year: 1993
Developer: Jumbo Team
Players: 1
_________________________
This Chinese Pirate is also known as "Long".
Directions:
[721B4981]
Lion King II
Platform: Sega Genesis / Mega Drive
Region: Pirate (China)
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Pirate
_________________________
First of all, you should realize that this game has NOTHING to do with the movie's
direct-to-video sequels! In fact, apart from directly ripping the main protagonists
character sprites from The Lion King, this "sequel" has next-to nothing in common
with the official game! That doesn't mean that it is without any entertainment
value, however.
Lion King II opens up with a nice little sequence showing a grown lion and its cub
running toward the player along the Great Wall of China. This little intro alone
looks pretty nice, but also gives a first hint of the qualities and oddities that
this game contains. While the sprite of the cub is directly taken from the fourth
level of the original, the accompanying sprite of the grown up lion is completely
new and it doesn't look half bad! While certainly looking decent, especially for a
pirate Genesis title, the whole scene however raises the first two questions.
Number one: What is Simba doing in China? The level cards confirm that this is in
fact supposed to be the Great Wall what gives? And second: Who are these lions
supposed to be? Are those Simba and his father, Mufasa? Or is it a grown-up Simba
and a cub of his own? Pondering these questions while looking at the nicely-done
title screen, however, will not in any kind prepare you for what the game entails.
The game stretches over five levels, all distinctly set in China. While this makes
for a rather short game, each level comes with its own surprises not generally
expected from an unlicensed platformer. The first level, for example, contains a
short trip on a tiny raft over a river basically just a moving platform, but a
nice touch nonetheless. Level four is a maze that urges you do find the correct
path through several doors, which you can only pass once you've eliminated all the
enemies in the room. The fifth and final level is actually auto-scrolling, urging
you to avoid obstacles and adding a little extra pressure to the gameplay. All this
is actually nicely done, and the diversity definitely raises the game's fun factor.
The gameplay itself is pretty different from the original. You start out as little
Simba as you make your way through the levels. However, gone are the original's
Lion Roar or the ability to roll. Also, better not try jumping on enemies, as each
direct contact will now hurt you. So how does little Simba defend himself? Well,
even though the programmers directly ripped the character sprite from the original
game, they actually went and tinkered a bit with it, adding some new animations and
giving little Simba the ability to slash at enemies. The rest of the game, however,
completely detaches itself from its licensed predecessor enough that one might call
this game Lion King in Name Only and it makes the Chinese setting, odd as it may
be, only a side note in all the strangeness going on.
For example: The enemies Simba is confronted with are odd the first level throws
weird teddy bear-like creatures or green monkeys at you. And why does the fifth
level feature floating propeller-platforms sporting a Swastika? Strangest of all?
As you start out as a small lion cub, each time you pick up a Star, your character
turns into the big Simba sprite! While such power ups aren't too uncommon (like
Mario turning big each time he picks up a mushroom), it seems pretty out of place
when this character is supposed to be the Lion King of Disney fame! Being hit once
makes the character turn back into a lion cub. Apart from growing bigger and thus
gaining a slightly bigger reach for swatting enemies, this feature doesn't affect
the rest of the game at all. It's just weird.
Overall, it makes for a short, but nice little game. There is just one really big
problem with it: It appears to be broken in a very strange way. I don't mean the
fact that sometimes Simba might fall through solid ground or hang from invisible
ledges which is annoying, but doesn't happen too often. Whenever you're being hit
by an enemy, though, the life bar doesn't register it. The game acts like you were
hit, including throwing you into a short period of invincibility, but it doesn't
matter. You're not completely invulnerable, however, since spikes hurt you as
normal, but even then, though they deplete your energy and you die, you still don't
get a life subtracted. This seems to be a common phenomenon in every version of the
bootleg I've encountered so far, and the same bug has been confirmed by others who
own it. It seems to be an oversight on the programmer's part.
The fact that you can't really die, combined with the shortness of the entire
affair, makes for a very easy game that can be easily beaten to enjoy the fireworks
afterwards.
http://www.sega-16.com/feature_page.php?id=407&title=Hacks+&+Homebrews:
+Lion+King+2+&+3
[8E0555E4]
Lion King III
Platform: Sega Genesis / Mega Drive
Region: Pirate (China)
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Pirate
_________________________
Even though Lion King II was plagued by an invincibility bug, it has gained a
certain popularity and is often sought out by people venturing into the pirate
market. Which might have been a contributing factor in why another Lion King game
found its way into existence. While acknowledging its predecessor by calling their
creation Lion King 3, whoever created this game decided to forfeit the setting and
feel of the other unlicensed, trying to be closer in spirit to the original game
instead. Lion King 3 heavily borrows elements, sprites and animations not only from
its two prequels, but most of the enemy sprites come from a completely different,
unexpected source: Donkey Kong Country! While that one seems to be a surprise at
first, these enemy types actually make the game feel closer to the original Lion
King than to its successor. Some more enemy types, like the chameleons or the
porcupines, also found their way back from game one.
Furthermore, the game utilizes remixed versions of the original soundtrack for its
stages; a nice touch especially when hearing it for the first time around. However,
these remixes are rather short and, being stuck in an infinite loop per level, can
become pretty annoying after a while. Anyhow, all these revisions, as well as the
overall feel of the game, give the impression that this third release was created
by entirely different people.
The star that turned little Simba into big Simba has also been removed from this
"sequel." Instead, you can select the lion of your choice at the very beginning and
complete the game either as lion cub or as adult lion. There isn't any difference
between those two other than the looks, though. Also, for some levels the character
sprite of Simba Jr. has a strange purple tint to it, which makes it seem as though
something went wrong during the porting and inclusion of the sprite. Interestingly
enough, the character has the right color scheme during the intro.
Yet another staple that was missing in Lion King II but found its way back from the
original are boss fights. Even though Lion King 3 consists only of five rather
short levels as well, in levels two, four and five you are faced with a special
foe. These three characters actually seem to be specifically created for the game,
although their designs differ greatly from another. The level two boss, a bear,
seems to have strangely contorted extremities and moves in a weird manner,
seemingly floating through the air when attacking. The boss patterns are simplistic
at best, which is at least counteracted by strong randomization. You can never
count on whether a boss enters the screen at the same spot he left, which can make
the battles rather confusing affairs. With a fair amount of patience, however, none
of these fights turn out to be too hard.
The biggest change which distinguishes this Lion King from the other two is the
inclusion of a ranged attack for the lions. After collecting certain icons strewn
throughout the five stages, Simba can fire some sort of shockwave to attack enemies
from across the screen by swatting the air. While it is rather odd to make it
possible for a lion to basically shoot at enemies, it strangely fits into the game
rather well. Besides, if one did readily swallow that the movie wanted us to
believe that an ostrich would willingly let a lion cub ride on its back, I readily
suspend my disbelief when it comes to a lion attacking scorpions with some sort of
sonic boom.
While not exactly a hard affair either, or even a long one (it also contains of
only five levels) this game is a tad less entertaining than the second part. It
just doesn't seem as fresh and lacks a certain originality compared to its
predecessor. It also contains an auto-scrolling level itself, but while the one in
Lion King II was rather colorful and with nice scrolling, in Lion King 3 this level
turns into an ugly mess, urging you to make lots of blind jumps that more often
than not end nowhere and result in the loss of a life pretty irritating.
Furthermore, compared to Lion king II, which only had one major bug (the life bar
issue), Lion King 3 suffers from several minor issues. Pretty often you need to
swing from a peg, but clipping and collision detecting issues make these swings and
jumps very random and irritating. You'll find yourself falling past a peg one time,
and clinging from an empty spot in mid-air instead... or falling to your death
altogether.
Dropping through solid ground or enemies hanging in mid-air also happen quite
often. It is still a nice platformer, though, and unlike its predecessor completing
the game actually poses a challenge since you can lose all your lives in this one.
The first three levels shouldn't pose much of a problem, but once you reach the
auto-scrolling level 4 you're likely to run through your lives in no time.
Now, do these games reach the entertainment value of the original licensed game? Of
course not, but that wasn't to be expected. Keep in mind that while the original
Lion King was created by professional studios with enormous financial backing and
highly qualified programmers and artists, these Chinese hacks were usually created
in a rush by rather young, inexperienced programmers that probably weren't all that
familiar with the console to begin with. These games don't enjoy quality assurance
or intensive playtesting, so unfortunately, they tend to be buggy. Just don't try
to see them as legitimate sequels just because they use the Lion King likeness in
that regard they come off as abominations, and Disney certainly would never allow
them to exist officially. But nevertheless, these two games, despite their flaws,
are actually quite enjoyable.
The second one especially has some nice original touches to it, and with a lot of
imagination the third actually has some sort of cheaply made knock-off sequel feel,
like a direct-to-video half hour spin-off sequel of the original feature film. They
may not exactly be diamonds in the rough... but sometimes, rhinestones can also be
pretty.
http://www.sega-16.com/feature_page.php?id=407&title=Hacks+&+Homebrews:
+Lion+King+2+&+3
[B5E09338]
Lobo
Platform: Sega Genesis / Mega Drive
Region: Prototype (USA)
Media: Cartridge
Controller: Gamepad
Genre: VS Fighter
Gametype: Prototype
Release Year: Unreleased
Developer: Ocean
Publisher: Ocean
_________________________
This unreleased brawler by Ocean, settled up in the DC Comics' LOBO universe,
actually reached end of development at Ocean of America. It was to be released for
both the Mega Drive/Genesis and SNES in 1996, but the game was cancelled as a last
minute decission and never saw the light of day for any platform.
http://forums.x-cult.org/topic/4717-new-unreleased-genesis-game-lobo/
page__pid__84492__st__0&#entry84492
You are no longer racing directly against other cars or over laps; instead, racing
is on time as you have limited time to reach each checkpoint. Reaching each of
these extends your time, and any remaining time is turned into bonus points if you
successfully complete the track.
You have two cars at your disposal, which the game chooses automatically for each
level, hence the loss of the word 'Esprit' from the title. The Lotus Esprit form
the original is joined by a Lotus Elan convertible, which is slower but has better
grip.
You can play through the set of tracks either full-screen or in split-screen mode
with another player
[3B75B23C, A3CF6E9C]
Lotus Turbo Challenge
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Racing
Gametype: Licensed
Release Year: 1992
Developer: Gremlin Interactive
Publisher: Electronic Arts
Players: 1 or 2 VS
_________________________
Two incredible mean machines await you... The Lotus Elan or the Lotus Esprit Turbo!
Warning: This game is fast! Play head-to-head on split-screen and race in rain, fog
or snow. Eight huge stages with over 60 checkpoints!
Hints:
Track Passwords:
Enter the following code at the Password Screen:
Track 2: SLEEPERS
Track 3: HERBERT
Track 4: BUSINESS
Track 5: APPLEPIE
Track 6: STANDISH
Track 7: MALLOW
Track 8: TEA CUP
Then you should go to your desired track.
Turbo Mode:
Enter the following code at the Password Screen:
SLUGPACE
Then when you play the game your cars should be more powerful.
http://www.gamefaqs.com/console/genesis/home/586295.html
[1E2F74CF]
M-1 Abrams Battle Tank
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Vehicular Combat
Gametype: Licensed
Release Year: 1991
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
Take the most powerful NATO tank, the M-1 Abrams, in 8 difficult missions against
the Warsaw Pact forces. The four tank stations and the other aspects of the tank
are quite nicely simulated, with different types of cannon rounds, coax machine
guns, and all that. There's also the independent turret and track rotation
commands.
The controls are difficult at first But once you get that part down it gets pretty
fun.
Directions:
You've got 3 different types of ammo, though I can't figure out how to switch
between them & There are separate controls for the tracks & turret
Trivia:
This is the first game Dynamix tried (and applied) its proprietary 3D engine, which
later caused so much excitement when used in Betrayal at Krondor.
Controls:
[E3624678, 8FDE18AB]
M.U.S.H.A.
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up > Vertical
Gametype: Licensed
Release Year: 1990
Developer: Compile
Publisher: Seismic
Players: 1
_________________________
A spin-off from the successful Aleste series by Compile, Musha Aleste takes the
same top-down shooter mechanics of it's predecessors but stages the action in a
bizarre universe that merges traditional Japanese lore with sci-fi mecha action.
Instead of commanding a ship, you will actually step into the cockpit of a ninja-
styled mecha as you fight through the many levels in the game, with several option
satellites that can be configured to use different formations.
Hints:
[D14B811B]
Madden NFL '94
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Football
Gametype: Licensed
Release Year: 1994
Developer: High Score Productions
Publisher: Electronic Arts
Players: 1 - 4
_________________________
Madden NFL '94, released in Japan as NFL Pro Football '94 (not to be confused with
Sega's NFL Football '94), is a sequel (or update) to John Madden Football '93. It
was the first in the series to use the "Madden NFL" title (as opposed to the
previous "John Madden Football").
[0204ABB8, DB0BE0C2]
Madden NFL '95
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Football
Gametype: Licensed
Release Year: 1994
Developer: High Score Productions
Publisher: Electronic Arts
Players: 1 or 2 VS; CO-OP
_________________________
John Madden's back in the 1995 version of Madden NFL.
Play exhibition, Super Bowl, playoffs or full season with any of the 1994 teams or
all Madden teams.
This time around, you can select whether or not to include weather conditions, new
player animations (high steppin', QB slides), a bigger field and over 100 injuries.
Also includes windowless passing, all new Madden-designed strategies and team
match-up that shows how your players stack up to the other team in their position.
Reviewer: LepricahnsGold
http://www.mobygames.com/game/genesis/madden-nfl-95
[F126918B]
Madden NFL '96
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Football
Gametype: Licensed
Release Year: 1995
Developer: High Score Productions
Publisher: EA Sports
Players: 1 to 4 VS; CO-OP
_________________________
All 30 NFL teams, including Jacksonville and Carolina. Hidden codes reveal secret
teams and players. Create Player Combine Scouting - Game within the game. All-new
3-D rendered graphics and animations: over-the-top dives, kneeling catches, logos
in the end zone, clothesline tackles, left-handed QB/kickers. General Manager
feature - trade and sign players. Over 20 new offensive and defensive plays. Full
season with Playoffs and Super Bowl.
http://www.gamefaqs.com/console/genesis/home/366825.html
[C4B4E112]
Madden NFL '97
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Football
Gametype: Licensed
Release Year: 1996
Developer: High Score Productions
Publisher: EA Sports
Players: 1 to 4 VS; CO-OP
_________________________
Madden NFL '97 reloads with an arsenal of new and classic features to field the
most complete Madden ever. This is NFL football... MADDEN STYLE! Motion-captured
Graphics: Herman Moore skies one over the D to haul one in. Multiple Offensive
Sets: The Broken-I gives your offense a new look. Create Players: Build your own
dream team. Iso-Cam: Control any player! Take Rice deep against Brown? Player
Trades: How about Emmit Smith for Barry Sanders?
http://www.gamefaqs.com/console/genesis/home/366826.html
[E051EA62]
Madden NFL '98
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Football
Gametype: Licensed
Release Year: 1997
Developer: Tiertex Design Studios
Publisher: EA Sports
Players: 1 to 4 VS; CO-OP
_________________________
Playcalling expert John Madden again licenses Electronic Arts' flagship football
simulation. New features for 1998 include more advanced Quarterback functions such
as the ability to play lob passes and adjust timing patterns, and more instinctive
AI features to adjust as the match goes on. Squad features have also been advanced,
with the opportunity to create plays and trade them.
Gameplay:
Gameplay is much the same as the other editions, with the full season on offer as
well as playoffs and the Superbowl. Everything is presented TV-style, with play-by-
play analysis and reports. The contemporary NFL teams are joined by great squads of
the past.
Controls:
http://www.mobygames.com/game/genesis/madden-nfl-98
[503E0718]
Magic Bubble
Platform: Sega Genesis / Mega Drive
Region: Unlicensed (China)
Media: Cartridge
Controller: Gamepad
Genre: Puzzle
Gametype: Unlicensed
Release Year: 1993
Developer: C&E
Publisher: C&E
Players: 1
_________________________
C&E is a company you may have heard of before. It developed the RPG Beggar Prince,
which was re-released by Super Fighter Team in 2006. For the NES, it made Mermaids
of Atlantis, a game that was later licensed out and reworked into Bubble Bath Babes
- a pornographic and ultr@ r@re unlicensed NES game. But, C&E wanted a decent
version of the game, so it made a 16-bit version itself. It was for the Sega Mega
Drive of course, and the game was this time called Magic Bubble.
The story involves a mysterious nacre who creates magical bubbles of different
colours. They can release oxygen to the creatures of the sea, but only if four of
the same colour are grouped together. "The naughty bubbles" refuse to do that
because an evil goddess controls them. However, YOU can use your control to prevent
this and have the creatures of the sea get their precious oxygen.
If you have played any game from the Puyo Puyo or Columns franchises, then there
should be no trouble for you to play Magic Bubble. Four bubbles of up to five
different colours float upwards. Have four of the same colour link to each other,
and they will disappear. What makes the gameplay much harder than, for example,
Columns is that the bubbles don't continue to rise if there is space between them
and other bubbles or the top. Instead, transparent bubbles take their place. They
are hard to remove, but one solution is to sneak the regular bubbles inside them,
when possible. The bubbles come in odd formations, making it challenging to flip
them and putting them at the right spot. But that is mostly just part of the fun
for me. Like in most of these kind of games, the game ends when the entrance for
new bubbles is blocked.
There are three modes of play. In Type A, for every two hundred bubbles you pop the
level changes, which means the bubbles will rise faster from now on. Occasionally,
bubbles with the letters M, A, G, I and G come individually. When all of them are
popped, you get a magic, which lets a nice fish pop all transparent bubbles for
you. There might also come a shining bubble, and if you pop that one, you will
reach a simple bonus level. After many levels, the game ends. In Type B, there is a
shining bubble at the top. Your aim is to pop that bubble in order to beat the
level. This type is a lot harder than the previous one, simply because there is no
magic and you play against time. You might recognize it from other puzzle games.
Type C is a versus mode, against the computer or your friend. Your play area here
is smaller to fit both opponents.
After twenty bubbles popped, you get an attack. The attack moves your top two rows
of bubbles to the field of the other player. The attack system doesn't work too
well. It might lead to an attack war between the two players, so you have to be
strategic when to use them. This mode consists of up to five rounds. I highly
prefer the calm and easy gameplay of Type A, but Type C with a friend is a nice
alternative if you've gotten tired of Puyo Puyo. All in all, I would say Magic
Bubble suits well to pick up a rainy day where you want something only a little
tricky for your mind.
C&E put a lot of care into the design of this game. The fish and other creatures
that roam around the screen when you play are not just made up by the designers.
No, they exist in reality and look very well drawn and animated. C&E even consulted
an expert advisor for this. The rest of the graphical content isn't much to talk
about. The bubbles look like you would expect them when you play, and that is just
fine. There is also an introduction screen with some dancing bubbles which is
mildly amusing.
I really like the music in Magic Bubble. It consists of soft, calm piano ballads
that sound both happy and sad at the same time for some reason. There is a special
feel to the music that fits perfectly for the aquatic theme. For an unlicensed
game, the sound production is far better than for example the load of GEMS crap
that plagued the console. There are some voice samples which are of average quality
for the console in mind. For the sound effects, there isn't anything special. I
just hate the "attack" sound in Type C, it is so irritating.
Magic Bubble is a nice little game. While it isn't too original, at least it has a
very atmospheric audio-visual appearance that boosts the experience of it. There is
not a lot of content, where the half-assed graphics take the biggest hit. But then
again, what can you expect from a puzzle game? Three modes, four difficulty
settings and two player option is well enough to grant this a purchase, especially
when the game is fun to play. Unfortunately, it comes in a cardboard box which is
quite ugly and might be in very bad shape if you manage to find the game. Even
though it was completely in English, tracking it down in the western world is still
very hard. Let's hope Super Fighter Team re-releases the game with the few
enhancements it needs so everyone can get some bubble love!
Reviewer: CrashManEXE
http://www.youtube.com/watch?v=j7j8PM-nMXg
[F11060A5]
Magical * Taru Ruto-Kun
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1992
Developer: Game Freak
Publisher: SEGA
Players: 1
_________________________
Based on a popular manga comedy published in Shonen Jump, Magical Taruruuto-kun is
about a boy named Edojou Honmaru who is constantly being bullied at school until he
calls the titular hero Taruruuto from another world to help him. It is a cutesy
platform game that plays similarly to most other games of its genre. There are many
hazards to jump over and end of level boss fights, Taruruuto can hit enemies with
his wand or pick up items and throw them.
http://www.mobygames.com/game/genesis/magical-taruruuto-kun
[E43E853D]
Magical Hat no Buttobi Turbo! Daibouken
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1990
Developer: Vic Tokai
Publisher: SEGA
Players: 1
_________________________
Magical Hat no Buttobi Turbo! Daibouken is a 1990 game for the Sega Mega Drive
developed by VIC Tokai and published by Sega to tie into Studio Pierrot's Magical
Hat anime series. While this game was never released outside Japan, its story,
graphics, level layouts, and music were changed into those of Decap Attack.
[84EAE081, 79EBA28A]
Marble Madness
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action > Adventure
Gametype: Licensed
Release Year: 1993
Developer: Electronic Arts
Publisher: Electronic Arts
Players: 1 or 2 VS
_________________________
I've lost my marbles. Well, play this game and you'll never lose them again. This
rolly polly puzzle game will have you playing for hours, just moving your marbles
around on raised platforms, ramps, and tubes.
This game is the remake from the NES game Marble Madness. The interface was pretty
much the same, although the graphics and music are much better in that there is
more detail on the marble and the course, not to mention that the music is more
grooving than the 8-bit sound from the NES game. This game is a fun way to spend
hours just rolling around the puzzle course trying to get your marbles in the hole.
Directions:
Move your marble around with the directional pad to get it to the goal at the end
of the course. However, due to the angle of the view the directions are front,
back, left and right rather than up, down, left and right.
Or, if you switch the Control to Grid Mode, the directions are all set to
diagonals, which just makes things confusing and difficult, so don't do that. The
course is laid out with arrows that help direct you to the end.
If you fall off the edge or into a pit of spikes, your marble will die. Don't
forget there are other things to worry about than just ramps and falls, you also
have to worry about other marbles, jumping tubes, and other enemies trying to stop
you. Don't die too many times or the game will be over.
Controls:
Reviewer: GrimJockey
http://www.consoleclassix.com/genesis/marble_madness.html
[7F1DC0AA]
Mario Andretti Racing
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Racing
Gametype: Licensed
Release Year: 1994
Developer: Stormfront Studios
Publisher: EA Sports
Players: 1 or 2 VS
_________________________
Italian-born Mario Andretti is one of the most successful racing drivers in the US
scene, and five of his relatives have also raced professionally. This game allows
you to sample Indy cars, stock cars and sprint cars, all of which have been graced
by Andrettis. The physics are customized to each of these, so expect sprint cars to
slide around on the dirt tracks, and the slipstream effect is detectable.
[1176C7BD, F664EB6C]
Mario Lemieux Hockey
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Hockey
Gametype: Licensed
Release Year: 1991
Developer: Ringler Studios
Publisher: SEGA
Players: 1 or 2 VS; CO-OP
_________________________
Check him out... Mario rips towards you. Check him into the glass. Nab the puck.
Pass to an open winger for the give-&-go. Then break free at mid-ice to connect.
And slam home a 90mph slapshot. It's life-sized, gut-tightening action. He steals
the puck, turns it up ice. You unload a body-crushing check. He drops his gloves...
It's a fight! A jab. An uppercut. A roundhouse. And there's the whistle! Lose, and
you chill out in the penalty box. Play on one of 16 fast and furious teams from
Montreal to L.A. Pull from three sets of frontliners. Between periods, flip through
14 pages of hot stats. Major stuff. Major mayhem. After all, you're playing with
Mario Lemieux!
Hints:
Black Ice:
Enter CEMENTBLADES and press start. When the Bad Password Text appears, highlight
cancel, press start, Choode Exibition Mode, select your teams, then press start
again.
http://www.gamefaqs.com/console/genesis/home/586303.html
[2B8C8CCE]
Marko's Magic Football
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1994
Developer: The Kremlin
Publisher: Domark
Players: 1
_________________________
Colonel Brown, the evil owner of a toy factory, has created a substance that can
turn people and animals into mutant sludge monsters. When Marko's football comes in
touch with the substance it gets magical powers, giving Marko the power to stop
Colonel Brown.
Now Marko has to find his way through numerous platform levels filled with enemies
and obstacles. Using his magic football, he can perform various moves and attacks.
He can kill his enemies with different kicks, header shots or even bicycle kicks
and also use his ball as a trampoline.
The SNES version features two additional moves for Marko (the ability to balance on
the ball and a different method of returning it to him), but they do not have a
great impact on gameplay.
[C76558DF]
Marsupilami
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1995
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
Based on the character developed by Belgian cartoon artist Franquin, this platform
features the player controlling Marsupilami, a strange animal with a large tail,
who was poached along with Bonelli the Elephant from the Palombian jungle by Bring
M. Backalive and sold to a Circus. Seizing the opportunity when the animal trainer
fell asleep, Marsupilami got the key using his long tail and released all animals,
and with the help of their Palombian friends No?, Bip and Sarah tries to return to
Palombia.
While it might seem a typical platform game at first sight, it includes a twist:
Instead of dozens of enemies, Marsupilami has to guide Bonelli through gaps and
other obstacles (not much different than the Earthworm Jim levels where Jim has to
steer Peter Puppy to safety), by shaping his tail intro stairs, bridges or an
umbrella, but to do so, he must first collect an icon with the abilities required
to complete the level, up to four on each. Always available is the ability to shape
into a giant fist not only to swat guards and other enemies away, but also to
change Bonelli's direction. The player also collects fruits along the way, which
not only provide extra points at the end of the level, but can be dropped out to
slow down Bonelli. Each level is timed, so the player can't make many mistakes,
even if some time bonus items are occasionally available.
Hints:
Stage 1 Password:
Enter the following at the password screen: CATG
Stage 2 Password:
Enter the following at the password screen: NKEM
Stage 3 Password:
Enter the following at the password screen: YKRZ
Stage 4 Password:
Enter the following at the password screen: GWQB
Stage 5 Password:
Enter the following at the password screen: RPMJ
Stage 6 Password:
Enter the following at the password screen: PNNX
http://www.mobygames.com/game/genesis/marsupilami
[6A14463C, CD7EEEB7]
Marvel Land
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1991
Developer: Namco
Publisher: Namco
Players: 1
_________________________
In 1989, Namco released an arcade game called Marvel Land. The game featured
beautiful graphics and platforming elements while you take the role of a dragon
man, as he sets out on a journey to save the amusement park Marvel Land. Since
arcade games were designed to eat as many of your coins as possible, Marvel Land
has very high difficulty and longetivity, so it's unlikely someone will finish this
game in one sitting (especially when in an arcade).
Trivia:
http://marvelland.doublemole.com/about/
[16E18786, 48993DC3]
Mary Shelley's Frankenstein
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Movie Adaption
Gametype: Licensed
Release Year: 1994
Developer: Bits Studios
Publisher: Sony Imagesoft
Players: 1
_________________________
Based of the 1994 movie remake of Frankenstein, you play as the artificial man
created by Victor Frankenstein. After Victor rejects you due to your hideous
appearance, you flee from Victor and you swear your revenge on him.
You go through a number of levels battling anything that attacks you with your
wooden stick. You can light the tip of the stick on fire if you swing it at fire
which are always located a wall. You can use a special attack too on your attackers
which The Creature holds up his hands and a blue ball comes out when you release
the button. That takes some of your life away. You have to solve some simple
puzzles in order to get through the level as well.
[F08F9542, 91354820]
Master Of Monsters
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Strategy > Turnbased
Gametype: Licensed
Release Year: 1991
Developer: OperaHouse
Publisher: Renovation
Players: 1
_________________________
Master of Monsters is a turn-based strategy game in which you choose one of five
different wizards and fight the other wizards for domination of the land that
stands without a ruler after the master wizard's death. You can play in two
campaigns against the computer which requires you to defeat the enemy wizards on
all maps and allows you to take all units that have survived a battle into the next
one. You can also play all maps individually with up two four human players. In
battles, you can summon different monsters and cast spells. Which monsters you can
summon and which spells you can use depends on which wizard you have chosen. Your
aim in every battle is to defeat all other wizards and thus conquering the land (In
the campaigns you only have a limited number of turns to do so). Your wizard and
monsters gain experience from fighting and your monsters' abilities differ largely
from one-another. For example some monsters can execute long-range attacks, some
have strong magic attacks but are physically weak.
Furthermore, their movement is affected by different terrain types. While flying
monsters can move freely, most of the other monster have a preferred terrain type
(lizards move best in water etc.). You can summon up two 30 monsters per battle,
but how many monsters you can summon each turn is not only determined by the amount
of MP, but also by the number of towers that you control, which makes conquering
and defending towers a key-element in battles.
Trivia:
Hints:
Sound Test
Do the following at the title screen:
Hold A, B, and C and then press Start
[12AD6178]
Master of Weapon
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up > Horizontal
Gametype: Licensed
Release Year: 1991
Developer: Taito Corporation
Publisher: Taito Corporation
Players: 1
_________________________
Master of Weapon is a game released by Taito for arcades and for the Sega
Genesis/Mega Drive. It is a basic shoot 'em up game in which the player controls a
space ship that has upgradeable weapons. These upgrades are collected by destroying
green transport vessels which release the upgrade for the player to pick up.
Gameplay:
The spaceship starts with a basic photon cannon and air-to-ground bombs. Both of
these weapons can fire continuously without a need for pause. The photon cannon can
be upgraded five times for up to five streams of photons by collecting P upgrades.
Additionally, the exhaust of the ship can be used as a weapon.
Special Weapons
Special weapons can be collected by picking up boxes with specific labels through
destroying transport vessels.
P- Pier- Essentially the same as the conventional air-to-ground bomb. This is the
default special weapon.
L- Laser- Very powerful but has a short range. It can attack both air and ground
targets.
G- Guide- Shoots several green projectiles that track all targets on screen, self-
destruct, and destroy the target.
W- Wide- a somewhat powerful launch of several projectiles in a star pattern.
H- H-Bomb- destroys all enemies on the screen for a few seconds. Can only be used
once.
S- Increases the exhaust of the ship, allows it to damage enemies at a further
range and increases movement speed of the ship.
http://en.wikipedia.org/wiki/Master_of_Weapon
[D055A462]
Math Blaster: Episode I
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Educational
Gametype: Licensed
Release Year: 1994
Developer: Western Technologies, Inc.
Publisher: Davidson & Associates
Players: 1
_________________________
A follow-up to the original Math Blaster! games, Math Blaster: In Search of Spot is
an educational title with arcade elements designed to help students learn maths
while having fun.
Math Blaster's friend and assistant, Spot, is kidnapped by the evil Trash Alien at
the beginning of the game. The Galactic Commander gives Math Blaster the mission to
follow the Trash Alien to his home planet and rescue Spot.
The game starts with a complete mission (story mode). The mission consists of a
series of four (three in the console versions) math activities (mini-games) strung
together with cut-scenes. The activities can also be played separately, for
practice or for score.
Number Recycler (PC version only) - Create equations by pushing around columns of
numbers and operators. Correct equations allow you to turn the trash you collected
into fuel.
Cave Runner - Use Math Blaster's jet pack to fly through a cave. He has a number on
his chest, and it must be arithmetically between the numbers on each side of an
opening in order for him to pass through. Droplets of water falling from above can
change this number by performing an operation on it. There are also gems which can
be collected for bonus points, and in higher levels, monsters appear that can knock
Math Blaster down.
Math Blaster - The Trash Alien's spaceship displays an equation, and the four
portholes serve as multiple-choice answers. Use the jet pack to fly into the
correct portholes while avoiding floating trash and energy blasts from the ship.
Bonus gems also appear at random, and after five problems a bonus round occurs
where players get a chance to collect as many gems as they can within a time limit.
Upon finishing the complete mission, the player is presented with a certificate
that can be printed out (PC version only). Their final score is also added to a
high score board for their account.
[1BD9FEF1]
Mazin Saga: Mutant Fighter
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Beat 'em Up
Gametype: Licensed
Release Year: 1993
Developer: Almanic Corp.
Publisher: Vic Tokai
Players: 1
_________________________
The story takes place in 1999 where a Bio-Beast by the name of Godkaiser Hell has
reigned supreme over Earth, after a nuclear and biological holocaust has disfigured
most of the population and formed an army called the Steelmask Force. The survivors
have fled underground and are constantly attacked by the Bio-Beast horde until one
day a scientist by the name of Dr. Kabuto creates a mech, the Mazinger-Z, that can
be used against the monsters. This is where the player takes control of the games
protagonist and pilots the suit in an attempt to reclaim the Earth.
The gameplay is a hack-n-slash game, where the player controls the suit by using
the D-pad and using the face buttons to slash at enemy monsters. There is also a
Super Attack that the player can use, but it will decrease their health after each
use. The enemies consist of mutant animals such as dogs and beetles as well as the
Bio-Beast soldiers that can range from regular soldiers, female fighters and even
ninjas.
There are five levels in all (Tokyo, Asia, Europe, New York and Egypt) divided into
three stages with a mini-boss and a main boss the player must defeat to advance to
the next level. There are also items scattered throughout the levels that will give
the player extra points, health refills, an extra life and even a brief stint of
invincibility.
Hints:
[246D5938, 04EF4899]
Mcdonald's Treasure Land Adventure
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action > Adventure
Gametype: Licensed
Release Year: 1993
Developer: Treasure
Publisher: SEGA
Players: 1
_________________________
Ronald McDonald, the famous clown, is fired from his job at the McDonald's. So here
he goes into the magical forest to say goodbye to all his friends, when he finds
part of a treasure map. He then thinks, "If I was able to find this treasure, and
use it to pay for all the damage I caused to the restaurant's equipment, I'll be
hired again!"
If only the story were like that. Actually, the story goes something like this:
Ronald McDonald goes walking through the forest when he finds part of the treasure
map. He decides to go and find the rest. But considering the dangers ahead, can he?
Directions:
Find the last 3 pieces of the treasure map and find the treasure.
Controls:
Hints:
Extra items
Save up your money to buy sweet items such as magic power-ups and extra lives.
http://www.consoleclassix.com/genesis/mcdonalds_treasure_land_adventure.html
[35E0548F, 4BD6667D]
Mega Bomberman
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action > Adventure
Gametype: Licensed
Release Year: 1994
Developer: Hudson
Publisher: SEGA
Players: 1 to 4 VS
_________________________
BOOM! Here it is! This frantic arcade classic is a guaranteed blast. Bomb your way
around scrolling mazes collecting power-ups in search of the magical locket. Or
plug-in up to 4 Players to unleash a hugely addictive blast-a-thon of multiplay
mayhem!
The game intro shows the Earth being broken into five pieces. The point of the game
is to gain pieces of medallions by defeating all enemies in every world. When you
collect all the pieces, you then fight a boss (by blowing him up, obviously). When
you defeat him, that slice of the world will return to where it should be.
The graphics are fun and bright. This is much more fun to look at than the original
Bomberman, though perhaps a bit more difficult to control. The music is more
sophisticated than the original Bomberman as well, but I must say I loved that
corny old music. Still, this music isn't bad.
Directions:
This Bomberman is very different from the original. You get harder baddies,
kangaroos to ride on, bosses, and if you have any blocks left that could have been
blown up at the end of the stage you get 15 seconds to go collect the coins they
turn into (no worries, you don't have to make it back to the exit).
If it was a split level where you left one room and went into another but still had
the same time limit, you won't be able to go back and get coins from blocks left in
the other rooms. You can only collect coins in the room with the exit ramp. The
coins are worth 500 points a piece.
In addition to the usual Bomberman goodies (power-ups that give you more bombs,
bigger blasts, more speed, etc.) in this game you can find eggs. These strange,
differently colored little kangaroos come out of the eggs, and you jump on their
back. They allow you to do different things (being able to get hit once and only
lose the 'roo instead of a life is the handiest). Press the B button while on your
'roo to see what it can do. Some kick bombs and some kick baddies, but that's not
all they do.
As always, you can detonate your bombs remotely if, and only if, you have picked up
the power-up that looks like a heart with a bomb in it.
Blow up the grey globes on pedestals to break the glass covering the piece of
medallion. Run up the ramp and get it before time runs out. If you run out of time
you will have to start the level over (unlike the original Bomberman in which red
coins came out that were very hard to kill or avoid). Also unlike the original
Bomberman, you can bomb the exit without consequences (no harder enemies will
appear) and the only bad thing that happens when you bomb a power up is it
vanishes.
Play with friends and blow each other up!
Controls:
Hints:
Final area
Put in the password 0515 to get to the Final Area.
http://www.consoleclassix.com/genesis/mega_bomberman.html
[2A45E948, D41C0D81]
Mega Bomberman: 8 Player Demo
Platform: Sega Genesis / Mega Drive
Region: Prototype (USA)
Media: Cartridge
Controller: Gamepad
Genre: Action > Top Down > 3D
Gametype: Prototype
Developer: Factor 5
Publisher: Prototype
Players: 1 to 8 VS
_________________________
This is the original Bomberman game for the Genesis. According to Eidolon, Factor 5
was asked to do a Genesis port of Bomberman and came up with this 8-player version
that used multiple joystick port adaptors. Hudson was impressed, but decided in
favor of licensing a local Japanese company instead.
Eight players on the Genesis is impressive enough, and the trademark frantic
gameplay is still there! This game's a riot! Compared to this, Mega Bomberman seems
rather stilted and awkward.
Trivia:
Also known as the Bomberman Eight Player Hack. I also note in passing that although
it was never commercially released, this "ROM" demo is still covered by Hudson's
copyright on the Bomberman franchise.
[DCF6E8B2, 589542CC]
Mega Man: The Wily Wars
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1994
Developer: Capcom
Publisher: Capcom
Players: 1
_________________________
"I should have melted that meddling robot years ago. But now, with the help of my
new Wily machine, I'm going to fix that. I'll just take a quick blast to the past,
and I'll make sure that Mega Man will never have survived any of our first three
encounters!"
"With Mega Man destroyed in the past, there will be nothing to stop me here in the
future. The world will finally be mine!!!"
--From the Genesis Mega Man: The Wily Wars instruction manual.
Overview:
Mega Man: The Wily Wars is one of the most rare Mega Man games to date. This game
is very special in the fact that it hosts the first three Mega Man games, and the
fact that each game has new surprises throughout the levels. The graphics are far
superior to those that are found on its NES counterparts, and the game play has
taken a step up. The music has stayed the same as far as the classic Mega Man theme
song goes, but it is a bit sharper thanks to the sixteen bit processor. Well, this
is a true classic holding many enjoyable hours of game play within its small
cartridge. So have fun with this remade classic, Mega Man: the Wily Wars.
Controls:
A Button: Menu
B Button: Fire Weapon
C Button: Jump
Mode Button: Starts Game/Menu
Hints:
Reviewer: Egosolus
http://www.consoleclassix.com/genesis/mega_man_wily_wars.html
[05C6F8F5, 78C2F046]
Mega SWIV
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up > Horizontal
Gametype: Licensed
Release Year: 1994
Developer: Sales Curve Interactive
Publisher: Time Warner Interactive
Players: 1 or 2 VS; CO-OP
_________________________
A secret underground race on an island in the Atlantic ocean has stolen top
military vehicles and equipment from around the world and have rebuilt powerful war
machines from them. They are even piloted by robots with one mission: to destroy.
Military and intelligence officials of major countries have detected them, but they
are afraid that they will be unable to prepare against an assault by this
underground race. Their plan is to send you in to infiltrate their base and destroy
them before they have a chance to unleash the war upon the rest of the world.
You can choose to control either the Helicopter or the Jeep, which have different
advantages -- for instance, the Helicopter is not stopped by obstacles but the Jeep
can fire in any direction. There are nine weapons (five permanent, four short-
lasting specials) you can pick up along the way to help you destroy the enemy.
Trivia:
- The game was also released on the SNES as Super SWIV (Europe) and Firepower 2000
(USA), and on various home computer formats as SWIV.
- The music used for boss battles and the entire final level of the SNES version is
lifted from a scene in the film "The Terminator" where Reese and a female fellow
Tech-Com soldier engage an HK tank.
http://en.wikipedia.org/wiki/Mega_SWIV
The Mega Drive version of the game was rereleased on the Wii's Virtual Console
service in Europe and Australia on March 22, 2008 and on April 14, 2008 in North
America.
After many generations of peace, the Dark Forces have assembled again, and as Bren
McGuire, a member of the USS Freedom Forces, it is your job to defeat them once
again. In the future, mankind will have to deal with many powerful alien species -
not all of whom will choose to be friendly. That is the reason behind the Turrican
suit - a one-man set of power armor that turns any Earth Force soldier into a
nearly unstoppable killing machine.
Gameplay:
The player has to complete numerous large levels always searching for secrets to
pick up and enemies to shoot. To do this, you can pick up three different,
upgradeable shots: a "Multiple" spread gun, a more powerful, single-direction
"Laser" and a "Rebound", which fires shots directly up and down that travel along
floors and ceilings, while the main forward-firing shot is weaker. You can also go
into wheel-mode by pressing jump whilst holding down on the D-Pad (as long as you
have enough special energy) and use a rope. In wheel-mode, you are nearly
invincible and can lay mines or explore previously unreachable areas, a mechanic
similar to "Morph Ball" from the Metroid series and the "Spin Dash" from the Sonic
the Hedgehog series.
Development
The German magazine "Amiga Games" published a complete 6 part development diary
(The long way from Turrican 2 to Turrican 3) in 1992.
Factor 5 began the work on Turrican 3 for the Amiga right after Turrican II was
released in 1991. They had a working demo that already had some features from the
final game. However, around this time, the Amiga market was already in decline and
together with Rainbow Arts, it was decided to develop the game for the Sega Mega
Drive. The game was completely redesigned for the console and it was co-developed
by Factor 5 and members of Kaiko. Kaiko then approached Rainbow Arts and asked to
develop their own version of Turrican 3 for the Amiga. However, development on this
version did not get very far and was stopped after a short time. Development on the
Amiga version was restarted, this time as a conversion of the Mega Drive game. The
programming was done by Peter Thierolf, formerly of Kaiko (the company was falling
apart at the time).
Turrican 3 for the Amiga was finally released in 1993, and even though Mega
Turrican for the Mega Drive was finished earlier, its release had to be delayed due
to the fact of Factor 5 not having a proper publisher for it. Data East finally
published it in 1994.
The main differences between the versions are graphics (the 64 colours of the Mega
Drive version had to be downconverted to 32 for the Amiga) and sound (the Amiga had
the more advanced sound hardware and thus the music tracks sound more impressive on
it). The main gameplay difference is that a secret level in Mega Turrican became a
regular level in Turrican 3. In general terms, the game features much smaller
levels to the original Amiga Turrican games and has much chunkier sprites, but
compensates these with many new effects and graphical improvements, and a major
focus on shooting action. The lightning whip from the first two games is gone and
is replaced by a grappling hook.
Controls:
A Button: Rope
B Button: Fire
C Button: Jump
http://en.wikipedia.org/wiki/Mega_Turrican
[6240F579]
MegaPanel
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Puzzle
Gametype: Licensed
Release Year: 1990
Developer: Namco
Publisher: Namco
Players: 1 or 2 VS
_________________________
MegaPanel is a 1990 Puzzle game produced by Namco for the Sega Mega Drive. It was a
Japanese only release.
Gameplay:
Instead of the blocks been made up of 3 or 4 squares arranged into various shapes,
they are all the same shape, a simple square. Their only variable is the difference
in colour. Much like some jigsaw puzzle games, there is one empty square on the
screen, at which the player can slide the blocks around one at a time in attempt at
getting them to be arranged into 3 colour long strings (vertically or
horizontally). The blocks themselves also appear as 1 complete row from the bottom
of the screen, rather than the top.
Like Tetris, the player attempts to keep the blocks from reaching the top of the
screen before the various required goals are achieved. If that does happen, the
player loses a life and has to start the level again. If the player loses all three
lives then the game is over.
http://en.wikipedia.org/wiki/Megapanel
[936B85F7]
Menacer 6-Game Cartridge
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Menacer
Genre: Light Gun
Gametype: Licensed
Release Year: 1992
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
The Menacer 6-game cartridge was the title Sega bundled with the Menacer for the
Sega Mega Drive/Genesis. As the name suggests, the cartridge contains six games
that require the Menacer to play. Comparable to Wii Sports, the games mostly aid
the player in the process of learning how to use the controller.
Games
- Frontline
- Pest control!
- Ready, aim, tomatoes! , tomato shooter with ToeJam and Earl
- Rockman's zone, G-Man shooter
- Space station defender
- Whackball!
http://en.wikipedia.org/wiki/Menacer_6-game_cartridge
[442B51D3, 16113A72]
MERCS
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action > Run 'n Gun > Top Down
Gametype: Licensed
Release Year: 1991
Developer: SEGA
Publisher: SEGA
Players: 1 or 2 CO-OP
_________________________
Terrorists have their job and you've got yours: CRUSH 'EM ALL! They've kidnapped a
former President, and the MERCS are going in for the rescue. Punch through their
coastal defenses, snatch enemy weapons and gain firepower. Pick up machine guns,
bazookas and heavy artilery as you advance through the smoke of burning metal.
Power up a flame thrower, and good-bye, Charlie! Push through a non-stop barrage of
lead, grenades, heat seeking missiles and attack choppers. Hijack tanks and
gunboats. Shred 'em with their own weapons! They messed with your country - now
you're gonna make 'em scream!
Gameplay:
The Mega Drive port of Mercs featured two modes, an arcade mode, which mirrored the
arcade release of the game, where the player had one "Merc" (soldier) who could
pick up a variety of different weapons throughout the game; and an "original" mode,
which included multiple playable characters, each with their own unique weapon. In
both modes, the aim was to fight through the levels, defeating each boss at the end
of every level.
Although the game is officially the sequel to Commando, the plot makes no
connections to the first game. The forthcoming Bionic Commando sequel identifies
the returning character of "Super Joe" (who was also the player's character in
Commando) as Joseph Gibson, the Player 1 character from Mercs, essentially tying
the two games together.
Reviewer:
http://www.gamefaqs.com/console/genesis/home/586313.html
http://en.wikipedia.org/wiki/Mercs
MJ can jump, throw magical stars and dance to counter his opponents as he looks for
the hidden children. Stages come in shape of some of MJ's videos like streets and
graveyards. There are also caves and a final showdown in space as a robot.
Hints:
- Level Select -
Hold Up/Left and A on controller 2. Press start at the title screen with the 1
player controller to start a one player game. The phrase round one will appear on
the screen. Press left or right to change rounds and then press start to play.
- Play as a Robot -
In level 5-2, walk up the pair of steps where you first start off. walk to the
right until you see the first opening & closing drop .fall through and hold right
to land on the surface under it. after that, open the door and rescue child. Then
go all the way to the left where you first were but move to the right side of the
box door. wait for the star to come and jump up to get it.
http://www.mobygames.com/game/genesis/michael-jacksons-moonwalker
A Gameboy port of the title was also fully developed (by Damian Stones, of Climax)
but was never released for the same legal reasons as the Super Nintendo port.
Gameplay:
In the single-player game, the player controls Mick or Mack through four worlds;
Slime World, Mystical Forest, Toxi-town and Arctic World. Each world has several
sub-stages where the character must collect a certain number of Golden Arches to
advance.
They are guided in their quest by Ronald McDonald, who appears at the beginning and
the end of the game. The characters are armed with Super Soaker-type gun that
shoots gooey projectiles.
The game engine is the same used in other Virgin Interactive games such as Cool
Spot and Disney's Aladdin, as all of them (Mega Drive/Genesis versions) were
handled by David Perry's programming team, which eventually turned into Shiny
Entertainment.
Hints:
- Cheat Menu -
Press [C, B, A, Start] four times at the Sega logo to display the cheat menu
screen.
- Extra Lives -
Pause game play and press A three times, B three times, C four times, B, and then
A.
- Level Select -
Pause the game and press B, C, B, A, B, B, C, B, A, and B.
http://en.wikipedia.org/wiki/Global_Gladiators
Gameplay:
Like many other games of its genre, the player takes the role of Mickey and
progresses through each level, defeating enemies in the way and solving the
occasional puzzle. Most enemies can be defeated by jumping on them or throwing
marbles at them. Frequently, the player must jump from platform to platform to
advance, sometimes with a time limit (such as escaping a collapsing tower).
Trivia:
The four versions of the game differ greatly from each other. The Super NES version
is missing the Band Concert level and the staircase sequence in the Mad Doctor
level, as well as a few special effects and some of Pluto's appearances. It also
adds loading screens between each area. In contrast, the Sega CD and Playstation
versions add a sequence near the end of the Prince and the Pauper level where
Mickey must find pencils to call the other Mickeys from the six main levels to
attack Pete, as well as giving Mickey extensive dialogue relevant to situations
throughout the game. The Playstation version, meanwhile, enhances the graphics and
adds a sequence at the end of the Mickey and the Beanstalk level where Mickey must
run away from Willie the Giant (Willie makes no appearance in any of the other
versions despite being mentioned in the manuals of all four versions).
Controls:
B Button: Throw
A or C Button: Jump
[C37D651E, 30B512EE]
Mickey's Ultimate Challenge
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Puzzle
Gametype: Licensed
Release Year: 1994
Developer: Designer Software
Publisher: High Tech
Players: 1
_________________________
One night, as Mickey (or Minnie) lay in bed reading a book of fairy tales, he
started to wonder how it would be to live in a far off land, in a magic castle. As
he fell asleep, he woke up in the Kingdom of Beanwick, which is constantly
tormented by earthquakes. Then, he offers his help to solve the mystery behind
those earthquakes.
Mickey's Ultimate Challenge is a puzzle game in which the player chooses either
Mickey or Minnie to play with. They'll find five characters from the Disney's
universe in the kingdom, and will be prompted to help them in several tasks.
After completing all tasks, Mickey or Minnie must trade the gifts they won with the
right characters. For instance, after finishing Goofy's task, they will receive his
hammer. The player must then guess who among the other characters would like to
receive that hammer.
Giving the right items to the right characters will allow Mickey or Minnie access
to the last puzzle and character.
Gameplay:
First, you choose whether to play as Mickey or Minnie, and then you choose from
three difficulty levels. The player then learns of trouble in Beanswick. There is a
strange rumbling over the castle and no one can explain it. Mickey (or Minnie)
volunteers to investigate. He must go through a series of challenges in various
rooms of the castle in order to collect magic beans and items. These tasks can be
completed in any order, but all must be finished to beat the game.
Sorting Books
Books are floating up and down in the library of the Beanswick castle and Mickey
must sort them in alphabetical order by jumping on them. Depending on difficulty,
there are various numbers of books to be sorted and different patterns for the
books to float in. Only a portion of the alphabet must be sorted. Once the books
have been sorted, you receive an item.
Moving Potions
Mickey is transformed into a tiny size and placed on a chess-like game board.
Potion bottles are on this board, as well as block obstacles that must be
maneuvered around. The potion bottles are to be pushed into a magic mirror on the
board. In harder difficluty games, there are more boards to play in increasing
difficulty. Once all potions have been collected, you return to normal size and
receive your item.
Picture Matching
This is a timed, memory challenge. Mickey must dust off portraits hanging on the
castle walls in matching pairs. Basically, it's the matching card game. He must
complete this task before the lights in the castle dim to darkness. Depending on
difficulty, there are more or less pictures. For challenges with more pictures,
more time is given. He is armed with a feather duster and sliding ladder. Match up
all the pictures before time and light run out to receive item.
This is a memory game. Several pipes light up and make different noises in a
pattern that builds every turn. Mickey must listen, remember, and repeat what he
heard. He can do this by jumping on the top of the pipes and playing the notes back
in the proper order. The pipes only play one melody, adding one note after every
time Mickey successfully completes the previous one. Difficulty of gameplay
determines the length of the melody. Play all the right pipes to receive the item.
Goofy wants Mickey to guess what tools are in his toolbox. Mickey has seven
attempts to successfully guess the tools and their order inside Goofy's toolbox.
After each guess, a clue appears telling you how many and which tools you guessed
in the correct order. In easier games, the tools turn red or green to denote
correctness. In more difficult games, a small quartered square of red and green
pieces tells Mickey which ones are right. Correctly guess what is in Goofy's
toolbox to earn your item.
Exchanging Items
This is the segue of the game. The items Mickey collected were of no importance to
their previous owners, but would serve useful to others in Beanswick. Mickey must
go back to all of the others in each challenge and give them the item that suits
them. In return for each correctly placed item, Mickey receives a magic bean. Only
after retrieving all five beans can Mickey use them.
After returning the items to their respective owners, Mickey visits the well. The
annoying rumbling occurs again and Mickey throws his beans near the well. Suddenly,
a giant beanstalk grows straight up into the clouds. A curious Mickey climbs the
beanstalk into the clouds and encounters a giant. The giant is sound asleep and
snoring. This massive snoring is the cause of all the trouble for Beanswick. There
is a scrambled picture of an alarm clock floating next to the giant. Mickey must
unscramble the picture by sliding the pieces and wake up the giant. After Mickey
wakes up and talks to the giant, the troubles in Beanswick are solved.
Trivia:
Reviewer: chirinea
http://www.mobygames.com/game/genesis/mickeys-ultimate-challenge
http://en.wikipedia.org/wiki/Mickey%27s_Ultimate_Challenge
Gameplay:
Micro Machines on the Genesis was the same as it was on the NES, except the
graphics were better. It's a lot like RC Pro AM in the way that it is played. The
biggest difference was that you got to choose your own opponents. There were also a
lot of different vehicles you could race, instead of just cars. Micro Machines were
really big when I was a kid. I only had a couple, but a few of my buddies had a
ton! I think the most memorable thing about Micro Machines is the guy on their old
commercials that talked really fast. He was crazy. Micro Machines is a whole lot of
fun, so give it a try!
Directions:
Controls:
A Button: Gas
B Button: Brake
C Button: None
Start Button: Start/Pause
Hints:
- Shortcuts -
Be careful when taking shortcuts, if you cut too much of the track, the game will
blow you up when you try to get back on track.
Reviewer: Adrian
http://www.gamefaqs.com/console/genesis/home/586320.html
http://www.consoleclassix.com/genesis/micro_machines.html
[38D215D4, B1759D95, 01C22A5D, 42BFB7EB]
Micro Machines II: Turbo Tournament
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Racing > Top Down
Gametype: Licensed
Release Year: 1994
Developer: Codemasters
Publisher: Codemasters
Players: 1 to 16 VS
_________________________
The second game of the Micro Machines series. Like in its predecessor, you behind
the steering wheel of an extremely small car. You race around on interesting
places, like a table, a treehouse and many more. The control of the cars is
sometimes quite difficult, especially if you don't know the tracks (the top-down
view is not very clear). The CD-ROM version additionally features CD-Audio music
and a track editor.
Reviewer: chirinea
http://www.mobygames.com/game/genesis/micro-machines-2-turbo-tournament
[B3ABB15E]
Micro Machines Military
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Racing > Top Down
Gametype: Licensed
Release Year: 1996
Developer: Supersonic Software
Publisher: Codemasters
Players: 1 to 16 VS
_________________________
This entry in the Micro Machines series flirts with a military theme. Using a top-
down view, you race on different scaled-down tracks such as a pond, a kitchen
table, a workbench, in the garden, .... The theme is reflected in the vehicles
(helicopters, speedboats, tanks, supply trucks...), as well as in the music.
Up to 16 players can participate through the hot-seat party mode, but 8 racers can
race simultaneously using the J-Cart and by sharing a part of the joypad. There are
different game types, such as regular races (challenges), time trials, and battle
arenas, in which you have to survive for a set amount of time while enemy vehicles
charge. Other players can be shot to slow them down.
Reviewer: Sciere
http://www.mobygames.com/game/genesis/micro-machines-military
[D9968727, 3137B3C4]
Micro Machines Turbo Tournament '96
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Racing > Top Down
Gametype: Licensed
Release Year: 1995
Developer: Supersonic Software
Publisher: Codemasters
Players: 1 to 16 VS
_________________________
Micro Machines: Turbo Tournament 96 is a sequel to Micro Machines 2 and although
the gameplay and the typical top-down view still remain the same, this fun racing
game offers a great number of new features.
[187C6AF6]
Midnight Resistance
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Beat 'em Up
Gametype: Licensed
Release Year: 1991
Developer: OperaHouse
Publisher: SEGA
Players: 1
_________________________
The Midnight Resistance fighters are up against the awesome powers of mad scientist
King Crimson and his Crimson Corps. Crimson has kidnapped your scientist
grandfather and five more of your relatives, and aims to put his advanced plans to
evil use.
Dead enemies release keys, which can be traded in at shop points for weapons. These
weapons include machine guns and flamethrowers, for which ammunition must be bought
- weapons are discarded when you have no suitable ammo. The control system is
unusual - you can shoot in different directions and crawl along low ledges.
Hints:
- Level Skip -
While you're at the title screen, highlight "Start Game", then hold C and press
Start. Next, at any time during gameplay, pause the game and press A to go to the
next level.
[3688511A, 59CCABB2]
MIG-29 Fighter Pilot
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Flight Simulator
Gametype: Licensed
Release Year: 1993
Developer: Tiertex Design Studios
Publisher: Domark
Players: 1
_________________________
Throughout the Cold War, little was known of the Soviet MiG fighter jets. The only
thing the United States knew was that the MiG-29 was the world's most effective
fighter. Now that the Cold War is over, you have the chance to be your very own
Mig-29 Fighter Pilot and see what you were missing. The first thing you'll want to
do is to get familiar with your new jet in the training missions. Once you feel
ready for action, you can take on any of the five combat missions in the Middle
East. As you engage in dogfights at speeds in excess of Mach 1, remember to keep an
eye on your g-forces the last thing you want to do is black out and crash! With
working instruments in the cockpit, realistic flight physics, and intense combat
action, Mig-29 Fighter Pilot is the ultimate flight simulation.
http://store.videogamecentral.com/segagen043.html
[890636F2, F509145F]
Might And Magic II: Gates to Another World
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game
Gametype: Licensed
Release Year: 1991
Developer: New World Computing
Publisher: Electronic Arts
Players: 1
_________________________
The Sequel to the successful Might and Magic I, it boasted better graphics, a
larger world, but still pretty much the same game engine and presentation. Embark
on a glorious journey then save the world of CRON and yourself.
A balanced party is a necessity in this game. There are several locations and items
that are restricted to certain genders, alignments, or races. A party made up of
Good Human Males won't get you very far. Time plays a large role in this game. Time
travel is a part of it, but on a more basic level, you will find that characters
age as the game goes on. If you wait too long, your characters' statistics will
change to reflect their aging.
Trivia:
A balanced party is a necessity in this game. There are several locations and items
that are restricted to certain genders, alignments, or races. A party made up of
Good Human Males won't get you very far.
Reviewer: Quapil
http://www.mobygames.com/game/genesis/might-and-magic-ii-gates-to-another-world
Lead a party of adventurers to rendezvous with the legendary wizard Corak. From
dark moldy dungeons, through corridors of hewn stone and timber, and onward to the
lofty frozen peaks of Terra you will uncover the mysteries that surround the exotic
islands in the Great Sea.
Trivia:
In various dungeons in the game you are given Quatloo coins that you can spend in
the Slithercult stronghold; quatloos are the coins used for placing bets on Star
Trek crew members in the original Star Trek episode "The Gamesters of Triskelon".
[4E6E82CD, 715158A9]
Mighty Morphin Power Rangers
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: VS Fighter
Gametype: Licensed
Release Year: 1994
Developer: Bandai
Publisher: SEGA
Players: 1 or 2 VS
_________________________
An evil empress by the name of Rita Repulsa has made her dark presence felt when
she had escaped from a space dumpster. She has devious plans to conquer the planet
Earth, alongside her legion of minions. It's up to the Mighty Morphin' Power
Rangers, Jason, Zack, Billy, Kimberly, and Trini, to go into battle with Rita and
vanquish her forces with their weapons and power. Will they be able to send the
queen packing? Or will Earth's fate be spelled out in doom?
For those who absolutely love fighting games done in a style similar of Mortal
Kombat And Street Fighter, I think most will find some enjoyment in Mighty Morphin'
Power Rangers for the Sega Genesis. The graphics are done very nicely, each
fighting stage detailed as well as the adversaries you face. The sound is pretty
neat, too, who doesn't love the nostalgic theme song most of us know and love? If
you're a fan of fighting games, the original MMPR, or both, you'll be sure to have
hours of fun with this one. Recommended, highly recommended.
Controls:
Hints:
http://www.consoleclassix.com/genesis/mighty_morphin_power_rangers.html
[FB6A7C47, AA941CBC]
Mighty Morphin Power Rangers: The Movie
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Movie Adaption
Gametype: Licensed
Release Year: 1995
Developer: Sims
Publisher: SEGA
Players: 1 or 2 CO-OP
_________________________
Long ago and far away, a legendary interdimensional being know as Zordon, came to
the city of Angel Grove, to establish a vanguard in the never ending battle against
evil. With the aid of his trusted assistant, Alpha 5, the noble master sought out
six extraordinary teenagers and gave them power to transform into a superhuman
fighting force. In time of great need, the young heroes could call upon colossal
assault vehicles known as "Zords". While the identity of the six remain a guarded
secret, their courageous exploits soon became the stuff of legend, earning them the
title...
This game plays much like the Mighty Morphin' Power Rangers game for the Super
Nintendo. In other words, it is very nice. The graphics are great, good quality for
the Genesis. The sounds and music are nice. Music from the TV Show is used when
playing through different stages. The game-play is superb as well, fighting various
enemies and giving you a good time to keep you going for a while. Give this a try
if you're a fan of Power Rangers or platform games.
Directions:
In this game, you play through six stages of karate-kickin', mighty morphin'
action! In the beginning, you can pick the ranger of your choice...
There are six ones you can play as. Tommy the White Ranger, Rocky the Red Ranger,
Adam the Black Ranger, Billy the Blue Ranger, Kimberly the Pink Ranger, and Aisha,
the Yellow Ranger.
In each stage, you must be able to make it through in the time given. You are
usually encountered by a group of baddies, and you are given a starting time of 60
seconds. When you're able to beat them, the clock gives you more time.
Power-ups might also be needed. In this case, Power Coins will be dropped when you
defeat enemies. Each one gives a unique reward.
There's also special attacks not listed in the Controls section. To run, tap the
desired direction, left or right, twice. To attack when running, press B. When you
hold B for a while, you can release it to unleash a more stronger attack. Press B
repeatedly to do a combo attack.
Controls:
Hints:
Reviewer: LinkOfHyrule
http://www.consoleclassix.com/genesis/mighty_morphin_power_rangers_the_movie.html
http://store.videogamecentral.com/genesisusedgames032.html
[2E7FEC4B, 38174F40]
Minnesota Fats: Pool Legend
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Pool
Gametype: Licensed
Release Year: 1995
Developer: Data East
Publisher: Data East
Players: 1 or 2 VS
_________________________
Minnesota Fats: Pool Legend (released for the Japanese Sega Saturn under the title
Side Pocket 2) is a Sega Mega Drive/Genesis and Sega Saturn pocket billiards (pool)
game featuring the legend himself, Mr. Minnesota Fats. It was released as a sequel
to Data East's earlier success, Side Pocket. The object in the game is to defeat
the AI-controlled competitors in the game. The player can also take on another
human player in order to prove his worthness at the pool table.
http://en.wikipedia.org/wiki/Minnesota_Fats:_Pool_Legend
[9ADD4238, 14A8064D]
MLBPA Baseball
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Baseball
Gametype: Licensed
Release Year: 1994
Developer: SEGA
Publisher: SEGA
Players: 1 or 2 VS; CO-OP
_________________________
The strategy of baseball is merged with a fast-paced arcade game in MLBPA Baseball
from Electronic Arts. Details designed to appeal to the die-hard fan include: real
players with statistics based on the 1993 season; a full 162 game season mode;
stadium music; animated scoreboards; defensive alignments; cut-off plays; run-
downs; and even the double switch. Features meant to appeal to the casual fan
include: large colorful arcade graphics; one stadium with animated crowds; a
simplified pitching interface allowing players to steer the ball; and a batting
interface that relies on timing instead of aiming cursors. Secret power-up play
modes await so step up to the plate and take some hacks! Season play can be
continued using passwords provided at the end of each game.
[0DEB79C2]
MLBPA Sports Talk Baseball
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Baseball
Gametype: Licensed
Release Year: 1992
Developer: Sega
Publisher: SEGA
Players: 1 vs 2
_________________________
Sports Talk Baseball gives you all the teams and players from the 1991 roster.
Choose to play as sluggers like Ruben Sierra or Cecil Fielder, or play as Ken
Griffey Jr., and hit those fast balls. You can play as Cal Ripkin Jr, and make him
dive.
Seasons stretch up to 162 games, including a Pennant race. You have many batting
styles and pitching styles to choose from.
Reviewer: JPaterson
http://www.mobygames.com/game/genesis/sports-talk-baseball
Since then, it has become the leading proprietary game not only in the United
States but throughout the Western world. It is published under license in 32
countries and in 23 foreign languages!
This Sega Genesis version of the MONOPOLY game conforms to all the rules of the
board game and some of the rules used in tournament play. The beauty of this
version is that the system acts as the Banker and takes care of all the accounting
and money management tasks - which speeds up play and prevents mathematical errors
in the High Finance Department!
Note, too, that we've created a special series of 12 Wheel and Deal Preset Games.
These four-player game setups assume you have already acquired certain properties
and assign all players a certain amount of cash, which varies from scenario to
scenario, so you can "cut to the chase" and begin the game at the high-stakes
trading level. You may also create your own preset game by selecting "Options";
this way, you decide who gets what.
Overview:
It was the worst of times, it was the worst of times. The Depression was still
rolling on and what game did people love? That's right, one about tossing poor
people into the streets. Nothing like "Fuzzy Bear brings Christmas Cheer to the
Forest". Nope, nothing about lovable and generous neighbors harvesting your wheat
for you. No, this game was about grabbing all of the gusto and chunking little Miss
Maybell, the beloved elderly school teacher, out in the cold on her wrinkly butt.
So if you are looking for a game with love and compassion, don't play Monopoly,
play Resident Evil.
Excellent graphics, sounds and game action. Not much more to say, the computer game
plays like the board game. One major problem is that if you make a mistake playing
against the computer, you cannot undo it. The computer will blissfully move along
ignoring all of your protests.
The great difference between playing the board game and the computer version is
that even Charles Manson can play. "Friends? We don't need no stinking friends". So
like Solitaire and Pro Basketball, you can play the game alone. Not that you have
to. I mean, you can always invite Britney Spears and Lyndsay Lohan over for a
spirited game. I do it all the time. Of course I end up playing alone against the
computer. As you are likely to, also.
Directions:
Most of the choices that you make will have prompting on the screen telling you the
appropriate buttons to select.
If you press the C Button to bring up the Main Menu, you will be asked which player
you are. Choose the appropriate player with the D-Control and press the "A" Button.
The Main Menu displays Buildings, Mortgages, Trades, Deeds and General. Select
which one you want.
When you land on a piece of property, you can buy it or put it up for auction. If
you put it up for auction, the Auction Screen opens and you have a chance to bid
against the other players in the game.
To see what everybody has: property, cash, "Get Out of Jail Free" card, press the B
button on your turn.
To get out of jail, you can chance rolling doubles on your turn or press the C
Button to bring up the Main Menu. From the Main Menu, select the "Get Out of Jail"
option to either use a "Get Out of Jail Free" card, if you have one, or to pay
$50.00 if you don't.
Trading:
The process of trading can appear to be complex but actually isn't. First choose
the Main Menu with the C Button, and then naturally select "Trade" with the D-
Control and the A Button. Using the D-Control, point the Rich Uncle's hand towards
your player and then select Property or Cash. Then using the D-Control and the "A"
Button, choose the properties that you want to trade and/or the amount of cash that
you are offering (D-Control UP or DOWN allows to change the cash value). If you are
playing against the computer, you must do the same for him. Then move the Rich
Uncle's hand to your Accept and push the A Button. If trading with a human player,
they would do the same. If playing against the computer, he will evaluate the deal
and accept it or refuse it. The computer is not stupid, so don't expect to get any
easy deals.
Press the C Button to bring up the Main Menu and choose Buildings. Choose buy
houses or hotels. The screen should then allow you to scroll to the property that
you want to place the buildings on. Then you should be given a screen allowing you
to choose the number of houses to buy.
Controls:
A Button: Select/Buy/Bid/Menu
B Button: Auction/Assets
C Button: Main Menu
Start Button: Start Game
Hints:
Trivia:
The Sega Master System version (others might, too) of this game uses the classical
music piece "The Entertainer", composed by Scott Joplin, for the theme song.
[5980ACC1, C94A35BF]
Monster World IV
Original title: Monster World IV
Platform: Sega Genesis / Mega Drive
Region: Translated (Japan)
Media: Cartridge
Controller: Gamepad
Genre: Action > Adventure
Gametype: Translated
Release Year: 2001
Players: 1
Translated by: DeJap Translations, Neo Demiforc
Version: 1.02
_________________________
This is a sequel to Wonder Boy 5: Monster World 3. You control Asha, the green-
haired girlfriend of Shion, the hero of the previous game. One day, Asha was
standing on a cliff near her home village, and suddenly heard a mysterious voice
calling for help. She decided to leave the village and to embark on an adventure to
discover the identity of this mysterious person.
The game was released only in Japan. It is sometimes erroneously called "Wonder Boy
6".
Translation Description
What do you all think of when you think of Sega games? That's right, you think of
Wonderboy, because the Wonderboy games kick ass. All of them. Even Wonderboy in
Monsterland. And Monster World 4 is no different.
Some people have told me that Wonderboy and Monster World are two completely
different series, but they sure as hell play the same to me, so nyah. Anyway you
play a cute girl with green hair, and you walk around and kill stuff. It RULES. And
it's really really pretty, especially for such a crap system as the Genesis. Or the
Mega Drive, whatever. It just rules, dammit. Go play. Enjoy. Hit Up to talk to
people. Use the crystal DIRECTLY in front of the statue. And thank Demi for this
kickass translation, which is now free of bugs. No more goddamn flickering.
Kickass? Yaya.
Reviewer: JazzOleg
http://www.mobygames.com/game/genesis/monster-world-iv
http://www.romhacking.net/trans/77/
Gameplay:
The game was a response by Midway to Capcom's successful Street Fighter II, which
spawned a number of fighting games. However, it used a distinctly different
fighting system from the Street Fighter formula, which was used in all subsequent
sequels until Mortal Kombat: Deadly Alliance. The controls consisted of five
buttons arranged in an "X" pattern: a high punch, a high kick, a low punch, a low
kick, and a block button, as well as an eight-way joystick.
If the two fighters were standing next to each other, hitting any of the attack
buttons would result in a modified strike: a low punch turned into a throw, a high
punch turned into a heavy elbow, head butt, or backhand, and either kick turned
into a knee strike. Crouching and hitting high punch resulted in an uppercut, which
was the most damaging attack of the game. Jump kicking and crouch-kicking were
executed in a similar fashion to Street Fighter, although leg sweeps and roundhouse
kicks were performed by holding away while pressing the appropriate kick button.
The blocking in Mortal Kombat by itself greatly changed the flow of fighting in
comparison to contemporary games which used Street Fighter conventions. Characters
do not block while retreating or crouching, but only block when the block button is
pushed. Even then, characters take (reduced) damage from any hit while blocking.
However, successfully blocking moves is simple - a crouching block can successfully
defend against all moves, even aerial attacks such as jump kicks - and blocking
characters give very little ground when struck rather than sliding backwards. This
style of blocking rewarded dodging to avoid damage but also made counterattacks
much easier after a successful block, and the ultimate result was an environment
which rewards a more furtive playing style than contemporary games.
Each of the seven playable characters move and fight in the exact same fashion,
which led to complaints that the characters lacked distinction. However, each
character's moves differed in their hit detection, speed, and damage. For example,
Kano's crouching kick dealt more damage than other characters' crouching kicks,
while Raiden's jump kick had a longer range than other jump kicks.
The game retained a similar scoring system (based on successful hits, the Test Your
Might minigame and other bonuses) to those games; this would be dropped in later
entries to the Mortal Kombat series in favor of counting wins.
Another of the game's innovations was the Fatality, a special finishing move
executed against a beaten opponent to kill them in a gruesome fashion. For example,
Sub-Zero would grasp a defeated opponent by the head, then rip out the head and
spine while the body crumpled to the ground in a pool of blood.
Mortal Kombat also introduced the concept of juggling, an idea so popular it has
spread to many games and even other genres. Juggling takes advantage of the fact
that when a character is knocked into the air, that player is unable to control his
or her character and is still vulnerable to other hits, until he or she lands and
gets up again. The idea behind juggling is to knock the enemy into the air and then
follow up with other combat moves to keep them there. Theoretically, one could
juggle one's opponent to death without ever taking damage, though this was
difficult to accomplish in practice. In early versions of the game, juggling was
extremely easy because the physics caused characters to fly upwards when hit; by
version 5.0, however, characters reacted with somewhat more realism, and also fell
more rapidly with successive hits, effectively limiting juggles to 3 hits under
normal circumstances.
Mortal Kombat also changed the way special moves were performed. Street Fighter
(and many other fighting games) performed most special moves in fractions of
circles (usually full, half or one-quarter) on the joystick followed by a button
press (such as a quarter-circle forward + punch). Mortal Kombat was the first to
introduce moves that did not require a button press (such as tap back, tap back,
then forward), and only a few of the special moves required circular joystick
movement. Finally, Mortal Kombat was the first versus-fighting game to feature a
secret character: Reptile.
Directions:
You can fight through a ladder of opponents such as any fighting game today. There
is also a VS. mode where players 1 and 2 can go at it! Choose from these seven
characters: Liu Kang, Johnny Cage, Kano, Sonya Blade, Sub-Zero, Scorpion, and
Raiden! When the person's health is really low, try to use a fatality!
Controls:
Hints:
Cheat Mode
Press Down, Up, Left, Left, A, Right, Down at the start and option screen.
Reviewer: LinkOfHyrule
http://en.wikipedia.org/wiki/Mortal_Kombat_(video_game)
http://www.consoleclassix.com/genesis/mortal_kombat.html
[9792229E, DD638AF6]
Mortal Kombat 3
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: VS Fighter
Gametype: Licensed
Release Year: 1995
Developer: Sculptured Software
Publisher: Williams
Players: 1 to 4 VS; CO-OP
_________________________
Get ready for the fight of your life... 14 selectable fighters, including 8 new
characters, 2 new bosses and 1 new fighter hidden within the game! Watch out for
this dude. 32 Megs - the most ever for a Mortal Kombat game! Image memory increased
by 33% for awesome graphic resolution. 12 new 3D-rendered moving backgrounds to
keep you jumping! Secret portals that allow you to smash up and down into different
backgrounds for the ultimate bi-level battlefield! Intense, live-action, fully-
digitized fight sequences for the most realistic action you've ever encountered!
Hints:
- Secrets Menu: -
At the start screen, press the following:
B, A, Down, Left, A, Down, C, Right, Up, Down.
A secrets option should appear, allowing infinite time, character win screen, and
Kombat Zone.
- Cheats Option: -
At the Start Screen, press the following:
A, C, Up, B, Up, B, A, Down.
An Option should appear allowing you more continues, sound test and bio-screens for
all characters.
Always defeated w/ a brutality or fatality:
Lose a single player match and hold Down on controllers 1 and 2. Your opponent will
end the match with a fatality or brutality
- Endurance Match: -
At the start screen, press the following:
A+B+C+Start.
You'll enter an endurance mode where 4 players can battle it out.
http://www.gamefaqs.com/console/genesis/home/367071.html
[53554A94, A9E013D8]
Mortal Kombat II
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: VS Fighter
Gametype: Licensed
Release Year: 1994
Developer: Probe Entertainment Limited
Publisher: Acclaim
Players: 1 or 2 VS
_________________________
NOTHING, NOTHING CAN PREPARE YOU! ALL the fierce kombatants of the #1 arcade smash
gather for Mortal Kombat II, a battle to defeat the shape-shifting demon Shang
Tsung and his ruthless master, Shao Kahn. Brutal special moves, Friendships,
Babalities, hidden surprises, crushing combos and outrageous finishing moves - ALL
yours to kommand. Let the Kombat kontinue...
Hints:
Pong:
Win 250 matches in row. You'll get a weird version of Pong, then go right back
normal.
Test Mode:
Enter the options menu and highlight the Done selection Press:Left, Down, Left,
Right, Down, Right, Left, Left, Right, Right the Test Mode will appear.
You have to be on the spiked roof stage (stage 2 usually) Do you character's stage
fatality command, and as soon as the fatality "Du du duuuu" music starts hold down.
Keep it held until you see the opponent start to fall off the spikes.
http://www.gamefaqs.com/console/genesis/home/563224.html
[8A1C9CF2]
Mortal Kombat II: Unlimited
Original title: Mortal Kombat II
Platform: Sega Genesis / Mega Drive
Region: USA (Update Hacks)
Media: Cartridge
Controller: Gamepad
Genre: VS Fighter
Gametype: Hack
Release Year: 2009
Players: 1 vs 2
Hacked by: Smoke
Version: 0.7(final)
_________________________
This is a very extensive hack of SMD version of Mortal Kombat II game. The work of
it started of about 1 year back and finally it comes to an end. Although number of
version is 0.7 this hack is fully completed. In this version was added many of new
features, such as:
http://www.romhacking.net/hacks/596/
[11E367A1, 41203006]
Mortal Kombat V
Platform: Sega Genesis / Mega Drive
Region: Pirate (China)
Media: Cartridge
Controller: Gamepad
Genre: VS Fighter
Gametype: Pirate
Players: 1
_________________________
This one is definitely the oddest of them all. Mortal Combat 5 (as it reads on the
title screen) is an attempt to re-create the Playstation game Mortal Kombat
Mythologies on the Genesis. All sprites in this game have been ripped out of
previous Genesis Mortal Kombat games (I assume Ultimate MK 3 was used). You control
Sub-Zero and battle through sprite-swapped variations of Kano, Sonya or Liu Kang,
running through levels which are visually designed to resemble their Playstation
counterparts. The backgrounds constantly repeat themselves, which makes the maze-
like design of the stages irritatingly hard! Also, there are a lot of cheap
instant-kill deathtraps in this game that increase the insane base difficulty even
more (the difficulty settings in the option screen seem like a bad joke). However,
this game is strangely compelling, so you keep playing nevertheless even though you
know it'll only frustrate you.
In theory, the whole thing is rather short and incomplete (it apparently ends
abruptly after stage four), but it certainly doesn't feel that way!
http://sega-16.com/feature_page.php?id=380&title=Hacks+&+Homebrews:
+Unofficial+Ports
[C65BC338]
Mortal Kombat [Dullard Cheat Menu Enhancement]
Original title: Mortal Kombat
Platform: Sega Genesis / Mega Drive
Region: USA (Update Hacks)
Media: Cartridge
Controller: Gamepad
Genre: VS Fighter
Gametype: Hack
Release Year: 2006
Players: 1 vs 2
Hacked by: hiro1112
Version: 1.0
_________________________
This rom hack is mostly for fixing those DULLARD cheat menu options to have more
clear descriptions, like the Sega CD version has. But I also enabled the blood and
changed "Rayden" to have his correct name "Raiden".
Mostly it changes the cheat menu's to have menu names like the Sega CD version to
be more clear in their use.
I also enabled blood from the start and changed "Rayden" to be "Raiden" as he is
called in the arcade counterparts.
http://www.romhacking.net/hacks/151/
[88DC36A9, 0786EA0B]
Mr Nutz
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1994
Developer: Ocean
Publisher: Ocean
Players: 1
_________________________
You are the cool squirrel of the title, and you must defeat the evil Yeti before he
freezes the entire world. Your quest will make you explore many areas such as a
forest, a witch's cottage, a volcano, the clouds, a circus...
Mr. Nutz is a platform game, in which Nutz must jump on enemies to kill them. His
tail can also be controlled. You move through levels using ledges, ladders, bridges
and platforms. There are some simple puzzles involving object manipulation.
Hints:
Level Passwords:
Adventure Park - MAGICS
Living Room - GOLDEN
Volcano Pass - WINDOW
Mean Streets - CASTER
Ice Scream - PIZZAS
It plays just like Pacman, except it has different mazes and the bonus items move
around the board. It was a lot of fun to play! The graphics were great, and so were
the sounds and controls. The different difficulty levels made this game pretty
interesting, too. If you put the difficulty on crazy, it was just that. Everything
would be moving so fast, I don't think there is a human that could keep up. Another
cool thing about Ms. Pac-Man was the addition of the story scenes. As you play
through the game, you will see scenes of Mr. and Ms. Pac-Man meeting, falling in
love, and getting visits from the stork. When you beat the game, you get to see all
the kids running around. This game is a lot of fun, and if you are a Pacman fan,
you will go nuts over this game!
Directions:
Eat all the dots in the maze. There will sometimes be fruit that you can eat for
bonus points. Avoid the ghosts. If one touches you, you die. When you eat the big
dot, you are able to eat the ghosts during a short period of time.
Once that time is up, it's back to them getting you! They added a Pac-Booster to
this game, which was cool. It made you go faster. In the options you could set it
to be on when you hit one of the buttons, or you could set it to be always on or
off.
The object is to get as many points as you can, but you actually can beat the game.
After you beat the last level, a cute little animation will be your reward.
Controls:
Hints:
- Easy Levels -
If you put the maze selection on mini, the levels will be smaller and therefore
have less dots to eat.
Reviewer: Adrian
http://www.consoleclassix.com/genesis/ms_pac_man.html
In career mode, the player can choose to fight as any of the game's 10 boxers. They
start at rank 10 in the heavyweight division, and fight their way through all the
others in order.
Gameplay:
During fights, available punches to be throw include jabs, hooks, crosses and
uppercuts. In simulation mode it is possible to choose to throw any type of punch
with either hand, whereas in arcade mode, the player chooses which type of punch to
throw and the Megadrive determines which of the boxer's fists is the most
appropriate to throw it. Defensive manoeuvers include blocking and clinching. The
more punches a boxer throws, the less damage their punches do.
The game can be played in either arcade or simulation mode. Many in-game features
are customizeable, including ring length, number of rounds, and the length of time
a boxer must be floored to be classed as knocked out.
Blood effects simulate the cuts that boxers sometimes suffer during matches.
However, the effect is wildly exaggerated in the game, so that huge splashes of
blood can sometimes be seen flying off a boxer's face. Blood stains remain on the
ring floor for the rest of a match; combined with the amount of blood that comes
out of fighters' faces, this often leads to much of the ring being covered in it by
the end of a match. The damage received to a boxer's face is shown by close-up
pictures that are shown between rounds. Such images show wounds such as bloody
noses or black eyes. Such wounds start off semi-realistic, but after sustained
punishment, often develop into wildly exaggerated versions of the kind of injuries
boxers suffer- in the later rounds of a fight, boxers' faces will sometimes be
ripped open by so many large, gaping cuts that they are practically unrecognisable
as human beings, let alone individual boxers.
The game featured digitised speech effects for the introduction of fighters,
knockdown counts, and the announcement of the outcome of a fight. It is also one of
the few boxing games to depict an in-game referee.
While after each fight, judges' scorecards are shown for each round, these almost
always have no bearing on who the winner is. This is because the winner is decided
solely by whichever boxer lands more punches in a fight. The only occasion these
scorecards decide an outcome is if both fighters land the exact same number of
punches during a fight.
Trivia:
The in-game boxer, Bruno Franko, is a play on the name of real-life heavyweight
boxer, Frank Bruno.
http://en.wikipedia.org/wiki/Muhammad_Ali_Heavyweight_Boxing
[5A78FBC1, DCE29C9D]
Mutant League Football
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Football
Gametype: Licensed
Release Year: 1993
Developer: Electronic Arts
Publisher: Electronic Arts
Players: 1 or 2 VS
_________________________
Anything can happen when the most awesome mutants battle to prove who rules the
galactic gridiron. 16 vicious teams of aliens, robots, trolls, skeletons and super-
humans. Set the "Death Index" from Rough, all the way up to Annihilation. Call wild
plays or nasty audibles - when the QB throws a bomb, it's the real thing! Watch
instant replays to see where the body parts land. Throw TNT at the halftime
marching band.
http://www.gamefaqs.com/console/genesis/home/586333.html
[3529180F]
Mutant League Hockey
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Sports > Hockey
Gametype: Licensed
Release Year: 1994
Developer: Electronic Arts
Publisher: Electronic Arts
Players: 1 or 2 VS; CO-OP
_________________________
Mutant League Hockey is an ice hockey game developed and published by Electronic
Arts. It runs on the engine which powered NHL '94 and is very similar to that game,
though features various bizarre creatures and more unrealistic violence (including
the mechanics to allow players to smash through the ice and float around underneath
the play area).
In this game you play Joe Yamata (Kujaku) on a quest to rescue Alexandra from the
villainous Zao, who is using her soul to resurrect his master Zareth in Azuchi
castle. You have four types of magic to attack with and you can charge your blasts
as well as change the magic type mid-game.
[EAD7EFC6, B2F2A69B]
Mystical Fighter
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Beat 'em Up
Gametype: Licensed
Release Year: 1991
Developer: Dreamworks INC.
Publisher: Taito
Players: 1 or 2 CO-OP
_________________________
Mystical Fighter is a beat 'em up game. This game is known in Japan as Mao
Renjishi. Mao literally means demon king in Japanese.
The story, designs, and characters are base on Japanese mythology. Like in most
scrolling fighters, the player (who controls a kabuki) can use combos, flips and
swings fight against tough opponents. There is also a timed limit, usually about
forty seconds, for the player to finish the stage. If the time reaches zero before
the player passes the stage it results in a defeat. Similar to Golden Axes the
player can use a special magic power, but instead of bottles the player must
manually pick up scrolls. The more scrolls the player has the stronger the magic
attack will be, however if the player chooses to use this attack all the scrolls
will consumed.
Gameplay:
Despite the time limit the player will spend most of the time mashing mainly the A
and B button while fighting three to five opponents at in time. There are also
hidden bonus stages that can be accessed if the player approaches certain doors or
rooms. These bonus stages depend on which level they are located in and contain
either magic scrolls or items to increase the character's health bar. The boss
fights are often easier than regular enemies. There are also traps and holes that
both the player or the enemies could fall in if they are not careful. The traps and
pits do not always hinder the player, and in fact can be beneficial if the player
throws an enemy directly into the pit.
http://en.wikipedia.org/wiki/Mystical_Fighter_(video_game)
[99C348BA]
NBA Action '94
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Basketball
Gametype: Licensed
Release Year: 1994
Developer: SEGA
Publisher: SEGA
Players: 1 or 2 VS; CO-OP
_________________________
NBA Action '94 lets aspiring superstars play as one of 27 NBA teams with 1993-94
rosters. Game modes include Exhibition, Season (which can be adjusted to 20, 40 or
a complete 82 game schedule), and two types of playoffs: Single Elimination or Best
of Series (either five or seven games). Marv Albert will provide the color
commentary as you play on an isometric view of the court, which rotates whenever
the ball crosses the halfway point. The game also includes three Hall of Fame teams
filled with 30 all-time greats such as Bill Walton, "Pistol Pete" Maravich, and Dr.
J.
Other features include: adjustable quarters (4, 8 and 12 minutes), fouls, instant
replay, a Shot Chart, fatigue, an optional ball indicator to help determine the
release point, and a Role Play option which allows you to play the entire game as
one player! Having some trouble with your offense? Players can call three plays to
help them gain an advantage: pick/screen, clear out and the double screen. Battery
backup will save team statistics and league standings in your quest to bring home
the championship, and up to five players can play at once with a Team Player
adaptor.
Controls:
[BD28A20C, AA7006D6]
NBA Action '95 Starring David Robinson
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Basketball
Gametype: Licensed
Release Year: 1995
Developer: SEGA
Publisher: SEGA
Players: 1 to 4 VS; CO-OP
_________________________
NBA Action '95 features a unique vertical view of the court to help show the
position of every player. Twenty-seven NBA teams and over 300 players are included
with statistics and ratings based on the 1994 season. Game modes include Season,
One Game Original Roster, One Game Revised Roster and Cart Roster Management.
As you might have guessed, you are free to revise the roster of any team and save
it to battery. This can be accomplished through trades, signing free agents or
creating up to 40 new players. Marv Albert performs the commentary and will
punctuate each tough basket with his famous "Yes!" Other noteworthy additions are
instant replay, complete statistical tracking for both players and teams, fatigue,
injuries, adjustable fouls, as well as three different skill levels.
Controls:
OFFENSE
BALL HANDLER
REBOUNDING
DEFENSE
REBOUNDING
GENERAL
[5DDEF27F, C4674ADF]
NBA Allstar Challenge
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Basketball
Gametype: Licensed
Release Year: 1992
Developer: Beam Software
Publisher: Flying Edge
Players: 1 or 2 VS
_________________________
NBA All-Star Challenge offers one-on-one basketball featuring NBA players from the
1991-1992 season. Five different playing modes are available: a single one-on-one
match, a free throw competition, a 3 point shootout, a H.O.R.S.E. competition and a
one-on-one tournament. You can choose from 27 players (one from every NBA team),
including Michael Jordan, Larry Bird, Patrick Ewing, Karl Malone and David
Robinson. Each mode can also be played by two players.
[176B0338]
NBA Hang Time
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Basketball
Gametype: Licensed
Release Year: 1996
Developer: Funcom
Publisher: Midway
Players: 1 or 2 VS
_________________________
NBA HangTime is a two-on-two hoops contest in the tradition of NBA Jam and NBA Jam
T.E. Choose from 29 NBA teams and 145 professional stars with ratings based on the
1995-96 season, or create your own players and save them to battery. Customize your
athlete's head, uniform, attributes, or name, and then build his ratings by winning
games or correctly answering trivia questions. Sixteen different heads allow you to
create offbeat characters such as aliens or clowns.
Moves include alley oops, spin moves, double dunks, and team "fire" (players get
hot after making three shots in a row). Up to four players can compete
simultaneously in venues ranging from a rooftop and jungle arena to a harbor and
city court. Enter in codes to unlock hidden characters, power-ups, and other
bonuses. The game will also keep track of statistics such as points-per-game
average, longest winning streak, most games played, and overall winning percentage.
Controls:
Hints:
Small Players
At the Tonight's Matchup screen, enter the following PIN number: 025
Hints:
If you entered the code correctly you should be on fire the whole game.
For those unfamiliar with NBA Jam, the action is played from a horizontal view of
the court as you control one player on offense. The object is to score as many
points as you can while trying to prevent the other team from doing the same.
Controls on offense consist of a passing, shooting and turbo button, while defense
replaces the shooting button with a jump. By pressing the turbo button, players can
not only move faster, but perform special moves such as acrobatic dunks or gravity
defying jumps. Grab up to three friends and everyone can play at the same time with
an adapter!
Controls:
A: Shoot
B: Turbo
C: Pass
D-Pad: Move player
[18C180F0, 66018ABC]
NBA Live '95
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Basketball
Gametype: Licensed
Release Year: 1994
Developer: Hitmen Productions
Publisher: EA Sports
Players: 1 to 4 VS; CO-OP
_________________________
Electronic Arts abandons the engine found in their previous four Genesis basketball
games with the release of NBA Live 95. The title features a new 30 degree
perspective to expand your view of the court and a TV-style presentation that
updates player stats, streaks and shooting percentages along the bottom of the
screen.
Passing on the run, blocks, alley-oops and dunks are also included to give you
complete control of the action. Use the turbo button to streak by defenders trying
to stop your drive to the net! Those who prefer a more strategic game will
appreciate the 46 offensive plays and four defensive sets.
Three difficulty levels, four different quarter settings, and thirteen rules
(including fatigue and injuries) can be adjusted to suit your style of play. Game
modes include playing a full or reduced Season, Exhibition game or Playoffs. This
16-Meg cartridge offers battery backup to save user, team and individual player
statistics along with season records and playoff position.
All 27 NBA teams from the 1994-95 season are included (ratings are based on the
1993-94 season), as well as two All-Star and four custom teams. Key differences
from the Super Nintendo version include: complete statistical tracking during
season, 4 Way Play support, automatic steals and updated rosters.
Controls:
B Button: Pass
C Button: Shoot
OFFENSE (Without Ball)
DEFENSE
Hints:
- Golf Mode -
Go into Exibition Mode then in the player select screen press up until you get to
Start New then press Start and enter the following code: REFLOG.
Then you should be able to play a round of golf.
- Shooting practice. -
During a game, hold A and press start.
All of the players, but the one you are currently controlling, will freeze. This
allows you to practice with a shot percentage.
[71971AA0, 49DE0062]
NBA Live '96
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Basketball
Gametype: Licensed
Release Year: 1995
Developer: Hitmen Productions
Publisher: Electronic Arts
Players: 1 to 4 VS; CO-OP
_________________________
NBA Live 96 contains all of the aspects of NBA basketball. Real teams and players
are featured along with a create player option. The create player option allows
this game to include all of the NBA superstars who may not be included in the NBA
players license. Simply type in a players name who is not in the game and he will
be created. This also works with many past NBA players, many of which are now in
the Hall of Fame.
Aside from all of the players included, NBA Live 96 has a lot of gameplay options.
More than 60 offensive plays and 10 defensive sets. Season, exibition, and playoff
modes, including an NBA draft option. You can also play with the 2 all-star teams
or create 4 custom teams. There is also 4-Way Play compatibility for 4 player
action.
NBA Live 96 provides basketball action with plenty of options and realistic
gameplay.
Controls:
B Button: Pass
C Button: Shoot
DEFENSE
PLAYCALLING
[7024843A]
NBA Live '97
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Basketball
Gametype: Licensed
Release Year: 1996
Developer: NuFX
Publisher: EA Sports
Players: 1 or 2 VS; CO-OP
_________________________
Basketball returns to the Genesis with NBA Live 97, the third game in Electronic
Arts' NBA Live series. In addition to the crossover dribbles, alley-oops, tip slams
and behind-the-back passes, there are now reverse layups and dunks. Stealing the
ball from an opponent can finally be performed manually, and a new player lock
feature allows you the chance to play as one professional throughout the game.
Choose from 29 NBA, two All-Star and four custom teams as you embark on a Season,
Exhibition game or round of Playoffs.
While the rosters have been updated to reflect the 1996-97 season (including
rookies and Shaquille O'Neal), you can either trade, release or create players and
save them to battery. New two-on-two and three-on-three halfcourt games have been
added along with three-point and shoot-out competitions. Of course, an EA Sports
game would not be complete without stat tracking, and NBA Live 97 lets you record
player statistics, team leaders, league leaders and playoff stats. Coaches take
note: over 60 offensive plays and 10 defensive sets are here, as is on-the-fly
playcalling. Call the intentional foul to stop Shaq from driving down the lane!
Controls:
OFFENSE
DEFENSE
[23473A8A]
NBA Live '98
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Basketball
Gametype: Licensed
Release Year: 1997
Developer: NuFX
Publisher: EA Sports
Players: 1 to 4 VS; CO-OP
_________________________
The fourth and final game in Electronic Arts' NBA Live series on Genesis features
new team and player practice modes, trades based on player ratings, and a computer-
generated All-Star game decided by the top performers from around the league. The
game's 29 teams and 300 players have also been updated to reflect their actual
abilities during the 1996-97 season, and the NBA season schedule mirrors the one
used during 1997-98.
Returning to the game are both three-on-three and two-on-two half-court modes as
well as the option to create, edit, or trade players. Four custom teams are also
available, and players can compete in individual three-point and shoot-out contests
apart from the main action. The game is still played from a three-quarter
perspective with TV-style updates that display the score as well as individual
statistics during each quarter. Notable moves include reverse layups, alley-oops,
spins, crossover dribbles, and baseball passes.
Controls:
OFFENSE
DEFENSE
[160B7090, 6643A308]
NBA Showdown '94
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Basketball
Gametype: Licensed
Release Year: 1994
Developer: Electronic Arts
Publisher: Electronic Arts
Players: 1 to 2 VS; CO-OP
_________________________
NBA Showdown '94 is a continuation of the EA basketball series for the Sega
Genesis. With a revamped game engine, NBA Showdown '94 takes 5 on 5 basketball to
new heights. All the teams and players from the 1993-1994 season are here, with
full skill ratings in 14 categories. Playcalling and matchup designation put you in
the coach's seat as you drive for the playoffs.
Play full or reduced seasons and save all standings. New signature moves highlight
the razzle dazzle offensive sets you can call on the fly. Build your own tournament
and duke it out for the title.
Also included are new camera perspectives, hot streaks, and 4 player support via a
EA Sports 4 Way Play Adapter.
Controls:
OFFENSE
DEFENSE
[2F316972, 081012F0]
NCAA College Football
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Football
Gametype: Licensed
Release Year: 1994
Developer: Mindscape
Publisher: Mindscape
Players: 1 to 4 VS; CO-OP
_________________________
NCAA Football features forty Division I-A teams in your choice of two game modes:
Exhibition or Tournament. Exhibition lets you pick any two teams for a single game
against either the computer or a friend, while Tournament involves taking your
favorite team through sixteen games in an effort to win the Championship.
NCAA Football adopts a horizontal perspective and control scheme not unlike Tecmo
Super Bowl -- scroll through your receivers by tapping a button and then fire the
pass using a second button. The ball carrier can then run, dive, lateral or spin.
On defense, players can switch to the closest defender at any time in order to make
the tackle.
Other notable features include: over sixty plays on offense and defense; college
teams spanning four decades (from the '60s to the '90s); adjustable quarter
lengths; multiple weather conditions; instant replay; and battery backup to save
tournament progress after the console is turned off. NCAA Football is also
available for the Super Nintendo.
Controls:
B: Snap ball
C: Fake snap call
Start: Pause game
DEFENSE
[72C9C60D, ED0C1303]
NCAA Final Four College Basketball
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Basketball
Gametype: Licensed
Release Year: 1994
Developer: Bitmasters
Publisher: Mindscape
Players: 1 to 4 VS; CO-OP
_________________________
The first college basketball game for the Sega Genesis, NCAA Final Four Basketball
features 64 NCAA Division I teams, five player support with the use of a
multiplayer adapter, and three different play modes: Practice, Tournament and
Exhibition. Exhibition is one game against any two teams of your choice, Practice
Mode allows you to hone your skills without worrying about a pesky defense (it's
just two players and the ball), and Tournament lets you pick one team with the goal
of moving past the Regionals and into the Final Four. There's also a mode that
involves practicing your three-point shooting skills, with a perspective just
behind the player's head looking toward the basket.
NCAA Final Four Basketball offers an in-depth control system, allowing for three
different passes (chest, overhead and bounce), fake shots and jumps, intentional
fouls, bank shots, and dunks or layups. Players can also choose one of six
different defensive formations to keep the offense guessing, including man, zone
and pressure defenses from either half or full court. Rounding out the package are
fouls (easy going, none or strict), player fatigue, instant replay and adjustable
game length (10, 20, 30 or 40 minutes). Battery backup allows tournament progress
to be resumed after the console is turned off.
Controls:
C: Jump/rebound
B: Turbo/shift
B + A: Hands up to receive pass
B + C: Switch players
D-Pad: Control player
DEFENSE
A: Steal
B + A: Hands up
C: Jump/rebound
B + C: Switch to player closest to ball
A + B + C: Intentional foul
SIX-BUTTON PAD
X: Change players
Y: Player identification
Z: Intentional foul
[F49C3A86]
Nekketsu Koukou Dodgeball Bu: Soccer Hen MD
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Sports > Dodgeball
Gametype: Licensed
Release Year: 1992
Developer: Technos, PALSOFT
Publisher: PALSOFT
Players: 1-2
_________________________
Nekketsu Koukou Dodgeball Bu: Soccer Hen MD is a port of Technos's 1990 Famicom
game Nekketsu Koukou Dodgeball Bu: Soccer Hen (known outside Japan as Nintendo
World Cup) to the Sega Mega Drive by PALSOFT in 1992.
The game is a typical soccer game starring Technos's mascot, Kunio-kun. The game is
presented in a pseudo-3D perspective.
[BD090C67]
New 3D Golf Simulation: Devil\'s Course
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Rom File
Controller: Gamepad
Genre: Sports > Dodgebal
Gametype: Licensed
Release Year: 1994
Developer: T&E Soft
Publisher: SEGA
_________________________
New 3D Golf Simulation: Devil's Course is a 1992 golf game for the NEC PC-98 by T&E
Soft in their New 3D Golf Simulation series of golf games that takes place on a
fictional course. T&E Soft ported it to the Sega Mega Drive in 1994. This version
was not released outside Japan (however Bullet Proof Software would release the
SNES port overseas as True Golf Classics: Wicked 18), and plays the same as Pebble
Beach Golf Links.
[2F59B3AF]
NEW Sonic the Hedgehog
Original title: Sonic the Hedgehog
Platform: Sega Genesis / Mega Drive
Region: Update Hack (USA)
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Hack
Release Year: 2008
Players: 1
Hacked by: kchrules
Version: 1.0
_________________________
A must play hack of Sonic the Hedgehog. Marble, Starlight and Green hill zone
bosses have been changed to be completely hard and at some points just insane.
More than just the bosses though, theres the spindash, theres also new pallets.
Green Hill Zone is completely done. The beginning of clock work is done, the "doom
path" in Labyrinth is changed. There is even a nice transition from Labyrinth to
marble. Level order is changed too:
- Green Hill
- Labyrinth
- Marble
- Star Light
- Sparkling (spring yard)
- Clock work(Scrap Brain)
If you like sonic hacks I strongly encourage you to try this one.
http://www.romhacking.net/hacks/359/
[1C77AD21]
New Zealand Story
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1990
Developer: Taito Corporation
Publisher: Taito Corporation
Players: 1
_________________________
Take to land, sea, and air as you help Tiki rescue twenty of his friends from Wally
the hungry walrus. Armed with a bow and arrow, players control Tiki as he travels
all over New Zealand in search of his caged pals. Power-ups such as bombs and laser
guns will aid Tiki's quest, and players can commandeer flying vehicles to take down
enemies and gain access to higher platforms. Spelling "EXTEND" will earn an extra
life, and if players lose their final life in later stages they will have a chance
to extend their playing time by competing in "Heaven" rounds.
[6B5E98EF, 1233A229]
Newman-Haas IndyCar Racing
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Racing
Gametype: Licensed
Release Year: 1994
Developer: Gremlin Interactive
Publisher: Acclaim
Players: 1 or 2 VS
_________________________
Newman Haas Indy Car is, as the name shows, a racing game endorsed by the CART
racing team of the same name and their top driver at the time, Englishman Nigel
Mansell.
The player has the option to drive a single race (where the option to practice is
hidden) or go for the crown against 12 other drivers in 15 tracks (with some
variety, not only ovals) across North America, with the season opener in
Queensland, Australia. It is possible play solo, with a friend in split screen or
with split screen against the computer, and if music or engine sounds are played in
the race. A key choice in the game is selecting between Arcade and Simulation mode
- in the later, the car can take a lot less damage before giving up, fine-tuning
must be done by the driver and rules are enforced, under the risk of a
disqualification.
Graphically, the game is less sterile than most driving games of the platform (and
in 16-bit consoles, generally), thanks to the inclusion of several polygonal
buildings scattered around the circuits.
Controls:
RACING SCREEN
PITSTOP
[B58E4A81]
NFL '95
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Football
Gametype: Licensed
Release Year: 1994
Developer: High Score Productions
Publisher: EA Sports
Players: 1 to 4 VS; CO-OP
_________________________
NFL '95 improves the passing game of previous Sega football titles by allowing the
player to see up to 65 yards down the field. The view is not fixed, however; it
will dynamically change during play. Whenever a running back or receiver grabs the
ball, the camera will zoom in for a close-up of the action. You can also elect to
play as the receiver from the line of scrimmage, so you can run your own route and
then signal for the ball.
Both the NFL and NFLPA licenses are included, so all 28 pro teams are here as well
as over 1,500 players rated in thirteen categories based on the 1993 season. Full
season play is also available with multiple schedules, instant replays, injuries,
trades, free agents and playoffs in your bid to become Super Bowl champion. Battery
backup means you can track league leaders and save team standings through an entire
season, along with the records of up to seven users.
Controls:
PASSING
RECEIVING
A Button: Catch
B Button: Speed burst
C Button: Dive
BALL CARRIER
A Button: Spin
B Button: Speed burst/hurdle/highstep when in the clear (hold)
C Button: Dive
KICKING
C Button: Snap/swing/punt
[F73EC54C]
NFL '98
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Football
Gametype: Licensed
Release Year: 1997
Developer: Tiertex Design Studios
Publisher: EA Sports
Players: 1 to 4 VS; CO-OP
_________________________
NFL 98, Sega's final football game for the Genesis platform, uses the same engine
as found in Prime Time Football starring Deion Sanders. Updates include player
statistics and ratings based on the 1996 season, the ability to play a full 1997
schedule, Practice Mode, adjustable artificial intelligence settings, and the
option to view both instructions and rules of play within the game.
The most notable new feature is customizing how either the computer or your team
plays in the following areas (from zero to six, with six being the highest): player
speed, speed burst effect, dive effect, defensive tackling, offensive fumbles,
blocking, pass accuracy, aggressiveness, cause interceptions, pass deflections,
pass interference, CPU kick accuracy, kick meter speed and injuries. Besides the
different settings found within the Rookie, Veteran, All-Pro and Hall of Fame
difficulty levels, you can save up to four custom settings per team.
All other features are carried over from 1995's game, except for the option to play
multiple season schedules. Players can still adjust game time (5,10 or 15 minute
quarters), weather, field conditions, and even choose their own playbook from any
team in the game. Speaking of which, 30 NFL teams are included from the 1996
season, as well as both AFC and NFC Stars, NFL All-Pros and six regional teams
featuring stars organized by where they went to college.
Complete roster management lets you organize your team as you see fit, including
trades, substitutions, signing or releasing fee agents, and creating new players.
Battery backup will store your season in progress, allow you to create and save up
to 15 user records, track each team in 42 different categories and individual
players in 32 areas. As in the previous two Sega football games, NFL 98 uses a
vertical view of the field that will zoom in for a closeup once the ball crosses
the line of scrimmage.
Controls:
BALL CARRIER
A Button: Spin
B Button: Speed burst, high step
C Button: Dive
Y Button: Straight arm
D-Pad: Move player
While the game does not feature an NFLPA license for real players, it does offer
nineteen actual quarterbacks from the 1993 season, including Steve Young, Dan
Marino, John Elway and Troy Aikman. Other notable features include: over 430 plays
to choose from; instant replay; variable weather (fair, rain or snow); custom
audibles; three difficulty levels (rookie, pro or all-pro); adjustable quarter
lengths (from one to fifteen minutes); and player animation showing taunts, spikes,
high-steps, and various other moves.
Controls:
OFFENSE Passing
OFFENSE Running
OFFENSE Receiving
KICKING
Every team from the 1996 NFL season is shown here, with real player numbers and
stats. 32 offensive plays and 16 defensive plays are available as you play. Options
include setting quarter lengths, from one to 15 minutes, and selecting your mode of
play: Preseason, Playoffs, or a full Season, in which you play 18 games towards the
goal of the Super Bowl.
http://www.mobygames.com/game/genesis/nfl-quarterback-club-96
[E6C0218B]
NHL All-Star Hockey '95
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Hockey
Gametype: Licensed
Release Year: 1995
Developer: SEGA
Publisher: SEGA
Players: 1 to 2 VS; CO-OP
_________________________
Sega's second attempt at hockey for the Genesis (after Mario Lemieux Hockey) offers
26 NHL teams and 650 professional players rated in 15 categories. Team rosters and
the season schedule are based on the NHL's 1994-95 season. Also noteworthy is the
inclusion of broadcaster Marv Albert to provide color commentary. Other features
include: one-timers, line changes, adjustable penalties, fighting, speed bursts,
cross-checks, instant replay, manual or automatic goalies, and complete statistical
tracking saved to battery. Game modes include: Exhibition, Full Season, New
Playoffs, and New Playoffs/7 Game. All modes support two players except for the
full 84 game season. Special attention was given to the animation, with players
having over 1,000 frames to make them look smooth on the ice.
Controls:
MENUS
OFFENSE
DEFENSE
D-Pad: Skate.
A Button: Stick check.
A Button: Activate closest defender, poke check.
C Button: Speed burst, shoulder check.
A + B Buttons: Hold/hook.
B + C Buttons: Trip.
FIGHTING
D-Pad: Move.
A Button: Head punch.
A Button: Block.
C Button: Lunge/hold.
D-Pad Down + A Button: Body punch.
D-Pad Up + A Button: Push.
D-Pad Down + A Button: Duck.
C Button (tap):Health.
[2641653F]
NHL Hockey
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Hockey
Gametype: Licensed
Release Year: 1991
Developer: Park Place Productions
Publisher: Electronic Arts
Players: 1 to 2 VS; CO-OP
_________________________
Lace up your skates, grab your stick, and hit the ice with NHL Hockey for the Sega
Genesis. The game features 22 NHL teams with players modeled on actual NHL
athletes. Once in the rink, you'll need to quickly learn the skills of skating,
passing and shooting, or you'll be shutout by the competition. You can play rough,
but watch out for the ref. He'll be watching out for any illegal contact like
slashing and tripping.
Choose to play a regular season game, or fight your way through the playoffs to the
Stanley Cup Finals. A variety of options allow you to tailor the game to your skill
level, including the ability select the length of the game and to turn penalties on
or off. You can also play against a friend, or decide to team up together against a
computer opponent.
Hints:
[F268EBD2, 9438F5DD]
NHL Hockey '94
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Hockey
Gametype: Licensed
Release Year: 1993
Developer: High Score Productions
Publisher: Electronic Arts
Players: 1 to 2 VS; CO-OP
_________________________
The third game in EA SPORTS' acclaimed hockey series for the Genesis, NHL '94
brings together both the NHL and the NHLPA licenses for the first time. Twenty-five
new features have been added to the game, including four-player support with the 4
Way Play adapter, manual goalie control, penalty shots, one timers, seventy pieces
of organ music (sampled from actual arenas around the league), Shootout Mode, and
battery back-up to save individual records (seven in total).
Player ratings and rosters are based on the 1992-93 season and both expansion
teams, Anaheim and Florida, are here as well. Improvements in the graphics include
new checking animations, fans pounding the glass and team logos at center ice. Two
things are missing from the previous version, however: fighting and blood. Other
than these omissions, the game remains faithful to its lineage. Take to the ice and
bring home the Stanley Cup!
Controls:
FACE OFF
OFFENSE
DEFENSE
A Button: Hold/hook
B Button: Poke check/switch to closest player.
C Button + D-Pad: Speed burst (body check).
D-Pad: Controls skating direction.
ONE-TIMERS
[0DE8C48E, E8EE917E]
NHL Hockey '95
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Hockey
Gametype: Licensed
Release Year: 1995
Developer: High Score Productions
Publisher: Electronic Arts
Players: 1 to 4 VS; CO-OP
_________________________
NHL '95 is one game in a prolific series of fast-paced hockey simulations from EA
Sports. You choose from amongst the 1994 rosters and take the ice with players such
as Sergei Federov and Joe Sakic.
In NHL '95, for the Sega Genesis, up to four players face off from an overhead
perspective. NHL '95 contains all the trappings of a real game and the graphics are
fluid and smooth. You have the option to adjust realistic features such as
penalties, off-sides and line changes. In addition, NHL '95 offers a full season
mode with in depth statistics, trades, and player creation. You can even practice
your breakaway moves on the "shootout" mode.
Controls:
OFFENCE
DEFENCE
A: "Stick work"
Hold A: Bring up line change menu.
B: Switch to nearest player to the puck.
C: Speed burst or "check."
Start: Pause.
Hints:
- 0 Second Periods -
At the controller configuration screen, hold A,C, and Start, then release. When the
scouting report screen appears, press and hold A,C, and start again. Next select
Abort Game, and when the Main Menu appears, the Period length is 30 seconds.
- More players -
When you go into the screen to create players, press A + C then press START and
you'll get to choose different people.
Controls:
Offense
Defense
Hold/hook: A
Hit the ice to block shot: Tap A twice
Switch to player closest to puck: B
Poke check/trip: B when closest to puck
Speed up/body check: C
Goaltending
Hints:
- 30 second periods -
NHL '96 Shorter Periods
For a much faster game, hold A + C and press Start on the Select screen. The game's
periods will shorten to 30 seconds each!
[4EF9775E, F067C103]
NHL Hockey '97
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Hockey
Gametype: Licensed
Release Year: 1996
Developer: High Score Productions
Publisher: EA Sports
Players: 1 to 4 VS; CO-OP
_________________________
NHL 97 hits the ice with an all new Skills Challenge to see how well you perform in
the Puck Blast, Rapid Fire, Shooting Accuracy and Puck Handling Relay. Fifteen new
signature moves have also been added to better reflect the skills of actual pro
hockey players. All-time user records are saved to battery along with four
simultaneous seasons, and you can play as or against the United States, Canada or
European National teams. Returning to the game are: all 26 NHL teams (rosters
reflect the 1996 season) and players (with ratings based on the 1995 season); two
All-Star squads; configurable penalties; three difficulty levels; line changes; and
the ability to create, trade, sign and release players.
Controls:
OFFENSE
DEFENSE
Hints:
- Hidden teams -
Press A+B+C+Start at the setup screen. The Renegade and EA Sports teams will be
selectable.
[7B64CD98, 04F6DB0F]
NHL Hockey '98
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Hockey
Gametype: Licensed
Release Year: 1997
Developer: High Score Productions
Publisher: EA Sports
Players: 1 to 4 VS; CO-OP
_________________________
Electronic Arts' longstanding hockey franchise comes to a 16-bit end with NHL 98,
the seventh game released in the Genesis series. While the same engine found in
both NHL 96 and NHL 97 is used in this game, there are a few new features that set
this title apart from the rest. These include the following: three different game
speeds to choose from; a two-line pass rule; a "Coaching Style" menu allowing
players to apply one of five strategies (offense, defense, balanced, all-out
offense or all-out defense) to different lines; updated team rosters to reflect the
1997 season; player ratings based on the 1996 season; automatic goalie switching;
and enhanced penalty awareness.
Returning to the game are 26 NHL teams, two All-Star squads, and three National
teams (United States, Canada and Europe). Battery backup will track statistics,
season progress and All-Time Records in thirteen categories, including "Most
Breakaways," "Fastest Goal" and "Best Shooting Percentage." The seven game modes
consist of Regular Game, Playoffs, Best-of-Seven Playoffs, Season, Shootout,
Practice, and Skills Challenge. Complete roster management lets you trade, create,
release or sign players, so you can put yourself in the game if you so desire! Up
to four players can play simultaneously with the 4-Way Play adapter.
Controls:
OFFENSE
DEFENSE
Hints:
- Hidden teams -
Hold A and B and C and Start at the same time at the game menu screen until the
team selection menu appears. The EA Sports and THQ Inc. teams may now selectable.
Controls:
OFFENSE
DEFENSE
A Button: Holds/hooks
B Button: Poke check/trip
C Button: Speed burst (body check)
D-Pad: Controls skating direction
FIGHTING
A Button: Holds
B Button: Body punch
C Button: Head punch
D-Pad: Move forward/back
Hints:
- No opposition Goalie -
Plug a second controller into the machine. Select your teams as normal. Once in the
game, pause the game with the second contoller. Move the cursor to 'Change Goalie',
and select 'No Goalie'.
[6BC57B2C]
Nigel Mansell's World Championship
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Racing > Cars
Gametype: Licensed
Release Year: 1993
Developer: Gremlin Interactive
Publisher: GameTek
Players: 1
_________________________
Timing smiled on Gremlin with this licensed Formula 1 simulation, as Nigel's long
quest for a championship had finally come good. The game was pitched somewhere in
between a full-blown simulation like F1 GP and action games like Continental
Circus. Only 12 cars were in each race, which could last from between 3 and 20
laps.
Before each race you can customize wing downforce, gear ratio, tyre selection and
fuel load choices - pitstops are a standard feature of the longer races. The 16-bit
versions include a unique 'Improve With Mansell' mode, in which a digitized version
of Nigel's head appears in the top corner of the screen, offering instructions and
praise.
Reviewer: Kabushi
http://www.mobygames.com/game/genesis/nigel-mansells-world-championship
[A93D39B6, 06DA3217]
Nightmare Circus
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Beat 'em Up
Gametype: Licensed
Release Year: 1995
Developer: Funcom
Publisher: SEGA
Players: 1 to 2 VS; CO-OP
_________________________
Nightmare Circus is a beat'em-up mixed with elements from platform games and
fighting games, made for Sega Genesis/Mega Drive. The hero, Raven, is trying to put
an end to the nightmarish circus that only appears on stormy nights. He has to
fight twisted and warped circus denizens through a variation of deadly circus
levels.
[0D7F74BA]
Ninja Gaiden
Platform: Sega Genesis / Mega Drive
Region: Prototype (Japan)
Media: Cartridge
Controller: Gamepad
Genre: Action > Adventure
Gametype: Prototype
Release Year: 1992
Publisher: Unreleased
Players: 1 or 2 CO-OP
_________________________
This version is an extremely loose translation of the original arcade game, and not
a particularly good one. Like all side-scrolling beat-em-ups, it requires a lot of
repetition and button-pounding in order to succeed.
This one was actually news to me until very recently. It was never released in the
U.S., but oddly enough, almost all of the in-game text is (extremely bad) English.
The plot is completely different from the original NES game, and Ryu is a less
likable character. He's been sent by his ninja master to America in order to hunt
down a fellow ninja who has betrayed his clan and stolen the "Secret Scroll of
Huma" (or Homa, depending on the given moment in the game).
Not much of a plot, and not really much of a game. Much like the original arcade
game, it gets tedious and boring rather quickly. The arcade game, however, had cool
moves like the Phoenix Backflip and the ability to hang from overhead bars and
swing. Ninja Gaiden for the Genesis offers no such respite from the tedium. The
graphics are passable for the less-than-spectacular capabilities of the Genesis.
There were several other games which had much better graphics and gameplay.
This one probably stayed in Japan for a reason... worth a play or two if you can
find it, but not worth any significant amount of money. If you're looking for a
good beat-em-up on the Genesis, go get a Streets of Rage game.
http://ninjagaiden.classicgaming.gamespy.com/ng-gen.html
[44EE5F20]
No Escape
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Movie Adaption
Gametype: Licensed
Release Year: 1994
Developer: Bits Studios
Publisher: Psygnosis
Players: 1
_________________________
Based on the 1994 film of the same name (which starred Ray Liotta), No Escape drops
you smack dab in the middle of Absolom Island, a multi-complex penitentiary known
for its life sentences and the short life expectancy of its inmates. It seems you
murdered your commanding military officer while you were in a dream-induced fit of
rage.
You have heard through the grapevine that there is a place on the island called the
village. The village is where the civilized inmates live. You want to go there at
all costs, because it is your only hope for escape.
You begin the game in the thick of the jungle with nothing more than the clothes on
your back and your years of combat training. You must run fast and avoid as many
hazards (falling bags of sand, bursts of hot steam, spears in the ground, tree
limbs and the like) as you can along the way. While you are on the run, Tree
Dwellers, Techno Warriors and other prison thugs will come after you with darts,
blowguns, knives and other weapons. Fight them off and avoid their fists and
weapons.
Throughout the game there are more than 150 objects for you to find, including an
engine distributor, a hacksaw, tin snips, a rusty compass, shafts of wood, bolts,
butane gas, an empty butane lantern, bulbs and an iron crowbar. Many of the objects
can be combined to create new weapons and tools, such as a crossbow, sticks of
dynamite or woodwork tools.
A mapping system lets you enter the next destination you would like to explore. The
village is a temporary safe haven where you can gain information and trade for new
objects. The other four locations are filled with traps and enemies. Each of the
sectors has multiple sub-sections to explore. Only when you have successfully
completed a sub-sector can you move onto the next sub-sector in that area.
Trivia:
Released in 1994, the action/prison film No Escape starred Ray Liotta and Lance
Henriksen.
Controls:
[2428050A, B9BC07BC]
Nobunaga's Ambition
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Strategy > Turnbased
Gametype: Licensed
Release Year: 1993
Developer: Koei
Publisher: Koei
Players: 1
_________________________
When Japanese leader Shogun Ashikaga Yoshimasa fell from power in 1467, it
basically left Japan without a central government. This lead to a war amongst
Japanese fiefs (states). Each fief was ruled by a powerful lord called a daimyo.
Each daimyo believed he was the most qualified to be the new Shogun. The war lasted
for more than 100 years. Nobunaga's Ambition is based on these events. As a daimyo
in this Warring States Period of Japan, it is your job to unify all the fiefs into
one sovereign nation. In the first scenario, you must unify central Japan, which is
composed of 17 fiefs. In the other three scenarios, the Japanese nation is divided
into 50 fiefs, all of which must be conquered.
After you have created a name for you daimyo and chosen your home base, it's time
to get to work. Prior to setting out to conquer other territories, you should
fortify your home base. This involves cultivating your land, protecting it against
floods, and winning the approval of your people. To gain loyalty amongst your
population, you should pay your people from the gold you collect from your rice
crops. You should also use your gold to hire soldiers.
Other factors important to winning the war include the age, health, drive, luck,
charm, and intelligence of your daimyo. Among the ways you can add or subtract to
these attributes are by winning battles, conducting successful negotiations, and by
earning the loyalty of your people. Fief conditions also apply. You must ensure
that your fief has an ample supply of gold, rice, productivity, wealth, men,
morale, skill, and arms.
When confronting the surrounding fiefs, you can send a ninja to spy on them, attack
them outright, or sign a non-aggression pact. Other things you can do in this game
include marrying another daimyo's daughter, bribing rival fief's peasants,
borrowing money, deploying troops, and staving off peasant uprisings. The game is
over when your daimyo dies from illness, old age, or battle wounds.
Controls:
MOUSE
[B56A8220]
Normy's Beach Babe-O-Rama
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1994
Developer: Realtime Associates
Publisher: Electronic Arts
Players: 1
_________________________
The babes of the beach have been abducted by a mysterious spacecraft and it's up to
Normy to rescue them. Travel through cartoon worlds with your Slip N' Time suntan
lotion and use weapons ranging from rocks to chicken mallets as you battle strange
villains. Your journey will take you through 29 wacky levels, back to Prehistoric
times, Medieval lands, Transylvania, Heck, and even the far reaches of space. Six
bosses will try to end your mission early, so press on and make the beaches
beautiful once again!
Controls:
A: Dash/run
B: Jump
C: Use weapon
Pad: Move player
A + B: Super jump
Pad Down + A: Slide
Start: Pause game
Pad Up or Down:Look up or down
Hints:
- Level select -
Hold A + B + C on controller two and power on the Genesis. Keep the buttons held
until the title screen appears. Enter the options screen and choose the "Level
Test" selection at the bottom to choose a new starting location.
Controls:
110 Hurdle
Pole Vault
Archery
200m Swimming
Hammer Throw
C: Start swing
A and B repeatedly: Swing faster
C: Move across the circle
C: Release hammer
Springboard Diving
Before Dive
A + left or right on D:Move springboard wheel
D left:Start diver off
D up: Start the leap
D down:Bounce on the end of board and start dive
A: Pike
B: Twist
D up: Straight
D left/right: Tuck (somersault)
D down:Entry into water
A,B, and C simultaneously: Restart any event
[1BC99537, 9E470FB9]
Olympic Summer Games: Atlanta '96
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Competitive Events
Gametype: Licensed
Release Year: 1996
Developer: Tiertex Design Studios
Publisher: Black Pearl
Players: 1 or 2 VS
_________________________
Go for the Gold in this multi-sport release based on the 1996 Atlanta Centennial
Olympic Games. Like earlier video games representing such sports, including the
Konami arcade classic Track & Field, the control scheme is based on rapidly
pressing two or three buttons to make the onscreen athletes perform.
Many field events are featured in Olympic Summer Games, such as Javelin, Discus,
Long Jump, High Jump, and even Pole Vault. Track events like the 110 Meter Hurdles
and 100 Meter Spring races are included too. Hand-eye coordination is tested in
Skeet Shooting and Archery.
[C5834437]
Olympic Winter Games: Lillehammer '94
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Competitive Events
Gametype: Licensed
Release Year: 1993
Developer: U.S. Gold
Publisher: U.S. Gold
Players: 1 to 2 VS; CO-OP
_________________________
Winter Olympic Games lets you realize your dream of participating in the 1994
Lillehammer Olympic Games as you compete in ten events: Biathlon, Speed Skating,
Bobsleigh, Downhill, Ski Jump, Super G, Moguls, Luge, Giant Slalom, and Slalom.
Since this is an officially licensed product, all of the events feature actual
courses used in the 17th Winter Olympics. Game modes include Full Olympics, Mini
Olympics, and Training, where you can practice any event as many times as needed.
Choose to represent one of 16 countries and prepare yourself for the fanfare of
opening ceremony. Up to four players can compete against each other or try to beat
the Olympic Game Records. The 16-Meg Winter Olympic Games also supports the
following eight languages: English, French, Spanish, Swedish, Italian, Portugese,
German and Norwegian.
[9F19D6DF]
Onslaught
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1991
Developer: Nextgrand
Publisher: Ballistic
Players: 1
_________________________
As a highly respected warrior, you are attempting to conquer as many regions as
possible. This is a three-stage task, as first you must fight through hordes of
fighters simply to reach the castle, and then you have to climb the various
sections of the castle, before battling with its existing inhabitant.
The bulk of the game is side-scrolling platform hack 'n' slash action, with mines
to avoid on the route. You can collect a number of spells, and select them using
the function keys. Your physical and mental energy are measured separately
throughout the game, and must both be kept high.
Hints:
- End Password -
Enter the following code at the Password Screen: 0000 - 0000 - 00
Then you should have all but the last territory conquered.
[83E658CB, E7CBA1D8]
Operation Europe: Path to Victory
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Strategy > Turnbased
Gametype: Licensed
Release Year: 1994
Developer: Koei
Publisher: Koei
Players: 1
_________________________
The game is an historical simulation of the European and North African theaters of
World War II. The game allows up to two players to role-play as Army commanders for
either the Axis or Allied forces. This game emphasizes the military aspects of the
war and leaves diplomacy to the politicians.
Reviewer: PCGamer77
http://www.mobygames.com/game/genesis/operation-europe-path-to-victory-1939-45
[2453350C]
Osomatsu-kun: Hachamecha Gekijou
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1988
Developer: Sega
Publisher: SEGA
Players: 1
_________________________
One day, Osomatsu's five brothers went missing. The mischievous Iyami, of course,
must be behind this! With great haste, Osomatsu grabs his slingshot, and sets out
to rescue his brothers and give Iyami a taste of his own medicine.
http://www.mobygames.com/game/genesis/osomatsu-kun-hachamecha-gekijou
[2DA36E01]
Out of this World
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1993
Developer: Delphine Software International
Publisher: Virgin Games
Players: 1
_________________________
As you wheel your speedy Ferrari along winding roads, huge bolts of lightning arc
brilliantly across the sky. You put your lead foot all the way to the floor, and
your car moves effortlessly across the slick highway. Slowing down for the turn,
you skid into the parking lot of the lab. You are Lester Knight Chaykin, cool
scientist extraordinaire.
After passing the standard series of entry tests, you are given the high level of
clearance necessary for entry into the lab. With a loud sigh, you collapse into the
comfortable plush computer chair and flick on your trusty computer. Opening a can
of soda, you take a huge gulp as the machine loads up. With the swiftness that only
years of experience can bring, you type in commands and begin the nuclear
experiment. Suddenly, a bolt of lightning surges into the lab and collides with
your experiment, winking you out of existence.
Seconds later you find yourself sitting in your chair, submerged in a pool of
water. You feverishly swim toward the surface as tentacles (!) reach up for you.
After a narrow escape, you climb out of the water and look around. You are greeted
by an entirely new environment, one of strange animals gone mad. A blood-curdling
howl cuts through the silence, and you scramble to your feet. Where are you? You
are out of this world.
The action in Out of This World for the Genesis will have you walking, kicking,
swinging, ducking, running, jumping, shooting and battling your way through the
strange new world in order to get back home. Elevators and transporters can be used
to reach different locations of the game. You must solve a variety of puzzles and
avoid a number of pitfalls and traps along the way.
Trivia:
The original Out of this World game was released to the PC in 1990. The Genesis
version is a straightforward port.
Out of this World was one of the last commercially released games for the Apple
IIgs. The port was written by Bill Heineman, who also was responsible for the SNES
version (both the IIgs and the SNES share the same main processor). If the screen
size was reduced, the game ran extremely smoothly on a stock unaccelerated IIgs.
Controls:
Hints:
- Save codes -
To start on the level of your choice, go to the password screen, and enter one of
the following passwords:
Level 1 - LDKD
Level 2 - HTDC
Level 3 - CLLD
Level 4 - LBKG
Level 5 - XDDJ
Level 6 - FXLC
Level 7 - KRFK
Level 8 - BRTD
Level 9 - TFBB
Level 10 - TXHF
Level 11 - CKJL
Level 12 - LFCK
The gameplay is a split of two genres: racing and side-scrolling. In the racing
parts you have to destroy enemies like motorcycle gang members, gyro-copter
captains, red trucks, etc. Your car has a machine-gun installed in its front, and
if some guy drives along side of you, a little window pops up, allowing you to
shoot them with your shotgun.
Along the road there are several towns, and every time you pass through one of
them, an alarm will warn you. As your gas run low, you have to stop on these towns
and refuel your reserves of gas and ammo. When doing so, the game turns to a side-
scrolling perspective, as you get out of your car, dealing with your enemies in
hand-to-hand combats. In the cities you'll also find new equipment to your car,
such as missile launchers, nitro, etc.
Controls:
Hints:
- Level Passwords -
Codes to different levels include the following, with non-numerical/alphabetical
symbols described in the parentheses.
Level 1: FYBY1AZFQ240Q0
Level 2: 71JX10W8PY88K0
Level 3: FW(heart)(face)11ZD8(face)C96Y
Level 4: TZZY2159Q9YK80
Level 5: SD7X128VZ(face)KK.8
Reviewer: chirinea
http://www.mobygames.com/game/genesis/outlander
http://www.allgame.com/game.php?id=214&tab=controls
[FDD9A8D2]
OutRun
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Racing > Cars
Gametype: Licensed
Release Year: 1991
Developer: Sanritsu
Publisher: SEGA
Players: 1
_________________________
OutRun is an arcade game developed by Sega AM2 in 1986 for specially designed
hardware. It was designed by Yu Suzuki, and is often considered a milestone in the
driving/racing genre, being ported to numerous home playforms and inspiring several
sequels. Rather than be classed as a "racing game", Yu Suzuki classifies OutRun as
a "driving game".
OutRun was a pioneer in video game graphics, audio and arcade cabinet design,
picking up multiple awards during the late 1980s. It was the best selling arcade
game of 1986 with over 20,000 cabinets sold worldwide.
[EE7D9F4A]
OutRun
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Racing > Cars
Gametype: Licensed
Release Year: 1991
Developer: Sanritsu
Publisher: SEGA
Players: 1
_________________________
OutRun is an arcade game developed by Sega AM2 in 1986 for specially designed
hardware. It was designed by Yu Suzuki, and is often considered a milestone in the
driving/racing genre, being ported to numerous home playforms and inspiring several
sequels. Rather than be classed as a "racing game", Yu Suzuki classifies OutRun as
a "driving game".
OutRun was a pioneer in video game graphics, audio and arcade cabinet design,
picking up multiple awards during the late 1980s. It was the best selling arcade
game of 1986 with over 20,000 cabinets sold worldwide.
Out Run 2019 featured four different stages to race across, each one harder than
the last. Like in Out Run, at the end of every route, there will be a diverge
between the next two routes. Also, throughout most of the stages, some routes will
diverge, splitting into two different roadways. Usually, some of the roads will
lead onto a bridge over ground, and in some cases, over water. Slipping off the
bridges will cost the player precious time.
Sometimes, when the roads split, they will lead to a different kind of road. This
is usually seen by means of a three-way diverge sign, which means the player can
choose whether to go left, right, or continue forward. For example, on one route in
Stage 4, some parts of the road are covered in wet cement. Another features the
player driving into a tunnel. The last will lead the player over a bridge.
Finally, there are also secret diverges that can be spotted easily. For example,
some areas will have a ramp placed strategically on one side of the road. If hit
correctly, the car will fly to one side, and eventually land on a secret roadway.
Also, jumping off these ramps can also lead up to overhead bridges on some routes.
These secret roads can usually lead to a quicker way to the next route.
Trivia:
Out Run 2019 was originally being developed for the Mega CD/Sega CD as Cyber Road.
Development was later moved to the Sega Mega Drive/Genesis, where it was renamed
Junker's High before eventually becoming Out Run 2019. In 2005, Out Run 2019 was
re-released as a TV Games device - Play TV Legends Outrun 2019 from Radica Games.
One notable thing about it was the included steering wheel controller.
http://en.wikipedia.org/wiki/Out_Run_2019
[677F2EB8, EDE636B9]
OutRunners
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Racing
Gametype: Licensed
Release Year: 1994
Developer: SEGA
Publisher: Data East
Players: 1 to 2 VS
_________________________
OutRunners is a sequel to the classic arcade racer OutRun. It puts you behind the
wheel of 8 different race cars with the aim being coming up first on a world-wide
cross-country racing tournament.
As mentioned you get to select from 8 differently tuned cars, each with different
handling and speed specs. and then ride out in hopes of getting the trophy. At the
end of each stage you get to select between different branching routes that
determine what your next stage will be, and thus the different routes you take to
the end game determine what ending you get (if you manage to beat the other
players).
OutRunners places a big emphasis on competitive gameplay as you are always racing
against another car, be it an AI or human-controlled one in a perpetual split-
screen multiplayer mode.
Trivia:
Hints:
Reviewer: Zovni
http://www.mobygames.com/game/genesis/outrunners
[5DF382F7]
Pac-Attack
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Puzzle
Gametype: Licensed
Release Year: 1993
Developer: Namco
Publisher: Namco
Players: 1 to 2 VS
_________________________
A combination of Pac-Man and Tetris, Pac-Attack mixes the ghost-gobbling action of
the former with the falling block puzzle aspects of the latter. Your job is to
maneuver the blocks into lines so they will vanish from the screen. Ghosts also
fall from the top of the playfield, getting in the way of the solid lines you are
trying to form. Luckily, Pac-Man accompanies the falling blocks from time to time,
allowing you to maneuver him into a position to munch the ghosts.
Similar to Tetris, the Normal mode of play in Pac-Attack continues until the blocks
and/or ghosts have stacked up to the top of the playfield. Each ghost Pac-Man eats
adds a little gold to the Fairy Meter. When the meter is full, a fairy jumps onto
the screen and throws a gold dust spell, effectively removing all the ghosts below
it. The 2 Player VS Game features head-to-head, split screen action. Here the
winner is the player who lasts the longest in two out of three rounds.
Gameplay:
In the Puzzle game you complete a level when you have gotten Pac-Man to eat all of
the ghosts. If all of the ghosts have not been eaten after a certain number of
blocks and ghosts have fallen from the top of the screen, you lose. You can retry
each of the 100 levels again and again, and a password feature lets you save your
progress.
Hints:
Enter password JFK, and you get the game ending as well as the credits.
[FE7A7ED1]
Pac-Man 2: The New Adventures
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Maze
Gametype: Licensed
Release Year: 1994
Developer: Namco
Publisher: Namco/Ballistic
Players: 1
_________________________
Pac-Man 2: The New Adventures features everyones favorite little gobbler, Pac-Man.
Now he is new and improved and out to save his little town from the Witch and her
evil ghosts. You must help navigate cute, cuddly Pac-Man through various puzzles
and games ranging from mine car races to hangliding. Along the way you will collect
items that will aid in your quest and also super berries that turn our hero into a
superman who destroys all who oppose him. There are several different locations you
will visit such as dark, gloomy caves and abandoned buildings.
Hints:
- Pattern Test -
Enter P[Pac-Man icon]TT[Pac-Man icon]RN as your password.
- Sound Test -
Go to the password screen and enter SO*NDTP to bring up a sound test.
- Time Trial -
Enter TR[Pac-Man icon][Pac-Man icon]LMP as your password.
As one might expect from a sequel released seven years after the original, there
are several new features in Pac-Mania. Right away you'll notice that what once was
a 2D maze with 2D characters is now 3D in both respects with a diagonal tilt. Also,
you now have the ability to jump over the ghosts in your way, some of whom will
tail you ruthlessly.
The cast of ghosts includes those from Pac-Man and 1982's Ms. Pac-Man -- Clyde,
Inky, Pinky, Blinky and Sue -- as well as Funky, a new character blessed with the
ability to jump like Pac-Man. Instead of just four ghosts as in the orignial,
expect up to six of them onscreen at once, each with his or her own personality.
If things get too hairy, keep in mind that each corner of the maze houses a power
pellet that will enable you to turn the ghosts into your next tasty treat. Its
effects only last a few seconds, though, so make the best of this time. Other
delectable edibles include green power pellets (speed boost), red power pellets
(double points) and fruit (extra points).
Once all pellets in a level are devoured, you'll move on to the next, harder one.
But if you trust your skills, you have the option of starting as high in the game
as round four.
[B92B0690, D9D4C6E2]
Pacific Theater Of Operations
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Strategy > Turnbased
Gametype: Licensed
Release Year: 1993
Developer: Koei
Publisher: Koei
Players: 1 or 2 VS
_________________________
Although it doesn't offer anything spectacular in the way of graphics or sounds
(the music is downright silly for a war game), P.T.O. (Pacific Theater of
Operations) is a satisfyingly realistic simulation that lets players act as Supreme
Commander in WWII of either the Japanese or Allied Forces. The turn-based action,
which relies heavily on tactical maneuvering and strategic command decisions,
involves planning attacks, launching air strikes, managing a budget, implementing a
draft, and much, much more. The game boasts a sophisticated mapping system for
plotting your course, 250 ships based on those that fought during the war, and nine
historical scenarios, including the bombing of Pearl Harbor and the Battle of
Midway.
Controls:
D-Pad:
Scroll to select commands and sub-commands/mark positions for movement, attack
targets and future reference/press left to answer yes and right to answer no to yes
or no questions/press left or right to access other info for data summaries.
A:
Input commands and selections/answer. Yes to yes or no questions.
B:
Cancel commands and selections/escape from maps and windows of information/access
base data while at port/access information on #1 fleet whil at sea/answer no to yes
or no questions.
L/R:
Access map of the pacific/return to a main command screen/scroll through additional
screens of information/change speed of scrolling messages.
Select:
Access the options menu from a main command screen.
Start:
Skip to set-up from the.
[9E57D92E]
Panorama Cotton
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Shooter
Gametype: Licensed
Release Year: 1994
Developer: Success
Publisher: SunSoft
Players: 1
_________________________
The fairy kingdom has long been threatened by the dark witch Wool, the leader of
the Dark Undulation. The queen Velvet sent the cute little fairy Silk to seek aid
by the red-haired witch Cotton, the only one who could defeat Wool. Cotton agrees
under one condition: she will receive some willows as a reward, since willows are
her favorite food. Finally, after defeating Wool, Cotton realized that someone
poisoned the promised willows, and swears revenge. Accompanied by Silk, she begins
to chase the mysterious enemy.
http://www.mobygames.com/game/genesis/panorama-cotton
[06FB738D, 0A44819B]
Paperboy
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action > Adventure
Gametype: Licensed
Release Year: 1991
Developer: MotiveTime, Ltd.
Publisher: Tengen
Players: 1 or 2 VS
_________________________
In Paperboy your job is to ride your bicycle through the neighborhood, throwing
newspapers into subscribers' mailboxes or onto their front porches. If you miss one
of the target homes, that particular household will drop their subscription.
Vengeful paperboy that you are, you can break the windows of nonsubscribers' houses
for extra points.
The life of a paperboy in this game is tougher than you might think as the
neighborhood is probably a little different than your own. While delivering papers,
you will be assaulted by lawn mowers, tornadoes, workmen, breakdancers, dogs, and
even the Grim Reaper. You can avoid these enemies or throw papers at them for extra
points. There are also obstacles you must deal with such as trees, tires, grates,
fire hydrants, fences, garbage cans, and man holes. And if that's not enough, cars,
motorcycles, and other vehicles cruise recklessly down the street, hoping to run
over you. After you finish each day of your daily route, you will enter a training
course. In this timed bonus round, you must avoid obstacles, jump ramps, and throw
newspapers at targets.
Controls:
[2F84CB7C, 1DE28BB1]
Paperboy II
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action > Adventure
Gametype: Licensed
Release Year: 1992
Developer: Tengen
Publisher: Tengen
Players: 1 or 2 VS
_________________________
Who ever said that being a paperboy was an easy job? In Paperboy 2, find out just
how hard it can be! As either a paperboy or a papergirl, your objective is to avoid
the obstacles that come with the job of delivering papers as you toss them to
subscibers' houses. Failing to get the papers to these houses will result in their
cancelling their subscriptions and you possibly losing your job. At the end of your
route is a bonus round where you can rack up some extra points. Extra points can
also be attained by accurate throws, breaking non-subscribers' windows, stopping
burglars and runaway baby strollers, and watering sunbathers.
Controls:
Due to the lack of an NBA license, no real players appear in the game. Instead,
there are eight generic teams (such as the Los Angeles Hoops and the Dallas Wings)
with five faux players on each team. Players are rated according to speed, shooting
accuracy, passing ability and defensive skill.
Stats are kept for points scored, shots taken and fouls committed. In addition to
fouls, there are numerous infractions you can commit. These include out of bounds,
traveling, over and back, 5-second violation, 10-second violation, and 24-second
violation. There are no substitutions in the game (therefore no foul-outs), but you
can switch the positions of your players as needed.
During slam-dunks, free throws and three-pointers, the camera angle switches to a
graphically enhanced close-up of the action. To sink a free throw or dunk, you must
accurately stop a ball that moves on a meter bar. On defense, you can block shots
(including dunks) and steal the ball.
Trivia:
This game borrows heavily from Double Dribble (1987) for the NES. Pat Riley has
coached for the Los Angeles Lakers (where he won four NBA titles), the New York
Knicks and the Miami Heat. When not coaching, he is a highly paid motivational
speaker.
Controls:
D-Pad: Move player with ball or signal direction of pass attempt when on offense,
move player marked with arrow when on defense
Start: Pause/unpause
A: Call time out during dead-ball situations, select players in position-charge
situations
B: Shoot or dunk ball, attempt to block dunk shots, move control arrow to player
nearest ball when on defense
C: Pass ball to teammate, throw ball in from out of bounds, steal ball from
opposing player in mid-dribble
A, B, or C: Tap ball in center-court tip-off before each quarter
[0D46DFF7, 95823C43]
Pebble Beach Golf Links
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Golf
Gametype: Licensed
Release Year: 1993
Developer: T&E Soft
Publisher: SEGA
Players: 1 to 4 VS
_________________________
Now you can golf on one of the most famous courses in the world with Pebble Beach
Golf Links for the Genesis. Licensed by the Pebble Beach Company, the game features
18 holes of fairways, greens, bunkers, cliffs, water traps (including the ocean!),
sand traps and other staples of professional golf.
Five gameplay options are available: Practice, Skins Game, Stroke Play, Match Play,
and Tournament Play vs. 48 Top Golfers. You can create up to ten players and change
the names of the fictional pros to anything you want. A battery backup saves stats,
such as tournament scores, longest drives, putts per round and much more.
You can choose from 14 different golf clubs. If you need advice, you can rely on
your caddy to suggest the club with the most appropriate range. A power meter lets
you hit the ball at the desired strength and height, and along with your stance,
determines whether you will hit the ball straight, to the right or to the left.
Wind speed and direction and the lie of the ball are also things that you should
consider when preparing to hit the ball.
Other features in this game include instant replays, a leaderboard, green grids
(for help in aiming putts), hole fly-bys, and multiple camera angles.
Trivia:
Pebble Beach has been rated as the number one rated public golf course in America.
It was the site of the 1992 U.S. Open.
Golf videogames have been popular since Golf hit the Atari 2600 in 1980.
Controls:
MENU SCREEN
GAME SCREEN
[E321FB24, 05A486E9]
Pele II: World Tournament Soccer
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Soccer
Gametype: Licensed
Release Year: 1994
Developer: Radical Entertainment
Publisher: Accolade
Players: 1 to 4 VS; CO-OP
_________________________
Edson Arantes do Nascimento, commonly known to us as football legend Pel?, licensed
a second football game, featuring the 24 qualifiers for the 1994 World Cup, each
with summaries and tactical advice from Pel?. These can play in either friendly
matches or the full tournament. A five-a-side mode is included, taking place on a
full-sized field.
In the two-player mode, players must alternate playing one-player games until their
two teams are matched up. There are forty teams, each of them represented by
countries and cities from all around the globe. Features in this game that are also
part of the sport of soccer itself include free kicks, penalty kicks, replays,
roster substitutions, formation changes, goal kicks, throw ins, corner kicks,
offsides, and game and team statistics.
Trivia:
Widely considered the greatest soccer player of all time, Pel? has scored more than
1,000 goals professionally.
Controls:
[D1E2324B]
Pepenga Pengo
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Puzzle
Gametype: Licensed
Release Year: 1995
Developer: SEGA
Publisher: SEGA
Players: 1 or 2 CO-OP
_________________________
In this translation of the classic arcade-game "Pengo", you must defeat the enemy
by pushing ice blocks together to crush them. You also can capture one if they are
shocked and dizzy. There is also a time limit to make it a bit more difficult (you
must do it in one minute).
Trivia:
The background song of the coin-op version is called "Popcorn". The group that
released it originally was called Hot Butter.
Reviewer: Buuks
http://www.mobygames.com/game/game-gear/pengo
Besides letting you play with up to four players, the game offers four modes of
tennis: Challenge (one singles or doubles match), Tournament (four to eight players
with byes), World Tour, where you'll play in 33 cities around the globe, and
Tutorial, which explains all of the game's controls.
Pete Sampras Tennis also includes three court types (grass, hard and clay), 32
different computer players with individual skills and appearances, instant replay,
and a continue option via passwords. Over 4,000 frames of animation will show
dives, backhands, serves, runs, volleys and forehands, and an umpire will call the
game as a crowd looks on.
Controls:
SERVING
DURING PLAY
[8CA45ACD]
PGA European Tour
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Golf
Gametype: Licensed
Release Year: 1994
Developer: Polygames
Publisher: EA Sports
Players: 1 or 2 VS
_________________________
The 8-Meg PGA European Tour updates 1992's PGA Tour Golf II with five new courses,
ten new professionals to play against, and an eight-player elimination tournament.
These features go along with everything found in the previous Genesis PGA Tour
game, including the horizontal swing gauge and draw and fade meter. The featured
European Tour players are as follows: Seve Ballesteros, Bernhard Langer, J.M.
Olazabal, Tony Johnstone, Ian Woosnam, Sandy Lyle, Rodger Davis, Ronan Rafferty,
Colin Montgomerie and Constantino Rocca.
[9448A5C1, 9698BBDE]
PGA Tour '96
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Golf
Gametype: Licensed
Release Year: 1995
Developer: NuFX
Publisher: EA Sports
Players: 1 or 2 VS
_________________________
PGA Tour 96 represents a significant departure from previous games in Electronic
Arts's popular Genesis golf series. The links are now modeled in 3D, allowing for
visible slopes and varied terrain instead of the straight, flat courses in earlier
titles. A new swing meter replaces the tried-and-true horizontal bar, appearing as
a blue arc just behind your digitized golfer.
Once you press the button to begin the shot, a line will move up along the arc
simulating the natural motion of a backswing: hit the button again to determine
power and once more for accuracy. If you don't time the swing correctly, you'll
either hook or slice the ball depending on where the line falls on the arc.
The three authentic courses include the TPC at River Highlands, TPC at Sawgrass and
Spyglass Hill GC. Players can create their own golfers or elect to play as or
against one of ten different PGA Tour pros (with statistics based on the 1994
season): Brad Faxon, Fuzzy Zoeller, Craig Stadler, Jeff Sluman, Mark O'Meara, Davis
Love III, Bruce Lietzke, Tom Kite, Lee Janzen and Peter Jacobsen.
The five play modes consist of Tournament (against 56 additional roster players),
Match Play, Skins, EA Shoot-Out and Practice. Those who would rather get a feel for
the swing meter can also "visit" a Driving Range or Putting Green to work out the
kinks. Rounding out the package is battery backup to record statistics (both
individual and course), tournament progress and created golfers.
Tournament mode allows you to compete against all 60 pro golfers and up to three of
your friends. Every shot you take in tournament play is compiled in your career
statistics. Battery backup saves your tournament at any time and keeps track of all
of your statistics.
There is also four courses, three of which are actual PGA courses, multiple camera
angles, and instant replay.
Controls:
Controls:
A Button: Display overhead view, show ball lie, show green grid.
B Button: Strike the ball.
C Button: Draw/fade meter.
Start Button: Menu bar, clear ball lie window.
D-Pad Left or Right: Move cross hair.
[EA949E3E, AEB3F65F]
PGA Tour Golf III
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Golf
Gametype: Licensed
Release Year: 1994
Developer: Polygames
Publisher: EA Sports
Players: 1 or 4 VS
_________________________
In PGA Tour Golf III for the Sega Genesis, you can choose from these Tournament
Players Club courses: Summerlin, Sawgrass, Avenel, Scottsdale, Southwind, River
Highlands, Las Colinas, and Woodlands. Prior to entering a tournament, where you
must compete for cash against 60 professional golfers and up to three friends, you
can hone your skills in the practice round, the driving range, or the putting
green. Tournament play includes a Skins Challenge, Match Play, and the EA Sports
Shoot-Out, which is a three-hole elimination contest.
When you are getting ready to hit the ball, you must decide if you want to hook or
slice the ball or if you want to hit it straight, depending on the lie of the ball,
what obstacles are on the course, and what your follow up shot is going to be like.
You must also decide what club to use, how much arc to put on the ball, how hard to
hit the ball, and what effect the wind will have on the ball. When putting, you can
look at a contour grid, which shows the topography of the putting surface.
Controls:
On the Course
On the Green
[81D7EF8B]
Phantasy Star 2: Anne's Adventure
Original title: Phantasy Star II Text Adventure: Anne no Bouken
Platform: Sega Genesis / Mega Drive
Region: Translated (Japan)
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game
Gametype: Translated
Release Year: 2007
Players: 1
Translated by: MIJET
Version: 1.0
_________________________
Translation Description:
This is a translation patch for the Mega Drive Sega Net game entitled "Phantasy
Star II: Anne's Adventure". It sports a variable-width font engine with kerning
and, as usual, it is a "dual-language" patch, meaning that it supports both
Japanese and English, depending on the country code of your machine.
http://www.romhacking.net/trans/1221/
[CD012BE4]
Phantasy Star 2: Huey's Adventure
Original title: Phantasy Star II Text Adventure: Huey no Bouken
Platform: Sega Genesis / Mega Drive
Region: Translated (Japan)
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game
Gametype: Translated
Release Year: 2008
Players: 1
Translated by: MIJET
Version: 081106
_________________________
Translation Description:
This is a translation patch for the Mega Drive Sega Net game entitled "Phantasy
Star II: Huey's Adventure". It sports a variable-width font engine with kerning
and, as usual, it is a "dual-language" patch, meaning that it supports both
Japanese and English, depending on the country code of your machine.
http://www.romhacking.net/trans/1337/
[CFE19CE4, 6261BE66]
Phantasy Star 2: Kind's Adventure
Original title: Phantasy Star II Text Adventure: Kind no Bouken
Platform: Sega Genesis / Mega Drive
Region: Translated (Japan)
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game
Gametype: Translated
Release Year: 2008
Players: 1
Translated by: MIJET
Version: 801213
_________________________
Translation Description:
Full English release in typical MIJET fashion. That means, VWF, dual language
support by region, and top quality work. No known issues. A patcher program is
available on the author's website if you prefer it over the typical IPS patching
solution.
Update:
A major overhaul of what some critics are calling "the Blade Runner of very short
text adventures."
http://www.romhacking.net/trans/1150/
[FC3F3624, B909D7CC]
Phantasy Star 2: Shilka's Adventure
Original title: Phantasy Star II Text Adventure: Shilka no Bouken
Platform: Sega Genesis / Mega Drive
Region: Translated (Japan)
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game
Gametype: Translated
Release Year: 2007
Players: 1
Translated by: MIJET
Version: 1.1
_________________________
Description
This is a translation patch for the Mega Drive Sega Net game entitled "Phantasy
Star II: Shilka's Adventure". It sports a variable-width font engine with kerning
and, as usual, it is a "dual-language" patch, meaning that it supports both
Japanese and English, depending on the country code of your machine.
http://www.romhacking.net/trans/1159/
Controls:
Hints:
- Become invisible -
In battle, get all of your team members KO-ed except for Nei. Then get Nei to cast
Nasak and she should KO herself. Then, your characters will turn invisible and you
can walk around dungeons freely.
(This works in all version of PS2)
- No random encounters -
When examining the nearby area with the A (Talk, Examine) button, the next step you
take is guaranteed not to take you into a battle. Keep hitting the A button (Talk,
Examine) while you walk, so that after every step it will say ''There seems to be
nothing unusual here.'' No random encounters will happen, but it will take quite a
while to maneuver through dungeons this way.
[5C5311B1]
Phantasy Star II [English Fix]
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game
Gametype: Translated
Release Year: 2000
Players: 1
Translated by: Naflign's Ego
Version: 1.0
_________________________
Once, long ago, some folks who could both english and japanese realized something.
The script for one of the greatest 16-bit RPGs of all-time had been butchered in
its English translation. Which is quite a pity, to be sure. So some fellows going
by Hirata and Zickefoose rectified it by tranaslating the game into English, and
stick it in a text file somewhere. Then Naflign steps in. He adored Phantasy 2 (as
anyone in their right mind SHOULD), and set about hacking this script into the
game. And guess what?! He met with success. So now, you can enjoy Phantasy Star 2
in it's proper english glory.
http://www.romhacking.net/trans/72/
[4F5DAFB3]
Phantasy Star II: Evil Overload
Original title: Phantasy Star II
Platform: Sega Genesis / Mega Drive
Region: USA (Update Hacks)
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game
Gametype: Hack
Release Year: 2007
Players: 1
Hacked by: The Komrade
Version: V1.02
_________________________
This is a thorough alteration of Phantasy Star II for the Sega Genesis that changes
nearly every facet of the game; all the changes from the Numan Revolution patch,
plus a 50% increase in difficulty, 4 new enemies, many new monster encounters, and
altered monster abilities. Not for the feint of heart! But those ready for
challenge, get ready for the Evil Overload!. Features:
- Every piece of equipment has had some alteration done to it, from a different
strength or opened to use by new characters. There are even many new ones!
- The guns have been given major improvements to be better than many bladed weapons
and some award defensive bonuses.
- An all-new storyline!
- All the enemies give double Experience and double Meseta in comparison to the
originals to speed the pace of the game.
- Each character levels up at a different rate, and the weaker ones get massive
boosts from level 35 and up.
http://www.romhacking.net/hacks/350/
[039B47A7]
Phantasy Star II: Numan Revolution
Original title: Phantasy Star
Platform: Sega Genesis / Mega Drive
Region: USA (Update Hacks)
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game
Gametype: Hack
Release Year: 2007
Players: 1
Hacked by: The Komrade
Version: V1.10
_________________________
This is a thorough alteration of Phantasy Star II for the Sega Genesis that changes
nearly every facet of the game. It slightly lowers the difficulty from the
notoriously difficult original, it now ties-in better with the rest of the classic
Phantasy Star series, with a completely rewritten story, and the great surprise
veterans have wanted for over a decade! So newcomers and veterans alike, come enjoy
the Numan Revolution! Features:
- Every piece of equipment has had some alteration done to it, from a different
strength or opened to use by new characters. There are even many new ones!
- The guns have been given major improvements to be better than many bladed weapons
and some award defensive bonuses.
- An all-new storyline!
- Each character levels up at a different rate, and the weaker ones get massive
boosts from level 35 and up.
http://www.romhacking.net/hacks/344/
Being the noble prince, you give chase to rescue your beloved. Here starts your
journey into the savage worlds of Phantasy Star III: Generations of Doom. Starting
as Prince Rhys, you must battle your way to save your beloved through seven
different worlds, and uncover a conspiracy far worse than you ever expected.
Spanning seven worlds, and three generations, you must find and confront this evil.
At the end of each generation, choose who you'll marry, and in turn get a different
quest. It's up to you to save the world, you and your following generations.
Phantasy Star III: Generations of Doom contains four different endings for added
replay value, and numerous quests and challenges.
Hints:
A glitch in the game will allow you to make either Laya or Kara always act first in
battle and be immune to physical attacks, as well as moderately improve the speed
and defense of the rest of the party.
The glitch is activated in Skyhaven, when changing the Legendary weapons into Nei
weapons.
1. Decide who you want to always act first and be immune to physical attacks - Laya
or Kara.
3. Make sure everyone else has their appropriate Legendary weapon equipped (Orakio
Sword, Miun Claw, Siren Shot, Laya Bow, Lune Slicer).
4. Speak to the second from the left old man, who says "Nei is the word of ultimate
power".
5. Check your status screens. For the person who had no equipment, attack and
defense should be in the 64,000 range, and speed in the 220 range. For the others,
the attack, defense, and speed bonuses of the Legendary weapon they had equipped
will be permenantly added to their base stats. (Unfortunately, none of the
increases to the attack statistic have effect on damage dealt in battle).
The only way the person with 64,000 defense will be hurt is from a Gnasher (who
will do a whopping 4 damage) or from techniques (which are unaffected). She will
always act first.
There are 3 side effects which may appear alarming but are in fact harmless.
1. Colours will be unusual - this will be corrected once you check your menu and
leave Skyhaven
2. Last person in line will be shifted out of place - this will be corrected once
you leave Skyhaven, and the out-of-line person will not prevent you from moving
1. As Rhys, before fighting the king of Cille, make sure Wren or Mieu has an escape
pipe.
2. After defeating the king, select Nial's route by marrying Lena. (Do not choose
Maia as the glitch does not work for Ayn.)
3. As soon as the cinema is over and you can move, go into your menu and use an
escapipe.
4. As Nial, you will warp back to Cille dungeon. Walk through it again (you will
encounter only Chirpers). The king and Maia are waiting in the same place as for
Rhys, defeat him once more (an easy task with full HP/TP and a stronger leader).
5. Select Aron's route by marrying Alair. (Do not choose Laya because Adan will be
unable to complete his quest.)
At this point you play as Aron. The Sub Parts, Laya Pendant, Twins Ruby, and
Mystery Star that Aron come with are "fakes" that do not work, so Aron will need to
collect the real ones as Nial would have.
[BEAF3C4D, FE236442]
Phantasy Star IV
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game
Gametype: Licensed
Release Year: 1994
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
When the central computer system of Palma, Mother Brain, exploded 2000 years ago,
the planet was destroyed. Other planets under the control of Mother Brain were
affected as well, including Motavia, home of Chaz the Hunter. The deterioration of
Motavia most notably included the creation of horrendous Bio-Monsters. As Phantasy
Star IV begins, Chaz is not aware that it is in his destiny to not only stop these
monsters -- but also to save the galaxy.
Though Chaz is the game's main character, he is by no means the only one. Many
characters are under your control in the game, up to four at a time in a single
party. Your quest involves performing many tasks for people in various Motavian
towns (and other planets later), learning more about a much larger quest as you go
along. There are several comic book-like cut scenes that evolve the game's story
(along with a fair share of plot twists). As the game progresses, the party will
encounter countless enemies, helping them to gain experience and thus become more
effective warriors. Chaz's specialty is with blades, but the eclectic abilities of
the other characters will enable you to use powerful magic and other weapons as
well.
Controls:
Hints:
- Music Test -
Complete the game, and then press B at the ''Start/Continue/Erase'' screen.
- Level 99 Glitch -
If you ever happen to get a character to reach level 99, this odd glitch will
occur. Instead of putting a level cap, when you reach level 99 all of your
characters will be leveled down to around 40~50. And everytime you should go up a
level, your character will go down another level. Although your stats screen will
still say you are level 99.
http://www.romhacking.net/hacks/480/
[6B5DCB5E, FB36E1F3]
Phantom 2040
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action > Adventure
Gametype: Licensed
Release Year: 1995
Developer: Viacom New Media
Publisher: Viacom New Media
Players: 1
_________________________
Rebecca Madison is lurking somewhere in Metropia. This is a problem. She is bent on
taking over the world, as so many evil characters are, but this time she has the
resources to do it. Rebecca is head of Maximum Incorporated, a business
specializing in biotechnology; a business specializing in death. As Kit Walker, aka
the Phantom, you must traverse over 60 levels spanning the city of Metropia to stop
her.
A map screen will let you choose a sector you want to explore, but don't expect a
safe trip. Armies of biots are programmed to attack you! The Phantom can scale
walls and swing from ceilings with his inductance rope, fire homing missiles from
his smart gun, and even drop special pellets that explode on contact.
There are 14 weapons and five items in total, and you have the ability to control
two weapons at a time. An inventory screen allows you to store all of the items and
weapons collected for later use. Phantom 2040 also features 20 possible endings
based on your performance during the game.
Trivia:
"Phantom 2040" is based on the cartoon series of the same name, which was an early
Batman Beyond-like adaptation of the classic Phantom character set in the future.
Created by the legendary Lee Falk and first appearing in february 17th, 1936, The
Phantom started his many adventures to rid the world from piracy and evildoers
following the footsteps of his ancient lineage as the 21st "Walking Phantom" in the
world. In practically no time Falk's newest creation rose to world fame under the
King Features Syndicate banner, which placed it in tons of newspapers around the
world (Falk was already a major-league player from his earlier success: Mandrake
the Magician, and thus commanded true star treatment from his publishers) and
remains to this day a well-known classic of comic book history.
The character also made the leap out of the comic books many times, with a
collection of 15 serials in 1943 from Columbia Pictures, an animated series in 1986
(along Flash Gordon and Mandrake) as well as a motion picture starring Billy Zane
in 1996 by Paramount (besides the aforementioned Phantom 2040 animated series which
had the particularity of being helmed by Peter Chung of Aeon Flux fame). So far
this is the only videogame adaptation of the long-running franchise.
Reviewer:
Scott Alan Marriott
http://www.allgame.com/game.php?id=12562
Syed GJ
http://www.mobygames.com/game/genesis/phantom-2040
[11C79320, 4C41BA98]
Phelios
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Shooter > Horizontal
Gametype: Licensed
Release Year: 1990
Developer: Namco
Publisher: Namco
Players: 1
_________________________
You are Apollo, the god of the sun. The goddess of the moon, Artemis, has been
kidnapped. Being the noble god, who cannot rule the world of light without his
other half, you vow to rescue Artemis and make her captor pay dearly. Hopping on
Pegasus, the winged steed, you leap to the sky. Suddenly a voice as clear as the
moon on a starless night commands your thoughts. It is Artemis, calling to you from
the distance. She has been turned to stone, but tells you of the mysterious sword,
Phelios, the sword of light. Hoardes of enemies stand in your path, and evil
abounds, but you must take your time and survive for is you don't, Artemis is
doomed forever!
[B5804771, 56087CFF]
Pink Goes To Hollywood
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1993
Developer: HeadGames
Publisher: TecMagik
Players: 1
_________________________
Television is no longer enough for Pink Panther; he wants to be a Hollywood movie
star. During his first audition, the Pinkster manages to spoil a scene starring the
famous Inspector Clouseau. Feeling like his chances at stardom are ruined, the
inspector seeks revenge. He chases Pink Panther through the various back lots of
Hollywood studios, wrecking the sites of such movies as Pinkenstein, Pink Beard and
Cat on a Hot Pink Roof. While running scared through the movie sets, Pink Panther
must dodge or kill everything from rats to dinosaurs to animated cowboy boots.
Luckily, he's armed to the teeth. His arsenal includes a detonator, a fly swatter,
a sledgehammer, a can of bug spray and other useful weapons. Also, he can jump on
the various critters to get rid of them. To assist Pink Panther in his getaway,
toll gates are available. When Pink Panther drops a coin in the toll gate, he gains
access to another level or platform.
Trivia:
This game features elements of play from Felix the Cat, Super Mario Bros., Bubsy
and any number of other action/side-scrolling platform games.
Controls:
Hints:
- Cheat Mode -
Press A and C on controller 1 and B on controller 2 immediately after you turn on
your Genesis. You can now do any of the three cheats below.
- Full Health -
With the Cheat Mode code on, pause the game and press A.
- Invincibility -
With the Cheat Mode code on, pause the game and press B.
- Level Select -
With the Cheat Mode code on, pause the game and press C. Press Left and Right to
switch between levels.
[CD4128D8]
Pinocchio
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1996
Developer: Disney Interactive
Publisher: THQ
Players: 1
_________________________
Pinocchio is a sidescrolling action game for the Sega Mega Drive based on the
Disney film with the same name.
[28014BDC]
Pinocchio
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1996
Developer: Disney Interactive
Publisher: Virgin Interactive
Players: 1
_________________________
Pinocchio is a sidescrolling action game for the Sega Mega Drive based on the
Disney film with the same name.
[ED50E75C, 0A525641]
Pirates! Gold
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action > Adventure
Gametype: Licensed
Release Year: 1993
Developer: MicroProse
Publisher: MicroProse
Players: 1
_________________________
Sid Meier's classic computer game Pirates! can now be enjoyed on the Sega Genesis
with revamped graphics and music in MicroProse's Pirates! Gold. The game offers you
the chance to play the role of a pirate in six different game scenarios or careers,
each beginning with a different time period in history.
Choose from the following: 1560s' The Silver Empire, 1600s' Merchants and
Smugglers, 1620s' The New Colonists, 1640s' War for Profit, 1660s' The Buccaneer
Heroes, or 1680s' The Pirates' Sunset. You can also select your nationality,
difficulty level and one of five special abilities your character will possess,
including fencing, navigation, gunnery, medicine, or wit and charm.
After typing in your family name, you'll have to first win a duel on board a ship
before you can start sailing from an overhead view of the Spanish Main. You're then
left to your own devices on how to play the game. Earn titles by fighting for kings
of different nations, battle ports, attack and acquire bigger ships, hire crew
members, sell goods or even search for buried treasure.
Besides starting a new career, you can assume command of one of six famous
expeditions, practice sword fighting or view the Hall of Fame of top pirates. Up to
four games can be saved to cartridge, so you can resume your buccaneering whenever
you feel the urge to pillage and plunder. Just make sure you have enough rations to
last your trip and gold to divide among your crew!
Controls:
Controls:
[A3C8403A, F917E34F]
Pitfall!: The Mayan Adventure
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1994
Developer: Activision
Publisher: Activision
_________________________
Pitfall: The Mayan Adventure is a side-scrolling action game in which you play
adventurer Pitfall Harry Jr in search of his father Pitfall Harry. You battle your
way through the Mayan jungles, waterfalls, deserted mines and can bungee jump and
boomerang your way to safety. There are 13 levels and the action is fast and
gripping. You will need to be attentive-and quick. Or prepare to die.
Trivia:
Pitfall: The Mayan Adventure utilized the initial release of DirectX and was one of
the first PC games to be released as a native Windows 95 executable.
Pitfall: The Mayan Adventure is based upon the groundbreaking Pitfall!, which
Activision released to the Atari VCS in 1982.
Controls:
[5C8DADD8]
Pocket Monster
Platform: Sega Genesis / Mega Drive
Region: Pirate (China)
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Pirate
Players: 1
_________________________
A Pirate/Hack for the NES, run around as Pikachu. Jumping on....stuff. Just awful
game making here.
http://www.youtube.com/watch?v=LJ8UB810j5o&feature=related
[C0F348EB]
Pocket Monster II
Platform: Sega Genesis / Mega Drive
Region: Pirate (Hong Kong)
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Pirate
Players: 1
_________________________
Arrggh no! Nintendo's annoying electric mouse and his mates make it onto the
Genesis in this surprisingly enjoyable platform game, shocking...
The Hong Kong Pirates have obviously spent a lot of time on this one for a change,
it has great graphics and above average level design, even if it does rely a little
too heavily on leaps into the unknown. Features all the usual platform game
elements and you can dispatch the other pok?mon by either jumping on their heads in
the usual manner or by lobbing the pok?balls you find scattered around the levels
at them. All the pok?mon are actually recognizable too although one or two do seem
to have been "borrowed" from other games, the bunny for instance looks very much
like it's been lifted straight from Mega Bomberman. They took the part about
Picachu being a mouse a little too seriously though because when he turns to face
you he sports the most amazing set of teeth, even Bugs Bunny would be jealous. You
can bet if Nintendo know about this games existence that they're not very happy.
http://www.genesisproject-online.com/Genesis/P-q/PocketMonster2.html
[8838A25D]
Pokemon Crazy Drummer
Platform: Sega Genesis / Mega Drive
Region: Pirate (China)
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Pirate
Players: 1
_________________________
Chinese Pirate developed with Tomsoft's MD development tools.
http://www.sega-16.com/forum/showthread.php?t=4175
[7EBAC09A]
Pokemon Stadium
Platform: Sega Genesis / Mega Drive
Region: Pirate (Unknown Region)
Media: Cartridge
Controller: Gamepad
Genre: Action
Gametype: Pirate
_________________________
No information online about this Pirate game. ~Rx
[BD74B31E]
Populous
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Strategy > Realtime
Gametype: Licensed
Release Year: 1991
Developer: Bullfrog Productions
Publisher: SEGA
Players: 1
_________________________
Populous for the Sega Genesis gives you the power to completely control a world,
bestowing you with the gift to control natural disasters like volcanoes,
earthquakes, floods, and fires. You must also prepare lands for settlement and
expansion. The larger the settlement, the more advanced it becomes.
With great power also comes great responsibility, so it's up to you to defeat the
forces of evil in a showdown at the Armageddon. You command a group of loyal
followers who obey your every whim. Send them into battle, or make them build a
castle for defense. It's your decision.
As you build strength and gain followers, your powers grow and so does your ability
to crush the dark enemy. No one ever said being a god was easy, but Populous makes
it possible to live out the ultimate supernatural fantasy. Five hundred worlds are
yours for the conquering.
Controls:
[7968E6CD, EE988BD9]
Populous II: Two Tribes
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Strategy > Realtime
Gametype: Licensed
Release Year: 1993
Developer: Panelcomp
Publisher: Virgin Interactive
Players: 1
_________________________
Populous II: Two Tribes gives players the chance to battle throughout ancient
Greece, against the Grecian pantheon of gods, for control of the world. Players can
customize their deity, develop devastating elemental powers including a rain of
fire, lightning bolts, and summon multiple effects for increased damage.
http://www.allgame.com/game.php?id=14691
[C0DA4E59, 8C00AD61]
Power Drive
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Racing
Gametype: Licensed
Release Year: 1994
Developer: Rage Software
Publisher: U.S. Gold
Players: 1 to 8 Alternating
_________________________
Overview:
Power Drive is an arcade racing game based around rally driving. Handbrake turns
and lurid powerslides are both possible, and the steering is suitably loose.
There are 3 types of stages - individual time-trials, head-to-head races against
the computer, and some skill tests. There are 8 rounds of gameplay, set across
countries ranging from Sweden to Kenya. You get prize money for winning races, and
it costs money to repair damage.
Reviewer:
B.L. Stryker
http://www.mobygames.com/game/genesis/power-drive
[8D83870F, FB599B86]
Power Monger
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Strategy > Realtime
Gametype: Licensed
Release Year: 1993
Developer: Sprytes
Publisher: Electronic Arts Victor
Players: 1
_________________________
Powermonger takes the basic design and concepts of Bullfrog's previous game
Populous, and places it in a war context. The game cast the player as a
dispossessed warlord plundering his way through 195 territories on the way to world
conquest. Several other leaders have the same goal.
Gameplay:
The gameworld is now made up of polygons, so the view can be rotated and moved with
greater freedom than Populous. Trade, diplomacy, inventions, and scorched earth
invasions all play a key role in how the player progressed through the game. Two-
player games via modem links are available on computer versions.
Hints:
- Conquest Password -
Select the ''Restore Conquest'' option and enter the password 2MNOA2WSD. Now you
should be able to select any of the 195 territories on the map.
Reviewer: PCGamer77
http://www.mobygames.com/game/genesis/powermonger
[45AE13A1, 7ADF232F]
Powerball
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports
Gametype: Licensed
Release Year: 1991
Developer: Namco
Publisher: Namco
Players: 1 or 2 VS
_________________________
In this game you take on the role of 1 out of 8 teams who represent various nations
vying to become the Powerball champions. Powerball is a game consisting of a hybrid
of sports such as American football, soccer and rugby. You play on an 100 yard
field trying to score on the opposing team. Scoring consists of either running into
your opponent's end zone holding the powerball for a touchdown or kicking the ball
into your opponent's net to score a goal. Goals are worth 1 point, and touchdowns
are worth 3 points. The game modes are 1 or 2 player exhibition play, and 1 or 2
player league play. League play allows you to use bonus points, and distribute them
to your teammates to improve their statistics.
Hints:
- Extra Teams -
To gain access to four extra teams, press B, B, C, B, B, and C during the team
display screen.
- Level Passwords -
Enter the following code at the Password Screen....
1st Championship: PUDCR
2nd Championship: CMOPE
Semi-Finals: BFOOE
Finals: OADBR
Then you should go to your desired level
- Sound Test -
Go to the ''League Continue Mode'' and choose China as your team. Now enter the
password KWGEN and hit start. You'll now have a Sound Test option.
[AB7BB991, BDBA113E]
Predator 2
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up
Gametype: Licensed
Release Year: 1992
Developer: Teeny Weeny Games
Publisher: Arena
Players: 1
_________________________
In this game based on the 1990 movie starring Danny Glover, you play the role of
Lieutenant Michael P. Harrigan as you investigate the strange murders in the city
of Los Angeles. Adding to the difficulty is the ongoing war between Colombian and
Jamaican gangs, not to mention reports of some peculiar creature hanging around the
area...
The goal of the game is to eventually confront the creature(s) on board the alien
ship. Yet in order to make it that far, you'll have to find the following equipment
(Harrigan automatically carries a pistol with unlimited ammo): rifle, scatter gun,
sawed-off shotgun, grenades, flak jackets (life meter increases to 100 percent) and
first-aid kits (extra life and full health).
Before you are ready to confront an alien, you'll need to first acquire its
weapons, including a spear, flying disk and net. As you might have guessed,
ordinary guns or grenades cannot harm Predators. Three difficulty levels (normal,
hard or easy) will determine how many lives you start with as well as the amount of
damage you can take before dying. A password system lets you continue your pursuit
of the Predator aliens through seven hostage-filled stages.
Controls:
[51016631, 303B889F]
Premier Manager
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em U
Gametype: Licensed
Release Year: 1995
Developer: Gremlin Interactive
Publisher: SEGA
Players: 1 or 2 VS
_________________________
The first game in Gremlin's series of football management games. You start off
managing a team in the Conference (the fifth tier of English football) and aim to
progress up the leagues, either by improving your existing team or earning jobs at
better clubs elsewhere.
The features at your disposal include selecting training regimes, planning tactics
for each match based on your opposition's strengths and weaknesses, scouting for
new players including youth prospects, and arranging sponsorship and stadium
improvements (so as to attract more fans).
The transfer system is a crucial part of the game, as you aim to sign players (who
are broadly rated in each of the main skill areas) up against other teams who want
them, and sell off players you don't need. You have an overdraft available, but
make sure not to exceed it.
The game supports up to 4 players, whose matches all take place at the same time.
You can make tactical changes and substitutions mid-match.
[FCCBF69B]
Premier Manager '97
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em
Gametype: Licensed
Release Year: 1996
Developer: Gremlin Interactive
Publisher: SEGA
Players: 1 or 2 VS
_________________________
Premier Manager 97 is the second Mega Drive game in the hit football managing game
series of the early nineties. Similar to the first run of games in the series
(released between 1992 and 1994), the manager starts (in the Full Game mode) as a
lowly division 3 (not Conference) manager, where the goal is to get the club to the
top divisions, or get signed to better placed teams. In the Demo mode, the player
can choose any Premier League team, but only for a season.
In either of the modes, the player is responsible for carefully assembling the team
(and unlike other managers, selecting the appropriate tactics is crucial to win the
game), get the best from the transfer market by selling the fading stars and
outselling the biggest clubs in England in the quest for the stars of the future,
improve stadium capacity and quality (including seating, roof, security and
others), sign good deals for ground advertising and balance the budget to make the
team finish the season out of the red.
Matches are always simulated, with a ruler showing where the ball is, and with text
messages showing actions (like "player passes", player tackles" and so on). The
chances of goals are shown in LED-style animated clips.
[AE8B0A1A, 2884C6D1]
Primal Rage
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: VS Fighter
Gametype: Licensed
Release Year: 1995
Developer: Probe Entertainment Limited
Publisher: Time Warner Interactive
Players: 1 or 2 VS
_________________________
A meteor struck the Earth, and caused great chaos. Seven gods from ancient times
awoke, and are now attempting to take control of the post-apocalyptic world.
Primal Rage is a one-on-one fighting game featuring dinosaurs and giant apes as the
fighters. The graphics are done with digitized stop-motion animation. Gameplay is
similar to Mortal Kombat in that it is viewed from a side perspective, and features
deadly finishing moves at the end of the match.
Trivia:
There was going to be a sequel Primal Rage 2 but due to poor sales it got
cancelled. However Atari felt it need a sequel in one form or another so the book
written John Vornholt called Primal Rage: The Avatars was made instead of a second
game.
Controls:
3-BUTTON CONTROLLER
6-BUTTON CONTROLLER
Reviewer: PCGamer77
http://www.mobygames.com/game/genesis/primal-rage
[5AA53CBC]
Prime Time NFL with Deion Sanders
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Football
Gametype: Licensed
Release Year: 1995
Developer: Farsight Technologies
Publisher: SEGA
Players: 1 to 4 VS; CO-OP
_________________________
In this sequel to Sega's NFL '95, Prime Time NFL Football starring Deion Sanders
increases the difficulty, expands stat tracking to over forty categories, and adds
a record book that saves top individual and team performances around the league.
These complement established features such as the NFL and NFLPA licenses, all
thirty teams including Jacksonville and Carolina, star players such as Troy Aikman
and Steve Young, as well as player stats based on the 1994 season.
Prime Time also allows you to create, sign or release players, toggle injuries,
customize playbooks, choose weather conditions, relocate any team to any city, play
multiple schedules, and save up to fifteen user records.
View the action from 65 yards down the field so you won't miss that single coverage
on third and long. Make the plays as the quarterback or elect to become the
receiver at the line of scrimmage. You've played the other games, but are you ready
for Prime Time?
Controls:
OFFENSE
DEFENSE
[A71EC404, 13C181A4]
Prince Of Persia
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1993
Developer: Broderbund
Publisher: Tengen
Players: 1
_________________________
In an hour the princess must decide: marry the Grand Vizier Jaffar or die. You are
the only one who can save her, but you've been arrested and thrown in the dank
dungeons far below the palace where the princess nervously waits in a room at the
top of a tower. You escape the guards' clutches, but you have a long way to go to
rescue your true love and depose the cruel tyrant who rules his land with an iron
fist. To get there, you'll have to leap across bottomless chasms, avoid spikes
which shoot up from the floor, and battle nasty swordsmen.
Played in real time, Prince of Persia gives you exactly one hour of game time to
master its secrets and reach your objective. Using animation modelled after the
movements of real people, creator Jordan Mechner has crafted an intriguing game
which not only looks wonderful, it has the feel of an old adventure film, with you
in the title role.
Controls:
Hints:
- Level Passwords -
Enter the following code at the Password Screen....
Level 2: MTUQNM
Level 3: TYZKRM
Level 4: STUJJX
Level 5: ZYZDNX
Level 6: KJKBWC
Level 7: CZZGKN
Level 8: QJKHTS
Level 9: APPEXS
Level 10: HUUYAT
Level 11: ZJKAFL
Level 12: RZZFTV
[3AB44D46]
Prince of Persia 2
Platform: Sega Genesis / Mega Drive
Region: Prototype (Europe)
Media: Cartridge
Controller: Gamepad
Genre: Action > Adventure
Gametype: Prototype
Publisher: Unreleased
Players: 1
_________________________
Megadrive port of Prince of Persia 2, sequel of one of the greatest games ever. In
a quick comparison, this port is worse than the SNES one (sadly). This game was
canned for unknown reasons.
http://www.hidden-palace.org/?releases/29
[8EAA2100, CC8B2B69]
Pro Quarterback
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Football
Gametype: Licensed
Release Year: 1992
Developer: Tradewest
Publisher: Tradewest
Players: 1 or 2 VS; CO-OP
_________________________
Pro Quarterback is an arcade-style football game with a view just behind the
quarterback, allowing you to see down the field without the use of passing windows.
Choose between 26 professional caliber teams and challenge either the computer or a
friend on one of six different field surfaces: grass, mud, dirt, snow, rain and
artificial turf. Want to team up against the computer? Pro Quarterback also allows
for cooperative play with one person playing QB and the other controlling the
receiver. After the kickoff, select from seven plays on defense or up to eight
plays on offense, which can be flipped to keep your opponent guessing. The game
also has instant replay, adjustable quarters (2, 5, 10 or 15 minutes) and game
statistics updated during halftime and at the end of the game. Gridiron fans take
note: Pro Quarterback does not feature an NFL or NFLPA license to include real
teams or players.
Controls:
OFFENSE
DEFENSE
[EDFCBF6E, 11E9C9F2]
Psycho Pinball
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Pinball
Gametype: Licensed
Release Year: 1994
Developer: Codemasters
Publisher: Codemasters
Players: 1 to 4 Alternating
_________________________
Psycho Pinball is another pinball game in the style first introduced in Pinball
Dreams and later popularized in Pinball Fantasies. Standard features of these types
of pinball simulations include an animated backglass display, multiple bonuses
including a multi-ball, extra ball, etc., and background music that changes based
on active specials.
...but an additional gimmick is a fourth Psycho Pinball table (circus theme) that
has bonuses that can launch you to the other three tables, leading to massively
high scores (and very long gameplay times).
Hints:
- Extra ball -
To get an extra ball pause the game and press Down, B, C, B, Right, Right.
[70132168, 5D5C9ADE]
Puggsy
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Puzzle
Gametype: Licensed
Release Year: 1993
Developer: Traveller's Tales
Publisher: Psygnosis
Players: 1
_________________________
Puggsy is a platform game with a combination of action and puzzle-solving elements.
You control the the creature Puggsy, who has crash landed on an alien planet and
had his spaceship stolen. Your goal is find the spaceship so you can get off the
planet and return home. To do this, you will need to make your way from the start
to the exit of numerous levels which take place in a variety of environments.
Throughout each level are a variety of objects which you can pick up; on many of
the levels you will need to figure out how to use the objects available to you in
order to reach the exit. Some objects can used (like a gun or keys), and objects
may be thrown, moved around and stacked. Of course, each level will also have a
variety of bad guys wandering about which will cost Puggsy one of his lives if he's
caught. On your quest there will also be six evil guardians which will need to be
defeated before you get your spaceship back!
Trivia:
The Puggsy character originated in a series of demo animations made for the Amiga
in the late 80s and early 90s. As you may gather from this, the game was originally
planned for release several years earlier. In the animations Puggsy was silver
rather than red; Nik Wild of Psygnosis claimed that the change was made to help
people with black and white TVs.
Hints:
- In game reset -
During gameplay, press A + B + C to exit the current level.
[A8E0DE99]
Pulseman
Original title: Pulseman
Platform: Sega Genesis / Mega Drive
Region: Translated (Japan)
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Translated
Release Year: 2007
Players: 1
Translated by: MIJET
Version: 070226
_________________________
Pulseman is an electric hero who was created to fight cyber crime. Combat the
galaxy gang throughout 7 stages with around 50 levels. Pulseman is best described
as a fusion between the gameplay of Sonic the Hedgehog and Mega Man in ways of
gameplay.
Translation Description:
As seems to be standard practice with MIJET's work, the patch contains both the
original Japanese and the English translation. The correct translation is chosen
based on the region of your Genesis or emulator internally thanks to some ROM Hack
wizardry. Check the readme if you're interested in getting an inside look at the
hacking from the author's perspective.
As for the translation itself, it's stellar work as usual. There wasn't much text
in the game (the readme states a mere 22 strings), but it was all handled with
tender loving care, which shows brilliantly. Strangely enough, there is some spoken
English in the game, but that's translated. In addition, all instances of Engrish
have been fixed.
Overall, this is a very nice translation, and since it's the only one for this
game, I highly recommend it.
[7F26614E]
Puyo Puyo
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Puzzle
Gametype: Licensed
Release Year: 1992
Developer: Compile
Publisher: SEGA
Players: 1-2
_________________________
Puyo Puyo is a Japanese puzzle game developed by Compile as a spinoff to their
Madou Monogatari series of RPGs.
The original Puyo Puyo was released in 1991 for the MSX2 computer and contained a
basic one-player free-play mode, missions, and basic two-player mode. However, Sega
and Compile worked on a heavily expanded version for the Sega System C-2 arcade
board and released it in 1992. This version has been ported to various consoles,
including the Sega Mega Drive, Sega Master System, and Sega Game Gear, and has
formed the basis for the entire Puyo Puyo series.
In North America and Europe, it was initially released in a heavily localised form,
the Sega version being Dr. Robotnik's Mean Bean Machine.
[25B7B2AA, 51AD7797]
Puyo Puyo II
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Puzzle
Gametype: Licensed
Release Year: 1994
Developer: Compile
Publisher: Compile
Players: 1 or 2 VS
_________________________
A falling block game in which the goal is the combine four or more blocks of the
same color which then disappear. The remain blocks will fall down and can produce
combos which can cause special blocks (can only be destroyed by eliminating adjunct
blocks) to appear at the enemies field.
This game includes a story mode, in which Arle (the main character) fights against
computer enemies, a vs player mode, a four player mode (SNES only), and an endless
mod
Opipeuter Inconnivus
http://www.mobygames.com/game/genesis/puyo-puyo-2
Waaack! Out falls a strange piece of paper from one of the books. It's a long-lost
message from King Garuzia, the old-time ruler of the Great Duck Kingdom. He's
hidden his most prized possession somewhere on earth. And he's left a map that
leads to its whereabouts!
"I could be rich! Richer than Uncle Scrooge," Donald thinks to himself. But Big Bad
Pete and his Ducky Gang are lurking outside the window. They're about to snatch the
map, but Donald dashes away, safe for the moment.
"Donald, you're late!" Daisy scolds. "But Daisy, some-thing fabulous is waiting for
me!" Donald squawks. "If I can find it, it will be a terrific surprise for you.
I'll tell you all about it when I get back!"
If he comes back! Donald has no idea what dangers surround the hunt for the Great
Duck Treasure. He only knows that he'll do anything to find it...
Overview:
I never knew how ineffective a bathroom plunger was as a weapon until I used one
against a man with a bazooka. Sadly, Donald only has such outlandishly stupid
weapons to use against people armed with the best weaponry money can buy. Normally
I advise to charge forward, but what idiot would do so armed only with bathroom
plungers, popcorn shooters and bubblegum blasters? Donald Duck comes to mind.
Yeah that's your arsenal, but if the job were easy a former American President
would probably take it. But here we have the famous and frighteningly demented
Donald Duck to the rescue. If he doesn't just freak out and bust a hole through
your computer screen, you just might win the game.
As the moose should have told you at the entrance, Donald has found a treasure map
and is on a worldwide search for Vidalia onions (no, of course not, treasure). He
encounters numerous bad guys that he must defeat with his limited weaponry and even
more limited intelligence. Donald travels first class on an aircraft piloted by his
three nephews Pebbles, Bam Bam and Dino Huey, Dewey and Louie to ten exotic
locations (if you consider downtown Duckburg exotic) such as Duckburg, Mexico, some
Aztec Ruins, Translyvania, a Viking Ghostship (dark and moonlit - hint, hint), the
South Pole, the Maharaja's Palace, Egypt (notice, not the Egypt), Ducky Gang's
Hideout and Great Duck Treasure Island.
The game opens like a movie, which is original. Great graphics, as should be
expected with most SEGA games. The manner in which you must win the game, moving
back and forth through locations, is also original, making the game non-linear. I
give it a 90, Mr. Clark. Easy to dance to and the words make a lot of sense.
Directions:
Donald chooses locations from the map to travel to and is transported to them by
aircraft. He must fight his way through the locations, finding helpful objects that
will assist him in his adventure, until he arrives at a place where he cannot
continue without a special weapon or item.
This point is called a "checkpoint," and it is from here that he can call his
aircraft. Hopefully a friend there will give him a clue as to what he needs, or the
object needed will be obvious. He plants his flag (this is where he will return to
when he comes back to the location), calls his aircraft, and travels to another
location in search of the object.
Weapons:
- Yellow Plunger -
only stuns bad guys for a few moments, but you get an unlimited supply
- Red Plunger
fights foes and lets Donald climb obstacles (he's a Duck that talks but doesn't
fly)
- Green Plunger
sticks to critters that can fly, unlike ducks Donald finds it on a dark night
while looking for his courage
- Popcorn Shooter
loaded by picking up corn items
- Bubblegum Shooter
break downs obstacles Gyro Gearloose has the ammo
Controls:
Hints:
- Pepper Madness -
Pause game play after Donald eats a pepper. Press Up 4 times, Down and resume game
play.
- Checkpoint -
The box to the left of the points meter on the information bar will start flashing
when Donald is near a checkpoint.
http://www.gamefaqs.com/console/genesis/home/586403.html
[C218EF0D, 74736A80]
Quad Challenge
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Racing
Gametype: Licensed
Release Year: 1991
Developer: Namco
Publisher: Namco
Players: 1-2
_________________________
Saddled on a high-performance all-terrain vehicle, you hear the roar of racing
engines and scan the brutal dirt track ahead. The unforgiving clock counts down;
THREE... strap helmet, TWO... rev it up, ONE... explode from the gate!
Slam into high, and torque up to brain-warping speed! During tight cornering, cut
hard, shift low, and fan the brakes. You'll feel huge racing tires claw for
traction. Control four-wheel drift or you'll spin out. On straightways, you'll hit
rises and go airborne. Throttle down to soften your landing. Challenge a computer-
controlled rival, or compete head-to-head against your buddy. Choose from 9
twisting race tracks on practice mode. Choose from 4 vehicles, each with unique
horsepower, handling, and acceleration features. Play the Circuit Championship, a
16 track password race to glory!
http://www.gamefaqs.com/console/genesis/home/586404.html
[D737CF3D]
Race Drivin'
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Racing
Gametype: Licensed
Release Year: 1993
Developer: Polygames
Publisher: Tengen
Players: 1 or 2 Alternating
_________________________
Here it is... the amazing conversion of the smash arcade sensation brings
screaming-fast car racing to the Genesis! Pound the pedal and grind those gears,
down the straights and around wicked hairpin turns. Whip through hairy S-curves,
gut-flipping loop-the-loops and crazy corkscrews! With three cars to choose from,
multiple music tracks and cool sound effects, Race Drivin' brings arcade-style auto
speed competition to the Genesis!
Gameplay:
The gameplay resembles a driving game, featuring a car similar in appearance to the
Ferrari Testarossa. The screen shows a first person perspective from inside the
car, throgh the windshield. To separate it from other driving titles of that era,
stunt loops and other road hazards were added. The game generally consists of 1 or
2 laps around the stunt track. In certain modes, the player races against the
computer controlled car, Phantom Photon. The game challenges the players in a
daredevil fashion and broke away from traditional racing games like Out Run or Pole
Position. Stunts, a racing game produced later, has similar visuals, controls and
tracks.
It also features a realistic manual transmission mode and force feedback steering
wheel, in which the driver would have to properly operate the car as they would in
real life.
A notable feature of the game is the "instant replay" display that is presented
after a crash, which sets Hard Drivin' apart from most driving games of its time,
which after a crash would just put the player back on the road, stopped, and let
them accelerate again. Before resuming play after a crash, Hard Drivin' would run
an approximately ten second animation, captioned "Instant Replay", which showed a
wide aerial view of the movements of the player's car and surrounding vehicles
leading up to the crash, with the player's car always centered on the screen.
During the replay, the player could not change the action on screen, but the replay
could be aborted to immediately get back to active gameplay. The replay would
continue for about two or three seconds after the crash, showing a polygon-rendered
fireball and the movement of the car, including any spinning, flipping, or bouncing
off the struck obstacle.
The replays add to the appeal of the game and actually add a motivation to crash in
spectacular ways in order to see them played out from the aerial view. Besides
collisions, a non-survivable landing after going airborne (even if the car landed
right-side up), or even going too far off-road, could cause a crash which would be
replayed like any other crash, with the car even exploding into the same orange
fireball. The game tracks the player's progress around the track by invisible
waypoints (denoted by flags on the course map showing the player's progress when
the game ends due to time running out), and after a crash, the car is placed back
on the track at the last waypoint passed; this sometimes is a significant distance
back from the point of collision. (One of the waypoints on each track was the
marked checkpoint about halfway around, which when passed granted the player extra
time.)
After going goes off-road, the player has ten seconds to return to the road, or
else he will be stopped and returned to the road, at a standstill, at the last
waypoint passed (just like when a crash occurs, but without an instant replay.)
http://en.wikipedia.org/wiki/Race_Drivin%27
http://www.gamefaqs.com/console/genesis/home/586409.html
[457FB915, 2E6EEC7E]
Radical Rex
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1994
Developer: Beam Software Pty
Publisher: Activision
Players: 1 or 2 CO-OP
_________________________
Radical Rex is a fire-breathing Tyrannosaurus on a skateboard who has to save the
dinosaur race under the spell of an evil creature. The game consists of 10 levels
set in the prehistoric age. Radical Rex can use a skateboard or glide down hills,
jump, kick and breath fire. Tougher enemies need multiple hits and when burnt Rex
needs to kick them once more to destroy them or use his scream (hits everything on
the screen). While playing Rex collects eggs, health, power-ups for his fire breath
and scream refills. Checkpoints are shown as torches that need to be charged with
fire. After each level, there is a Bomberman-like sequence to earn an extra
continue. Enemies include flies, turtles, toads and all kinds of dinosaurs.
Hints:
- Stage Select -
- Stage Select -
http://www.mobygames.com/game/genesis/radical-rex
http://www.gamefaqs.com/console/genesis/code/586410.html
[7068E12B, F839A811]
Raiden Trad
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up > Vertical
Gametype: Licensed
Release Year: 1993
Developer: Seibu Kaihatsu
Publisher: Micronet
Players: 1 or 2 CO-OP
_________________________
In the year 2090, Earth is invaded by extra-terrestrials. The World Alliance of
Nations has developed a supersonic attack fighter, Raiden, to defend the Earth. A
pilot must take control of the experimental fighter to destroy the alien warships
that just happen to look like odd variations of typical military tanks and planes
with gadgets attached to them.
Gameplay:
The formula of the game is simple and typical for the era of this game. The player
pilots the "Raiden Supersonic Attack Fighter" through waves of enemies, and several
levels. There are two types of weapons, and the player can collect several powerups
for them to make them stronger. There are bombs and missile powerups as well as
collectable medals which add to the score.
- Fighter -
When player dies, the fighter drops items, based on the former fighter's weapon
powers.
- Weapons -
- Bomb: Destroys bullets on screen, and damages enemies in the blast area.
There is a moment of delay between pressing bomb button and explosion.
When a player's fighter shoots the other player's fighter, the attacker's
projectiles transform into 'stars' that radiates from the attacked fighter.
When player dies, the fighter's fragments become projectiles that damage enemies.
- Items -
- Red icon: Switches main weapon type to vulcan main shot. If the fighter
already uses the weapon, the weapon power level is increased by 1, or gets 5000
points if weapon power is already full.
- Blue icon: Switches main weapon type to laser main shot. If the fighter
already uses the weapon, the weapon power level is increased by 1, or gets 5000
points if weapon power is already full.
- P: Maximizes both main shot and sub shot levels, assuming the fighter has the
weapon type. If both shot type powers are already full, players gets 10000 points.
- B: Increases bomb stock by 1. If player already has 7 bombs, player gets 5000
points.
- Stages -
When continuing after all players are dead, player resumes from a predefined check
point.
At the end of each stage, player gains stage bonus equals to the number of medals
gained in a stage with current life, multiplied by number of bombs player
possesses, multiplied by a 1000. If medal or bomb stock is 0, the count is equal to
1 for each affected field for scoring purposes.
After defeating the Stage 0 boss, the mission is completed, and player receives 1
million points for each completed loop. Afterwards, it will start back to Stage 1.
This time around, enemies shoot faster and at a more rapid rate.
Hints:
11. BBCT-BA5Y First laser power-up item gives you maximum power.
http://www.cheatbook.de/cfiles/raidentradsega.htm
http://www.mobygames.com/game/genesis/raiden
http://en.wikipedia.org/wiki/Raiden_Trad#Raiden_Trad
[416332A2, C74DCB35]
Rainbow Islands: Bubble Bobble II
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1987
Developer: Taito
Publisher: Taito
Players: 1 or 2 Alternating
_________________________
Rainbow Islands is a 1987 arcade game from Taito. The game is subtitled "The Story
of Bubble Bobble 2" and is the sequel to Taito's hit game Bubble Bobble from the
previous year. It is the second of four arcade games in the Bubble Bobble series
(followed by Bubble Symphony and Bubble Memories, but itself has two direct
sequels: Parasol Stars and Bubble Bobble Part 2). The game was ported for numerous
home computers and game consoles.
The basic premise of the game is that each level is an island which is slowly
sinking into the sea. The player must therefore get to the top of each level, by
jumping on platforms and making use of the game's most distinctive feature: the
ability to produce solid rainbows, which are used both as platforms to stand on,
and as a weapon.
One of the features which sets this game apart from many others (and has no doubt
been responsible for the game's popularity) is its 'hidden depths'. While initially
appearing to be quite a simple game, Rainbow Islands in fact has a vast number of
secrets for the player to discover, including secret levels, secret power-ups and
riddles. Because of these elements, completing the game properly requires a large
amount of dedication from the player. The scoring system also has secrets, which
allow vastly higher scores to be achieved than normal.
Gameplay:
The game is set on a chain of ten islands, each one with a different theme. Each
island provides four rounds of gameplay, and once these are complete the player
moves to the next island in the chain. The islands get progressively more
difficult, with enemies moving much faster on the later ones. These are depicted on
a map screen before the start of each island. The three secret islands are not
visible until all 7 big diamonds are collected. Most consumer versions of the game
completely lack the secret islands.
The main characters are Bubblun and Bobblun, the protagonists of Bubble Bobble
(known as "Bub and Bob" in the western releases). However, in this game they appear
in their human forms as "Bubby" and "Bobby", as opposed to the "bubble dragons" of
the first game. Also unlike the first game, players must now "alternate" (i.e.,
take turns), with player one as Bubby (green shirt), and player 2 as Bobby (blue
shirt) (as with the first game).
Hints:
In the option menu, choose number of lives and select '0'. Then you can start your
game normally. When you died, instead of Game Over, you get a lot of extra lives
like ??, ?! and other symbols in pair as your number of lives. However, it is not
really unlimited. After you died a lot of times (about 400 times), your number of
lives became 99, and when it reached 0, the game is over.
http://en.wikipedia.org/wiki/Rainbow_Islands
http://www.gamefaqs.com/console/genesis/code/579725.html
These pictures burn in the mind of a man helping to build a simple temple in the
mountains. The man is John Rambo, private citizen, former Green Beret. In Vietnam,
Rambo earned his rep as a hero who couldn't be stopped, even in the face of
impossible danger. Now he spends his days in a forgotten village, struggling with
the anguish of memories he can't shake.
But today a stranger appears at the temple. "Rambo" the man says, "I've been
looking for you"
Rambo stares at the speaker. The pain of the memories fades as he recognizes his
old friend.
"Because I need you. I'm going into Afghanistan on a top secret mission. Right now
the border is crawling with Russians. But I've got to get in there! You're the only
one I can trust to get me across the border alive!"
Rambo's heart cringes at the idea of more war - for what! He gazes into the
distance, remembering past horrors.
Hearing this, Rambo starts to boil with anger. All through Vietnam, Trautman was
the only one who understood his deepest feelings. The Colonel was like a father to
him. Now his life is at stake! If only Rambo had gone with him into Afghanistan! If
only... if only...
Rambo turns to the agent who brought him the news. "I'm going after him! I want you
to get my supplies. They've got Trautman, and now they're going to get their worst
nightmare!"
Directions:
Your mentor, and the best fry cook the U.S. Marines ever had, has been taken
captive, so what must you do? Save the Colonel! Do you need anymore reason that
that? So to get you started on your missions I give you the following information:
When you have selected the explosive arrow, the longer that you hold the "B" button
down, the more powerful it becomes.
Explosive Arrows work against towers but not ammo dumps and conversely, Time Bombs
work against ammo dumps but not towers.
Missions 1, 3, 5 and 6 have bonus rounds that you must win in order to advance.
Charge your explosive arrows to the fullest; jump out at the proper time and fire
at the tank and helicopter! Simple Enough!
Special Objects-
Hero or Baby? Which shall it be? Heroes will ignore the following information and
just fight like the real Rambo would do while Babies, who just want to win, have no
choice but to use these cookbook directions. Babies make me SICK!
Mission One-
After killing all the commies, blast your way through the gate with machine gun
fire and explosive arrows. (OK, Baby, aren't you ashamed? You could have figured
that out by yourself if you hadn't been so worried about your dirty diaper)
Mission Two-
OK Sissy, you will need to fire your machine gun (not your milk bottle) at the
cells until the Secret Agent identifies himself. When he does, the place is about
to blow up so get out quickly by blowing up the exit.
Mission Three-
You have to destroy the guard towers with timer bombs (like I was going to use
oatmeal) and use machine gun fire to break through the gate.
Mission Four-
This is Real Rambo Rampage Time! You have to destroy EVERYTHING until some hokey
ratio reaches 100%. (10,000 dead commies and I still only got a 98%!)
Mission Five-
He's at it again! Destroy the tanks and helicopters using fully charged explosive
arrows (is there another kind?) and kill everybody (except for yourself - you are a
psychopath, not a suicidal mental patient).
Mission Six-
You Whiny Babies make me so sick I shouldn't even tell you what to do! But here
goes: search through the maze until you find the Colonel (you know, the guy that
didn't need cheat notes to get here. Wait a second, he has been captured. Maybe
cheat notes would have helped him).
Gameplay:
Based on the film of the same name, this game puts you in John Rambo's shoes as he
travels to Afghanistan to free Colonel Trautman from the Soviets.
In six missions, Rambo must complete various objectives. Besides finding the exit
of the level, prisoners must be freed and enemy ammunition supplies destroyed.
Rambo is controlled from an overhead perspective and has several weapons at his
disposal. Besides a machine gun that never runs out of ammo, he can use a knife for
close range kills, set off timed bombs and use his famous crossbow with explosive
arrows. Ammunition for the bow and the bombs is limited and can be collected from
dead enemies.
After some of the missions, the perspective switches to a view behind Rambo and
additional boss fights take place. Soviet tanks or helicopters must be destroyed
using the crossbow. While aiming the bow, Rambo cannot move, but otherwise he can
hide behind rocks or other obstacles from enemy fire.
Controls:
Hints:
- Limited Invincibility -
In Mission 2, go to the destructable box up and to the far left from the starting
point. Proceed to the left until a little shiny bit of the box is showing. Destroy
the box with an arrow, making sure there's no enemy soldiers on the screen. As soon
as there's an impact, walk left as far as you can with a trail of smoke behind you.
You will be invincible until you reach a bonus stage where you can be killed, or
until you destroy another box.
Reviewer:WillyTheRat
http://www.consoleclassix.com/genesis/rambo_3.html
http://www.mobygames.com/game/genesis/rambo-iii_
http://www.gamefaqs.com/console/genesis/code/586412.html
[9C4DD057]
Rampart
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Strategy > Turnbased
Gametype: Licensed
Release Year: 1990
Developer: Atari Games
Publisher: Tengen
Players: 1 to 3 VS
_________________________
Rampart is an arcade game developed by Atari Games. It was brought to the Sega Mega
Drive and Sega Master System in 1991.
[55915915]
Ranger-X
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1993
Developer: GAU Entertainment
Publisher: SEGA
Players: 1
_________________________
Ranger-X, called Ex-Ranza in Japan, is a run-and-gun game developed by Gau
Entertainment (who were bought by Nextech shortly after the game's release) and
published by Sega for the Sega Mega Drive in 1993.
You play as a robot fighter called EX-CP who shoots at specified targets in a level
while destroying the various enemies and ammunition you may encounter. You can move
left to right freely (so if you miss a target you can go back) and can either walk
or hover up and fly, but will come down automatically after you release up or stay
up too long.
[B8C04804]
Ranger-X
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1993
Developer: GAU Entertainment
Publisher: SEGA
Players: 1
_________________________
Ranger-X, called Ex-Ranza in Japan, is a run-and-gun game developed by Gau
Entertainment (who were bought by Nextech shortly after the game's release) and
published by Sega for the Sega Mega Drive in 1993.
You play as a robot fighter called EX-CP who shoots at specified targets in a level
while destroying the various enemies and ammunition you may encounter. You can move
left to right freely (so if you miss a target you can go back) and can either walk
or hover up and fly, but will come down automatically after you release up or stay
up too long.
[C7EE8965]
Rastan Saga II
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Beat 'em Up
Gametype: Licensed
Release Year: 1990
Developer: Taito
Publisher: Taito
Players: 1
_________________________
The "Rastania" was a sacred place, in which the sacred temple, "Skyscraper", soared
into the sky. It is said that whoever conquer the "Skyscraper" would rule the
"Rastania". A wicked group has invaded the "Skyscraper" and has tried to make it
their own. If the situation is left as it is, the place would eventually be
controlled by the wicked group.
Gameplay:
http://www.mobygames.com/game/genesis/rastan-saga-2
[201F76D4, BEAFCE84]
RBI Baseball '93
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Baseball
Gametype: Licensed
Release Year: 1993
Developer: Tengen
Publisher: Tengen
Players: 1
_________________________
R.B.I. '93 puts you into the big leagues with nearly 700 REAL Major League Baseball
Players from all 28 professional rosters, including Colorado and Florida. Plus
you'll face them on their own turf - from Chicago's friendly confines to the big
Green Monster of Boston. Improved and upgraded gameplay features, including Home
Run Derby, Fielding Practice, and Individual Player Performance Stats.
Hints:
[4EB4D5E4]
RBI Baseball '94
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Baseball
Gametype: Licensed
Release Year: 1994
Developer: Atari Games
Publisher: Tengen
Players: 1 or 2 VS
_________________________
R.B.I. Baseball '94 is the sequel to R.B.I. Baseball '93. It was released for the
Sega Mega Drive and Sega Game Gear.
[558E35E0]
ResQ
Platform: Sega Genesis / Mega Drive
Region: Prototype (USA)
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Prototype
Release Year: 1993
Developer: Tempest Software
Publisher: Psygnosis
Players: 1
_________________________
Good evening, Mr. Phelps. Your mission, should you decide to accept it, is to
undertake a perilous rescue mission to the Adrianne star system. The planet has
been laid waste by corporate raiders from the Wellmax company, who are even now
going planetside to conduct a mopping-up operation for the few survivors hiding out
in the city's tunnel system. Time is limited, so the decision to act must be made
immediately. This tape will self-destruct in five seconds....
Only the boys from Liverpool could pull off a funny little arcade game that manages
to combine the best of both the platform and shooter genres. The attempts at
humorous stabs of various financial personages and events is stilted, but it's
still a fun game to play. It's a shame that Sony chose not to distribute it,
because it sure is a neat little piece of work.
http://www.genesisproject-online.com/Genesis/R/ResQ.html
[E021D676, 7BB60C3F]
Richard Scarry's Busytown
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Educational
Gametype: Licensed
Release Year: 1993
Developer: Pearson Software
Publisher: Simon & Schuster
Players: 1
_________________________
Richard Scarry's Busytown is a Sega Genesis and MS-DOS game that was released for a
younger generation of gamers. The game consists of an interactive story book that
was written by Richard Scarry. Most of the game is spent exploring Busytown looking
for things to interact with using either the gamepad or a special mouse that could
be purchased separately from the game and the console system. Young gamers will do
everything from building things to delivering something to repair a ship. Games are
relatively short and can be finished in about an hour. Familiar faces from Richard
Scarry's works of literature include Huckle Cat and Lowly Worm.
There is also a game where the player controls the wind and can cause controlled
havoc at the city park. All games offer basic vocabulary practice as simple puzzles
help improve basic problem solving and English language skills. The voice quality
of this game is realistic when compared to the cartoons of that era. All of the
characters act and talk like their counterparts in the books and the cartoon
series. If the player puts too much lemonade or soda in the glass and spills some
out of the glass, then one of the characters asks the player "Are you blind?" in a
gentle voice. Delivering stuff allows the town to slowly come to life; similar to a
juvenile version of SimCity.
http://en.wikipedia.org/wiki/Richard_Scarry%27s_Busytown
[B9112E4B]
Rings of Power: The Hand of Nexus
Original title: Rings of Power
Platform: Sega Genesis / Mega Drive
Region: Update Hack (USA)
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game
Gametype: Hack
Release Year: 2008
Players: 1
Hacked by: Whipon
Version: 2.0
_________________________
Well, Rings of Power is insanely hard. You can wander forever without any luck. You
can be killed instantly. Your money/food/water drains very quickly. The Naughty Dog
staff made a great game, but the difficulty is very hard for any average player.
But now you can beat the game. You have lots of advantages in the hacked version
"The Hand of Nexus":
- Your party is Invincible. You can't loose HP or MP on battle nor the Temple of
Variation and Necropolis, except in some very rare cases where you can loose a bit
of HP in battle.
- All your characters will gain the max level when you get them some experience.
- You will start with the So Sym, Map, Sextant and the Magic Leaf. No more need to
go the annoying Magic Leaf maze.
- When you enter the map, you will teleport to any point where you left the pointer
on it.
- You can access the Inventory in Battle! Just hold right and press start after you
select the spells.
Thanks a lot to Pugsy and Ugetab, and all the cool people at GSHI. Without their
support, I never could make this hack possible.
http://www.romhacking.net/hacks/354/
[7284EE98, 6511AA61]
Ristar: The Shooting Star
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1995
Developer: Sonic Team
Publisher: SEGA
Players: 1
_________________________
An evil alien leader by the name of Greedy has been causing major anarchy. He has
made the leaders of every known planet evil, created an army of devastating orb
creatures and captured an ancient hero as well. This hero just happens to be the
father of Ristar, who must go beyond all lengths to travel to each planet and bring
Greedy down and rescue his father. Can he rise to the occasion?
Ristar being one of Sega's later releases for the Genesis, it didn't quite get
enough recognition. But also being one of the later creations, it came out just
wonderful. The graphics are nicely sized and everything in the game is vibrant and
colorful, not to mention detailed.
The music tracks are fitting, being very upbeat and cheerful to match the mood.
Game-play is wonderful, too, Ristar being your side-scroller with a few little
twists as well. If you're curious, give this game a go. You won't be disappointed.
Directions:
Yep, more classic side-scrolling action packed in Ristar! Unlike Sonic, though,
you'll have to rely on technique and patience to be able to venture through the
vast worlds in this game. There are many treasures to be found, so make sure you
find everything!
This game is separated into six different worlds you have to venture in: Flora,
Undertow, Scorch, Sonata, Freon, and Automaton.
The final area is a sort of spaceship level. During the first six areas, you'll
encounter mini bosses who you'll have to fight.
Ristar has a different way of fighting and getting around. Using his super long
arms, he's able to latch onto enemies and strike or latch onto a branch and pull
himself up or climb up walls. There are also aquatic levels, in which Ristar swims,
but he's good in that environment also.
Controls:
A Button: Jump
B Button: Hold to grab, release to attack enemies
C Button: Jump
Start Button: Pause game
Hints:
- Code List -
AGES - Copyright info is shown.
DOFEEL - Play bonus stage timed mode.
ILOVEU - Level select function.
MAGURO - "Onchi Music" mode enabled, two new tunes.
MIEMIE - Hit blue stars to receive a treasure.
MUSEUM - "Boss Rush" mode enabled. (Timed)
XXXXXX - Deactivates passwords.
Reviewer: LinkOfHyrule
http://www.consoleclassix.com/genesis/ristar.html
[17662A83, EC6CD5F0]
Road Blasters
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Racing > Cars
Gametype: Licensed
Release Year: 1991
Developer: Sterling Silver Software
Publisher: Tengen
Players: 1
_________________________
Grab the controls of your sleek and deadly high-performance racing machine and head
into an action packed race of the future, where survival is the only law. Roar down
the straightaways and spin around turns while dodging land mines and toxic spills.
Blast enemies out of your way with your high-calibre machine guns and other special
weapons dropped by your support jet.
Your object is to reach the Rally Point at the end of each level - 5O in all. The
further you get, the more difficult it becomes. Avoid crashing into enemy cars.
Watch out for crossfire from gun turrets. And if that's not enough for you, some
levels are mined!
To help you reach the Rally Point, you get refueled at the Check point (the halfway
point of each level). You can also get extra fuel by picking up green globes you
find along the way or by blasting certain enemies to force them to give up their
fuel (shown as a red globe).
Keep a close eye on your fuel level! If you run out, it'll cost you one of five
lives.
Directions:
Run and Gun! Use your weapons to destroy everything that moves, except for the
green balls on the road, which are extra fuel. Run over them and continue on your
merry killing-spree way. You have 50 levels of car-crashing, missile-launching,
machine gun firing insanity ahead of you.
Have a blast!
You get to play with high tech weapons like Cruise Missiles, an Electro Shield
that protects your car, Nitro Injector for increased speed and an U.Z. Cannon. And
sometimes there is a jet that brings these goodies to you just like Santa. Free and
everything. Yeah, at first I thought it was an alien space ship come to probe me,
but it wasn't. Just drive under the plane and the goodies come to you. If you've
been a good little boy.
Gameplay:
The object of the game is to complete all 50 rallies without running out of fuel.
There is no limit to how many vehicles a player can receive to complete a rally, as
long as they have fuel. However, the destruction of the vehicle will subtract a
small amount from the player's fuel tank. In the arcade version, players could
start the game at a higher rally, with additional opportunities to jump several
levels from time to time. Players can continue their game from where they left off,
however the player has only one chance to complete the 50th and final rally.
- Fuel -
Players can get fuel in four ways: green globes, red globes, a checkpoint, and the
rally point. Green globes are on the road, and fill the main gas tank. Red globes
are revealed by shooting enemies on the road. After completing each rally, the
player is awarded extra reserve fuel determined by how many enemies were destroyed
during the level. Each consecutive kill shot increases the multiplier, from 1 up to
10. A miss lowers that multiplier by 1. Whatever the multiplier is at when the
finish line is crossed is multiplied by the value of the enemies slain, and that
much fuel is awarded.
Each rally features a midway point, denoted by a line on the road which the vehicle
crosses. At this point, the amount of fuel in the main tank is restored to what it
was at the beginning of the rally (the amount of fuel in the main tank given at the
rally's start fluctuates throughout the game). The amount of fuel in the reserve
tank, however, is not restored.
When a player gets low on fuel in their main tank, a fuel light will blink on and
an alarm will sound on the display. Using up the main tank will mean the vehicle
then uses what reserve fuel is stored.
- Enemies -
There are various enemies that appear throughout the rallies.
- Cycles
- Rat Jeeps - comes in from the left, stops, then swerves to the right
- Mines - set on the road, cannot be destroyed. A special alarm on the display
alerts players when mines have been laid ahead.
- Toxic Spills (driving the vehicle over them will spin the car out)
- Special Weapons -
At various points along the course, an airplane will come into view and drop a
weapon from its underbelly. If the player lines up the car to catch the weapon, the
secondary weapon is activated. That weapon is kept until it is used up, the car
crashed or another weapon picked up. If a player catches a special weapon while
using another one, the first will be replaced by the newest weapon.
- UZ Cannon: A rapid fire gun that does not deplete the multiplier. A limited
amount of ammunition is supplied.
- Nitro Inject: Increases the speed of the car from 210 to 298 km/h for a
limited distance. Three nitros to a pack.
- Electro Shield: Allows the car to drive through any enemy or obstacle
unharmed for a short distance. Three to a pack.
- Production -
The game's creators originally intended for an electronicized version of the '50s
pop song "Mr. Sandman" to play during one of the levels. This was never implemented
into the game.
A promotional giveaway was accessible on the original arcade version, where players
could send in their score (when all 50 levels are completed) and receive a free
RoadBlasters T-shirt.
During gameplay, a slightly robotic-sounding female voice gives the player advice
in the form of several short phrases, often related to using the Nitro Inject, or
when a player destroys several enemies in a few seconds. These phrases include "Hit
it" and "Eat lead, roadhog".
When a player has the Nitro Inject activated when crossing the rally's finish line,
the vehicle will drive off into the horizon, and the female voice will state, "Now
that's cruising."
Controls:
A Button: Regular Gunfire
C Button: Fire Special Weapon
Down: Slow Car Down
Start Button: Start / Select
http://en.wikipedia.org/wiki/Road_Blasters
http://www.consoleclassix.com/genesis/road_blasters.html
Directions:
Race and fight your way through the tracks while periodically buying new bikes and
watching out for the cops.
Gameplay:
A motorcycle racing game with an attitude. You race in varying environments for
ever increasing sums of money. With that money you can buy faster and better bikes.
There are many objects on the road to watch out for, from cars to rocks to signs,
if you hit one you'll go flying and loose valuable time. If you crash too often
your bike can get wrecked. You can also attack other racers. The default attack is
a punch, but some racers have weapons, which you can steal and use against them.
The police patrol the various courses, so if you're not careful you can get busted.
Road Rash II is not just a racing game but also a fighting game.
Controls:
A Button: Brake
B Button: Gas
C Button: Attack
Start Button: Start/Pause
Hints:
- Wild Thing -
To get the hidden bike, known as the Wild Thing, hold Up, A and C on the title
screen. Press start to enter the Race Select screen, then release the buttons. You
will start the first race with the Wild Thing.
- Difficult Games -
Put the following codes as your password on the options screen:
001K 110NLevel 1, $100, Shuriken 400
001K 210OLevel 2, $100, Shuriken 400
001K 310PLevel 3, $100, Shuriken 400
001K 410QLevel 4, $100, Shuriken 400
001K 510RLevel 5, $100, Shuriken 400
http://www.gamefaqs.com/console/genesis/home/586426.html
http://www.consoleclassix.com/genesis/road_rash_2.html
http://www.gamefaqs.com/console/genesis/code/586426.html
http://www.mobygames.com/game/genesis/road-rash-ii
[C67DDB14]
Robot Wreckage
Platform: Sega Genesis / Mega Drive
Region: Prototype (USA)
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Prototype
Release Year: 1993
Developer: Novotrade
Publisher: Unreleased
Players: 1
_________________________
Early Prototype of Cyborg Justice
[9E750896]
Robotnik's Revenge
Original title: Sonic the Hedgehog
Platform: Sega Genesis / Mega Drive
Region: Update Hack (USA)
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game
Gametype: Hack
Release Year: 2008
Players: 1
Hacked by: ColinC10
Version: 1.0
_________________________
Robotnik's Revenge is a hack of Sonic the Hedgehog 2 by ColinC10. It is a "boss
rush" hack, in which all seventeen bosses from Sonic the Hedgehog and Sonic the
Hedgehog 2 are fought in a somewhat arbitrary order over the course of a single
level. The game takes place in Death Egg Zone from Sonic 2, and is meant to imply
that there is more to the ship than there is in the original game.
Time spent completing the boss run is kept and the total time is given at the end
of the course, along with a ranking. In Time Attack mode there are infinite lives
and rings that can be found in-between battles. In survival mode there are only 3
lives and no rings.
http://info.sonicretro.org/Robotnik%27s_Revenge
[647203B5, 6ABAB577]
Rock N' Roll Racing
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Racing
Gametype: Licensed
Release Year: 1993
Developer: Silicon & Synapse
Publisher: Interplay Entertainment
Players: 1 or 2 VS
_________________________
Rock 'n Roll Racing is an arcade combat racing game. Combat plays a heavy role in
the game, as each car has a frontal weapon, such as a laser or missile, and a drop
weapon, such as spikes or mines. As you complete races, you get more money to
upgrade your car.
Gameplay:
The game pits four racers against each other, with up to two of them being player-
controlled and the rest being AI opponents. Races are viewed from an isometric
viewpoint.
Each race goes on for four laps, and the final standings provide rewards. Money is
used to buy upgrades and new cars, while points are used to advance to the next
racing division or the next planet. In two-player mode, when only one player has
sufficient points, the character in charge of advancement asks "Leave your loser
friend behind?", allowing that player to continue alone by removing the other
player from the game. Once left behind, the player has no choice but to hope that
they had written down their most recent password (available from the F/X screen)
and that the other player will reset the game and let them try again at some point.
- Selectable characters -
There are six characters that are readily selectable, each of which has a +1
enhancement for two of the four skills that are related to how well their vehicle
handles: acceleration, top speed, cornering, and jumping. Olaf, from The Lost
Vikings, another Silicon & Synapse game that was in development at the same time,
is a hidden character, requiring a code to access him, and instead of two skills,
Olaf has three. At the character selection screen (with Snake showing on the
screen), while holding down L, R, and Select, press left then right on the d-pad,
and Olaf will appear. There is an eighth character, also hidden, who has no picture
or name but has the +1 bonus for all four of the available skills. This character
is sometimes called the "Phantom", and he/she/it is only accessible using
specially-crafted passwords.
Many of the characters, location names, etc. take their name or likeness from hard
rock music. Snake Sanders is based on Whitesnake vocalist David Coverdale, Jake
Badlands is named for Jake E. Lee, guitarist for a band called Badlands, and
Cyberhawk is most likely a reference to the cover art for the Judas Priest album
Screaming for Vengeance.
- Music -
Hints:
- Play as Snake, fully loaded car, any difficulty, any planet, any division -
These codes allow you to play as Snake with loads of money and a fully powered up
car.
SPFH 7G2B XWJ!Rookie - Bogmire
J5YH Z70B XWJ!Rookie - Bogmire, Div A
Q40H HT23 XWJ!Rookie - Bogmire, Div B
HQWH T80V XWJ!Rookie - Chem IV, Div A
G!!H JN03 XWJ!Rookie - Drakonis, Div A
Q40H HT23 XWJ!Rookie - Drakonis, Div B
S5YC Z70B XWJ!Veteran - Bogmire, Div A
JPFC YG2B XWJ!Veteran - Bogmire, Div B
RQWC T80V XWJ!Veteran - Chem IV, Div A
Q!!C JN03 XWJ!Veteran - Drakonis, Div A
G40C HT23 XWJ!Veteran - Drakonis, Div B
T5YC Z70L XWJ!Veteran - New Mojave, Div A
K5YC Z72L XWJ!Veteran - New Mojave, Div B
L5YC Z7ZV XWJ!Veteran - NHO, Div A
B5YC Z71C XWJ!Veteran - NHO, Div B
15YR Z70B XWJ!Warrior - Bogmire, Div A
9PFR 7G2B XWJ!Warrior - Bogmire, Div B
0QWR T80V XWJ!Warrior - Chem IV, Div A
Z!!R JN03 XWJ!Warrior - Drakonis, Div A
740R HT23 XWJ!Warrior - Drakonis, Div B
W5YR Z723 XWJ!Warrior - Inferno, Div A
45YR Z713 XWJ!Warrior - Inferno, Div B
25YR Z70L XWJ!Warrior - New Mojave, Div A
!5YR Z72L XWJ!Warrior - New Mojave, Div B
V5YR Z7ZV XWJ!Warrior - NHO, Div A
35YR 271V XWJ!Warrior - NHO, Div B
http://en.wikipedia.org/wiki/Rock_N%27_Roll_Racing
http://www.mobygames.com/game/genesis/rock-n-roll-racing
http://www.gamefaqs.com/console/genesis/code/586430.html
[4467B527]
Rockman X3
Platform: Sega Genesis / Mega Drive
Region: Pirate (China)
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Pirate
Players: 1
_________________________
The last game I want to describe in greater detail here is this little gem: Rockman
X3, to westerners more commonly known as Mega Man X3.
The only official Mega Man game produced for the Genesis is Capcom's Megaman: The
Wily Wars (also known as Rockman Megaworld). As some of you may know, Mega Man and
its spin-offs are one of the longest video game series in existence (the "classic"
line up having reached number nine recently). Rockman X is the Super Nintendo
version of said series and brought it to a whopping eight games in its very own
right. Why did the pirate hackers choose to port part three for the Genesis? I have
no idea. What I also noticed is that unlike with other hacks, the programmers
responsible for this port didn't remove the logo of the original developer it was
a bit strange to see the Capcom logo pop up at the beginning.
At the first glance, the port seems to be very accurate, capturing the Mega Man
feeling pretty well. You've got your standard blaster, which, in accordance with
the X series, you can charge to fire off a bigger shot. You've got the Mega Man
sprite and the common enemies, and also the energy- and weapon power ups. Oddly
enough, there is a strange frame around the screen during play, with a different
one for each stage. It seems similar to the frames in Duke Nukem 3D or Doom 32X, so
I guess they have been included to reduce the number of active sprites on screen to
make the game run smoother. That, or the programmers simply thought it looked nice.
However, once you play this game for a little while, you notice several rather
severe changes. First, there aren't any cut scenes. The X series told a story in
which stages where intersected with some cut scenes where characters exchanged
dialog and scripted events took place. Though not important to the gameplay, they
were one thing that distinguished that spin-off from the classic series and added a
nice touch. Considering space restrictions, leaving those out of the game is quite
understandable.
Second, another staple that distinguished the X series from the classic one (at
least from the earlier games) was armor upgrades that could be found throughout the
stage. Mega Man could learn new abilities, and using those abilities he could find
even more power ups, motivating the player to play through the stages a second or
third time in order to reach that energy tank that was unreachable at the first
playthrough. In this port, you have all those armor upgrades and extra abilities
straight from the beginning! Without cut scenes and the search for those little
extras, the main features that distinguished the X spin-off from the original
series have therefore been removed entirely. (By the way, I noticed an odd thing:
There seems to be a graphical glitch in which Mega Man, who you'll generally see in
his maxed-out armor right from the beginning, suddenly reverts back to his regular
appearance for a few milliseconds when being hit!
Does that mean that for some reason, the programmers included all sprites and
animations for Mega Man, even if some of them have become superfluous since the
armor extras don't exist anymore? This just seems lazy and shoddy!)
Also, enemies don't randomly drop power ups, which makes the game pretty hard, but
it isn't such a big deal since the programmers have retained all the "fixed"
goodies from the original level design. However, there is one cut that really
bothers me. The main distinguishing features of the entire Mega Man series were the
weapons and boss system: After each level you can choose which boss to tackle next.
After defeating a boss you get his weapon, which is particularly powerful against
one (or two) of the other bosses. So you had a number of weapons, each with their
own energy bar, that you could switch around as you liked or needed to.
Well, guess what? For some reason, this feature has been removed! The only weapon
you'll have for the entire game is the standard (chargeable) blaster! You don't get
any boss weapons, so the entire premise behind the selection of which boss to
tackle next has become moot. Even worse, whereas in the original game the final
boss only became selectable after you had completed every stage at least once, in
the Genesis port you can directly jump into the boss stage! And since the boss
weaknesses don't apply anymore, and you can only use your blaster, the strength of
each boss has been significantly reduced, making the final battle laughably easy in
the process!
So, what we have here is a Mega Man port where the programmers took a Mega Man
game, kept the sprites and levels, and removed all the mechanics that made this
series stand out amongst all the other platformers out there! It seems the
programmers weren't quite up to the task of capturing the essence of capturing and
adequately adapting the original game mechanics to the Genesis, which seems to be a
lot harder to do as it is the case with a classic jump-'n-run. Considering this,
however, it was a very odd choice to try and adapt Mega Man in the first place.
http://sega-16.com/feature_page.php?id=380&title=Hacks+&+Homebrews:
+Unofficial+Ports
[83699E34]
Roger Clements' MVP Baseball
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Baseball
Gametype: Licensed
Release Year: 1992
Developer: Sculptured Software
Publisher: Flying Edge
Players: 1 or 2 VS
_________________________
Roger Clemens is known by some as the greatest pitcher in baseball history. In
Roger Clemens MPV Baseball players play a standard a 9 innings baseball game in
Exhibition mode and a full regular season can be played including the World
Championship Playoffs in the Regular Season mode. While playing in Regular Season
mode the player can see their chosen team's progress by using the in game calendar
showing all the games.
- American Division East: Toronto Bears, Boston Hornets, New York Rebels,
Detroit Wheels, Milwaukee Marshals, Baltimore Eagles, and Cleveland Tomahawks.
Each team has a set of players the make up the team each with their own skill level
and statistics which, like the teams, is fictional other then Clemens himself who
is on the Boston Hornets team.
When controlling the pitcher the player can control the speed and spin of the pitch
as well as the pitchers position on the plate. The pitcher can also stop the
opponent stealing a base which can be seen via windows showing the positions of all
the baserunners. When controlling the batter the player has to time the hit to
successfully hit the ball so it will not be a missed hit or a foul, or has the
option to not hit in case of a 'ball'. The player can also steal a base while
batting. After the ball is hit the game goes into fielding mode where the camera
shifts to a view that is lower than the normal 45 degree angle (the fielder gets
smaller as he moves away from the camera). The player then controls the closest
fielder to get or catch the ball and then throw it to the selected base.
There are many different cameras angles that the game selects depending on the
location of the ball. The camera can be on the left, center, or right side of the
field in ether infield or outfield position and all cameras can pan to follow the
ball.
The player can use a password to save their progress in Regular Season mode. An
exhibition match can be played in two player mode with the use of two controllers.
http://www.mobygames.com/game/genesis/roger-clemens-mvp-baseball
[64FB13AA]
Rolling Thunder III
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action > Adventure
Gametype: Licensed
Release Year: 1993
Developer: Namco
Publisher: Namco
Players: 1
_________________________
The game's plot is set around the same time period as its predecessor Rolling
Thunder 2. With Albatross and Leila currently assigned to tracking down Gimdo, a
new Rolling Thunder agent codenamed Jay is given the task to track down Geldra's
second-in-command, Dread (a green skinned humanoid resembling Maboo from the first
game). The story is presented in a more cinematic fashion than the previous games,
featuring animated cut scenes between stages and on-screen text dialogue between
the characters. Jay is assisted via radio by a contact named Ellen, who provides
him with mission objectives.
Gameplay:
The game maintains the "shoot-and-take cover" formula of the previous installments.
In Rolling Thunder 3, the player progresses through 10 levels and 3 secret areas
(including an abandoned version of the original game's first stage) mostly by
shooting hostile enemies, replenishing ammo by entering specially marked doors, and
dodging or crouching under enemy fire by hiding behind objects such as crates.
Unlike Rolling Thunder 2, the game features only a single-player mode. However,
Rolling Thunder 3 builds upon the formula by adding additional elements to the
series.
Rolling Thunder 3 offers its fair share of new features to the series. Players now
have the option to select one weapon from a total nine before beginning each level.
In addition to the sub-machine gun, there's a flamethrower and laser gun similar to
the ones in the Genesis version of Rolling Thunder 2 and three different types of
grenades: regular, flash and cracker. Once the player's starting special weapon has
been chosen in one stage, it cannot be chosen again in later stages.
There are now two separate fire buttons, with one button mapped for the standard
pistol and the other for the special weapon. The player also has the ability to
shoot at angles or slash enemies with a knife when no special weapon is equipped.
As they progress through the game, players will also be introduced to fast-paced
vehicle stages, controlling Jay as he rides either a motorcycle on slick highways
or jet-skis across rapid waters.
The game does not require the player to complete the stages within a time limit and
thus eliminates the time bonus doors. However, taking too long summons a sniper who
begins shooting at Jay. Fortunately, the player's health bar consists of three
health units instead of one, giving Jay the ability to endure more hits before
dying. In addition, when Jay dies, the game allows the player to restart from the
exact position he died at, rather than forcing the player to continue from a check
point or the beginning of the stage as the prequels had done.
As with the console versions of the previous games, the game gives player a
password to begin a harder second quest that features a slightly extended ending
once the game has been finished once. There are also another hidden password that
replaces Jay's sprite in the game with that of Ellen dressed as a female agent. She
has no cut scenes and the ending remains unchanged.
Hints:
- Extra Lives -
Enter 'ANNOY' as a password to start out with 5 lives instead of the usual 3 lives.
- Level Passwords -
Factory
SSEPP
Highway
APEOO
AKEOP
Dread's Building
AIKEJ
AHEOU
Pacific Ocean
SLUEJ
SFEKF
Easter Island
KISZO
Underground Base
LOSZU
SFBZI
Highjack
BZSSZ
Dread's Castle
HJSAJ
- Play as Ellen -
Enter the following code at the Password Screen....
GREED
You should begin the game with Ellen instead of Jay
- Level Select -
Enter the following code at the Password Screen....
REIGN
http://en.wikipedia.org/wiki/Rolling_Thunder_3
http://www.gamefaqs.com/console/genesis/code/586435.html
[6F98247D]
Romance of the Three Kingdoms
Platform: Sega Genesis / Mega Drive
Region: Pirate (Unknown Region)
Media: Cartridge
Controller: Gamepad
Genre: VS Fighter
Gametype: Pirate
_________________________
No information online about this Pirate game. ~Rx
[3C59D10F, 3D842478]
Romance of the Three Kingdoms II
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Strategy > Turnbased
Gametype: Licensed
Release Year: 1991
Developer: Koei
Publisher: Koei
Players: 1 to 8 VS
_________________________
Sangokushi II is the second game in Koei's Sangokushi franchise, a part of their
Historical Simulation Series. It was first released in 1989 on the NEC PC-88 before
being ported to a variety of other systems including to the Sega Mega Drive in
1991. Western releases called the game Romance of the Three Kingdoms II.
[61F90A8A]
Rugby World Cup 1995
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Rugby
Gametype: Licensed
Release Year: 1994
Developer: Electronic Arts
Publisher: Electronic Arts
Players: 1-4
_________________________
Rugby World Cup 1995 is a rugby game published by Electronic Arts.
The official game of the 1995 IRB Rugby Union World Cup in South Africa. Featuring
all 20 international teams that took part in the World Cup including the All Blacks
of New Zealand and the Springboks of South Africa, as well as an EA All Stars team
and a few other minor rugby nations
The game shares a lot with EA Sports' early FIFA titles. It uses an isometric
perspective, with buttons to pass and kick the ball, and a timed gauge for place
kicks.
[DDE8C55D]
Samurai Spirits
Platform: Sega Genesis / Mega Drive
Region: Pirate (China)
Media: Cartridge
Controller: Gameplay
Genre: Platformer
Gametype: Pirate
Release Year: 200x
Players: 1 vs 2
_________________________
I had "Soul Edge" (Soul Calibur) pirate cart for the Megadrive once, and it was
named "Samurai Spirits".
http://www.sega-16.com/forum/showthread.php?p=173220
[2FB4EABA]
Saturday Night Slam Masters
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Wrestling
Gametype: Licensed
Release Year: 1994
Developer: Capcom
Publisher: Capcom
Players: 1 to 4 VS
_________________________
It's Saturday night and the Slam Masters have arrived! Ten of the biggest and
beefiest wrestlers ever to step into the ring have gathered for one bone-crushing,
back-breaking tournament where there are NO RULES! Step into the ring and get ready
for no-holds barred wrestling as you bounce your opponents off the ropes and
clotheline the fools! Or dare them to take the fight outside the ring where brawls
with tables, chairs and bottles are all part of the action. And just when you've
got enough muscle, grab a friend and try out the sinister Death Match, where only
the ultimate Slam Master can survive the barbed wire ropes and the booby-trapped
floor!
Directions:
Wrestling is an easy enough concept to understand. You try to pin your opponent for
3 seconds to win the match. However, this is an objective which will make this game
a whole lot of fun.
To be able to pin your opponent, you need to beat on him until his energy bar
slowly drains down to nothing and then knock him down, afterwards attempting the 1-
2-3. If you can do so, you win the match. However, if both opponents fail to score
a pinfall in the time given in the match, the player who has the most health
remaining is declared the winner. If both have the same amount of health in an
occasion, then the match is considered a "draw."
In a match, you will probably need to break out the whole arsenal of moves to win.
Some moves consist of running. In order to run, you have to double tap either left
or right to charge in the respective direction. Whether you bounce off of the ropes
or hit your opponent, the directionals will lead you there. If you bounce off of
the ropes, however, you gain another level of speed. Another technique that takes a
little more time to master is the art of grappling. To be able to pull this move
off, you must be standing next to your opponent and then hit the right and attack
buttons. You can now either pull off either an Irish Whip (a throw at the ropes) or
a body slam, depending on which button you press.
Gameplay:
The original Slam Masters plays like a traditional wrestling game, only the game
used a view similar to that commonly used in the fighting game genre. The game uses
a three button configuration (grab, attack, and jump).
Each character has two special attacks: a non-grappling technique and a finisher.
When an opponent's life meter is depleted, he must either be pinned for a three-
count or forced to submit. Defeating all of the other wrestlers results in winning
the championship belt, which must then be defended against the entire roster.
There are two game modes: Single Match, where the player fights in a series one-on-
one matches against the CPU; and Team Battle Royale, where the player and another
partner (controlled by another player or by the CPU) competes in a series of two-
on-two matches. The game can be played by up to four players.
Controls:
Hints:
[0FC357AA, 1A5D4412]
Scholastic's The Magic School Bus: Space Exploration Game
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Wrestlin
Gametype: Licensed
Release Year: 1995
Developer: Novotrade International
Publisher: SEGA
Players: 1
_________________________
Blast off on a field trip to the solar system, where every adventure happens on a
different planet! Scholastic's THE MAGIC SCHOOL BUS game is based on the best-
selling book series and hit PBS TV show. Hitch a ride with zany Ms. Frizzle and Liz
the Lizard on an ever-expanding space mission... and you're the pilot! Snap photos
for your space journal. Learn about satellites, rockets, asteroids, comets and...
hey, what's that baseball doing up here? Apply your fascinating discoveries to
solving puzzles. Even build your own solar system!
Hints:
Planet Warp:
Enter the password section and enter these codes to warp to differant levels.
Moon: DHIAGC
Venus: WKOJAV
Mercury: SUPERR
Mars: JIKQOA
Jupiter: EDRPLS
Saturn: DULBWA
Uranus: WOUQJM
Neptune: EOAGHI
Pluto: HIRJKL
http://www.gamefaqs.com/console/genesis/home/586298.html
[CF7F985E, 7BB9DD9B]
Scooby Doo Mystery
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action > Adventure
Gametype: Licensed
Release Year: 1995
Developer: Sunsoft
Publisher: Acclaim Entertainment
Players: 1
_________________________
Rev up the Mystery Machine because Shaggy, Scooby and the rest of the gang have
some mysteries to solve. Put yourself in the shoes of Shaggy, as he and Scooby
venture off in search of snacks while Freddy, Daphne and Velma head in another
direction. Unfortunately, Shaggy and Scooby find more than snacks - they also find
trouble.
At Blake's Hotel, find the clues that will trap the so-called ghost of an ancient
chieftain that is scaring away all of the guests of Daphne's Uncle.
A fun-filled day at the carnival turns into a mission to find a clown bent on
revenge and rescue Fred, Daphne and Velma. These interactive mysteries let Shaggy
pick-up and examine objects, and eventually use them to set a trap. Scooby will
help out by pointing and sniffing around. Put all the clues together and you've
solved the mystery!
Directions:
Directions-
Listen to the introductions to the games, look at everything and use the Actions.
You have unlimited time, lives and energy.
Actions-
To select an action from the list at the bottom of the screen: press the B-Button
to change from Shaggy to the cursor, move the cursor with the D-Control to the
action that you want to use (it will appear in a blue rectangle) and then press the
B-Button again and the action will turn white. Then using the D-Control, move the
cursor to the object that you want to use the action on and press the B-Button to
actually use the action. It is a lot easier to do it than to describe it.
Give___To___ that allows Shaggy to give an object from the Inventory to a person or
animal
Example: "Give food To Scooby-Doo.
Inventory-
You collect items that you find using the "Take" action that adds them to your
inventory. You view the items in the Inventory by pressing the C-Button. You select
them the same way that you select an Action.
Gameplay:
The player controls Norville "Shaggy" Rogers as well as Scooby Doo simultaneously
(he automatically mimics any movements that the player makes as Shaggy} making
gameplay unique. The object of the game is to find clues to solve the 4 mysteries
in the game. These clues can be obtained by finding them in the open, completing a
specific task, or having Scooby "sniff out" hidden clues in each area. These clues
give the players Mystery points and more points can be earned in the bonus levels.
If the player accumulates 10,000 points, they will receive an extra life. In
addition, the player must avoid hazards such as small creatures, falls from high
areas, or the level Monster. Each of these will add to the players "Fright Meter"
which, if full, will result in the player losing a life. Once enough clues have
been gathered, Velma will send you to Fred to help him build a trap to catch the
monster. The player then has to lure the monster to the trap before the end of
level cutscene plays.
At the beginning of each level, only a small portion will be accessible, but as
more clues are found, more of the level can be explored. Between each case, a game
clip of the Mystery Machine driving along with on-screen dialogue from the gang
inside is shown. The mysteries themselves don't have much plot before or after each
case, and the person in the monster suit is usually never met until they are
unmasked.
- Characters -
The other three members of Mystery Inc. are there to help solve the case as well,
though they are not playable. They do each serve a specific task however:
Fred Jones - The leader of the group, he will usually provide information on the
mystery as well as help Shaggy and Scooby open locked doors. At the end of each
mystery, the player must find specific items which Fred will use to build a trap to
catch the monster.
Daphne Blake - The beauty of the group, Daphne may not help with the case itself,
but she will provide Shaggy and Scooby with a supply of Scooby Snacks which will
help keeps the players "Fright Meter" down. She will only give a Scooby Snack if
the player has found enough clues.
Velma Dinkley - The brains of the group, the player must bring any clues they find
to her for analysis. Each clue adds to the players point total which will give them
a life for gaining enough of them.
- Levels -
There are four levels in the game, and the player receives a password after each
one to allow them to return at any time.
1) Spooky Shipwreck - This is the Red Ryan which is being haunted by a ghostly
pirate named One-Eyed Matt. He is actually after treasure on sunken ships nearby
which he planned to melt down and steal .
2) Haunted Amusement Park - The Fun Fair is being haunted by an Evil Clown who
seeks to close the park as revenge for being fired when he was the parks janitor.
3) Abandoned Ranch - The Tar Monster is scaring everyone away from this ranch in
order to buy the land cheap and then sell it at a profit due to it containing
valuable minerals.
- Bonus Levels -
The first is found in the kitchen area. In this level, the player controls Scooby
Doo who is standing on his hind legs holding a slice of bread in each hand. Shaggy
is behind him in a refrigerator with his back to the screen. Shaggy throws food
items out which the player must catch by moving Scooby side to side. The food
stacks up as it is caught but if Scooby moves too fast some of it will fall. If the
sandwich is large enough, then the player will be awarded with a Scooby Bonus.
The second is found randomly in each level, but usually appears upon entering a new
area of the level. On this level, Shaggy plays a game of "Whack a Mole" with a
mallet on three vases. The player must use the directional buttons to tell Shaggy
where to swing. The object is to hit as many monsters (ghosts, vampires, knights,
etc) as possible without hitting Scooby or the other members of the gang. Points
are added for monsters hits and subtracted for hits to friends. Time Bonus, Time
Freeze, and Speed Boost can also be collected from the vases to prolong the game
and get more points. If the player scores enough points in the time limit, they
receive a Scooby Bonus.
Controls:
Hints:
- Ending passwords -
Blake's Hotel Chapter
D*OX% AZY%# YM*UV NTKSH !MCLE
%TU!T SOJZH E#TSO JZHE# TSOJY
(Use the medallion with the hook to see the ending.)
- Ha Ha Carnival Chapter -
CN?NE L*QG* UM*I* IFEJC HW*++
PN%XW *++PN %XW*+ +PN%X W*++P
(Just use the dart with the ball to see the ending.)
http://www.consoleclassix.com/genesis/scooby_doo_mystery.html
http://en.wikipedia.org/wiki/Scooby-Doo_Mystery
[360B2610]
SCRABBLE
Platform: Sega Genesis / Mega Drive
Region: Prototype (Europe)
Media: Cartridge
Controller: Gamepad
Genre: Board Game
Gametype: Prototype
_________________________
Kwyjibo - A bald, overweight, North American ape of below average intelligence.
[AE56A848, 25B05480]
Seaquest DSV
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up > Horizontal
Gametype: Licensed
Release Year: 1994
Developer: Sculptured Software, Inc.
Publisher: Black Pearl Software
Players: 1
_________________________
Based on the first season of the TV series of the same, your character is an
officer of the UEO: The Underwater Earth Organization. You begin the game inside a
training simulation, which upon successful completion ensures your transfer to the
crew of the SeaQuest DSV where you will be called upon to perform the same duties.
Primarily, your function is to navigate the SeaQuest Deep Submergence Vessel around
the underwater map to various 'mission areas' where you will be called upon to use
the on board vehicles to accomplish some task. Typical missions include salvage
operations, rescue operations, disarmament of underwater explosives, termination of
enemies and exploration. Damage of underwater property is deducted from your budget
and completion of objectives adds to it. The money must be used to resupply weapons
and buy additional vehicles. Underwater is a dangerous place.
- The Speeder: A simple two-man vessel designed entirely for speed. It is also
a combat vessel and may fire forwards, move up & down and change orientation
between facing left and facing right
- Stinger: A prototype "next generation" attack vessel, this one-man sub allows
you to orientate in any direction to fire your weapon accurately.
- Sea Truck: Slow and bulky, this vessel may move up and down and change it's
orientation between left and right. It's weapons are torpedoes and mines which may
be dropped behind it. Furthermore it is the only vessel that can pick up undersea
objects for transport
- Remote (HR) Probe: Small and agile, this vehicle contains only a very simple
weapon. It's main purpose however is underwater welding and repair of objects. It
can also activate switches
Gameplay:
The game is divided into two parts; one in which you control the seaQuest in an
isometric perspective overworld and are able to buy equipment and weapons and
travel the ocean quadrant, and the actual horizontal scrolling shooter style
missions, in which you are to achieve various objectives using a complement of
mini-subs, robots, and even a trained dolphin wearing an aqua-lung. Some of the
missions are simplistic and require you to make use of only one of the seaQuest's
vessels, others have you make use of several of them in succession. For example,
there's a mission in the first ocean quadrants where you have to rescue the crew of
an exploration vessel trapped in a caved-in underwater cave, and have to use armed
subs to clear several cave-ins before you can bring in the only mini-sub you have
that's equipped to rescue personnel from other subs.
The missions also typically involve combat between your mini-subs and the units of
pirates, eco-terrorists, and other foes, but also more often than not require you
to perform some sort of non-combat task such as the aforementioned rescue
operation.
The other part of the game is the overworld where the player controls the seaQuest
herself. These areas give you access to several menus in which you can replace lost
equipment, buy new weapons for the seaQuest, and read up on the various missions
you will receive while in your quadrant. While traveling your quadrant, you will
also come across minefields, automated torpedo launchers and hostile submarines,
many of which you need to destroy in order to achieve missions you are assigned in
their area. For example, there's a mission in which you are to seal the leaks in an
oil tanker sunk by ecological terrorists. In addition to accomplish this objective
with your mini-subs, you need to not only complete the mission itself, but also to
use the seaQuest herself to sink every terrorist submarine near the oil tanker
wreck.
The game features a currency system, and awards you money for destroying enemy
targets and completing objectives. The player can also lose money for destroying
underwater settlements and killing animals present in some missions. Money is spent
on weapons, countermeasures and mines for your seaQuest submarine, as well as
replacements for lost vessels in missions. You don't need to spend money on
repairs, though, as the seaQuest and her complement subs repair themselves over
time.
http://www.mobygames.com/game/genesis/seaquest-dsv
http://en.wikipedia.org/wiki/SeaQuest_DSV_(video_game)
[67CF4F79, 78E92143]
Second Samurai
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Action > Adventure
Gametype: Licensed
Release Year: 1994
Developer: Vivid Image
Publisher: Image Works
Players: 1
_________________________
At the end of First Samurai, the Demon King was able to flee back in time to
ancient Japan, so our hero follows him back in time, and has 10 levels awaiting
him. Unlike the original, each world is split into sub-levels, with a boss at the
end of each one, emphasising the arcade side of the gameplay, which still combines
hacking and slashing with puzzle-solving.
As in the first game, you start without weaponry but can pick up swords and daggers
as you progress through the levels. There are lots of hidden sections as you
progress, which open up more of the end sequence to you, as well as several
subgames including a shoot 'em up mode.
Hints:
- Level Passwords -
1FC1GFBNLV 02
BSI2VSDQLV 03
2SETGKNOLV 04
ESEMGIBOLV 05
DLMACA1FLV 06
TVJW2ZSELV 07
GFD1GFBNLV 08
6LSWDRTJLV 09
OOK5VVYQLV 10
P25KOVWDLV 11
X1CRTJKOLV 12
N16W35T4LV 13
LMNPJJ4VLV 14
MA4DNMICLV 15
http://www.gamefaqs.com/console/genesis/code/586445.html
http://www.mobygames.com/game/genesis/second-samurai
[F9B396B8]
Sensible Soccer: European Champions
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Sports > Soccer
Gametype: Licensed
Release Year: 1993
Developer: Sensible Software
Publisher: Sony Imagesoft
Players: 1 or 2 VS
_________________________
Sensible Soccer, or Sensible Soccer: European Champions is an entry in the Sensible
Soccer series of football games. Despite its name, the Sega versions of Sensible
Soccer are in fact based upon the Amiga/Atari ST Sensible Soccer 92/93, an update
to the "real" Sensible Soccer which was released exclusively for these computers.
This Sensible Soccer was released for the Sega Mega Drive, Sega Mega CD, Sega
Master System and Sega Game Gear. In North America, the Mega CD version is called
Championship Soccer '94.
An update in the form of Sensible Soccer: International Edition was made available
for the Mega Drive.
[04E3BCCA]
Sensible Soccer: International Edition
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Sports > Soccer
Gametype: Licensed
Release Year: 1994
Developer: Sensible Software
Publisher: Sony Imagesoft
Players: 1 or 2 VS
_________________________
Sensible Soccer: International Edition or International Sensible Soccer is an entry
in the Sensible Soccer series of football games and was released for the Sega Mega
Drive in 1993. It acts as an update to the Mega Drive version of Sensible Soccer
and like this game, remained exclusive to Europe.
The game was marked as a limited edition release, and features teams from the 1994
FIFA World Cup. It is otherwise almost exactly the same game, right down to the
menus.
[0A4F48C3]
Sesame Street: Counting Cafe
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Educational
Gametype: Licensed
Release Year: 1994
Developer: Electronic Arts
Publisher: Electronic Arts
Players: 1
_________________________
Sesame Street Counting Cafe is an Edutainment game, developed and published by
Electronic Arts, which was released in 1994.
http://www.gamefaqs.com/console/genesis/home/586447.html
[5CFCF3DA, EBE9AD10]
Shadow Dancer: The Secret of Shinobi
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1991
Developer: SEGA
Publisher: SEGA
Players: 1 or 2 Alternating
_________________________
REVENGE IN THE BIG APPLE!
Having destroyed the evil Neo Zeed empire, Shinobi (Joe Musashi) was not heard from
again. Joe Musashi could now relax as his ninja skills and techniques were not
needed. However, one day a school seemed to have been attacked and children were
held as hostages. Kato, Joe's former martial arts student, when to investigate and
try to help but was almost killed by the ones that over took the school: The Union
Lizard.
Joe went to the hospital Kato had been put in, but Kato died before Joe arrived.
All that Kato left was his faithful dog, called Yamamoto. Joe swore revenge to
Kato's mother and left with Yamamoto to destroy the Union Lizard, which had now
taken over almost all of New York and taken many hostages. Shinobi's mission was to
rescue them all and destroy Union Lizard.
--From the Genesis Shadow Dancer: The Secret of Shinobi instruction manual.
Gameplay:
The gameplay is very similar to previous Shinobi games except with the addition of
the dog as a game mechanic. The dog can harass enemies, allowing the player to kill
them more easily. Some enemy types are designed in such a way that killing them is
extremely difficult without the assistance of the dog. In the arcade version, the
player can press down and attack to call the dog. It is not possible to summon the
dog while standing up. When the dog is hurt, it shrinks into a puppy, incapable of
attacking until the next power-up. In the home versions, the dog is always present,
and must be given manual attack orders by holding down the attack button to charge
a meter. If the dog is hurt, it automatically heals after a short amount of time.
Bombs (or hostages in the home versions) are scattered across the stage waiting to
be disarmed. The goal of each stage is to disarm a certain number of bombs before
facing the boss.
The player character's standard weapons are an unlimited supply of throwing stars,
along with punches and kicks when attacking at close range. He can also perform
"ninja magic," which may be used only once per stage and kills (or damages, in the
case of bosses) all enemies on the screen. A single power-up exists, which upgrades
the shuriken into energy bolts and changes the close-range attacks to more powerful
sword slashes.
The game contains 4 rounds divided into sub sections totaling 15 stages. The Sega
Master System port is the shortest game among all versions. Every round has only
one regular and one boss stage.
The arcade version of Shadow Dancer featured bonus stages where the PC will go up
against a group of ninjas climbing down a building in the style of a first person
shooter. The bonus stage is the same on all the ports except for Mega Drive
version. In this version, the PC is depicted free-falling between two buildings
while enemies wall-jump back and forth between them. The player moves left and
right, throwing shuriken to hit the enemies before they jump past the top of the
screen. The SMS version has both bonus rounds.
Hints:
- Extra Life -
In the bonus round where you have to shoot the ninjas, you can either kill none or
all ninjas. This will give you an extra life.
http://www.consoleclassix.com/genesis/shadow_dancer_secret_shinobi.html
http://en.wikipedia.org/wiki/Shadow_Dancer:_The_Secret_of_Shinobi
http://www.gamefaqs.com/console/genesis/code/519116.html
[0C98810E, 2DEDE3DB]
Shadow Of The Beast 2
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1992
Developer: Reflections Interactive Limited
Publisher: Electronic Arts, Inc., Psygnosis Limited
Players: 1
_________________________
Shadow of the Beast II finds the hero in half-beast form, wandering the lands of
Karamoon in search of his kidnapped sister. She had been taken away from her
mother's cottage by the dragon-form of the Beast Mage, Zelek, servant to Maletoth.
Along the way, Aarbron befriends the wise dragon Barloom and must defeat the evil
dragon Ishran. Tree Pygmies in the forest and the goblins in the Crystal Caverns
serve as interactive, complicated foes. For example, a bottle of booze picked up at
the Karamoon oasis must be given to the goblin jailer to free Aarbron from his
cell. Only after Aarbron gives the old man his ring and his parchment does he
obtain a spell powerful enough to harm Zelek.
Gameplay:
The game initially received praise for its high level cosmetics, although
graphically inferior to the first game lacking the groundbreaking multi-layer
paralax scrolling, it still provided much eye candy for the player and Tim Wrights
soundtrack succeeded in creating a grim and sinister atmosphere, particularly the
emotional 'death scene' music with its synth layer and sampled electric guitar
melody which created a stunning tragic mood. Supposedly, many players died on
purpose just to hear it. The booklet cover for Glasgow death metal band 'REGORGE'
for their debut album "KINGDOMS OF DERISION" bore an uncanny influence to the death
scene artwork.
The game itself is very difficult, and with no ability for the player to continue
if killed, many felt that Psygnosis had neglected to consider the players who
wanted it to be easier. For example, in several of the game's puzzles the player
only received one attempt at solving it. This meant that if the player got the
puzzle wrong, then he or she had to restart all over again. Another complaint was
that the game was programmed in such a way as to allow players to get ahead of
themselves by entering certain areas of the game without having first obtained the
necessary equipment beforehand. Thus, many players believed they had no option but
to cheat in order to see more than a fraction of it, by asking the first Pygmy to
his right about "ten pints".
As in the first game, the cover art for Shadow of the Beast II was created by Roger
Dean and the game was packaged with a promotional black T-Shirt that featured
Dean's artwork.
Hints:
- View Credits -
Enter the following code at the Psygnosis Screen....
A + B + C - Start
If done correctly you should see a list of the programmers names
http://www.mobygames.com/game/genesis/shadow-of-the-beast-ii
http://en.wikipedia.org/wiki/Shadow_of_the_Beast
http://www.gamefaqs.com/console/genesis/code/586451.html
[B0FB9FA1, FBB92909]
Shadowrun
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game
Gametype: Licensed
Release Year: 1994
Developer: BlueSky Software
Publisher: SEGA Entertainment
Players: 1
_________________________
The year is 2050 and the megacorps rule by the power of information. everyone is on
file in the global mainframe... everyone but you and a handful of "invisible"
outlaws called shadowrunners. Move through the grim and magical realities of
futuristic Seattle and uncover a diabolical plot that could destroy the world. Team
up with spell casting mages, wire-headed deckers, or mythic orcs and trolls of the
distant past. Take on a variety of shadowruns including: Cleaning up the streets,
jacking into the Matrix for a big time cyber-heist or pulling off a risky
"Corporate Extraction." Stalk the cities in real-time combat and glide through the
virtual battlefield of the Matrix, where an encounter with Black ICE may be your
last!
Gameplay:
Shadowrun offers the player an open style of gameplay, where one controls the main
character, Joshua, in third person perspective during both exploration and combat.
Battles are real time, and although of varying difficulty, tend to be relatively
short. Initially, the player is restricted to a single area of the game, but
shortly gains access to almost all other areas. Access to other areas is
accomplished primarily by taxi, although various restrictions and other modes of
travel also exist, such as requiring a visa or bypassing the visa check with the
use of a helicopter.
As in most RPG videogames, the characters' skills and attributes can be improved.
However, Shadowrun uses a unique "Karma" system, which allows full character
customization. Karma, roughly equivalent to experience, is earned for successfully
completing a run, killing enough enemies, or advancing the game's plot. Karma is
then spent on specific stats as determined by the player.
To earn money and Karma, the player must participate in shadowruns, illegal jobs
provided by pseudo-anonymous contractors who are, within the legal boundaries of
their work, referred to simply as Mr. Johnsons. Mr. Johnsons usually are corporate
liaisons who want their bosses' dirty work done without compromising them. All Mr.
Johnsons work in backroom booths in different clubs and bars through the city.
Depending on the Johnson, they will randomly offer one of four types of jobs:
courier missions, Ghoul hunting, Matrix runs, or infiltrating a corporate
headquarters. Different Mr. Johnsons have varying levels of difficulty and pay for
their jobs, which can be influenced by the player's negotiation statistic.
At the start of the game, the player can choose for Joshua to be either a samurai,
a decker, or a gator shaman. These only determine Joshua's beginning statistics and
equipment; samurai begin focused on combat, deckers on use of the Matrix and
electronics, and shamans on the use of magic. Over the course of the game, the
player may choose to continue to focus on one particular skill or set of skills or
branch out into other areas; however, only characters who choose to start as a
shaman (and allied mages) can use magic and getting too many "cyberware" implants
can reduce its effectiveness.
To help the player make things easier during hard shadowruns, Joshua can also
recruit other characters to help him in his shadowruns. These are called
shadowrunners, and can also be customized as Joshua can. The price of hiring a
shadowrunner depends on the duration of the contract, as well as the runner's
attitude toward the player. Shadowrunners can be hired for a single run or for a
lifetime for ten times the price. The player can only directly control one
character at a time; other characters (including Joshua) are controlled by the
computer's AI.
The primary method of combat in Shadowrun is the use of firearms, although magic
plays a significant role in combat in both an offensive and defensive capacity.
Shadowrun keeps track of ammunition; if a character runs out they may have to
resort to melee. The use of magic, on the other hand, is kept in check by damaging
the player for casting high-level spells: the player can mitigate or even eliminate
this through the use of items, or by reducing the success chance and/or power of
the spell.
A variety of shops exist throughout the game, providing guns and modifications,
cyberware, spells and spell upgrades, cyberdecks and utilities, and other
miscellaneous items. In addition to the numerous shops in the game, the player can
collect a variety of contacts who provide the player with information, services, or
(frequently illegal) goods.
- The Matrix -
In tone with the Shadowrun pen-and-paper universe, certain characters can also
explore the Matrix, a global computer network that can be accessed through
cyberterminals. It is there that the player, in a third person perspective, can
hack networked systems for various purposes. However, in order to do so, a series
of intrusion countermeasures must be dealt with, the difficulty of which is
proportionate to the system being attacked: the high-end systems of law enforcement
and influential corporations will be significantly more difficult to break than
that of a nameless hotel.
The cyberdeck, carried by Joshua, can be used by any shadowrunner, and like real
computers has a variety of statistics, such as memory, storage, and loading speed.
These can be improved individually through upgrades or all at once by purchasing a
more advanced model. Primarily, the cyberdeck's use, aside from entering the
Matrix, is to hold various utilities to hack the networks properly (such as
Masking, Attack, and Analyzing programs) and to save data downloaded from the
Matrix itself.
Shadowrun's Matrix system gameplay.
While inside the Matrix, the interface changes. The shadowrunner that entered it is
replaced by a chromed character - referred to as persona, its reflection in the
cyberworld - which navigates through the network. Networks are made up of a series
of nodes: geometric shapes representing different facets of the system, such as the
CPU or data stores. Each node has a different function: the CPU, for example, can
cancel system alerts and crash the entire system. The difficultly of defeating a
particular node is determined by its color: blue (unprotected node), green (weak
and occasionally unprotected), orange (average), and red (strong).
Matrix runs consist of stealing or erasing data, or crashing a system via the CPU.
During corporate infiltrations, the player can use internal cyberterminals to shut
off the building's security, making the run easier. In addition to its role in
shadowruns, the Matrix can be used as a direct source of income by pilfering data
from systems and selling it. Files sell for a semi-random price based on the system
of origin and difficultly rating of the node the data was stolen from; a single
file can sell for as much as 10,000 nuyen, or turn out to be completely worthless.
- Gangs -
In Seattle, there are three local racial gangs that have well-defined territories
and many influences on corporation affairs. These gangs are:
The player can visit each of these gangs, and pay to speak with their leaders (or
be asked to do so, depending on his reputation). There, he can ask for protection
from the gangs' random attacks, as well as for the phone number of their allegiance
bosses. After Joshua's reputation has been highly upgraded, and after he obtains
the numbers of these bosses, he can contact the Yakuza and Mafia, and pledge
loyalty to either one of them himself, obtaining specific benefits and exclusive
items and discounts. Of course, after he sides with any of these criminal
organizations, the rival gangs will attack him indiscriminately. On the other hand
Lone Star, the government's police force, can't be contacted directly.
Hints:
- Cheat Menu -
Enter the following code at the Title Screen....
A - B - B - A - C - A - B
Then fo into the pocket secratary, below the Save/Load is a blank line. Go into
that option and you can unlock some awesome cheats
http://www.gamefaqs.com/console/genesis/code/366854.html
http://www.gamefaqs.com/console/genesis/home/366854.html
http://en.wikipedia.org/wiki/Shadowrun_(Sega)
[58579ABE]
Shadowrun [Weapons Mod]
Original title: Shadowrun
Platform: Sega Genesis / Mega Drive
Region: USA (Update Hacks)
Media: Cartridge
Controller: Gamepad
Genre: Action
Gametype: Hack
Release Year: 2009
Players: 1
Hacked by: Magus77
Version: 2.2
_________________________
Mod Homepage: http://magus57.googlepages.com/shadowrunconversionmod
This is a mod for the Sega Genesis version of Shadowrun. It replaces all of the
guns in the game either with real-life equivalents, or good alternatives to the in-
game guns. It also makes a few minor changes detailed in the readme file.
It's also a complete change of the starting characters/races, along with their
skills, attributes, and inventories. It may not make complete sense with the game's
story, but in my opinion, it makes the gameplay more fresh.
Finally, it also changes a bit of the dialogue, and much of the menus and text. I
will update the mod in the regard of modified dialogue every so often, whenever I
feel I've made a worthwhile amount of changes.
While this mod is pretty much complete, I'm open to changes, especially if you can
help me with some of the stuff mentioned in the readme. Just email me using the
email in the readme.
http://www.romhacking.net/hacks/565/
[C1406DDB]
Shining Force II: Challenge Mode
Original title: Shining Force II
Platform: Sega Genesis / Mega Drive
Region: Update Hack (USA)
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game
Gametype: Hack
Release Year: 2008
Players: 1
Hacked by: Obob
Version: 1.01
_________________________
This hack makes the monsters much stronger, and improves the weaker force members
to better balance the team. Many members have new spells and abilities. Most
monsters have double HP, 10% more attack and 10% more defense. Boss monsters are
much harder. A comprehensive list of changes is included in the readme file.
http://www.romhacking.net/hacks/409/
[4CDC9F16]
Ship
Platform: Sega Genesis / Mega Drive
Region: Prototype (Europe)
Media: Cartridge
Controller: Gamepad
Genre: Board Game
Gametype: Prototype
Release Year: Unreleased
Developer: Technopop
Players: 1 or 2 VS
_________________________
Asteroids-like game by Technopop. You fly around in a ship around a sun that will
kill you on touch. You can even play with a buddy in 2p mode.
[3E9E010C]
Shui Hu Feng Yun Zhuan
Platform: Sega Genesis / Mega Drive
Region: Pirate (Taiwan)
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game
Gametype: Pirate
Release Year: 1994
Developer: C&E INC.
Publisher: C&E INC.
Players: 1
_________________________
This is a strategy RPG based on the events of the famous classic Chinese novel
"Shuihuzhuan" (Water Margins, also known as Outlaws of the Marsh), which tells the
story of 108 heroes who fought against the corrupt regime of the Song dynasty (12th
century). You take control of a group led by Song Jiang, a famous robber and the
leader of the heroes, starting as the young Zhao He. Their town is under attack by
imperial soldiers, and their long quest for freedom begins with this battle...
The game is a console-style turn-based strategy RPG. The game mainly consists of
large battles, but you can also move your characters from top-down perspective,
enter buildings, buy things, and travel from town to town on the world map. During
the battles, you move your characters freely around the location and attack or cast
magic when there are enemies in range.
http://www.mobygames.com/game/genesis/shuihuzhuan
[C19C200E]
Slam: Shaq vs the Legends
Platform: Sega Genesis / Mega Drive
Region: Prototype (Europe)
Media: Cartridge
Controller: Gamepad
Genre: Sports > Basketball
Gametype: Prototype
Release Year: Unreleased
Developer: Tiburon
_________________________
An unreleased basketball game by Tiburon (now EA Tiburon).
The game is less visually impressive than the early build of Barkley 2, but can
handle many more players on screen, and features different locales (though they
look mostly identical).
The game also has a slightly better soundtrack, and intelligible voices that can be
clearly recognized.
http://www.hidden-palace.org/?releases/46
[D6695695]
Slap Fight
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up > Horizontal
Gametype: Licensed
Release Year: 1986
Developer: Toaplan
Publisher: Tengen
Players: 1
_________________________
Slap Fight, also known as Alcon, is a 1986 vertically scrolling shooter arcade game
developed by Toaplan and published by Taito. It takes its inspiration from Xevious
(being a vertical scroller) and Gradius (from which it borrows its power-up
system). The game takes place in an Earth-type environment with metallic, land-
based enemies; some are mobile armor and others are fortifications embedded in
natural terrain.
Enemies always appear in the same location, at every new game or wrap of the map.
Certain enemies leave power-up stars upon destruction. Collecting these stars
"turns on" an upgrade menu at the bottom of the screen and moves a lit cursor
through the list of power-ups described below. If any power-up is lit, but a ship
is lost before a power-up could be selected, the star is "carried over" and the
Speed block is lit on the next life.
Single hits to the unshielded main ship destroy it, and the player loses any
accumulated upgrades including Speed. This can make successive lives difficult to
keep in the heat of battle.
This game does not support continues with extra credits, and is believed to be
endless; that is, after the final boss, gameplay resumes at the beginning of the
play map but at successively higher difficulty due to enemies shooting faster and
more frequently. This has been tested to at least three "wraps."
http://en.wikipedia.org/wiki/Slap_Fight
[AF9F9D9C]
Slaughter Sport
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: VS Fighter
Gametype: Licensed
Release Year: 1991
Developer: Activision
Publisher: Razorsoft
Players: 1
_________________________
The year is 2550 A.D., and fighters from around the universe come to the fight
palace of the champion, known as Mondu.
In 1989, Activision releases Tongue of the Fatman for the PC. (also known as
Mondu's Fight Palace) Although it was on-par with the original Street Fighter, it
was underrated. (of course, Street Fighter II blew it away) During the craze of
what SF2 caused, Sanritsu Denki releases a Megadrive port, known as Fat Man, in
1990. Razorsoft releases it as Slaugher Sport for the Sega Genesis in 1991.
Although it was the only fighting game for the Genesis at that time, it's still not
a decent fighting game, even at their standards.
Although you have the ability to buy health, strength, and various magic abilities
to fight your way through the tournament. It isn't easy. In fact, good luck getting
through the second match as Rex. Though, it might be interesting when playing with
a friend.
Directions:
Control Rex (or one of the others, if you use a code) as you fight your way through
the Slaughter Sport tournament, proving your skills and becoming a hero.
Controls:
Hints:
http://www.consoleclassix.com/genesis/slaughter_sport.html
http://www.gamefaqs.com/console/genesis/data/563342.html
[C13C4D24, 11B56228]
Snow Bros: Nick & Tom
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1993
Developer: Toaplan Co., Ltd.
Publisher: Tengen
Players: 1
_________________________
Nick and Tom are two Princes living the dream with two beautiful princesses. When
suddenly the evil King Scorch freezes Prince Nick and Tom and kidnaps the
Princesses. Now Nick and Tom find themselves with abilities dealing with snow and
ice. These two Snow Brothers will need to hunt down the evil King Scorch and rescue
the princesses.
Gameplay:
Snow Bros. is a fixed-screen platform game where players must defeat all enemies on
each level (screen), 50 altogether. The Snow Bros use snow as their weapon,
throwing it at the enemies to stun them. When lots of snow is thrown at an enemy,
it becomes covered in a flurry and unable to move. These can be rolled into giant
snowballs and pushed or kicked into other enemies. If left alone, enemies will
eventually defrost and become angry at the player. The enemy filled snowballs are a
much stronger weapon then the regular handful of snow and are the only effective
weapon Nick and Tom have against the bosses.
Hints:
- Level Passwords -
FIJLFloor 10 - First Boss
ABSXFloor 11
PBSXFloor 20 - Second Boss
ACSXFloor 21
IJXSFloor 30 - Third Boss
AESXFloor 31
ELFKFloor 40 - Fourth Boss
AJSXFloor 41
PFSXFloor 49
ISAPFloor 51
FCJLFloor 60 - Sixth Boss
IEAPFloor 61
http://www.mobygames.com/game/genesis/snow-bros-nick-tom
http://www.gamefaqs.com/console/genesis/code/565837.html
[A77E4E9F]
Sol-Deace
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up > Horizontal
Gametype: Licensed
Release Year: 1992
Developer: Wolf Team
Publisher: Renovation Products
Players: 1
_________________________
In the year 3300, human technology advances drastically when a super computer known
as GCS-WT is created after an AI circuit is developed and utilized. GCS-WT's
purpose was to ultimately unify every human society using the power of diplomacy,
but GCS-WT has other plans: rather than unify mankind, GCS-WT turns societies into
a dystopia after becoming an all-powerful dictator who controls all military action
as it sees fit and oppressess mankind of various liberties; anyone who spoke
against GCS-WT's will did not live very long.
Only one man was the most successful in running a campaign against GCS-WT: a
scientist known as Edwin Feace. Feace had fled SOL completely and stationed himself
near a recently discovered planet dubbed Cilius that awaited colonization. It was
there that Feace secretly established a resistance group against GCS-WT and
developed a multi-directional, dual-occupant space fighter called the Sol-Feace.
The Sol-Feace was Edwin's plan to use against the GCS-WT and any who fell under its
militaristic order in hopes of releasing human suppression. However, Edwin was
assassinated under GCS-WT's command before the ship could be mass produced in a
violent manhunt in space. Two survivors escaped the destruction that followed
Edwin:
- Eric Williams - A young pilot prodigy who was selected by Edwin to control
the Sol-Feace and to organise its armaments.
Together, the two go on to continue Edwin's mission: pilot the Sol-Feace and
destroy GCS-WT.
Gameplay:
Players pilot the Sol-Feace in a fight against strategic enemy fighters. Players
use a dual cannon pick-up weapon that can fire shots in diagonal angles. The
cannons can be positioned to fire straight or diagonally only when the ship is not
firing its weapons and can fire different shots depending on the weapon.
- Wide Blaster - Bi-directional weapon that can fire from the top or bottom of
the ship under each cannon.
- Burn Bullet - A stream of rocket-fire that explodes on impact and can spread
partially behind the ship against ground forces as the shots bow outward when
fired. Obviously, the strongest weapon in the game, but not entirely the fastest.
- Levels -
The levels of Sol-Feace take the players across two galaxies on various seek and
destroy missions.
- Level 1: Sirius - The largest colony of humans was set here, but GCS-WT's
order left the vastly populated colony a cloud of metallic parts floating adrift in
space.
- Level 2: Sirius Moon Weapon Facility - Simply put, a large weapon facility
used by GCS-WT.
- Level 4: Microcosm P-1 - An unused cruise ship that was thrown into battle
once Sol-Feace continued its strikes.
- Level 6: The Moon Amalthea - The strongest base developed under GCS-WT's rule
set on Amalthea (moon) as the primary defense against any outside forces (in this
case, the Sol-Feace).
Hints:
- Level Skip -
To skip levels while you are playing, enter the ninety-nine lives and level select
code. Then hit A, B and C during gameplay to skip a level.
- Invulnerability -
On the options menu enable the the level skip and the ninety-nine lives cheat,
while the mode says my99, hold down a and keep pressing right until the word
"muteki" appears
Hold a and keep pressing right until the word "muteki" appears
http://en.wikipedia.org/wiki/Sol-Deace
http://www.gamefaqs.com/console/genesis/code/586466.html
[3C3C67CC, 7FADA88D]
Sonic & Crackers
Platform: Sega Genesis / Mega Drive
Region: Prototype (USA)
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Prototype
Release Year: 1994
Developer: Sonic Team
Publisher: SEGA
Players: 1
_________________________
Sonic Crackers, also known by the name in the ROM header, Sonic Studium, is an
early Sonic the Hedgehog prototype game for the Sega Mega Drive/Genesis. It is
believed to have been an engine test, containing essentially multiple different
game engines, swapped out in realtime using code written into RAM. The concepts,
engine and various other materials in the prototype was subsequently implemented in
the Sega 32X game Knuckles' Chaotix. Sonic Crackers was not a commercial release
but is widely distributed on the Internet.
Gameplay:
The game has Sonic and Tails joined together by a band of rings. This would later
become the idea for Knuckles' Chaotix for the Sega 32X.
The ROM has two "adventure" levels, one of which appears multiple times with a
different palette each time, and two "field" levels. One is highly reminiscent of
the Techno Tower Zone level in Knuckles' Chaotix, the objective being to make it to
the top of the screen; if this is done or three full minutes elapses on the clock,
the Sonic 1 "game over" music plays and the player is brought to the first field
level, featuring a clouded background and a waterfall.
The "field" levels are only half-complete; there is no collision set, and Sonic can
walk anywhere on the field with impunity. If the player pauses and hits a button,
the game goes to a carnival-like level reminiscent of Chaotix' Speed Slider Zone
that goes around in an infinite loop. After one minute has elapsed, the circus
level ends and another "field" level begins. After the player pauses and hits
another button, he or she is brought back to the Techno Tower Zone level with a
different palette, four in all.
http://en.wikipedia.org/wiki/Sonic_Crackers
[0658F691]
Sonic & Knuckles
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1994
Developer: Sonic Team
Publisher: SEGA
Players: 1
_________________________
Sonic & Knuckles is the direct sequel to Sonic the Hedgehog 3 on the Sega Mega
Drive. Released in the same year as its predecessor, the game was the first to
boast the ability of "Lock-On Technology," which allowed the game to interact with
past Sonic the Hedgehog titles. It is the second half of what some consider the
greatest Sonic game of all (Sonic 3 & Knuckles) and the third part in the "Death
Egg Saga", which is currently ongoing in Sonic the Hedgehog 4.
It was also the last Sonic game led by Director Hirokazu Yasuhara. Being the swan
song not just for Yasuhara but ultimately being the final Sonic game released
through the Sega Technical Institute, many people consider the game to be the end
of the "classic" series begun with the first Sonic the Hedgehog.
[2AC1E7C6]
Sonic & Knuckles and Sonic II
Original title: Sonic the Hedgehog II
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1994
Developer: Sonic Team
Publisher: SEGA
Players: 1
_________________________
Hack to allow the Sonic & Knuclkes addon to work with the Sonic the Hedgehog II
rom. ~Rx
[63522553]
Sonic & Knuckles and Sonic III
Original title: Sonic the Hedgehog II
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1994
Developer: Sonic Team
Publisher: SEGA
Players: 1
_________________________
Hack to allow the Sonic & Knuclkes addon to work with the Sonic the Hedgehog III
rom. ~Rx
[E01F6ED5]
Sonic & Knuckles and Sonic the Hedgehog
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1994
Developer: Sonic Team
Publisher: SEGA
Players: 1
_________________________
Placing the first Sonic game, or most other Genesis/Mega Drive games, into the
Sonic & Knuckles cartridge will display a screen
depicting Sonic, Tails, Knuckles and Robotnik underneath scrolling text that
repeats "No way? No way!". By pressing the A, B and C buttons together, a minigame
based on the Chaos Emerald bonus levels is unlocked, called "Blue Sphere". There
are over 100 million unique levels. The last level, "Special Stage", repeats itself
once the level is beaten. Only by locking the original Sonic the Hedgehog or Sonic
Compilation in the Sonic & Knuckles cart can one play through all the stages. The
other Genesis/Mega Drive games will only play one level each, which will infinitely
repeat. Despite being near randomly generated, the levels are playable for the most
part, even if many bits and pieces of levels get recycled. On another note, some
levels may be nearly impossible to complete while others are not as difficult.
http://en.wikipedia.org/wiki/Sonic_&_Knuckles
[66ECB4F4]
Sonic 1 Megamix
Original title: Sonic the Hedgehog II
Platform: Sega Genesis / Mega Drive
Region: USA (Update Hacks)
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Hack
Release Year: 2007
Players: 1
Hacked by: Tweaker
Version: 3.0
_________________________
Highlights for version 3.0:
- Each character now has a unique set of moves (though Sonic and Shadow share
homing attack)
- Most levels (not all) have a small intro, ala S3K, where they perform some sort
of action when starting the level. i.e, running in from the left.
- There is now a "preferences" screen, where you can customize certain aspects of
the game (suggestions are welcome)
- Cheat codes have been changed - figuring them out will grant you access to a new,
special level select (which is a bit buggy - just don't hit left/right on zone
selections =P)
- "Original Mode" allows you to play the original levels from Sonic the Hedgehog,
using all of the additions from Sonic Megamix (such as bugfixes, moves,
preferences, etc). There is also a seperate save slot for a character's original
mode.
- Title screen demos have been edited. Credits demos have not.
- Credits have been edited; each character has a unique end pose on the ending
sequence.
- Various other changes. See the Wiki page for more info.
This is, pending future changes, considered a "complete" release. Future changes
are planned, but not assured. More information can be found on the Manual/Wiki
page, located here: http://info.sonicretro.org/Sonic_1_Megamix
http://www.romhacking.net/hacks/171/
[52CC8ABA]
Sonic 1 Pixel Perfect
Original title: Sonic the Hedgehog
Platform: Sega Genesis / Mega Drive
Region: Update Hack (USA)
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game
Gametype: Hack
Release Year: 2008
Players: 1
Hacked by: JcFerggy, NovaWizard, Puto, Psyc
Version: Hacking Contest 2008 Build
_________________________
Sonic 1 Pixel Perfect is a hack of Sonic the Hedgehog for the Sega Mega
Drive/Genesis by JcFerggy and NovaWizard. The hack features new extended layouts
and art, custom loops and tubes, dynamic palettes for the acts, and a complete GHZ
layout (with edited boss) as of the first beta release.
General:
Sonic 1 Pixel Perfect started as an art-based hack by JcFerggy. The idea was to
give the player an experience that kept close to the original formula, without
adding any major ASM changes.
History:
Around October of 2007, the team at the time was trying to go in different
directions. Thorn and DNXDelta were planning a whole dynamic music system, with a
strategy oriented layout, while JcFerggy and NovaWizard had more of a passive idea
in mind. Either way the group split. JcFerggy and NovaWizard continued to work on
Pixel Perfect while Thorn and DNXDelta started work on a Sonic 2 hack, Sonic 2
Retro Remix.
Currently:
As of now, Pixel Perfect is still a work in progress, but progress is slow since
JcFerggy has other things to do. The main priority is art, but sometimes JcFerggy
likes to mess around with the loops and tubes. Several people have offered to help
out, but things like that will revealed at the next release/big update.
http://info.sonicretro.org/Sonic_1_Pixel_Perfect
[85486E22]
Sonic 2 Delta II
Original title: Sonic the Hedgehog 2
Platform: Sega Genesis / Mega Drive
Region: USA (Update Hacks)
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Hack
Release Year: 2004
Players: 1-2 Co-Op
Hacked by: Esrael
Version: 1.0a
_________________________
Sonic 2 Delta II is one of those rare hacks that is actually better than the
original game. The original zones, with a few exceptions, are untouched; this hack
restores zones that were cut during development. While two of these zones (Wood and
Hidden Palace) are available in the prototype ROM floating around the ?net, they
are in an unfinished and nearly unplayable state. One zone, Dust Hill, was restored
based on a single mock-up screenshot; Winter Hill was based on an interview. Even
Casino Night, which received a makeover since its beta state, has been restored to
its former (very pink) look. The only zone that is incomplete in this hack is
Genocide City, which is merely Chemical Plant with a different background and
palette.
In addition to restoring cut zones, the hack adds a few new features: The ring
counter now shows how many rings remain in a zone, the level select menu has been
updated to allow access to the new zones, some Sonic 3 graphics have been ported,
and even Knuckles has been ported from Sonic & Knuckles!
This is one of those hacks that simply must be played, its only flaws are the
somewhat amateur-feeling level designs for the new zones and the fact it does not
work on the real Genesis hardware.
http://www.romhacking.net/hacks/105/
[61BDABA1]
Sonic Gaiden
Original title: Sonic the Hedgehog
Platform: Sega Genesis / Mega Drive
Region: Update Hack (USA)
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game
Gametype: Hack
Release Year: 2003
Players: 1
Hacked by: Yuski the Dog and Esrael
Version: 0.4
_________________________
Sonic Gaiden is a 2003 fan-made hack of the original Sonic the Hedgehog game for
the Sega Genesis/Mega Drive.
This hack is significant in the Sonic ROM-hacking community for several reasons.
First, it's a hack of a Sonic 1 title; at the time of its release, such hacks were
slightly rarer as Sonic 2 was the most frequently hacked Sonic game. Secondly, it
is a hack of the Japanese Sonic 1 ROM; the U.S. Sonic 1 is more commonly used, but
the Japanese revision has added features such as scrolling clouds and rippling
water. Thirdly, the hack allows the option to play as either Sonic or as Mighty the
Armadillo, who became popular as a founding member of the Chaotix crew and as a
playable character in SegaSonic the Hedgehog. In addition, the hack includes new
levels with new artwork and separate endings for each character.
The hack is a co-operative effort between two noteworthy hackers in the community,
Yuski the Dog and Esrael Neto. Esrael is most famous for his work on Sonic 2 Delta,
a hack of the Sonic 2 Beta ROM which re-coded all the incomplete elements and
restored deleted levels. Yuski had created a previous hack in 2000 called Mighty
the Armadillo which was a sprite and palette hack of the U.S. Sonic 1 ROM. Sonic
Gaiden was born when Esrael e-mailed Yuki a Sonic 1 ROM-hack with both Sonic and
Mighty playable.
The difference between Sonic and Mighty is purely cosmetic. Choosing between the
two is simply a matter of which sprites will be loaded. Therefore, not only do they
both have identical abilities, but Mighty's trademark moves such as spin-dashing
and wall-kicking are absent.
It is worth noting that Mighty may have been an original design prototype for
Sonic. Despite only having appeared in a couple of Sonic games, he has gained a
small fan following.
http://info.sonicretro.org/Sonic_Gaiden
[E2C293E7]
Sonic I: Easy Mode
Original title: Sonic the Hedgehog
Platform: Sega Genesis / Mega Drive
Region: Update Hack (USA)
Media: Cartridge
Controller: Gamepad
Genre: Action
Gametype: Hack
Release Year: 2003
Players: 1
Hacked by: LOst
Version: 1.0
_________________________
For the first time!
For all of you who will never be able to play Sonic Jam, I have ported Sonic 1's
Easy mode. Easy mode uses completely different level layout. And you can really
feel this is a new game.
http://www.romhacking.net/hacks/174/
[39FAAA70]
Sonic II (Early Prototype)
Platform: Sega Genesis / Mega Drive
Region: Prototype (USA)
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Prototype
Release Year: Unreleased
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
Best Hidden Palace release ever. Beats anything, easily. It's VERY early, based on
Sonic 1 and whatnot. Enjoy.
http://www.hidden-palace.org/?releases/34
[87D86501]
Sonic Jam VI
Platform: Sega Genesis / Mega Drive
Region: Pirate (China)
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Pirate
Players: 1
_________________________
Sonic Jam 6 is a hack of Super 1998 Mario 2, an unlicensed clone of Super Mario
Bros. for the Sega Megadrive that uses tiles appropriated from Super Mario All-
Stars.
The Mario sprite of Super 1998 Mario 2 was replaced by Sonic the Hedgehog, who is
red without a mushroom and blue with one. The title screen was also changed to
feature Sonic, as well as the "intermission" screens that show you the remaining
lives and the "Game Over" screen. Mario's name above the score readout was also
changed to Sonic's. Curiously, the large Mario head in the underground bonus areas
still remains. Controls are also modified; only the C button allows Sonic to jump
and A shoots fireballs (if Sonic has grabbed a Fire Flower.)
This game is not to be confused with the legitimate Sega Saturn game Sonic Jam,
although it does use an almost identical title screen.
When running on the popular emulator Gens or the outmoded emulator Genecyst, the
game freezes on world 4-1, as the Lakitu throws so many Spinies that the game
freezes. This is a bug in Gens, and does not occur on Kega Fusion or on a real
Genesis.
http://info.sonicretro.org/Sonic_Jam_6
[EBCBD3C6]
Sonic Remastered
Original title: Sonic the Hedgehog
Platform: Sega Genesis / Mega Drive
Region: Update Hack (USA)
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game
Gametype: Hack
Release Year: 2007
Players: 1
Hacked by: Puto
Version: 1.1
_________________________
Sonic 1 Remastered is a hack of Sonic the Hedgehog (16-bit) for the Sega Mega
Drive/Genesis by Puto. Unlike most hacks, Remastered isn't a level art/palette hack
as much as an "additional features" hack done in ASM. One of the major additions to
the game is added with the choice of using Sonic, Tails or Knuckles throughout the
game (selecting a character is done at the title screen.) All characters have the
Spin Dash, Sonic has the peelout and high speed dash (an attack that sends you
rolling forward at a specific speed when you press A or B) while Tails flies/swims,
and Knuckles climbs/glides.
Ports of music from the other 16-bit Sonic games and original compositions are
featured in each level.
Features:
- Multiple characters
- Some art from Sonic 3k, such as the Sonic and Tails sprites, rocks, starposts,
monitors etc
- Timer ends after defeating a boss instead of after opening egg prison
http://info.sonicretro.org/Sonic_1_Remastered
[61BC2DC3]
Sonic Spinball [Alternative Music]
Platform: Sega Genesis / Mega Drive
Region: Update Hack (USA)
Media: Cartridge
Controller: Gamepad
Genre: Pinball
Gametype: Hack
Release Year: 199x
Players: 1-4
_________________________
Sonic Spinball with altered Title Screen music.
[444B3916, 047A9E66]
Sonic the Hedgehog [Spike Bug Fix & Spindash]
Original title: Sonic the Hedgehog
Platform: Sega Genesis / Mega Drive
Region: USA (Update Hacks)
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Hack
Release Year: 2008
Players: 1
Hacked by: Mariofan0
Version: 1.0
_________________________
Its heyday may be long gone, but the Sega Genesis is still holding on. Amongst
certain retro fans, the interest in the old 16-bit console is still strong. 2008
alone has seen the second commercial release of a Genesis game in our millennium
(Super Fighter Team's Legend of Wukong) and the first European Mega Drive
Championship, while the first exclusive Genesis release in a decade, Pier Solar, is
expected to be shipped in the near future.
Nowadays, these new releases have become possible because of fans, enthusiasts, and
tinkerers who have devoted their passion to the Geneses as the console of their
choice. They've decided to not only play the games on the machine, but to also look
into it to see what makes them tick. Up to today though, mostly working with
emulators and communicating over the Internet, the Sega Genesis still has a very
active homebrew scene.
One particular field of interest for these hackers, of course, is the forerunner of
its success: Sonic The Hedgehog! It was he who gave the Genesis the edge in the
console wars of the early nineties. The Sonic games on the Genesis are among the
most lauded and acclaimed video games of that decade, so it comes to little
surprise then, that the Blue Blur has found a particular interest amongst hackers.
Hack Description:
This is a hack which fixes the "Spike bug" and also implements a near perfect
rendition of the Spindash. There is animation while doing the spindash like in the
later games. The only thing missing is the dust underneath.
Special thanks to Lightning & FraGag for their guides on how to implement this.
For some reason it doesn't like opening in a level editor, I don't know why.
However, if you decompress the original Sonic 1 and decompress this ROM, you can
open those decompressed original Sonic 1 files, then after you edit them,
recompress them into the edit? I Think.
http://www.romhacking.net/hacks/401/
http://sega-16.com/feature_page.php?id=376&title=Hacks%20and%20Homebrews:%20Sonic
%20Hacks
[9AF540DC]
Sonic the Hedgehog: Westside Island
Original title: Sonic the Hedgehog
Platform: Sega Genesis / Mega Drive
Region: Update Hack (USA)
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game
Gametype: Hack
Release Year: 2008
Players: 1
Hacked by: D.A. Garden
Version: 1.0
_________________________
Sonic the Hedgehog - Westside Island is a palette and layout hack of Sonic the
Hedgehog for the Sega Mega Drive. All levels have new layouts, new names and new
palettes and the bosses have been made harder. In addition, the level select has
been edited and you can now only start on Act 1 of each level from here. If you
want to play Sonic 1 but with a new change of pace, this could be what you are
looking for.
Story
Sonic is peacefully relaxing in the summer sun when he get's word from Tails that
Robotnik has found six of the seven emeralds and has returned to Westside Island to
try to take over the world, once and for all! Sonic, being the impatient hedgehog
that he is, rushes off and takes the Tornado 2 to Westside Island to investigate,
leaving Tails alone at his workshop.
Levels
Neo Hills
Visit a tranquil hillside at dusk, with the sun setting on the lake of the Island.
Robotnik has infected the Island with many animal-like robots, called badniks, that
will try to stop you.
Neon Plaza
The city night life in it's daylight form. Neon lights litter the streets of this
secluded city. Dodge the spikes that Robotnik has laid out to stop you.
Magma Zone
Westside Island's active volcano could blow at any minute and traversing it is the
only way to get to Robotnik. Dodge lava pits and ride blocks underground to pass
this searing ordeal.
Lylat Star
Take to the skies at night as you explore the metropolis of the stars. Robotnik has
been this way and broken the starlit speedway and it's up to you to trak him down.
Coral Ruin
Explore the remains of a tropical labyrinth. Robotnik had been digging here for
precious energy to fuel his desires. You must be close to his fortress now.
Tech Engine
This is it, Robotnik's Tech Engine! Powered by the six chaos emeralds he has found,
Robotnik is about to take over the world. Do your best to stop the madman's plot
and save Westside Island, and the World!
http://info.sonicretro.org/Sonic_the_Hedgehog_-_Westside_Island
[F948D926]
Sonic: The Lost Land
Original title: Sonic the Hedgehog
Platform: Sega Genesis / Mega Drive
Region: Update Hack (USA)
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game
Gametype: Hack
Release Year: 2007
Players: 1
Hacked by: Shadow Fire, Cinossu, drx, Jman,
Version: 4
_________________________
Sonic: The Lost Land is a hack of Sonic the Hedgehog for the Sega Mega Drive by
Shadow Fire. The game is comprised of 7 levels, each filled with traps and badniks
intent on bringing down Sonic once and for all. There is also a special realm
consisting of 6 Chaos Emeralds. If you have collected at least 50 rings by the time
you finish the level, you will see a giant ring. Jump into it to be taken to the
secret realm. A dynamic palette system is set up , making each act load its own
palette (a la Knuckles' Chaotix), as well as a dynamic music system, allowing each
act to load its own music.
Story
The Lost Land. A beautiful island paradise, once inhabited by creatures known only
as the ancients. Unfortunately, it has recently come under threat by the mechanic
menace known as EggRobo. Sonic knows that EggRobo must be stopped, and with the
help of Shadow, who is contemplating his future, he sets off to put an end to the
mech's plans.
Characters
Sonic - The Lost Land allows for two playable characters, with the evil Dr Eggman
as the antagonist.
Sonic is a blue, 15-year-old hedgehog who lives on the planet Earth. He has the
ability to run at supersonic speeds, hence his name. He is always running all over
the world, rarely stopping for anything. He is carefree and relaxed; however, he is
also very intolerant of injustice, and he will do anything he can to help those in
need. He has also got a quick wit, short temper, and a fairly large ego.
Please note: Shadow is not available in the current or previous releases of this
hack.
EggRobo
Created by the evil genius scientist Dr. Eggman, the EggRobo was originally a decoy
to trick Knuckles into trusting Eggman, who then attempted to steal and harness the
power of the legendary Master Emerald. However, after malfunctioning, he intends to
destroy all organic life on Earth, starting with Sonic the Hedgehog.
[892FB8A5]
Sonic: The Lost Land 2
Original title: Sonic the Hedgehog 2
Platform: Sega Genesis / Mega Drive
Region: Update Hack (USA)
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game
Gametype: Hack
Release Year: 2007
Players: 1
Hacked by: Shadow Fire, drx, OrdosAlpha, St
Version: 2
_________________________
Sonic: The Lost Land 2 is a hack of Sonic the Hedgehog 2 for the Sega Mega
Drive/Genesis by Shadow Fire. The game is comprised of 11 levels, each filled with
dangers you must overcome in order to stop the plans of the maniacal Dr. Eggman.
Only palettes, some slight layout changes and various other small modifications
have been made for the time being, since this hack is on hold for Sonic - The Lost
Land.
Story
The Lost Land. A beautiful island paradise, once inhabited by creatures known only
as the ancients. After managing to overthrow the maniacal Eggman's previous plot,
Sonic stumbles across a hidden part of the Lost Land. Unfortunately, Eggman found
it first, and has already set up base to work on his next evil plot. With Shadow
gone, having left the Lost Land after helping out beforehand, it's only up to the
blue hedgehog to save the world from whatever Eggman is planning.
Characters
Sonic - The Lost Land 2 only allows for one playable character, with the evil Dr
Eggman as the antagonist. Although by using savestates, you can add Tails to the
game.
Sonic is a blue, 15-year-old hedgehog who lives on the planet Earth. He has the
ability to run at supersonic speeds, hence his name. He is always running all over
the world, rarely stopping for anything. He is carefree and relaxed; however, he is
also very intolerant of injustice, and he will do anything he can to help those in
need. He has also got a quick wit, short temper, and a fairly large ego.
With an IQ of 300, and self-proclaimed the greatest scientific genius in the world,
Eggman stops at nothing in his attempts at world conquest. While his plans are
constantly foiled by Sonic, this only makes him more determined to conquer the
world. Will he succeed?
The ear-splitting cry of a Griffin wracks your brain and echoes down the long dark
corridors of Sorcerer's Kingdom. Only your sense of duty to your King gives you the
courage to venture forth. As you defeat foe after foe in this precarious land, you
feel your muscles growing stronger and your reflexes getting swifter. Up ahead you
finally glimpse the daylight and run for fear of what is closing in behind you. You
find yourself at the edge of a towering cliff where your only hope for escape is to
don your magical wings and fly...
Gameplay:
Sorcerer's Kingdom is a mix of RPG and strategy game. You play a young adventurer,
who is sent out by the king to find out the reason for the increasing number of
monsters that threaten the land and restore peace to the kingdom. Starting out as
an Adventurer you are eventually given higher titles by the king, as a reward for
completing quests.
The game plays like a typical RPG but the battles are a little unusual. Whenever
you are attacked or attack a monster that is within your current range, a turn-
based battle starts immediately without taking you to a separate fighting area, and
you have to fight all enemies that were visible the moment the battle started.
Hints:
- Sound Test -
Right before the Sorcerers kingdom title page comes up imput this code in and hold
them untill you get to a black screen with the soundeffects and music.
ABC+Start
Reviewer:
http://www.gamefaqs.com/console/genesis/home/586473.html
http://www.mobygames.com/game/genesis/sorcerers-kingdom
[F26F88D1]
Soul Blade
Platform: Sega Genesis / Mega Drive
Region: Pirate
Media: Cartridge
Controller: Gamepad
Genre: VS Fighter
Gametype: Pirate
Players: 1 or 2 VS
_________________________
I find it hard to say much about this game. I have only found it floating around
the web as a ROM and one buggy as hell at that! When flashed to a cartridge or
when started up in Kega Fusion, the game kept freezing. I only got it to work using
GenS, and even then it didn't run properly, constantly producing a number of very
strange errors (opponent freezing in one place, characters turning into a mass of
jumbled pixels, or hurting yourself by hitting any button!). Also, even if you're
able to control the characters, these controls hardly work at all. In short, the
Genesis Soul Edge is totally unplayable!
Which is a real shame, because it looks very nice; the graphics are colorful, and
the sprites are nicely drawn. Also, the ROM indicates that this would be a 32-bit
game, which is pretty rare as far as pirates go. But the only version of the game
I've found is buggy and incomplete, so unless someone can point out an actual
working version of that game to me, I'll strongly advise against getting this game.
It will only drive you mad!
http://sega-16.com/feature_page.php?id=394&title=Hacks+&+Homebrews:
+Fighting+Pirates
[9FC340A7]
Speedball 2: Brutal Deluxe
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Fictional
Gametype: Licensed
Release Year: 1990
Developer: Bitmap Brothers
Publisher: Arena
Players: 1 or 2 VS
_________________________
Speedball 2: Brutal Deluxe is the sequel to Speedball. It was released for the Sega
Mega Drive and Sega Master System in 1990 and 1992 respectively. In Europe and
Japan these ports were sold as just Speedball 2. The Japanese release of the Mega
Drive version, through CRI, was also released in 1992 and featured reprogrammed
audio.
[FF634B28]
Speedy Gonzales: Cheese Cat-Astrophe
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1995
Developer: Time Warner Interactive, Inc.
Publisher: SEGA Enterprises Ltd.
Players: 1
_________________________
Hola! Sylvester's alter-ego, Dr Cheesefinger, has captured Speedy's girlfriend
Carmel and took the whole cheese supply with him. With the help of some other
Looney Tunes characters, you can fight back through a large number of platform
levels.
Speedy can throw his hat or jump enemies to defeat them. To get an ally, you need
to collect certain objects (e.g. carrots for Bugs Bunny) and in the meantime, you
also have to free your captured friends. Ay, carumba!
http://www.mobygames.com/game/cheese-cat-astrophe-starring-speedy-gonzales
[D9A364FF]
Spiritual Warfare
Platform: Sega Genesis / Mega Drive
Region: Unlicensed (USA)
Media: Cartridge
Controller: Gamepad
Genre: Christian
Gametype: Unlicensed
Release Year: 1994
Developer: Wisdom Tree, Inc.
Publisher: Wisdom Tree, Inc.
Players: 1
_________________________
Spiritual Warfare is a Zelda-like clone where you play as a soldier of God,
fighting the forces of darkness in various parts of a modern city to find the armor
of God, each one guarded by increasingly difficult demon bosses. When you are dire
need, an angel may come down and help you, if you answer Bible questions correctly.
The game will take through increasingly difficult levels of play, where in the end
you will face off with Satan himself.
http://www.mobygames.com/game/genesis/spiritual-warfare
[2D1766E9]
Splatterhouse 2
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Beat 'em Up
Gametype: Licensed
Release Year: 1992
Developer: Namco Limited
Publisher: Namco Hometek Inc.
Players: 1
_________________________
Excerpted from The Journal of Paranormal Phenomena, August 1989
"In the thick Jungles of Cancun I discovered the site of an ancient Mayan temple.
Most unusual was the discovery of a mask quite unlike anything that has been found
before.
Dear Klaus,
"Rick, we can save her.... you know we can... remember the power... remember how
much you liked it? The house, Rick.... Jennifer's waiting.... and I'm waiting for
you."
Awake in a sweat with your heart racing you can almost remember the last time.
Locked into the mask, body surging with feral rage and an insatiable hunger. The
cold steel pipe in your hands slick with gore. Under the mask you were smiling. You
know you have to go, to save Jennifer....or so you say.
Directions:
Pick up sticks. And pipes and bones and chainsaws and shotguns and potassium bombs.
Where the in the world are we at? An Al Qaeda birthday party for Osama bin Laden?
Whatever. Just grab anything that looks like a weapon and use it.
How do they expect zombies to get a nourishing meal, when there is nothing for us,
the psycho-killers in the K-Mart masks and their main food supply, to find except
weapons? Not a single real Goodie, like a candybar, to be found.
OK, you got Zombies, Screaming Mimis and Ghouls to kill or avoid. Not a great
selection. Although when they jump you, you better either get away quick or kill
them if you can, cause they can be quite deadly. Avoidance pays off.
And what's that? NO POINTS! Oh, this game really stinks! If I am going to invest
three weeks of my life defeating this game I expect to at least have some points
next to my initials at the end. Otherwise what was it all for? The last game I
played, I spent so much time winning it that my wife divorced me. I lost my job, my
house and my kids, but at least I got some points next to my initials.
You can use Option to change the button configuration, so for the following instead
of naming the button, I am using ATTACK and JUMP.
Special Moves:
Low Kick Press DOWN then ATTACK
Jump Kick Press JUMP and while in the air Press ATTACK
Slide Kick Hold D-Control Diagonally in desired direction and Press JUMP
Then when Rick hits the ground:
Press ATTACK and Hold D-Control Diagonally in desired direction
OK, everybody who thinks they can actually perform a Slide Kick raise their hand.
Liar!
Controls:
A Button: Jump
B Button: Attack
C Button: Jump
DOWN: Crouch
DOWN: Picks Up Weapon
DOWN + B: Low Kick
Start Button: Start / Pause
Hints:
- Level Passwords -
Enter the following code at the Password screen....
Level 2: EDK - NAI - ZOL - LDL
Level 3: IDO - GEM - IAL - LDL
Level 4: ADE - XOE - ZOL - OME
Level 5: EFH - WEI - RAG - ORD
Level 6: ADE - NAI - WRA - LKA
Level 7: EFH - XOE - IAL - LDL
level 8: EDK - VEI - IAL - LDL
Then you should go to your desired level.
http://www.consoleclassix.com/genesis/splatterhouse_2.html
http://www.mobygames.com/game/genesis/splatterhouse-2
[00F05D07]
Splatterhouse 3
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Beat 'em Up
Gametype: Licensed
Release Year: 1993
Developer: Now Production Co., Ltd.
Publisher: Namco Limited
Players: 1
_________________________
Splatterhouse 3 or Splatterhouse Part 3 is the sequel to Splatterhouse 2 and was
released exclusively for the Sega Mega Drive in 1993. It was not released in
Europe.
[8A0123F3]
Squirrel King
Platform: Sega Genesis / Mega Drive
Region: Pirate (Russia)
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Pirate
Players: 1
_________________________
Apparently this is a hack of the Chinese original Super Mario Bros for Mega Drive
which was a bloody awful game. What I can tell you though is that Squirrel King is
actually pretty good. Graphics throughout the game are of a high standard,
especially for a Chinese original game. Sound is also pretty decent. This game
really holds it's own in the playability department. Everything is just so smooth
as if it was an officially produced game. Animation on the enemies can be a bit
dodgy at times or even no existent but that won't throw you off the enjoyment.
The idea of the game is pretty simple, just get from start to finish avoiding the
enemies and stuff they throw at you. Throughout the levels you'll also find items
that you can pick up to throw at the enemy as well as finding hidden power ups or
life icons. The levels are challenging enough to keep you coming back for more and
don't seem to suffer from any unreachable areas that many games of this type do.
Boss battle I found though a a little tedious but that's just me. All in all,
Squirrel King is a very good Chinese unlicensed game.
http://www.segagagadomain.com/megadrive4/squirrel.htm
[361419E0, 8E2BCEAF]
Star Control
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Strategy > Turnbased
Gametype: Licensed
Release Year: 1991
Developer: Eurocom
Publisher: Virgin Games
Players: 1 or 2 Alternating
_________________________
Star Control is a science-fiction wargame which pits the forces of the Alliance of
Free Stars against those of the predatory Ur-Quan Hierarchy. The games are designed
so that you can ease into play, familiarizing yourself with menus, options and
player controls. The Alliance and Hierarchy each possess different types of
warships. Each vessel has its own maneuvering and firing characteristics, plus a
unique special power that you can employ when circumstances dictate.
Gameplay:
The game featured the basic Spacewar!-style combat engine, M?l?e (as it was called
due to the close combat involved, even though the ships actually fired projectile
weapons at each other and engage one by one) as well as a strategic game engine
with a three-dimensional cluster of stars as the terrain. There was no real story
component to the game, aside from a cursory background story explaining the
existence of two alliances of alien races at war, the Alliance of Free Stars and
the Hierarchy of Battle Thralls. However, the main attraction to this game was the
well thought-out spacecraft design, resulting in a highly effective balance between
the two sides. It could be played by one or two players as the complete game, or
purely as either melee or strategy. Single player mode pitted the player against
the computer AI, that featured a selectable ferocity.
As in the later games, the various races' ships have widely differing appearances
and abilities. The ships' sizes, maneuverability, and speed vary; in addition, each
ship has a distinct primary weapon and a secondary ability. For instance, the Ur-
Quan Dreadnought has a powerful main gun and the ability to launch independent
fighters; while the Mmrnmhrm Transformer has the ability to change between two
forms, a slow but quickly-turning one with a short-range laser as its main weapon,
and the other quick but slowly-turning with long-range guided missiles. Despite the
mishmash of unique ships the designers were able to create a finely-tuned balance.
Hints:
http://www.mobygames.com/game/genesis/star-control
http://en.wikipedia.org/wiki/Star_Control
http://www.gamefaqs.com/console/genesis/code/586486.html
[CC2E1EBB, A771E1A4]
Star Trek: Deep Space Nine
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action > Adventure
Gametype: Licensed
Release Year: 1995
Developer: Novotrade International
Publisher: Playmates Interactive Entertainment, Inc.
Players: 1
_________________________
"Star Trek: Deep Space Nine - Crossroads of Time" is a 2D action adventure based on
the famous TV series.
You play Benjamin Sisko, commander of Federation space station Deep Space Nine.
When the station is attacked by Bajoran terrorists, your mission to uncover their
plot leads you from DS9 to Bajor, beyond the wormhole and even through time itself.
Moving through the side-scrolling environments of DS9 and other places, Sisko must
complete several missions like disarming bombs or rescuing hostages. If necessary,
Sisko can use a phaser to stun enemies. To solve puzzles, he can use a tricorder
and other items. The plot is often carried forward by interacting with other
characters from the TV series.
Hints:
http://www.mobygames.com/game/genesis/star-trek-deep-space-nine-crossroads-of-time
http://www.gamefaqs.com/console/genesis/code/586487.html
[C9633084, EF840EF2]
Star Trek: The Next Generation - Echoes from the Past
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action > Adventure
Gametype: Licensed
Release Year: 1994
Developer: Spectrum Holobyte, Inc.
Publisher: SEGA
_________________________
The Romulans request permission to enter the Neutral Zone in order to search for a
team of their researchers that they claim has gone missing. The USS Enterprise is
sent to monitor their activities and find out their real motives.
Gameplay is divided into three parts: commanding the Enterprise from the bridge,
controlling an away team on a planetary mission and combat with other ships.
From the bridge you can control all of the ships main functions. Conn: Set course
to a different planet or sector. Communication: Communicate: with other ships.
Sensors: Receive information on your surroundings or planets you are orbiting.
Computer: Access a database that contains lots of information on planets, races,
technology, your crew etc. Engineering: If the Enterprise got damaged during
combat, you can use this command to allocate resources to the different parts of
the ship that need to be repaired. Briefing Room: Receive orders and information on
your current mission. Tactical Station: Engage in combat. Transporter: Assemble an
away team and beam it down to a planet (which is only possible if your current
mission requires it).
Before starting an away mission, you have to assemble a team of four crew members
that differ in strength and in tactical and technical ability. Some crew members
also have special abilities, Dr. Crusher can heal other crew members, Geordi and
Data can see in the dark and Data can survive without air. Away missions are shown
from a top-down perspective and you can control each team member individually or
order different members to follow your currently selected character around. Most
away missions are a mixture of simple (real time) combat and puzzle solving that
usually consists getting hints from tricorder readings and finding objects that
have to be used in the correct way.
Ship battles are also seen from a top-down perspective and let you attack enemy
ships with phasers and photon torpedoes, while keeping an eye or your shields and
trying to dodge you enemy's torpedoes. If your ship too heavily damaged you can
surrender and hope that your enemy spares you.
While the SNES and Genesis versions are essentially the same games, there are some
noticeable differences. The Genesis version plays considerably faster during ship
battles and on away missions as well as on the bridge (meaning it takes much less
time to repair the ship). There are many graphical differences and the map layout
for away missions is slightly different from the SNES version as well.
Trivia:
Though information on a Borg cube is present in the ship's database, and a sprite
set for the vessel is resident in the game's memory, it does not appear in-game at
all.
This is one of the few Star Trek games in which Klingons do not make an appearance.
This game was released for both the SNES and Sega Genesis; though the plot and most
gameplay elements were maintained, there are many significant differences that
cause gameplay discrepancies. The Genesis version has diplomatic sequences wherein
the player reasons with various entities (ranging from Romulan commanders to miners
on a desolate moon), and the results have profound outcomes on the course of play.
The SNES lacks this feature entirely, and the sequence at the end of the game where
Jean-Luc Picard speaks with the IFD's interface-analogue is eschewed, and replaced
with what amounts to a single "congratulations" screen, with no resolution to the
story. Also, the SNES version makes mandatory a mission that is secret in the
Genesis version (it is very difficult to unlock and requires a lengthy diplomatic
exchange with a Chodak captain; the mission is exceptionally difficult, and is made
more harrowing by the fact that only one attempt at the mission is allowed and
failure means the opportunity to complete the mission is lost forever, but it is
not part of the Genesis storyline and the game can be completed in its entirety
without the player even knowing about this mission). It is a mark of pride to be
able to complete this mission at all, and due to its uncalled-for level of
difficulty, it nearly renders the SNES version unplayable. Other differences
include the order in which events occur, changes to level maps, a limited amount of
phaser energy and an unbreathable atmosphere in the Oriens Gamma IIIB mines in the
SNES version (which further augmented its already obscene difficulty, the latter
forcing the player to begin each of its sections, which were thickly-laden with
monsters, using Lieutenant Commander Data, who, being an android, is not required
to respirate, to restore air circulation for other crew members), and the absence
of Dr. Beverly Crusher's medkit in the Genesis version, which allowed the player to
heal other members of the awayteam during the course of away missions.
The spud-like monsters resident in the Oriens Gamma IIIB mines do not attack Deanna
Troi. Ostensibly this is because she is an empath.
The game sports a number of ensigns and lesser crewmen who do not appear in the
televised series and in fact were created specifically for this game. Each of these
crewmen is actually one of the game's designers, dressed in Starfleet uniforms,
their visage pixelized and incorporated into the game as portraits seen when
selecting crewmen for awayteams. Incidentally, there are two mutually-exclusive
sets of non-canon crewmen for each game, and the SNES version includes Ed Semrad,
who was then an editor for Electronic Gaming Monthly. His reason for appearing in
the game is not known.
http://www.mobygames.com/game/genesis/star-trek-the-next-generation-echoes-from-
the-past
http://en.wikipedia.org/wiki/Star_Trek:_The_Next_Generation:_Echoes_of_the_Past
[9EDB72DD, 1A58D5FE]
Street Racer
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Racing
Gametype: Licensed
Release Year: 1996
Developer: Vivid Image
Publisher: Ubisoft
Players: 1 to 8 VS
_________________________
Street Racer is a racing game, similar to Super Mario Kart, released for the Super
Nintendo and Sega Mega Drive in 1994, the Sega Saturn, PlayStation and Game Boy in
1996, and also the Amiga, Amiga CD32, and PC. It was made by UbiSoft and Vivid
Image, and features nine cartoon characters which you could race with, one of which
being a secret character unlockable by completing the game. It was one of the first
games to feature multi-tap compatibility, and was the first racing game to allow 8
players to race simultaneously.
Despite the similar logo style Street Racer has no connection to the Street Fighter
series by Capcom, nor to the game Street Racing Syndicate by Namco.
Gameplay:
The game features the ability to race the Street Racer Championship, beginning with
the Bronze Championship and moving on to the Silver Championship, Gold Championship
and Platinum Championship. Each championship gave you, after winning, a new
password which could be entered on the Options Screen in order to unlock new
tracks. The winner of the championship would be the driver with the most points
after every race has been completed. Points are awarded according to the final
positioning of each race, with bonus points awarded to the driver with the most
punches, the most stars collected, the fastest lap, a record lap and drivers who
lapped other drivers. The Championship could be raced in Championship, Head-to-head
or Practice mode.
The game also featured the ability to choose the tracks for a Custom Championship,
to drive a head-to-head series with a CPU driver, and to drive individual practice
races. There was also a racing game called "Rumble", the objective being to knock
the drivers out of a ring. It could be played in 3 levels of difficulty. Also, a
"Soccer" mode (not in the Playstation version) featured a field to play against all
other characters, with a giant soccer ball and a single goal for all. The score
wasn't of team play though.
- Characters -
There were 8 characters who could be raced with in Street Racer. These were:
- Raphael - A young, 'cool' pimp figure from Italy who 'secretly admired' Surf
- Helmut von Pointenegger - A retired German pilot and veteran of the First
World War
- Comeeo- A fat pimp from Austin who wants to pimp out the other racers.
Each character has four special moves. They have a defensive move, an attacking
move and left and right punches, which vary for each character. These moves are
unlimited and do not require pick ups making it unique from most racing games.
After winning the Platinum Championship a ninth character, Rabbit, also becomes
available. Rabbit's abilities are similar to Raphael's, but slightly better all
around. After Rabbit is unlocked one driver is randomly left out of each
championship or race so that there are only eight drivers racing on the track.
- Tracks -
At first there are only eight tracks available on Street Racer. There is one track
for each driver, named after the driver with the number one after (for example,
Frank 1). After winning the Silver Championship a second track for each driver
becomes available, and after winning the Gold Championship a third becomes
available. When Rabbit is unlocked after winning the Platinum Championship three
more tracks themed around Wonderland also become available.
Each set of tracks is themed around the track they are named after, with in-race
music to suit. For example, Hodja's tracks have a magical theme and music, whilst
Sumo-San has upbeat, futuristic, oriental music with a very Middle Eastern style of
race track.
Hints:
- Edit Stats -
On the character select screen, press: A, B, C, A, B, C, A, B. Now select a
character, hold A and use the control pad to edit your driver's stats.
- Gold Cup -
Access to the Options Screen and then scroll down to highlight the Cup Password
Option. Enter the password BEFQMR to unlock the Gold Cup.
- Mega Password -
Access to the Options Screen and then scroll down to highlight the Cup Password
Option. Enter the mega password HJACUY to unlock all Cups.
- Silver Cup -
Access to the Options Screen and then scroll down to highlight the Cup Password
Option. Enter the password JXPSVW to unlock the Silver Cup.
http://en.wikipedia.org/wiki/Street_Racer
http://www.gamefaqs.com/console/genesis/code/566141.html
[B1DEDFAD, EDC8F222]
Street Smart
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: VS Fighter
Gametype: Licensed
Release Year: 1991
Developer: SNK
Publisher: Treco
Players: 1 or 2 VS
_________________________
An arcade beat 'em up, Street Smart puts you in the shoes of the ass-kicking
"Karate Man" who decides to deliver a can of whup-ass to the reigning gang bangers
in town.
Gameplay:
The gameplay resembles other fighting games like Double Dragon where the player can
move in all eight directions in an arena fight and the player can kick, punch or do
special moves. The player can choose to fight as "Karate-Man", a martial arts
expert with lightning quick moves, or "Wrestler" (sometimes known as
"Crusher"[citation needed]) with a powerful punch. Unlike most side-scrolling
fighters, the players fight in an enclosed arena space,If two players are present,
they can take on the enemy together but will always have a "Grudge Match" in the
next round to determine who gets a bonus life/points. The two players can play
through the entire game together.
- Opponents -
http://www.mobygames.com/game/genesis/street-smart
http://en.wikipedia.org/wiki/Street_Smart_(video_game)
[3B78135F, 90EF991E]
Streets of Rage 3
Original title: Bare Knuckle III
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Beat 'em Up
Gametype: Licensed
Release Year: 1994
Developer: SEGA AM7
Publisher: SEGA
Players: 1-2 Co-Op
_________________________
Streets of Rage 3, called Bare Knuckle III in Japan, is a side-scrolling beat 'em
up released by Sega in 1994 for the Sega Mega Drive/Genesis. It is the last part of
the Streets of Rage series and a sequel to Streets of Rage 2.
The game features several enhancements over Streets of Rage 2 such as a more
complex plot, multiple endings, longer levels, more in-depth scenarios (with
interactive levels and the return of traps like pits) and faster gameplay (with
dash and dodge moves). Weapons can now only be used for a few times before breaking
and can now be integrated with unique moves with certain characters, hidden
characters have been added along with several cutscenes to give the story greater
depth. Controls are identical to its predecessors.
Compared to its prequels, Streets of Rage 3 is a less common and more expensive
game to find second-hand in its original Mega Drive form. It has, however, been
released for the Japanese version of Sonic Gems Collection for the GameCube and
PlayStation 2, and for the Wii's Virtual Console service. The game also appeared in
Sega Mega Drive Ultimate Collection for Xbox 360 and PlayStation 3.
Streets of Rage 3 was not as successful as its predecessors for several reasons,
most prominently the soundtrack. Though still composed by Yuzo Koshiro like the
previous installments, Koshiro took a more experimental approach with the music
inspired by Detroit's hard techno scene which was popular in Japanese night clubs
at the time. It is said to have fared poorly when transitioned to the Mega Drive's
sound chip. These problems are exacerbated on a PAL console, due to the unoptimised
drop from a 60Hz refresh rate to 50Hz, effectively ruining large parts of the game.
Prototype screenshots show that a motorcycle stage was planned, with some code
still present in the final ROM. It is unknown why this feature was axed.
[D5BB15D9]
Streets of Rage 3
Original title: Bare Knuckle III
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Beat 'em Up
Gametype: Licensed
Release Year: 1994
Developer: SEGA AM7
Publisher: SEGA
Players: 1-2 Co-Op
_________________________
Streets of Rage 3, called Bare Knuckle III in Japan, is a side-scrolling beat 'em
up released by Sega in 1994 for the Sega Mega Drive/Genesis. It is the last part of
the Streets of Rage series and a sequel to Streets of Rage 2.
The game features several enhancements over Streets of Rage 2 such as a more
complex plot, multiple endings, longer levels, more in-depth scenarios (with
interactive levels and the return of traps like pits) and faster gameplay (with
dash and dodge moves). Weapons can now only be used for a few times before breaking
and can now be integrated with unique moves with certain characters, hidden
characters have been added along with several cutscenes to give the story greater
depth. Controls are identical to its predecessors.
Compared to its prequels, Streets of Rage 3 is a less common and more expensive
game to find second-hand in its original Mega Drive form. It has, however, been
released for the Japanese version of Sonic Gems Collection for the GameCube and
PlayStation 2, and for the Wii's Virtual Console service. The game also appeared in
Sega Mega Drive Ultimate Collection for Xbox 360 and PlayStation 3.
Streets of Rage 3 was not as successful as its predecessors for several reasons,
most prominently the soundtrack. Though still composed by Yuzo Koshiro like the
previous installments, Koshiro took a more experimental approach with the music
inspired by Detroit's hard techno scene which was popular in Japanese night clubs
at the time. It is said to have fared poorly when transitioned to the Mega Drive's
sound chip. These problems are exacerbated on a PAL console, due to the unoptimised
drop from a 60Hz refresh rate to 50Hz, effectively ruining large parts of the game.
Prototype screenshots show that a motorcycle stage was planned, with some code
still present in the final ROM. It is unknown why this feature was axed.
[5D09236F]
Streets of Rage 3
Original title: Bare Knuckle III
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Beat 'em Up
Gametype: Licensed
Release Year: 1994
Developer: SEGA AM7
Publisher: SEGA
Players: 1-2 Co-Op
_________________________
Streets of Rage 3, called Bare Knuckle III in Japan, is a side-scrolling beat 'em
up released by Sega in 1994 for the Sega Mega Drive/Genesis. It is the last part of
the Streets of Rage series and a sequel to Streets of Rage 2.
The game features several enhancements over Streets of Rage 2 such as a more
complex plot, multiple endings, longer levels, more in-depth scenarios (with
interactive levels and the return of traps like pits) and faster gameplay (with
dash and dodge moves). Weapons can now only be used for a few times before breaking
and can now be integrated with unique moves with certain characters, hidden
characters have been added along with several cutscenes to give the story greater
depth. Controls are identical to its predecessors.
Compared to its prequels, Streets of Rage 3 is a less common and more expensive
game to find second-hand in its original Mega Drive form. It has, however, been
released for the Japanese version of Sonic Gems Collection for the GameCube and
PlayStation 2, and for the Wii's Virtual Console service. The game also appeared in
Sega Mega Drive Ultimate Collection for Xbox 360 and PlayStation 3.
Streets of Rage 3 was not as successful as its predecessors for several reasons,
most prominently the soundtrack. Though still composed by Yuzo Koshiro like the
previous installments, Koshiro took a more experimental approach with the music
inspired by Detroit's hard techno scene which was popular in Japanese night clubs
at the time. It is said to have fared poorly when transitioned to the Mega Drive's
sound chip. These problems are exacerbated on a PAL console, due to the unoptimised
drop from a 60Hz refresh rate to 50Hz, effectively ruining large parts of the game.
Prototype screenshots show that a motorcycle stage was planned, with some code
still present in the final ROM. It is unknown why this feature was axed.
[7522B9DE]
Streets of Rage 3 (French Translation)
Original title: Bare Knuckle III
Platform: Sega Genesis / Mega Drive
Region: No Region
Media: Cartridge
Controller: Gamepad
Genre: Beat 'em Up
Gametype: Translated
Release Year: 1994
Developer: SEGA AM7
Publisher: SEGA
Players: 1-2 Co-Op
Translated by: Unknown
_________________________
Streets of Rage 3, called Bare Knuckle III in Japan, is a side-scrolling beat 'em
up released by Sega in 1994 for the Sega Mega Drive/Genesis. It is the last part of
the Streets of Rage series and a sequel to Streets of Rage 2.
The game features several enhancements over Streets of Rage 2 such as a more
complex plot, multiple endings, longer levels, more in-depth scenarios (with
interactive levels and the return of traps like pits) and faster gameplay (with
dash and dodge moves). Weapons can now only be used for a few times before breaking
and can now be integrated with unique moves with certain characters, hidden
characters have been added along with several cutscenes to give the story greater
depth. Controls are identical to its predecessors.
Compared to its prequels, Streets of Rage 3 is a less common and more expensive
game to find second-hand in its original Mega Drive form. It has, however, been
released for the Japanese version of Sonic Gems Collection for the GameCube and
PlayStation 2, and for the Wii's Virtual Console service. The game also appeared in
Sega Mega Drive Ultimate Collection for Xbox 360 and PlayStation 3.
Streets of Rage 3 was not as successful as its predecessors for several reasons,
most prominently the soundtrack. Though still composed by Yuzo Koshiro like the
previous installments, Koshiro took a more experimental approach with the music
inspired by Detroit's hard techno scene which was popular in Japanese night clubs
at the time. It is said to have fared poorly when transitioned to the Mega Drive's
sound chip. These problems are exacerbated on a PAL console, due to the unoptimised
drop from a 60Hz refresh rate to 50Hz, effectively ruining large parts of the game.
Prototype screenshots show that a motorcycle stage was planned, with some code
still present in the final ROM. It is unknown why this feature was axed.
[A553FF4F]
Streets of Rage 3 (Portuguese Translation)
Original title: Bare Knuckle III
Platform: Sega Genesis / Mega Drive
Region: No Region
Media: Cartridge
Controller: Gamepad
Genre: Beat 'em Up
Gametype: Translated
Release Year: 1994
Developer: SEGA AM7
Publisher: SEGA
Players: 1-2 Co-Op
Translated by: SpkLeader
_________________________
Streets of Rage 3, called Bare Knuckle III in Japan, is a side-scrolling beat 'em
up released by Sega in 1994 for the Sega Mega Drive/Genesis. It is the last part of
the Streets of Rage series and a sequel to Streets of Rage 2.
The game features several enhancements over Streets of Rage 2 such as a more
complex plot, multiple endings, longer levels, more in-depth scenarios (with
interactive levels and the return of traps like pits) and faster gameplay (with
dash and dodge moves). Weapons can now only be used for a few times before breaking
and can now be integrated with unique moves with certain characters, hidden
characters have been added along with several cutscenes to give the story greater
depth. Controls are identical to its predecessors.
Compared to its prequels, Streets of Rage 3 is a less common and more expensive
game to find second-hand in its original Mega Drive form. It has, however, been
released for the Japanese version of Sonic Gems Collection for the GameCube and
PlayStation 2, and for the Wii's Virtual Console service. The game also appeared in
Sega Mega Drive Ultimate Collection for Xbox 360 and PlayStation 3.
Streets of Rage 3 was not as successful as its predecessors for several reasons,
most prominently the soundtrack. Though still composed by Yuzo Koshiro like the
previous installments, Koshiro took a more experimental approach with the music
inspired by Detroit's hard techno scene which was popular in Japanese night clubs
at the time. It is said to have fared poorly when transitioned to the Mega Drive's
sound chip. These problems are exacerbated on a PAL console, due to the unoptimised
drop from a 60Hz refresh rate to 50Hz, effectively ruining large parts of the game.
Prototype screenshots show that a motorcycle stage was planned, with some code
still present in the final ROM. It is unknown why this feature was axed.
[D94EFEE3]
Streets of Rage 3 (Spanish Translation)
Original title: Bare Knuckle III
Platform: Sega Genesis / Mega Drive
Region: No Region
Media: Cartridge
Controller: Gamepad
Genre: Beat 'em Up
Gametype: Translated
Release Year: 1994
Developer: SEGA AM7
Publisher: SEGA
Players: 1-2 Co-Op
Translated by: Unknown
_________________________
Streets of Rage 3, called Bare Knuckle III in Japan, is a side-scrolling beat 'em
up released by Sega in 1994 for the Sega Mega Drive/Genesis. It is the last part of
the Streets of Rage series and a sequel to Streets of Rage 2.
The game features several enhancements over Streets of Rage 2 such as a more
complex plot, multiple endings, longer levels, more in-depth scenarios (with
interactive levels and the return of traps like pits) and faster gameplay (with
dash and dodge moves). Weapons can now only be used for a few times before breaking
and can now be integrated with unique moves with certain characters, hidden
characters have been added along with several cutscenes to give the story greater
depth. Controls are identical to its predecessors.
Compared to its prequels, Streets of Rage 3 is a less common and more expensive
game to find second-hand in its original Mega Drive form. It has, however, been
released for the Japanese version of Sonic Gems Collection for the GameCube and
PlayStation 2, and for the Wii's Virtual Console service. The game also appeared in
Sega Mega Drive Ultimate Collection for Xbox 360 and PlayStation 3.
Streets of Rage 3 was not as successful as its predecessors for several reasons,
most prominently the soundtrack. Though still composed by Yuzo Koshiro like the
previous installments, Koshiro took a more experimental approach with the music
inspired by Detroit's hard techno scene which was popular in Japanese night clubs
at the time. It is said to have fared poorly when transitioned to the Mega Drive's
sound chip. These problems are exacerbated on a PAL console, due to the unoptimised
drop from a 60Hz refresh rate to 50Hz, effectively ruining large parts of the game.
Prototype screenshots show that a motorcycle stage was planned, with some code
still present in the final ROM. It is unknown why this feature was axed.
[5CC2BCBB]
Streets of Rage III: Special Edition
Original title: Streets of Rage III
Platform: Sega Genesis / Mega Drive
Region: USA (Update Hacks)
Media: Cartridge
Controller: Gamepad
Genre: Beat 'em Up
Gametype: Hack
Release Year: 1994
Developer: SEGA
Publisher: SEGA
Players: 1-2 Co-Op
_________________________
Streets of Rage 3 was the third SOR title, a 24-meg cart released by SEGA in 1994
exclusively on its most popular console, the Mega Drive. It featured a whole host
of gameplay upgrades and innovative ideas that arguably made it the best title in
the series (technically speaking, at least): the ability to run and dodge made for
much faster gameplay, and a whole new set of moves with support for the 6-button
SEGA controller. There was now a more complex plot and multiple ending scenarios.
The game featured a new playable character who was central to the storyline: Dr.
Zan, and also unlockable characters Shiva (Mr. X's right hand man) and Roo (a
boxing kangaroo), alongside Skate and series regulars Axel and Blaze. Adam and Max
are only seen in the game's cutscenes/endings.
In Bare Knuckle III, the Asian-region version of the game, Mr. X's Syndicate
detonates a nuclear bomb in Wood Oak City, killing thousands of people. They then
kidnap General Petrov, the highest ranking member of the US Military so that they
can send an imposter to take his place and stir up a nuclear war between the United
States and the country of Lima. Mr. X is now a brain in a jar, having lost his body
in the events of Streets of Rage 2.
This storyline (and intro cutscene) was censored in Streets of Rage 3 (A more
detailed look at these differences can be found in our dedicated Bare Knuckle III
section) - General Petrov was replaced by the Chief of Police, and the Syndicate
was instead trying to replace key city officials with robot doubles, so that X
could rule the city by remote control.
As one of the four playable characters, you must battle your way through 6 levels
of hot SOR action to rescue General Petrov/Police Chief O'Hara. If you don't reach
him in time, you have to go to the White House/City Hall and stop Shiva from
stirring up trouble. If you do manage to rescue him, however, you go to the
Syndicate Stronghold where the X Robots are being produced, and after a
confrontation with Dr. Dahm, you must face Mr. X himself, who battles with a robot
body called 'Robot Y'.
Streets of Rage 3's soundtrack is more abrasive and experimental than the classic
club tunes of the previous titles, and as a result it was less popular with most
players, though it does have its fans.
Introduces: ZAN, SHIVA, ROO (playable), ASH (Bare Knuckle III Only)
http://www.streetsofrage.net/streetsofrage3.htm#INFO
[7733DF23, 23D4FD4C]
Strider
Platform: Sega Genesis / Mega Drive
Region: US
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1990
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
You're Strider, a crunching hulk of muscle with a grappling hook and laser sword.
You're in a future land of backward time, and its evil Master is taunting you with
defeat.
Can you survive 8 megs of incredible danger? Hang-glide into the citadel, then
clang your hook into metal to stiff-arm up to safety. Stay alive by slashing
armies, winged robots, and prehistoric monsters into shuddering heaps! Battle
alluring Amazons who sling vicious boomerangs and drum out a war chant to turn your
mind manic.
Slide, duck, and cartwheel past lasers, spikes and bombs. Screech to a halt in the
face of giant metal monkeys and centipedes. Feel your biceps burst as you grapple
with snarling musclemen. Cling to battleship bulkheads. Leap from Tyrannosaurus
Rex. It's Strider! The Master awaits!
Hints:
- Get 3 Continues -
During the opening screen press,
A, C, B, C, A, Start
- Infinite Continues -
In order to get infinite continues, first put in the Genesis game "Altered Beast."
As soon as the title screen comes up, pull the game out of the system (without
turning it off). Then, put in "Strider" and reset the system. To check to see if
the trick worked, go into the option mode. If you cannot move with the directional
buttons (meaning if no option is highlighted yellow in the option mode), then the
trick worked. Play through the game, and you can use as many continues as you need
to beat the game.
http://www.gamefaqs.com/console/genesis/home/586497.html
[42589B79]
Strider II
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1992
Developer: U.S. Gold
Publisher: U.S. Gold
Players: 1
_________________________
Strider II, known as Strider Returns: Journey from Darkness in North America, is a
sequel to Strider, released for the Sega Mega Drive and Sega Master System in 1992
and the Sega Game Gear in 1994. It should not be confused with the later release of
Strider 2 which was developed in-house by Capcom - Strider II was developed by U.S.
Gold, who, at the time, had the rights to the Strider license outside of Japan.
[CC5D7AB2]
Striker
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Sports > Football
Gametype: Licensed
Release Year: 1995
Developer: Rage Software Ltd.
Publisher: SEGA
Players: 1 or 2 VS
_________________________
The first game in the long-running soccer series, which stood out from the crowd
with a unique forced perspective 3D view rather than a simple overhead one. The
players are drawn large and there is a large scanner to assist with long passing.
However, the standard mode has the ball sticking closely to the feet, which makes
mazy runs upfield a more useful strategy. There are 64 international teams on
offer, with a European-style knock-out cup competition included. Many different
formations and strategies are offered.
http://www.mobygames.com/game/genesis/striker
[D7D53DC1]
Summer Challenge
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Competitive Events
Gametype: Licensed
Release Year: 1993
Developer: MindSpan
Publisher: Accolade
Players: 1 to 8 VS
_________________________
How badly to you want to win the Summer Games? It's time to test your mettle, as
you try your hand at eight awesome events in SUMMER CHALLENGE. Conquer the rapids
in Kayak, show your skills with animals in Equestrian, showcase your arm in
Javelin, and see how you stack up at Hurdles, High Jump, Archery, and Pole Vault.
Get your fill of practice in Training mode, or jump into competition in the intense
Tournament mode. You can watch your performances repeatedly by using the included
Instant Replay feature, and multiple camera angles give you the best seat in the
house. Up to 10 players can get in on the action, so break out the sports drink,
and get some friends over for a SUMMER CHALLENGE party.
http://www4.shopping.com/xPF-Summer-Challenge
http://www.gamefaqs.com/console/genesis/data/586499.html
[AF6DD73C, B0B5E3C9]
Super Battle Tank: War In The Gulf
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Vehicular Combat
Gametype: Licensed
Release Year: 1992
Developer: Absolute Entertainment
Publisher: Absolute Entertainment
Players: 1
_________________________
Brace yourself for one of the most realistic, authentic military gameplaying
experiences ever!
In Super Battletank: War in the Gulf, you are an Allied Forces tank commander, in
charge of the awesome M1A1 battletank, armored warfare champion of Operation Desert
Storm.
At your disposal is all of the state-of-the-art weaponry that gives the M1A1 its
fearsome reputation: Smoke grenades. Night vision. 7.62mm machine guns. 120mm
armor-piercing shells controlled by a laser range-finder.
Add to that power a first-person out-of-tank view, searing sound effects, and
spectacular graphics, and you'll feel you're right at the core of the Persian gulf
War!
- 10 action-packed missions!
- Take on the Soviet-made Mi-24 HIND helicopters, T-72 tanks, and SCUD
launchers!
--from the back cover of Super Battletank: War in the Gulf for Genesis
Gameplay:
The player battles helicopter gunships, T72's, and Scud launchers, in pursuit of a
military victory. The player had to use only M1 Abrams tank to play.
http://en.wikipedia.org/wiki/Super_Battletank
http://www.consoleclassix.com/genesis/super_battletank_war_gulf.html
[ABC4260E, 99CA1BFB]
Super Battleship
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Strategy > Turnbased
Gametype: Licensed
Release Year: 1993
Developer: Synergistic
Publisher: Mindscape
_________________________
Super Battleship is a World War II themed video game released for the Sega Genesis
and the Super Nintendo.
Gameplay:
The game had two modes: Super Battleship mode and Classic Battleship mode. Classic
Battleship mode is essentially an electronic version of the board game Battleship.
Super Battleship is a naval simulator played by sailing ships to a close enough
range to shoot one's opponent's ships. Ships have four different weapons: missiles,
torpedoes, depth charges, and guns.
http://www.gamefaqs.com/console/genesis/code/563345.html
http://en.wikipedia.org/wiki/Super_Battleship
[5B9F7237]
Super Donkey Kong '99
Platform: Sega Genesis / Mega Drive
Region: Pirate (China)
Media: Cartridge
Controller: Gameplay
Genre: Platformer
Gametype: Pirate
_________________________
An unlicensed pirate port of Rage's legendary platform games for the Super
Nintento. These games were released towards the end of the 16bit era, just as the
32bit consoles were being launched, and were supposed to show that there was still
life left in Nintendo's aging 16bit platform. To a greater or lesser degree they
succeeded wowing everyone with their superb graphics and great level design they
became huge hits and helped Nintendo keep the SNES alive a little longer whilst
they continued to develop the N64.
Seems to steal graphics from all three games in the series, the level graphics for
instance look like they are mainly taken from the third game whilst the main
character is stolen straight out of the first game and the baddies seem to be taken
from all three games. Unfortunately it's lost something in the translation, the
graphics don't seem quite as sharp as the originals and the cleverly designed
levels and gameplay elements are also absent. The main thing that's missing is the
'tag team' style gameplay where you need to use the right character to reach
certain parts of the levels, here you just get to control Donkey Kong himself. The
game relies far too heavily on split second timing and pixel perfect leaps and
you'll quickly grow frustrated with the poor level design. If you want to play the
Donkey Kong Country games then I strongly suggest that you seek out the SNES
originals instead.
http://www.genesisproject-online.com/Genesis/S/SuperDonkeyKong99.html
[CB2201A3]
Super Hang-On
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Racing > Motorcycles
Gametype: Licensed
Release Year: 1989
Developer: SEGA AM2
Publisher: SEGA
Players: 1
_________________________
Super Hang-On, also known as Hang-On 2, is a 1987 arcade game developed by Sega AM2
and the successor to Hang-On. It was released in the full deluxe simulated-
motorcycle cabinet later as Limited Edition Hang-On in 1991, but technically it was
built on the arcade hardware that powered Space Harrier.
Ports were released for the Commodore Amiga, Amstrad CPC, Atari ST, Commodore 64,
DOS, Sega Mega Drive and ZX Spectrum. Super Hang-On was also released for the Sharp
X68000 computer in Japan. The game also appeared on several Mega Drive
compilations, namely Mega Games I (bundled with the console as Mega Drive Magnum
Set), and 6-Pak.
[F4A52A84, B870C2F7]
Super High Impact
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Football
Gametype: Licensed
Release Year: 1992
Developer: Midway
Publisher: Arena
Players: 1 or 2 VS
_________________________
This isn't just football; it's SUPER HIGH IMPACT! It'a all the fast-paced action of
the bone-crunching arcade smash! Quick-Action play selections get you into the
action before you can say "WICKED HIT!" Choose from 18 hard-charging teams and over
30 plays, from a red-dog blitz to a never-say-die superfly! "YER TOAST" if the HIT-
O-METER rates your tackle "DWEEB", but you can settle the score the ol' fashioned
way with an all-out team brawl. When you're tired of watching football from the
sidelines... get into the button-pounding arcade action of SUPER HIGH IMPACT!
Hints:
- Easy defense -
When on defense, pick the Suicide defense and take control of either one of the two
nose guards. Hold down the Turbo button and direction yourself at the quarterback
before the ball is even snapped. On virtually every single play, you'll blast
through the line and nail the quarterback before he can even move regardless of
whether or not the play is a run or pass, simply because the offensive line never
bothers to block you when this trick is performed.
http://www.gamefaqs.com/console/genesis/code/586504.html
http://www.gamefaqs.com/console/genesis/home/586504.html
[EC7884E7]
Super Mario Bros. II
Platform: Sega Genesis / Mega Drive
Region: Pirate (China)
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Pirate
Release Year: 200x
Players: 1-2
_________________________
Here, the naming situation seems to be a bit confusing at first. As far as I can
tell, the first Mario game that was unofficially programmed was the Genesis Super
Mario World, the strange hack of an unfinished Chip 'n Dale prototype (on the
pirate market released under the name of Squirrel King, by the way). So, this here
is the second Mario game for the Genesis, even though it's a port of the original
Super Mario Bros.
The programmers who dealt with this port didn't quite have the troubles the porters
of Aladdin II went through in order to match the game to cartridge size: They
simply took the Super Nintendo game Super Mario All-Stars, which included Super
Mario Bros. 1-3 and the former Japanese-only Lost Levels, and only left the very
first game in! That way, they could leave the entire game intact rather
effortlessly. Well, more or less, at least.
This port is more or less the polar opposite of Aladdin II, quality-wise. Sounds
and Graphics have hardly suffered, so you get the original Mario themes to each
stage, and the level layout hasn't been touched at all. Unfortunately, the controls
and game mechanics are an entirely different matter.
The control scheme has been changed to fit the three-button layout of the Genesis
pad. Ignoring the old mantra "If it ain't broke, don't attempt to fix it," they
decided to switch some of the controls around. So now, C makes you jump, B is the
Dash, and A is - if you've picked the flower - the fireball. They hadn't changed
the old two-button layout for the SNES-version, and for good reason: The old two-
button scheme was simple and worked just fine. An additional button makes it a bit
harder if you want to fire in the midst of a sprint-jump, for example.
And finally, there are the glitches! Super Mario Bros. 2 is full of them, and they
range from smaller graphical issues (The green Luigi sprite turning into a red
Mario when having the flower-power up and getting hit) to annoying (fireballs or
Bowser turning into a mess of jumbled pixels) to downright irritating (gravity and
jumping occasionally spinning out of control whenever floating platforms are
involved for example, which leads to many accidental deaths).
While it is a nice oddity to have, gameplay-wise the quality of this port is pretty
shoddy. The bad controls make the game way harder than it was before, and the
glitches and bugs make the whole game more irritating than enjoyable. Still, when
you see this cartridge, I would pick it up, if only for the curiosity-factor!
FUN FACT: There is a Sonic pirate out there (My cart reads Sonic 6, but I've also
seen it floating around under the label of Sonic Jam) that is actually a sprite
hack of this game! The Mario sprite has been replaced by a red Sonic that turns
blue when picking up a mushroom, though all other power ups have also remained in
their original Mario Bros. state! Even more oddly, the controls of Sonic seem a bit
more tighter than in Mario Bros. 2, making playing that game a tad more enjoyable!
http://sega-16.com/feature_page.php?id=380&title=Hacks+&+Homebrews:
+Unofficial+Ports
[4891E445]
Super Mario World
Platform: Sega Genesis / Mega Drive
Region: Pirate (China)
Media: Cartridge
Controller: Gameplay
Genre: Platformer
Gametype: Pirate
_________________________
No information online about this Chinese Pirate game. ~Rx
[C20BFA9E, 8F2FDADA]
Super Off Road
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Racing
Gametype: Licensed
Release Year: 1994
Developer: Tradewest
Publisher: Ballistic
Players: 1 to 4 VS
_________________________
Enter the world of off-road racing as 4 vehicles will face each other, on a series
of tracks which are based around flipped and reversed versions of a core selection.
Fame, glory and bikini clad women await your victories and the taste of dirt awaits
if you fail. Let a computer car beat you and you lose one of your 3 credits.
Successful races bring more money, which can be used to soup up their machine.
Boosts to top speed, grip and acceleration can be purchased, and your nitro boost
must be kept topped up. If you are desperate for upgrades, you can buy into your
spare credits
Only your off-road driving abilities will be enough to pull you to first place in
these races. Play alone or with up to 3 other players (depending on the version) in
this conversion of a classic arcade game.
Gameplay:
In the game, up to 3 players (4 in the NES version through use of either the NES
Satellite or NES Four Score) compete against each other or the computer in racing
around several top-view indoor off-road truck tracks of increasing difficulty. Good
results earn the player points to continue in the championship and money with which
to upgrade their truck or buy more nitro boosters. The goal is to reach the end of
the season with the most money earned. Continues are available but whereas players
can get extra money in the arcade version, in the home versions, the player's money
is reset to 0. This is one of the first games where the player could upgrade his or
her vehicle by earning points or money (although in Atari Games' Sprint series, one
could upgrade their racer using wrenches), a system that is used in most arcade-
style racing games today.
Hints:
http://en.wikipedia.org/wiki/Super_Off_Road
http://www.cheatscodesguides.com/super-nes-cheats/super-off-road/
[4A9C62F9]
Super Skidmarks
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Racing > Cars
Gametype: Licensed
Release Year: 1995
Developer: Acid Software
Publisher: Codemasters Software Company Limited, The
Players: 1
_________________________
A vague descendant of Super Sprint with a mass of features, and one of the last
multi-format games to have roots on the Amiga.
A multitude of cars are available, ranging from F1 cars and Sportscars to Minis and
VWs were on offer, with the option to have up to 8 of these on more powerful
machines - with up to 3 different models of car. You could link 2 Amiga 1200s (or
faster) and use them to display the track across 2 separate screens. There were two
novelty options of sorts as well - motorized cows, and the chance to have the cars
pulling caravans as you race - using the caravan to push an opponent off-line was a
skill worth mastering.
24 circuits are provided, all of them with walls around them to ensure crash-bang-
wallop racing, and most of them have parts which cross with other parts, making
collisions possible if you're much ahead of (or behind) other cars (fortunately
there's no car damage). They can be raced forwards or backwards - perhaps the first
game with this feature available. You could either run single races, or one of the
in-built championships - one for each car, across a specially selected set of
tracks.
The customizable nature of the game goes even further - the number of laps can be
set, as can the colour and power of the cars. As you repeatedly race a track, the
markings on the course are eroded by the cars running over them.
Hints:
- Passwords -
Enter these passwords to obtain what follows:
SPRINTER: gives you access to the Pro League and Nitro speed setting.
GUARDIAN: gives you access to the Acid Grand Prix and allows to select Forula 1
cars in single races.
CHOCMILK: gives you access to the Bovine Warrior league and allows to select the
wheeled cows in single races.
SPACEMAN: turns on a low gravity mode racing.
http://www.mobygames.com/game/genesis/super-skidmarks
http://www.gamefaqs.com/console/genesis/code/917231.html
[165DEFBF]
Super Street Fighter II: The New Challengers
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: VS Fighter
Gametype: Licensed
Release Year: 1994
Developer: Capcom
Publisher: Capcom
Players: 1 or 2 VS
_________________________
It's SUPER STREET FIGHTER II! Featuring four all-new fighters and 16 challengers in
total! New moves with improved animation. Time Challenge, Score Challenge, and
Tournament battle modes. Loaded with 40 megs of fighting power!
Gameplay:
This is the sequel to the super hit Street Fighter II Turbo and Street Fighter II
Championship games for the SNES and Genesis. This port of the arcade game featured
all 4 new characters and stages making a total of 16 playable. The game was packed
into massive 32Meg and 40Meg cartridges for the SNES and Genesis. Featured many
multiplayer modes in addition to the single player mode. There was the returning
elimination group battle where you and a group of people played until one person
was the champ. The Point Battle where the person with the most points wins. Newer
modes included Tournament where you had an 8 man double elimination tournament.
Finally the Challenge mode, where you tried to get the most points on a CPU
opponent or beat them real fast trying to surpass records.
Hints:
- Choose the same character -
Get eight of the same fighter in the Group Battle Mode of Super SF II. Choose Group
from the title screen. Now, at the Battle Mode Select Screen, enter the following
sequence on controller two: A, B, A, B, A, B, B, A. Now select the number of
characters to be eight in one of the mode and then go to the selection screen. Each
player may now choose up to eight characters
http://www.gamefaqs.com/console/genesis/home/586509.html
http://www.mobygames.com/game/genesis/super-street-fighter-ii
[B13087EE]
Super Thunder Blade
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up > Vertical
Gametype: Licensed
Release Year: 1988
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
Weatherded and damaged, Thunder Blade returned victorious from its last mission
against the renegade troops. But, this was not to be its last flight.
Reorganized with mega amounts of devastating militar electronics and weapons, the
renegade troops have once again focused their sights on dominating the free world.
From a secret power base in the East, they unleash their deadly troops who will
take to land, sea, and air power- fully armed.
But so are you. From the cockpit of this remodified bird, you've got a state-of-
the-art defense system at your fingertips. An aerodynamically designed alloy body
flies up to 523 kph while a 20 mm Gatling Gun fires up to 4,800 shots a minute. A
computer-aided flight system takes you through even the most hostile environments.
Don't worry, you're firing cannons and dropping air-to-surface AATM missiles from
your skids, so there's no stopping you and the greatest chopper in the sky.
Your objective is to blow the central enemy base sky high. But getting there is
easier said than done. There are four stages to this game where you'll encounter
cities, deserts, caves, oceans, and refineries. The strategy is easy, shoot
straight, be brave, and just maybe you'll get your wings out of this mission. The
free world as we know it, depends on you.
Gameplay:
Hints:
- Extra Lives -
Enable the level select code and get a continue. Highlight ''Option'' and hold A +
B + C, and press Start. A picture of a panda will appear on the ''Player''
selection to confirm the code.
- Level Select -
Press these controller actions at the title screen to begin at the desired level.
Level 2
Press A, Up, Down, Left, Right, Right, Left, Down, Up, Start.
Level 3
Press A, A, Up, Down, Left, Right, Right, Left, Down, Up, Start.
Level 4
Press A, A, A, Up, Down, Left, Right, Right, Left, Down, Up, Start.
Level 5
Press A, A, A, A, Up, Down, Left, Right, Right, Left, Down, Up, Start.
http://www.consoleclassix.com/genesis/super_thunder_blade.html
http://www.gamefaqs.com/console/genesis/code/586510.html
http://en.wikipedia.org/wiki/Super_Thunder_Blade
[37DC0108]
Syd of Valis
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1992
Developer: Telenet Japan
Publisher: Renovation
Players: 1
_________________________
Yuko Ahso is an ordinary grammar school student, but she is also the Valis.
"I defeated King Rogles of the Dark World with the Sword which was given to me by
Queen Valia, but my friend Reiko died in the process..."
Yuko hasn't the slightest idea if she will be summoned to fight again.
"YUKO..."
Gameplay:
In the game you play as Yuko (Syd in the localized version), a teenage schoolgirl
that can wield the magical sword of Valis and must travel to the dreamworld of
Vekanti to defeat the evil lurking within it.
The game plays as a side-scrolling action platformer, in which you avoid obstacles
by running and jumping around, and must defeat enemies by striking them with your
blade. You can collect power-ups that include different weapons and armor types,
all of which you can equip at any time during the game.
Hints:
- Invincibility -
Enter the following code at the Title screen....
Up - Down - Left - Right - A - B - Up - Down
Then when you play the game you will be invincible
http://www.mobygames.com/game/genesis/syd-of-valis
http://www.consoleclassix.com/genesis/syd_of_valis.html
http://www.gamefaqs.com/console/genesis/code/586516.html
[623EE73A, 89FC54CE]
Sylvester & Tweety in Cagey Capers
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1994
Developer: Alexandria, Inc.
Publisher: TecMagik Entertainment Ltd.
Players: 1
_________________________
Another Warner Bros licensed title. You are Sylvester (the cat) and you have to
catch Tweety (the bird)
Gameplay:
Players play as Sylvester and he must try and catch Tweety in each level. You must
chase Tweety to the end of the level until Sylvester finally catches him. There are
however characters from the Looney Tunes universe such as Granny, Hippety Hopper
and Big Tweety who will try to stop you. Sylvester can pick up things such as
boxing gloves and bones to fight these enemies. He can also use things such as
umbrellas and boxes to try and reach Tweety. He also has "Tweety scope" which
locates where Tweety is.
Sylvester can also hide from his enemies behind lamps or in barrels. Depeding on
what difficulty you choose at the beginning of the game depends on how far you can
get. If you only put the difficulty at 0% you can only do 1 level. You can also
gain points by knocking things off the shelves or from bags of catnip.
- Levels -
Domestic Devils- The first level is in Granny's house, which means that Granny and
Spike are guarding Tweety. The player chases Tweety from the living room all the
way to the attic.
Domestic Devils 2- The backyard is full of different challenges. From the picket
fence to the clothesline and electrical wires, Sylvester must calm Spike down in
order to pursue Tweety up into the heights of his bird house.
Mayhem Express- From the luggage car to the train roof, Sylvester must pursue
Tweety out of the train. But beware of freight doors which suck Sylvester back to
the beginning of the level. Figure out how Hipperty Hopper actually helps Sylvester
out of the level!
Back Alley Blues- A fence and an alleyway hide a huge apartment building which
Tweety is trying to get to. Sylvester has to use flag polls and window ledges to
trap Tweety and also avoid the alley cats, which pelt Sylevester with boots and
books. Rocky and Mugsy can be seen as a silhouette in the apartment windows, as
well as Spike the Bulldog and Chester the Terrier and Hipperty Hopper.
Hyde and Shriek- Sylvester has followed Tweety into Dr Jekyll's lab, and Tweety has
swallowed some of the formula which turns him into a giant Tweety. The only thing
to use against the monster is a bottle of Antidote potion. Avoid the Tweety
monster, but resume the chase when Tweety shrinks down to his original size.
Hyde and Shriek 2- Sylevster has swallowed another of Jekyll's potions which
shrinks him down. The smallest of beaks now becomes the biggest of obstacles in
this oversized version of the lab. Watch out for bunsen burners and electric
sparks. Use the transporter to change locations quickly.
Oceans of Trouble- This is the last level which takes place on a boat. Sylevester
must fight his old enemies again for the last time to reach Tweety. Jump from the
dock to a maze of portholes. Head up to the deck to eventually capture Tweety.
Hints:
- Become Invincible -
To become invincible, you need to pause the game and enter the following:
B, B, Up, A, Left, Right, Down, Right, B, B, C
Although, this only lasts for a short time.
- Extra Time -
Extra Time- Press Start to pause, then press Up, A, B, C, C, A, Up, C, C, C, Up.
The clock will be reset to zero.
- Skip To Level 4 -
To skip to level four, you need to pause the game and enter the following from
level three:
C, C, B, C, A, B, C, A, B, C, Down.
- Skip To Level 5 -
To skip to level five, you need to pause the game and enter the following
If on level 1: A, B, B, A, A, B, B, A, A.
If on another level: A, A, A, B, B, B, A, B, C.
http://www.gamefaqs.com/console/genesis/code/586517.html
http://www.mobygames.com/game/genesis/sylvester-and-tweety-in-cagey-capers
http://en.wikipedia.org/wiki/Sylvester_and_Tweety_in_Cagey_Capers
[A1264F17, 0F1463F0]
T2: The Arcade Game
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Menacer; Gamepad
Genre: Light Gun
Gametype: Licensed
Release Year: 1991
Developer: Midway
Publisher: Acclaim, Midway
Players: 1 or 2 CO-OP
_________________________
The #1 arcade shooting game of all time explodes onto Genesis. You're a T-800
terminator with an awesome array of weapons: rapid-fire machine gun, shotgun,
rockets and an M-79 grenade launcher. Blast endoskeletons and Hunter Killers...
terminate the liquid-metal T-1000 or be terminated!
Gameplay:
In the demo sequence, the game has been rated "R" (for Righteous) by the Motion
Picture Gaming Association of America.
Hints:
- Level Skip -
When the words 'Press Start' appear on the title screen, press Up, Down, Left and
Right twice. You know the cheat will work if Arnie says 'excellent'. To skip the
level, pause the game and press B and C together to be taken to the analysis
screen.
- Unlimited Firepower -
To get unlimited firepower use a rapid fire controller.
Reviewer:
http://www.gamefaqs.com/console/genesis/code/586531.html
http://www.gamefaqs.com/console/genesis/home/586531.html
http://en.wikipedia.org/wiki/index.html?curid=2669691
http://www.gamefaqs.com/console/genesis/home/586531.html
[62F862A5]
Tails in Sonic the Hedgehog
Original title: Sonic the Hedgehog
Platform: Sega Genesis / Mega Drive
Region: USA (Update Hacks)
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Hack
Release Year: 2007
Players: 1
Hacked by: drx
Version: 2.0
_________________________
Tails in Sonic 1 is a hack of Sonic the Hedgehog for the Sega Mega Drive/Genesis
originally created by drx which featured Tails as a playable character instead of
Sonic. Tails can fly, spindash and swim in the same way that he can in Sonic 3.
http://www.romhacking.net/hacks/389/
[A380F307, C8BB0257]
Task Force Harrier Ex
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up > Vertical
Gametype: Licensed
Release Year: 1991
Developer: Treco
Publisher: Treco
Players: 1
_________________________
Your mission is to penetrate a hostile communist military force situated inside
Russian territory. The player takes control of a Harrier fighter jet with two types
of main weapons. The first type can only shoot flying opponents, such as enemy
planes and copters; the second, a bomb-type weapon, can only hit ground enemies,
such as tanks and turrets. The player can also acquire escorts to increase fire
power. Changing the formation of the escort fighters results in different shot
patterns and also affects the maneuvering speed.
Hints:
- Level Skip -
Before you turn on your Genesis hold Down + A. When the title screen appears
release Down + A and press Up, Down, Left, Right, A, B, A, C, B. - Level Skip
(press Start + A while playing)
http://en.wikipedia.org/wiki/Task_Force_Harrier_EX
http://www.gamefaqs.com/console/genesis/code/586521.html
[7459AD06]
TechnoCop
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up > Horizontal
Gametype: Licensed
Release Year: 1990
Developer: Gremlin Graphics
Publisher: SEGA
Players: 1
_________________________
Techno Cop (or Technocop) is a 1988 action game released for various home computers
by Gremlin Graphics before being picked up by Razorsoft, who ported it to the Sega
Genesis and released exclusively in the US in 1990.
[88FDD060, E889E218]
Tecmo Cup Football
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Sports > Soccer
Gametype: Licensed
Release Year: 1992
Developer: Tecmo
Publisher: Tecmo
_________________________
Tecmo Cup Football Game is a 1993 video game published by Sega with license from
Tecmo for the Mega Drive/Genesis and released only in Europe. The game greatly
resembles the Captain Tsubasa series and games in appearance of characters and
gameplay. A similar game was released a year before for the Nintendo Entertainment
System under the title Tecmo Cup Soccer Game.
With the success that Tecmo had with the Captain Tsubasa games in Japan, the
company was inspired to release a similar game outside Japan, for the Sega Mega
Drive/Genesis. The result was Tecmo Cup Football Game, a Captain Tsubasa clone
featuring a nearly identical looking, only avoiding the original Captain Tsubasa
characters' and instead replacing them with similar redesigned ones, following
characteristics from the German ethnicity (mostly spiky blonde/brown hair and large
blue eyes) along with using western names. The Captain Tsubasa game engine was
reused.
Features:
Unlike other soccer simulators, Tecmo Cup Football Game plays more like a role-
playing game. The player runs around the field normally, but when he comes into
contact with an opposing team member, a turn-based 'battle' is initiated. The
player then has the option to perform a variety of moves such as dribbling,
tackling and shooting, in addition to player-specific moves, some of which are
physics-defying and destructive.
Though sporting the addictive novel gameplay of the Captain Tsubasa games, Tecmo
Cup Football Game fared poorly in sales due to lack of marketing by Tecmo and its
reputation as a mere rip-off [2] of Captain Tsubasa. Thus, this game is virtually
unheard of even amongst hardcore fans of the Sega Mega Drive/Genesis.
http://en.wikipedia.org/wiki/Tecmo_Cup_Football_Game
[227A1178]
Tecmo Super Baseball
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Baseball
Gametype: Licensed
Release Year: 1994
Developer: Tecmo
Publisher: Tecmo
Players: 1 or 2 VS; CO-OP
_________________________
Tecmo Super Baseball is a professional baseball video game that was released in
1994 for the Super NES and Sega Mega Drive gaming systems. It features all 28 MLB
teams that existed at the time. However, the only license the game has is the MLBPA
license. This means that while the game does feature actual players, there are no
team names or logos. The teams wear uniforms without logos and are only named by
their city (the teams that share the cities of Chicago and New York are separated
by having either an A or N after their name, denoting their league).
Gameplay:
- Pre-Season -
This is a single exhibition game between any two teams. The player can face the
computer, play against another player, or let the computer go at it. In addition,
there is the coach option, which allows the player to act as a manager. In this
mode, the player selects what kind of pitches will be thrown and what kind of
batting swings will be taken, but then lets the computer execute the actions.
- Season -
The player selects the status of all 28 teams (play, coach, watch, or skip) and
goes through a complete season (the schedule is based on the 1993 season), ending
with the playoffs and finally the World Championship Series. Along the way, stats
are kept for every team and player in the league.
- Super Stars -
A game can be played between the Super Star teams (a copyright-free name for the
All-Star teams). Players can use either the All-Star teams from 1993 or draft their
own team.
- Team Data -
Here, players can view all of the players' statistics from 1993, as well as their
statistics for the game's current season, if one is in progress.
http://en.wikipedia.org/wiki/Tecmo_Super_Baseball
[21F27D34]
Tecmo Super Bowl
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Football
Gametype: Licensed
Release Year: 1993
Developer: Tecmo
Publisher: Tecmo
Players: 1 or 2 VS; CO-OP
_________________________
What do you get when you take one of the greatest sports games for the platform and
add improved graphics, more players, more plays and lifelike AI? You get Tecmo
Super Bowl, a superb football game that is the precusor to any modern day football
game. Choose your team from the 28 NFL teams (this is 1991) with real players from
those teams and the ability to sub in offensive players! Unlike its predecessor, in
Tecmo Super Bowl, you can pick your plays from a playbook for a total of eight
different plays! You can also save your season stats as the season goes on, along
with your game via battery. All your favorite NFL players are here. But on some eye
black, don your pads and get ready for bone-crushing football action!
Gameplay:
Tecmo Super Bowl expanded on the features used first in Tecmo Bowl. To do this, TSB
replicated certain aspects of the National Football League's version of American
football.
Every team in TSB was modeled after a real life NFL franchise. The teams used the
same logos and the same city affiliations used by the NFL. As in real life, each
team had its own offensive playbook, but unlike real life the defense must simply
chose from the offensive team's plays in an attempt to anticipate specific plays
(thus, there are no specific defensive plays or formations).
In the original NES Tecmo Bowl, each team had 20 players on its roster, with nine
players for offense, nine players for defense, a kicker, and a punter. In Tecmo
Super Bowl, each roster had roughly 30 different players. Each team had eleven
defensive players, which could not be substituted, nor injured. Each team had
seventeen offensive players, which included eleven starters and six substitutes. At
any given time, eleven players were on the field for each team, consistent with NFL
rules. A kicker and a punter were also on the roster.[2][3]
In addition to using real teams and players, TSB incorporated the full-length 1991
NFL regular season schedule for the game. The playoff format, including the Super
Bowl and the post-season Pro Bowl games, was also used.
Tecmo Super Bowl retained the arcade-style football gameplay of the original which
included the ability to break tackles (many players had "94" hitting power ratings,
giving them the ability break any non-sliding tackles). However, the game added new
features, such as statistics tracking that included All-Time NFL season records,
expanded and editable playbooks[4], the ability to substitute players, varying
conditions of players, fumbles, and player injuries. As it had previously, the game
used cutscenes for important events like touchdowns and halftime shows. Tecmo Super
Bowl also added cutscenes when injuries or big plays occurred.
http://www.gamefaqs.com/console/genesis/home/586525.html
http://en.wikipedia.org/wiki/Tecmo_Super_Bowl
[0A0E67D8]
Tecmo Super Bowl II
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Football
Gametype: Licensed
Release Year: 1994
Developer: Tecmo
Publisher: Tecmo
Players: 1 or 2 VS; CO-OP
_________________________
Tecmo Super Bowl 2 was an update of the previous Tecmo Super Bowl released on
Nintendo, Super Nintendo, and Mega Drive/Genesis. TSB 2 was released on Super
Nintendo and Sega Mega Drive/Genesis in 1994. The game still had all of Tecmo's
revolutionary features (breaking tackles), but now teamed with the NFL Players
Association, the game had names for nearly all of its players, with a few players
still under generic names (Like WR Niners).
The game also added a new feature, Player Trades. Gamers were allowed to trade for
four weeks before the season. For the first time, Jerry Rice could play for the
Cowboys, or Deion Sanders could play for the Pittsburgh Steelers. The game was
somewhat well known when it was released, but now, the game is relatively rare.
http://en.wikipedia.org/wiki/Tecmo_Super_Bowl_2
[3D6087BA, AAE4089F]
Tecmo Super Bowl III: Final Edition
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Football
Gametype: Licensed
Release Year: 1994
Developer: Tecmo
Publisher: Tecmo
Players: 1 or 2 VS; CO-OP
_________________________
A late entry in what was once the premiere football simulation, TSB III has updated
rosters and teams for the 1994-1995 season and is licensed by both the NFL and the
Players group. Features real NFLP players and photos, the real NFL schedule, and
weekly standings. You can change defensive and offensive formations, create your
own Pro Bowl, fake punts and field goals, go for the two point conversion, and call
audibles. Updates to the game itself include new cinema screens, superstar mode,
free agency system, improved graphics, larger field simulation, passing modes, and
improved speech and music. Horizontal scrolling. Also features battery back-up.
Gameplay:
Tecmo Super Bowl 3 is the final Tecmo football game to be released on the Super
Nintendo Entertainment System and the Sega Genesis. Nintendo Power magazine
featured it on its short-lived feature that specialized in sports games. The full
NFL license is used and the action is realistic for a side-view football game.
The game is closer to the real-life sport in comparison to its NES predecessors in
several ways. Each team has a playbook of 8 passing plays and 8 running plays, any
one of which can be switched out and another put in its place in the middle of a
game. It also included some of the more nuanced strategies of football, such as
attempting two-point conversions, and onside kicks. Also setting itself apart from
the NES-era games was the in-game presentation, which is more akin to the realistic
"TV style" presentation of modern football games like the Madden series. After a
big offensive play, or a turnover or sack on defense, a box would appear on screen
with a small grayscale picture of the player involved alongside his current
statistics for the game.
The series' shift towards greater realism is also reflected in the game's season
mode, which included a full 16-game NFL schedule and playoffs. Firstly, it records
fairly detailed statistics of each game, and records and save cumulative statistics
for each team in the league throughout the season. Also throughout the season the
game would maintain a list of leaders across the league in each major statistical
category, and would record when a player or team broke an NFL record. The rosters
for each team can also be customized by the user, and the stating lineup of a user-
controlled team can be changed at any point in Season mode. Tecmo Super Bowl III's
season mode also features occasional injuries, which would last for varied amounts
of time just as in real life.
http://en.wikipedia.org/wiki/Tecmo_Super_Bowl_3
http://www.mobygames.com/game/genesis/tecmo-super-bowl-iii-final-edition
[5F86DDC9]
Tecmo Super Hockey
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Hockey
Gametype: Licensed
Release Year: 1994
Developer: Tecmo
Publisher: Tecmo
Players: 1 or 2 VS; CO-OP
_________________________
Tecmo's first and only hockey game for the Genesis features an NHLPA license for
real players with ratings based on the 1993-94 season. Players are rated in speed,
agility, stamina, passing, shot accuracy and stick handling, while goalies have
additional ratings in defending left and right. The game is played from a
horizontal view of the ice as one or two players compete in a Season, All-Star or
Preseason game. Options include three levels of difficulty, three game speeds,
adjustable period lengths (5, 10, 15 or 20 minutes), line changes (none, automatic
or manual), fights and penalties (icing, offsides, interference and personal
fouls).
Individual team statistics, standings and season progress are saved to battery, as
well as league leaders in total goals, goal percentage, GAA, total assists, save
percentage, total points, number of shutouts and PIM. Cinema screens will appear
whenever you lay out an opponent with a devastating check or blast a slapshot past
the goalie, and you can also review your shots with instant replay. Sports fans
take note: Tecmo Super Hockey does not include an NHL license for authentic teams
and logos, so clubs are represented by city name only. Unlike Tecmo's other 16-bit
sports titles, this game was only released on the Genesis platform.
Gameplay:
Tecmo's take on ice hockey, Tecmo Super Hockey features the license from the NHLPA,
having the top players of the game at the time. It offers exhibition and regular
games as well as playing a season with updated stats and the ability to play in the
All-Star game as well. Gameplay is similar to other games, with buttons to pass,
shoot, making slap-shots and fake shots, as well as fighting, which is not a common
feature. It can be played by two players simultaneously.
http://www.gamefaqs.com/console/genesis/data/916006.html
http://www.answers.com/topic/tecmo-super-hockey - Scott Alan Marriott, All Game
Guide
http://www.mobygames.com/game/genesis/tecmo-super-hockey
[53913991]
Tecmo Super NBA Basketball
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Basketball
Gametype: Licensed
Release Year: 1993
Developer: Tecmo
Publisher: Tecmo
Players: 1 or 2 VS; CO-OP
_________________________
Are you ready to take your favorite NBA team to the NBA Finals? In Tecmo Super NBA
Basketball you're in TOTAL CONTROL. It's the most complete basketball game ever
created for the Sega Genesis System. From the tip-off to the final buzzer you
control the plays, the players, the offense, the defense and the bench. Whether you
want to play a single game or an entire season, only Tecmo Super NBA Basketball
delivers REAL NBA ACTION!
http://www.gamefaqs.com/console/genesis/home/916007.html
[CAF8EB2C]
Tecmo World Cup
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Football
Gametype: Licensed
Release Year: 1990
Developer: Tecmo
Publisher: Tecmo
Players: 1 or 2 VS; CO-OP
_________________________
Tecmo World Cup is a Soccer Sim game, developed by Sims and published by Tecmo,
which was released in 1990.
http://www.gamefaqs.com/console/genesis/home/570449.html
[679C41DE]
Teenage Mutant Ninja Turtles: The Hyperstone Heist
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Beat 'em Up
Gametype: Licensed
Release Year: 1992
Developer: Konami
Publisher: Konami
Players: 1
_________________________
Teenage Mutant Ninja Turtles: The Hyperstone Heist, known in Europe as Teenage
Mutant Hero Turtles: The Hyperstone Heist and in Japan as Teenage Mutant Ninja
Turtles: Return of the Shredder is a beat-'em-up sidescroller by Konami and based
on the TMNT franchise. It is based heavily off the game Turtles in Time which came
out on the SNES and Arcade, though it also borrows elements from the first TMNT
arcade game.
The gameplay is heavily based on the gameplay of Turtles in Time, an arcade and
Super Nintendo game. There is an attack button and jump button. Run is also
assigned to a button whereas it was done with a double tap of the dpad or when
walking a certain distance. The player can still slam enemies back and forth on the
ground but can no longer throw them towards the screen. Various objects around the
level can sometimes be hit and knocked into enemies and some will even explode,
damaging nearby enemies. Some levels feature traps such as holes or planks which
hit the player when stepped on.
[7FCAE658]
Tekken III Special
Platform: Sega Genesis / Mega Drive
Region: Pirate (China)
Media: Cartridge
Controller: Gameplay
Genre: Platformer
Gametype: Pirate
_________________________
No information online about this Chinese Pirate game. ~Rx
[4CE90DB0]
Tetris
Platform: Sega Genesis / Mega Drive
Region: Prototype (Japan)
Media: Cartridge
Controller: Gamepad
Genre: Puzzle
Gametype: Prototype
Release Year: 1989
Developer: Pageantsoft, Dr. Pepper Studio
Publisher: SEGA
Players: 1
_________________________
So you think the unlicensed Tetris game for the NES is hard to find? Just try to
get your hands on the Japanese Megadrive Tetris. It was developed alongside Sega's
System-16 arcade version, but never reached shelves after legal wranglings gave
Nintendo exclusive console rights. However, that little issue doesn't stop some
people from obtaining it. Apparently, there are about 10 copies known to be
floating around.
http://www.racketboy.com/retro/sega/genesis/2008/06/the-rarest-and-most-valuable-
sega-genesis-megadrive-games.html
[EF02D57B]
The Adventures of Rocky and Bullwinkle
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1993
Developer: Imagineering Inc
Publisher: Absolute Entertainment
Players: 1
_________________________
This is the video game adaptation of the 60's cartoon series staring Bullwinkle, a
moose, and Rocky, a flying squirrel. The game plays out much like an episode of the
show. The story begins at the dedication of the Frostbite Falls Rocky and
Bullwinkle museum. Unfortunately, the not-so-nice Boris and Natasha have disguised
themselves as security guards for the museum and managed to steal some of the
priceless artifacts.
So, Bullwinkle and Rocky must track down the stolen artifacts and return order to
Frostbite Falls. Most of the action is of the side-scrolling platformer variety,
but along the way, you will get to play lots of mini-games involving characters
from the show.
http://www.mobygames.com/game/adventures-of-rocky-and-bullwinkle
[BD9EECF4, 9A2D5E96]
The Chaos Engine
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Shooter
Gametype: Licensed
Release Year: 1992
Developer: Bitmap Brothers
Publisher: Virgin Interactive
Players: 1-2
_________________________
High Risk. High Pay. Deadly Play. It's eight miles of bubbling mud pits to the
compound. Once inside, you're up against the deadly Chaos Engine. It has the power
to create any kind of trap, any type of monster. If you can make it back, you'll
never need to work again.
Going solo would be lethal. Who to take? The Thug and his sawed-off? That Mercenary
with the Gatling gun? Be sure to take the right cover man 'cause this could either
be your last day of work or your last day of life.
http://www.gamefaqs.com/console/genesis/home/586467.html
[F9BDF8C5]
The Duel: Test Drive II
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Racing
Gametype: Licensed
Release Year: 1992
Developer: Distinctive Software
Publisher: Accolade
Players: 1
_________________________
Like the original Test Drive, the focus of The Duel is driving exotic cars through
dangerous highways, evading traffic, and trying to escape police pursuits. While
the first game in the series had the player simply racing for time in a single
scenario, Test Drive II improves upon its predecessor by introducing varied
scenery, and giving the player the option of racing against the clock or competing
against a computer-controlled opponent.
Directions:
Take the ultimate car on the road for a test drive. Put the pedal the metal and
speed past the opposition, watch for traffic and make sure that you do not get
caught by the police for speeding. Select scenery to drive by and blow past it to
take first place!
Gameplay:
The player initially is given the opportunity to choose a car to drive and a level
of difficulty, which in turn determines whether the car will use and automatic or
manual transmission--the number of difficulty options varies between gaming
platforms. Levels begin with the player's car (and the computer opponent, if
selected) idling on a roadway. Primarily these are two to four lane public highways
with many turns; each level is different, and they include obstacles such as
bridges, cliffs, and tunnels in addition to the other cars already on the road.
Each level also has one or more police cars along the course.
The goal of each level is to reach the gas station at the end of the course in the
least amount of time. Stopping at the gas station is not mandatory, and one could
drive past it if inattentive. The consequence of not stopping results in running
out of gas, a thus losing a car (life). The player begins the game with 5 lives,
one of which is lost each time that the player crashes into something. If the
player completes a level without crashing or running out of gas, then he or she is
awarded a bonus life. In addition to losing a life, crashing adds thirty seconds to
the player's time. Cars could crash into other traffic or off-road obstacles such
as trees; they could crash by falling off the cliff on one of the mountain levels,
or they could sustain too much damage by staying off the roadway for too long on
the flatland levels. Players could also lose a life when using a manual
transmission by redlining and consequently blowing the engine. Crashing into a
police car instantly ends the game, regardless of the number of lives the player
has left.
Police cars appear in every level, and if the player is driving faster than the
speed limit when encountering one of them, the police car will follow in pursuit.
If at any point while being pursued the police car is able to pass the player's car
get in front of it, the player is forced to pull over and receives a ticket stating
the offense and the speed of the vehicle. While this doesn't cost the player a
life, it does take away valuable time. Players can avoid being pursued by police by
slowing down before encountering them, anticipating them through the aid of a radar
detector, which comes standard in all vehicles in the game.
In the standard version of Test Drive II, the player has the option of using one of
two vehicles (three in the SNES and Genesis versions of the game). These vehicles
are presented at the beginning of the game with technical specifications, including
top speed, torque, and acceleration rates. The cars included are:
- Porsche 959
- Ferrari F40
- Lamborghini Diablo (only in the SNES and Genesis versions)
For non-console versions, Accolade later released two data disks, which included
more playable cars. These were released on many platforms.
The Supercars car disk included cars from the previous game in the series, some in
slightly different versions:
- Corvette ZR1
- Ferrari Testarossa
- Lamborghini Countach
- Lotus Turbo Esprit (1988 model)
- Ruf "Yellowbird" Twin Turbo - a modified Porsche 911
The Musclecars car disk included five muscle cars from the 60's:
- Camaro C.O.P.O. 9560 ZL-1 (1969)
- Corvette Stingray (1963)
- Dodge Charger Daytona (1969)
- Mustang Shelby GT500 Cobra (1968)
- Pontiac GTO (1967)
The computer versions of the game provided one course, referred to by the game as
"Master Scenery", consisting of several stages. Each stage had one of three
possible locations: a desert, with cacti along the side of the road; a mountain,
with a sheer rock wall on one side of the highway and a cliff on the other, and
occasionally a tunnel through the mountain; and a grassy area with trees.
Later, two "scenery disks" were released, each containing an additional course:
There are four available courses in the console versions of the game, each of
varying length and difficulty. Each is a route on a public highway in a different
part of the continental United States. The courses included are:
Controls:
A Button: Brake
B Button: Accelerate
C Button: N/A
Start Button: Pause
Hints:
- Sound Options -
Hold A, B, and C while driving to open an options screen. You can turn the music
and sound effects on or off from here.
- Turbo Thrust -
For a quick burst of turbo speed during a race, hit A on Controller Two.
- Custom Car -
During a race, simultaneously hit L, R, Y, X, B, and A on Controller Two. Release
all buttons, and you can now make changes on the Customize Car screen that appears.
Press Start on Controller Two to return to the race.
http://www.consoleclassix.com/genesis/the_duel_test_drive_2.html
http://en.wikipedia.org/wiki/Test_Drive_2:_The_Duel
http://www.gamefaqs.com/console/genesis/code/586532.html
[B8E7668A]
The Killing Gameshow: 1993 Remix
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1993
Developer: Raising Hell
Publisher: Electronic Arts Victor
_________________________
This is a vertical platformer with horizontal wrap-around. For the entertainment of
the futuristic masses, you play a criminal that has been inserted into a mechanical
body with the promise that if you succeed in surviving through all the levels
(there are many and they are hard), you will be set free. You start each level at
the bottom, near pooling liquid which will soon rise, at your immediate peril.
Navigate the level from bottom to the exit at the top before the liquid rises and
kills you. There are many other foes that fly around, causing you damage and
basically annoying you to spit. Most levels must be navigated through a series of
keyed gates, doors, or portals. These shaped keys are scattered around the map and
must by picked up and used only on the gates they match individually. Twist: You
can only carry one special weapon (triple shot, laser beam, or vertical shot) and
one tool (key, liquid-freeze, or a red herring) at a time.
This game requires a lot of memorization of enemy movement patterns and optimum
routes. A unique feature is that when you die, you can watch a replay and take over
at any point to continue your game. You can also hit the HELP button at the start
of each level to view a map, helping you plan your route.
It was released in the US as Fatal Rewind This is the Japanese version released in
1993 with remixed baddies/level changes & a nice intro missing from the US version.
http://www.mobygames.com/game/genesis/killing-game-show
[B9F22F26, A7CACD59]
The Lawnmower Man
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Movie Adaption
Gametype: Licensed
Release Year: 1994
Developer: Atod AB
Publisher: Time Warner Interactive
Players: 1 or 2 Alternating
_________________________
The Lawnmower Man is the game based on the 1992 movie of the same name (itself
loosely based on a Stephen King short story) starring pre-Bond fame Pierce Brosnan
as Dr. Lawrence Angelo, a scientist working for Virtual Space Industries in
"Project 5", a secret research that attempts to increase the intelligence of
primates using psychotropic drugs and VR training.
With his reluctance to aim the research to military purpose, after one of the
chimps escapes and shoots a guard in the process he is given a forced vacation, and
while taking notes on the need for experiment with a human subject, he notices Jobe
Smith (Jeff Fahey), a simpleton who makes his living on odd jobs such as mowing the
grass (hence, the title role). The first experiments quickly increase Jobe's
intelligence, and while after an accident Angelo stopped the experiments, The Shop,
a secret agency overviewing Project 5, reinserted the drugs responsible for violent
behaviour into the program and sped up the treatment. As Jobe starts to develop
telekinetic powers, he starts to take revenge on those who abused him before he
started the treatments, and plots to take over all computers in the world.
While the CD version of the game (PC, Mega CD) is an interactive movie, both
cartridge versions are platformers, the player taking control of Dr. Angelo or
Carla Parkette (mother of Jobe's best friend) in typical side-scrolling shooting
action. The player can collect better weapons or data discs, which after collecting
a number of them allow to morph into the Virtual Suit, which gives protection
against a first hit. The player visits several locations seen in the movie, such as
the gas pump and the VSI headquarters.
The twists of the game are true-3D level connectors, based on the CG sequences of
the movie, usually all involving avoiding obstacles (and the occasional shooting)
at high speed in the VR world. There are four different (Virtual World, Cyber War,
Cyber Run and Cyber Tube), each taking a slightly different approach (Virtual World
is seen in first person, the objective being dodging obstacles such as trees and
archs and reach the exit, Cyber War similar to Virtual World but with some shooting
stops, Cyber Run is seen in third person and requires occasional shooting of
obstacles, while Cyber Tube is a fast travel with plenty of enemies in a VR
tunnel).
[7BA49EDB]
The Lost Vikings
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Puzzle
Gametype: Licensed
Release Year: 1993
Developer: Silicon & Synapse
Publisher: Interplay
Players: 1 or 2 CO-OP
_________________________
The Lost Vikings is a platform-puzzle game developed by Silicon & Synapse (now
Blizzard Entertainment) and published by Interplay for a variety of platforms
including the Sega Mega Drive.
The game follows three Vikings, Eric the Swift, Olaf the Stout and Baleog the
Fierce, who have been plucked out of their own timezone by the evil Tomator, who is
collecting lifeforms from all over the universe. It is up to the player to guide
all three Vikings through various periods in time to get back to their ship. Each
Viking has their own set of skills which are needed to progress through the stage.
The player can only control one Viking at once, but can switch between them at any
point and share items.
As the Sega Mega Drive version came slightly later than the others (1993 as opposed
to 1992), it contains five stages not present in any other version. The music is
also slightly different. The game is compatible with the 6-button gamepad and the
Multi-tap, allowing for up to three players to play simultaneously.
The game was followed by The Lost Vikings 2: Norse by Norsewest which hit the Sega
Saturn in 1997.
[1F14EFC6]
The Lost Vikings
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Puzzle
Gametype: Licensed
Release Year: 1993
Developer: Silicon & Synapse
Publisher: Virgin Interactive
Players: 1 or 2 CO-OP
_________________________
The Lost Vikings is a platform-puzzle game developed by Silicon & Synapse (now
Blizzard Entertainment) and published by Interplay for a variety of platforms
including the Sega Mega Drive.
The game follows three Vikings, Eric the Swift, Olaf the Stout and Baleog the
Fierce, who have been plucked out of their own timezone by the evil Tomator, who is
collecting lifeforms from all over the universe. It is up to the player to guide
all three Vikings through various periods in time to get back to their ship. Each
Viking has their own set of skills which are needed to progress through the stage.
The player can only control one Viking at once, but can switch between them at any
point and share items.
As the Sega Mega Drive version came slightly later than the others (1993 as opposed
to 1992), it contains five stages not present in any other version. The music is
also slightly different. The game is compatible with the 6-button gamepad and the
Multi-tap, allowing for up to three players to play simultaneously.
The game was followed by The Lost Vikings 2: Norse by Norsewest which hit the Sega
Saturn in 1997.
[A719542E]
The Miracle Piano Teaching System
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Keyboard
Genre: Educational
Gametype: Licensed
Release Year: 1992
Developer: Software Toolworks
Publisher: Software Toolworks
Players: 1
_________________________
The Miracle Piano Teaching System teaches piano to beginning / intermediate players
using a combination of scripted lessons, dynamically created lessons, and piano-
themed video games. The original version came bundled with a custom piano keyboard.
Later versions work with any MIDI keyboard.
http://www.mobygames.com/game/genesis/miracle-piano-teaching-system
[1C0DD42F]
The Ooze
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action > Adventure
Gametype: Licensed
Release Year: 1995
Developer: SEGA Technical Institute
Publisher: SEGA
Players: 1
_________________________
The Ooze is a Sega Mega Drive/Genesis game created by STI in 1995.
The development team included people who later worked for Blizzard North on Diablo
and Diablo II, including designer Stieg Hedlund. Some of the programming was fairly
advanced for a 16-bit system; for example, the speed powerup effect was actually
created by decreasing the viscosity of the character.
[E16B102C]
The Ooze
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Action > Adventure
Gametype: Licensed
Release Year: 1995
Developer: SEGA Technical Institute
Publisher: SEGA
Players: 1
_________________________
The Ooze is a Sega Mega Drive/Genesis game created by STI in 1995.
The development team included people who later worked for Blizzard North on Diablo
and Diablo II, including designer Stieg Hedlund. Some of the programming was fairly
advanced for a 16-bit system; for example, the speed powerup effect was actually
created by decreasing the viscosity of the character.
[41AC8003, C6E3DD23]
The Ottifants
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1993
Developer: Graftgold
Publisher: SEGA
Players: 1
_________________________
Bruno is a baby Ottifant. It's an ordinary evening, and Bruno's dad is working late
at office. Reason enough for Bruno's vivid imagination to run riot, thinking that
his dad has been kidnapped by aliens! Jelly babies, that fell from his father's
pocket on the way to work, blaze a trail to the office. Now it's up to Bruno to
fight his way through hordes of terrorizing toys, Ottifant-eating plants, tear
through gloomy caverns of doom and cut across a perilous jungle - workaday objects
and boringly normal settings as seen through kids' eyes - and rescue his dad!
Gameplay:
Picking up jelly babies and blasting enemies is not the only way to gain points.
There are several entrances to secret rooms hidden in the six worlds. By
successfully completing a secret room, the player receives a 1,000 point bonus.
Finding all jelly babies in a stage is rewarded with 100 extra points.
Hints:
Level Passwords
Level 2: JRHE
Level 3: GFDE
Level 4: ZYAP
Level 5: HMXT
Level 6: WTYU
Reviewer: Masakari, chirinea
http://www.mobygames.com/game/genesis/ottifants
As Richard Tyler you must run and jump your way through 68 levels of bats, ghosts,
pirates, skeletons, fire creatures, and other nasties from the world of literature.
In addition to jumping on top of and over your enemies, you'll find weapons such as
gooey eyeballs, a pirate's sword, and magic dust. To help you in your quest through
the magic library, you'll find magic shoes for jumping power, sticky hands for
enhanced climbing ability, helmets for temporary invincibility, skulls for extra
height, and of course books, which can you can arrange as you like. At the end of
each level, a 3D bonus flying game puts you in the air collecting gold tokens (100
gives you an extra life) and magic dust. If you survive until the end of the bonus
world you'll receive a special reward, usually an extra life.
Controls:
Start: Pause
D: Walk, climb ladders and ropes, crouch, pick up objects, put objects down, move
hand-over-hand while hanging on line or rope
A: Jump
C: Jump
B: Attack, use collected items
Hints:
- Jump Levels -
Press Left, Up, Left, Up, Start, B, Right, A at the start of any world to jump
levels.
[695CD8B8]
The Punisher
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Beat 'em Up
Gametype: Licensed
Release Year: 1994
Developer: Sculptured Software
Publisher: Capcom
Players: 1 or 2 CO-OP
_________________________
The Punisher is a beat-'em-up game for the Sega Mega Drive, based on the comic book
series with the same name. It is a port of an earlier arcade game by Capcom, and
stars The Punisher (player 1) and Nick Fury (player 2) attempting to defeat The
Kingpin (also the antagonist of The Amazing Spider-Man vs. The Kingpin).
The Punisher is one of the few examples of Capcom bringing one of their many arcade
games to the Mega Drive and not to the Super Nintendo.
[729EDD17]
The Punisher
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Beat 'em Up
Gametype: Licensed
Release Year: 1994
Developer: Sculptured Software
Publisher: Capcom
Players: 1 or 2 CO-OP
_________________________
The Punisher is a beat-'em-up game for the Sega Mega Drive, based on the comic book
series with the same name. It is a port of an earlier arcade game by Capcom, and
stars The Punisher (player 1) and Nick Fury (player 2) attempting to defeat The
Kingpin (also the antagonist of The Amazing Spider-Man vs. The Kingpin).
The Punisher is one of the few examples of Capcom bringing one of their many arcade
games to the Mega Drive and not to the Super Nintendo.
[2DD4EB8E, DB70E8CA]
The Simpsons: Bart vs The Space Mutants
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action > Adventure
Gametype: Licensed
Release Year: 1992
Developer: Imagineering/Arc Developments
Publisher: Acclaim/Ocean Software
Players: 1
_________________________
Hello, fellow humans! Barthlomew J. Simpson here, with a very important secret:
SPACE MUTANTS ARE INVADING SPRINGFIELD! That's right, man! A buncha slimy,
horrible, totally gross and putrid monsters are taking over the bodies of the
people who live here and they wanna build a weapon that's gonna take over the
entire planet! Pretty cool, huh? Anyway, yours truly is the only one who can see
'em 'cause of my X-ray glasses - so it's up to me to stop 'em! I've gotta
spraypaint things, get radical on my skateboard, use my trusty slingshot, and in
general behave like a nuisance, man. Plus, with evil dudes like Nelson the bully
and Sideshow Bob getting in my way, it's a good thing I've got the rest of the
Simpsons to help me out! So if you're a decent person, a patriot, and somebody who
cares about this sorry planet, you'll do the right thing. Save the Earth! BUY THIS
GAME! Thanks, man!
Gameplay:
In the single player game, Bart Simpson is the only one who knows of the aliens'
secret plan and he has to stop them from collecting the items they need to build
their weapons to take over the world. In each level, Bart must collect a certain
number of a specific item (e.g., purple objects, hats, balloons, exit signs,
nuclear rods), before he meets up with a boss at the end of the level.
The bosses, like the levels, are familiar to fans of the Simpsons animated series
and some of the television humor does appear in the game: in the first level Bart
can make a prank call to Moe in order for him to run outside so that the player can
spray paint his purple shirt.
Although Bart fights aliens in this game, he does not fight Kang and Kodos, the two
aliens that appear regularly on the show in Treehouse of Horror and other episodes.
- Equipment -
- Xray Glasses: The major defensive weapons are x-ray glasses that reveal which
of the Springfield citizens are human and which are aliens in disguise (similar to
the film They Live). Jumping on the aliens will force them to flee the human body
and leave behind an icon that begins to spell one of the Simpson's family names
(i.e. Homer, Maggie, Marge or Lisa). If Bart manages to jump on enough aliens to
spell out the family member's name, that family member will appear to assist him in
defeating the boss. However, if Bart jumps on a human being, he will take damage.
- Spray Paint: Bart uses spray paint in Level 1 to turn a variety of purple
items red.
- Slingshot: Bart uses a slingshot in Level 3 to hit balloons, and for certain
carnival games.
- Dart Gun: The dart gun is used in the Museum. It can hit exit signs and is
the only fire arm that can stun enemies.
- Cherry bombs: Can startle animals when dropped on the ground. However, the
player runs the risk of summoning angry, damage-inflicting pitbull dogs if used.
- Rockets: Rockets are toy fireworks that can be used to launch at signs,
windows, and other items.
- Whistle: The whistle is used to get Grandpa Simpson to give you coins in
Level 1. However, the player runs the risk of summoning angry, damage-inflicting
pitbull dogs if used.
- Doughnuts: Boxes of these are found only in the final level. If used, Homer
will eliminate any enemies on the screen.
- Other Items: Bart is only able to withstand two direct hits per life, and
after three lives it is Game Over. Collecting Krusty icons give an extra life, Bart
can also collect coins to purchase weapons or to gain an extra life (after reaching
15 coins, but ten are deducted upon receiving the extra life). Busts of Jebadiah
Springfield give Bart a brief few seconds of invincibility.
- Levels -
- Springfield
Bart first must collect, hide, or destroy all purple things he finds: trash cans,
flower pots, doors, hydrants, and signs. Special appearances are made here by
Grampa Simpson, Moe Syzlak, and Jimbo Jones. The final boss of the level is Nelson
Muntz, who attacks Bart with water balloons. However, Bart is aided by Maggie if he
collects the letters of her name. Bart also rides his skateboard halfway through
this level.
Inside the mall, Bart collects all kinds of hats, from top hats, to helmets, to
baseball caps. Unlike the previous level, there are three mini-bosses. Each one is
an alien that attacks Bart in sync with the floor he is on (the first attacks him
with candy, the second in a shoe, the last one with magic cards). The player will
have to avoid obstacles such as living sneakers, giant marshmallows and doughnuts,
and towels. Ms. Botz, a thief disguised as a babysitter, is the boss. Marge helps
Bart in the mall.
- Krustyland
Bart must collect balloons in the amusement park. Some are stationary, others are
flying. Here Bart can play carnival games and make lots of extra lives. Lisa is
Bart's helper in this level. The boss is Sideshow Bob, who Bart defeats by stomping
on his feet.
- Museum
The museum is comprised of museum displays-some of which hold useful items. Like
the mall, the museum has three mini-bosses that correspond to a specific display.
The first is a giant plant in the jungle area. In the Egypt display, there is a
mummy, and a Tyrannosaurus-Rex is at the end of Prehistoric. Dr. Marvin Monroe is
the boss, and Homer will help Bart defeat him with enough evidence.
- Power Plant
Bart must collect a number of rods which he puts in the nuclear reactor. They are
scattered all over the plant. In this level, all the Simpsons help Bart out in
various ways: Lisa gives him door combinations, Marge carries rods to the basement
for him, Homer stomps all enemies if fed donuts, and Maggie wins the game.
Hints:
Shoot the E in the Kwik-E-Mart sign with a rocket. If done correctly, a Krusty face
will appear and you should be able to access the sound test.
http://www.gamefaqs.com/console/genesis/home/586458.html
http://en.wikipedia.org/wiki/The_Simpsons:_Bart_vs._the_Space_Mutants
[D1447BF3, 24D7507C]
The Simpsons: Bart's Nightmare
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action > Adventure
Gametype: Licensed
Release Year: 1993
Developer: Sculptured Software
Publisher: Acclaim Entertainment
Players: 1
_________________________
I can hear you saying: "Bart Simpson lost his homework? Suuure. What's his lame
excuse this time?" Hey, I swear, I fell asleep! What a nightmare. Eight levels,
each one scarier than the last, with villains like Homer Kong, Momthra, and Barney
Gumble riding a pink elephant. I have to collect a page on each level, before I
wake up and blow the whole assignment. You're my only hope, man.
Gameplay:
The game is split in two parts. The first is set on a street (probably Evergreen
Terrace, but referred to as Windy World). Bart walks around and has to find pages
of his homework while avoiding enemies such as post boxes, Lisa and various
characters from the show. Bart can collect his skateboard, which acts as a power-up
and temporarily increases the player's speed.
Principal Skinner occasionally appears and tries to dress Bart in his Sunday suit.
If the player walks into Skinner, Bart will change appearance and become very slow
and not be able to fire at enemies. The suit will also protect him from all enemies
and will not take damage.
When a page is found in Windy World, the player must jump onto it, where Bart will
shrink down on the page, and the player has to choose one out of a selection of two
randomly chosen mini-games. The player must point Bart to one of the two color-
coded doors to play a mini-game and retrieve a lost page of Bart's homework (if the
player doesn't choose, Bart will automatically select the left-hand side door). The
doors and games are:
- The blue door: Bartman, where Bart flies over Springfield as a superhero.
Along the way he fights many bosses, including Sherri and Terri, Barney Gumble,
Waylon Smithers (you face him twice), and eventually Mr. Burns. Bart also receives
power-ups from Apu in this level.
- The orange door: Indiana Bart, where Bart must navigate the maze-like "Temple
of Maggie"
- The green door: Bartzilla, where Bart must stomp through the streets of
Springfield, eventually climbing the Springfield State Building and fighting "Homer
Kong" and "Momthra."
- The yellow door: Itchy and Scratchy, where Bart must avoid the manic duo, as
well as various other household objects that become enemies (the oven shoots fire,
the telephone explodes, Pyro-Vacuums etc.) This is the only mini-game divided in
two; Bart must play one half first and the other half next.
- The violet door: A journey into Bart's blood stream, where Bart must use an
air pump to inflate and destroy germs. This mini-game has a cameo appearance from
Smiling Joe Fission (a character from the first-season episode "Homer's Odyssey").
The mini-games can be played in any order; the pages awarded will be 1 through 8
depending on the order they were retrieved.
Upon either losing all the lives in the respective mini-game (and not getting the
page back) or completing the mini-game (and receiving the page as a reward), the
screen will flash back to Bart's room at night, which shows the amount of points
the player has and the number of pages collected, while Bart snores. The completed
mini-game will not resurface later in the game. If there is only one mini-game
left, both doors will be the same color.
The game ends when Bart dies (thus ending his dream) by losing all of his Zs (Windy
World will be covered in a white fog, suggesting Bart is about to wake up) and
taking damage one more time, or if he accomplishes all the mini-games. The first
shot is a pic of Bart asleep at his desk in his room; if not all pages are
recovered, Bart's homework will end in a scrawl, but recovering all pages will have
the words "THE END" written on Bart's paper. Depending on how many mini-games Bart
finishes and how many points he gets, he is awarded a letter grade. Bart will hold
it up for the player to see, and then we see the family's reactions to Bart's grade
by having the paper affixed to the refrigerator. An "F" grade would have the entire
family upset at him, but a slightly higher grade would cause at least Homer to be
pleased with Bart's work.
If one manages to beat all the mini-games and thus collect all the lost pages, the
aforementioned room will turn from night to day, Bart will wake up on his own and
the proper "ending" is shown.
This mini-game orientated gameplay gave the game an arcade style. Although much of
the game could be categorized as platformer, some of the mini-games could fit in
the shoot-em-up genre, particularly the Bartman and Bartzilla stages.
Hints:
- Level Select -
During the opening section when Bart is falling, press:
A, B, B, A, DOWN, UP, RIGHT, RIGHT, A - Level Select
http://www.gamefaqs.com/console/genesis/home/586459.html
http://en.wikipedia.org/wiki/Bart%27s_Nightmare
[06AFC653, 56976261]
The Simpsons: Krusty's Super Funhouse
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action > Adventure
Gametype: Licensed
Release Year: 1993
Developer: Fox Williams
Publisher: Acclaim Entertainment
Players: 1
_________________________
Krusty's Fun House (also released as Krusty's Super Fun House) is a video game
based on the cartoon series The Simpsons. The player directs small rats to an
extermination area through complicated maze-like levels. The game was released in
1992-1993 for the Amiga, NES, IBM PC, Sega Master System, Game Boy, Super NES, and
Mega Drive/Genesis. Originally named Rat-Trap, it was developed by Fox William for
the British software house Audiogenic, who licensed it to Acclaim Entertainment,
the US-based publishers of a range of games based on The Simpsons. Acclaim
published the console versions, and sub-licensed the home computer versions to
Virgin.
Gameplay:
The player controls Krusty the Clown who must navigate through his Krusty Brand Fun
House. Each level is a puzzle in which a number of rats must be exterminated. Using
different objects and obstacles, Krusty must create a path for the rats to follow,
and guide them towards an extermination device. Other creatures such as snakes and
flying pigs attempt to hinder Krusty's progress by injuring him; he must throw pies
in order to defeat them.
In each stage the extermination devices are run by a different character, including
Bart, Homer, Corporal Punishment, and Sideshow Mel.
The game has a password system, notably all the passwords are the names of actual
Simpsons characters. The only exception is the best password in the SNES game,
which is "_Joshua_", a reference to the film WarGames.
http://en.wikipedia.org/wiki/Krusty%27s_Fun_House
[8DB9F378]
The Simpsons: Virtual Bart
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action > Adventure
Gametype: Licensed
Release Year: 1994
Developer: Sculptured Software
Publisher: Acclaim
Players: 1
_________________________
Bart Simpson is stuck in a virtual reality machine. You'll help him explore and
defeat six different worlds or Bart's brain will be fried with sensory overload. As
Dino Bart, you will have to create mayhem in a prehistoric world. Doomsday Bart
will battle Nelson in a post-apocalyptic Springfield. Experience the thrills of a
waterslide as you go sliding down Mt. Splashmore. Finally, become Baby and use a
diaper-chute to float to safety. On all of these adventures, characters from the
television series are along for the ride including Barney, Principal Skinner,
Milhouse, and Chief Wiggum. Join Bart as he goes on a wild ride through virtual
reality in VIRTUAL BART.
Gameplay:
At a science fair, Bart wanders into a virtual reality exhibit and must pass all
the "virtual worlds" (levels) to escape the machine. Passing a set of virtual
worlds grants an ending sequence, and completing all the levels without losing all
lives remaining wins the game. The format is similar to the previously released
Bart's Nightmare, save for the lack of a hub world from which the levels were
accessed. Gameplay for most of the levels consisted of standard platforming
elements; others took advantage of the SNES' Mode7 abilities. The levels were as
follows:
- "Baby": Bart "relives" his infancy, escaping from his bedroom at the Simpsons'
residence to explore. The player must guide Baby Bart through complex platforming
sequences while avoiding hazards and animals. Bart eventually ends up in a live
circus act, and is safely launched back home via cannon without his parents
realizing his absence.
- "Pig": Bart is an escaped pig at Krusty the Klown's pork factory. The player must
rescue Bart's swine brethren while again surviving platforming hazards and fending
off clowns and corporate thugs. After defeating the owners of the factory, an
ending sequence plays of Pig-Bart freeing all the captive pigs.
- "Water Slide": Bart slides down a massive, surreal waterside tube at a waterpark,
dodging hazards and other waterpark patrons. The slide sometimes forks, with only
one path the correct one. Taking the wrong fork will either force the player back
(courtesy of a pudgy Homer blocking the way), or ejected from the slide into a
bizzare death such as falling off a cliff or being eaten by a lion. Reaching the
end of the level grants an ending sequence of a triumphant Bart soaking the twins
Sherri and Terri. Blinky the Three-Eyed Fish makes a cameo as both a hazard and a
marker for the level's progression meter.
- "Vandal": Bart, from his hiding spot, must hurl tomatoes and eggs at his
Springfield Elementary classmates, striking each one. Running out of throwing
objects with classmates remaining results in failure, as does hitting any passing
adult (the exception is Principal Skinner, who can be hit in the posterior when he
is bent over).
If the player runs out of lives, game over occurs (with Bart getting embarrassing
nausea from the virtual-reality machine). If the player successfully passes all of
the levels, a final ending sequence shows Bart safely escaping the machine, while a
gullible Homer tries the machine himself to immediate disaster.
http://au.cheats.ign.com/objects/491/491109.html
http://en.wikipedia.org/wiki/Virtual_Bart
[55369946]
The Smurfs
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1994
Developer: Infogrames
Publisher: Infogrames
Players: 1
_________________________
Gargamel has just perfected a terrible plot to kidnap ALL the Smurfs. Four of them
have disappeared already. You will have to brave the Angry Smurfs and Buzz flies
before smurfing the mountain riding on a sledge, travel on the back of a stork and
finally challenge the infamous Gargamel!
http://en.wikipedia.org/wiki/The_Smurfs_(Infogrames)
http://www.gamefaqs.com/console/genesis/home/942145.html
[F5F4C809, 88B30EFF]
The Smurfs Travel the World
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1996
Developer: Virtual Studio
Publisher: Infogrames
Players: 1
_________________________
Night falls at the Smurf Village. Inquisitive Smurf brings Smurfette along to Papa
Smurfs' laboratory to see the Magic Crystal that allows them to travel to anywhere
in the world, but suddenly Smurfette breaks it, and they are gone! Now they must
face the challenges in all continents in order to retrieve all shards of the
Crystal and return home.
A classic platformer, this title allows the player to choose between Inquisitive
Smurf and Smurfette (there are no differences between characters) and collect all
10 shards scattered on the playfield. There is a larger emphasis on exploring the
levels rather than killing enemies (no score is given for them), so they can be
avoided in most occasions, but if the needs arise, be dealt with a kick or in Mario
fashion by jumping over them. Some shards can only be obtained by jumping on an
enemy, using the sprint jump or using the scenario (ropes, or vines). While large
falls don't harm the Smurfs, improper contact with enemies does. Each 1-up has four
hearts, and at the fifth contact a life is lost and the player must restart the
level.
Once all lives are lost, the game is over - there are no continues. To fill the
meter there are hearts and small Smurf icons scattered or hidden somewhere in the
level, and on all stages there's a key that unlocks a bonus level if all three are
collected at the end of the continent. In these bonus levels the player collects as
much objects as possible which translate into hearts when the time closes. If the
player fills the meter, a 1-up is awarded.
http://www.mobygames.com/game/genesis/smurfs-travel-the-world
[31A629BE]
The Terminator
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1991
Developer: Virgin Interactive
Publisher: Virgin Interactive
Players: 1
_________________________
The Terminator is a game that was released in 1992 by Virgin Interactive and Probe
Entertainment Limited for the Sega Game Gear, Sega Master System and Sega Mega
Drive video game systems. It is based on the 1984 film of the same name. The game
focuses on a soldier named Kyle Reese who was sent back in time from the future to
protect a woman named Sarah Conner. A Cyborg from the future is also sent back in
time to assassinate Sarah Conner.
[15F4D302]
The Terminator
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1991
Developer: Virgin Interactive
Publisher: Virgin Interactive
Players: 1
_________________________
The Terminator is a game that was released in 1992 by Virgin Interactive and Probe
Entertainment Limited for the Sega Game Gear, Sega Master System and Sega Mega
Drive video game systems. It is based on the 1984 film of the same name. The game
focuses on a soldier named Kyle Reese who was sent back in time from the future to
protect a woman named Sarah Conner. A Cyborg from the future is also sent back in
time to assassinate Sarah Conner.
[425132F0]
The Tick
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Beat 'em Up
Gametype: Licensed
Release Year: 1994
Developer: Software Creations
Publisher: Fox Interactive
Players: 1
_________________________
There's a new superhero in town, and he's a seven-foot tall, 400-pound arachnid!
Join the tongue-in-cheek action, as you guide the unlikely hero through colorful
levels of high-stress action. Based on the hit cartoon series of the same name, THE
TICK pits you against some rather unusual enemies--ninjas, hoods, and clowns--who
all seem to have it in for you in this extensive tale of crime fighting. You do
have some extremely rare combat techniques, but then?you're not exactly the most
common savior. Back-to-back fighting lets you control two characters at the same
time, while detailed characters give the title the look and feel of real arcade
game. Do you have what it takes to save the world? Let's hope so.
Directions:
Begin your super hero quest with Chapter One, "The Night of a Million Zillion
Ninjas". Oh, they mean it. Ninjas galore. O.K. So there may not be a million
zillion exactly, but I'm sure it's close. Give those ninjas a super hero spanking
by punching and kicking them over and over.
The main thing here is not to fall off the bus. Other than that, those puny little
ninjas do little damage to the nigh-invulnerable Tick, though this won't always be
the case as newer and stronger ninjas appear in later chapters. Oh, and don't
worry. You will eventually be fighting goons other than ninjas.
Land three punches and the fourth will be a power punch. Land two kicks and the
third will be a power kick. Tick also has one air move. Press C while in the air to
do a kick in the air. In addition to these heavy handed tactics you can call on
your trusty sidekick Aurthur. Press C and B at the same time to call for Arthur.
Arthur will fly across the screen and take out all of the enemies on the screen.
You can only do this a limited number of times. The number of times you can do it
is in the upper left corner of the screen with Arthur's head beside it. Pick up
Arthur heads on the screen to replenish these.
You'll also find some items to help you out along the way. Extra men will look like
Tick's head, and while your health refills in between each section (with the
remaining health adding onto your score) there are no pick-ups that refill your
health. Pick up a fist icon and a super friend will come to your aide. They will
put their back to yours and every time you attack, they'll attack. Besides that,
some things in the game can be interacted with, like mailboxes. Walk up to a
mailbox and press B to pick it up. You can then carry it around and then throw it
at an enemy to kill them with one hit (if you can manage to hit them with it, it's
pretty difficult).
Hitting a ninja once will cause him to drop his weapon. Now he's less dangerous
(especially those star throwing ones) and can be taken out more leisurely. Keep
this in mind when you are swarmed with many enemies at once. Also watch out for a
crazy super hero that will zoom across the screen, taking out enemies, and you as
well if you aren't careful. There's always a high-pitched trilling whistle before
this dope zooms across the screen.
You're probably thinking the ninjas on the bus will never end, but they will. Then
you'll be able to move on to fighting ninjas on rooftops, and then in yards, then
in alley ways, and well, you get the idea. Of course, first you'll have to make
your way across an obstacle course of knives, stars, spears, and even axes being
thrown at you as you jump from roof to roof. Don't worry about falling here. If you
fall you will get a "Sub Plot" and you will fight someone down in the alleyway.
This will make sense to anyone who ever watched the cartoon and saw Tick fall off
buildings all the time. Still, it's only O.K. to fall on these screens and not on
screens where you are actively fighting someone. Falling on a screen where you have
enemies to combat means death.
Occasionally you will have to face super villains. These guys are all much tougher
than the ninjas and you will have to avoid getting hit more seriously. Hit and run
is the best tactic with these guys. They will take more hits to bring down as well.
Controls:
A Button: Jump
B Button: Punch
C Button: Kick
Start Button: Pauses Game
Hints:
Reviewer: fallenrain
http://www.consoleclassix.com/genesis/the_tick.html
http://en.wikipedia.org/wiki/The_Tick_(video_game)
http://www.neoseeker.com/Games/Products/GENESIS/the_tick/
[289DA2C5]
Theme Park
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Strategy > Top Down
Gametype: Licensed
Release Year: 1995
Developer: Bullfrog Productions
Publisher: Electronic Arts
Players: 1
_________________________
Theme Park is a management simulator developed by Bullfrog Productions and
published by Electronic Arts in 1994. It was released for a variety of systems,
including the Sega Mega Drive, Sega Mega CD, Sega Saturn in the following year.
Theme Park was the first successful theme park simulator, and would go on to
inspire other Theme games and the RollerCoaster Tycoon series. Players are given a
plot of land and are tasked with buying (and creating) rides, as well as organising
the general layout of the park, staff and attempting to keep visitors happy without
going bankrupt.
From a Sega perspective the game is fairly interesting - the game was technically
released twice in Japan, first as regular Theme Park seen here, and again as Shin
Theme Park, a localised variant. The game was originally designed with a mouse in
mind, but none of the Sega ports are compatible with their respective mouse add
ons, whether that be the Sega Mouse or Shuttle Mouse.
Theme Park would later see a true sequel in the form of the fully 3D Theme Park
World (known as Sim Theme Park in North America) in 1999.
[1A406299]
Thomas the Tank Engine & Friends
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action > Adventure
Gametype: Licensed
Release Year: 1993
Developer: Britt Alcroft
Publisher: THQ
Players: 1
_________________________
Take a trip to the Island of Sodor with Thomas, Percy, Bertie, Sir Topham Hatt, and
other friends from the PBS hit show, SHINING TIME STATION. Eight different
adventures await you, as the game lets you explore the entire island on a network
of various tracks. You can even design your own custom courses for Thomas and
company to travel on! In Race mode, you play as Thomas against either Percy or
Bertie in a test of your quickness. Younger players will find assistance in Special
mode, and Sir Topham Hatt is along to pose some tricky trivia questions to everyone
throughout the game. There are plenty of video puzzles to unscramble and lots of
clues to uncover throughout this friendly collection of games for the younger set
Directions:
Control Thomas the Tank Engine as he's got to take special trips he has to
organise: Take children to the seaside, medicine to the hospital or deliver the
mail. Beware of dead ends, level crossings, other trains and vehicles through your
route! Based on the famous television and railway series, this game is designed for
ages 3 and up.
http://en.wikipedia.org/wiki/Thomas_the_Tank_Engine_%26_Friends_(video_game)
http://www.mobygames.com/game/genesis/thomas-the-tank-engine-friends
[9B1561B3]
Thunder Force II
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Shooter
Gametype: Licensed
Release Year: 1989
Developer: TechnoSoft
Publisher: TechnoSoft
Players: 1
_________________________
Thunder Force II, known in Japan as Thunder Force II MD, is the second installment
of the Thunder Force series of shoot-'em-ups by Technosoft. Initially released in
1988 for the Sharp X68000, it was ported to the Sega Mega Drive and released
internationally in 1989. It was the first Sega Mega Drive game in Japan, and by
extension, the first game on a Sega console, published by a third party.
After the events of the first Thunder Force, the defeated ORN Empire decide to
attack the Galaxy Federation again. Using Plealos, their new battleship, ORN is
able to destroy the planet Reda and take the planet Nepura as their own.
Fortunately, the Galaxy Federation discovers Nepura is used to hold Plealos when it
is not being used, and they set out to destroy Plealos.
[E75EC3E0]
Thunder Force II
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Shooter
Gametype: Licensed
Release Year: 1989
Developer: TechnoSoft
Publisher: TechnoSoft
Players: 1
_________________________
Thunder Force II, known in Japan as Thunder Force II MD, is the second installment
of the Thunder Force series of shoot-'em-ups by Technosoft. Initially released in
1988 for the Sharp X68000, it was ported to the Sega Mega Drive and released
internationally in 1989. It was the first Sega Mega Drive game in Japan, and by
extension, the first game on a Sega console, published by a third party.
After the events of the first Thunder Force, the defeated ORN Empire decide to
attack the Galaxy Federation again. Using Plealos, their new battleship, ORN is
able to destroy the planet Reda and take the planet Nepura as their own.
Fortunately, the Galaxy Federation discovers Nepura is used to hold Plealos when it
is not being used, and they set out to destroy Plealos.
[1B3F399A]
Thunder Force III
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Shooter
Gametype: Licensed
Release Year: 1990
Developer: TechnoSoft
Publisher: TechnoSoft
Players: 1
_________________________
Thunder Force III is a 1990 shoot-'em-up developed by Tecnosoft for the Sega Mega
Drive and released exclusively in the US and Japan. It is the third game in the
Thunder Force series and the first to debut on a Sega console. It was brought to
the arcades as Thunder Force AC.
Immediately after the events of Thunder Force II, the Galaxy Federation discovers
five cloaking devices on five planets circling the ORN Empire's main base, and that
any attempt to destroy these cloaking devices will result in ORN's Cerberus
destroyer, capable of detecting and destroying large fleets, to take action. With
this knowledge, the Galaxy Federation builds a new ship that is both powerful
enough to destroy the five cloaking devices yet small enough to avoid detection by
Cerberus.
[5463F50F]
Thunder Fox
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action > Adventure
Gametype: Licensed
Release Year: 1991
Developer: Taito
Publisher: Taito
Players: 1
_________________________
199X. A wave of terror swept the world.
On land, from the air, across seas,
terrorists knew no bounds.
But two brave men stood
up to put an end to this aggression.
They were the Thunder Fox team.
Thunder-
This character specializes in firearms. He makes full use of the weapon (items)
capabilities as he collects them during the game.
Fox-
This character specializes in hand-to-hand combat. Though not as skilled in the use
of firearms as THUNDER, he is also able to use all firearms.
Directions:
Walk through the levels and destroy enemies using your knife and defeat the end-of-
level bosses. Various weapons are at your disposal, including flamethrowers,
bazookas, machine guns, and grenades. You can also pistol-whip enemies as well.
Smash open crates for 500 points, 1000 points, and extra life + 5000 points.
Hints:
http://www.gamefaqs.com/console/genesis/home/586537.html
[24408C73]
Thunder Pro Wrestling Retsuden
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Wrestling
Gametype: Licensed
Release Year: 1992
Developer: Human Entertainment
Publisher: Human Entertainment
_________________________
Thunder Pro Wrestling Retsuden is a Wrestling game, developed and published by
Human Entertainment, which was released in Japan in 1992.
http://www.gamefaqs.com/console/genesis/home/570450.html
[4B5F52AC]
Time Killers
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Beat 'em Up
Gametype: Licensed
Release Year: 1996
Developer: Black Pearl Software
Publisher: Black Pearl Software
Players: 1 or 2 VS
_________________________
Time Killers is an action game originally released in arcades in 1992. It was
brought to the Sega Mega Drive in 1996 by Black Pearl. It is a versus fighting
game, starring characters from throughout history.
[A4F48A1A]
Time Killers
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Beat 'em Up
Gametype: Licensed
Release Year: 1996
Developer: Black Pearl Software
Publisher: Black Pearl Software
Players: 1 or 2 VS
_________________________
Time Killers is an action game originally released in arcades in 1992. It was
brought to the Sega Mega Drive in 1996 by Black Pearl. It is a versus fighting
game, starring characters from throughout history.
[D6724B84]
TinHead
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1994
Developer: Spectrum Holobyte
Publisher: Microprose
Players: 1
_________________________
The evil Grim Squidge has stolen all of the stars in the Galaxy, and now he's
threatening to hurl everyone into the bleak Cosmic Void. Somebody's got to stop
him, and that somebody is Tinhead.
Gameplay:
The gameplay is somewhat different than your typical platformer. There is some
exploration required to find the exit or if you want to get health or points. You
attack your enemies by shooting them with small metal orbs that come out of
TinHead's head. You can shoot them in three different directions: diagonal upward,
straight, or just let them jump out and bounce over the ground. The direction is
chosen by using a specific button.
Hints:
- Level Passwords -
World 1, Section 2 LAMBDA
World 1, Section 3 SARTRE
World 2, Section 1 QUANTA
World 2, Section 2 MESONS
World 2, Section 3 TENSOR
World 3, Section 1 LEPTON
World 3, Section 2 GORGON
World 3, Section 3 BOSONS
World 4, Section 1 BARYON
World 4, Section 2 GIBSON
World 4, Section 3 NEUMAN
http://www.gamefaqs.com/console/genesis/review/R51512.html
http://www.gamefaqs.com/console/genesis/code/586541.html
http://www.mobygames.com/game/genesis/tinhead
[4243CAF3, 0D96FB38]
Tintin au Tibet
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Action > Adventure
Gametype: Licensed
Release Year: 1995
Developer: Infogrames
Publisher: Infogrames
Players: 1
_________________________
Travel with Tintin to the heart of Tibet and help him find his missing friend
Tchang! You will need to stay alert and agile if you are to avoid the many hazards
of the Himalayas such as dizzy descents, steep rock faces and snow-covered
crevasses... From Kathmandu to the Yeti's cave, remember to talk to the many
characters along the way, and don't forget to be on the lookout for the many
objects essential to the success of your quest. Will you get there in time to save
Tchang? His only hope lies with you...
Hints:
- Passwords -
603 - The Mountains
219 - The Wreck
478 - Snow Storm level
http://www.gamefaqs.com/console/genesis/home/581775.html
[2F9FAA1D]
Tiny Toon Adventures: ACME All-Stars
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports
Gametype: Licensed
Release Year: 1994
Developer: Konami
Publisher: Konami
Players: 1
_________________________
Acme Looniversity is holding soccer and baketball tournments from which the
champions in each sport are selected. Buster Bunny and his friends head for the
Stadium, but naturally his arch enemy Montana Max is going to enter too.
Gameplay:
ACME All-Stars is a sports title that allows you to make a team out of a bunch of
characters from the show, which include Buster Bunny, Plucky Duck, Hamton J. Pig,
Fifi Le Fume, Calamity, Little Beeper, Furrball, and others. Players can choose
between basketball or soccer and can even choose the setting. There are other
events players can participate in including obstacle race, bowling, and Monty
bashing.
Hints:
http://www.neoseeker.com/Games/Products/GENESIS/tiny_toon_adventures_acme_allstars/
http://en.wikipedia.org/wiki/Tiny_Toon_Adventures:_ACME_All-Stars
http://www.gamefaqs.com/console/genesis/code/586542.html
[A26D3AE0, 7D97B6AC]
Tiny Toon Adventures: Buster's Hidden Treasure
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1993
Developer: Konami
Publisher: Konami
Players: 1
_________________________
Hit it big when you join Buster Bunny on a 33 stage hunt for treasure. So loaded
with hare-raising animation, it's like playing in a whacked-out Tiny Toon cartoon!
Do you dare to set paw on this mysterious island? Trip through 7 tangly territories
that include an overly-enchanted forest, caverns of bubbling lava-lava, secret
underground seas, plains that are just plain crazy, a freaky factory, a mega
mountain and a spooky shipwreck rumored to be dripping in 14 carrot gold! Save Babs
Bunny and the rest of your pals along the way and you'll really see some kooky
island hopping. With Gogo Dodo as your guide, you can be sure this adventure is
packed with tricks, traps, and hidden bonus areas!
Directions:
As mentioned in the overview, Tiny Toon Adventures: Buster's Hidden Treasure plays
very much like Sonic The Hedgehog in a few aspects. To begin, as Buster Bunny
moves, he slowly speeds up and his legs move in quick circles in typical cartoon
fashion.
Another similarity is the way you defeat enemies. You only have to avoid attacks
coming at you and jump on the heads of the baddies, knocking them for a loop. There
are also some features new to gamers, such as the ability to bounce wall to wall
when they close in. To perform a wall bounce, jump up to a wall and then once more
against it. Jumping again will perform the wall bounce which will come in handy at
some points.
The typical "currency" of this game is carrots, which works in quite a big way.
When you collect 50 carrots in one stage, this gives you what is called a helper.
Either in the form of Lil' Beeper, Sneezer or Concord Condor, the helper can be
called on to appear and take out all of the on screen enemies. Keep one close,
because you never know when you'll find yourself in a bind. You begin with a life
span of three hearts. To enhance your heart meter with more, you can find gold
bells. Finding diamonds will make you invincible for a short period of time.
At the end of every few levels, you'll be met with certain boss fights that take
the form of Tiny Toon characters such as Dizzy Devil and Montana Max. There are
certain ways to fight through these and it's up to you to figure out the patterns
so you can defeat them and move on.
Controls:
Hints:
- Level Passwords -
Dizzy Devil: BYBG-LDDL-LDBD-DLDD-LDTG
Plucky Duck: XHBG-HZGL-LDBQ-HZDD-LLGM
Toxic Revenger: GJBQ-HZZG-LLBQ-HZZL-DDMR
Pirate Ship: QJBW-HZZB-DLBW-HZZK-LLMG Hamton: DTBQ-HZZQ-WGBQ-HZZQ-QDVR
End: PDBW-HZZQ-ZKBQ-HZZW-ZGJN
http://www.gamefaqs.com/console/genesis/home/586543.html
http://en.wikipedia.org/wiki/Tiny_Toon_Adventures:_Buster%27s_Hidden_Treasure
http://www.consoleclassix.com/genesis/
tiny_toon_adventures_busters_hidden_treasure.html
[C83FFA1B]
TNN Bass Tournament of Champions
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Fishing
Gametype: Licensed
Release Year: 1993
Developer: Imagitec Design, Inc.
Publisher: American Softworks
Players: 1
_________________________
TNN Bass Tournament of Champions is a Fishing game, developed by Imagitec Design,
Inc. and published by American Softworks, which was released in 1993.
http://www.gamefaqs.com/console/genesis/home/586545.html
[5C523C0B]
TNN Outdoors Bass Tournament '96
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Fishing
Gametype: Licensed
Release Year: 1996
Developer: Imagitec Design, Inc.
Publisher: American Softworks
Players: 1 or 2 CO-OP
_________________________
During the summer of 1996, Saturdays were traditionally spent on The Nashville
Network with programming related to fishing, and this game made everyday a Saturday
afternoon watching TNN on the player's cable TV or satellite TV. Even players who
were stuck with terrestrial TV were interested in fishing and found it interesting,
even though they couldn't afford the huge satellite dishes at the time, or lived
with trees in their western angle, which made satellite broadcasting impossible
until late 1998.
Hints:
- Senior Tournament -
This is the password you put in to reach the senior tournament
http://en.wikipedia.org/wiki/TNN_Outdoors_Bass_Tournament_%2796
[652E8B7D]
Todd's Adventures in Slime World
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1991
Developer: Epyx
Publisher: Renovation
Players: 1 to 8 VS
_________________________
Todd's Adventures in Slime World, known simply as Slime World in Japan, is an
action game for the Sega Mega Drive.
[7FF5529F]
Todd's Adventures in Slime World
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1992
Developer: Epyx
Publisher: Micro World
Players: 1 to 8 VS
_________________________
Todd's Adventures in Slime World, known simply as Slime World in Japan, is an
action game for the Sega Mega Drive.
[D1B36786]
Toejam & Earl
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action > Adventure
Gametype: Licensed
Release Year: 1991
Developer: Johnson Voorsanger Productions
Publisher: SEGA
Players: 1 or 2 CO-OP
_________________________
ToeJam & Earl is an action game developed by Johnson Voorsanger Productions, and
published by Sega for the Sega Mega Drive. It stars two extraterrestrial rappers
who, by way of pilot error, end up crash-landing on Earth. While there, they must
search for the missing pieces of their spacecraft in hopes of reassembling it. The
game frequently parodies and satirizes 1990s urban culture, and includes common
90's slang and a funk soundtrack. Much of this charm is what drew people toward the
game. The game was followed by Toejam & Earl in Panic on Funkotron.
[7A588F4B]
Toejam & Earl
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Action > Adventure
Gametype: Licensed
Release Year: 1992
Developer: Johnson Voorsanger Productions
Publisher: SEGA
Players: 1 or 2 CO-OP
_________________________
ToeJam & Earl is an action game developed by Johnson Voorsanger Productions, and
published by Sega for the Sega Mega Drive. It stars two extraterrestrial rappers
who, by way of pilot error, end up crash-landing on Earth. While there, they must
search for the missing pieces of their spacecraft in hopes of reassembling it. The
game frequently parodies and satirizes 1990s urban culture, and includes common
90's slang and a funk soundtrack. Much of this charm is what drew people toward the
game. The game was followed by Toejam & Earl in Panic on Funkotron.
[107A37BF, 3044460C]
Tom And Jerry: Frantic Antics
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action > Adventure
Gametype: Licensed
Release Year: 1994
Developer: Beam Software
Publisher: High Tech Expressions
_________________________
They're back! The world's wildest cat and mouse team returns in an all-new animated
adventure filled with non-stop action, frantic antics and an outrageous bunch of
baddies. This time out, it's up to you to help both Tom and Jerry save their new
friend, Robyn, from some fiendish foes - including cruel Captain Kiddie and the
evil Aunty Figg. Together you'll have to conquer 8 completely chaotic levels filled
with awesome obstacles and incredible enemies - all while trying to grab as much
cheese and fish as you can get your paws on! And remember, you're here to beat the
bad guys - not each other! So get it together, guys. Robyn's counting on you!
Directions:
Run through town, houses, or whatever else you need to get through without losing
all your health (or nine lives), or falling into holes! Jump over enemies or throw
items you have picked up throughout the level, and just make it to the end intact!
Controls:
A Button: Run
B Button: Jump
C Button: Throw Item
Start Button: Pause
Hints:
- Level 4 Password -
Enter Heart, Rock, Bell, Clock to skip to level 4.
http://www.gamefaqs.com/console/genesis/home/586549.html
http://www.consoleclassix.com/genesis/tom_jerry_frantic_antics.html
[4FB50304]
Tommy Lasorda Baseball
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Baseball
Gametype: Licensed
Release Year: 1989
Developer: SEGA
Publisher: SEGA
Players: 1 or 2 VS
_________________________
It's batter-up and time for Tommy Lasorda's version of Pro-Ball. Whether you're
infield or outfield, at the plate or on the mound, stealing bases or catching fly-
balls, the competition is hot and you're even hotter now that you're playing with a
big leaguer like Lasorda. And you've got control. Curve balls, fastballs or sliders
are some of the wind-ups you'll pitch to outwit your batter. But be prepared when
he connects, you'll have to think fast to make your players perform like a well-
oiled machine. Are you up for a single, double, or even triple play? It all depends
on how you throw the ball. But don't worry, you'll get your chance at bat. This is
a race for the Pennant, so you better hope Tommy's on your side. Now take your
pick, choose your line-up and let's play ball!
Hints:
http://www.gamefaqs.com/console/genesis/home/586551.html
http://en.wikipedia.org/wiki/Tommy_Lasorda_Baseball
[24629C78]
Tony La Russa Baseball
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Baseball
Gametype: Licensed
Release Year: 1993
Developer: High Score Productions
Publisher: Electronic Arts
Players: 1 or 2 VS
_________________________
At last, real baseball strategy for real baseball fans. Match wits with the major
league manager of the year Tony La Russa in the most realistic baseball simulation
ever created for the Sega Genesis. Pull your infield in, play your outfield at the
warning track, send in a pinch hitter to dig in and crank that hanging curve into
another time zone! Send 'em to the showers, put on the hit and run, pull the
suicide squeeze - you're the manager - you make the calls! Digitized pitcher and
batter animations - is it a slider or a smokin' fastball?
Hints:
Both Francisco Cabrera of the Braves and Joe Magrane of the Cardinals have their
slugging percentage listed incorrectly in the game; both are listed as having
Slugging Percentages of well over 1.000. Because of this, you are guaranteed to hit
a home run when either player makes contact while swinging for power.
Note that in the case of Cabrera, this glitch only works if he's batting 7th in the
lineup.
- Nearly one-man team -
In the Texas Rangers roster, Julio Franco is listed six times and all six can be in
the starting line-up together.
- Roster Glitch -
Before you start a game, select "See Lineups". Not only can you edit position
players and batting order and such in your own lineup, but the game allows you to
do so for the other team as well.
This means that you can force the other team to yield a unit of scrubs all in the
wrong position and throw out the worst pitcher on their roster on a daily basis.
Have fun enjoying all the free wins.
http://www.gamefaqs.com/console/genesis/home/586552.html
[3F848A92]
Tony La Russa Baseball '95
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Baseball
Gametype: Licensed
Release Year: 1994
Developer: High Score Productions
Publisher: Electronic Arts
Players: 1 or 2 VS
_________________________
Tony La Russa Baseball is a baseball computer and video game console sports game
series (1991-1997), designed by Don Daglow, Mark Buchignani, David Bunnett and
Hudson Piehl and developed by Stormfront Studios. The game appeared on Commodore
64, PC, and Sega Genesis, and different versions were published by Electronic Arts,
SSI and Stormfront Studios. The artificial intelligence for the computer manager
was provided by Tony La Russa, then manager of the Oakland Athletics and later the
St. Louis Cardinals. The game was one of the best-selling baseball franchises of
the 1990s.
The game was based on the baseball simulation methods Daglow evolved through the
Baseball mainframe computer game (1971) (the first computer baseball game ever
written), Intellivision World Series Baseball (1983) and Earl Weaver Baseball
(1987).
http://en.wikipedia.org/wiki/Tony_La_Russa_Baseball
[AEF68D31]
Top Fighter 2000: MK VIII
Platform: Sega Genesis / Mega Drive
Region: Pirate (Taiwan)
Media: Cartridge
Controller: Gamepad
Genre: Beat 'em Up
Gametype: Pirate
Developer: X-Boy
Publisher: X-Boy
Players: 1 or 2 VS
_________________________
If there's something you can count on this world, it's bootlegs. They've been
around since the first multi-game consoles, and come doomsday they'll still be
making their way into shady Taiwanese warez markets. Here at Sega-16 we've resolved
to document the unlicensed games that fall into our domain, and today's feature is
the third in the 'Hacks and Homebrews' series. So far we've covered a Mario-
deficient Mario game and a gaggle of amateur demos. Today comes another round of
hacking goodness, one that goes by the eyebrow-raising name of Top Fighter 2000: MK
VIII.
I did a little research, and from what I can tell this game was actually released
in cartridge form. As is common with bootlegs, very few were ever pressed and those
that were...well, let's just say that they aren't popping up on eBay all the time.
So what we're mostly looking at in the case of Top Fighter is as a download - which
you can find at the bottom of this page. I played it in Kega Fusion 3.51, but it
works in the latest version of Gens as well. Feel free to give it a whirl after you
read the article; just don't get your hopes up on finding a copy.
The first thing you'll say to yourself upon booting up the ROM is "what have we
here?" At least I did, but then again I said it in a Lando Calrissian voice, too.
Whatever your reaction may be, staring out of your computer monitor will be two
vaguely familiar faces. Upon closer inspection those faces will be none other than
Mohammad Ali and Michael Jordan. At first I couldn't believe it, but then the demo
mode began to play. Here we're treated to a surreal sequence in which Mohammad Ali
dances like a butterfly and stings what appears to be Antoine Walker like a bee.
After that we see Jordan doing a slam dunk. But that's not the best part " the
grand final is when profile shots of the two sportsmen slide onscreen and suddenly
we see the actual character sprites for the fighting engine.
I'd been expecting Jordan to be either Shaq from Shaq Fu or himself from the SNES
title Chaos in the Windy City. I guess I didn't give these bootleggers enough
credit. Now, I haven't played every fighting game out there, but it seems to me
that these are brand new sprites! The art quality is surprising for this sort of
production, as is the rather fluid animation. To make things even more
overwhelming, the rest of the roster scrolls across screen shortly after. Cyclops,
Geese, Ryu, Goku, Kyo, Ryo...the gang's all here, guys.
Michael Jordan has become simply "Jodan," something I find incredibly funny; Geese
has been truncated as well and is now "Gees"; Cyclops has been shorted to "Cycl".
My momentary illusions of having found the perfect bootleg have been dispelled, but
there's still a lot of interesting stuff to consider: a neat opening, snazzy title
screen, some options to choose from, a two player mode, and an intriguing roster of
well-animated characters.
Gameplay:
It's clear that this is not an early effort; I'd place it sometime around '98. (Or
maybe even 2000 like the title screen claims.) For one thing, Ryu's sprite is not
of the Street Fighter II variety. It's actually a modified Alpha sprite set, and I
must say that it's a beautiful change of pace to see the new artwork on our beloved
Genesis. And speaking of artwork, things only get better after the title screen.
The backgrounds are vivid, although mostly static, and the characters are popping
with color. Kyo looks washed out; a notable exception to a generally vibrant
presentation. Kudos to you bootleg coders and artists, wherever you are. Ya done
good. As did the guys handling the sound. The narrator sounds just as good as
professional entries. The audio could have used a little more variety, but the
fighters actually call out their attacks and the sampling is crisp - crisper than
Eternal Champions, at any rate.
The music is not as good, not because of any technical problem but because the
melodies simply aren't memorable. Considering how much plagiarism is going on with
the rest of the game, it's interesting that the music isn't copied as well.
[BD3074D2]
Top Gear 2
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Racing > Cars
Gametype: Licensed
Release Year: 1994
Developer: Gremlin Interactive
Publisher: Vic Tokai
Players: 1 or 2 VS
_________________________
You are a driver. Race down the track at supersonic speed and earn money to pimp
your ride. Use nitros to burst past opponents with huge amounts of speed. Win the
race. Beat out the world's best.
Directions:
Gameplay:
In this sequel, the game becomes more realistic, with a damage bar on the left side
of the screen, slower cars, and the possibility to upgrade your machine. The cars
become more difficult to handle and the opponents are faster and tougher than in
the previous game. The new addition of weather also plays a role, forcing the
player to change from dry to wet tires.
The game takes place in 16 countries including 64 cities, starting with Australasia
(Australia and New Zealand). After each country is beaten, the player is given a
password, which can be later used to pick the game back up from that position.
The actual gameplay is quite simple, there is a map showing which directions the
upcoming turns will be, and the player is given 6 "nitro boosts" at the start,
which dramatically increase the cars speed for a short period of time. On certain
courses there are pickups along the road ranging from a "$" which is $1,000 cash, a
"N" which is an extra "nitro boost", and a "S" which is an automatic nitro
administered right when picked up and returns each lap. The other pickups can only
be collected once per race.
The player has the option of either an automatic or manual gearshift, and can
configure the controls as they please at the opening menu of the game.
Hints:
- Using Nitro -
Only use nitros when the race begins, and on straight stretches. Because if you use
the Nitros at the beginning, you'll be able to go through a lot of other cars, and
go up the ranks faster. Be careful, because if you hit someone on the way through,
it goes on your car as damage, and your car's top speed goes down. And on straight
stretches, use them. Because if you use Nitros on curves, you'll risk hitting
objects and losing valuable time.
http://en.wikipedia.org/wiki/Top_Gear_2
http://www.consoleclassix.com/snes/top_gear_2.html
[62BAD606]
Top Pro Golf
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Sports > Golf
Gametype: Licensed
Release Year: 1992
Developer: Soft Vision International
Publisher: Soft Vision International
_________________________
Top Pro Golf is a Golf Sim game, developed and published by Soft Vision
International, which was released in Japan in 1992.
http://www.gamefaqs.com/console/genesis/home/570451.html
[8541F16C]
Top Shooter
Platform: Sega Genesis / Mega Drive
Region: Pirate (Unknown Region)
Media: Cartridge
Controller: Gamepad
Genre: Sports > Basketball
Gametype: Pirate
_________________________
No information online about this game, other than it is a direct port of a Sega
arcade. ~Rx
[8360B66A]
Total Football
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Sports > Football
Gametype: Licensed
Release Year: 1995
Developer: Domark
Publisher: Acclaim Entertainment, Inc.
Players: 1 or 2 VS
_________________________
Named after the tactic invented by Rinus Michels and their "Clockwork Oranges"
Dutch team of the 70's, Total Football is an International competition game
including 52 teams (including an all-star team) and compete in a 16 team league, 32
team knockout and a 32 team tournament similar to the World Cup.
Options include the usual in the genre: half length (3,5,10,20 and 45 minutes),
weather conditions (sunny, rainy, overcast, indoors), referee strictness (full, no
cards, no fouls), time stoppages, tie decision (shootout or overtime) and sound
(music and sfx, only one of them or none).
http://www.mobygames.com/game/genesis/total-football
[E19FBC93]
Toughman Contest
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Boxing
Gametype: Licensed
Release Year: 1995
Developer: High Score Productions, Visual Concepts
Publisher: Electronic Arts, Inc.
Players: 1 or 2 VS
_________________________
Toughman Contest is a boxing game released by Electronic Arts for the Sega Mega
Drive and Sega 32X. It's based on the amateur boxing competition of the same name.
[11FD46CE]
Toxic Crusaders
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action > Adventure
Gametype: Licensed
Release Year: 1992
Developer: Infogrames
Publisher: SEGA
Players: 1
_________________________
Smogulans, the worst polluters in the universe, have busted through the ozone
layer! Now they're trying to take over the Earth!
They've sent an army of Radiation Rangers to annihilate the Toxic Crusaders with
fighter choppers, radioactive gunk and barrels of nuclear slime. Toxie and his pals
have a heap of fighting on their hands!
Clean-freak Toxie incinerates the scum patrol with laser blasts. Never one to leave
litter around, he scours up the mess with his mop and the help of his pal Bloobie.
NoZone, the beak-faced crusader, has class - er, make that crass. He spits hot
blobs (and can this guy aim!) and speeds around on his wheelie foot. One mule-kick
from this bird decorates the slime spreaders with tread marks before they croak.
Junkyard thrives on punching out polluters, spin jumping and licking up the
leftover sludge. He really takes the bite out of grime!
The superheroes are in for non-stop combat, especially when they board the Smogulan
mothership. Hold your breath (and your nose) when the Toxic Crusaders take their
down and dirty war to the most poisonous planet in outer space!
http://www.consoleclassix.com/genesis/toxic_crusaders.html
http://www.mobygames.com/game/genesis/toxic-crusaders
[829FE313]
Toy Story
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action > Adventure
Gametype: Licensed
Release Year: 1996
Developer: Traveller's Tales
Publisher: Disney Interactive
Players: 1
_________________________
Toy Story is a Sega Mega Drive game based on the film with the same name developed
by Traveller's Tales and Psygnosis and published by Sega. Similar versions were
also released for the Game Boy, Super Nintendo and Windows PCs.
As well as having platforming segments, the game is notable for being one of the
few Sega Mega Drive games to have a stage in the first-person perspective,
something that the Mega Drive was not expected to be able to handle. As well as
this, one of the other technical feats was the MOD player in this game, allowing
the Mega Drive to play back Amiga music files, specifically used for the menu
screen and credits. This is the only game on the Mega Drive to include the player.
[8E89A9F3]
Toy Story
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Action > Adventure
Gametype: Licensed
Release Year: 1996
Developer: Traveller's Tales
Publisher: Disney Interactive
Players: 1
_________________________
Toy Story is a Sega Mega Drive game based on the film with the same name developed
by Traveller's Tales and Psygnosis and published by Sega. Similar versions were
also released for the Game Boy, Super Nintendo and Windows PCs.
As well as having platforming segments, the game is notable for being one of the
few Sega Mega Drive games to have a stage in the first-person perspective,
something that the Mega Drive was not expected to be able to handle. As well as
this, one of the other technical feats was the MOD player in this game, allowing
the Mega Drive to play back Amiga music files, specifically used for the menu
screen and credits. This is the only game on the Mega Drive to include the player.
[CBC9951B]
Toys: Let the Toy Wars Begin!
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Movie Adaption
Gametype: Licensed
Release Year: 1993
Developer: Imagineering Inc.
Publisher: Absolute Entertainment
Players: 1
_________________________
An irresponsible young man wouldn't take over the company and now his father is
dying. In order to get his young adult son to accept his new responsibilities, the
father must force him to reclaim his toy factory from a strait-laced Army sergeant
that he has appointed as part of a "test of maturity." this results in the player
fighting against armies of military-style toys with your own action figure armies.
Gameplay:
The player will start each level only possessing a limited supply of toys, whereas
the sergeant will have a virtually unlimited supply of toys to throw at the player.
Only with skillful strategy can the toy factory be reclaimed from its authoritarian
factory manager.
http://en.wikipedia.org/wiki/Toys:_Let_the_Toy_Wars_Begin!
[AABB349F]
Trampoline Terror!
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action > Adventure
Gametype: Licensed
Release Year: 1990
Developer: NCS
Publisher: DreamWorks
Players: 1
_________________________
From space, a menacing fortress appears in the sky. Surrounding it, a "trampoline"
sidewalk armed with bombs and patrolled by enemy invaders. You, the Trampoline
Terror, have the guts to fight back. Stealthful observation reveals self-destruct
switches planted on 32 strongholds. Triggering each one will be no simple task.
Powerful alien patrols will thwart your efforts, pushing you to the edge... and
beyond! And beware the trampolines, whose very structure weakens with your every
jump. Only your bounding skill and sharp cunning can save the day. So hop to it!
Directions:
The objective of the game is to activate every mine/switch in the level without
falling off or getting hit by an enemy.
You've got two skills, Jumping and Throwing. There is only one thing you can throw,
the black tubs. If you have any just press B to throw them in front of you.
Normally they only go one square's distance, but if they land on a trampoline they
will keep going.
Jump! The jump is your friend and enemy. By jumping on the trampolines, you wear
them out, but you move faster and are harder to hit. If you hold the jump button
when you land/jump from a trampoline you will jump extra high and will be able to
reach platforms that are farther away. In other words you can jump over one square
of empty space.
Controls:
A Button: Jump
B Button: Throw object
C Button: Jump
Start Button: Jump
Hints:
- Debug Mode -
Enter the following code at the Title screen....
Hold A + B + C + Up and press Start - Start
Then you should go to a debug room where you can choose your level and lives
http://www.consoleclassix.com/genesis/trampoline_terror.html
http://www.gamefaqs.com/console/genesis/home/586559.html
[96184F4F]
Traysia
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game
Gametype: Licensed
Release Year: 1992
Developer: Williams Entertainment
Publisher: Telenet
Players: 1
_________________________
Young Roy is left by his uncle at the gates of the mysterious Kingdom of Salon. "I
will see you again at Johanna, and I expect you to be a strong, grown-up man by
then!" Thus begins an adventure of a lifetime as Roy seeks his destiny as a fortune
hunter! As Roy makes friends and gains experience as a swordsman, he uncovers a
horrible plot! A group of wizards are determined to unleash chaos and destruction
throughout the world. Only Roy and his team of adventurers have the magic and the
might to stop the wicked sorcerers!
Hints:
Unlimited gold - Begin game play and reach the Town Of Adventures and successfully
complete the treasure game. Leave the Labyrinth and speak to the thief to collect
the prize of 20,000 gold. Talk to the thief again without leaving the building to
collect another 20,000 in gold. Repeat this to accumulate an unlimited amount of
gold.
http://www.gamefaqs.com/console/genesis/home/586560.html
[F1748E91]
Triple Play '96
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Baseball
Gametype: Licensed
Release Year: 1995
Developer: Extended Play Productions
Publisher: Electronic Arts, Inc.
Players: 1
_________________________
Triple Play 96 is one of the earliest entries in EA's Triple Play series that
featured a full MLB and MLBPA license with many of the top players of the 1995
season along with authentic stadiums from all 28 MLB teams along with 2,500 frames
of animation to give the game a more realistic feel. Many of the standard options
are present such as exhibition, season, playoffs, etc. along with a battery back-up
that can keep extensive track on 25 different stat categories and has 12 unique
pitches that can be chosen during the game. Players can also create their own
baseball player and use them in the game or go against four friends.
Hints:
http://www.mobygames.com/game/genesis/triple-play-96
[BBE69017]
Triple Play Gold Edition
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Baseball
Gametype: Licensed
Release Year: 1996
Developer: Extended Play Productions
Publisher: EA Sports
Players: 1
_________________________
Think you've got the speed and power to play with the big leaguers? Go for the gold
with this ultimate edition of the popular TRIPLE PLAY series for the Genesis.
Featuring the complete set of MLB teams and rosters (current circa opening day of
the '96 season), Gold Edition has enhanced AI and smoother gameplay than its
predecessors. New pitching control interface allows you to get the most out of your
aces, and a brand-new Pro mode provides high-stakes challenges. Six different modes
in all ensure a massive gaming experience, and you choose how long you want your
season to last. Draft, trade, and create any players you can think up, but you'd
better hope that the game's incredible hot and cold streaks aren't too much for
your rookies to handle.
Hints:
- Hidden players -
Enter any of these names to reveal their stats. The * denotes the best players from
this list.
Chris Taylor*
Kevin Pickell
Jan Tian*
Eric Pauker
David Hards
Conan Reis
George Ashcroft
Margaret Livesey
George Samilski
David Adams
Mike Sokyrka
Bruce McMillan
Ken Lam
Gary Lam
Warren Wall*
Adrienne Travica
Chip Lange
Rick Smith
Jay Weinland
David Lee
David Adams
Scott Blackwood
Donna Wilson
Paul Smith
Erik Whiteford
Nolan Ryan
John Moses
Steve Carlton
John Kruic (two spaces between the N and the K)
http://au.cheats.ign.com/objects/007/007839.html
http://www.gamefaqs.com/console/genesis/home/586562.html
[015F2713]
Troy Aikman NFL Football
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Football
Gametype: Licensed
Release Year: 1994
Developer: Leland Interactive Media
Publisher: Tradewest
Players: 1 or 2 VS; CO-OP
_________________________
How would you like to have the best arm in football? You can... all 28 NFL teams.
Over 100 real offensive plays and over 50 defensive plays. Battery back-up to save
your stats. Design your own plays, team and your own season! Go head-to-head or be
the coach. Super smooth animation and life-like stadium sound. Real weather
conditions that affect your game play. Troy's a back-to-back Super Bowl champion
quarterback. Can you be one?
Gameplay:
Troy Aikman NFL Football is an Atari Jaguar, Super NES and Mega Drive/Genesis
American football video game where players can play exhibition matches, season
matches, playoff matches, make their own plays for use on the field, and even pays
salaries to his players. Each season schedule can either be customized (to the
player's exact specifications) or the player can use the schedule from the 1993 NFL
season. There is limited voice capability with the referee having a vocabulary of
less than 10 words. In newer games, both the referee and the announcer would have a
combined vocabulary of more than 1000 different words and nicknames for the
players.
Aikman is the first member of the 1993 Dallas Cowboys to have his namesake in a
game. Emmitt Smith was the second Dallas Cowboys member to have his own game titled
Emmitt Smith Football; that game was released 14 months after Aikman's game.
http://www.gamefaqs.com/console/genesis/home/586565.html
http://en.wikipedia.org/wiki/Troy_Aikman_NFL_Football
[18C09468]
True Lies
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Movie Adaption
Gametype: Licensed
Release Year: 1994
Developer: Beam Software
Publisher: Acclaim
Players: 1
_________________________
It's not like he's saving the world or anything. Oh, yes it is! As special agent
Harry Tasker, it's up to you to prevent a nuclear holocaust and stop the Crimson
Jihad! Experience all the explosive intensity of TRUE LIES - including never-
before-seen secret missions! All the action of the movie mega hit - and none of the
romance!
Hints:
- Full Weapons -
Enter this password to unlock the cheat: BGWPNS
- Infinite Lives -
Enter the following code at the Password screen....
BGLVS
Then when you play the game you will have infinite lives
- Invincibility -
Enter the following code at the Password screen....
BGGRLY
Then when you play the game you will be invincible
- Level Passwords -
Enter the following code at the Password screen....
Level 2: BRMKNRD
Level 3: CXGJMQC
Level 4: FVJBKXF
Level 5: HCHDXVH
Level 6: FBJNDBN
level 7: HJBGBJC
Level 8: JFFFZHB
Then you should go to your desired level
- Level Select -
Type in ''MNCHT'' as a password and then go to ''New Game''. You'll get a list of
the levels for you to choose from.
http://en.wikipedia.org/wiki/True_Lies_(video_game)
http://www.gamefaqs.com/console/genesis/home/916009.html
[634D67A6]
Turrican
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer > Run 'n Gun > Side-Scrolling
Gametype: Licensed
Release Year: 1990
Developer: Loriciels
Publisher: Rainbow Arts
Players: 1
_________________________
Three-headed demon Morgul has been influencing people's dreams to create
nightmares, but more recently these nightmares have become real. Only Turrican can
save them in this fast paced side scrolling shoot-em up. It features 5 worlds and
13 levels of challenging gameplay.
Gameplay:
Gameplay is conceptually simple: just jump, shoot and explore. However, this game
puts a lot of emphasis on finding and using the 10 different weapons Turrican can
collect.
Hints:
http://en.wikipedia.org/wiki/Turrican
http://www.mobygames.com/game/genesis/turrican
http://www.gamefaqs.com/console/genesis/code/586566.html
[2C708248]
Twin Cobra
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up > Vertical
Gametype: Licensed
Release Year: 1991
Developer: Toaplan
Publisher: Treco
Players: 1
_________________________
Twin Cobra, known as Kyuukyoku Tiger in Japan, is a 1987 arcade shoot-'em-up by
Toaplan ported to the Sega Mega Drive in 1991 and released only in the US, Japan
and Brazil. The US packaging calls the game Twin Cobra: Desert Attack Helicopter,
and in Brazil the packaging simply calls it Desert Attack Helicopter.
[0C43B66B]
Twinkle Tale
Original title: Twinkle Tale
Platform: Sega Genesis / Mega Drive
Region: Translated (Japan)
Media: Cartridge
Controller: Gamepad
Genre: Shooter
Gametype: Translated
Release Year: 2007
Players: 1
Translated by: MIJET
Version: 070328
_________________________
An overhead scrolling fantasy shoot 'em up, Twinkle Tale casts the player in the
role of the young witch Saria, in a quest to rid her magical floating island of the
evil creatures that have invaded it.
Gameplay:
The game is played from an overhead perspective, with Saria having complete freedom
of movement in all directions and with the objective being to clear out all enemies
in all 9 stages, looting whatever treasure you can find and defeating each stage's
boss.
Saria's offensive weapons come pre-defined as three different spells, which you can
freely switch to at any time and level-up by collecting power stars, as well as
screen-clearing bombs.
Hints:
- Level Select -
At the story book screen when you just start a game, hold up-left, A, and C
simultaneously and press start.
Translation Description:
As usual, this MIJET patch is dual language. Which region has auto-detect priority
determines whether it's in English or Japanese. The script is polished
appropriately and well presented.
http://www.romhacking.net/trans/1103/
http://www.mobygames.com/game/genesis/twinkle-tale
http://www.gamefaqs.com/console/genesis/home/567055.html
http://www.gamefaqs.com/console/genesis/code/567055.html
[6DD47554]
Twisted Flipper
Platform: Sega Genesis / Mega Drive
Region: Prototype (USA)
Media: Cartridge
Controller: Gamepad
Genre: Pinball
Gametype: Prototype
Release Year: 1992
Developer: Nu FX
Publisher: Electronic Arts
Players: 1
_________________________
Endorsed by heavy metal hair band M?tley Cr?e, Cr?e Ball: Heavy Metal Pinball
features instrumental versions of three of the band's most popular songs: Dr. Feel
Good, Home Sweet Home and Live Wire. Despite their involvement with the project,
the members of Motley Cr?e never make an appearance in the game.
In addition to shooting for targets and other staples of the pinball genre, you
must kill skeletons, maggots, killer clowns and other heavy metal monsters. Your
most formidable battles may be against Craig, who is "Keeper of the Wall." In each
level, the Wall, which stands between you and the Volume Knob, must be torn down in
order to "Crank it Up" (advance to the next level).
After cranking it up to level nine, you must face Mr. Gore, the spirit of ANTI-
METAL. To win the game, you must shoot the ball into Gore's mouth three times.
http://www.allgame.com/game.php?id=16207
[721B5744]
Two Crude Dudes
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Beat 'em Up
Gametype: Licensed
Release Year: 1991
Developer: Data East
Publisher: Data East
Players: 1 or 2 CO-OP
_________________________
Two Crude Dudes, known as Crude Buster in Japan, is an arcade action-sidescroller
developed by Data East. It was brought to the Sega Mega Drive in 1991.
[A4DE2926, A744921E]
Tyrants: Fight Through Time
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Simulation > Strategy
Gametype: Licensed
Release Year: 1992
Developer: Sensible Software
Publisher: Virgin Interactive
Players: 1
_________________________
Mega-Lo-Mania is a God Simulation like no other. It's madcap mayhem a-go-go as men
from all walks of historical life fight each other to control a planet. With crazy
speech provided by professional actors, Mega-Lo-Mania is a feast of far-out fun for
anyone!
Hints:
- Epoch Passcodes -
Select OPTIONS and select LOAD to get to the password entry screen. The password
must be 11 letters long.
SIZCSVLOPNLStart Epoch 1 with 200 men
SMLCUQKDKHHStart Epoch 2 with 999 men
WQICAUWQIBNStart Epoch 3 with 999 men
UVICOPEQIBJStart Epoch 4 with 999 men
SAJCSPEFKHVStart Epoch 5 with 999 men
QFJCKRKFKHRStart Epoch 6 with 999 men
OKJCAQEGKHXStart Epoch 7 with 999 men
MPJCDWEGKHKStart Epoch 8 with 999 men
KUJCTYQVLNWStart Epoch 9 with 999 men
IZJCJKXGKHDStart Epoch Megalomania with 999 men
http://www.gamefaqs.com/console/genesis/home/586569.html
[C511E8D2]
Uchuu Senkan Gomora
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up
Gametype: Licensed
Release Year: 1991
Developer: Aisystem Tokyo
Publisher: UPL
Players: 1
_________________________
Uchuu Senkan Gomora, is a shoot-em-up by UPL, originally released in 1990 for the
arcade, and then ported to the Sega Mega Drive in 1991. While the arcade version
was released overseas (in the US under license from American Sammy under the name
Bio-Ship Paladin), the MD version was only released in Japan - however an American
title screen is present in the ROM and displayable if the region is set to US,
which may mean a US release was planned (this is unconfirmed). It is UPL's only
Mega Drive game - they would go bankrupt shortly after publishing it (the later
Task Force Harrier EX was ported and published by Treco).
[7290770D]
Ultimate Mortal Kombat 3
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: VS Fighter
Gametype: Licensed
Release Year: 1996
Developer: Midway Games
Publisher: Williams Entertainment
Players: 1 or 2 VS
_________________________
The fight of your life... Enter the world of ULTIMATE Mortal Kombat 3 and discover
what awaits you... 23 immediately playable fighters and 2 bosses. Meet up with some
old adversaries. Think you know them? Guess again. They've got new combos,
fatalities, brutalities and babalities and they're looking for you! There's also a
few dudes playing their own version of hide and seek - find 'em if you can! Battle
against the computer, opt for 2-on-2 fighting, or try out the very cool 8-fighter
Tournament mode! Dazzling graphics, incredible sound and motion-capture technology
produce the most realistic battles you'll ever fight!
Gameplay:
Ultimate Mortal Kombat 3 combines the best of all the Mortal Kombats into a single
cartridge. 23 playable characters are immediately available, such as Reptile,
Cyrax, Scorpion, Sub-Zero, Jax, Katana, Sonya, and more. There are two bosses that
are unlockable, as well as additional characters.
There is a variety of new levels, some of which are interactive. Characters can
uppercut someone, causing them to hit the ground hard and crash through to the
bottom floor, or they can knocked someone off a bridge, landing in a pit of spikes.
Players can go against the computer one-on-one, two-on-two, or take part in the 8-
fighter tournament.
Gameplay was identical to MK3 but introduced a few new elements. Two new tournament
modes were introduced. One was entitled 2-on-2 Kombat Mode which was similar to an
Endurance match but with human players on both sides. There was also a new eight
player tournament mode. "Chain combos" could be started by using a jump punch
(vertical or angled) or a vertical jump kick which created more comboing
opportunities. Some characters were given extra combos and some combos were even
damage reduced. Combos that knock opponents in the air would no longer send one's
opponent to the level above in multi layered levels. Only regular uppercuts would
allow for this.
Some characters were given new moves. Stryker now has a "Riot Gun" special move.
Kano's cannonball move could be performed in two ways; one would make Kano move
straight ahead like in MK3 and the other moved diagonally. Liu Kang and Sonya have
new combos which can knock opponents in the air, leading to more combo
possibilities.
Some character moves were altered a bit, in most cases to balance the gameplay.
Stryker's Baton Throw and Sonya's Leg Grab were given special damage protection
propertues. Kabal could not perform his ground saw move after a spin and a certain
number of comboed hits, however this makes little difference though as any moves
performed on someone after the ground saw can be blocked unless the opponent is in
the air. Kabal's ground combo damage was also reduced by approximately 10%. Sub-
Zero was toned down a bit as he can no longer create an ice clone next to the
opponent to freeze him on the spot. If he tries, the statue will not form. Smoke's
spear is disabled after 4 combo hits. Also worth noting, the spear actually comes
out of the compartment on his chest, whereas in MK3 it was actually summoned from
behind him. When Shang Tsung juggles an opponent with his fireball, there is now a
minimum of two other hits needed before another fireball can be performed.
Performing a roundhouse when one's opponent is in the corner pushes the player's
character out of the corner. Sonya's MK3 Friendship, which had her waving her arms
back-and-forth in a silly manner, is removed. Now she simply does her victory pose
and a row of flowers grow out of the ground. Other notable alterations include:
Cyrax's air throw adds to the "combo meter" and his bombs cannot be done while his
net is on screen. Both Cyrax and Sheeva's ground throw activates damage protection.
Performing Liu Kang's bicycle kick special drains the run meter, Jax's projectiles
have a longer recovery time, and both Sektor and Robot Smoke's Teleport Punch can
now home in on their target better than the previous game. Kung Lao's Spin has
better collision detection; no longer causes pushback in the corner; and it also
now activates Damage Protection. Nightwolf's bow and arrow has reduced start up
time when comboed (which just means situations where your opponent cannot control
their character after being hit).
Player 1 side Sektor can fire Dumb Missiles while Homing Missiles are activated
(possible glitch or incomplete programming).
Additionally several miscellaneous features were added and changed to UMK3. The
original red portal background used for the "Choose Your Destiny" screen is now
replaced with a blue portal and an extra "Master" difficulty is added as well. In
the additional "Master" difficulty setting, "Endurance Matches" return, in which
the player can face as many as three opponents in a given round. These were not
seen since the first Mortal Kombat. Shao Kahn's Lost Treasures are introduced after
either the main game or the 8-player tournament are completed. These Lost Treasures
are selectable prizes, some are extra fights, others lead to various cutscenes or
other things. The smallest alterations to the game include character announcements
when Shang Tsung transforms and the "Toasty!" sound is now played during the game's
end credits, when Dan Forden's image is shown.
While ROMS were added to the game and nothing was actually removed, some elements
from MK3 were subsequently missing from UMK3's presenation. The only bios featured
are for Kitana, Jade, Scorpion, and Reptile (the ninja characters who weren't
featured in the original MK3 and do not have to be unlocked via Ultimate Kombat
Kode in this game). All of the bios and the full body portrait of each character
from MK3 are missing. The bios that are featured use their versus screen portrait
with text on a background of the battleplan/portal. Like the bios, all of the
character endings show the player's character's versus screen picture accompanied
by text, instead of using original art as MK3 did (a spelling mistake, however, in
Sindel's ending is corrected). The storyline pictures and accompanying text are
never shown (beginning with "These are the words of Raiden" and explaining the plan
to conquer Earth and the Tournament warriors' struggle).
Finally, The Bank, the only stage missing from MK3, was removed completely from
gameplay.
In UMK3, the CPU AI was improved. However, it introduced two flaws: while
backflipping away from an opponent, if the player performs a jump kick, the CPU
will always throw a projectile. This leaves the CPU vulnerable to attacks such as
Sektor's teleport-uppercut, which can easily lead into a devastating combo and if
the player walks back-and-forth, not getting too close to the CPU opponent and not
walking too far away from it, the CPU will mimic the player's walking movements the
entire round and never attack. This gameplay flaw remained and was not corrected
for Mortal Kombat Trilogy. In addition, UMK3 1.1 AI was used instead of 1.2, which
is even less developed AI.
This game is rated M on the Nintendo DS, Xbox 360, Genesis, Saturn, and SNES
versions. On the last three versions, it is rated M for Realistic Violence and
Realistic Blood and Gore; for the Nintendo DS and Xbox 360 the M rating is for
Blood and Gore and Intense Violence.
Hints:
- 8 lives in Galaxian -
Note that you need a six-button controller for this cheat.
Enable the cheat menu and select ''play hidden game''. While the intro screen is
running hold (X+A+Z+C) . Hold this down until the game starts. You should know the
code has worked if you hear a firing sound and see no laser fire on screen. You now
have 8 lives. Enjoy!
- Bonus Level -
Complete the game using anybody, and make sure there's a controller in the second
socket. Press Start on controller two when the green lightning appears from Shao
Kahn's tower.
- Cheat Mode -
At the title screen that says ''Start and Options, enter B, A, down, left, A, down,
C, right, up, down. You will hear a sound if entered correctly and Cheats, Secrets,
and Killer Kodes will appear on the main menu.
- Stage Skip -
Start a one-player game. Press Start on controller two after the first round ends
to advance to the next opponent.
A, C, Up, B, Up, B, A, Down - Enables Killer Kombo, Cheats and Secret Option.
Random Select -
At the character select screen, Hold Up and press START.
http://www.mobygames.com/game/genesis/ultimate-mortal-kombat-3
http://www.gamefaqs.com/console/genesis/home/563352.html
http://en.wikipedia.org/wiki/Ultimate_Mortal_Kombat_3
[847C3471]
Ultimate Mortal Kombat Trilogy
Original title: Ultimate Mortal Kombat III
Platform: Sega Genesis / Mega Drive
Region: Update Hack (USA)
Media: Cartridge
Controller: Gamepad
Genre: VS Fighter
Gametype: Hack
Release Year: 200x
Players: 1 or 2 VS
_________________________
What is Ultimate Mortal Kombat Hack?
It awesome hack of game Ultimate MK3 in which many innovations are added. New
fighters, zones, combinations, fatalities, sounds, changed AI, and also added new
modes and adjustments of game. The author of it hack, Kabal_MK, any more the one
year supplements and modifies it, letting out separate patches. Development is
conducted till now, on our site you can find last versions and patches for game.
http://umk3.hacking-cult.org/eng/index.htm
[D83369D9]
Ultimate Qix
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Puzzle
Gametype: Licensed
Release Year: 1991
Developer: Taito
Publisher: Taito
Players: 1
_________________________
Volfied is an update to the arcade game Qix, and was released by Taito in 1989 in
arcades. It was ported to the Sega Mega Drive in 1991. with the American release
renaming it Ultimate Qix. The idea is to corner off 80% of the screen while
avoiding obstacles.
The Mega Drive version of the game was not released in Europe.
[83DB6E58]
Ultimate Soccer
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Sports > Football
Gametype: Licensed
Release Year: 1993
Developer: SEGA
Publisher: Rage Software
Players: 1 to 8 VS
_________________________
Ultimate Soccer is a football (European) game composed by 64 (unlicensed)
international teams, each with it's own values for running, ball control and
strength. There are five game modes (friendly, penalty shootout, tournament,
playoff and league), but the lack of password or built-in battery means each one of
them must be completed in one sitting.
Gameplay:
The gameplay can be tweaked for the players' preference by changing several key
aspects of the physics engine, such as wind strength and direction, ball weight
(lighter balls travel higher, faster and farther but are more prone to be deflected
by winds than heavy balls, who barely lift of the ground and are slowed down by wet
grass), tightness of ball control and players speed and momentum. A five-a-side
mode, where the ball is never out of play is also included. Thanks to the many
options regarding the physics, the game allows a lot of flexibility in playmaking,
from building up the play with small passes from the midfield to belting the ball
upwards in hope of a goalmouth deflection.
http://www.mobygames.com/game/genesis/ultimate-soccer
[5E2ADCF8, 29EE8AB9]
Ultimate Tetris
Platform: Sega Genesis / Mega Drive
Region: Homebrew
Media: Cartridge
Controller: Gamepad
Genre: Puzzle
Gametype: Homebrew
Release Year: Unreleased
Developer: Haroldo de Oliveira Pinheiro
Publisher: Unreleased
Players: 1
_________________________
An adaptation of Tetris for the Sega Genesis, featuring 3d-rendered graphics and
support for two languages (English and Brazilian Portuguese). It is almost
complete; all that is left to do is to implement the battle mode.
http://www.zophar.net/pdroms/genesis/ultimate-tetris.html
[83B4D5FB]
Ultraman
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Action > Adventure
Gametype: Licensed
Release Year: 1993
Developer: Tsuburaya
Publisher: Ma-Ba
Players: 1
_________________________
Ultraman is a 1990 Super Famicom fighting game by Bandai based on the Ultraman
media franchise. It was ported to the Sega Mega Drive in 1993 by Ma-Ba. It was only
released in Japan and South Korea.
[4EDAEC59]
Uncharted Waters
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game
Gametype: Licensed
Release Year: 1992
Developer: Koei
Publisher: Koei
Players: 1
_________________________
Climb aboard your flagship and set sail! As a young Portuguese captain, you are in
search of fortune and fame. With your first mate at the helm, navigate the way to
distant lands and legendary riches. Port ho! Cast anchor in a new land and barter
with stubborn merchants for exotic spices and gems. Use profits to improve your
fleet or face the dangers of the sea-pirates, storms and the mysteries of the deep.
Win allies for Portugal, and the King will reward you grandly!
Gameplay:
All of the game progresses on an overhead-view, by sea you navigate your fleet by
direction and can issue additional orders including landing on any piece of land to
search for supplies. A variety of hazards live at sea including storms, other
ships, seaweed and simply bad winds and currents.
Hints:
http://www.mobygames.com/game/genesis/uncharted-waters
http://www.gamefaqs.com/console/genesis/home/586571.html
[C297B0C1, EAD69824]
Uncharted Waters II: New Horizons
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game
Gametype: Licensed
Release Year: 1994
Developer: Koei
Publisher: Koei
Players: 1
_________________________
In the first Uncharted Waters game, it was the 15th century and the New World was
discovered. Now in New Horizons, it is the early 16th century and the age of
exploration and sea trade is underway. Players choose from any one of six
adventurers (scenarios), each with their own distinctive but intertwining plot, to
embark on a quest of sailing, seamanship and exploration. The six characters are:
- Joao Franco is the son of Duke Leon Franco, the hero of the first Uncharted
Waters game and an influential man in Portugal. His father wants to make him into a
strong man and so decides to send him out to sea. Young Joao is tasked with
learning the skills of the sailor (he is the only character who starts at level
one) and embarking on a quest of discovery; reaching the far east and eventually
looking for the secret of Atlantis.
- Catalina Erantzo is a Spanish naval officer who believes her beloved and her
brother were both murdered by the Portuguese armada. Vowing revenge she turns to a
life of piracy and soon becomes a red haired scourge of the seas.
- Pietro Conti is a indebted man, having inherited the financial woes of the Conti
family. When the Duchess Franco hires him to spy on her son, he accepts the job and
obtains a ship. Pietro hopes to use these resources to seek out valuable treasure
and clear up his family's debt.
- Ernst Von Bohr is a geographer who is teaching classes in Holland. But he yearns
to leave the classroom and sail the high seas, living a life of adventure that he
has only read about in books. When his friend, Mercator offers to finance his
initial voyage in exchange for cartography information about the world, Ernst is
given the opportunity to live out his dream.
- Ali Vezas is a poor orphaned child living in Istanbul and serving others. He
dreams of becoming his own master and making his own fortune across foreign lands.
A twist of fate aides in providing him with small loans, with which he is able to
afford his first ship and sail out with a cargo hold full of goods...
- Otto Baynes styles himself a Royal Knight of the British Empire, in the service
of his majesty the king. Promoted to Admiral of the British fleet, the kingdom is
worried about the increased naval power of Spanish fleets. Otto is given a letter
of marque by the king and ordered to terrorize the Spanish Fleet. Equipping himself
simply at first, Otto strives to become a great Privateer in the name of King and
Country.
During naval combat, the game becomes a turn-based top-down strategy game, with the
player moving ships in order to obtain trajectories needed to fire cannons at enemy
ships, or run alongside enemy vessels in order to board them. If the player's
flagship attacks the flagship of the enemy fleet, they can challenge the opponent
to a duel. If accepted, the game changes to a side-view of the two captains engaged
in a fight. During this sequence, the player can only choose which fighting
maneuver (strike, thrust, parry, lash) they wish to engage in.
Hints:
- Less attacks -
Enter Black Beard as a name.
- Faster battles -
Hold Y at the battle screen when it is your opponent's turn.
- Black market -
Wait until 2:00 a.m. and go to the item shops at the ports. The Crusader Sword may
be found at the shop at Timbuktu.
- Easy money -
Accept the Collect Debt job in the Venice guild after starting a new game. Get the
five gold ingots, deposit in the bank, and return to Venice. According to the
banker, you have failed the job and reduce your fame, but the gold will remain in
the bank.
- Easy experience -
Locate the weak pirate in Tunis and bombard him when he leaves. Challenge him to a
duel and weaken him to 50 hit points. After the duel ends, challenge him again to
another duel to gain more experience. Repeat this as needed.
- Better ships -
You can find better ships to fight with in Sakai and Nagasaki. The easiest way to
get there as soon as possible is to trade carpets and arts until you have around
10,000 gold pieces. Then, buy glass beads in Venice and sell them at the port of
Madeira. The beads will cost 2 or 3 gold and can be sold them for about 50 gold. In
Madeira, buy sugar for 12 gold and sell it at the port of Santa Cruz (1 day of
sailing south of Madeira). Buy flax from Santa Cruz and sell it in Amsterdam. From
there you can buy glass beads and repeat the process. Do this until you get to 20
gold ingots. Then get some balm in Barcelona and cruise to the far east with a
small ship (preferably with rows like a LaReale) with high velocity (such as a
Caravella Redonda). First, stop in Nagasaki and invest 50,000 gold at the shipyard.
You should do this when you reach the end of a month, as it is faster that way.
When the month changes, you should find an Atakkabunde (cheap and efficient). Buy
it and remodel it to only support 30 crew members and no cannons. If you have mates
that can pilot ships, then buy a couple to speed up things. In Nagasaki, buy silver
and sell it in Changan, Zeiton and Sakai. These ports have silk items; buy some to
sell in Nagasaki. If there is no silver, buy porcelain. You will get fair price for
porcelain in India -- the clove and pepper are cheap in India and sell for ten
times higher in the Far East. Five months in a row, invest 50,000 in Sakai or
Nagasaki. When they reach 1000 points in the shipyard, you will find a new boat:
Tekousen. This is the ultimate battle ship. It is row powered, which is good when
the wind dies, and can reach up to 20 knots in speed. Remodelling the Tekousen only
permits you to hold 300 crewmen and up to 100 cannons. Another trick: buy a used
Tekousen. It will hold 360 crewmen and 80 cannons. It is easier to maneuver in
battle, and it has more speed than a Venitian Galeas. It also has as much cargo
capacity as a full-rigged ship or even a barge.
Information in this section was contributed by ZEROFREAK.
- Carronades -
Head towards Bristol and invest in both Shipyards and Trade Market. Keep them both
invested with the same amount of money, $50,000. After you have gotten the Barge
ship, invest once more in the Shipyard and Trade Market. Return next month and
remodel your ship's guns. The message "Your in luck, we have a new specialty today"
or something similar should appear. If this does not happen, leave the Shipyard
menu and keep returning to remodel guns. The new gun is Carronades. Its attack
power is as strong as a Cannon, and its range is as far as a Culverin. This is the
most powerful guns in the game.
Information in this section was contributed by Peter Xiong.
- Merchant discounts -
The Merchant will always discount the price of his goods at the rate of 75.0% of
the full price. For example: If you were buying Porcelain for 108, do not pay more
than 81. You will be able to get this discount even if you do not have a good
bookkeeper. The key to getting this discount is to make sure the port is allied
with your country (and also not a neutral port). You do not have to have a Tax-Free
Permit, but it will reduce your price even more. Also, if you have a bookkeeper,
they will do all the work for you. This is a rather short list of the bookkeepers:
Esteban Ortega, Jacob Walweik, Antoine Fitch, Benito Gomez, and Tristan Seillo.
Information in this section was contributed by Ben Campbell.
- Shipbuilder discounts -
Any Shipbuilder will always give a you discount of 83.6% of the full price. For
example, if a ship costs 10,000 to build, you should not pay more than 8,360. He
will accept the price.
http://www.mobygames.com/game/genesis/uncharted-waters-2-new-horizons
http://www.gamewinners.com/snes/UnchartedWatersNewHorizons.htm
[53B9E72F]
Undead Line
Original title: Undead Line
Platform: Sega Genesis / Mega Drive
Region: Translated (Japan)
Media: Cartridge
Controller: Gamepad
Genre: Shooter
Gametype: Translated
Release Year: 2007
Players: 1
Translated by: MIJET
Version: 1.0
_________________________
Undead Line is a top-down arcade shooter with scrolling screens, like Commando and
other games. The player controls a character (from a selection of three on the MSX
2 version) that shoots projectiles at enemy monsters.
The six levels available are presented in a menu and can be selected and played in
any order. There is a boss battle at the end of each one.
Chests with power-ups are scattered throughout the levels. They open when shot, and
in the Genesis version it is possible to cycle through the available power-ups by
keeping firing at them. The power-ups include armor and speed boosts, and several
types of projectiles.
Translation Description:
This is a translation patch for the Mega Drive game called "Undeadline". It sports
a variable-width font engine with kerning and, as usual, it is a "dual-language"
patch, meaning that it supports both Japanese and English, depending on the country
code of your machine. There are also two fonts to choose from.
http://www.mobygames.com/game/genesis/undead-line
http://www.romhacking.net/trans/1223/
[352EBD49]
Universal Soldier
Known issue (if you can help join the forum): oops, put mega-drive full cover on
the usa game.
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Movie Adaption
Gametype: Licensed
Release Year: 1992
Developer: Carolco
Publisher: Ballistic
Players: 1
_________________________
Overview:
Universal Soldier is the licensed video game based on the 1992 movie starring Jean-
Claude Van Damme. You control Van Damme's character as he turns against his platoon
and attempts to bring down the corrupt government organization that created him.
Gameplay:
This game uses the Turrican engine. It's basically the same as Turrican, but with
different graphics and levels.
Hints:
- Invincibility -
Enter PWRZS as your password.
- Level Codes -
Level 2 - CHSGM
Level 3 - MKSMS
Level 4 - SGGBY
Level 5 - JLGPH
Level 6 - JDRSD
Level 7 - PKSND
Level 8 - CWBPN
Level 9 - SFTNP
Level 10 - CMVDG
Level 11 - BYTCM
- Cheats -
On the password screen, type the following passwords to activate the corresponding
cheat
(note: the color in parentheses shows the color the screen will get if the code is
correct.
NFTMZ(Blue) Infinite time
STRFT(Brown) Infinite Super Weapons
CDMNK(Dark blue) Infinites lasers
PWRZS(Dark green) Infinite health
LVSFN(Green) Infinite lives
SHBXZ(Grey) Show secrets
CNTZS(Red) Infinite continues
Reviewer:
http://www.mobygames.com/game/genesis/universal-soldier
http://www.gamefaqs.com/console/genesis/code/586573.html
[9920E7B7]
Unnecessary Roughness '95
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Football
Gametype: Licensed
Release Year: 1994
Developer: Accolade
Publisher: Accolade
Players: 1 to 4 VS; CO-OP
_________________________
Join broadcaster Al Michaels for the one of the roughest, toughest football games
ever played. With all of the NFL teams and more than 1,400 licensed players,
UNNECESSARY ROUGHNESS has all of the excitement of Pro Football including blind-
side sacks, goal line leaps, and some of the most brutal tackles outside of
professional wrestling. With two dynamic camera angles, the game takes on the feel
of a television event, and digitized player cards provide a cool way to look at
stats. As the name would indicate, there's a High-Impact option that pushes the
action to the extreme, so get ready to hear some bones crunching when Junior Seau
gets fired up. Save all of your game progress with complete battery backup.
Gameplay:
UR95 is your average football game featuring both single plays against the computer
or a friend, and full-fledged seasons, including playoffs and Super Bowls.
The main attraction to the game however is a "Construction Set" option which allows
you to create everything for your own team, to your playbook and tournaments. You
can even do your own team's logo and import/export your creations to trade with
your friends.
http://au.cheats.ign.com/objects/552/552276.html
[CF690A75]
Urban Strike
Platform: Sega Genesis / Mega Drive
Region: USA, Europe
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up > Isometric
Gametype: Licensed
Release Year: 1994
Developer: Electronic Arts, Granite Bay Software, Foley Hi-Tech
Publisher: Electronic Arts
Players: 1
_________________________
Urban Strike: The Sequel to Jungle Strike (Urban Strike for short) is a shoot-'em-
up game developed by Electronic Arts, Granite Bay Software, and Foley Hi-Tech and
initially released in 1994 for the Sega Mega Drive exclusively in the US and Europe
before being ported to a variety of other consoles, including to the Sega Game Gear
(released 1995). It is the third game in the Strike series, following Jungle
Strike.
In the year 2001 a candidate for public office, H.R. Malone, is found out as a
criminal (despite having political messages promising eliminating crime) by the US
Special Forces team of the previous games. This leads to a call to an associate to
investigate and stop the Special Forces team from interfering with the setup of a
superweapon. Seemingly unbeknownst to Malone, that associate is actually a Special
Forces infiltrator leaking the information... but the limo he is to leave in
explodes, and the rest of the team is called in to stop Malone with stop the
leaking of what little information they have.
[A7255BA8]
Uzu Keobukseon
Original title: 우주거북선
Platform: Sega Genesis / Mega Drive
Region: Korea
Media: Cartridge
Controller: Gamepad
Genre: Shooter
Gametype: Licensed
Release Year: 1992
Developer: Samsung
Publisher: Samsung
Players: 1
_________________________
No information online about this Korean Pirate game. ~Rx
[59A2A368]
Valis III
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1991
Developer: Telnet
Publisher: Renovation
Players: 1
_________________________
Valis III is a 1990 action game for the TurboGrafx-16 CD by Telenet Japan. It was
ported to the Sega Mega Drive in 1991 and released in the US and Japan. It was the
first Valis game released on a Sega system (the first two games would follow).
After the events of Valis II, the Dark world is being destroyed. The fortuneteller
Leigh informs the Dark world's king, Glames, that they only have six months before
it is destroyed. Hopeless, Glames decides to become king of both the Human world
and Dreamland, but knows that Nizetti is controlling the power level of the Valis
sword and that any attempt to invade either world would result in Yuko coming with
a full-powered Valis to destroy him. Nevertheless, he takes the risk, knowing his
sword Leethus, is just as powerful as Valis and when they are combined.
Of course, Yuko doesn't know any of this this. But Cham, another warrior, does.
[4D49A166]
Valis III
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1991
Developer: Telenet
Publisher: Telenet Japan
Players: 1
_________________________
Valis III is a 1990 action game for the TurboGrafx-16 CD by Telenet Japan. It was
ported to the Sega Mega Drive in 1991 and released in the US and Japan. It was the
first Valis game released on a Sega system (the first two games would follow).
After the events of Valis II, the Dark world is being destroyed. The fortuneteller
Leigh informs the Dark world's king, Glames, that they only have six months before
it is destroyed. Hopeless, Glames decides to become king of both the Human world
and Dreamland, but knows that Nizetti is controlling the power level of the Valis
sword and that any attempt to invade either world would result in Yuko coming with
a full-powered Valis to destroy him. Nevertheless, he takes the risk, knowing his
sword Leethus, is just as powerful as Valis and when they are combined.
Of course, Yuko doesn't know any of this this. But Cham, another warrior, does.
[B2D47AE8]
Valis III (French Translation)
Platform: Sega Genesis / Mega Drive
Region: No Region
Media: Rom File
Controller: Gamepad
Genre: Platformer
Gametype: Translated
Release Year: 1991
Developer: Telenet
Publisher: Telenet Japan
Players: 1
Translated by: Unknown
_________________________
Valis III is a 1990 action game for the TurboGrafx-16 CD by Telenet Japan. It was
ported to the Sega Mega Drive in 1991 and released in the US and Japan. It was the
first Valis game released on a Sega system (the first two games would follow).
After the events of Valis II, the Dark world is being destroyed. The fortuneteller
Leigh informs the Dark world's king, Glames, that they only have six months before
it is destroyed. Hopeless, Glames decides to become king of both the Human world
and Dreamland, but knows that Nizetti is controlling the power level of the Valis
sword and that any attempt to invade either world would result in Yuko coming with
a full-powered Valis to destroy him. Nevertheless, he takes the risk, knowing his
sword Leethus, is just as powerful as Valis and when they are combined.
Of course, Yuko doesn't know any of this this. But Cham, another warrior, does.
[CC749679]
Valis III (Portuguese Translation)
Platform: Sega Genesis / Mega Drive
Region: No Region
Media: Rom File
Controller: Gamepad
Genre: Platformer
Gametype: Translated
Release Year: 1991
Developer: Telenet
Publisher: Telenet Japan
Players: 1
Translated by: Desconhecido
_________________________
Valis III is a 1990 action game for the TurboGrafx-16 CD by Telenet Japan. It was
ported to the Sega Mega Drive in 1991 and released in the US and Japan. It was the
first Valis game released on a Sega system (the first two games would follow).
After the events of Valis II, the Dark world is being destroyed. The fortuneteller
Leigh informs the Dark world's king, Glames, that they only have six months before
it is destroyed. Hopeless, Glames decides to become king of both the Human world
and Dreamland, but knows that Nizetti is controlling the power level of the Valis
sword and that any attempt to invade either world would result in Yuko coming with
a full-powered Valis to destroy him. Nevertheless, he takes the risk, knowing his
sword Leethus, is just as powerful as Valis and when they are combined.
Of course, Yuko doesn't know any of this this. But Cham, another warrior, does.
[1EE32590]
Valis III (Russian Translation)
Platform: Sega Genesis / Mega Drive
Region: No Region
Media: Rom File
Controller: Gamepad
Genre: Platformer
Gametype: Translated
Release Year: 1991
Developer: Telenet
Publisher: Telenet Japan
Players: 1
Translated by: Unknown
_________________________
Valis III is a 1990 action game for the TurboGrafx-16 CD by Telenet Japan. It was
ported to the Sega Mega Drive in 1991 and released in the US and Japan. It was the
first Valis game released on a Sega system (the first two games would follow).
After the events of Valis II, the Dark world is being destroyed. The fortuneteller
Leigh informs the Dark world's king, Glames, that they only have six months before
it is destroyed. Hopeless, Glames decides to become king of both the Human world
and Dreamland, but knows that Nizetti is controlling the power level of the Valis
sword and that any attempt to invade either world would result in Yuko coming with
a full-powered Valis to destroy him. Nevertheless, he takes the risk, knowing his
sword Leethus, is just as powerful as Valis and when they are combined.
Of course, Yuko doesn't know any of this this. But Cham, another warrior, does.
[13BC5B72]
Valis: The Fantasm Soldier
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1991
Developer: RIOT
Publisher: Renovation
Players: 1
_________________________
Valis: The Fantasm Soldier, called Mugen Senshi Valis in Japan, is a 1986
platformer by RIOT, a studio at Telenet Japan, for the MSX computer. It was ported
to the Sega Mega Drive and released in late 1991. Despite being the first game in
the Valis series, the Mega Drive port was released after the port of Valis III was!
Yuko is walking when the weather repeatedly changes from raining to dry. Yuko notes
that she dreamed about it the night before, and in that dream, she heard a voice
call her. Suddenly, her friend Reiko appears, speaking in a very unusual fashion
before leaving "for a while." While Yuko wonders why Reiko was acting weird, a
monster appears out of nowhere and attacks. The voice from Yuko's dream calls out
again, this time coming from someone in real life, and that person throws Yuko the
Valis sword, allowing Yuko to attack not only this monster but all the monsters
coming in.
That person turns out to be Varia/Valia, a being from fantasy world (whose name has
changed in later translations). fantasy world exists in another dimension, but is
bound to the dimension Earth is in ("the real world") by the internal "Yin"/"Yang"
(always referred to with quotes) balance of people's souls - which has come out of
balance because of Yin's power "Vecanta," which has caused "people" to "entertain"
themselves with war. Rogles, a king of another dimension, is behind this
manipulation. To ensure his victory, Rogles took "Yang"'s power, put it in the
Phantasm Jewel, and broke it into pieces, scattering them across dimensions and
guarding them with his best guards. Yuko most now collect the pieces and use
"Yang"'s power to defeat Rogles.
[24431625]
Valis: The Fantasm Soldier
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1991
Developer: RIOT
Publisher: Telenet Japan
Players: 1
_________________________
Valis: The Fantasm Soldier, called Mugen Senshi Valis in Japan, is a 1986
platformer by RIOT, a studio at Telenet Japan, for the MSX computer. It was ported
to the Sega Mega Drive and released in late 1991. Despite being the first game in
the Valis series, the Mega Drive port was released after the port of Valis III was!
Yuko is walking when the weather repeatedly changes from raining to dry. Yuko notes
that she dreamed about it the night before, and in that dream, she heard a voice
call her. Suddenly, her friend Reiko appears, speaking in a very unusual fashion
before leaving "for a while." While Yuko wonders why Reiko was acting weird, a
monster appears out of nowhere and attacks. The voice from Yuko's dream calls out
again, this time coming from someone in real life, and that person throws Yuko the
Valis sword, allowing Yuko to attack not only this monster but all the monsters
coming in.
That person turns out to be Varia/Valia, a being from fantasy world (whose name has
changed in later translations). fantasy world exists in another dimension, but is
bound to the dimension Earth is in ("the real world") by the internal "Yin"/"Yang"
(always referred to with quotes) balance of people's souls - which has come out of
balance because of Yin's power "Vecanta," which has caused "people" to "entertain"
themselves with war. Rogles, a king of another dimension, is behind this
manipulation. To ensure his victory, Rogles took "Yang"'s power, put it in the
Phantasm Jewel, and broke it into pieces, scattering them across dimensions and
guarding them with his best guards. Yuko most now collect the pieces and use
"Yang"'s power to defeat Rogles.
[DE0AA5B6]
Valis: The Fantasm Soldier (Portuguese Translation)
Platform: Sega Genesis / Mega Drive
Region: No Region
Media: Rom File
Controller: Gamepad
Genre: Platformer
Gametype: Translated
Release Year: 1991
Developer: RIOT
Publisher: Renovation
Players: 1
Translated by: Unknown
_________________________
Valis: The Fantasm Soldier, called Mugen Senshi Valis in Japan, is a 1986
platformer by RIOT, a studio at Telenet Japan, for the MSX computer. It was ported
to the Sega Mega Drive and released in late 1991. Despite being the first game in
the Valis series, the Mega Drive port was released after the port of Valis III was!
Yuko is walking when the weather repeatedly changes from raining to dry. Yuko notes
that she dreamed about it the night before, and in that dream, she heard a voice
call her. Suddenly, her friend Reiko appears, speaking in a very unusual fashion
before leaving "for a while." While Yuko wonders why Reiko was acting weird, a
monster appears out of nowhere and attacks. The voice from Yuko's dream calls out
again, this time coming from someone in real life, and that person throws Yuko the
Valis sword, allowing Yuko to attack not only this monster but all the monsters
coming in.
That person turns out to be Varia/Valia, a being from fantasy world (whose name has
changed in later translations). fantasy world exists in another dimension, but is
bound to the dimension Earth is in ("the real world") by the internal "Yin"/"Yang"
(always referred to with quotes) balance of people's souls - which has come out of
balance because of Yin's power "Vecanta," which has caused "people" to "entertain"
themselves with war. Rogles, a king of another dimension, is behind this
manipulation. To ensure his victory, Rogles took "Yang"'s power, put it in the
Phantasm Jewel, and broke it into pieces, scattering them across dimensions and
guarding them with his best guards. Yuko most now collect the pieces and use
"Yang"'s power to defeat Rogles.
[C13FFCE9]
Valis: The Fantasm Soldier (Russian Translation)
Platform: Sega Genesis / Mega Drive
Region: No Region
Media: Rom File
Controller: Gamepad
Genre: Platformer
Gametype: Translated
Release Year: 1991
Developer: RIOT
Publisher: Renovation
Players: 1
Translated by: Unknown
Version: 1.01
_________________________
Valis: The Fantasm Soldier, called Mugen Senshi Valis in Japan, is a 1986
platformer by RIOT, a studio at Telenet Japan, for the MSX computer. It was ported
to the Sega Mega Drive and released in late 1991. Despite being the first game in
the Valis series, the Mega Drive port was released after the port of Valis III was!
Yuko is walking when the weather repeatedly changes from raining to dry. Yuko notes
that she dreamed about it the night before, and in that dream, she heard a voice
call her. Suddenly, her friend Reiko appears, speaking in a very unusual fashion
before leaving "for a while." While Yuko wonders why Reiko was acting weird, a
monster appears out of nowhere and attacks. The voice from Yuko's dream calls out
again, this time coming from someone in real life, and that person throws Yuko the
Valis sword, allowing Yuko to attack not only this monster but all the monsters
coming in.
That person turns out to be Varia/Valia, a being from fantasy world (whose name has
changed in later translations). fantasy world exists in another dimension, but is
bound to the dimension Earth is in ("the real world") by the internal "Yin"/"Yang"
(always referred to with quotes) balance of people's souls - which has come out of
balance because of Yin's power "Vecanta," which has caused "people" to "entertain"
themselves with war. Rogles, a king of another dimension, is behind this
manipulation. To ensure his victory, Rogles took "Yang"'s power, put it in the
Phantasm Jewel, and broke it into pieces, scattering them across dimensions and
guarding them with his best guards. Yuko most now collect the pieces and use
"Yang"'s power to defeat Rogles.
[C49E3A0A]
Vapor Trail: Hyper Offence Formation
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up > Vertical
Gametype: Licensed
Release Year: 1991
Developer: Data East
Publisher: Renovation
Players: 1
_________________________
Vapor Trail: Hyper Offence Formation, called Kuuga: Operation Code "Vapor Trail" in
Japan, is a 1989 shoot-'em-up by Data East, originally released internationally in
arcades before being ported to the Sega Mega Drive by Telenet Japan studio RIOT in
1991; this release would only come out in the US and Japan. Two sequels were
released - Wolf Fang: Kuuga 2001 (1991, ported to Saturn 1997) and Skull Fang:
Kuuga Gaiden (1996, ported to Saturn 1997).
Unidentified forces have taken over New York City, and a network of airborne
military fleet is manned to reclaim the city. You play as one of three ships in the
network: Sliph, a medium-speed attacker/fighter, Valkyrie, a low-speed attacker,
and Seylen, a high-speed fighter. A second player can man a second ship for two-
player combat.
[D38B3354]
Vectorman
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1995
Developer: Blue Sky Software
Publisher: SEGA
Players: 1
_________________________
Vectorman is a platform game developed by BlueSky Software and published by Sega
for the Sega Mega Drive. It was released on October 24, 1995 in North America and
on November 30, 1995 in Europe.
Vectorman was made partly in response to Nintendo/Rare's Donkey Kong Country, which
contained pioneering graphics with pre-rendered 3D models as sprites. Donkey Kong
Country's marketing stated that the game was impossible to do on Sega's Mega Drive,
and Vectorman acts as one attempt to prove Nintendo wrong.
The game was first released in Japan on the PC compilation Sega Archives From USA
Vol.1. The game is also a part of the Sega Mega Drive Collection for the
PlayStation 2 and PlayStation Portable and is part of the Sonic Gems Collection for
the Nintendo GameCube. It was released on the Wii Virtual Console on February 27,
2007 in Japan and April 5, 2007 in Europe, and in North America on September 22,
2008. Vectorman is part of Sega Mega Drive Ultimate Collection as well.
[8160825C, C1A24088]
Vectorman 2
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1996
Developer: Blue Sky Software
Publisher: SEGA
Players: 1
_________________________
Vectorman 2 is the sequel to Vectorman, released in 1996 for the Sega Mega Drive.
Though it claims to be a direct sequel to the original game, Vectorman 2 takes
place mostly in the present day, rather than an urban futuristic setting seen in
Vectorman. As one of the last titles to be released for the system, Vectorman 2 did
not see a formal release outside of North America on the Mega Drive, but was
released in Japan as part of Sega Archives from USA Vol. 3. Gameplay is identical
to its predecessor.
[BAFC375F]
Verytex
Known issue (if you can help join the forum): titlescreen needs to be changed, put
cart there... oops!
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up > Vertical
Gametype: Licensed
Release Year: 1991
Developer: Opera House
Publisher: Asmik Corporation
Players: 1
_________________________
Humanity has long since advanced into space, and colonies have been established on
many planets, but humanity has yet to contact any alien life. However, an emergency
signal has come from the planet Shirakusa. During a colonization survey, contact
was lost with the battleship Aphrodite. As a member of the elite Verytex squad, you
are sent to investigate.
Verytex is a vertically scrolling space shooter with vague organic themes. There
are six stages and three different weapon types: Normal Shot, a standard
multidirectional cannon; Beam Laser, a powerful forward-shooting weapon; and
Boomerang Laser, a wide-range forward shot. Each weapon type can be upgraded to
three increasing levels of power. Also available are homing missiles, which are
also upgradeable, as well as smart bombs and shield pickups.
Gameplay:
Verytex was a very straight-forward Shoot em' Up: it had an easy to learn weapon
system with three weapons and three power-up levels for each, shield pick-up icons
and the option to shift the ship's speed to three levels. Players had to fight
seemingly robotic enemies through six long levels and face a boss at the end of
each one with the occasional mini-boss between. Verytex was one of many Shoot em'
Ups with a checkpoint system involved; it is often criticized for having long,
almost 2 minute stretches in levels, fighting the same waves of enemies again with
little difference in attack patterns. Often these sections are longer than the rest
of the level. They lead up into the boss, and when you lose a life against the
boss, you must restart the 2 minute section over again. Verytex also had a limited
number of lives for the player to use and a Continue option was available only on
the Main Menu.
Hints:
Extra Lives - Pause the game, then while holding down press start for each extra
life you want.
Extra Shields - Pause the game, then hold right and press start for each extra
shield you want.
http://en.wikipedia.org/wiki/Verytex
http://www.mobygames.com/game/genesis/verytex
Directions:
Move your space craft around, trying to dodge enemy attacks and not to clash with
other moving objects. Shoot your lasers in defense and try destroying anything you
see. Grab power-ups for a boost and use special weapons on enemies that are a bit
tougher!
Gameplay:
One or two players (in hot-seat or cooperative mode) control a spaceship equipped
with a laser cannon which can be charged (by holding the shooting button down) for
a stronger blast. Besides the main weapon, three special weapons are available: a
wall of fire which wipes the screen up in a wave, a nova-like blast and a circle of
spherical-green homing missiles.
Controls:
http://www.mobygames.com/game/genesis/viewpoint
http://www.consoleclassix.com/genesis/viewpoint.html
[937380F3, C07A3C2A]
Virtua Fighter 2
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Beat 'em Up
Gametype: Licensed
Release Year: 1996
Developer: SEGA-AM2
Publisher: SEGA
Players: 1 or 2 VS
_________________________
One year after after the first tournament Akira, Wolf, Pai, Jeffry, Kage, Jacky,
Sarah and defending champion Lau are invited to the World Fighting Tournament, and
are joined by the master of drunken Kung-Fu Shun-di, who wants to prove he's more
than an old geezer and Lion Rafale, who's fighting for his freedom. Each fighter
has his own style, from the lightning fast attacks of Pai to the powerful slams of
Jeffry.
Gameplay:
Home port of Sega's popular Model 2A arcade vs. fighter released in 1995. Game
modes include classic arcade mode, 2P vs mode, Expert mode (where the computer
character progressively learns and counters players' technique), Ranking Mode
(similar to Arcade, but at the end, a fighting style analysis is shown based on
number of specials and time to knock down an opponent), Team Battle Mode (two teams
composed of five fighters go against each other, the first to beat five characters
being the winner) and Watch mode (allows choosing two fighters and then see them
fighting). Both VF2 and VF2.1 (a tweaked version available only in Japan) modes are
included. Gameplay keeps the same style from the first game, adding more moves to
each fighters' roll. Using a three-key layout (block, kick and punch, being
possible to assign button combinations to the extra keys) the player is able to
control their fighter, aiming to knock or push the opponent outside the rink inside
the time limit. Combo moves range from the quickest, which require the player to
push up to five buttons quickly, to strong moves that require more button presses
along d-pad nudges to be successful. As with the previous game, fighting is
realistic (except the physics-defying leaps), and each fighter has nothing but
their body to harm the opponent.
While in comparison with the arcade version some parts took a hit on graphical
quality (such as the texture details and backgrounds), the game uses the Saturn
High-Resolution mode and flowing 60-fps to bring the arcade experience home.
Trivia:
- This was the first Sega Mega Drive game to be released in Japan on Virtual
Console for Nintendo Wii.
- The Sega Genesis port doesn't feature Shun Di and Lion Rafale, the two new
characters introduced in the arcade version of Virtua Fighter 2.
Hints:
- Different Costumes -
To play in a character's different costumes, Hold UP and then select your character
with the A button or C button. or Hold DOWN and select your character with the A
button or C button or Start button.
- Hidden options -
Enter the options screen,then highlight the ''Exit'' selection, and tap Left until
the hidden options are displayed
- No Damage -
Hold B while highlighting player 1's life selection at the Options screen, until
the message ''No Damage'' appears. Then press Start.
- Play as Dural -
Just highlight Akira if using controller one or Jacky if using controller two. Then
press Left and then Right on the D-Pad. Repeat this a few times and Dural should
then appear as a selectable character. Now you can use him as your character in the
game!
http://www.mobygames.com/game/genesis/virtua-fighter-2_
http://www.gamefaqs.com/console/genesis/code/586580.html
[2CDB499D]
Virtua Fighter vs Tekken II
Platform: Sega Genesis / Mega Drive
Region: Pirate (China)
Media: Cartridge
Controller: Gamepad
Genre: VS Fighter
Gametype: Pirate
Players: 1 or 2 VS
_________________________
This is a bootleg that is a crossover with characters from Tekken and Virtua
Fighter.
The music is similar in instruments like in Rockman X3 (PRH#4) but beware that the
music in the third level may cause ear damage so either get yourself earplugs or
turn the volume down.
CrashManEXE - http://www.youtube.com/watch?v=5QbUs_umKgs
[7E1A324A]
Virtua Racing
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Racing
Gametype: Licensed
Release Year: 1994
Developer: SEGA
Publisher: SEGA
Players: 1 vs 2
_________________________
Virtua Racing is a home port of Sega's first ever 3D polygon-based racing game from
the arcade. The game consists of racing Formula-1-looking cars around a beginner,
intermediate or expert track competing against a second player or computer drivers.
Despite having Formula-1 cars, the game controls feel very "arcadey" and you can
see the leap they made from here to Daytona.
http://www.mobygames.com/game/genesis/virtua-racing
[E4FB33E4, D63473AA]
Virtual Pinball
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Pinball
Gametype: Licensed
Release Year: 1993
Developer: BudgeCo
Publisher: Electronic Arts
Players: 1
_________________________
Virtual Pinball is the spiritual successor to Bill Budge's classic Pinball
Construction Set. Programmed by Bill Budge, this Sega Genesis game allows the
player to try different pre-built pinball tables and additionally create, save and
play custom tables.
Directions:
First, there are a bunch of options to choose before you start the game. Choose
what board you want. There are also a lot of secret boards you can access with
cheat codes in the "enter code" section of play mode.
Then choose which background you want to play on. You may also change what the
flippers, bumpers, and obstacles theme is.
After you do this, you may choose the music and one or two players. In two player
mode, you just take turns playing one ball.
The A button will pull back the plunger. B is used to shake the machine. Shake all
you want, because it is impossible to tilt it. The only complaint in the gameplay
is the fact that in multiball mode you can't see both balls. The board is so big
you can't see the whole thing at once, so the camera will follow your first ball,
and you'll lose track of the extra one.
Gameplay:
A player will start with 4 balls. Once a game is started a ball is placed in the
launcher. The ball is launched by pressing and holding the A button, with the time
held determing the power of the launch. All left flippers are controlled by the D-
pad, while all right flippers are controlled by the C button. Hitting B will nudge
the table, and can be used in conjunction with the D-pad to nudge in a certain
direction.
Controls:
Hints:
- No Tilt -
You can't tilt the machine, so be sure to shake all you want to keep the ball from
going down the "drain."
http://www.mobygames.com/game/genesis/virtual-pinball
http://en.wikipedia.org/wiki/Virtual_Pinball
[2F35516E]
VR Troopers
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Beat 'em Up
Gametype: Licensed
Release Year: 1995
Developer: Saban Inc.
Publisher: Syrox Development
Players: 1 or 2 VS
_________________________
Grimlord has sent an arcade game to Tao's Dojo which ends up sucking Ryan Steele,
J.B. Reese, and Kaitlin Star into Virtual Reality. For them to get out, they have
to get by Grimlord's Skugs and monsters.
Trivia:
- If one were to play as a Trooper against the Clone-Bot in the form of that
trooper, the Clone-Bot's Trooper form will appear in a different color.
- The video game contains a creature named Kamelion, as the final boss of the game
who can shapeshift into any other playable character in the game and utilize their
abilities. This creature does not appear in the series, yet is somewhat similar to
the Season 1 robot general, Zelton.
http://en.wikipedia.org/wiki/VR_Troopers_(video_game)
[1B173F09]
Wacky Races
Platform: Sega Genesis / Mega Drive
Region: Prototype (USA)
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Prototype
Release Year: Unreleased
Developer: Eden Entertainment Software
Publisher: Unreleased
Players: 1
_________________________
Dastardly and Muttley are set on winning (or sabotaging) the annual Wacky Races. A
racer bearing a strong resemblance to mario kart with the Wacky Racers from the
Hanna Barbara cartoon.
Might have made a pretty good competitor for Mario Kart if the game had been
completed. The known beta lacks the polish of a finished product, but is playable
and looks decent enough, the worst bit is the poor sound.
http://www.genesisproject-online.com/Genesis/U-w/WackyRaces.html
[8AF4552D]
Wacky Worlds: Creativity Studio
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Educational
Gametype: Licensed
Release Year: 1994
Developer: Headgames
Publisher: SEGA
Players: 1
_________________________
Creating a masterpiece of pictures and music has never been this much fun... or
unpredictable! Build 6 animated worlds of your own design using over 400 zany
stickers. Use the picture studio to move, color or erase stickers, start and stop
the action and more. Lead the bands in Music Studio to jazz up your worlds, with 48
song stickers and 16 different Robo-Musicians. Personalize your creations -
automatically saves! Trade with friends, even create Video Greeting Card-tridges!
Gameplay:
In the educational title Wacky Worlds Creativity Studio, players use any
combination of 40 stickers to place animating objects into any of 6 wacky world
environments. Stickers include Sonic the Hedgehog, Tails, Ecco the Dolphin, and
many other SEGA characters. Then the players paint objects in any color they like.
Once the Wacky World has been populated, music can be composed using up to 40 music
stickers in the robot musician music factory. The game comes bundled with the Mega
Mouse and mouse pad.
http://www.gamefaqs.com/console/genesis/home/586583.html
http://www.mobygames.com/game/genesis/wacky-worlds-creativity-studio
[56F0DBB2]
Wani Wani World
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1992
Developer: Kaneko
Publisher: SEGA
Players: 1
_________________________
Wani Wani World is a modified conversion of the 1991 Kaneko coin-op The Berlin
Wall, itself based on the 1980 coin-op Space Panic. Two small dinosaurs with very
large hammers, Charlie and Smiley, make their way through numerous screens of
platforms and ladders filled with enemies. Their only method of attack is to bash a
hole in the ground, wait for an enemy to fall into it, and then bash the enemy in
the head, which causes the enemy to fall and transform into items and delicious
food.
There are five worlds, each with several screens and large boss at the end, as well
as a minigame between worlds where bonus items can be earned. The game can be
played alone or two-player cooperatively.
http://www.mobygames.com/game/genesis/wani-wani-world
[256B8749, 1E369AE2]
Wardner
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1991
Developer: Visco
Publisher: Mentrix Software, Inc.
Players: 1 or 2 Alternating
_________________________
One day the town of Niknik is invaded by Wardner's henchmen. Wardner's henchmen
have the power to turn all humans into crystals. A honeymooning couple, Dover and
Mia, get lost in the towns nearby forest. One of Wardner's wards, Terragon, spots
them and decides to kidnap Mia. Now it's up to Dover to rescue Mia from Wardner and
his minions.
Gameplay:
The game contains 6 stages: The forest entrance, house of tricks, forest of the
dead, Wardner's Castle, a tower, and the hidden underground room. Each stage is
controlled by a ward of Wardner. Some of these bosses are the Emerald Dragon, Kaja,
and Grocko.
Dover uses a magic fireball as his main weapon. Defeating enemies turns them into
money. This money can be used at the end of each stage where there are shops that
sell items that will help Dover on his journey. Some of the items in the game are
the magical cape, thread and needle, magical clock, magical flute, and the highjump
shoes.
http://www.mobygames.com/game/genesis/wardner
http://www.gamefaqs.com/console/genesis/data/586584.html
[0A46539B]
Warlock
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1994
Developer: Realtime Associates
Publisher: Trimark Interactive, Acclaim Entertainment
Players: 1
_________________________
When the sun aligns with the moon once every millennium, druid guardians summon
their magic of their runestones to prevent the rebirth of the Warlock. The
runestones are scattered through time and across the continents and you must find
them before the Warlock does.
Gameplay:
The gameplay is simple. You go through different stages fighting of creatures and
then finding the runestones. You fight off enemies by simply blasting them with
this energy, using this orb you have with you, or you can use a spell to kill them.
There are some puzzles in the game too. Some of the battles with the tougher
enemies require some strategy to defeat them.
Hints:
- Level Passwords -
Level 2: SRVDR
Level 3: SNGDN
Level 4: BGSTR
Level 5: PLEUP
Level 6: PGBRL
Level 7: BLDVN
Level 8: DINSJ
Level 9: NRVNA
Level 10: NLYNG
Level 12: SPKNS
Level 13: PRDIG
Level 14: SCFSH
http://www.mobygames.com/game/genesis/warlock
http://www.gamefaqs.com/console/genesis/code/586585.html
[143697ED]
Warpspeed
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Flight Simulator
Gametype: Licensed
Release Year: 1993
Developer: Accolade
Publisher: Accolade
Players: 1
_________________________
The premise of Warpspeed is to rid the current scenario of enemy fighters.
Scenarios make use of quadrants in which the player flies sector by sector or uses
faster-than-light travel to warp from sector to sector. Most space flight consists
of navigating asteroid fields, although some sectors contain mines that must be
destroyed. During the course of gameplay, the player receives transmissions
regarding various topics, consisting of clearing out minefields to travelling to a
specific sector to obtain some manner of space technology before the enemy reaches
it. Other transmissions are distress signals from space stations asking for
assistance from approaching enemy fighters.
The game allows four different space craft for the player to use, each with
progressively stronger weapons. The players accumulated game score eventually
allows the player to automatically upgrade to the next available craft. The game
also features an award system based on the number of points you have gained from
destroying enemy fighters to achieving other goals.
The game also features a damage system that affects the performance of your craft.
For instance, if the damage control screen indicates your engines have been
damaged, your maximum speed will decrease; if your weapons system has taken damage,
your weapons will not always fire correctly, etc.
Throughout the quadrant there may be one or multiple space stations for the player
to dock with, refuel and replenish their ship's systems, ammunition, and warp drive
reserves. These stations are critical to the player and if they are lost, they can
not be replaced.
If the players craft suffers too much damage, the vessel will be destroyed. The
player has three lives to complete the chosen scenario. If the player loses all
three lives, the game is over.
Hints:
- Level Passwords -
4WH0V9LW4Assault
QCNH34BG3Mosquitoes
4Y?WB64BNSkirmish
http://en.wikipedia.org/wiki/Warpspeed
http://www.gamefaqs.com/console/genesis/code/586586.html
[5BE10C6A]
Warrior of Rome
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Strategy > Turnbased
Gametype: Licensed
Release Year: 1991
Developer: Micronet
Publisher: Micronet
Players: 1
_________________________
Warrior of Rome, also known as Ambition of Caesar or Caesar no Yabou is a real-time
strategy war game for the Sega Genesis. The game is a fictional story about the
adventures of Julius Caesar and the Roman army during his reign as general.
Hints:
- Passwords -
2:L3FHPOZNGW
3:NXDS55JSWF
4:O5TCJZSP5B
END:GREBDQ3QNE
http://en.wikipedia.org/wiki/Warrior_of_Rome
http://www.gamefaqs.com/console/genesis/code/586587.html
[CD8C472A]
Warrior of Rome II
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Strategy > Turnbased
Gametype: Licensed
Release Year: 1992
Developer: Micronet
Publisher: Micronet
Players: 1
_________________________
Warrior of Rome 2 is a real time war simulation strategy game.
Released in '93 till date there is nothing comparable to what it has achieved. Set
in the backdrop of the Roman Empire's heyday it tells the story of Caesar and his
famous battles.
The game plays like hardly any other game ever made making it strikingly unique.
Two armies face each other on a set map and are allowed to construct there own
formation of useful buildings while at the same time fighting each other off and
growing in skill level. As units gain experience from battles they improve their
combat function, speed of movement, building skills, sailing skills, depending of
course on what they have been experiencing. If a unit gets killed all of its
experience gets lost along with it so the skill balance then tips in favor of the
opposing army. If this happens too much a very balanced war then turns into a rout
with the quickness. Controlling each unit is done with a host of specific commands
allowing you to have pin point control over the movements of your units. You can
have your units attack any structure from a peasant's house to the enemies main
fortress or move to any point on the map you choose.
Having total control over the movements allows you to micro manage all aspects of
your war strategy keeping in mind the bigger picture of what is going on on the map
in general. This game plays like nothing else out there.
The story is that of Caesar which has been told many times by Shakespeare in his
semi historical play. The only difference here is the ending and the fact that you
follow Caesar step by step until he reaches Rome. The ending is a shocker for those
of you familiar with the story of Caesar and I won't give it away here because that
would be a spoiler of sorts. The symphonic soundtrack feels as though it was
written especially for the many moments of suspension and tension through out the
game as the story unfolds setting the mood perfectly.
Graphically this game performs on a very high level. The units develop different
animations based on there skill levels. If the unit is specialized in speed it gets
a horse. If it really is good at speed it gets a imperial white horse. If the unit
is specialized in combat it gets a shield and sword but if it is better at aerial
attacks it walks around with a bow and arrow. One of the most impressive animations
are the volley animations when arrows or napalm are flying around they are executed
with a fluidity that is impressive.
As for sound and music this game had some sort of master working on it.
Even though the music loops every 90 seconds it never gets old and it is composed
to fit the atmosphere of the game, sort of old school music and it sets the mood
perfectly for what goes on as the game develops.
The re-playability of this game is astounding. Mostly due to the 2 player mode that
has 44 maps to select from, each one demonstrating a unique complexion of geography
that makes you think and evaluate strategy on different levels. The 2 player mode
is where this game really shines because the a.i. of this game is the only weak
link. complex strategies that develop as you understand how this game functions are
never executed by the a.i. but going up against a human player there is no limit to
the combinations of strategies that will get played out against each side, creating
some of the most outrageous scenarios you could imagine.
My final recommendation is that it takes time to learn how to play this game
because of the depth and the unique control scheme that most video game players
will find themselves unfamiliar with but once you have figured out how this game
works you will realize that this is definitely a masterpiece.
(On a side note Warrior Of Rome 3 was released on the Super Nintendo in Japan and
uses the same game engine as 2 except it is upgraded a little bit and has a new
story. This is probably the most rare game for that system only 500 of them were
printed due to financial constraints of the publisher. Considering how good 2 is 3
is probably real good if someone could find it that would be cool. As for now no
one knows where a copy is.)
Hints:
http://www.gamefaqs.com/console/genesis/review/R111810.html
http://www.gamefaqs.com/console/genesis/code/586588.html
[4B680285]
Warsong
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game
Gametype: Licensed
Release Year: 1991
Developer: CareerSoft
Publisher: Treco
Players: 1
_________________________
The Dalsis Empire has laid seige upon the Castle of Baltia to seize the legendary
sword WARSONG. In a desperate attempt, King Alfador sends his only son, Prince
Garett, into the countryside, away from impending death. Now Garett must rally his
allies from across the kingdom, and lead their valiant armies in a battle against
the Empire to retrieve the sacred sword! But, time is running short! Command troops
and choose your mission commanders. Unite with loyal allies and charge into
campaigns that forge the destiny of a realm. Between you and the path to victory
lie dangerous rogues, the steel of Dalsis, and a confrontation in the ultimate
showdown against evil!
Gameplay:
The player controls a group of heroes or commanders to accomplish some goals each
phase. They are joined with non-controlled allies to battle with enemies
commanders. Before each phase, the player can purchase up to eight army units from
a single type for every one of its heroes. The type of the available army depends
on the hero class (e.g Griffons can only be purchased by Dragon Knights) and have
different prices. At the end of each phase, any survivor army provides some amount
of cash for the player to use next time.
After each battle, the winning commander gains experience that allows him to
upgrade to a more powerful class. If a hero dies, he is lost forever.
Hints:
- All Items -
When recruiting soldiers or equipping items Hold Up-Left + A + B and Garett must be
highlighted as well. All items will be available except for warsong.
- Scenerio Select -
To access the scenerio select:
NOTE: If you warp to a scenerio where a character first appeared, you may lose all
expirence for that character.
- Sound Test -
-Zoom the map in
-Move the cursor to the top left corner
-Move the cursor down one space and to the right one space
-Press and hold the B Button until the Sound Test appears
http://www.gamefaqs.com/console/genesis/home/586591.html
http://en.wikipedia.org/wiki/Warsong_(video_game)
[285ECBBD]
Warsong [Graphics Hack]
Original title: Warsong
Platform: Sega Genesis / Mega Drive
Region: Update Hack (USA)
Media: Cartridge
Controller: Gamepad
Genre: Role Playing Game
Gametype: Hack
Release Year: 2008
Players: 1
Hacked by: MIJET
Version: 1.0
_________________________
Another victim of localization was Langrisser, at least graphically. When it became
Warsong, Treco redid a few of the character portraits. Not really a big deal, and
some might even prefer the changes, but this patch will revert the graphics anyway.
This patch is more interesting when combined with D's text hack, which fixes the
names to better match Langrisser. Make sure you apply this graphics patch last.
http://www.romhacking.net/hacks/406/
[51C80498]
Waterworld
Platform: Sega Genesis / Mega Drive
Region: Prototype (USA)
Media: Cartridge
Controller: Gamepad
Genre: Action > Adventure
Gametype: Prototype
Release Year: 1995
Developer: Data Design Interactive
Publisher: Ocean
Players: 1
_________________________
Some time in the future, a shift of the earth's polar axis has resulted in a world
of endless water where those who managed to survive reverted to a primitive form of
life. What is left is the search for dry land. Floating cities, called Atolls,
serve as a place of habitat for a simple and moral type of people who work to
protect precious water, soil, seed, and other highly valuable resources that are
essential for their existence. More mobile and larger in numbers than the Atollers
are a gang of pillaging Smokers, led by the evil Deacon (aka Dennis Hopper). Their
efforts are focused entirely on attaining and controlling anything and everything
to build their evil empire. In half wrecked Atolls, the last remaining Atollers are
waiting to be rescued.
As the Mariner (aka Kevin Cosner), your mission is to prevent Smokers from
enslaving them. The Smokers most prized target is a little girl named Enola, who
has a map to dry land tattooed on her back. In the game, Enola is the floating
Atoller that flashes. If you are able to prevent Enola from being captured, at the
end of the round the bonus multiplier will increase.
There's no intro, but the startup screen comes along with an exciting 5 minutes
long intro tune. Sadly the in game music consists out of just one single additional
theme which will accompany you throughout ALL the levels in the game. The sound
effects also leave something to be desired, all you hear is a beep, a boom (that's
the explosions when you kill a Smoker) and a blab.
But before I go on, I think everyone should have at least seen the motion picture
movie of Waterworld first. I just remembered that I recorded Waterworld on video a
few years back when it was on TV, I have to go look it up... *searching* ... yep
found it in the middle of a huge stack of videotapes. I think it's best that I go
watch it now, because reading the storyline up there makes me want to view the
action scenes and ending again ... I;ll be right back!
Wow, this movie might have flopped in the theaters because of the slim plot, but
for such a long movie I think it has a lot of great action and fun scenes, I
enjoyed it, so again: go rent it now. (editors note: Waterworld is only recommended
if you are attempting to lull yourself into a coma). You see, each level starts
with the Mariner arriving at an Atoll. Upon nearing the Atoll, the Mariner is
ambushed by an army of Smokers whose primary focus is to capture the Atollers (and
Enola of course) within the Atoll. A level is finished when the final enemy is
destroyed, which happens to be at the end of each level. Bonus points are awarded
for each Atoller saved. If you lose all of the Atollers prepare yourself for the PT
onslaught, enemies that are extremely hard to beat, but must be destroyed to
survive and pass to the next round.
If a Smoker picks up an Atoller, they will begin to flash, destroy his craft
(mostly water-bikes) to make him drop the Atoller back into the water, so that the
Atollers can continue their "oh help me I've fallen into the water please rescue
me" routines again. When you play, you can move your Trimaran everywhere in 3D, but
that's about it, the animations of the four enemies (Smokers, Beserkers, Thrashers,
and Seekers), are very standard and don't look much like 3D. More dodgy, but you do
get that Arcade shooter feeling when you're firing at all the bad guys. You get an
extra life every 25,000 points, so be sure to save Enola as much as possible.
I didn't mention controls before, because they are dead easy, handy is to press
down on the controller to get a bird's eye over view, then look where most Smokers
come from, thrust over there in front of them, and when the first one is next you
to turn the Trimaran in their direction and take them all out in a row as you drift
on. The levels get harder and harder as you get further, but they just don't seem
to become more fun to play with the same level and enemies over and over again.
This is one of those games that you play every once in a while when you just want
to blast things. Barely medium quality game, at least they gave the multiplayer
game a go by adding an 1-9 alternating players option to have your friends join in.
Unfortunately they had to cancel the 2-player linkup mode, because Nintendo didn't
release the linkup cable.
It's pretty funny to see "mild animated violence" on the box when all you see when
the sharks eat an Atoller is a scull rising up as the shark disappears. I don't
dislike this game like a lot of people do, it's a nice try at this genre, it's just
too average. I had lots more fun watching the movie, which most consider a flop
too.
http://www.defunctgames.com/shows.php?id=review-206
[DE62BEE8, C2C13B81]
Wayne Gretzsky NHLPA All-stars
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Hockey
Gametype: Licensed
Release Year: 1995
Developer: Time Warner Interactive
Publisher: Time Warner Interactive
Players: 1 or 2 VS
_________________________
Though not revolutionary, this game is enjoyable, especially fighting. You can
change your lines at will, show replays to taunt your friends you scored on, or
even intimidate to start a fight! This game also has a season mode to run through
to win the Stanley Cup. There seems to be no real NHL teams though, I didn't
understand that, but it is interesting none the less!
Directions:
Just as in any typical hockey game in real life, get the hockey puck into your
opponents' net for a goal. Team with most points after 3 periods is the winner.
Watch out for penalties, and no fighting or you'll go to the penalty box!
Gameplay:
Players can play in exhibition mode, regular season mode, playoff mode, and even
listen to stereotypical music of each nation in the sound test mode (country music
for Canada, rock and roll music for Team USA, for example). In the Sega version,
the player's names are formalized (Thomas instead of Tom, David instead of Dave,
Steven instead of Steve, etc.).
Players can also have the CPU play some or all of their regular season, but the
computer will lose more games than win them so it's important to play as many games
as possible manually. In addition to NHL teams, the player can also play as
international teams(Sweden, Finland, Czechoslovakia, Russia, United States and
Canada).
Controls:
A Button: N/A
B Button: Pass/Change Player
C Button: Shoot/Check
Start Button:Pause
http://www.consoleclassix.com/genesis/wayne_gretzky_and_the_nhlpa_all_stars.html
http://en.wikipedia.org/wiki/Wayne_Gretzky_and_the_NHLPA_All-Stars
[D2CF6EBE]
Wayne's World
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Movie Adaption
Gametype: Licensed
Release Year: 1993
Developer: Gray Matter
Publisher: THQ
Players: 1
_________________________
"Wayne's World, Wayne's World! Party time! Excellent! Woo, woo, woo!"
It's Friday, it's 10:30 and like usual, Wayne and Garth are presenting their TV
show. First they start off by reading a top-10 list of the worst games they
recently played at the arcade. Then Wayne accounts on how he and Garth were
suddenly sucked into a video game, and Garth was vkidnapped by the mysterious
Zantar. "Weeuuu, weeuuu, weeuuu!" FLASHBACK, and now you're suddenly in control of
Wayne as he must embark upon a quest to save his good pal Garth.
Gameplay:
Not to be confused with the DOS license, this Wayne's World is a platform- style
game. You must jump, fight and rock your way through 4 different levels which
include Kramer's Music Store, Stan Mikita's Donut Store, Gas Works and Surburbia.
Using Wayne's guitar as your sonic weapon, it's most excellent noise will bring
death to various enemies. Will you save Garth from the evil purple clutches of
Zantar? SCHWING!
http://www.mobygames.com/game/genesis/waynes-world_
[70155B5B]
We're Back!: A Dinosaur's Tale
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action > Adventure
Gametype: Licensed
Release Year: 1993
Developer: Funcom
Publisher: Hi Tech Expressions
Players: 1
_________________________
Captain New Eyes travels back in time and feeds dinosaurs his Brain Grain cereal,
which makes them intelligent and non-violent. They agree to go to the Middle Future
(our era) in order to grant the wishes of children in New York city. They are to
meet Dr. Bleeb of the Museum of Natural History, but get sidetracked with their new
children friends and run into the Captain's evil brother, Professor Screw Eyes, who
has other plans for the dinosaurs.
http://www.imdb.com/title/tt0108526/plotsummary
http://www.gamefaqs.com/console/genesis/home/586595.html
[B9895365]
Weaponlord
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Beat 'em Up
Gametype: Licensed
Release Year: 1995
Developer: Visual Concepts
Publisher: Namco
Players: 1
_________________________
In an age of conquerors, on a bloody battlefield... a wounded mercenary draws his
last breath... and the spirit of a demon enters his body. He is reborn, rising from
the dead to challenge the residing war king to a duel. With one blow a new empire
is started...10 days and 20 dead rulers later the armies and lands are united by
one man's hand. The reign of the DemonLord Zarak has begun.
At the height of the demon's power, the prophecy of his doom was foretold by a
tribal shaman...
"When the night turns violent and the moon bleeds, gripped by the skeletal fingers
of death...a child will rise to face the demon in combat...and the lord of demons
will fall by the hand of...the WeaponLord."
Against the advice of his lieutenants to kill the children born that night, the
DemonLord waits to face his foretold killer in fair, one on one combat. The
DemonLord Zarak is a true warrior, even evil can have honor.
25 years later...
Sensing the prophecy is at hand, the DemonLord holds a great tournament of champion
warriors. The winner will face the demon in a final battle. The Demonlord prepares
to meet his destiny head on...and destroy the WeaponLord.
Gameplay:
- Deflect - Each character has one special move that acts as a Deflect. This is
similar to a thrust block, as it collides with an enemy's strike, knocks it
backward...but it then automatically hits the character while they're off-guard.
- Take Downs - Certain special moves that also knock an opponent onto their
back. A player can then follow up with additional attacks while their foe is still
on the floor.
- Death Combos - Unlike Mortal Kombat or Primal Rage, Death Combos are a
certain string of regular and special moves that each have a gory effect on their
opponents. These combos take skill and timing to master, and can also be done in a
few different sequences. Some effects include disembowellings, decapitations, head
splittings which expose the brain, and body pulp; which tears away most of the
flesh from the torso.
Hints:
Korr
AAA BAA BBC BCC BCB
alternate:
BBB BBA CAB CCB AAB AAB
Bane
BCB BCC ABB CCA AAA BCB
Divada
CCB BBC CCB CCA CCC ACB
Jentai
BCC CAB BBA CCC CCA BAA
Talazia
ACB AAA AAA AAC BBA CBB
Zorn
CBC AAA CBB CAA ACB ABA
Zarak
BAC CCC BAB BBB BCB ABA
http://en.wikipedia.org/wiki/Weaponlord
http://www.gamefaqs.com/console/genesis/code/586594.html
[9C81E67F]
Whac-A-Critter
Platform: Sega Genesis / Mega Drive
Region: Unlicensed (USA)
Media: Cartridge
Controller: Gamepad
Genre: Action
Gametype: Unlicensed
Release Year: 1995
Developer: Realtec
Publisher: Realtec
Players: 1
_________________________
Whac-A-Critter is an Action game, developed and published by Realtec, which was
released in 1995.
http://www.gamefaqs.com/console/genesis/home/932228.html
[C8D8EFC3]
Wheel of Fortune
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Game Show
Gametype: Licensed
Release Year: 1991
Developer: GameTek
Publisher: GameTek
Players: 1 to 3 VS
_________________________
A very basic translation of the popular game show Wheel Of Fortune, where you guess
letters until you can guess the phrase. This CGA version has three old-school
rounds of Wheel of Fortune (where the puzzles are simply "Phrase", "Title",
"Person", etc.) and then a bonus round. You can compete against 2 computer players
or up to three people can play against each other.
Directions:
Just like in the very popular game show, you spin the wheel with a certain amount
of power and land on the money amount. Then guess a consonant and you get that
money amount times the number of letters you guess in the word(s). Buy vowels to
help you out and solve! Person with most money is victorious!
Controls:
A Button: N/A
B Button: Select/Spin
C Button: N/A
Start Button: Start/Pause
http://www.mobygames.com/game/genesis/wheel-of-fortune
http://www.consoleclassix.com/genesis/wheel_of_fortune.html
[3CC20954, 7D4450AD]
Where In The World Is Carmen Sandiego
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Educational
Gametype: Licensed
Release Year: 1992
Developer: Broderbund
Publisher: Electronic Arts
Players: 1
_________________________
Worldwide Crime Wave!
ACME Detective Agency Hot On The Trail Of Master Thief Carmen Sandiego And Her
Henchmen.
WANTED: Detective to locate and capture Carmen and her gang. Must be a hard
working, independent, fun-seeking individual willing to travel the world. No
experience necessary.
Gameplay:
Carmen Sandiego is a game that tests the player's knowledge about geography and
general knowledge about different countries. Missions will begin with a treasure
being stolen and the player flying to that location. A time limit counts down while
they must search the area and interview witnesses to find enough clues to figure
out what country the thief flew to next. The player always has a limited selection
(usually three or four) of flights available in any given country. This process is
repeated until either the villain is found or time expires and they are able to get
away. Along with finding out where the thief has headed, the player must discover
who the thief is, by best matching personal characteristics (gender, hair color,
eye color, hobbies, notable features) to dossiers on Carmen's gang. There must be
enough characteristics matched in order to obtain a warrant, which is essential to
legally arrest the suspect once they have been found.
Progress in arresting VILE members will expose other members, eventually leading up
to Carmen Sandiego herself.
Hints:
- Mission Passwords -
After entering your details at the front-end, type in the following codes to
commence on a particular mission. (N.B: These codes are cASE sENSITIVE!)
bbvMission 01
dbtMission 02
fbsMission 03
gbrMission 04
kbBMission 05
mbzMission 06
nbxMission 07
pbwMission 08
rbgMission 09
sbfMission 10
WbLMission 30 (Final Level)
- Passwords -
tbd10 cases solved, Rank: Private Eye
ybb11 cases solved, Rank: Private Eye
wbp12 cases solved, Rank: Investigator
xbn13 cases solved, Rank: Investigator
zbm14 cases solved, Rank: Investigator
Bbk15 cases solved, Rank: Investigator
DbS16 cases solved, Rank: Investigator
FbR17 cases solved, Rank: Investigator
GbP18 cases solved, Rank: Investigator
HbN19 cases solved, Rank: Investigator
JbZ20 cases solved, Rank: Ace Detective
KbX21 cases solved, Rank: Ace Detective
LbW22 cases solved, Rank: Ace Detective
MbT23 cases solved, Rank: Ace Detective
NbH24 cases solved, Rank: Ace Detective
PbG25 cases solved, Rank: Ace Detective
RbF26 cases solved, Rank: Ace Detective
SbD27 cases solved, Rank: Ace Detective
TbM28 cases solved, Rank: Ace Detective
http://www.consoleclassix.com/genesis/where_in_the_world_is_carmen_sandiego.html
http://en.wikipedia.org/wiki/Where_In_The_World_Is_Carmen_Sandiego
http://www.mobygames.com/game/genesis/where-in-the-world-is-carmen-sandiego
http://www.gamefaqs.com/console/genesis/code/586597.html
[A65C54D8, EA19D4A4]
Where In Time Is Carmen Sandiego
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Educational
Gametype: Licensed
Release Year: 1992
Developer: Broderbund
Publisher: Electronic Arts
Players: 1
_________________________
Carmen Sandiego and her gang are loose once again, and it is your job to capture
her! This time round you not only have to find where she is, but also when she is.
Traveling to various locations, you need to assemble clues by questioning witnesses
and searching locations to close in and capture Carmen Sandiego. Included with the
game is The New America Desk Encyclopedia to help make clues more meaningful (and
act as a form of copy protection!).
http://www.mobygames.com/game/genesis/where-in-time-is-carmen-sandiego
[7EB6B86B]
Whip Rush 2222 AD
Known issue (if you can help join the forum): full cover is megadrive version,
should be usa
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up > Horizontal
Gametype: Licensed
Release Year: 1990
Developer: Vic Tokai
Publisher: Renovation Products
Players: 1
_________________________
In the year 2222 AD, three exploratory spaceships departed our overpopulated solar
system with the goal of finding new worlds to colonize. Five years later, the ships
were listed as "Missing and presumed lost" with their last transmission: "We are
approaching planet Voltegeus..." Less than a week after the incident, a massive
alien vessel materialized in the vicinity of Mars and was heading towards Earth.
Gameplay:
You start with 3, 4 or 6 ships depending on the difficulty level you select.
In addition to moving and shooting, your ship has Power Claws that you can rotate
and extend for offensive and defensive purposes. Power Claws can be equipped up to
two units and can shoot bullets.
The upgradeable weapons are Laser, Missile, Fireball and Power Claw.
Laser is forward firing only but is rapid and strong, missiles can shoot back and
forth and when shot from the Power Claw they will home in on enemies. Fireballs
shoot in the opposite direction of your ships travel.
Unlike most other games, your ship has variable speed, which comes in handy when
negotiating different kinds of obstacles and enemies.
http://en.wikipedia.org/wiki/Whip_Rush
http://www.mobygames.com/game/genesis/whip-rush
[0C1A49E5]
Wild Snake
Platform: Sega Genesis / Mega Drive
Region: Unlicensed
Media: Cartridge
Controller: Gamepad
Genre: Puzzle
Gametype: Unlicensed
Release Year: 1993
Developer: Leadfilm
Publisher: Bullet-Proof Software
Players: 1
_________________________
"Snakes! Why Did It Have to Be Snakes?"
The nest of deadly snakes has been disturbed by seismic experiments in a remote
location. Now the snakes are slithering to the surface, causing confused terror in
attacks on everything that crosses their path.
There is a way to control this madness, but it's not going to be easy. The snakes
from this nest tend to eat snakes of the same color and design. If you can guide
the slithering masses so that snakes of the same type meet and eliminate each
other, then the world could be saved from this snake infestation.
It's all up to you! Guide the snakes, find matching pairs and keep the population
under control!
http://www.youtube.com/watch?v=S2HGU-6dAhM
http://www.consoleclassix.com/snes/wild_snake.html
[D68E9C00]
Williams Arcade's Greatest Hits
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Compilation > Arcade
Gametype: Licensed
Release Year: 1996
Developer: Digital Eclipse
Publisher: Williams
_________________________
The first big commercially-available emulator collection (and a direct outgrowth of
Digital Eclipse's early emulation work on the Macintosh.)
- Defender
- Defender II (a.k.a. Stargate)
- Joust
- Robotron
- Sinistar
http://www.mobygames.com/game/genesis/williams-arcade-classics
[F9142AEE]
Wimbledon Championship Tennis
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Tennis
Gametype: Licensed
Release Year: 1993
Developer: SEGA
Publisher: SEGA
Players: 1 or 2 VS
_________________________
The oldest of the four Grand Slam tournaments, held in London on grass every July,
is the basis for this tennis game. The ball comes off the grass surface fast and
low, reflecting the surface's reputation for providing the most exciting tennis.
It's viewed in the typical third person perspective, although with quite a distinct
3D effect and with shadows. You can play standard 1 or 2 player matches, or play
the full tournament from the quarter-final stages onwards. You can play standard
shots as well as lobs and drop shots, and full service rules are featured. You can
select your character and build up their skills as the game progresses.
http://www.mobygames.com/game/genesis/wimbledon-championship-tennis
[1B69241F]
Wings of Wor
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up
Gametype: Licensed
Release Year: 1991
Developer: NCS
Publisher: Masaya
Players: 1
_________________________
Gynoug, called Wings of Wor in the US, is a shoot-'em-up developed by NCS in 1991
for the Sega Mega Drive. It was published by Masaya in Japan and Europe and
DreamWorks in the US. You play as Wor, an angel who has to drive the evils of
Iccus, who are attacking the heavens, back to their home and destroy them.
Gynoug uses a string of orbs to represent power level: collecting red and blue orbs
will add one to a meter of the appropriate color in the HUD (and will consequently
power up your weapons); losing a life takes one away from each.
[210A2FCD]
Wings of Wor
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up
Gametype: Licensed
Release Year: 1991
Developer: NCS
Publisher: Dreamworks
Players: 1
_________________________
Gynoug, called Wings of Wor in the US, is a shoot-'em-up developed by NCS in 1991
for the Sega Mega Drive. It was published by Masaya in Japan and Europe and
DreamWorks in the US. You play as Wor, an angel who has to drive the evils of
Iccus, who are attacking the heavens, back to their home and destroy them.
Gynoug uses a string of orbs to represent power level: collecting red and blue orbs
will add one to a meter of the appropriate color in the HUD (and will consequently
power up your weapons); losing a life takes one away from each.
[03405102]
Wings of Wor
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up
Gametype: Licensed
Release Year: 1991
Developer: NCS
Publisher: Masaya
Players: 1
_________________________
Gynoug, called Wings of Wor in the US, is a shoot-'em-up developed by NCS in 1991
for the Sega Mega Drive. It was published by Masaya in Japan and Europe and
DreamWorks in the US. You play as Wor, an angel who has to drive the evils of
Iccus, who are attacking the heavens, back to their home and destroy them.
Gynoug uses a string of orbs to represent power level: collecting red and blue orbs
will add one to a meter of the appropriate color in the HUD (and will consequently
power up your weapons); losing a life takes one away from each.
[F57C7068]
Winter Challenge
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Competitive Events
Gametype: Licensed
Release Year: 1991
Developer: Ballistic
Publisher: Accolade
Players: 1 to 10 VS
_________________________
Winter Challenge is a video game that portrays seven winter sports that are
competed in during the Winter Olympics. This game however was not endorsed by the
International Olympic Committee, the United States Olympic Committee, or any
similar organization for any other country. It was released for the Mega
Drive/Genesis.
Gameplay:
Most of the games consisted of using the directional pad for steering, and the A,
B, and C buttons for performing certain functions like shooting, running, braking,
or pushing off, as you would for the ski jump. Button mashing was necessary as
times for a couple of the events, but most were focused on timing and accuracy. The
ski jump was scored by distance, and the biathlon was scored by time and shooting
accuracy. All the other events were scored by time.
http://en.wikipedia.org/wiki/Winter_Challenge
[F4BEE118, DF036B62]
Wiz 'n' Liz
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1993
Developer: Raising Hell
Publisher: Psygnosis
Players: 1
_________________________
Wiz 'n' Liz are magicians. They live on the planet Pum and brew potions and cast
spells. They also tend to wabbits. Lots of wabbits. One day, a concoction went awry
and sent all the wabbits to distant parts of Pum. Wiz 'n' Liz set off to look for
them.
Catch all the wabbits in tons of levels in several difficulty settings. Create
magical words and mix ingredients for extra lives, bonus levels and other
surprises. Features a password save system so you can take off where you left.
Gameplay:
The game takes place on a series of levels, each divided into eight worlds. Each
world has a distinct graphical style and music, but the basic gameplay remains the
same. Wiz and/or Liz must run through the landscape collecting the wabbits, against
a strict time limit. To win, the player must collect floating letters which appear
when a wabbit is collected, to spell out various words. Once collected, the player
then must wescue all remaining wabbits on the level, collecting fruit, stars and
clocks to increase the time limit. The limit starts at one minute and is only
restarted when the player character dies. This time limit can however be extended
by collecting a glowing orange orb which appears in the last ten seconds of a
countdown and gives 30 seconds of bonus time.
Various kinds of fruit can be mixed in a cauldron, and depending on the fruit, the
effect can be bonus points; a minigame; a weird graphical effect; a bit of
silliness (such as declaring a "Game Over" and killing your character, only to put
them back and sheepishly say "Only joking..."); turning the wabbits wed, bloo, or
gween; or "Absolutely Nothing".
Like other Psygnosis games, Wiz'n'Liz features a number of cameo appearances from
other Psygnosis characters, including Puggsy and Lemmings.
The Bonus game was featured in the original mid-90s run of competitive gaming
television show Games World (broadcast on Sky One in the UK) as one of the
challenges. Player took turns to play the Bonus game of collecting the bloo
wabbits, and the highest scorer won that particular challenge. The game was not
featured when the show was revived in 2000, largely because the Sega Mega Drive had
become obsolete.
Hints:
- Cheat Passwords -
To fight against any of the screen-filling monster bosses in Wiz'n'Liz, enter the
password TCDT GBBS. Other interesting passwords include BBBB BBBB, TTTT TTTT, CBSK
LGQD and MQHS PKDN. The password MGTP GLLS will take you to the last round of the
final level.
http://www.mobygames.com/game/genesis/wiz-n-liz-the-frantic-wabbit-wescue
http://en.wikipedia.org/wiki/Wiz%27n%27Liz
http://www.gamefaqs.com/console/genesis/code/586604.html
[EB5B1CBF]
Wolfchild
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1993
Developer: Core Design Ltd.
Publisher: JVC Musical Industries, Inc.
Players: 1
_________________________
Dr. Kal Morrow, expert in genetic research and creation of human-animal hybrids,
has been kidnapped and his family brutally murdered by the terrorist organization
CHIMERA. His surviving son Saul takes it upon himself to avenge his family. Using
his father's research, he turns into a man-wolf and sets out to find CHIMERA's base
and defeat their leader Karl Draxx.
As Saul, it is your job to traverse five different areas on your way to Draxx. When
Saul collects enough power-ups, he turns into his wolf form and gains a special
psychic shot attack, which can be improved by collecting futher power-ups. However,
if Saul loses health, he turns back into his human form and only has his fists to
fight the numerous enemies.
Gameplay:
Wolfchild was designed by Simon Phipps, also responsible for the earlier
Switchblade 2, a rather similar game. The action is viewed from the side and
scrolls in eight directions. The player must guide Saul through five levels,
negotiating platforms and shooting various monsters, the result of Chimera
experiments. Initially, the player character is Saul in his normal, human form.
Only when enough energy has been collected does he turn into a wolf-human, giving
him much better attack techniques.
http://en.wikipedia.org/wiki/Wolfchild
http://www.mobygames.com/game/genesis/wolfchild
[D2437BB7, 326CE8C2]
Wolverine: Adamantium Rage
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Beat 'em Up
Gametype: Licensed
Release Year: 1994
Developer: Marvel Software
Publisher: Acclaim
Players: 1
_________________________
Unbreakable... Unstoppable... Uncontrollable... It's Wolverine in ADAMANTIUM RAGE!
Armed with an arsenal of slashing combat moves, the lone X-Man battles his way from
the Weapon X lab to the sewers of New York City, searching for clues to his
mysterious past in the most dangerous adventure of his life. But remember, bub...
he's the best at what he does! 'Nuff said.
Directions:
Keep moving along through the level. Search for an exit to another room, but watch
out for enemies. You can attack them to get rid of them. Hurry as fast as you can
before the red dot in the bottom right bar reaches the head. If it does, then LCD
will reach Wolverine, and you will die.
Gameplay:
The main character has a very large selection of combat moves, and also has great
agility and the ability to climb walls using his wrist-spikes. Bonus pickups are
provided in the level maps. Many of them are hidden very thoroughly which invites
the player to use Wolverine's agility and climbing abilities to explore every
corner.
Levels include: The Secret Lab, The ninja training camp, Tokyo, Hallucinogenic
world, The inner circle, The mysterious underworld
Some characters and enemies encountered are : The Black Queen, Bloodscream, The
crystal dragon, Cyber, Destroyer program, Elsie Dee, Fugue, Geist, Lady
Deathstrike, Shinobi Shaw, Trifusion.
Controls:
A Button: Jump
B Button: Kick
C Button: Claw attack
Start Button: Pause
Hints:
- Level Passwords -
MARIKO: Level 2
SILVER FOX:Level 3
DEPARTMENT H: Level 4
MADRIPOOR: Level 5
ASANO: Level 6
THE HUDSONS: Level 7
http://www.gamefaqs.com/console/genesis/home/586606.html
http://www.consoleclassix.com/genesis/wolverine_adamantium_rage.html
http://www.gamefaqs.com/console/genesis/code/586606.html
Directions:
You play a green-haired boy hero (player 1) or a pink-haired girl hero (player 2)
who must attack the invaders that attempt to collect weapons and use them to
destroy the land. The game starts out like a simple platform game, but it's just
when Wonder Boy enters the skull further on that the game is transformed into a
shoot 'em up, so basically the gameplay consists of action and shooter scenes.
Gameplay:
The game balances basic concepts found in both platformers and arcade shooters. The
player is able to jump and shoot projectiles from a sword. S/he must ride a flying
dragon and confront a large boss throughout the second half of each round. The
player's life bar steadily diminishes as time passes. Health is gained through
collection of fruit and projectile weapons. Some fruits, when shot, will expand and
burst into multiple items.
In the action scenes, your vitality decreases as you make your way towards the
skull, but this can be restored by collecting fruit. A wide variety of weapons can
be picked up, and not only do these allow you to use the weapons for a limited
amount of time, but they also increase your vitality. In the shooter scenes, you
ride your pink friend as you make your way through the scene. Here, your vitality
remains static unless you are hit by an enemy passing by. As usual, there is a boss
waiting for you at the end which you must defeat. Every boss changes color to show
how much damage has been done to it. You have to defeat some bosses in two stages.
If your vitality gets low in each scene, you'll lose a life. You can also choose to
have Wonder Girl join you, as two players can play the game
Hints:
- Level Passwords -
L1ZC: Level 1
2W: Level 10
B6EK: Level 11
73U: Level 12
WE5T:Level 13
ONE: Level 14
0000:Level 15
THC3:Level 16
YTC3:Level 17
DE4U:Level 18
R5H: Level 19
D6W: Level 2
3YGU:Level 20
PYZ: Level 21
YHX: Level 22
XY4V:Level 23
TTH: Level 24
EN7B:Level 3
PA9: Level 4
FW0D:Level 5
F2W: Level 6
AYEK:Level 7
6C2: Level 8
E20D:Level 9
http://www.gamefaqs.com/console/genesis/home/581777.html
http://en.wikipedia.org/wiki/Wonder_Boy_III:_Monster_Lair
[1592F5B0, B45DFF0D]
Wonder Boy in Monster World
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1991
Developer: West One
Publisher: SEGA
Players: 1
_________________________
Townsfolk cower in fear as legions of deadly monsters invade the planet. Only
Wonder Boy can fight smart enough - and tough enough - to wipe out the terrible
beasts. Sleuth out secret clues to thwart the undead. Match wits against an evil
force of otherwordly dimensions. And prove the awesome strength and courage of the
amazing Wonder Boy! Team up with a companion to battle scores of fiendish monsters.
Play magical tunes to enter secret rooms and passageways.
Hints:
http://www.gamefaqs.com/console/genesis/home/586607.html
[B01C3D70]
World Championship Soccer
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Football
Gametype: Licensed
Release Year: 1990
Developer: SEGA
Publisher: SEGA
Players: 1 or 2 VS
_________________________
This soccer game lets you choose a team representing one of twenty-four countries
around the world to participate in the World Championship tournament. This is
identical to the real 1990 World Cup.
Once you pick your team you can also select which players you want on the field, so
that you can round out the team's strengths and weaknesses. Also provided are modes
for single exhibition matches, either against the computer or against a friend.
Gameplay:
The game presents a top-down view of a simple version of soccer (there are no
fouls, substitutions, or strategies). Players must dribble and pass the ball
towards one end of the field and try to score a goal by forcing the ball into the
opposing team's net. When the player's team has the ball, he or she can either
dribble the ball across the field, kick the ball towards the goal, pass the ball in
the air to another team member, or kick the ball forward in the direction that the
player is currently facing. When the opposing team has the ball, the player can
switch between different team members on the field, or slide kick their opponent to
dislodge the ball from their control.
When the ball goes out of bounds, the game will switch to a full-screen graphical
view for a corner kick or a goal kick. If the game ends in a tie and is not an
elimination round match during the championship mode, the game will switch to a
graphical penalty kick view.
To start a game, the player must first select which country they would like to be.
Teams are rated on a scale from 1 to 5 (5 being the best) based on four different
attributes (Speed, Skill, Defense, and Keeper). The best team in the game is
Brazil, while the worst two teams are the USA and Japan. Games run for 90 minutes,
where each minute in the game is actually 6 seconds. There are three audio tracks
during game play, chosen based on the teams in the match.
http://en.wikipedia.org/wiki/World_Championship_Soccer
http://www.mobygames.com/game/genesis/world-championship-soccer
[C1DD1C8E]
World Championship Soccer II
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Football
Gametype: Licensed
Release Year: 1994
Developer: SEGA
Publisher: SEGA
Players: 1 or 2 VS
_________________________
World Championship Soccer II is an update of the first game with improved graphics.
It contains the teams from the previous game, but adds the 1994 World Cup teams to
use in exhibition and tournament play. It also features eight teams from the 1986
and 1990 World Cups, more formations and strategy options, and a four-way play
option so four people can play together.
It does not feature the FIFA logo or license and is more of a violent soccer game
without yellow cards and penalties.
http://www.mobygames.com/game/genesis/world-championship-soccer-ii
[A662AADC, 53434BAB]
World Class Leaderboard Golf
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Golf
Gametype: Licensed
Release Year: 1992
Developer: Access Software
Publisher: U.S. Gold
Players: 1
_________________________
Now you have the opportunity to play the same courses that have challenged the
world's greatest golfers. World Class Leader Board features four of the toughest
championship courses, each with 14 exciting competition formats. And because the
look and feel are so life-like, if you haven't caught the golfing bug by now, you
soon will!
Gameplay:
Before the long-running Links series, Access produced the Leader Board lineage,
which concludes here. Wind, snap and power are the main considerations as you dodge
the bunkers, water and rough which make for more complex courses than the 8-bit
versions of the original.
A course editor is provided. The courses provided include real courses like St.
Andrews, a fictional designs such as The Gauntlet, which as the name suggests is
designed to push your skills to the maximum.
The PC version revolutionized the use of the PC speaker to reproduce voice samples
via their patented "RealSound" process. Quips like "No doubt about it, he's deep in
the sandtrap", "Straight onto the fairway", and "Looks like he hit the tree, Jim."
are used to provide running commentary on the gameplay.
http://www.gamefaqs.com/console/genesis/home/586613.html
http://www.mobygames.com/game/genesis/world-class-leader-board
[0171B47F]
World Cup USA '94
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Football
Gametype: Licensed
Release Year: 1994
Developer: Tiertex Ltd.
Publisher: U.S. Gold Ltd.
Players: 1 or 2 VS
_________________________
For the third World Cup in succession, US Gold had the license to produce the
official game. They entrusted Tiertex with the task, who produced a top-down game
recreating the full tournament. As well as the 24 teams who qualified for the
tournament, other significant footballing nations like England, France and Denmark
could be drafted in. The presentation of the menus is largely icon-based, with the
official mascot featuring prominently. Tackling is difficult and passing is easy,
making for a flowing end-to-end style of play.
http://www.mobygames.com/game/genesis/world-cup-usa-94
[0F4D22EC]
World Heroes
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Beat 'em Up
Gametype: Licensed
Release Year: 1994
Developer: SEGA
Publisher: SEGA
Players: 1 or 2 VS
_________________________
An alien entity known as Geegus threatens the Earth in the year 3091. As all of
Earth's forces have been defeated, a scientist uses his recently-built time machine
to find the greatest fighters of different eras to compete against Geegus.
Directions:
Punch, Kick, and Throw your opponent until they just can't take anymore, or their
health bar runs out! Defeat enemy after enemy to become the world hero. In death
matches watch for the ropes! Be sure to please the scientist who sent you on this
trip!
Gameplay:
The game plays like many other fighting games, but instead of a 6-button layout,
the original World Heroes uses only 3 of the standard 4 Neo-Geo buttons: one for
punching, another for kicking, and the last for throwing. The former two buttons
can be held down longer in order to deliver stronger attacks, similar to the first
Street Fighter control scheme, with only two levels of strength and using standard
buttons instead of pneumatic buttons. In the SNES version (and later games,
starting with World Heroes 2 Jet), it is possible to assign the 4 basic attacks to
different buttons. In World Heroes Perfect, each character had a traditional four-
button attack layout, but could also achieve stronger attacks by pushing down two
respective punch or kick buttons at the same time.
In World Heroes Perfect, every character has an ABC Special Move that can be
activated by pressing the A, B, and C buttons at the same time. Moves vary by
character, though they all require strategic use and are easy to activate, allowing
for more tactical battles. For example, the character Fuuma's ABC Special allows
him to fake a special move; J. Max's ABC Special allows him to catch, hold onto,
and throw back projectiles; and Kim Dragon's ABC Special allows him to perform
counters while blocking.
Aside from the normal tournament mode, there is also a popular Deathmatch mode
(which was removed in World Heroes 2 Jet and World Heroes Perfect). In it, the
arenas are filled with different kinds of traps that can change conditions in the
bouts or even damage the characters (such as spikes, bombs, greasy or sticky
floors, etc.). Deathmatch mode may have been inspired by the growing popularity of
deathmatch style professional wrestling in Japan at the time, mostly made famous by
Frontier Martial-Arts Wrestling.
Controls:
A Button: Punch
B Button: Kick
C Button: Throw
X Button: Punch
Y Button: Kick
Z Button: Throw
Start Button: Start/Pause
http://www.gamefaqs.com/console/genesis/data/586612.html
http://www.consoleclassix.com/genesis/world_heroes.html
http://en.wikipedia.org/wiki/World_Heroes
[AA63FFF4, 921EBD1C]
World of Illusion Starring Mickey Mouse & Donald Duck
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1992
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
World of Illusion Starring Mickey Mouse and Donald Duck is a Mega Drive/Genesis
video game that was produced by Sega of America and released in 1992.
It is a semi-sequel to the previous games that Sega produced based on Walt Disney
cartoon characters. In the game, Mickey Mouse and Donald Duck are sucked into a
magical world, while preparing for a magic act. Now they must survive over a dozen
different side-scrolling levels, in order to return home. In Japan the title of the
game was, Alive! Mickey & Donald: Fushigi na Magic Box.
Gameplay:
The game's music, artwork and animation shows influences from classic Disney
animated films, including; Aladdin, The Little Mermaid, The Sword in the Stone,
Alice in Wonderland and Pinocchio. While often mistaken for a similar platform
based video game, this game had many features that broke the mold.
The gameplay changes slightly depending on if the player selects Mickey or Donald,
in a one player mode, or if two people want to control both characters at once.
Mickey and Donald can run, jump, or attack by flourishing their capes. Enemies
defeated in this way turn into doves, cards, or other harmless objects depending on
the enemy. After defeating the boss of each level, a new magic spell is learned,
allowing the pair to traverse the next level; i.e. flying on a magic carpet or
going underwater in an air bubble. This was one of the few Genesis games to feature
voice samples.
Magic Spells
Along the way, Mickey and Donald learn new magic to perform in later levels.
- Magic Carpet (Level 1): Allowed Mickey and Donald to fly on a magic carpet in
level 2.
- Underwater Bubble (Level 2): Allowed Mickey and Donald to breathe underwater.
- Magic Box Transportation (Level 3): Mickey and Donald could transport to
different places using magic boxes.
- Card Control (Level 4) Mickey and Donald put certain large playing cards under
their control, making a bridge or a pathway to the other side of a large gap.
Reviewer:
http://en.wikipedia.org/wiki/
World_of_Illusion_Starring_Mickey_Mouse_and_Donald_Duck
[57C1D5EC]
World Series Baseball
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Baseball
Gametype: Licensed
Release Year: 1994
Developer: Blusky Software
Publisher: SEGA
Players: 1 or 2 VS
_________________________
Real Major League Baseball! All 28 Major League teams in the new six Division
alignment. All 700 players, including your favorite stars! Many off-season free
agent moves and trades are included. Sports Talk - new, improved play-by-play
commentary. All-Star Features: Home Run Derby; Batting Practice; 13/26/52/162 game
league play; Battery back-up keeps full statistics!
Gameplay:
World Series Baseball is the first game in the long-running SEGA series. With all
28 teams it featured the then brand new 6 division alignment and had all 700
players. It has a play-by-play feature, the Home Run Derby and players are able to
play a 162-game season and are able to keep full statistics for every player,
thanks to a battery backup. It also allows players to use the first-person
perspective view from the batters box.
Controls:
A Button: Contact/Curveball
B Button: Normal/Slider
C Button: Power/Sinker
Start Button: Start/Pause
Hints:
- Easy Homerun -
When you have a power hitter like Griffey or Belle hold down and use your power
swing.
http://www.gamefaqs.com/console/genesis/home/916012.html
http://www.mobygames.com/game/genesis/world-series-baseball_
[25130077]
World Series Baseball '95
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Baseball
Gametype: Licensed
Release Year: 1995
Developer: Bluesky Software
Publisher: SEGA
Players: 1 or 2 VS
_________________________
A standard update from the previous game, World Series Baseball, the 1995 edition
features updated rosters with 700 players. All 28 teams are present and the
stadiums they play in show digitized players and animations. The game supports
battery back-up and the ability to play as legends such as Dizzy Dean, Lou Gehrig
and Ty Cobb.
http://www.mobygames.com/game/genesis/world-series-baseball-95
[04EE8272]
World Series Baseball '96
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Baseball
Gametype: Licensed
Release Year: 1995
Developer: Bluesky Software
Publisher: SEGA
Players: 1 or 2 VS
_________________________
The most revered baseball game in Genesis history returns with more realistic
action than ever before. Featuring updated rosters and stats (all current through
the end of the 1995 season); WORLD SERIES BASEBALL '96 presents gives you access to
the actual Major League schedule for the 1996 season. Choose from five different
season lengths, or just brush up your skills in an Exhibition game. The game
showcases all 28 current Major League teams and accurate stadium graphics, and more
than 700 real MLB players are along for the ride. If you're looking for a quick
fix, try the all-new Home Run Derby! Battery backup saves all progress, and you can
play alone or against a friend.
Hints:
World Series Baseball '96 Easy Out - First walk the batter that is at the plate.
then when the batter is walking to first base throw the ball to the first baseman
and he will be called out if you do it before the runner reaches first
Debug mode and Bluesky team - First you have to access the debug screen. To do this
wait for the main title screen to start to fade and hit A+B+C+Start. I just hold A,
B, and C until it starts tofade and hit start. Once you see the Bluesky screen hit
Start twice. Set the options from top to bottom 3, 1, 3. Next, hold A+B+C+Start
until the screen fades out and you get the Bluesky screen again. Hit Start twice.
There will now be a Bluesky option. Set it to on, and pictures of the games
programmers appear on the screen. Now just hit start to exit and you'll find the
team in exhibition game mode. Too bad it doesn't let you use the team in season
mode
http://au.cheats.ign.com/objects/013/013650.html
http://www.gamefaqs.com/console/genesis/code/586614.html
[05B1AB53]
World Series Baseball '98
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Baseball
Gametype: Licensed
Release Year: 1997
Developer: Bluesky Software
Publisher: SEGA
Players: 1 or 2 VS
_________________________
Put yourself into the middle of the pennant race with WORLD SERIES BASEBALL 98.
Play as all 20 teams with 700 players thanks to MLB and MLBPA licenses. All of the
teams, rosters, and schedules from the 1997 season have been included. A new
graphics engine provides the action. All batters and pitchers have stances and
wind-ups that correspond to their real world counterparts. As the game progresses,
play-by-play commentary will keep you in tune with the action. You won't miss a
moment of the action thanks to several new camera angles. WORLD SERIES BASEBALL 98
allows you to play in the majors, but don't expect a Major League salary.
http://au.cheats.ign.com/objects/001/001787.html
[8825245E, 6E3EDC7C]
World Trophy Soccer
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Football
Gametype: Licensed
Release Year: 1992
Developer: Novotrade International
Publisher: Virgin Games, Inc.
Players: 1 or 2 VS
_________________________
European Club Soccer brings the Big Match excitement of Europe's favorite sport to
the Sega Genesis. Play over 170 teams from around the world and compete for the
Super Cup, soccer's highest accolade and exclusive to European Club Soccer!
Directions:
As in any soccer match in real life you simply, while having the ball in
possession, try to score a goal by getting the ball into your opponents net. While
on defense try to steal the ball. The matches are long and of course best score
wins!
Gameplay:
Gameplay is simple, and works only with two of the buttons of the gamepad - "B" is
used to pass the ball low, and "C" to lob the ball. While a button to shoot is
absent, if a button is held pressed, when released the ball goes at a much higher
speed. The directional button can also be used to give after touch in lobbed balls
and change direction or touching the ball backwards with the heel in low passes.
Optionally, the "A" button can be used to swap to the nearest player, if the
automatic option is disabled.
The game puts several tactics at the disposal of the player, while the computer has
a predefined tactic for each team. Each tactic has its own advantage: the 4-3-3
tactic using a sweeper is the only one that allows a player to recover if the
goalkeeper is beaten and 4-4-2 allows midfield control from the wings, for
instance.
Controls:
Hints:
http://www.gamefaqs.com/console/genesis/home/586615.html
http://www.consoleclassix.com/genesis/world_trophy_soccer.html
[5B348035, B9A8B299]
Worms
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Strategy > Turnbased
Gametype: Licensed
Release Year: 1996
Developer: Team17 Software Limited
Publisher: Ocean Software Ltd.
Players: 1 or 2 Alternating
_________________________
Explore the sinister side of nature as you control a troop of armed-up, never-say-
die Worms in an arcade-strategy extravaganza! Use Shotguns, Bazookas, Homing
missiles and Banana Bombs in your bid for survival and the ultimate accolade...
Victory!
Gameplay:
Worms is a turn based artillery game, similar to other early games in the genre
such as Scorched Earth. The game is set on a two-dimensional field. The players
control a team of worms, each consisting of four members. The objective is to kill
every member of the opposing team(s) within a set time limit per round. Each turn,
which lasts from 45 to 100 seconds, a player may move a selected worm and use one
or more of the available weapons and tools.
The weapons include simple firearms like the shotgun and uzi, alongside a variety
of heavy weapons such as the bazooka (the default selection), cluster grenades and
airstrikes. The game also includes a number of 'secret' weapons (available through
cheat codes on options screens or 'weapon drops' during the game) such as the
Banana Bomb and exploding sheep, for which the series has become famous.
Also available are various tools such as the 'drill', 'blowtorch' and 'girders' -
often used to add protection, adding additional strategy elements. The 'ninja
rope', 'bungee' and 'teleport' are also available for greater movement across the
playing field.
http://www.gamefaqs.com/console/genesis/home/926446.html
http://en.wikipedia.org/wiki/Worms_(video_game)
[2D162A85]
Wrestle War
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Sports > Wrestling
Gametype: Licensed
Release Year: 1989
Developer: SEGA
Publisher: SEGA
Players: 1 or 2 VS
_________________________
Wrestle War is a port of the arcade game of the same name. You must take a rookie
pro-wrestler, Bruce Blade, through a series of bouts to win the championship. There
is no license. You wrestle in the "Sega Wrestling Alliance." However, many of the
characters bear a strong resemblance to popular wrestlers or movie characters.
The ring is done in pseudo 3D. The graphics are sprites, but you can move along the
Z and X axes and the ring will instantly rotate 90 degrees to give a better view of
the action if you are blocked in. Your available moves are punch, kick, and grab.
You must try to wear down your opponent's life bar, then pin them.
http://www.mobygames.com/game/genesis/wrestle-war
[4EF5D411]
WWF RAW
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Wrestling
Gametype: Licensed
Release Year: 1995
Developer: Sculptured Software
Publisher: Acclaim
Players: 1 or 2 VS
_________________________
WWF Raw is a professional wrestling game featuring 10 superstars from the World
Wrestling Federation. The wrestlers you can choose from include Bret "Hit Man"
Hart, Bam Bam Bigelow, 1-2-3 Kid, Diesel, Doink, Lex Luger, Luna Vachon, Owen Hart,
Razor Ramon, Shawn Michaels, Undertaker, and Yokozuna.
In this game, you attempt to pin your opponent to the mat by reducing his power
meter until he can fight no more. There is a large number of moves to perform,
including turnbuckle maneuvers and "illegal" acts such as hitting your opponent
with a metal folding chair.
This game supports up to 4 simultaneous players, and has the following game modes:
One-on-One, Tag Team, Bedlam, Survivor Series, Royal Rumble, Raw Endurance Match,
and Rematch.
Gameplay:
In this game, you attempt to pin your opponent to the mat by reducing his power
meter until he can fight no more. There is a large number of moves to perform,
including turnbuckle maneuvers and "illegal" acts such as hitting your opponent
with a metal folding chair.
This game supports up to 4 simultaneous players, and has the following game modes:
One-on-One, Tag Team, Bedlam, Survivor Series, Royal Rumble, Raw Endurance Match,
and Rematch.
- Match types -
In a One-on-One match, two wrestlers (one player versus the computer or two
players) square off for a face-to-face bout. One Fall, Brawl, and Tournament
variations are available. One Fall matches feature an in-ring referee and are
contested under standard rules. Victory is achieved by a 3-count pinfall or a
count-out if a wrestler stays outside of the ring for a full 10 count. In a Brawl,
however, the referee is absent. This allows unlimited time outside the ring and
illegal moves such as eye raking and choking are allowed at all times. The Brawl
match doesn't require a pinfall to win; instead, the first player to be entirely
drained of their stamina submits in defeat. In a Tournament, a player must battle
through the entire roster in a series of One Fall matches to win the championship
belt.
A Tag Team match is made up of two teams of two wrestlers (if two players are
involved, they can choose to either control opposite teams or be on the same team
against the computer). Whenever one wrestler gets tired, they can tag in their
partner. A wrestler on the apron can grab an opponent if they get close to the
ropes, allowing their partner to attack them. One Fall, Brawl, and Tournament
configurations are available. In a standard tag team match, if an illegal wrestler
is in the ring for a full 10-count, his/her team will be disqualified. Otherwise,
the same rules for the singles One Fall and Brawl matches apply to tag team
matches. In the tag team Tournament mode, either one player or two cooperative
players will choose two wrestlers to form a team and then must defeat the remaining
wrestlers in a series of One Fall tag team matches to win the tag team
championship.
A Bedlam match is similar to a Tag Team match, except both team members are allowed
in the ring at the same time (Essentially a "Tornado" Tag Team match). A team must
defeat both members of the other team to win the match.
A Survivor Series match is also similar to a Tag Team match. Instead of only 2
members on each team, a team can consist of up to four wrestlers. It is also
elimination style, in which a team is only victorious when all the opponents'
teammates have been eliminated by pinfall, submission, countout, or
disqualification. Only one partner can appear on the apron at one time, but the
player can change outside partners via a button command.
The Royal Rumble begins with two wrestlers, and more adversaries enter until six
wrestlers are in the ring. Additional wrestlers enter as others are eliminated.
There are no holds barred, and elimination occurs when a wrestler is thrown out of
the ring. A wrestler must be worn down before they can be thrown out, unless
they're caught running with a hip toss or back body drop. The last wrestler
remaining in the ring after all twelve have entered wins the match. At the end of a
Royal Rumble, score rankings are shown giving a wrestler's total time in the ring
along with a list of opponents they eliminated.
A Raw Endurance match is a mix between a Survivor Series and a Bedlam. The player
picks his first wrestler, then up to five more partners. The choosing of partners
is optional, meaning a player can choose to go in with as much as a 6-on-1
handicap. The first team to eliminate all the members of the other team wins the
match.
Hints:
- Continue in Rumble -
During Royal Rumble, if you are thrown out, hold A, B, & C. If there are any
wrestlers left, you will come back as that person. You should hear a single bell
ring if done correctly.
- Full attributes -
Enter the CHANGE STATS code for the wrestler you want. When you are asked to change
the attributes, hold Start until you hear a strange noise. You can now set all the
attributes to 10!
- Handicap match -
During a one-on-one match (one fall, brawl, tournament) press A+B+C on controller
2, and a wrestler will come out and help the opponent.
- Play as partner -
In a one player game choose a tag team match, a bedlam or a survivor series. Start
the game, then press A+B+C to turn into your partner.
- KO the Referre -
To knockout the ref, either punch him three times or run into him. While he\'s
unconcious you can perform illegal moves in the ring.
If you knock him out repeatedly, he\'ll run away and your match will become a
brawl. This lasts until one of you runs out of energy.
http://www.mobygames.com/game/genesis/wwf-raw-
http://en.wikipedia.org/wiki/WWF_Raw_(video_game)
http://www.gamefaqs.com/console/genesis/code/919590.html
[E79EDBDA, B69DC53E]
WWF Royal Rumble
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Wrestling
Gametype: Licensed
Release Year: 1993
Developer: Sculptured Software
Publisher: LJN, Flying Edge
Players: 1 or 2 VS
_________________________
Control one of twelve World Wrestling Federation stars in a "no holds barred brawl"
-- in other words, do whatever moves you want, from choke holds, piledrivers, and
even chair slams, until your opponent is knocked out. You can even go outside the
ring if you like. Several modes of play are available, including one-on-one, tag
team (two-on-two), and three-on-three tag team. You can play as the following WWF
wresters: Bret Hart, Razor Ramon, Randy Savage, Shawn Michaels, The Undertaker,
Tatanka, Mr. Perfect, Crush, Ric Flair, Yokozuna, Ted Dibiase, and Lex Luger.
Directions:
In 2-on-2 tag match, you team with a person to take on two opponents.
In 3-on-3 tag match, it's like 2 on 2, but with 3 people on each team. Duh!
In Brawl, there is no ref, no count-out, and all types of moves are legal
In Tournament, you face an opponent to advance on to face others.
Hip toss: Tap "A", then when they approach you, Press "B"
When your opponent's bar is low and red, you can use your finisher! When in the
right position, press A + B to execute it to give your opponent a beating! It helps
a lot!
Gameplay:
- Match types -
In a One-on-One match, two wrestlers (one player versus the computer or two
players) square off for a face-to-face bout. One Fall, Brawl, and Tournament
variations are available. One Fall matches feature an in-ring referee and are
contested under standard rules. Victory is achieved by a 3-count pinfall or a
count-out if a wrestler stays outside of the ring for a full 10 count. In a Brawl,
however, the referee is absent. This allows unlimited time outside the ring and
illegal moves such as eye raking and choking are allowed at all times. The Brawl
match doesn't require a pinfall to win; instead, the first player to be entirely
drained of their stamina submits in defeat. In a Tournament, a player must battle
through the entire roster in a series of One Fall matches to win the championship
belt.
A Tag Team match is made up of two teams of two wrestlers (if two players are
involved, they can choose to either control opposite teams or be on the same team
against the computer). Whenever one wrestler gets tired, they can tag in their
partner. A wrestler on the apron can grab an opponent if they get close to the
ropes, allowing their partner to attack them. One Fall, Brawl, and Tournament
configurations are available. The same rules for the singles One Fall and Brawl
matches apply to tag team matches. In the tag team Tournament mode, either one
player or two cooperative players will choose two wrestlers to form a team and then
must defeat the remaining wrestlers in a series of One Fall tag team matches to win
the tag team championship.
A Triple Tag Team match is similar to a Tag Team match, except instead of two
wrestlers to a team, there are three wrestlers on each team. Only one partner for
each team appears on the apron at a time. The player can switch outside partners by
pressing a button. One Fall and Brawl options are available (with one player or two
players head-to-head), with the same rules as singles and tag team matches.
The Royal Rumble begins with two wrestlers, and more adversaries enter until six
wrestlers are in the ring. Additional wrestlers enter as others are eliminated.
There are no holds barred, and elimination occurs when a wrestler is thrown out of
the ring. A wrestler must be worn down before they can be thrown out, unless
they're caught running with a hip toss. The last wrestler remaining in the ring
after all twelve have entered wins the match. At the end of a Royal Rumble, score
rankings are shown giving a wrestler's total time in the ring along with a list of
opponents they eliminated.
Controls:
A Button: Run
B Button: Punch, dropkick while running, grapple while pressing C
C Button: Kick, Grapple while pressing B
Hints:
- Continue match -
Hold A+B+C after being thrown out. The sound of the bell will confirm correct code
entry. You will return as one of the remaining wrestlers.
http://www.mobygames.com/game/genesis/wwf-royal-rumble
http://www.consoleclassix.com/genesis/wwf_royal_rumble.html
http://en.wikipedia.org/wiki/WWF_Royal_Rumble
http://www.gamefaqs.com/console/genesis/code/563356.html
[B929D6C5]
WWF Super WrestleMania
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Wrestling
Gametype: Licensed
Release Year: 1992
Developer: Sculptured Software
Publisher: Flying Edge
Players: 1 or 2 VS
_________________________
This was the first ever WWF licensed game for the SNES and Sega Genesis consoles.
It featured one-on-one, tag team, and Survivor Series matches. The two versions
were not identical because they featured some different characters for each
console. The Genesis had: Hulk Hogan, Papa Shango, Ultimate Warrior, Macho Man,
British Bulldog, IRS, Ted Dibiase, Shawn Michaels. Meanwhile the SNES had: Macho
Man, Undertaker, Jake The Snake, Hulk Hogan, Earthquake, The Road Warriors,
Typhoon, Ted Dibiase, and Sid Justice.
Directions:
Wear down your opponent in the ring blow by blow, suplex by suplex, kick by kick,
until he is knocked out and ready to be pinned. If you're in need of help in the
right match, tag your partner in for a double dose of beat down. Pin for the
1..2..3.. or get them out of the ring for the ten count and win the title!
Controls:
A Button: Grapple
B Button: Kick
C Button: Punch
Start Button: Start/Pause
A+B: Run/Pin
Hints:
- Hidden Wrestlers -
Highlight Hulk Hogan and press Right: Wrestle as Macho Man Randy Savage
http://www.mobygames.com/game/genesis/wwf-super-wrestlemania
http://www.consoleclassix.com/genesis/wwf_super_wrestlemania.html
http://www.gamefaqs.com/console/genesis/code/563357.html
[A5D023F9]
WWF WrestleMania: The Arcade Game
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Wrestling
Gametype: Licensed
Release Year: 1995
Developer: Sculptured Software
Publisher: Acclaim
Players: 1 or 2 VS
_________________________
WWF Wrestlemania: The Arcade Game merges the personalities and action of the
popular WWF TV show characters with a Mortal Kombat-style fighting game. This title
features digitized graphics of 8 WWF superstars: Doink, Razor Ramon, Bret "Hit Man"
Hart, Shawn Michaels, The Undertaker, Yokozuna, Bam Bam Bigelow, and Lex Luger.
Gameplay:
WrestleMania's one-player mode has the player choose one of eight wrestlers (Bam
Bam Bigelow, Bret "The Hitman" Hart, Doink the Clown, Lex Luger, Razor Ramon, Shawn
Michaels, The Undertaker or Yokozuna) and then go for either the Intercontinental
Championship or the WWF Championship by fighting through several matches. In the
Intercontinental Championship mode, the player must win four one-on-one matches,
two two-on-one matches, and one three-on-one match to win the title. In the more
difficult WWF Championship mode, the player must win four two-on-one matches, two
three-on-one matches, and finally a "WrestleMania Challenge," where the player must
defeat every wrestler in the game in a gauntlet, starting with a three-on-one
setup, with each eliminated opponent being replaced with another until all eight
have been defeated.
The game also features two multi-player modes; head to head, a one-on-one match
between two players, or cooperative, where the two players team up in a tag team
version of the WrestleMania Challenge in which they must defeat the game's eight
wrestlers in groups of two to become the Tag Team Champions.
Commentary is provided by Vince McMahon and Jerry "the King" Lawler, who also
appear in the game sitting at the announcer's table to the right of the ring.
The game was followed up by WWF In Your House for the PlayStation, Sega Saturn, and
PC.
Hints:
- Unlimited combos -
Pause game play and press B, A, Down, B, Up, Left(x2). Both characters may execute
unlimited combos.
http://en.wikipedia.org/wiki/WWF_WrestleMania:_The_Arcade_Game
http://www.mobygames.com/game/genesis/wwf-wrestlemania-the-arcade-game
http://www.gamefaqs.com/console/genesis/code/919593.html
[A6689FAD, F71B21B4]
X-Men
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1993
Developer: Western Technologies Inc.
Publisher: SEGA
Players: 1 or 2 CO-OP
_________________________
The evil mutant Magneto has devised the world's deadliest computer virus. Its sole
purpose: To destroy the Uncanny X-Men. Now Wolverine, Gambit, Cyclops and
Nightcrawler join Storm, Iceman, Archangel, Jean Grey and Rogue to stop Magneto
from carrying out his diabolical plan. Their target is Magneto's secret base on
Asteroid M. But lying in ambush are the murderous arch villains Juggernaut,
Sabretooth, Mojo and Deathbird. Will Wolverine's adamantium claws and Gambit's
energy-charged playing cards be enough to defeat the forces of Magneto? That's up
to you.
Gameplay:
The game takes place in the Danger Room, a training area for the X-Men inside the
X-Mansion. A virus transmitted via satellite has infected the Danger Room,
disabling control and safety limits. The X-Men must endure the unpredictable
behavior of the Danger Room until the virus can be located and eliminated. Once the
virus is eliminated, the X-Men discover that Magneto is behind the computer virus
and the final stage involves a battle with him.
Gambit, Nightcrawler, Wolverine, and Cyclops are available to play. Each character
can jump and use various unlimited weapons (i.e. punch, kick) and a superpower
which had a usefulness limited by a mutant power bar similar to a life meter,
making the player rely more on standard attacks. The mutant power bar would slowly
regenerate when depleted and when switching characters in mid-game, would revert to
the status of the next characters mutant power bar from the last use.
Wolverine: As in other X-Men games, possessed a healing factor that enabled the
character to recover from injury (i.e. replenish the life bar). When utilized
properly, he can jump much higher than everyone else.
Wolverine's mutant ability was the use of his adamantium claws. Keeping the claws
extended reduced Wolverine's mutant power bar. When the mutant power bar was
depleted, Wolverine would go into a "Berserker" rage, slashing wildly and
uncontrollably for a few seconds simultaneously depleting the life bar.
Gambit: Gambit made use of his trademark bo staff as a weapon in the game and also
was one of the better jumpers.
Gambit's mutant ability was his kinetically charged cards but, unlike other games
in which he has appeared, the cards would not launch straight across the screen but
rather "track" the nearest enemy and destroy them, even through walls. Gambit's
ability could be "charged" for additional effect.
Cyclops: Cyclops made use of his optic blast as his ability. As opposed to a screen
long optic beam as one finds in other X-Men games, Cyclops's optic blast could be
bounced off of walls to hit enemies from a safe location. His mutant power could be
charged for an even more powerful blast. This character is also arguably the
highest jumper of the game.
Other X-Men such as Storm, Rogue, Iceman, and Archangel can be called upon for
support. Jean Grey also appears as support to pick up characters that fall. There
are several levels, most having boss fights with familiar X-Men villains.
At the time, this game is one of few games which break the 4th wall. Once Mojo is
defeated, the player must "reset the computer" for the Danger Room to stop the
virus being emitted on Mojo's level. However, there are no switches for doing so.
Resetting the computer is meant to be literal, in that the player has to lightly
press the reset button on the Sega Mega Drive/Genesis console before the time ran
out. This trick was widely panned by both video game magazine critics and
consumers. Holding down the reset button too long would simply reset the system as
one would normally expect. This also makes the game impossible to complete when
playing on the Sega Nomad, as the portable Sega Mega Drive/Genesis has no reset
button.
Hints:
- Full life -
Enable the ''Level select'' code.Select two-player mode.Hold Down+A+C. Remove the
controller from port one and plug it into port two.Press Start.Select characters,a
starting level,and begin game play.Press Start(2)for full life.
- Level Select -
Hold Down + A + C and then press (or switch) power on the Genesis. With those
buttons held, hold Start when the ''Press Start'' text appears on the opening
screen. Continue to hold the buttons until the difficulty selection screen appears.
Select any difficulty level and character, and walk to the right when the game play
starts. Eight panels representing the eight game levels will appear on the wall.
Crouch in front of a panel and press C to jump to the corresponding level.
Note: This code will not work if a controller is plugged into port two
http://en.wikipedia.org/wiki/X-Men_(Sega_video_game)
http://www.gamefaqs.com/console/genesis/home/586618.html
[20BDCCC7, 710BC628]
X-Men 2: Clone Wars
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1995
Developer: Headgames
Publisher: SEGA
Players: 1 or 2 CO-OP
_________________________
The X-Men engage in a battle so world-threatening, even Magneto switches sides!
Mutantkind races to the edge of oblivion at the hands of an evil techno-bio cloning
organism... the Phalanx! Be Wolverine, Cyclops, Gambit, Nightcrawler, Beast,
Psylocke and for the first time ever... play as Magneto! X-Men are at their
fiercest with Cyclops' optic blast, Wolverine's slashing adamantium claws and
Gambit's hyper-charged cards! Use each mutant's super-powered attack to defend the
world!
Gameplay:
The character lineup for the game includes Beast, Psylocke, Gambit, Cyclops,
Wolverine, and Nightcrawler. Upon defeating the third level, Magneto becomes a
playable character.
Each character has a "mutant power" which can be used in fighting. Some of these
can be charged to a greater effect by holding down the power button, and all of
them are increased in power when the character has nine or ten bars of health. In
addition to these powers, some characters are capable of climbing the walls and
ceiling, or grabbing onto the wall. These powers can be used to reach hidden health
(which is in the shape of a double helix) or as a shortcut. Also, some characters
had attacks that propelled them forward, enabling them to jump further. Finally,
some characters had double jumps, useful for shortcuts. Also, Wolverine could heal
up to three bars of health if he had only one or two bars remaining. This healing
occurs automatically with time, so the player could simply wait until Wolverine
healed before continuing.
Trivia
- This game was innovative in that the player was immediately thrust into the
game; the first level begins as soon as the game loads with a random character,
leading some players to hit the Restart button on the console repeatedly until the
desired character appeared. The first level comprised only one stage, allowing
players to switch out characters after the opening stage. The title screen and
credits roll only after completing the first level. In emulation outside the
Genesis/Megadrive system, the character randomization appears to be non-functional,
with the first level always beginning with Cyclops. FUSION emulates character
randomization.
- Oddly enough, the European release of the game reused the same cover art of
X-Men 2: Game Master's Legacy for the Game Gear, a different and unrelated game.
Hints:
- 99 Lives -
Press C + Down then press Up - Left - Up - Right - Right - C99 Lives
- Change Characters -
First do the Level Skip Code. Pause the game and press Left and C at the same
time.Change Characters
- Invincibility -
Pause the game, press up+B. Then up, right, down, up, right, down, down, up, B.
Unpause game; pause it again and press up+B
- Level Skip -
Pause the game,then simultaneously press Left,C.Next, press
up,up,left,down,down,right,CLevel Skip
Note: This does not effect the ending. It is just a nifty little bonus for those of
you who like to explore.
http://www.gamefaqs.com/console/genesis/data/366867.html
http://en.wikipedia.org/wiki/X-Men_2:_Clone_Wars
[57E8ABFD]
X-Perts
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Beat 'em Up
Gametype: Licensed
Release Year: 1996
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
Terrorists have taken control of a top-secret undersea weapons facility! Unless the
U.N. meets their demands, the terrorists will detonate a deep-sea thermonuclear
device that will tear the earth apart. Facing global panic, the U.N. calls the X-
PERTS, a 3-person ultra-secret counter-terrorist team. If the X-PERTS fail, the
world pays! Play all three X-Perts at the same time and switch X-Perts during the
game. Each X-Pert has unique attack weapons, technical skills, kill moves, and
torture moves to extract information from human enemies. Use the X-Perts technical
skills to hack computers and program robots. Real-world game play, where the game
automatically saves the impact of your action and evolves as you play!
Gameplay:
Shadow leads a group of fellow X-perts in sabotage and other various missions. All
three characters have character-specific special moves with differing attributes,
along with three unique torture moves, which are used to interrogate various
enemies.
Players are able to switch characters mid-game in order to carry out different
tasks.
Hints:
- Level 2 Password -
QCH45B8YL26WJ6T2Level 2
http://www.gamefaqs.com/console/genesis/home/586621.html
http://en.wikipedia.org/wiki/X-Perts
[AB22D002]
XDR - X-Dazedly-Ray
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up > Horizontal
Gametype: Licensed
Release Year: 1990
Developer: Unipacc
Publisher: Unipacc
Players: 1
_________________________
On the terrestrial planet Sephiroth, which is homez to a variety of peaceful and
prosperous advanced societies, an ancient evil has returned. A long time ago, a
warmonger known only as Guardia was banished from the planet, but has finally
returned with an entire space military. The Guardia Military soon invades Sephiroth
and crushes its defenses with its long hardened space technology. Within time, a
space fighter was developed to match the power of the Guardia Military. Based on
Guardia's unknown desire for destruction and it's own might, the ship was named the
XDR: X-Dazedly Ray.
Gameplay:
XDR was incredibly straight-forward: players piloted the titular ship through six
different levels blasting various ground and sky forces. Players could collect
power ups such as different firing weapons, Options and items. Rather than having
Bomb weapons, the ship was equipped to fire normal shots and missile pick-ups.
Players could also change the ship's speed.
http://en.wikipedia.org/wiki/XDR:_X-Dazedly-Ray
[59ABE7F9]
Xenon II: Megablast
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up > Vertical
Gametype: Licensed
Release Year: 1990
Developer: The Bitmap Brothers
Publisher: Virgin Games
Players: 1
_________________________
A fast action shoot 'em up, Xenon 2 has gorgeous parallax graphics, music by Bomb
The Bass (Megablast) and a wealth of visual imagination to add to the appeal. A
classic from The Bitmap Brothers - big, slick and still one of the best looking
(and sounding) games around.
Gameplay:
Xenon 2 Megablast is a vertically scrolling shoot 'em up. Unusually for the genre,
the player's spaceship can reverse the scrolling of the play area for a limited
distance, which is useful for escaping from dead ends. This game consists of five
levels which are each divided into two sections.
The game has a generic sci-fi theme and almost no plot, focusing instead on
presentation and gameplay. Indeed, it was the quality of the music and graphics
that led to the game's memorability. The graphics bear the trademark "Bitmap
Brothers" appearance, with realistic and detailed renditions of rock and metal
objects. The enemies are various nondescript organic creatures.
The player of Xenon 2 Megablast must rely heavily on power-ups, which may be gained
by shooting power-up containers that appear through the levels. When an enemy or a
wave of enemies are destroyed they leave behind credits in the shape of bubbles.
Small bubbles are worth 50 credits and large bubbles are worth 100. When a mid-
level boss or end of level boss are destroyed, they explode to reveal lots of
credit bubbles. Credits are then spent at a shop owned by Colin The Alien (who
bears a remarkable resemblance to the alien from the film Predator). Power-ups of
various sorts may be bought there. Accumulating power-ups rewards the player with
more heavy-duty firepower. The shop appears mid-level and at the end of the level.
Hints:
- Invincibility -
Begin playing the game and get on the high score screen. Enter ARM as your
initials. Play again and qualify for another high score that is lower than the
previous attempt. Enter OUR as your initials. Then press the Reset button on the
Genesis when demonstration mode begins. Begin a new game with invincibility
enabled.
- Unlimited Lives -
Begin playing the game get on the high score screen. Enter OLD as your initials.
Play again and qualify for another high score that is lower than the previous
attempt. Enter AGE as your initials. Press Reset on the Genesis when demonstration
mode begins. Begin a new game, and you'll have unlimited lives enabled.
http://www.bitmap-brothers.co.uk/our-games/past/xenon2.htm
http://en.wikipedia.org/wiki/Xenon_2_Megablast
[6604A79E]
Yang Jia Jiang: Yang Warrior Family
Platform: Sega Genesis / Mega Drive
Region: Pirate (China)
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Pirate
_________________________
No information online about this Chinese Pirate game. ~Rx
[D8216A96, 124D535D]
Yie Ar Kung-Fu
Platform: Sega Genesis / Mega Drive
Region: Pirate (Unknown Region)
Media: Cartridge
Controller: Gamepad
Genre: Beat 'em Up
Gametype: Pirate
Players: 1 or 2 VS
_________________________
No information about this Pirate online. It looks to be an exact port of the NES
Yie Ar Kung-Fu
[204F97D8]
Yogi Bear's Cartoon Capers
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1994
Developer: Empire Interactive
Publisher: GameTek
Players: 1
_________________________
In this vast multi-level platform game, Yogi is awoken from his winter sleep to
discover that work has started on a chemical plant in the heart of Jellystone Park.
Yogi's mission to alert Ranger Smith of the danger turns into a true fast-paced
hilarious adventure through five different terrains of Jellystone Park!
http://www.gamefaqs.com/console/genesis/home/942356.html
[44F6BE35]
Young Indiana Jones Chronicles
Platform: Sega Genesis / Mega Drive
Region: Prototype (USA)
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Prototype
Players: 1
_________________________
The Young Indiana Jones Chronicles is based on the television series of the same
name, which is in turn based on the Lucas/Spielberg movie franchise starring
Harrison Ford. In this game, a young Indiana Jones embarks on globetrotting
adventures in which he gathers treasure and fights for what is good and right.
The game features side-scrolling action where young Indy trots along the ground,
jumps, crawls flat, and can collect and wield a variety of weapons against copious
enemies in the game. Indy starts with a whip and can find such weapons as throwing
knives, grenades, pistols, rifles, and others. He can also collect hat powerups
which allow him to sustain more damage.
http://www.mobygames.com/game/young-indiana-jones-chronicles
[4E384EF0]
Young Indiana Jones: Instruments of Chaos
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1994
Developer: Waterman Design
Publisher: SEGA
Players: 1
_________________________
Instruments of Chaos Starring Young Indiana Jones is a sidescrolling action game
based on the Indiana Jones series. It was released exclusively for the Sega Mega
Drive.
[EA27976E]
Ys III: Wanderers From Ys
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1991
Developer: Riot
Publisher: Renovation
Players: 1
_________________________
Years have passed since the swordsman Adol saved the kingdom of Ys from certain
destruction. Joined by his companion, the ex-thief, Dogi, they set out for new
adventures. And just in time...Bizarre tales of monsters and demons wreaking havoc
throughout the Kenai Region reach our heroes. Dogi's hometown of Sarina is in the
middle of the afflicted kingdom. He inspires Adol to help him rid the world of this
new evil. Join them as they battle the forces of darkness - Deep in a haunted coal
mine in the heart of an active volcano and on top of a blizzard swept peak. All the
while uncovering clues to the identity of the malevolent force that is guiding the
evil warriors of the Dark World.
Gameplay:
The gameplay of Ys III is a sharp departure from the previous two games. Instead of
the previously used top-down camera view, Ys III has become a side-scrolling
platform-action styled game. The combat has also changed: the player must push a
button to make Adol swing his sword and attack enemies.
The RPG-style statistics and experience system still exists in Ys III, however. A
new addition to this area is the "ring" system: Adol can acquire and equip rings
that provide special effects while equipped. A new attribute, "Ring Power", is
consumed while rings are active.
Hints:
- Restore Health -
Hold Up on controller two when the Sega logo is displayed. During game play, enter
the status screen and hold C. Press Up, then Down.
- Level Up -
Reset the game while holding Up, A, B and C on controller 2.
Start the game with the buttons held down, wait until you can open your status
screen. On the status screen, enter the code below
CodeEffect
- Use the Amulet to max out your Levels, HP, and Gold -
When you are on the verge of raising a level, use the third and final charge of the
Amulet on the monster that would've raised your level. The game will freeze for a
second, the screen will flash, and your levels, HP, and gold should max out, along
with the message that your Amulet is exhausted of it's powers. YOU MUST USE THE
THIRD AND FINAL CHARGE of the Amulet for this trick to work!
NOTE: This trick does not work on the SNES version of Y's III.
http://www.gamefaqs.com/console/genesis/home/563358.html
http://en.wikipedia.org/wiki/Ys_III
[52DA4E76]
Ys III: Wanderers From Ys
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1991
Developer: Telenet Japan
Publisher: Telenet Japan
Players: 1
_________________________
Years have passed since the swordsman Adol saved the kingdom of Ys from certain
destruction. Joined by his companion, the ex-thief, Dogi, they set out for new
adventures. And just in time...Bizarre tales of monsters and demons wreaking havoc
throughout the Kenai Region reach our heroes. Dogi's hometown of Sarina is in the
middle of the afflicted kingdom. He inspires Adol to help him rid the world of this
new evil. Join them as they battle the forces of darkness - Deep in a haunted coal
mine in the heart of an active volcano and on top of a blizzard swept peak. All the
while uncovering clues to the identity of the malevolent force that is guiding the
evil warriors of the Dark World.
Gameplay:
The gameplay of Ys III is a sharp departure from the previous two games. Instead of
the previously used top-down camera view, Ys III has become a side-scrolling
platform-action styled game. The combat has also changed: the player must push a
button to make Adol swing his sword and attack enemies.
The RPG-style statistics and experience system still exists in Ys III, however. A
new addition to this area is the "ring" system: Adol can acquire and equip rings
that provide special effects while equipped. A new attribute, "Ring Power", is
consumed while rings are active.
Hints:
- Restore Health -
Hold Up on controller two when the Sega logo is displayed. During game play, enter
the status screen and hold C. Press Up, then Down.
- Level Up -
Reset the game while holding Up, A, B and C on controller 2.
Start the game with the buttons held down, wait until you can open your status
screen. On the status screen, enter the code below
CodeEffect
- Use the Amulet to max out your Levels, HP, and Gold -
When you are on the verge of raising a level, use the third and final charge of the
Amulet on the monster that would've raised your level. The game will freeze for a
second, the screen will flash, and your levels, HP, and gold should max out, along
with the message that your Amulet is exhausted of it's powers. YOU MUST USE THE
THIRD AND FINAL CHARGE of the Amulet for this trick to work!
NOTE: This trick does not work on the SNES version of Y's III.
http://www.gamefaqs.com/console/genesis/home/563358.html
http://en.wikipedia.org/wiki/Ys_III
[71CEAC6F]
Yuu Yuu Hakusho: Makyou Toitsusen
Original title: Yuu Yuu Hakusho: Makyou Toitsusen
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: VS Fighter
Gametype: Licensed
Release Year: 1994
Developer: Treasure
Publisher: Sega
Players: 1-4
_________________________
Based on the manga/anim? series Yuu Yuu Hakusho. This is a story of a teenager
delinquent Yuusuke Urameshi, who was hit by a car while trying to save a child.
However, there was no place found for him either in paradise or in hell, and
Koenma, the son of the death god Enma, sends him back to our world, where he has to
be an "occult detective" and to fight against demons. Several characters join him
on his quest: Kazuma Kuwabara, his ex-rival and best friend; Kurama, a 1400-year-
old demon fox; and Hiei, formerly a demon who tried to conquer the world and had to
repent for his sins by helping Yuusuke.
Gameplay:
You must play the individual chapters of the four playable characters (Yuusuke,
Kuwabara, Kurama, and Hiei), until in the final chapter you control them all in the
ultimate confrontation against evil forces. The game is a Japanese-style adventure
(no puzzles, menu-driven interface) with the addition of battles. The battles are
real time; similarly to fighting games, you can kick, punch, defend, and use
special techniques. Unlike most Japanese adventures, you view the game world from
platform-like third person perspective (although you cannot move physically in
adventure mode).
Hints:
- Cheats -
In match ,press start, then hold "left" and press x or y: The fisrt player's life
will be full or empty
In match ,press start, then hold "right" and press x or y: The fourth player's life
will be full or empty
In match ,press start, then hold "up" and press x or y: The second player's life
will be full or empty
In match ,press start, then hold "down" and press x or y: The third player's life
will be full or empty
- Extra Mode -
Beat the game in the first mode and you'll receive an extra option in the Main Menu
wich allows you to play 1-2 or 1-3 fights.
Translation Description:
This is a translation patch for the Mega Drive game "Yu Yu Hakusho". It sports a
variable-width font engine with kerning and, as usual, it is a "dual-language"
patch, meaning that it supports both Japanese and English, depending on the country
code of your machine.
http://www.mobygames.com/game/genesis/yuu-yuu-hakusho-gaiden
http://www.gamefaqs.com/console/genesis/code/586623.html
http://www.romhacking.net/trans/1222/
[FE3FB8EE]
Yuu Yuu Hakusho: Makyou Toitsusen
Original title: Yuu Yuu Hakusho: Makyou Toitsusen
Platform: Sega Genesis / Mega Drive
Region: Brazil
Media: Cartridge
Controller: Gamepad
Genre: VS Fighter
Gametype: Licensed
Release Year: 1999
Developer: Treasure
Publisher: TecToy
Players: 1-4
_________________________
Based on the manga/anim? series Yuu Yuu Hakusho. This is a story of a teenager
delinquent Yuusuke Urameshi, who was hit by a car while trying to save a child.
However, there was no place found for him either in paradise or in hell, and
Koenma, the son of the death god Enma, sends him back to our world, where he has to
be an "occult detective" and to fight against demons. Several characters join him
on his quest: Kazuma Kuwabara, his ex-rival and best friend; Kurama, a 1400-year-
old demon fox; and Hiei, formerly a demon who tried to conquer the world and had to
repent for his sins by helping Yuusuke.
Gameplay:
You must play the individual chapters of the four playable characters (Yuusuke,
Kuwabara, Kurama, and Hiei), until in the final chapter you control them all in the
ultimate confrontation against evil forces. The game is a Japanese-style adventure
(no puzzles, menu-driven interface) with the addition of battles. The battles are
real time; similarly to fighting games, you can kick, punch, defend, and use
special techniques. Unlike most Japanese adventures, you view the game world from
platform-like third person perspective (although you cannot move physically in
adventure mode).
Hints:
In match ,press start, then hold "right" and press x or y: The fourth player's life
will be full or empty
In match ,press start, then hold "up" and press x or y: The second player's life
will be full or empty
In match ,press start, then hold "down" and press x or y: The third player's life
will be full or empty
- Extra Mode -
Beat the game in the first mode and you'll receive an extra option in the Main Menu
wich allows you to play 1-2 or 1-3 fights.
Translation Description:
This is a translation patch for the Mega Drive game "Yu Yu Hakusho". It sports a
variable-width font engine with kerning and, as usual, it is a "dual-language"
patch, meaning that it supports both Japanese and English, depending on the country
code of your machine.
http://www.mobygames.com/game/genesis/yuu-yuu-hakusho-gaiden
http://www.gamefaqs.com/console/genesis/code/586623.html
http://www.romhacking.net/trans/1222/
[0F041D2E]
Yuu Yuu Hakusho: Makyou Toitsusen (Language Hack)
Original title: Yuu Yuu Hakusho: Makyou Toitsusen
Known issue (if you can help join the forum): need to confirm that this rom is
either Yuu Yuu Hakusho: Makyou Toitsusen or Yuu Yuu Hakusho: Gaiden. rom uploaded
to synopsis. after confirm need to upload pix n\' stuff.
Platform: Sega Genesis / Mega Drive
Region: Translated (Japan)
Media: Cartridge
Controller: Gamepad
Genre: VS Fighter
Gametype: Translated
Release Year: 2007
Players: 1-4
Translated by: MIJET
Version: 1.0
_________________________
Based on the manga/anim? series Yuu Yuu Hakusho. This is a story of a teenager
delinquent Yuusuke Urameshi, who was hit by a car while trying to save a child.
However, there was no place found for him either in paradise or in hell, and
Koenma, the son of the death god Enma, sends him back to our world, where he has to
be an "occult detective" and to fight against demons. Several characters join him
on his quest: Kazuma Kuwabara, his ex-rival and best friend; Kurama, a 1400-year-
old demon fox; and Hiei, formerly a demon who tried to conquer the world and had to
repent for his sins by helping Yuusuke.
Gameplay:
You must play the individual chapters of the four playable characters (Yuusuke,
Kuwabara, Kurama, and Hiei), until in the final chapter you control them all in the
ultimate confrontation against evil forces. The game is a Japanese-style adventure
(no puzzles, menu-driven interface) with the addition of battles. The battles are
real time; similarly to fighting games, you can kick, punch, defend, and use
special techniques. Unlike most Japanese adventures, you view the game world from
platform-like third person perspective (although you cannot move physically in
adventure mode).
Hints:
- Cheats -
In match ,press start, then hold "left" and press x or y: The fisrt player's life
will be full or empty
In match ,press start, then hold "right" and press x or y: The fourth player's life
will be full or empty
In match ,press start, then hold "up" and press x or y: The second player's life
will be full or empty
In match ,press start, then hold "down" and press x or y: The third player's life
will be full or empty
- Extra Mode -
Beat the game in the first mode and you'll receive an extra option in the Main Menu
wich allows you to play 1-2 or 1-3 fights.
Translation Description:
This is a translation patch for the Mega Drive game "Yu Yu Hakusho". It sports a
variable-width font engine with kerning and, as usual, it is a "dual-language"
patch, meaning that it supports both Japanese and English, depending on the country
code of your machine.
http://www.mobygames.com/game/genesis/yuu-yuu-hakusho-gaiden
http://www.gamefaqs.com/console/genesis/code/586623.html
http://www.romhacking.net/trans/1222/
[ED5D12EA]
Zany Golf
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Golf
Gametype: Licensed
Release Year: 1990
Developer: Sandcastle
Publisher: Electronic Arts
Players: 1 to 4 VS
_________________________
Overview:
Using the mouse to determine the direction and strength of your putts, you must
navigate 9 tricky holes of crazy / mini golf. Try to putt into holes protected by
bouncing hamburgers, windmills, etc. Courses have several twists; one is a mad
scientists's lab, another is a pinball table. The final hole is especially bizarre,
themed around energy.
You start with 3 strokes, but get the par for each hole added on, if you reach it
in time - run out of strokes, and your game is over. You can earn bonus strokes by
finding hidden bonuses and by completing courses quickly. Up to 4 players at a time
can take part in this game, with anyone badly over par being eliminated as the game
progresses.
Gameplay:
Zany Golf is a version of mini golf with some features that are impossible in real,
physical mini golf. Zany Golf only consists of half a golf course, i.e. 9 holes,
although there is a bonus hole. The holes are as follows:
1. Windmill Hole (Par 2): The ball has to be shot into a windmill, or slide down
the ramp below, to enter the second area.
2. Hamburger Hole (Par 3): The hole is covered by a bouncing hamburger, reached
by bouncing the ball off a ketchup bottle that squirts.
3. Walls (Par 2): Several walls continuously rise from the ground and fall back
down. Depending on the timing, these can deflect the ball at different distances.
4. Pinball (Par 3): The level begins as a game of pinball, where the player can
hit the ball with the flippers after shooting it.
5. Fans (Par 3): Fans positioned along the level allow blowing the ball in a
different direction.
6. Magic Carpet (Par 2): A special "magic" surface covering most of the level
allows direct mouse control over the ball.
7. Castle (Par 3): The ball has to be shot up a hill, to enter into a castle or
holes outside it, to enter the second area.
9. Energy (Par 5): Consists of various contraptions all over the place, with
buttons that activate deadly laser beams, energy blasters, teleporters and suction
tubes. Widely regarded as the most difficult hole by far.
10. ???: This bonus hole is accessed by either completing the entire course under
par (26), or by putting into a secret hole on the Energy level with exact timing.
This level consists of a Breakout-style scenario, followed by a challenge where the
ball must be putted across a checkerboard square, where alternate squares when
rolled over teleport the ball back to the start.
http://en.wikipedia.org/wiki/Zany_Golf
http://www.mobygames.com/game/genesis/will-harveys-zany-golf
[423968DF]
Zero The Kamikaze Squirrel
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1994
Developer: Iguana Entertainment
Publisher: SunSoft
Players: 1
_________________________
A spinoff of the Aero the Acrobat games, Zero the Kamikaze Squirrel is an over-the-
top platformer that plays much like Sonic the Hedgehog. In the Aero the Acrobat
games, Zero is one of the villains. However, this time around Zero is fighting to
save his homeland from an evil lumberjack.
Hints:
Right, Up, B, A, Down, Up, B, Down, Up, and B - Enable All Codes
A, C, Right, A, and B - Level Select
B, Up, B, B, A - Unlimited Hit Points
B, A, B, and Up - Unlimited Lives
Down, A, and B - Unlimited Shurikens
http://www.gamefaqs.com/console/genesis/code/586625.html
http://www.mobygames.com/game/genesis/zero-the-kamikaze-squirrel
[45FF0B4B]
Zero The Kamikaze Squirrel
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1994
Developer: Iguana Entertainment
Publisher: SunSoft
Players: 1
_________________________
A spinoff of the Aero the Acrobat games, Zero the Kamikaze Squirrel is an over-the-
top platformer that plays much like Sonic the Hedgehog. In the Aero the Acrobat
games, Zero is one of the villains. However, this time around Zero is fighting to
save his homeland from an evil lumberjack.
Hints:
Right, Up, B, A, Down, Up, B, Down, Up, and B - Enable All Codes
A, C, Right, A, and B - Level Select
B, Up, B, B, A - Unlimited Hit Points
B, A, B, and Up - Unlimited Lives
Down, A, and B - Unlimited Shurikens
http://www.gamefaqs.com/console/genesis/code/586625.html
http://www.mobygames.com/game/genesis/zero-the-kamikaze-squirrel
[23F603F5]
Zero Tolerance
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up > First Person
Gametype: Licensed
Release Year: 1994
Developer: Technopop
Publisher: Accolade
Players: 1 or 2 CO-OP
_________________________
The space station Europe-1 has been overrun by aliens. During one of the fights the
nuclear cooling system has been damaged, resulting in a meltdown within hours. Your
mission, as a team of five of the toughest persons in the Corps, is to infiltrate
and gain control of Europe-1. You must sweep the entire station clean of aliens.
Directions:
Gameplay:
Zero Tolerance is made up of 40 levels spanning three separate areas: the space
station Europe-1, the central command building for the Planet Defense Corps, and
the sub-basement areas of that building. The object of the game is to kill all of
the enemies on a level and then proceed to the exit, which is either a staircase or
elevator leading down to the next level. However, nothing prevents the player from
heading straight towards the exit without killing all of the enemies. If this is
done, the player is simply not given any passwords until the entire area is
finished.
- Pistol
The pistol offers you a basic projectile weapon. Ammo for it is plentiful,
although it is weaker than other weapons.
- Shotgun
This weapon offers the advantage of increased power and easier aiming on the
player's part. Like the pistol, ammo for the shotgun is easily found throughout the
game.
- Flame thrower
Useful in creating a wall of fire that can stop a wave of enemies. There are a
few drawbacks with the flame thrower, however. First, the ammo supply tends to be
drained quickly, and flame throwers aren't as common in the game as other weaponry.
On top of this, it is difficult to aim with this weapon.
- Pulse Laser
The pulse laser is a cross between a rifle and a laser gun. It fires invisible
laser bolts in short bursts. The advantage of this weapon is that it is extremely
effective against boss enemies. Unfortunately, it is not a common item in the game.
- Grenades
Much like their real-life counterparts, grenades are explosive devices which
are thrown at enemies. They have a splash damage effect and are useful for clearing
out smaller rooms.
- Rocket launcher
Fires an explosive missile. Like the grenades, these missiles also have a
splash damage effect.
- Mine
This explosive weapon is difficult to find on the game but can prove very
useful if being chased by multiple enemies. A mine can be left anywhere on the
floor and will be detonated whenever an enemy walks over it. Like the granades and
rocket launcher each mine has a certain amount of splash damage which is useful for
clearing groups.
- Medi-Pack
This item restores the health of the player when damage is taken from enemies.
It's effectiveness can be based on the particular skills of the character chosen by
the player.
- Bullet-Proof Vest
Every so often a player may come across a bullet-proof vest. This item will
shield the player from damage from enemies but only for 10 hits. It cannot be
replenished by a medi-pack.
- Bio-Scanner
This item will allow players to see all the enemies on the radar without having
to actually trigger their attack. This can be very useful for tight corridors where
the player will be able to tell how many enemies are waiting ahead and where.
However, this item does have a limited battery-life.
- Torch
Again, on some levels the distance of the map may appear dark and black.
However, with the torch equipped the distance seen is increased, making it easier
to spot enemies further away. However, this item does have a limited battery life.
- Fire Extinguisher
Areas on Zero Tolerance are sometimes blocked off by fire, when equipped the
fire extinguisher can clear a path through the fire. Also note that when a player
comes into contract with fire it will drain health regardless of whether or not the
player has the Bullet-Proof Vest equipped.
http://www.mobygames.com/game/genesis/zero-tolerance
http://en.wikipedia.org/wiki/Zero_Tolerance_(game)
http://www.gamefaqs.com/console/genesis/code/586626.html
[89B744A3]
Zero Wing
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up > Horizontal
Gametype: Licensed
Release Year: 1991
Developer: Toaplan
Publisher: Toaplan
Players: 1
_________________________
Cats, the leader of a band of swashbuckling space pirates, is terrorizing the
galaxy. You must pilot the only remaining Milky Way attack craft into combat and
stop Cats and his buccaneers!
Gameplay:
As with other scrolling shooters, the aim of the game is to shoot all enemies that
appear on screen and avoid getting obliterated by lasers, crashing into enemies or
into foreground scenery. There are mid-level and end-of-level boss enemies that
stay with the player until they are defeated.
- Using the main cannon: scatter-shot (red weapon), lasers (blue weapon), or
homing missiles (green weapon). Similar to configuring the Vic Viper in Gradius
- Ramming smaller enemies with the orbital cannons that appear above and below
the ZIG. These cannons fire whatever weapon is equipped on the main ship at the
time.
- Grabbing an enemy using the tractor beam and releasing it at another enemy,
similar to the Kirby games.
Soon after starting, the player encounters power-up ships. If destroyed, they leave
behind power-ups. These run in the sequence of red weapon, blue weapon, green
weapon, and speed-up, and then start with red again. There is also an occasional
shield power-up, which attaches to the front of the ship. Once the first weapon
power-up is collected, two small ships appear above and below the ZIG, and follow
its exact movements. These extra ships are impervious and can be used as shields.
As they occasionally move nearer the ZIG when blocked by large enemies or
foreground scenery, they can serve as a warning to the player that they should move
carefully to avoid a collision.
Each of the three main weapons has three power levels. Each time the same weapon is
collected, the power level increases. If a different weapon is collected, it starts
back on level 1 power, unless level 3 power was already attained previously. If you
have a spherical front shield while you're already holding one, a special power-up
will replace it which increase all weapons to a special, otherwise unattainable,
level 4. Another way to obtain level 4 is if you're already carrying a bomb and
detonate an object that would yield another bomb power up. In the intro scenes, the
ZIG's windows are green. In the game itself, the windows change color depending on
what weapon the player has.
Trivia:
In the Sega Mega Drive version, to expand on the game's plot, an introductory cut
scene was added to the game. This introductory scene was translated to English from
Japanese rather poorly for the European release, because of the European version
being rushed,[citation needed] resulting in dialogue such as "Somebody set up us
the bomb", "All your base are belong to us" (often shortened to "All Your Base",
"AYBABTU", or simply "AYB"), and "You have no chance of survive make your time."
The introduction does not appear in the arcade version.
The console version of Zero Wing was never released in North America for the Turbo
Grafx (PC Engine) or Sega Genesis (Mega Drive) due to the release of the arcade
version distributed by Williams Electronics, which lacks the AYB intro. However,
the European Mega Drive version of the game will play on American consoles due to a
lack of region protection.
Hints:
- Alternative Endings -
There are three different endings depending on how many times you beat this game
non-stop. No such thing as Expert Mode. Only Easy and Normal(Hard). Beat the game
and your back at NATOLS, keep going for more endings.
http://www.gamefaqs.com/console/genesis/home/468841.html
http://en.wikipedia.org/wiki/Zero_Wing
[7E203D2B]
Zero Wing
Platform: Sega Genesis / Mega Drive
Region: Japan
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up > Horizontal
Gametype: Licensed
Release Year: 1991
Developer: Toaplan
Publisher: Toaplan
Players: 1
_________________________
Cats, the leader of a band of swashbuckling space pirates, is terrorizing the
galaxy. You must pilot the only remaining Milky Way attack craft into combat and
stop Cats and his buccaneers!
Gameplay:
As with other scrolling shooters, the aim of the game is to shoot all enemies that
appear on screen and avoid getting obliterated by lasers, crashing into enemies or
into foreground scenery. There are mid-level and end-of-level boss enemies that
stay with the player until they are defeated.
- Using the main cannon: scatter-shot (red weapon), lasers (blue weapon), or
homing missiles (green weapon). Similar to configuring the Vic Viper in Gradius
- Ramming smaller enemies with the orbital cannons that appear above and below
the ZIG. These cannons fire whatever weapon is equipped on the main ship at the
time.
- Grabbing an enemy using the tractor beam and releasing it at another enemy,
similar to the Kirby games.
Soon after starting, the player encounters power-up ships. If destroyed, they leave
behind power-ups. These run in the sequence of red weapon, blue weapon, green
weapon, and speed-up, and then start with red again. There is also an occasional
shield power-up, which attaches to the front of the ship. Once the first weapon
power-up is collected, two small ships appear above and below the ZIG, and follow
its exact movements. These extra ships are impervious and can be used as shields.
As they occasionally move nearer the ZIG when blocked by large enemies or
foreground scenery, they can serve as a warning to the player that they should move
carefully to avoid a collision.
Each of the three main weapons has three power levels. Each time the same weapon is
collected, the power level increases. If a different weapon is collected, it starts
back on level 1 power, unless level 3 power was already attained previously. If you
have a spherical front shield while you're already holding one, a special power-up
will replace it which increase all weapons to a special, otherwise unattainable,
level 4. Another way to obtain level 4 is if you're already carrying a bomb and
detonate an object that would yield another bomb power up. In the intro scenes, the
ZIG's windows are green. In the game itself, the windows change color depending on
what weapon the player has.
Trivia:
In the Sega Mega Drive version, to expand on the game's plot, an introductory cut
scene was added to the game. This introductory scene was translated to English from
Japanese rather poorly for the European release, because of the European version
being rushed,[citation needed] resulting in dialogue such as "Somebody set up us
the bomb", "All your base are belong to us" (often shortened to "All Your Base",
"AYBABTU", or simply "AYB"), and "You have no chance of survive make your time."
The introduction does not appear in the arcade version.
The console version of Zero Wing was never released in North America for the Turbo
Grafx (PC Engine) or Sega Genesis (Mega Drive) due to the release of the arcade
version distributed by Williams Electronics, which lacks the AYB intro. However,
the European Mega Drive version of the game will play on American consoles due to a
lack of region protection.
Hints:
- Alternative Endings -
There are three different endings depending on how many times you beat this game
non-stop. No such thing as Expert Mode. Only Easy and Normal(Hard). Beat the game
and your back at NATOLS, keep going for more endings.
http://www.gamefaqs.com/console/genesis/home/468841.html
http://en.wikipedia.org/wiki/Zero_Wing
[571CD2F4, AA2A6AFE]
Zero Wing (Clean Version)
Original title: Zero Wing
Platform: Sega Genesis / Mega Drive
Region: USA (Update Hacks)
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up > Horizonta
Gametype: Hack
Release Year: 200x
Players: 1
Hacked by: Vincent404
Version: Patch 1
_________________________
This is a "grammar hack" making the grammar in Zero Wing a little better.
http://www.zophar.net/hacks/genesis/zero-wing/-clean-zero-wing.html
[D1AFB48B, 1F517B37]
Zero Wing (Mature Version)
Original title: Zero Wing
Platform: Sega Genesis / Mega Drive
Region: USA (Update Hacks)
Media: Cartridge
Controller: Gamepad
Genre: Shooter
Gametype: Hack
Release Year: 200x
Players: 1
Hacked by: Vincent404
Version: Patch1
_________________________
This is a different grammar hack with swear words. The grammar was first updated
and then altered to give the game an "M" rating.
http://www.zophar.net/hacks/genesis/zero-wing/mature-zero-wing.html
[54342B39]
Zombie High
Platform: Sega Genesis / Mega Drive
Region: Prototype (USA)
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Prototype
Release Year: Unreleased
Developer: Electronic Arts
Publisher: Electronic Arts
Players: 1
_________________________
School's out - of control! Just when you though high school couldn't get any
weirder, it's zombie-stomping time in the classrooms, hallways, and stairwells.
Watch out for the mutant gym teacher!
http://www.genesiscollective.com/ShowPage.php?GameLink=1257
[2BF3626F]
Zombies Ate My Neighbors
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up > Run 'n Gun
Gametype: Licensed
Release Year: 1993
Developer: LucasArts
Publisher: Konami
Players: 1
_________________________
In the game you are a male or female protagonist (Zeke or Julia), fighting the
vampires, mummies, zombies, etc. on over 50 levels (not including secrets) and
saving all of the people you find. There are defined number of neighbors you save
on every level. When they are free then "Exit" door opens and you jump on next
level.
The levels differ from mall and grocery store to beaches and football fields. Using
different weapons such as bazooka or water gun you have to kill the bosses such as
huge babies, dragons or ants at the end of levels. You can play the game with two
players cooperatively
Gameplay:
The player chooses between two teenage characters, Zeke and Julie, or both in two-
player mode. They navigate suburban neighborhoods, shopping malls, pyramids, and
other areas, destroying a variety of horror-movie monsters, including vampires,
werewolves, huge demonic babies, and the game's flagship, zombies. In each of the
48 stages (excluding the bonus levels) the goal is to rescue the surviving
neighbors, at which point a magical door opens that will take the player to the
next stage. However, if the player is not careful, any enemy in the game will kill
the neighbors, preventing them from being saved. At least one neighbor must be
saved from each level to progress to the next. The game is lost if all of the
neighbors in a certain stage are killed or if the player(s) lose all of their
lives. Scoring points earns players more neighbors to save (but only up to the
maximum of 10) and extra lives.
Each level has a maximum of ten neighbors. If they all die without the player
saving at least one throughout the stage, the game is over. The neighbors are saved
by touching them. Each neighbor is worth a certain amount of points.
Trivia:
- In the Game -
The monsters in the game are based on horror movies made in the 1950s as well as
more modern movies such as Friday the 13th or The Texas Chainsaw Massacre. For
example, the man with the chainsaw is based on Jason and Leatherface respectively.
The weapons usefulness is also based on these depictions, such that werewolfs die
in one attack if attacked with silverware, or vampires die faster if attacked with
the crucifix. The crucifix is the most powerful weapon and Pandora's Box is the
most powerful special item. In the SNES version of the game, there is a flame
thrower which is not incuded in the uncensored Sega Megadrive version.
There is an extra level in which the character is permited to walk around Lucas
Arts and talk to the staff responsible for the game.
- Censorship -
Due to the theme of the game, it was subject to some censorship. This game was
released before the ESRB came along and before then, Nintendo did not want anything
violent in their video games such as blood and gore. Nintendo of America itself
ordered all depictions of red blood and gore be removed or changed to green ooze.
Censorship committees at several European Nations, i.e. United Kingdom, Italy,
France and Germany had the game renamed to just: 'Zombies' and ordered other
changes, including making the chainsaw-wielding lunatics replaced with lumberjacks
with axes.
Hints:
- Level Passwords -
LCFJLevel 13
BMLKLevel 17
VQBBLevel 21
OLNKLevel 25
QNKRLevel 29
SDHMLevel 33
BKVRLevel 37
BZPMLevel 41
VNYQLevel 45
TYZRLevel 5
CBRKLevel 9
QSDZSee the credits and fight a boss
RCFLStage 12
MMLWStage 16
BQBTStage 20
RLNWStage 24
RNKDStage 28
QDHLStage 32
MKVDStage 36
QYZTStage 4
MZPLStage 40
BNYZStage 44
SBRZStage 8
RLNW and BCDFTwo bonus passwords
http://www.mobygames.com/game/genesis/zombies-ate-my-neighbors
http://en.wikipedia.org/wiki/Zombies_Ate_My_Neighbors
http://www.gamefaqs.com/console/genesis/code/563360.html
[179A1AA2]
Zombies Ate My Neighbors
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Shoot 'em Up > Run 'n Gun
Gametype: Licensed
Release Year: 1993
Developer: LucasArts
Publisher: Konami
Players: 1
_________________________
In the game you are a male or female protagonist (Zeke or Julia), fighting the
vampires, mummies, zombies, etc. on over 50 levels (not including secrets) and
saving all of the people you find. There are defined number of neighbors you save
on every level. When they are free then "Exit" door opens and you jump on next
level.
The levels differ from mall and grocery store to beaches and football fields. Using
different weapons such as bazooka or water gun you have to kill the bosses such as
huge babies, dragons or ants at the end of levels. You can play the game with two
players cooperatively
Gameplay:
The player chooses between two teenage characters, Zeke and Julie, or both in two-
player mode. They navigate suburban neighborhoods, shopping malls, pyramids, and
other areas, destroying a variety of horror-movie monsters, including vampires,
werewolves, huge demonic babies, and the game's flagship, zombies. In each of the
48 stages (excluding the bonus levels) the goal is to rescue the surviving
neighbors, at which point a magical door opens that will take the player to the
next stage. However, if the player is not careful, any enemy in the game will kill
the neighbors, preventing them from being saved. At least one neighbor must be
saved from each level to progress to the next. The game is lost if all of the
neighbors in a certain stage are killed or if the player(s) lose all of their
lives. Scoring points earns players more neighbors to save (but only up to the
maximum of 10) and extra lives.
Each level has a maximum of ten neighbors. If they all die without the player
saving at least one throughout the stage, the game is over. The neighbors are saved
by touching them. Each neighbor is worth a certain amount of points.
Trivia:
- In the Game -
The monsters in the game are based on horror movies made in the 1950s as well as
more modern movies such as Friday the 13th or The Texas Chainsaw Massacre. For
example, the man with the chainsaw is based on Jason and Leatherface respectively.
The weapons usefulness is also based on these depictions, such that werewolfs die
in one attack if attacked with silverware, or vampires die faster if attacked with
the crucifix. The crucifix is the most powerful weapon and Pandora's Box is the
most powerful special item. In the SNES version of the game, there is a flame
thrower which is not incuded in the uncensored Sega Megadrive version.
There is an extra level in which the character is permited to walk around Lucas
Arts and talk to the staff responsible for the game.
- Censorship -
Due to the theme of the game, it was subject to some censorship. This game was
released before the ESRB came along and before then, Nintendo did not want anything
violent in their video games such as blood and gore. Nintendo of America itself
ordered all depictions of red blood and gore be removed or changed to green ooze.
Censorship committees at several European Nations, i.e. United Kingdom, Italy,
France and Germany had the game renamed to just: 'Zombies' and ordered other
changes, including making the chainsaw-wielding lunatics replaced with lumberjacks
with axes.
Hints:
- Level Passwords -
LCFJLevel 13
BMLKLevel 17
VQBBLevel 21
OLNKLevel 25
QNKRLevel 29
SDHMLevel 33
BKVRLevel 37
BZPMLevel 41
VNYQLevel 45
TYZRLevel 5
CBRKLevel 9
QSDZSee the credits and fight a boss
RCFLStage 12
MMLWStage 16
BQBTStage 20
RLNWStage 24
RNKDStage 28
QDHLStage 32
MKVDStage 36
QYZTStage 4
MZPLStage 40
BNYZStage 44
SBRZStage 8
RLNW and BCDFTwo bonus passwords
http://www.mobygames.com/game/genesis/zombies-ate-my-neighbors
http://en.wikipedia.org/wiki/Zombies_Ate_My_Neighbors
http://www.gamefaqs.com/console/genesis/code/563360.html
[CB2939F1]
Zool: Ninja of the 'Nth' Dimension
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1993
Developer: Gremlin Graphics
Publisher: GameTek
Players: 1
_________________________
Once every year, the games world is rocked by a game so stunning, so fast, so
colorful, so big, so demanding, so mega, so awesome, so varied , so incredible, and
so full of fabulous features and unexpected treats, that everybody just looks at it
and says "THAT'S IT!" This year, ZOOL, THE NINJA FROM THE Nth DIMENSION, is
definitely "IT!"
Gameplay:
Zool is a "Ninja Of The "Nth" Dimension" who is forced to land on Earth. In order
to gain ninja ranking he has to pass six lands. Gremlin has asserted that the name
"Zool" did not refer to the supernatural entity Zuul from the film Ghostbusters.
The game is a pure arcade platform game, relying on smooth, fast moving gameplay,
colorful graphics and a popular soundtrack by Patrick Phelan which overlaps with
the Lotus 3 soundtrack and has inspired several modern electro/techno remixes. The
game also contains a number of embedded minigames, including several arcade games,
a scrolling space shooter and a game accessible only by making Zool play a certain
tune on an in-game piano.
Zool was also ported to the Atari ST, Game Boy, Sega Mega Drive, SNES, Master
System, Sega Game Gear, Amiga CD32, PC, Acorn Archimedes and Jaguar. A Zool coin-op
was released in 1993 to cash in on the hype surrounding the Amiga release, but was
not well distributed and is now not widely remembered. Zool was also ported to the
RISC OS platform.
Reviews for the Amiga version of the game were extremely positive, possibly partly
because the need was felt for the Amiga to have a flagship game to rival Sonic.
However some criticism was aimed at the blatant and pervasive product placement in
the game for lollipop company Chupa Chups, in the first three levels (known as
'Sweet Zone'). Another frequent criticism of the game was that it was excessively
difficult. Some contemporary reviewers complained of not being able to get further
than the second level (Music Zone).
Hints:
- Extra Life -
Down, Up, Left, Left, A, Right, and Down
- Stage/Level Skip -
Pause the game and press C, Right, A, B, B, A, Left, Left, A, Right, and Down.
Press Up to skip a stage or Right to skip a level
http://en.wikipedia.org/wiki/Zool
http://www.gamefaqs.com/console/genesis/data/586627.html
[1EE58B03]
Zool: Ninja of the 'Nth' Dimension
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1993
Developer: Gremlin Graphics
Publisher: Electronic Arts
Players: 1
_________________________
Once every year, the games world is rocked by a game so stunning, so fast, so
colorful, so big, so demanding, so mega, so awesome, so varied , so incredible, and
so full of fabulous features and unexpected treats, that everybody just looks at it
and says "THAT'S IT!" This year, ZOOL, THE NINJA FROM THE Nth DIMENSION, is
definitely "IT!"
Gameplay:
Zool is a "Ninja Of The "Nth" Dimension" who is forced to land on Earth. In order
to gain ninja ranking he has to pass six lands. Gremlin has asserted that the name
"Zool" did not refer to the supernatural entity Zuul from the film Ghostbusters.
The game is a pure arcade platform game, relying on smooth, fast moving gameplay,
colorful graphics and a popular soundtrack by Patrick Phelan which overlaps with
the Lotus 3 soundtrack and has inspired several modern electro/techno remixes. The
game also contains a number of embedded minigames, including several arcade games,
a scrolling space shooter and a game accessible only by making Zool play a certain
tune on an in-game piano.
Zool was also ported to the Atari ST, Game Boy, Sega Mega Drive, SNES, Master
System, Sega Game Gear, Amiga CD32, PC, Acorn Archimedes and Jaguar. A Zool coin-op
was released in 1993 to cash in on the hype surrounding the Amiga release, but was
not well distributed and is now not widely remembered. Zool was also ported to the
RISC OS platform.
Reviews for the Amiga version of the game were extremely positive, possibly partly
because the need was felt for the Amiga to have a flagship game to rival Sonic.
However some criticism was aimed at the blatant and pervasive product placement in
the game for lollipop company Chupa Chups, in the first three levels (known as
'Sweet Zone'). Another frequent criticism of the game was that it was excessively
difficult. Some contemporary reviewers complained of not being able to get further
than the second level (Music Zone).
Hints:
- Extra Life -
Down, Up, Left, Left, A, Right, and Down
- Stage/Level Skip -
Pause the game and press C, Right, A, B, B, A, Left, Left, A, Right, and Down.
Press Up to skip a stage or Right to skip a level
http://en.wikipedia.org/wiki/Zool
http://www.gamefaqs.com/console/genesis/data/586627.html
[5370C341, 724D6965]
Zoom!
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Strategy > Turnbased
Gametype: Licensed
Release Year: 1989
Developer: Discovery Software
Publisher: SEGA
Players: 1 or 2 Alternating
_________________________
Did you ever get punched by a banana? Tussle with a mushroom? Tumble into a black
hole? You will now! ZOOM into space and race around the play grids, out-running the
funny critters who pop up in the strangest places!
Gameplay:
The game has 6 stages with 6 levels in each stage. The levels feature a board with
gridlines on it that the player walks on. The lines are painted as the player walks
on them. If the player paints all four edges of a square in the grid, the square
flashes indicating it has been filled. All the squares must be filled to complete
the level.
The player controls a character named Zoomer, who is constantly moving. Various
monsters will appear in the levels. Some chase the player while others do other
things such as erasing the lines the player has filled. Zoomer can shoot a ball
from the back which can knock monsters backwards upon being struck by it.
Several items appear randomly in levels. Some of which simply add points while
others may slow down monsters, render the player invincible, or even instantly
clear the level.
Hints:
- Debug Mode -
Enter the code below, select the ''Debug'' option, begin game play, and press A.
The screen will split and reveal the game code.
Press Start at the title screen to display the player selection screen. Press
Up(2), Down(2), Left, Right, Left, Right, A, B.
http://www.gamefaqs.com/console/genesis/home/586628.html
http://en.wikipedia.org/wiki/Zoom_(game)
[0ED1FA27, A899BEFA]
Zoop
Platform: Sega Genesis / Mega Drive
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Puzzle
Gametype: Licensed
Release Year: 1995
Developer: Hookstone
Publisher: Viacom New Media
Players: 1
_________________________
WHY ARE YOU WASTING TIME READING THE BOX WHEN YOU COULD BE PLAYING THE GAME?! Right
here inside this little box is the excitement you crave, the challenge you need.
Level after level of brain-burning action coming at you from all sides, faster and
faster until your thumbs are numb, your eyes are aching and your mind is molten.
And there's only ONE thing you know... "I can't stop playing this game!"
Gameplay:
The player controls a triangle in the center of the screen. Every second (or more
often in advanced levels), a piece comes in from the side and possibly pushes other
pieces forward. Two consecutive pieces will never come in from the same quadrant,
and runs of consecutive identical pieces on one row are longer than one might think
statistically.
If the player shoots a piece of the same color as their triangle, it will be
"zooped" (cleared) and points are earned. If the piece behind the target piece is
also of the same color, it is also "zooped." The same goes for the next piece, and
so on. In the example Image:Zoop genesis.jpg, shooting to the left of the position
in the screenshot will "zoop" the green pieces and return the player to the center,
facing right (the opposite direction).
If a piece of a different color than the player's current piece is shot, the
player's piece will switch colors with it. This is also what happens when a piece
of a different color is encountered after zooping one or more pieces of the same
color. In the example, shooting down would bounce off the orange piece (leaving a
green piece behind), and return with the orange piece.
When the quota of "zooped" pieces is met, the game speeds up and (before level 10)
the background changes.
- A proximity bomb (shaped like a lightning bolt) blows up pieces in a 3-3 area
centered at the target piece.
- A line bomb (often shaped like a gear) clears a whole target line of pieces.
- A color bomb (often shaped like a paint splotch) clears all the pieces in a
quadrant that match the target piece.
- Points -
Generally speaking, every cleared piece is worth 100 points. In the case of zooping
more than one piece at once, each piece is worth 100 points more than the piece
before it. For example, zooping 3 pieces results in 100 + 200 + 300 = 600 points.
In addition, if a row is full (one more piece being added will cause a loss of
game) and all the pieces are of the same color, zooping the row earns a bonus of
5,000 points for the smaller rows on the top and bottom, and 10,000 for the rows on
the left and right. All pieces cleared as a result of any of the four powerup items
are worth 100 points.
- Opti-Challenge -
To make matters even more difficult, the game also employed what was referred to as
"opti-challenge" backgrounds. As the game progressed, the backgrounds would become
increasingly distracting. Early on, this would involve the use of contrasting
colours, and increasingly intricate colour schemes. Background patterns would also
become more intricate and would make subtle use of asymmetrical elements.
Ultimately, the background on level 9 employed black and white tiles, roughly the
size of the invading pieces, while the center square contained a picture of clouds,
which expanded to fill the screen on levels 10 and later. Although the opti-
challenge element of the game was used as a selling point, very little information
exists about the technique itself, and no other game on the market has ever openly
claimed to use opti-challenge graphics.
http://www.gamefaqs.com/console/genesis/home/586629.html
http://en.wikipedia.org/wiki/Zoop
[2FDAC6AB]
Zoop
Platform: Sega Genesis / Mega Drive
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Puzzle
Gametype: Licensed
Release Year: 1995
Developer: Hookstone
Publisher: Viacom New Media
Players: 1
_________________________
WHY ARE YOU WASTING TIME READING THE BOX WHEN YOU COULD BE PLAYING THE GAME?! Right
here inside this little box is the excitement you crave, the challenge you need.
Level after level of brain-burning action coming at you from all sides, faster and
faster until your thumbs are numb, your eyes are aching and your mind is molten.
And there's only ONE thing you know... "I can't stop playing this game!"
Gameplay:
The player controls a triangle in the center of the screen. Every second (or more
often in advanced levels), a piece comes in from the side and possibly pushes other
pieces forward. Two consecutive pieces will never come in from the same quadrant,
and runs of consecutive identical pieces on one row are longer than one might think
statistically.
If the player shoots a piece of the same color as their triangle, it will be
"zooped" (cleared) and points are earned. If the piece behind the target piece is
also of the same color, it is also "zooped." The same goes for the next piece, and
so on. In the example Image:Zoop genesis.jpg, shooting to the left of the position
in the screenshot will "zoop" the green pieces and return the player to the center,
facing right (the opposite direction).
If a piece of a different color than the player's current piece is shot, the
player's piece will switch colors with it. This is also what happens when a piece
of a different color is encountered after zooping one or more pieces of the same
color. In the example, shooting down would bounce off the orange piece (leaving a
green piece behind), and return with the orange piece.
When the quota of "zooped" pieces is met, the game speeds up and (before level 10)
the background changes.
- A proximity bomb (shaped like a lightning bolt) blows up pieces in a 3-3 area
centered at the target piece.
- A line bomb (often shaped like a gear) clears a whole target line of pieces.
- A color bomb (often shaped like a paint splotch) clears all the pieces in a
quadrant that match the target piece.
- Points -
Generally speaking, every cleared piece is worth 100 points. In the case of zooping
more than one piece at once, each piece is worth 100 points more than the piece
before it. For example, zooping 3 pieces results in 100 + 200 + 300 = 600 points.
In addition, if a row is full (one more piece being added will cause a loss of
game) and all the pieces are of the same color, zooping the row earns a bonus of
5,000 points for the smaller rows on the top and bottom, and 10,000 for the rows on
the left and right. All pieces cleared as a result of any of the four powerup items
are worth 100 points.
- Opti-Challenge -
To make matters even more difficult, the game also employed what was referred to as
"opti-challenge" backgrounds. As the game progressed, the backgrounds would become
increasingly distracting. Early on, this would involve the use of contrasting
colours, and increasingly intricate colour schemes. Background patterns would also
become more intricate and would make subtle use of asymmetrical elements.
Ultimately, the background on level 9 employed black and white tiles, roughly the
size of the invading pieces, while the center square contained a picture of clouds,
which expanded to fill the screen on levels 10 and later. Although the opti-
challenge element of the game was used as a selling point, very little information
exists about the technique itself, and no other game on the market has ever openly
claimed to use opti-challenge graphics.
http://www.gamefaqs.com/console/genesis/home/586629.html
http://en.wikipedia.org/wiki/Zoop
[ED7648AC, 029106F5]
After Burner Complete
Platform: Sega 32X
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Flight Simulator
Gametype: Undefined
Release Year: 1995
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
Although repetitive and a bit shallow, After Burner does a wonderful job creating
realistic illusions of speed and 3D depth. Viewed from a third person, behind-the-
plane perspective, this fun, graphically impressive, over-the-top shooter puts
players in a high-speed fighter jet, firing a gun and lock-on missiles at incoming
planes. Banking frequently decreases the chances of being hit by enemy fire.
Suspension of disbelief is very easy in this game, especially when playing the sit-
down, cockpit cabinet version.
Controls:
Hints:
- Arcade Mode -
When you see the Sega logo press: A + C + Start on 2P
- Debug Menu -
At the Sega screen, take controller 2 and press: A + C + Start.
At the title screen, with controller 1, press: A + B + C + Start
- Level Select -
When you see Start and Options hold: A+B+C and press: left or right.
[936C3D27]
B.C. Racers
Platform: Sega 32X
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Racing
Gametype: Undefined
Release Year: 1995
Developer: Core Design Ltd.
Publisher: Front Street Publishing
Players: 1 or 2
_________________________
BC Racers is a kart racing game starring characters from the Core Design's Chuck
Rock series of games.
Each of the racers in this game rides a prehistoric motorcycle with a side car. On
each two-character team, one person drives the motorcycle, and the other fights off
opponents using clubs, punches, kicks, etc.
Graphics in BC Racers consist of a flat landscape decorated with scaled sprites to
compose the track and scenery.
http://www.mobygames.com/game/sega-32x/bc-racers
[D1A60A47]
Blackthorne
Platform: Sega 32X
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1995
Developer: Paradox Development
Publisher: Interplay
Players: 1
_________________________
Blackthorne is an action-adventure game that takes place on the planet Tuul. Tuul
was a peaceful place, until the evil warrior Sarlac used the power of the Darkstone
to take control. Blackthorne's father, the good King Vlaros, sent him to Earth just
as his kingdom crumbled around him. Now, 20 years later, Blackthorne is grown and
must return to Tuul to free it from the clutches of Sarlac.
This game is played from a side-view with non-scrolling backgrounds. It has strong
similarities to Prince of Persia, except you battle your foes using guns and bombs
instead of a sword.
Hints:
- Lost Vikings -
At the second snow level (L5OH), there will be a screen with a Whar'ork on a Ice
platform and two ice platforms on the right side of the screen. Kill the bad guy,
and climb up to the top platform. walk to the next stage, There will be a Rock
creature on the ground, and a Gragg with wasp bombs(purple one) at a high ledge
right side. Kill the Gragg and use a bridge key to get accross. Use a levetator
just about where the bad guy's body is and you see a ledge in an above screen. Line
up the levetator just right and you can get up to the ledge and climb up. Walk to
the left to the next screen and you will find the 3 Lost Vikings!! (from the game
''The Lost Vikings'').
http://www.mobygames.com/game/sega-32x/blackthorne
[7A72C939]
Brutal Unleashed
Platform: Sega 32X
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: VS Fighter
Gametype: Licensed
Release Year: 1995
Developer: GameTek
Publisher: GameTek
Players: 1 or 2 VS
_________________________
If you've played Brutal on Sega CD, then you'll know the story to this one right
away. The Dali Llama has issued another Brutal Tournament, and the original eight
contestants have come out to challenge him, and so have some new fighters...It's a
contest to see who is the greatest animal fighter...
The original eight fighters have returned in this 32X-only version of the original
Brutal: Kung Fu Bunny, Prince Leon, Tai Cheetah, Rhei Rat, Ivan the Bear, Foxy
Roxy, Kendo Coyote, and the Pantha. There are also two new fighters, Chung Poe and
Psycho Kitty. You also get to play as the bosses from the first Brutal: Karate
Croc, and the Dali Llama (if you're good). Each of them has their own set of
twisted moves and personality.
You beat your opponent in a best of three-round match (or five or seven, per your
preference), and after every two wins you get, you learn a new move from the Dali
Llama. You have to pay attention to the moves he teaches you, and write down the
password, or you won't have the move for when you want to continue the game later.
Hints:
- Boss Code -
Up, Down, A, B, C, C, B, A, Down, Up
Reviewer: SiliconHero
http://www.gamefaqs.com/console/32x/review/R3558.html
[9F3FDBC2]
Cosmic Carnage
Platform: Sega 32X
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: VS Fighter
Gametype: Licensed
Release Year: 1994
Developer: Givro
Publisher: SEGA
Players: 1 or 2 VS
_________________________
What kind of un-be-leev-ably ugly monster is this? Chunks of armor fly off as you
pound its body. This beefed-up, maxed-out monstrosity has jetted across the cosmos
to beat your brains out! But is it the alien? Or is it YOU?
Hints:
- Cyber Brawl -
Press X+B+Z and then press START during the introduction.
http://www.gamefaqs.com/console/32x/home/584360.html
[22D7C906]
Darxide
Platform: Sega 32X
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Shooter > Flight
Gametype: Licensed
Release Year: 1996
Developer: Frontier Developments
Publisher: SEGA
Players: 1
_________________________
Let's not beat around the bush, we've all played Asteroids and we've all been bored
by Asteroids.
If anything, Darxide is nothing more than that humble fossil, regenerated with
rough three dimensional graphics and some rather horrific camera control. Although,
it shares many characteristics with the far superior Star Wars Arcade 32X, it does
everything horribly wrong.
The fact that Darxide's very own mechanistic flaws in its gameplay, combined with
tasks that people had got bored with in the mid-eighties is sure certification of
why the 32X died. However, despite the fact that the game is so macabre, it still
manages to go for hundreds of dollars online! If you're a budding 32X collector and
have just spent your pension on Darxide, then I all I can do is point and laugh!
Reviewer: XxVortyxX
http://www.gamefaqs.com/console/32x/review/R105708.html
[208332FD, 53734E3A]
DOOM
Platform: Sega 32X
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Shooter > First Person
Gametype: Licensed
Release Year: 1994
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
The Union Aerospace Corporation has been experimenting with teleportation
technology on Mars' moons Phobos and Deimos. After early successes, something goes
wrong. It seems the scientists have opened a gateway straight to Hell.
Phobos base is overrun with demonic creatures, and the whole of Deimos simply
vanishes. A squad of marines is sent to Phobos, but all except one are quickly
slaughtered. It falls to the surviving marine to grab some guns and strike back at
the demons.
Hints:
- Full Ammo -
(6 button pad required) Pause the game, and press A, C, Mode and Up simultaneously
- God Mode -
(6 button pad required) Pause anytime during play, and press X, Z, Mode and Up
simultaneously.
- Invincibility -
Press X + Y + Mode + Up during gameplay.
http://www.mobygames.com/game/sega-32x/doom
[3AE0E83B]
Doom: 24 Level Expansion
Original title: Doom
Platform: Sega 32X
Region: Update Hack (USA)
Media: Cartridge
Controller: Gamepad
Genre: Shooter
Gametype: Hack
Release Year: 2009
Hacked by: Saxman
Version: 1.0
_________________________
The 32X version of DOOM is a port of the Jaguar version, however, seven of the
levels present in the Jaguar version were dropped from the port. This hack adds
these dropped levels to the level select option on the title menu. The levels
included are:
Tower of Babel and Hell Keep are new levels which do not have anything in common
with the PC levels that share their names. The 32X does not have enough memory to
run Unholy Cathedral, and it will crash immediately after being selected.
http://www.romhacking.net/hacks/618/
[FB14A7C8]
FIFA International Soccer '96
Platform: Sega 32X
Region: Europe
Media: Cartridge
Controller: Gamepad
Genre: Sports > Soccer
Gametype: Undefined
Release Year: 1995
Developer: Probe Entertainment Limited
Publisher: Electronic Arts
Players: 1
_________________________
The most successful football game of all time has been improved and updated for the
32X. FIFA Soccer '96 is dedicated to bring you all the action from around the
globe, featuring over 3500 players from 200 teams and 12 leagues. Combined with
stunning graphics, 7 camera views, 4-player mode and the usual host of options,
FIFA Soccer '96 delivers the total footballing experience.
http://www.gamefaqs.com/console/32x/home/918264.html
[6EF99202]
Golf Magazine: 36 Great Holes Starring Fred Couples
Platform: Sega 32X
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Golf
Gametype: Licensed
Release Year: 1994
Developer: Flashpoint Productions
Publisher: SEGA
_________________________
As the title implies, in 36 Great Holes the player takes control of 24 different
digitized golfers 12 males and 12 females playing in 27 historic courses in the
U.S. including Disney's Eagle Pines and Tidewater Golf Club, playing 36 authentic
holes.
There are seven different modes (Stroke Play, Tournament, Skins, Shoot-out,
Scramble, Practice and Match Play) and three different types of golf club heads
including wood, metal and graphite. There is a battery back-up to keep track of 16
different categories of stats and does feature the voice of Fred Couples, even
though he is not a playable character.
http://www.mobygames.com/game/sega-32x/golf-magazine-presents-36-great-holes-
starring-fred-couples
[D0B0B842]
Knuckles Chaotix
Platform: Sega 32X
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1995
Developer: SEGA
Publisher: SEGA
Players: 1 or 2 CO-OP
_________________________
Knuckles Chaotix is a spin-off of the Sonic the Hedgehog series of Genesis games.
The starring character in this title is Knuckles the Echidna, who first appeared in
Sonic the Hedgehog 3. Knuckles works at Carnival Island, an amusement park.
It's his job to protect the park and make it a happy place for visitors. Dr.
Robotnik, as usual, has an evil plan for the park. He wants the power emerald which
supplies electricity to the entire island. What's worse, he has imprisoned several
of Knuckles' friends in the "combi confiner." This contraption only allows Knuckles
to free one of his friends at a time be attaching a tether between himself and
them. Therefore, when you play the game you are always attached to another
character.
Although the basic gameplay of Knuckles Chaotix is similar to the Sonic games, the
bungee cord between the two characters creates new challenges. The new characters
that appear are Vector the Crocodile, Mighty the Armadillo, Espio the Chameleon and
Charmy Bee. There also two characters whose sole purpose is to slow you down, Heavy
the Robot, and Bomb. Chaotix adds several new power-ups and 3D bonus levels as
well.
Hints:
- Wireframe Special Stage -
After completing all special stages and getting all Chaos Rings, you will begin at
the first stage, and then on they will all be wireframes. Completing the wireframe
special stage gives you a big point bonus
http://www.mobygames.com/game/sega-32x/knuckles-chaotix
[20CA53EF]
Kolibri
Platform: Sega 32X
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Shooter
Gametype: Licensed
Release Year: 1995
Developer: Novotrade
Publisher: SEGA
Players: 1 or 2 CO-OP
_________________________
Deep in the Earth, a powerful ancient crystal hums, fueling the balance of nature.
But when its toxic twin plummets to Earth, nature totters on the edge of
extinction! Only one hope survives - Kolibri. Though small and alone, the
hummingbird must battle the invasive mutation in all its malignant form to restore
Earth. But at what cost?
Hints:
http://www.gamefaqs.com/console/32x/home/584363.html
[EF5553FF]
Metal Head
Platform: Sega 32X
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Shooter > First Person > 3D
Gametype: Licensed
Release Year: 1995
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
It's 5 years after the formation of the Worldwide Federation. Although war has been
averted, terrorist cells around the world threaten the stability of the federation.
To combat this menace, the Federation has created a bi-pedal armored tank known as
the Metal Head. You are a Metal Head pilot, and you have to use all the weapons at
your disposal to take out the terrorists.
Metal Head is a bit of a variation on the usual giant robot combat game. The game's
mission areas bear more resemblance to a first-person shooter than a simulation.
The graphics are all rendered in texture mapped polygons, which is unusual for a
32X game.
Hints:
- Level Select -
Press Up, Up, Up, Down, Down, Down, A, B, C, X, Y, Z at the title screen but make
sure you have a six button controller
- Secret Robot -
Press A, B, B, A, X, Z at the title screen and make sure that you have a six button
controller
http://www.mobygames.com/game/sega-32x/metal-head
[211085CE]
Mortal Kombat II
Platform: Sega 32X
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: VS Fighter
Gametype: Licensed
Release Year: 1994
Developer: Probe Entertainment Limited
Publisher: Acclaim
Players: 1 or 2 VS
_________________________
The Mortal Kombat fighters, plus several new ones, return for a tournament held by
the evil Shang Tsung of the Oddworld. The action is one-on-one as before, and famed
for its high level of violence and blood (other than the sanitised Nintendo
version). There are 5 difficulty levels and optional credits, as well as the usual
two player mode including same character duels.
To win the main tournament, the player must beat each of the other human players,
before taking on Sheng Tsung, Kintaro and finally Shao Kahn. Players have a range
of punches and kicks available, as well as flying kicks, uppercuts, roundhouses,
and the special moves, which vary for each player. These include throws, uppercuts,
long-distance bullets, bicycle kicks and a teleport feature.
Hints:
- Fight Smoke -
During any match in the portal stage, press Down + Start when the ''Toasty!'' guy
appears. You will then fight Smoke.
- Test Mode -
At the Options screen, highlight 'Done', then press Left, Down, Right, Right, Down,
Left, Left, Left, Left, Right, Right, Right.
- Fight Jade -
At the match before the ?, defeat your opponent using only the Low Kick button
- Random Character -
Highlight Liu Kang at the character selection screen and press Up + Start.
http://www.mobygames.com/game/sega-32x/mortal-kombat-ii
[A21C5761]
Motocross Championship
Platform: Sega 32X
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Racing > Motorcycles
Gametype: Licensed
Release Year: 1994
Developer: Artech Studios
Publisher: SEGA
Players: 1 or 2 VS
_________________________
Feel the horsepower as you rocket out of the gate and battle through the first
turn! Charge down the back stretch, through the whoops and launch over the triples
to the checkered flag! Do you have the guts and skills to win on the Motocross
Championship circuit? If not, you'll be left in the dust!
http://www.gamefaqs.com/console/32x/home/584366.html
[6B7994AA, 60994C73]
NBA Jam: Tournament Edition
Platform: Sega 32X
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Basketball
Gametype: Licensed
Release Year: 1995
Developer: Iguana Entertainment
Publisher: Acclaim
Players: 1 or 2 VS
_________________________
This game lets you play two-on-two arcade basketball with players from all the NBA
teams. Gameplay is fast and action-packed, with few rules, no fouls, and
deliberately unrealistic jamming. Players are rated on eight ability categories,
from steals and blocks, to dunks and 3-pointers.
Up to four human players can take part, each always controlling a single player for
their team, and AI for missing players. This allows for four players to face each
other in teams of two, or for two players to team up against a third player with a
CPU team-mate.
The Tournament Edition ups each team's roster to three players, and allows for
substitutions between quarters. Shoving players now results in injuries, which
lower a player's stats; encouraging you to sub them out and let them recover. Aside
from the usual secret characters and cheat modes, the T.E. also includes four new
additions you can individually enable from the special options menu:
- "Hot Spots" are randomized zones on the court that reward extra points (up to a
9-point shot!) for making a basket while standing within them.
- Powerup icons appear randomly, and convey temporary arcade-like benefits when
picked up. Some examples are instant "on-fire," enhanced 3-point accuracy, monster
dunks from anywhere on the court, or a bomb that knocks all other players to the
ground.
- "Tournament Mode" disables all other modes, special characters, and cheats, and
challenges you to defeat all the NBA teams to unlock extra players (2 extra players
for almost every team). Winning Tournament Mode also unlocks a higher CPU
difficulty level.
http://www.mobygames.com/game/sega-32x/nba-jam-tournament-edition
[0BC7018D]
NFL Quarterback Club
Platform: Sega 32X
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Football
Gametype: Undefined
Release Year: 1995
Developer: Iguana Entertainment
Publisher: Acclaim
Players: 1 or 2 VS
_________________________
One of the earliest in the NFL Quarterback series, this version features the
standard game modes such as Exhibition, Season, Playoffs, etc. and features a full
NFL license with players and their teams respective names and logos. One feature
that is present in this game is the Quarterback Skills Challenge where the player
can choose from 13 different quarterbacks such as John Elway, Steve Young, Dan
Marino and many others in a QB competition. The goal is to complete a series of
drills such as hitting a bulls-eyes, throwing long distances, competing in obstacle
courses or test out their throwing accuracy. It also has a two-player option where
friends can compete head-to-head.
http://www.mobygames.com/game/sega-32x/nfl-quarterback-club__
[F9126F15, A933A87D]
Pitfall!: The Mayan Adventure
Platform: Sega 32X
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1995
Developer: Activision
Publisher: Activision
Players: 1
_________________________
In the game you play as Harry Jr. You (Harry Jr.) and your father set out deep
within the jungles of Central America to search for the lost treasures of the
Mayans. After finally reaching your destination something really terrible goes
wrong. Harry's father is kidnapped and needs your help fast before it's to late.
The story is interesting and prepares you for the most dangerous adventure of your
life.
Gameplay:
Pitfall offers very diverse gameplay in each level. You are equipped with a trusty
sling that you use for various purposes. Those purposes are up to you to uncover.
You will find various weapon pick ups and other goodies so take them for what they
are worth and use them wisely. There are a wide variety of enemies from the jungles
to the temples to keep you on your toes and always moving.
This game is good for exploration because you never really know what you can find.
The controls are easy to get used to and aren't really frustrating at all. At times
the gameplay can become frustrating due to the extreme challenge. But practice
makes perfect. Each boss fight is intense and you need to use just a bit of
strategy for each. Pitfall has a lot to offer and this game is insanely FUN!
Hints:
- Stage Select -
B, Right, A, Down, Right, Up, B, Left, A, Up, Right, A, Up
Reviewer: TrueGamer104
http://www.gamefaqs.com/console/32x/review/R53112.html
[E78A4D28]
Primal Rage
Platform: Sega 32X
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: VS Fighter
Gametype: Licensed
Release Year: 1996
Developer: Probe Entertainment Limited
Publisher: SEGA
Players: 1 or 2 VS
_________________________
A meteor slams to Earth and humand authority is shattered in seconds. The planet
cracks open and the new world order comes crawling to the surface. Huge dinosaurs
now begin their furious battle for domination, as humankind stands on the brink of
extinction! Welcome to Urth.
http://www.gamefaqs.com/console/32x/home/919058.html
[FF795FDC]
RBI Baseball '95
Platform: Sega 32X
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Baseball
Gametype: Licensed
Release Year: 1995
Developer: Tengen
Publisher: Time Warner Interactive
Players: 1 or 2 VS; CO-OP
_________________________
In this particular title, you've got several different teams that made up the 1995
Major League Baseball team roster with all of the same players. The gaming modes
are pretty limited, but there is enough here that most baseball game fans will
probably enjoy what it has to offer.
Gameplay:
The game play is simple, as with most baseball games in which you select one team
from a roster of several in two different regions. What this game does offer, is
the team rosters from the 1995 baseball season and you'll have plenty of games to
play, but you'll be playing them all on a password basis.
Once you've really gotten into the game, you'll need to simply get through the nine
innings while keeping your score well above what the computer has and that is where
the game play pretty much ends. The menu system that you have is easy enough to
work with and if you have played these types of games before, then there is nothing
too extravagant here that will confuse you if you're a veteran or a beginner.
Reviewer: KasketDarkfyre
http://www.gamefaqs.com/console/32x/review/R31440.html
[6E99C291]
Sonic in Chaotix
Original title: Knuckles Chaotix
Platform: Sega 32X
Region: Update Hack (USA)
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Hack
Release Year: 2006
Players: 1 or 2
Hacked by: JJFTails
Version: 1.2
_________________________
This is a hack which replaces Mighty the Armadillo with Sonic the Hedgehog. The
Special stage sprites were replaced with Sonic CD sprites and in level sprites were
ripped from Sonic Crackers. A few of the sprites were drawn from scratch.
http://www.romhacking.net/hacks/399/
[86E7F989]
Space Harrier
Platform: Sega 32X
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Shooter
Gametype: Licensed
Release Year: 1994
Developer: SEGA-AM2
Publisher: SEGA
Players: 1
_________________________
Believe it or not, Dragonland used to be a peaceful place. That is, until the evil
demon Valda decided to invade and take over. Now it's up to the last Sentinel of
Dragonland to stop the forces of Valda and restore piece to his planet.
In Space Harrier, you control this warrior, otherwise known as Harri. Movement in
all directions is at your disposal as you use his special jet-pack to maneuver to
any place on the screen just as in the 1980s Arcade version. As Harri whizzes
through the colorful 3D environment, he'll be attacked from all directions by
Valdan invaders of varying types. But his trusty laser cannon has never met a
Valdan it couldn't handle. Now it's time to put that jet-pack and laser cannon to
the test!
Hints:
- Cheat Menu -
When you see the title screen hold A + B + C and press Start two times on 1P. Then
let go of all buttons.
- Arcade Mode -
When the Sega logo appears, hold A and C and press start on controller two.
http://www.allgame.com/game.php?id=1388
http://www.gamefaqs.com/console/32x/home/584370.html
[531DC46C]
Spear Of Destiny
Platform: Sega 32X
Region: Original Homebrew
Media: Cartridge
Controller: Gamepad
Genre: Shooter > First Person
Gametype: Homebrew
_________________________
Great DOS classic ported to the SEGA 32x.
[29DCE257, 5C8C74FF]
Spider-Man: Web of Fire
Platform: Sega 32X
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1996
Developer: Blue Sky Software
Publisher: SEGA
Players: 1
_________________________
A massive electrical plasma grid has shrouded New York City in a blanket of
hysteria and destruction. Skyscrapers are crumbling. Civilians are frying. It's
only a matter of time before The Big Apple becomes the Baked Apple.
http://www.gamefaqs.com/console/32x/home/584371.html
[DD9708B9]
Star Trek: Starfleet Academy Starship Bridge Simulator
Platform: Sega 32X
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Strategy > Sci-Fi
Gametype: Licensed
Release Year: 1995
Developer: High Voltage Software
Publisher: Interplay
Players: 1 or 2 VS
_________________________
Two years before the better-known computer game came this title, in which the aim
is to successfully complete the space combat element of Starfleet training. You
will fight Klingons, deal with repairs, and find yourself in all manner of
dangerous situations, but try to stay within Starfleet directives.
The game is viewed from the bridge of your vessel (there are 5 different ones in
total), with polygons used to display the action. Information on the world
situation at the time of the game is supplied within the game. There are quick
missions bringing scenes from Star Trek movies to life.
http://www.mobygames.com/game/sega-32x/star-trek-starfleet-academy-starship-bridge-
simulator
[2F16B44A]
Star Wars Arcade
Platform: Sega 32X
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action
Gametype: Licensed
Release Year: 1994
Developer: SEGA
Publisher: SEGA
Players: 1 or 2 CO-OP
_________________________
Star Wars Arcade is a 3D shoot 'em-up set in Episodes 4, 5, and 6 of the Star Wars
saga. You take control of either an X-Wing or Y-Wing, and are put right in the
middle of the space combat. In some levels, you have to shoot down a specific
number of TIE fighters before time runs out. In other levels, your goal is to
simply to make it to the end without getting blasted out of the sky.
Some of the missions take place in deep space, around asteroids, or near Star
Destroyers. Other missions take place on the surface of the Death Star and re-
create the Luke Skywalker's famous trench run to destroy it.
Hints:
- Sound Test -
Pause the game and enter: Up, Right, Left, A, Down, C
http://www.mobygames.com/game/sega-32x/star-wars-arcade
[60C49E4D]
Stellar Assault
Platform: Sega 32X
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Shooter
Gametype: Licensed
Release Year: 1995
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
Chaose has broken out on the edge of the Galaxy. A diabolical power has begun
construction of a powerful sun laser. You are the Shadow Squadron's newest fighter
jock and the fate and hope of the federation rests in your hands. Destroy the Sun
Laser of face the FIRE!!!
http://www.gamefaqs.com/console/32x/home/584369.html
[66D2C48F]
T-MEK
Platform: Sega 32X
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action
Gametype: Licensed
Release Year: 1995
Developer: Bits Studios
Publisher: Time Warner Interactive
Players: 1 or 2 VS
_________________________
T-Mek is essentially an updated Battlezone. You are a warrior battling in the T-Mek
competition, a hugely popular event in the future. You control a hovercraft and try
to blow up everyone else.
The action is viewed from your perspective as you travel around the arena. You also
have an overall view of where your opponents are. Terrain surfaces and
characteristics vary in each battle. In most levels you need to reach a certain
score to progress, however there are out-and-out one-off Deathmatch duels to deal
with periodically.
http://www.mobygames.com/game/sega-32x/t-mek
[14E5C575]
Tempo
Platform: Sega 32X
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Platformer
Gametype: Licensed
Release Year: 1995
Developer: SEGA
Publisher: SEGA
_________________________
One of the most anticipated events during Rhythma's annual music festival is the
Major Minor Show. It is held by Major Minor himself, the land's Dance Master and
presenter of the Major Minor Trophy. The favorites to win this esteemed prize are
Tempo, a hip grasshopper, and his closest pal Katy. Yet it won't be as easy as many
would believe...
King Dirge has set aside some room on his shelf for the prize, and he's not the one
to move things around without getting what he wants. So the evil one has dispersed
members of his own production company, Mussi Productions, to stop Tempo and Katy
from winning the dance trophy. Now the grasshopper must survive through seven
stages of platforming action to show he's got the moves and rhythm to win the
contest.
Find musical items such as notes, CDs, LPs, cassette tapes, headphones and more to
power-up Tempo's moves. The grasshopper has the ability to perform "snap attacks,"
which involve firing musical notes to stun enemies. He can then finish them off
with a few of his special kicks, including wall kicks, back kicks and sliding
kicks. Tempo's friend Katy can also join in on the action whenever he steps over a
"dance" icon.
The goal is to progress through each stage until you run across one of King Dirge's
henchmen. Tempo can also play one of three bonus games in between levels, but each
costs a certain amount of gold coins (found on each stage). The bonus rounds
include "Tasty Vittle Session," where you try to steal as many slices of pizza as
you can before getting caught by the owner; "Goin' Pearlin," which has you surfing
and earning points for poses; and "Just Hackin' Away," where you get to split logs
or rocks with your deadly moves.
As you might expect from the land of Rhythma, you'll be treated to many different
styles of music (rock, rap and funk) in QSound audio. Tempo begins the game with a
certain amount of strength, which can either be replenished by collecting notes or
increased by finding headphones. Whenever Tempo suffers damage to his strength,
you'll know it -- the music will change its tempo! The game also features three
difficulty levels and a password system to continue progress.
http://www.allgame.com/game.php?id=1391
http://www.gamefaqs.com/console/32x/home/584376.html
[14EAC7A6]
Toughman Contest
Platform: Sega 32X
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Boxing
Gametype: Licensed
Release Year: 1995
Developer: Visual Concepts
Publisher: Electronic Arts
Players: 1 or 2 VS
_________________________
So you think you're ready for the TOUGHMAN CONTEST?? Strap on the gloves and we'll
find out. This is my big shot and I'm not going to be stopped. Not by you, not by
NOBODY. I've been workin' 12 hours a day in a meat packing plant using my fists to
break frozen bones. I can't wait to get my paws on you. I'm going to knock you out
of the ring. You're dead MEAT!
http://www.gamefaqs.com/console/32x/home/915979.html
[B5DE9626]
Virtua Fighter
Platform: Sega 32X
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Action
Gametype: Licensed
Release Year: 1995
Developer: SEGA-AM2
Publisher: SEGA
Players: 1 or 2 VS
_________________________
It's clobberin' time! After Virtua Racing showed you the true power of the 32X,
Sega brings you Virtua Fighter -- a no-holds-barred Arcade conversion featuring all
the smooth polygon graphics, lightning-fast gameplay and realistic character
designs of the Arcade machine.
Join Lau, Pai, Wolf, Jeffry, Sarah, Jacky, Akira and Kage as they engage in the
epic battles of the Judgment 6 fighting tournament, featuring a final match against
an opponent that's barely human. Added features include a remixed soundtrack,
colorful new costumes for all characters and a new tournament mode where you and
seven buddies can bust-a-move to see who's best.
Controls:
CONTROLS
D-Pad Up: leap up
D-Pad Up Right: leap forward
D-Pad Right: move forward
D-Pad Down Right: crouch, move forward
D-Pad Down: crouch
D-Pad Down Left:crouch, move backward
D-Pad Left: move backward
D-Pad Up Left: leap backward
D-Pad Left (twice) or Right (twice): quick step
D-Pad Left (twice and hold) or Right (twice and hold): dash or retreat
A + B Button: throw
D-Pad Down Right + C Button: mid-level kick
D-Pad Up + B Button: quick stomp
B or C Button (with opponent behind you): back attack
Start Button: pause, skip instant replay
C Button: kick
B Button: punch
A Button: guard
RECOVERY
D-Pad Left, Right (rapidly): quickly stand up straight
D-Pad Left: roll backwards away from opponent
A Button (rapidly): roll away to side
D-Pad Up: spring up onto feet
KICK RECOVERY
C Button (rapidly): high or vertical kick
D-Pad Down + C Button (rapidly): sweep kick
A Button (wait until on the ground) + C Button: roll to side and sweep kick
Hints:
- Different Costumes -
To play in a character's different costumes, Hold UP and then select your character
with the A button or B button or C button.
http://www.gamefaqs.com/console/32x/home/584378.html
[CD54AC37]
Virtua Hamster
Platform: Sega 32X
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Racing
Gametype: Undefined
Release Year: 1995
Developer: Core Design Ltd.
Publisher: Front Street Publishing
_________________________
Not to be confused with other virtual pet games that simulate the Hamster owning
experience (e.g. Ubisoft's Hamsterz Life and Petz: Hamsterz 2), Virtua Hamster was
a Sega Genesis 32X game that had players guiding rocket-powered hamster test pilots
on mini skateboards around a maze of tubes, collecting stolen blueprints in a mad
scientist's laboratory.
Unfortunately, the game was never released (planned for 1995), presumably due to
the 32X add-on's unpopularity. Quakenbush said a British company picked up the
title for a possible PC release after Sega cancelled the project, but that also
never made it to market.
An armored, Armadillo-like, rodent from Brazil that chants soccer crowd anthems and
yells "Goooaaal!" when he makes a point against another player
A Pack-Rat who will grab any object he comes across and stuff into one of his many
pockets
And a pack of alley rats with black leather and chrome rockets
http://www.gamesetwatch.com/2009/07/countdown_to_virtua_hamster.php
[7896B62E]
Virtua Racing Deluxe
Platform: Sega 32X
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Racing
Gametype: Licensed
Release Year: 1994
Developer: SEGA-AM2
Publisher: SEGA
Players: 1 or 2 Alternating
_________________________
The Arcade and the Genesis smash comes to Genesis 32X with Virtua Racing Deluxe!
Now choose any of 3 cars-Formula One, Stock, or Prototype car, and race against the
clock or against a friend. Experience the sizzling power of the 32X with Virtua
Racing Deluxe!
Hints:
- Mirror Tracks -
Finish all the tracks with a win in either normal or hard mode. Then please do the
following;
Go to the mode screen and highlight the options box. A mirror image of the words
will appear allowing you to select mirrored tracks to race on.
http://www.gamefaqs.com/console/32x/home/584379.html
[078371C1]
Wolfenstein 3D
Platform: Sega 32X
Region: Original Homebrew
Media: Cartridge
Controller: Gamepad
Genre: Shooter > First Person
Gametype: Homebrew
Release Year: 2009
Hacked by: JLF65
Version: Alpha 4
_________________________
Great DOS classic ported to the SEGA 32x.
http://www.dcemu.co.uk/vbulletin/showthread.php?t=183264
[6DE1BC75]
World Series Baseball '95
Platform: Sega 32X
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Baseball
Gametype: Licensed
Release Year: 1995
Developer: Blue Sky Software
Publisher: SEGA
Players: 1 or 2 VS; CO-OP
_________________________
World Series Baseball 95 was released in mid-to-late 1993 for the Sega Genesis. WSB
95 was developed and published by Sega Sports. WSB 95 is the sequel tp one of the
most revolutionary baseball games during the 16-bit era, and throughout gaming
history as well. Its unique, close-up batter's box perspective added a layer of
realism that had never been attempted, let alone seen in any baseball game. Here's
the deal, the game's camera was placed directly behind an amazingly detailed
character model, so much so that the character model filled up the screen
vertically. All of the batter's animation was done in this perspective, and all of
his animations were smooth. All of these things were retained, and improved upon,
in the sequel.
The graphics were revolutionary, the batter's box perspective had never been done
this well before, and in my honest opinion, I don't think it's been done this well
since. This unique perspective gives the game a look and feel all its own. The
batter's box isn't the only notable graphical highlight. The animation for pitchers
is smooth as silk as well. Every single animation for a pitcher is done to
perfection, none of the pitches look identical, which was a pretty big deal at the
time of the game's release.
The outfield graphics are great, every animation in the game is as smooth as you
could possibly expect. The game's environments, namely the stadium and the field
itself, look outstanding. The stadiums all have unique features that will allow you
to tell which stadium is which. More detail has been added to each stadium. The
field looks amazing, there is a subtle change in the color of the field, just like
real life. This is the most aesthetically pleasing baseball game I've ever had the
privilege of playing.
Reviewer: JPeeples
http://www.gamefaqs.com/console/32x/review/R19487.html
[8EB7CD2C]
WWF RAW
Platform: Sega 32X
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Wrestling
Gametype: Undefined
Release Year: 1995
Developer: Sculptured Software
Publisher: Acclaim
Players: 1 or 2 VS
_________________________
WWF Raw is a professional wrestling game featuring 10 superstars from the World
Wrestling Federation. The wrestlers you can choose from include Bret "Hit Man"
Hart, Bam Bam Bigelow, 1-2-3 Kid, Diesel, Doink, Lex Luger, Luna Vachon, Owen Hart,
Razor Ramon, Shawn Michaels, Undertaker, and Yokozuna.
In this game, you attempt to pin your opponent to the mat by reducing his power
meter until he can fight no more. There is a large number of moves to perform,
including turnbuckle maneuvers and "illegal" acts such as hitting your opponent
with a metal folding chair.
This game supports up to 4 simultaneous players, and has the following game modes:
One-on-One, Tag Team, Bedlam, Survivor Series, Royal Rumble, Raw Endurance Match,
and Rematch.
http://www.mobygames.com/game/sega-32x/wwf-raw-
[61833503, B3C9DEC1]
WWF Wrestlemania Arcade
Platform: Sega 32X
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Sports > Wrestling
Gametype: Licensed
Release Year: 1995
Developer: Sculptured Software
Publisher: Acclaim
Players: 1 or 2 VS
_________________________
WWF Wrestlemania: The Arcade Game merges the personalities and action of the
popular WWF TV show characters with a Mortal Kombat-style fighting game. This title
features digitized graphics of 8 WWF superstars: Doink, Razor Ramon, Bret "Hit Man"
Hart, Shawn Michaels, The Undertaker, Yokozuna, Bam Bam Bigelow, and Lex Luger.
http://www.mobygames.com/game/sega-32x/wwf-wrestlemania-the-arcade-game
[D61FEBC0]
X-Men
Platform: Sega 32X
Region: Prototype (USA)
Media: Compact Disc
Controller: Gamepad
Genre: Action
Gametype: Undefined
Release Year: 1994
Developer: SEGA
Publisher: Unreleased
_________________________
Here you have our second release. Impressive, eh? It's X-Men for the 32X, also
known in later stages as X-Men: Mind Games. Although this is quite an elusive game
concerning unreleased titles for the 32X, we can say for sure it has a lot to
offer.
For starters, development of this game was assigned to Scavenger, who owned some
studios (like Zyrinx and Lemon) featuring many former Amiga demoscene developers,
known for their high-tech profile and their enthusiasm into pushing systems to
their limits.
This X-Men adventure with beat 'em up-esque gameplay is a 3D game with stunning
visuals for its time, probably redefining a new age of titles for the Mega Drive
add-on.
There's also a debug camera function in this build, switched by pressing the START
button. Using this camera, you can explore the whole levels and even glitching the
game if you do what you shouldn't.
With this proto we have a great playable sketch of a game that could have probably
surpassed our expectations, having been finished and released, that is. This is a
great showcase for both the 32X and the Scavenger studios.
Enjoy!
IMPORTANT NOTICE
This prototype, at the moment of its public release, is only working on real
hardware, specifically set up to American region (regional lockout is displayed in
both Japanese and PAL regions). We couldn't find any emulator able to reproduce the
particular 3D engine used by this game. It boots and shows its concept title
screen, and when you choose a level you even listen its corresponding music, but
absolutely nothing is displayed on screen, turning this to be unplayable on
emulators.
We hope there will be many people behind the emulation scene pushing their efforts
into making this game compatible with their emulators in upcoming revisions, so the
game can be finally emulated. Until them, we'll have to play it on our 32X systems.
Donators list: Adol, blackwolf, dagore91, FacundoARG, Lord Kefka, realbrucest, Ryo
Suzuki,
saturn_worship, tatoon and Wesker
www.segasaturno.com
[447D44BE]
Zaxxon Motherbase 2000
Platform: Sega 32X
Region: USA
Media: Cartridge
Controller: Gamepad
Genre: Shooter
Gametype: Licensed
Release Year: 1995
Developer: CSK Research Institute Corp.
Publisher: SEGA
Players: 1
_________________________
This 32X-exclusive sci-fi shooter has gameplay is somewhat like Sega arcade classic
Zaxxon. The graphics consist of a diagonally scrolling playfield which creates a
pseudo 3D environment. The backgrounds are drawn using 2D scrolling planes, but the
enemy and ship objects are drawn using 3D flat-shaded polygons.
Although the basic goal of each of the 9 levels is to shoot everything without
getting shot, the game has a strategic element. Your basic spacecraft has very
little firepower, and can only sustain one hit. To make matters worse, there are
very few power-ups. In order to survive, you have to jump on top of enemies and
take control of their weapons systems. This system allows for a large variety of
player-controllable ships.
http://www.mobygames.com/game/sega-32x/zaxxons-motherbase-2000
http://www.gamefaqs.com/console/segacd/home/919848.html
[CD - AX-101]
A/X-101
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Action
Gametype: Undefined
Release Year: 1994
Developer: Micronet
Publisher: Absolute Entertainment
Players: 1
_________________________
At the height of mankind's most glorious cultural and technological renaissance,
the Earth is laid low by the Gurzons - a warlike and megalomanical alien race. Our
planet's cities are shattered, and its population enslaved. But there is a last
hope: if just a few Earth Defense Force pilots can break through to the planet
Prism, the Gurzons' enemies will provide Earth with a miracle weapon that could
save the world - the A/X-101! Now you can embark on one of the most visually
stunning Sega CD adventures yet! A/X-101 utilizes superior graphics to make the
battle to save the human race unfold before your eyes in dazzlingly-rendered
animations. You'll fight through swarms of Gurzon fighters on outrageous 3D battle
screens so real you'll feel the thrusters at your back as your starfighter twists
and turns through space!
http://www.gamefaqs.com/console/segacd/home/587924.html
A port of the popular DOS-PC game from FCI, Eye of the Beholder continues a long-
standing series of Dungeons & Dragons games that have been developed over the years
on numerous consoles. Taking advantage of the CD format, it plays, looks, and
sounds leagues ahead than its cartridge and floppy disc cousins, making it the best
version by far.
EotB's story is pure D&D. Heroes must venture below the city of Waterdeep (yes,
Waterdeep) and destroy the evil Beholder. The story is developed through pretty cut
scenes that occur periodically during important events, and both novice and
seasoned players will be able to get right into the story. The character
interaction is non-existent though, so don't expect to get too attached to any
particular character. You get to create four characters from a number of races and
classes, and later on up to two NPCs (non-player characters) can join, but they
never interact.
There isn't much eye candy in this one, so those looking for a graphically
incredible experience are going to go away a bit disappointed. Remember, this game
was originally released for the DOS-PC, so it's not going to set the world on fire.
For example, the actual game window is kind of small and the action moves kind of
framey. The colors are your typical Genesis fare, although the soft earth tones of
the game are easy on the eye. The dungeon levels each sport their own color, and it
seems to fit. I especially liked the level with the Drow guards, its purplish hue
went right with the action. Players of the paper D&D games will know what I mean
without even having to play the game. The enemies are nicely drawn and are very
accurate to their paper RPG counterparts. Needless to say I was eager to make sure
that everything here was accurately represented.
If you've played EotB on the SNES, you're probably concerned about the gameplay,
and truth be told, this is the part where many people simply walk away from this
game without realizing that they have options. For example, if you have the Mega
Mouse, then you can play EotB just like the PC version, using directional icons for
moving. Sadly, this doesn't work at all on the Genesis pad. What many people don't
know is that by going to the options screen in-game and choosing mode two, you can
use the D-pad to move normally by pressing start! When you want to move the icon
around the screen, simply press start again. This little known fact has made many
people miss out on this wonderful RPG.
The gameplay isn't the only surprise you'll find here. Did you know that Eye of the
Beholder was scored by the legendary Yuzo Koshiro? I never thought that I could
play an RPG to techno tunes, but the music is an absolute joy. Crystal-clear and
well composed, it enhances the action greatly and is OST-worthy, in my opinion.
Fortunately, the audio is all red book, so you can burn your own custom soundtrack.
Crank it up!
The sound effects are nice too. Old doors creak open and arrows shot at walls clank
when they hit, like they should. The voice acting needs a little work though. It
sounds a tad scripted and lifeless for my tastes. Nevertheless, sprinkled
throughout the game (along with some nice cut scenes), it adds to the package, and
helps move the story along well enough.
To be frank, anyone with a Sega CD should track down a copy of this game. I got
mine a K-Mart for under $5 and I have played it to death. RPG and Sega CD fans have
a nice little game here that will keep them occupied for at least 20-25 hours. I
enjoyed Eye of the Beholder very, very much and can't recommend it enough. If you
can get past the dated graphics and sometimes stiff gameplay, you've got yourself a
game!
The game's story features a few of the key villains from the series, Poison Ivy,
the Riddler, and everyone's favorite Joker. To show off the Sega CD's power, Batman
takes the Batmobile out for a spin to catch these evil doers with very nice scaling
effects. There are a total of six levels, each one having multiple parts. In most
levels, Batman must either race to the finish before the time limit runs out or
destroy all the enemies. In the sixth and final level, Batman takes to the sky in
the Batwing. The back of the game case says that Adventures is two games in one,
but you only get to use the Batwing for one level, so that's a bit of a stretch
really.
The Batmobile isn't the smoothest to control, and I would have liked it to move a
little more fluidly. This is especially an issue when the roads become so congested
that lightning quick reflexes are a must to win. There are some power ups scattered
across the roads to help Batman reach his goals though. Along with his standard
missiles with the C button, he can collect bombs to fire with the A button to do
serious damage to his foes. He can also find lightening bolt shaped boost icons,
that will increase the Batmobile's speed for a limited time. I love getting the
boosts, when the Batmobile soars down the streets of Gotham at insane speeds
dodging obstacles and blasting away villains, the game is actually very fun. These
boost items are necessary to finishing the levels, if you don't use them, there's
practically no way the Batmobile can reach the end of the level in time.
The graphics are all very nice, from the in-game sprites to the amazing animated
cut scenes. These are some of the best looking animated scenes I've seen my Sega CD
produce. The animation, while a little grainy, looks very crisp, and is presented
in a widescreen like format. It is not confined to a tiny little box on screen,
like some Sega CD titles. There are also nice graphical touches throughout the
game, such as some of the Riddler's toys that bounce right at you and the scaling
used on these sprites is quite good.
Musically, Adventures is rather forgettable. The few tracks there are fit the mood
of the Batman series, but the tunes aren't the type to stay with me after I'm
finished playing; however, in the animated scenes, the characters retain their
voice actors from the cartoon, so that is a definite plus for the fans. All of the
sounds are as they should be, such as the Batmobile revving up in a boost, and
explosions blasting and booming away as Batman races into the night.
So, Adventures has a lot of great points! But there's one major drawback: it's just
way too hard for it's own good! The first three levels aren't too bad once you get
a hang of the controls, but levels 4 and 5 (Riddler's virtual reality racing and
the Joker's multiple laps of bumper cars) are extremely challenging. More often
then not, it's really hard to avoid all of the obstacles of the road, and so the
Batmobile will either blow up from getting hurt too much, or you will simply run
out of time. To be fair, I did feel a great sense of satisfaction after beating
some of these levels, especially since I was rewarded with such wonderful cut
scenes. With only six levels, the game isn't really that long. But I guarantee that
most players will not be able to beat some of these levels on their first try, they
are just that hard!
I think the Adventures of Batman and Robin would have greatly benefited with a
series of options to make it more suitable to players of different skills. In fact,
there are no options at all, and all you can do at the title screen is press start
to be immediately thrust into the game. Thankfully, there is a button code that can
be pressed to skip levels and go directly to the next cut scene, so fans should not
worry about missing these scenes if they find they can't beat this hard game. Oddly
enough, the ending was sort of anti-climatic, and very short compared to some of
the lengthier scenes.
Sega CD fans looking for a challenging game would do well to pick this one up. From
what I'm told, the PAL version can fetch a rather hefty price, and I can't really
justify such a high price for a somewhat short and very difficult game. For
determined players, the difficulty will have you coming back for more, but for
those easily discouraged, this one will probably make you pull your hair (or bat
ears) out in anger. If you can find this one for a fair price, I highly recommend
it! Just be ready to face Batman's greatest villain to date: tougher than nails
gameplay!
Another in the long line of Sierra graphic adventures, The Adventures of Willy
Beamish replaced the standard futuristic world-saving setting with a more down-to-
Earth scenario: that of a young preteen doing everything in his power for a chance
to compete in the Nintari (his favorite console) championship. It's the last day of
class, and all young Willy has to do is make it to three o'clock. Unfortunately for
him, his pet frog steals the principal's toupee during the morning assembly,
earning him an afternoon in detention.
Plenty of mayhem ensues from this point on, as Willy strives to get the key to his
Nintari back after being punished for a mediocre report card. When he's not being
tormented by his little sister, he's stopping Leona Humpford - the town villain -
from poisoning the river to make her new perfume.
I can more or less sum up Willy Beamish in two words: too short. There's just so
much to do, so much going on, that it all blazes by you far too quickly. Just
consider some of the things that happen: the babysitter is a vampire, you have to
avoid the class bully, there are tourists that transform into ninjas, and your dad
just lost his job. Did I mention that the cast of Star Trek: The Next Generation
makes an appearance?
That's just part of the overall charm that defines this game. As with other graphic
adventures, the choices you make determine how the plot develops. For example,
should you decide to ride out your detention, you'll get home too late to stop your
dad from reading your report card. Forge a hall pass and you'll escape, but you
still have to get past the janitor and bully! In another instance, Willy takes his
younger sister outside to push her on the swings. Do you comply with her wishes to
go higher, or do you decide to be cautious and spare her from injury? The choice is
yours, and the results can be absolutely hilarious.
It's not all about being nasty though. Get into too much mischief and your "trouble
meter" will begin to rise. If it should max out, it's off to military school with
you, complete with buzz cut and everything! Sometimes, you'll just have to be nice
in order to get what you want, but there are plenty of opportunities to be a wise-
cracking nine year-old.
All in all, this is still a pretty good package for a game that made its debut over
fourteen years ago. The hand-drawn animation does a great job of mimicking
cartoons, which is a nice change of pace from previous Sierra/Dynamix releases.
Everything is very detailed and strives admirably to overcome the limited color
palate of the Genesis/Sega CD combo. The voice acting, a key component that was one
of the big enhancements over the PC original, rounds out the package to create a
believable and charming world.
We may have gotten something of an upgraded version, but PC gamers got the better
packaging. Adventures shipped with several manuals, including Willy's notebook,
which contained hints and doodles. The actual tech manual is on the back of a pizza
menu! Even cooler, the game included an offer where you could send off for a free
Willy Watch!
Almost as seamless as the presentation, the gameplay works just as well. With only
three buttons to use, navigation is a simple practice of accessing Willy's backpack
and choosing an item. Whatever doesn't work puts the item at the bottom of the
screen, where you can try to use it on something else. Things around you that can
be picked up are highlighted by a red arrow, people can be talked to via dialogue
bubbles, and anything worth investigating is transparent through Willy's magnifying
glass. You're on the clock, so it's important to make wise decisions or else you
might miss a key event. It never becomes too much, however, and you'll quickly
learn to manage your time.
If there is one thing to gripe about with Adventures of Willy Beamish, it has to be
the same thing that plagues many other Sega CD games -the load times. They're
especially severe here sometimes, and Dynamix even included a small, rotating
bubble icon to entertain you while the game loads. To be honest, it's nothing you
probably haven't experienced already, and I'm willing to let it slide since this
was one of the earlier releases for the system.
In essence, what you have here is another of the Sega CD's stellar digital comics.
I've only been let down by Space Adventure, and that was only after coming off
playing Snatcher and Rise of the Dragon. Dynamix had this genre down to a science,
and we are lucky to have so many of their classics available to play here. The
humor may be a bit dated, and some jokes may be over the heads of some younger
gamers, but almost everything else is still as wonderful today as when the game was
first released.
Well, we all know that Sega is a company that has never really used common sense,
so why start here? They've taken the Afterburner series and slapped a whole heap of
mud all across its face. Such is the price of handing it off to a third party, I
suppose. And why did CSK even touch this? Surely Sega knew that farming out a
franchise is the video game equivalent of the rape of the natural world, so what
happened?
I can already tell what you're thinking. But it looks like Afterburner! Yes, yes it
does. The general premise remains the same. You're still blasting through multiple
stages, taking out as many baddies as possible. The Sega CD version even sports
some cool features, like unlimited missiles (finally!) and vulcans, as well as
ground missions that have you taking out bases and stationary missiles. In the
basic sense, it's still Afterburner, and that's what makes it all the more
infuriating.
I've heard complaints that G-Loc was slow, sometimes too slow. Those who found that
to be a problem will go nuts here. Gone is the sense of speed that defined this
series. Gone are the stomach-turning barrel rolls that made you move from side to
side while you played (there are still barrel rolls, but they're so slow as to be
practically useless). In fact, everything that made Afterburner fun is missing
here. What you're left with is a dry, uninspired shell that has almost as little
flash as it does substance.
I'm well aware that this was one of the initial Sega CD releases, which were
essentially nothing more than cartridge games with great music and cut scenes. That
would be understandable if the Genesis version of Afterburner II didn't play faster
and smoother than part three does. Yes, you heard me right. The five meg Genesis
cart plays better than the Sega CD game. Truth be told, both games have several
things in common, like a total lax of biaxial rotation and hardware scaling. I can
forgive Afterburner II, but the CD game? Sorry. There's just so much wrong with it.
Even worse is that it doesn't even run as smoothly as its Genesis sibling. Things
aren't as choppy as Super Thunderblade, but Afterburner III is still a sorry sight
to behold. Add to this the bland, almost empty terrain and you have a game that
lost its biggest asset in the arcade: the sense - albeit a limited one - of
immersion gained from flying a high speed jet.
I still don't understand how this could be possible. Even with the afterburner on,
the game still moves like it's on a treadmill. What worse is that some of the
"enhancements" made are actually detrimental. You can now choose from the standard
behind-the-back view or the new cockpit view, but which is worse? The standard
view's plane is so darn huge that it's sometimes hard to see incoming missiles, and
you only realize that you were hit when the whole screen bursts into an explosion.
Use the cockpit view and lose all sense of what's around you, as well as any arcade
feel the game may have had left. Were I in a 360 degree rotating arcade cab, I
could enjoy this view. At home on my futon, it just doesn't work.
To be fair, there is some luster among the dullness. The new play modes - timed and
hits - add some variety, though your mileage may vary on just how much. Playing for
most kills is a nice touch considering the lack of a two-player option, but I've
never really considered Afterburner to be anything but a single-player experience.
One man, one mission; that's the way it's always been. Besides, I find it highly
unlikely that you'll be showing off your high scores to your friends.
There are now night and day missions too, but again, the lackluster graphics don't
help at all, and the repetitive terrain all but kills any impact this addition may
have had. The land missions are decent, and shooting down AA guns and missile silos
was a nice change of pace, although that pace was still too slow to really make a
difference.
Seems like I have a complaint for everything, doesn't it? There is one are where I
have no qualms at all, which is what most Sega CD games always got right: the
soundtrack. All your favorite Afterburner tunes are here, in full red book glory,
and they sound wonderful. Some of the original tunes are not as good but the whole
score is very competent overall. It says something about a game when you spend more
time in the sound test than actually playing.
All in all, I'd recommend avoiding Afterburner III if you're a fan, as you're bound
to be disappointed. If your expectations don't run too high, give it a whirl and
see Yu Suzuki's secret shame. The soundtrack is at least worth checking out. For
some real Afterburner action, check out the incredible 32X version instead.
AH-3 Thunderstrike is the name of that game. It's also the name of the chopper that
you'll double-handedly pilot in one mission-packed campaign after another as you
lay waste to teeming iron forests of artillery and gunboats. Moving from
metaphorical to concrete, you'll even raze literal forests to the ground, hewing
trees of numerous variety with your 1300-rounds-per-minute gatling axe. The best
part: you get to watch the carnage from up close, twin spears of firelight lancing
through woodland greenery and desert machinery from a well-balanced, first-person
cockpit view. This is no Desert Strike; instead of eliminating tiny and distant 2D
sprites, you and your Thunderstrike eradicate 3D tanks face-to-face or from behind,
if that's your style.
To the chagrin of drug dealers, gun runners, pirates and chemical terrorists across
the world, your top-secret experimental prototype ten-of-a-kind Thunderstrike pulls
gatling ammunition from the nether void itself, disbursing endless streams of
ordnance from its twin Canisters of Infinite Holding. While bad for despots and
miscreants, this is good for you since the Thunderstrike's overpowered air-to-air
missiles and city-scorching rockets aren't so numerously apportioned. Since there's
no upper bound on basic ammunition, you have no reason to spare even a single truck
or bunker.
Somewhere before and between annihilation falls the secondary task of campaign
selection. From a comprehensive map of the world, any of ten hotbeds can be chosen
(and must each be cooled to win the game). Select a campaign, listen to the mission
briefing, and destroy something.
If the game has a weakness other than its own age, that weakness is the constant
stream of fire, a pulsating but steady melody of nothing but destruction. There is
no accelerando or crescendo; in every campaign, you will destroy a hundred enemies,
accompanied by the same high-quality guitar-driven rock. It's good, but it's
repetitive. To Core's credit, the mechanical and organic visual designs vary from
one campaign to another. Dusty tanks and cactus pillars in the Arabian desert give
way to green SAMs and palm trees in the South Seas archipelago, which in turn give
way to camouflaged APC's and hearty redwoods in the North American forests. And you
can annihilate all of it.
Why? Well, they're probably just not real big fans of the genre, that's why. Were
they true shmup enthusiasts (god that sounds pompous!), they'd be appreciative no,
downright grateful, for having such simplistic fun like Android Assault gracing
their game shelf. A shooter that does everything right for a cartridge game and
dresses it all up nice and fancy with some CD bells and whistles, this spacecraft
flew decidedly below the radar. Many people overlooked it, and sadly, even fewer
appreciated it.
But then, who out there can honestly name another Big Fun Games release? It wasn't
exactly the 800lb gorilla of Sega's 3rd party camp, and when most people thought
Sega CD, they thought FMV. It pains me to think that they missed out on some sweet
visuals, awesome boss battles, lengthy stages, and a pumpin' soundtrack. Hey, wait
a second! Isn't that the time-tested recipe for a great shmup?
Great in the classic sense to be sure, but perhaps lacking in any of the pseudo-
next gen special effects Sega promised us for our shiny, new add-on (Soul Star
would try to fill that niche), Android Assault was more or less another example of
the standard fare released on the Sega CD at the time: cartridge games with voiced
cut scenes and a CD soundtrack. While that might ordinarily be a bad thing, it
could actually be quite pleasant when it comes to shmups. You had your standard
cookie-cutter plot and generic weapon power ups among the requisite cliches, but it
all worked so well! I loved the strolling parallax and the several screens-high
stages! I liked the idea of using the storyline to....wait, I'm lying; I don't
remember what the hell Android Assault was about, but who cares? There was no Oscar
at the end of the last level, was there?
No, the object here, as always, was to kill everything that came your way. You
weren't going to be overwhelmed, but the enemy types were varied enough to keep
things interesting, and they all died equally nice. Once you'd powered up your ship
enough to get it to transform into the cutest little mech this side of Arrow Flash,
the real abuse could begin. Letting loose on a stage with a full arsenal was
sometimes too abusive, and I think the developers' hand slipped a little when it
came to the ever-important challenge cushion. Die, and only a single level of
weapon power was lost instead of the whole thing, as opposed to the balls-in-a-vice
brutality that was the calling card of such games as Gradius. Furthermore, you
could always use the mega-powerful force charge to deal some serious damage,
especially during the nice and long respawn invincibility you got after you lost a
life.
Probably the biggest thing I suppose anyone could truly hold against such an
underrated gem in this day and age is its slow pace; this I can concede. We're
talking Gaiares slow here, and that may now turn off some fans who are into twitchy
bullet-fests. This tendency to meander makes some of the stages seem longer than
they really are, and even the hardest difficulty level shouldn't pose too much of a
challenge to anyone with experience. I suppose that Human tried to compensate for
this oversight by stuffing the end of each level with big bosses. Ah, sweet, sweet
bosses! They were as intriguing as they were large, and though some may not seem to
fit their respective stages (why was the huge crab not in the level that actually
had water?), they were still very nice to look at...and kill.
Another potential criticism minor as it may be is the whole "been there, done
that" feeling most will get when playing it today. As I mentioned earlier, there
was no new ground broken here, and you're basically looking at a solid example of
how to do an established genre the right way and in as safe a way as possible. This
shouldn't be too much of a problem, however, since the selection of shmups on the
Sega CD isn't all that great, and chance are, if you're playing Android Assault,
you probably don't really care about this anyway.
Let's break it down into its essential parts then, shall we? You own a Sega CD, and
you need games for the darn thing. Guess what? This right here is a worthy addition
to any library, and its cheap price just makes it that more attractive (not in the
ugly-chick-after-lots-of-tequila sense, just to clarify). Sure, it's more of the
same, but it's so solid that you won't really be bothered by the lack of
originality. Android Assault is fun to play, easy on the eyes, and has a great
score. That's reason enough to give it a spin. So what are you waiting for?
The Sega CD version is in essence a combination of the five platform levels present
in the cartridge release, with the addition of five extended vehicle sections, a CD
quality soundtrack, and some new artwork for the intro and ending screens. No FMVs
(thankfully) and no music from the film (regrettably) make their appearance, unlike
the speculation prior to its release, back in 1992. Some people criticized the
inclusion of the platform levels in an unaltered form, and Sega can't be blamed.
It's like it programmed a single platform game for cart and CD and then added the
driving section as the selling point of the CD version. Of course, the driving
section is so good and so immense that there's no doubt about which is the main
meal.
One can only imagine, however, how this game could have been like if the platform
section had been improved over the Genesis (much like how Virgin's Terminator CD
compares to Terminator Genesis). I'm one of those that defend the Batman Returns
cart since the game has several merits, despite it being incomparably inferior to
Konami's Batman Returns for SNES or even Sega's own driving levels for the CD. It
comprises five long levels that loosely follow, or expand upon, the film's set-
pieces, and in general theme and style it's obvious that the designers were
inspired by Sunsoft's Batman, down to the very similar status bar at the bottom of
the screen. In comparison, Sunsoft's simpler game is prettier and plays better but
still, Batman Returns expands and adds several interesting elements like five
different weapons and cape gliding.
Speaking of precedents, some of the ideas present in the best games based on the
1989 Bat-film seem to be the basic inspiration for the amazing driving levels. The
three Batmobile stages feel like a combination (and vast improvement) of the
"behind the vehicle" super-fast Batmobile racing from Ocean's Batman: The Movie
(Amiga), and the shooting action from the Batmobile stage in Sunsoft's Batman. It
works, since the controls are excellent and responsive, and the gameplay offers a
balanced mix of vehicle maneuvering and enemy shooting. The two Batskiboat levels
round out the driving portion, and while their quality is up to par with the
Batmobile levels, they are less enjoyable as they are a bit claustrophobic since
they are obviously set in subterranean water tunnels, giving more emphasis in
avoiding obstacles rather than combat.
The graphics for the driving levels all have nice and detailed background and
vehicle designs, as well as excellent use of colour, parallax scrolling in the
background cityscape and (of course) the almost flawless scaling that gives a
convincing "3D" impression. The presentation could have been a bit better, since
the intro "cinematic" with the falling Ice Princess is plain ugly, and the
beautiful hand-drawn renderings are very few (you'll see only one good shot of
Batman or the vehicles in the ending and the "game over" screens). Most of us
remember how "important" were the semi-static screens in setting the tone in a 16-
bit game. However, the three Batmobile stages have some of the most beautiful
graphics I have seen in a game made in 1992-93.
Purple is the basic colour scheme for the platform graphics. The use of purple
instead of dark shades of black and blue (I'm not sure if it was a design choice
dictated by the limited palette, an aesthetic decision, or actually a bit of both)
gives the game a strange and unique look that some might find quite attractive,
while others a bit distracting compared to the shiny driving stages. The Bat, the
Cat and the Penguin have all purple hues on their black outfits, as do most of the
backgrounds. The very detailed and moody backgrounds have this "baroque neo-gothic"
aesthetic the film had, down to the use of decorative motifs combined with steel
beams as well as big sculptures and statues, and in general are quite effective in
setting a tone true to the film's spirit. There are a lot of nice ideas throughout,
but maybe the execution leaves something to be desired.
The music is good, although no matter how good the tracks are, some cues from Danny
Elfman's score would definitely make the gaming experience better (the
aforementioned SNES Batman Returns is a case in point). Composed by Spencer Nilsen,
the game's BGM comprises of several excellent guitar-driven tunes, but only a
couple of them have a Batman feeling (namely the keyboard-laden Intro, Finale and
Game Over/Options). The remaining tracks are essentially interchangeable: one could
hear most of them in any racing or action game. They are still good, but simply
don't fit with the on-screen action very well (the bluesy tune heard in the third
vehicle stage is particularly out of place). Nilsen's work for Amazing Spider-Man
or Ecco was definitely better-suited for the theme and tone of these games. The
sound effects in the driving levels are excellent, and I always get a kick out of
Batman's unintentionally (?) funny grunt when he is hit in the platform levels.
History (and PlayStation) has proven that real-time 3D environments was the future
of games and while the FMV games dated, and dated badly, quality 16-bit graphics
are always going to be a classic relic of the early '90s. Batman Returns for Sega-
CD is still one of the best driving games of the 16-bit era, and a film tie-in that
is worth checking out. Personally I consider this alongside Virgin's Terminator CD
as two Mega CD items I cherish, since they are pieces of software that do justice
to the films they are based upon, and combine the best of what an early 16-bit CD-
ROM game could do.
Reviewer: Antony S.
http://www.sega-16.com/review_page.php?id=1039&title=Batman%20Returns
http://www.mobygames.com/game/sega-cd/battle-frenzy
[CD - BATTLECORPS]
Battlecorps
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Shooter
Gametype: Undefined
Release Year: 1993
Developer: Core Design Ltd.
Publisher: Time Warner Interactive
_________________________
Battlecorps is a giant-mech game that takes place on a mining planet known as
Mandlebrot's World. The colony supercomputer has been infected with a virus, and
now the planet's giant machines are turning against the people who created them.
You must pilot your bipedal attack machine through 12 missions to reboot the
computer.
The graphics in this game use scaled and rotated sprites to achieve a 3D
environment. The effect is similar to other Core Design games for the Sega CD.
http://www.mobygames.com/game/sega-cd/battlecorps
[CD - BC RACERS]
BC Racers
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Racing
Gametype: Undefined
Release Year: 1994
Developer: Core Design Ltd.
Publisher: Core Design Ltd.
_________________________
BC Racers is a kart racing game starring characters from the Core Design's Chuck
Rock series of games.
Each of the racers in this game rides a prehistoric motorcycle with a side car. On
each two-character team, one person drives the motorcycle, and the other fights off
opponents using clubs, punches, kicks, etc.
http://www.mobygames.com/game/sega-cd/bc-racers
The game also features four weather conditions (fair, windy, rain and snow), and
three different quarter lengths (20, 40 and 60 minutes).
http://www.mobygames.com/game/sega-cd/bill-walsh-college-football-
The initial presentation of Black Hole Assault is fantastic, especially so for its
time. The game starts with an impressive, detailed opening scene complete with some
good voice work and animations that explain the setting. Set in the 2160 A.D.,
events take place after a war with aliens known as the Akirov, where resources are
getting scarce, and humans have began exploring the solar system to search for
more. On one of these missions some probes are attacked and destroyed by the
Akirov, and it is then that humanity realizes it again has to defend Earth from
invasion. This defense is done through the use of Cybernetic Anthropomorphic
Machines (C.A.M.s), which are adapted from alien technology and used for Earth's
defense. A plot like this with some slick anime style cut scenes and some memorable
CD quality tunes all sounds full of potential, until you get to the game itself.
Black Hole Assault's story is of course just an excuse for giant robots to fight
each other, and that is certainly no bad thing or shouldn't be. After getting
through the opening movie, title options, the next movie and then finally to the
game, I was expecting something really special. This expectation vanished the
instant I got to a screen with only two very similar robots (one is blue and one is
red; I like blue so that's what I chose). The visuals and the presentation take a
serious drop the instant you start the game. The characters with the exception of a
few enemy robots are very simply drawn and have limited movement animation. The
backgrounds are generally very bland, taking on the look of different planets in
the solar system such as Venus and Mars. With the exception of some limited weather
effects, there isn't much happening on the screen apart from the two awkward-
looking robots. The bottom screen has some health and power bars, along with the
time limit like most fighters and that's about it.
The simplistic in-game presentation could more easily be forgiven if the gameplay
was top notch but it unfortunately isn't. The characters have punch, kick and throw
for A, B and C. Each character has a power move that can be used with the A button
when the power bar is up, most powers being a similar energy blast. Apart from that
you are left to jump kicking, sliding and most of this can be done either
crouching, jumping or standing. Even for someone who shuns too many complicated
moves in a fighter this is disastrously simplistic. The game amusingly included a
short tutorial detailing the games limited moves and showing exactly where you have
to press on the control to do each one.
Each enemy behaves differently, but all have a weakness that involves doing the
same thing repeatedly. One requires merely crouching and repeatedly kicking while
he walks into it. Another will succumb to jump kicks and yet another will stand
there while you continually use your special attack. Some put up a fight, but their
actions merely frustrate you. None, barring perhaps the last fight, show any sort
of intelligence or provide any real challenge. To add variety to the fights there
are different gravity effects on each planet, but considering their ease, this
doesn't have much impact or add any genuine diversity to the gameplay.
The game is extremely short with only eight fights and is bearable if only to see
the story scenes, which as stated, are well done for the time. After this there is
two-player mode that allows you to use six of the eight enemy bots (the final two
are unplayable). If you find anyone that wants to play with you there is a basic
exhibition and even some tournament and league options. There is also a scoring
system in single-player measuring how fast you can defeat each enemy. With the
shocking gameplay and short single-player offering, it is unlikely that anyone will
want to play through it again or show it to friends.
The main strength of Black Hole Assault is its presentation. It has some great
tunes, a story full of potential and some nice animations outside of the gameplay.
Like with all games however, this alone is not enough to save it. Compelling,
addictive and especially entertaining gameplay is what ultimately makes games
great, and this only becomes clearer as they age. Black Hole Assault is good proof
of that at least.
Reviewer: Joseph C.
http://www.sega-16.com/review_page.php?id=1043&title=Black%20Hole%20Assault
[CD - BOUNCERS]
Bouncers
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Sports > Basketball
Gametype: Undefined
Release Year: 1994
Developer: Dynamix
Publisher: SEGA
_________________________
Arcade basketball game where YOU are the ball. You can't jump high enough on your
own to go through the hoop, so you must bounce off other players. Supports up to
four simultaneous players.
There are eight characters to choose from, powerups (and powerdowns) that affect
your speed and jumping ability.
Games can turn into fighting matches of sorts, as players can kick each other to
get their opponent in the air. With practice, you can learn to shoot three pointers
and slam dunk yourself into the basket.
Courts range from a standard city court to an underwater and low-gravity moon
court.
http://www.mobygames.com/game/sega-cd/bouncers
Brutal was an unusual fighter for various reasons, it used animal characters
instead of humans and had a fighting style which was quite unique. It was almost
like a parody of those really cheesy martial arts films, mainly Enter the Dragon.
The story is quite uninspired, following a martial arts tournament being held on a
remote island, it attracted a menagerie of fighters who came to battle for the
prize money, each for his or her own reasons.
One of the most important difference in Brutal is the odd fighting style which
differs distinctly from other fighting games. The basic control layout is no
different from any other Genesis fighter, A for weak attack, B for middle , C for
strong and the start button to swap between kicks and punches. The real difference
is how the damage of these attacks is executed. If you perform a heavy attack on an
opponent who is standing still then the chances are that the damage done will be
quite insignificant. However, if you time your attacks well you can do a great deal
of damage and even score a one hit k.o. If you dodge an attack and follow up with a
swift and strong attack then you can really send them packing. Brutal's control
scheme may seem a little unusual to most gamers but when you get used to the system
it actually makes a lot more sense than normal.
At the end of the fight, you'll treated to a quick analysis of the battle. This is
packed with information like the number of kicks in the fight etc. You also get a
summary of the fight which usually goes like "Player one humiliated Player Two with
strong and accurate kicks." It's a neat feature and on top of that you can watch a
replay of the fight while you glance over the stats.
Brutal uses an unusual password feature which allows you to come back to a game if
you have to stop for some reason. You have to enter your name at the start of every
new game, which is really annoying but you can just call yourself AAA or something
because it doesn't matter. Before you start the fight, you'll be given a password
which you can write down for later use. So, if you get stuck fighting a character
then all you have to do is note the password and take a break.
We also have a move learning system which you go through during the normal one-
player mode. If you defeat the two opponents, you will be allowed to learn a
special move, courtesy of the Dali Llama. The first one that every character learns
is the taunt. It sounds a little pointless, but it not only looks good, it actually
allows you to recover lost health during the fight. It can help a lot if you manage
to do it right but it can also leave you open for attack. Fortunately, the next two
moves that you learn will be more damaging and surprisingly, some of the moves have
very unusual combinations. For example, in most fighting games you'll have to do a
combination on the D-pad and then press an attack button. In Brutal, some moves
only require the combination for the move so they flow into the attack instantly.
the Sega CD version is packed of extra features that the other two version didn't
have at all. First off, we have a brand new character added here who was removed
from the other versions, the Pantha. This cloaked demonic cat is a bit hard to get
used to, but he can be great for veterans, and having an extra character to
experiment with does extend the gameplay. There are also FMV sequences which are
well animated and quite amusing and an outtakes gallery. This is full of unused
concepts, old character designs and new animation, it also has an outtake from the
opening FMV sequence which is pretty funny. There is also an aftermath story which
explains what happened to the fighter after you defeat him, a nice feature.
Finally, we have the Brutal band which is sound test option that has a band of
animals playing along to the tune, this is crap but the other bits and pieces are
highly entertaining.
Brutal's cartoon style looks great. All of the characters are well animated, and
each has their own taunts and victory poses which are quite appealing. There is a
huge amount of new animation added, like the improved movement of Kung Fu Bunny on
the title screen. There are two FMV sequences, one about Ivan the Bear leaving work
to join the tournament and the other introducing all of the characters. The
animation here is fluid and has all of the qualities needed for a Saturday morning
cartoon; it's a welcome addition to the game. Brutal has some great backgrounds as
well. The beach level is bright and cheery, while the detail on the sky platform is
great, with mountains in the background, although the best thing about the level is
pushing your opponent off the edge.
Brutal's sound is completely different from any of the other versions. Since it's
on the Sega CD, everything has been completely remixed and regenerated and sounds a
lot better. The slow martial arts theme as been replaced by dance music, not the
like the crappy music from the sequel, but really fast toe-tapping stuff. We also
have a really sweet Kung Fu track that could be in any old Kung Fu movie. This
usually fills in the post-battle sequences. It sounds very authentic and is a
massive improvement.
Only play Brutal on the Sega CD, as the other versions are pretty pathetic when
compared to this package. You get the same game with a few more extra features,
cool FMV, and an extra character. It's quite rare nowadays, so the chances are that
you'll only be able to play the Genesis or the SNES version. If you can't find the
Sega CD game then get the Genesis version; it's a little choppy in comparison but
it's the next best thing. Brutal is something that you may want to check out if
you're tired of playing the more popular fighters on the system or the Mega Drive.
It's ideal for collectors and most fighting game fanatics will be pleased to find
something that does things a little bit differently.
Even at the high price this game is initially being sold at, I think everyone with
a SegaCD who enjoyed playing these games should pick up a copy, if for no other
reason than to help support these guys to release more games. I can't say that I
don't think they would sell a lot more at a lower price. Let's face it,there are
really only three groups of people who are going to buy these games:
1. - hard-core collectors, who will pay pretty much anything to have a complete
set.
2. - casual collectors, who will pay mid-range for games they don't have/haven't
played before.
3. - people who only own the one platform, eg... mom and dad bought Jr. a SegaCD
when he was eight, and now he's sixteen and no other system, but still likes to
pick up new (to him) games to play on his console. He's spending $3 for Loadstar at
the local video game graveyard.
...and $30+ is really two high for group #3, and most of group #2... While I would
love to see these guys do well, I personally fall into group #2, and have a hard
time justifying the expense. It's a really fun game though, even if it is a bit
short. In any event, it's great to see some fresh material coming out for older
systems, and this game was well worth the wait.
http://www.gamezero.com/team-0/final_word/sega_cd/bug_blasters_exterminators.html
Having a clue about the game's history, you may already be thinking that since Sega
never chose to release the game, how good can it really be? Compared with other
prototype games that eventually saw a release, though, it is actually not half bad.
Burning Fists is for all intents just like every other Street Fighter 2 imitator of
its period. Graphically, it shares a lot with Sega's other Street Fighter 2
wannabe, Eternal Champions. It has decent animation, although the main characters
themselves are noticeably shorter than the gigantic spectators in the background.
Perhaps the game was originally intended to have larger, less-animated sprites?
Musically, the game is also surprisingly decent.
Where Burning Fists stumbles, however, is in its game play. The enemy AI is fairly
inconsistent, at times owning the streets and at other times allowing you to simply
walk up to it and throw it. It is obvious that player balance was also never
completely tweaked since the game has a high number of spam moves that can keep an
opponent trapped in a corner. Finally, there is no combo system to really speak of
either.
What puts the game back over the top for me is probably its one unintended feature.
Burning Fists is full of often time's hilarious Japenglish stuff including phrases
like "Your trick is sharp as a noted blade" or "What a luchas spectacular feal"
(notice the typo, and um, Spanish??) In fact, the whole game has a campy feel to it
to get from one stage to another the Japanese warrior rides on horseback, the
famous female wrestler gets around in a Ferarri, and the Chinese girl gets around
on a bicycle. There's even a little bit of political incorrectness? The Iraqi stage
is in the middle of an Operation Desert Storm battlefield. Nice.
Overall I have to say that Good Deal Games did a good thing by releasing this game
to the public. As long as you expect Eternal Champions and not Street Fighter 2,
you'll probably like it as well.
http://www.diehardgamer.com/index.php?
option=com_content&view=article&id=75:burning-fists-force-striker-
review&catid=28:sega-cd&Itemid=81
You find yourself in the so-called Xenozoic Age - after a cataclysm in 2020 A.D.,
mankind was forced to hide beneath the surface. Once it could come out again, it
found the world terribly changed, with dinosaurs roaming freely once again. A
mysterious mutant-like race, called the Grith, believe the cataclysm was caused by
the upsetting of the natural balance. Now, the leader of the restored City in the
Sea, Scharnhorst, is using old technology and disrupting the balance again. The
Girth chose you, Jack Tenrec, and your partner Hannah Dundee, to rid the world of
Scharnhorst. And you get to do it in a red '53 Cadillac with mounted machine guns.
While you're at the task, you must battle hungry, mean dinosaurs, but also be
careful not to upset the balance of nature. Also, try not to upset your volcanic-
energy fueled caddy by hitting too much obstacles along the way.
Graphics are a mix of 3D objects and environments and comic-like 2D sprites, but
captures much of the original comic book's style.
http://www.mobygames.com/game/sega-cd/cadillacs-and-dinosaurs-the-second-cataclysm
Chuck is a laid back cave man. He was watching the rock games on TV, when his wife
was kidnapped by the cunning Gary Gritter (a play on Gary Glitter?). Chuck rushes
to throw some leaves on and track them down. It's your cliched "save the princess"
plot line, just set in the stone age. Chuck himself is an everyman of sorts - he
watches TV, enjoys life at home with his wife, and has a beer belly. He seems like
an unlikely hero, but he'll have to get through twenty-eight colorful levels of
platforming action to get back his wife!
Instead of jumping on enemies, Chuck has two different attacks. With the B button,
he can bounce his big beer belly at enemies, and when he jumps with the C button
and attacks in the air, he can kick at enemies. The problem with both of these
attacks, is that they are very short range and awkward. It does take a while to get
used to the timing of when to attack, because enemies need to get very close to
Chuck for them to connect. Fortunately, Chuck can also pick up boulders and throw
that at enemies. It take a little bit of time to perfect the art of attacking, but
after a few levels it becomes much easier.
The game itself is mildly difficult. You mainly move Chuck through the levels,
bopping bad guys and picking up items for points. The best items are the hearts
which increase Chuck's health. There are no power ups or weapons for Chuck, but the
boulders he finds are very important. In many cases, he must stack boulders on top
of one another to reach the next part of the level. There are some puzzle elements
throughout the game, but overall, it's not hard to figure out.
There are five main levels in this game, each with a varying amount of stages. The
first level, the jungle, has the most stages with eight total. Most of the rest of
the levels have four or five. Things start off pretty easy, but once you get to the
cave and the water levels, the difficulty gets higher. Enemies become stronger and
have trickier attack patterns, and the levels get longer. What's great is that
there are tons of different bad guys and bonus items for points in every level.
Then there are the big boss fights! Chuck must battle some huge animals to get to
the next level, and thankfully there is a password feature to start you off at the
next location.
I found Chuck Rock to be a visually pleasing game. The opening intro has a very
strange art style (but then again, so does the box art), but the actual in-game
sprites look quite nice. The water and ice levels look great, and the enemies are
very colorful. After playing a bunch of grainy FMV titles on the Sega CD, this is a
welcome change of pace.
Chuck Rock CD also has a rocking soundtrack, and I enjoyed the background tunes and
sound effects. The music is very good, but it's limited. For example, the first
level has the same music in all eight of the jungle stages, so it does get a little
old after a while, but at least the tunes are nice enough, so it's not too much of
a problem. The narrator of the opening intro is another high point, in how cheesy
he sounds.
The whole game can be beaten in under an hour, and with no way to change the
difficulty setting, this hurts things by not allowing players to alter it. The
password feature allows players to return to their favorite stages, but it's just a
shame that the game is a bit on the short side. At least once Chuck loses all of
his lives, he does have the ability of continuing once. Also of note, is that the
ending is merely one still picture with some text displayed over it, telling you to
look out for the sequel coming soon.
I really wasn't expecting much from Chuck Rock CD, but its colorful graphics and
decent music helped get over some of the strange gameplay in this fairly short
platformer. Sadly, it seems that 2D platformers have nearly become just as extinct
as the dinosaurs in this game (except on handheld consoles it seems), so it holds
up as a refreshing change of pace. Chuck Rock CD delivers nostalgic hop and bop
fun, in a bright carefree world. The strange method of attacking and the short play
time hurts the game, but as it stands, Chuck Rock CD is a somewhat rocking trip
back in time, even if it only lasts for a short while.
The gameplay in this sequel is similar to the first game, but with some minor
differences since you are playing as Junior, rather than Chuck. This is a side-
scrolling platform game with occasional rock-moving puzzles thrown in. Unlike
Chuck, Junior carries a club that gives his attacks further reach.
http://www.mobygames.com/game/sega-cd/chuck-rock-ii-son-of-chuck
[CD - CITIZEN X]
Citizen X
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Platformer
Gametype: Undefined
Release Year: 2002
Developer: Good Deal Games
Publisher: Good Deal Games
Players: 1
_________________________
Most Sega CD owners, upon hearing the name Digital Pictures, probably feel a cold
shiver go down their spine, and for good reason. Why? Because they were a video
game developer that focused completely on that little genre known as FMV. They are
the creators of such instant modern "classics" like Night Trap and Ground Zero
Texas. For the most part, their games were SO BAD that they arguably killed the
Sega CD. And unless you are a fan, you would probably do well to avoid any games by
them.
But surprisingly, there was one game they made that wasn't an FMV game. That's
right, Digital Pictures made an actual game, which is pretty much a historical
occasion. There was just one problem: it was never released during the Sega CD's
heyday. Which is really too bad, because Citizen X, which is completely FMV free
except for the cut scenes, is actually a decent game. Had this been released,
Digital Pictures might have actually had more than two fans.
Let's get the bad out of the way first . The in-game graphics are awful. Everything
is extremely grainy, even for the Genesis. If you have bad eyesight in the
slightest, you won't be able to tell what anything is. Also, the controls are quite
stiff. It is extremely hard to even fight efficiently, and in a game like this,
where fighting well is key, you are in trouble.
The game plays vaguely like the original Prince of Persia, where you had to beat
the game in an hour by rushing through a palace filled with death traps. Only this
game is on crack. In Citizen X, you have to rush through the sewers, completing
sub-missions on your way to save the world. The only problem is, you have to do it
in fifteen minutes. That's right, you have to beat a huge maze game in fifteen
minutes, and except for a few power ups that will add a minute or two back on the
timer, you are on your own against it.
There are a few other power ups as well, such as dynamite for blowing open vaults
where you can find important items, as well as weak floors; food and first-aid for
refilling your life meter; ammo, for the gun that you have to find somewhere in the
game; and the obligatory quest items that you need to complete the plot.
Still, the game has some redeeming qualities. The gameplay is quite fun, the only
problem is that the difficulty is through the roof, into the stratosphere, and past
the International Space Station into the far reaches of space. I have never beaten
this game (at time of writing). I am not ashamed to say it, and when you play it,
you won't be either. Some of the enemies, especially the bosses, are ridiculous.
One positive thing is that the enemies are crazy diverse. You will be fighting
everything in those sewers from the simple (rats and 'gators) to the mind-blowing
(a cannibal martial artist). It seems like everything imaginable is out to get you,
and once in a while the main terrorist stops to laugh at your pathetic efforts to
stop him.
Speaking of laughing, the video cut scenes are hilariously bad. The first time you
meet the main villain, it is likely that you will be either on the floor, dying of
laughter, or staring in disbelief. There is one point where a mime looks like he's,
well, miming that he's...I'm not even going to say it. It's that bad. You have to
see it for yourself. Also, in that same cut scene, something blows up, and I mean
"something" quite literally, because the footage of the explosion was either never
filmed or never put in, so when the mime activates the bomb, the screen goes black
with the word "BOOM!" in the middle, with the explosion only audible... I am not
making this up.
The controls are simple (except for the stiffness): A is for jumping; B is for
punching; and C is for using a selected item; START takes you to the menu, where
you can select items, look at your map, or change the game options. If you press A
and B together just right, you can do a kick attack.
The music and sounds are adequate as well. They're not redbook, but they're catchy
enough. The explosions sound vaguely like explosions, and when you or an enemy is
attacked, you make a nice sound of pain. For the most part, it's pretty
unremarkable, but hey, at least it doesn't have the Night Trap theme song.
There aren't any other game modes to speak of. One nice feature is that the game
saves the high scores to memory, so you can challenge your friends if they come
over. Strangely, it tells you what "mission" the players were on when they kicked
the bucket, which I assume means that when you beat the game, it begins again a
little bit harder, like some old arcade games.
I'll start with the good points. What's really surprising here is that there's
about twenty minutes of film on the disk with full audio and sound effects. This
means that unlike the confusing clips from Dracula which featured no voices, you
now have fully voiced clips from the film. Even the Terminator on the Sega CD
didn't have the voices to go with the clips, so some credit is due here. The story
goes that Sylvester is a mountain rescue man who must rescue some money as well as
his friends from evil Qualen and his thugs. The money has been lost above the
mountains, and it's up to you to find it. Before every level, there is a clip from
the film. Also, in the main menu there's an option called "story" where you can
view a bunch of scenes from the beginning of the film that sets up the plot.
Ok, it's got decent clips from the movie, but how's the gameplay? Simply put,
repetitive and horribly aggravating. There are seven main levels to the game broken
up into various sections. There's only a minimum of variety to the gameplay,
punching and kicking thugs in sections that can best be described as Streets of
Rage gone wrong. You also climb cliffs, jump over ledges, and there are the real
time scaling snowboard scenes. The thing is, it gets old after a few minutes and
the controls are so bad that these simple tasks become very frustrating.
Sure, Sylvester can punch and kick, but the hit detection in the game is nearly non
existent. Sometimes, you can just stand in front of a thug and keep pressing the A
button to punch and he'll die. Other times, you don't even have to face a bad guy
and you'll still hurt him. Sometimes, the reverse is true for the bad guys. Jumping
in the game is a nightmare, and there are many sections where you have to time your
jumps just right to land on moving logs or other obstacles. Jumping is awkward
though, so prepare to fall to your doom over and over. Also, running is something
Sylvester seems to forget how to move now and then, as half the time you tap right
to run, he won't do it. Pathetic! The snow board sections are some of the hardest
parts of the game, and yes, they look nice, and the sense of speed is conveyed
well, but they are far too hard. You have to jump over a million rocks and slide
between trees and rocks at breakneck speeds.
Crash too many times and you'll either lose all your health, or the avalanche
following you will swallow you up. Prepare to throw your controller in rage at
these sections.
That's one of the biggest problems of the game is the incredible difficulty brought
upon because of the poor controls. It's not as impossible as Dracula, but unless
you put the ninety-nine lives code in, you will not beat it any time soon. There
are too many tricky jumps and cheap attacks (sometimes right after you die and come
back there are enemies already on top of you) that really become frustrating with
the repetitive gameplay. In the options, you can change the number of lives you
have, but having more lives means fewer continues, and fewer lives give you more
continues. You can't set them individually, nor can you change the overall
difficulty. It's a lost cause.
Another thing that just downright confuses me is how many different things hurt
Sylvester. When enemies shoot him, the bullets do less damage then some of the
character's punches. Even falling mounds of snowflakes are more deadly then some of
the bad guys!? And what was with the bats in the cave that would kill you
instantly? And why are there ninjas up in the mountains? What was with the first
boss flailing about like a fish out of water, lunging at you with his belly? Why
does the final boss's sprites look meaner and bigger then his movie counterpart?
The whole game is full of these weird moments that will have you scratching your
head over the stupidity of it all.
It doesn't help that early Genesis games look much better then this. The graphics
are poor, and the snowboard and live action scenes are the only decent looking
things in the game. Most of the levels look similar: snow covered mountains. You
also get to go through a forest, jump over some icy ponds, and run from bats in the
cave, but it looks quite similar and there's a very low color palette at work. The
music is nothing memorable, and again the only cool thing in the sound department
is the audio clips from the movie. Some of the music in the game is from the film,
but I can assure you that the Cliffhanger soundtrack will leave your ears cold with
boredom.
In the end, Sony Imagesoft has made another lackluster movie tie-in, but at least
this time there's a few nice things to say about the game, and it doesn't have half
the glitches as Dracula. Once I beat it (which can be done in under an hour,
assuming you use the lives cheat), I knew I would never touch this one again.
Decent movie clips and nicely done (but too hard) snowboard sections save this from
being a total disaster like Dracula, but it makes me wonder how poor the Genesis
version must be. Action fans in need of a great movie based game should get the
Terminator and steer clear of this mess. I always liked Arnold better then
Sylvester anyway.
Cobra Command thrusts hapless players into the cockpit of the LX-3FX, a gibberish
assortment of letters meaning "awesome new helicopter" according to the instruction
manual or "mostly normal helicopter" according to me. Whereas fellow Sega CD
helicopter adventure AH-3 Thunderstrike focused on bountiful destruction, Cobra
Command focuses on brown and spotty FMV. Instead of a free-roaming blaze of
unpredictable glory, the L3-XFX's adventure is scripted and unchanging, forcing
gamers through the same grainy scenery on every tour of duty. Removing player
interactivity for the sake of flash is a risky gamble, and Cobra Command rolls a
poisonous snake eyes.
Scripted adventure games of either the menu-driven or FMV persuasion work their
magic through amusing situations, atmospheric immersion, or sometimes even a
witches' brew of both. The escapades of swashbuckling knight Dirk in Dragon's Lair
successfully enticed arcade gamers due to fluid animation and darkly amusing
situations. When Dirk teeter-tottered for dear life at the edge of a bridge over
troubled lava, players cared because Dirk was alive, his face contorted into goofy
expressions of panic, his boots slipping on crumbling wooden planks. Dragon's Lair
can't stand up under serious scrutiny, but that's alright because the game doesn't
take itself seriously.
Not only does Cobra Command make the mistake of taking itself seriously, but it
enters the animated FMV arena at a disadvantage since its only "characters" are
helicopters, tanks and other impersonal ironclads. You'll never see the villains'
sneering faces or witness the atrocities they've supposedly committed. Instead,
you'll fly in and destroy the exact same mechanical opponents in the exact same
order in the exact same places as the last time you played... and you won't even
know why you're doing any of this because, despite being entirely based around
full-motion video animation, the game doesn't include an introductory plot
sequence.
Since it can't rely on energetic heroes or despicable villains (due to not having
any), the essence of Cobra Command is to push the player through potentially the
coolest places on the planet. With each level, the LF-X3X is force-fed through an
animated city, canyon or forest, requiring the player to occasionally press "left"
or "right" to dodge predestined obstacles, or to point the cursor and click to
shoot a predestined enemy at a predestined moment. Theoretically, pointlessly
flying circles around enormous Easter Island statue-heads or strafing tanks in the
streets of New York City should be incredible experiences. Unfortunately, being an
FMV adventure, most of your helicopter's fancy flying is done for you. As one
example of many, the above-referenced rotation around the Easter Island head
demands exactly zero controller input. Watch the LX-X3F spin in a circle. Watch an
enemy helicopter appear. Move the cursor and click immediately or WOW! YOU LOSE!
With choppy animation and subdued coloration, Cobra Command fails to even make the
most of its purely visual stimuli. Even back in the day when no one cared about
frame rates, Cobra Command's frame rate was unacceptable; whereas Road Avenger
flowed smoothly, the animation here churns and sputters from one scene to the next.
I have to wonder what developer Data East was thinking. The bouncy and disjointed
visuals might be intentional, as though to represent a realistic cartoon helicopter
flight. Realistic or not, it's irritating and I pray no other game designer ever
follows Data East's lead (unless they're ripping off a great game like Bad Dudes).
What's not even remotely realistic is how one scene suddenly shifts to another
without any reasonable segue or in-between animation. In the "Middle East" level, I
soared above a sand dune, incinerating two approaching tanks with my bulbous yellow
missiles in the open desert sky. The LX-3FX then warped time and space (a fancy way
of saying the screen faded out), teleporting me into a dark and claustrophobic oil
refinery! On another level, I conducted a rainforest raid, directing the L3-XFX
through lush greenery, orchestrating a symphony of choppily animated destruction.
After bursting a shrub-ensconced SAM site, the smoke cleared and visions of an icy
canyon, bereft of any vegetation whatsoever, met my eyes. Incoherence! Cobra
Command, I reserve no forgiveness in my heart for you!
Even if the choppy animation and spastic continuity were forgivable, incompetent
level design would still clip Cobra Command's wings. Picture yourself in the
gunner's seat, being chauffeured down the side of a steep canyon. As you imagine
how much more fun the game would be if you could actually pilot the helicopter, a
terrorist chopper rises up from the rocky depths, ominously staring your L3-XFX
straight in the windshield. "Be attitude for gains! The terrorist chopper must
DIE!" howls your inner Murdock. Thirty bullets later, the mechanical rapscallion
still hovers unharmed . . . soon to be joined by a second wicked helicopter! A
targeting reticule appears and automatically positions itself around the second
chopper, indicating that this particular terrorist can be destroyed. Only after
eliminating the second helicopter can the first, the one that you've been trying to
dispatch for a good ten seconds, be dealt with.
The next time a terrorist appears, you have one second to kill him. Or else you
die. Instantly.
In a further misguided effort to add variety to the game, Data East granted several
opponents the super heroic ability to deflect bullets. Since the gatling isn't
effective against bunkers or howitzers, I began using nothing but Krypton missiles
as they're provided in unlimited supply, damage any opponent, fire rapidly and
demand less accuracy. In other words, they're superior to bullets in every way. So
much for variety. Alas, using the missiles propels the game into a whole new world
of dumb. Depicted as nothing more than an opaque yellow circle, each missile is
accompanied by a flatulent spurt. That's the extent of the LX-FX3's "awesomeness";
it suppresses cartoon tanks via bulbous yellow gastric emissions. Charming.
The game is played from a first-person perspective. Various zombies pop up in front
of a video background, and you shoot them down by moving a cursor on screen or by
using a light gun. The Saturn version has a few different features including extra
power-ups as well as added footage of enemies.
http://www.mobygames.com/game/sega-cd/corpse-killer
Crime Patrol's gameplay is very similar to Mad Dog McCree, or any other of the
large live-action laser-gun games you can find in arcades.
http://www.mobygames.com/game/sega-cd/crime-patrol
Velonese summoned four elemental demons from his body and commanded them to attack
Cheshire while he prepared for Arliman's return. His armies were swift, laying
waste to everything in their path and sparing no one. All the free kingdoms fell
except for Quentin. King Wynrick VIII himself was slain defending the kingdom and
now a successor must be chosen or Arliman's minions will cast a dark shadow over
the land and he will rule for all time.
It is. Dark Wizard is the kind of game you quickly overlook, but love once you
actually begin playing it. It's very well done and has a deep and involving
storyline that will enthrall RPG and strategy gamers alike. It's a shame it was
released so late into the Sega CD's life span, as I'm sure more gamers could have
enjoyed it had the soon-to-be-released Saturn not killed the momentum of everything
Genesis-related.
The game is played from four different storylines. Armer, Wynrick's son and heir,
seeks vengeance for his father's death in addition to wanting to stop Arliman's
return. Robin, Cheschire's finest warrior, is bound by loyalty and determinedly
takes up the mantle of savior. Amon is the ruler of Cheshire's undead and will
share the night with no one, not even Arliman himself. Finally, the sorceress
Krystal, tricked by Velonese into doing his bidding, has vowed to destroy him in
order to redeem herself.
Each character's story is told through lengthy and very well done animated cut
scenes. Although each of them begins on different paths, eventually it all comes
together, as they all have the same common goal. All four heroes are worth playing
through with, although I found Amon to be the coolest, as he's not bound by
morality or nobility. Robin's storyline is interesting as well, and I'm currently
playing through the game again with her.
As strategy/RPGs go, Dark Wizard is one of the best on any console. Although it
cannot compare graphically to modern entries in the genre such as Final Fantasy
Tactics and Ogre Battle , its gameplay and depth are more than equal to anything
put out since its release back in 1994. Fans of the genre will instantly recognize
the similarities to Dragon Force and that is a good thing. If you liked that game,
you'll like DW , plain and simple.
The main characters each command an army of creatures, such as centaurs, serpents,
dragons, and Rocs, that can be summoned, or humanoids (human, elf, dwarf, or
hobbit) that can be hired. Summoning eats up magic points, so you must be careful
not to go crazy or you'll end up unable to cast that much needed heal spell or
offensive magic. Hiring requires gold, which is acquired from battles. Armies gain
experience in battle, and change classes every 5 or 10 levels. Humanoids will
change class depending on their alignment, and this determines what weapons they
can use and against which enemies they are strongest. You can choose to have them
become mages, priests, fighters, warriors, soldiers, etc. You can summon or hire up
to six characters per turn, one for each empty space adjacent to your leader.
Your troops move by way of a hex map, which lets you see how far they can travel in
a given round. Airborne creatures can move farthest, but are generally weaker. Slow
moving troops, such as dragon-pups, can take a lot of punishment but hold up the
rest of your forces on the way to battle. Serpents are strong as hell but move like
snails over land. They're best used when water is nearby, as they have potentially
the best movement rate of any of your ground-based forces.
A handy menu screen is accessed via the A button and allows you to check your
stats, search for items, use magic, equip items, save your game, rest to regain
strength, or end your turn. The C button executes all attacks. Actual gameplay is
very simple. It's knowing which enemy is most vulnerable to certain attacks that
makes the game challenging.
I found that turning off the battle scenes sped things up greatly. They're not much
to look at anyway, with both creature/humanoids just exchanging blows against a
black background. The text-based battles are quicker and don't detract from the
game at all. You'll be too busy healing your characters, plotting how best to reach
the enemy warlord's stronghold, entering villages and towns to acquire info and
items from citizens, and just having a whole lot of fun overall.
Once a battle is won, you'll be taken to a menu screen where you can buy equipment
for your troops, send out search parties to find rare items or visit towns, save,
and to check your conquests.
Right off the bat, the majority of gamers will take issue with the game's looks.
Yes, it looks ancient by today's standards, with small sprites and minimal detail.
As most strategy fans will tell you though, graphics aren't what these games are
about. They do the job decent enough and are by no means horrible, but one look at
these screen shots will have most people hoping the story and gameplay are as deep
as they're said to be.
My advice is to remember that the game is almost a decade old and to not judge it
by looks alone. I'm sure that once you boot it up and get into battle the graphics
will become irrelevant. The game is too much fun to be ignored because of
aesthetics alone.
Nothing is better than great music in a game and Dark Wizard has an excellent
soundtrack that is definitely worth listening to on its own. Although the songs
aren't long (less than 4 minutes each, mostly) they are splendidly arranged and
orchestrated. Each of the four main characters has his/her own theme, and while
most of the tunes are red book, there are some that cannot be accessed from the CD
itself. Fortunately, SegaXtreme has the entire soundtrack available for your
listening pleasure.
In-game sounds are forgettable and easily the game's weakest feature. It was
slightly underwhelming to hear the cartridge-quality sounds when such great music
plays in the background. Magic effects are especially lame.
There are over 20 minutes of voice in the game, and I found the lip-synching to be
very well done. However, most of the voices are totally devoid of emotion and this
hurts the quality of the scenes greatly. The king died? Express your grief in
monotone! Not the best work but good enough I suppose.
If you're a strategy/RPG fan, the question is academic. You'll be all over this
game from the get-go. Casual fans of either genre might take some time to warm up
to its dated look but will enjoy it once they start to play.
I can wholly recommend Dark Wizard not only as one of the best games on the Sega
CD, but as one of the best console strategy/RPG games ever released. Take some time
to hunt this one down and spend some time in Quentin. You won't regret your
purchase.
Reviewer Score: 9.0 | Avg. Reader Score: 8.3
Demolition Man is a fast-paced platform game, with some levels taking place in an
overhead perspective (similar to Smash TV). As John Spartan, the player will spend
most of his time shooting endless waves of "cryocons" released upon the antiseptic
world of the future. The standard weapon can be upgraded with a shotgun and magnum,
both with limited ammo. Additionally, various types of grenades can be collected,
which are thrown independently of the firearm. Simon Phoenix appears as a boss
character at the end of every level that is directly tied in with the movie.
The Sega CD version of the game retains identical levels and gameplay, but adds
digitized clips from the film to introduce levels and advance the plot.
http://www.mobygames.com/game/sega-cd/demolition-man
Sound easy? Well, it's not. The screen is split up in four quadrants. The top left
quadrant is a map of the building. Multi-colored dots on the map indicate the
people in certain rooms, so if you see red dots that means you have to go to that
room and stop a thief! The top right section is where the video takes place. The
bottom left side will display how many thieves you've captured and how many have
gone free.
The trap control panel is on the bottom right side of the screen. The rooms will
have different traps, but you have to arm the traps and set them off at the right
time to get them to work. For example, say there is a burglar in one room and the
trap for that room is the fireplace. When the burglar touches the fireplace, you'll
have to have the trap set and loaded quickly beforehand and then press the A button
to activate the trap. If you got it done at the right time, then you'll watch as
our hapless burglar falls to his comical doom.
While it doesn't seem like activating traps and setting them off at the right time
is that hard, it's the amount of action that occurs that makes it very difficult.
There is just too much going on, and there is no way that you can capture all of
the villains. Furthermore, you have to make sure you don't overload the traps by
setting too many of them, and you always have to watch the map to see if someone
enters the storage room to flip the main power switch, if that happens it's game
over.
To make matters worse, Double Switch also throws other challenges at you. In the
first section, you have to find four different unlock codes to help Eddie out. To
get these you have to be in the right rooms at the right times and stick around
long enough to catch the hidden codes. Many times, however, there will be bad guys
in multiple rooms at once, and that is not even including the story scenes! It's
impossible to catch all of the story of Double Switch in even a few play throughs,
because you aren't given enough time to watch them; you have to always be on your
toes with your traps. This gets more complicated later on when you have to keep
your traps from hurting your friends, so the gameplay is very difficult.
But despite the really harsh difficulty, there is a unique charm to this very campy
game. The characters are great fun, and the acting is so bad it's awesome. The
video quality comes off good enough, since it is restricted to a box in the right
hand corner of the screen, and there are a lot of funny scenes to be found within.
Likewise, character's voices come across smoothly, and Thomas Dolby did the music,
though you won't often notice it because you'll be concentrating on the traps. In
terms of the audio and visuals, it actually comes across quite nice, but it's just
a shame that you can't enjoy it all due to the intense gameplay!
Double Switch is a game that you are not going to beat in a night, nor is it a game
that you'll likely beat within a week, and it will and probably take much longer
than that. There is just far too much to do in terms of arming and disarming the
traps that it really hampers the overall game; however, compared to other FMV
games, it has a charmingly campy B-movie atmosphere, and there's a lot to laugh at,
if you can find the time to listen to the characters. With the difficulty toned
down, this could have been a potentially great FMV game, but as it stands, it's
something that many gamers will just give up on in frustration. This is truly a
concept that just wasn't switched on to its full potential.
The game's story takes place ten years after the events described in Bram Stoker's
original story. Players now follow Alexander Morris, as the shadowy streets of
London become the feeding ground for a series of grizzly murders. Familiar faces
like Jonathan Harker and Dr. Van Helsing will aid you on your quest to solve the
mystery of the recent deaths. Could it be that Dracula has returned?
Being a live action full motion video game, the story and characters are very
important. I'm happy to report that the story is fairly interesting, as well as the
characters. Now, the acting is clearly B-movie material and is incredibly cheesy.
Once you add in the lame special effects, the game just takes on the feel of a low
budget horror film. I enjoyed this campy atmosphere though.
At first, it seems like there are a lot of different options on what to do. At the
bottom of the screen is a bar of options, and the first is the journal option. This
allows you to jot down notes and hear clues on what to do next. There is also the
option to see what time it is, as certain events will only happen at certain places
at certain times. You can speed up time as well. There is a map, which is actually
fairly useless, and a help screen on how to navigate the options.
One important aspect of the game is the item system. By being in the right place at
the right time, Alexander will sometimes receive necessary items from various
characters. Alexander must then equip these items to his hand, before he needs to
use them. For example, you must have the rose item attached to your hand when
entering a certain house, otherwise the cut scene that progresses the story will
not trigger. Some of the item sprites are really hard to make out, so it's not
always clear what you even have in your inventory.
On the main screen of every location, a carriage will be present. Clicking this
will allow Alexander to ride to different locations. Going to different locations
takes up different amounts of time, so you really have to plan where you want to
go. Dracula Unleashed is a bit on the difficult side, in that it is not always
clear where one should go next, or what item one should present at what time. If
you fail to trigger certain cut scenes or fail to bring the right item, then
Alexander will meet his demise. The game takes place over a four day period, and
what is really awesome is that the game is split over two disks! But forget to do
something on disk one, and you might find yourself having to start all over, even
if you get into the second disk. This does add some frustration to the game.
But, maybe Because they split the game over two disks, that might be the reason why
the graphics look as good as they do! While the graphics are not full-screen, they
take up a large amount of it, and they look pretty good for the most part. They
almost seem to reach the beauty of the cut scenes in The Adventures of Batman and
Robin! The sprites for the menus and the backgrounds also look nice. What's more,
the loading time is fantastic! This game loads surprisingly fast, so technically,
there is a lot to be impressed with here.
With over 140 scenes to view, you can bet there is going to be a lot of dialogue
and thankfully, the music and voices both come across as well as the graphics!
Characters sound crystal clear, and the tunes in the game are the standard moody
horror jingles. None of the music is really memorable, but at least it all sounds
clear and solid.
Since the difficulty leans on the harder side, this one might keep you playing for
a while if you don't consult a walkthrough. It's possible to beat the game in
around two hours, and by then you will have seen a load of different cut scenes.
It's really amazing how much the developers crammed onto these two disks. Still,
once you beat it, the mystery and thrill of the story will not seem as fresh.
What a breath of fresh air for Dracula to have a good game on the Sega CD! It's
visually impressing, and the voices all come across crisply. It's chock full of FMV
scenes, and it's a game you won't be beating in one night. While the game might be
too unclear in where to go and what to do next, and the desire to play might not be
too high after you beat it, this is still a solid FMV title on the Sega CD. The
campy nature will either lure players in or keep them away, so those annoyed with
bad acting might not care for the acting. Still, if you play only one Dracula game
on the Sega CD, make it Dracula Unleashed!
The story is the cliche "save the Princess from the evil villain" (this time a
dragon). Only this time, the hero is the bumbling Dirk the Daring, a goofy looking
armor-clad idiot who screams and grunts his way through his adventure. Along the
way, Dirk does encounter some memorable baddies, such as the mud men and the Lizard
King, but the story lacks any real point other then to get Dirk from one room of
the castle to the next.
Sound familiar? Yeah, Revenge of the Ninja is basically the same plot and the same
game, only with a goofy ninja hero, and much easier gameplay. Oddly enough, even
the ninja's orange outfit vaguely resembles Dirk's suit. But is this game really
worth copying? Dragon's Lair is frustratingly annoying, making it too hard for its
own good sometimes. I was stuck at the first scene in the game, and must have used
up a few continues (of five lives each) to figure out what to do. Dirk walks across
a bridge, falls in, and these tentacles approach. Now, the logical thing in my mind
is to have Dirk push up and get back on the bridge. However, Dirk must swing his
sword with the B button at just the right time to slay the tentacles, and then push
up at just the right time to avoid the remaining ones. Whereas Revenge of the Ninja
or Time Gal would flash or have an arrow showing you where to go, Dragon's Lair
relies more on trial and error for the gameplay.
This type of gameplay makes the game much more difficult. Add the fact that there
are no options at all, and you can not adjust the difficulty, giving you have one
hard game. There are some areas where things flash and give you clues on where to
go and what to do, but more often then not, be prepared to die countless times.
Also, more emphasis is placed on timing. It's not enough that you press the B
button to swing your sword, you have to press it at just the right time, not too
soon or too late, to make sure Dirk lives. Often times, I know I was pressing the
right buttons, but if I was just a bit off, then Dirk died.
Fortunately, the graphics are at least decent. The animation even takes up most of
the screen, and although it is a little grainy, it comes across nice enough. There
are around twenty-five different rooms, and the game is creative in a sense in that
there are quite a lot of challenges and ways for Dirk to die. Giant rolling balls,
killer bats, ghosts, electric floor panels, creepy tentacles, deadly whirlpools,
and a whole lot of other traps and baddies await him.
The thing is, Dirk will be taking on these obstacles with nary a sound but his own
high pitched shrieks, and the occasional sound effects. The only music in Dragon's
Lair that I remember, was in the opening intro, and the final room with the Dragon.
Every time you die, start a level, or get a game over, you hear a little jingle of
a few notes of music, but nothing that lasts more then three seconds. Even the
ending credits don't have music. I found Dirk's yelps of pain to be funny at times,
but I wish there was more sound.
With only one difficulty level (and that difficulty being on the tough side), no
options, and a cliched, very short ending, it's not worth it to play through to the
end, if you're even able to make it that far. There is a button code you can input
to watch each death scene of each room, and for fans who want to see every
animation in the game, this is great. It also helps frustrated players pass by the
harder rooms of the game.
I know Dragon's Lair is one of the more famous FMV games around, but the
competition was so fierce on the Sega CD that this port should have gotten an
upgrade. At the very least, it should have included some options to adjust the
difficulty, more music should have been added, and the controls shouldn't have been
so challenging. FMV games walk a fine line in that they usually get panned for
being too hard or too easy, and while Dragon's Lair is over in under an hour
(depending on how many times you die), it's just a frustrating journey to the
princess. This is one dragon I won't be slaying again anytime soon.
[CD - DUNE]
Dune
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Strategy
Gametype: Undefined
Release Year: 1993
Developer: Cryo Interactive
Publisher: Virgin Interactive
_________________________
Based on the legendary Frank Herbert novel of the same name and visually inspired
by the 1984 David Lynch movie, Dune is a strategy-adventure hybrid where the player
takes the role of young Paul Atreides, the son of Duke Leto. The Emperor Shaddam
Corrino IV has given the Atreides House the rights to manage the extraction of the
most precious substance in the entire universe - the Melange, commonly known as
Spice in the desolate desert planet Arrakis (Dune), the only place in the universe
capable of producing the substance. While everything indicates the offer is a trap
orchestrated by their enemies the Harkonnen, the Atreides family agrees on moving,
as he who controls the spice, controls the universe.
The player arrives in Arrakis with the mission of contacting and convincing the
Fremen tribes residing in sietches (desert settlements) near the Atreides palace to
harvest the spice. Harvesting is the most important part of the game, required to
purchase equipment from the smugglers and appease the emperor. To speed up the
process of harvesting, the player can equip the tribes with harvesters to increase
production and ornis to protect them from the gigantic protectors of the planet:
Shai-Hulud - the sandworms.
However, the spice doesn't last forever and new sietches must be prospected before
having a mining crew assigned, but the player cannot run Southwards forever, as the
Harkonnen enemy controls the North of the Planet, dangerously close to the Atreides
Palace. Soon after the initial batches are sent to the Empreror, the player will
have to actively deal with the Harkonnen, who will try to take control of player
Sietches. For those, Fremen tribes can be assigned to military training with Gurney
Halleck, but before doing such work Paul must have a certain reputation, gained by
the control of Arrakis.
As the game advances, the player will untap Paul's latent powers, as well as
meeting other characters from the Dune universe, such as Duke Leto, Jessica, Thufir
Hawat, Duncan Idaho, Harah, Chani, Stilgar and Liet Kynes, the mastermind behind
the ecological plans on Dune - the ultimate goal.
http://www.mobygames.com/game/sega-cd/dune
Even though it was originally released for the TurboGrafx, the Sega CD game is
quite different. First of all, it only supports up to four players as opposed to
five (via Turbo Tap), has a save option, and supports the RAM cart. The soundtrack
is also CD quality. Add the fact that it lets you choose from only six classes
instead of eight, and you have the only major differences. The rest are mostly
cosmetic and can be overlooked, depending on your preference. I personally prefer
the Sega CD version, as it looks and sounds better. Not having to use passwords was
also a big plus for me.
Choose from knight, elf, beast, ninja, monk, or mage and set out to find the
Goddess of Ambition. She is being held in the mazes beneath the Darkling Tower and
will grant a wish to anyone who rescues her. Yeah, the story is about as fresh as a
crack whore at dawn, but it's enough to hold everything together. I always wondered
how a goddess powerful enough to grant wishes got taken captive in the first place,
but...
In-game controls are simple enough. The A button brings up your status menu, where
you can see your current level, experience, stats, and equipment. The C button
fires your weapon, and the B button is for your "Body Force," a strong magical
attack that varies depending on the character you're using. You can hold up to nine
of them and while some are more powerful than others, they're all pretty cool to
look at so I suggest experimenting to see which one suits you best.
Life is measured in "food points" which diminish as you take damage or use energy.
When it runs out, you begin to lose life force and die when it reaches zero. You
can replenish your food points by finding food potions or camp pots, or by taking a
trip back to the Gardens of Destiny (your starting point). Many of the powerups are
hidden behind locked doors so you'll have to collect keys to access them all. You
can store all the items you find, making things a bit easier for long hauls through
the multiple levels of each dungeon. Having that extra angel wing can come in handy
when things get tough.
As you battle your way through all six dungeons, you'll gain valuable experience
that will allow you to go up in level, increasing your strength and life point
total. Unlike the TG version, where you could only level up after defeating a boss,
the Sega CD version lets you do so in regular combat. This gives you an edge when
facing a particularly tough boss, as you can hang around and whup some butt until
you're ready to face him. You can also go into town to purchase weapons and
equipment using the gold you acquire in battle. It's vital that you scour every
inch of each dungeon, as once you defeat a boss you're not allowed to return.
Whereas the TG game made better use of color, Dungeon Explorer on the Sega CD has
greater detail and better graphics overall. Water effects look nicer, and the
game's look benefits overall from the extra processing power. Everything just looks
so much clearer and cleaner. After playing it on CD, the game just looked too bare
for me on the Turbo when I went back to compare. Magic effects have improved as
well. While I'm not a graphics whore, I just couldn't get into this title on
HuCard. The Sega CD version beats it handily in this department.
There is no comparison here between the two versions of the game. A red book
soundtrack is almost always better and DE does not disappoint. The music is simply
awesome. From the Conanesque main theme to the oriental style of the Samurai
dungeon, each tune fits its dungeon perfectly. Songs range from adventurous with a
beat to fast and heavy during boss battles and make a world of difference. You will
be playing this with the volume turned up, I assure you.
The character sounds are clear and well done, but the sound effects in general are
very middle-of-the-road and don't stand out except for their clarity. I do wish the
game had taken advantage of the extra storage space for some voice but sadly there
isn't any in the game, with the exception of your typical "ohh" and "yum"-type
sounds when food and items are taken.
Where the game really shines is in multi-player mode. Tackling the dungeons with
four friends (viva la multi-tap!) makes for tremendous fun and adds a great new
experience for those who have only played alone. Watch each others back, compete
for powerups, even lend each other cash to buy weapons! This is the way the game
was meant to be played and since the game will probably run you more than the
multi-tap itself, there really is no added expense for this awesome feature. I
haven't played with more than three people at once, so I don't know if the
difficulty is ramped up with four. It was pretty hard with three and the single
player game is almost as difficult.
Whether you're looking for another game to play with some friends or are just
looking for another quality title for your Sega CD, Dungeon Explorer is a game
worth buying. I won't go so far as to say it's better than its TG cousin, as that
game has its own merits and is well worth playing. This version just has enough to
give it its own legs and it makes good enough use of the CD-ROM format to merit a
purchase. Besides, how many multi-player games are there on the Sega CD?
Whatever, I had a lot of time to read the manual cover to cover... Twenty-five
times.
To get the only downside to the game out of the way, I am going to discuss the
controls. I am not saying they are awful; Jim moves around very easily, and using
the head whip is simple. Jumping from platform to platform is also great. Where the
controls should of been worked on a little are when you helicopter (you spin your
head around to slow your fall) and they should have improved the option to change
weapons (which they later fixed in the sequel). In the final level, you will ruin
your thumbs trying to maneuver about the deep pit avoiding the spiked walls. Weapon
changing is not much of a hassle throughout the game if you want to conserve plasma
guns or homing missiles, which are the additional weapons given to you in SE, but
if you forget to get rid of them before certain parts you are hung out to dry.
One particular point I can remember is when you fight the cat at the end of What
the heck. That annoying lil' bugger will take a few hits at you before you can get
rid of all your plasmas and missiles which are almost useless on him. Other then
that I have no complaints.
As for the rest of the game, it is art. Graphically EWJ:SE is amazing. Who said the
Sega Genesis had a limited color palette? You could never tell in this game (along
with most of the greats). Each level seems alive and vibrant and the artists made
great use of what colors they had. It feels as if the game was made just for the
Genesis and not as a cross platform release. Throw in a bit of pre-rendered
graphics with some of the sprites and this game gets even better. You even get
treated to some decent scaling in the "andy asteroid" levels which look very nice
on the Genny, which supposedly isn't able to do scaling on hardware (of course some
software tweaks take care of that). The Sega CD version doesn't seem to take
advantage of the hardware's true scaling though, it would of been nice to see the
level scale much smoother. It is still nice either way.
The soundtrack is to die for. I will admit, I still carry this game around with me
today in my CD case and listen to it. Actually, I am listening to it right this
moment. The theme to Snot a Problem is really good and listening to For Pete's Sake
brings back memories of my screaming at the TV and throwing the controller. Boy was
that level hard, especially when I ALWAYS have to go for the second doghouse with
the satellite dish as opposed to the junky first house. The music is a mixed
ensemble of techno, orchestral, and rock depending on the level; and each track
fits its level perfectly. Most memorable for me is the ambient track for Intestinal
Distress. Who would ever think a mix of gastral belches and gurgles could sound so
eerie and gothic? I am eternally upset that I have a scratch on my disc for that
track.
The Sega CD version of Earthworm Jim is graced with much longer levels than its
cartridge counterpart. The first level in particular gets several new secret areas
and portals, along with being almost doubled in length. The extra length not only
adds on great gaming time, but makes for a really good and difficult quest. Several
new routes are marked as being easier or harder and you are rewarded on the hard
paths with extra goodies like plasma guns, health, and even free lives. Best of
all, we even get a whole extra level starring one of the ugliest, most annoying,
and ghastly monsters; Brutey. These buggers are blind as a bat and sense Jim when
he gets close, by smell. He will then reach out with his huge mouth and munch on
Jim like a piece of gum. The entire level was well thought out and felt as if Shiny
really tried hard to give us something good, instead of just throwing some ill-
conceived pile of poo. SE excells in every way you'd expect.
Earthworm Jim Special Edition is longer, harder, and gives us everything we should
expect from a expanded version for the Sega CD from the Genesis. And when I say
hard, I mean that this game can be hard. Don't just play it on normal, go for the
gusto and put it on difficult, and you will be greeted will a well-tuned machine to
test your platforming abilities and reward you with the greatest ending of all
time. As Shiny says, "I'm the best...I'm the best...I'M THE BEST!"
Ecco's is an oceanic adventure filled to the brim with creativity, complexity and
even a dash of mystery. It's an adventure that will try your patience for each of
its thirty aquatic levels, six of which are exclusive to the stereosonic Sega CD
revision. Through the miracle of digital evolution, Ecco the Dolphin has acquired
an entirely original soundtrack courtesy of one "Spencer Nilsen", an unjustly-
maligned composer who deserves credit for his darkly evocative accompaniment to
Ecco's journey through coral reefs, lagoons, sunken cities, shipwrecks, and time
itself. In this decidedly superior but less-popular CD rendition, Ecco has also
gained the ability to use mysterious crystal glyphs as checkpoints (rather than
continue from level's beginning after death), an ability that loosens the absurd
tension of the Genesis incarnation without negating the forceful impact of the
undersea creature onslaught or diminishing the challenge of the intricate puzzle
network.
Take a breath!
Flip through the clear evening sky, admire the gradient orange glow of the setting
sun, and draw in a single lung's worth of life-sustaining air before diving bottle-
nosefirst into the murky depths below. Strong undercurrents force Ecco back to the
surface but, by intelligently clinging to a sinking rock, our intrepid dolphin can
divert the undercurrents' push and descend through the vents from the dark depths
of the blue sea to the even darker, even deeper violet undersea.
Such panoramic displays of color convey the angelic beauty of Ecco's world from the
earliest levels to the last. In the polar stage, dark Arctic waters cut canals
between lavender blocks of crystalline ice. A cap of stark white snow and sharp
frozen spires separate the vivid blue ocean from the sky, which is itself a rainbow
representation of the Aurora Borealis. The shadowy silhouette of a distant mountain
range adds a subtle complexity, its jagged form contrasting against the cloudless
heavens.
Beneath that angelic beauty rages an aquatic hell. The polar ocean is literally
stuffed with tiger sharks, their brown and white forms imposing a frightening
blemish against the dark blue serenity. With bodies scaled in flesh-gashing
denticles and mouths lined by twin sets of spiky teeth, these insatiate predators
evoke an instinctive panic. Diving to the craggy ocean floor won't save you; where
even requiem sharks fear to swim, the spiders dwell! Due to an artistic mishap,
what were meant to be underwater crabs look more like Resident Evil tarantulas.
From a marine biologist's view, it's a laughable blunder; from an impressionable
young gamer's view, it's an unexpected and terrifying moment.
Don't let Ecco drown in fear. Dart to the surface for a burst of fresh air!
In the shallow surface waters, a school of golden pompanos merrily swim about,
peacefully minding their own business. Wise dolphins will take advantage of these
blissfully harmless fish . . . by eating them. All of them. No dolphin can survive
for long without bloodying the beautiful marine ecosystem, not even an innocently
gregarious dolphin like Ecco! Slave to the cycle of life, he feeds only on those
weaker than himself to replenish his strength and heal injuries.
Make no mistake; there's a lot more to the game than conserving air and vitality.
New obstacles are constantly introduced with each scene. Ecco the Dolphin initially
comes across as arbitrarily-organized and impossible to decipher, but after a steep
but surmountable learning curve, you'll soon become accustomed to Ecco's
lasciviously smooth control and intellectual style of play. You might sport a few
bumps and bruises as you learn how best to vault over rocky crags or belly-flop
across ice floes but, with a level or two under your fin, you'll come to realize
that the level layout is meticulously prepared such that puzzles overlap and build
upon each other, weaving a mesh of intricacy unrivaled in most adventure games.
Early levels demand the stealth of Solid Snake himself to avoid the watchful eye
and flailing tentacles of the giant octopus "Eight Arms".
Later levels incorporate Sonic-style secret passages containing hidden statues.
These Minoan sculptures grant temporary invincibility, a power that is necessary to
survive without air for extended periods. And Ecco will need to survive without air
for extended periods to successfully push ridiculously heavy blocks across
jellyfish-crammed pits so as to smash the sturdy iron chains that bar his path.
Some of the cuter challenges are optional, such as the early quest to return three
lost dolphin children to their doting mother. Guide Ecco through nooks and
crannies, contact the children, and carefully herd them back to their home. As a
reward, the loving mother dolphin teaches Ecco the secret song of death. This song
helps a lot when our playful hero feels the urge to murder countless marine
creatures.
You could try to count, but it'd be a futile effort. The staggering diversity of
underwater life, from the extinct to the beautiful and mysterious, lends the game
an otherworldly quality. In the mistitled "Jurassic" levels (Silurian would be more
appropriate), Ecco encounters temporally displaced trilobites, shell-wearing
nautiloids, and rhipidistians. With mouths as full of teeth as their name is full
of letters, these uncouth but agile carnivores eventually gave rise to all land
animals. You'd never know it from their underwater prowess; with slender, scaly
green bodies, an ability to streak through the water at ludicrous speed, and a
dangerous affinity for tender dolphin flesh, the eel-like rhipidistians are some of
the most ferocious deepwater beasts you'll face. Adorned with puzzles and armed
with opposition, Ecco the Dolphin guides you by the nose through some of the most
surreal and exciting moments in Earth's aquatic history.
These memorable scenes are decked out with some of the coolest names on the planet.
"Volcanic Reef". "Sea of Silence". "Trilobite Circle". "Welcome to the Machine".
Even the levels with slightly less intriguing names are still important. In "Deep
Water", you'll meet your corpulent mentor Big Blue; this enormous whale's sage
advice sets you on a path that eventually leads to the "City of Forever", where
Ecco will find the answers to many of his questions. Why do air-breathing animals
live beneath the waves? Where do dolphins come from? How can Ecco possibly defeat a
Unicron-like menace, in particular a Unicron-like menace that insultingly
regurgitates Ecco's dolphin friends right back in his face?
The thing about Ecco the Dolphin that everyone always forgets is that it's one of
the greatest games of all time. People always forget this because after playing
Ecco, you'll be so intellectually drained that you won't want to do anything but
lie in bed and read sappy romance manga (I recommend Mars) all night long until you
doze off into a fitless, exhausted sleep. To paraphrase Tommy T, "It's great while
it lasts but once it's over, it's over". Like a first serious steady, this game
will control your life and tax your emotions . . . and you'll love it all the more
for demanding such strong devotion.
Then, once it's ended, you'll hate the game for the weeks of mental health it stole
from you. But someday, perhaps on whim or fancy, your mind will turn to the past
and you'll find yourself enraptured in Ecco's aquatic land of wonder and mystery
all over again. At that moment you'll come to realize: "This game deserved my
innocence". It's an important adventure that every gamer should experience at some
point in her life.
I'm sure that Ecco himself, now grown older and wiser, would feel the same.
http://www.gamefaqs.com/console/segacd/home/587943.html
Gameplay has the behind the batter viewpoint, whether pitching or batting. One
thing to note when fielding, the player must manually throw the ball back to the
pitcher for the game to continue.
The Sega CD version is an update which includes the option for an 162 game season
and has over 10 minutes of video highlights.
http://www.mobygames.com/game/sega-cd/espn-baseball-tonight
It had four game modes to choose from: Exhibition, Challenge, Playoff, and Season.
The game also features both a horizontal and vertical perspective of the ice,
battery backup to save progress and also featured the voice of Bill Clement for
play-by-play commentary.
http://www.mobygames.com/game/sega-cd/espn-national-hockey-night_
There are four different game modes to choose from: Playoffs, Single Game, Season
and another season mode that lets the player act out the 1994 NFL season schedule.
It also had variable weather conditions that the players on the field would react
to and a battery back-up to save games. It also featured Chris Berman, who not only
graced the front cover but also gives commentary as well.
http://www.mobygames.com/game/sega-cd/espn-sunday-night-nfl
Not that I'm a blood fan, mind you. I get dizzy looking at a paper cut. I do,
however, recognize that one cannot put two characters in an arena and have them
battle to the death without it being messy. Developer Deep Water has taken this
simple logic to the extreme with their follow up to the 1993 hit, Eternal
Champions.
Unlike most fighters, there is a very well thought out and developed storyline
here. The timeline is unbalanced and the universe is headed for destruction due to
the deaths of several key beings. To prevent this, the Eternal Champion traveled
through time and rescued them mere moments before each was to die. He offers them a
chance to battle for an opportunity to return to life and change the future,
thereby restoring the balance. The Dark Champion, however, has hidden four
warriors, which prevents balance from happening. Now, another battle must be waged
to defeat the Dark Champion and restore the timeline.
Sounds great, huh? It is. the plot to both Eternal Champions is definitely
publishable material and it's a shame things were never concluded (thank you
Sega!). Some attempts at putting the story in plot form was attempted with a pair
of adventure game books, but nothing else was ever done.
With its expanded plot and specific extras, Challenge from the Dark Side is more of
an director's cut than a full-blown sequel. Designer Michael Latham (whom we
recently interviewed) has pushed the Sega CD to its limits, upping the playable
character count from nine to twenty-four (!), and by making the game bloodier than
its cartridge cousin - almost to the point of overkill (no pun intended). Sprites
are more detailed, speech clips have been expanded and sound clearer, and the game
is the only title on the system to push 256 colors on-screen simultaneously.
Regardless of feelings for the game itself, one must at least commend Deep Water on
their mastery of the Sega CD hardware.
The differences between both Eternal Champions titles isn't as pronounced as say,
Street Fighter & Street Fighter II. Nothing so extreme here. What has changed makes
the game a tighter, more polished experience that veterans of the cartridge version
will instantly appreciate. You still need the six-button pad (why would you play it
with anything else?), and there are still special moves and overkills. New to this
installment, however, are the Cinekills, which reward your combo prowess with a
short CGI movie showing your opponent's gruesome fate. Anyone who cringed at the
overkills from the original will want to leave the room when a Cinekill is
performed. It's that brutal!
The animation throughout each combo sequence is superb, and it will take you some
time to master all the different moves for all two dozen characters. Eternal
Champions has never been about button mashing, and the strategy and skill needed to
pull of each move is something that while difficult, is not beyond the grasp of
most gamers. I don't recommend that anyone jump right into the story mode without
training a bit first, as the computer AI is relentless. You're better off playing
some one-on-one matches with a friend first to try and learn some of the special
moves for your character. Simply mashing your way through the single player game is
much too hard to really be any fun.
Speaking of difficulty, this is perhaps the one flaw in an otherwise solid title.
The computer can be notoriously unrelenting, sometimes even cheap. This is
diminished somewhat once you master the controls of your character, but the
learning curve is steep, to say the least.
Deep Water has managed to vastly improve the presentation (you simply have to see
the Cinekills!) and double the available character count, while still maintaining
the solid and unique gameplay of the original. There aren't a lot of fighting games
on the Sega CD, but with one as good as Eternal Champions: Challenge from the Dark
Side, you won't care. A definite purchase for system owners and fighting fans.
Reviewer Score: 9.0 | Avg. Reader Score: 9.0
[CD - F1 CIRCUS]
F-1 Circus CD
Platform: Sega / Mega CD
Region: Japan
Media: Compact Disc
Controller: Gamepad
Genre: Racing
Gametype: Undefined
Release Year: 1994
Developer: Nihon Bussan
Publisher: Nichibutsu
Players: 1
_________________________
F1 Circus is a Japanese game involving Racing. It was developed for the Sega
MegaCD, which was the Japanese version of the American Sega CD. It features CD
quality sound, and three dimensional racing action.
http://records.00home.com/pages/f1circus.html
[CD - FAHRENHEIT]
Fahrenheit
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Racin
Gametype: Undefined
Release Year: 1995
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
I have always been a fan of FMV-games for some reason. It feels like when I saw the
introduction of Double Switch for the first time it looked really cool. Even if the
games sucks, I still want to play them. I don't care about what guys like the Angry
Video Game Nerd or anyone says, I want to play them all. Playing a movie sounds
weird, but with some patience you will learn how to play the games. Even if you're
playing Supreme Warrior!
When I started to collect Sega CD games, I searched around and found that the
European version of Fahrenheit is one of the rarest games for the Sega CD. I
searched for it but I couldn't found it anywhere. Until one day, when a single copy
of this game came up on Tradera, a Swedish auction page (much like eBay). I said to
myself "I am going to win that game, whatever happens", which I did. I won the game
for 235 SEK ($37 American dollars). It's a bit of money, but as I said before: I'm
an FMV fan so then it needs to be in my collection.
If you have a 32X and it's connected in your Genesis/Mega Drive, the game won't
work. The Genesis will tell you to put in CD 2 which is a CD 32X game if you have
the U.S. version, but there's no CD 2 here in Europe, so you need to disconnect the
32X if you want to play the game. Good to know.
The plot is that you're a rookie fireman. You live in a city (San Francisco?), and
your mission is to clear each stage mission, which usually means that you need to
find some object and save someone inside the building, and that's pretty much it.
On the first stage you need to find a family's daughter and check that the gas is
shut off. The second stage has you checking about 136 hotel rooms to find where all
the people in the building are.
Once you see the introduction you will probably think that the graphics are pretty
amazing for being on just the Sega CD. Whether you like this game or not, it's
amazing what they could do with the Sega CD at the time. I haven't seen the CD 32X
version, but I guess it's unbelievable.
Anyway, when the level begins, you press the D-pad to choose which direction you
should go. You can only go to the left, to the right or just straight ahead. It's
easier to move around then it looks. Sometimes you might happen to get lost, but
you can easily get on the move again pretty quick.
The music isn't perfect, but it sure works. The acting and speaking are good for
being FMV. Maybe nothing special, but it's some of the better acting in a FMV game
aside from Double Switch or something similar(compare it to Night Trap and you will
understand what I'm talking about...).
This game is absolutely not impossible like many other FMV games like Supreme
Warrior, Slam City, the Make My Video series or something like that. You have to
play the first level two or three times to get into the game and understand what
you are doing, but after that, you will probably enjoy the experience.
There are not many games where you play as a fireman, but this is probably one of
the few that Sega has done. I know there are some firemen games on Playstation 2,
Xbox or any other new console and most of them are pretty bad, but this one is
actually playable. You can enjoy it, and it's not impossible without cheating. So
if you just want to play the game, buy the U.S. version, as the European and
Japanese versions are very, very hard to find. But if you see this one at a flea
market for a good price, go for it!
Reviewer: Nissling
http://www.sega-16.com/review_page.php?id=15&title=Fahrenheit
The answer came in 1995, when JVC (under license from SNK) released conversions of
Fatal Fury Special and Samurai Shodown for the Sega CD. Both ports were handled by
European development house FunCom; they would later go on to make a name for
themselves with the PC adventure The Longest Journey.
Fatal Fury Special is, as its namesake says, a sort of "special edition" of Fatal
Fury 2, featuring returning characters Duck King and Tung Fu Rue (both of Fatal
Fury), as well as playable bosses: Billy Kane, Axel Hawk, Lawrence Blood, Geese
Howard, and big bad Wolfgang Krauser. What separated FFS from the crowd was its
gameplay. Instead of one singular plane to fight on, players could leap between two
planes to battle on, both foreground and background. You could deliver powerful
attacks between planes to knock your opponent out from jumping towards you. Also,
FFS demanded a little more technique from players; the game's AI is pretty clever
and will easily decimate a cheating or cheap opponent.
As a bonus to Sega CD owners, one exclusive character has been added: Ryo Sakazaki
of Art of Fighting fame is now a part of the roster. He looks and plays quite well,
using most of his techniques from Art of Fighting 2. Although an unusual character
to have in the line up, Ryo falls in quite well with the rest of the Fatal Fury
cast and is a welcome addition. The rest of the roster includes everyone else from
Fatal Fury 2: the original SNK spokesman Terry Bogard, his brother Andy, Muay Thai
fighter Joe Higashi, sexy ninja Mai Shiranui, Tae Kwon Do teacher Kim Kaphwan, fat
boy Cheng Shenzan, wrestler Big Bear, and old man Jubei Yamada.
Alas, every rose has its thorn. The initial presentation of FFS looks promising:
upon booting the game, you get to see the original intro in all of its glory. The
title appears complete with spoken voice: "FATAL FURY... SPECIAL!" The menu appears
just like the Neo-Geo home ports; and the character select screen looks almost
exactly like you remember it from the arcade. Then you get into the game - and
that's when it all falls apart.
To begin with, the visuals have taken a major, major hit. Not to say that the art
was badly ported, but the animation was so badly cut up that the whole game becomes
extremely choppy. The characters themselves look fine and are of a decent size for
the system; even Big Bear is nearly as big as he was in the Neo-Geo. Even with the
meager 64 colors the Genesis/CD can dole out at once, everything looks quite
colorful with minimal loss in detail. But when about 60% or more of the animation
is lost, it simply looks like crap in motion. And bad animation makes it all the
more harder to control the game, since most the time your moves animate far too
choppy, making collision rather hit-or-miss. Not a good thing when the CPU can
pound you into submission in seconds flat. On top of that, the backgrounds from the
original game were also put on the chopping block, and are missing too many
elements from their original versions. Kim's stage, for example, was teeming with
the hustle and bustle of a big city, while Duck's stage was in a nightclub,
complete with rave lights, DJs, and a huge crowd. Where is it all? Gone! Wiped
clean from existence. A bad port is getting worse.
Audio is a mixed bag. On the plus side, all of the original Neo-Geo tunes are
present and sound brilliant. The music is all CD Audio and was sampled straight
from the Neo-Geo version, in essence giving you a soundtrack CD! All of the tracks
from Fatal Fury 2 are available, and the new tracks for Duck and Tung are well
composed and fit their respective characters quite well. But the in-game sounds?
Geez, I'd expect a lot better from a system with "CD" in its name! Voices are
grainy and sound even worse than a stock Genesis; sound effects are muffled and
minimal, and even the announcer voice has been removed! Why, FunCom? The Sega CD
could not have been THAT hard to program on!
Oh, as a side note to the presentation: remember how I mentioned the arcade's intro
being preserved? Yeah, that's about the only thing FunCom got right. Most of the
stages had little intros or touches that completed them or gave them personality.
And my personal two favorites, Geese Howard and Wolfgang Krauser, got shafted big
time. In the Neo-Geo version, Geese's stage opened with you going through several
screen doors, almost in tune to the intro bars of his theme. Not in the Sega CD
version: straight into the stage you go. And Wolfgang? He had an entire orchestra
in his stage playing his theme. It seems that FunCom gave them the pink slip for
the Sega CD, because there's no one to play his theme now.
Overall, Fatal Fury Special is a sub-par port of a superb Neo-Geo game. It's
shameful, because the Sega CD was more than capable of producing an excellent port
that would've been the stuff of legend. All negativity aside, it's at least a cheap
alternative to buying a Neo-Geo and its version, plus the CD can double as a
soundtrack CD. Now that's not quite a bad thing, is it?
Based on international teams (with fictional player names), their abilities in each
skill area rated out of 10 to give the player an overall impression of how good
they are. The options available follow the standard set: fouls and offsides can be
toggled on and off, the match length can be set, and if the timer operates
continuously, or only while the ball is in play. Gameplay privileges quick runs,
short passes and blistering shots outside the penalty box, and set pieces are
controlled by moving a box into the target area for the ball, and then passed,
lobbed or kicked directly. On the tactical side, formations can be selected, with 5
different strategies also available (although not all of these combinations make
sense) as can the team Coverage - the areas which defenders, midfielders and
strikers cover.
http://www.mobygames.com/game/sega-cd/fifa-international-soccer
By then I had finally experienced the game in arcade form and although I felt no
bitterness, I could whole heartedly understand those who did. The Sega CD Final
Fight is so superior to the cartridge version that it's almost funny. I did find it
kind of amusing even, when Capcom released Final Fight Guy, as it was so rare that
no one could actually find a copy to play. Guy was now playable but Cody had been
eliminated.
Fixing everything the SNES game did wrong (or didn't even do) FF on CD goes one
step beyond. You want to play with a friend? No problem. Want to kick ass with Guy?
Go right ahead. Want to play through all the arcade levels? They're all here. Can't
stand the immense amount of flicker and slowdown? What slowdown? There's hardly any
flicker and slowdown is no worse than in the coin-op original. Unless you use an
emulator, this is as close to arcade perfect as you're going to get at home.
The Mad-Gear gang has captured the mayor's daughter Jessica and are holding her
hostage. Unfortunately for them, the mayor is former street fighter Mike Haggar,
who swears to rescue her. Joined by Jessica's boyfriend Cody and his best friend
Guy, Haggar sets out to save his daughter and free Metro City from Mad-Gear's
control. Not the most original story to be sure, but did you buy this game for the
drama? I didn't think so.
Being able to choose from all three heroes would seem fundamental, so why Capcom
skimped on including Guy in the cart release is beyond me. Thankfully, you can
choose Guy, Cody, or Haggar here. Each has his strengths and weaknesses, which
really evens out the game play in cooperative mode. Haggar is strong as an ox but
as slow as the post office. Guy is quick but doesn't do much damage. Cody is the
balanced one, and deals out moderately powerful blows with adequate speed.
Aside from the typical punches and flying kicks, each character has a few special
moves. Haggar can pile drive his foes into the ground or spin madly and smack
anything near him, while Cody flips enemies over his back and does a whirling jump
kick a la Double Dragon. Guy's moves tend to look awesome but not be really
effective, so he's best left to a two player game unless you're looking for a
challenge. I like to choose Haggar and just pile drive anything that moves. He may
not be fast but he sure can dish it out!
There are also a few weapons to be had. Knives, swords, and metal pipes all litter
the street and can be picked up. I found them to be less effective than would be
expected though, as it takes too long to actually swing the sword or pipe, leaving
you open to attack. The sword also disappears after you drop it twice so it's
almost not even worth it. Knives are handy however, and are great for taking out
multiple foes from across the screen. Fruits and chickens replenish energy and
there are also items like chains and watches that increase your score.
The colors have been toned down a bit due to the Genesis' meager color palate
(wasn't the Sega CD supposed to fix that?) and although things aren't as bright,
the level of detail seems to be a bit higher. As I've often stated, I think
developers for the Genesis were very good at making up for lack of color by working
with shadows, and FF is a great example of this. I was very pleased with the
overall look of the game as well as the fact that the characters are still huge! It
was nice to see that they weren't reduced in size as was so often the case with
arcade ports of the time. Everything is nice to look at and very easy on the eyes,
giving the game a very polished look. Female characters were given longer shirts to
make them look more presentable for the impressionable North American audience
(snicker) but the rest of the game seems to have been mercifully spared from the
censor's knife.
Obviously checking off items on their CD "to do" list, Capcom also made sure to use
the system's audio powers. Final Fight easily boasts one of the best soundtracks
around and this does much for one's enthusiasm. Nothing beats kicking butt to some
great tunes and only Streets of Rage is superior in this department. Having the
entire soundtrack in red book audio is even cooler, as you can play it at your
leisure. My hat is off to Capcom for their efforts here.
Handing someone their ass just isn't the same unless you can really hear it and as
with all beat-'em-ups, Final Fight's over-the-top effects will let all of your
neighbors know what game you're playing. Whether it's the kung-fu theater-style
smacks and punches or Haggar's famous "YEEEAAAHH," the effects are loud and sound
very clear.
All six of the stages from the arcade game are here, including the fiery factory
level and Rolento's elevator stage. Even the bonus games are here, and I always
jack up the volume to hear the classic "oh, my car!" from the first bonus stage. In
addition to the main game, there's also a time attack mode which is a pleasant
diversion.
I can't recommend Final Fight CD enough. It is second only to the arcade original
and is worth the purchase for the soundtrack alone. Bring a friend along and pump
up that stereo, there's plenty of fun to be had in Metro City...
[CD - FLASHBACK]
Flashback: The Quest for Identity
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Platformer
Gametype: Undefined
Release Year: 1994
Developer: Delphine Software International
Publisher: U.S. Gold
Players: 1
_________________________
Flashback: Quest For Identity is a number of things in and of itself. It's a game
that isn't a breakthrough accomplishment but is strikingly original. Newcomers
might be reminded of older games with its Zelda-like gameplay of discovering items,
unlocking doors, and action fight sequences; however, it has a more adult-nature to
it with its somewhat bloody violence, tactical espionage, action film-like
storyline, and basically its lack of any pointy-eared elf with a sword.
Flashback takes place in the future where the main character, Conrad is part of
some special low-profile secret project (which I'd rather let gamers discover on
their own), but he's evidently kidnapped by some sort of unknown terrorist group.
The game opens with an FMV sequence of Conrad running for his life from gun-
wielding terrorists, stealing one of their futuristic flying machines, and escaping
their base, with a large enemy stealth fighter plane flying on top of him. It fires
a blast of lasers at his machine, causing him to crash into a dense jungle directly
beneath him. The enemy apparently believes him to be dead and leaves. The dazed,
yet miraculously unharmed Conrad awakens with a tantalizing cut scene showing his
eyes slowly opening as he pulls himself up from the ground, and thus the game
begins!
Flashback contains seven levels. That may not sound impressive, but each one of
these levels is incredibly vast, and each scene of gameplay is still-frame, so you
can walk off screen to the next, expanding gameplay more and more as you progress
on. Most every screen or two offers a challenge that the player must solve in their
head in order to pass. The beginning, for example, has a large expanse that the
player must figure out how to jump over, but before doing so, some little bots may
be blocking the way and you must figure out how to destroy them.
Throughout the game you have your pistol as your only weapon, which you're able to
swing at enemies when up close (doing equal damage as when they're shot point
blank). Along the way, you will acquire many different items, most of which are
used to unlock things and progress. There is also a force field accessory you can
use to create a temporary force field over you to avoid being hurt by enemy fire
for a brief second and stones you can throw to distract enemies and send them off
in another direction while you pump them full of lead.
You can thank your lucky stars that you have unlimited ammo. Flashback offers many
different moves that can be used to your vital advantage, such as running, making
diving rolls underneath tight gaps, somersaulting across the ground, grabbing
ledges above you, holding ledges to jump down, and being able to draw your gun at
most any moment's notice.
Your ultimate mission in this game is to essentially get yourself out of this
nightmarish conundrum you are unfortunately in, so each level presents its own
unique and interesting problems that require different sub-plots to get yourself
through. One situation that comes to mind requires you to acquire money to get to
earth, and you must first go on a futuristic game show to win that money. Then, you
have to get false papers from a secret agent by paying him money, which you acquire
by doing some odd-jobs. Hilarious, no? Regardless, it's all part of the flow of the
game and is thoroughly fulfilling.
Each level is distinct and breathtaking, filled with great detail and color
(considering it's just a Genesis game). Flashback features password saves for each
level so you can continue off next time you want to play. Within each level, there
are also sub-save points. These unfortunately are where you continue off if you
die, not if you turn off your system. So you need to get through an entire level
before you can turn your set off and go to bed.
The Sega CD shows off its talents with a beautiful new-age soundtrack made for this
exclusive release, which features some of the most rich and therapeutic music I've
ever heard in a game, and it fits each level and situation like a glove. Sounds of
the jungle (and whatnot) are also incorporated into the music, although the game
does feature many sound effects independent of the CD tracks, like the fire of your
gun and all those hideous mutant warriors falling over dead, not mention all the
other countless things that go bump in the night. The soundtrack is even playable
in any CD player right off the disc.
The gameplay always sticks with the formula of side-scrolling so there is no real
variety in gaming throughout. The emphasis is truly on puzzle solving and
storyline. You're graced with a decent amount of cut scenes, most of which are
quick and succinct. It may even be slightly annoying to you that there has to be a
separate cut scene each and every time you pick something up off the ground.
Thankfully, they're loaded quickly and without hesitation.
Pun intended, Formula One World Championship is truly "Beyond the Limit" as far as
low quality goes on the Sega CD. To start with, Jaguar XJ220 came out two years
earlier, and while not great in itself it was still eons better than this game in
every aspect. I played this a few times out of curiosity and for reviewing and can
only shake my head at this waste of plastic. Absolutely nothing works in this game.
The programmers got nothing right, and it's as unplayable as the worst of the Sega
CD's FMV games. Heck, it even looks as bad as an FMV title, and to top it off, Sega
produced this game, adding more to my dismay and confusion.
Before I truly start ripping the game to shreds, I want to mention its one and only
good quality: the menus. Sega succeeded in making a menu system that's professional
in appearance, has a good commentator, and some decent still photos of the cars. I
actually found it easy to navigate and select which options I wanted to play with,
but what good are the menus when the rest of the game is unplayable?
Formula One World Championship has three modes: free mode, which is just a single
race; 1993 mode, which takes scenarios that took place during the season and has
you race them (I will get into more detail further down); and the championship
mode, which lets you compete in your own season and customize your own car and
team. As soon as I started a race I immediately got lost as to what they were
trying to accomplish here.
I guess I'll start with the graphics, the resolution is so low it looks like it's
on a pre-crash console running at maybe a whole twenty frames a minute. The
backgrounds are extremely blurry and confusing, and each race looks the same,
except for the different track layout. My first race in the championship mode was
in the wintry mountains and described as slippery, but the actual track showed
clear skies, a flat track with only trees in the background and no snow and no
mountains. Every track was the same way. As far as I can tell there's absolutely no
animation in the background.
The sound is another waste too. The music in the menus and the announcer are done
quite well and sound like what we've come to expect from current consoles. On the
other hand, the cars sound like they are running with weed whacker motors, and the
audience and every other sound just drone on and on to monotony. Some gentle
background music would have done wonders to break up the tedium, but it's sadly
absent. If you want a good laugh, find a race during a rainstorm and listen to the
thunder. It may be one of the funniest sounds I've ever heard in a video game.
The gameplay is perhaps the one area that's so bad that I actually find it to be
hilarious and will often pop it in with friends just for the laughs. The
programmers obviously had no clue as to how the mechanics and physics of a race car
work, or they just didn't care, and I think it's a lot of both. As your car goes
down the track you would be fooled into thinking that every course is covered with
ice, as you have no control. If you crash into a wall you will usually just reel
back several car lengths and sometimes get stuck in corners and lose time, since
you can't go in reverse. The scenery is mostly visual, and nine out of ten times
you will never crash into another sign or object as it doesn't seem like they paid
too much attention to collision detection. It's pretty amusing to drive right
through animals and signs since they don't even move, and many times you can ram an
opponent's car a few times and pass right through it.
Don't try to brake around turns, as just tapping them will usually cause the car to
come to a complete halt. It's better to just let off the gas and slip slide around
the turns.
I mentioned the 1993 mode before, and it's easily the lamest part of the game. The
first event takes place with three laps left in a specific race from the historical
1993 season, and the weather just turned bad and the track is slippery. Your
objective is to beat an opponent racer and obtain sixth place in the overall race.
You'd think they'd start you in the middle of the race, but it places you at the
starting line, and there is only one other car besides your opponent. None of the
events actually follow the guidelines of the given scenario.
If I made a top one hundred list of worst games, Formula One World Championship
would easily be on it, as the game is really bad. By 1994 Sega had to have known
that the Sega CD was failing, and I don't know how the testing department allowed
this heap to be released. There isn't anything redeemable here, and luckily it's
cheap for collectors to obtain, as I'd have a lighter heart throwing my hard earned
cash into a paper shredder than spending it on this game and trying to sit through
another ten lap qualification round again.
[CD - GROUND ZERO TEXAS (DISC 1), CD - GROUND ZERO TEXAS (DISC 2)]
Ground Zero Texas
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Racin
Gametype: Undefined
Release Year: 1993
Developer: Digital Pictures
Publisher: Sony Imagesoft
Players: 1
_________________________
One of the Sega CD's most touted abilities was full-motion video, something that no
16-bit system of its time could accomplish. So back in 1992 or so, Digital
Pictures, a new game developer headed by Tom Zito, was churning out interesting new
games that used full-motion video to achieve a deep sense of realism and real movie
actors to create the feeling of watching a blockbuster hollywood movie. The result
often delivered games that were actually fun and had a lot of imagination. Night
Trap gave you the feeling of voyeurism with complete control over an unusual
security system. Sewer Shark placed us in the center of the Earth, desperately
trying to fly ourselves out to paradise. Ground Zero Texas, however, just went
completely wrong in every way imaginable.
Ground Zero Texas places you in the most unimaginative situation I've ever seen in
such a game. In El Cadron, a smelly, irksome, middle-of-nowhere border town of
Texas, many people have been disappearing. You know right from the start that some
alien mother ship has come to Earth and has been disguising its crew as human
beings, blending them within the population. You are undercover with the FBI (or
whoever), and you are armed with four "BattleCams" outfitted with a particle beam
that stuns the aliens, because evidentially they don't die with conventional
weapons, and a "RoverCam" used to search out the Reticulan weapon stash.
The game takes after Night Trap in the sense that you are looking at the entire
experience through a shoe box-sized screen, with a control panel along the bottom.
The difference is that here are only four cameras to switch between, and each area
looks as bland and unsightly as the others. This time around, you're not trapping
people with a couple of button presses; you're actually shooting people down, a la
Virtua Cop. This concept goes wrong for a few reasons. The moving of a cursor
around a screen has already been done to death in countless other Sega CD and
Digital Pictures titles, making Ground Zero Texas irritatingly unoriginal. At least
some others of this type did a decent job with this idea by including support for a
light gun, like the Genesis Menacer. No such luck with Ground Zero Texas, so you're
doomed to move a choppy moving, hard-to-control cursor around a screen with a
standard Genesis controller. And you have to do it quickly, making the game nearly
unplayable.
Like most FMV games by Digital Pictures, the acting is particularly atrocious, as
it's sadly expected to be. The story is woefully stupid, and you generally hate
every character in the game, not having the least desire to want to protect them.
Plus you can't even tell who's good and who's not because almost every random
person you see eventually pulls a gun on you out of nowhere, and you have only a
split-second to move your cursor on them. Each attempt to even hit someone often
ends in failure if not done perfectly on target. Missing too many targets gets you
a rambling speech by your army sergeant effectively ending the game, forcing you to
start over from the very beginning.
In each of the four places you have a battlecam situated, you're supposed to be
looking at things from the camera on each gun. If that's true, why are there about
a million different camera angles of all the action, and what is causing the
constant continuity errors?? Long story short, the experience doesn't even feel
remotely like what it's supposed to. I consider Manos the Hands of Fate to be the
inspiration for this game (look that one up!).
The actual gameplay is composed of little still photos of some battle ground,
almost just like T2 the Arcade Game or Lethal Enforcers. You stay completely still,
with some stupid military drum tapping on and on, and every couple of seconds
people pop up, just one by one, pulling a gun on you. You have to shoot them down
with your stun gun, and if you don't hit them in time, the screen blinks and some
of your life meter goes down. Once it's done, you follow the blinking camera on the
screen and select that one to go off to some other area and do the same tired thing
again and again.
Occasionally, the sappy acting moves on and on with cut scenes of cowboys,
waitresses, and gunslingers interacting with each other, usually spouting out god-
awful dialogue filled with some of the world's worst cliches. Any self-respecting
gamer out there is not going to have the slightest interest in this game. Me? I'm a
dedicated Sega CD fan and am willing to give FMV games their chance, but Ground
Zero Texas is truly one of the worst ones I've ever seen. A horrible storyline, the
most sickening acting, horrible control, no variety in gaming, and a level of
difficulty that will seriously anger you to the point of violence. Attention SEGA
CD owners of the world......AVOID!!!!!
Buddy controls somewhat similarly to how Lester did in the first game. He has some
new moves that are provided by his powerful energized whip. Buddy can swing from
ceiling in some instances, for example.
As a bonus, this Sega CD disc includes the original Out of this World, so that you
can seamlessly play both adventures as if they were one long game.
http://www.mobygames.com/game/sega-cd/heart-of-the-alien-out-of-this-world-parts-i-
and-ii
You are taking on the simulated proving grounds, which are split into two styles of
alternating action. In the first you must progress (initially purely horizontally,
though later with vertical flick-scrolling as well) through a hostile environment
of enemies, bombs and traps, gaining points for doing it quickly and with lots of
energy left. Initially you can fly and kick as needed.
Once this section is complete, you move on to one-on-one combat of the Street
Fighter 2 style. The early foes have far less energy than you begin with. As you
progress through the game, you are awarded extra attacking moves, in a manner
similar to Brutal: Paws of Fury
http://www.mobygames.com/game/sega-cd/heavy-nova
[CD - HEIMDALL]
Heimdall
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Role Playing Game
Gametype: Undefined
Release Year: 1994
Developer: Core Design Ltd.
Publisher: JVC Digital Studios
_________________________
One of the more obscure releases for the Sega CD, although I suppose you can argue
just about all of them were obscure, was a port of a computer game called Heimdall.
Now, before moving on to the game itself, a little history lesson is in order.
Heimdall is a game based off of Norse myths, or for those who don't know, the
people that the Vikings came from. Heimdall happens to be the name of a Guardian of
the bridge leading from Earth to the world of the gods. Now that that's all clear
I'll move on to the game itself.
Heimdall was rather obscure, and though it pains me to say it, there were several
good reasons for that. To start with, the plot isn't exactly what you would hope to
find in an RPG/puzzle/adventure hybrid. Loki, the ambiguous God of Mischief, has
stolen three weapons of the Gods and scattered them amongst the three worlds;
Asgard, the world of the gods, Midgard, the world of humans, and Jotenhiem, the
world of the giants. This hails the start of the age of Ragnarok, the age of
continuous warfare, amongst other things, and it's up to you to retrieve the items.
Sounds simple enough eh? Well it is. The plot does advance, but in rather minimal
ways to the point of being, "retrieve Thor's hammer and go here. Listen to the rare
piece of dialogue, try this island and get more items. Repeat process to the end of
the game." As you can see, the story leaves something to be desired. On the other
hand, I was always a huge fan of Norse myths and the plot holds a soft spot in my
heart solely for that reason.
Overall though, the graphic quality is some of the worst that I've seen in a Sega
CD game.
The music is very difficult to bring to mind. Which makes it one of the few areas
of the game that I give a lot of credit to. Usually, remembering the music to a
game means that it was either good or bad. When you don't remember it, it was bad
but that's not especially so here. From what little there is worth recalling, it's
rather dull. The game seemed to be based more-so on sound effects than on music and
there at least, it did a decent job. The greatest problem with the sound effects is
that they're boring, but thankfully they don't grate on your nerves.
The control is another part of the game that is poorly implemented. To start with,
this is not a game for people who want to have instant fun, as it will force you to
read the manual. Though that's usually not a problem for most people, seeing that
most (myself included) always read the manual to a new game before playing it, or
at least they ask the friend that they're borrowing it from what the controls are.
Heimdall has rather confusing controls. First of all, in the quest part of the game
the whole thing is menu based with icons. This may have worked in the original
Amiga release, but it doesn't work nearly as well with the Genesis stock pad.
Apparently the days of simple, easy to understand icons, like in Shining Force, is
gone. Instead, we have indistinct pictures that we'll have to guess on. I honestly
couldn't tell what most were supposed to be and had to use the manual to get past
my first couple of hours. Then there's the fact that Heimdall is played from an
isometric viewpoint.
Now I shall be frank, I do not like isometric viewpoints. To me they make games and
control awkward. There are titles that do a good enough job that I can get through
them with little trouble. Landstalker is a supreme example of this. Though Heimdall
does a decent job of it, for those who find it difficult to get into, dodging traps
on the first couple of islands probably won't happen, and you can only stomach so
many "game overs" in a night.
The second of these mini games is pig wrestling. Yes, you heard me. You wrestle a
pig on a field of slippery mud. This one is ridiculously easy. All you have to do
is run up to the pig, press the tackle button, and nine times out of ten you'll be
guaranteed success.
The last of one involves you running to the end of a boat while dodging enemy
swords. The problem is that the dodging is practically non-existent and your
character's running and jumping is stiff and awkward. The game doesn't get a whole
lot better once you've really started either. When you're walking around dodging
traps and solving puzzles on isometric islands things aren't too bad. In fact, one
can really start enjoying things, although the controls remain a bit awkward.
Unfortunately your sense of enjoyment will deteriorate as soon as you engage in
battle, as you will almost certainly lose most of your health before you figure out
the system. Furthermore, most battles consist purely of tapping a single button as
fast as you can. Though the gameplay offers some promise in concept, it ultimately
falls flat on its face.
In the end, I think that Heimdall is a game of wasted potential. Despite the lousy
graphics and stiff gameplay, if the controls were less horrendous then the game
might be tolerable and even amusing. The creators should have worked on that and
thrown in a great big whopping story based on the mythology, and then it would be a
game worth playing. Unfortunately it's got boring sound, stiff gameplay, lousy
graphics, and generally terrible control. Despite all of this, I retain a soft spot
for Heimdall, perhaps from growing up with the Norse myths. Play this game only if
you have a strong stomach for wasted potential and poor ports.
[CD - HOOK]
Hook
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Movie Adaption
Gametype: Undefined
Release Year: 1992
Developer: Core Design Ltd.
Publisher: Sony Imagesoft
_________________________
I've always envied Peter Pan. Some are quick to point out that he's a bit too
comfortable running around in green tights, and that may well be true, but that's
not what I admire about the character. No, it's what he represents that attracts
me. The boy who never grew up, never had to assume the duties of adulthood or the
weight of social responsibility - he's what every kid longs to be, and what many
adults miss in silent suffering: the freedom of childhood.
It's pretty weird then that someone would try to toy with the magic by making a
sequel, but that's just what happened. Tristar's Hook was a 1991 attempt to bring
Peter Pan into the modern era by having him grow up, and it split Pan fans right
down the middle. Steven Spielberg managed to sprinkle his pixie dust again, and the
film was a major box office hit (the fourth highest grossing movie that year), but
it was hammered by critics for the way it jumbled the characters ineffectively and
stumbled through its plot. Despite the widespread hate, I actually liked it. It's
the kind of movie that grows on you. The more I see it, the more I like it.
Consider it a guilty pleasure.
I simply cannot say the same for the Sega CD game, however, no matter how much I
love J.M. Barrie's timeless character. No amount of nostalgia or affection is going
to overcome the tedium and frustration of playing another one of Sony Imagesoft's
tepid releases. Remember when SI was a company we all reviled? It's come a long
way, but stains like Hook are still effective at conjuring up bad feelings of all
the licensed crap we were pelted with during the 16-bit era (not you Mickey Mania;
you're excluded from this castigation. Go get yourself a soda and watch some TV.
There's catering out in the hall in case you're hungry).
The problem with Hook is that it's essentially a wolf in sheep's clothing. Glancing
at the screen shots or box description gives the false impression that the game is
actually fun. So cunning was Sony Imagesoft that it released the SNES version
first, assaulting us with the clear transparencies, bright and colorful graphics,
and great soundtrack. I actually played through all eleven levels, ignoring the
slow, meandering pace of the main character and the trial and error gameplay. It
wasn't necessarily bad, but the squandered potential was everywhere, as if someone
had taken it and thrown it into a raging ceiling fan.
My hopes for the Sega CD version were high, and I was quite disappointed to see
that instead of an enhanced port, we basically got another phoned-in Genesis copy
with the standard audio upgrade and cut scene additions (I do admit that Hook's
flying Galleon at the beginning is cool). My only consolation was that I had
narrowly dodged a bullet by letting my friend buy the only copy for sale, instead
opting for that lone Wonder Dog that was languishing in the showcase.
The problems with Hook on the Sega CD are multiple, and while none of them ruin the
game completely, they sour what should have otherwise been a great experience. The
visuals, for example, have taken a deep hit. No longer boasting the rich color
palette of the SNES original, everything looks washed out and entirely too brown.
Gone as well are the pristine transparencies, and I often found myself wondering if
Peter was swimming or wading through a massive screen door that someone had dropped
on its side.
The gameplay remains intact, which is par for the course for multiple releases of
this type of licensed fodder. The one thing they really could have improved is that
which they left completely alone. There can be no harks of technological
inferiority in this area, and the Sega CD version would have greatly benefited from
a Pan who moved faster and whose jump wasn't so floaty. Three hits is still the
magic number (though it can be raised by collecting leaf power ups), and it's all
too easy to find yourself back at the beginning of the level, left to relive your
pain like some wicked chapter from the Divine Comedy. Which level of platforming
hell is this again?
About the only thing enhanced, outside of the voice overs for the sporadic cut
scenes, is the music. John Williams' score shines brilliantly here, and you can at
least listen to it in your stereo. None of the other effects have been upgraded,
which is typical of these early Sega CD cash runs. It's unfortunate that no other
attempts were made to use the power of Sega's underperforming add-on, but at least
the soundtrack is good.
I can't recommend Hook on the Sega CD, not because it's a bad game, which it isn't.
I refuse to endorse it because it's simply an average port of a game that can be
had much cheaper on the Genesis and without the need for extra hardware. Unless you
simply must have the soundtrack or just collect everything Peter Pan, there's
nothing new to see here. Toss this one in the crocodile's mouth or just toss it
overboard.
The game uses interactive quarter-screen footage to display the ship's interiors.
The main challenge is that an automated security device is chasing you down, and
must be avoided and ultimately destroyed. A delay between your commands and the
robot's receipt of them forces you to pay close attention to the security drone and
plan several steps ahead.
As you explore the ship, you will find data ports, which can be jacked into to gain
information or to open doorways. To access most of these, you will need to find and
collect a DNA sample from a member of staff whose role gave him/her access.
http://www.mobygames.com/game/sega-cd/iron-helix
It's an early release, one of the twenty-two original games released in cardboard
boxes so this game is actually a decent collectable since the box has become pretty
scarce. I can't even remember where I got my copy, and I'm in the majority who
don't own the box. For me, it started as one of those mediocre games that I played
briefly and for which I wrote a short review, glorifying all of its mediocre points
and not really having any praise for it at all. It seemed to me that it was one of
those games that never received much love from Sega fans, so I felt it time to
revisit it and give it a full review and really go deep with it and see what finer
points it has to offer.
I was actually surprised to find that upon playing it with a little more depth, it
became a fairly decent racing sim. That's not to say that it's not without its
faults, because there's plenty to note, but there's a lot it has going for it too.
You race in a Jaguar XJ220 and race against other makes of Jaguar cars and can
compete in a Grand Prix mode or a World Tour. Grand Prix has you race in a pre-
selected order of tracks trying to earn money to advance and keep your car
repaired. World Tour mode allows you to compete in races in an order you choose and
has some small commentary on difficulty. It's the preferred mode (at least to me)
to play. The game also has a split-screen two-player mode and a practice mode, and
it has a track editor that allows you to design tracks to your liking.
I'm going to have to point out Jaguar XJ 220's bad points before I can point out
the good points. To start, the control you have over your car is not up to the
standards of some of the better racing games of the day. It is quite difficult to
make turns properly since even when you let off the gas and hit the brake, your car
still drifts and doesn't give you much more control over the steering. With
practice it becomes more accessible, but it's still a problem during heated races.
Compounding this fact is that you can't buy upgrades. You do earn cash, and at
first I thought I was able to buy upgrades, but instead each one of the icons are
only there for you to repair that part of your car as it takes damage and wear. It
was no fun realizing that I could never improve the clunky steering of my Jaguar.
Its second flaw is the graphical style. Everything, including the cars and
backgrounds, are overly bright and gaudy, lacking the realistic look that the
programmers were pushing for. Detail and variety are also decidedly minimal, and
there are only four car colors, leaving you stuck with a white one which makes it
look even more uninspired. Modern racing games of the time had gone to new
graphical styles, but this game still used the cheesy graphic styles from the '80s,
popular in games like Radmobile and Rad Racer. For example, the grass on the sides
of the track is striped horizontally, and the stands and pits have no detail. The
mountains, trees and other backgrounds are cut and pasted backdrops similar to the
SMS's Hang-On and have no interaction whatsoever.
If there's one thing that Jaguar XJ220 gets right, it's the soundtrack. There are
six tracks to choose from, and they are all of CD quality and have a lot of
variety. The game also lets you choose the track before each track starts. If you
need some proof that it's good then pop the disc into a CD player and enjoy. I
still can't get the title track out of my head. Unfortunately though, the sound
effects take a hit, and everything is pretty loud and underwhelming, and it drowns
out the amazing music. It's a crying shame because had the sound effects been
better, I would have raised the final score a whole point. The motor sounds like a
gas powered RC car, and the sound the tires make when you take a sharp turn sounds
like the chirp the tires make when shifting gears. It will provide a good laugh or
two.
The soundtrack makes the game enjoyable and is the highlight, like I said. Core
Design tried to make the races match the look of the country they take place in,
but not enough effort was put in since the Genesis saw many better racers off the
CD format. None of the shortcomings kill it though, because it is still fun to play
and has a good amount of depth. That should keep at least diehard racing fans
occupied for a few hours. Your best bet is to play the World Tour mode since it
offers more variety and is more forgiving. If you want to have some extra fun then
try the track editor and create a track. I created the most wickedly difficult
track I could then tried to drive on it. It's tedious to design, but fun in the end
and you can save your course as well.
With all this said, Jaguar XJ220 a dull game at times, but it still feels solid and
enjoyable. Other than the soundtrack, it doesn't showcase the Sega CD's
capabilities at all so don't play it with someone just getting started in classic
gaming because it won't hold their interest. It's probably not a game that'll grip
you immediately upon first playing, but give it some time because it's sure to
become more engaging after a few plays and it's definitely worth a second look.
[CD - JEOPARDY!]
Jeopardy!
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Game Show
Gametype: Undefined
Release Year: 1994
Developer: Imagineering Inc
Publisher: Sony Imagesoft
_________________________
Game and trivia shows have not been particularly well done in the console video
game world. There have been too many problems with creating an engine that
successfully recreates the environment of so many classic shows like Wheel of
Fortune, Trivial Pursuit, and Jeopardy! Repeat questions were one of the biggest
problems, especially before the advent of compact disc based media. There just
wasn't enough space on cartridges for the massive amount of text needed to avoid
seeing the same questions every other play. And entering your answers with a
controller was cumbersome as well as time consuming. Computer editions slightly
avoided these problems with floppy disk media and keyboards, but even those
versions couldn't solve the overwhelming problem. People just don't like playing
game show video games.
The game gives the choice between one, two, or three players and six different
digitized characters. After inputting your name (I tried putting in Turd Ferguson
but it only allowed eight letters) the Jeopardy board comes up and Alex introduces
the categories. Either you or the other characters pick the category and are given
fifteen seconds to buzz in and reply in the form of a question. Each contestant is
mercifully given sixty seconds to input their answer via a text box. The cursor is
pretty responsive and most answers take about ten to fifteen seconds to key in.
Everything looks and sounds great until the actual gameplay gets going. The
questions themselves have a pretty good cross-section of topics but many are dated
(e.g. U.S.S.R., obscure films from the forties, topical U.S. politics). Also your
answers must be entered exactly and that includes spaces and full names. For
example, if the answer is "he was the second U.S. vice president to resign his
office," make sure you input "Spiro Agnew" because the judges will not accept
"Agnew" or "SpiroAgnew."
One of the biggest problems with this version is the game's AI. If you do not know
the answer, one of two things will happen: either the computer contestants will not
buzz in at all or they will hit the buzzer and get it right... every single time!
This means that once the computer contestants are up, it is moderately difficult to
overtake them because they will not receive many subtractions from their score for
wrong answers.
Then the question of general interest comes up again. Even though there are around
a thousand different questions, playing Jeopardy in the single-player mode against
the computer gets boring fast. One game takes around forty-five minutes to complete
because there are no time limits like the less than half-hour television show. Both
rounds only end when every single category is expended. Loading times are a
problem, especially between rounds and during Final Jeopardy. These time problems
are alleviated somewhat with a two or three-player game; the length of the game is
less noticed when playing with friends.
Sony did an adequate job with design but needed to fine tune some of the mechanics.
For a game show conversion Jeopardy! is good for what it is, but unless you're Rain
Man, you aren't going to get that excited.
The gameplay is a behind the quarterback view with 3D angles including four
different replay options including a "Helmet Cam". It features digitized voices and
videos including Joe Montana in which the player can consult him three times during
a game. The standard modes also apply including regular exhibition games and a
full-season mode complete with playoffs and the ever important, Super Bowl.
http://www.mobygames.com/game/sega-cd/joe-montanas-nfl-football
The adventure begins when you are on a helicopter en route to Jurassic Park. You
are sent on a mission to retrieve dinosaur eggs of seven different species, only
you are required to have at least one living egg of each species stored in the
incubator. The incubator is located in the visitor's center, which is the hub of
information and safety on the island. Outside the center, the island has been
victimized by fierce tropical storms, so dinosaurs are now on the loose. One false
move and you'll end up as tyrannosaurus rex food. What I enjoyed about the story
and how the game is set up is how much it immerses players into the action.
This is due largely in part to the first person point-and-click gameplay. You
search the island for items to help aid you on your quest, and you go to the
visitor's center to drop off eggs and get useful information. The controls are
straightforward, and can be adjusted in the options menu. You move to locations
with the A button, bring up the item screen and select items with the B button, and
use items with the C button. It all seems simple, but actually traveling through
the island and not getting killed is another story entirely. This is where the
items become essential. You can't just waltz into a dinosaur's nest and expect to
take some eggs without any trouble. You'll have to use weapons like your stun gun
or tranquilizer gun to subdue the beasts and then quickly grab the eggs.
The eggs will die if you take too long getting them back into the incubator, so you
have to be on your toes and know the layout of the island. Also, the game has a
unique time system, in that you are given twelve hours to complete this mission,
and then help will arrive on the island to pick you up. When you are searching a
screen, the game ticks away in real time. When you move to a different screen,
different increments of time are shaved off to represent the journey you are
taking.
The puzzles in Jurassic Park CD range from easy to quite tricky. In the beginning
it starts off simple, like finding the key card to open the locked control room at
the visitor's center. But things gradually become more advanced, such as throwing
large rocks outside the cavern to cause an avalanche of larger rocks to act as a
bridge into the cavern. The game constantly makes you think and act quickly,
because there are dinosaurs around the corner everywhere! All it takes is one jab
from a hungry triceratops to make you extinct, so you better save often. Saving can
be done in the control room at the visitor's center.
Jurassic Park for the Sega CD really takes advantage of the CD hardware and offers
a unique game play experience that is fueled with great graphics. This first person
adventure is played with 2D sprites, but when you switch locations, often times you
will watch a very nice CG cut scene as you run through the scenery. The visitor's
center is also displayed in pre-rendered CG, and it looks nearly as good as its
fellow Sega CD adventure, Mansion of Hidden Souls. There are also live action
segments, both in the control room where you receive updates from the team back
home, and at the various dinosaur kiosks around the island. This blend of sprites,
CG, and live action sets this game apart from other Sega CD titles, and it provides
for a fresh experience. The only downside is that loading times can sometimes be on
the long side to generate these beautiful graphics.
The audio also throws players into the action! Most of the tunes are atmospheric
and have birds and bugs making noise in the background along with unique dinosaur
growls. There are cool music tracks as well, that range from mysterious to high
octane adrenaline-raising pieces. Playing this game with headphones on is a fun
time, as it feels like you really are on the island, and when you start to hear the
faint wailing of a brontosaurus in the distance, it really puts you into the game.
Jurassic Park CD is a great example of what the Sega CD could do in order to change
the way we play games, and what sort of new technology it could bring to the game
playing experience. The graphics and sound really make it feel like you are on the
island, and combined with the first person interface, this was a great way for
developers to show what the Sega CD could do. It takes a little bit to get an idea
of the layout of the island, and you'll probably be killed by dinosaurs a few times
before you even get any eggs. Even so, this is one game that is going to have
players exploring the island for quite some time, so what are you waiting for? This
is one adventure worth facing down a T-Rex for!
The game plays as a classic 2D shooter with upgradable weapons and option
characters, with a distinct cartoonish and family-friendly design.
http://www.mobygames.com/game/sega-cd/keio-flying-squadron
Kids on Site is about as simplistic as it gets for an FMV game. Possibly any game
ever for the Sega CD. What kid hasn't ever fantasized about using heavy duty
machinery? Oh c'mon, admit it. You rode in the backseat with your parents growing
up. You had to, at some point, have peered out the window at construction and been
mesmerized by the sheer towering presence of heavy machinery and wondered how in
the world someone could possibly work those mighty creations. Well, Kids On Site
takes you, the player, into the exciting world of heavy machinery. If you're an
adult gamer, don't poo poo this one so quickly. It's actually pretty funny.
From the start, you get an introduction that'll make you feel like it's saturday
morning and you're five years-old all over again. As several video shots of big
machinery go roaring by, it's like an episode of Sesame Street is starting up as
you hear the most whimsical music play through some quick opening credits and then
you're greeted by a lady in a hard hat who says, "welcome to the pit, kiddo!" ?
Wow, that's not patronizing. She introduces you to her two friends. Dizzy, and
Nuts. Oh dear God. Am I truly ready for this?? They're adult actors, not cartoons.
And you guessed it: the whole game is full-motion video. There's the surprise of
the century.
Alright, I'm just being mean. The video actually is helpful. It makes sure you know
that button A moves to the left with your machine, the B button uses it, and the C
button goes right. Also the start button takes you back to the main menu. Honestly
speaking, there's no way you can screw this game up. You can't lose. Literally.
During gameplay, you see A, B, and C on screen and you simply choose one of the
three. That's all there is to it. Upon first choosing a machine at the main menu,
you get a factual rundown of the machinery in question, and what it does. Then you
get to actually control it! The video is a small box in the center of the screen,
and surrounding the video is some 2D art that makes you feel like you're really
sitting in the machine (depending on how good an imagination you have). Nuts is
usually the one who wants you to do some actual work.
When you complete some mundane, yet simple tasks with your machine (by simply
pressing B at the right position), he gets extraordinarily excited and almost seems
to fall into blissful dementia over it. You can move your machinery anywhere the
game has predetermined possible (the choices are exhausted in a matter of minutes),
but you can also do some pretty lame brain things which you will probably have more
fun doing than any actual work. Moving your excavator lift, for example over near
other workers enjoying their lunch... well... how can you resist? Press B and
you're picking them up with the thing. You can then move them over somewhere and
dump them in the ground. How professional. This game is so beneficial to teaching
children the proper use of heavy machinery.
Wait, it gets better. Choose the steam roller, and you'll be able to roll it in a
few different directions. Well, what can you flatten with it? Why anything that
comes to mind I suppose. The co-workers want some ice cappuccino. So they lie out a
ton of ice for you to roll over. Next up, Dizzy is wanting to make some fruit
juice. Out on the road are hundreds of watermelons. Oh, this game is a dream come
true! Smash! I roll it into the dirt! You of course always are rewarded with a full
motion video sequence of doing the deed, and it seems to always satisfy and yet
bore you to death at the same time. And yet you can't wait to see what else you can
flatten to oblivion.
Finally, when you've finished misusing your vehicle as much as the game will let
you, you must finally get around to doing the actual work of flattening some road,
otherwise you can't really complete the level. That's right, when you've completed
your task, you get a merit badge for that machine and move onto the next one. So
anyway, you start to use the thing for what it was made for and as usual, Nuts gets
extremely happy. So happy in fact, he starts dancing on the last strip you're
supposed to flatten and he won't move out of the way. I then ponder, "is this game
actually going to let me run over a human being?" ? Well.....he's not moving.
Should I? I have a bit of moral dilemma. To murder, nor not to murder? Ok. I press
B. Sure enough, Nuts doesn't move.. qnd I squash him flat. Seriously, I am not
joking. How educational this game is! For a game that seeks to enlighten children
by showing them full-motion video of true-to-life heavy machinery, it sure fills
them with some pretty heinous ideas.
So each of the four choices takes you on the same kind of formula. It plays out
like a corny saturday morning kids show as you get to use these magnificent
machines to do the most inappropriate and ludicrous things imaginable, while not be
educated much at all. You watch everything play like a movie with very few choices
possible in variety. You're given either the freedom to do an actual job at hand,
or you're able to misuse your vehicle in some very twisted ways, that if it weren't
for the hokey production values and humorous continuity errors, would actually
cause someone in real life to die a horrible death! After you finish the real job
with each vehicle, the game has a last bonus scene that allows you to lay down one
of the coolest forms ever of getting it on: blowing up some TNT! Pushing the button
on your controller is pretty much all you get to do, but not before watching
another scene in which Nuts gets horribly injured.
In all fairness, the guy continually asks for it by putting himself in the
situations. And then he whines about it? What kid wouldn't make every effort to off
this nut? Heh. Nut. Get it?
Anyway, while not being too harsh on Kids on Site, it is intended for very small
children, and in that respect they made it very simple and very humorous. No doubt
little children will find this game very funny, as even I did myself. And at least
it does a great job with its realism. These are real heavy duty machines used for
their real purposes (sometimes) and the full motion video quality is pretty good
for the Sega CD. If you should choose to buy this game for your child well that
must mean you're now passing your Sega CD down to the next generation. Good for
you. If you actually intend to buy this game for yourself... don't say I didn't
warn you.
The graphics are simply amazing. Backgrounds look photorealistic and the detail in
them is unbelievable. The enemies in the game do look rather weak, but they are
pretty accurate renditions of the arcade's cardboard cutouts, so it is excusable.
The colors looked washed out throughout most of the game, which definitely detracts
from the graphics. All in all, the graphics are great, the fake looking enemies are
the only real problem, along with the washed out colors.
The game's sound is a treat for the ears. Sound effects, mainly the gunshots, are
very realistic. The characters in the game all have realistic voices; the enemies
sound like madmen, and the victims sound terrified and scared for their lives.
There really isn't much else here soundwise but what is there is done very well. I
was pretty surprised that Lethal Enforcers didn't take full advantage of the Sega
CD's sound capabilities, the sound effects are great, but they definitely could
have been done better.
The gameplay is pretty straightforward. You shoot at the bad guys that appear on
the screen. While it might seem like an easy thing to do, you can't really gauge it
unless you play it. The gameplay is fast and frenetic. Shots come at you from all
sides. You can shoot a bullet that is shot at you, which is your only defense other
than taking out the shooter himself. The game gives you the option to choose which
stage you want to play in and you've got three difficulty levels to choose from:
Easy, Medium, and Hard. There is an end boss for each level.
The control is pretty straightforward with the control pad. You can configure the
control pad any way you would like and only two buttons are used: one to shoot, and
one more is used to reload the gun. The game's control is very responsive, it's
some of the most responsive I've ever experienced.
The game's presentation is pretty awesome. It has a really gritty, urban feel to it
that helps get you into the mindset to play. The menus all have a serious look and
feel to them, this really helps enhance the game's mood.
Challenge varies based on your hand-eye coordination. The difficulty in this type
of game depends on you having really good hand-eye coordination, if you have it,
you will probably fair poorly. If you're coordinated, you'll probably do well. Of
course, the game's levels are pretty difficult, and as I mentioned earlier, you
will be pelted with gunfire at a rapid pace. The game is definitely no walk in the
park.
Lethal Enforcers has great replay value. The simple gameplay makes it a perfect
pick up and play game. The game play is also very addictive. You'll be playing this
game years from now, I guarantee it.
All in all, Lethal Enforcers is one of the finest shooting games ever made. It's
the predecessor to games like Virtua Cop, Time Crisis, and House of the Dead,
without it, these games simply would not exist. The game is simply spectacular; the
graphics are stunning, and the sound is amazing.
The action is usually shown on a single screen with enemies "popping out" from
various sections. If you do not shoot them in time they will either shoot or throw
various weapons at you. You will lose energy if they hit you or you hit an innocent
civilian.
http://www.mobygames.com/game/sega-cd/lethal-enforcers-ii-gun-fighters
Links catapulted to the top rung of the golf simulation ladder and the series has
managed to stay there for over a decade.
http://www.mobygames.com/game/sega-cd/links-the-challenge-of-golf
[CD - LOADSTAR]
Loadstar: The Legend of Tully Bodine
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Shooter
Gametype: Undefined
Release Year: 1994
Developer: Rocket Science Games
Publisher: Rocket Science Games
_________________________
Loadstar is a rail-shooter concerned with shooting enemies while navigating your
ship, much like Sewer Shark. You're actually on rails in this game, as you travel
in a truck/train called Loadstar along a magnetic rail network covering the moon.
Shifting the cursor to the edge of the screen changes to a different track when
available, with incorrect turns either killing you instantly or moving you off-
course from the level end. Direction indicators and distant landmarks help keep you
driving in the right direction, while accidents, track closures, and robot cops
work to keep you from it. Your weapons "tag" enemies and force them to explode, or
can tag incoming shots and deflect them with a separate shield button.
Gameplay is broken into three levels as you race from one destination to another to
escape with your cargo. The game features sophisticated full-motion video cutscenes
breaking up the levels and providing the story. Barry Primus and Ned Beatty star.
http://www.mobygames.com/game/sega-cd/loadstar-the-legend-of-tully-bodine
Lords of Thunder is a 2-D side-scrolling shooter, but it does add some features
that are not common to a standard shooter, and that includes adventure elements.
Before the players start each level, they have a certain amount of gems as money
that they can use to spend on different items in a shop before proceeding to the
next level. Gems are obtained while playing the game. By destroying enemies, they
will drop gems. After the boss is defeated, a gem bonus is granted and added to the
overall total to the player's wallet before going to the shop.
Players can choose to buy health (you are given only one life in this game so you
must keep filling your health meter between stages) in 3 different increments,
shields (3 different types allowing either 1, 2, or 3 hits before health damage is
received once again), power orbs (allows the player to increase the level of the
weapon selected for the stage), bombs, an elixir (allows a full health bar to be
regained once the regular health bar has been depleted) or even a continue icon.
The Sega-CD version of Lords of Thunder was released some time after the original
one on the Turbo but it's a bit poorer in graphical quality. It lacks the vibrant
color of the original, and for that reason the graphics are not as pretty. The
visuals aren't bad per se, just not as spiffy as they are on the Duo.
Probably the most unique aspect of this game is the music. The Duo version almost
warrants a purchase just to listen or record the heavy metal tracks that are used
throughout the entire game. Sadly, this is not the case on the Sega CD. All the
music from the Duo version is there, but they changed it all! It has all been
redone! Same themes, just redone! WHY!?!?! Sorry music buffs, but the redone
version of the music is horrid compared to the original. As for the sound effects,
what can I say? They are WAY too low. Many are too soft and are not heard over the
blaring, crappy redone tracks, and some sounds are missing, like the bosses
screaming and yelling.
The only two things the Sega CD version had that I would sort of consider
"possible" pluses are the fact that the first half of the introduction is narrated
(However, given the "revamped" music and the fact you have to wait past the title
screen to see the intro instead of at boot up) it does not help this redone attempt
at all. Also, the bosses and mini bosses take more hits to kill.
Overall, Lords of Thunder is a capable shmup that is fun for a while. It doesn't
stand up to the Turbo Duo release due to its watered-down graphics and redone
soundtrack. I would recommend you get that version if you can. Sega CD owners
looking for another shmup to add to their collection won't be blown away but they
won't be disappointed either.
Your main cast of heroes include Hiro, the sword-'n-boomerang wielding protagonist,
and his trusty friend Ruby, a red baby dragon who doesn't realize such until later
in the game (unlike former sidekick, Nall); Lucia, strange visitor from the Blue
Planet, who's lack of how human society interacts and functions makes for excellent
comic foil; White Knight Leo, captain of the Dragonship Destiny and leader of
Althena's Guard; Lemina, heir to the (now dilapidated) Magic Guild of Vane; Ronfar,
obsessive gambler and drinker who wield a mean pair of die; and Jean, beautiful
Gypsy dancer with a mysterious, and dangerous past. As well on the other side of
the playing field, you have a new batch of Four Heroes who wield the power of the
dragons: Leo commands the White, Blue Master Lunn, Black Wizard Borgan, and Red
Priest Mauri (also Ronfar's love interest/Leo's sister).
First and foremost, Lunar is a heavy character and story-driven RPG. The gurus at
Game Arts don't try to reinvent the wheel; they took existing, well-establish plot
elements like friendship, drama, comedy, love, hate, revenge and redemption and
turn them into one of the most heart-felt and emotional stories that few RPGs ever
hope to muster (Final Fantasy III/6 being another in this category). There is a LOT
of dialogue, multiple conversations with NPCs, and more than a fair share of audio
clips with some of the best voice acting for the time. No cardboard, monotone
voices here. To add to the pot, Working Designs likes to occasionally throw in
current events of the mid-1990s into some of the dialogue, For example, in one part
an NPC discusses his displeasure of having President Bill Clinton in office. One
thing they did improve this time was having the main character speak more than two
lines of dialogue. He blabbers as much as everyone else, and that added a lot of
charm to the typical "silent hero."
One excellent benefit to having played the first Lunar is that certain plot
elements, characters and locations are in continuity with the first game. Some
cities, like Meribia and Vane, are still here but are vastly different. Your
ultimate nemesis from the first adventure is back, but this time he's more of a
wildcard. Furthermore, stories are told of the previous Dragon Master and those who
helped save Lunar a millennia ago. Little details like this add just the right
touch of nostalgia and extra impact to the game.
Graphically, there are some slight enhancements to the overall look and feel we've
come to know and love. In-game characters are still stocky with limited walk and
battle animations. Towns are much larger and more detailed. In-game cut scenes,
however, definitely benefit from more animation and crisper details. Sequences are
longer, busier, and add a lot of character to the story; they're not just filler.
Overall, there hasn't been anything major done to the visuals, and there really
shouldn't be, as this is not a game about pretty, shiny graphics. What it has is
more than sufficient.
The music is by far the most memorable aspect. Noriyuki Iwadare pulls out all the
stops and makes everything bigger and better. Many of the pieces sound much higher
in quality and range than before. The main characters have their own theme songs,
battle themes are more epic in scope, and the town/overworld themes have a much
more fantasy/"far off land"-type of feel which adds a lot of emotional impact to
each locale. Everyone has their opinions on the theme song translations into
English, but I found them beautiful, especially the first ending song: Eternal
Blue: Rondo of Light. People finally took notice of how good voice acting in games
can be with this series, and there is no complaint in this version at all. The only
downer is the audio is yellow book, so you can't pop the game CD into your music
player this time.
The battle engine also has a few tweaks, but ultimately it's the same from the
first game. They have added a custom auto attack option where you can have each
character do a certain attack/magic/whatever, which makes certain repetitious
level-gathering expeditions much easier to cope with. Moreover, the save feature
has been drastically changed. Each time you save, a certain amount of points that
you earn after each battle are used. The points necessary increase in need each
time, thereby making you think twice before saving your game every five minutes.
While this doesn't restrict the ability to save fairly frequent, it does hinder
players who do the minimal to get through the game. This actually isn't the
original developer's fault, as this change was made when Working Designs did the
localization.
Core game aspects aside, the aesthetics are the true highlights of the game. The
overall feel with the little details that the developers put into it make this game
come off as a labor of love. From the opening FMV to the closing of the credits,
there is zero filler, but plenty of bonus items to go after. By far the best
surprise of any RPG I've played to date has been what happens at the end. I won't
spoil it for you, but let's just say that it's an excellent bonus!
Lunar Eternal Blue was on my favorites list for a very long time, and while I
purchased both remakes for the PlayStation, the original is better, despite the
technical merits of its 32-bit counterpart (though the remake does come with a
respectable OST of the game music). This is definitely one of the must-have games
for any SEGA CD owner, and a defining chapter in the now over-saturated market of
RPGs.
Let's get the mandatory quibbles out of the way first, shall we? The game, as most
people are fond of recalling, is very easy. RPG veterans should blow through it in
no time and even the most novice of takers should have little trouble completing
the quest (which is about 20-25 hours long). There doesn't seem to be any part of
the game that offers a substantial challenge so try to accept it and move on, ok?
My only other complaint is the opening theme song. It's cheesy and does nothing for
first impressions of the game. Aside from these two minor complaints though,
everything's gravy.
Lunar's biggest draw is its plot. Alex, the main character, longs for adventure. He
wishes to be like his idol, the late Dragonmaster Dyne, who vanquished evil and
saved the world alongside the three other great heroes Lemia, Mel, and Ghaleon.
Alex's friends, the greedy Ramus, and the quiet and sensitive Luna, join him
initially on his quest. Little did they know that they were going to get more
adventure than they had ever hoped for. Alex and company meet some new faces during
their journey; like the would-be sorcerer Nash, the egotistical Kyle, the brave and
independant Jessica, and the mild-natured Mia. All have their strengths and
weaknesses, and once you have their abilities down, they become a powerful party.
Lunar takes what could seem from a first glance to be your cookie-cutter RPG plot
and twists it in ways that will definitely take you by surprise. It's kind of hard
to explain without giving anything away but let's just say that you won't be
guessing everything that's going to happen, and those that you do, unfold in ways
you never expected. Seldom did translated games in the genre from this era maintain
the magic and charm of the original story and Working Designs did an excellent job
at remaining faithful to Game Arts' vision.
The character development is something else that was done quite well. Through the
game, you actually grew to like each hero and really cared about what happened to
them. I defy anyone who played this game to tell me that Nall wasn't just the
cutest little thing and that Nash didn't get on their nerves. Few other 16-bit
RPGs, save Lunar: Eternal Blue and maybe Final Fantasy III achieved the level of
growth and maturity among its characters as Silver Star did. While the Playstation
remake delved even deeper into Alex and Luna's relationship, the original's
attention to the importance of love and sacrifice set the groundwork for many games
to come.
The story makes such an impact because it's told through animated cut scenes. At a
time when still panels with some moving lips were considered the norm, Lunar's
voiced cinematic sequences blew the door off how an RPG plot could unfold. It's
always a plus to finish off some nasty boss and be treated to a cut scene, and in
this department, Lunar does not disappoint. The acting is on par with Working
Designs' other efforts, though it's much more serious in tone. WD had a good stable
of voice actors at this time and the guy who did Ghaleon has his voiced permanently
etched into my memory. He sounds a little like an extra from Will & Grace but he
somehow managed to pull of the character in tremendous fashion.
In addition to the wonderful storytelling, the game is very easy and intuitive to
play. A simple menu system runs the turn-based combat and you'll find all the
trappings of the genre here: Weapons and armor to equip, items for healing and
boosts, and both offensive and defensive spells. The effects aren't too impressive
to look at but they are effective in their use and the character's animations when
casting highlights their growth during the game. Many of the more complex spells
have longer casting animations which was nice to see.
Nall, Alex's pet "flying cat," offers advice about how to kill monsters and even
lends a hand every once in a while. While he's not a party member per se, he is
vital to the quest (he saves and loads your game, among other things) and plays an
important role in the plot.
There are a plethora of caverns, towers, and dungeons to explore, each with their
fair share of treasures to be found. Many of the items they contain don't need to
be picked up to complete the quest but are very beneficial to those who take the
time to find them. Moreover, the added experience points are a welcome boost,
although you won't really be worse off for not spending hours leveling up. The
variety of areas to explore goes a long way towards creating the overall image of
an entire world, which you will travel by foot, boat, and even airship. I cannot
tell you how nice it was to enter a dungeon and not be hit with the same old
graphics I'd just been through. The areas are also well designed and require quite
a bit of footwork to see completely.
Not content to swoon gamers with just an awesome story and great game play, Game
Arts was also kind enough to include a godly soundtrack. Aside from the stain that
is the opening theme, every other track is golden. The Burg town theme is one tune
I can listen to over and over and the battle themes are spectacular. A full red
book soundtrack was one of the calling cards of most Sega CD games and this is one
set of tracks you will find yourself listening to in your car stereo (whether
you'll admit it or not). Luna's theme is a gaming classic, as far as I'm concerned,
and although the Playstation version went ape with the tunes and took them to the
next level (that boat theme! Gasp!), I'm a bit partial to the original selection.
Luckily for Playstation gamers, that version included the Sega CD songs on the
bonus disc.
So there you have it. One of the greatest RPGs ever made, for a system almost no
one owns anymore. When you consider that WD wrapped all this goodness in a foil
cover manual and insert with full-color CD art (seven in all), it's no surprise
that this was the best-selling Sega CD game of all time (until the sequel hit) and
makes it a no-brainer. Have the Playstation version, you say? Big deal. This is
where it all started and it deserves more than just a nostalgic mention. If you can
forgive the low difficulty level, there's a lot of great gaming to be had here. I
know my copy is safe on my shelf.
http://www.gamefaqs.com/console/segacd/home/587967.html
http://www.mobygames.com/game/sega-cd/mad-dog-mccree
[CD - INXS]
Make My Video: INXS
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Role Playing
Gametype: Undefined
Release Year: 1992
Developer: Digital Pictures
Publisher: Sony Imagesoft
_________________________
Make My Video: INXS is a video game based on real-time editing of music video
footage. The setup is that a pair of female friends is hanging around a bar and
monopolizing the pool table. The game explores the duo's interpersonal interactions
with other patrons at the bar: There's the Fly, an aloof cool guy; Ted and Gomez,
braindead surfer dudes trying to pick up the ladies, and who are thinly-veiled
parodies of Bill & Ted; Poindexter, the nerd who is also trying to work up the
courage to talk to the women; and Flo and Tiger, a pair of leather-clad tough
chicks whose interest is beating the main subjects of the game so that they can
control the bar music and play their Megadeth videotape. Each person or pair has
own their ideas about what an ideal INXS video should or should not contain. The
specifications normally come in the form of a set of pictures they either do or
don't want to see, and perhaps some effects.
The game features three INXS videos from which to choose: "Heaven Sent", "Not
Enough Time", and "Baby Don't Cry".
After receiving the video specifications, the player enters the video editing
console in the EditChallenge mode. From this console, the player can view and
select between 3 video streams that are playing. The selected stream will be edited
into the final video. One stream is the original video while the other 2 feature
assorted random footage that nonetheless often carries images that happened to have
been specified in the video request. The video editing console also allows the
player to apply a variety of real-time filters, such as mosaic and blur filters,
RGB color filters, strobe and motion filters, lyric subtitles, among others.
The game also allows the user to enter a mode called U-Direct. Rather than being
competitive, U-Direct allows the player to use the console to create any type of
video and also save the results.
http://www.mobygames.com/game/sega-cd/make-my-video-inxs
After receiving the video specifications, the player enters the video editing
console in the EditChallenge mode. From this console, the player can view and
select between 3 video streams that are playing. The selected stream will be edited
into the final video. One stream is the original video while the other 2 feature
assorted random footage that nonetheless often carries images that happened to have
been specified in the video request. The video editing console also allows the
player to apply a variety of real-time filters, such as mosaic and blur filters,
RGB color filters, strobe and motion filters, lyric subtitles, among others.
Once the video is over and your work is completed, the DJ evaluates the video to
decide if it meets specification. If it does not, he will refuse to play it back.
The game also allows the user to enter a mode called U-Direct. Rather than being
competitive, U-Direct allows the player to use the console to create any type of
video and also save the results.
http://www.mobygames.com/game/sega-cd/make-my-video-kris-kross
[CD - MARKY MARK & THE FUNKY BUNCH]
Make My Video: Marky Mark & the Funky Bunch
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Role Pla
Gametype: Undefined
Release Year: 1992
Developer: Digital Pictures
Publisher: SEGA
Players: 1
_________________________
When I was growing up, all I had on the Sega side was the Genesis 2. I had heard
about the "Sega CD" and had always wanted one. Sadly, that never happened in those
days. So, years later I now own three Sega CD units. I have played many Sega CD
games, and I have always heard about the Make My Video series and how horrible it
is. For that reason, I decided to give it a whirl but review it as if I were
reviewing it back in the days when the game was new.
When starting Marky Mark & the Funky Bunch, you're greeted by a short little
cinematic intro, like a movie from the early '90s. Then you're given your purpose:
you have to have to make a music video to the specifications that are requested.
They can be dumb, simple requirements or major things, all of which seem silly. At
least you do get to pick a song, or let the computer decide what song you are
challenged with.
When in the editing mode, you are presented with three video tracks. Initially, the
real music video is on the left, then later on in the song it moves to the middle,
then lastly, to the right. The other two tracks are quite dumb, to be honest, and
ranging from old cartoons, old movies, to silly little things (silly as in really
dumb). You will most likely find yourself getting out of the Edit Challenge mode,
and going into the U-Direct mode (you can do this by pressing Start+A+C, then
selecting U-Direct). The U-Direct mode allows you to do whatever you want, without
being pressured to make a video to some "specification."
Graphically, I'd say it was decent for the time, but you can seriously see the
limited color palette of the Genesis lacking, especially when you've got three
different video tracks on the screen to deal with. When editing, the video tracks
are small. Even on my 27" TV, the videos were only like 5" big. Once done, you can
then watch them in a slightly larger size, still quite small though. Oh, and you
can also manipulate the video with some special effects, such as mosaic pixelation,
color pallet modifications, and color filters (which when applied, makes the video
very hard to see).
The sound quality sounds like a record player that is only mono. I am not kidding
on this. The sound isn't even in stereo, so actually trying to listen to the music
isn't the most entertaining. This kind of defeats the purpose of using a CD in the
first place. With the ultra low resolution video tracks used, they could of tried
stereo sound.. If not, at least audio with better sampling.
The music selection, for the time, is ok, but the last song on the CD, "I Need
Money" isn't good, to be honest. "Good Vibrations" and "You Gotta Believe" were
popular for the time (at least where I lived, which was across the street from the
Wahlberg's house), and I do have fun mixing those videos, but as said, with the
choice for video tracks, that's hard to do. Do you really want to hear the music to
"Good Vibrations," and see some old black and white cartoon? No, of course not.
Overall, Marky Mark & the Funky Bunch had potential; they just needed to put more
effort into it, but alas, they didn't, and the game became a flop. My score may be
a little generous, but it's definitely a better score than the other bands in the
series would get (can you think of Kris Kross?).
The entire premise surrounding Mansion is a somewhat strange, though it may not
seem so now, in this age of debris-pushing interstellar princes and portable dog-
raising. Back in 1994, though, it was more than a little weird. When Jonathan's
little sister finds a butterfly in an open field, she wishes she could turn into
one. In a flash, she disappears inside a mysterious mansion. Luckily for her, she's
in good company, as the house is populated by other butterflies - all of which used
to be people too. The problem is, unless Jonathan can rescue her before the
mysterious "hunter" reaches her first, she'll be permanently transformed into a
butterfly and added to the mansion's collection.
To save his sister, Jonathan enters the mansion, exploring rooms and solving
puzzles. Viewed through a first-person perspective, the adventure places you in one
room after the next, searching for clues and talking to the insect inhabitants -
all of whom are very forthcoming with information. Gameplay is very simple, as the
spooky house - big and filled with plenty of places to explore - never becomes too
unnavigable.
That's probably the single biggest problem with the whole game. When I'm told to
explore a mansion, I really want to explore it. Moving through a huge room all the
way to the back, just to look at a bookcase, doesn't impress. Let me look at
everything, let me roam freely! I know this may have been too much to ask for a
Sega CD title, but this was a CD title. Wasn't the whole point of Sega's little
add-on to push gaming to "the next level"?
Once you get past this significant hurdle, there is a nice little game to be
played. As I stated earlier, the environments are very pretty, and there's plenty
of dialogue. The added use of the Mega Mouse makes the already basic navigation a
breeze. Too few titles made use of it, and to see it used here was a nice surprise.
I do love how Mansion of Hidden Souls' case portrays is as though it were a 16-bit
Resident Evil. The actual product couldn't be any further removed from Capcom's
flagship series. You'll never be scared while playing, and while the soundtrack
(done by the great Yuji Nomi) and graphics do come off as eerie and foreboding,
there's never a truly terrifying moment. This didn't bother me too much, as I never
really expected a scarefest. I actually prefer the atmosphere it projects, to be
truthful. The emphasis here is more on exploration and puzzle-solving than
survival, which lets you focus on the mystery itself.
At the end of the day, it all comes down to gameplay, and that is something that
Mansion of Hidden Souls does an adequate job at delivering. Though limited and all
too straight-forward, the experience is a pleasant one (much more so then the
Saturn pseudo sequel). As long as you're not expecting Enemy Zero or even D, you
should enjoy the few hours of play it offers. After that, there isn't really much
left to do. Still, play through it once and see one of the early FMV thrillers.
It's a unique experience on the system, and a pretty good one at that.
[CD - MARKO]
Marko
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Platformer
Gametype: Undefined
Release Year: 2004
Developer: The Cartoon Mavericks
Publisher: Good Deal Games
_________________________
Colonel Brown, the evil owner of a toy factory, has created a substance that can
turn people and animals into mutant sludge monsters. When Marko's football comes in
touch with the substance it gets magical powers, giving Marko the power to stop
Colonel Brown.
Now Marko has to find his way through numerous platform levels filled with enemies
and obstacles. Using his magic football, he can perform various moves and attacks.
He can kill his enemies with different kicks, header shots or even bicycle kicks
and also use his ball as a trampoline.
http://www.mobygames.com/game/sega-cd/marko_
[CD - MEGARACE]
Mega Race
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Racing
Gametype: Undefined
Release Year: 1994
Developer: Cryo Interactive
Publisher: Software Toolworks
_________________________
Virtual Television has given us a chance to do the things that we can't make real
in everyday life: Race through 14 great tracks in 5 different environments in a
totally virtual place where you can kill each other quite easily with sidekicks or
guns. In every track you will see some symbols that can make your car speed up,
slow up or even blow up, like your mega-host Lance Boyle says, "Who knows; who
cares!" Everything you see in MegaRace is virtual and no one really dies there. So
have fun!
http://www.mobygames.com/game/sega-cd/megarace
MM's gameplay consists of you going around the various levels in the game and
dispatching of various foes that inhabit the levels. You can defeat enemies through
two methods; you can either jump on their heads, or you can assault them with a
barrage of marbles. There are 24 stages in this game and all of them are jam-packed
with action and nostalgia. The levels are pretty unique and each of them has their
own goals, for example, the first level is based on the first Mickey Mouse cartoon
ever, Steamboat Willie, in this level, everything except Mickey appears in black
and white and your goal is to meet up with Willie. All of the levels in the game,
with the exception of a 3D moose chasing level, take place in 2D.
MM controls like a dream. Mickey's moves, namely the jump and the marble throw can
be executed without a hitch thanks to the game's super-responsive controls. The
controls in this game can be learned rather quickly, the learning curve for the
controls is so low, that by the end of the first level, you'll know your way around
the controls and you'll never have a single problem with them.
The graphics in MM are amazing, simply amazing Each and every one of the game's 24
levels looks just like the cartoon it's based on and are chock-full of little
touches that really add to the nostalgia factor in the game. As I mentione before,
the first level takes place in black and white, with a film strip going down the
screen, the film has scratches and other flaws on it that really help to give the
game an authentic look and feel to it, also give you a feel for how cartoons were
back in 1928 (when Steamboat Willie was made), it also helps to give you a sense of
respect for the cartoon and it really gets you into the game because it adds to the
feel of the game.
Mickey Mania mixes old-school cartoons with new-school technical effects. Scaling
and rotation are used throughout the game, and they are used perfectly because they
are only used when it's appropriate. Scaling is used throughout the entire
aformentioned moose hunt level and it really adds to the excitement of the game,
when you see that giant moose barreling down on you your blood pumps and you run as
fast as you can, but you also have to avoid various obstacles in your path, adding
to the excitement. This is an example of how the game uses scaling where it's
appropriate, it wasn't used in a cheap manner just to show off, it really added to
the excitement of the game. Rotation is used in an equally brilliant manner when
you have to run up to the top a rotating tower, all the while having to avoid
various obstacles, such as enemies and falling barrels. The effect looks amazing
and adds to the feel of the game because it looks just like the scene it is based
on.
The animation in the game is perfect, simply perfect. This is because each and
every frame of animation used in this game was drawn by actual Disney animators
giving it an authentic look that few, if any, games can match. It really gives the
game a look all its own.
The sound throughout the game is amazing across the board. The game is chock-full
of happy-go-lucky, feel-good music that fits the game perfectly and will remain
etched in your brain. The various sound effects in the game, from the sound of
Mickey jumping, to the sound of a marble smacking an enemy, all have a comedic edge
to them that adds even more to the happy-go-lucky feel of the game. The multitude
of voice snippets from Mickey compliment all of the above nicely, they are crystal
clear and really add to the feel of the game.
Overall, Mickey Mania is a must-buy, that is as long as you don't own the Genesis
verstion of the game. The differences between the two versions of the game are
negligible, with the only major differences in the sound department, in which the
Sega CD version has more voice quips and clearer sound. The game is still a great
trip down memory lane and is jam-packed with great graphics, amazing sound, and
super smooth gameplay that will keep you glued to the edge of your seat.
[CD - MICROCOSM]
Microcosm
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Shooter
Gametype: Licensed
Release Year: 1993
Developer: Psygnosis
Publisher: Psygnosis
Players: 1
_________________________
In the year 2051, two mega corporations battle it out for supremacy over an
overcrowded, overpolluted planet. CyberTech Industries, the dominant company on the
planet, is being challenged by Axiom, who blames the former for their president's
death. To gain revenge, they secretly inject CyberTech's president, Anton Korsby,
with a virus that threatens to take over his body--and ultimately destroy himself
and CyberTech. Your mission is to enter Korsby's body, destroy the virus, and
defeat the organism that controls his brain.
Microcosm makes heavy use of full-motion video and features high-resolution fractal
graphics (to simulate the walls of veins and arteries), digital music and sound
effects.
http://www.mobygames.com/game/sega-cd/microcosm
The helicopter sections follow a pattern similar to Tomcat Alley, showing brief
clips of the cast in the cockpit, followed by a "nose camera" shot of an enemy
approaching. During this shot, you have the ability to move a set of crosshairs
over the enemy and press the "fire" button. If you're on target, you are rewarded
with military archival footage of helicopters shooting rockets, and close up
footage of models exploding.
The on-foot sections follow an identical pattern, though with hand-held cameras
placing you in the "eyes" of Joker, and black-clad guards taking the place of
helicopters. Otherwise, the idea of having a few seconds to react and aim
crosshairs is the same. The plot is expanded through occasional cutscenes in both
the helicopter and foot sections.
http://www.mobygames.com/game/sega-cd/midnight-raiders
Some of its most prolific support has been for the Sega CD. Already, six titles are
available, including Mighty Mighty Missile, which made its debut at this year's
Classic Gaming Expo in San Jose, California. Mr. Thomasson was kind enough to give
us some of his time to discuss their efforts to bring new titles to the Sega CD.
Sega-16: Tell us a bit about Mighty Mighty Missile. How long was it in production?
Michael Thomasson: Our newest title, Mighty Mighty Missile, was programmed in-house
and was by far the most difficult and most fun to complete. Not only is it a new
game for the system, but it also pushed the boundaries of the Sega CD as it it
moves more sprites/objects per second than any other Sega CD game ever
manufactured. And we proudly state that it does it without any slowdown, which was
a common problem for such games during the 16-bit era.
In truth, Mighty Morphin Power Rangers is barely a game at all. From beginning to
the end, the game is literally tantamount to watching footage from the original
U.S. aired television show. The intro is the same as that of the show, and it then
leaves you with a bland-looking title screen, in which you're able to select from
three levels of difficulty and start the game.
From then on, the entire experience is composed of scenes and footage from the
show, and you're graced with plenty of it, what with the whole game spanning all
the key scenes to several different episodes. Once it finally arrives at one of the
Power Ranger's fighting sequences, you finally start to see what the gameplay is
like. You have to actually hit directions or buttons on the gamepad that appear
onscreen. When a Power Ranger happens to kick to the left or right, the
corresponding arrow will quickly flash on the screen, and you'll have to hit that
direction quickly, or you'll take damage. You'll also have to hit buttons in the
same quick thinking manner. The only other thing you have is a life meter, so to
speak. And if you hit a wrong move or miss one, your life meter will go down a
little. When it's depleted, you get a full motion video cutscene of the show where
the Power Rangers' zords were destroyed by Rita Repulsa, the villian.
If you've seen past titles like Wirehead and Night Trap and were dissapointed by
them, you'll find that Mighty Morphin Power Rangers takes things to an entirely new
level of disappointment. While those games were entirely FMV, you were at least
able to take different routes to achieve different endings. The Power Rangers for
Sega CD is a completely linear video with no alternate routes whatsoever. By
mashing all the keys that the screen tells you, you are essentially just doing what
you can to keep the video going. Try to imagine what it would be like if Fox Kids
aired your favorite tv show, provided a controller with you for the duration of the
episode, and told you, "Now, if you want to see the whole episode, you have to keep
pressing the buttons we tell you." Basically, if the screen were completely blank
with no video at all, you could still play this game.
But to be fair, the target audience of Mighty Morphin Power Rangers was quite
obvious: small, inexperienced children who idolized the Power Rangers, and they're
the ones who will actually appreciate this game. What sets it apart from other FMV
releases is the fast and furious button play. The directions and buttons are
pressed at so many points of battle that you will almost feel as if you're
controlling the action; however, if you're any other kind of gamer, I can only pray
you paid a dollar for this game. No more, no less.
Apart from the usual platformer elements, the game has a unique feature: Flink's
ability to create spells. Whenever the game is paused, Flink can combine three
ingredients to create a spell. Ingredients can be collected throughout the game.
They are usually carried around by a certain type of enemy or hidden in treasure
chests. There are ten different spells, the "recipes" which are contained in
scrolls that are given to Flink by rescued elders or found within certain levels.
The spells include different attack spells (for example a demon that accompanies
Flink and attacks his enemies), a shield spell, a shrink spell, a quick grow spell
that lets certain plants grow so that Flink can reach new areas of a level, magic
keys that open locked treasure chests and more. Casting spells uses up magic energy
that can be replenished by collecting magic bottles or defeating enemies.
Similar to the Sonic games, when Flink is hit, he looses all of his magic energy
and has only limited time to pick it up again. If he is hit while having no magic
energy, he loses a life.
http://www.mobygames.com/game/sega-cd/misadventures-of-flink
Soon after making a killing in the arcades, Mortal Kombat was released on several
home systems, including the Sega Genesis and Super Nintendo. Both of these ports
underwent drastic changes in the process, including audiovisual alterations and
downgrades, in order to compensate for both of the home systems' limitations. The
result was still Mortal Kombat all right, but the Genesis version lacked the visual
punch of its big brother, and the graphically-superior SNES version suffered from
watered-down violence and stinted controls.
But for the arcade perfectionist, there was a light at the end of the tunnel: The
much anticipated Sega CD version was supposed to remedy all the problems of the
previous releases and deliver a true arcade experience.
It didn't.
Those who had waited months for the definitive home version of the bloody brawler
were sorely disappointed with the final Sega CD product. Instead of emulating the
superior graphics of the quarter-cruncher, or even the problematic but pretty Super
Nintendo offering, the programmers had simply added a few more frames of animation
to the existing Genesis game. It seems like a cheap move, and it was. But
thankfully, the reinserted frames turn the stiff, "cardboard cutout" characters of
the Genesis version into much more fluid and realistic fighters. Kicks and punches
flow much better, and characters bob up and down instead of performing the same
three frames of animation indefinitely. Moreover, Sub-zero looks like he did in the
arcade, meaning he no longer has to share his fighting stance with his palette
swapped rival, Scorpion, in the name of saving ROM space.
Unfortunately, the fluid animation doesn't save the graphics from looking grainy
and washed out, thanks to the Sega CD's limited color choices and the already
lacking Genesis game on which MKCD is based. Johnny Cage's portrait on the
character select screen, for example, is a blotchy mess. His teeth are nothing more
than a white blob, where as in the arcade version, one could practically count his
fillings. Most backgrounds look decent, but some are mysteriously empty (such as
the Buddha temple stage). Given the abilities of the Sega CD unit, there is no
reason why the graphics couldn't have at least come close to those of the arcade
original, yet we're left with a half-hearted hack job that rests somewhere between
the Genesis and the SNES ports.
Mercifully, the sound fares much better. The music seems to have been sampled
directly from the arcade game, and it sets the stage for battle nicely. Foreboding,
vaguely Asian tunes compliment the game's dark themes and seedy locales. The
fighters grunt and yell during battles, but a few of the screams and groans from
the arcade game curiously go missing. The sounds of combat are bland and
uninspired, but they get the job done: Generic punching noises accompany every
successful hit, and a forgettable "wooshing" noise plays whenever a character
whiffs a roundhouse kick or takes to the air.
Although there's not much in the way of extra features in the game itself, there is
some extra content on the Mortal Kombat CD that can't be found elsewhere. When they
first power up the game, players are treated to a grainy video splicing gameplay
footage with the old Mortal Kombat TV commercial. (Laughably, the in-game footage
is all from the SNES version.) While it's not much on its own, it brings back some
fond memories for those of us old enough to remember these infamous ads. Also
included are extra songs tacked onto the CD after the normal game music. These
tracks are remixes of the now famous Mortal Kombat theme song heard in the intro
video, tracks that aren't even on the official Mortal Kombat album! Lastly, the
programmers were nice (or lazy) enough to leave the original Genesis cart's
"bloodless" fatalities intact in the programming, accessible via a code.
While they're all rather shoddy reworkings of existing moves, when you've seen Sub-
Zero tear off everyone's head at least 14 million times, it's a fun change of pace.
While the extras on this disc shine, sadly, the actual gameplay doesn't. There are
only seven selectable fighters versus the ten or twelve that were common in
fighting games of the early 90s, and each character has the same set of basic
moves. Ironically, the same uniformity that makes this game so easy to pick up also
destroys much of its replay value. What few moves you are in control of are
drastically overpowered. Uppercuts send players reeling, foot sweeps can easily be
used over and over again to "cheap" your way to victory, and to quote what my
friend Ian used to say, "Your jump kick is like a super move." The entire game can
be easily conquered with these three attacks alone. There's not much in this game
to keep head-to-head fighting freaks battling each other, and even less to keep the
solo player interested. Mortal Kombat is fun for a while, but like bouncing on a
trampoline, you're eventually going to get a headache from the repetitiveness of it
all.
With a six-button controller, it's easy to make the characters do pretty much
whatever you want. Impressive uppercuts, deadly fireballs, and crazy flying kicks
are mere button taps away. Even the fatalities are easy to perform. Due in part to
the simplistic design of the original, a three-button pad works better than one
might expect with this game. A pause feature, however, should have been
implemented. The start button is used to block incoming attacks on both pads,
giving players with the six-button controller their choice of three separate block
buttons. Call me old fashioned, but three block buttons is two too many.
Some players have a problem with the loading times in between battles, but it's
actually not too bad. It takes about ten seconds for a fight to load, which is
about the norm for CD games of the time. And the load time for the fatalities?
Milliseconds. Actually, the time in between a successful fatality input and the
actual execution (excuse the pun) serves to increase the player's anticipation.
Like one of the Sega CD's other fighting games, Eternal Champions, once you hear
that CD drive spinning, you know that digitized death is coming your way!
With Mortal Kombat on Sega CD, gamers received a mediocre port of a lackluster
game. This disc delivers a better experience than the Genesis cart, but in the same
way that Bush managed to defeat Gore in the 2000 United States presidential
election: Barely. Though not without its occasional charms, like uppercutting
hapless victims into a spike-filled pit below or catching the opponent off guard
with Scorpion's notorious spear move, Mortal Kombat on Sega CD (or in any form, for
that matter) will likely leave players unimpressed. However, if one boots up this
game with few expectations, they're likely to catch themselves having a bit of fun,
especially with a second player to face for Mortal Kombat supremacy. The game
provides a decent challenge without being too difficult, and it controls easily
enough that one can pick up a game pad and, within a few moments, have a fighting
chance.
The era of Mortal Kombat dominating the arcades has come and gone, and without the
hype (both negative and positive) we are left with a mildly entertaining martial
arts romp that's more fun as a nostalgia piece than an actual game. If you can find
a copy somewhere on the cheap, pick it up and give it a whirl, especially if you've
played the Genesis cart to death. (Ha! That was a pun!) It won't be the best money
you ever spent, but it's likely to inspire your friends to imitate whatever it is
that Rayden yells during his "superman" move. And that, my friends, is priceless.
[CD - MY PAINT]
My Paint: The Animated Paint Program
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Educational
Gametype: Undefined
Release Year: 1993
Developer: WayForward
Publisher: Saddleback
_________________________
My Paint, the world's first animated paint program gives you the power to push your
creativity to new heights! It's a full featured paint program you not only see, but
hear! Freehand draw your own masterpiece or choose from any of the over 200 built-
in drawings. Everything from Planes, Trains and Automobiles to Velociraptors, Bats
and Panthers are included. Use any of the many patterns like dinosaur skins, moving
water, stripes, dots, or the cool animated stickers to bring your drawings to life!
http://www.gamefaqs.com/console/segacd/home/587974.html
Everything you remember from your cartridge days with the Genesis is here on the
Sega CD version. The modes of play are still the same-giving you the option to
choose either a "Team Game" or "Head To Head." You can enter your initials to save
your records so don't worry, you'll have the stats to back up that trash talk.
Select whichever mode you're up for and get ready for some intense foul free
basketball action! The control scheme is just as you remember it, A to shoot, B for
turbo, C for defensive moves, and B+C to get a little rough (but hey, who doesn't
want to throw an elbow at Shaq after that fifth helicopter dunk?).
I know what many of you are thinking; "Glenn, you're right, NBA Jam is amazing. Buy
why should I purchase it for Sega CD? What's the difference between the cart and
the CD version?" Well I'm glad you asked. And you will be too, because in this
case, Iguana Entertainment did NOT take NBA Jam to the next level with this CD
release.
One of the things I always loved about NBA Jam was the ability to toss out some
quick trash talk, challenge my buddy to a game, and take it to `em on the court all
within a matter of minutes. Well if you're into talking trash then this game is
defiantly right up your alley. You'll have plenty of time to discuss your precision
passing, your dominating defense, your oppressive offense, your last vacation, your
favorite book, as well as your opinion on global warming, thanks to the horrendous
loading times. From booting up, to starting a game, to announcing the teams that
are playing, to advancing through half-time (and loading the video), this game will
leave you with time to kill. So bring a book... or three.
In the graphics department the game looks and feels exactly like the cartridge-
based version, so much so that if you had both of them running side by side, there
would be no difference whatsoever, except during half time. Here Iguana did take
the time to incorporate some full motion video clips of NBA players driving the
ball to the hole, followed by your first half stats. The video of course is a
little grainy; however it is a noble effort nonetheless. Although no real graphical
improvements were added, at least they did not tamper with a classic and render it
an eyesore in the NBA Jam family.
Iguana did have one slam dunk with this port of a classic, and that is in the audio
department. When I placed this disc in my CDX the first thing I noticed was the
music in the opening, a simply awesome theme that gets you pumped up and ready to
hit the court. New music was also added during the games that is lively, catchy,
and actually makes the game itself more fun to play, something that is hard to do
with a classic such as this.
I pride myself on my defense. Ok, so maybe I pride myself more on the physical act
of shoving my opponents face into the floor, but I take pride in it nevertheless.
Defense is something that should be practiced well in this version, as I found the
A.I. hitting shots from half court a little more than normal. Sometimes the A.I.
will line itself up from half court, or even further, and simply shoot the ball as
normal and make a perfect three (and not just in the last seconds of the period).
If you hear those fateful words "ugly shot!" you can be almost certain that "it's
good!" will find its way into your ears shortly.
NBA Jam has always been a game that was a blast to play. Whether you have the
classic version, 32x port, Tournament Edition, or the Sega CD format, you are most
certainly guaranteed to have a good time. The improvements in audio as well as the
addition of video clips, while fairly good, detract from the game in the long run
due to the loading times that they bring with them. If you have a little time on
your hands then this game will not let you down whatsoever.
http://www.mobygames.com/game/sega-cd/nfl-football-trivia-challenge
Unlike in Space Harrier, where one hit means you're dead, Night Striker uses the
shield system for your car's "health." At the start of the game you have five
shields, but you can increase your shield count if you complete a stage without
taking a single hit. After each stage, your shield number will be extended by one
point, and you lose a shield point if you get hit by either enemy fire, or crash
into an object. Learn to control the car perfectly so you'll be able to get to the
last stage with plenty of shield points!
Taken from OutRun is the level branching system (the same system as in another
Taito shooter, Darius). You can only play six stages on one credit, but there are
twenty-one stages in all. The action starts off in stage A, but later on you have
to choose a different level each time you completed a stage, and you keep choosing
levels until you have completed the game. The result is that there are many
different final stages and you must choose one in order to finally beat the game.
Luckily, each final stage has a very challenging boss, and defeating him will give
you a different ending. This gives Night Striker a high replay level because you
can always change the paths as many times as you want!
What made Night Striker so great in the arcade was its gameplay. You controlled a
flying automobile and went through many different levels of destroying enemies,
objects, and bosses. The game had you dodging a lot of enemy fire and homing
missiles, and another thing you had to worry about was not crashing into a wall, or
an object like a tree. Most of this made it home intact...notice that I said most.
The biggest problem with the Mega CD port of Night Striker is the graphics. The
arcade game requires a lot of RAM for animations, and since the Mega CD doesn't
have enough, Taito had no choice but to lower the resolution down to a pixilated
pulp in order to add in it all. The game is very pixilated and it's hard to judge
the distance from any object to your car. Even worse, the game uses few colors on
screen, and it looks terrible. It's is still playable, but at certain times it's
hard to see anything on screen. The resolution is so low at times that you don't
know what the enemy looks like from all the horrible pixilation! In the long run,
this tends to almost ruin the experience.
Since the game is in CD-ROM format, the great music from Taito's music band Zutata
remains perfectly intact. Night Striker always had that great soundtrack that you
just want to keep hearing when you finished playing the game. Luckily, you can put
the disc in a CD player and hear the great music for your enjoyment! In the options
menu, you can switch to the arranged soundtrack, but I prefer the original one for
its coolness. The sound effects are very similar to the arcade machine, but they
are down sampled because of RAM limitations. The down sampling is not bad at all
and they actually sound very good on the Mega CD.
At certain times when playing Night Striker, you'll encounter heavy slowdown that
will make the game even harder to play. An interesting fact is that the original
arcade version had little, if any slowdown whatsoever. This is mostly because Night
Striker was running on a very advanced 2D sprite scaling hardware (Taito's Z
hardware board).
Ater playing the Mega CD port of Night Striker, I was disappointed with the
pixilated graphics. The game looks so good in the arcade, but on the Mega CD it
looks like a pixilated mess! Be happy that the music and gameplay weren't
completely ruined, because that's what saved this port from being a total disaster.
Fans of the game looking for the best version might want to avoid it completely and
get the Saturn or PSX version instead, but Sega CD fans with an itch should play
this one with caution.
Night Trap was the very first game that used the FMV (full-motion video) technology
with live actors. Although it didn't contain nudity or particularly gory scenes, it
was considered one of the first games to have a mature content.
http://www.mobygames.com/game/sega-cd/night-trap
[CD - NOVASTORM]
Novastorm
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Action
Gametype: Undefined
Release Year: 1994
Developer: Psygnosis
Publisher: Psygnosis
_________________________
A behind-the-view perspective of a shooter's dream: Blast enemies against a
cinematic backdrop. Kill the computer-controlled fighters before they take over the
world!
Unlike first-generation interactive movies with action, Novastorm has hooks into
the environment; if you move into the path of a pre-rendered obstacle and it "hits"
you, you take damage, etc.
http://www.mobygames.com/game/sega-cd/novastorm
[CD - PANIC!]
Panic!
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Puzzle
Gametype: Undefined
Release Year: 1994
Developer: SEGA
Publisher: SEGA
_________________________
Every once in a while, you discover a video game that comes straight out of left
field. You can't really describe it, because there's precious little to compare it
to. You only know that you're faced with something truly inspired, truly clever. I
don't think there's a better example of that then Panic!. This game is just damned
weird.
The game opens with an animated musical number, goofy fun all the way, set to
Dixieland Jazz. It shows people in cars, phone booths, and Laundromats, pressing
buttons and then suddenly watching the machines go haywire. A driver gets walloped
by his steering wheel, and then his car's wheels become triangles. A submarine
suddenly slams shut like a book. A phone booth shoots into the sky like a rocket.
Various odd machines dance around, and then throw up.
Does any of this make any sense? Of course not. Is it funny? Yeah, sure.
This opening also sets up the plot to the game: computers around the world have
gone haywire. You play the role of a boy who gets sucked into his television (while
playing Sega CD, no less). In order to get out, you have to somehow make your way
to the main computer system and shut everything down. I'd suggest that he add a
couple more numbers to the dates on the computer, but this is all taking place
almost a decade before Y2K.
Panic! is a title that, largely, involves clicking buttons. There isn't any hand-
eye coordination beyond moving a mouse around. The whole game is a mammoth
collection of screens, with a series of buttons to press. Some buttons send you to
another screen, but most of the time, you press a button, and something funny
happens. And that, dear readers, is about it.
The meat and potatoes of this game is its zany humor. This game draws all its
inspiration from Chuck Jones cartoons, Frank Zappa records, and Monty Python. Let's
start at the beginning of the game. The boy is facing an elevator door with two
buttons. Press one button, and the door opens. Press the other, and an elevator
drops on top of him.
You go inside the elevator, and see several buttons. One buttons causes the whole
screen to shrink into the size of a small box. Another pair of buttons suddenly
flattens the screen in half, leaving the boy floating, paper-thin. Still another
button causes a noisy crowd to stampede inside, through the wall.
Some screens offer some pleasant surprises, such as the light bulb level, with its
silly patterns inside the bulbs, or the spaceship level, with its rainbows. One of
my favorite scenes is the snowfall level. The boy and his dog press a button, and
it starts snowing candy. Press another button, and it starts snowing poop. Yeah,
you read that right.
This is the kind of game that Panic! is. Very surreal, very weird, and at times
very, very funny. It's quite telling that there is no score; the computer keeps
track of the number of gags you've discovered. I've only described a tiny fraction
of what awaits you.
Panic was a late entry to the Sega CD library, and achieved some cult status among
hardcore gamers and the fanzine crowd. It was imported from Japan, where it was
known as Switch, but you would never guess this from the jokes. Everything is more
accessible and less obviously Japanese. Much of this, I'm sure, is due to the
American localization effort. All the audio effects and voices sound like they came
from just a couple people, who were probably just given a microphone and told to
start riffing.
These early CD-ROM games were experimenting with the new storage medium; gamers and
developers alike wanted something more ambitious than cartridge games with better
music (which describes, sadly, most of the Sega CD library). Panic is an excellent
collection of digitized photos, animation, music, and widely varied graphics. For
the 16-bit era, this is something of a gold standard for "cartoon" games, and it
couldn't possibly be made on cartridge. In its own way, this game set the stage for
Cyan when they created Myst a short time later.
I'll leave it for you to decide whether or not that's a "good thing" for video
games. A title like Myst or Panic! aren't games in the traditional sense, because
you're not moving blocks or driving cars or causing explosions. Isn't that a narrow
definition? It's true that most of you won't be playing Panic! for weeks on
straight, but it's terrific for social gatherings, an evening here and there. This
game, like so many others, deserves a larger audience.
[CD - PENN & TELLER (DISC 1), CD - PENN & TELLER (DISC 2)]
Penn & Teller's Smoke and Mirrors
Platform: Sega / Mega CD
Region: Prototype (USA)
Media: Compact Disc
Controller: Gamepad
Genre: Puzzl
Gametype: Undefined
Release Year: Unreleased
Developer: Absolute Entertainment
Publisher: Unreleased
_________________________
Professional magician and comedian, co-creator and executive producer of last
year's The Aristocrats, co-author of 'How to Cheat Your Friends at Poker; The
Wisdom of Dickie Richard,' and larger half of performance duo Penn & Teller
yesterday discussed the unreleased Sega CD videogame he helped design, Penn &
Teller's Smoke and Mirrors (or Penn & Teller's S&M, as he prefers to call it), on
this daily podcast.
Smoke & Mirrors - recently spotlighted in a Waxy.org post for being bootlegged by
some awful hooligan, was developed for the ill-fated Absolute Entertainment at the
height of the first CD-ROM multimedia craze. In addition to a main adventure game
that involved killing rival magicians and ultimately debunking the 'magic' of a
Siegfried & Roy parody, the disc was also set to contain a number of magic tricks
to pull on your friends, guest appearances by both Lou Reed and Blondie's Deborah
Harry, and a little something called 'Desert Bus.'
"The best part of that I think was an idea that was not mine, not Teller's, and not
Barry Marx, who designed the game with us. It was an idea by Eddie Gorodetsky, one
of the producers on 'Two and a Half Men,' really funny guy. I think that Eddie G.
is one of the funniest guys in the world."
"Remember Janet Reno? When she was taking away our rights, instead of the people
who are now? Janet Reno was really against violent videogames, so we decided to do
this game, Eddie's original idea, it was called 'Desert Bus.'"
"'Desert Bus' was a game we thought would really appeal to people who didn't like
unrealistic games, and didn't like violence in their games. It was just like real,
loving life."
The goal of Desert Bus was to, quite simply, drive a bus from Tucson, Arizona to
Las Vegas, Nevada; a very very boring drive, as those of us who have done it know.
There were a couple catches, though: in the game, your bus could not go over 45
miles per hour. Also, it veered to the right, just ever so slightly, so you could
not simply tape down the accelerator button on your Genesis pad and leave the game
alone; you had to man the wheel at all times. Oh, and did we mention the trip takes
eight hours, in real time?
"You saw nothing. It was just desert stuff going by," said Jillette. "And there was
a little green tree hanging from the rear-view mirror, one of those things that
makes your car smell better? And it would just kind of drift in slowly to one
corner of the screen. And you couldn't take your hands off the controller, and if
you did...it didn't have a spectacular crash, it just slowly went into the sand,
and then overheated and stopped, and then the game was you being towed backwards
all the way back to Tucson."
"And when you went from Tucson to Vegas and did the full 8 hours, you had bus
stops, and the bus stops...you could stop and open the door, but no one got on. No
one's ever waiting for you. And if you went by them you weren't punished at all,
because nobody was there. It meant nothing. And a bug hit your windshield five
times during the eight hours, and that was the only animation. It was just road
after road after road. Eight hours of desert bus. And then when you got in - and I
love this - when you got into Vegas and pulled in and stopped, the counter - which
was five zeros - went to 1. You got 1 point for an eight hour shift, and then a guy
came in and said, 'Do you want to pull a double shift, Mac?' And then you could
drive back to Tucson for another eight hours for another point."
Jillette then detailed the official Desert Bus contest that Absolute had planned to
accompany the game:
"And we were planning on giving a very lavish prize for the person that got the
highest score. It was the person who got like, a hundred [points]. So 800 hours of
playing this. We were hoping that groups of people, like fraternities and stuff,
would play."
"It was going to be, you got to go on Desert Bus from Tucson to Vegas with
showgirls and a live band and just the most partying bus ever. You got to Vegas,
we're going to put you up at the Rio, big thing, and then, you know, big shows."
"The really sad part of this is that Barry Marx, who was the brains behind it and
working with us, and a dear dear friend of mine, he had this massive heart attack
out of the blue and died. So I think he would have a website certainly that gave
all the instructions and everything, because it was really his baby, and a very
funny idea."
http://www.gamesetwatch.com/2006/03/penn_jillette_discusses_unrele.php
In 1994, however, Activision decided to right its wrongs with Super Pitfall and win
gamers back with its release of Pitfall: The Mayan Adventure. It took the sprawling
feeling of Pitfall! and Pitfall II and broke them into stages with the same amount
of exploration as the originals. Each level was packed with hidden secrets, and to
top it off, the original game is hidden in the one of the stages waiting to be
discovered.
Most have played some form of Pitfall! on a classic system, so I won't go into too
much detail on those. Mayan Adventure is the 16-bit update to the series, and those
of you afraid to say the name Pitfall! in fear of the NES Super Pitfall, don't
worry and just let your fears all fall away. Pitfall plays just like Earthworm Jim
or the Jungle Book, it features huge elaborate levels in a jungle setting, and most
versions - save for the Jaguar one - have mesmerizing graphics. Attention to detail
is paid in every aspect, all of the enemies are animated superbly, every tree, rock
and background looks like it was painted and then transferred to the game; they
look that good.
The story this time around is that Pitfall Harry Jr. is out to save his father (the
hero from the original version), who has been captured by the Mayans. On his
journey he will battle thirteen stages and encounter the evil Mayan leader at the
end and, man, can he dish out a killer punishment to Harry. There are five areas to
explore, starting in the jungle then moving on to a waterfall, an abandoned mine,
Mayan runes, then finally a Mayan Temple. Each stage will throw so many traps at
you that you won't know what's coming. To make up for it, Harry has several new
weapons and tricks up his sleeve, like explosive stones, a sling and even
boomerangs. This game is sure to take up some time to complete, as it's no a walk
in the park to finish. You can climb vines as well as swing and slide on them, and
some areas even having you crossing vines while crocodiles are chasing after you.
Later stages have you riding on reckless mine cars dodging obstacles, while the
final stage has you trying to avoid huge rolling wheels like Indiana Jones did in
The Last Crusade. Everything keeps you guessing.
Littered in the game are secrets and hidden bonus stages. There are bonus stages
that have you playing Simon on the control pad to gain extra lives. And like I said
earlier, the original Pitfall! is also a hidden bonus stage that can be found in
the first runes stage. Classic Pitfall! fans will instantly recognize the sounds,
as some of the old ones are used in this game to add nostalgia, and even some of
the old blocky single color enemies from the original Atari 2600 version appear
here in their original form to add even more charm.
I haven't even gotten to the good part yet: the soundtrack. I can honestly say that
it is probably one of the best soundtracks I have ever heard before. Each track
fits the level it accompanies - the music in the Mayan temples is especially
creepy, and I found myself more than once popping the PC version into my CD player
just to listen to it; it's that good.
I can't say enough about Pitfall: The Mayan Adventure. It has to be experienced to
be understood, and most have played this game on some 16-bit console. However, if
you are one of the few that have slipped through the cracks, find a copy
(preferably the Sega CD version) since it features all thirteen stages, unlike the
ports to other consoles that only feature ten stages. Seriously, this is one of my
favorite games of all time. Most other ports have flaws to some extent and are
missing stages, but this version has perfect graphics, CD quality sound, and
perfect gameplay. No matter how hard I try to find flaws, I can't find a single one
so grab this and enjoy.
Popful Mail tells the story of an ambitious bounty hunter named Mail who is longing
for that one big score. After a failed attempt at capturing Nuts Cracker (leader of
the Ginger Bread Grifter Gang), she drags herself into town and stumbles upon the
biggest bounty of them all: the evil magician Muttonhead. Mail takes up the
challenge and in turn finds herself as the only one who can stop Muttonhead from
breaking the Black Seal and reviving the ancient evil of Kazyr, Necros, and Ulgar
(funny how all these ancient evils are all casually asleep and there's always a
priest or magician able to revive them). Mail sets out on her quest and finds a few
friends along the way, including Tatt, Muttonhead's former pupil, and Gaw, a flying
plump little dragon who always refers to himself in the third person. Both Tatt and
Gaw become playable and you can switch between them and Mail at any time.
When you first embark upon your adventure, you can only choose the forest. As you
proceed through the game's different sections (each divided into multiple areas),
you have the option of returning to any stage you've already completed. This is
good for building up your cash reserve or for going back for items and chests you
may have missed. There are plenty of chests peppered around each level, so it's
necessary to retrace your steps sometimes to makes sure no goodies are left behind.
Each village you come to has a store that will heal you up (for a price) and sell
you equipment and items. Villagers also offer some pretty humorous dialogue, and
many of them will take the time to help by providing some vital information or
sometimes even ridicule poor Mail. The mine diggers can be downright cold!
There's nothing hard about the controls here. The A button is used for attack and B
is for jumping, end of story. This is your typical horizontal hack-'n-slash
gameplay, folks, and there aren't any combos or multiple attacks here. There is
some variety to be had by changing characters, as both Tatt and Gaw can attack from
a distance.
Pressing the C button brings up the menu, from which you can choose and equip
items, change characters, load & save your game, and access the options menu. The
game thankfully pauses when you do this so you can peruse your belongings in peace.
The options contain your standard stereo and voice choices.
Holding the D pad down will make Mail crouch and hold up her shield (if you have
one), allowing her to deflect enemy shots. You can't block melee attacks so the
best thing to do is us the old "hit and run" tactic.
As I said earlier, the visuals aren't jaw-dropping. That doesn't mean they stink.
Far from it. Everything is nice and detailed, and the colors are crisp and lively
in most stages. Characters and enemies are well-sized and animate cleanly. Most of
your foes look pretty non-threatening (would you be scared of a pot bellied badger
with a sword?) and add to the light atmosphere of the game. There is some decent
parallax in some parts and the environments are varied enough to press you on to
see what's next. Little graphical touches, such as winding chains and lazily
floating clouds, are scattered about and are pleasant to the eye, although things
like this were common in most games at the time.
I personally like the style created here. Too many RPGs released up to this point
tended to paint a world on the brink of chaos, fueled by evil, and overcome with
despair. PM goes in a different direction, instead having villagers crack jokes and
even make fun of their situation. The light, almost campy air of the game is
refreshing and very funny.
We take in-game speech for granted nowadays, but back in 1995 it was still
something that impressed when well used. Popful Mail makes better use of voice
acting than any other game on the Sega CD, with the exception of Lunar 2: Eternal
Blue . Every major scene, including most of the boss battles, are voiced, and with
over two hours of speech, that makes for quite a few conversations. Each character
has a unique style as well. For example, Slick, a would-be adventurer armed with
only a pocket knife, has a high pitched voice that makes Mail go nuts. Tatt, her
sorcerer companion, is very soft spoken and has excellent command of the English
language. My favorite, by far, has to be Nuts Cracker. You haven't lived until
you've heard him yell "boomba!" in his ?ber cheesy Italian accent. Thankfully,
everything said is also written on-screen, so you'll never miss any of the corny
jokes.
After hearing the musical red book bliss that was Lunar: Silver Star Story, it was
a bit of a letdown that PM 's music is PCM. There are plenty of good tunes here,
and to have been able to hear them in my CD player would have been sweet. The
ending track is red book though, and is sung by Jennifer Stigile, the same person
who sang the opening themes for both Playstation Lunar games, as well as the theme
for Magic Knight Rayearth on Saturn. Good stuff!
As for the game' sounds, there's nothing truly noteworthy. I guess WD shot their
wad on the voices and decided not to change any of the sound effects. It would have
helped if they had done so, as most of them sound very ordinary and bland.
Anyone who's a fan of Ys: Book 1 & 2 will dive right into Popful Mail. Action/RPG
fans will also feel at home. I can honestly say that even if you don't fall into
either category, you owe it to yourself to check this one out. The story is great,
the gameplay is tight and fluid, and the voices and music are awesome. This is the
kind of game that made Working Design famous, and the type that seems to be slowly
fading from video games today.
I go back to PM every so often, just to see the cut scenes (did I mention there are
several in the game?) and to hear the music. It's not that expensive and well worth
getting. The next time someone tells you there are no good games for the Sega CD,
toss this little gem at 'em!
Even so, there are still those who would defend FMV games. Proponents of the genre
have long centered their case on the strengths of releases like Wirehead and Road
Avenger. They've argued that when done right, FMV games could be highly immersive
and entertaining. In the right hands, there could be a comfortable niche for these
titles.
It's too bad then, that haters have games like Power Factory: C+C Music Factory to
sling in their faces.
I admit, I can find myself enjoying FMV games. I liked Tomcat Alley, and my love
for Road Avenger is no secret on this site. I've been willing to sit down with a
game for more hours than most would give it, trying to find something, anything,
that would merit attention and allow it to shine for even a short while. It was
with that frame of mind that I approached Power Factory.
Now, the Digital Pictures logo at the beginning didn't set off any alarms, as it
perhaps would many others. After all, no other company represents FMV gaming more
than DP, so it's only natural to find more of its titles out there than any other,
save for Sega's own Tru-Video series. It wasn't even the horribly cheesy
introduction sequence that sent me running for the hills. I was well aware that a
game in the Make My Video series wasn't going to be high art, especially when it
featured one of those music groups from the early '90s that just seemed to up and
vanish like a fart in the wind by mid decade.
No, it wasn't until I'd been playing for a while that it finally dawned on me just
how much time I had wasted. I must use the term "playing" loosely, as there's
woefully little here to even fit the word. To those even considering giving this
game a chance, I offer one initial bit of advice: I sincerely hope you LOVE C+C
Music Factory. Of course, being that the game is centered around the group, some
familiarity with them is necessary. To be truthful though, nothing beyond that is
required to play, and someone with no previous knowledge of who C+C Music Factory
even is wouldn't suffer from it. No, the suffering would come from something else
entirely.
Power Factory's whole concept involves two poor workmen, Dwayne and Franklin, who
labor tirelessly at a music factory (clever, isn't it?) who must churn out video
discs for the group all day long. Working conditions are horrible, and their evil
boss (played by Mad TV's Phil LaMarr, who is also one of the two workmen) expects
too much of them. Luckily, the player is there to help! Apparently, the best way to
help the hapless duo with their workload is by editing video footage. Who'd a thunk
it?
This is the point where things go awry. Ironically, it's also the point where one
actually plays. The entire experience consists of piecing together slices of
footage to make a video for one of three C+C singles: "Gonna Make You Sweat," "
Here We Go, Let's Rock & Roll," and "Things That Make You Go Hmmmm." As the song
plays, three different movies run at the bottom of the screen, C+C's main video and
two random ones, each assigned to a button. Pressing any of the buttons sends the
movie to the center viewer, where it can be edited using the D-pad. There isn't
much time to pick and choose what to add, and before each of the songs, Dwayne and
Franklin state what can be added and what can't.
Additionally, effects must be added to each video by moving the D-pad in different
directions. There are a total of sixteen effects, and footage can be strobed,
stretched, mirrored, or any number of things, none of which are really very
exciting. In fact, most of the time playing will be spent wondering if anything
meaningful is being done at all, and by each song's end it becomes apparent that
another four minutes or so of one's life have forever slipped away.
I'm going end this review by vocalizing that which has been said for years: who the
hell thought this would make for a decent video game? There's almost no interaction
at all - the supposed key factor behind FMV games - and the paltry three songs
offered mean game time is severely limited. That's even assuming that players can
actually stay interested long enough to make any of them into decent videos. I
think the only challenge Power Factory offered me was a test to see how long I
could refrain from turning off my Sega CD. This is not the kind of game I want to
think about when I look at the little add-on, and it's no wonder that FMV games
have such a bad rap with gamers to this day. I, for one, am thankful that this
factory closed down.
http://www.mobygames.com/game/sega-cd/powermonger
Prince of Persia is a 2D platformer with run and jump gameplay. Your hero must
avoid deadly traps, solve some simple puzzles and engage in sword fights with the
guards. The player has an infinite amount of lives, but has to restart at the
beginning of a level each time he dies, and must complete the game within an hour.
An especially noteworthy aspect of the game is the very fluent animation of your
character.
The Game Boy Color and SNES versions of the game feature additional levels and new
enemies. The Genesis version has a new intro and an altered set of graphics but the
level layout remains almost identical to that of the original.
http://www.mobygames.com/game/sega-cd/prince-of-persia
While the game requires a completely different approach than sprite or polygonal
games, the tactics are still the same - jab, punch and deliver uppercuts when the
opponent has his defenses down, and block and bob as he makes his moves. After a
win the player can improve his left and right glove abilities and stamina by
assigning "Power Points" to each area.
The only sprites visible during the bouts are the player gloves and the health
indicators - the boxers and the rest of the ring are black and white FMV. Like with
other FMV games, the player can enable tips, which indicates to hit certain
butttons when required.
http://www.mobygames.com/game/sega-cd/prize-fighter
[CD - PUGGSY]
Puggsy
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Platformer
Gametype: Undefined
Release Year: 1993
Developer: Traveller's Tales
Publisher: Psygnosis
_________________________
Puggsy may appear to be nothing more then a strangely drawn orange alien with a big
nose, but for gamers who give this unique puzzle solving action platform game a
try, they will discover that Puggsy is the coolest orange alien on the Sega CD!
Chock full of levels, items, and bad guys to get through, Puggsy is a game that
will keep you playing for a very long time. And while it may not push the Sega CD
to its limits, there are graphical touches here and there that certainly spice up
the action. But who is this little orange guy, anyway?
Some aliens have the worst luck. Puggsy's space ship has crash landed on an unknown
planet after a scary encounter with Gorzon the space pirate. Puggsy awakes on a
beach only to find his space ship is gone! So, the goal of the game is to survive
you stay on this unknown planet, find Puggsy's space ship, and get back to Puggsy's
home planet.
But Puggsy is only a small round alien with pudgy little arms, how will he possibly
survive? Players will have to tap into every inch of his/her brains to help Puggsy
get back home. Yes, Puggsy can jump on enemies and destroy them, but much more
importantly is his ability to pick up and use items with the games "Total Object
Interaction" system. With about forty different items in the game, ranging from
guns and axes to keys and remote controls, Puggsy is going to have his hands full.
A typical level involves finding these items, and using them appropriately to solve
puzzles. The game starts out easy enough, just walk left to right and stack up
boxes to overcome a high ledge. But, once you reach the third environment on the
map, things get much more complicated, and Puggsy will be using every rubber
duckie, squirt gun, and beach ball that he can find!
Traveling around the map of the strange planet, Puggsy will occasionally stumble
upon a guardian boss character. Defeating these characters (eight in total) allows
Puggsy to search further areas on the planet, and get closer to recovering his
ship. Overall, the game play is fairly easy to pick up, Puggsy himself is a little
sluggish to control due to his odd shape and size, but there are power ups that can
be found such as running shoes and sunglasses that make him run and jump faster, as
well as take more hits. At the end of every level is a door that Puggsy must exit,
and if he is holding any items, then he will get bonus points.
In addition to the main game, Puggsy also includes a Junior Mode, which is like a
practice mode with simple levels and puzzles to ease players into things. There is
also time trial where you can play completed levels on the clock, and in the
options mode you can also change the number of lives you start with, along with the
controls. Once you beat the bosses, you can replay the boss fights.
Graphically, the game is kind of bland-looking, with many dull colors; however,
there are some special effects in some of the boss fights like scaling sprites, 3D
graphics, and even some CG. In fact, the opening intro is in CG, as well as the
story sequences that occur after you beat a guardian boss. Puggsy himself may look
strange, but his sprites are nice enough. There are tons of different enemies, many
of which are evil raccoons. The different levels range from the beach, forest,
pyramids, caves, volcano, lighthouse, towns and more. The levels are varied enough,
so there is usually something new to look at.
The music in Puggsy is not spectacular, and besides a few tracks here and there
(the main map theme, the water level theme, and the beach theme) is not typically
memorable. Thankfully, there isn't anything annoying. There are typical sound
effects for bopping enemies, but there is really nothing that stands out as amazing
in the sound department.
With a ton of puzzle solving levels, Puggsy is a game that will last some time.
Also, some levels have hidden hard to reach exits, which lead to different secret
levels. Some of these secret levels are quite funny, like Puggsy playing his own
version of Space Invaders and Arkanoid. There is a password feature for players to
keep track of, so they can return to where they last were in the game. Puggsy also
offers unlimited continues.
While Puggsy might not be the most visually stunning game to hit the Sega CD, its
unique puzzle driven gameplay adds a unique experience to the typical hop and bop
action plat forming genre. Playing Puggsy can be both very relaxing, and very
frustrating, depending on the difficulty of the level. Even the boss fights require
some thinking, as you first have to figure out how to even attack the bosses! With
some more updated visuals and audio, this would have been an awesome game, but even
still Puggsy is a fun experience on the Sega CD that took me a long time to get
through. I recommend game players to hunt down a copy of this underappreciated
platformer with brains and try to get this little orange alien back home!
Racing Aces puts you behind the stick of World War 1, World War 2, and modern day
fighting aircraft. Each competition is a dogfight as much as a race, and you will
have to gun down your enemies to win. The tracks are littered with power up
balloons to give you extra weapons and speed.
The races are viewed from a behind-the-plane perspective, and the courses are drawn
in 3D using polygons.
http://www.mobygames.com/game/sega-cd/racing-aces
http://www.mobygames.com/game/sega-cd/radical-rex
http://www.mobygames.com/game/sega-cd/rdf-global-conflict
If you've played Time Gal, Dragon's Lair, or other such FMV games, you already know
how to handle Hayate the ninja. When either the up, down, left, right, or action
button flashes on screen, you have to quickly press that button or Hayate is toast.
The controls work for this type of game, but outside of the context of the genre
they are incredibly limited.
The game isn't that hard, and if you're like me, you'll likely beat it within
forty-five minutes of first playing. On easy and normal modes you have more time to
respond to the buttons, and it shows you directly on the screen what button you
have to press. Hard mode is much tougher in that you really have to pay attention
to what's happening, and rely on flashing areas on the screen. But with three
difficulty levels, thankfully players of different skills will be able to enjoy the
game. Personally, I don't find hard mode to be much fun, and I find it much too
frustrating.
With three levels of difficulty, Revenge of the Ninja is made accessible for
players of varying skills, which is a definite plus for fans of the genre. The
eighteen various levels also appear in random order, so you do have to be on your
toes when you are playing this title. Renovation apparently made a big deal about
players beating it on the hardest difficulty and sending in a picture of your
"ninja degree?" This was a special screen after the credits only the most dedicated
players would ever see. After you sent a picture of your degree, Renovation would
mail you a physical copy of your degree so you could hang it on the wall. That's a
pretty interesting way to boost replay, and for its time, a fairly cool incentive.
Besides that, there is a video replay mode after you beat the game in normal or
hard mode where you can watch the entire game.
The graphics look decent on the Sega CD, or at least the animation comes across ok.
It is a bit on the grainy side, but it gets the job done. The animation is
presented in a boxed format, but it does take up a sizeable amount of the screen.
It does look like a generic ninja anime, so fans of Japanese animation will
probably enjoy this title. Character designs are ok, the main character is a bit on
the silly looking side. The villains range from a Medusa like girl, to huge robotic
ninjas. Like other FMV games, the death scenes for when your character gets hurt
are quite humorous looking.
There are a few small tunes scattered throughout the game, unlike Time Gal, which
had virtually no music whatsoever during the actual gameplay, and this is a much
needed improvement. However, the sound is fairly dull. With such limited game play,
games in this genre would surely benefit a lot from at least having some good tunes
to hear, but sadly that is just not the case with Revenge of the Ninja. You do get
to hear your character grunt and make weird noises as he roams around the castle,
but it's nothing to get excited over.
I found that it takes a bit longer to finish Ninja than finishing Time Gal, but
this is almost a hindrance as Revenge of the Ninja is a less interesting game to
play. Whereas Time Gal had multiple eras of time to play through, the majority of
Ninja is spent inside a giant castle, and after a while it gets a bit boring. The
main character in this game is also far less interesting or cool, but that might
just be my bias for the bikini-wearing Time Gal. Technically, this game does have
some improvements over that other title, such as more sounds, but the charm is
completely lacking and I found myself wanting to just finish it as quickly as
possible because it was on the boring side. The button patterns are also fairly
typical and dull, and there are few real thrills.
Revenge of the Ninja is a decent FMV game, and I found it a bit more interesting
than Dragon's Lair, but not quite on par with Time Gal's more creative settings and
characters. Fans of the genre can find better on the Sega CD, but they can also
find worse. Still if the thought of controlling an anime ninja piques your
interest, then you would do well to pick up a copy of Revenge of the Ninja. It
won't last you a long time, unless you try and play through hard mode, but it's a
decent FMV game. When Ninja came out, these sort of games were new on consoles and
technically impressive. But today? The appeal is about as advanced as the controls.
Ouch!
I think perhaps the biggest culprit was the aforementioned fighting engine. Extreme
was going for some kind of funky mix here, and the result was a jack-of-all-trades.
In other words, it did many things and none of them well. Let me sum up this
exercise in mediocrity this way: I passed the entire game.... on the hardest
level... on my first try... with a female elf...using two moves. Yes friends, you
too could work your way through several forgettable characters by slashing and
grabbing. Nothing else was needed! Your reward? The chance to input your initials
and a credits roll; that's it. No real tactics were needed to achieve this
impressive buffet of satisfaction for a job well done. Nope, you could do it all
with a single button. The enemy A.I. was so staggeringly dumb that it would fall
for it every time. And get this: it got easier as the game wore on. The final boss
was a complete and utter joke, but sadly, the joke was on whoever keeps playing
long enough to beat him.
Both Tournament and Arena of Death emphasized this sorry, knockoff of a fighting
engine, so if you completely ignored them, that took away two of Revengers' three
game modes, leaving you with only the quest feature. I still don't know if this is
truly as bad as it sounds, as this is where I spent most of my time, amazed at how
well this could have worked, had it been the entire game...and had someone else
worked on it. Extreme obviously had more ambition than talent when it came to
Revengers, and in the hands of a more capable developer, I'm sure this could have
achieved Guardian Legend-like cult status.
After you chose one of the cast of fighters, you were planted in town (which has a
decidedly Ys feel to it. Hey, if you're going to copy, copy from the best). Here
you could train and increase your abilities, scout for info at the pub, buy new
equipment, or take on guild quests. Each quest sent you on a different objective
that's realized in a vertical shmup mode, much like Elemental Master or Undead
Line. Every outing set you back $1000, and you earned cash by leaving town to take
on random fighters. Ugh. They had to stick the fighting engine here too? But we
were doing so well without it! Ah well. At least they gave you some cash for
battling, even if you lost.
The whole effort did show some level of quality, with a decent redbook score and
some parallax scrolling. It didn't tax the Sega CD in any regard, but the cut
scenes and sounds were par for the course for what was being done at the time, and
I'm sure no one really expected much else. I did find the characters to be much too
generic (elf, ninja, wolfman, etc), and the graphics were quite plain. It's ironic
that the best visuals in the game were in the fighting sequences. See what I mean
about mixed emotions?
Honestly, I don't see why Extreme didn't just keep the game as a RPG/shmup hybrid.
It was many times more interesting, and the fighting aspect just seemed like a last
minute thing they tacked on before release. Everything else had such potential. The
control of the shmup sequences was quite good, and the RPG elements were deep
enough to motivate you to keep raising your stats and improving your equipment. The
world map was pretty extensive, offering a decent amount of playtime, should you
have managed to get past the tedious fighting sequences.
All in all, Revengers of Vengeance disappointed, mostly from all the lost
potential. It could have really been been something, had more effort been put into
the body of the game and had the appendix that was the fighting engine been tossed.
What we're left with is something that's worth checking out on the cheap, but isn't
a game you'd deliberately seek out. Now if only someone would jump back onto this
concept and give us a true RPG/shmup hybrid! And no, Sigma Star Saga doesn't count.
That's probably why I'm such a fan. Mixing a cyber-punk, futuristic atmosphere with
a great murder mystery, it's a thrill ride from beginning to end. Rise was
originally released by Sierra-Online for DOS in 1990 and then ported to the Amiga
in 1991, but I'm more partial to this version (I wonder why?).
You play the part of Blade Hunter, and no, he isn't a Gillian Seed cosplayer - Mr.
Hunter appeared first (of course, Harrison Ford's Deckard has them both beat). As a
down-and-out P.I., you're tasked with solving the bizarre murder of Chandra Vicenzi
- the mayor's daughter. Her father was the man who forced Blade to resign from the
police, but now a bitter twist of irony has him seeking his help. The girl's murder
leads Blade on a roller coaster adventure involving drugs, ancient Chinese myth,
and a mob lord called "the Dragon." The whole investigation has to be kept close to
the vest, and your allies are few and far between. It gets worse too. You only have
four days to solve the murder, before the proverbial end of the world scenario
materializes.
It's a good thing that you're such a astute detective then! Blade travels the city,
picking up clues and question witnesses, while trying to pick up the pieces of his
life and keep his girlfriend Karyn happy. You start in his tiny L.A. apartment and
slowly make your way through the city's underbelly (which consists of over a
hundred locations), interrogating such characters as "the Jake" and the elderly
scholar Chang Li. As the investigation progresses, Li reveals that a far more
sinister plot is at hand than only a mere murder, and you are quite possibly the
foreseen savior that will defeat an ancient evil and save mankind.
All of this drama is handled via still screens and audio dialogue, and anyone
familiar with digital comics will feel right at home. Newcomers may have some
initial difficulty but should settle in rather quickly. The game never gets too far
ahead of you either, and the interface keeps things simple. All your inventory is
handled via a single menu, where you take and use items, as well as equip weaponry.
Don't let the mention of guns fool you. The vast majority of Rise is spent piecing
together the puzzle of young Chandra's murder, not fighting. That might not sound
too appealing but trust me, it's a hell of a lot more fun than it sounds. You'll
spend your time responding to dialogue with one of several scripted responses, or
using items to progress the plot. There are plenty of cool sequences too, like the
Pleasure Dome bouncers requiring you to check your gun at the counter before you
enter. Playing with the answers can really tick one of them off!
That's not to say that the whole game is action-free. There are certain parts that
require Blade to take out the bad guys in true old school fashion, and things
switch to a Rolling Thunder-style dynamic until you've passed them. There are also
stages that play like a traditional light gun game, only you use the D-pad to
control the crosshairs. It would have been cooler to use one of the Genesis guns
for these stages, like in Snatcher, but the gameplay is surprisingly accurate and
easy with the controller. Though Rise incorporates these different game types into
a single package, it never overplays any of them, which makes their inclusion a
nice change of pace from the standard detective work which comprises most of the
game.
The inclusion of the different action stages might make you fall under the
impression that the bulk of Rise simply has you meandering around Los Angeles,
asking questions without any fun involved. Not true. The story itself is the game's
greatest selling point, and it never gets dull for even a moment.
That's probably what makes Rise of the Dragon so special. The presentation and
writing handidly overcome the Sega CD's meager color palate and graphics, working
overtime to envelope you in the enthralling story. There's tons of dialogue, and
the voice acting is done quite well for a title from this period. Audio plays an
important part in creating the game's atmosphere, and you can tell that the
developers went all out in taking advantage of the CD format.
There is a small downside. Rise of the Dragon suffers from the same limitations
which afflict all graphic adventure games: the overall linearity of the gameplay.
Since the game never gives anything away, it's sometimes hard not to cheat when
every situation can be resolved with one of a trio of answers. You might also find
yourself listening to the same dialogue several times until you nail the correct
response.
Am I nitpicking? Sure. These problems are inherent to the genre itself, and once
you accept the limitations of the format and move on, the game's true charm becomes
apparent. With its wonderful plot and characters, Rise of the Dragon goes above and
beyond what most would expect from a Sega CD digital comic.
There's room for Rise in any Sega CD owner's library, and I truly believe it
deserves to be given a chance. Don't let the graphics fool you; this is a great
game.
Yes, I said it. So what? There are a few FMV games I actually like, and one in
particular that I love. Road Avenger is that game, and oh what a game it is. It's
based off an arcade laser disc coin-op, which bore the title Road Blaster (I assume
the name was changed to avoid confusion with Atari's racer). Part Mad Max and part
Bullit, it does something that many others in this genre are so unable to:
entertain for more than a single play. Seriously, you can go through it multiple
times, and even though the gameplay doesn't change, it never gets old. There's even
a code that lets you sit back and watch the whole thing played perfectly from
beginning to end!
The plot is classic adventure fair. After his girlfriend Cindy is killed in a
failed attempt on his life, a cop seeks revenge on S.C.U.M. (Secret Criminal
Underground Movement) using his suped-up sports car. You're not out to bust anyone
this time. No, this time it's personal.
Sounds like an 80s action flick, right? Yep, it's cheesy to the max and never
flinches for a second. That's part of the game's charm, so try not to hold that
against it. The story isn't all that important to begin with, and once the action
starts, you won't really care.
Everything in Road Avenger is handled via scripted FMV events that require specific
actions on the controller. Just like Renovation's other releases - Cobra Command &
Time Gal, things are done anime-style, as opposed to regular video with actors.
This, in my opinion, gives the game an air of credibility not enjoyed by those
standard FMV games, since so much more can be done with hand-drawn animation than
with actors on a sound stage. Compare Road Avenger to Night Trap and you'll see
what I mean.
The scripted actions aren't as simple as they may sound either. You need to be very
precise when pressing a specific direction or using the brake or gas, and the game
will toss some nasty combinations at you at certain points. I'm sure you'll be
replaying certain areas a few times before you get them down. None are especially
hard, and you'll get through the whole thing in about a half hour or so, which
seems to me like the ideal amount of time for this type of offering.
Driving your car through midday traffic without killing any civilians may seem a
bit far fetched, and I do admit that there are more than a few James Bond-type oh
yeah, right! moments. Is this a bad thing? Heck no! All part of the charm, my
friend. Remember, you're a badass on a mission. Are you going to let little things
like the laws of physics and gravity get in your way?
Blasting through all ten stages can be done in either normal or hard mode, with the
difference being the lack of cues (or tones, as they're called in the manual) in
the latter selection. You'll have to rely on the slick presentation - which is
quite clean for a Sega CD FMV game - and the audio tones only to know when and how
to react. This adds some replay value to the package but like I said, the whole
game isn't too long, so you'll probably feel ready to tackle hard mode after only a
few plays.
This doesn't mean that there's no substance. I recommend watching the demo a few
times to see just how well done Road Avenger is. I simply love to watch the people
run for their lives as you plow through the crowded beach and city! As I mentioned
above, the presentation is top notch, and truly shows how much fun this genre can
be when done right.
I must also stress the quality of the audio. Road Avenger uses binaural sound, and
the game is amazing when played in stereo. It also boasts perhaps the best theme
song in the history of gaming (trust me on this!), which is just too good to pass
up.
Bottom line, if you own a Sega CD, you should at least give Road Avenger the once-
over. It's cheap, it's fun as hell, and it's another quality title for your console
- which every Sega CD owner knows is something not to be dismissed. Though it may
be a tad on the short and easy side, there's still lots of fun to be had. Need I
say more?
The cool thing about this game is that it's identical to the 3DO version, which is
great because you get the cool intro, though it's quite grainy. However, once you
get to the menu, it's all uphill from here. It is pretty cool though you can watch
some music videos or just play the game. There's a "Thrash" mode, which is a arcade
mode where no money or purchases are involved, and you face off against fourteen
opponents. There is also a "Big Game" mode (which is pretty much just a campaign
mode). Plus, instead of just starting a career as a nobody you actually get to pick
a biker, which takes stereotyping to the next level.
Start up the game, pick your character and watch a cool little intro, which was
also in the 3DO version. To be fair, they did away with the graphics from the
Genesis version. Instead of just getting one tree coming at you over and over
again, you get some variety, with buildings and more trees, even a detailed
background! Overall, the graphics are pretty improved over the Genesis version.
The gameplay is great, and if you played Road Rash on the Genesis you'll feel right
at home. Plus, the controls are the same as the original version. The racing is
great, but the physics just kill the realism (if I hit a car while going say a
hundred and twenty, I'd fly maybe twenty feet, but in this I just fly an inch off
the ground). Then again, who is actually playing this game for the realism? The
only other thing that pisses me off is that it seems so hard to hit someone else on
a bike.
After you finish a race you're treated to another little cut scene which is pretty
cool. Then you get paid and go to a little virtual bar where you can check the
upcoming races or buy a new bike. There are around five different types, and
they're broken down into several groups. Should you total your bike while racing,
it's "game over" for you, so winning is a combination of ass-kicking and good
driving! Speaking of the new bikes, they upgraded that as well. Instead of just
scrolling through menus as before, you now get a 3D shop where you can actually
look at the bikes in first-person.
So now your racing and your thinking "um, the controls are pretty responsive, and
there's Soundgarden playing in the background, so maybe this won't be so bad." Wait
what just happened? I was riding fine and then suddenly something knocks me off my
bike, but there's nothing even there, so how is this possible?" That's right, there
are invisible walls everywhere during the race. you'll be going over a jump, see no
one in the other lane, and CRASH! It doesn't break the game, but it was still a bit
annoying to see such a simple problem interfere with an otherwise excellent racing
experience.
In conclusion, Road Rash on the Sega CD is actually pretty good. The only thing it
lacks is a two-player mode, but you can't have everything. The invisible walls,
which seem to an inherent problem with the graphics engine, don't ruin the
experience at all, and there's some solid racing to be had here, especially if
you've already played the few quality racers available on the Sega CD, like Jaguar
XJ220. If you're looking for a great game to add to your game collection, then try
this one out. It may be a little hard to come by, seeing how it was released in
1995, but if you can get your hands on it, you're going to love it.
Released in 1992 for the Sega CD, Robo Aleste was the continuation and semi-sequel
to the brilliant Genesis game M.U.S.H.A. (i.e. Aleste: Full Metal Fighter Ellanor
in Japan). Compile has one of the finest track records of any company, stretching
from the (also) great GG Aleste, to the cutesy fun of the Puyo Puyo series, and
that record doesn't stall for one second here.
For the first time in the Aleste series we're introduced to the real story: You're
a giant robot mech warrior in the old times of feudal Japan. Not all the Aleste
games follow this accordingly, but it works out surprisingly well with Robo Aleste.
So clean off your Sega CD, or just buy a new one, I don't care how much work you
have to do, this is gaming splendor not to be missed by anyone.
Thank God they kept the visuals 2D. No more of that polygonal garbage that some of
the Sega CD library smells of. Compile made a superb decision to retouch M.U.S.H.A.
on the Sega CD in its 2D beauty, and the result is one of the finest looking games
in the system. You're flushed with a fantastical amount of color and detail, all
suggesting a feudal Japanese origin. Your character (or shall I say robot) also
moves with an elegance, which is basically indescribable. Everything is entirely
fluid, and there is never any slowdown. Everything is intricately shaded and
illustrated, nothing annoys. A good representation of what 2D games are
(graphically) capable of, sometimes far better than any of your "precious" Xbox or
GameCube games.
As for the sound, it's different, that's all I can say - and that it's brilliant...
brilliant, like Einstein brilliant. This has a deep, deep, Japanese influence with
its (yet I comment again on it) feudal atmosphere. You feel as though you really
are piloting an ultra bad-ass mech warrior ship in the early Millennium. I can't
decide if this is better than M.U.S.H.A., which has some of the single greatest
shooter themes to ever grace a game. Truly masterful tunes await you with Robo
Aleste and not a single one has the slightest fault that I can find.
Robo Aleste is entirely in tune with its classic 2D shooter routes and there's
nothing wrong with that. The enemies fluster the screen as does your/their fire
conjuring up some of those old-school shooter memories we love to explore. My only
fault with Robo Aleste is its reflection on the earlier M.U.S.H.A. The
weapons/gameplay isn't quite up to par with the greatness of the Genesis prequel
and I must admit, they have some large shoes (that they created) to fill. Robo
Aleste beats nearly all other 16-bt shooters in history with its mesmerizing feel
and mobility, but it only falls short of a very rare few. Overall, the finest
shooting gameplay on the Sega CD/Mega CD and some of the best there is to date.
Filled to the brim with challenging gameplay and intense sweat-dripping moments,
you'll occasionally wish there were slowdown. Much harder than its predecessor, it
will take you quite some time before you complete this one and if you do you'll
come back for more reasons than I can think of. Some stages have you scrolling and
shooting the same thing for a little too long (i.e. stage three) but these are
gravel paved over by the brilliant moments Compile is famous for. Moreover, it has
extremely high replay value, especially for a game aged almost ten years now.
Though when playing Robo Aleste, you'll swear it was released yesterday.
Maybe, maybe if you HATE all shooters, you might possibly dislike Robo Aleste. I am
a fan of the genre so I've come to worship it. But for the blessed few unlike
myself (with sanity) you will definitely cherish this revisit to one of the
greatest moments in history and sadly, you will be reminded of a system that had no
business dying as early as it did.
In this case the historical setting is ancient China. The country is under the
control of one Emperor, but all of the faction leaders want to be the emperor
themselves. You begin with one territory and you must conquer more to win the game.
http://www.mobygames.com/game/sega-cd/romance-of-the-three-kingdoms-iii-dragon-of-
destiny
http://www.mobygames.com/game/sega-cd/samurai-shodown
Try to come back with me to 1995. Sure, the Sega CD had already run its course, but
I had only two systems my whole childhood: the Master System and then the Sega
Genesis. The Genesis was famous for having not-so-great sound quality, and games
always had their old corny 16-bit presentation. There was a formula for games from
the old era. You have SEGA's name come up when the power's turned on, then you have
a standard title screen with some music usually written in. Then you start the
game.
With the Sega CD, I now had a CD-based game system which was something to be
excited about if you never had one. And Sewer Shark recreated game presentation and
brought the elements of a Hollywood movie to a game console. Imagine this: Sony
Imagesoft's feather logo floats down the screen with this beautiful digital theme
playing in the back, then it explodes in a shot of light and the entire Sony logo
appears. It tickles ya! Then Digital Pictures' planet logo zooms in with all these
awesome computerized beeps and blips going off (and did I hear a woman moan in
there?). Classic!
Once the opening credits start, you instantly feel like an awesome action film is
about to begin, and in swarms the game's title screen with a huge explosion. It's
disappointing how Sewer Shark's video is hampered down to a rectangular box in the
middle of the screen, but the Sega CD's power is obviously dwarfed by higher end
systems like the Saturn and Playstation. So for its time, the video looked better
on the Sega CD the smaller the window was. It's kind of like how DOOM on early PCs
would move faster the smaller you made the window. Throughout the entire game, the
video is only a fraction of your TV's screen size, and it doesn't matter, which
I'll get into in a moment.
To jump to the chase, Sewer Shark is essentially like a number of FMV titles - a
crosshair-moving shooter. It's quite a bit more memorable than many of the others
though because it's never complicated, it's very imaginative, and the video quality
is better than many. You start out at this docking station for underground sewer
spacecraft (no laughing now) and the music is intense and hokey, as you bump into a
fellow pilot named Falco and have a quick interaction before she leaves. Then in
comes a dramatically charged Pilot with a face that will remain in your memory
forever! Ghost is the name! Next to him is a clipboard with photos of dozens of
deceased pilots who didn't make it out. Long-story short, this has the makings of a
hilarious B-movie and when you hear the dialogue in this game, I'm positive you
will have never heard anything like it. And that's what I love in my FMV titles:
Corny story, hilarious acting, and some decent gameplay.
But getting to the gameplay, the video scenes take you through a quick story line.
To this day, I'm not quite sure what it is. There's someone named Commissioner
Stenchler who runs things up on the surface, a place called Solar City. What it is,
I haven't a clue. From the video shots of it, it just looks like Malibu to me. But
I digress. He seems to be a very corrupt man, who your co-pilot Ghost is always
angry with, but I don't understand what the man has done wrong. Whenever we see
him, he's just eating or surfing. Has he enslaved the population or something? It
makes no sense, and that's what makes the game fun to laugh at.
The gameplay is where Sewer Shark could have used some variety. It's obvious that
the game is all about the video cut scenes and making it through the whole thing to
see them. But every level is basically video of you flying through the sewers via a
first-person perspective. Little creatures are moving around everywhere, and you
simply move a crosshair around the screen and shoot them at the right time. Ghost
often gives directions for different corridors to take through the "tubes." He'll
shout out "3, 6, Niner, or 12," and you simply move the crosshair to whichever
O'clock and hold down B to go that way. Your ship has a life-meter in the form of a
numeric energy meter that is constantly depleting. So sometimes you'll have to keep
your eye out for a left or right tunnel to also use B to go through which will re-
charge your ship. Ghost will warn you ahead of time.
Overall, for one of the first major FMV titles, Sewer Shark has decent production
values. The acting is great and keeps in the spirit of great B-movie cinema, the
sets are well-done, and the immersion in it all is great. The 2D art on-screen will
often appear around the video window to make you feel as if you're really inside
the cockpit, cut scenes with your co-pilot appear on a little HUD display, and you
definitely need to keep your ears open for little surprises, so the game definitely
keeps you on your toes. The video is fun to watch, and the game's control is
decent, and there's nothing that's unreasonably hard to pull off. There is even a
decent amount of challenge. That's really all I can say. If you appreciate full
motion video games, Sewer Shark of course is hands down a classic. The video
quality is good, and believe me there is a spectrum. Some Sega CD titles have video
quality that is tantamount to vomit, so this title does a great job.
I give it a 7 because although it's a fun game, it's a little too easy and not
quite long enough. What else can I say? SHOOT THE TUBES DOGMEAT!!
The introduction, now an Amiga classic, shows the Beast-mage stealing your infant
sister and the purpose of the game is to rescue her back. On the way a variety of
puzzles, sub-quests and really nasty monsters dog your every step.
http://www.mobygames.com/game/sega-cd/shadow-of-the-beast-ii
The game itself consists of three mysteries which you must solve with the aid of
various clues. Once the game is started, you may either dive right into a case, or
learn about the instructions. If you insisit on punishing yourself and playing this
game, I strongly urgue you to take a glance at the instructions and "Holmes
Introduction," which is a video of Sherlock explaining to you how he manages to
solve his crimes with the help of the neighborhood locals, and how they will be of
help to you on your investigations. Oddly enough, I found this portion to be the
most enjoyable part of the game. The actor who plays Sherlock is convincing, the
video is not too laggy or grainy, and there is pleasant music in the background.
Trust me folks, this is as good as it's going to get.
After you watch the introduction, you are presented with list of characters in the
game who will provide you with clues. Clicking on them with the cursor enacts a
Holmes dialogue which will give you a background to their personality. Believe it
or not, this information is critical to aid you in solving your cases, if you don't
know who to question, you won't get anywhere. As if that weren't enough, there are
twelve dialogues to make it through. If you are still awake after this, then select
a case and let the good times roll (get a pillow).
Selecting a case will start a video which will provide you with an overview of the
mystery, after which you are thrown to the wolves. I sure hope you were paying
attention during the instructions portion of the game, because you are presented
with very little on the main screen. Here you may view Holmes's notebook (which
allows you to question your sources), a London Directory (which acts in the same
way, only also includes places/businesses), and the newspaper. In literature Holmes
frequently uses the newspaper to track down possible leads. You will do the same
using clues from your notebook and the London directory and hopefully solve the
crime.
Solving the crime is quite difficult as clues really require you to pay attention
to the detailed accounts that the witnesses give you. To make matters worse, clues
which seem to be leading you in the right direction, or those which seem to good to
be true, will often lead you further away from solving the case. To put it plainly,
this game is hard. It requires a lot of time, diligence, and patience in order to
successfully resolve the mysteries. One thing I'll say about this game is it has a
ridiculous replay value due to the fact that it is near impossible to solve a case.
If you do manage to solve one, call the FBI, CIA, or intelligence agency of your
choice, tell them your accomplishment... chances are a job awaits.
A warning for the gamer who wants some fast paced mystery action: this will
frustrate you to no end. If you LOVE mysteries and enjoy putting every little
detail together in order to unmask the criminal then you will adore this game, if
not then steer clear, Sherlock Holmes: Consulting Detective is not for the faint of
heart.
On the positive side, this game has great music, decent video quality, and a
compelling story. The story made me want to solve the mystery; however I found
myself getting more and more frustrated as I realized how far off from the solution
I really was. The actors have great accents and play their parts quite well, in
turn they really make you feel as if you are assisting Sherlock Holmes in his
adventures.
The bottom line here is commitment. You have to really want to solve these crimes,
write down the clues, take note of the witnesses, and set aside the time to play
the game. Consulting Detective is an in depth take on a classic literature
character which is a rarity in gaming to say the least. It is because of this that
the game is for the mystery fan, and not for the gamer. If you are looking for some
light, fast paced, detective action try Where In The World is Carmen Sandiego?
instead, as this one's high difficulty will most likely turn you away very quickly.
The game itself consists of three mysteries which you must solve with the aid of
various clues. Once the game is started, you may either dive right into a case, or
learn about the instructions. If you insisit on punishing yourself and playing this
game, I strongly urgue you to take a glance at the instructions and "Holmes
Introduction," which is a video of Sherlock explaining to you how he manages to
solve his crimes with the help of the neighborhood locals, and how they will be of
help to you on your investigations. Oddly enough, I found this portion to be the
most enjoyable part of the game. The actor who plays Sherlock is convincing, the
video is not too laggy or grainy, and there is pleasant music in the background.
Trust me folks, this is as good as it's going to get.
After you watch the introduction, you are presented with list of characters in the
game who will provide you with clues. Clicking on them with the cursor enacts a
Holmes dialogue which will give you a background to their personality. Believe it
or not, this information is critical to aid you in solving your cases, if you don't
know who to question, you won't get anywhere. As if that weren't enough, there are
twelve dialogues to make it through. If you are still awake after this, then select
a case and let the good times roll (get a pillow).
Selecting a case will start a video which will provide you with an overview of the
mystery, after which you are thrown to the wolves. I sure hope you were paying
attention during the instructions portion of the game, because you are presented
with very little on the main screen. Here you may view Holmes's notebook (which
allows you to question your sources), a London Directory (which acts in the same
way, only also includes places/businesses), and the newspaper. In literature Holmes
frequently uses the newspaper to track down possible leads. You will do the same
using clues from your notebook and the London directory and hopefully solve the
crime.
Solving the crime is quite difficult as clues really require you to pay attention
to the detailed accounts that the witnesses give you. To make matters worse, clues
which seem to be leading you in the right direction, or those which seem to good to
be true, will often lead you further away from solving the case. To put it plainly,
this game is hard. It requires a lot of time, diligence, and patience in order to
successfully resolve the mysteries. One thing I'll say about this game is it has a
ridiculous replay value due to the fact that it is near impossible to solve a case.
If you do manage to solve one, call the FBI, CIA, or intelligence agency of your
choice, tell them your accomplishment... chances are a job awaits.
A warning for the gamer who wants some fast paced mystery action: this will
frustrate you to no end. If you LOVE mysteries and enjoy putting every little
detail together in order to unmask the criminal then you will adore this game, if
not then steer clear, Sherlock Holmes: Consulting Detective is not for the faint of
heart.
On the positive side, this game has great music, decent video quality, and a
compelling story. The story made me want to solve the mystery; however I found
myself getting more and more frustrated as I realized how far off from the solution
I really was. The actors have great accents and play their parts quite well, in
turn they really make you feel as if you are assisting Sherlock Holmes in his
adventures.
The bottom line here is commitment. You have to really want to solve these crimes,
write down the clues, take note of the witnesses, and set aside the time to play
the game. Consulting Detective is an in depth take on a classic literature
character which is a rarity in gaming to say the least. It is because of this that
the game is for the mystery fan, and not for the gamer. If you are looking for some
light, fast paced, detective action try Where In The World is Carmen Sandiego?
instead, as this one's high difficulty will most likely turn you away very quickly.
Ok, maybe that's bringing it on a bit thick; you get the picture though. Why, just
look at what Sega gave us. Both Game Gear carts together on a single disc, with an
extra exclusive battle. How can you not like this? I've owned and beaten all the
games in this series, and after going back to it to write our retrospective on one
of the premier RPG franchises in Sega's catalogue, I gained a new respect for it.
Not everything is to my liking, I can say that flat out, but the package as a whole
is a winner and one solid ride.
What's not to like? For one thing, the treasured town dynamic has been removed. No
longer can you explore and chat with villagers. The game has basically been reduced
to the fighting sequences, with some story tossed in for good measure. The plot is
now mostly told on the field, and it at least still maintains the same sense of
urgency and tongue-in-cheek doomsday atmosphere that the others had. Let's be
honest, none of the bad guys in the Shining Force games have ever been truly
menacing, and the CD installment doesn't detour from that at all.
The adventure opens twenty years after the conclusion of the first Shining Force,
with the land of Gardiana having been rebuilt by Luke, Lowe, and Ken; all of whom
now serve Queen Anri. Ambassadors from Cypress (not the island nation, mind you)
present a gift to her that explodes into a fog upon opening, sending Anri into a
deep sleep. A marvelous quest to save her ensues, which culminates with the start
of the second chapter, seamlessly attached. Book II's end in turn sets the stage
for the awesome final battle, in which you choose twelve warriors from both forces
to end things once and for all (if you meet certain criteria, of course). Did I
mention that the main heroes of both books are usable? Neat little touch, that.
Thankfully, it plays as solid as its other 16-bit brethren. I'm not, however, going
to get all technical about the gameplay. It's a Shining Force game, and I'm sure
that you've played at least one of the other three entries available. Nothing's
changed here, and fans will be able to dive right in without even reading the
manual. Newcomers should have little trouble, although they may be slightly turned
off by the constant stream of battles that constitute the bulk of the game.
Let me be honest with myself for a second and not let my love for this franchise
cloud my judgment. I am more than a bit disappointed by the presentation. Sure, the
visuals are a huge leg up from the Game Gear, but when you already have two games
done using the same engine, how hard is that? The battles are as beautiful as ever,
but where are my animated cut scenes? Moreover, if this is a CD game, why aren't
there any towns? The exploration dynamic could really have been taken to a whole
other level here, and it's a shame that the developers took the short route.
Switching between a shop and my HQ just wasn't the same, and I really did miss
being able to wander around. I bet Camelot knew this too, and tried to make up for
it with Shining Force III on the Saturn.
One thing's for sure, the soundtrack is simply GODLY. Sega knew how to take
advantage of red book audio on the CD system, and this title is no exception. OST-
worthy and beautifully scored, the music practically carries the game by itself.
It's by far one of my favorite soundtracks on the Sega CD.
Another plus is the continuation of the Shining tradition of new and hidden
characters. As you progress through the game, new heroes will join you, and there's
a bunch that you actually have to hunt down. This has always been cool because it
gives a little more replay value to the package, and ensures that you won't
complete the whole thing the same way twice.
Well friends, there you have it. A great adventure that was unfortunately given the
cold shoulder for too long, is now commanding upwards of $70 on eBay. That's the
price for learning things late I guess, and although Shining Force CD isn't
perfect, it's so good you'll forgive its flaws and revel in its strengths. The
quest is long and the characters are lovable, which should be enough to make it
worth some of your time. Every Shining fan needs this one, plain and simple.
[CD - SILPHEED]
Silpheed
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Shooter
Gametype: Undefined
Release Year: 1993
Developer: Game Arts
Publisher: SEGA
_________________________
Many people talk of the Sega CD as one of the worst consoles ever. I, however will
not agree. As many rare occasions will show (Snatcher, Popful Mail, and Sonic CD),
the Sega CD is quite underrated, and this is another of those rare
occasions.Silpheed shows what the Sega CD can do, this was a remake of the rare
1987 PC shooter of the same name. Silpheed is a space shooter that was light years
ahead of it's time.
I must first mention the graphics, WOW is all I can think of. POLYGONS! POLYGONS
(which don't have a lot of color) are in a Sega CD game! Picture this, if you will:
MASSIVE asteroids, tiny ships, and explosions of gigantic enemy and allied fleets,
while debris of who knows what clutters the screen in an all-out war, if that
doesn't excite you I recommend you finish watching Gilmore Girls and stop playing
games, period. I still love to watch the battle cruisers blow up into thousands of
polygons! Like 98% of Sega CD games though, FMV is in here, but in intermission
form, and it doesn't hurt the gameplay at all.
As far as storyline go, Silpheeed's is actually really good. Apparently the Earth-
based Grayzon computer has been `net-jacked, and mankind's future in space is in
your hands! The highly modified SA-77 Silpheed tactical fighter is up for the
challenge...are you (not my own words)?
The music is decent, but not great, I was hoping for something epic like, for
example the Dreamcast masterpiece Ikaruga, but that may be a little too much of the
epic-ness. The sound, however, gets you really pumped up, with voice overs and
explosions going on, and strangely enough, this is actually one of the problems of
Silpheed. The sound is so good that sadly it overshadows mostly everything else
about the game.
On the other hand, the controls are perfect. You move and you shoot (it is a shmup,
after all), and there are power ups for increasing or decreasing your rate of fire.
That's about the extent of the gameplay, simplified: you shoot and dodge. You can
change weapons between stages, and choosing the wrong one will leave you basically
screwed for the next stage (side shots when everything comes from the front!), so a
certain level of memorization is required to know which power up works best where.
Game Arts did a wonderful job with the gameplay, but the only thing that makes this
game different from others in the genre is that the closer the enemy is to you when
you destroy them, the more points you get. This is a cool idea and was pretty novel
for the time, but it greatly bumps up the overall challenge and makes it quite
difficult to ge through to the end with a decent score. Why? Well, the box states
that this is the best space shooter ever, and while that may be true for the most
part (at least for 1993), many gamers will be displeased to know that you only have
one life, and then it's "game over." You do have health, however, but it only
refills with rare power ups and only slightly between levels, making the game that
much harder.
The good news is that Silpheed is easy to find and really cheap (goes for like $5
on eBay). I truly recommend this game, even if you are not very good at shooters.
While the score may look low, it's just the over-shadowing sound, and the high
difficulty level that kept it from being any higher. If you are looking for a
challenge, though, then here is your quick fix!
[CD - SLAM CITY SCOTTIE PIPPEN (D1), CD - SLAM CITY SCOTTIE PIPPEN (D2), CD - SLAM
CITY SCOTTIE PIPPEN (D3), CD - SLAM CITY SCOTTIE PIPPEN (D4)]
Slam City with Scottie Pippen
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Sports > Basketball
Gametype: Undefined
Release Year: 1994
Developer: Digital Pictures
Publisher: Digital Pictures
_________________________
Slam city is a Full-Motion-Video basketball game. It uses proprietary technology to
allow switching from one scene to another without lag, which allows for smoother
interactive video.
Gameplay is relatively simple, using little more than arrow keys, and is very
different from any other basketball simulation. Basketball is merely the subject
for the game's plot, involving the new-guy Ace (yourself) and a host of other
characters, basketball players or just spectators, all with different
personalities. It's basically play one-on-one on a warehouse court and climb the
"ladders" until you earn enough respect to play against Scottie Pippen.
The game features a total of 13 characters, 5 of which you can play against, all
played by real actors.
http://www.mobygames.com/game/sega-cd/slam-city-with-scottie-pippen
[CD - SNATCHER]
Snatcher
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Menacer; Gamepad
Genre: Action
Gametype: Undefined
Release Year: 1994
Developer: Konami
Publisher: Konami
_________________________
Long before Hideo Kojima became obsessed with Metal Gear Solid, he crafted one of
the most memorable and acclaimed games of the 8 and 16-bit generations. The only
problem is that he's never revisited it on any platform and has all but forgotten
the series, much to the dismay of fans everywhere. With its gripping plot and well-
developed characters, Snatcher is perhaps the best digital comic ever made and
reason enough to make you run out and get a Sega CD. The fact that it's the only
English console release doesn't any either.
Already an accomplished developer for the MSX 8-bit computer with the first two
Metal Gear games, Kojima began work on something that for him, was markedly
different. Text adventures were big on PCs and consoles of the time weren't capable
of such large and complex games. Thus, Snatcher made its debut on the NEC PC-8801
8-bit computer in 1988 and afterward, Kojima beefed up the game for its release on
Sega's much maligned add-on. The decision to port such an influential (and
expensive to develop) title to the U.S. Sega CD with both the Saturn and
Playstation on the horizon still puzzles gamers to this day. It was eventually
released for the newer consoles but remained in Japan, as did its pseudo-sequel
Policenauts. Along with American exclusivity, the Sega CD version is blessed with
being less censored than its 32-bit cousins, so at least we Sega CD owners can
still proudly wear a feather in our cap.
Deriving its title from the game's mysterious antagonists, Snatcher tells the tale
of a world recovering from "The Catastrophe," a tragedy in which half of its
population died when a biological weapon called "Lucifer Alpha" was released into
the atmosphere. Supposedly, an explosion at a secret Russian lab was the cause but
a massive cover up maintains everyone in the dark. Gillian Seed and his wife Jaime
both suffer from amnesia after being held for half a century in suspended
animation, and awaken to find themselves in a world they know nothing about. The
only thing Gillian can recall is the word "Snatcher." To recover his past, he
enters the military and joins the JUNKER ( Japanese Undercover Neuro-Kinetic
Elimination Ranger) squad, created to deal with the new Snatcher threat. These
robot-like assassins are out to take over civilization by killing world leaders and
"snatching" their identities.
No one knows where they came from or who created them and after the only other
Junker on the case is brutally murdered (see the lovely pic on the right?), Gillian
is the only one left who can stop them.
As you can probably tell, Snatcher has an incredible story that bears more than a
passing resemblance to the Harrison Ford classic Blade Runner. Such a deeply
constructed game is well suited to the digital comic format, since tossing a plot
this elaborate into a platformer or action title simply would not have worked.
While some gamers might find Snatcher's pace a bit too slow, I think the menu-
driven text format fits perfectly. The freedom to question almost every person you
find in a myriad of locations gives the player the illusion of open-endedness when
the gameplay is really quite linear. You might find yourself being able to use
standard trial and error to get through certain areas but the real fun comes from
having to actually use your noggin to figure things out. This is a detective story,
remember?
Although he may be the last JUNKER, Gillian isn't completely alone on his mission.
JUNKER HQ has supplied him with a personal sidekick in the form a small robot aptly
named Metal Gear. Allusions to other Kojima and Konami games are all over the
place, including several famous characters having a drink at a strip club! Metal
Gear saves and loads your game and lets you use the videophone to call in the
police and fire departments, as well as most of the people you question. Most
useful is his ability to link to the JUNKER mainframe, which provides you will
valuable data on the world situation and current events that are vital to the case.
Snatcher takes full advantage of the CD format by incorporating voiced dialogue and
red book audio. While the actual game proceeds through still images accompanied by
text, voice and animation are used during cut scenes, which are plentiful. There's
just so much going on here that you will literally spend hours roaming around the
city of Neo-Kobe talking to and revisiting everyone just to see what else they'll
say. The visuals compliment the top notch audio work with great use of color and
stunning detail worthy of any comic book.
There are also a few action scenes sprinkled throughout the game, which are
compatible with Konami's Justifier pistol. Though not numerous, they are fast and
furious, especially towards the end of the game. These scenes actually work quite
well, giving you a change of pace every so often and immersing you even more into
Gillian's shoes.
I can honestly say that Snatcher is a game that merits the purchase of a Sega CD.
The system itself may cost you half of what the game goes for on eBay but you
simply cannot put a price on an experience like this. The story rivals anything
Hollywood has put out and the character development is classic Kojima. Konami has
resisted all attempts at a rerelease and Kojima himself has gone so far as to say
that he has no interest in bringing the series back in any incarnation. As the only
version of the game released in English, this is most likely going to be your only
chance to experience Snatcher. Don't let it pass you by.
[CD - SOL-FEACE]
Sol-Feace
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Shooter
Gametype: Undefined
Release Year: 1992
Developer: Wolf Team
Publisher: SEGA
_________________________
In the distant future, approximately 300 solar systems, including our own, are
under the domination of a computer life-form, the GCS-WT.
Having been under the cruel control of the GCS-WT for centuries, the humans unite
and plan to end the oppressive control of this machine.
Edwin Feace, a scientist from the 5th planet in the Altile solar system, managed to
penetrate the security code of the GCS-WT and destroy the data in the data bank.
The humans believed that the GCS-WT would be inoperable for 300 hours while it was
recovering from the destroyed data. The last hope left for the humans was to reach
the planet Earth while the GCS-WT was inoperable and destroy the computer life-
form. With this task in mind, the starship "Sol-Feace" left for a treacherous
journey.
Oh boy, here it comes again, the 'ol "big behemoth computer come taketh control of
our stuff/planet and kill us off" storyline. Cough, cough, mumble... recycled plot
elements...murmur... Anyway, I'll give 'em credit for some aspects of the story,
like the scientist thing and thus the naming of the ship. That's, about it for
that. Oh yeah, and the intros were kinda cool, however, not consistent in the
quality department. Poor artwork designs of the ship and other objects would change
style or look, and it was sometimes horribly pasted together, having a nasty
animated look to it. Ewwww. Oh well, if they had cleaned it up some, we might of
had a better overall story to check out. Alas, we don't. Now don't get me wrong
about Sol-Feace. We have a fairly decent story going on, and a some decent artwork
in parts of the intro cinemas, but horrible and inconsistent looking art styles and
animation made story and atmosphere of the game utter crap. Oww. Pass me the
Tylenol...
Okay, Wolfteam decided to do another shooter, and I praise them for that. Their
older Genesis games were pretty decent, but the problem was, as time
progressed...Wolfteam did not. Many later titles made by their staff incorporated
the same styles of programming. This is highly evident both in the color palettes
of the graphics commonly used throughout their games, along with recycled and
reused sound effects that are EXACTLY the same ones used in their older games.
Wolfteam would not "upgrade" their ideas completely, and as a result, their games
slowly began to suffer as the years went by. Other shooters and many other genres
improved drastically in presentation AND gameplay overall. Wolfteam continued to
drag behind, remembering the good old days of simplicity. Anyway, to be direct,
this was a beacon that Wolfteam was beginning to suck, and the trend would not
reverse itself in later years ahead.
The weapon selection offered is very poor. Only about three different power ups are
offered during play and only at set sections in the game levels. The only thing
cool about acquiring weapons is that you can choose to place them on the upper,
center, or lower portion of your ship by running into the pods with the ship onto
which side you want it. You could also adjust at anytime the spread or confinement
of your shots by moving the weapon pods closer or further apartment from your ship.
Simply stop firing, move left or right to move the pods, then continue blasting.
That was about the best feature in the game though, as trying to actually sit and
play the game was not extremely desirable to many. It may of had the right number
of levels, but who cares? They all suck so bad that you'd have to beat me with a
stick to look at 'em again. Besides, there's slowdown and flicker galore in this
game the further you get into it.
Yep, lame enemies, horribly animated bosses, lots of gray looking objects
and ...that's about it. Not much else if offered this time around as, obviously,
there wasn't a lot of thought put into it. Oh! Here's a good one. Speed adjustment
on a ship! Yeah, good idea! Let's implement that...and put it in the options menu
before starting. So, um, yeah, if you want to adjust how fast your ship runs around
the screen, you can toggle it in the options menu from slow, medium, or fast, and
THEN start the game...being forced into only one set speed the entire game. How
ingenious. A real moron would have put that selection on one of the buttons so you
could toggle it during play and change ship speed at will. Man, what kind of people
would do that to a gamer? (Obviously not Wolfteam... ...*sigh* ...Urge to kill....
All I can say, is that I really wanted to like this game. Yes, I wanted to like
Sol-Feace a lot...but the actual overall game just got worse the more you played
into it, seeing how rough and downright sloppy some of the ideas came pouring out
on the game screens. Pitiful, weak-looking weapons that aren't given enough times
during the game, along with crappy enemies and bosses, poorer graphics, and the
same tired old sound effects lead this title to the bottom of the crapper (along
with a sad choice by Sega for a freebie title with the system). The story and
overall idea was decent, but execution in just about every category for the game
was well below par. Probably about the best value the game has is its music, which
I did enjoy listening to a little, mainly in the introduction cinemas. So shooter
fans, you'll probably only want to own this if you want to collect it... and so it
will help keep dust off your shelf too.
The graphics in Sonic CD are breathtaking. The characters are all quite large; what
makes this even more amazing is that each character features fluid animation. The
character designs are all quite original and help to continue the Sonic legacy,
they are very creative. The game's many backgrounds are all very original and are
quite detailed. The game features an animated opening cinema that is remarkable, it
has an anime-esque look and feel to it that comes off very well and the quality of
the animation of it is second to none, which really helps set the tone for the rest
of the game. All in all, the graphics are excellent, the game features imaginative
characters with superb animation.
The music is another feature that sets this game apart from the rest. The music is
very well done. It has a techno feel to it that fits the action perfectly and
really helps bring out the mood of the game. The music also fits the themes of the
individual levels perfectly. SCD's many sound effects are well done, sounding crisp
and clear and taking advantage of the use of Q Sound. You need to play this in
stereo, plain and simple.
If you've never played a Sonic The Hedgehog game, I'll give you a brief description
of the gameplay. Your universal goal in each of the game's levels (as well as the
other Sonic games) is to free your friends, who have been trapped in metal
containers at the end of an Act. There are three Acts in each level, the third Act
is the Boss Act, the Boss for that level is at the end of the level. All of the
levels have different settings, they are all very unique, and they are well laid
out and are quite diverse in style. A new time-based element was added to Sonic CD,
you can play a level in the past, present, or future if you hit a marker with the
time name on it, the levels design is identical in each, the time element does add
different enemies and changes the look of the level to correspond with the time
zone. This is a very welcome addition to the series, it helps to keep the game
fresh.
The Sonic series has been known for its need of only one button to perform attacks.
This tradition continues in Sonic CD. You can perform a plethora of techniques in
this game to help you vanquish your foes; the two main techniques involve jumping
on your enemies (done by pressing either A,B, or C, and aiming towards your
opponent), and spinning through them (done by holding down on the D-Pad and
pressing either A,B, or C). One all new new spinning technique has been added to
the game, it involves peeling out into your opponent.
The presentation in Sonic CD can't be beat; everything fits the game's theme
perfectly. The character design are among the best ever in a platformer, especially
on the Sega CD, where such games are few and far between. The classic Sonic style
of play is alive and well here, and the level of difficulty progresses gradually as
you get through the game, much like all of the other games in the series. For the
most part, it's not too difficult, with the exception of the last few levels. What
adds the most to this installment is the time travel dynamic, which lends itself
greatly to return visits to see all the different paths. For that reason, the
replay value, like in all the other Sonic games, is endless. Sonic CD is a timeless
Sega CD classic that you'll want to play for years to come, if you can find it.
This is undoubtedly the best Sonic The Hedgehog game ever. The graphics are
unparalleled on the Sega CD, or any other platform for that matter. It stands the
test of time better than most games. Even after all these years, the game still
seems new and refreshing. It added quite a few new features to the series. This
game stands tall as one of the few bright spots in the Sega CD library and is
possibly the system's finest game.
This game is a true classic. If you're a fan of any of the Sonic The Hedgehog
games, you need to buy this game. You won't regret it. The gameplay is top-notch,
as is virtually every other aspect of the game. The time travel element adds a nice
twist and increases its longevity in my opinion.
For eons he has followed, and they have always eluded him.
Until now.
Now he'll face this ancient enemy in a battle for the soul of a star...
Okay, okay, not bad. I've heard better, but at least the entire game is set around
the story. The game is built for and with the story in mind and continues to
reflect it throughout the game. Consistency was obviously key here by the designers
and that always gives me the thumbs up for doing so. You don't see too many
shooters that at least attempt to integrate the story's structure for a shooter
game. As for the story itself, well, it's not for everyone and I certainly didn't
care for it. Some of the broad and general overuse of the "space terms" seemed to
kill it, along with the ever so common "enemy forces that kill everything for
energy and that's it" theme. Ugh. Oh well, we've all seen a lot worse, and those
poor puds make this story look like gold, so I'm not going to complain too much.
Not the most revolutionary of its kind, but for some reason, it's still a little
unique in its own way. Soul Star, from the company that brought us a Sega CD and
Genesis version of Chuck Rock earlier on, decided to come back and go sci-fi this
time, and to change from an action platform audience on towards a shooter stage.
Were they successful? Not quite, but all-in-all the game is kinda neat. Even though
parts of it are rather bland, there are other aspects which can make up for it all
together. Soul Star was not a very successful game, but if patience strikes people,
it can beckon to a rather cult audience who enjoys its style.
One of the more unique aspects of controlling the ship is not that you have to
master control of just one, but 3 different types of ships. At later stages in the
game, the ship will transform and assume a different configuration for different
mission objectives, from a ship, to a hovering ship, to a walking battletank. That
of course, is where the control difficulty comes in as each ship is a little
different to handle. Luckily, the game does support the 6-button controller, which
is desperately needed for this game. Trying to control the ship in this game with
the standard 3-button pad is a real pain.
The graphics displayed throughout the game are pretty decent. Of course, this is,
for some reason, another typical Core game that uses too many gray scale hues and
tints and not enough other colors. If you see more than four different colors on
the screen at once, it seems rare. Sound effects are also nothing to boast about,
as they are not too great sounding at all. Those should have been much better than
what is present and there's not enough of 'em. So, what makes up for this? The
music. The music is by far, some of the nicest music I have heard on a CD shooter
game. It's highly recommended to at least listen to the music for awhile as it
might just draw you into the game
Overall, Soul Star is an okay game and it should have been worked on in several
other areas. Some parts are fantastic, like the graphics and music. Other parts of
the title are lame, such as the story, sound effects, and control of the ship. Even
though it has some downpoints, it can still be a little fun to play, especially
with 3 different difficulties to choose, with each challenge rate going to a
different sector in the Soul Star solar system (different levels). At least give it
a try as you might find you like it, but just remember that there is a learning
curve due to the control of the ship that takes some getting used to.
Reviewer Score: 6.0 | Avg. Reader Score: 8.0
You're playing Dexter, a guy fighting the evil madman Borf who has kidnapped your
girlfriend Kimberly and is now threatening the world with his dreaded weapon, the
"Infanto Ray" which turns adults into small children.
The game plays like a comic strip - visuals are similar to many cartoon movies. In
each scene you only have to decide which direction of the keyboard has to be hit in
order to avoid one of the countless death screens and to advance to the next
screen...
http://www.mobygames.com/game/sega-cd/space-ace
While waiting in a bar for his partner, Cobra encounters a beautiful bounty hunter
named Jane. Very soon he realizes that the bounty Jane has been hunting for is his
own head, for which the Galaxy Patrol has put quite a reward. But everything
changes when Crystal Boy, the head of the Pirate Guild and Cobra's archenemy,
appears on the scene. Jane's father had apparently hidden a great treasure,
encoding its location in tattoos on the backs of his triplet daughters. Crystal Boy
wants this treasure, and is going after Jane and her sisters. Cobra and Jane decide
to join forces in order to find Jane's sisters and to undermine Crystal Boy's
plans.
The game is a Japanese-style adventure. You advance in the game by choosing various
commands ("Look", "Talk", etc.). There are a few places in the game where you can
die if you make a wrong decision. In the final location you'll also have to fight
enemies turn-based style. The game features a large number of animated cut scenes
as well as voice-overs for many dialogues.
http://www.mobygames.com/game/sega-cd/space-adventure-
What makes Star Strike unusual for its genre is that it's not bad, or even just
okay. It's actually quite fun and interesting. The story, despite its B-Movie feel
and slightly episodic nature, is actually quite fun to watch. Sometime in the
distant future, mankind encountered an alien race during its travels through space,
and I'm not talking about nice, friendly aliens. Oh no, these guys are downright
evil. It turns out that the Protoids like the taste of humans, especially the
brain. When a human brain is eaten by a Protoid, all of the victim's knowledge,
whether it be military secrets or maybe even credit card numbers, is transferred to
the whole species. (You may laugh quietly to yourselves now.) The humans gathered a
space force of sorts to fight the Protoids. You are a new recruit named Trace who
has just joined the Force, and now you will try to help him survive his missions.
You can tell that Stargate Entertainment really put a lot of effort into this game
from the get-go. The visuals are at least on par with the original Star Wars,
perhaps a little higher. Sure, the video is pretty grainy and sometimes even
choppy, but that's to be expected. At least it's full screen, which already puts it
above the Digital Pictures games. The acting is fair, and the performances seem
lively and convincing enough for the most part, with a few exceptions. It IS a Sega
CD FMV game after all. The sound effects and music are fitting, but not the most
memorable.
After a long intro, you will finally get to the game itself. The gameplay consists
of you maneuvering a crosshair to hot spots on the screen and pressing a button to
make Trace interact with his ship, fly to a certain place, or of course, shoot down
Protoids. It's more interesting than it sounds. There is always something going on,
and there is a little bit of variety to keep things going. Your cursor moves fairly
well with only a small hiccup now and then. And between missions, you get to see
Trace interact with the crew, his wingmen, and even the female A.I. that helps you
out now and again. You even get little mission briefings from your commanding
officer.
Another nice thing about the game is that before you start, you get a chance to
configure a couple things. You can toggle the difficulty between easy and hard, and
you can turn the target boxes that tell you where to shoot on and off. I'd
recommend you keep them on, since the difficulty is high enough that there's no
need to play without them.
The only problems I can see with Star Strike is that sometimes the footage is a
little repetitive, especially when Trace shoots down a Protoid ship. There are very
few variations. Trace only has about three or four different things to say when he
blows the Protoids away. Another problem is that there is no save system, no
passwords, no saved games, nothing. This might not seem like such a big deal,
considering that it is an FMV game, but that only aggravates the biggest problem
here: Star Strike is insanely difficult. You'll probably crash into the side of the
light-speed ring a couple times before getting through, and the asteroids can be
murder. Star Strike is very unforgiving, and if you die, it's game over, no
continues, nothing. You have to start from the beginning every time you die.
Besides these minor issues, Star Strike is still a worthwhile purchase. It is a fun
and exciting sci-fi romp through a Star Wars-like universe (don't even TRY to tell
me they didn't rip off the light speed effect from Lucas) that you will probably
come back to every once in a while. It is certainly one of the better FMV games out
for the Sega CD. If you give it a chance, who knows? You might just find yourself
hooked to the adventures of Trace's fight against the Protoids. It's quite fun you
know, for an FMV game.
http://www.mobygames.com/game/sega-cd/star-wars-chess
You play as Rookie One, a young rebel pilot who wants to take down Vader and his
crew. The events take place around the time of Episode 4: A New Hope, so the Death
Star is being built, the Princess is in trouble, and some guy named Luke is going
to take all the glory. You'll fly from the sandy planet of Tatooine and even go to
the ice planet Hoth! The story brings back a lot of memorable scenes from the
movie, especially since some of them are presented in the game like C3PO and R2-D2
bickering with one another; however, one thing that wasn't in any of the movies,
was the presence of horrible controls.
There are different ways to play the game, depending on the level, and the control
schemes have different degrees of frustration. first-person shooting from the
cockpit of your X-Wing isn't too bad, but the ship's cursor that you move around to
blast enemies is way too slow. Also, when you have to dodge asteroids, the ships
are way to slow to move and it often takes far too long. The third person flying
levels are the worst, and unfortunately the first level is one of these. The
controls are incredibly shaky, and even though you can change the steering in
options, any way you slice it these controls are frustrating. I was crashing into
so many ugly 3D walls before I even saw a single bad guy. There are also some
aerial and shooting sections, but the bulk of the game is spent in the first two.
Back in 1993, this game probably didn't look terrible, but nowadays it is hazardous
to my eyes. The cut scenes look nice, and they did a good job of converting the
movie scenes, but most of the graphics of the actual gameplay looks awful. Tatooine
has never looked so hideous! It's a brown mess and it makes it incredibly hard to
see where you have to go because everything looks the same.
The sound is nice, though. Like I said, the music is the great Star Wars score and
it actually comes across really well. The voices all sound crisp and clear for the
most part, so I'll have to say that the sound department for this game is actually
pretty good, and it takes advantage of the Sega CD fairly well. In contrast, the
sound effects for like your ship's laser beam sounds incredibly dated and out of
place. It sounds really primitive when compared to the soundtrack.
Thankfully you choose what difficulty you want to play in, and there are passwords
for each difficulty so you don't have to play the whole game through in one
sitting. There are fifteen levels total, some of them take some time, some are
quite short training missions to start off with. Personally, I can't see myself
coming back to play this game, because it just plays slow and clunky, and the
visuals are really muddy in some levels. Yeah, the music and cut scenes are nice,
but if I wanted to hear and see Star Wars couldn't I just watch the movie without
having to put myself through the chore of playing this game?
Star Wars Rebel Assault ends up being a fairly half baked game with some redeeming
values that keep it from being a truly bad game. Star Wars fans might find more to
enjoy in this title, with all the different characters and such, but other gamers
might just find this is a messy and awkward game that just is not that much fun to
play. Yoda once said "Do or do not, there is no try." That's how I feel about this
game. Either make a good game that excels in gameplay, audio, and visuals, or just
drop it. The force is really not with this one.
Reviewer Score: 4.0 | Avg. Reader Score: 6.8
[CD - STARBLADE]
StarBlade
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Shooter
Gametype: Undefined
Release Year: 1994
Developer: Namco
Publisher: Namco
_________________________
Namco, one of the big names in video gaming, developed Starblade for the Sega CD in
1992. Now, most would welcome such a big name coming to the failed Sega CD console,
I however, scorn it. This is a terribly boring game, even for the most diehard
shooter fan (me). Sadly, there are even worse Sega CD games out there, but it's
games like these, games that should be decent, these are the ones that disappoint
me the most.
The only decent aspect of Starblade is its 3D graphics. You don't control where you
are going and almost every ship is see-through, so don't expect to be impressed.
Early 3D graphics by a company that's capable of much more. I personally think
Namco should've stuck with 2D, maybe made a nice CD version of Dangerous Seed?
instead we have this.
The sound also leaves a lot to be desired. It's not that the sound is bad?.there
isn't any!! This game is entirely devoid of any music whatsoever! Not even an
opening theme! There's just the same voices, repeating the same lines with the same
lame explosion sounds. This ladies and gentleman, is video game "music" at its
worst.
Gameplay? One word: Yawwwwwwwn. Talk about dull, the entire you game you hold
(count em) One button! That's it! The Sega CD wasn't an Atari 2600 Replica last
time I checked, but I guess Namco is determined to fall into the past. Even the
first model Genesis controllers had 3 buttons (4 if you count the start button) and
Starblade, a game reasonably well into the Genesis' life span, uses one button. In
addition, you don't even tap it, you hold it. It seems Namco made ultra sure to
remove any enthralling gameplay that might entertain the player. To top it all off
(as mentioned before) you don't even control your ship! The computer does (and
makes you nauseous in the process). There's only about 15 minutes of play in the
entire game, just to make the torture nice and condensed. Truly pathetic gameplay
that bores even the biggest shooter fans silly?which is quite an insult considering
this is a shooter.
[CD - STELLAR-FIRE]
Stellar Fire
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Shooter
Gametype: Licensed
Release Year: 1993
Developer: Infinite Laser Dog
Publisher: Dynamix
Players: 1
_________________________
Obscure games have always been my favorites to review. I love discovering and
progressing through them gaining the feeling of exploring new territory, as well as
for the fact that there's not much information on them anywhere else. Now, Stellar
Fire probably isn't too obscure compared to other games, but it's definitely been
lost with the passing of time. I threw the game in and played without reading the
manual, and at first I was at a loss as to where to go during each mission. I
turned to the web to help me understand it more, but few sites seemed to pay much
attention to it at all. Finally, I broke down and read the manual, and I was able
to understand what all of the gauges meant on the bottom of the screen. Once I had
a sense of direction, the game became a bit more enjoyable but not enough to make
me consider it a good game.
You are treated to a rather decent FMV intro explaining the storyline, which is
definitely one of the better FMV intros on the Sega CD. It has nice resolution on
limited hardware, and it is also narrated by Star Trek The Next Generation's
Michael Dorn (Worf). While the plot was a tad clich?, it was enough to get the game
moving along well enough. It is a mech game and the objective is to follow your
compass and collect pods that look like rupees from a Zelda game. Once enough are
collected you fight the guardian of the planet. While the concept sounds fair for
1994, the game play is too vague to make it last long enough, not to mention that
if you die anywhere on the stage you have to start it over form the beginning which
is extremely frustrating and time-consuming.
Every objective is the same for each stage, and each one feels like a more
difficult repeat of the last stage except with new backgrounds. There is hardly any
variety to the gameplay at all. There are several gun upgrades that can be found
throughout the game that give you dual fire and lasers, and they help greatly
against the bosses who have gigantic power meters. The big setback to the power ups
is that when you lose a life, you have to restart a stage with the basic firepower.
This is worsened by the fact that you have to power up your ship over several
stages, and when you die you are basically left with basic firepower for several
stages. It's not as unforgiving as some shooters, but an already plodding game
becomes even more tedious when everything, especially bosses, takes more time to
kill.
None of the backgrounds are interactive either; they are just scenery. You
endlessly plod along collecting the pods and blasting enemies. Imagine Star Fox for
the SNES without any stage boundaries for a better impression. Wandering around
takes longer than it should because there is no sense of direction at all, aside
from that given by the compass. The graphics. while passable, are spread too thin
and the developers could have done more with the way the enemies look. It's easy to
judge the distance of each enemy and what each one is, but aside from the intro to
each stage, each enemy and boss is done with simple wire frame builds and in
limited colors. They become far from interesting to look at once you're a few
stages into the game.
The sound effects are unfortunately recycled from every game of the same genre of
the day, and they sound terrible. The CD quality music is where Stellar Fire gets
it right, at least to a certain degree. The game can be played in a CD player and
despite not being "blow you away" good, it was worth the few plays that I listened
to. It is a blend of some typical rock/techno of the '90s similar to the Mr. Big
music done for the Spider-Man game also released on the Sega CD, just not done
nearly of the caliber of that title. The voice sampling is also done fairly well,
and my only complaint (and it's a minor one) is that the in game voice effects
aren't always timed right.
Thankfully, Stellar Fire is a game that uses the Sega CD's capabilities fairly
well, but it just doesn't try to do any fresh tricks with the graphics or gameplay,
which could have been done easily. When it gets down to the wire, this game is far
better than a lot of the gimmicky releases of the day, and despite not being truly
that bad, it still comes off as mediocre. Many owned it back in the day and enjoyed
it, but the standards weren't as high back then, as there wasn't as much to compare
it to. It is most comparable to Star Fox released on the SNES and to a lesser
extent Cybermorph for the Atari Jaguar, but both of those play much better. I'm not
a huge fan of this genre of games, but I can enjoy them when they are high quality.
Unfortunately, this one falls short. Stellar Fire will probably hold the attention
of mech fans, but I couldn't tell you how long it would last. Don't expect this
game to ever rise out of the land of the forgotten. Still, if you own it, then
might be worth a second look.
http://www.mobygames.com/game/sega-cd/supreme-warrior
Surgical Strike is an on-rails action shooter game that takes place against a full
motion video backdrop depicting chaotic, war-ravaged cityscapes. You are to pilot
the hovercraft, fire either bullets or rockets at opportune moments, and issue turn
directives at key junctures. Miss a cue and another precious military hovercraft
will be toast and you'll be chewed out by your superior officer and peers alike.
http://www.mobygames.com/game/sega-cd/surgical-strike
[CD - SYNDICATE]
Syndicate
Platform: Sega / Mega CD
Region: Europe
Media: Compact Disc
Controller: Gamepad
Genre: Strategy
Gametype: Undefined
Release Year: 1995
Developer: Bullfrog Productions, Ltd.
Publisher: Domark
_________________________
In the future, the world is controlled by a handful of global corporations
(syndicates). You are the Marketing director (hit man) for one of these companies.
It is your job to take control away from the competitors. The job is not one of
diplomacy, but one of brute force and physical control. Advance your way to the top
of the corporation by successfully completing your missions and managing the money
you make from your territories.
You can upgrade and modify your agents, as well as equip them with tools you have
researched or liberated from opposing syndicates. As you complete missions, you
gain more funds to use for purchasing agents or researching upgrades and equipment.
http://www.mobygames.com/game/sega-cd/syndicate
The plot in all versions is based around a diabolical plot by the Kingpin, who has
planted a bomb that will go off in 24 hours, but, he tells the citizens of New York
via a TV appearance, that Spider-Man is the one behind the planting of the bomb.
Spidey has 24 hours to find the keys necessary to disarm the bomb, and save the
town. In order to get these keys, Spider-Man will have to defeat some of his
greatest rivals, some of them have keys, some don't, but he must beat all of his
enemies in order to find out where the evil Kingpin is. The game features some of
his greatest foes: The Vulture, the Lizard, the Sandman, the evil symbiote Venom,
Doctor Octopus, Mysterio, Electro, and the Hobgoblin. Spidey must remain focused on
the task at hand, he only has one day to disarm the bomb, and save the city.
The core gameplay for this version of the game remains the same as in every other
incarnation of it. Spidey will battle evil-doers in side-scrolling levels, all the
while making use of his webbing, and hand-to-hand combat to vanquish his foes. The
game's levels are accessed via a huge overworld map that spans New York. The side-
scrolling gameplay style fits Spidey perfectly, he is able to make use of each and
every Spidey power, such as the ability to climb up walls and ceilings, the ability
to shoot webbing, and his ever-present Spider-Sense, which warns him of upcoming
danger.
Your goals throughout the game will change based on which level you pick. In some,
you'll just have to beat a thug and save someone, in others, you'll have to fight
thugs to the end of trains and levels, and in others, you'll do all of this while
trying to get to a boss. The pinball mini-game thrown in at certain intervals is
enjoyable, and done better than many full-fledged pinball games.
The control in the game is simply amazing. All of Spidey's abilities can be done
via the game's simple three-button control scheme. You shoot webbing with the A
button; you can swing on the webbing, or make a web shield, or a web bolo that
spreads across a wider area than a regular shot of webbing, you can also make a
continuous stream of webbing that encases a foe to the point of incapacitation.
Given the game's liberal webbing system, this technique is quite effective at
disposing of small-time foes. Hand-to-hand combat is handled with the B button; you
can punch or kick a foe to senselessness. There are various techniques you can use
by simply incorporating the webbing, and/or the hand-to-hand combat. You can tie up
your foe with a shot or two of webbing to secure them in their place, then punch or
kick them, or you can also simply punch them out, however, doing this adds risk
that would be non-existent if you tied them up.
The latter method is more risky, but, it disposes of foes in a faster fashion if it
works perfectly. The C button is used to jump; you can simply jump from place-to-
place, or you can do a jump kick to get to where you want to go, while at the same
time adding some security thanks to the kick. The controls are extremely
responsive, the on-screen action will occur immediately following a button press.
This kind of immediate response is crucial to a Spidey game, since his character
relies on lightning-fast reflexes to survive.
The graphics in the game are awesome. Each character in the game, from Spidey, down
to the lowliest thug, is full of detail. You can make out the eyeholes on Spidey's
costume, and even the belt on a thug's pants. The big-time evil doers in the game
look spectacular. The Kingpin looks like a gargantuan beast, and even has facial
expressions, which do a great job at getting across how menacing he is. The Lizard
features a tattered lab coat, which is just one of the small details that helps to
add to his character's transformation from a mild-mannered scientist, to a
psychotic reptile, it really gets across the struggle that he goes through in the
transformation. The game's environments are just as detailed as the characters. The
subway sections in the game features transparent windows, as well as passengers
walking about the subway car. This small detail does a great job at getting across
the madness occurring in a real-world setting, and it adds to the feel of the game.
The central park sections of the game are just as detailed. Little touches like
newspapers blow in the wind, a fountain spurting water, and a broken-down swing set
add a sense of despair to the in-game NYC. Some aspects of the levels are
interactive, such as the ability to break open a fire extinguisher and force all of
the water out of it, which also adds to the real-world feel of the game.
The sound in the game is spectacular. The hard-rock music is fantastic, with the
main theme having some great lyrical work. The guitar work throughout the music
fits the action well, and adds some motivation to keep going on, just so you can
hear more of it. The quick pacing of it gets over the severity of the situation at
hand, adding even more motivation to get things done. The sound effects, such as
the sound of webbing, or the sound of a punch connecting, are over-the-top and
really help to show that, while the game's setting is in the real-world, and there
is peril afoot, there is always time to just have fun. Some of them, like the over-
the-top death scream, are a bit much, since they take away the emphasis. The sound
effects do serve a purpose though, they do a great job at emphasizing the damage
done by punches, kicks, and webbing, for example.
The replay value of the game is through the roof. Although the game may seem like
it's limiting, thanks to the 24 hour time limit, it is actually quite extensive.
You have a lot of things you can do in that 24 hour time frame. You can tackle each
level with a different strategy to keep the game fresh, or you can place self-
imposed limits on the game in an effort to add some challenge to the game. Being
able to go at your own pace does wonders for the game, as you can tackle things at
your leisure. Say you want to tackle a boss right off the bat, you can.
Conversely, you can get some other levels under your belt, and then tackle that
boss. The freedom offered to you is vastly superior to most other Sega CD games,
and it's refreshing here.
All in all, this is the best Spidey game I have ever played. The frantic side-
scrolling gameplay keeps you on your toes, and it fits the Spidey character to a
tee. The game's control is rock-solid, and it does a great job of getting across
Spidey's lightning-quick reflexes, which you will need if you hope to succeed in
this game. The sound of the game is great. Although some of the sound effects are a
bit too over the top for their own good. This game does an amazing job at capturing
the characters it uses. All of them fit their comic-book personas perfectly. If you
are a fan of Spidey, and you are looking for the best Spidey game out there, pick
this game up.
With his reluctance to aim the research to military purpose, after one of the
chimps escapes and shoots a guard in the process he is given a forced vacation, and
while taking notes on the need for experiment with a human subject, he notices Jobe
Smith (Jeff Fahey), a simpleton who makes his living on odd jobs such as mowing the
grass (hence, the title role). The first experiments quickly increase Jobe's
intelligence, and while after an accident Angelo stopped the experiments, The Shop,
a secret agency overviewing Project 5, reinserted the drugs responsible for violent
behaviour into the program and sped up the treatment. As Jobe starts to develop
telekinetic powers, he starts to take revenge on those who abused him before he
started the treatments, and plots to take over all computers in the world.
While the CD version of the game (PC, Mega CD) is an interactive movie, both
cartridge versions are platformers, the player taking control of Dr. Angelo or
Carla Parkette (mother of Jobe's best friend) in typical side-scrolling shooting
action. The player can collect better weapons or data discs, which after collecting
a number of them allow to morph into the Virtual Suit, which gives protection
against a first hit. The player visits several locations seen in the movie, such as
the gas pump and the VSI headquarters.
The twists of the game are true-3D level connectors, based on the CG sequences of
the movie, usually all involving avoiding obstacles (and the occasional shooting)
at high speed in the VR world. There are four different (Virtual World, Cyber War,
Cyber Run and Cyber Tube), each taking a slightly different approach (Virtual World
is seen in first person, the objective being dodging obstacles such as trees and
archs and reach the exit, Cyber War similar to Virtual World but with some shooting
stops, Cyber Run is seen in third person and requires occasional shooting of
obstacles, while Cyber Tube is a fast travel with plenty of enemies in a VR
tunnel).
http://www.mobygames.com/game/sega-cd/lawnmower-man_
This FMV game adapts scenes from the movie Masked Rider ZO, and creates a Dragon's
Lair style experience. The game centers around 10 battles of the film's 3 main
characters.
The player watches the video and hits the correct direction or button at the right
time to achieve success. The visual cues of the movie suggest the correct buttons.
For example, when the Masked Rider punches, the player should press the Punch
button. If he dodges left on screen, the player should press the left direction
pad. Correct timing hits the enemy harder, lowering their health bar. Failure
reduces the players health.
Completing the moves accurately will allow the player to "defeat the monster early"
and watch the rest of the video as a reward.
http://www.mobygames.com/game/sega-cd/masked-rider-kamen-rider-zo
The player(s) controlled robot Ninjas, which battled their way through the levels
using Shuriken and knives. As the Ninja's took damage their classic Ninja garb was
torn away to reveal robotic limbs, torso or head. When the damage reached critical
the Ninja Robot would explode, scattering mechanical body parts.
As with The Sales Curve's later title SWIV, The Ninja Warriors used the company's
Dynamic Loading System to load sprites, sound and background graphics from disk on
the fly.
http://www.mobygames.com/game/sega-cd/ninja-warriors
[CD - ANIMALS!]
The San Diego Zoo Presents: The Animals!
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Educational
Gametype: Undefined
Release Year: 1994
Developer: Arnowitz Studios
Publisher: Software Toolworks
_________________________
Breakthrough video-with-sound technology in The Animals! lets you see and hear over
200 exotic mammals, birds, and reptiles in over 60 minutes of video clips. Using
movies, sounds and stories, The Animals! also brings you the most complete and up-
to-date information about our animal neighbors from experts at the world-renowned
San Diego Zoo. If you love animals, you'll love The Animals! It's fun and easy for
children and adults to explore the vast resources of The Animals! Clicking on the
habitat map takes you instantly to the animals that live in one of the earth's
major climate zones including: tropical forests, deserts, savannas, or tundra.
Climb aboard the multimedia tour bus for a narrated tour of Animals in Disguise,
Fact or Fable, and Jaws, Claws and Creature Features. In the Storybook Theater,
you'll hear fascinating animal stories such as Raising Gordy Gorilla, Protecting
Endangered Species, and Wild Safari.
http://www.gamefaqs.com/console/segacd/home/587923.html
The Secret of Monkey Island actually has a very absurd and ridiculous story.
Wandering the world, the hero and player of the game, named "Guybrush Threepwood"
has landed at the Port of Melee Island. He has a real aspiration to be a pirate and
thus opens the gameplay going into town to find some pirates to ask advice on
pursuing this career.
The first thing that really struck me was the stellar audio. I had played Genesis
for so long and been really used to the monotonous cartridge tunes and the maniacal
imitation techno beats and whiny songs from many Genesis shooters and adventure
games, but when I got a Sega CD, the sound quality of games changed forever what
I'd expect from a game. The music here tickles you right from the second the title
screen comes up and is light, soothing, and tropical; complete with beautiful pipes
of pan, steel drums, and many other wonderful things. It really reminds you of
being on a vacation in the ancient Bahamas or something. The music not only sounds
acceptable, it's almost therapeutic.
The title screen is colorful and shows you a panned-back view of the island on a
very dark and misty night, while the glow of candles and torches glisten below.
This sets you up for the whole atmosphere of the game from there on. Dark.
Mysterious. Cold. Spooky! The CD soundtrack of ocean waves and seagulls completely
immerses you in that reality. The game reminds me of life back at camp when I was a
boy, where we played night games in the woods and had to go through the dark on
foot, looking out for trouble, wondering where to go, exploring, enjoying
ourselves. Seriously, even though these graphics could probably be done on the
Genesis, I love the whole ambience.
The entire saga feels very huge and vast and is all on this one CD. The story is
divided into different chapters, though that doesn't say much, since the story
isn't all that huge, but there is definitely plenty to do. Within the island you
begin with, there are over fifty different locations and areas to travel to, over
seventy different characters to interact with as well as several sub-plots with
various people. This is great fun since it expands the amount of missions you get
to do. And they're actually fun, since you get to move at your own pace and very
rarefy feel pressured to hurry up.
The cast of characters is kooky and bizarre. There are many different pirates, and
it's impossible for me to remember them all. However, each character has his own
unique personality which reflects the great sense of humor in the game makers at
LucasArts. At times, Secret of Monkey Island does really make you laugh out loud,
considering there's a lot of juvenile, as well as subtle adult humor. During the
game, you will wonder to yourself why they didn't utilize the digital quality of CD
technology to give the main characters actual voice talents. But in my opinion, it
might have made the game less enjoyable, depending on how forgiving you are of
really bad voice actors. I personally love speaking out loud in my OWN voices!
As much as you have to do on the island in the beginning, it's really great when
the story progresses to another island. The story opens itself up to you in time,
and plays cut scenes to let you in on what's happening so you'll often be kept
aware of who's who and where you must be getting to next. The story itself has a
mysterious ghost pirate who lives in hell and has inane and idiotic conversations
with his demon servants. I can't get enough of the rather stupid dialogue here.
It's really amusing and original.
The real joy in all of this is Guybrush's saga itself. Throughout the story, you
gain experience and learn new fighting techniques from the masters you meet, and
you deal with a lot of puzzle solving situations which in the end are a lot of fun
to pull off and are hilarious to watch at the same time. Keeping with the awesome
control given to you over events, the ending even gives you a choice of dialogue to
end the game on!
I know, I've built this game really big so that it feels like I don't have any
problem with it, and I don't exactly. To some people, it is a fairly valid point to
think that the graphics are not very good. I heartily disagree with that assertion
in some ways, yet in others I don't. The animation is impressive, but not
revolutionary for Genesis. It's also fair to say that there's isn't a whole lot of
color in this game. But that's only due to the Genesis color palette. Hey, the
little thing tries its best!
If I had to sum up The Secret of Monkey Island, I'd say it's a really, really fun
Genesis game with CD quality sound and music. I guess that IS disappointing when
you've just bought a new system that's supposed to be really powerful. The graphics
are not really any kind of step forward in video gaming at the point in time at
which it was released, but that's not to say you should go without it. It's not the
graphics that always necessarily make a game, and they certainly don't make THIS
one. The gameplay is great, and that's what really counts. For any SEGA CD owner,
you simply can't go wrong with this title.
[CD - SMURFS]
The Smurfs
Platform: Sega / Mega CD
Region: Europe
Media: Compact Disc
Controller: Gamepad
Genre: Platformer
Gametype: Undefined
Release Year: 1995
Developer: Virtual Studio
Publisher: Infogrames
Players: 1
_________________________
This version of The Smurfs video game is the most vibrant, colorful, and best
sounding out of all the game ports by far. Utilizing the Sega CD's advanced
capabilities, players are treated to amazing graphics and a rich sonic atmosphere.
The Smurfs have never looked or sounded so good - this game is definitely a treat!
http://bluebuddies.com/Smurfs_Sega_CD_The_Smurfs.htm
[CD - TERMINATOR]
The Terminator
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Action
Gametype: Undefined
Release Year: 1993
Developer: Virgin Interactive
Publisher: Virgin Interactive
_________________________
The Terminator on the Sega CD provides gamers with a great dose of action, as well
as showing off how much a great CD soundtrack can add to the atmosphere of a game.
My hat goes off to Virgin Games for not just rehashing the Genesis release, but
instead creating new levels, new music, and adding scenes from the movie, that all
come together for a strong punch to the Sega CD library.
There are ten huge levels for Kyle to run and gun through as he tries to get back
to the past to save Sarah Conner from the Terminator. Some of the levels are really
massive, like the city levels leading up to the encounter with the Terminator at
the Techno Bar. There are hidden items and power ups spread throughout the levels,
so if you take your time while you play, you'll be sure to find a bunch of extra
goodies to help you stop the machines. At the end of most levels there will be a
huge boss fight, so it's a wise move to try and find the better guns and bombs to
kill the baddies.
The controls are quite simple, you can shoot your gun, throw bombs, and jump. Kyle
can shoot left, right, and up. He can also shoot at an angle while climbing stairs
or ladders. The only problem I had with controlling the main character was that
sometimes his jumping would get a bit sticky and he would continue to jump one or
two extra times after I had pressed the button, but this was a rare occurrence. All
told, the controls work very well and it is a good deal of fun blazing through
these levels.
Graphically, things look quite nice. Some of the levels do look too similar though
(for instance the two town levels leading up to the bar look very similar). It
would have been nice for a few more different enemies, as it gets kind of weird
blasting away the same blue haired guy, or dude with a red jacket, over and over
again. But the enemy variation still includes a good number of humans and robots
alike to gun down.
There are nice graphical touches throughout this version. Between each level is a
short scene taken straight from the movie. There's no sound to it (just the
Terminator theme music) and the picture quality is quite grainy, but it was a very
cool idea to add real movie scenes into the game. I would have liked the dialogue
to also have been included, but the addition of the short scenes themselves is a
nice touch.
Easily my favorite aspect aside from the simple yet addictive gameplay, is the
stunning Tommy Tallarico soundtrack! Aside from the theme music from the movie,
Terminator boasts some wonderful tunes made exclusively for the Sega CD version. It
is easily one of the better Sega CD soundtracks I've ever heard, and it totally
adds to the experience. The music is mostly guitar based, adrenaline pumping tunes,
but there are also quieter piano tracks, and even an awesome techno track for the
bar level. There was only one song that felt out of place, and that was the oddly
upbeat track that was used for the police station level. Aside from the great
soundtrack, there are also some nice and loud explosion sound effects, and it all
adds to the fun of playing the game.
With a few different difficulty levels to choose from, you can mend the game's
difficulty to your liking. It also takes over an hour to finish, which is pretty
good for the genre. There is no continue option, so if you lose all your lives it
is game over. You can find extra lives hidden in the levels, so it really pays to
take your time and search the levels. I got a "game over" the first few times I
tried to beat Terminator, so it's not the easiest game to beat, but the gameplay is
just so solid and fun that you'll be sure to come back for more.
Any Sega CD fan who is looking for a worthwhile action game on the system, would do
very well to track down a copy of The Terminator. The gameplay is frantic and fun,
but still requires some thinking, the graphics are well done, the sound track is
amazing, and it's sure to provide gamers with some fun. Even after I had finished
playing the game and put the disk back in its case, I knew one simple fact: because
the Terminator on the Sega CD is such an awesome game, I'LL BE BACK!
Shops must also be included, so that the visitors can buy food, drinks and
souvenirs - the cunning player will combine salt, sugar and caffeine settings to
maximize consumer interest. Staff must be hired to keep everything running
smoothly, and they will only work for what they consider a fair rate of pay.
You are competing against other Theme Parks, so don't let them get an advantage
over you - monitor your success in attracting customers and financial viability
closely using the supplied statistics pages. More important, ensure that research
is adequately funded to produce new rides.
It can be played in three modes - Sandbox level lets you concentrate on the park
design elements, while Sim and Full add more strategic features.
http://www.mobygames.com/game/sega-cd/theme-park
The game offers 5 distinct scenarios, all of which require different strategies to
win.
http://www.mobygames.com/game/sega-cd/third-world-war
I'm kind of partial to them for the sheer amount of Japanese goodies they gave us.
If not for Renovation, we may never have enjoyed the Valis series on a Genesis
console, or had the opportunity to kill gargantuan Grim Reapers in Gaiares. We
would probably have missed out on their FMV games too. And while Time Gal isn't as
great as the undisputed king, Road Avenger, it's not all that bad a game in its own
right.
Just like all the laserdisc FMV games ported to the Sega CD, Time Gal has you
making split-second decisions in order to avoid any number of death sequences.
Unlike the father of the genre, Dragon's Lair, they're more comical than gruesome,
but that has a lot to do with the game's inherent charm. Yes, you're still playing
a digital game of Memory, and once you master the sequences you can blow through
from beginning to end with your eyes closed. That's a given, so we can put that
aside as of now. Arguing the nuances of the genre at this point is beating a dead
horse, and if you can't get past the simplicity of the gameplay, then you should
probably stop reading right now...
The whole premise of Time Gal is about as original as you'd expect, which is on par
with most of the entries in the genre. Travel through time, escaping various
period-related situations. Armed only with her trusty pistol, Time Gal avoids
dinosaurs, Roman gladiators, dinosaurs, massive death-dealing robots, and more
dinosaurs. In case I forgot to mention, there are also dinosaurs. Is it me or did
original developers Taito go a little nuts with the prehistoric creatures? It seems
like half the games take place before humanity was even a primordial ooze, and
escaping the gaping jaws of beastie death can get a little old.
Though there's not as much variety to the enemies as one would like, the gameplay
does try to take a twist that similar games did not. Every few levels or so, you're
presented with three options: one being the correct choice and the others leading
to instant death. While I appreciate the desire to spice things up, this
inadvertently leads to some real frustration. The choice has to be made with no
hints or even subliminal messages. You basically do it "eeny, meeny, miny, mo" and
pray for the best. Choose poorly and you're sent back, to try, try again. Again,
this can be highly frustrating, but I guess the whole trial and error deal is part
and parcel of the genre.
That being said, the actual adventure is pretty fun the first couple of times you
play. You can choose from several difficulty levels, which adds a teeny bit of
replay value for those who have gone through the game a few times. The visuals are
surprisingly clear for a Sega CD FMV game, with the exception of the cut scenes,
which are grainy and washed out. I'm a bit disappointed with the lack of audio
overall though, as the little music there is doesn't do much to set the atmosphere.
Road Avenger had a theme song that was wonderfully cheesy, but there's nothing here
to make your ears perk. Only Time Gal's little quips bear any mention, and they're
not even all that plentiful.
That in itself might actually set the game's whole tone right there: capable but
not noteworthy. Hardly the type of distinction you want for a game struggling to
get noticed in an already saturated genre, and it probably caused most gamers to
look right past Time Gal as another worthless FMV game. I guess there's nothing
wrong with being capable, but given the state of the Sega CD's domestic library in
1993, Wolf Team should have perhaps given us more than just a solid port. Why not
add some extras? A time attack mode, anything! There's not really much meat left on
these bones once you beat it a few times, and you probably won't come back to it
often, if at all.
Of course, if you're a fan of FMV games, than this won't be a problem for you at
all. Remember, once you understand the relative confinements of the genre in terms
of gameplay, you're free to squeeze each title for whatever it's worth. Time Gal
might lack the squishy goodness of a roll of Charmin, but I still recommend giving
it a try. There are some cool moments sprinkled throughout the adventure (love the
massive robot of the future!), and it's actually a bit longer than you'd think.
Aside from that, there really isn't much else about Time Gal that's worth
mentioning, and your mileage will vary as to how long it'll spin in your console.
In the end, Renovation delivers a fun little romp that's only really set back by
the genre to which it belongs. It may be worth a look, but don't feel like you've
done yourself a massive disservice by not playing it. There are better Renovation
games out there, and if you're looking for a Wolf Team FMV game, I suggest trying
Road Avenger instead.
[CD - TIMECOP]
TimeCop
Platform: Sega / Mega CD
Region: Prototype (USA)
Media: Compact Disc
Controller: Gamepad
Genre: Platformer
Gametype: Prototype
Release Year: Unreleased
_________________________
The cover scan of issue 45 of Sega Pro CD was kindly supplied by Simon Kingsbury
One level from the full game, consisting of a jetpack duel in the sky surrounded by
landmines and dangerous scenery. The full game never saw a PAL release, but given
the lacklustre graphics and unresponsive controls, that might not have been a bad
thing.
http://www.sega-mega-cd-library.co.uk/Other%20Pages/masterd41d.htm?http://www.sega-
mega-cd-library.co.uk/Demo%20Pages/TimeCop%20Demo.htm
Truth be told, I was really expecting the groan-inducing intro to lead me into
another laughable video effort that would be fun and humorous for all the wrong
reasons. Given Tomcat Alley's simplistic gameplay and bare bones story, it seemed
like I wouldn't get more than a few hours of game time out of Sega's Top Gun
wannabe. Imagine my surprise then, when I actually found myself enjoying this one,
and looking back on it for what it is, I actually applaud Sega for using FMV in a
way that plays to the genre's strengths instead of trying to make it play like a
regular game that uses video. That was the principle problem with most FMV
releases, and it was refreshing to finally see a game try another direction.
Anyone who picks up Tomcat Alley thinking they're going to soar through the sky at
supersonic speed a la Tom Cruise will no doubt be disappointed by what they
actually get. Players don't actually fly the plane, and they instead take the role
of a nameless rookie RIO (Radio Intercept Officer) who accompanies an ace pilot
named Dakota. The duo are tasked with taking out a mad Russian colonel who's
bunkered down in the Mexico desert with a whole lot of hardware. Since the game
makes absolutely no effort to explain exactly how the guy was able to leave Russia
with half of its air force, I guess the player shouldn't wrack his brains over it
too much either.
The secret to what makes Tomcat Alley work lies in its simplicity. Yes, it sucks
that you can't actually fly the F-14 through the air while launching an insane
amount of missiles at oncoming foes. Wait, didn't I just describe Afterburner? Well
then, it seems that Sega already has that angle on air warfare suitably covered.
Tomcat Alley puts a little more brain work into the gameplay, requiring the player
to locate enemies via waypoints, select targets individually based on proximity,
and even avoid enemy missiles through countermeasures or some quick maneuvering.
While the player actually does little more than pressing the occasional button, the
way everything is choreographed serves to create something of an illusion of action
and speed, something vital for a game centered around dogfighting.
Gameplay revolves around the HUD, which has onscreen prompts for everything from
answering radio calls to selecting targets. The challenge comes from the player
only having five seconds to select an icon from the bottom of the screen before
receiving a warning from Dakota. Three seconds later, he aborts the mission if the
wrong selection or none was made. I agree with those readers already complaining
that this sounds like typical FMV pain-in-the-ass gameplay that forces the player
to restart the whole mission from the beginning due to only a single error. As one
would expect, trial-and-error are, as always, key to getting anywhere in this type
of game, and Tomcat Alley's missions are thankfully straightforward and short
enough for most players to get through without having to replay them a thousand
times before losing interest (read: Supreme Warrior).
There are seven stages, and while most of the radio and waypoint action is a
breeze, the dogfights can be a real challenge. The F-14 comes equipped with a
specific amount of firepower and only nine countermeasures, something that can run
out quickly if a fight drags on for too long. Since players are only manipulating
the onscreen reticule, concentration should be devoted to finding the right icon at
the right time. The A button fires and B is for everything else, which makes
gameplay easy to get into. If you find your plane out of ammo and chaff, you can
even try to dodge an incoming missile by selecting another target, though this
usually only works about half the time.
My only real issue with the gameplay comes from having to select an icon from the
bottom corners of the screen. Why can't I just use the C button, which only
performs the useless function of removing the HUD? No one will ever find the need
to remove the HUD, so the button would have been put to much better use in cycling
weapons and options. As it is, players will find themselves sometimes rushing to
cycle through to find the correct icon before the time limit expires and Dakota
aborts the mission. Targeting is also occasionally a pain, due to all the jerking
about. Once the player has a feel for it though, it does get better. The big
question here is whether or not gamers will give Tomcat Alley that much of their
time.
I sincerely think they should. I liked Sega's "active matrix" dynamic, which
ensures that each game won't be played exactly the same. Given that there's only a
select amount of video to use, each play won't be totally different, but things
should be mixed up enough to make it seem like a new experience every time the game
is booted up. Coupled with the excellent full-screen video quality (for the Sega
CD, anyway) and rocking soundtrack, Tomcat Alley definitely comes off as a serious
effort on Sega's part. Unlike most of the Digital Pictures games, which were all
flash and no substance, this one at least makes an attempt at delivering action.
Tomcat Alley may not reach the perfect balance of presentation and gameplay that
FMV proponents tried so hard to achieve, but it definitely represents a step up on
the ladder towards that golden ring. The genre would have truly been better off had
more games gone this route of masking simple gameplay with a great mixture of
meticulously picked stock footage and great camera angles. Though it's still
nothing to get excited about, Tomcat Alley at least delivers a good time for a
cheap price. Given the quality of FMV competition available on the platform, that
might not actually be such a bad thing.
http://www.gamefaqs.com/console/segacd/home/588007.html
As a bonus, fifteen different Prime comic book issues can be accessed through the
main menu, as well as video interviews with the writers and artists.
The game design has the typical SNES feel, with no changes made to match the
advanced options of the Sega CD platform. Compared to the SNES prototype, even
though the graphics style is the same, the fighting style is slightly different and
a 7-minute rock theme song was added along with the bonus features mentioned above.
http://www.mobygames.com/game/sega-cd/ultraverse-prime-microcosm
[CD - VAY]
Vay
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Role Playing Game
Gametype: Undefined
Release Year: 1994
Developer: Sims
Publisher: Working Designs
_________________________
In the early years of the Genesis RPG's struggled to survive. True, there were the
marked successes of the big franchises, Phantasy Star, and the humble beginnings to
the Shining Force series, but all in all RPG's were still overlooked and arcade
ports were popular. Still the NES had contained a fair number of RPG's and Strategy
games, and the Genesis took after that example. By the time of the Sega CD's
arrival RPG's had finally found there niche and if there were any left who doubted
this fact it took only one playthrough of Lunar to erase doubts. Unfortunately the
arrival of Lunar set expectations high, so many turned up their noses at Working
Designs next RPG, Vay.
I found Vay to be a thoroughly gripping and fun RPG and to this day regret that
Lunar inadvertently made it slip through the cracks. The game has a fairly high
beginning, in which Prince Sandor of the Lorath Kingdom is about to wed the Lady
Elin. Shortly before the completion of the ceremony, thousands of mechanized
warriors from the Danek Empire wreck the castle and kidnap Elin. Sandor's parents
die, and he sets off to meet with the wise man Otto and learn what is to be done,
because technology such as that which Danek holds has never been seen or heard of
before, except for one old legend of the Vay Armor. Most people seemed to feel that
such a plot wasn't worthy of their attention after playing such a wonderful game as
Lunar. Well I found the plot adequate to begin with, and thoroughly excellent as
the interesting twists were played out. Vay was also one of the first games to
incorporate the death of a party member into its story.
On the other hand the graphics were fairly mediocre and didn't offer much in the
way of eye candy. This didn't deter me, but the graphics still looked to be typical
Genesis fair and somewhat poorly detailed given the time that it was released. The
story being fairly linear didn't offer all that much of noticeable scenery, but it
got the job done. The anime-style cut scenes were quite good though, and unlike
most games of the period, offered solid voice acting across the board. Characters
weren't exactly innovative in appearance, but they worked well enough for the most
part. The only place where I draw the line is with Sandor's hair. Now I want
readers (and Sega) to know that I have nothing against men with long hair. I even
wore my own hair long for quite some time, but I must protest that Sandor's hair
makes him look like a woman with a faintly evil face. There's just something wrong
with that.
The sound is decent for the most part, with the soundtrack ranging anywhere from
mediocre to excellent. Most of the tunes are far from being exemplary, but the
overworld theme will be stuck in your head for days, and the others do set the
atmosphere well most of the time, if they don't succeed in being all that
memorable. The sound is standard fair really. I can't comment on it other than to
say that it wasn't bad enough or good enough for me to remember it particularly.
As with the sound, there's not too much to be said for control, which is more a
less the same as other games in the genre. The battle commands are easy to
understand, and the only thing that might throw you off at first is the fact that
Sandor truly tends to poddle along (no pun intended). Thankfully, you can just hold
down the A button to make him speed up. All in all, the control is decent and
there's little else to say. All games rely upon their gameplay first and foremost,
and Vay delivers well in this arena, playing as your typical RPG.
Although the plot is quite linear, there's enough overworld wandering in all parts
of the story to be fairly satisfying to most. Perhaps a little more exploration
wouldn't have hurt the game, but I found it to be enjoyable. This game is fairly
tough however. It doesn't have particularly complex dungeons, but the monsters are
strong and increase in strength fairly rapidly. You're required to gain a few
levels every section, but fortunately that's not hard. Many complained of the
brutally random battles that came up every few steps, but I found it to be a great
strength. With all of the battles, the fact that the overworld exploration is
slightly minimal is much easier to overlook and it makes gaining levels an even
easier process than it already is, although you'll have to be prepared to lose some
blood in the process. And though the dungeons could be more complex, they're hard
enough with the tough monsters and (usually) tough bosses coming at you.
In the end I found Vay to be more than just a solid RPG and much more than the
bitter disappointment it's made out to be. This was one of the great games of the
genre for it's time, and if it wasn't for a couple of noticeable flaws, it would
truly be a masterpiece.
http://www.digitpress.com/faq/sega_cd.txt
http://www.mobygames.com/game/sega-cd/wheel-of-fortune______
As the title suggests, you're supposed to find out who shot singer Johnny Rock (or
at least who hired the guys who shot him) and put them behind bars.
There are some differences between this game and previous American Laser Games
shooters. Instead of a wimpy pistol, you get a tommy gun (which doesn't need to be
reloaded). Unfortunately, you also have limited ammo and need to buy more at times.
Instead of lives you have a fixed supply of money, and each time you die you lose
some cash. Lose it all and it's game over.
http://www.mobygames.com/game/sega-cd/who-shot-johnny-rock
In this game, you destroy your enemies by jumping on top of them and Woody can also
wipe them out with his eraser. You can erase certain walls to get through them and
you can also erase boxes that most of the time teleport if you press down. Other
boxes contain items. You also can sketch things and they will come to life, but you
can only do this twice because Woody shrinks very quickly from doing this. There
are also power-ups that make you grow again.
http://www.mobygames.com/game/sega-cd/wild-woody
The 3D space combat have you sitting in the cockpit, where you control the craft
like roll, turn, up/down, afterburner, as well as fire guns and launch missiles.
There are four different crafts on the Confed side, each with different flight
characteristics and armament. You will have a wingman on each mission, and you
should keep the wingman alive as the wingman will help you if you issue the right
orders. You can also taunt the enemy. You'll be fighting several different types of
enemy fighters and capital ships, and even combat a few Kilrathi aces.
When the mission is complete, land back onboard the ship and get ready for the next
one. The campaign tree have both winning and losing paths.
Wing Commander featured a hybrid bitmap/3D graphics engine that allowed even 286's
to display detailed 3D graphics to an extent never before possible. With EMS
available, it can display even more detailed graphics and in-cockpit animations.
http://www.mobygames.com/game/sega-cd/wing-commander
[CD - WIREHEAD]
Wirehead
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Flight Simulator > Actio
Gametype: Undefined
Release Year: 1995
Developer: The Code Monkeys
Publisher: SEGA
Players: 1
_________________________
Isn't that the guy from the Hogan Family... remember that show? No? Oh, well never
mind then. To put it simply, this is yet another FMV game for Sega CD that is
nothing but full-motion video (as opposed to video that isn't full-motion) with
some interactivity thrown in for good measure.
Wirehead is also another FMV title that I don't particularly think is a waste of
time. The true reason why I feel most people are ever interested in FMV games is
because they enjoy the story, and Wirehead, in my opinion, is just such a game. I
love this story because it's so bizarre, far-fetched, ridiculous, and laughable!
It's my contention that this game is one you will certainly have fun with and will
never forget.
Ned Hubbard is our main character here. He's a normal guy. He has a wife, and two
children. He lives in a nice house in a friendly, completely normal neighborhood
and, for all intents and purposes, is text-book normal. This game could very well
have had a prequel for all we know. There's mention of some sort of "accident" that
happened to Ned as our story begins. His head has been wired by this scientist
with... something. We don't know what, but there is now some sort of electronic
junk sticking out of his ear and an antennae sticking upward, and he actually has a
controller that he keeps on his person that is able to control his body. And to
make matters worse, some very evil people who want in on this body-control
technology have ambushed its creator (Dr. OJa) and killed or tortured those who
know about the operation he previously performed on Ned.
The story opens up much like a movie. The roaring lion from MGM is in the opening
of the game. Classic! The game then begins with credits and music, just like a
movie, and we zoom in onto Ned, who's sleeping on his easy chair in his home. His
two children sneak up on him and swipe his controller from his pocket and hide on
the staircase. The doorbell rings. It's the post woman and she's here with a
package for Ned. Since he gets up and answers the door, it's safe to assume he is
able to move around and complete simple tasks on his own, so it's not very clear
why he has or even needs a controller to control his body. It does make for a
hilarious gag as his children start playing with it and make Ned dance around and
do back flips, while the mother comes down the stairs and scolds the kids for
"playing with father's controller." It's all so random and ridiculous, and the look
on the post woman's face as she walks away is priceless!
Anyway, to keep from digressing from the story, it then gets serious as Ned opens
the package. It's a video tape. Ned plays it for us to see and it's a recorded
message from his friend and life-saver Dr. Oja. Oja describes a desperate situation
in which his nurse has been killed and he's been tortured. He also says that he's
escaped and fears he doesn't know how long before they find him or you. "They" is
not made clear right away, which obviously is great and adds to the tension and
engages you in the unfolding story. The video is also great because Oja, after
promising to get in touch with you soon, says that in the meantime he's got
"someone looking over you with HIS controller." THAT'S YOU!! A little message in
the corner of the screen shows you logging on and you think, "Whoa, that's my
command screen! I'm in control of Ned!" After two suspicious characters come to the
door posing as FBI, you make a break for it and make a daring escape from the
house. And this is where you take control of the action.
It's quite simple. A bunch of arrows, representing the D-pad, will appear on the
screen, and you get to choose what route Ned chooses throughout the game in his
relentless escape from those out to get him. Wirehead gets full marks for having an
impressive amount of variety in where you are able to go and how far you can go.
But basically, the game is nothing more than a movie where you get to decide where
it leads. The way your life meter works is you have three battery cells, each with
three lives. If you make a mistake that kills you, gets you caught, or something
else bad, the screen turns to white snow and you lose a life. Each battery is
basically a continue and once all three are depleted, you have to start all over
from the very beginning.
Once you learn all the routes, you'll start to discover shortcuts in which you
don't have to complete as many turns. Occasionally, you'll have to press one of the
buttons to "punch" or "kick" someone, but virtually the entire time you're simply
choosing some direction on the D-pad for which way to go. In some respect, this
game is quite a lot like Dragon's Lair, the classic laser disc-based arcade game by
Don Bluth in which you make split decisions about where your character will go to
at what times, and the rest of the time you're just watching a bunch of movie
footage as your reward.
Wirehead is broken up into chapters of sorts. Once you manage to get through a
scenario, you'll be rewarded with a cut scene showing the progress of the story.
The end of this cut scene is usually where you'll start over after you lose one
life (battery). You'll only have to go back three or so steps if you only lose a
turn (1/3 a battery). More characters come into play as things go on. The story is
obviously something I can leave to you to find out about, as it's just too strange
to be believe and frankly, it would ruin the game if I tell you any more.
Wirehead is a must-have title for anyone who is either a fan of FMV or even a fan
of bad movies. Ned's character is such a dork, and he'll give you these odd looks
in the camera if you make a bad or strange decision. If you take him on a risky
route, he'll get scared and petrified, along with whoever comes with him, and the
screams and fighting that ensues between him and others will have you cracking up!
The replay value is great because playing again gives you the chance to give it
another go to find different routes and see other endings to different chapters of
the game. It all basically leads to the same ending of the game though, which is
the only thing I'd nitpick at.
Also, this game can get a little aggravating because the only way you will beat it
is through lots of trial and error, which of course means you'll have to play
through it many times before you can figure out where to go. And you may be getting
really far, but you know in the back of your mind that you're on your last battery
cell and the next mistake you make will mean you have to start the whole game over
again. If you don't have the patience, you'll be extremely tempted to give up. My
suggestion is that you don't because you'll be missing out on a lot of
ridiculousness.
Overall, even though FMV is not my favorite genre, I have to give Wirehead high
marks because it's just really funny. It had me laughing hard, and I've never
laughed this hard with an FMV title. If you have a sense of humor, you can't go
wrong with this title. It's easy to control, it's simplistic in nature, and it's a
born Sega CD title. It's also one of the last titles ever made for the Sega CD.
Snag a copy somewhere, and do it today!
[CD - WOLFCHILD]
Wolfchild
Platform: Sega / Mega CD
Region: USA
Media: Compact Disc
Controller: Gamepad
Genre: Platformer
Gametype: Undefined
Release Year: 1993
Developer: Core Design Ltd.
Publisher: JVC Musical Industries, Inc.
_________________________
Many gamers and critics often claim that the Sega CD is a waste of space because
many of its games were just revamped Genesis titles with fancy soundtracks and FMV
sequences. This is, of course, not at all the complete truth. However, with
Wolfchild it is, a not-so-well-known action platformer from the Sega CD's early
days.
The CD version is exactly like the Genesis port, except it has a simple animated
intro with stiff voice acting and a brand new soundtrack. This isn't necessarily a
bad thing, but more of an unnecessary thing. The intro has some unintentionally
funny moments, and our hero has an uncanny resemblance to Mic Michaeli (of Europe
"fame"), but overall it's a nonsensical waste. It looks great, the colors are
clear, full screen and with no pixelation. It's animated poorly though, and it
reminds me of early Internet flash cartoons, as there are load times during cuts
which blunt the drama. But does any of this matter?
No, not really. Ninety percent of the time most of us skip through every intro and
get right to the game, this is minor stuff (further proof that this game really
didn't need to come out on the Sega CD, and the intro feels totally tacked on). As
for what the game is about, it's your typical bad guy taking over the world with
mutants, with a little kidnapping and vengeance thrown in (At least that's what I
think its about, the manual is a little inconsistent with the in-game intro...).
Our hero starts off with just his fists, but they are fairly effective. There are
power ups throughout, and some raise the "vitality" bar until he transforms into a
werewolf of sorts. When he transforms, he immediately gets his Single Fireblast. It
has unlimited ammo but be careful not to take too much damage, or you will revert
to your fist-waving human form. There are also smart bombs that you start out with
that destroy practically everything on-screen. Seven additional power up/weapons
are available, including: the Flamer, the Threeway, and the Homer (so many
possibilities... remember those three-word stories from school?). There are other
items: shields, continues, vitality, smart bombs and, of course, points.
The controls are extremely responsive, too. The game is a cinch to control, and
overall it really is fun! There are some annoying cheap hits, and jumping is a tad
stiff. For a good comparison, think Terminator, but most of the enemies go down
after one sock to the face. They do regenerate though, and sometimes you'll get
stuck on a platform, kill something and before you can get away the mutant is back.
Unfortunately, this game looks like it came right off the NES. The sprites are
small, the backgrounds are pretty bland, and the level designs have a real vanilla
feel. That being said, when we get to the meat and bones, the gameplay, you get a
pretty freaking awesome game. It sort of reminds of Contra. They seem almost like
sibling games, only Wolfchild is more slowly paced. Throw in some Shinobi, more
melee, and we've pretty much summed it up.
The sounds are a mixed bag, and while I can't comment on how they all compare to
the Genesis port, I'm willing to wager that most are probably identical. The
punching sounds really annoy me - they sound like coins being shaken in a plastic
box - but overall they're generic but get the job done. The CD soundtrack is
bitchin' pure and simple, and in many ways it reminds me of the Terminator. It has
all that techno/hair metal/synthy goodness we children of the '80s hold so dear.
Whether you pick up Wolfchild on the Genesis or the Sega CD is up to you. The CD
version has a rockin' sound track and some funny FMV scenes, and if you're into all
that as I am, you'll want to take the Sega CD route. If you don't care, well you
can depend on the Genesis version for a few hours of enjoyable gameplay. It's not a
must-have, but its good for an afternoon of fun.
Reviewer: N. Hirschi
http://www.sega-16.com/review_page.php?id=1234&title=Wolfchild
This game features a variety of colorful stages, several hidden bonus rounds, and a
large boss character at the end of nearly every level.
http://www.mobygames.com/game/sega-cd/wonder-dog
Rage in the Cage plays a lot like the three other 16-bit WWF game: Super
Wrestlemania, Royal Rumble, and Raw. To give you an idea of where it stands in the
WWF timeline, it was released after Royal Rumble, but before Raw. Both of those
games can be a lot of fun, so it would make sense that Rage in the Cage would
follow suit. After all, it's running on the superior Sega CD hardware, and the
gimmick here is cage matches. Who doesn't love cage matches? Unfortunately, Rage in
the Cage falls short in almost every way.
The Sega CD itself has always presented both advantages and disadvantages. Because
Rage in the Cage is a CD game, I expected fantastic music and memorable entrance
videos. What I got wasn't even close. There are only a few instances when this game
reminds you which system it's running on. You can watch a quick video of each
wrestler pulling off his finishing maneuver, but the video lacks color and quality.
After characters enter the ring, the gamer is treated to a quick character-specific
sound bite. The problem is, each sound-bite is preceded and followed by a small
load time. Fortunately, you can skip these repetitive clips. And of course, people
spoiled by previous WWF cart-based games may be surprised and frustrated by the
amount of load times present. One thing becomes very clear ten minutes into the
game: the amount of positive changes related to the hardware switch pale in
comparison to the amount of negative changes. To put it bluntly, the game would've
been better suited on the Genesis.
Rage in the Cage seemingly offers a good amount of material. There are twenty
characters to choose from, including favorites like Bret "Hitman" Hart, Undertaker,
and Shawn Michaels. Likewise, some serious b-listers Samu, Fatu, and Crush come to
mind are thrown in as well. There are four modes to play: one fall, brawl,
tournament, and cage match. One fall can be great for practice or when playing one
of your buddies, brawl is the same without referees, and tournament is the closest
you're going to get to a "career mode." You run through all nineteen opponents to
become WWF Champion. The real draw here, though, is the brand new "cage match"
mode. Cage matches play exactly the same as Brawl matches, with the stipulation
being that you must exit the ring to win.
Of course, all the modes and characters in the world won't matter if the gameplay
is broken. With Rage in the Cage, everything works, and that's the best compliment
I can give. The game plays exactly as you'd expect: you punch, kick, grapple, and
pull off various maneuvers based on button presses during grapples. It's important
to note that while the game will work using a standard three-button pad, a six-
button pad really enhances the experience. My issue with the game - and this issue
really extends to all WWF 16-bit games - is that it lacks any real depth. You
grapple, mash on a button as fast as you can, rinse, and repeat. Every character
uses the same basic move structure, so besides executing finishers, each experience
is exactly the same. Why does Yokozuna run just as fast as Shawn Michaels? A little
more time spent on individualizing and balancing the characters would have gone a
long way. That said, the game controls just fine... shallow, but fine.
Visually, things are on par with Royal Rumble, and all the characters are instantly
recognizable. I was expecting more color than the prior Genesis games, but there
isn't really a notable difference. Another minor complaint is that all characters
animate the same. They all have the same run, punch, and body slam. Again, based on
the various sizes of the characters, things just feel a little off. As for the
added video, the quality is grainy and small, but it's a nice inclusion
nonetheless.
My biggest complaint of all is the lack of CD-quality music. The music never rises
above SNES quality. One of my favorite things to do with Royal Rumble was to keep
the character-select screen on certain characters, knowing that my favorite
entrance themes would begin playing. When I learned of Rage in the Cage, I expected
ACTUAL entrance songs. Instead, I got midi-quality bastardizations of my favorite
songs, with no vocals to speak of. The same goes for the in-game sound effects.
Each punch and kick is met with a "grunt" that sounds as if it were made for the
Genesis. Why move to the Sega CD if you're not willing to take advantage of its
strengths? Again, each character has a small sound-bite, which just like the video
is unnecessary but welcomed.
Ultimately, Rage in the Cage disappoints. Though the game was released between
Royal Rumble and Raw, it ends up falling short compared to either one. The game is
almost exactly the same as Royal Rumble, with just the "cage match" interchanged
with "Royal Rumble" (I'd take the Royal Rumble mode over the cage match mode any
day of the week), and lacks the variety that made Raw worth owning. Add to this
missed CD opportunities and you have a very average game. If you're a fan of
wrestling, go out and buy Raw. Rage in the Cage just isn't worth the asking price.
[537F04B6]
16t
Platform: Sega NET
Region: Japan
Media: SegaNET Download
Controller: Gamepad
Genre: Action
Gametype: Undefined
Release Year: 1991
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
16t is an Action game, developed and published by Sega, which was released in Japan
in 1991.
http://www.gamefaqs.com/console/genesis/home/951912.html
[22736650]
Doki Doki Penguin Land
Platform: Sega NET
Region: Japan
Media: SegaNET Download
Controller: Gamepad
Genre: Action
Gametype: Undefined
Release Year: 1991
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
Doki Doki Penguin Land is a Puzzle game, developed and published by Sega, which was
released in Japan in 1991.
http://www.gamefaqs.com/console/genesis/home/951914.html
[83BB2799]
Hyper Marbles
Platform: Sega NET
Region: Japan
Media: SegaNET Download
Controller: Gamepad
Genre: Action
Gametype: Undefined
Release Year: 1991
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
The goal of this game is the bump ships into some kind of electrical fences with
your own ship.
http://www.hidden-palace.org/?releases/13
[E487088C]
Kiss Shot
Platform: Sega NET
Region: Japan
Media: SegaNET Download
Controller: Gamepad
Genre: Action
Gametype: Undefined
Release Year: 1991
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
Kiss Shot is a Billiards game, developed and published by Sega, which was released
in Japan in 1991.
http://www.gamefaqs.com/console/genesis/home/951916.html
[EBEF05A4]
Paddle Fighter
Platform: Sega NET
Region: Japan
Media: SegaNET Download
Controller: Gamepad
Genre: Action
Gametype: Undefined
Release Year: 1991
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
Paddle Fighter is an Action game, developed and published by Sega, which was
released in Japan in 1991.
http://www.gamefaqs.com/console/genesis/home/951919.html
[20F168A6]
Putter Golf
Platform: Sega NET
Region: Japan
Media: SegaNET Download
Controller: Gamepad
Genre: Sports > Golf
Gametype: Undefined
Release Year: 1991
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
Like mini golf? Then this is the game for you. It plays much in the same fashion as
many billiards titles, with you manipulating the ball's path through a cursor and
then deciding how much force goes into each hit. As this is putting only, many of
the courses are very complex and offer lots of challenge. As golf games go, it's
not all that bad and is a decent way to spend some time. I don't see this one
offering too much trouble as a download, and the lack of a two-player game is
questionable. Games like this work quite well online, and Putter Golf would
probably have run pretty smoothly, since lag would have essentially been a non-
factor here. Question: Is this title related to the Game Gear Putt & Putter Golf?
http://www.sega-16.com/feature_page.php?id=106&title=Disconnected:
+The+TeleGenesis+Modem
[306D839E]
Pyramid Magic
Platform: Sega NET
Region: Japan
Media: SegaNET Download
Controller: Gamepad
Genre: Puzzle
Gametype: Undefined
Release Year: 1991
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
Once available only in Japan for early online gamers, Pyramid Magic is now here for
everyone to enjoy! In this Lode Runner-style adventure, you must escape the
Pharoah's tomb by collecting keys, breaking barriers and solving devious puzzles.
But beware...rooms get increasingly more dangerous as you descend into the cursed
pyramid!
http://www.gametap.com/video-games/Pyramid-Magic-20000884-0.html
[C9DDAC72]
Pyramid Magic II
Platform: Sega NET
Region: Japan
Media: SegaNET Download
Controller: Gamepad
Genre: Puzzle
Gametype: Undefined
Release Year: 1991
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
After beating the odds and finding a way out of the pyramid, the archaeologist is
back for another trip through the Pharoah's eternal resting place. This time
around, the puzzles are more difficult, but even Egypt's craftiest architects can't
stop our hero from uncovering the mysteries of this ancient civilization!
http://www.gametap.com/video-games/Pyramid-Magic-II-20000885-0.html
[8329820A]
Pyramid Magic III
Platform: Sega NET
Region: Japan
Media: SegaNET Download
Controller: Gamepad
Genre: Puzzle
Gametype: Undefined
Release Year: 1991
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
The archaeologist from the first two Pyramid Magic games is back on the job...but
this time, he's brought along a jug of water to quench his thirst as he explores
each room in the Pharaoh's long-abandoned tomb. Can he escape the pyramid with both
its glittering treasures and the water that keeps him clinging to life?
Like the previous games in the series, the object of Pyramid Magic III is to
collect a series of keys that force open the barrier blocking the exit. These keys
can be found by kicking open wooden boxes and treasure chests. However, the
archaeologist won't be allowed to walk through the exit empty-handed! The large
stone pillar will continue to block his path to the next stage until he carries the
water jug through it.
http://www.gametap.com/play/gameDetails/120077850
[153A3AFA]
Pyramid Magic Special
Platform: Sega NET
Region: Japan
Media: SegaNET Download
Controller: Gamepad
Genre: Puzzle
Gametype: Undefined
Release Year: 1991
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
Fans of Solomon's Key would like Pyramid Magic. It sports the same "find the key
and leave" gameplay that made Tecmo's classic so addictive. It's also as bare bones
as can be. The plot is a single screen long (and that presumably includes gameplay
instructions as well), but once you begin playing, no help is needed. Use rocks to
get over tall obstacles and to hunch down low enough to pass through small spaces,
and jump on the two chests to gather the colored keys needed to access the final
exit talisman. There's a ton of levels, and though your bonus is time-based,
there's no limit. One word of caution though: there's only a single way out of each
room, and you have to be very careful about which rocks you decide to break. Simple
yet addictive fun.
http://www.sega-16.com/feature_page.php?id=106&title=Disconnected:
+The+TeleGenesis+Modem
[FDF23EFF]
Robot Battler
Platform: Sega NET
Region: Japan
Media: SegaNET Download
Controller: Gamepad
Genre: Action
Gametype: Undefined
Release Year: 1991
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
No information about this SegaNET Download online. ~Rx
[26D9BC32]
Sonic Eraser
Original title: Sonic Eraser
Platform: Sega NET
Region: Translated (Japan)
Media: SegaNET Download
Controller: Gamepad
Genre: Puzzle
Gametype: Undefined
Release Year: 2004
Translated by: D
Version: 1.0
_________________________
Sonic Eraser was a puzzle game that was available to owners of the Sega Meganet, a
modem for the Sega Mega Drive in Japan. While it is technically a title in the
Sonic the Hedgehog series, other than his sprite, there is little that relates the
game with the rest of the franchise.
Since the Meganet modem never achieved worldwide availability, Sonic Eraser became
a "lost" Sonic game, until February 2004, when research site Sonic CulT found a
copy of the ROM image through Sega's Japan-only download service.
In the versus mode, when a player gets a combination of three consecutive lineups
of pieces, that player's Sonic attacks the other player's Sonic. The other player
momentarily loses control of his pieces.
Gameplay:
- Round Mode: This is sort of a puzzle mode consisting of 10 stages (09). Each
stage has a bunch of whirlybob ring shapes interspersed with other normal shapes.
Just like the other shapes, the whirlybobs disappear when paired. The object is to
clear them all from the play field by eliminating the shapes between them. The time
limit is three minutes for each round.
- Normal Mode: This is just the standard low-pressure game. Play for points as
long as you like. The better the player performs, the higher his or her level will
rise. As the player climbs the ladder, the speed at which clusters fall increases.
- Doubt Mode: The rules are normal except that white squares will never fall.
Instead, a single shape from almost every cluster will turn into a white square
when it hits the ground.
- Block Mode: This mode has clusters stand on-end, allowing for massive chain
reactions.
This is one of many Genesis games that were recently released for online play only
in Japan by Sega using their online buy and play Emulator service; this game, among
others, was recently dumped by Sonic Cult. Surprisingly, this isn't a Columns or
Puyo Puyo clone! You earn points by joining two tiles that have the same design.
And you move them around using the pad and the buttons. And that's it. There isn't
much in the game department.
Except that you get to play as Sonic, against Sonic! Isn't that neat?! I know, it
isn't. Oh, and most of the music really sucks. At least the game includes some
instructions? if you can read Japanese?
Translation Description:
Well, D did a great job on this translation? there wasn't much to do anyway, just
the instructions that appear in the game before starting a match. At least they
mamage to make the game much more entertaining. By a bit.
[733D2EB3]
Teddy Boy Blues
Platform: Sega NET
Region: Japan
Media: SegaNET Download
Controller: Gamepad
Genre: Puzzle
Gametype: Undefined
Release Year: 1991
Developer: SEGA
Publisher: SEGA
Players: 1
_________________________
Teddy Boy Blues is an Action game, developed and published by Sega, which was
released in Japan in 1991.
http://www.gamefaqs.com/console/genesis/home/951935.html