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Lecture 1 - Introduction To Event Driven Programming

1. The document introduces event programming and event driven programming. It defines key concepts like programs, algorithms, events, event listeners, handlers, and GUI. 2. Event driven programming is a paradigm where the flow is determined by events like user interactions rather than a predefined execution order. The MVC model is commonly used to organize event driven code. 3. GUI applications use events initiated by mouse clicks and touches to interact with users through visual buttons, labels, and other components. Event handlers respond when these interface elements trigger events.

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100% found this document useful (1 vote)
165 views

Lecture 1 - Introduction To Event Driven Programming

1. The document introduces event programming and event driven programming. It defines key concepts like programs, algorithms, events, event listeners, handlers, and GUI. 2. Event driven programming is a paradigm where the flow is determined by events like user interactions rather than a predefined execution order. The MVC model is commonly used to organize event driven code. 3. GUI applications use events initiated by mouse clicks and touches to interact with users through visual buttons, labels, and other components. Event handlers respond when these interface elements trigger events.

Uploaded by

hmarleen5
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© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
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Event Programming

Lecture 1- Introduction
Introduction
Objectives
• Program
• Programming
• Algorithm
• IDE
• Event
• Event Driven Programming
• Applications
Program
Photosynthesis
Program is a sequence of instructions expressed in a specific programming
language.

• The programming language has:


Syntax
• These are grammatical rules for forming instructions.
Example: int x;

Semantics
• These are the meaning / interpretations of instructions.
Example: int x; // Declaration of variable x that will accept integers
Program…
Algorithm
Photosynthesis
Algorithm is a set of executable steps.

• They describe the solution to a problem in terms of the data needed to


represent the problem instance and the set of steps necessary to produce
the intended result.
• Programming languages must provide a way to represent both the
process and the data. They include:
• Words/statement
• Formula
• Flow chart
• Pseudocode
Algorithm…
Algorithm Representation
• Words/Statements
• To calculate the area A, of a rectangle
1. Get the length, L
2. Get the width, W
3. Area is found by getting the product of L and W
4. If the area is greater or equals to 100m2, stop otherwise;
5. Get new values of L and W by repeating the same process.

• Formula
• Uses mathematical expressions/theorems.
• To calculate the area A, of a rectangle
Area = Length x Width
Algorithm…
Algorithm Representation…
• Flow Chart
• The use of connected shapes with lines.
Algorithm…
Algorithm Representation…
• Pseudocode
• They are notations that resemble programming language representation.
• It is not executable by computing devices.
• Intended for human reading and not machine reading.

// Calculate Area of a rectangle


Length=L
Width=W
Area=LxW
Begin
Area>=100m2 , Stop
Else, repeat
End if
Stop
Algorithm…
Algorithm Properties
• Unambiguous
• Not open to different interpretations.
• Correct
• If the steps are followed, desired results will be achieved.
• Terminating
• The executable steps should be able to end to allow other steps and processes to be
executed.
• It should not tie the computing resources such as memory or processor time in unending
loop.
• Precise
• The steps should guide the implementers clearly.
Programming
Photosynthesis
Programming is the is the creative process of taking an algorithm (
executable set of steps) and encoding it into a programming language, so
that it can be executed by a computer.
• It is the process of writing instructions in a language that the computing
device can respond to and that other programmers can understand.
• This is the implementation of algorithms.
• Integrated Development Environments(IDE) facilitate programming. They
have the following features:
• Editors
• Compilers
• Debuggers
• Linkers
Programming…
Integrated Development Environment(IDE)
• This is a software application that provides comprehensive facilities to
computer programmers for software development.
• An IDE normally consists of a source code editor, build automation tools
and a debugger.
Examples: Netbeans Apache, Code Blocks…

Debugger
• A computer program that assists in the detection and correction of errors
in computer programs. Debugging is the process of resolving this errors.

Source Code
• Any collection of computer instructions (possibly with comments) written
using some human-readable computer language, usually as text.
Programming…
Source File
• This is a document that sets the macro definitions for the source code in a
subdirectory.
Examples: .Java, .c, .cpp and .py files

Compiler
• This is a computer program (or a set of programs) that transforms source
code written in a programming language (the source language) into
another computer language (the target language), with the latter often
having a binary form known as object code.

Linker
• A linker or link editor is a computer program that takes one or more object
files generated by a compiler and combines them into a single executable
file.
Programming Language
Photosynthesis
Programming Language is a set of instructions, written in a specific style,
that can be used to construct a program.

• This program gives instructions of the tasks to be achieved to the


computing devices.

• Why Programming Languages?


• Need to issue instructions to computer’s hardware and peripheral
devices.
• Need to indicate tasks and problems to be solved.
• Programming languages allows you to express the users needs.
Programming Language…
• Programming languages can be classified into:
• Low-Level Programming Languages
• Requires understanding of hardware.
• Machine dependent.
Example: Assembly Programming
MOV r16, r17; // Move content from one register to another

• High-Level Programming Languages


• Highly abstracted.
• Machine independent.
Example: Java Programming
int marks; // Declares variable marks that will accept integers
Event
Photosynthesis
Event is an happenings detected by a program.

• The happenings are triggered.


• Trigger is any activity or condition that has been initiated.
• The activities could be:
• Resizing
• Mouse click
• Closing a window
• Dragging and dropping
• Minimizing and maximizing
• Applications wait for unpredictable user input and responding to
an event depends on a trigger.
Event…
Event Sources
• Objects that generate events.
• They include:
• Buttons
• Text Fields

Event Listeners
• Objects that respond to events.

Event Handler
• Segment of code executed in response to a generated event.
• They are methods/functions.
• Activated when trigger occurs.

Event occurs when an event listener detects an event trigger and responds by
running an event handler(a method/function).
Event…
Example: Forms
Event…
Example: Forms
Event…
Event Initiators
• The inputs to event driven programs come from autonomous
event initiators.
• They include:
• Human
• Sensors
• Other programs
• …
Event…
Example: Analog and Digital PORTs
• Embedded Devices and Sensors

Source: (N.d., 2016)


Event Driven Programming
Photosynthesis
Event Driven Programming(EDP) is a programming paradigm in which
the flow of the program is determined by events.

• Determined by events such as:


• User actions of clicking, dragging, touching…
• Sensor outputs
• Messages from other applications
• They are different from other programs in which exact execution
order is prescribed(Program driven programs).
Event Driven Programming…
Model View Controller(MVC)
• A way of organizing code.
• MVC is a software design pattern commonly used for developing user
interfaces.
• It divides the related program into three interconnected elements:

• Model
• The implementation.
• Example: Computer POS software

• View
• The output.

• Controller
• Input mechanisms.
• Examples: Buttons, menus, combo boxes.
Graphical User Interface(GUI)
Photosynthesis
Graphical User Interface is window of a running program instance.

• GUI applications are programs that run in windows and


communicates with users using visible buttons, labels, text fields
and menus.
• The events are initiated through mouse clicks or touch(touch
screens).
• User interactions with GUI components create events that can be
caught by event handler.
GUI…
Example: MS Windows Calculator
• Deals with triggers for:
• Button clicks.
• Key presses.
• Menu selection.
• Radio buttons.
• Check boxes.
• Minimizing and maximizing movement.
Research
• Other types of programming approaches.
• Procedural
• Functional
• Object Oriented
• Scripted
• Logical
• …
• Applications of event driven programming.
Review Questions
• Define:
• GUI
• Event
• Syntax
• Event Listeners
• Event Handlers
• Event Driven Programming
• List the properties of events.
• Enumerate the benefits of Event driven programming.
• Differentiate:
1. Check boxes and Radio Buttons
2. Program Driven and Event Driven programs
• What are event handlers?
References
• Online
• N.d(2016, April 18)Arduino ir proximity sensor interfacing.Retrieved from
https://blog.circuits4you.com/2016/04/arduino-ir-proximity-sensor-
interfacing.html

• Books
• E-books
• Library

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