MyShelfie Rulebook ENG Lowres

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Setup Goal of the game Gameplay

1 Place the living room board at the center of the table. 6 Each player takes a bookshelf display and places it in front of Players take item tiles from the living room and place them in The game is divided in turns that take place in a clockwise order starting from
them. Assemble the three pieces being sure that the central their bookshelves to score points; the game ends when a player the first player.
2 Place the end game token in its space on the board. completely fills their bookshelf. The player with more points at
piece has the thicker side on bottom. During your turn, you must take 1, 2 or 3 item tiles from the living room board,
3 Put all the item tiles inside the bag. the end will win the game. There are 4 ways to score points:
7 Shuffle the personal goal cards, then give each player 1 card following these rules:
4 Shuffle the common goal cards, then draw 2 common goal to be held secret (put the other cards back in the box). Insert it The tiles you take must be adjacent to each other and form a straight line.
cards and place them next to the living room board (put the into a card holder and keep it next to your bookshelf display.
other cards back in the box). For your first game, use only 1 All the tiles you take must have at least one side free (not touching directly
common goal card. 8 Choose a random first player and give them the first player other tiles) at the beginning of your turn (i.e. you cannot take a tile that
seat (for the first game, remember to assemble it). becomes free after your first pick).
5 Divide the scoring tokens by the number on their back and
put them in a stack on each common goal card from the
9 Draw item tiles from the bag and place them randomly on the 1 Personal Goal card Then, you must place all the tiles you’ve picked into 1 column of your bookshelf.
living room board. In a 3-player game, don’t place item tiles in The personal goal card grants points You can decide the order, but you cannot place tiles in more than 1 column in a
lowest to the highest value. According to the number of
the spaces showing the 4 dots. In a 2-player game, don’t place if you match the highlighted spaces single turn.
players use the following tokens:
item tiles in the spaces showing the 3 and 4 dots. with the corresponding item tiles.
Note: You cannot take tiles if you don’t have enough available spaces in your bookshelf.
2-players 3-players 4-players Example: In the illustrated situation, Example: In the illustration on the right you can see possible correct picks encircled in
4-8 4-6-8 2-4-6-8 at the end of the game the tile disposal green and uncorrect picks encircled in red.
shows 3 matches, that is worth 4 points.

3 Refilling the living room


2-player game setup You must refill the living room when, at the end of
1 4 2 Common Goal cards 3 Adjacent Item tiles your turn, on the board there are only 4 item tiles
or less remaining on the living room.
The common goal cards grant points to Groups of adjacent item tiles of the
Put the item tiles left on the board back into the
the players who achieve the illustrated same type on your bookshelf grant
bag. Then, draw new item tiles from the bag and
9 5 5 pattern. See the last page for a detailed
descriptions of the common goal cards.
points depending on how many
tiles are connected (with one side
place them randomly in all the spaces of the board
(remember that spaces with dots are only available
touching).
Example: In a 3-player in 3- or 4-player games).
Note: Item tiles with the same 8 Plant tiles: 8 pt
game on both Common Example: At the end of Carla’s turn, the living room is
6 Goal cards will be stacked background color are considered to be 4 Trophy tiles: 3 pt in the illustrated situation. She removes the three tiles
8 the 4-, 6-, 8- scoring tokens of the same type.
5 Cat tiles: 5 pt
Total: and draws new tiles to refill the board.
(from bottom to top). Example: In the situation above, at the 21 points
end of the game there are 5 groups of 4 Frame tiles: 3 pt
adjacent item tiles of the same type: 3 Boardgame tiles: 2 pt
Fulfilling a common goal

7 If at the end of your turn you have achieved the requirements of a


2 4 Game-end trigger
common goal card, take the topmost available scoring token from
that card. You can achieve and take scoring tokens from both
The first player who completely common goal cards in the same turn. You can only score points
Example: Helena is the
fills their bookshelf scores 1 from common goal cards once per game, so you can’t take more
first player to reach the
additional point. scoring tokens with the same back number. Players who achieve
requirements of this
the common goals requirements first will score more points than
common goal card, so she
the other players, so try to be faster than your opponents!
takes the topmost scoring
token!
Game end Common Goals Summary
Phil Walker-Harding
The first player who fills all the spaces of their bookshelf takes Matthew Dunstan
the end game token. The game continues until the player sitting Scoring Example Six groups each containing at least
to the right to the player holding the first player seat (if the end of Five tiles of the same type forming a
2 tiles of the same type (not necessarily
the game is triggered by the player sitting to the right to the first diagonal.
in the depicted shape).
player, the game ends immediately). Now you can proceed to the The tiles of one group can be different
final scoring. from those of another group. 2-4 8+ 25m
Each player will score:

The points indicated by the tokens they hold


(scoring tokens and end game token); Four groups each containing at least Four lines each formed by 5 tiles of You’ve just taken home your new bookshelf and it’s now time
Components
4 tiles of the same type (not necessarily maximum three different types. One
in the depicted shape). line can show the same or a different
to put your favourite items in display: books, boardgames,
1/2/4/6/9/12 points for 1/2/3/4/5/6 item tiles The tiles of one group can be different combination of another line. portraits… Who will show the most organized shelfie?
in the exact position illustrated by their from those of another group.
personal goal card;

2/3/5/8 points for groups of 3/4/5/6+ item tiles


of the same type adjacent on their bookshelf. Four tiles of the same type in the four Two columns each formed by 6
corners of the bookshelf. different types of tiles.
Example: Helena scores 12 points from scoring tokens, 6 points
The player who scored most points wins the game. In case of a
from her personal goal card, and 18 points from the groups of
tie, the tied player sitting further (clockwise) from the first player
adjacent tiles in her bookshelf:
wins the game.
6 adjacent Trophy tiles: 8 points
5 adjacent Cat tiles: 5 points
12 common goal cards 12 personal goal cards 1 bag
5 adjacent Plants tiles: 5 points Total: 36 points Two groups each containing 4 tiles of Two lines each formed by 5 different
the same type in a 2x2 square. The tiles types of tiles. One line can show the
4 matches on the personal goal: 6 points of one square can be different from same or a different combination of the
those of the other square. other line. Cats Books Games Frames Trophies Plants
Scoring tokens: 12 points

1 living room board


Three columns each formed by 6 tiles Five tiles of the same type forming an X.

Credits 132 item tiles (22 in each of the 6 types)


of maximum three different types. One
column can show the same or a different
combination of another column.
Game designers: Phil Walker-Harding, Mattew Dunstan
Game development: Simone Luciani
Illustrators: Shannon Elizabeth Grosenbacher, Sara Valentino 4 card holders
Graphic Designer: Arianna Santini © 2022. Cranio Creations. Five columns of increasing or decreasing
All rights reserved. Eight tiles of the same type. There’s no height. Starting from the first column on
Editor: Giuliano Acquati restriction about the position of these the left or on the right, each next column
Cranio Creations S.r.l.
tiles. must be made of exactly one more tile.
Phil would like to thank: Meredith Walker-Harding, Chris Morphew. Via Ettore Romagnoli, 1
Matthew would like to thank: the Cambridge playtest group, and Terezie 20146 - Milano - Italy
Tiles can be of any type. 4 bookshelf displays 1 end game token 8 scoring tokens 1st player seat
Křížkovská for her support of all his ludological pursuits! www.craniointernational.com

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