This document contains log information from starting up The Binding of Isaac: Repentance. It details initializing graphics and audio libraries, loading mods and scripts, and retrieving save data from Steam Cloud for the main menu. Key details include initializing OpenGL 4.6 and loading 10 mods, with Lua memory usage reaching over 2MB after loading scripts. It also loads persistent save data and game state from the Steam Cloud if available.
This document contains log information from starting up The Binding of Isaac: Repentance. It details initializing graphics and audio libraries, loading mods and scripts, and retrieving save data from Steam Cloud for the main menu. Key details include initializing OpenGL 4.6 and loading 10 mods, with Lua memory usage reaching over 2MB after loading scripts. It also loads persistent save data and game state from the Steam Cloud if available.
This document contains log information from starting up The Binding of Isaac: Repentance. It details initializing graphics and audio libraries, loading mods and scripts, and retrieving save data from Steam Cloud for the main menu. Key details include initializing OpenGL 4.6 and loading 10 mods, with Lua memory usage reaching over 2MB after loading scripts. It also loads persistent save data and game state from the Steam Cloud if available.
This document contains log information from starting up The Binding of Isaac: Repentance. It details initializing graphics and audio libraries, loading mods and scripts, and retrieving save data from Steam Cloud for the main menu. Key details include initializing OpenGL 4.6 and loading 10 mods, with Lua memory usage reaching over 2MB after loading scripts. It also loads persistent save data and game state from the Steam Cloud if available.